diff options
| -rw-r--r-- | tools/editor/plugins/shader_editor_plugin.cpp | 32 | ||||
| -rw-r--r-- | tools/editor/plugins/shader_editor_plugin.h | 2 | 
2 files changed, 31 insertions, 3 deletions
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp index c01d6ada50..d1e892a513 100644 --- a/tools/editor/plugins/shader_editor_plugin.cpp +++ b/tools/editor/plugins/shader_editor_plugin.cpp @@ -91,8 +91,6 @@ void ShaderTextEditor::_load_theme_settings() {  	Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2)); -	get_text_edit()->set_syntax_coloring(true); -  	List<String> keywords;  	ShaderLanguage::get_keyword_list(type,&keywords); @@ -361,9 +359,36 @@ void ShaderEditor::_params_changed() {  	light_editor->_validate_script();  } +void ShaderEditor::_editor_settings_changed() { + +		vertex_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete")); +		vertex_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file")); +		vertex_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size")); +		vertex_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs")); +		vertex_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers")); +		vertex_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting")); +		vertex_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences")); + +		fragment_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete")); +		fragment_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file")); +		fragment_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size")); +		fragment_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs")); +		fragment_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers")); +		fragment_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting")); +		fragment_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences")); + +		light_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete")); +		light_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file")); +		light_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size")); +		light_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs")); +		light_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers")); +		light_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting")); +		light_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences")); +}  void ShaderEditor::_bind_methods() { +	ObjectTypeDB::bind_method("_editor_settings_changed",&ShaderEditor::_editor_settings_changed);  	ObjectTypeDB::bind_method("_tab_changed",&ShaderEditor::_tab_changed);  	ObjectTypeDB::bind_method("_menu_option",&ShaderEditor::_menu_option);  	ObjectTypeDB::bind_method("_params_changed",&ShaderEditor::_params_changed); @@ -512,6 +537,9 @@ ShaderEditor::ShaderEditor() {  	vertex_editor->connect("script_changed", this,"apply_shaders");  	fragment_editor->connect("script_changed", this,"apply_shaders");  	light_editor->connect("script_changed", this,"apply_shaders"); +	EditorSettings::get_singleton()->connect("settings_changed",this,"_editor_settings_changed"); + +	_editor_settings_changed();  } diff --git a/tools/editor/plugins/shader_editor_plugin.h b/tools/editor/plugins/shader_editor_plugin.h index 26d20b80b4..e10c10a446 100644 --- a/tools/editor/plugins/shader_editor_plugin.h +++ b/tools/editor/plugins/shader_editor_plugin.h @@ -105,7 +105,7 @@ class ShaderEditor : public Control {  	void _close_callback(); - +	void _editor_settings_changed();  protected:  	void _notification(int p_what);  |