diff options
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.cpp | 6 | ||||
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 3 | ||||
-rw-r--r-- | scene/3d/collision_shape_3d.cpp | 11 | ||||
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 11 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 5 |
5 files changed, 22 insertions, 14 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 5183a738ae..de16400ec9 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1922,10 +1922,12 @@ void AnimationPlayerEditorPlugin::_notification(int p_what) { } void AnimationPlayerEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) { - if (!anim_editor->get_track_editor()->has_keying()) { + AnimationTrackEditor *te = anim_editor->get_track_editor(); + if (!te || !te->has_keying()) { return; } - anim_editor->get_track_editor()->insert_value_key(p_keyed, p_value, p_advance); + te->_clear_selection(); + te->insert_value_key(p_keyed, p_value, p_advance); } void AnimationPlayerEditorPlugin::_transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key) { diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index f79a001efb..d2dadd884b 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -153,9 +153,10 @@ void BoneTransformEditor::set_target(const String &p_prop) { void BoneTransformEditor::_property_keyed(const String &p_path, bool p_advance) { AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor(); - if (!te->has_keying()) { + if (!te || !te->has_keying()) { return; } + te->_clear_selection(); PackedStringArray split = p_path.split("/"); if (split.size() == 3 && split[0] == "bones") { int bone_idx = split[1].to_int(); diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index ef381641ab..2729dfc369 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -34,6 +34,7 @@ #include "physics_body_3d.h" #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" +#include "scene/resources/world_boundary_shape_3d.h" void CollisionShape3D::make_convex_from_siblings() { Node *p = get_parent(); @@ -125,10 +126,12 @@ PackedStringArray CollisionShape3D::get_configuration_warnings() const { warnings.push_back(RTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it.")); } - if (shape.is_valid() && - Object::cast_to<RigidBody3D>(get_parent()) && - Object::cast_to<ConcavePolygonShape3D>(*shape)) { - warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static.")); + if (shape.is_valid() && Object::cast_to<RigidBody3D>(get_parent())) { + if (Object::cast_to<ConcavePolygonShape3D>(*shape)) { + warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static.")); + } else if (Object::cast_to<WorldBoundaryShape3D>(*shape)) { + warnings.push_back(RTR("WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static.")); + } } return warnings; diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 6200062f60..d10b271b79 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -351,7 +351,7 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_is_exter } else { main_rem = blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0 - blend, FILTER_BLEND, sync); // Unlike below, processing this edge is a corner case. } - double os_rem = blend_input(1, os_seek ? cur_time : p_time, os_seek, p_is_external_seeking, MAX(CMP_EPSILON, blend), FILTER_PASS, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. + double os_rem = blend_input(1, os_seek ? cur_time : p_time, os_seek, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_PASS, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. if (do_start) { cur_remaining = os_rem; @@ -769,17 +769,18 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex } // Blend values must be more than CMP_EPSILON to process discrete keys in edge. + real_t blend_inv = 1.0 - blend; if (from_start && !p_seek && switched) { //just switched, seek to start of current - rem = blend_input(cur_current, 0, true, p_is_external_seeking, MAX(CMP_EPSILON, 1.0 - blend), FILTER_IGNORE, true); + rem = blend_input(cur_current, 0, true, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true); } else { - rem = blend_input(cur_current, p_time, p_seek, p_is_external_seeking, MAX(CMP_EPSILON, 1.0 - blend), FILTER_IGNORE, true); + rem = blend_input(cur_current, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true); } if (p_seek) { - blend_input(cur_prev, p_time, true, p_is_external_seeking, MAX(CMP_EPSILON, blend), FILTER_IGNORE, true); + blend_input(cur_prev, p_time, true, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true); cur_time = p_time; } else { - blend_input(cur_prev, p_time, false, p_is_external_seeking, MAX(CMP_EPSILON, blend), FILTER_IGNORE, true); + blend_input(cur_prev, p_time, false, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true); cur_time += p_time; cur_prev_xfading -= p_time; if (cur_prev_xfading < 0) { diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index d3746c1144..293e04eb1f 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -433,10 +433,11 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s if (current_curve.is_valid()) { fade_blend = current_curve->sample(fade_blend); } - float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, MAX(CMP_EPSILON, fade_blend), AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. + float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend) ? CMP_EPSILON : fade_blend, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. + float fade_blend_inv = 1.0 - fade_blend; if (fading_from != StringName()) { - p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, MAX(CMP_EPSILON, 1.0 - fade_blend), AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. + p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend_inv) ? CMP_EPSILON : fade_blend_inv, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. } //guess playback position |