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-rw-r--r--main/input_default.cpp8
-rw-r--r--platform/x11/os_x11.cpp11
2 files changed, 14 insertions, 5 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 2efbb3f849..10be291b8d 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -598,7 +598,13 @@ Input::CursorShape InputDefault::get_default_cursor_shape() {
void InputDefault::set_default_cursor_shape(CursorShape p_shape) {
default_shape = p_shape;
- OS::get_singleton()->set_cursor_shape((OS::CursorShape)p_shape);
+ // The default shape is set in Viewport::_gui_input_event. To instantly
+ // see the shape in the viewport we need to trigger a mouse motion event.
+ Ref<InputEventMouseMotion> mm;
+ mm.instance();
+ mm->set_position(mouse_pos);
+ mm->set_global_position(mouse_pos);
+ parse_input_event(mm);
}
void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 24dfe541f9..7117317523 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -2524,13 +2524,16 @@ void OS_X11::set_cursor_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
- if (p_shape == current_cursor)
+ if (p_shape == current_cursor) {
return;
- if (mouse_mode == MOUSE_MODE_VISIBLE && mouse_mode != MOUSE_MODE_CONFINED) {
- if (cursors[p_shape] != None)
+ }
+
+ if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
+ if (cursors[p_shape] != None) {
XDefineCursor(x11_display, x11_window, cursors[p_shape]);
- else if (cursors[CURSOR_ARROW] != None)
+ } else if (cursors[CURSOR_ARROW] != None) {
XDefineCursor(x11_display, x11_window, cursors[CURSOR_ARROW]);
+ }
}
current_cursor = p_shape;