diff options
-rw-r--r-- | doc/classes/RichTextLabel.xml | 1 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 10 |
2 files changed, 11 insertions, 0 deletions
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 147e41bf1b..a182abc17b 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -455,6 +455,7 @@ </member> <member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters" default="-1"> The restricted number of characters to display in the label. If [code]-1[/code], all characters will be displayed. + [b]Note:[/b] Setting this property updates [member percent_visible] based on current [method get_total_character_count]. </member> </members> <signals> diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index a1aa72b29a..05ca97491b 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -3677,6 +3677,7 @@ void RichTextLabel::set_percent_visible(float p_percent) { } main->first_invalid_line = 0; //invalidate ALL _validate_line_caches(main); + _change_notify("visible_characters"); update(); } } @@ -3890,6 +3891,15 @@ void RichTextLabel::_bind_methods() { void RichTextLabel::set_visible_characters(int p_visible) { visible_characters = p_visible; + if (p_visible == -1) { + percent_visible = 1; + } else { + int total_char_count = get_total_character_count(); + if (total_char_count > 0) { + percent_visible = (float)p_visible / (float)total_char_count; + } + } + _change_notify("percent_visible"); update(); } |