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-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index b9b2b0fded..c7e8ea511a 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -209,23 +209,25 @@ namespace GodotTools.Export
string TemplateDirName() => $"data.mono.{platform}.{bits}.{target}";
string templateDirPath = Path.Combine(Internal.FullTemplatesDir, TemplateDirName());
+ bool validTemplatePathFound = true;
if (!Directory.Exists(templateDirPath))
{
- templateDirPath = null;
+ validTemplatePathFound = false;
if (isDebug)
{
target = "debug"; // Support both 'release_debug' and 'debug' for the template data directory name
templateDirPath = Path.Combine(Internal.FullTemplatesDir, TemplateDirName());
+ validTemplatePathFound = true;
if (!Directory.Exists(templateDirPath))
- templateDirPath = null;
+ validTemplatePathFound = false;
}
}
- if (templateDirPath == null)
- throw new FileNotFoundException("Data template directory not found");
+ if (!validTemplatePathFound)
+ throw new FileNotFoundException("Data template directory not found", templateDirPath);
string outputDataDir = Path.Combine(outputDir, DataDirName);