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-rw-r--r--core/input/input_map.cpp2
-rw-r--r--scene/gui/rich_text_label.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 029808ebbe..e0b25fa092 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -694,7 +694,7 @@ void InputMap::load_default() {
// For the editor, only add keyboard actions.
if (iek.is_valid()) {
- action_add_event(fullname, I->get());
+ action_add_event(name, I->get());
}
}
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index a79c633502..682584d73f 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1578,11 +1578,11 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
if (k->is_pressed()) {
bool handled = false;
- if (k->is_action("ui_pageup") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_page_up") && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_value() - vscroll->get_page());
handled = true;
}
- if (k->is_action("ui_pagedown") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_page_down") && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_value() + vscroll->get_page());
handled = true;
}