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-rw-r--r--doc/classes/Node.xml2
-rw-r--r--doc/classes/PlaneMesh.xml16
-rw-r--r--doc/classes/PrimitiveMesh.xml2
-rw-r--r--doc/classes/QuadMesh.xml21
-rw-r--r--doc/classes/RigidDynamicBody2D.xml28
-rw-r--r--doc/classes/RigidDynamicBody3D.xml28
-rw-r--r--editor/editor_inspector.cpp6
-rw-r--r--editor/project_converter_3_to_4.cpp1
-rw-r--r--modules/gltf/register_types.cpp4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs111
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs3
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs1
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs100
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/MustBeVariantAttribute.cs11
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs21
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj1
-rw-r--r--scene/2d/physics_body_2d.cpp9
-rw-r--r--scene/2d/physics_body_2d.h1
-rw-r--r--scene/3d/physics_body_3d.cpp9
-rw-r--r--scene/3d/physics_body_3d.h1
-rw-r--r--scene/gui/graph_node.cpp4
-rw-r--r--scene/gui/graph_node.h2
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--scene/resources/primitive_meshes.cpp127
-rw-r--r--scene/resources/primitive_meshes.h44
-rw-r--r--thirdparty/spirv-reflect/patches/zero-calloc.patch28
-rw-r--r--thirdparty/spirv-reflect/spirv_reflect.c16
35 files changed, 410 insertions, 207 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 429a9abf51..b882425960 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -241,7 +241,7 @@
<description>
Returns a child node by its index (see [method get_child_count]). This method is often used for iterating all children of a node.
Negative indices access the children from the last one.
- If [param include_internal] is [code]true[/code], internal children are skipped (see [code]internal[/code] parameter in [method add_child]).
+ If [param include_internal] is [code]false[/code], internal children are skipped (see [code]internal[/code] parameter in [method add_child]).
To access a child node via its name, use [method get_node].
</description>
</method>
diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml
index 6b3a7ed548..564b6fe743 100644
--- a/doc/classes/PlaneMesh.xml
+++ b/doc/classes/PlaneMesh.xml
@@ -4,7 +4,7 @@
Class representing a planar [PrimitiveMesh].
</brief_description>
<description>
- Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead.
+ Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change [member orientation] to [constant FACE_Z].
[b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth] and [member subdivide_width] until you no longer notice UV jittering.
</description>
<tutorials>
@@ -13,6 +13,9 @@
<member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)">
Offset of the generated plane. Useful for particles.
</member>
+ <member name="orientation" type="int" setter="set_orientation" getter="get_orientation" enum="PlaneMesh.Orientation" default="1">
+ Direction that the [PlaneMesh] is facing. See [enum Orientation] for options.
+ </member>
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(2, 2)">
Size of the generated plane.
</member>
@@ -23,4 +26,15 @@
Number of subdivision along the X axis.
</member>
</members>
+ <constants>
+ <constant name="FACE_X" value="0" enum="Orientation">
+ [PlaneMesh] will face the positive X-axis.
+ </constant>
+ <constant name="FACE_Y" value="1" enum="Orientation">
+ [PlaneMesh] will face the positive Y-axis. This matches the behaviour of the [PlaneMesh] in Godot 3.x.
+ </constant>
+ <constant name="FACE_Z" value="2" enum="Orientation">
+ [PlaneMesh] will face the positive Z-axis. This matches the behvaiour of the QuadMesh in Godot 3.x.
+ </constant>
+ </constants>
</class>
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml
index 7046a21f68..1b9ecdbfa0 100644
--- a/doc/classes/PrimitiveMesh.xml
+++ b/doc/classes/PrimitiveMesh.xml
@@ -4,7 +4,7 @@
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
</brief_description>
<description>
- Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [BoxMesh], [CapsuleMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh].
+ Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [BoxMesh], [CapsuleMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], and [SphereMesh].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml
deleted file mode 100644
index d641ebaa1f..0000000000
--- a/doc/classes/QuadMesh.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="QuadMesh" inherits="PrimitiveMesh" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Class representing a square mesh.
- </brief_description>
- <description>
- Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options.
- </description>
- <tutorials>
- <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
- <link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
- </tutorials>
- <members>
- <member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)">
- Offset of the generated Quad. Useful for particles.
- </member>
- <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(1, 1)">
- Size on the X and Y axes.
- </member>
- </members>
-</class>
diff --git a/doc/classes/RigidDynamicBody2D.xml b/doc/classes/RigidDynamicBody2D.xml
index 445e6d94ea..1434affee1 100644
--- a/doc/classes/RigidDynamicBody2D.xml
+++ b/doc/classes/RigidDynamicBody2D.xml
@@ -100,10 +100,17 @@
<method name="get_colliding_bodies" qualifiers="const">
<return type="Node2D[]" />
<description>
- Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
+ Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions.
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
+ <method name="get_contact_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the number of contacts this body has with other bodies. By default, this returns 0 unless bodies are configured to monitor contacts (see [member contact_monitor]).
+ [b]Note:[/b] To retrieve the colliding bodies, use [method get_colliding_bodies].
+ </description>
+ </method>
<method name="set_axis_velocity">
<return type="void" />
<param index="0" name="axis_velocity" type="Vector2" />
@@ -142,11 +149,8 @@
See [method add_constant_torque].
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
- If [code]true[/code], the body will emit signals when it collides with another RigidDynamicBody2D. See also [member contacts_reported].
- </member>
- <member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0">
- The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to [code]true[/code].
- [b]Note:[/b] The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end).
+ If [code]true[/code], the RigidDynamicBody2D will emit signals when it collides with another RigidDynamicBody2D.
+ [b]Note:[/b] By default the maximum contacts reported is set to 0, meaning nothing will be recorded, see [member max_contacts_reported].
</member>
<member name="continuous_cd" type="int" setter="set_continuous_collision_detection_mode" getter="get_continuous_collision_detection_mode" enum="RigidDynamicBody2D.CCDMode" default="0">
Continuous collision detection mode.
@@ -187,6 +191,10 @@
<member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
The body's mass.
</member>
+ <member name="max_contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0">
+ The maximum number of contacts that will be recorded. Requires a value greater than 0 and [member contact_monitor] to be set to [code]true[/code] to start to register contacts. Use [method get_contact_count] to retrieve the count or [method get_colliding_bodies] to retrieve bodies that have been collided with.
+ [b]Note:[/b] The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner).
+ </member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
@@ -199,14 +207,14 @@
<signal name="body_entered">
<param index="0" name="body" type="Node" />
<description>
- Emitted when a collision with another [PhysicsBody2D] or [TileMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ Emitted when a collision with another [PhysicsBody2D] or [TileMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[param body] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
</description>
</signal>
<signal name="body_exited">
<param index="0" name="body" type="Node" />
<description>
- Emitted when the collision with another [PhysicsBody2D] or [TileMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ Emitted when the collision with another [PhysicsBody2D] or [TileMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[param body] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
</description>
</signal>
@@ -216,7 +224,7 @@
<param index="2" name="body_shape_index" type="int" />
<param index="3" name="local_shape_index" type="int" />
<description>
- Emitted when one of this RigidDynamicBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ Emitted when one of this RigidDynamicBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[param body_rid] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
[param body] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
[param body_shape_index] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
@@ -229,7 +237,7 @@
<param index="2" name="body_shape_index" type="int" />
<param index="3" name="local_shape_index" type="int" />
<description>
- Emitted when the collision between one of this RigidDynamicBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ Emitted when the collision between one of this RigidDynamicBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[param body_rid] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
[param body] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
[param body_shape_index] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
diff --git a/doc/classes/RigidDynamicBody3D.xml b/doc/classes/RigidDynamicBody3D.xml
index 7072134250..fb747177ae 100644
--- a/doc/classes/RigidDynamicBody3D.xml
+++ b/doc/classes/RigidDynamicBody3D.xml
@@ -100,10 +100,17 @@
<method name="get_colliding_bodies" qualifiers="const">
<return type="Node3D[]" />
<description>
- Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
+ Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions.
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
+ <method name="get_contact_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the number of contacts this body has with other bodies. By default, this returns 0 unless bodies are configured to monitor contacts (see [member contact_monitor]).
+ [b]Note:[/b] To retrieve the colliding bodies, use [method get_colliding_bodies].
+ </description>
+ </method>
<method name="get_inverse_inertia_tensor" qualifiers="const">
<return type="Basis" />
<description>
@@ -148,11 +155,8 @@
See [method add_constant_torque].
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
- If [code]true[/code], the RigidDynamicBody3D will emit signals when it collides with another RigidDynamicBody3D. See also [member contacts_reported].
- </member>
- <member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0">
- The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to [code]true[/code].
- [b]Note:[/b] The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner).
+ If [code]true[/code], the RigidDynamicBody3D will emit signals when it collides with another RigidDynamicBody3D.
+ [b]Note:[/b] By default the maximum contacts reported is set to 0, meaning nothing will be recorded, see [member max_contacts_reported].
</member>
<member name="continuous_cd" type="bool" setter="set_use_continuous_collision_detection" getter="is_using_continuous_collision_detection" default="false">
If [code]true[/code], continuous collision detection is used.
@@ -193,6 +197,10 @@
<member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
The body's mass.
</member>
+ <member name="max_contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0">
+ The maximum number of contacts that will be recorded. Requires a value greater than 0 and [member contact_monitor] to be set to [code]true[/code] to start to register contacts. Use [method get_contact_count] to retrieve the count or [method get_colliding_bodies] to retrieve bodies that have been collided with.
+ [b]Note:[/b] The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner).
+ </member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
@@ -205,14 +213,14 @@
<signal name="body_entered">
<param index="0" name="body" type="Node" />
<description>
- Emitted when a collision with another [PhysicsBody3D] or [GridMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ Emitted when a collision with another [PhysicsBody3D] or [GridMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
[param body] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
</description>
</signal>
<signal name="body_exited">
<param index="0" name="body" type="Node" />
<description>
- Emitted when the collision with another [PhysicsBody3D] or [GridMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ Emitted when the collision with another [PhysicsBody3D] or [GridMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
[param body] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
</description>
</signal>
@@ -222,7 +230,7 @@
<param index="2" name="body_shape_index" type="int" />
<param index="3" name="local_shape_index" type="int" />
<description>
- Emitted when one of this RigidDynamicBody3D's [Shape3D]s collides with another [PhysicsBody3D] or [GridMap]'s [Shape3D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ Emitted when one of this RigidDynamicBody3D's [Shape3D]s collides with another [PhysicsBody3D] or [GridMap]'s [Shape3D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
[param body_rid] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
[param body] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
[param body_shape_index] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
@@ -235,7 +243,7 @@
<param index="2" name="body_shape_index" type="int" />
<param index="3" name="local_shape_index" type="int" />
<description>
- Emitted when the collision between one of this RigidDynamicBody3D's [Shape3D]s and another [PhysicsBody3D] or [GridMap]'s [Shape3D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ Emitted when the collision between one of this RigidDynamicBody3D's [Shape3D]s and another [PhysicsBody3D] or [GridMap]'s [Shape3D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
[param body_rid] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [GridMap]s are detected if the Meshes have [Shape3D]s.
[param body] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
[param body_shape_index] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 73683eeb73..122e6ad021 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -340,6 +340,8 @@ void EditorProperty::_notification(int p_what) {
draw_string(font, Point2(ofs, v_ofs + font->get_ascent(font_size)), label, HORIZONTAL_ALIGNMENT_LEFT, text_limit, font_size, color);
}
+ ofs = size.width;
+
if (keying) {
Ref<Texture2D> key;
@@ -349,7 +351,7 @@ void EditorProperty::_notification(int p_what) {
key = get_theme_icon(SNAME("Key"), SNAME("EditorIcons"));
}
- ofs = size.width - key->get_width() - get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
+ ofs -= key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
Color color2(1, 1, 1);
if (keying_hover) {
@@ -373,7 +375,7 @@ void EditorProperty::_notification(int p_what) {
close = get_theme_icon(SNAME("Close"), SNAME("EditorIcons"));
- ofs = size.width - close->get_width() - get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
+ ofs -= close->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
Color color2(1, 1, 1);
if (delete_hover) {
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index e07a445ce3..fa8ab2cd7a 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -990,6 +990,7 @@ static const char *gdscript_properties_renames[][2] = {
{ "close_h_ofs", "close_h_offset" }, // Theme
{ "close_v_ofs", "close_v_offset" }, // Theme
{ "commentfocus", "comment_focus" }, // Theme
+ { "contacts_reported", "max_contacts_reported" }, // RigidDynamicBody
{ "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D
{ "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D
{ "drag_margin_left", "drag_left_margin" }, // Camera2D
diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp
index cc1ca9131d..dbbccc9bcc 100644
--- a/modules/gltf/register_types.cpp
+++ b/modules/gltf/register_types.cpp
@@ -73,8 +73,8 @@ static void _editor_init() {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (blender3_path.is_empty()) {
WARN_PRINT("Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.");
- } else if (!da->file_exists(blender3_path)) {
- WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible file. Blend files will not be imported.");
+ } else if (!da->dir_exists(blender3_path)) {
+ WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible directory. Blend files will not be imported.");
} else {
Ref<EditorSceneFormatImporterBlend> importer;
importer.instantiate();
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
index 0f8b128da8..3dfa8000ba 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
@@ -1,6 +1,7 @@
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp.Syntax;
+using Microsoft.CodeAnalysis.Diagnostics;
namespace Godot.SourceGenerators
{
@@ -19,7 +20,7 @@ namespace Godot.SourceGenerators
"must be declared with the partial modifier.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0001",
+ new DiagnosticDescriptor(id: "GD0001",
title: message,
messageFormat: message,
category: "Usage",
@@ -51,7 +52,7 @@ namespace Godot.SourceGenerators
"containing types must be declared with the partial modifier.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0002",
+ new DiagnosticDescriptor(id: "GD0002",
title: message,
messageFormat: message,
category: "Usage",
@@ -78,7 +79,7 @@ namespace Godot.SourceGenerators
" Remove the 'static' modifier or the '[Export]' attribute.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0101",
+ new DiagnosticDescriptor(id: "GD0101",
title: message,
messageFormat: message,
category: "Usage",
@@ -104,7 +105,7 @@ namespace Godot.SourceGenerators
string description = $"{message}. Use a supported type or remove the '[Export]' attribute.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0102",
+ new DiagnosticDescriptor(id: "GD0102",
title: message,
messageFormat: message,
category: "Usage",
@@ -132,7 +133,7 @@ namespace Godot.SourceGenerators
$"{message}. Exported properties must be writable.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0103",
+ new DiagnosticDescriptor(id: "GD0103",
title: message,
messageFormat: message,
category: "Usage",
@@ -156,7 +157,7 @@ namespace Godot.SourceGenerators
string description = $"{message}. Exported properties must be readable.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0104",
+ new DiagnosticDescriptor(id: "GD0104",
title: message,
messageFormat: message,
category: "Usage",
@@ -181,7 +182,7 @@ namespace Godot.SourceGenerators
string description = $"{message}. Rename the delegate accordingly or remove the '[Signal]' attribute.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0201",
+ new DiagnosticDescriptor(id: "GD0201",
title: message,
messageFormat: message,
category: "Usage",
@@ -205,7 +206,7 @@ namespace Godot.SourceGenerators
string description = $"{message}. Use supported types only or remove the '[Signal]' attribute.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0202",
+ new DiagnosticDescriptor(id: "GD0202",
title: message,
messageFormat: message,
category: "Usage",
@@ -229,7 +230,7 @@ namespace Godot.SourceGenerators
string description = $"{message}. Return void or remove the '[Signal]' attribute.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0203",
+ new DiagnosticDescriptor(id: "GD0203",
title: message,
messageFormat: message,
category: "Usage",
@@ -239,5 +240,97 @@ namespace Godot.SourceGenerators
location,
location?.SourceTree?.FilePath));
}
+
+ public static readonly DiagnosticDescriptor GenericTypeArgumentMustBeVariantRule =
+ new DiagnosticDescriptor(id: "GD0301",
+ title: "The generic type argument must be a Variant compatible type",
+ messageFormat: "The generic type argument must be a Variant compatible type: {0}",
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ "The generic type argument must be a Variant compatible type. Use a Variant compatible type as the generic type argument.");
+
+ public static void ReportGenericTypeArgumentMustBeVariant(
+ SyntaxNodeAnalysisContext context,
+ SyntaxNode typeArgumentSyntax,
+ ISymbol typeArgumentSymbol)
+ {
+ string message = "The generic type argument " +
+ $"must be a Variant compatible type: '{typeArgumentSymbol.ToDisplayString()}'";
+
+ string description = $"{message}. Use a Variant compatible type as the generic type argument.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0301",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ typeArgumentSyntax.GetLocation(),
+ typeArgumentSyntax.SyntaxTree.FilePath));
+ }
+
+ public static readonly DiagnosticDescriptor GenericTypeParameterMustBeVariantAnnotatedRule =
+ new DiagnosticDescriptor(id: "GD0302",
+ title: "The generic type parameter must be annotated with the MustBeVariant attribute",
+ messageFormat: "The generic type argument must be a Variant type: {0}",
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ "The generic type argument must be a Variant type. Use a Variant type as the generic type argument.");
+
+ public static void ReportGenericTypeParameterMustBeVariantAnnotated(
+ SyntaxNodeAnalysisContext context,
+ SyntaxNode typeArgumentSyntax,
+ ISymbol typeArgumentSymbol)
+ {
+ string message = "The generic type parameter must be annotated with the MustBeVariant attribute";
+
+ string description = $"{message}. Add the MustBeVariant attribute to the generic type parameter.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0302",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ typeArgumentSyntax.GetLocation(),
+ typeArgumentSyntax.SyntaxTree.FilePath));
+ }
+
+ public static readonly DiagnosticDescriptor TypeArgumentParentSymbolUnhandledRule =
+ new DiagnosticDescriptor(id: "GD0303",
+ title: "The generic type parameter must be annotated with the MustBeVariant attribute",
+ messageFormat: "The generic type argument must be a Variant type: {0}",
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ "The generic type argument must be a Variant type. Use a Variant type as the generic type argument.");
+
+ public static void ReportTypeArgumentParentSymbolUnhandled(
+ SyntaxNodeAnalysisContext context,
+ SyntaxNode typeArgumentSyntax,
+ ISymbol parentSymbol)
+ {
+ string message = $"Symbol '{parentSymbol.ToDisplayString()}' parent of a type argument " +
+ "that must be Variant compatible was not handled.";
+
+ string description = $"{message}. Handle type arguments that are children of the unhandled symbol type.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0303",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ typeArgumentSyntax.GetLocation(),
+ typeArgumentSyntax.SyntaxTree.FilePath));
+ }
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
index bac4708165..d868678179 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
@@ -177,6 +177,9 @@ namespace Godot.SourceGenerators
public static bool IsGodotSignalAttribute(this INamedTypeSymbol symbol)
=> symbol.ToString() == GodotClasses.SignalAttr;
+ public static bool IsGodotMustBeVariantAttribute(this INamedTypeSymbol symbol)
+ => symbol.ToString() == GodotClasses.MustBeVariantAttr;
+
public static bool IsGodotClassNameAttribute(this INamedTypeSymbol symbol)
=> symbol.ToString() == GodotClasses.GodotClassNameAttr;
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
index e899440e10..1d8ddbabf2 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
@@ -9,6 +9,7 @@ namespace Godot.SourceGenerators
public const string ExportGroupAttr = "Godot.ExportGroupAttribute";
public const string ExportSubgroupAttr = "Godot.ExportSubgroupAttribute";
public const string SignalAttr = "Godot.SignalAttribute";
+ public const string MustBeVariantAttr = "Godot.MustBeVariantAttribute";
public const string GodotClassNameAttr = "Godot.GodotClassName";
public const string SystemFlagsAttr = "System.FlagsAttribute";
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
index ca84518c0c..831ac3bdeb 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
@@ -11,11 +11,11 @@ namespace Godot.SourceGenerators
{
public INamedTypeSymbol GodotObjectType { get; }
- public TypeCache(GeneratorExecutionContext context)
+ public TypeCache(Compilation compilation)
{
INamedTypeSymbol GetTypeByMetadataNameOrThrow(string fullyQualifiedMetadataName)
{
- return context.Compilation.GetTypeByMetadataName(fullyQualifiedMetadataName) ??
+ return compilation.GetTypeByMetadataName(fullyQualifiedMetadataName) ??
throw new InvalidOperationException("Type not found: " + fullyQualifiedMetadataName);
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
new file mode 100644
index 0000000000..7aaadb27be
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
@@ -0,0 +1,100 @@
+using System.Collections.Immutable;
+using System.Diagnostics;
+using System.Linq;
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp;
+using Microsoft.CodeAnalysis.CSharp.Syntax;
+using Microsoft.CodeAnalysis.Diagnostics;
+
+namespace Godot.SourceGenerators
+{
+ [DiagnosticAnalyzer(LanguageNames.CSharp)]
+ public class MustBeVariantAnalyzer : DiagnosticAnalyzer
+ {
+ public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics
+ => ImmutableArray.Create(
+ Common.GenericTypeArgumentMustBeVariantRule,
+ Common.GenericTypeParameterMustBeVariantAnnotatedRule,
+ Common.TypeArgumentParentSymbolUnhandledRule);
+
+ public override void Initialize(AnalysisContext context)
+ {
+ context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
+ context.EnableConcurrentExecution();
+ context.RegisterSyntaxNodeAction(AnalyzeNode, SyntaxKind.TypeArgumentList);
+ }
+
+ private void AnalyzeNode(SyntaxNodeAnalysisContext context)
+ {
+ var typeArgListSyntax = (TypeArgumentListSyntax)context.Node;
+
+ // Method invocation or variable declaration that contained the type arguments
+ var parentSyntax = context.Node.Parent;
+ Debug.Assert(parentSyntax != null);
+
+ var sm = context.SemanticModel;
+
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
+
+ for (int i = 0; i < typeArgListSyntax.Arguments.Count; i++)
+ {
+ var typeSyntax = typeArgListSyntax.Arguments[i];
+ var typeSymbol = sm.GetSymbolInfo(typeSyntax).Symbol as ITypeSymbol;
+ Debug.Assert(typeSymbol != null);
+
+ var parentSymbol = sm.GetSymbolInfo(parentSyntax).Symbol;
+
+ if (!ShouldCheckTypeArgument(context, parentSyntax, parentSymbol, typeSyntax, typeSymbol, i))
+ {
+ return;
+ }
+
+ if (typeSymbol is ITypeParameterSymbol typeParamSymbol)
+ {
+ if (!typeParamSymbol.GetAttributes().Any(a => a.AttributeClass?.IsGodotMustBeVariantAttribute() ?? false))
+ {
+ Common.ReportGenericTypeParameterMustBeVariantAnnotated(context, typeSyntax, typeSymbol);
+ }
+ continue;
+ }
+
+ var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(typeSymbol, typeCache);
+
+ if (marshalType == null)
+ {
+ Common.ReportGenericTypeArgumentMustBeVariant(context, typeSyntax, typeSymbol);
+ continue;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Check if the given type argument is being used in a type parameter that contains
+ /// the <c>MustBeVariantAttribute</c>; otherwise, we ignore the attribute.
+ /// </summary>
+ /// <param name="context">Context for a syntax node action.</param>
+ /// <param name="parentSyntax">The parent node syntax that contains the type node syntax.</param>
+ /// <param name="parentSymbol">The symbol retrieved for the parent node syntax.</param>
+ /// <param name="typeArgumentSyntax">The type node syntax of the argument type to check.</param>
+ /// <param name="typeArgumentSymbol">The symbol retrieved for the type node syntax.</param>
+ /// <returns><see langword="true"/> if the type must be variant and must be analyzed.</returns>
+ private bool ShouldCheckTypeArgument(SyntaxNodeAnalysisContext context, SyntaxNode parentSyntax, ISymbol parentSymbol, TypeSyntax typeArgumentSyntax, ITypeSymbol typeArgumentSymbol, int typeArgumentIndex)
+ {
+ var typeParamSymbol = parentSymbol switch
+ {
+ IMethodSymbol methodSymbol => methodSymbol.TypeParameters[typeArgumentIndex],
+ INamedTypeSymbol typeSymbol => typeSymbol.TypeParameters[typeArgumentIndex],
+ _ => null,
+ };
+
+ if (typeParamSymbol == null)
+ {
+ Common.ReportTypeArgumentParentSymbolUnhandled(context, typeArgumentSyntax, parentSymbol);
+ return false;
+ }
+
+ return typeParamSymbol.GetAttributes()
+ .Any(a => a.AttributeClass?.IsGodotMustBeVariantAttribute() ?? false);
+ }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
index 1fdc04a262..5ac4f4a47e 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
@@ -49,7 +49,7 @@ namespace Godot.SourceGenerators
if (godotClasses.Length > 0)
{
- var typeCache = new MarshalUtils.TypeCache(context);
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
foreach (var godotClass in godotClasses)
{
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
index b4db3fda62..0c9b17d69a 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
@@ -49,7 +49,7 @@ namespace Godot.SourceGenerators
if (godotClasses.Length > 0)
{
- var typeCache = new MarshalUtils.TypeCache(context);
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
foreach (var godotClass in godotClasses)
{
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
index 3b8ba21107..85fadaa52e 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
@@ -49,7 +49,7 @@ namespace Godot.SourceGenerators
if (godotClasses.Length > 0)
{
- var typeCache = new MarshalUtils.TypeCache(context);
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
foreach (var godotClass in godotClasses)
{
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
index 1b87c6e760..5a84122c4c 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
@@ -49,7 +49,7 @@ namespace Godot.SourceGenerators
if (godotClasses.Length > 0)
{
- var typeCache = new MarshalUtils.TypeCache(context);
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
foreach (var godotClass in godotClasses)
{
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
index f1c7706f9c..161834a4be 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
@@ -56,7 +56,7 @@ namespace Godot.SourceGenerators
if (godotClasses.Length > 0)
{
- var typeCache = new MarshalUtils.TypeCache(context);
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
foreach (var godotClass in godotClasses)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index 81991c6626..f2984bd1fb 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -483,7 +483,7 @@ namespace Godot.Collections
/// <typeparam name="T">The type of the array.</typeparam>
[SuppressMessage("ReSharper", "RedundantExtendsListEntry")]
[SuppressMessage("Naming", "CA1710", MessageId = "Identifiers should have correct suffix")]
- public sealed class Array<T> :
+ public sealed class Array<[MustBeVariant] T> :
IList<T>,
IReadOnlyList<T>,
ICollection<T>,
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/MustBeVariantAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/MustBeVariantAttribute.cs
new file mode 100644
index 0000000000..23088378d1
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/MustBeVariantAttribute.cs
@@ -0,0 +1,11 @@
+using System;
+
+namespace Godot
+{
+ /// <summary>
+ /// Attribute that restricts generic type parameters to be only types
+ /// that can be marshaled from/to a <see cref="Variant"/>.
+ /// </summary>
+ [AttributeUsage(AttributeTargets.GenericParameter)]
+ public class MustBeVariantAttribute : Attribute { }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
index fa8c94ed18..95ad097192 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
@@ -352,7 +352,7 @@ namespace Godot.Collections
/// </summary>
/// <typeparam name="TKey">The type of the dictionary's keys.</typeparam>
/// <typeparam name="TValue">The type of the dictionary's values.</typeparam>
- public class Dictionary<TKey, TValue> :
+ public class Dictionary<[MustBeVariant] TKey, [MustBeVariant] TValue> :
IDictionary<TKey, TValue>,
IReadOnlyDictionary<TKey, TValue>
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
index 1dc21b6303..df0e839866 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
@@ -93,8 +93,12 @@ namespace Godot
/// Negative indices access the children from the last one.
/// To access a child node via its name, use <see cref="GetNode"/>.
/// </summary>
- /// <seealso cref="GetChildOrNull{T}(int)"/>
+ /// <seealso cref="GetChildOrNull{T}(int, bool)"/>
/// <param name="idx">Child index.</param>
+ /// <param name="includeInternal">
+ /// If <see langword="false"/>, internal children are skipped (see <c>internal</c>
+ /// parameter in <see cref="AddChild(Node, bool, InternalMode)"/>).
+ /// </param>
/// <exception cref="InvalidCastException">
/// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
/// </exception>
@@ -102,9 +106,9 @@ namespace Godot
/// <returns>
/// The child <see cref="Node"/> at the given index <paramref name="idx"/>.
/// </returns>
- public T GetChild<T>(int idx) where T : class
+ public T GetChild<T>(int idx, bool includeInternal = false) where T : class
{
- return (T)(object)GetChild(idx);
+ return (T)(object)GetChild(idx, includeInternal);
}
/// <summary>
@@ -113,15 +117,20 @@ namespace Godot
/// Negative indices access the children from the last one.
/// To access a child node via its name, use <see cref="GetNode"/>.
/// </summary>
- /// <seealso cref="GetChild{T}(int)"/>
+ /// <seealso cref="GetChild{T}(int, bool)"/>
/// <param name="idx">Child index.</param>
+ /// <param name="includeInternal">
+ /// If <see langword="false"/>, internal children are skipped (see <c>internal</c>
+ /// parameter in <see cref="AddChild(Node, bool, InternalMode)"/>).
+ /// </param>
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
/// <returns>
/// The child <see cref="Node"/> at the given index <paramref name="idx"/>, or <see langword="null"/> if not found.
/// </returns>
- public T GetChildOrNull<T>(int idx) where T : class
+ public T GetChildOrNull<T>(int idx, bool includeInternal = false) where T : class
{
- return GetChild(idx) as T;
+ int count = GetChildCount(includeInternal);
+ return idx >= -count && idx < count ? GetChild(idx, includeInternal) as T : null;
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index f0d6748b73..aae7a5ebfa 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -56,6 +56,7 @@
<Compile Include="Core\Attributes\ExportCategoryAttribute.cs" />
<Compile Include="Core\Attributes\ExportGroupAttribute.cs" />
<Compile Include="Core\Attributes\ExportSubgroupAttribute.cs" />
+ <Compile Include="Core\Attributes\MustBeVariantAttribute.cs" />
<Compile Include="Core\Attributes\RPCAttribute.cs" />
<Compile Include="Core\Attributes\ScriptPathAttribute.cs" />
<Compile Include="Core\Attributes\SignalAttribute.cs" />
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index c7ef3a47ad..163340e306 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -787,6 +787,12 @@ int RigidDynamicBody2D::get_max_contacts_reported() const {
return max_contacts_reported;
}
+int RigidDynamicBody2D::get_contact_count() const {
+ PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(get_rid());
+ ERR_FAIL_NULL_V(bs, 0);
+ return bs->get_contact_count();
+}
+
void RigidDynamicBody2D::apply_central_impulse(const Vector2 &p_impulse) {
PhysicsServer2D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
@@ -966,6 +972,7 @@ void RigidDynamicBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody2D::set_max_contacts_reported);
ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody2D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidDynamicBody2D::get_contact_count);
ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody2D::set_use_custom_integrator);
ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody2D::is_using_custom_integrator);
@@ -1023,7 +1030,7 @@ void RigidDynamicBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 75ea535424..2f9a27b41e 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -284,6 +284,7 @@ public:
void set_max_contacts_reported(int p_amount);
int get_max_contacts_reported() const;
+ int get_contact_count() const;
void set_continuous_collision_detection_mode(CCDMode p_mode);
CCDMode get_continuous_collision_detection_mode() const;
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index d8c0516a94..6b4ec7121f 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -865,6 +865,12 @@ int RigidDynamicBody3D::get_max_contacts_reported() const {
return max_contacts_reported;
}
+int RigidDynamicBody3D::get_contact_count() const {
+ PhysicsDirectBodyState3D *bs = PhysicsServer3D::get_singleton()->body_get_direct_state(get_rid());
+ ERR_FAIL_NULL_V(bs, 0);
+ return bs->get_contact_count();
+}
+
void RigidDynamicBody3D::apply_central_impulse(const Vector3 &p_impulse) {
PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
@@ -1031,6 +1037,7 @@ void RigidDynamicBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody3D::set_max_contacts_reported);
ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody3D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidDynamicBody3D::get_contact_count);
ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody3D::set_use_custom_integrator);
ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody3D::is_using_custom_integrator);
@@ -1089,7 +1096,7 @@ void RigidDynamicBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 96e1688c23..200eee0b98 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -300,6 +300,7 @@ public:
void set_max_contacts_reported(int p_amount);
int get_max_contacts_reported() const;
+ int get_contact_count() const;
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 1a478a5fe1..7d31e929dc 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -32,9 +32,7 @@
#include "core/string/translation.h"
-#ifdef TOOLS_ENABLED
#include "graph_edit.h"
-#endif
struct _MinSizeCache {
int min_size;
@@ -445,6 +443,7 @@ void GraphNode::_edit_set_position(const Point2 &p_position) {
}
set_position(p_position);
}
+#endif
void GraphNode::_validate_property(PropertyInfo &p_property) const {
GraphEdit *graph = Object::cast_to<GraphEdit>(get_parent());
@@ -454,7 +453,6 @@ void GraphNode::_validate_property(PropertyInfo &p_property) const {
}
}
}
-#endif
void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right, bool p_draw_stylebox) {
ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set slot with p_idx (%d) lesser than zero.", p_idx));
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 6d5bb4361e..d575b6ceed 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -101,7 +101,6 @@ private:
#ifdef TOOLS_ENABLED
void _edit_set_position(const Point2 &p_position) override;
- void _validate_property(PropertyInfo &p_property) const;
#endif
protected:
@@ -112,6 +111,7 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _validate_property(PropertyInfo &p_property) const;
public:
bool has_point(const Point2 &p_point) const override;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index dbe7742ee4..62573ed3e8 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -780,7 +780,6 @@ void register_scene_types() {
GDREGISTER_CLASS(CylinderMesh);
GDREGISTER_CLASS(PlaneMesh);
GDREGISTER_CLASS(PrismMesh);
- GDREGISTER_CLASS(QuadMesh);
GDREGISTER_CLASS(SphereMesh);
GDREGISTER_CLASS(TextMesh);
GDREGISTER_CLASS(TorusMesh);
@@ -943,6 +942,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("Navigation3D", "Node3D");
ClassDB::add_compatibility_class("Navigation2D", "Node2D");
ClassDB::add_compatibility_class("OpenSimplexNoise", "FastNoiseLite");
+ ClassDB::add_compatibility_class("QuadMesh", "PlaneMesh");
ClassDB::add_compatibility_class("ToolButton", "Button");
ClassDB::add_compatibility_class("YSort", "Node2D");
// Portal and room occlusion was replaced by raster occlusion (OccluderInstance3D node).
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index ec0212a727..7847acb318 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -990,6 +990,13 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const {
Size2 start_pos = size * -0.5;
+ Vector3 normal = Vector3(0.0, 1.0, 0.0);
+ if (orientation == FACE_X) {
+ normal = Vector3(1.0, 0.0, 0.0);
+ } else if (orientation == FACE_Z) {
+ normal = Vector3(0.0, 0.0, 1.0);
+ }
+
Vector<Vector3> points;
Vector<Vector3> normals;
Vector<float> tangents;
@@ -1015,8 +1022,14 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const {
u /= (subdivide_w + 1.0);
v /= (subdivide_d + 1.0);
- points.push_back(Vector3(-x, 0.0, -z) + center_offset);
- normals.push_back(Vector3(0.0, 1.0, 0.0));
+ if (orientation == FACE_X) {
+ points.push_back(Vector3(0.0, z, x) + center_offset);
+ } else if (orientation == FACE_Y) {
+ points.push_back(Vector3(-x, 0.0, -z) + center_offset);
+ } else if (orientation == FACE_Z) {
+ points.push_back(Vector3(-x, z, 0.0) + center_offset);
+ }
+ normals.push_back(normal);
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */
point++;
@@ -1053,13 +1066,22 @@ void PlaneMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_subdivide_width"), &PlaneMesh::get_subdivide_width);
ClassDB::bind_method(D_METHOD("set_subdivide_depth", "subdivide"), &PlaneMesh::set_subdivide_depth);
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PlaneMesh::get_subdivide_depth);
+
ClassDB::bind_method(D_METHOD("set_center_offset", "offset"), &PlaneMesh::set_center_offset);
ClassDB::bind_method(D_METHOD("get_center_offset"), &PlaneMesh::get_center_offset);
+ ClassDB::bind_method(D_METHOD("set_orientation", "orientation"), &PlaneMesh::set_orientation);
+ ClassDB::bind_method(D_METHOD("get_orientation"), &PlaneMesh::get_orientation);
+
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_center_offset", "get_center_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "orientation", PROPERTY_HINT_ENUM, "Face X, Face Y, Face Z"), "set_orientation", "get_orientation");
+
+ BIND_ENUM_CONSTANT(FACE_X)
+ BIND_ENUM_CONSTANT(FACE_Y)
+ BIND_ENUM_CONSTANT(FACE_Z)
}
void PlaneMesh::set_size(const Size2 &p_size) {
@@ -1098,6 +1120,15 @@ Vector3 PlaneMesh::get_center_offset() const {
return center_offset;
}
+void PlaneMesh::set_orientation(const Orientation p_orientation) {
+ orientation = p_orientation;
+ _request_update();
+}
+
+PlaneMesh::Orientation PlaneMesh::get_orientation() const {
+ return orientation;
+}
+
PlaneMesh::PlaneMesh() {}
/**
@@ -1381,98 +1412,6 @@ int PrismMesh::get_subdivide_depth() const {
PrismMesh::PrismMesh() {}
/**
- QuadMesh
-*/
-
-void QuadMesh::_create_mesh_array(Array &p_arr) const {
- Vector<Vector3> faces;
- Vector<Vector3> normals;
- Vector<float> tangents;
- Vector<Vector2> uvs;
-
- faces.resize(6);
- normals.resize(6);
- tangents.resize(6 * 4);
- uvs.resize(6);
-
- Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f);
-
- Vector3 quad_faces[4] = {
- Vector3(-_size.x, -_size.y, 0) + center_offset,
- Vector3(-_size.x, _size.y, 0) + center_offset,
- Vector3(_size.x, _size.y, 0) + center_offset,
- Vector3(_size.x, -_size.y, 0) + center_offset,
- };
-
- static const int indices[6] = {
- 0, 1, 2,
- 0, 2, 3
- };
-
- for (int i = 0; i < 6; i++) {
- int j = indices[i];
- faces.set(i, quad_faces[j]);
- normals.set(i, Vector3(0, 0, 1));
- tangents.set(i * 4 + 0, 1.0);
- tangents.set(i * 4 + 1, 0.0);
- tangents.set(i * 4 + 2, 0.0);
- tangents.set(i * 4 + 3, 1.0);
-
- static const Vector2 quad_uv[4] = {
- Vector2(0, 1),
- Vector2(0, 0),
- Vector2(1, 0),
- Vector2(1, 1),
- };
-
- uvs.set(i, quad_uv[j]);
- }
-
- p_arr[RS::ARRAY_VERTEX] = faces;
- p_arr[RS::ARRAY_NORMAL] = normals;
- p_arr[RS::ARRAY_TANGENT] = tangents;
- p_arr[RS::ARRAY_TEX_UV] = uvs;
-}
-
-void QuadMesh::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadMesh::set_size);
- ClassDB::bind_method(D_METHOD("get_size"), &QuadMesh::get_size);
- ClassDB::bind_method(D_METHOD("set_center_offset", "center_offset"), &QuadMesh::set_center_offset);
- ClassDB::bind_method(D_METHOD("get_center_offset"), &QuadMesh::get_center_offset);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_center_offset", "get_center_offset");
-}
-
-uint32_t QuadMesh::surface_get_format(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, 1, 0);
-
- return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV;
-}
-
-QuadMesh::QuadMesh() {
- primitive_type = PRIMITIVE_TRIANGLES;
-}
-
-void QuadMesh::set_size(const Size2 &p_size) {
- size = p_size;
- _request_update();
-}
-
-Size2 QuadMesh::get_size() const {
- return size;
-}
-
-void QuadMesh::set_center_offset(Vector3 p_center_offset) {
- center_offset = p_center_offset;
- _request_update();
-}
-
-Vector3 QuadMesh::get_center_offset() const {
- return center_offset;
-}
-
-/**
SphereMesh
*/
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index f5ed01a162..3cf161db00 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -217,17 +217,25 @@ public:
CylinderMesh();
};
-/**
- Similar to quadmesh but with tessellation support
+/*
+ A flat rectangle, can be used as quad or heightmap.
*/
class PlaneMesh : public PrimitiveMesh {
GDCLASS(PlaneMesh, PrimitiveMesh);
+public:
+ enum Orientation {
+ FACE_X,
+ FACE_Y,
+ FACE_Z,
+ };
+
private:
Size2 size = Size2(2.0, 2.0);
int subdivide_w = 0;
int subdivide_d = 0;
Vector3 center_offset;
+ Orientation orientation = FACE_Y;
protected:
static void _bind_methods();
@@ -246,9 +254,14 @@ public:
void set_center_offset(const Vector3 p_offset);
Vector3 get_center_offset() const;
+ void set_orientation(const Orientation p_orientation);
+ Orientation get_orientation() const;
+
PlaneMesh();
};
+VARIANT_ENUM_CAST(PlaneMesh::Orientation)
+
/**
A prism shapen, handy for ramps, triangles, etc.
*/
@@ -286,33 +299,6 @@ public:
};
/**
- Our original quadmesh...
-*/
-
-class QuadMesh : public PrimitiveMesh {
- GDCLASS(QuadMesh, PrimitiveMesh);
-
-private:
- Size2 size = Size2(1.0, 1.0);
- Vector3 center_offset;
-
-protected:
- static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const override;
-
-public:
- virtual uint32_t surface_get_format(int p_idx) const override;
-
- QuadMesh();
-
- void set_size(const Size2 &p_size);
- Size2 get_size() const;
-
- void set_center_offset(const Vector3 p_offset);
- Vector3 get_center_offset() const;
-};
-
-/**
A sphere..
*/
class SphereMesh : public PrimitiveMesh {
diff --git a/thirdparty/spirv-reflect/patches/zero-calloc.patch b/thirdparty/spirv-reflect/patches/zero-calloc.patch
new file mode 100644
index 0000000000..796fe1266a
--- /dev/null
+++ b/thirdparty/spirv-reflect/patches/zero-calloc.patch
@@ -0,0 +1,28 @@
+diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c
+index c174ae1900..11ccbdee3a 100644
+--- a/thirdparty/spirv-reflect/spirv_reflect.c
++++ b/thirdparty/spirv-reflect/spirv_reflect.c
+@@ -3322,12 +3322,18 @@ static SpvReflectResult ParseExecutionModes(
+ }
+ for (size_t entry_point_idx = 0; entry_point_idx < p_module->entry_point_count; ++entry_point_idx) {
+ SpvReflectEntryPoint* p_entry_point = &p_module->entry_points[entry_point_idx];
+- p_entry_point->execution_modes =
+- (SpvExecutionMode*)calloc(p_entry_point->execution_mode_count, sizeof(*p_entry_point->execution_modes));
+- if (IsNull(p_entry_point->execution_modes)) {
+- SafeFree(indices);
+- return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
++// -- GODOT begin --
++ if (p_entry_point->execution_mode_count > 0) {
++// -- GODOT end --
++ p_entry_point->execution_modes =
++ (SpvExecutionMode*)calloc(p_entry_point->execution_mode_count, sizeof(*p_entry_point->execution_modes));
++ if (IsNull(p_entry_point->execution_modes)) {
++ SafeFree(indices);
++ return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
++ }
++// -- GODOT begin --
+ }
++// -- GODOT end --
+ }
+
+ for (size_t node_idx = 0; node_idx < p_parser->node_count; ++node_idx) {
diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c
index c174ae1900..11ccbdee3a 100644
--- a/thirdparty/spirv-reflect/spirv_reflect.c
+++ b/thirdparty/spirv-reflect/spirv_reflect.c
@@ -3322,12 +3322,18 @@ static SpvReflectResult ParseExecutionModes(
}
for (size_t entry_point_idx = 0; entry_point_idx < p_module->entry_point_count; ++entry_point_idx) {
SpvReflectEntryPoint* p_entry_point = &p_module->entry_points[entry_point_idx];
- p_entry_point->execution_modes =
- (SpvExecutionMode*)calloc(p_entry_point->execution_mode_count, sizeof(*p_entry_point->execution_modes));
- if (IsNull(p_entry_point->execution_modes)) {
- SafeFree(indices);
- return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
+// -- GODOT begin --
+ if (p_entry_point->execution_mode_count > 0) {
+// -- GODOT end --
+ p_entry_point->execution_modes =
+ (SpvExecutionMode*)calloc(p_entry_point->execution_mode_count, sizeof(*p_entry_point->execution_modes));
+ if (IsNull(p_entry_point->execution_modes)) {
+ SafeFree(indices);
+ return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
+ }
+// -- GODOT begin --
}
+// -- GODOT end --
}
for (size_t node_idx = 0; node_idx < p_parser->node_count; ++node_idx) {