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-rw-r--r--scene/animation/animation_player.cpp3
-rw-r--r--scene/animation/animation_tree.cpp4
2 files changed, 7 insertions, 0 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index e3c83e3a9e..2afe9ac35f 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -283,6 +283,9 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
setup_pass++;
for (int i = 0; i < a->get_track_count(); i++) {
+ if (!a->track_is_enabled(i)) {
+ continue;
+ }
p_anim->node_cache.write[i] = nullptr;
Ref<Resource> resource;
Vector<StringName> leftover_path;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 136285c4dc..d95b00dd32 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -965,6 +965,10 @@ void AnimationTree::_process_graph(double p_delta) {
#endif // _3D_DISABLED
for (int i = 0; i < a->get_track_count(); i++) {
+ if (!a->track_is_enabled(i)) {
+ continue;
+ }
+
NodePath path = a->track_get_path(i);
ERR_CONTINUE(!track_cache.has(path));