diff options
-rw-r--r-- | doc/Makefile | 2 | ||||
-rw-r--r-- | doc/classes/Animation.xml | 4 | ||||
-rw-r--r-- | doc/classes/Array.xml | 2 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayer2D.xml | 6 | ||||
-rw-r--r-- | doc/classes/CanvasItem.xml | 2 | ||||
-rw-r--r-- | doc/classes/EditorResourceConversionPlugin.xml | 29 | ||||
-rw-r--r-- | doc/classes/EditorSpatialGizmo.xml | 2 | ||||
-rw-r--r-- | doc/classes/GraphEdit.xml | 6 | ||||
-rw-r--r-- | doc/classes/RayShape.xml | 3 | ||||
-rw-r--r-- | doc/classes/RichTextLabel.xml | 12 | ||||
-rw-r--r-- | doc/classes/Shape.xml | 2 | ||||
-rw-r--r-- | doc/classes/SpatialMaterial.xml | 80 | ||||
-rw-r--r-- | doc/classes/SphereShape.xml | 3 | ||||
-rw-r--r-- | doc/classes/Transform2D.xml | 2 | ||||
-rw-r--r-- | doc/tools/makerst.py | 54 | ||||
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 20 | ||||
-rw-r--r-- | scene/resources/material.cpp | 8 |
17 files changed, 184 insertions, 53 deletions
diff --git a/doc/Makefile b/doc/Makefile index 4914c657d2..d68c66f8eb 100644 --- a/doc/Makefile +++ b/doc/Makefile @@ -1,5 +1,5 @@ BASEDIR = $(CURDIR) -CLASSES = $(BASEDIR)/base/classes.xml +CLASSES = $(BASEDIR)/classes/ $(BASEDIR)/../modules/ OUTPUTDIR = $(BASEDIR)/_build TOOLSDIR = $(BASEDIR)/tools diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 6cb4fd5b17..d853345268 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -368,9 +368,9 @@ </argument> <argument index="1" name="time" type="float"> </argument> - <argument index="2" name="loc" type="Vector3"> + <argument index="2" name="location" type="Vector3"> </argument> - <argument index="3" name="rot" type="Quat"> + <argument index="3" name="rotation" type="Quat"> </argument> <argument index="4" name="scale" type="Vector3"> </argument> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index f833764141..9542c83eaf 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -213,7 +213,7 @@ </description> </method> <method name="resize"> - <argument index="0" name="position" type="int"> + <argument index="0" name="size" type="int"> </argument> <description> Resize the array to contain a different number of elements. If the array size is smaller, elements are cleared, if bigger, new elements are Null. diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 68afffdb41..a8a61f1b49 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -36,12 +36,6 @@ <description> </description> </method> - <method name="get_position"> - <return type="float"> - </return> - <description> - </description> - </method> <method name="get_stream" qualifiers="const"> <return type="AudioStream"> </return> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 8fc2ff2bc2..4a9890ea18 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -172,7 +172,7 @@ </return> <argument index="0" name="position" type="Vector2"> </argument> - <argument index="1" name="rot" type="float"> + <argument index="1" name="rotation" type="float"> </argument> <argument index="2" name="scale" type="Vector2"> </argument> diff --git a/doc/classes/EditorResourceConversionPlugin.xml b/doc/classes/EditorResourceConversionPlugin.xml new file mode 100644 index 0000000000..e165ae376b --- /dev/null +++ b/doc/classes/EditorResourceConversionPlugin.xml @@ -0,0 +1,29 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorResourceConversionPlugin" inherits="Reference" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="_convert" qualifiers="virtual"> + <return type="Resource"> + </return> + <argument index="0" name="resource" type="Resource"> + </argument> + <description> + </description> + </method> + <method name="_converts_to" qualifiers="virtual"> + <return type="bool"> + </return> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/EditorSpatialGizmo.xml b/doc/classes/EditorSpatialGizmo.xml index de9ea5282a..baab995fab 100644 --- a/doc/classes/EditorSpatialGizmo.xml +++ b/doc/classes/EditorSpatialGizmo.xml @@ -24,6 +24,8 @@ </return> <argument index="0" name="triangles" type="TriangleMesh"> </argument> + <argument index="1" name="bounds" type="Rect3"> + </argument> <description> Add collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw]. </description> diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index c9771f1ada..f064029a01 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -228,9 +228,11 @@ <constants> </constants> <theme_items> + <theme_item name="SnapGrid" type="Texture"> + </theme_item> <theme_item name="bezier_len_neg" type="int"> </theme_item> - <theme_item name="bezier_len_position" type="int"> + <theme_item name="bezier_len_pos" type="int"> </theme_item> <theme_item name="bg" type="StyleBox"> </theme_item> @@ -244,7 +246,5 @@ </theme_item> <theme_item name="reset" type="Texture"> </theme_item> - <theme_item name="snap" type="Texture"> - </theme_item> </theme_items> </class> diff --git a/doc/classes/RayShape.xml b/doc/classes/RayShape.xml index 7fab9c3949..d5d367a335 100644 --- a/doc/classes/RayShape.xml +++ b/doc/classes/RayShape.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="RayShape" inherits="Shape" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Ray shape for 3D collisions. </brief_description> <description> + Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. </description> <tutorials> </tutorials> @@ -26,6 +28,7 @@ </methods> <members> <member name="length" type="float" setter="set_length" getter="get_length"> + The ray's length. </member> </members> <constants> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 90ee76cb98..9f8cdcce6d 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -47,6 +47,12 @@ <description> </description> </method> + <method name="get_line_count" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> <method name="get_percent_visible" qualifiers="const"> <return type="float"> </return> @@ -84,6 +90,12 @@ <description> </description> </method> + <method name="get_visible_line_count" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> <method name="is_meta_underlined" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/Shape.xml b/doc/classes/Shape.xml index 8e6e12a736..4d822a1705 100644 --- a/doc/classes/Shape.xml +++ b/doc/classes/Shape.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Shape" inherits="Resource" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Base class for all 3D shape resources. </brief_description> <description> + Base class for all 3D shape resources. All 3D shapes that inherit from this can be set into a [PhysicsBody] or [Area]. </description> <tutorials> </tutorials> diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index 0f1c57e85b..344a42b7c0 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -105,6 +105,18 @@ <description> </description> </method> + <method name="get_distance_fade_max_distance" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_distance_fade_min_distance" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> <method name="get_emission" qualifiers="const"> <return type="Color"> </return> @@ -187,6 +199,12 @@ <description> </description> </method> + <method name="get_proximity_fade_distance" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> <method name="get_refraction" qualifiers="const"> <return type="float"> </return> @@ -297,12 +315,24 @@ <description> </description> </method> + <method name="is_distance_fade_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="is_grow_enabled" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> + <method name="is_proximity_fade_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="set_albedo"> <return type="void"> </return> @@ -439,6 +469,30 @@ <description> </description> </method> + <method name="set_distance_fade"> + <return type="void"> + </return> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_distance_fade_max_distance"> + <return type="void"> + </return> + <argument index="0" name="distance" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_distance_fade_min_distance"> + <return type="void"> + </return> + <argument index="0" name="distance" type="float"> + </argument> + <description> + </description> + </method> <method name="set_emission"> <return type="void"> </return> @@ -555,6 +609,22 @@ <description> </description> </method> + <method name="set_proximity_fade"> + <return type="void"> + </return> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_proximity_fade_distance"> + <return type="void"> + </return> + <argument index="0" name="distance" type="float"> + </argument> + <description> + </description> + </method> <method name="set_refraction"> <return type="void"> </return> @@ -745,6 +815,12 @@ </member> <member name="detail_uv_layer" type="int" setter="set_detail_uv" getter="get_detail_uv" enum="SpatialMaterial.DetailUV"> </member> + <member name="distance_fade_enable" type="bool" setter="set_distance_fade" getter="is_distance_fade_enabled"> + </member> + <member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance"> + </member> + <member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance"> + </member> <member name="emission" type="Color" setter="set_emission" getter="get_emission"> </member> <member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature"> @@ -811,6 +887,10 @@ </member> <member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames"> </member> + <member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance"> + </member> + <member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled"> + </member> <member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature"> </member> <member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction"> diff --git a/doc/classes/SphereShape.xml b/doc/classes/SphereShape.xml index 120c7fcc25..7c6174f4e4 100644 --- a/doc/classes/SphereShape.xml +++ b/doc/classes/SphereShape.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="SphereShape" inherits="Shape" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Sphere shape for 3D collisions. </brief_description> <description> + Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects. </description> <tutorials> </tutorials> @@ -26,6 +28,7 @@ </methods> <members> <member name="radius" type="float" setter="set_radius" getter="get_radius"> + The sphere's radius. The shape's diameter is double the radius. </member> </members> <constants> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index a90013f922..0e39505ac3 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -36,7 +36,7 @@ <method name="Transform2D"> <return type="Transform2D"> </return> - <argument index="0" name="rot" type="float"> + <argument index="0" name="rotation" type="float"> </argument> <argument index="1" name="position" type="Vector2"> </argument> diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py index 696e3c9c78..c4dff588b0 100644 --- a/doc/tools/makerst.py +++ b/doc/tools/makerst.py @@ -3,15 +3,19 @@ import codecs import sys +import os import xml.etree.ElementTree as ET input_list = [] for arg in sys.argv[1:]: + if arg.endswith(os.sep): + arg = arg[:-1] input_list.append(arg) if len(input_list) < 1: - print 'usage: makerst.py <classes.xml>' + print 'usage: makerst.py <path to folders> and/or <path to .xml files> (order of arguments irrelevant)' + print 'example: makerst.py "../../modules/" "../classes" path_to/some_class.xml' sys.exit(0) @@ -34,7 +38,6 @@ def ul_string(str, ul): def make_class_list(class_list, columns): - f = codecs.open('class_list.rst', 'wb', 'utf-8') prev = 0 col_max = len(class_list) / columns + 1 @@ -102,7 +105,6 @@ def make_class_list(class_list, columns): def rstize_text(text, cclass): - # Linebreak + tabs in the XML should become two line breaks unless in a "codeblock" pos = 0 while True: @@ -250,9 +252,6 @@ def rstize_text(text, cclass): text = pre_text + tag_text + post_text pos = len(pre_text) + len(tag_text) - # tnode = ET.SubElement(parent,"div") - # tnode.text=text - return text @@ -272,7 +271,6 @@ def make_method( event=False, pp=None ): - if (declare or pp == None): t = '- ' else: @@ -340,7 +338,6 @@ def make_method( if 'qualifiers' in m.attrib: s += ' ' + m.attrib['qualifiers'] -# f.write(s) if (not declare): if (pp != None): pp.append((t, s)) @@ -355,24 +352,23 @@ def make_heading(title, underline): def make_rst_class(node): - name = node.attrib['name'] f = codecs.open("class_" + name.lower() + '.rst', 'wb', 'utf-8') # Warn contributors not to edit this file directly f.write(".. Generated automatically by doc/tools/makerst.py in Godot's source tree.\n") - f.write(".. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.\n\n") + f.write(".. DO NOT EDIT THIS FILE, but the " + name + ".xml source instead.\n") + f.write(".. The source is found in doc/classes or modules/<name>/doc_classes.\n\n") f.write(".. _class_" + name + ":\n\n") f.write(make_heading(name, '=')) if 'inherits' in node.attrib: inh = node.attrib['inherits'].strip() -# whle inh in classes[cn] f.write('**Inherits:** ') first = True - while(inh in classes): + while (inh in classes): if (not first): f.write(" **<** ") else: @@ -436,10 +432,10 @@ def make_rst_class(node): f.write(sep) for s in ml: rt = s[0] - while(len(rt) < longest_s): + while (len(rt) < longest_s): rt += " " st = s[1] - while(len(st) < longest_t): + while (len(st) < longest_t): st += " " f.write("| " + rt + " | " + st + " |\n") f.write(sep) @@ -494,8 +490,6 @@ def make_rst_class(node): f.write(make_heading('Member Function Description', '-')) for m in list(methods): f.write(".. _class_" + name + "_" + m.attrib['name'] + ":\n\n") -# f.write(ul_string(m.attrib['name'],"^")) - #f.write('\n<a name="'+m.attrib['name']+'">' + m.attrib['name'] + '</a>\n------\n') make_method(f, node.attrib['name'], m, True, name) f.write('\n') d = m.find('description') @@ -506,7 +500,21 @@ def make_rst_class(node): f.write('\n') -for file in input_list: +file_list = [] + +for path in input_list: + if os.path.basename(path) == 'modules': + for subdir, dirs, _ in os.walk(path): + if 'doc_classes' in dirs: + doc_dir = os.path.join(subdir, 'doc_classes') + class_file_name = [f for f in os.listdir(doc_dir) if f.endswith('.xml')][0] + file_list.append(os.path.join(doc_dir, class_file_name)) + elif not os.path.isfile(path): + file_list += [os.path.join(path, f) for f in os.listdir(path) if f.endswith('.xml')] + elif os.path.isfile(path) and path.endswith('.xml'): + file_list.append(path) + +for file in file_list: tree = ET.parse(file) doc = tree.getroot() @@ -515,17 +523,15 @@ for file in input_list: sys.exit(255) version = doc.attrib['version'] - - for c in list(doc): - if c.attrib['name'] in class_names: - continue - class_names.append(c.attrib['name']) - classes[c.attrib['name']] = c + if doc.attrib['name'] in class_names: + continue + class_names.append(doc.attrib['name']) + classes[doc.attrib['name']] = doc class_names.sort() # Don't make class list for Sphinx, :toctree: handles it -#make_class_list(class_names, 2) +# make_class_list(class_names, 2) for cn in class_names: c = classes[cn] diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index af4044224c..0eb26ae58f 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -889,7 +889,7 @@ float GTR1(float NdotH, float a) -void light_compute(vec3 N, vec3 L,vec3 V,vec3 B, vec3 T,vec3 light_color,vec3 diffuse_color, vec3 transmission, float specular_blob_intensity, float roughness, float rim,float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,inout vec3 diffuse, inout vec3 specular) { +void light_compute(vec3 N, vec3 L,vec3 V,vec3 B, vec3 T,vec3 light_color,vec3 attenuation,vec3 diffuse_color, vec3 transmission, float specular_blob_intensity, float roughness, float rim,float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,inout vec3 diffuse, inout vec3 specular) { #if defined(USE_LIGHT_SHADER_CODE) //light is written by the light shader @@ -964,9 +964,9 @@ LIGHT_SHADER_CODE #endif #if defined(TRANSMISSION_USED) - diffuse += light_color * diffuse_color * mix(vec3(light_amount),vec3(1.0),transmission); + diffuse += light_color * diffuse_color * mix(vec3(light_amount),vec3(1.0),transmission) * attenuation; #else - diffuse += light_color * diffuse_color * light_amount; + diffuse += light_color * diffuse_color * light_amount * attenuation; #endif @@ -987,14 +987,14 @@ LIGHT_SHADER_CODE vec3 H = normalize(V + L); float dotNH = max(dot(N,H), 0.0 ); float intensity = pow( dotNH, (1.0-roughness) * 256.0); - specular += light_color * intensity * specular_blob_intensity; + specular += light_color * intensity * specular_blob_intensity * attenuation; #elif defined(SPECULAR_PHONG) vec3 R = normalize(-reflect(L,N)); float dotNV = max(0.0,dot(R,V)); float intensity = pow( dotNV, (1.0-roughness) * 256.0); - specular += light_color * intensity * specular_blob_intensity; + specular += light_color * intensity * specular_blob_intensity * attenuation; #elif defined(SPECULAR_TOON) @@ -1003,7 +1003,7 @@ LIGHT_SHADER_CODE float mid = 1.0-roughness; mid*=mid; float intensity = smoothstep(mid-roughness*0.5,mid+roughness*0.5,dotNV) * mid; - diffuse += light_color * intensity * specular_blob_intensity; //write to diffuse, as in toon shading you generally want no reflection + diffuse += light_color * intensity * specular_blob_intensity * attenuation; //write to diffuse, as in toon shading you generally want no reflection #elif defined(SPECULAR_DISABLED) //none.. @@ -1047,7 +1047,7 @@ LIGHT_SHADER_CODE float speci = dotNL * D * F * vis; - specular += speci * light_color * specular_blob_intensity; + specular += speci * light_color * specular_blob_intensity * attenuation; #endif #if defined(LIGHT_USE_CLEARCOAT) @@ -1193,7 +1193,7 @@ void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 bino light_attenuation*=mix(omni_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow); } - light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,omni_lights[idx].light_color_energy.rgb*light_attenuation,albedo,transmission,omni_lights[idx].light_params.z*p_blob_intensity,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light); + light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,omni_lights[idx].light_color_energy.rgb,light_attenuation,albedo,transmission,omni_lights[idx].light_params.z*p_blob_intensity,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light); } @@ -1227,7 +1227,7 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi light_attenuation*=mix(spot_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow); } - light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,spot_lights[idx].light_color_energy.rgb*light_attenuation,albedo,transmission,spot_lights[idx].light_params.z*p_blob_intensity,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light); + light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,spot_lights[idx].light_color_energy.rgb,light_attenuation,albedo,transmission,spot_lights[idx].light_params.z*p_blob_intensity,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light); } @@ -1859,7 +1859,7 @@ FRAGMENT_SHADER_CODE specular_light*=mix(vec3(1.0),light_attenuation,specular_light_interp.a); #else - light_compute(normal,-light_direction_attenuation.xyz,eye_vec,binormal,tangent,light_color_energy.rgb*light_attenuation,albedo,transmission,light_params.z*specular_blob_intensity,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light); + light_compute(normal,-light_direction_attenuation.xyz,eye_vec,binormal,tangent,light_color_energy.rgb,light_attenuation,albedo,transmission,light_params.z*specular_blob_intensity,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light); #endif diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index ae858e862c..c6b434af44 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -737,7 +737,7 @@ void SpatialMaterial::_update_shader() { code += "\tALBEDO *= 1.0 - ref_amount;\n"; code += "\tALPHA = 1.0;\n"; - } else if (features[FEATURE_TRANSPARENT] || features[FLAG_USE_ALPHA_SCISSOR] || distance_fade_enabled || proximity_fade_enabled) { + } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || distance_fade_enabled || proximity_fade_enabled) { code += "\tALPHA = albedo.a * albedo_tex.a;\n"; } @@ -857,10 +857,10 @@ void SpatialMaterial::_update_shader() { code += "\tvec3 detail_norm = mix(NORMALMAP,detail_norm_tex.rgb,detail_tex.a);\n"; code += "\tNORMALMAP = mix(NORMALMAP,detail_norm,detail_mask_tex.r);\n"; code += "\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n"; + } - if (flags[FLAG_USE_ALPHA_SCISSOR]) { - code += "\tALPHA_SCISSOR=alpha_scissor_threshold;\n"; - } + if (flags[FLAG_USE_ALPHA_SCISSOR]) { + code += "\tALPHA_SCISSOR=alpha_scissor_threshold;\n"; } code += "}\n"; |