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-rw-r--r--doc/classes/ARVRServer.xml2
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp16
-rw-r--r--editor/filesystem_dock.cpp44
-rw-r--r--editor/filesystem_dock.h7
-rw-r--r--editor/scene_tree_dock.cpp14
-rw-r--r--modules/mono/csharp_script.cpp2
-rw-r--r--modules/mono/editor/bindings_generator.cpp27
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp3
-rw-r--r--modules/mono/editor/godotsharp_export.cpp70
-rw-r--r--modules/mono/editor/mono_bottom_panel.cpp3
-rw-r--r--scene/2d/canvas_item.cpp1
-rw-r--r--scene/3d/area.cpp1
12 files changed, 124 insertions, 66 deletions
diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml
index a7d3e46684..e089360c46 100644
--- a/doc/classes/ARVRServer.xml
+++ b/doc/classes/ARVRServer.xml
@@ -56,7 +56,7 @@
<return type="int">
</return>
<description>
- Get the number of interfaces currently registered with the AR/VR server. If you're game supports multiple AR/VR platforms you can look through the available interface and either present the user with a selection or simply try an initialize each interface and use the first one that returns true.
+ Get the number of interfaces currently registered with the AR/VR server. If your game supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try an initialize each interface and use the first one that returns true.
</description>
</method>
<method name="get_interfaces" qualifiers="const">
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 920c587f2b..24673c8755 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -634,14 +634,14 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
#ifndef GLES_OVER_GL
switch (p_format) {
- case Image::Format::FORMAT_RF:
- case Image::Format::FORMAT_RGF:
- case Image::Format::FORMAT_RGBF:
- case Image::Format::FORMAT_RGBAF:
- case Image::Format::FORMAT_RH:
- case Image::Format::FORMAT_RGH:
- case Image::Format::FORMAT_RGBH:
- case Image::Format::FORMAT_RGBAH: {
+ case Image::FORMAT_RF:
+ case Image::FORMAT_RGF:
+ case Image::FORMAT_RGBF:
+ case Image::FORMAT_RGBAF:
+ case Image::FORMAT_RH:
+ case Image::FORMAT_RGH:
+ case Image::FORMAT_RGBH:
+ case Image::FORMAT_RGBAH: {
if (!config.texture_float_linear_supported) {
// disable linear texture filtering when not supported for float format on some devices (issue #24295)
p_flags &= ~VS::TEXTURE_FLAG_FILTER;
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 58af5285b9..1ac66fdd1d 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -51,7 +51,7 @@ Ref<Texture> FileSystemDock::_get_tree_item_icon(EditorFileSystemDirectory *p_di
return file_icon;
}
-bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths) {
+bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites) {
bool parent_should_expand = false;
@@ -66,7 +66,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
subdirectory_item->set_selectable(0, true);
String lpath = p_dir->get_path();
subdirectory_item->set_metadata(0, lpath);
- if (path == lpath || ((display_mode_setting == DISPLAY_MODE_SETTING_SPLIT) && path.get_base_dir() == lpath)) {
+ if (!p_select_in_favorites && (path == lpath || ((display_mode_setting == DISPLAY_MODE_SETTING_SPLIT) && path.get_base_dir() == lpath))) {
subdirectory_item->select(0);
}
@@ -81,7 +81,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
// Create items for all subdirectories
for (int i = 0; i < p_dir->get_subdir_count(); i++)
- parent_should_expand = (_create_tree(subdirectory_item, p_dir->get_subdir(i), uncollapsed_paths) || parent_should_expand);
+ parent_should_expand = (_create_tree(subdirectory_item, p_dir->get_subdir(i), uncollapsed_paths, p_select_in_favorites) || parent_should_expand);
// Create all items for the files in the subdirectory
if (display_mode_setting == DISPLAY_MODE_SETTING_TREE_ONLY) {
@@ -103,7 +103,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
file_item->set_icon(0, _get_tree_item_icon(p_dir, i));
String file_metadata = lpath.plus_file(file_name);
file_item->set_metadata(0, file_metadata);
- if (path == file_metadata) {
+ if (!p_select_in_favorites && path == file_metadata) {
file_item->select(0);
file_item->set_as_cursor(0);
}
@@ -156,7 +156,7 @@ Vector<String> FileSystemDock::_compute_uncollapsed_paths() {
return uncollapsed_paths;
}
-void FileSystemDock::_update_tree(const Vector<String> p_uncollapsed_paths, bool p_uncollapse_root) {
+void FileSystemDock::_update_tree(const Vector<String> p_uncollapsed_paths, bool p_uncollapse_root, bool p_select_in_favorites) {
// Recreate the tree
tree->clear();
@@ -205,6 +205,10 @@ void FileSystemDock::_update_tree(const Vector<String> p_uncollapsed_paths, bool
ti->set_tooltip(0, fave);
ti->set_selectable(0, true);
ti->set_metadata(0, fave);
+ if (p_select_in_favorites && fave == path) {
+ ti->select(0);
+ ti->set_as_cursor(0);
+ }
if (!fave.ends_with("/")) {
Array udata;
udata.push_back(tree_update_id);
@@ -220,7 +224,7 @@ void FileSystemDock::_update_tree(const Vector<String> p_uncollapsed_paths, bool
}
// Create the remaining of the tree
- _create_tree(root, EditorFileSystem::get_singleton()->get_filesystem(), uncollapsed_paths);
+ _create_tree(root, EditorFileSystem::get_singleton()->get_filesystem(), uncollapsed_paths, p_select_in_favorites);
tree->ensure_cursor_is_visible();
updating_tree = false;
}
@@ -296,7 +300,7 @@ void FileSystemDock::_notification(int p_what) {
file_list_popup->connect("id_pressed", this, "_file_list_rmb_option");
tree_popup->connect("id_pressed", this, "_tree_rmb_option");
- current_path->connect("text_entered", this, "navigate_to_path");
+ current_path->connect("text_entered", this, "_navigate_to_path");
display_mode_setting = DisplayModeSetting(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode")));
always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders"));
@@ -442,8 +446,7 @@ void FileSystemDock::_set_current_path_text(const String &p_path) {
}
}
-void FileSystemDock::navigate_to_path(const String &p_path) {
-
+void FileSystemDock::_navigate_to_path(const String &p_path, bool p_select_in_favorites) {
if (p_path == "Favorites") {
path = p_path;
} else {
@@ -466,7 +469,7 @@ void FileSystemDock::navigate_to_path(const String &p_path) {
_set_current_path_text(path);
_push_to_history();
- _update_tree(_compute_uncollapsed_paths());
+ _update_tree(_compute_uncollapsed_paths(), false, p_select_in_favorites);
if (display_mode == DISPLAY_MODE_SPLIT) {
_update_file_list(false);
}
@@ -483,6 +486,10 @@ void FileSystemDock::navigate_to_path(const String &p_path) {
}
}
+void FileSystemDock::navigate_to_path(const String &p_path) {
+ _navigate_to_path(p_path);
+}
+
void FileSystemDock::_file_list_thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata) {
if ((file_list_vb->is_visible_in_tree() || path == p_path.get_base_dir()) && p_preview.is_valid()) {
@@ -790,7 +797,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
}
}
-void FileSystemDock::_select_file(const String p_path) {
+void FileSystemDock::_select_file(const String p_path, bool p_select_in_favorites) {
String fpath = p_path;
if (fpath.ends_with("/")) {
if (fpath != "res://") {
@@ -803,17 +810,21 @@ void FileSystemDock::_select_file(const String p_path) {
editor->load_resource(fpath);
}
}
- navigate_to_path(fpath);
+ _navigate_to_path(fpath, p_select_in_favorites);
}
void FileSystemDock::_tree_activate_file() {
TreeItem *selected = tree->get_selected();
if (selected) {
- call_deferred("_select_file", selected->get_metadata(0));
+ String path = selected->get_metadata(0);
+ TreeItem *parent = selected->get_parent();
+ bool is_favorite = parent != NULL && parent->get_metadata(0) == "Favorites";
- if (path.ends_with("/") || path == "Favorites") {
+ if ((!is_favorite && path.ends_with("/")) || path == "Favorites") {
bool collapsed = selected->is_collapsed();
selected->set_collapsed(!collapsed);
+ } else {
+ _select_file(path, is_favorite && !path.ends_with("/"));
}
}
}
@@ -2141,7 +2152,7 @@ void FileSystemDock::_file_list_rmb_pressed(const Vector2 &p_pos) {
void FileSystemDock::select_file(const String &p_file) {
- navigate_to_path(p_file);
+ _navigate_to_path(p_file);
}
void FileSystemDock::_file_multi_selected(int p_index, bool p_selected) {
@@ -2292,7 +2303,7 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_file_list_activate_file"), &FileSystemDock::_file_list_activate_file);
ClassDB::bind_method(D_METHOD("_tree_activate_file"), &FileSystemDock::_tree_activate_file);
ClassDB::bind_method(D_METHOD("_select_file"), &FileSystemDock::_select_file);
- ClassDB::bind_method(D_METHOD("navigate_to_path"), &FileSystemDock::navigate_to_path);
+ ClassDB::bind_method(D_METHOD("_navigate_to_path"), &FileSystemDock::_navigate_to_path);
ClassDB::bind_method(D_METHOD("_change_file_display"), &FileSystemDock::_change_file_display);
ClassDB::bind_method(D_METHOD("_fw_history"), &FileSystemDock::_fw_history);
ClassDB::bind_method(D_METHOD("_bw_history"), &FileSystemDock::_bw_history);
@@ -2310,6 +2321,7 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &FileSystemDock::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &FileSystemDock::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &FileSystemDock::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("navigate_to_path"), &FileSystemDock::navigate_to_path);
ClassDB::bind_method(D_METHOD("_preview_invalidated"), &FileSystemDock::_preview_invalidated);
ClassDB::bind_method(D_METHOD("_file_multi_selected"), &FileSystemDock::_file_multi_selected);
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index 1f8ae698a3..237413acc4 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -178,9 +178,10 @@ private:
bool import_dock_needs_update;
Ref<Texture> _get_tree_item_icon(EditorFileSystemDirectory *p_dir, int p_idx);
- bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths);
+ bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites);
Vector<String> _compute_uncollapsed_paths();
- void _update_tree(const Vector<String> p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false);
+ void _update_tree(const Vector<String> p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false, bool p_select_in_favorites = false);
+ void _navigate_to_path(const String &p_path, bool p_select_in_favorites = false);
void _file_list_gui_input(Ref<InputEvent> p_event);
void _tree_gui_input(Ref<InputEvent> p_event);
@@ -192,7 +193,7 @@ private:
void _tree_toggle_collapsed();
- void _select_file(const String p_path);
+ void _select_file(const String p_path, bool p_select_in_favorites = false);
void _tree_activate_file();
void _file_list_activate_file(int p_idx);
void _file_multi_selected(int p_index, bool p_selected);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index daa7f92dcf..be1c4a36bd 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -563,6 +563,20 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (node == root)
return;
+ //check that from node to root, all owners are right
+
+ if (node->get_owner() != root) {
+ accept->set_text(TTR("Node must belong to the edited scene to become root."));
+ accept->popup_centered_minsize();
+ return;
+ }
+
+ if (node->get_filename() != String()) {
+ accept->set_text(TTR("Instantiated scenes can't become root"));
+ accept->popup_centered_minsize();
+ return;
+ }
+
editor_data->get_undo_redo().create_action("Make node as Root");
editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
editor_data->get_undo_redo().add_do_method(root->get_parent(), "remove_child", root);
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 1b2ba58d22..13f8385745 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1189,7 +1189,7 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
return refcount == 0;
Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
- if (refcount == 1 && !gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ if (refcount == 1 && gchandle.is_valid() && !gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
// If owner owner is no longer referenced by the unmanaged side,
// the managed instance takes responsibility of deleting the owner when GCed.
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index cfd684ebbc..0b6a6a327c 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -80,6 +80,7 @@
#define ICALL_GET_METHODBIND ICALL_PREFIX "Object_ClassDB_get_method"
#define C_LOCAL_RET "ret"
+#define C_LOCAL_VARARG_RET "vararg_ret"
#define C_LOCAL_PTRCALL_ARGS "call_args"
#define C_MACRO_OBJECT_CONSTRUCT "GODOTSHARP_INSTANCE_OBJECT"
@@ -96,7 +97,7 @@
#define C_METHOD_MONOARRAY_TO(m_type) C_NS_MONOMARSHAL "::mono_array_to_" #m_type
#define C_METHOD_MONOARRAY_FROM(m_type) C_NS_MONOMARSHAL "::" #m_type "_to_mono_array"
-#define BINDINGS_GENERATOR_VERSION UINT32_C(5)
+#define BINDINGS_GENERATOR_VERSION UINT32_C(6)
const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN = "\t%0 %1_in = %1;\n";
@@ -1501,6 +1502,15 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
String ptrcall_return_type;
String initialization;
+ if (p_imethod.is_vararg && return_type->cname != name_cache.type_Variant) {
+ // VarArg methods always return Variant, but there are some cases in which MethodInfo provides
+ // a specific return type. We trust this information is valid. We need a temporary local to keep
+ // the Variant alive until the method returns. Otherwise, if the returned Variant holds a RefPtr,
+ // it could be deleted too early. This is the case with GDScript.new() which returns OBJECT.
+ // Alternatively, we could just return Variant, but that would result in a worse API.
+ p_output.push_back("\tVariant " C_LOCAL_VARARG_RET ";\n");
+ }
+
if (return_type->is_object_type) {
ptrcall_return_type = return_type->is_reference ? "Ref<Reference>" : return_type->c_type;
initialization = return_type->is_reference ? "" : " = NULL";
@@ -1558,12 +1568,23 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
if (p_imethod.is_vararg) {
p_output.push_back("\tVariant::CallError vcall_error;\n\t");
- if (!ret_void)
- p_output.push_back(C_LOCAL_RET " = ");
+ if (!ret_void) {
+ // See the comment on the C_LOCAL_VARARG_RET declaration
+ if (return_type->cname != name_cache.type_Variant) {
+ p_output.push_back(C_LOCAL_VARARG_RET " = ");
+ } else {
+ p_output.push_back(C_LOCAL_RET " = ");
+ }
+ }
p_output.push_back(CS_PARAM_METHODBIND "->call(" CS_PARAM_INSTANCE ", ");
p_output.push_back(p_imethod.arguments.size() ? "(const Variant**)" C_LOCAL_PTRCALL_ARGS ".ptr()" : "NULL");
p_output.push_back(", total_length, vcall_error);\n");
+
+ // See the comment on the C_LOCAL_VARARG_RET declaration
+ if (return_type->cname != name_cache.type_Variant) {
+ p_output.push_back("\t" C_LOCAL_RET " = " C_LOCAL_VARARG_RET ";\n");
+ }
} else {
p_output.push_back("\t" CS_PARAM_METHODBIND "->ptrcall(" CS_PARAM_INSTANCE ", ");
p_output.push_back(p_imethod.arguments.size() ? C_LOCAL_PTRCALL_ARGS ", " : "NULL, ");
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index 4b32a0bfeb..5d9f4d8d54 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -381,6 +381,9 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config) {
bool GodotSharpBuilds::editor_build_callback() {
+ if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
+ return true; // No solution to build
+
String scripts_metadata_path_editor = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
String scripts_metadata_path_player = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor_player");
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index 85a1785e87..47341e3555 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -85,53 +85,55 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
ERR_FAIL_NULL(TOOLS_DOMAIN);
ERR_FAIL_NULL(GDMono::get_singleton()->get_editor_tools_assembly());
- String build_config = p_debug ? "Debug" : "Release";
+ if (FileAccess::exists(GodotSharpDirs::get_project_sln_path())) {
+ String build_config = p_debug ? "Debug" : "Release";
- String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release"));
- Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
- ERR_FAIL_COND(metadata_err != OK);
+ String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release"));
+ Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
+ ERR_FAIL_COND(metadata_err != OK);
- ERR_FAIL_COND(!_add_file(scripts_metadata_path, scripts_metadata_path));
+ ERR_FAIL_COND(!_add_file(scripts_metadata_path, scripts_metadata_path));
- ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
+ ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
- // Add dependency assemblies
+ // Add dependency assemblies
- Map<String, String> dependencies;
+ Map<String, String> dependencies;
- String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name");
- if (project_dll_name.empty()) {
- project_dll_name = "UnnamedProject";
- }
+ String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (project_dll_name.empty()) {
+ project_dll_name = "UnnamedProject";
+ }
- String project_dll_src_dir = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config);
- String project_dll_src_path = project_dll_src_dir.plus_file(project_dll_name + ".dll");
- dependencies.insert(project_dll_name, project_dll_src_path);
+ String project_dll_src_dir = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config);
+ String project_dll_src_path = project_dll_src_dir.plus_file(project_dll_name + ".dll");
+ dependencies.insert(project_dll_name, project_dll_src_path);
- {
- MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
- ERR_FAIL_NULL(export_domain);
- _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
+ {
+ MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
+ ERR_FAIL_NULL(export_domain);
+ _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
- _GDMONO_SCOPE_DOMAIN_(export_domain);
+ _GDMONO_SCOPE_DOMAIN_(export_domain);
- GDMonoAssembly *scripts_assembly = NULL;
- bool load_success = GDMono::get_singleton()->load_assembly_from(project_dll_name,
- project_dll_src_path, &scripts_assembly, /* refonly: */ true);
+ GDMonoAssembly *scripts_assembly = NULL;
+ bool load_success = GDMono::get_singleton()->load_assembly_from(project_dll_name,
+ project_dll_src_path, &scripts_assembly, /* refonly: */ true);
- ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
- ERR_FAIL_COND(!load_success);
+ ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
+ ERR_FAIL_COND(!load_success);
- Vector<String> search_dirs;
- GDMonoAssembly::fill_search_dirs(search_dirs);
- Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
- ERR_FAIL_COND(depend_error != OK);
- }
+ Vector<String> search_dirs;
+ GDMonoAssembly::fill_search_dirs(search_dirs);
+ Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
+ ERR_FAIL_COND(depend_error != OK);
+ }
- for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
- String depend_src_path = E->value();
- String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
- ERR_FAIL_COND(!_add_file(depend_src_path, depend_dst_path));
+ for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
+ String depend_src_path = E->value();
+ String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
+ ERR_FAIL_COND(!_add_file(depend_src_path, depend_dst_path));
+ }
}
// Mono specific export template extras (data dir)
diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp
index 177a95acc7..feebdb380b 100644
--- a/modules/mono/editor/mono_bottom_panel.cpp
+++ b/modules/mono/editor/mono_bottom_panel.cpp
@@ -150,6 +150,9 @@ void MonoBottomPanel::_errors_toggled(bool p_pressed) {
void MonoBottomPanel::_build_project_pressed() {
+ if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
+ return; // No solution to build
+
String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
ERR_FAIL_COND(metadata_err != OK);
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 3aaed4fb27..6ed008cf9c 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -64,6 +64,7 @@ void CanvasItemMaterial::init_shaders() {
void CanvasItemMaterial::finish_shaders() {
memdelete(dirty_materials);
+ memdelete(shader_names);
dirty_materials = NULL;
#ifndef NO_THREADS
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 27bace9529..99f43b1242 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -753,6 +753,7 @@ Area::Area() :
angular_damp = 1;
priority = 0;
monitoring = false;
+ monitorable = false;
collision_mask = 1;
collision_layer = 1;
set_ray_pickable(false);