diff options
-rw-r--r-- | core/bind/core_bind.cpp | 74 | ||||
-rw-r--r-- | core/bind/core_bind.h | 46 | ||||
-rw-r--r-- | core/register_core_types.cpp | 6 | ||||
-rw-r--r-- | doc/classes/@GDScript.xml | 8 | ||||
-rw-r--r-- | doc/classes/@Global Scope.xml | 2 | ||||
-rw-r--r-- | doc/classes/AudioStreamOGGVorbis.xml | 3 | ||||
-rw-r--r-- | doc/classes/AudioStreamRandomPitch.xml | 4 | ||||
-rw-r--r-- | doc/classes/AudioStreamSample.xml | 15 | ||||
-rw-r--r-- | doc/classes/JSON.xml | 31 | ||||
-rw-r--r-- | doc/classes/JSONParseResult.xml | 81 | ||||
-rw-r--r-- | doc/classes/Light2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/OS.xml | 16 | ||||
-rw-r--r-- | doc/classes/UndoRedo.xml | 26 | ||||
-rw-r--r-- | drivers/unix/dir_access_unix.cpp | 9 | ||||
-rw-r--r-- | editor/plugins/script_editor_plugin.cpp | 3 | ||||
-rw-r--r-- | editor/plugins/tile_map_editor_plugin.cpp | 36 | ||||
-rw-r--r-- | editor/plugins/tile_map_editor_plugin.h | 3 | ||||
-rw-r--r-- | modules/gdnative/gdnative.cpp | 13 | ||||
-rw-r--r-- | modules/gdnative/gdnative.h | 3 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/gdnative.h | 3 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative_api_struct.h | 723 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 6 |
22 files changed, 1087 insertions, 26 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index ab9c107d7a..cfd7677d6b 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -33,6 +33,7 @@ #include "geometry.h" #include "io/file_access_compressed.h" #include "io/file_access_encrypted.h" +#include "io/json.h" #include "io/marshalls.h" #include "os/keyboard.h" #include "os/os.h" @@ -2600,3 +2601,76 @@ _Engine *_Engine::singleton = NULL; _Engine::_Engine() { singleton = this; } + +void JSONParseResult::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_error"), &JSONParseResult::get_error); + ClassDB::bind_method(D_METHOD("get_error_string"), &JSONParseResult::get_error_string); + ClassDB::bind_method(D_METHOD("get_error_line"), &JSONParseResult::get_error_line); + ClassDB::bind_method(D_METHOD("get_result"), &JSONParseResult::get_result); + + ClassDB::bind_method(D_METHOD("set_error", "error"), &JSONParseResult::set_error); + ClassDB::bind_method(D_METHOD("set_error_string", "error_string"), &JSONParseResult::set_error_string); + ClassDB::bind_method(D_METHOD("set_error_line", "error_line"), &JSONParseResult::set_error_line); + ClassDB::bind_method(D_METHOD("set_result", "result"), &JSONParseResult::set_result); + + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "error", PROPERTY_HINT_NONE, "Error", PROPERTY_USAGE_CLASS_IS_ENUM), "set_error", "get_error"); + ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "error_string"), "set_error_string", "get_error_string"); + ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "error_line"), "set_error_line", "get_error_line"); + ADD_PROPERTYNZ(PropertyInfo(Variant::NIL, "result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_result", "get_result"); +} + +void JSONParseResult::set_error(Error p_error) { + error = p_error; +} + +Error JSONParseResult::get_error() const { + return error; +} + +void JSONParseResult::set_error_string(const String &p_error_string) { + error_string = p_error_string; +} + +String JSONParseResult::get_error_string() const { + return error_string; +} + +void JSONParseResult::set_error_line(int p_error_line) { + error_line = p_error_line; +} + +int JSONParseResult::get_error_line() const { + return error_line; +} + +void JSONParseResult::set_result(const Variant &p_result) { + result = p_result; +} + +Variant JSONParseResult::get_result() const { + return result; +} + +void _JSON::_bind_methods() { + ClassDB::bind_method(D_METHOD("print", "value"), &_JSON::print); + ClassDB::bind_method(D_METHOD("parse", "json"), &_JSON::parse); +} + +String _JSON::print(const Variant &p_value) { + return JSON::print(p_value); +} + +Ref<JSONParseResult> _JSON::parse(const String &p_json) { + Ref<JSONParseResult> result; + result.instance(); + + result->error = JSON::parse(p_json, result->result, result->error_string, result->error_line); + + return result; +} + +_JSON *_JSON::singleton = NULL; + +_JSON::_JSON() { + singleton = this; +} diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index fc28ada0f8..721acf657f 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -669,4 +669,50 @@ public: _Engine(); }; +class _JSON; + +class JSONParseResult : public Reference { + GDCLASS(JSONParseResult, Reference) + + friend class _JSON; + + Error error; + String error_string; + int error_line; + + Variant result; + +protected: + static void _bind_methods(); + +public: + void set_error(Error p_error); + Error get_error() const; + + void set_error_string(const String &p_error_string); + String get_error_string() const; + + void set_error_line(int p_error_line); + int get_error_line() const; + + void set_result(const Variant &p_result); + Variant get_result() const; +}; + +class _JSON : public Object { + GDCLASS(_JSON, Object) + +protected: + static void _bind_methods(); + static _JSON *singleton; + +public: + static _JSON *get_singleton() { return singleton; } + + String print(const Variant &p_value); + Ref<JSONParseResult> parse(const String &p_json); + + _JSON(); +}; + #endif // CORE_BIND_H diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 27c31127a4..0e34a3eea5 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -68,6 +68,7 @@ static _Engine *_engine = NULL; static _ClassDB *_classdb = NULL; static _Marshalls *_marshalls = NULL; static TranslationLoaderPO *resource_format_po = NULL; +static _JSON *_json = NULL; static IP *ip = NULL; @@ -162,6 +163,8 @@ void register_core_types() { ClassDB::register_class<AStar>(); ClassDB::register_class<EncodedObjectAsID>(); + ClassDB::register_class<JSONParseResult>(); + ip = IP::create(); _geometry = memnew(_Geometry); @@ -172,6 +175,7 @@ void register_core_types() { _engine = memnew(_Engine); _classdb = memnew(_ClassDB); _marshalls = memnew(_Marshalls); + _json = memnew(_JSON); } void register_core_settings() { @@ -193,6 +197,7 @@ void register_core_singletons() { ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("TranslationServer", TranslationServer::get_singleton())); ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Input", Input::get_singleton())); ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("InputMap", InputMap::get_singleton())); + ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JSON", _JSON::get_singleton())); } void unregister_core_types() { @@ -203,6 +208,7 @@ void unregister_core_types() { memdelete(_engine); memdelete(_classdb); memdelete(_marshalls); + memdelete(_json); memdelete(_geometry); diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml index 511109e615..7b120afa51 100644 --- a/doc/classes/@GDScript.xml +++ b/doc/classes/@GDScript.xml @@ -96,9 +96,9 @@ [codeblock] # Speed should always be between 0 and 20 speed = -10 - assert(speed < 20) # Is true and program continues - assert(speed >= 0) # Is false and program stops - assert(speed >= 0 && speed < 20) # Or combined + assert(speed < 20) # Is true and program continues + assert(speed >= 0) # Is false and program stops + assert(speed >= 0 && speed < 20) # Or combined [/codeblock] </description> </method> @@ -360,7 +360,7 @@ Returns the floating-point remainder of x/y that wraps equally in positive and negative. [codeblock] var i = -10; - while i < 0: + while i < 0: prints(i, fposmod(i, 10)) i += 1 [/codeblock] diff --git a/doc/classes/@Global Scope.xml b/doc/classes/@Global Scope.xml index 4044c4ed1f..a8fd377ecf 100644 --- a/doc/classes/@Global Scope.xml +++ b/doc/classes/@Global Scope.xml @@ -38,6 +38,8 @@ <member name="InputMap" type="InputMap" setter="" getter=""> [InputMap] singleton </member> + <member name="JSON" type="JSON" setter="" getter=""> + </member> <member name="Marshalls" type="Reference" setter="" getter=""> [Marshalls] singleton </member> diff --git a/doc/classes/AudioStreamOGGVorbis.xml b/doc/classes/AudioStreamOGGVorbis.xml index fd9018764d..679438b66b 100644 --- a/doc/classes/AudioStreamOGGVorbis.xml +++ b/doc/classes/AudioStreamOGGVorbis.xml @@ -56,10 +56,13 @@ </methods> <members> <member name="data" type="PoolByteArray" setter="set_data" getter="get_data"> + Raw audio data. </member> <member name="loop" type="bool" setter="set_loop" getter="has_loop"> + If [code]true[/code], audio will loop continuously. Default value: [code]false[/code]. </member> <member name="loop_offset" type="float" setter="set_loop_offset" getter="get_loop_offset"> + If loop is [code]true[/code], loop starts from this position, in seconds. </member> </members> <constants> diff --git a/doc/classes/AudioStreamRandomPitch.xml b/doc/classes/AudioStreamRandomPitch.xml index 91856682e6..1573a78d1f 100644 --- a/doc/classes/AudioStreamRandomPitch.xml +++ b/doc/classes/AudioStreamRandomPitch.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamRandomPitch" inherits="AudioStream" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Plays audio with random pitch tweaking. </brief_description> <description> + Randomly varies pitch on each start. </description> <tutorials> </tutorials> @@ -40,8 +42,10 @@ </methods> <members> <member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream"> + The current [AudioStream]. </member> <member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch"> + The intensity of random pitch variation. </member> </members> <constants> diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml index 22b820aa7d..7f7414e4d3 100644 --- a/doc/classes/AudioStreamSample.xml +++ b/doc/classes/AudioStreamSample.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Plays audio. </brief_description> <description> + Plays audio, can loop. </description> <tutorials> </tutorials> @@ -110,32 +112,45 @@ </methods> <members> <member name="data" type="PoolByteArray" setter="set_data" getter="get_data"> + Raw audio data. </member> <member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format"> + Audio format. See FORMAT_* constants for values. </member> <member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin"> + Loop start in bytes. </member> <member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end"> + Loop end in bytes. </member> <member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode"> + Loop mode. See LOOP_* constants for values. </member> <member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate"> + The sample rate for mixing this audio. </member> <member name="stereo" type="bool" setter="set_stereo" getter="is_stereo"> + If [code]true[/code], audio is stereo. Default value: [code]false[/code]. </member> </members> <constants> <constant name="FORMAT_8_BITS" value="0"> + Audio codec 8 bit. </constant> <constant name="FORMAT_16_BITS" value="1"> + Audio codec 16 bit. </constant> <constant name="FORMAT_IMA_ADPCM" value="2"> + Audio codec IMA ADPCM. </constant> <constant name="LOOP_DISABLED" value="0"> + Audio does not loop. </constant> <constant name="LOOP_FORWARD" value="1"> + Audio loops the data between loop_begin and loop_end playing forward only. </constant> <constant name="LOOP_PING_PONG" value="2"> + Audio loops the data between loop_begin and loop_end playing back and forth. </constant> </constants> </class> diff --git a/doc/classes/JSON.xml b/doc/classes/JSON.xml new file mode 100644 index 0000000000..a38b2f61cf --- /dev/null +++ b/doc/classes/JSON.xml @@ -0,0 +1,31 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="JSON" inherits="Object" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="parse"> + <return type="JSONParseResult"> + </return> + <argument index="0" name="json" type="String"> + </argument> + <description> + </description> + </method> + <method name="print"> + <return type="String"> + </return> + <argument index="0" name="value" type="Variant"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml new file mode 100644 index 0000000000..6aeb614508 --- /dev/null +++ b/doc/classes/JSONParseResult.xml @@ -0,0 +1,81 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="JSONParseResult" inherits="Reference" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_error" qualifiers="const"> + <return type="int" enum="Error"> + </return> + <description> + </description> + </method> + <method name="get_error_line" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_error_string" qualifiers="const"> + <return type="String"> + </return> + <description> + </description> + </method> + <method name="get_result" qualifiers="const"> + <return type="Variant"> + </return> + <description> + </description> + </method> + <method name="set_error"> + <return type="void"> + </return> + <argument index="0" name="error" type="int" enum="Error"> + </argument> + <description> + </description> + </method> + <method name="set_error_line"> + <return type="void"> + </return> + <argument index="0" name="error_line" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_error_string"> + <return type="void"> + </return> + <argument index="0" name="error_string" type="String"> + </argument> + <description> + </description> + </method> + <method name="set_result"> + <return type="void"> + </return> + <argument index="0" name="result" type="Variant"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="error" type="int" setter="set_error" getter="get_error" enum="Error"> + </member> + <member name="error_line" type="int" setter="set_error_line" getter="get_error_line"> + </member> + <member name="error_string" type="String" setter="set_error_string" getter="get_error_string"> + </member> + <member name="result" type="Variant" setter="set_result" getter="get_result"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index cc1882c7a4..7ce7cef7c1 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -388,7 +388,7 @@ Shadow filter type. May be one of [code][None, PCF5, PCF9, PCF13][/code]. Default value: [code]None[/code]. </member> <member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth"> - Smoothing value for shadows. + Smoothing value for shadows. </member> <member name="shadow_gradient_length" type="float" setter="set_shadow_gradient_length" getter="get_shadow_gradient_length"> Smooth shadow gradient length. diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 5b14d5a746..65200c4769 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -286,7 +286,7 @@ </description> </method> <method name="get_screen_orientation" qualifiers="const"> - <return type="int" enum="_OS.ScreenOrientation"> + <return type="int" enum="OS.ScreenOrientation"> </return> <description> Returns the current screen orientation, the return value will be one of the SCREEN_ORIENTATION constants in this class. @@ -331,7 +331,7 @@ <method name="get_system_dir" qualifiers="const"> <return type="String"> </return> - <argument index="0" name="dir" type="int" enum="_OS.SystemDir"> + <argument index="0" name="dir" type="int" enum="OS.SystemDir"> </argument> <description> </description> @@ -660,7 +660,7 @@ <method name="set_screen_orientation"> <return type="void"> </return> - <argument index="0" name="orientation" type="int" enum="_OS.ScreenOrientation"> + <argument index="0" name="orientation" type="int" enum="OS.ScreenOrientation"> </argument> <description> Sets the current screen orientation, the argument value must be one of the SCREEN_ORIENTATION constants in this class. @@ -840,15 +840,15 @@ </constant> <constant name="SYSTEM_DIR_RINGTONES" value="7"> </constant> - <constant name="OS::POWERSTATE_UNKNOWN" value="0"> + <constant name="POWERSTATE_UNKNOWN" value="0"> </constant> - <constant name="OS::POWERSTATE_ON_BATTERY" value="1"> + <constant name="POWERSTATE_ON_BATTERY" value="1"> </constant> - <constant name="OS::POWERSTATE_NO_BATTERY" value="2"> + <constant name="POWERSTATE_NO_BATTERY" value="2"> </constant> - <constant name="OS::POWERSTATE_CHARGING" value="3"> + <constant name="POWERSTATE_CHARGING" value="3"> </constant> - <constant name="OS::POWERSTATE_CHARGED" value="4"> + <constant name="POWERSTATE_CHARGED" value="4"> </constant> </constants> </class> diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index 43e0ad7873..d450a8812e 100644 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -108,6 +108,12 @@ Get the name of the current action. </description> </method> + <method name="get_max_steps" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> <method name="get_version" qualifiers="const"> <return type="int"> </return> @@ -116,6 +122,26 @@ This is useful mostly to check if something changed from a saved version. </description> </method> + <method name="redo"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="set_max_steps"> + <return type="void"> + </return> + <argument index="0" name="max_steps" type="int"> + </argument> + <description> + </description> + </method> + <method name="undo"> + <return type="void"> + </return> + <description> + </description> + </method> </methods> <constants> <constant name="MERGE_DISABLE" value="0"> diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 45ea654bad..e7054e11a3 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -183,17 +183,18 @@ void DirAccessUnix::list_dir_end() { _cisdir = false; } -#ifdef HAVE_MNTENT +#if defined(HAVE_MNTENT) && defined(X11_ENABLED) static bool _filter_drive(struct mntent *mnt) { // Ignore devices that don't point to /dev if (strncmp(mnt->mnt_fsname, "/dev", 4) != 0) { return false; } - // Accept devices mounted at /media, /mnt or /home + // Accept devices mounted at common locations if (strncmp(mnt->mnt_dir, "/media", 6) == 0 || strncmp(mnt->mnt_dir, "/mnt", 4) == 0 || - strncmp(mnt->mnt_dir, "/home", 5) == 0) { + strncmp(mnt->mnt_dir, "/home", 5) == 0 || + strncmp(mnt->mnt_dir, "/run/media", 10) == 0) { return true; } @@ -204,7 +205,7 @@ static bool _filter_drive(struct mntent *mnt) { static void _get_drives(List<String> *list) { -#ifdef HAVE_MNTENT +#if defined(HAVE_MNTENT) && defined(X11_ENABLED) // Check /etc/mtab for the list of mounted partitions FILE *mtab = setmntent("/etc/mtab", "r"); if (mtab) { diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 44a9bc6d2e..9af5885a17 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1682,9 +1682,10 @@ bool ScriptEditor::edit(const Ref<Script> &p_script, int p_line, int p_col, bool break; } ERR_FAIL_COND_V(!se, false); - tab_container->add_child(se); + // load script before adding as child else editor will crash at theme loading se->set_edited_script(p_script); + tab_container->add_child(se); se->set_tooltip_request_func("_get_debug_tooltip", this); if (se->get_edit_menu()) { se->get_edit_menu()->hide(); diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 43856116a6..b85ffd6c67 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -72,6 +72,14 @@ void TileMapEditor::_menu_option(int p_option) { switch (p_option) { + case OPTION_PAINTING: { + // NOTE: We do not set tool = TOOL_PAINTING as this begins painting + // immediately without pressing the left mouse button first + tool = TOOL_NONE; + + canvas_item_editor->update(); + + } break; case OPTION_BUCKET: { tool = TOOL_BUCKET; @@ -703,7 +711,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { return true; } else { - + // Mousebutton was released if (tool != TOOL_NONE) { if (tool == TOOL_PAINTING) { @@ -801,6 +809,9 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { undo_redo->add_undo_method(this, "_fill_points", points, pop); undo_redo->commit_action(); + + // We want to keep the bucket-tool active + return true; } tool = TOOL_NONE; @@ -1046,9 +1057,25 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { return true; } - if (tool != TOOL_NONE || !mouse_over) + if (!mouse_over) { + // Editor shortcuts should not fire if mouse not in viewport return false; + } + if (ED_IS_SHORTCUT("tile_map_editor/paint_tile", p_event)) { + // NOTE: We do not set tool = TOOL_PAINTING as this begins painting + // immediately without pressing the left mouse button first + tool = TOOL_NONE; + canvas_item_editor->update(); + + return true; + } + if (ED_IS_SHORTCUT("tile_map_editor/bucket_fill", p_event)) { + tool = TOOL_BUCKET; + canvas_item_editor->update(); + + return true; + } if (ED_IS_SHORTCUT("tile_map_editor/erase_selection", p_event)) { _menu_option(OPTION_ERASE_SELECTION); @@ -1458,7 +1485,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { ED_SHORTCUT("tile_map_editor/erase_selection", TTR("Erase selection"), KEY_DELETE); ED_SHORTCUT("tile_map_editor/find_tile", TTR("Find tile"), KEY_MASK_CMD + KEY_F); - ED_SHORTCUT("tile_map_editor/transpose", TTR("Transpose")); + ED_SHORTCUT("tile_map_editor/transpose", TTR("Transpose"), KEY_T); ED_SHORTCUT("tile_map_editor/mirror_x", TTR("Mirror X"), KEY_A); ED_SHORTCUT("tile_map_editor/mirror_y", TTR("Mirror Y"), KEY_S); @@ -1512,7 +1539,8 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { PopupMenu *p = options->get_popup(); - p->add_item(TTR("Bucket"), OPTION_BUCKET); + p->add_shortcut(ED_SHORTCUT("tile_map_editor/paint_tile", TTR("Paint Tile"), KEY_P), OPTION_PAINTING); + p->add_shortcut(ED_SHORTCUT("tile_map_editor/bucket_fill", TTR("Bucket Fill"), KEY_G), OPTION_BUCKET); p->add_separator(); p->add_item(TTR("Pick Tile"), OPTION_PICK_TILE, KEY_CONTROL); p->add_separator(); diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index e863c4bf3d..de9b9e8e0d 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -68,7 +68,8 @@ class TileMapEditor : public VBoxContainer { OPTION_PICK_TILE, OPTION_SELECT, OPTION_DUPLICATE, - OPTION_ERASE_SELECTION + OPTION_ERASE_SELECTION, + OPTION_PAINTING, }; TileMap *node; diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index 6da538844a..8cc8b0bec8 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -40,6 +40,16 @@ const String init_symbol = "godot_gdnative_init"; const String terminate_symbol = "godot_gdnative_terminate"; +#define GDAPI_FUNC(name, ret_type, ...) .name = name, +#define GDAPI_FUNC_VOID(name, ...) .name = name, + +const godot_gdnative_api_struct api_struct = { + GODOT_GDNATIVE_API_FUNCTIONS +}; + +#undef GDAPI_FUNC +#undef GDAPI_FUNC_VOID + String GDNativeLibrary::platform_names[NUM_PLATFORMS + 1] = { "X11_32bit", "X11_64bit", @@ -91,7 +101,7 @@ GDNativeLibrary::Platform GDNativeLibrary::current_platform = #endif GDNativeLibrary::GDNativeLibrary() - : library_paths() { + : library_paths(), singleton_gdnative(false) { } GDNativeLibrary::~GDNativeLibrary() { @@ -249,6 +259,7 @@ bool GDNative::initialize() { godot_gdnative_init_options options; + options.api_struct = &api_struct; options.in_editor = Engine::get_singleton()->is_editor_hint(); options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE); options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR); diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index 4753c7efe5..29c6201641 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -36,6 +36,7 @@ #include "resource.h" #include "gdnative/gdnative.h" +#include "gdnative_api_struct.h" class GDNativeLibrary : public Resource { GDCLASS(GDNativeLibrary, Resource) @@ -77,7 +78,7 @@ class GDNativeLibrary : public Resource { String library_paths[NUM_PLATFORMS]; - bool singleton_gdnative = false; + bool singleton_gdnative; protected: bool _set(const StringName &p_name, const Variant &p_value); diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index c574c56d5a..04dca6f56d 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -234,7 +234,10 @@ void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_obj godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error); ////// Script API +struct godot_gdnative_api_struct; // Forward declaration + typedef struct { + const struct godot_gdnative_api_struct *api_struct; godot_bool in_editor; uint64_t core_api_hash; uint64_t editor_api_hash; diff --git a/modules/gdnative/include/gdnative_api_struct.h b/modules/gdnative/include/gdnative_api_struct.h new file mode 100644 index 0000000000..cfebeb08cc --- /dev/null +++ b/modules/gdnative/include/gdnative_api_struct.h @@ -0,0 +1,723 @@ +/*************************************************************************/ +/* gdnative_api_struct.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_GDNATIVE_API_STRUCT_H +#define GODOT_GDNATIVE_API_STRUCT_H + +#include <gdnative/gdnative.h> +#include <nativescript/godot_nativescript.h> + +#ifdef __cplusplus +extern "C" { +#endif + +// Using X_MACRO to keep api function signatures in a single list +#define GODOT_GDNATIVE_API_FUNCTIONS \ + GDAPI_FUNC_VOID(godot_color_new_rgba, godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) \ + GDAPI_FUNC_VOID(godot_color_new_rgb, godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) \ + GDAPI_FUNC(godot_color_get_r, godot_real, const godot_color *p_self) \ + GDAPI_FUNC_VOID(godot_color_set_r, godot_color *p_self, const godot_real r) \ + GDAPI_FUNC(godot_color_get_g, godot_real, const godot_color *p_self) \ + GDAPI_FUNC_VOID(godot_color_set_g, godot_color *p_self, const godot_real g) \ + GDAPI_FUNC(godot_color_get_b, godot_real, const godot_color *p_self) \ + GDAPI_FUNC_VOID(godot_color_set_b, godot_color *p_self, const godot_real b) \ + GDAPI_FUNC(godot_color_get_a, godot_real, const godot_color *p_self) \ + GDAPI_FUNC_VOID(godot_color_set_a, godot_color *p_self, const godot_real a) \ + GDAPI_FUNC(godot_color_get_h, godot_real, const godot_color *p_self) \ + GDAPI_FUNC(godot_color_get_s, godot_real, const godot_color *p_self) \ + GDAPI_FUNC(godot_color_get_v, godot_real, const godot_color *p_self) \ + GDAPI_FUNC(godot_color_as_string, godot_string, const godot_color *p_self) \ + GDAPI_FUNC(godot_color_to_rgba32, godot_int, const godot_color *p_self) \ + GDAPI_FUNC(godot_color_to_argb32, godot_int, const godot_color *p_self) \ + GDAPI_FUNC(godot_color_gray, godot_real, const godot_color *p_self) \ + GDAPI_FUNC(godot_color_inverted, godot_color, const godot_color *p_self) \ + GDAPI_FUNC(godot_color_contrasted, godot_color, const godot_color *p_self) \ + GDAPI_FUNC(godot_color_linear_interpolate, godot_color, const godot_color *p_self, const godot_color *p_b, const godot_real p_t) \ + GDAPI_FUNC(godot_color_blend, godot_color, const godot_color *p_self, const godot_color *p_over) \ + GDAPI_FUNC(godot_color_to_html, godot_string, const godot_color *p_self, const godot_bool p_with_alpha) \ + GDAPI_FUNC(godot_color_operator_equal, godot_bool, const godot_color *p_self, const godot_color *p_b) \ + GDAPI_FUNC(godot_color_operator_less, godot_bool, const godot_color *p_self, const godot_color *p_b) \ + GDAPI_FUNC_VOID(godot_vector2_new, godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) \ + GDAPI_FUNC(godot_vector2_as_string, godot_string, const godot_vector2 *p_self) \ + GDAPI_FUNC(godot_vector2_normalized, godot_vector2, const godot_vector2 *p_self) \ + GDAPI_FUNC(godot_vector2_length, godot_real, const godot_vector2 *p_self) \ + GDAPI_FUNC(godot_vector2_angle, godot_real, const godot_vector2 *p_self) \ + GDAPI_FUNC(godot_vector2_length_squared, godot_real, const godot_vector2 *p_self) \ + GDAPI_FUNC(godot_vector2_is_normalized, godot_bool, const godot_vector2 *p_self) \ + GDAPI_FUNC(godot_vector2_distance_to, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to) \ + GDAPI_FUNC(godot_vector2_distance_squared_to, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to) \ + GDAPI_FUNC(godot_vector2_angle_to, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to) \ + GDAPI_FUNC(godot_vector2_angle_to_point, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to) \ + GDAPI_FUNC(godot_vector2_linear_interpolate, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) \ + GDAPI_FUNC(godot_vector2_cubic_interpolate, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) \ + GDAPI_FUNC(godot_vector2_rotated, godot_vector2, const godot_vector2 *p_self, const godot_real p_phi) \ + GDAPI_FUNC(godot_vector2_tangent, godot_vector2, const godot_vector2 *p_self) \ + GDAPI_FUNC(godot_vector2_floor, godot_vector2, const godot_vector2 *p_self) \ + GDAPI_FUNC(godot_vector2_snapped, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_by) \ + GDAPI_FUNC(godot_vector2_aspect, godot_real, const godot_vector2 *p_self) \ + GDAPI_FUNC(godot_vector2_dot, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_with) \ + GDAPI_FUNC(godot_vector2_slide, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_n) \ + GDAPI_FUNC(godot_vector2_bounce, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_n) \ + GDAPI_FUNC(godot_vector2_reflect, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_n) \ + GDAPI_FUNC(godot_vector2_abs, godot_vector2, const godot_vector2 *p_self) \ + GDAPI_FUNC(godot_vector2_clamped, godot_vector2, const godot_vector2 *p_self, const godot_real p_length) \ + GDAPI_FUNC(godot_vector2_operator_add, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b) \ + GDAPI_FUNC(godot_vector2_operator_substract, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b) \ + GDAPI_FUNC(godot_vector2_operator_multiply_vector, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b) \ + GDAPI_FUNC(godot_vector2_operator_multiply_scalar, godot_vector2, const godot_vector2 *p_self, const godot_real p_b) \ + GDAPI_FUNC(godot_vector2_operator_divide_vector, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b) \ + GDAPI_FUNC(godot_vector2_operator_divide_scalar, godot_vector2, const godot_vector2 *p_self, const godot_real p_b) \ + GDAPI_FUNC(godot_vector2_operator_equal, godot_bool, const godot_vector2 *p_self, const godot_vector2 *p_b) \ + GDAPI_FUNC(godot_vector2_operator_less, godot_bool, const godot_vector2 *p_self, const godot_vector2 *p_b) \ + GDAPI_FUNC(godot_vector2_operator_neg, godot_vector2, const godot_vector2 *p_self) \ + GDAPI_FUNC_VOID(godot_vector2_set_x, godot_vector2 *p_self, const godot_real p_x) \ + GDAPI_FUNC_VOID(godot_vector2_set_y, godot_vector2 *p_self, const godot_real p_y) \ + GDAPI_FUNC(godot_vector2_get_x, godot_real, const godot_vector2 *p_self) \ + GDAPI_FUNC(godot_vector2_get_y, godot_real, const godot_vector2 *p_self) \ + GDAPI_FUNC_VOID(godot_quat_new, godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) \ + GDAPI_FUNC_VOID(godot_quat_new_with_axis_angle, godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) \ + GDAPI_FUNC(godot_quat_get_x, godot_real, const godot_quat *p_self) \ + GDAPI_FUNC_VOID(godot_quat_set_x, godot_quat *p_self, const godot_real val) \ + GDAPI_FUNC(godot_quat_get_y, godot_real, const godot_quat *p_self) \ + GDAPI_FUNC_VOID(godot_quat_set_y, godot_quat *p_self, const godot_real val) \ + GDAPI_FUNC(godot_quat_get_z, godot_real, const godot_quat *p_self) \ + GDAPI_FUNC_VOID(godot_quat_set_z, godot_quat *p_self, const godot_real val) \ + GDAPI_FUNC(godot_quat_get_w, godot_real, const godot_quat *p_self) \ + GDAPI_FUNC_VOID(godot_quat_set_w, godot_quat *p_self, const godot_real val) \ + GDAPI_FUNC(godot_quat_as_string, godot_string, const godot_quat *p_self) \ + GDAPI_FUNC(godot_quat_length, godot_real, const godot_quat *p_self) \ + GDAPI_FUNC(godot_quat_length_squared, godot_real, const godot_quat *p_self) \ + GDAPI_FUNC(godot_quat_normalized, godot_quat, const godot_quat *p_self) \ + GDAPI_FUNC(godot_quat_is_normalized, godot_bool, const godot_quat *p_self) \ + GDAPI_FUNC(godot_quat_inverse, godot_quat, const godot_quat *p_self) \ + GDAPI_FUNC(godot_quat_dot, godot_real, const godot_quat *p_self, const godot_quat *p_b) \ + GDAPI_FUNC(godot_quat_xform, godot_vector3, const godot_quat *p_self, const godot_vector3 *p_v) \ + GDAPI_FUNC(godot_quat_slerp, godot_quat, const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) \ + GDAPI_FUNC(godot_quat_slerpni, godot_quat, const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) \ + GDAPI_FUNC(godot_quat_cubic_slerp, godot_quat, const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) \ + GDAPI_FUNC(godot_quat_operator_multiply, godot_quat, const godot_quat *p_self, const godot_real p_b) \ + GDAPI_FUNC(godot_quat_operator_add, godot_quat, const godot_quat *p_self, const godot_quat *p_b) \ + GDAPI_FUNC(godot_quat_operator_substract, godot_quat, const godot_quat *p_self, const godot_quat *p_b) \ + GDAPI_FUNC(godot_quat_operator_divide, godot_quat, const godot_quat *p_self, const godot_real p_b) \ + GDAPI_FUNC(godot_quat_operator_equal, godot_bool, const godot_quat *p_self, const godot_quat *p_b) \ + GDAPI_FUNC(godot_quat_operator_neg, godot_quat, const godot_quat *p_self) \ + GDAPI_FUNC_VOID(godot_basis_new_with_rows, godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) \ + GDAPI_FUNC_VOID(godot_basis_new_with_axis_and_angle, godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) \ + GDAPI_FUNC_VOID(godot_basis_new_with_euler, godot_basis *r_dest, const godot_vector3 *p_euler) \ + GDAPI_FUNC(godot_basis_as_string, godot_string, const godot_basis *p_self) \ + GDAPI_FUNC(godot_basis_inverse, godot_basis, const godot_basis *p_self) \ + GDAPI_FUNC(godot_basis_transposed, godot_basis, const godot_basis *p_self) \ + GDAPI_FUNC(godot_basis_orthonormalized, godot_basis, const godot_basis *p_self) \ + GDAPI_FUNC(godot_basis_determinant, godot_real, const godot_basis *p_self) \ + GDAPI_FUNC(godot_basis_rotated, godot_basis, const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) \ + GDAPI_FUNC(godot_basis_scaled, godot_basis, const godot_basis *p_self, const godot_vector3 *p_scale) \ + GDAPI_FUNC(godot_basis_get_scale, godot_vector3, const godot_basis *p_self) \ + GDAPI_FUNC(godot_basis_get_euler, godot_vector3, const godot_basis *p_self) \ + GDAPI_FUNC(godot_basis_tdotx, godot_real, const godot_basis *p_self, const godot_vector3 *p_with) \ + GDAPI_FUNC(godot_basis_tdoty, godot_real, const godot_basis *p_self, const godot_vector3 *p_with) \ + GDAPI_FUNC(godot_basis_tdotz, godot_real, const godot_basis *p_self, const godot_vector3 *p_with) \ + GDAPI_FUNC(godot_basis_xform, godot_vector3, const godot_basis *p_self, const godot_vector3 *p_v) \ + GDAPI_FUNC(godot_basis_xform_inv, godot_vector3, const godot_basis *p_self, const godot_vector3 *p_v) \ + GDAPI_FUNC(godot_basis_get_orthogonal_index, godot_int, const godot_basis *p_self) \ + GDAPI_FUNC_VOID(godot_basis_new, godot_basis *r_dest) \ + GDAPI_FUNC_VOID(godot_basis_new_with_euler_quat, godot_basis *r_dest, const godot_quat *p_euler) \ + GDAPI_FUNC_VOID(godot_basis_get_elements, godot_basis *p_self, godot_vector3 *p_elements) \ + GDAPI_FUNC(godot_basis_get_axis, godot_vector3, const godot_basis *p_self, const godot_int p_axis) \ + GDAPI_FUNC_VOID(godot_basis_set_axis, godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) \ + GDAPI_FUNC(godot_basis_get_row, godot_vector3, const godot_basis *p_self, const godot_int p_row) \ + GDAPI_FUNC_VOID(godot_basis_set_row, godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) \ + GDAPI_FUNC(godot_basis_operator_equal, godot_bool, const godot_basis *p_self, const godot_basis *p_b) \ + GDAPI_FUNC(godot_basis_operator_add, godot_basis, const godot_basis *p_self, const godot_basis *p_b) \ + GDAPI_FUNC(godot_basis_operator_substract, godot_basis, const godot_basis *p_self, const godot_basis *p_b) \ + GDAPI_FUNC(godot_basis_operator_multiply_vector, godot_basis, const godot_basis *p_self, const godot_basis *p_b) \ + GDAPI_FUNC(godot_basis_operator_multiply_scalar, godot_basis, const godot_basis *p_self, const godot_real p_b) \ + GDAPI_FUNC_VOID(godot_vector3_new, godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) \ + GDAPI_FUNC(godot_vector3_as_string, godot_string, const godot_vector3 *p_self) \ + GDAPI_FUNC(godot_vector3_min_axis, godot_int, const godot_vector3 *p_self) \ + GDAPI_FUNC(godot_vector3_max_axis, godot_int, const godot_vector3 *p_self) \ + GDAPI_FUNC(godot_vector3_length, godot_real, const godot_vector3 *p_self) \ + GDAPI_FUNC(godot_vector3_length_squared, godot_real, const godot_vector3 *p_self) \ + GDAPI_FUNC(godot_vector3_is_normalized, godot_bool, const godot_vector3 *p_self) \ + GDAPI_FUNC(godot_vector3_normalized, godot_vector3, const godot_vector3 *p_self) \ + GDAPI_FUNC(godot_vector3_inverse, godot_vector3, const godot_vector3 *p_self) \ + GDAPI_FUNC(godot_vector3_snapped, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_by) \ + GDAPI_FUNC(godot_vector3_rotated, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) \ + GDAPI_FUNC(godot_vector3_linear_interpolate, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) \ + GDAPI_FUNC(godot_vector3_cubic_interpolate, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) \ + GDAPI_FUNC(godot_vector3_dot, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_b) \ + GDAPI_FUNC(godot_vector3_cross, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \ + GDAPI_FUNC(godot_vector3_outer, godot_basis, const godot_vector3 *p_self, const godot_vector3 *p_b) \ + GDAPI_FUNC(godot_vector3_to_diagonal_matrix, godot_basis, const godot_vector3 *p_self) \ + GDAPI_FUNC(godot_vector3_abs, godot_vector3, const godot_vector3 *p_self) \ + GDAPI_FUNC(godot_vector3_floor, godot_vector3, const godot_vector3 *p_self) \ + GDAPI_FUNC(godot_vector3_ceil, godot_vector3, const godot_vector3 *p_self) \ + GDAPI_FUNC(godot_vector3_distance_to, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_b) \ + GDAPI_FUNC(godot_vector3_distance_squared_to, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_b) \ + GDAPI_FUNC(godot_vector3_angle_to, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_to) \ + GDAPI_FUNC(godot_vector3_slide, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_n) \ + GDAPI_FUNC(godot_vector3_bounce, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_n) \ + GDAPI_FUNC(godot_vector3_reflect, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_n) \ + GDAPI_FUNC(godot_vector3_operator_add, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \ + GDAPI_FUNC(godot_vector3_operator_substract, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \ + GDAPI_FUNC(godot_vector3_operator_multiply_vector, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \ + GDAPI_FUNC(godot_vector3_operator_multiply_scalar, godot_vector3, const godot_vector3 *p_self, const godot_real p_b) \ + GDAPI_FUNC(godot_vector3_operator_divide_vector, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \ + GDAPI_FUNC(godot_vector3_operator_divide_scalar, godot_vector3, const godot_vector3 *p_self, const godot_real p_b) \ + GDAPI_FUNC(godot_vector3_operator_equal, godot_bool, const godot_vector3 *p_self, const godot_vector3 *p_b) \ + GDAPI_FUNC(godot_vector3_operator_less, godot_bool, const godot_vector3 *p_self, const godot_vector3 *p_b) \ + GDAPI_FUNC(godot_vector3_operator_neg, godot_vector3, const godot_vector3 *p_self) \ + GDAPI_FUNC_VOID(godot_vector3_set_axis, godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) \ + GDAPI_FUNC(godot_vector3_get_axis, godot_real, const godot_vector3 *p_self, const godot_vector3_axis p_axis) \ + GDAPI_FUNC_VOID(godot_pool_byte_array_new, godot_pool_byte_array *r_dest) \ + GDAPI_FUNC_VOID(godot_pool_byte_array_new_copy, godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src) \ + GDAPI_FUNC_VOID(godot_pool_byte_array_new_with_array, godot_pool_byte_array *r_dest, const godot_array *p_a) \ + GDAPI_FUNC_VOID(godot_pool_byte_array_append, godot_pool_byte_array *p_self, const uint8_t p_data) \ + GDAPI_FUNC_VOID(godot_pool_byte_array_append_array, godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array) \ + GDAPI_FUNC(godot_pool_byte_array_insert, godot_error, godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) \ + GDAPI_FUNC_VOID(godot_pool_byte_array_invert, godot_pool_byte_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_byte_array_push_back, godot_pool_byte_array *p_self, const uint8_t p_data) \ + GDAPI_FUNC_VOID(godot_pool_byte_array_remove, godot_pool_byte_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC_VOID(godot_pool_byte_array_resize, godot_pool_byte_array *p_self, const godot_int p_size) \ + GDAPI_FUNC_VOID(godot_pool_byte_array_set, godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) \ + GDAPI_FUNC(godot_pool_byte_array_get, uint8_t, const godot_pool_byte_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC(godot_pool_byte_array_size, godot_int, const godot_pool_byte_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_byte_array_destroy, godot_pool_byte_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_int_array_new, godot_pool_int_array *r_dest) \ + GDAPI_FUNC_VOID(godot_pool_int_array_new_copy, godot_pool_int_array *r_dest, const godot_pool_int_array *p_src) \ + GDAPI_FUNC_VOID(godot_pool_int_array_new_with_array, godot_pool_int_array *r_dest, const godot_array *p_a) \ + GDAPI_FUNC_VOID(godot_pool_int_array_append, godot_pool_int_array *p_self, const godot_int p_data) \ + GDAPI_FUNC_VOID(godot_pool_int_array_append_array, godot_pool_int_array *p_self, const godot_pool_int_array *p_array) \ + GDAPI_FUNC(godot_pool_int_array_insert, godot_error, godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) \ + GDAPI_FUNC_VOID(godot_pool_int_array_invert, godot_pool_int_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_int_array_push_back, godot_pool_int_array *p_self, const godot_int p_data) \ + GDAPI_FUNC_VOID(godot_pool_int_array_remove, godot_pool_int_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC_VOID(godot_pool_int_array_resize, godot_pool_int_array *p_self, const godot_int p_size) \ + GDAPI_FUNC_VOID(godot_pool_int_array_set, godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) \ + GDAPI_FUNC(godot_pool_int_array_get, godot_int, const godot_pool_int_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC(godot_pool_int_array_size, godot_int, const godot_pool_int_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_int_array_destroy, godot_pool_int_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_real_array_new, godot_pool_real_array *r_dest) \ + GDAPI_FUNC_VOID(godot_pool_real_array_new_copy, godot_pool_real_array *r_dest, const godot_pool_real_array *p_src) \ + GDAPI_FUNC_VOID(godot_pool_real_array_new_with_array, godot_pool_real_array *r_dest, const godot_array *p_a) \ + GDAPI_FUNC_VOID(godot_pool_real_array_append, godot_pool_real_array *p_self, const godot_real p_data) \ + GDAPI_FUNC_VOID(godot_pool_real_array_append_array, godot_pool_real_array *p_self, const godot_pool_real_array *p_array) \ + GDAPI_FUNC(godot_pool_real_array_insert, godot_error, godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) \ + GDAPI_FUNC_VOID(godot_pool_real_array_invert, godot_pool_real_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_real_array_push_back, godot_pool_real_array *p_self, const godot_real p_data) \ + GDAPI_FUNC_VOID(godot_pool_real_array_remove, godot_pool_real_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC_VOID(godot_pool_real_array_resize, godot_pool_real_array *p_self, const godot_int p_size) \ + GDAPI_FUNC_VOID(godot_pool_real_array_set, godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) \ + GDAPI_FUNC(godot_pool_real_array_get, godot_real, const godot_pool_real_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC(godot_pool_real_array_size, godot_int, const godot_pool_real_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_real_array_destroy, godot_pool_real_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_string_array_new, godot_pool_string_array *r_dest) \ + GDAPI_FUNC_VOID(godot_pool_string_array_new_copy, godot_pool_string_array *r_dest, const godot_pool_string_array *p_src) \ + GDAPI_FUNC_VOID(godot_pool_string_array_new_with_array, godot_pool_string_array *r_dest, const godot_array *p_a) \ + GDAPI_FUNC_VOID(godot_pool_string_array_append, godot_pool_string_array *p_self, const godot_string *p_data) \ + GDAPI_FUNC_VOID(godot_pool_string_array_append_array, godot_pool_string_array *p_self, const godot_pool_string_array *p_array) \ + GDAPI_FUNC(godot_pool_string_array_insert, godot_error, godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) \ + GDAPI_FUNC_VOID(godot_pool_string_array_invert, godot_pool_string_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_string_array_push_back, godot_pool_string_array *p_self, const godot_string *p_data) \ + GDAPI_FUNC_VOID(godot_pool_string_array_remove, godot_pool_string_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC_VOID(godot_pool_string_array_resize, godot_pool_string_array *p_self, const godot_int p_size) \ + GDAPI_FUNC_VOID(godot_pool_string_array_set, godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) \ + GDAPI_FUNC(godot_pool_string_array_get, godot_string, const godot_pool_string_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC(godot_pool_string_array_size, godot_int, const godot_pool_string_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_string_array_destroy, godot_pool_string_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_vector2_array_new, godot_pool_vector2_array *r_dest) \ + GDAPI_FUNC_VOID(godot_pool_vector2_array_new_copy, godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src) \ + GDAPI_FUNC_VOID(godot_pool_vector2_array_new_with_array, godot_pool_vector2_array *r_dest, const godot_array *p_a) \ + GDAPI_FUNC_VOID(godot_pool_vector2_array_append, godot_pool_vector2_array *p_self, const godot_vector2 *p_data) \ + GDAPI_FUNC_VOID(godot_pool_vector2_array_append_array, godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array) \ + GDAPI_FUNC(godot_pool_vector2_array_insert, godot_error, godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) \ + GDAPI_FUNC_VOID(godot_pool_vector2_array_invert, godot_pool_vector2_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_vector2_array_push_back, godot_pool_vector2_array *p_self, const godot_vector2 *p_data) \ + GDAPI_FUNC_VOID(godot_pool_vector2_array_remove, godot_pool_vector2_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC_VOID(godot_pool_vector2_array_resize, godot_pool_vector2_array *p_self, const godot_int p_size) \ + GDAPI_FUNC_VOID(godot_pool_vector2_array_set, godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) \ + GDAPI_FUNC(godot_pool_vector2_array_get, godot_vector2, const godot_pool_vector2_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC(godot_pool_vector2_array_size, godot_int, const godot_pool_vector2_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_vector2_array_destroy, godot_pool_vector2_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_vector3_array_new, godot_pool_vector3_array *r_dest) \ + GDAPI_FUNC_VOID(godot_pool_vector3_array_new_copy, godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src) \ + GDAPI_FUNC_VOID(godot_pool_vector3_array_new_with_array, godot_pool_vector3_array *r_dest, const godot_array *p_a) \ + GDAPI_FUNC_VOID(godot_pool_vector3_array_append, godot_pool_vector3_array *p_self, const godot_vector3 *p_data) \ + GDAPI_FUNC_VOID(godot_pool_vector3_array_append_array, godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array) \ + GDAPI_FUNC(godot_pool_vector3_array_insert, godot_error, godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) \ + GDAPI_FUNC_VOID(godot_pool_vector3_array_invert, godot_pool_vector3_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_vector3_array_push_back, godot_pool_vector3_array *p_self, const godot_vector3 *p_data) \ + GDAPI_FUNC_VOID(godot_pool_vector3_array_remove, godot_pool_vector3_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC_VOID(godot_pool_vector3_array_resize, godot_pool_vector3_array *p_self, const godot_int p_size) \ + GDAPI_FUNC_VOID(godot_pool_vector3_array_set, godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) \ + GDAPI_FUNC(godot_pool_vector3_array_get, godot_vector3, const godot_pool_vector3_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC(godot_pool_vector3_array_size, godot_int, const godot_pool_vector3_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_vector3_array_destroy, godot_pool_vector3_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_color_array_new, godot_pool_color_array *r_dest) \ + GDAPI_FUNC_VOID(godot_pool_color_array_new_copy, godot_pool_color_array *r_dest, const godot_pool_color_array *p_src) \ + GDAPI_FUNC_VOID(godot_pool_color_array_new_with_array, godot_pool_color_array *r_dest, const godot_array *p_a) \ + GDAPI_FUNC_VOID(godot_pool_color_array_append, godot_pool_color_array *p_self, const godot_color *p_data) \ + GDAPI_FUNC_VOID(godot_pool_color_array_append_array, godot_pool_color_array *p_self, const godot_pool_color_array *p_array) \ + GDAPI_FUNC(godot_pool_color_array_insert, godot_error, godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) \ + GDAPI_FUNC_VOID(godot_pool_color_array_invert, godot_pool_color_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_color_array_push_back, godot_pool_color_array *p_self, const godot_color *p_data) \ + GDAPI_FUNC_VOID(godot_pool_color_array_remove, godot_pool_color_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC_VOID(godot_pool_color_array_resize, godot_pool_color_array *p_self, const godot_int p_size) \ + GDAPI_FUNC_VOID(godot_pool_color_array_set, godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) \ + GDAPI_FUNC(godot_pool_color_array_get, godot_color, const godot_pool_color_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC(godot_pool_color_array_size, godot_int, const godot_pool_color_array *p_self) \ + GDAPI_FUNC_VOID(godot_pool_color_array_destroy, godot_pool_color_array *p_self) \ + GDAPI_FUNC_VOID(godot_array_new, godot_array *r_dest) \ + GDAPI_FUNC_VOID(godot_array_new_copy, godot_array *r_dest, const godot_array *p_src) \ + GDAPI_FUNC_VOID(godot_array_new_pool_color_array, godot_array *r_dest, const godot_pool_color_array *p_pca) \ + GDAPI_FUNC_VOID(godot_array_new_pool_vector3_array, godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) \ + GDAPI_FUNC_VOID(godot_array_new_pool_vector2_array, godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) \ + GDAPI_FUNC_VOID(godot_array_new_pool_string_array, godot_array *r_dest, const godot_pool_string_array *p_psa) \ + GDAPI_FUNC_VOID(godot_array_new_pool_real_array, godot_array *r_dest, const godot_pool_real_array *p_pra) \ + GDAPI_FUNC_VOID(godot_array_new_pool_int_array, godot_array *r_dest, const godot_pool_int_array *p_pia) \ + GDAPI_FUNC_VOID(godot_array_new_pool_byte_array, godot_array *r_dest, const godot_pool_byte_array *p_pba) \ + GDAPI_FUNC_VOID(godot_array_set, godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) \ + GDAPI_FUNC(godot_array_get, godot_variant, const godot_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC(godot_array_operator_index, godot_variant *, godot_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC_VOID(godot_array_append, godot_array *p_self, const godot_variant *p_value) \ + GDAPI_FUNC_VOID(godot_array_clear, godot_array *p_self) \ + GDAPI_FUNC(godot_array_count, godot_int, const godot_array *p_self, const godot_variant *p_value) \ + GDAPI_FUNC(godot_array_empty, godot_bool, const godot_array *p_self) \ + GDAPI_FUNC_VOID(godot_array_erase, godot_array *p_self, const godot_variant *p_value) \ + GDAPI_FUNC(godot_array_front, godot_variant, const godot_array *p_self) \ + GDAPI_FUNC(godot_array_back, godot_variant, const godot_array *p_self) \ + GDAPI_FUNC(godot_array_find, godot_int, const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) \ + GDAPI_FUNC(godot_array_find_last, godot_int, const godot_array *p_self, const godot_variant *p_what) \ + GDAPI_FUNC(godot_array_has, godot_bool, const godot_array *p_self, const godot_variant *p_value) \ + GDAPI_FUNC(godot_array_hash, godot_int, const godot_array *p_self) \ + GDAPI_FUNC_VOID(godot_array_insert, godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) \ + GDAPI_FUNC_VOID(godot_array_invert, godot_array *p_self) \ + GDAPI_FUNC(godot_array_pop_back, godot_variant, godot_array *p_self) \ + GDAPI_FUNC(godot_array_pop_front, godot_variant, godot_array *p_self) \ + GDAPI_FUNC_VOID(godot_array_push_back, godot_array *p_self, const godot_variant *p_value) \ + GDAPI_FUNC_VOID(godot_array_push_front, godot_array *p_self, const godot_variant *p_value) \ + GDAPI_FUNC_VOID(godot_array_remove, godot_array *p_self, const godot_int p_idx) \ + GDAPI_FUNC_VOID(godot_array_resize, godot_array *p_self, const godot_int p_size) \ + GDAPI_FUNC(godot_array_rfind, godot_int, const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) \ + GDAPI_FUNC(godot_array_size, godot_int, const godot_array *p_self) \ + GDAPI_FUNC_VOID(godot_array_sort, godot_array *p_self) \ + GDAPI_FUNC_VOID(godot_array_sort_custom, godot_array *p_self, godot_object *p_obj, const godot_string *p_func) \ + GDAPI_FUNC_VOID(godot_array_destroy, godot_array *p_self) \ + GDAPI_FUNC_VOID(godot_dictionary_new, godot_dictionary *r_dest) \ + GDAPI_FUNC_VOID(godot_dictionary_new_copy, godot_dictionary *r_dest, const godot_dictionary *p_src) \ + GDAPI_FUNC_VOID(godot_dictionary_destroy, godot_dictionary *p_self) \ + GDAPI_FUNC(godot_dictionary_size, godot_int, const godot_dictionary *p_self) \ + GDAPI_FUNC(godot_dictionary_empty, godot_bool, const godot_dictionary *p_self) \ + GDAPI_FUNC_VOID(godot_dictionary_clear, godot_dictionary *p_self) \ + GDAPI_FUNC(godot_dictionary_has, godot_bool, const godot_dictionary *p_self, const godot_variant *p_key) \ + GDAPI_FUNC(godot_dictionary_has_all, godot_bool, const godot_dictionary *p_self, const godot_array *p_keys) \ + GDAPI_FUNC_VOID(godot_dictionary_erase, godot_dictionary *p_self, const godot_variant *p_key) \ + GDAPI_FUNC(godot_dictionary_hash, godot_int, const godot_dictionary *p_self) \ + GDAPI_FUNC(godot_dictionary_keys, godot_array, const godot_dictionary *p_self) \ + GDAPI_FUNC(godot_dictionary_values, godot_array, const godot_dictionary *p_self) \ + GDAPI_FUNC(godot_dictionary_get, godot_variant, const godot_dictionary *p_self, const godot_variant *p_key) \ + GDAPI_FUNC_VOID(godot_dictionary_set, godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value) \ + GDAPI_FUNC(godot_dictionary_operator_index, godot_variant *, godot_dictionary *p_self, const godot_variant *p_key) \ + GDAPI_FUNC(godot_dictionary_next, godot_variant *, const godot_dictionary *p_self, const godot_variant *p_key) \ + GDAPI_FUNC(godot_dictionary_operator_equal, godot_bool, const godot_dictionary *p_self, const godot_dictionary *p_b) \ + GDAPI_FUNC(godot_dictionary_to_json, godot_string, const godot_dictionary *p_self) \ + GDAPI_FUNC_VOID(godot_node_path_new, godot_node_path *r_dest, const godot_string *p_from) \ + GDAPI_FUNC_VOID(godot_node_path_new_copy, godot_node_path *r_dest, const godot_node_path *p_src) \ + GDAPI_FUNC_VOID(godot_node_path_destroy, godot_node_path *p_self) \ + GDAPI_FUNC(godot_node_path_as_string, godot_string, const godot_node_path *p_self) \ + GDAPI_FUNC(godot_node_path_is_absolute, godot_bool, const godot_node_path *p_self) \ + GDAPI_FUNC(godot_node_path_get_name_count, godot_int, const godot_node_path *p_self) \ + GDAPI_FUNC(godot_node_path_get_name, godot_string, const godot_node_path *p_self, const godot_int p_idx) \ + GDAPI_FUNC(godot_node_path_get_subname_count, godot_int, const godot_node_path *p_self) \ + GDAPI_FUNC(godot_node_path_get_subname, godot_string, const godot_node_path *p_self, const godot_int p_idx) \ + GDAPI_FUNC(godot_node_path_get_property, godot_string, const godot_node_path *p_self) \ + GDAPI_FUNC(godot_node_path_is_empty, godot_bool, const godot_node_path *p_self) \ + GDAPI_FUNC(godot_node_path_operator_equal, godot_bool, const godot_node_path *p_self, const godot_node_path *p_b) \ + GDAPI_FUNC_VOID(godot_plane_new_with_reals, godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) \ + GDAPI_FUNC_VOID(godot_plane_new_with_vectors, godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) \ + GDAPI_FUNC_VOID(godot_plane_new_with_normal, godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) \ + GDAPI_FUNC(godot_plane_as_string, godot_string, const godot_plane *p_self) \ + GDAPI_FUNC(godot_plane_normalized, godot_plane, const godot_plane *p_self) \ + GDAPI_FUNC(godot_plane_center, godot_vector3, const godot_plane *p_self) \ + GDAPI_FUNC(godot_plane_get_any_point, godot_vector3, const godot_plane *p_self) \ + GDAPI_FUNC(godot_plane_is_point_over, godot_bool, const godot_plane *p_self, const godot_vector3 *p_point) \ + GDAPI_FUNC(godot_plane_distance_to, godot_real, const godot_plane *p_self, const godot_vector3 *p_point) \ + GDAPI_FUNC(godot_plane_has_point, godot_bool, const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) \ + GDAPI_FUNC(godot_plane_project, godot_vector3, const godot_plane *p_self, const godot_vector3 *p_point) \ + GDAPI_FUNC(godot_plane_intersect_3, godot_bool, const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) \ + GDAPI_FUNC(godot_plane_intersects_ray, godot_bool, const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) \ + GDAPI_FUNC(godot_plane_intersects_segment, godot_bool, const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) \ + GDAPI_FUNC(godot_plane_operator_neg, godot_plane, const godot_plane *p_self) \ + GDAPI_FUNC(godot_plane_operator_equal, godot_bool, const godot_plane *p_self, const godot_plane *p_b) \ + GDAPI_FUNC_VOID(godot_plane_set_normal, godot_plane *p_self, const godot_vector3 *p_normal) \ + GDAPI_FUNC(godot_plane_get_normal, godot_vector3, const godot_plane *p_self) \ + GDAPI_FUNC(godot_plane_get_d, godot_real, const godot_plane *p_self) \ + GDAPI_FUNC_VOID(godot_plane_set_d, godot_plane *p_self, const godot_real p_d) \ + GDAPI_FUNC_VOID(godot_rect2_new_with_position_and_size, godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) \ + GDAPI_FUNC_VOID(godot_rect2_new, godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) \ + GDAPI_FUNC(godot_rect2_as_string, godot_string, const godot_rect2 *p_self) \ + GDAPI_FUNC(godot_rect2_get_area, godot_real, const godot_rect2 *p_self) \ + GDAPI_FUNC(godot_rect2_intersects, godot_bool, const godot_rect2 *p_self, const godot_rect2 *p_b) \ + GDAPI_FUNC(godot_rect2_encloses, godot_bool, const godot_rect2 *p_self, const godot_rect2 *p_b) \ + GDAPI_FUNC(godot_rect2_has_no_area, godot_bool, const godot_rect2 *p_self) \ + GDAPI_FUNC(godot_rect2_clip, godot_rect2, const godot_rect2 *p_self, const godot_rect2 *p_b) \ + GDAPI_FUNC(godot_rect2_merge, godot_rect2, const godot_rect2 *p_self, const godot_rect2 *p_b) \ + GDAPI_FUNC(godot_rect2_has_point, godot_bool, const godot_rect2 *p_self, const godot_vector2 *p_point) \ + GDAPI_FUNC(godot_rect2_grow, godot_rect2, const godot_rect2 *p_self, const godot_real p_by) \ + GDAPI_FUNC(godot_rect2_expand, godot_rect2, const godot_rect2 *p_self, const godot_vector2 *p_to) \ + GDAPI_FUNC(godot_rect2_operator_equal, godot_bool, const godot_rect2 *p_self, const godot_rect2 *p_b) \ + GDAPI_FUNC(godot_rect2_get_position, godot_vector2, const godot_rect2 *p_self) \ + GDAPI_FUNC(godot_rect2_get_size, godot_vector2, const godot_rect2 *p_self) \ + GDAPI_FUNC_VOID(godot_rect2_set_position, godot_rect2 *p_self, const godot_vector2 *p_pos) \ + GDAPI_FUNC_VOID(godot_rect2_set_size, godot_rect2 *p_self, const godot_vector2 *p_size) \ + GDAPI_FUNC_VOID(godot_rect3_new, godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) \ + GDAPI_FUNC(godot_rect3_get_position, godot_vector3, const godot_rect3 *p_self) \ + GDAPI_FUNC_VOID(godot_rect3_set_position, const godot_rect3 *p_self, const godot_vector3 *p_v) \ + GDAPI_FUNC(godot_rect3_get_size, godot_vector3, const godot_rect3 *p_self) \ + GDAPI_FUNC_VOID(godot_rect3_set_size, const godot_rect3 *p_self, const godot_vector3 *p_v) \ + GDAPI_FUNC(godot_rect3_as_string, godot_string, const godot_rect3 *p_self) \ + GDAPI_FUNC(godot_rect3_get_area, godot_real, const godot_rect3 *p_self) \ + GDAPI_FUNC(godot_rect3_has_no_area, godot_bool, const godot_rect3 *p_self) \ + GDAPI_FUNC(godot_rect3_has_no_surface, godot_bool, const godot_rect3 *p_self) \ + GDAPI_FUNC(godot_rect3_intersects, godot_bool, const godot_rect3 *p_self, const godot_rect3 *p_with) \ + GDAPI_FUNC(godot_rect3_encloses, godot_bool, const godot_rect3 *p_self, const godot_rect3 *p_with) \ + GDAPI_FUNC(godot_rect3_merge, godot_rect3, const godot_rect3 *p_self, const godot_rect3 *p_with) \ + GDAPI_FUNC(godot_rect3_intersection, godot_rect3, const godot_rect3 *p_self, const godot_rect3 *p_with) \ + GDAPI_FUNC(godot_rect3_intersects_plane, godot_bool, const godot_rect3 *p_self, const godot_plane *p_plane) \ + GDAPI_FUNC(godot_rect3_intersects_segment, godot_bool, const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) \ + GDAPI_FUNC(godot_rect3_has_point, godot_bool, const godot_rect3 *p_self, const godot_vector3 *p_point) \ + GDAPI_FUNC(godot_rect3_get_support, godot_vector3, const godot_rect3 *p_self, const godot_vector3 *p_dir) \ + GDAPI_FUNC(godot_rect3_get_longest_axis, godot_vector3, const godot_rect3 *p_self) \ + GDAPI_FUNC(godot_rect3_get_longest_axis_index, godot_int, const godot_rect3 *p_self) \ + GDAPI_FUNC(godot_rect3_get_longest_axis_size, godot_real, const godot_rect3 *p_self) \ + GDAPI_FUNC(godot_rect3_get_shortest_axis, godot_vector3, const godot_rect3 *p_self) \ + GDAPI_FUNC(godot_rect3_get_shortest_axis_index, godot_int, const godot_rect3 *p_self) \ + GDAPI_FUNC(godot_rect3_get_shortest_axis_size, godot_real, const godot_rect3 *p_self) \ + GDAPI_FUNC(godot_rect3_expand, godot_rect3, const godot_rect3 *p_self, const godot_vector3 *p_to_point) \ + GDAPI_FUNC(godot_rect3_grow, godot_rect3, const godot_rect3 *p_self, const godot_real p_by) \ + GDAPI_FUNC(godot_rect3_get_endpoint, godot_vector3, const godot_rect3 *p_self, const godot_int p_idx) \ + GDAPI_FUNC(godot_rect3_operator_equal, godot_bool, const godot_rect3 *p_self, const godot_rect3 *p_b) \ + GDAPI_FUNC_VOID(godot_rid_new, godot_rid *r_dest) \ + GDAPI_FUNC(godot_rid_get_id, godot_int, const godot_rid *p_self) \ + GDAPI_FUNC_VOID(godot_rid_new_with_resource, godot_rid *r_dest, const godot_object *p_from) \ + GDAPI_FUNC(godot_rid_operator_equal, godot_bool, const godot_rid *p_self, const godot_rid *p_b) \ + GDAPI_FUNC(godot_rid_operator_less, godot_bool, const godot_rid *p_self, const godot_rid *p_b) \ + GDAPI_FUNC_VOID(godot_transform_new_with_axis_origin, godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) \ + GDAPI_FUNC_VOID(godot_transform_new, godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) \ + GDAPI_FUNC(godot_transform_get_basis, godot_basis, const godot_transform *p_self) \ + GDAPI_FUNC_VOID(godot_transform_set_basis, godot_transform *p_self, godot_basis *p_v) \ + GDAPI_FUNC(godot_transform_get_origin, godot_vector3, const godot_transform *p_self) \ + GDAPI_FUNC_VOID(godot_transform_set_origin, godot_transform *p_self, godot_vector3 *p_v) \ + GDAPI_FUNC(godot_transform_as_string, godot_string, const godot_transform *p_self) \ + GDAPI_FUNC(godot_transform_inverse, godot_transform, const godot_transform *p_self) \ + GDAPI_FUNC(godot_transform_affine_inverse, godot_transform, const godot_transform *p_self) \ + GDAPI_FUNC(godot_transform_orthonormalized, godot_transform, const godot_transform *p_self) \ + GDAPI_FUNC(godot_transform_rotated, godot_transform, const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) \ + GDAPI_FUNC(godot_transform_scaled, godot_transform, const godot_transform *p_self, const godot_vector3 *p_scale) \ + GDAPI_FUNC(godot_transform_translated, godot_transform, const godot_transform *p_self, const godot_vector3 *p_ofs) \ + GDAPI_FUNC(godot_transform_looking_at, godot_transform, const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) \ + GDAPI_FUNC(godot_transform_xform_plane, godot_plane, const godot_transform *p_self, const godot_plane *p_v) \ + GDAPI_FUNC(godot_transform_xform_inv_plane, godot_plane, const godot_transform *p_self, const godot_plane *p_v) \ + GDAPI_FUNC_VOID(godot_transform_new_identity, godot_transform *r_dest) \ + GDAPI_FUNC(godot_transform_operator_equal, godot_bool, const godot_transform *p_self, const godot_transform *p_b) \ + GDAPI_FUNC(godot_transform_operator_multiply, godot_transform, const godot_transform *p_self, const godot_transform *p_b) \ + GDAPI_FUNC(godot_transform_xform_vector3, godot_vector3, const godot_transform *p_self, const godot_vector3 *p_v) \ + GDAPI_FUNC(godot_transform_xform_inv_vector3, godot_vector3, const godot_transform *p_self, const godot_vector3 *p_v) \ + GDAPI_FUNC(godot_transform_xform_rect3, godot_rect3, const godot_transform *p_self, const godot_rect3 *p_v) \ + GDAPI_FUNC(godot_transform_xform_inv_rect3, godot_rect3, const godot_transform *p_self, const godot_rect3 *p_v) \ + GDAPI_FUNC_VOID(godot_transform2d_new, godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) \ + GDAPI_FUNC_VOID(godot_transform2d_new_axis_origin, godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) \ + GDAPI_FUNC(godot_transform2d_as_string, godot_string, const godot_transform2d *p_self) \ + GDAPI_FUNC(godot_transform2d_inverse, godot_transform2d, const godot_transform2d *p_self) \ + GDAPI_FUNC(godot_transform2d_affine_inverse, godot_transform2d, const godot_transform2d *p_self) \ + GDAPI_FUNC(godot_transform2d_get_rotation, godot_real, const godot_transform2d *p_self) \ + GDAPI_FUNC(godot_transform2d_get_origin, godot_vector2, const godot_transform2d *p_self) \ + GDAPI_FUNC(godot_transform2d_get_scale, godot_vector2, const godot_transform2d *p_self) \ + GDAPI_FUNC(godot_transform2d_orthonormalized, godot_transform2d, const godot_transform2d *p_self) \ + GDAPI_FUNC(godot_transform2d_rotated, godot_transform2d, const godot_transform2d *p_self, const godot_real p_phi) \ + GDAPI_FUNC(godot_transform2d_scaled, godot_transform2d, const godot_transform2d *p_self, const godot_vector2 *p_scale) \ + GDAPI_FUNC(godot_transform2d_translated, godot_transform2d, const godot_transform2d *p_self, const godot_vector2 *p_offset) \ + GDAPI_FUNC(godot_transform2d_xform_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v) \ + GDAPI_FUNC(godot_transform2d_xform_inv_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v) \ + GDAPI_FUNC(godot_transform2d_basis_xform_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v) \ + GDAPI_FUNC(godot_transform2d_basis_xform_inv_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v) \ + GDAPI_FUNC(godot_transform2d_interpolate_with, godot_transform2d, const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) \ + GDAPI_FUNC(godot_transform2d_operator_equal, godot_bool, const godot_transform2d *p_self, const godot_transform2d *p_b) \ + GDAPI_FUNC(godot_transform2d_operator_multiply, godot_transform2d, const godot_transform2d *p_self, const godot_transform2d *p_b) \ + GDAPI_FUNC_VOID(godot_transform2d_new_identity, godot_transform2d *r_dest) \ + GDAPI_FUNC(godot_transform2d_xform_rect2, godot_rect2, const godot_transform2d *p_self, const godot_rect2 *p_v) \ + GDAPI_FUNC(godot_transform2d_xform_inv_rect2, godot_rect2, const godot_transform2d *p_self, const godot_rect2 *p_v) \ + GDAPI_FUNC(godot_variant_get_type, godot_variant_type, const godot_variant *p_v) \ + GDAPI_FUNC_VOID(godot_variant_new_copy, godot_variant *r_dest, const godot_variant *p_src) \ + GDAPI_FUNC_VOID(godot_variant_new_nil, godot_variant *r_dest) \ + GDAPI_FUNC_VOID(godot_variant_new_bool, godot_variant *p_v, const godot_bool p_b) \ + GDAPI_FUNC_VOID(godot_variant_new_uint, godot_variant *r_dest, const uint64_t p_i) \ + GDAPI_FUNC_VOID(godot_variant_new_int, godot_variant *r_dest, const int64_t p_i) \ + GDAPI_FUNC_VOID(godot_variant_new_real, godot_variant *r_dest, const double p_r) \ + GDAPI_FUNC_VOID(godot_variant_new_string, godot_variant *r_dest, const godot_string *p_s) \ + GDAPI_FUNC_VOID(godot_variant_new_vector2, godot_variant *r_dest, const godot_vector2 *p_v2) \ + GDAPI_FUNC_VOID(godot_variant_new_rect2, godot_variant *r_dest, const godot_rect2 *p_rect2) \ + GDAPI_FUNC_VOID(godot_variant_new_vector3, godot_variant *r_dest, const godot_vector3 *p_v3) \ + GDAPI_FUNC_VOID(godot_variant_new_transform2d, godot_variant *r_dest, const godot_transform2d *p_t2d) \ + GDAPI_FUNC_VOID(godot_variant_new_plane, godot_variant *r_dest, const godot_plane *p_plane) \ + GDAPI_FUNC_VOID(godot_variant_new_quat, godot_variant *r_dest, const godot_quat *p_quat) \ + GDAPI_FUNC_VOID(godot_variant_new_rect3, godot_variant *r_dest, const godot_rect3 *p_rect3) \ + GDAPI_FUNC_VOID(godot_variant_new_basis, godot_variant *r_dest, const godot_basis *p_basis) \ + GDAPI_FUNC_VOID(godot_variant_new_transform, godot_variant *r_dest, const godot_transform *p_trans) \ + GDAPI_FUNC_VOID(godot_variant_new_color, godot_variant *r_dest, const godot_color *p_color) \ + GDAPI_FUNC_VOID(godot_variant_new_node_path, godot_variant *r_dest, const godot_node_path *p_np) \ + GDAPI_FUNC_VOID(godot_variant_new_rid, godot_variant *r_dest, const godot_rid *p_rid) \ + GDAPI_FUNC_VOID(godot_variant_new_object, godot_variant *r_dest, const godot_object *p_obj) \ + GDAPI_FUNC_VOID(godot_variant_new_dictionary, godot_variant *r_dest, const godot_dictionary *p_dict) \ + GDAPI_FUNC_VOID(godot_variant_new_array, godot_variant *r_dest, const godot_array *p_arr) \ + GDAPI_FUNC_VOID(godot_variant_new_pool_byte_array, godot_variant *r_dest, const godot_pool_byte_array *p_pba) \ + GDAPI_FUNC_VOID(godot_variant_new_pool_int_array, godot_variant *r_dest, const godot_pool_int_array *p_pia) \ + GDAPI_FUNC_VOID(godot_variant_new_pool_real_array, godot_variant *r_dest, const godot_pool_real_array *p_pra) \ + GDAPI_FUNC_VOID(godot_variant_new_pool_string_array, godot_variant *r_dest, const godot_pool_string_array *p_psa) \ + GDAPI_FUNC_VOID(godot_variant_new_pool_vector2_array, godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) \ + GDAPI_FUNC_VOID(godot_variant_new_pool_vector3_array, godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) \ + GDAPI_FUNC_VOID(godot_variant_new_pool_color_array, godot_variant *r_dest, const godot_pool_color_array *p_pca) \ + GDAPI_FUNC(godot_variant_as_bool, godot_bool, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_uint, uint64_t, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_int, int64_t, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_real, double, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_string, godot_string, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_vector2, godot_vector2, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_rect2, godot_rect2, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_vector3, godot_vector3, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_transform2d, godot_transform2d, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_plane, godot_plane, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_quat, godot_quat, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_rect3, godot_rect3, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_basis, godot_basis, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_transform, godot_transform, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_color, godot_color, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_node_path, godot_node_path, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_rid, godot_rid, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_object, godot_object *, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_dictionary, godot_dictionary, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_array, godot_array, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_pool_byte_array, godot_pool_byte_array, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_pool_int_array, godot_pool_int_array, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_pool_real_array, godot_pool_real_array, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_pool_string_array, godot_pool_string_array, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_pool_vector2_array, godot_pool_vector2_array, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_pool_vector3_array, godot_pool_vector3_array, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_as_pool_color_array, godot_pool_color_array, const godot_variant *p_self) \ + GDAPI_FUNC(godot_variant_call, godot_variant, godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) \ + GDAPI_FUNC(godot_variant_has_method, godot_bool, const godot_variant *p_self, const godot_string *p_method) \ + GDAPI_FUNC(godot_variant_operator_equal, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \ + GDAPI_FUNC(godot_variant_operator_less, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \ + GDAPI_FUNC(godot_variant_hash_compare, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \ + GDAPI_FUNC(godot_variant_booleanize, godot_bool, const godot_variant *p_self, godot_bool *r_valid) \ + GDAPI_FUNC_VOID(godot_variant_destroy, godot_variant *p_self) \ + GDAPI_FUNC_VOID(godot_string_new, godot_string *r_dest) \ + GDAPI_FUNC_VOID(godot_string_new_copy, godot_string *r_dest, const godot_string *p_src) \ + GDAPI_FUNC_VOID(godot_string_new_data, godot_string *r_dest, const char *p_contents, const int p_size) \ + GDAPI_FUNC_VOID(godot_string_new_unicode_data, godot_string *r_dest, const wchar_t *p_contents, const int p_size) \ + GDAPI_FUNC_VOID(godot_string_get_data, const godot_string *p_self, char *p_dest, int *p_size) \ + GDAPI_FUNC(godot_string_operator_index, wchar_t *, godot_string *p_self, const godot_int p_idx) \ + GDAPI_FUNC(godot_string_c_str, const char *, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_unicode_str, const wchar_t *, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_operator_equal, godot_bool, const godot_string *p_self, const godot_string *p_b) \ + GDAPI_FUNC(godot_string_operator_less, godot_bool, const godot_string *p_self, const godot_string *p_b) \ + GDAPI_FUNC(godot_string_operator_plus, godot_string, const godot_string *p_self, const godot_string *p_b) \ + GDAPI_FUNC(godot_string_length, godot_int, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_begins_with, godot_bool, const godot_string *p_self, const godot_string *p_string) \ + GDAPI_FUNC(godot_string_begins_with_char_array, godot_bool, const godot_string *p_self, const char *p_char_array) \ + GDAPI_FUNC(godot_string_bigrams, godot_array, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_chr, godot_string, wchar_t p_character) \ + GDAPI_FUNC(godot_string_ends_with, godot_bool, const godot_string *p_self, const godot_string *p_string) \ + GDAPI_FUNC(godot_string_find, godot_int, const godot_string *p_self, godot_string p_what) \ + GDAPI_FUNC(godot_string_find_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from) \ + GDAPI_FUNC(godot_string_findmk, godot_int, const godot_string *p_self, const godot_array *p_keys) \ + GDAPI_FUNC(godot_string_findmk_from, godot_int, const godot_string *p_self, const godot_array *p_keys, godot_int p_from) \ + GDAPI_FUNC(godot_string_findmk_from_in_place, godot_int, const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key) \ + GDAPI_FUNC(godot_string_findn, godot_int, const godot_string *p_self, godot_string p_what) \ + GDAPI_FUNC(godot_string_findn_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from) \ + GDAPI_FUNC(godot_string_find_last, godot_int, const godot_string *p_self, godot_string p_what) \ + GDAPI_FUNC(godot_string_format, godot_string, const godot_string *p_self, const godot_variant *p_values) \ + GDAPI_FUNC(godot_string_format_with_custom_placeholder, godot_string, const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder) \ + GDAPI_FUNC(godot_string_hex_encode_buffer, godot_string, const uint8_t *p_buffer, godot_int p_len) \ + GDAPI_FUNC(godot_string_hex_to_int, godot_int, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_hex_to_int_without_prefix, godot_int, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_insert, godot_string, const godot_string *p_self, godot_int p_at_pos, godot_string p_string) \ + GDAPI_FUNC(godot_string_is_numeric, godot_bool, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_is_subsequence_of, godot_bool, const godot_string *p_self, const godot_string *p_string) \ + GDAPI_FUNC(godot_string_is_subsequence_ofi, godot_bool, const godot_string *p_self, const godot_string *p_string) \ + GDAPI_FUNC(godot_string_lpad, godot_string, const godot_string *p_self, godot_int p_min_length) \ + GDAPI_FUNC(godot_string_lpad_with_custom_character, godot_string, const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) \ + GDAPI_FUNC(godot_string_match, godot_bool, const godot_string *p_self, const godot_string *p_wildcard) \ + GDAPI_FUNC(godot_string_matchn, godot_bool, const godot_string *p_self, const godot_string *p_wildcard) \ + GDAPI_FUNC(godot_string_md5, godot_string, const uint8_t *p_md5) \ + GDAPI_FUNC(godot_string_num, godot_string, double p_num) \ + GDAPI_FUNC(godot_string_num_int64, godot_string, int64_t p_num, godot_int p_base) \ + GDAPI_FUNC(godot_string_num_int64_capitalized, godot_string, int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex) \ + GDAPI_FUNC(godot_string_num_real, godot_string, double p_num) \ + GDAPI_FUNC(godot_string_num_scientific, godot_string, double p_num) \ + GDAPI_FUNC(godot_string_num_with_decimals, godot_string, double p_num, godot_int p_decimals) \ + GDAPI_FUNC(godot_string_pad_decimals, godot_string, const godot_string *p_self, godot_int p_digits) \ + GDAPI_FUNC(godot_string_pad_zeros, godot_string, const godot_string *p_self, godot_int p_digits) \ + GDAPI_FUNC(godot_string_replace_first, godot_string, const godot_string *p_self, godot_string p_key, godot_string p_with) \ + GDAPI_FUNC(godot_string_replace, godot_string, const godot_string *p_self, godot_string p_key, godot_string p_with) \ + GDAPI_FUNC(godot_string_replacen, godot_string, const godot_string *p_self, godot_string p_key, godot_string p_with) \ + GDAPI_FUNC(godot_string_rfind, godot_int, const godot_string *p_self, godot_string p_what) \ + GDAPI_FUNC(godot_string_rfindn, godot_int, const godot_string *p_self, godot_string p_what) \ + GDAPI_FUNC(godot_string_rfind_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from) \ + GDAPI_FUNC(godot_string_rfindn_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from) \ + GDAPI_FUNC(godot_string_rpad, godot_string, const godot_string *p_self, godot_int p_min_length) \ + GDAPI_FUNC(godot_string_rpad_with_custom_character, godot_string, const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) \ + GDAPI_FUNC(godot_string_similarity, godot_real, const godot_string *p_self, const godot_string *p_string) \ + GDAPI_FUNC(godot_string_sprintf, godot_string, const godot_string *p_self, const godot_array *p_values, godot_bool *p_error) \ + GDAPI_FUNC(godot_string_substr, godot_string, const godot_string *p_self, godot_int p_from, godot_int p_chars) \ + GDAPI_FUNC(godot_string_to_double, double, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_to_float, godot_real, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_to_int, godot_int, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_camelcase_to_underscore, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_camelcase_to_underscore_lowercased, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_capitalize, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_char_to_double, double, const char *p_what) \ + GDAPI_FUNC(godot_string_char_to_int, godot_int, const char *p_what) \ + GDAPI_FUNC(godot_string_wchar_to_int, int64_t, const wchar_t *p_str) \ + GDAPI_FUNC(godot_string_char_to_int_with_len, godot_int, const char *p_what, godot_int p_len) \ + GDAPI_FUNC(godot_string_char_to_int64_with_len, int64_t, const wchar_t *p_str, int p_len) \ + GDAPI_FUNC(godot_string_hex_to_int64, int64_t, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_hex_to_int64_with_prefix, int64_t, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_to_int64, int64_t, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_unicode_char_to_double, double, const wchar_t *p_str, const wchar_t **r_end) \ + GDAPI_FUNC(godot_string_get_slice_count, godot_int, const godot_string *p_self, godot_string p_splitter) \ + GDAPI_FUNC(godot_string_get_slice, godot_string, const godot_string *p_self, godot_string p_splitter, godot_int p_slice) \ + GDAPI_FUNC(godot_string_get_slicec, godot_string, const godot_string *p_self, wchar_t p_splitter, godot_int p_slice) \ + GDAPI_FUNC(godot_string_split, godot_array, const godot_string *p_self, const godot_string *p_splitter) \ + GDAPI_FUNC(godot_string_split_allow_empty, godot_array, const godot_string *p_self, const godot_string *p_splitter) \ + GDAPI_FUNC(godot_string_split_floats, godot_array, const godot_string *p_self, const godot_string *p_splitter) \ + GDAPI_FUNC(godot_string_split_floats_allows_empty, godot_array, const godot_string *p_self, const godot_string *p_splitter) \ + GDAPI_FUNC(godot_string_split_floats_mk, godot_array, const godot_string *p_self, const godot_array *p_splitters) \ + GDAPI_FUNC(godot_string_split_floats_mk_allows_empty, godot_array, const godot_string *p_self, const godot_array *p_splitters) \ + GDAPI_FUNC(godot_string_split_ints, godot_array, const godot_string *p_self, const godot_string *p_splitter) \ + GDAPI_FUNC(godot_string_split_ints_allows_empty, godot_array, const godot_string *p_self, const godot_string *p_splitter) \ + GDAPI_FUNC(godot_string_split_ints_mk, godot_array, const godot_string *p_self, const godot_array *p_splitters) \ + GDAPI_FUNC(godot_string_split_ints_mk_allows_empty, godot_array, const godot_string *p_self, const godot_array *p_splitters) \ + GDAPI_FUNC(godot_string_split_spaces, godot_array, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_char_lowercase, wchar_t, wchar_t p_char) \ + GDAPI_FUNC(godot_string_char_uppercase, wchar_t, wchar_t p_char) \ + GDAPI_FUNC(godot_string_to_lower, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_to_upper, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_get_basename, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_get_extension, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_left, godot_string, const godot_string *p_self, godot_int p_pos) \ + GDAPI_FUNC(godot_string_ord_at, wchar_t, const godot_string *p_self, godot_int p_idx) \ + GDAPI_FUNC(godot_string_plus_file, godot_string, const godot_string *p_self, const godot_string *p_file) \ + GDAPI_FUNC(godot_string_right, godot_string, const godot_string *p_self, godot_int p_pos) \ + GDAPI_FUNC(godot_string_strip_edges, godot_string, const godot_string *p_self, godot_bool p_left, godot_bool p_right) \ + GDAPI_FUNC(godot_string_strip_escapes, godot_string, const godot_string *p_self) \ + GDAPI_FUNC_VOID(godot_string_erase, godot_string *p_self, godot_int p_pos, godot_int p_chars) \ + GDAPI_FUNC_VOID(godot_string_ascii, godot_string *p_self, char *result) \ + GDAPI_FUNC_VOID(godot_string_ascii_extended, godot_string *p_self, char *result) \ + GDAPI_FUNC_VOID(godot_string_utf8, godot_string *p_self, char *result) \ + GDAPI_FUNC(godot_string_parse_utf8, godot_bool, godot_string *p_self, const char *p_utf8) \ + GDAPI_FUNC(godot_string_parse_utf8_with_len, godot_bool, godot_string *p_self, const char *p_utf8, godot_int p_len) \ + GDAPI_FUNC(godot_string_chars_to_utf8, godot_string, const char *p_utf8) \ + GDAPI_FUNC(godot_string_chars_to_utf8_with_len, godot_string, const char *p_utf8, godot_int p_len) \ + GDAPI_FUNC(godot_string_hash, uint32_t, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_hash64, uint64_t, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_hash_chars, uint32_t, const char *p_cstr) \ + GDAPI_FUNC(godot_string_hash_chars_with_len, uint32_t, const char *p_cstr, godot_int p_len) \ + GDAPI_FUNC(godot_string_hash_utf8_chars, uint32_t, const wchar_t *p_str) \ + GDAPI_FUNC(godot_string_hash_utf8_chars_with_len, uint32_t, const wchar_t *p_str, godot_int p_len) \ + GDAPI_FUNC(godot_string_md5_buffer, godot_pool_byte_array, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_md5_text, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_sha256_buffer, godot_pool_byte_array, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_sha256_text, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_empty, godot_bool, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_get_base_dir, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_get_file, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_humanize_size, godot_string, size_t p_size) \ + GDAPI_FUNC(godot_string_is_abs_path, godot_bool, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_is_rel_path, godot_bool, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_is_resource_file, godot_bool, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_path_to, godot_string, const godot_string *p_self, const godot_string *p_path) \ + GDAPI_FUNC(godot_string_path_to_file, godot_string, const godot_string *p_self, const godot_string *p_path) \ + GDAPI_FUNC(godot_string_simplify_path, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_c_escape, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_c_escape_multiline, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_c_unescape, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_http_escape, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_http_unescape, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_json_escape, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_word_wrap, godot_string, const godot_string *p_self, godot_int p_chars_per_line) \ + GDAPI_FUNC(godot_string_xml_escape, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_xml_escape_with_quotes, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_xml_unescape, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_percent_decode, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_percent_encode, godot_string, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_is_valid_float, godot_bool, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_is_valid_hex_number, godot_bool, const godot_string *p_self, godot_bool p_with_prefix) \ + GDAPI_FUNC(godot_string_is_valid_html_color, godot_bool, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_is_valid_identifier, godot_bool, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_is_valid_integer, godot_bool, const godot_string *p_self) \ + GDAPI_FUNC(godot_string_is_valid_ip_address, godot_bool, const godot_string *p_self) \ + GDAPI_FUNC_VOID(godot_string_destroy, godot_string *p_self) \ + GDAPI_FUNC_VOID(godot_object_destroy, godot_object *p_o) \ + GDAPI_FUNC(godot_global_get_singleton, godot_object *, char *p_name) \ + GDAPI_FUNC(godot_get_stack_bottom, void *) \ + GDAPI_FUNC(godot_method_bind_get_method, godot_method_bind *, const char *p_classname, const char *p_methodname) \ + GDAPI_FUNC_VOID(godot_method_bind_ptrcall, godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) \ + GDAPI_FUNC(godot_method_bind_call, godot_variant, godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error) \ + GDAPI_FUNC(godot_get_class_constructor, godot_class_constructor, const char *p_classname) \ + GDAPI_FUNC(godot_get_global_constants, godot_dictionary) \ + GDAPI_FUNC(godot_alloc, void *, int p_bytes) \ + GDAPI_FUNC(godot_realloc, void *, void *p_ptr, int p_bytes) \ + GDAPI_FUNC_VOID(godot_free, void *p_ptr) \ + GDAPI_FUNC_VOID(godot_print_error, const char *p_description, const char *p_function, const char *p_file, int p_line) \ + GDAPI_FUNC_VOID(godot_print_warning, const char *p_description, const char *p_function, const char *p_file, int p_line) \ + GDAPI_FUNC_VOID(godot_print, const godot_string *p_message) \ + GDAPI_FUNC_VOID(godot_nativescript_register_class, void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) \ + GDAPI_FUNC_VOID(godot_nativescript_register_tool_class, void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) \ + GDAPI_FUNC_VOID(godot_nativescript_register_method, void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) \ + GDAPI_FUNC_VOID(godot_nativescript_register_property, void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) \ + GDAPI_FUNC_VOID(godot_nativescript_register_signal, void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) \ + GDAPI_FUNC(godot_nativescript_get_userdata, void *, godot_object *p_instance) + +#define GDAPI_FUNC(name, ret_type, ...) \ + ret_type (*name)(__VA_ARGS__); +#define GDAPI_FUNC_VOID(name, ...) \ + void (*name)(__VA_ARGS__); + +typedef struct godot_gdnative_api_struct { + GODOT_GDNATIVE_API_FUNCTIONS +} godot_gdnative_api_struct; + +#undef GDAPI_FUNC +#undef GDAPI_FUNC_VOID + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_GDNATIVE_API_STRUCT_H diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index db6d257640..2ca4c81319 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2804,8 +2804,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { _remove_text(i, 0, i, 1); } } else { - if (get_line(cursor.line).begins_with("#")) + if (get_line(cursor.line).begins_with("#")) { _remove_text(cursor.line, 0, cursor.line, 1); + if (cursor.column >= get_line(cursor.line).length()) { + cursor.column = MAX(0, get_line(cursor.line).length() - 1); + } + } } update(); } |