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-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp6
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp3
-rw-r--r--scene/3d/collision_shape_3d.cpp11
-rw-r--r--scene/animation/animation_blend_tree.cpp11
-rw-r--r--scene/animation/animation_node_state_machine.cpp5
5 files changed, 22 insertions, 14 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 5183a738ae..de16400ec9 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -1922,10 +1922,12 @@ void AnimationPlayerEditorPlugin::_notification(int p_what) {
}
void AnimationPlayerEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) {
- if (!anim_editor->get_track_editor()->has_keying()) {
+ AnimationTrackEditor *te = anim_editor->get_track_editor();
+ if (!te || !te->has_keying()) {
return;
}
- anim_editor->get_track_editor()->insert_value_key(p_keyed, p_value, p_advance);
+ te->_clear_selection();
+ te->insert_value_key(p_keyed, p_value, p_advance);
}
void AnimationPlayerEditorPlugin::_transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key) {
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index f79a001efb..d2dadd884b 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -153,9 +153,10 @@ void BoneTransformEditor::set_target(const String &p_prop) {
void BoneTransformEditor::_property_keyed(const String &p_path, bool p_advance) {
AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor();
- if (!te->has_keying()) {
+ if (!te || !te->has_keying()) {
return;
}
+ te->_clear_selection();
PackedStringArray split = p_path.split("/");
if (split.size() == 3 && split[0] == "bones") {
int bone_idx = split[1].to_int();
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index ef381641ab..2729dfc369 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -34,6 +34,7 @@
#include "physics_body_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
+#include "scene/resources/world_boundary_shape_3d.h"
void CollisionShape3D::make_convex_from_siblings() {
Node *p = get_parent();
@@ -125,10 +126,12 @@ PackedStringArray CollisionShape3D::get_configuration_warnings() const {
warnings.push_back(RTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it."));
}
- if (shape.is_valid() &&
- Object::cast_to<RigidBody3D>(get_parent()) &&
- Object::cast_to<ConcavePolygonShape3D>(*shape)) {
- warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static."));
+ if (shape.is_valid() && Object::cast_to<RigidBody3D>(get_parent())) {
+ if (Object::cast_to<ConcavePolygonShape3D>(*shape)) {
+ warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static."));
+ } else if (Object::cast_to<WorldBoundaryShape3D>(*shape)) {
+ warnings.push_back(RTR("WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static."));
+ }
}
return warnings;
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 6200062f60..d10b271b79 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -351,7 +351,7 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_is_exter
} else {
main_rem = blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0 - blend, FILTER_BLEND, sync); // Unlike below, processing this edge is a corner case.
}
- double os_rem = blend_input(1, os_seek ? cur_time : p_time, os_seek, p_is_external_seeking, MAX(CMP_EPSILON, blend), FILTER_PASS, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+ double os_rem = blend_input(1, os_seek ? cur_time : p_time, os_seek, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_PASS, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
if (do_start) {
cur_remaining = os_rem;
@@ -769,17 +769,18 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
}
// Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+ real_t blend_inv = 1.0 - blend;
if (from_start && !p_seek && switched) { //just switched, seek to start of current
- rem = blend_input(cur_current, 0, true, p_is_external_seeking, MAX(CMP_EPSILON, 1.0 - blend), FILTER_IGNORE, true);
+ rem = blend_input(cur_current, 0, true, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true);
} else {
- rem = blend_input(cur_current, p_time, p_seek, p_is_external_seeking, MAX(CMP_EPSILON, 1.0 - blend), FILTER_IGNORE, true);
+ rem = blend_input(cur_current, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true);
}
if (p_seek) {
- blend_input(cur_prev, p_time, true, p_is_external_seeking, MAX(CMP_EPSILON, blend), FILTER_IGNORE, true);
+ blend_input(cur_prev, p_time, true, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true);
cur_time = p_time;
} else {
- blend_input(cur_prev, p_time, false, p_is_external_seeking, MAX(CMP_EPSILON, blend), FILTER_IGNORE, true);
+ blend_input(cur_prev, p_time, false, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true);
cur_time += p_time;
cur_prev_xfading -= p_time;
if (cur_prev_xfading < 0) {
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index d3746c1144..293e04eb1f 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -433,10 +433,11 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
if (current_curve.is_valid()) {
fade_blend = current_curve->sample(fade_blend);
}
- float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, MAX(CMP_EPSILON, fade_blend), AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+ float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend) ? CMP_EPSILON : fade_blend, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+ float fade_blend_inv = 1.0 - fade_blend;
if (fading_from != StringName()) {
- p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, MAX(CMP_EPSILON, 1.0 - fade_blend), AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+ p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend_inv) ? CMP_EPSILON : fade_blend_inv, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
}
//guess playback position