diff options
83 files changed, 1386 insertions, 399 deletions
diff --git a/.travis.yml b/.travis.yml index 14ee95e77e..8cfd7a1a7f 100644 --- a/.travis.yml +++ b/.travis.yml @@ -55,17 +55,15 @@ matrix: packages: - *linux_deps -# TODO: Android support - -# - name: Android export template (release_debug, Clang) -# stage: build -# env: PLATFORM=android TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes" -# os: linux -# compiler: clang -# addons: -# apt: -# packages: -# - openjdk-8-jdk + - name: Android export template (release_debug, Clang) + stage: build + env: PLATFORM=android TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes" + os: linux + compiler: clang + addons: + apt: + packages: + - openjdk-8-jdk - name: macOS editor (debug, Clang) stage: build @@ -92,21 +90,6 @@ matrix: # packages: # - scons -# TODO: Dummy/Offscreen rasterizer - -# - name: Linux headless editor (release_debug, GCC 9, testing project exporting and script running) -# stage: build -# env: PLATFORM=server TOOLS=yes TARGET=release_debug CACHE_NAME=${PLATFORM}-tools-gcc-9 MATRIX_EVAL="CC=gcc-9 && CXX=g++-9" EXTRA_ARGS="warnings=extra werror=yes" TEST_PROJECT=yes -# os: linux -# compiler: gcc-9 -# addons: -# apt: -# sources: -# - sourceline: "ppa:ubuntu-toolchain-r/test" -# packages: -# - *gcc9_deps -# - *linux_deps - - name: Linux export template (release_debug, GCC 7, without 3D support) stage: build env: PLATFORM=linuxbsd TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-gcc-7 EXTRA_ARGS="disable_3d=yes" diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp index c2996e552f..e6bcc5f77e 100644 --- a/core/debugger/remote_debugger.cpp +++ b/core/debugger/remote_debugger.cpp @@ -318,7 +318,7 @@ struct RemoteDebugger::ServersProfiler { void _send_frame_data(bool p_final) { DebuggerMarshalls::ServersProfilerFrame frame; - frame.frame_number = Engine::get_singleton()->get_frames_drawn(); + frame.frame_number = Engine::get_singleton()->get_idle_frames(); frame.frame_time = frame_time; frame.idle_time = idle_time; frame.physics_time = physics_time; diff --git a/core/engine.cpp b/core/engine.cpp index 36987eab31..5361e09a8a 100644 --- a/core/engine.cpp +++ b/core/engine.cpp @@ -60,7 +60,7 @@ void Engine::set_target_fps(int p_fps) { _target_fps = p_fps > 0 ? p_fps : 0; } -float Engine::get_target_fps() const { +int Engine::get_target_fps() const { return _target_fps; } diff --git a/core/engine.h b/core/engine.h index 4cfdeffa82..8512779d4c 100644 --- a/core/engine.h +++ b/core/engine.h @@ -86,7 +86,7 @@ public: float get_physics_jitter_fix() const; virtual void set_target_fps(int p_fps); - virtual float get_target_fps() const; + virtual int get_target_fps() const; virtual float get_frames_per_second() const { return _fps; } diff --git a/core/global_constants.cpp b/core/global_constants.cpp index 8706a38453..6f6b8c1dd3 100644 --- a/core/global_constants.cpp +++ b/core/global_constants.cpp @@ -568,9 +568,6 @@ void register_global_constants() { BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_INTERNATIONALIZED); BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_GROUP); BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_CATEGORY); - //deprecated, replaced by ClassDB function to check default value - //BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_STORE_IF_NONZERO); - //BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_STORE_IF_NONONE); BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_NO_INSTANCE_STATE); BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_RESTART_IF_CHANGED); BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_SCRIPT_VARIABLE); diff --git a/core/object.h b/core/object.h index 06dd610a3b..1eaab5034e 100644 --- a/core/object.h +++ b/core/object.h @@ -60,7 +60,6 @@ enum PropertyHint { PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc" PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) use "attenuation" hint string to revert (flip h), "full" to also include in/out. (ie: "attenuation,inout") PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer) - PROPERTY_HINT_SPRITE_FRAME, // FIXME: Obsolete: drop whenever we can break compat. Keeping now for GDNative compat. PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer) PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags) PROPERTY_HINT_LAYERS_2D_RENDER, diff --git a/core/undo_redo.cpp b/core/undo_redo.cpp index 8bd5a4915d..62ad3e9f98 100644 --- a/core/undo_redo.cpp +++ b/core/undo_redo.cpp @@ -511,8 +511,7 @@ void UndoRedo::_bind_methods() { ClassDB::bind_method(D_METHOD("create_action", "name", "merge_mode"), &UndoRedo::create_action, DEFVAL(MERGE_DISABLE)); ClassDB::bind_method(D_METHOD("commit_action"), &UndoRedo::commit_action); - // FIXME: Typo in "commiting", fix in 4.0 when breaking compat. - ClassDB::bind_method(D_METHOD("is_commiting_action"), &UndoRedo::is_committing_action); + ClassDB::bind_method(D_METHOD("is_committing_action"), &UndoRedo::is_committing_action); { MethodInfo mi; diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 85a75fda37..0c8d42021a 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -838,7 +838,7 @@ Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does. </member> <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" default="false"> - Enables whether rendering of children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered. + Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered. </member> <member name="rect_global_position" type="Vector2" setter="_set_global_position" getter="get_global_position"> The node's global position, relative to the world (usually to the top-left corner of the window). diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 540ebf3931..cf0ed8bf68 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -78,7 +78,7 @@ <argument index="0" name="deep" type="bool" default="false"> </argument> <description> - Creates a copy of the dictionary, and returns it. + Creates a copy of the dictionary, and returns it. The [code]deep[/code] parameter causes inner dictionaries and arrays to be copied recursively, but does not apply to objects. </description> </method> <method name="empty"> diff --git a/doc/classes/File.xml b/doc/classes/File.xml index e9477517cf..17c65731ff 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -297,6 +297,7 @@ </argument> <description> Stores an integer as 16 bits in the file. + [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 2^16 - 1][/code]. </description> </method> <method name="store_32"> @@ -306,6 +307,7 @@ </argument> <description> Stores an integer as 32 bits in the file. + [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 2^32 - 1][/code]. </description> </method> <method name="store_64"> @@ -315,6 +317,7 @@ </argument> <description> Stores an integer as 64 bits in the file. + [b]Note:[/b] The [code]value[/code] must lie in the interval [code][-2^63, 2^63 - 1][/code] (i.e. be a valid [int] value). </description> </method> <method name="store_8"> @@ -324,6 +327,7 @@ </argument> <description> Stores an integer as 8 bits in the file. + [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255][/code]. </description> </method> <method name="store_buffer"> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index 5cb2aaf314..39d974ec47 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -214,14 +214,14 @@ </members> <signals> <signal name="item_focused"> - <argument index="0" name="id" type="int"> + <argument index="0" name="index" type="int"> </argument> <description> Emitted the when user navigates to an item using the [code]ui_up[/code] or [code]ui_down[/code] actions. The index of the item selected is passed as argument. </description> </signal> <signal name="item_selected"> - <argument index="0" name="id" type="int"> + <argument index="0" name="index" type="int"> </argument> <description> Emitted when the current item has been changed by the user. The index of the item selected is passed as argument. diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml index 09ee93732d..ea094dcd90 100644 --- a/doc/classes/PhysicsDirectSpaceState3D.xml +++ b/doc/classes/PhysicsDirectSpaceState3D.xml @@ -19,7 +19,7 @@ </argument> <description> Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code]. - If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics. + If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics3D. </description> </method> <method name="collide_shape"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 3a4e516d86..2b3cb6b56c 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -911,7 +911,7 @@ </member> <member name="physics/2d/physics_engine" type="String" setter="" getter="" default=""DEFAULT""> Sets which physics engine to use for 2D physics. - "DEFAULT" and "GodotPhysics" are the same, as there is currently no alternative 2D physics server implemented. + "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented. </member> <member name="physics/2d/sleep_threshold_angular" type="float" setter="" getter="" default="0.139626"> Threshold angular velocity under which a 2D physics body will be considered inactive. See [constant PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]. @@ -953,7 +953,7 @@ </member> <member name="physics/3d/physics_engine" type="String" setter="" getter="" default=""DEFAULT""> Sets which physics engine to use for 3D physics. - "DEFAULT" is currently the [url=https://bulletphysics.org]Bullet[/url] physics engine. The "GodotPhysics" engine is still supported as an alternative. + "DEFAULT" is currently the [url=https://bulletphysics.org]Bullet[/url] physics engine. The "GodotPhysics3D" engine is still supported as an alternative. </member> <member name="physics/common/enable_object_picking" type="bool" setter="" getter="" default="true"> Enables [member Viewport.physics_object_picking] on the root viewport. diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 1db1142aa0..5b7694b775 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -43,7 +43,7 @@ <argument index="1" name="y" type="int"> </argument> <description> - Returns the coordinate of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling. + Returns the coordinate (subtile column and row) of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling. </description> </method> <method name="get_cellv" qualifiers="const"> @@ -161,7 +161,7 @@ <description> Sets the tile index for the cell given by a Vector2. An index of [code]-1[/code] clears the cell. - Optionally, the tile can also be flipped, transposed, or given autotile coordinates. + Optionally, the tile can also be flipped, transposed, or given autotile coordinates. The autotile coordinate refers to the column and row of the subtile. [b]Note:[/b] Data such as navigation polygons and collision shapes are not immediately updated for performance reasons. If you need these to be immediately updated, you can call [method update_dirty_quadrants]. Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed: diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index 766ebf7e32..2cc3e974e2 100644 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -155,7 +155,7 @@ Returns [code]true[/code] if an "undo" action is available. </description> </method> - <method name="is_commiting_action" qualifiers="const"> + <method name="is_committing_action" qualifiers="const"> <return type="bool"> </return> <description> diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py index 9de5eac31d..c6c6cae6c0 100755 --- a/doc/tools/makerst.py +++ b/doc/tools/makerst.py @@ -424,7 +424,7 @@ def make_rst_class(class_def, state, dry_run, output_dir): # type: (ClassDef, S type_rst = property_def.type_name.to_rst(state) default = property_def.default_value if property_def.overridden: - ml.append((type_rst, property_def.name, "**O:** " + default)) + ml.append((type_rst, property_def.name, default + " *(parent override)*")) else: ref = ":ref:`{0}<class_{1}_property_{0}>`".format(property_def.name, class_name) ml.append((type_rst, ref, default)) diff --git a/drivers/vulkan/SCsub b/drivers/vulkan/SCsub index 35c2d61530..91d0e42f80 100644 --- a/drivers/vulkan/SCsub +++ b/drivers/vulkan/SCsub @@ -14,6 +14,14 @@ if env["platform"] == "android": thirdparty_dir + "/layers/generated", ] env.Prepend(CPPPATH=thirdparty_includes) + + # Build Vulkan memory allocator + env_thirdparty = env.Clone() + env_thirdparty.disable_warnings() + + thirdparty_dir = "#thirdparty/vulkan" + vma_sources = [thirdparty_dir + "/android/vk_mem_alloc.cpp"] + env_thirdparty.add_source_files(env.drivers_sources, vma_sources) elif env["builtin_vulkan"]: # Use bundled Vulkan headers thirdparty_dir = "#thirdparty/vulkan" diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 09f10ef8b1..96d6f99f6f 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -6935,9 +6935,42 @@ uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const { return frames[frame].index; } +static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) { + uint64_t u1 = (u & 0xffffffff); + uint64_t v1 = (v & 0xffffffff); + uint64_t t = (u1 * v1); + uint64_t w3 = (t & 0xffffffff); + uint64_t k = (t >> 32); + + u >>= 32; + t = (u * v1) + k; + k = (t & 0xffffffff); + uint64_t w1 = (t >> 32); + + v >>= 32; + t = (u1 * v) + k; + k = (t >> 32); + + h = (u * v) + w1 + k; + l = (t << 32) + w3; +} + uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const { ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0); - return frames[frame].timestamp_result_values[p_index] * limits.timestampPeriod; + + // this sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs. + // so, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible + // need to do 128 bits fixed point multiplication to get the rigth value + + uint64_t shift_bits = 16; + + uint64_t h, l; + + mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l); + l >>= shift_bits; + l |= h << (64 - shift_bits); + + return l; } uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const { ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0); diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index b393ff5fd4..f10e439f10 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -1402,7 +1402,7 @@ void AnimationTimelineEdit::_zoom_changed(double) { float AnimationTimelineEdit::get_zoom_scale() const { - float zv = zoom->get_value(); + float zv = zoom->get_max() - zoom->get_value(); if (zv < 1) { zv = 1.0 - zv; return Math::pow(1.0f + zv, 8.0f) * 100; diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 37bca661dd..576ee436de 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -961,12 +961,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("grabber", "HSlider", theme->get_icon("GuiSliderGrabber", "EditorIcons")); theme->set_stylebox("slider", "HSlider", make_flat_stylebox(dark_color_3, 0, default_margin_size / 2, 0, default_margin_size / 2)); theme->set_stylebox("grabber_area", "HSlider", make_flat_stylebox(contrast_color_1, 0, default_margin_size / 2, 0, default_margin_size / 2)); + theme->set_stylebox("grabber_area_highlight", "HSlider", make_flat_stylebox(contrast_color_1, 0, default_margin_size / 2, 0, default_margin_size / 2)); // VSlider theme->set_icon("grabber", "VSlider", theme->get_icon("GuiSliderGrabber", "EditorIcons")); theme->set_icon("grabber_highlight", "VSlider", theme->get_icon("GuiSliderGrabberHl", "EditorIcons")); theme->set_stylebox("slider", "VSlider", make_flat_stylebox(dark_color_3, default_margin_size / 2, 0, default_margin_size / 2, 0)); theme->set_stylebox("grabber_area", "VSlider", make_flat_stylebox(contrast_color_1, default_margin_size / 2, 0, default_margin_size / 2, 0)); + theme->set_stylebox("grabber_area_highlight", "VSlider", make_flat_stylebox(contrast_color_1, default_margin_size / 2, 0, default_margin_size / 2, 0)); //RichTextLabel theme->set_color("default_color", "RichTextLabel", font_color); diff --git a/editor/icons/AcceptDialog.svg b/editor/icons/AcceptDialog.svg index e0bf7b8336..07e54d722f 100644 --- a/editor/icons/AcceptDialog.svg +++ b/editor/icons/AcceptDialog.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 1c-1.1046 0-2 .8954-2 2v1h14v-1c0-1.1046-.89543-2-2-2zm9 1h1v1h-1zm-11 3v8c0 1.1046.89543 2 2 2h10c1.1046 0 2-.8954 2-2v-8zm9.4746 1.6367 1.4141 1.4141-4.9492 4.9492-2.8281-2.8281 1.4141-1.4141 1.4141 1.4141z" fill="#a5efac"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 1c-1.1046 0-2 .8954-2 2v1h14v-1c0-1.1046-.89543-2-2-2zm9 1h1v1h-1zm-11 3v8c0 1.1046.89543 2 2 2h10c1.1046 0 2-.8954 2-2v-8zm9.4746 1.6367 1.4141 1.4141-4.9492 4.9492-2.8281-2.8281 1.4141-1.4141 1.4141 1.4141z" fill="#e0e0e0"/></svg>
\ No newline at end of file diff --git a/editor/icons/ConfirmationDialog.svg b/editor/icons/ConfirmationDialog.svg index d1f13fbb3b..2d6e45b51f 100644 --- a/editor/icons/ConfirmationDialog.svg +++ b/editor/icons/ConfirmationDialog.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 1c-1.1046 0-2 .8954-2 2v1h14v-1c0-1.1046-.89543-2-2-2zm9 1h1v1h-1zm-11 3v8c0 1.1046.89543 2 2 2h10c1.1046 0 2-.8954 2-2v-8zm6.9863 1.002c.34689-.0022844.6986.055762 1.0391.17969 1.3618.4956 2.1813 1.9126 1.9297 3.3398-.19105 1.0835-.96172 1.9461-1.9551 2.3008v.17773h-1-1v-.8418a1.0001 1.0001 0 0 1 1-1.1582c.49193 0 .89895-.34177.98438-.82617.085424-.4845-.18031-.94508-.64258-1.1133-.46227-.1683-.96106.013453-1.207.43945a1.0002 1.0002 0 0 1 -1.7324-1c.54346-.94148 1.5433-1.4912 2.584-1.498zm-.98633 6.998h2v1h-2z" fill="#a5efac"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 1c-1.1046 0-2 .8954-2 2v1h14v-1c0-1.1046-.89543-2-2-2zm9 1h1v1h-1zm-11 3v8c0 1.1046.89543 2 2 2h10c1.1046 0 2-.8954 2-2v-8zm6.9863 1.002c.34689-.0022844.6986.055762 1.0391.17969 1.3618.4956 2.1813 1.9126 1.9297 3.3398-.19105 1.0835-.96172 1.9461-1.9551 2.3008v.17773h-1-1v-.8418a1.0001 1.0001 0 0 1 1-1.1582c.49193 0 .89895-.34177.98438-.82617.085424-.4845-.18031-.94508-.64258-1.1133-.46227-.1683-.96106.013453-1.207.43945a1.0002 1.0002 0 0 1 -1.7324-1c.54346-.94148 1.5433-1.4912 2.584-1.498zm-.98633 6.998h2v1h-2z" fill="#e0e0e0"/></svg>
\ No newline at end of file diff --git a/editor/icons/PopupDialog.svg b/editor/icons/EditorFileDialog.svg index d871e56a63..95906234ab 100644 --- a/editor/icons/PopupDialog.svg +++ b/editor/icons/EditorFileDialog.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 1c-1.1046 0-2 .8954-2 2v1h14v-1c0-1.1046-.89543-2-2-2zm9 1h1v1h-1zm-11 3v8c0 1.1046.89543 2 2 2h10c1.1046 0 2-.8954 2-2v-8zm6 1h2v5h-2zm0 6h2v2h-2z" fill="#a5efac"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 1c-1.1046 0-2 .8954-2 2v1h14v-1c0-1.1046-.89543-2-2-2zm9 1h1v1h-1zm-11 3v8c0 1.1046.89543 2 2 2h10c1.1046 0 2-.8954 2-2v-8zm3 2h3c1 0 1 2 2 2h3v4h-8z" fill="#e0e0e0"/></svg>
\ No newline at end of file diff --git a/editor/icons/FileDialog.svg b/editor/icons/FileDialog.svg index 7708659c21..95906234ab 100644 --- a/editor/icons/FileDialog.svg +++ b/editor/icons/FileDialog.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 1c-1.1046 0-2 .8954-2 2v1h14v-1c0-1.1046-.89543-2-2-2zm9 1h1v1h-1zm-11 3v8c0 1.1046.89543 2 2 2h10c1.1046 0 2-.8954 2-2v-8zm3 2h3c1 0 1 2 2 2h3v4h-8z" fill="#a5efac"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 1c-1.1046 0-2 .8954-2 2v1h14v-1c0-1.1046-.89543-2-2-2zm9 1h1v1h-1zm-11 3v8c0 1.1046.89543 2 2 2h10c1.1046 0 2-.8954 2-2v-8zm3 2h3c1 0 1 2 2 2h3v4h-8z" fill="#e0e0e0"/></svg>
\ No newline at end of file diff --git a/editor/icons/Popup.svg b/editor/icons/Popup.svg index 93f7e5000d..a497b7a7fc 100644 --- a/editor/icons/Popup.svg +++ b/editor/icons/Popup.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 1c-1.1046 0-2 .89543-2 2v10c0 1.1046.89543 2 2 2h10c1.1046 0 2-.89543 2-2v-10c0-1.1046-.89543-2-2-2zm4 2h2v6h-2zm0 8h2v2h-2z" fill="#a5efac"/></svg>
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\ No newline at end of file diff --git a/editor/icons/PopupMenu.svg b/editor/icons/PopupMenu.svg index dd7b2bb0fd..ebf62208e0 100644 --- a/editor/icons/PopupMenu.svg +++ b/editor/icons/PopupMenu.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1v4h6v-4zm1 1h4l-2 2zm0 4a1 1 0 0 0 -1 1v7a1 1 0 0 0 1 1h12a1 1 0 0 0 1-1v-7a1 1 0 0 0 -1-1zm1 2h10v2h-10zm0 3h10v2h-10z" fill="#a5efac"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1v4h6v-4zm1 1h4l-2 2zm0 4a1 1 0 0 0 -1 1v7a1 1 0 0 0 1 1h12a1 1 0 0 0 1-1v-7a1 1 0 0 0 -1-1zm1 2h10v2h-10zm0 3h10v2h-10z" fill="#e0e0e0"/></svg>
\ No newline at end of file diff --git a/editor/icons/PopupPanel.svg b/editor/icons/PopupPanel.svg index 47a5448f5b..b45a3c9c3c 100644 --- a/editor/icons/PopupPanel.svg +++ b/editor/icons/PopupPanel.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1v4h6v-4zm1 1h4l-2 2zm0 4c-.55228 0-1 .44772-1 1v7c0 .55228.44772 1 1 1h12c.55228 0 1-.44772 1-1v-7c0-.55228-.44772-1-1-1z" fill="#a5efac"/></svg>
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\ No newline at end of file diff --git a/editor/icons/WindowDialog.svg b/editor/icons/Window.svg index 3c7be2a58d..a02a86d56a 100644 --- a/editor/icons/WindowDialog.svg +++ b/editor/icons/Window.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 1c-1.1046 0-2 .8954-2 2v1h14v-1c0-1.1046-.89543-2-2-2zm9 1h1v1h-1zm-11 3v8c0 1.1046.89543 2 2 2h10c1.1046 0 2-.8954 2-2v-8z" fill="#a5efac"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 1c-1.1046 0-2 .8954-2 2v1h14v-1c0-1.1046-.89543-2-2-2zm9 1h1v1h-1zm-11 3v8c0 1.1046.89543 2 2 2h10c1.1046 0 2-.8954 2-2v-8z" fill="#e0e0e0"/></svg>
\ No newline at end of file diff --git a/editor/icons/ARVRAnchor.svg b/editor/icons/XRAnchor3D.svg index f1571b3fcc..f1571b3fcc 100644 --- a/editor/icons/ARVRAnchor.svg +++ b/editor/icons/XRAnchor3D.svg diff --git a/editor/icons/ARVRCamera.svg b/editor/icons/XRCamera3D.svg index f59a8c8b4a..f59a8c8b4a 100644 --- a/editor/icons/ARVRCamera.svg +++ b/editor/icons/XRCamera3D.svg diff --git a/editor/icons/ARVRController.svg b/editor/icons/XRController3D.svg index 40e5b8dce1..40e5b8dce1 100644 --- a/editor/icons/ARVRController.svg +++ b/editor/icons/XRController3D.svg diff --git a/editor/icons/ARVROrigin.svg b/editor/icons/XROrigin3D.svg index dbb93ba7a5..dbb93ba7a5 100644 --- a/editor/icons/ARVROrigin.svg +++ b/editor/icons/XROrigin3D.svg diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 00e8a05e4e..eb14495b9c 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -95,6 +95,7 @@ void MaterialEditor::_button_pressed(Node *p_button) { sphere_instance->hide(); box_switch->set_pressed(true); sphere_switch->set_pressed(false); + EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_on_sphere", false); } if (p_button == sphere_switch) { @@ -102,6 +103,7 @@ void MaterialEditor::_button_pressed(Node *p_button) { sphere_instance->show(); box_switch->set_pressed(false); sphere_switch->set_pressed(true); + EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_on_sphere", true); } } @@ -155,7 +157,6 @@ MaterialEditor::MaterialEditor() { sphere_instance->set_mesh(sphere_mesh); box_mesh.instance(); box_instance->set_mesh(box_mesh); - box_instance->hide(); set_custom_minimum_size(Size2(1, 150) * EDSCALE); @@ -194,6 +195,15 @@ MaterialEditor::MaterialEditor() { light_2_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(light_2_switch)); first_enter = true; + + if (EditorSettings::get_singleton()->get_project_metadata("inspector_options", "material_preview_on_sphere", true)) { + box_instance->hide(); + } else { + box_instance->show(); + sphere_instance->hide(); + box_switch->set_pressed(true); + sphere_switch->set_pressed(false); + } } /////////////////////// diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 1c16ed6b58..7ba38036ac 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -347,7 +347,7 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) { if (orthogonal) { float half_fov = Math::deg2rad(get_fov()) / 2.0; float height = 2.0 * cursor.distance * Math::tan(half_fov); - camera->set_orthogonal(height, 0.1, 8192); + camera->set_orthogonal(height, get_znear(), get_zfar()); } else { camera->set_perspective(get_fov(), get_znear(), get_zfar()); } @@ -364,7 +364,7 @@ Transform Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) cons camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot); if (orthogonal) - camera_transform.translate(0, 0, 4096); + camera_transform.translate(0, 0, (get_zfar() - get_znear()) / 2.0); else camera_transform.translate(0, 0, p_cursor.distance); @@ -2482,7 +2482,9 @@ void Node3DEditorViewport::_notification(int p_what) { viewport->set_msaa(Viewport::MSAA(msaa_mode)); bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION)); - info_label->set_visible(show_info); + if (show_info != info_label->is_visible()) { + info_label->set_visible(show_info); + } Camera3D *current_camera; @@ -2509,17 +2511,46 @@ void Node3DEditorViewport::_notification(int p_what) { text += TTR("Surface Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_SURFACE_CHANGES_IN_FRAME)) + "\n"; text += TTR("Draw Calls") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME)) + "\n"; text += TTR("Vertices") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_VERTICES_IN_FRAME)); + info_label->set_text(text); } // FPS Counter. - bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FPS)); - fps_label->set_visible(show_fps); - + bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME)); + + if (show_fps != fps_label->is_visible()) { + fps_label->set_visible(show_fps); + RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps); + for (int i = 0; i < FRAME_TIME_HISTORY; i++) { + cpu_time_history[i] = 0; + gpu_time_history[i] = 0; + } + cpu_time_history_index = 0; + cpu_time_history_index = 0; + } if (show_fps) { + + cpu_time_history[cpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_cpu(viewport->get_viewport_rid()); + cpu_time_history_index = (cpu_time_history_index + 1) % FRAME_TIME_HISTORY; + float cpu_time = 0.0; + for (int i = 0; i < FRAME_TIME_HISTORY; i++) { + cpu_time += cpu_time_history[i]; + } + cpu_time /= FRAME_TIME_HISTORY; + + gpu_time_history[gpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_gpu(viewport->get_viewport_rid()); + gpu_time_history_index = (gpu_time_history_index + 1) % FRAME_TIME_HISTORY; + float gpu_time = 0.0; + for (int i = 0; i < FRAME_TIME_HISTORY; i++) { + gpu_time += gpu_time_history[i]; + } + gpu_time /= FRAME_TIME_HISTORY; + String text; - const float temp_fps = Engine::get_singleton()->get_frames_per_second(); - text += TTR(vformat("FPS: %d (%s ms)", temp_fps, String::num(1000.0f / temp_fps, 2))); + text += TTR("CPU Time") + ": " + String::num(cpu_time, 1) + " ms\n"; + text += TTR("GPU Time") + ": " + String::num(gpu_time, 1) + " ms\n"; + text += TTR("FPS") + ": " + itos(1000.0 / gpu_time); + fps_label->set_text(text); } @@ -2980,9 +3011,9 @@ void Node3DEditorViewport::_menu_option(int p_option) { view_menu->get_popup()->set_item_checked(idx, !current); } break; - case VIEW_FPS: { + case VIEW_FRAME_TIME: { - int idx = view_menu->get_popup()->get_item_index(VIEW_FPS); + int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME); bool current = view_menu->get_popup()->is_item_checked(idx); view_menu->get_popup()->set_item_checked(idx, !current); @@ -3338,12 +3369,12 @@ void Node3DEditorViewport::set_state(const Dictionary &p_state) { if (view_menu->get_popup()->is_item_checked(idx) != information) _menu_option(VIEW_INFORMATION); } - if (p_state.has("fps")) { - bool fps = p_state["fps"]; + if (p_state.has("frame_time")) { + bool fps = p_state["frame_time"]; - int idx = view_menu->get_popup()->get_item_index(VIEW_FPS); + int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME); if (view_menu->get_popup()->is_item_checked(idx) != fps) - _menu_option(VIEW_FPS); + _menu_option(VIEW_FRAME_TIME); } if (p_state.has("half_res")) { bool half_res = p_state["half_res"]; @@ -3400,7 +3431,7 @@ Dictionary Node3DEditorViewport::get_state() const { d["doppler"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER)); d["gizmos"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS)); d["information"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION)); - d["fps"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FPS)); + d["frame_time"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME)); d["half_res"] = subviewport_container->get_stretch_shrink() > 1; d["cinematic_preview"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW)); if (previewing) @@ -3812,6 +3843,9 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index) { + cpu_time_history_index = 0; + cpu_time_history_index = 0; + _edit.mode = TRANSFORM_NONE; _edit.plane = TRANSFORM_VIEW; _edit.edited_gizmo = 0; @@ -3912,7 +3946,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_environment", TTR("View Environment")), VIEW_ENVIRONMENT); view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_gizmos", TTR("View Gizmos")), VIEW_GIZMOS); view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_information", TTR("View Information")), VIEW_INFORMATION); - view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_fps", TTR("View FPS")), VIEW_FPS); + view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_fps", TTR("View Frame Time")), VIEW_FRAME_TIME); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT), true); view_menu->get_popup()->add_separator(); view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_half_resolution", TTR("Half Resolution")), VIEW_HALF_RESOLUTION); @@ -3989,7 +4023,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito fps_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10 * EDSCALE); fps_label->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -10 * EDSCALE); fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN); - fps_label->set_tooltip(TTR("Note: The FPS value displayed is the editor's framerate.\nIt cannot be used as a reliable indication of in-game performance.")); + fps_label->set_tooltip(TTR("Note: The FPS is estimated on a 60hz refresh rate.")); fps_label->set_mouse_filter(MOUSE_FILTER_PASS); // Otherwise tooltip doesn't show. surface->add_child(fps_label); fps_label->hide(); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index bb83e7f626..5f0ba1921b 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -202,7 +202,7 @@ class Node3DEditorViewport : public Control { VIEW_AUDIO_DOPPLER, VIEW_GIZMOS, VIEW_INFORMATION, - VIEW_FPS, + VIEW_FRAME_TIME, VIEW_DISPLAY_NORMAL, VIEW_DISPLAY_WIREFRAME, VIEW_DISPLAY_OVERDRAW, @@ -229,7 +229,9 @@ public: enum { GIZMO_BASE_LAYER = 27, GIZMO_EDIT_LAYER = 26, - GIZMO_GRID_LAYER = 25 + GIZMO_GRID_LAYER = 25, + + FRAME_TIME_HISTORY = 20, }; enum NavigationScheme { @@ -239,6 +241,11 @@ public: }; private: + float cpu_time_history[FRAME_TIME_HISTORY]; + int cpu_time_history_index; + float gpu_time_history[FRAME_TIME_HISTORY]; + int gpu_time_history_index; + int index; String name; void _menu_option(int p_option); diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 82199fc1f1..12b21d871b 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -689,6 +689,8 @@ void ScriptCreateDialog::_update_dialog() { // Is Script created or loaded from existing file? + builtin_warning_label->set_visible(is_built_in); + if (is_built_in) { get_ok()->set_text(TTR("Create")); parent_name->set_editable(true); @@ -756,6 +758,13 @@ ScriptCreateDialog::ScriptCreateDialog() { path_error_label = memnew(Label); vb->add_child(path_error_label); + builtin_warning_label = memnew(Label); + builtin_warning_label->set_text( + TTR("Note: Built-in scripts have some limitations and can't be edited using an external editor.")); + vb->add_child(builtin_warning_label); + builtin_warning_label->set_autowrap(true); + builtin_warning_label->hide(); + status_panel = memnew(PanelContainer); status_panel->set_h_size_flags(Control::SIZE_FILL); status_panel->add_child(vb); diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h index f164cd2a15..63a30eba88 100644 --- a/editor/script_create_dialog.h +++ b/editor/script_create_dialog.h @@ -49,6 +49,7 @@ class ScriptCreateDialog : public ConfirmationDialog { LineEdit *class_name; Label *error_label; Label *path_error_label; + Label *builtin_warning_label; PanelContainer *status_panel; LineEdit *parent_name; Button *parent_browse_button; diff --git a/main/main.cpp b/main/main.cpp index 92f40588f2..fb42f71a75 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -478,6 +478,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph I = args.front(); while (I) { +#ifdef OSX_ENABLED + // Ignore the process serial number argument passed by macOS Gatekeeper. + // Otherwise, Godot would try to open a non-existent project on the first start and abort. + if (I->get().begins_with("-psn_")) { + I = I->next(); + continue; + } +#endif List<String>::Element *N = I->next(); diff --git a/misc/travis/android-tools-linux.sh b/misc/travis/android-tools-linux.sh index d0c123ee6c..4eeb54412c 100755 --- a/misc/travis/android-tools-linux.sh +++ b/misc/travis/android-tools-linux.sh @@ -24,12 +24,12 @@ ANDROID_SDK_URL=$ANDROID_BASE_URL/$ANDROID_SDK_FILENAME ANDROID_SDK_PATH=$GODOT_BUILD_TOOLS_PATH/$ANDROID_SDK_DIR ANDROID_SDK_SHA256=92ffee5a1d98d856634e8b71132e8a95d96c83a63fde1099be3d86df3106def9 -ANDROID_NDK_RELEASE=r20 +ANDROID_NDK_RELEASE=r21 ANDROID_NDK_DIR=android-ndk ANDROID_NDK_FILENAME=android-ndk-$ANDROID_NDK_RELEASE-linux-x86_64.zip ANDROID_NDK_URL=$ANDROID_BASE_URL/$ANDROID_NDK_FILENAME ANDROID_NDK_PATH=$GODOT_BUILD_TOOLS_PATH/$ANDROID_NDK_DIR -ANDROID_NDK_SHA1=8665fc84a1b1f0d6ab3b5fdd1e30200cc7b9adff +ANDROID_NDK_SHA1=afc9c0b9faad222898ac8168c78ad4ccac8a1b5c echo echo "Download and install Android development tools ..." diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index 1b131c8cf0..dcf2ddb9ca 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -54,7 +54,6 @@ typedef enum { GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc" GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer) - GODOT_PROPERTY_HINT_SPRITE_FRAME, // FIXME: Obsolete: drop whenever we can break compat GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer) GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags) GODOT_PROPERTY_HINT_LAYERS_2D_RENDER, @@ -96,8 +95,6 @@ typedef enum { GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor GODOT_PROPERTY_USAGE_CATEGORY = 256, - GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, // FIXME: Obsolete: drop whenever we can break compat - GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, // FIXME: Obsolete: drop whenever we can break compat GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048, GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096, GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192, diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index a99d4b96f7..8d34ce5c70 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -7364,6 +7364,8 @@ bool GDScriptParser::_get_member_type(const DataType &p_base_type, const StringN } } +#define IS_USAGE_MEMBER(m_usage) (!(m_usage & (PROPERTY_USAGE_GROUP | PROPERTY_USAGE_CATEGORY))) + // Check other script types while (scr.is_valid()) { Map<StringName, Variant> constants; @@ -7376,7 +7378,7 @@ bool GDScriptParser::_get_member_type(const DataType &p_base_type, const StringN List<PropertyInfo> properties; scr->get_script_property_list(&properties); for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { - if (E->get().name == p_member) { + if (E->get().name == p_member && IS_USAGE_MEMBER(E->get().usage)) { r_member_type = _type_from_property(E->get()); return true; } @@ -7418,7 +7420,7 @@ bool GDScriptParser::_get_member_type(const DataType &p_base_type, const StringN List<PropertyInfo> properties; ClassDB::get_property_list(native, &properties); for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { - if (E->get().name == p_member) { + if (E->get().name == p_member && IS_USAGE_MEMBER(E->get().usage)) { // Check if a getter exists StringName getter_name = ClassDB::get_property_getter(native, p_member); if (getter_name != StringName()) { @@ -7458,7 +7460,7 @@ bool GDScriptParser::_get_member_type(const DataType &p_base_type, const StringN List<PropertyInfo> properties; ClassDB::get_property_list(native, &properties); for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { - if (E->get().name == p_member) { + if (E->get().name == p_member && IS_USAGE_MEMBER(E->get().usage)) { // Check if a getter exists StringName getter_name = ClassDB::get_property_getter(native, p_member); if (getter_name != StringName()) { @@ -7480,6 +7482,7 @@ bool GDScriptParser::_get_member_type(const DataType &p_base_type, const StringN } } } +#undef IS_USAGE_MEMBER return false; } diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index ec67030a65..2018f90e9f 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -137,14 +137,19 @@ void NoiseTexture::_queue_update() { Ref<Image> NoiseTexture::_generate_texture() { - if (noise.is_null()) return Ref<Image>(); + // Prevent memdelete due to unref() on other thread. + Ref<OpenSimplexNoise> ref_noise = noise; + + if (ref_noise.is_null()) { + return Ref<Image>(); + } Ref<Image> image; if (seamless) { - image = noise->get_seamless_image(size.x); + image = ref_noise->get_seamless_image(size.x); } else { - image = noise->get_image(size.x, size.y); + image = ref_noise->get_image(size.x, size.y); } if (as_normalmap) { diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index ab528fac30..ea60b6222e 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -350,8 +350,11 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) { case Variant::STRING: color = Color(0.42, 0.65, 0.93); break; case Variant::VECTOR2: color = Color(0.74, 0.57, 0.95); break; + case Variant::VECTOR2I: color = Color(0.74, 0.57, 0.95); break; case Variant::RECT2: color = Color(0.95, 0.57, 0.65); break; + case Variant::RECT2I: color = Color(0.95, 0.57, 0.65); break; case Variant::VECTOR3: color = Color(0.84, 0.49, 0.93); break; + case Variant::VECTOR3I: color = Color(0.84, 0.49, 0.93); break; case Variant::TRANSFORM2D: color = Color(0.77, 0.93, 0.41); break; case Variant::PLANE: color = Color(0.97, 0.44, 0.44); break; case Variant::QUAT: color = Color(0.93, 0.41, 0.64); break; @@ -389,8 +392,11 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) { case Variant::STRING: color = Color(0.27, 0.56, 0.91); break; case Variant::VECTOR2: color = Color(0.68, 0.46, 0.93); break; + case Variant::VECTOR2I: color = Color(0.68, 0.46, 0.93); break; case Variant::RECT2: color = Color(0.93, 0.46, 0.56); break; + case Variant::RECT2I: color = Color(0.93, 0.46, 0.56); break; case Variant::VECTOR3: color = Color(0.86, 0.42, 0.93); break; + case Variant::VECTOR3I: color = Color(0.86, 0.42, 0.93); break; case Variant::TRANSFORM2D: color = Color(0.59, 0.81, 0.1); break; case Variant::PLANE: color = Color(0.97, 0.44, 0.44); break; case Variant::QUAT: color = Color(0.93, 0.41, 0.64); break; @@ -510,8 +516,11 @@ void VisualScriptEditor::_update_graph(int p_only_id) { Control::get_theme_icon("float", "EditorIcons"), Control::get_theme_icon("String", "EditorIcons"), Control::get_theme_icon("Vector2", "EditorIcons"), + Control::get_theme_icon("Vector2i", "EditorIcons"), Control::get_theme_icon("Rect2", "EditorIcons"), + Control::get_theme_icon("Rect2i", "EditorIcons"), Control::get_theme_icon("Vector3", "EditorIcons"), + Control::get_theme_icon("Vector3i", "EditorIcons"), Control::get_theme_icon("Transform2D", "EditorIcons"), Control::get_theme_icon("Plane", "EditorIcons"), Control::get_theme_icon("Quat", "EditorIcons"), @@ -522,6 +531,8 @@ void VisualScriptEditor::_update_graph(int p_only_id) { Control::get_theme_icon("NodePath", "EditorIcons"), Control::get_theme_icon("RID", "EditorIcons"), Control::get_theme_icon("MiniObject", "EditorIcons"), + Control::get_theme_icon("Callable", "EditorIcons"), + Control::get_theme_icon("Signal", "EditorIcons"), Control::get_theme_icon("Dictionary", "EditorIcons"), Control::get_theme_icon("Array", "EditorIcons"), Control::get_theme_icon("PackedByteArray", "EditorIcons"), @@ -974,8 +985,11 @@ void VisualScriptEditor::_update_members() { Control::get_theme_icon("float", "EditorIcons"), Control::get_theme_icon("String", "EditorIcons"), Control::get_theme_icon("Vector2", "EditorIcons"), + Control::get_theme_icon("Vector2i", "EditorIcons"), Control::get_theme_icon("Rect2", "EditorIcons"), + Control::get_theme_icon("Rect2i", "EditorIcons"), Control::get_theme_icon("Vector3", "EditorIcons"), + Control::get_theme_icon("Vector3i", "EditorIcons"), Control::get_theme_icon("Transform2D", "EditorIcons"), Control::get_theme_icon("Plane", "EditorIcons"), Control::get_theme_icon("Quat", "EditorIcons"), @@ -986,6 +1000,8 @@ void VisualScriptEditor::_update_members() { Control::get_theme_icon("NodePath", "EditorIcons"), Control::get_theme_icon("RID", "EditorIcons"), Control::get_theme_icon("MiniObject", "EditorIcons"), + Control::get_theme_icon("Callable", "EditorIcons"), + Control::get_theme_icon("Signal", "EditorIcons"), Control::get_theme_icon("Dictionary", "EditorIcons"), Control::get_theme_icon("Array", "EditorIcons"), Control::get_theme_icon("PackedByteArray", "EditorIcons"), diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 97c2686cd5..c860e08943 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -4184,9 +4184,12 @@ void register_visual_script_nodes() { VisualScriptLanguage::singleton->add_register_func("operators/logic/select", create_node_generic<VisualScriptSelect>); VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::VECTOR2), create_node_deconst_typed<Variant::Type::VECTOR2>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::VECTOR2I), create_node_deconst_typed<Variant::Type::VECTOR2I>); VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::VECTOR3), create_node_deconst_typed<Variant::Type::VECTOR3>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::VECTOR3I), create_node_deconst_typed<Variant::Type::VECTOR3I>); VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::COLOR), create_node_deconst_typed<Variant::Type::COLOR>); VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::RECT2), create_node_deconst_typed<Variant::Type::RECT2>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::RECT2I), create_node_deconst_typed<Variant::Type::RECT2I>); VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::TRANSFORM2D), create_node_deconst_typed<Variant::Type::TRANSFORM2D>); VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::PLANE), create_node_deconst_typed<Variant::Type::PLANE>); VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::QUAT), create_node_deconst_typed<Variant::Type::QUAT>); diff --git a/platform/android/api/api.cpp b/platform/android/api/api.cpp index ef11b12971..4fe868d4f0 100644 --- a/platform/android/api/api.cpp +++ b/platform/android/api/api.cpp @@ -32,6 +32,7 @@ #include "core/engine.h" #include "java_class_wrapper.h" +#include "jni_singleton.h" #if !defined(ANDROID_ENABLED) static JavaClassWrapper *java_class_wrapper = nullptr; @@ -40,7 +41,11 @@ static JavaClassWrapper *java_class_wrapper = nullptr; void register_android_api() { #if !defined(ANDROID_ENABLED) + // On Android platforms, the `java_class_wrapper` instantiation and the + // `JNISingleton` registration occurs in + // `platform/android/java_godot_lib_jni.cpp#Java_org_godotengine_godot_GodotLib_setup` java_class_wrapper = memnew(JavaClassWrapper); // Dummy + ClassDB::register_class<JNISingleton>(); #endif ClassDB::register_class<JavaClass>(); diff --git a/platform/android/api/jni_singleton.h b/platform/android/api/jni_singleton.h new file mode 100644 index 0000000000..917c3f5029 --- /dev/null +++ b/platform/android/api/jni_singleton.h @@ -0,0 +1,242 @@ +/*************************************************************************/ +/* jni_singleton.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef JNI_SINGLETON_H +#define JNI_SINGLETON_H + +#include <core/engine.h> +#include <core/variant.h> +#ifdef ANDROID_ENABLED +#include <platform/android/jni_utils.h> +#endif + +class JNISingleton : public Object { + + GDCLASS(JNISingleton, Object); + +#ifdef ANDROID_ENABLED + struct MethodData { + + jmethodID method; + Variant::Type ret_type; + Vector<Variant::Type> argtypes; + }; + + jobject instance; + Map<StringName, MethodData> method_map; +#endif + +public: + virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { +#ifdef ANDROID_ENABLED + Map<StringName, MethodData>::Element *E = method_map.find(p_method); + + // Check the method we're looking for is in the JNISingleton map and that + // the arguments match. + bool call_error = !E || E->get().argtypes.size() != p_argcount; + if (!call_error) { + for (int i = 0; i < p_argcount; i++) { + + if (!Variant::can_convert(p_args[i]->get_type(), E->get().argtypes[i])) { + call_error = true; + break; + } + } + } + + if (call_error) { + // The method is not in this map, defaulting to the regular instance calls. + return Object::call(p_method, p_args, p_argcount, r_error); + } + + ERR_FAIL_COND_V(!instance, Variant()); + + r_error.error = Callable::CallError::CALL_OK; + + jvalue *v = nullptr; + + if (p_argcount) { + + v = (jvalue *)alloca(sizeof(jvalue) * p_argcount); + } + + JNIEnv *env = ThreadAndroid::get_env(); + + int res = env->PushLocalFrame(16); + + ERR_FAIL_COND_V(res != 0, Variant()); + + List<jobject> to_erase; + for (int i = 0; i < p_argcount; i++) { + + jvalret vr = _variant_to_jvalue(env, E->get().argtypes[i], p_args[i]); + v[i] = vr.val; + if (vr.obj) + to_erase.push_back(vr.obj); + } + + Variant ret; + + switch (E->get().ret_type) { + + case Variant::NIL: { + + env->CallVoidMethodA(instance, E->get().method, v); + } break; + case Variant::BOOL: { + + ret = env->CallBooleanMethodA(instance, E->get().method, v) == JNI_TRUE; + } break; + case Variant::INT: { + + ret = env->CallIntMethodA(instance, E->get().method, v); + } break; + case Variant::FLOAT: { + + ret = env->CallFloatMethodA(instance, E->get().method, v); + } break; + case Variant::STRING: { + + jobject o = env->CallObjectMethodA(instance, E->get().method, v); + ret = jstring_to_string((jstring)o, env); + env->DeleteLocalRef(o); + } break; + case Variant::PACKED_STRING_ARRAY: { + + jobjectArray arr = (jobjectArray)env->CallObjectMethodA(instance, E->get().method, v); + + ret = _jobject_to_variant(env, arr); + + env->DeleteLocalRef(arr); + } break; + case Variant::PACKED_INT32_ARRAY: { + + jintArray arr = (jintArray)env->CallObjectMethodA(instance, E->get().method, v); + + int fCount = env->GetArrayLength(arr); + Vector<int> sarr; + sarr.resize(fCount); + + int *w = sarr.ptrw(); + env->GetIntArrayRegion(arr, 0, fCount, w); + ret = sarr; + env->DeleteLocalRef(arr); + } break; + case Variant::PACKED_FLOAT32_ARRAY: { + + jfloatArray arr = (jfloatArray)env->CallObjectMethodA(instance, E->get().method, v); + + int fCount = env->GetArrayLength(arr); + Vector<float> sarr; + sarr.resize(fCount); + + float *w = sarr.ptrw(); + env->GetFloatArrayRegion(arr, 0, fCount, w); + ret = sarr; + env->DeleteLocalRef(arr); + } break; + +#ifndef _MSC_VER +#warning This is missing 64 bits arrays, I have no idea how to do it in JNI +#endif + case Variant::DICTIONARY: { + + jobject obj = env->CallObjectMethodA(instance, E->get().method, v); + ret = _jobject_to_variant(env, obj); + env->DeleteLocalRef(obj); + + } break; + default: { + + env->PopLocalFrame(nullptr); + ERR_FAIL_V(Variant()); + } break; + } + + while (to_erase.size()) { + env->DeleteLocalRef(to_erase.front()->get()); + to_erase.pop_front(); + } + + env->PopLocalFrame(nullptr); + + return ret; +#else // ANDROID_ENABLED + + // Defaulting to the regular instance calls. + return Object::call(p_method, p_args, p_argcount, r_error); +#endif + } + +#ifdef ANDROID_ENABLED + jobject get_instance() const { + + return instance; + } + + void set_instance(jobject p_instance) { + + instance = p_instance; + } + + void add_method(const StringName &p_name, jmethodID p_method, const Vector<Variant::Type> &p_args, Variant::Type p_ret_type) { + + MethodData md; + md.method = p_method; + md.argtypes = p_args; + md.ret_type = p_ret_type; + method_map[p_name] = md; + } + + void add_signal(const StringName &p_name, const Vector<Variant::Type> &p_args) { + if (p_args.size() == 0) + ADD_SIGNAL(MethodInfo(p_name)); + else if (p_args.size() == 1) + ADD_SIGNAL(MethodInfo(p_name, PropertyInfo(p_args[0], "arg1"))); + else if (p_args.size() == 2) + ADD_SIGNAL(MethodInfo(p_name, PropertyInfo(p_args[0], "arg1"), PropertyInfo(p_args[1], "arg2"))); + else if (p_args.size() == 3) + ADD_SIGNAL(MethodInfo(p_name, PropertyInfo(p_args[0], "arg1"), PropertyInfo(p_args[1], "arg2"), PropertyInfo(p_args[2], "arg3"))); + else if (p_args.size() == 4) + ADD_SIGNAL(MethodInfo(p_name, PropertyInfo(p_args[0], "arg1"), PropertyInfo(p_args[1], "arg2"), PropertyInfo(p_args[2], "arg3"), PropertyInfo(p_args[3], "arg4"))); + else if (p_args.size() == 5) + ADD_SIGNAL(MethodInfo(p_name, PropertyInfo(p_args[0], "arg1"), PropertyInfo(p_args[1], "arg2"), PropertyInfo(p_args[2], "arg3"), PropertyInfo(p_args[3], "arg4"), PropertyInfo(p_args[4], "arg5"))); + } + +#endif + + JNISingleton() { +#ifdef ANDROID_ENABLED + instance = nullptr; +#endif + } +}; + +#endif // JNI_SINGLETON_H diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle index 1a3bb77670..99080eeb3c 100644 --- a/platform/android/java/app/build.gradle +++ b/platform/android/java/app/build.gradle @@ -56,6 +56,11 @@ android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools + compileOptions { + sourceCompatibility 1.8 + targetCompatibility 1.8 + } + defaultConfig { // Feel free to modify the application id to your own. applicationId getExportPackageName() diff --git a/platform/android/java/app/settings.gradle b/platform/android/java/app/settings.gradle new file mode 100644 index 0000000000..33b863c7bf --- /dev/null +++ b/platform/android/java/app/settings.gradle @@ -0,0 +1,2 @@ +// Empty settings.gradle file to denote this directory as being the root project +// of the Godot custom build. diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java index e3683704e1..a051164d15 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java @@ -34,6 +34,8 @@ import android.app.Activity; import android.content.Intent; import android.support.annotation.NonNull; import android.support.annotation.Nullable; +import android.text.TextUtils; +import android.util.Log; import android.view.Surface; import android.view.View; import java.lang.reflect.Method; @@ -41,8 +43,10 @@ import java.util.ArrayList; import java.util.Collections; import java.util.List; import java.util.Set; +import java.util.concurrent.ConcurrentHashMap; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; +import org.godotengine.godot.BuildConfig; import org.godotengine.godot.Godot; /** @@ -70,7 +74,10 @@ import org.godotengine.godot.Godot; */ public abstract class GodotPlugin { + private static final String TAG = GodotPlugin.class.getSimpleName(); + private final Godot godot; + private final ConcurrentHashMap<String, SignalInfo> registeredSignals = new ConcurrentHashMap<>(); public GodotPlugin(Godot godot) { this.godot = godot; @@ -118,6 +125,13 @@ public abstract class GodotPlugin { nativeRegisterMethod(getPluginName(), method.getName(), method.getReturnType().getName(), pt); } + // Register the signals for this plugin. + for (SignalInfo signalInfo : getPluginSignals()) { + String signalName = signalInfo.getName(); + nativeRegisterSignal(getPluginName(), signalName, signalInfo.getParamTypesNames()); + registeredSignals.put(signalName, signalInfo); + } + // Get the list of gdnative libraries to register. Set<String> gdnativeLibrariesPaths = getPluginGDNativeLibrariesPaths(); if (!gdnativeLibrariesPaths.isEmpty()) { @@ -220,7 +234,17 @@ public abstract class GodotPlugin { * Returns the list of methods to be exposed to Godot. */ @NonNull - public abstract List<String> getPluginMethods(); + public List<String> getPluginMethods() { + return Collections.emptyList(); + } + + /** + * Returns the list of signals to be exposed to Godot. + */ + @NonNull + public Set<SignalInfo> getPluginSignals() { + return Collections.emptySet(); + } /** * Returns the paths for the plugin's gdnative libraries. @@ -253,6 +277,49 @@ public abstract class GodotPlugin { } /** + * Emit a registered Godot signal. + * @param signalName + * @param signalArgs + */ + protected void emitSignal(final String signalName, final Object... signalArgs) { + try { + // Check that the given signal is among the registered set. + SignalInfo signalInfo = registeredSignals.get(signalName); + if (signalInfo == null) { + throw new IllegalArgumentException( + "Signal " + signalName + " is not registered for this plugin."); + } + + // Validate the arguments count. + Class<?>[] signalParamTypes = signalInfo.getParamTypes(); + if (signalArgs.length != signalParamTypes.length) { + throw new IllegalArgumentException( + "Invalid arguments count. Should be " + signalParamTypes.length + " but is " + signalArgs.length); + } + + // Validate the argument's types. + for (int i = 0; i < signalParamTypes.length; i++) { + if (!signalParamTypes[i].isInstance(signalArgs[i])) { + throw new IllegalArgumentException( + "Invalid type for argument #" + i + ". Should be of type " + signalParamTypes[i].getName()); + } + } + + runOnRenderThread(new Runnable() { + @Override + public void run() { + nativeEmitSignal(getPluginName(), signalName, signalArgs); + } + }); + } catch (IllegalArgumentException exception) { + Log.w(TAG, exception.getMessage()); + if (BuildConfig.DEBUG) { + throw exception; + } + } + } + + /** * Used to setup a {@link GodotPlugin} instance. * @param p_name Name of the instance. */ @@ -272,4 +339,20 @@ public abstract class GodotPlugin { * @param gdnlibPaths Paths to the libraries relative to the 'assets' directory. */ private native void nativeRegisterGDNativeLibraries(String[] gdnlibPaths); + + /** + * Used to complete registration of the {@link GodotPlugin} instance's methods. + * @param pluginName Name of the plugin + * @param signalName Name of the signal to register + * @param signalParamTypes Signal parameters types + */ + private native void nativeRegisterSignal(String pluginName, String signalName, String[] signalParamTypes); + + /** + * Used to emit signal by {@link GodotPlugin} instance. + * @param pluginName Name of the plugin + * @param signalName Name of the signal to emit + * @param signalParams Signal parameters + */ + private native void nativeEmitSignal(String pluginName, String signalName, Object[] signalParams); } diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java new file mode 100644 index 0000000000..f907706889 --- /dev/null +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java @@ -0,0 +1,98 @@ +/*************************************************************************/ +/* SignalInfo.java */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +package org.godotengine.godot.plugin; + +import android.support.annotation.NonNull; +import android.text.TextUtils; +import java.util.Arrays; + +/** + * Store information about a {@link GodotPlugin}'s signal. + */ +public final class SignalInfo { + + private final String name; + private final Class<?>[] paramTypes; + private final String[] paramTypesNames; + + public SignalInfo(@NonNull String signalName, Class<?>... paramTypes) { + if (TextUtils.isEmpty(signalName)) { + throw new IllegalArgumentException("Invalid signal name: " + signalName); + } + + this.name = signalName; + this.paramTypes = paramTypes == null ? new Class<?>[ 0 ] : paramTypes; + this.paramTypesNames = new String[this.paramTypes.length]; + for (int i = 0; i < this.paramTypes.length; i++) { + this.paramTypesNames[i] = this.paramTypes[i].getName(); + } + } + + public String getName() { + return name; + } + + Class<?>[] getParamTypes() { + return paramTypes; + } + + String[] getParamTypesNames() { + return paramTypesNames; + } + + @Override + public String toString() { + return "SignalInfo{" + + + "name='" + name + '\'' + + ", paramsTypes=" + Arrays.toString(paramTypes) + + '}'; + } + + @Override + public boolean equals(Object o) { + if (this == o) { + return true; + } + if (!(o instanceof SignalInfo)) { + return false; + } + + SignalInfo that = (SignalInfo)o; + + return name.equals(that.name); + } + + @Override + public int hashCode() { + return name.hashCode(); + } +} diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index c103e74222..8b38113e09 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -35,6 +35,7 @@ #include "android/asset_manager_jni.h" #include "api/java_class_wrapper.h" +#include "api/jni_singleton.h" #include "audio_driver_jandroid.h" #include "core/engine.h" #include "core/input/input_filter.h" @@ -162,6 +163,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc } java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity())); + ClassDB::register_class<JNISingleton>(); } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) { diff --git a/platform/android/jni_utils.h b/platform/android/jni_utils.h index b9ee243308..c2baa51b4a 100644 --- a/platform/android/jni_utils.h +++ b/platform/android/jni_utils.h @@ -53,190 +53,4 @@ Variant::Type get_jni_type(const String &p_type); const char *get_jni_sig(const String &p_type); -class JNISingleton : public Object { - - GDCLASS(JNISingleton, Object); - - struct MethodData { - - jmethodID method; - Variant::Type ret_type; - Vector<Variant::Type> argtypes; - }; - - jobject instance; - Map<StringName, MethodData> method_map; - -public: - virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - - ERR_FAIL_COND_V(!instance, Variant()); - - r_error.error = Callable::CallError::CALL_OK; - - Map<StringName, MethodData>::Element *E = method_map.find(p_method); - if (!E) { - - r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; - return Variant(); - } - - int ac = E->get().argtypes.size(); - if (ac < p_argcount) { - - r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_error.argument = ac; - return Variant(); - } - - if (ac > p_argcount) { - - r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; - r_error.argument = ac; - return Variant(); - } - - for (int i = 0; i < p_argcount; i++) { - - if (!Variant::can_convert(p_args[i]->get_type(), E->get().argtypes[i])) { - - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = i; - r_error.expected = E->get().argtypes[i]; - } - } - - jvalue *v = nullptr; - - if (p_argcount) { - - v = (jvalue *)alloca(sizeof(jvalue) * p_argcount); - } - - JNIEnv *env = ThreadAndroid::get_env(); - - int res = env->PushLocalFrame(16); - - ERR_FAIL_COND_V(res != 0, Variant()); - - List<jobject> to_erase; - for (int i = 0; i < p_argcount; i++) { - - jvalret vr = _variant_to_jvalue(env, E->get().argtypes[i], p_args[i]); - v[i] = vr.val; - if (vr.obj) - to_erase.push_back(vr.obj); - } - - Variant ret; - - switch (E->get().ret_type) { - - case Variant::NIL: { - - env->CallVoidMethodA(instance, E->get().method, v); - } break; - case Variant::BOOL: { - - ret = env->CallBooleanMethodA(instance, E->get().method, v) == JNI_TRUE; - } break; - case Variant::INT: { - - ret = env->CallIntMethodA(instance, E->get().method, v); - } break; - case Variant::FLOAT: { - - ret = env->CallFloatMethodA(instance, E->get().method, v); - } break; - case Variant::STRING: { - - jobject o = env->CallObjectMethodA(instance, E->get().method, v); - ret = jstring_to_string((jstring)o, env); - env->DeleteLocalRef(o); - } break; - case Variant::PACKED_STRING_ARRAY: { - - jobjectArray arr = (jobjectArray)env->CallObjectMethodA(instance, E->get().method, v); - - ret = _jobject_to_variant(env, arr); - - env->DeleteLocalRef(arr); - } break; - case Variant::PACKED_INT32_ARRAY: { - - jintArray arr = (jintArray)env->CallObjectMethodA(instance, E->get().method, v); - - int fCount = env->GetArrayLength(arr); - Vector<int> sarr; - sarr.resize(fCount); - - int *w = sarr.ptrw(); - env->GetIntArrayRegion(arr, 0, fCount, w); - ret = sarr; - env->DeleteLocalRef(arr); - } break; - case Variant::PACKED_FLOAT32_ARRAY: { - - jfloatArray arr = (jfloatArray)env->CallObjectMethodA(instance, E->get().method, v); - - int fCount = env->GetArrayLength(arr); - Vector<float> sarr; - sarr.resize(fCount); - - float *w = sarr.ptrw(); - env->GetFloatArrayRegion(arr, 0, fCount, w); - ret = sarr; - env->DeleteLocalRef(arr); - } break; - -#ifndef _MSC_VER -#warning This is missing 64 bits arrays, I have no idea how to do it in JNI -#endif - case Variant::DICTIONARY: { - - jobject obj = env->CallObjectMethodA(instance, E->get().method, v); - ret = _jobject_to_variant(env, obj); - env->DeleteLocalRef(obj); - - } break; - default: { - - env->PopLocalFrame(nullptr); - ERR_FAIL_V(Variant()); - } break; - } - - while (to_erase.size()) { - env->DeleteLocalRef(to_erase.front()->get()); - to_erase.pop_front(); - } - - env->PopLocalFrame(nullptr); - - return ret; - } - - jobject get_instance() const { - - return instance; - } - void set_instance(jobject p_instance) { - - instance = p_instance; - } - - void add_method(const StringName &p_name, jmethodID p_method, const Vector<Variant::Type> &p_args, Variant::Type p_ret_type) { - - MethodData md; - md.method = p_method; - md.argtypes = p_args; - md.ret_type = p_ret_type; - method_map[p_name] = md; - } - - JNISingleton() { - instance = nullptr; - } -}; - #endif // JNI_UTILS_H diff --git a/platform/android/plugin/godot_plugin_jni.cpp b/platform/android/plugin/godot_plugin_jni.cpp index 7413236e5d..c3bfb2f2ed 100644 --- a/platform/android/plugin/godot_plugin_jni.cpp +++ b/platform/android/plugin/godot_plugin_jni.cpp @@ -33,6 +33,7 @@ #include <core/engine.h> #include <core/error_macros.h> #include <core/project_settings.h> +#include <platform/android/api/jni_singleton.h> #include <platform/android/jni_utils.h> #include <platform/android/string_android.h> @@ -43,7 +44,7 @@ extern "C" { JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterSingleton(JNIEnv *env, jobject obj, jstring name) { String singname = jstring_to_string(name, env); - JNISingleton *s = memnew(JNISingleton); + JNISingleton *s = (JNISingleton *)ClassDB::instance("JNISingleton"); s->set_instance(env->NewGlobalRef(obj)); jni_singletons[singname] = s; @@ -86,6 +87,51 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegis s->add_method(mname, mid, types, get_jni_type(retval)); } +JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterSignal(JNIEnv *env, jobject obj, jstring j_plugin_name, jstring j_signal_name, jobjectArray j_signal_param_types) { + String singleton_name = jstring_to_string(j_plugin_name, env); + + ERR_FAIL_COND(!jni_singletons.has(singleton_name)); + + JNISingleton *singleton = jni_singletons.get(singleton_name); + + String signal_name = jstring_to_string(j_signal_name, env); + Vector<Variant::Type> types; + + int stringCount = env->GetArrayLength(j_signal_param_types); + + for (int i = 0; i < stringCount; i++) { + + jstring j_signal_param_type = (jstring)env->GetObjectArrayElement(j_signal_param_types, i); + const String signal_param_type = jstring_to_string(j_signal_param_type, env); + types.push_back(get_jni_type(signal_param_type)); + } + + singleton->add_signal(signal_name, types); +} + +JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeEmitSignal(JNIEnv *env, jobject obj, jstring j_plugin_name, jstring j_signal_name, jobjectArray j_signal_params) { + String singleton_name = jstring_to_string(j_plugin_name, env); + + ERR_FAIL_COND(!jni_singletons.has(singleton_name)); + + JNISingleton *singleton = jni_singletons.get(singleton_name); + + String signal_name = jstring_to_string(j_signal_name, env); + + int count = env->GetArrayLength(j_signal_params); + const Variant *args[count]; + + for (int i = 0; i < count; i++) { + + jobject j_param = env->GetObjectArrayElement(j_signal_params, i); + Variant variant = _jobject_to_variant(env, j_param); + args[i] = &variant; + env->DeleteLocalRef(j_param); + }; + + singleton->emit_signal(signal_name, args, count); +} + JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterGDNativeLibraries(JNIEnv *env, jobject obj, jobjectArray gdnlib_paths) { int gdnlib_count = env->GetArrayLength(gdnlib_paths); if (gdnlib_count == 0) { diff --git a/platform/android/plugin/godot_plugin_jni.h b/platform/android/plugin/godot_plugin_jni.h index 0d613d3bfe..80ce332e7c 100644 --- a/platform/android/plugin/godot_plugin_jni.h +++ b/platform/android/plugin/godot_plugin_jni.h @@ -37,6 +37,8 @@ extern "C" { JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterSingleton(JNIEnv *env, jobject obj, jstring name); JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterMethod(JNIEnv *env, jobject obj, jstring sname, jstring name, jstring ret, jobjectArray args); +JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterSignal(JNIEnv *env, jobject obj, jstring j_plugin_name, jstring j_signal_name, jobjectArray j_signal_param_types); +JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeEmitSignal(JNIEnv *env, jobject obj, jstring j_plugin_name, jstring j_signal_name, jobjectArray j_signal_params); JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterGDNativeLibraries(JNIEnv *env, jobject obj, jobjectArray gdnlib_paths); } diff --git a/platform/android/vulkan/vulkan_context_android.cpp b/platform/android/vulkan/vulkan_context_android.cpp index b238f849fc..5fb7a83da4 100644 --- a/platform/android/vulkan/vulkan_context_android.cpp +++ b/platform/android/vulkan/vulkan_context_android.cpp @@ -31,14 +31,6 @@ #include "vulkan_context_android.h" #include <vulkan/vulkan_android.h> -#define VMA_IMPLEMENTATION -#ifdef DEBUG_ENABLED -#ifndef _DEBUG -#define _DEBUG -#endif -#endif -#include <vk_mem_alloc.h> - const char *VulkanContextAndroid::_get_platform_surface_extension() const { return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME; } diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 47497eb95f..6049dbf4d6 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -254,10 +254,10 @@ bool DisplayServerX11::_refresh_device_info() { bool absolute_mode = false; int resolution_x = 0; int resolution_y = 0; - int range_min_x = 0; - int range_min_y = 0; - int range_max_x = 0; - int range_max_y = 0; + double range_min_x = 0; + double range_min_y = 0; + double range_max_x = 0; + double range_max_y = 0; int pressure_resolution = 0; int tilt_resolution_x = 0; int tilt_resolution_y = 0; diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index c822b70a4b..2455d46e43 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -216,6 +216,14 @@ bool Light3D::is_editor_only() const { } void Light3D::_validate_property(PropertyInfo &property) const { + + if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_size") { + property.usage = 0; + } + + if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") { + property.usage = 0; + } } void Light3D::_bind_methods() { @@ -251,6 +259,8 @@ void Light3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_ENERGY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,64,0.01,or_greater"), "set_param", "get_param", PARAM_SIZE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR); ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disable,Indirect,All"), "set_bake_mode", "get_bake_mode"); @@ -315,6 +325,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) { set_param(PARAM_INDIRECT_ENERGY, 1); set_param(PARAM_SPECULAR, 0.5); set_param(PARAM_RANGE, 5); + set_param(PARAM_SIZE, 0); set_param(PARAM_ATTENUATION, 1); set_param(PARAM_SPOT_ANGLE, 45); set_param(PARAM_SPOT_ATTENUATION, 1); diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index ad2a1d5a84..21810e03dd 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -46,6 +46,7 @@ public: PARAM_INDIRECT_ENERGY = RS::LIGHT_PARAM_INDIRECT_ENERGY, PARAM_SPECULAR = RS::LIGHT_PARAM_SPECULAR, PARAM_RANGE = RS::LIGHT_PARAM_RANGE, + PARAM_SIZE = RS::LIGHT_PARAM_SIZE, PARAM_ATTENUATION = RS::LIGHT_PARAM_ATTENUATION, PARAM_SPOT_ANGLE = RS::LIGHT_PARAM_SPOT_ANGLE, PARAM_SPOT_ATTENUATION = RS::LIGHT_PARAM_SPOT_ATTENUATION, diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 30ecd651b1..a03d6d0cdc 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -340,8 +340,8 @@ void OptionButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items"); // "selected" property must come after "items", otherwise GH-10213 occurs. ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected"); - ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "id"))); - ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "id"))); + ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "index"))); + ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "index"))); } OptionButton::OptionButton() { diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index e47e2b869d..1f135163d4 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -166,8 +166,9 @@ void Slider::_notification(int p_what) { RID ci = get_canvas_item(); Size2i size = get_size(); Ref<StyleBox> style = get_theme_stylebox("slider"); - Ref<StyleBox> grabber_area = get_theme_stylebox("grabber_area"); - Ref<Texture2D> grabber = get_theme_icon(editable ? ((mouse_inside || has_focus()) ? "grabber_highlight" : "grabber") : "grabber_disabled"); + bool highlighted = mouse_inside || has_focus(); + Ref<StyleBox> grabber_area = get_theme_stylebox(highlighted ? "grabber_area_highlight" : "grabber_area"); + Ref<Texture2D> grabber = get_theme_icon(editable ? (highlighted ? "grabber_highlight" : "grabber") : "grabber_disabled"); Ref<Texture2D> tick = get_theme_icon("tick"); double ratio = Math::is_nan(get_as_ratio()) ? 0 : get_as_ratio(); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index a7acaae8df..509a52d36a 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -3045,13 +3045,6 @@ void Tree::_notification(int p_what) { draw_item(Point2(), draw_ofs, draw_size, root); } - int ofs = 0; - - for (int i = 0; i < (columns.size() - 1 - 1); i++) { - - ofs += get_column_width(i); - } - if (show_column_titles) { //title buttons diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index e6f09eb034..a1e8bf51bd 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -497,6 +497,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("slider", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4)); theme->set_stylebox("grabber_area", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4)); + theme->set_stylebox("grabber_area_highlight", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4)); theme->set_icon("grabber", "HSlider", make_icon(hslider_grabber_png)); theme->set_icon("grabber_highlight", "HSlider", make_icon(hslider_grabber_hl_png)); @@ -507,6 +508,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("slider", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4)); theme->set_stylebox("grabber_area", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4)); + theme->set_stylebox("grabber_area_highlight", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4)); theme->set_icon("grabber", "VSlider", make_icon(vslider_grabber_png)); theme->set_icon("grabber_highlight", "VSlider", make_icon(vslider_grabber_hl_png)); diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp index 1f433ec6a5..e15aeca842 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp @@ -497,28 +497,28 @@ void Generic6DOFJoint3DSW::set_param(Vector3::Axis p_axis, PhysicsServer3D::G6DO } break; case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_DAMPING: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_DAMPING: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_MAX: break; // Can't happen, but silences warning } @@ -597,28 +597,28 @@ real_t Generic6DOFJoint3DSW::get_param(Vector3::Axis p_axis, PhysicsServer3D::G6 } break; case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_DAMPING: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_DAMPING: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_MAX: break; // Can't happen, but silences warning } @@ -643,13 +643,13 @@ void Generic6DOFJoint3DSW::set_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOF m_angularLimits[p_axis].m_enableMotor = p_value; } break; case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_FLAG_MAX: break; // Can't happen, but silences warning } @@ -671,13 +671,13 @@ bool Generic6DOFJoint3DSW::get_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOF return m_angularLimits[p_axis].m_enableMotor; } break; case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING: { - // Not implemented in GodotPhysics backend + // Not implemented in GodotPhysics3D backend } break; case PhysicsServer3D::G6DOF_JOINT_FLAG_MAX: break; // Can't happen, but silences warning } diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp index bc42c2fd9e..d8da6e715b 100644 --- a/servers/physics_3d/physics_server_3d_sw.cpp +++ b/servers/physics_3d/physics_server_3d_sw.cpp @@ -70,7 +70,7 @@ RID PhysicsServer3DSW::shape_create(ShapeType p_shape) { } break; case SHAPE_CYLINDER: { - ERR_FAIL_V_MSG(RID(), "CylinderShape3D is not supported in GodotPhysics. Please switch to Bullet in the Project Settings."); + ERR_FAIL_V_MSG(RID(), "CylinderShape3D is not supported in GodotPhysics3D. Please switch to Bullet in the Project Settings."); } break; case SHAPE_CONVEX_POLYGON: { diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index dadd26dade..556f9cd8e3 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -178,15 +178,15 @@ void register_server_types() { GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT"); ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer2DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); - PhysicsServer2DManager::register_server("GodotPhysics", &_createGodotPhysics2DCallback); - PhysicsServer2DManager::set_default_server("GodotPhysics"); + PhysicsServer2DManager::register_server("GodotPhysics2D", &_createGodotPhysics2DCallback); + PhysicsServer2DManager::set_default_server("GodotPhysics2D"); // Physics 3D GLOBAL_DEF(PhysicsServer3DManager::setting_property_name, "DEFAULT"); ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer3DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); - PhysicsServer3DManager::register_server("GodotPhysics", &_createGodotPhysics3DCallback); - PhysicsServer3DManager::set_default_server("GodotPhysics"); + PhysicsServer3DManager::register_server("GodotPhysics3D", &_createGodotPhysics3DCallback); + PhysicsServer3DManager::set_default_server("GodotPhysics3D"); } void unregister_server_types() { diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h index 5013b38f3f..cf0afe6097 100644 --- a/servers/rendering/rasterizer.h +++ b/servers/rendering/rasterizer.h @@ -231,7 +231,7 @@ public: virtual RID light_instance_create(RID p_light) = 0; virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0; - virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0) = 0; + virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0; virtual void light_instance_mark_visible(RID p_light_instance) = 0; virtual bool light_instances_can_render_shadow_cube() const { return true; diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp index 8d9b352a85..ec05c9e964 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp @@ -965,6 +965,7 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, const Camer scene_state.ubo.shadow_filter_mode = shadow_filter_get(); scene_state.ubo.pancake_shadows = p_pancake_shadows; + scene_state.ubo.shadow_blocker_count = 16; scene_state.ubo.screen_pixel_size[0] = p_screen_pixel_size.x; scene_state.ubo.screen_pixel_size[1] = p_screen_pixel_size.y; @@ -1484,6 +1485,10 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig light_data.specular = storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR); light_data.mask = storage->light_get_cull_mask(base); + float size = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + + light_data.size = 1.0 - Math::cos(Math::deg2rad(size)); //angle to cosine offset + Color shadow_col = storage->light_get_shadow_color(base).to_linear(); if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_PSSM_SPLITS) { @@ -1551,12 +1556,44 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig light_data.shadow_normal_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * light_instance_get_directional_shadow_texel_size(li, j); light_data.shadow_transmittance_bias[j] = storage->light_get_transmittance_bias(base) * bias_scale; light_data.shadow_transmittance_z_scale[j] = light_instance_get_shadow_range(li, j); + light_data.shadow_range_begin[j] = light_instance_get_shadow_range_begin(li, j); store_camera(shadow_mtx, light_data.shadow_matrices[j]); + + Vector2 uv_scale = light_instance_get_shadow_uv_scale(li, j); + uv_scale *= atlas_rect.size; //adapt to atlas size + switch (j) { + case 0: { + light_data.uv_scale1[0] = uv_scale.x; + light_data.uv_scale1[1] = uv_scale.y; + } break; + case 1: { + light_data.uv_scale2[0] = uv_scale.x; + light_data.uv_scale2[1] = uv_scale.y; + } break; + case 2: { + light_data.uv_scale3[0] = uv_scale.x; + light_data.uv_scale3[1] = uv_scale.y; + } break; + case 3: { + light_data.uv_scale4[0] = uv_scale.x; + light_data.uv_scale4[1] = uv_scale.y; + } break; + } } float fade_start = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START); light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep light_data.fade_to = -light_data.shadow_split_offsets[3]; + + float softshadow_angle = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + if (softshadow_angle > 0.0) { + // I know tan(0) is 0, but let's not risk it with numerical precision. + // technically this will keep expanding until reaching the sun, but all we care + // is expand until we reach the radius of the near plane (there can't be more occluders than that) + light_data.softshadow_angle = Math::tan(Math::deg2rad(softshadow_angle)); + } else { + light_data.softshadow_angle = 0; + } } // Copy to SkyDirectionalLightData @@ -1619,6 +1656,10 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig light_data.direction[1] = direction.y; light_data.direction[2] = direction.z; + float size = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + + light_data.size = size; + light_data.cone_attenuation_angle[0] = Math::make_half_float(storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION)); float spot_angle = storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE); light_data.cone_attenuation_angle[1] = Math::make_half_float(Math::cos(Math::deg2rad(spot_angle))); @@ -1646,6 +1687,7 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig shadow_texel_size *= light_instance_get_shadow_texel_size(li, p_shadow_atlas); light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size; + } else { //omni light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * radius / 10.0; float shadow_texel_size = light_instance_get_shadow_texel_size(li, p_shadow_atlas); @@ -1656,18 +1698,31 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig Rect2 rect = light_instance_get_shadow_atlas_rect(li, p_shadow_atlas); - if (type == RS::LIGHT_OMNI) { + light_data.atlas_rect[0] = rect.position.x; + light_data.atlas_rect[1] = rect.position.y; + light_data.atlas_rect[2] = rect.size.width; + light_data.atlas_rect[3] = rect.size.height; - light_data.atlas_rect[0] = rect.position.x; - light_data.atlas_rect[1] = rect.position.y; - light_data.atlas_rect[2] = rect.size.width; - light_data.atlas_rect[3] = rect.size.height * 0.5; + if (type == RS::LIGHT_OMNI) { + light_data.atlas_rect[3] *= 0.5; //one paraboloid on top of another Transform proj = (p_camera_inverse_transform * light_transform).inverse(); store_transform(proj, light_data.shadow_matrix); + + if (size > 0.0) { + + light_data.soft_shadow_size = size; + } else { + light_data.soft_shadow_size = 0.0; + } + } else if (type == RS::LIGHT_SPOT) { + //used for clamping in this light type + light_data.atlas_rect[2] += light_data.atlas_rect[0]; + light_data.atlas_rect[3] += light_data.atlas_rect[1]; + Transform modelview = (p_camera_inverse_transform * light_transform).inverse(); CameraMatrix bias; bias.set_light_bias(); @@ -1676,6 +1731,14 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig CameraMatrix shadow_mtx = rectm * bias * light_instance_get_shadow_camera(li, 0) * modelview; store_camera(shadow_mtx, light_data.shadow_matrix); + + if (size > 0.0) { + CameraMatrix cm = light_instance_get_shadow_camera(li, 0); + float half_np = cm.get_z_near() * Math::tan(Math::deg2rad(spot_angle)); + light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width; + } else { + light_data.soft_shadow_size = 0.0; + } } } else { light_data.shadow_color_enabled[3] = 0; diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h index b89de11bb4..b4f5d25afd 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h @@ -254,17 +254,19 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { float position[3]; float inv_radius; float direction[3]; + float size; uint16_t attenuation_energy[2]; //16 bits attenuation, then energy uint8_t color_specular[4]; //rgb color, a specular (8 bit unorm) uint16_t cone_attenuation_angle[2]; // attenuation and angle, (16bit float) - uint32_t mask; uint8_t shadow_color_enabled[4]; //shadow rgb color, a>0.5 enabled (8bit unorm) float atlas_rect[4]; // in omni, used for atlas uv, in spot, used for projector uv float shadow_matrix[16]; float shadow_bias; float shadow_normal_bias; float transmittance_bias; - uint32_t pad; + float soft_shadow_size; + uint32_t mask; + uint32_t pad[3]; }; struct DirectionalLightData { @@ -272,9 +274,11 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { float direction[3]; float energy; float color[3]; + float size; float specular; uint32_t mask; - uint32_t pad[3]; + float softshadow_angle; + uint32_t pad[1]; uint32_t blend_splits; uint32_t shadow_enabled; float fade_from; @@ -283,12 +287,17 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { float shadow_normal_bias[4]; float shadow_transmittance_bias[4]; float shadow_transmittance_z_scale[4]; + float shadow_range_begin[4]; float shadow_split_offsets[4]; float shadow_matrices[4][16]; float shadow_color1[4]; float shadow_color2[4]; float shadow_color3[4]; float shadow_color4[4]; + float uv_scale1[2]; + float uv_scale2[2]; + float uv_scale3[2]; + float uv_scale4[2]; }; struct GIProbeData { @@ -343,6 +352,9 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { uint32_t pancake_shadows; uint32_t shadow_filter_mode; + uint32_t shadow_blocker_count; + uint32_t shadow_pad[3]; + float ambient_light_color_energy[4]; float ambient_color_sky_mix; diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp index deef34d71f..a0bbf8bd43 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp @@ -2032,7 +2032,7 @@ void RasterizerSceneRD::light_instance_set_transform(RID p_light_instance, const light_instance->transform = p_transform; } -void RasterizerSceneRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale) { +void RasterizerSceneRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); ERR_FAIL_COND(!light_instance); @@ -2048,7 +2048,9 @@ void RasterizerSceneRD::light_instance_set_shadow_transform(RID p_light_instance light_instance->shadow_transform[p_pass].farplane = p_far; light_instance->shadow_transform[p_pass].split = p_split; light_instance->shadow_transform[p_pass].bias_scale = p_bias_scale; + light_instance->shadow_transform[p_pass].range_begin = p_range_begin; light_instance->shadow_transform[p_pass].shadow_texel_size = p_shadow_texel_size; + light_instance->shadow_transform[p_pass].uv_scale = p_uv_scale; } void RasterizerSceneRD::light_instance_mark_visible(RID p_light_instance) { diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h index 94c7971ec3..3478c05fb1 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h @@ -573,7 +573,9 @@ private: float split; float bias_scale; float shadow_texel_size; + float range_begin; Rect2 atlas_rect; + Vector2 uv_scale; }; RS::LightType light_type = RS::LIGHT_DIRECTIONAL; @@ -883,7 +885,7 @@ public: RID light_instance_create(RID p_light); void light_instance_set_transform(RID p_light_instance, const Transform &p_transform); - void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0); + void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()); void light_instance_mark_visible(RID p_light_instance); _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) { @@ -967,6 +969,17 @@ public: LightInstance *li = light_instance_owner.getornull(p_light_instance); return li->shadow_transform[p_index].farplane; } + _FORCE_INLINE_ float light_instance_get_shadow_range_begin(RID p_light_instance, int p_index) { + + LightInstance *li = light_instance_owner.getornull(p_light_instance); + return li->shadow_transform[p_index].range_begin; + } + + _FORCE_INLINE_ Vector2 light_instance_get_shadow_uv_scale(RID p_light_instance, int p_index) { + + LightInstance *li = light_instance_owner.getornull(p_light_instance); + return li->shadow_transform[p_index].uv_scale; + } _FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) { diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp index 8c73cecec3..0b26ec1be6 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp @@ -3104,6 +3104,7 @@ RID RasterizerStorageRD::light_create(RS::LightType p_type) { light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0; light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5; light.param[RS::LIGHT_PARAM_RANGE] = 1.0; + light.param[RS::LIGHT_PARAM_SIZE] = 0.0; light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45; light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0; light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1; diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl index 62ab188ddc..70ce8d61e4 100644 --- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl +++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl @@ -441,7 +441,7 @@ vec3 F0(float metallic, float specular, vec3 albedo) { return mix(vec3(dielectric), albedo, vec3(metallic)); } -void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation, vec3 shadow_attenuation, vec3 diffuse_color, float roughness, float metallic, float specular, float specular_blob_intensity, +void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float attenuation, vec3 shadow_attenuation, vec3 diffuse_color, float roughness, float metallic, float specular, float specular_blob_intensity, #ifdef LIGHT_BACKLIGHT_USED vec3 backlight, #endif @@ -481,7 +481,7 @@ LIGHT_SHADER_CODE /* clang-format on */ #else - float NdotL = dot(N, L); + float NdotL = min(A + dot(N, L), 1.0); float cNdotL = max(NdotL, 0.0); // clamped NdotL float NdotV = dot(N, V); float cNdotV = max(NdotV, 0.0); @@ -491,11 +491,11 @@ LIGHT_SHADER_CODE #endif #if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED) - float cNdotH = max(dot(N, H), 0.0); + float cNdotH = clamp(A + dot(N, H), 0.0, 1.0); #endif #if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED) - float cLdotH = max(dot(L, H), 0.0); + float cLdotH = clamp(A + dot(L, H), 0.0, 1.0); #endif if (metallic < 1.0) { @@ -613,7 +613,7 @@ LIGHT_SHADER_CODE #elif defined(SPECULAR_PHONG) vec3 R = normalize(-reflect(L, N)); - float cRdotV = max(0.0, dot(R, V)); + float cRdotV = clamp(A + dot(R, V), 0.0, 1.0); float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25; float phong = pow(cRdotV, shininess); phong *= (shininess + 8.0) * (1.0 / (8.0 * M_PI)); @@ -686,6 +686,24 @@ LIGHT_SHADER_CODE #ifndef USE_NO_SHADOWS +const vec2 shadow_poisson_disk[16] = vec2[]( + vec2(-0.94201624, -0.39906216), + vec2(0.94558609, -0.76890725), + vec2(-0.094184101, -0.92938870), + vec2(0.34495938, 0.29387760), + vec2(-0.91588581, 0.45771432), + vec2(-0.81544232, -0.87912464), + vec2(-0.38277543, 0.27676845), + vec2(0.97484398, 0.75648379), + vec2(0.44323325, -0.97511554), + vec2(0.53742981, -0.47373420), + vec2(-0.26496911, -0.41893023), + vec2(0.79197514, 0.19090188), + vec2(-0.24188840, 0.99706507), + vec2(-0.81409955, 0.91437590), + vec2(0.19984126, 0.78641367), + vec2(0.14383161, -0.14100790)); + float sample_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) { vec2 pos = coord.xy; @@ -725,6 +743,51 @@ float sample_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) { return 0; } +float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex_scale) { + + //find blocker + float blocker_count = 0.0; + float blocker_average = 0.0; + + mat2 poisson_rotate; + + { + float r = dot(vec2(gl_FragCoord.xy), vec2(131.234, 583.123)); + float sr = sin(r); + float cr = cos(r); + poisson_rotate = mat2(vec2(cr, -sr), vec2(sr, cr)); + } + + for (uint i = 0; i < scene_data.shadow_blocker_count; i++) { + vec2 suv = pssm_coord.xy + (poisson_rotate * shadow_poisson_disk[i]) * tex_scale; + float d = textureLod(sampler2D(shadow, material_samplers[SAMPLER_LINEAR_CLAMP]), suv, 0.0).r; + if (d < pssm_coord.z) { + blocker_average += d; + blocker_count += 1.0; + } + } + + if (blocker_count > 0.0) { + + //blockers found, do soft shadow + blocker_average /= blocker_count; + float penumbra = (pssm_coord.z - blocker_average) / blocker_average; + tex_scale *= penumbra; + + float s = 0.0; + for (uint i = 0; i < scene_data.shadow_blocker_count; i++) { + vec2 suv = pssm_coord.xy + (poisson_rotate * shadow_poisson_disk[i]) * tex_scale; + s += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(suv, pssm_coord.z, 1.0)); + } + + return s / float(scene_data.shadow_blocker_count); + + } else { + //no blockers found, so no shadow + return 1.0; + } +} + #endif //USE_NO_SHADOWS void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity, @@ -760,6 +823,13 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a vec3 shadow_attenuation = vec3(1.0); vec4 color_specular = unpackUnorm4x8(lights.data[idx].color_specular); color_specular.rgb *= attenuation_energy.y; + float size_A = 0.0; + + if (lights.data[idx].size > 0.0) { + + float t = lights.data[idx].size / max(0.001, light_length); + size_A = max(0.0, 1.0 - 1 / sqrt(1 + t * t)); + } #ifdef LIGHT_TRANSMITTANCE_USED float transmittance_z = transmittance_depth; //no transmittance by default @@ -773,7 +843,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a vec4 v = vec4(vertex, 1.0); vec4 splane = (lights.data[idx].shadow_matrix * v); - float shadow_len = length(splane.xyz); + float shadow_len = length(splane.xyz); //need to remember shadow len from here { vec3 nofs = normal_interp * lights.data[idx].shadow_normal_bias / lights.data[idx].inv_radius; @@ -782,26 +852,126 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a splane = (lights.data[idx].shadow_matrix * v); } - splane.xyz = normalize(splane.xyz); - vec4 clamp_rect = lights.data[idx].atlas_rect; + float shadow; + + if (lights.data[idx].soft_shadow_size > 0.0) { + //soft shadow + + //find blocker + + float blocker_count = 0.0; + float blocker_average = 0.0; + + mat2 poisson_rotate; + + { + float r = dot(vec2(gl_FragCoord.xy), vec2(131.234, 583.123)); + float sr = sin(r); + float cr = cos(r); + poisson_rotate = mat2(vec2(cr, -sr), vec2(sr, cr)); + } + + vec3 normal = normalize(splane.xyz); + vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0); + vec3 tangent = normalize(cross(v0, normal)); + vec3 bitangent = normalize(cross(tangent, normal)); + float z_norm = shadow_len * lights.data[idx].inv_radius; + + tangent *= lights.data[idx].soft_shadow_size; + bitangent *= lights.data[idx].soft_shadow_size; - if (splane.z >= 0.0) { + for (uint i = 0; i < scene_data.shadow_blocker_count; i++) { + vec2 poisson = (poisson_rotate * shadow_poisson_disk[i]); + vec3 pos = splane.xyz + tangent * poisson.x + bitangent * poisson.y; - splane.z += 1.0; + pos = normalize(pos); + vec4 uv_rect = lights.data[idx].atlas_rect; - clamp_rect.y += clamp_rect.w; + if (pos.z >= 0.0) { + pos.z += 1.0; + uv_rect.y += uv_rect.w; + } else { + + pos.z = 1.0 - pos.z; + } + + pos.xy /= pos.z; + + pos.xy = pos.xy * 0.5 + 0.5; + pos.xy = uv_rect.xy + pos.xy * uv_rect.zw; + + float d = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), pos.xy, 0.0).r; + if (d < z_norm) { + blocker_average += d; + blocker_count += 1.0; + } + } + + if (blocker_count > 0.0) { + + //blockers found, do soft shadow + blocker_average /= blocker_count; + float penumbra = (z_norm - blocker_average) / blocker_average; + tangent *= penumbra; + bitangent *= penumbra; + + z_norm -= lights.data[idx].inv_radius * lights.data[idx].shadow_bias; + + shadow = 0.0; + for (uint i = 0; i < scene_data.shadow_blocker_count; i++) { + + vec2 poisson = (poisson_rotate * shadow_poisson_disk[i]); + vec3 pos = splane.xyz + tangent * poisson.x + bitangent * poisson.y; + + pos = normalize(pos); + vec4 uv_rect = lights.data[idx].atlas_rect; + + if (pos.z >= 0.0) { + + pos.z += 1.0; + uv_rect.y += uv_rect.w; + } else { + + pos.z = 1.0 - pos.z; + } + + pos.xy /= pos.z; + + pos.xy = pos.xy * 0.5 + 0.5; + pos.xy = uv_rect.xy + pos.xy * uv_rect.zw; + shadow += textureProj(sampler2DShadow(shadow_atlas, shadow_sampler), vec4(pos.xy, z_norm, 1.0)); + } + + shadow /= float(scene_data.shadow_blocker_count); + + } else { + //no blockers found, so no shadow + shadow = 1.0; + } } else { - splane.z = 1.0 - splane.z; - } - splane.xy /= splane.z; + splane.xyz = normalize(splane.xyz); + vec4 clamp_rect = lights.data[idx].atlas_rect; + + if (splane.z >= 0.0) { + + splane.z += 1.0; + + clamp_rect.y += clamp_rect.w; + + } else { + splane.z = 1.0 - splane.z; + } + + splane.xy /= splane.z; - splane.xy = splane.xy * 0.5 + 0.5; - splane.z = (shadow_len - lights.data[idx].shadow_bias) * lights.data[idx].inv_radius; - splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw; - splane.w = 1.0; //needed? i think it should be 1 already - float shadow = sample_shadow(shadow_atlas, scene_data.shadow_atlas_pixel_size, splane); + splane.xy = splane.xy * 0.5 + 0.5; + splane.z = (shadow_len - lights.data[idx].shadow_bias) * lights.data[idx].inv_radius; + splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw; + splane.w = 1.0; //needed? i think it should be 1 already + shadow = sample_shadow(shadow_atlas, scene_data.shadow_atlas_pixel_size, splane); + } #ifdef LIGHT_TRANSMITTANCE_USED { @@ -836,7 +1006,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a } #endif //USE_NO_SHADOWS - light_compute(normal, normalize(light_rel_vec), eye_vec, color_specular.rgb, light_attenuation, shadow_attenuation, albedo, roughness, metallic, specular, color_specular.a * p_blob_intensity, + light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color_specular.rgb, light_attenuation, shadow_attenuation, albedo, roughness, metallic, specular, color_specular.a * p_blob_intensity, #ifdef LIGHT_BACKLIGHT_USED backlight, #endif @@ -903,6 +1073,13 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a vec4 color_specular = unpackUnorm4x8(lights.data[idx].color_specular); color_specular.rgb *= attenuation_energy.y; + float size_A = 0.0; + + if (lights.data[idx].size > 0.0) { + + float t = lights.data[idx].size / max(0.001, light_length); + size_A = max(0.0, 1.0 - 1 / sqrt(1 + t * t)); + } /* if (lights.data[idx].atlas_rect!=vec4(0.0)) { //use projector texture @@ -920,22 +1097,82 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a v.xyz -= spot_dir * lights.data[idx].shadow_bias; - float depth_bias_scale = 1.0 / (max(0.0001, dot(spot_dir, -light_rel_vec) * lights.data[idx].inv_radius)); //the closer to the light origin, the more you have to offset to reach 1px in the map + float z_norm = dot(spot_dir, -light_rel_vec) * lights.data[idx].inv_radius; + + float depth_bias_scale = 1.0 / (max(0.0001, z_norm)); //the closer to the light origin, the more you have to offset to reach 1px in the map vec3 normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(spot_dir, -normalize(normal_interp)))) * lights.data[idx].shadow_normal_bias * depth_bias_scale; normal_bias -= spot_dir * dot(spot_dir, normal_bias); //only XY, no Z v.xyz += normal_bias; + //adjust with bias + z_norm = dot(spot_dir, v.xyz - lights.data[idx].position) * lights.data[idx].inv_radius; + + float shadow; + vec4 splane = (lights.data[idx].shadow_matrix * v); splane /= splane.w; - splane.z = dot(spot_dir, v.xyz - lights.data[idx].position) * lights.data[idx].inv_radius; - float shadow = sample_shadow(shadow_atlas, scene_data.shadow_atlas_pixel_size, splane); + + if (lights.data[idx].soft_shadow_size > 0.0) { + //soft shadow + + //find blocker + + float blocker_count = 0.0; + float blocker_average = 0.0; + + mat2 poisson_rotate; + + { + float r = dot(vec2(gl_FragCoord.xy), vec2(131.234, 583.123)); + float sr = sin(r); + float cr = cos(r); + poisson_rotate = mat2(vec2(cr, -sr), vec2(sr, cr)); + } + + float uv_size = lights.data[idx].soft_shadow_size * z_norm; + for (uint i = 0; i < scene_data.shadow_blocker_count; i++) { + vec2 suv = splane.xy + (poisson_rotate * shadow_poisson_disk[i]) * uv_size; + suv = clamp(suv, lights.data[idx].atlas_rect.xy, lights.data[idx].atlas_rect.zw); + float d = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), suv, 0.0).r; + if (d < z_norm) { + blocker_average += d; + blocker_count += 1.0; + } + } + + if (blocker_count > 0.0) { + + //blockers found, do soft shadow + blocker_average /= blocker_count; + float penumbra = (z_norm - blocker_average) / blocker_average; + uv_size *= penumbra; + + shadow = 0.0; + for (uint i = 0; i < scene_data.shadow_blocker_count; i++) { + vec2 suv = splane.xy + (poisson_rotate * shadow_poisson_disk[i]) * uv_size; + suv = clamp(suv, lights.data[idx].atlas_rect.xy, lights.data[idx].atlas_rect.zw); + shadow += textureProj(sampler2DShadow(shadow_atlas, shadow_sampler), vec4(suv, z_norm, 1.0)); + } + + shadow /= float(scene_data.shadow_blocker_count); + + } else { + //no blockers found, so no shadow + shadow = 1.0; + } + + } else { + //hard shadow + splane.z = z_norm; + shadow = sample_shadow(shadow_atlas, scene_data.shadow_atlas_pixel_size, splane); + } shadow_attenuation = mix(shadow_color_enabled.rgb, vec3(1.0), shadow); #ifdef LIGHT_TRANSMITTANCE_USED { - splane = (lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * lights.data[idx].transmittance_bias, 1.0)); + vec4 splane = (lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * lights.data[idx].transmittance_bias, 1.0)); splane /= splane.w; float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r; @@ -950,7 +1187,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a #endif //USE_NO_SHADOWS - light_compute(normal, normalize(light_rel_vec), eye_vec, color_specular.rgb, light_attenuation, shadow_attenuation, albedo, roughness, metallic, specular, color_specular.a * p_blob_intensity, + light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color_specular.rgb, light_attenuation, shadow_attenuation, albedo, roughness, metallic, specular, color_specular.a * p_blob_intensity, #ifdef LIGHT_BACKLIGHT_USED backlight, #endif @@ -1636,13 +1873,28 @@ FRAGMENT_SHADER_CODE normal_bias -= light_dir * dot(light_dir, normal_bias); \ m_var.xyz += normal_bias; + float shadow = 0.0; + if (depth_z < directional_lights.data[i].shadow_split_offsets.x) { vec4 v = vec4(vertex, 1.0); BIAS_FUNC(v, 0) pssm_coord = (directional_lights.data[i].shadow_matrix1 * v); + pssm_coord /= pssm_coord.w; + + if (directional_lights.data[i].softshadow_angle > 0) { + float range_pos = dot(directional_lights.data[i].direction, v.xyz); + float range_begin = directional_lights.data[i].shadow_range_begin.x; + float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle; + vec2 tex_scale = directional_lights.data[i].uv_scale1 * test_radius; + shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale); + } else { + shadow = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord); + } + shadow_color = directional_lights.data[i].shadow_color1.rgb; + #ifdef LIGHT_TRANSMITTANCE_USED { vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.x, 1.0); @@ -1663,6 +1915,18 @@ FRAGMENT_SHADER_CODE BIAS_FUNC(v, 1) pssm_coord = (directional_lights.data[i].shadow_matrix2 * v); + pssm_coord /= pssm_coord.w; + + if (directional_lights.data[i].softshadow_angle > 0) { + float range_pos = dot(directional_lights.data[i].direction, v.xyz); + float range_begin = directional_lights.data[i].shadow_range_begin.y; + float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle; + vec2 tex_scale = directional_lights.data[i].uv_scale2 * test_radius; + shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale); + } else { + shadow = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord); + } + shadow_color = directional_lights.data[i].shadow_color2.rgb; #ifdef LIGHT_TRANSMITTANCE_USED { @@ -1684,6 +1948,18 @@ FRAGMENT_SHADER_CODE BIAS_FUNC(v, 2) pssm_coord = (directional_lights.data[i].shadow_matrix3 * v); + pssm_coord /= pssm_coord.w; + + if (directional_lights.data[i].softshadow_angle > 0) { + float range_pos = dot(directional_lights.data[i].direction, v.xyz); + float range_begin = directional_lights.data[i].shadow_range_begin.z; + float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle; + vec2 tex_scale = directional_lights.data[i].uv_scale3 * test_radius; + shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale); + } else { + shadow = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord); + } + shadow_color = directional_lights.data[i].shadow_color3.rgb; #ifdef LIGHT_TRANSMITTANCE_USED { @@ -1706,7 +1982,20 @@ FRAGMENT_SHADER_CODE BIAS_FUNC(v, 3) pssm_coord = (directional_lights.data[i].shadow_matrix4 * v); + pssm_coord /= pssm_coord.w; + + if (directional_lights.data[i].softshadow_angle > 0) { + float range_pos = dot(directional_lights.data[i].direction, v.xyz); + float range_begin = directional_lights.data[i].shadow_range_begin.w; + float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle; + vec2 tex_scale = directional_lights.data[i].uv_scale4 * test_radius; + shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale); + } else { + shadow = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord); + } + shadow_color = directional_lights.data[i].shadow_color4.rgb; + #ifdef LIGHT_TRANSMITTANCE_USED { vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.w, 1.0); @@ -1722,40 +2011,72 @@ FRAGMENT_SHADER_CODE #endif } - pssm_coord /= pssm_coord.w; - - float shadow = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord); - if (directional_lights.data[i].blend_splits) { vec3 shadow_color_blend = vec3(0.0); float pssm_blend; + float shadow2; if (depth_z < directional_lights.data[i].shadow_split_offsets.x) { vec4 v = vec4(vertex, 1.0); BIAS_FUNC(v, 1) pssm_coord = (directional_lights.data[i].shadow_matrix2 * v); + pssm_coord /= pssm_coord.w; + + if (directional_lights.data[i].softshadow_angle > 0) { + float range_pos = dot(directional_lights.data[i].direction, v.xyz); + float range_begin = directional_lights.data[i].shadow_range_begin.y; + float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle; + vec2 tex_scale = directional_lights.data[i].uv_scale2 * test_radius; + shadow2 = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale); + } else { + shadow2 = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord); + } + pssm_blend = smoothstep(0.0, directional_lights.data[i].shadow_split_offsets.x, depth_z); shadow_color_blend = directional_lights.data[i].shadow_color2.rgb; } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) { vec4 v = vec4(vertex, 1.0); BIAS_FUNC(v, 2) pssm_coord = (directional_lights.data[i].shadow_matrix3 * v); + pssm_coord /= pssm_coord.w; + + if (directional_lights.data[i].softshadow_angle > 0) { + float range_pos = dot(directional_lights.data[i].direction, v.xyz); + float range_begin = directional_lights.data[i].shadow_range_begin.z; + float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle; + vec2 tex_scale = directional_lights.data[i].uv_scale3 * test_radius; + shadow2 = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale); + } else { + shadow2 = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord); + } + pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.x, directional_lights.data[i].shadow_split_offsets.y, depth_z); + shadow_color_blend = directional_lights.data[i].shadow_color3.rgb; } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) { vec4 v = vec4(vertex, 1.0); BIAS_FUNC(v, 3) pssm_coord = (directional_lights.data[i].shadow_matrix4 * v); + pssm_coord /= pssm_coord.w; + if (directional_lights.data[i].softshadow_angle > 0) { + float range_pos = dot(directional_lights.data[i].direction, v.xyz); + float range_begin = directional_lights.data[i].shadow_range_begin.w; + float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle; + vec2 tex_scale = directional_lights.data[i].uv_scale4 * test_radius; + shadow2 = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale); + } else { + shadow2 = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord); + } + pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.y, directional_lights.data[i].shadow_split_offsets.z, depth_z); shadow_color_blend = directional_lights.data[i].shadow_color4.rgb; } else { pssm_blend = 0.0; //if no blend, same coord will be used (divide by z will result in same value, and already cached) } - pssm_coord /= pssm_coord.w; + pssm_blend = sqrt(pssm_blend); - float shadow2 = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord); shadow = mix(shadow, shadow2, pssm_blend); shadow_color = mix(shadow_color, shadow_color_blend, pssm_blend); } @@ -1767,7 +2088,7 @@ FRAGMENT_SHADER_CODE #undef BIAS_FUNC } - light_compute(normal, directional_lights.data[i].direction, normalize(view), directional_lights.data[i].color * directional_lights.data[i].energy, 1.0, shadow_attenuation, albedo, roughness, metallic, specular, directional_lights.data[i].specular * specular_blob_intensity, + light_compute(normal, directional_lights.data[i].direction, normalize(view), directional_lights.data[i].size, directional_lights.data[i].color * directional_lights.data[i].energy, 1.0, shadow_attenuation, albedo, roughness, metallic, specular, directional_lights.data[i].specular * specular_blob_intensity, #ifdef LIGHT_BACKLIGHT_USED backlight, #endif diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl index e3f1e650ed..59f326bc9b 100644 --- a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl +++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl @@ -47,6 +47,11 @@ layout(set = 0, binding = 3, std140) uniform SceneData { bool pancake_shadows; uint shadow_filter_mode; + uint shadow_blocker_count; + uint shadow_pad0; + uint shadow_pad1; + uint shadow_pad2; + vec4 ambient_light_color_energy; float ambient_color_sky_mix; @@ -141,17 +146,19 @@ struct LightData { //this structure needs to be as packed as possible vec3 position; float inv_radius; vec3 direction; + float size; uint attenuation_energy; //attenuation uint color_specular; //rgb color, a specular (8 bit unorm) uint cone_attenuation_angle; // attenuation and angle, (16bit float) - uint mask; uint shadow_color_enabled; //shadow rgb color, a>0.5 enabled (8bit unorm) vec4 atlas_rect; // used for spot mat4 shadow_matrix; float shadow_bias; float shadow_normal_bias; float transmittance_bias; - uint pad; + float soft_shadow_size; // for spot, it's the size in uv coordinates of the light, for omni it's the span angle + uint mask; + uint pad[3]; }; layout(set = 0, binding = 5, std430) buffer Lights { @@ -180,11 +187,11 @@ struct DirectionalLightData { vec3 direction; float energy; vec3 color; + float size; float specular; uint mask; - uint pad0; + float softshadow_angle; uint pad1; - uint pad2; bool blend_splits; bool shadow_enabled; float fade_from; @@ -193,6 +200,7 @@ struct DirectionalLightData { vec4 shadow_normal_bias; vec4 shadow_transmittance_bias; vec4 shadow_transmittance_z_scale; + vec4 shadow_range_begin; vec4 shadow_split_offsets; mat4 shadow_matrix1; mat4 shadow_matrix2; @@ -202,6 +210,10 @@ struct DirectionalLightData { vec4 shadow_color2; vec4 shadow_color3; vec4 shadow_color4; + vec2 uv_scale1; + vec2 uv_scale2; + vec2 uv_scale3; + vec2 uv_scale4; }; layout(set = 0, binding = 7, std140) uniform DirectionalLights { diff --git a/servers/rendering/rendering_server_raster.cpp b/servers/rendering/rendering_server_raster.cpp index 7cc06527e4..c6f3273339 100644 --- a/servers/rendering/rendering_server_raster.cpp +++ b/servers/rendering/rendering_server_raster.cpp @@ -135,16 +135,27 @@ void RenderingServerRaster::draw(bool p_swap_buffers, double frame_step) { if (RSG::storage->get_captured_timestamps_count()) { Vector<FrameProfileArea> new_profile; - new_profile.resize(RSG::storage->get_captured_timestamps_count()); + if (RSG::storage->capturing_timestamps) { + new_profile.resize(RSG::storage->get_captured_timestamps_count()); + } uint64_t base_cpu = RSG::storage->get_captured_timestamp_cpu_time(0); uint64_t base_gpu = RSG::storage->get_captured_timestamp_gpu_time(0); for (uint32_t i = 0; i < RSG::storage->get_captured_timestamps_count(); i++) { - uint64_t time_cpu = RSG::storage->get_captured_timestamp_cpu_time(i) - base_cpu; - uint64_t time_gpu = RSG::storage->get_captured_timestamp_gpu_time(i) - base_gpu; - new_profile.write[i].gpu_msec = float(time_gpu / 1000) / 1000.0; - new_profile.write[i].cpu_msec = float(time_cpu) / 1000.0; - new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i); + uint64_t time_cpu = RSG::storage->get_captured_timestamp_cpu_time(i); + uint64_t time_gpu = RSG::storage->get_captured_timestamp_gpu_time(i); + + String name = RSG::storage->get_captured_timestamp_name(i); + + if (name.begins_with("vp_")) { + RSG::viewport->handle_timestamp(name, time_cpu, time_gpu); + } + + if (RSG::storage->capturing_timestamps) { + new_profile.write[i].gpu_msec = float((time_gpu - base_gpu) / 1000) / 1000.0; + new_profile.write[i].cpu_msec = float(time_cpu - base_cpu) / 1000.0; + new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i); + } } frame_profile = new_profile; diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h index 1b9755397a..7ea7d0a4dc 100644 --- a/servers/rendering/rendering_server_raster.h +++ b/servers/rendering/rendering_server_raster.h @@ -493,6 +493,10 @@ public: BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo) BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw) + BIND2(viewport_set_measure_render_time, RID, bool) + BIND1RC(float, viewport_get_measured_render_time_cpu, RID) + BIND1RC(float, viewport_get_measured_render_time_gpu, RID) + /* ENVIRONMENT API */ #undef BINDBASE diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/rendering_server_scene.cpp index 4f40012c98..d66708587a 100644 --- a/servers/rendering/rendering_server_scene.cpp +++ b/servers/rendering/rendering_server_scene.cpp @@ -1499,7 +1499,9 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c if (j == 0 || d_z > z_max) z_max = d_z; } + real_t radius = 0; + real_t soft_shadow_expand = 0; Vector3 center; { @@ -1528,12 +1530,30 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c bias_scale = radius / first_radius; } - x_max_cam = x_vec.dot(center) + radius; - x_min_cam = x_vec.dot(center) - radius; - y_max_cam = y_vec.dot(center) + radius; - y_min_cam = y_vec.dot(center) - radius; z_min_cam = z_vec.dot(center) - radius; + { + + float soft_shadow_angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE); + + if (soft_shadow_angle > 0.0 && pancake_size > 0.0) { + + float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam; + soft_shadow_expand = Math::tan(Math::deg2rad(soft_shadow_angle)) * z_range; + + x_max += soft_shadow_expand; + y_max += soft_shadow_expand; + + x_min -= soft_shadow_expand; + y_min -= soft_shadow_expand; + } + } + + x_max_cam = x_vec.dot(center) + radius + soft_shadow_expand; + x_min_cam = x_vec.dot(center) - radius - soft_shadow_expand; + y_max_cam = y_vec.dot(center) + radius + soft_shadow_expand; + y_min_cam = y_vec.dot(center) - radius - soft_shadow_expand; + if (depth_range_mode == RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) { //this trick here is what stabilizes the shadow (make potential jaggies to not move) //at the cost of some wasted resolution. Still the quality increase is very well worth it @@ -1588,8 +1608,9 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c } } - if (cull_max > z_max) + if (cull_max > z_max) { z_max = cull_max; + } if (pancake_size > 0) { z_max = z_vec.dot(center) + radius + pancake_size; @@ -1677,11 +1698,19 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c ortho_camera.set_orthogonal(-half_x, half_x, -half_y, half_y, 0, (z_max - z_min_cam)); + Vector2 uv_scale(1.0 / (x_max_cam - x_min_cam), 1.0 / (y_max_cam - y_min_cam)); + Transform ortho_transform; ortho_transform.basis = transform.basis; ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max; - RSG::scene_render->light_instance_set_shadow_transform(light->instance, ortho_camera, ortho_transform, z_max - z_min_cam, distances[i + 1], i, radius * 2.0 / texture_size, bias_scale * aspect_bias_scale * min_distance_bias_scale); + { + Vector3 max_in_view = p_cam_transform.affine_inverse().xform(z_vec * cull_max); + Vector3 dir_in_view = p_cam_transform.xform_inv(z_vec).normalized(); + cull_max = dir_in_view.dot(max_in_view); + } + + RSG::scene_render->light_instance_set_shadow_transform(light->instance, ortho_camera, ortho_transform, z_max - z_min_cam, distances[i + 1], i, radius * 2.0 / texture_size, bias_scale * aspect_bias_scale * min_distance_bias_scale, z_max, uv_scale); } RSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count); diff --git a/servers/rendering/rendering_server_viewport.cpp b/servers/rendering/rendering_server_viewport.cpp index 87dcb772bc..152e79f3e0 100644 --- a/servers/rendering/rendering_server_viewport.cpp +++ b/servers/rendering/rendering_server_viewport.cpp @@ -81,6 +81,12 @@ void RenderingServerViewport::_draw_3d(Viewport *p_viewport, XRInterface::Eyes p void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye) { + if (p_viewport->measure_render_time) { + String rt_id = "vp_begin_" + itos(p_viewport->self.get_id()); + RSG::storage->capture_timestamp(rt_id); + timestamp_vp_map[rt_id] = p_viewport->self; + } + /* Camera should always be BEFORE any other 3D */ bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front @@ -289,10 +295,18 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface:: //was never cleared in the end, force clear it RSG::storage->render_target_do_clear_request(p_viewport->render_target); } + + if (p_viewport->measure_render_time) { + String rt_id = "vp_end_" + itos(p_viewport->self.get_id()); + RSG::storage->capture_timestamp(rt_id); + timestamp_vp_map[rt_id] = p_viewport->self; + } } void RenderingServerViewport::draw_viewports() { + timestamp_vp_map.clear(); + // get our xr interface in case we need it Ref<XRInterface> xr_interface; @@ -745,6 +759,30 @@ void RenderingServerViewport::viewport_set_debug_draw(RID p_viewport, RS::Viewpo viewport->debug_draw = p_draw; } +void RenderingServerViewport::viewport_set_measure_render_time(RID p_viewport, bool p_enable) { + + Viewport *viewport = viewport_owner.getornull(p_viewport); + ERR_FAIL_COND(!viewport); + + viewport->measure_render_time = p_enable; +} + +float RenderingServerViewport::viewport_get_measured_render_time_cpu(RID p_viewport) const { + + Viewport *viewport = viewport_owner.getornull(p_viewport); + ERR_FAIL_COND_V(!viewport, 0); + + return double(viewport->time_cpu_end - viewport->time_cpu_begin) / 1000.0; +} + +float RenderingServerViewport::viewport_get_measured_render_time_gpu(RID p_viewport) const { + + Viewport *viewport = viewport_owner.getornull(p_viewport); + ERR_FAIL_COND_V(!viewport, 0); + + return double((viewport->time_gpu_end - viewport->time_gpu_begin) / 1000) / 1000.0; +} + bool RenderingServerViewport::free(RID p_rid) { if (viewport_owner.owns(p_rid)) { @@ -773,6 +811,29 @@ bool RenderingServerViewport::free(RID p_rid) { return false; } +void RenderingServerViewport::handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time) { + + RID *vp = timestamp_vp_map.getptr(p_timestamp); + if (!vp) { + return; + } + + Viewport *viewport = viewport_owner.getornull(*vp); + if (!viewport) { + return; + } + + if (p_timestamp.begins_with("vp_begin")) { + viewport->time_cpu_begin = p_cpu_time; + viewport->time_gpu_begin = p_gpu_time; + } + + if (p_timestamp.begins_with("vp_end")) { + viewport->time_cpu_end = p_cpu_time; + viewport->time_gpu_end = p_gpu_time; + } +} + void RenderingServerViewport::set_default_clear_color(const Color &p_color) { RSG::storage->set_default_clear_color(p_color); } diff --git a/servers/rendering/rendering_server_viewport.h b/servers/rendering/rendering_server_viewport.h index 71d8408ed1..910d1ef5e9 100644 --- a/servers/rendering/rendering_server_viewport.h +++ b/servers/rendering/rendering_server_viewport.h @@ -67,8 +67,13 @@ public: bool hide_scenario; bool hide_canvas; bool disable_environment; - bool disable_3d_by_usage; - bool keep_3d_linear; + bool measure_render_time; + + uint64_t time_cpu_begin; + uint64_t time_cpu_end; + + uint64_t time_gpu_begin; + uint64_t time_gpu_end; RID shadow_atlas; int shadow_atlas_size; @@ -121,16 +126,25 @@ public: disable_environment = false; viewport_to_screen = DisplayServer::INVALID_WINDOW_ID; shadow_atlas_size = 0; - keep_3d_linear = false; + measure_render_time = false; + debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; msaa = RS::VIEWPORT_MSAA_DISABLED; for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_MAX; i++) { render_info[i] = 0; } use_xr = false; + + time_cpu_begin = 0; + time_cpu_end = 0; + + time_gpu_begin = 0; + time_gpu_end = 0; } }; + HashMap<String, RID> timestamp_vp_map; + uint64_t draw_viewports_pass = 0; mutable RID_PtrOwner<Viewport> viewport_owner; @@ -196,6 +210,12 @@ public: virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info); virtual void viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw); + void viewport_set_measure_render_time(RID p_viewport, bool p_enable); + float viewport_get_measured_render_time_cpu(RID p_viewport) const; + float viewport_get_measured_render_time_gpu(RID p_viewport) const; + + void handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time); + void set_default_clear_color(const Color &p_color); void draw_viewports(); diff --git a/servers/rendering/rendering_server_wrap_mt.cpp b/servers/rendering/rendering_server_wrap_mt.cpp index aa3bf583c7..4ca13dbef9 100644 --- a/servers/rendering/rendering_server_wrap_mt.cpp +++ b/servers/rendering/rendering_server_wrap_mt.cpp @@ -126,17 +126,6 @@ void RenderingServerWrapMT::init() { void RenderingServerWrapMT::finish() { - if (thread) { - - command_queue.push(this, &RenderingServerWrapMT::thread_exit); - Thread::wait_to_finish(thread); - memdelete(thread); - - thread = nullptr; - } else { - rendering_server->finish(); - } - sky_free_cached_ids(); shader_free_cached_ids(); material_free_cached_ids(); @@ -161,6 +150,17 @@ void RenderingServerWrapMT::finish() { canvas_item_free_cached_ids(); canvas_light_occluder_free_cached_ids(); canvas_occluder_polygon_free_cached_ids(); + + if (thread) { + + command_queue.push(this, &RenderingServerWrapMT::thread_exit); + Thread::wait_to_finish(thread); + memdelete(thread); + + thread = nullptr; + } else { + rendering_server->finish(); + } } void RenderingServerWrapMT::set_use_vsync_callback(bool p_enable) { diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index 9a98841b2c..834cf82d79 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -411,6 +411,14 @@ public: FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw) + FUNC2(viewport_set_measure_render_time, RID, bool) + virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const { + return rendering_server->viewport_get_measured_render_time_cpu(p_viewport); + } + virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const { + return rendering_server->viewport_get_measured_render_time_gpu(p_viewport); + } + FUNC1(directional_shadow_atlas_set_size, int) /* SKY API */ diff --git a/servers/rendering_server.h b/servers/rendering_server.h index cb7c2cecf6..df91fc59bc 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -382,6 +382,7 @@ public: LIGHT_PARAM_INDIRECT_ENERGY, LIGHT_PARAM_SPECULAR, LIGHT_PARAM_RANGE, + LIGHT_PARAM_SIZE, LIGHT_PARAM_ATTENUATION, LIGHT_PARAM_SPOT_ANGLE, LIGHT_PARAM_SPOT_ATTENUATION, @@ -672,6 +673,10 @@ public: virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0; + virtual void viewport_set_measure_render_time(RID p_viewport, bool p_enable) = 0; + virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const = 0; + virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const = 0; + virtual void directional_shadow_atlas_set_size(int p_size) = 0; /* SKY API */ diff --git a/thirdparty/vulkan/android/vk_mem_alloc.cpp b/thirdparty/vulkan/android/vk_mem_alloc.cpp new file mode 100644 index 0000000000..a28454cf6e --- /dev/null +++ b/thirdparty/vulkan/android/vk_mem_alloc.cpp @@ -0,0 +1,8 @@ +#define VMA_IMPLEMENTATION +#ifdef DEBUG_ENABLED +#ifndef _DEBUG +#define _DEBUG +#endif +#endif +// Include memory allocator from Android NDK +#include <vk_mem_alloc.h> |