diff options
128 files changed, 7021 insertions, 2800 deletions
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index 80219331c0..d18adb1983 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -477,7 +477,7 @@ void InputEventMouseButton::set_factor(float p_factor) { factor = p_factor; } -float InputEventMouseButton::get_factor() { +float InputEventMouseButton::get_factor() const { return factor; } diff --git a/core/input/input_event.h b/core/input/input_event.h index 2fdcdd0319..8774b3b1db 100644 --- a/core/input/input_event.h +++ b/core/input/input_event.h @@ -349,7 +349,7 @@ protected: public: void set_factor(float p_factor); - float get_factor(); + float get_factor() const; void set_button_index(int p_index); int get_button_index() const; diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index eab6505734..dbc3d3e21b 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -61,7 +61,7 @@ If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants. </member> <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> - Changes the pitch and the tempo of the audio. + The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate. </member> <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> If [code]true[/code], audio is playing. diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index fdbef1b89e..844e2316ba 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -67,7 +67,7 @@ Maximum distance from which audio is still hearable. </member> <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> - Changes the pitch and the tempo of the audio. + The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate. </member> <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> If [code]true[/code], audio is playing. diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 3eeb524e9c..bd90e3bd1a 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -91,7 +91,7 @@ Decides if audio should pause when source is outside of [member max_distance] range. </member> <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> - Changes the pitch and the tempo of the audio. + The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate. </member> <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> If [code]true[/code], audio is playing. diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 0ca540a33f..c918a799e1 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -2779,6 +2779,8 @@ void ProjectListFilter::add_filter_option() { void ProjectListFilter::add_search_box() { search_box = memnew(LineEdit); search_box->set_placeholder(TTR("Search")); + search_box->set_tooltip( + TTR("The search box filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character.")); search_box->connect("text_changed", callable_mp(this, &ProjectListFilter::_search_text_changed)); search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); add_child(search_box); diff --git a/editor/translations/af.po b/editor/translations/af.po index d9e1753c65..fb354fa199 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -9944,6 +9944,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -11063,6 +11070,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 2ea1bd1dd5..6181580a68 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -39,7 +39,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-15 14:29+0000\n" +"PO-Revision-Date: 2020-04-27 08:24+0000\n" "Last-Translator: Nabeel20 <nabeelandnizam@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" @@ -49,7 +49,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -448,7 +448,7 @@ msgstr "لا يمكن Ø¥Ø¶Ø§ÙØ© مقطع جديد بدون جذر" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "مقطع غير متواÙÙ‚ مع منØÙ†Ù‰ بيزير Bezier (خصائص ÙØ±Ø¹ÙŠØ© غير متواÙقة)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -710,9 +710,8 @@ msgid "Line Number:" msgstr "رقم الخط:" #: editor/code_editor.cpp -#, fuzzy msgid "%d replaced." -msgstr "تم إستبدال %d" +msgstr "تم إستبدال %d." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -829,9 +828,8 @@ msgid "Extra Call Arguments:" msgstr "وسائط إستدعاء إضاÙية :" #: editor/connections_dialog.cpp -#, fuzzy msgid "Receiver Method:" -msgstr "إختر طريقة" +msgstr "الدالة Ø§Ù„Ù…ÙØªÙ„قنة:" #: editor/connections_dialog.cpp msgid "Advanced" @@ -878,7 +876,6 @@ msgid "Connect" msgstr "وصل" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" msgstr "إشارة:" @@ -1214,9 +1211,8 @@ msgid "Error opening package file, not in ZIP format." msgstr "ØØ¯Ø« خطأ Ø¹Ù†Ø¯ÙØªØ Ù…Ù„Ù Ø§Ù„ØØ²Ù…Ø© بسبب أن المل٠ليس ÙÙŠ صيغة \"ZIP\"." #: editor/editor_asset_installer.cpp -#, fuzzy msgid "%s (Already Exists)" -msgstr "التØÙ…يل التلقائي '%s' موجود اصلا!" +msgstr "%s (موجود أصلاً!)" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1228,7 +1224,7 @@ msgstr "ÙØ´Ù„ استخراج Ø§Ù„Ù…Ù„ÙØ§Øª التالية من Ø§Ù„ØØ²Ù…Ø©:" #: editor/editor_asset_installer.cpp msgid "And %s more files." -msgstr "%s مزيد من Ø§Ù„Ù…Ù„ÙØ§Øª" +msgstr "Ùˆ %s أيضاً من Ø§Ù„Ù…Ù„ÙØ§Øª." #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" @@ -1240,9 +1236,8 @@ msgid "Success!" msgstr "تم بشكل ناجØ!" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "Package Contents:" -msgstr "Ø§Ù„Ù…ØØªÙˆÙŠØ§Øª:" +msgstr "Ù…ØØªÙˆÙŠØ§Øª الرزمة:" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" @@ -1436,18 +1431,16 @@ msgid "Must not collide with an existing engine class name." msgstr "إسم غير ØµØ§Ù„ØØŒ يجب أن لا يتصادم مع أسم ÙØ¦Ø© خاصة Ø¨Ø§Ù„Ù…ØØ±Ùƒ." #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing built-in type name." -msgstr "إسم غير ØµØ§Ù„ØØŒ يجب أن لا يتصادم مع الأسماء المبنية تلقائياً الموجودة." +msgstr "اسم غير ØµØ§Ù„Ø ÙŠØ¬Ø¨ ألا يتضارب مع اسم موجود ومبني ضمناً Ø¨Ø§Ù„Ù…ØØ±Ùƒ." #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing global constant name." -msgstr "إسم غير ØµØ§Ù„ØØŒ ييجب ألاّ يتصادم مع إسم موجود لثابت عمومي." +msgstr "اإسم غير ØµØ§Ù„ØØŒ ييجب ألاّ يتضارب مع اسم ثابت عام موجود Ø³Ù„ÙØ§Ù‹." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." -msgstr "" +msgstr "لا يمكن استخدام الكلمة Ø§Ù„Ù…ÙØªØ§ØÙŠØ© كاسم التØÙ…يل التلقائي." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" @@ -1478,7 +1471,6 @@ msgid "Rearrange Autoloads" msgstr "اعادة ترتيب التØÙ…يلات التلقائية" #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid path." msgstr "مسار غير صالØ." @@ -1540,9 +1532,8 @@ msgid "[unsaved]" msgstr "[غير Ù…ØÙوظ]" #: editor/editor_dir_dialog.cpp -#, fuzzy msgid "Please select a base directory first." -msgstr "من ÙØ¶Ù„Ùƒ ØØ¯Ø¯ الوجهة الأساسية أولاً" +msgstr "من ÙØ¶Ù„Ùƒ ØØ¯Ø¯ الوجهة الأساسية أولاً." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1605,6 +1596,10 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"تتطلب المنصة Ø§Ù„Ù…Ø³ØªÙ‡Ø¯ÙØ© ضغط الرسومات النقشية 'ETC' texture ليرجع المعرّ٠إلى " +"GLES2.\n" +"مكّن 'استيراد Etc' ÙÙŠ إعدادات المشروع، أو عطّل 'تمكين التواÙÙ‚ الرجعي Ù„Ù„ØªØ¹Ø±ÙŠÙØ§Øª " +"Driver Fallback Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1624,20 +1619,19 @@ msgstr "مل٠النموذج غير موجود:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" +msgstr "لا يمكن Ù„Ù…ÙØµØ¯Ø±Ø§Øª 32-bit التي تتضمن PCK أن تكون أكبر من 4 GiB." #: editor/editor_feature_profile.cpp msgid "3D Editor" -msgstr "معدل تلاثي الأبعاد" +msgstr "Ù…ØØ±Ø± تلاثي الأبعاد" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Script Editor" -msgstr "ÙØªØ Ù…ÙØ¹Ø¯Ù„ الكود" +msgstr "Ù…ØØ±Ø± النص البرمجي" #: editor/editor_feature_profile.cpp msgid "Asset Library" -msgstr "مكتبة الأصول" +msgstr "مكتبة المÙÙ„ØÙ‚ات" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" @@ -1649,87 +1643,77 @@ msgstr "رصي٠الاستيراد" #: editor/editor_feature_profile.cpp msgid "Node Dock" -msgstr "رصي٠العقد" +msgstr "رصي٠العÙقد" #: editor/editor_feature_profile.cpp msgid "FileSystem and Import Docks" msgstr "رصي٠نظام Ø§Ù„Ù…Ù„ÙØ§Øª Ùˆ الاستيراد" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Erase profile '%s'? (no undo)" -msgstr "إستبدال الكل" +msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ù„Ù Ø§Ù„Ø´Ø®ØµÙŠ '%s'ØŸ (لا تراجع)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" -msgstr "" +msgstr "ينبغي أن يكون المل٠الشخصي اسم Ù…Ù„Ù ØµØ§Ù„Ø ÙˆØ£Ù„Ù‘Ø§ ÙŠØØªÙˆÙŠ '.'" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Profile with this name already exists." -msgstr "مل٠أو مجلد مع هذا الأسم موجود Ø¨Ø§Ù„ÙØ¹Ù„." +msgstr "ملÙÙŒ بهذا الاسم موجود Ø¨Ø§Ù„ÙØ¹Ù„." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" -msgstr "" +msgstr "(Ø§Ù„Ù…ØØ±Ø± Ù…ÙØ¹Ø·Ù‘Ù„ØŒ الخاصيات Ù…ÙØ¹Ø·Ù‘لة)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "(Properties Disabled)" -msgstr "خصائص Ùقط" +msgstr "(الخاصيات Ù…ÙØ¹Ø·Ù‘لة)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "(Editor Disabled)" -msgstr "معطّل" +msgstr "(Ø§Ù„Ù…ÙØØ±Ø± Ù…ÙØ¹Ø·Ù‘Ù„)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Class Options:" -msgstr "وص٠الصÙ:" +msgstr "إعدادات الص٠Class:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enable Contextual Editor" -msgstr "ÙØªØ ÙÙŠ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ التالي" +msgstr "مكّن Ø§Ù„Ù…ØØ±Ø± السياقي Contextual" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enabled Properties:" -msgstr "خصائص:" +msgstr "الخصائص المÙمكّنة:" #: editor/editor_feature_profile.cpp msgid "Enabled Features:" -msgstr "الميزات Ø§Ù„Ù…ÙØ¹Ù„Ø©:" +msgstr "الميزات المÙمكّنة:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enabled Classes:" -msgstr "Ø¥Ø¨ØØ« ÙÙŠ الأصناÙ" +msgstr "الصÙو٠المÙمكّنة:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." -msgstr "" +msgstr "لاØÙ‚Ø© المل٠'%s' غير ØµØ§Ù„ØØ©ØŒ أجهض الإستيراد." #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." -msgstr "" +msgstr "الملÙ'%s' موجود Ø³Ù„ÙØ§Ù‹ØŒ قم بإزالته بداية قبل الاستيراد، أجهض الإستيراد." #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Error saving profile to path: '%s'." -msgstr "خطأ ÙÙŠ ØÙظ مجموعة البلاط!" +msgstr "خطأ ÙÙŠ ØÙظ المل٠إلى المسار: '%s'." #: editor/editor_feature_profile.cpp msgid "Unset" -msgstr "" +msgstr "غير Ù…ÙØØ¯Ø¯" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Current Profile:" -msgstr "النسخة Ø§Ù„ØØ§Ù„ية:" +msgstr "المل٠(النسخة) Ø§Ù„ØØ§Ù„ية:" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1752,44 +1736,36 @@ msgid "Export" msgstr "تصدير" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Available Profiles:" -msgstr "خصائص:" +msgstr "Ø§Ù„Ù…Ù„ÙØ§Øª Ø§Ù„Ù…ØªÙˆØ§ÙØ±Ø©:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Class Options" -msgstr "وص٠الصÙ" +msgstr "إعدادات الص٠Class" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "New profile name:" -msgstr "إسم جديد:" +msgstr "اسم Ù…ÙŽÙ„Ù profile جديد:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Erase Profile" -msgstr "زر Ø§Ù„ÙØ£Ø±Ø© الأيمن: Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©." +msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ù„Ù" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "إدارة قوالب التصدير" +msgstr "Ù…Ù„ÙØ§Øª غودوت Ø§Ù„Ù…ÙØ±Ø´Ù‘ØØ©" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Import Profile(s)" -msgstr "%d مزيد من Ø§Ù„Ù…Ù„ÙØ§Øª" +msgstr "استيراد الملÙ(Ø§Ù„Ù…Ù„ÙØ§Øª)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Export Profile" -msgstr "تصدير المشروع" +msgstr "تصدير الملÙ" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Manage Editor Feature Profiles" -msgstr "إدارة قوالب التصدير" +msgstr "تدبير Ù…ØØ±Ø± Ø§Ù„Ù…Ù„ÙØ§Øª Ø§Ù„Ù…ÙØ±Ø´ØØ©" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -1800,7 +1776,6 @@ msgid "File Exists, Overwrite?" msgstr "المل٠موجود، إستبدال؟" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select This Folder" msgstr "ØØ¯Ø¯ هذا المجلد" @@ -1809,13 +1784,11 @@ msgid "Copy Path" msgstr "نسخ المسار" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" -msgstr "أظهر ÙÙŠ مدير Ø§Ù„Ù…Ù„ÙØ§Øª" +msgstr "Ø§ÙØªØ ÙÙŠ مدير Ø§Ù„Ù…Ù„ÙØ§Øª" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" msgstr "أظهر ÙÙŠ مدير Ø§Ù„Ù…Ù„ÙØ§Øª" @@ -1965,7 +1938,7 @@ msgstr "ÙØØµ المصادر" msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" -msgstr "" +msgstr "هناك عدة مستوردات مخصوصة لعدة أنواع ØØ¯Ø¯Øª المل٠%sØŒ أجهض الإستيراد" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" @@ -1989,7 +1962,6 @@ msgid "Inherited by:" msgstr "مورث بواسطة:" #: editor/editor_help.cpp -#, fuzzy msgid "Description" msgstr "الوصÙ:" @@ -2004,7 +1976,7 @@ msgstr "خصائص" #: editor/editor_help.cpp msgid "override:" -msgstr "" +msgstr "يتجاوز:" #: editor/editor_help.cpp #, fuzzy @@ -2143,7 +2115,7 @@ msgstr "مجموعة" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "ØªØØ¯ÙŠØ¯ التكرار:" #: editor/editor_log.cpp msgid "Output:" @@ -2180,8 +2152,9 @@ msgid "Start" msgstr "بدء!" #: editor/editor_network_profiler.cpp +#, fuzzy msgid "%s/s" -msgstr "" +msgstr "%s/s" #: editor/editor_network_profiler.cpp #, fuzzy @@ -2198,19 +2171,19 @@ msgstr "عقدة" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "نداء إجراء بعيد وادر" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "RSET (ناقل Ø§Ù„ØØ§Ù„Ø© التمثيلية) وارد" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" -msgstr "" +msgstr "نداء الإجراء البعيد RPC صادر" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" -msgstr "" +msgstr "ناقل Ø§Ù„ØØ§Ù„Ø© التمثيلية RSET صادر" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" @@ -2218,7 +2191,7 @@ msgstr "Ù†Ø§ÙØ°Ø© جديدة" #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "لا يمكن ØÙظ الموارد المستوردة." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -2234,6 +2207,8 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"لا يمكن ØÙظ هذا المورد كونه لا ينتمي إلى المشهد الذي تم ØªØØ±ÙŠØ±Ù‡. اجعله مميزاً " +"بداية." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2253,7 +2228,7 @@ msgstr "خطأ خلال الØÙظ." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" +msgstr "لا يمكن ÙØªØ '%s'. ربما تم ØØ°Ù المل٠أو نقله." #: editor/editor_node.cpp msgid "Error while parsing '%s'." @@ -2285,13 +2260,15 @@ msgstr "ينشئ الصورة المصغرة" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "هذه العملية لا يمكنها الإكتمال من غير جزر الشجرة." +msgstr "هذه العملية لا يمكنها الإكتمال من غير شجرة رئيسة." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"لا يمكن ØÙظ هذا المشهد كونخ يتضمن نمذجة دورية cyclic instancing.\n" +"من ÙØ¶Ù„Ùƒ قم بØÙ„ تلك المشكلة ومن ثمَّ ØØ§ÙˆÙ„ من جديد." #: editor/editor_node.cpp msgid "" @@ -2301,7 +2278,7 @@ msgstr "لا يمكن ØÙظ المشهد. على Ø§Ù„Ø£Ø±Ø¬Ø Ù„Ø§ يمكن Ø¥Ø #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "لا يمكن الكتابة عنوة (استبدال overwrite ) المشهد كونه ما زال Ù…ÙØªÙˆØØ§Ù‹!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -2434,7 +2411,7 @@ msgstr "ÙØ´Ù„ تØÙ…يل المورد." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "يتطلب ØÙظ المشهد ØªÙˆØ§ÙØ± عÙقدة رئيسة." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2663,7 +2640,7 @@ msgstr "أغلق الألسنة الاخرى" #: editor/editor_node.cpp msgid "Close Tabs to the Right" -msgstr "" +msgstr "أغلق التبويبات على اليمين" #: editor/editor_node.cpp #, fuzzy @@ -2803,11 +2780,11 @@ msgstr "النسخة:" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" -msgstr "" +msgstr "إعداد التØÙƒÙ… بالنسخة" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "" +msgstr "Ø¥Ø·ÙØ§Ø¡ التØÙƒÙ… بالنسخة Version Control" #: editor/editor_node.cpp #, fuzzy @@ -2816,7 +2793,7 @@ msgstr "تصدير" #: editor/editor_node.cpp msgid "Install Android Build Template..." -msgstr "" +msgstr "تØÙ…يل قالب البناء للأندرويد..." #: editor/editor_node.cpp #, fuzzy @@ -2965,7 +2942,7 @@ msgstr "إعدادات Ø§Ù„Ù…ÙØ¹Ø¯Ù„" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "Ø§ÙØªØ مل٠بيانات Ø§Ù„Ù…ØØ±Ø±" #: editor/editor_node.cpp #, fuzzy @@ -3011,7 +2988,7 @@ msgstr "إعادة إستيراد" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "إرسال مستندات التغذية الراجعة Feedback" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -3031,7 +3008,7 @@ msgstr "تشغيل" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." -msgstr "" +msgstr "إيقا٠جلسة المشهد من أجل ØªÙ†Ù‚ÙŠØ Ø§Ù„ÙƒØ¨ÙˆØ§Øª البرمجية debugging." #: editor/editor_node.cpp msgid "Pause Scene" @@ -3059,7 +3036,7 @@ msgstr "تشغيل المشهد المخصص" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "" +msgstr "تعديل معرّ٠الÙيديو video driver يتطلب إعادة تشغيل Ø§Ù„Ù…ØØ±Ø±." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp @@ -3110,7 +3087,7 @@ msgstr "لا تØÙظ" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." -msgstr "" +msgstr "قالب البناء الخاص بالأندرويد Ù…Ùقود، من ÙØ¶Ù„Ùƒ نزل قوالب ذات صلة." #: editor/editor_node.cpp #, fuzzy @@ -3127,6 +3104,13 @@ msgid "" "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" +"بهذه الطريقة سيتم إعداد المشروع الخاص بك لأجل نسخ بناء أندريد مخصوصة عن طريق " +"تنزيل قوالب المصدر البرمجي ÙÙŠ \"res://android/build\".\n" +"يمكنك تطبيق تعديلات الخاصة على نسخة البناء Ù„Ù„ØØµÙˆÙ„ على ØØ²Ù…Ø© تطبيق أندرويد APK " +"معدّلة عند التصدير (زيادة Ù…ÙÙ„ØÙ‚ات، تعديل مل٠AndroidManifest.xml إلخ..).\n" +"ضع ÙÙŠ بالك أنه من أجل إنشاء نسخ بناء مخصوصة بدلاً من Ø§Ù„ØØ²Ù… APKs المبنية Ø³Ù„ÙØ§Ù‹ØŒ " +"ينبغي أن يكون إعداد \"استخدام بناء مخصص\" ممكناً ÙÙŠ إعدادات تصدير الأندرويد " +"Android export preset." #: editor/editor_node.cpp msgid "" @@ -3135,6 +3119,9 @@ msgid "" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" +"إن قالب البناء الخاص بالأندرويد تم تنزيله Ø³Ù„ÙØ§Ù‹ لأجل هذا المشروع ولا يمكنه " +"الكتابة Ùوق البيانات السابقة.\n" +"قم بإزالة \"res://android/build\" يدوياً قبل الشروع بهذه العملية مرة أخرى." #: editor/editor_node.cpp msgid "Import Templates From ZIP File" @@ -3277,7 +3264,7 @@ msgstr "ذاتي" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "اطار #:" +msgstr "إطار #:" #: editor/editor_profiler.cpp msgid "Time" @@ -3285,32 +3272,31 @@ msgstr "الوقت" #: editor/editor_profiler.cpp msgid "Calls" -msgstr "ندائات" +msgstr "إستدعاءات" #: editor/editor_properties.cpp -#, fuzzy msgid "Edit Text:" -msgstr "الأعضاء" +msgstr "ØªØØ±ÙŠØ± النص:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" -msgstr "" +msgstr "ÙØ¹Ù‘ال" #: editor/editor_properties.cpp msgid "Layer" -msgstr "" +msgstr "طبقة" #: editor/editor_properties.cpp msgid "Bit %d, value %d" -msgstr "" +msgstr "Bit %dØŒ القيمة %d" #: editor/editor_properties.cpp msgid "[Empty]" -msgstr "" +msgstr "[ÙØ§Ø±Øº]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." -msgstr "" +msgstr "Ø¥Ù„ØØ§Ù‚..." #: editor/editor_properties.cpp #, fuzzy @@ -3322,12 +3308,15 @@ msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" +"يلا يتطابق نوع المورد المختار (%s) مع أي نوع متوقع لأجل هذه الخاصية (%s)." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"لا يمكن إنشاء نقشة إطار العرض ViewportTexture على مورد تم ØÙظه كملÙ.\n" +"ينبغي أن ينتمي المورد إلى مشهد ما." #: editor/editor_properties.cpp msgid "" @@ -3336,14 +3325,18 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"لا يمكن إنشاء نقشة إطار العرض ViewportTexture اعتماداً على هذا المصدر كونه " +"ليس Ù…ØÙ„ياً بالنسبة للمشهد.\n" +"قم بتشغيل خاصية 'Ù…ØÙ„ÙŠ بالنسبة للمشهد local to scene' لذلك المورد (ولكل " +"الموارد التي تضمنتها وصولاً إلى العقدة)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "" +msgstr "اختر إطار عرض" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" -msgstr "" +msgstr "نص برمجي جديد" #: editor/editor_properties.cpp editor/scene_tree_dock.cpp #, fuzzy @@ -3352,7 +3345,7 @@ msgstr "ÙØªØ الكود" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" -msgstr "" +msgstr "%s جديدة" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" @@ -3370,7 +3363,7 @@ msgstr "إجعلة مميزاً" #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" -msgstr "" +msgstr "لصق" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" @@ -3378,20 +3371,20 @@ msgstr "تØÙˆÙŠÙ„ إلي %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" -msgstr "" +msgstr "العÙقدة المختارة ليست إطار عرض Viewport!" #: editor/editor_properties_array_dict.cpp msgid "Size: " -msgstr "" +msgstr "Ø§Ù„ØØ¬Ù…: " #: editor/editor_properties_array_dict.cpp msgid "Page: " -msgstr "" +msgstr "Ø§Ù„ØµÙØØ©: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" -msgstr "" +msgstr "إزالة عنصر" #: editor/editor_properties_array_dict.cpp #, fuzzy @@ -3405,7 +3398,7 @@ msgstr "إسم جديد:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© زوج Ù…ÙØªØ§Ø/قيمة" #: editor/editor_run_native.cpp msgid "" @@ -3445,7 +3438,7 @@ msgstr "إختيار عقدة(عقد) للإستيراد" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" -msgstr "" +msgstr "ØªØµÙØ" #: editor/editor_sub_scene.cpp msgid "Scene Path:" @@ -3475,7 +3468,7 @@ msgstr "تنزيل" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "قوالب التصدير الرسمية غير مدعومة لأجل البناء الخاص بالتطوير." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3520,11 +3513,13 @@ msgstr "يستورد:" #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." -msgstr "" +msgstr "هناك خطأ ÙÙŠ جلب قائمة المرايا mirrors." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" +"ØØ¯Ø« خطأ ÙÙŠ ÙÙƒ (ØªÙØ³ÙŠØ± parsing) مل٠JSON الخاص بقائمة المرايا. من ÙØ¶Ù„Ùƒ بلّغ عن " +"هذه المشكلة!" #: editor/export_template_manager.cpp msgid "" @@ -3576,6 +3571,8 @@ msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" +"أخÙÙ‚ تنصيب القوالب.\n" +"يمكن إيجاد أرشي٠القوالب المعطوبة ÙÙŠ '%s'." #: editor/export_template_manager.cpp #, fuzzy @@ -3860,7 +3857,7 @@ msgstr "مل٠أو مجلد مع هذا الأسم موجود Ø¨Ø§Ù„ÙØ¹Ù„." #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "" +msgstr "الكتابة Ø§Ù„Ù…ÙØªØ±Ø§ÙƒØ¨Ø© Overwrite" #: editor/filesystem_dock.cpp #, fuzzy @@ -3869,7 +3866,7 @@ msgstr "ØÙظ المشهد" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "" +msgstr "إنشاء نص برمجي" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -3896,15 +3893,17 @@ msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" +"يتضمن Ø§Ù„Ù…Ù„ÙØ§Øª ذات Ø§Ù„Ø¥Ø¶Ø§ÙØ§Øª التالية. قم Ø¨Ø¥Ø¶Ø§ÙØªÙ‡Ù… أو إزالتهم ÙÙŠ إعدادات " +"المشروع." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." -msgstr "" +msgstr "Ø§Ø¨ØØ«..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." -msgstr "" +msgstr "استبدال..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" @@ -3975,7 +3974,7 @@ msgstr "Ø¥Ø¶Ø§ÙØ© إلي مجموعة" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" -msgstr "" +msgstr "العÙقد Ø§Ù„Ù…ÙØ±Ø´ØØ© Filter nodes" #: editor/groups_editor.cpp #, fuzzy @@ -3984,7 +3983,7 @@ msgstr "Ø¥Ø¶Ø§ÙØ© إلي مجموعة" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "ستزال المجموعات Ø§Ù„ÙØ§Ø±ØºØ© بصورة تلقائية." #: editor/groups_editor.cpp #, fuzzy @@ -4074,9 +4073,8 @@ msgid "Saving..." msgstr "جاري الØÙظ..." #: editor/import_dock.cpp -#, fuzzy msgid "%d Files" -msgstr " Ù…Ù„ÙØ§Øª" +msgstr "%d Ù…Ù„ÙØ§Øª" #: editor/import_dock.cpp msgid "Set as Default for '%s'" @@ -4101,16 +4099,16 @@ msgstr "إعادة إستيراد" #: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" -msgstr "" +msgstr "اØÙظ المشاهد، إعادة-الإستيراد، وإعادة التشغيل" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." -msgstr "" +msgstr "يتطلب تعديل نوع Ø§Ù„Ù…Ù„ÙØ§Øª المستوردة إعادة تشغيل Ø§Ù„Ù…ØØ±Ø±." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." -msgstr "" +msgstr "ØªØØ°ÙŠØ±: هناك Ù…ÙÙ„ØÙ‚ات تستخدم هذا المورد، ربما سيتوق٠تØÙ…يلها بشكل صØÙŠØ." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -4219,19 +4217,19 @@ msgstr "Ø¥Ø¶Ø§ÙØ§Øª" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "المجلد Ø§Ù„ÙØ±Ø¹ÙŠ:" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" -msgstr "" +msgstr "اللغة:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" -msgstr "" +msgstr "اسم النص البرمجي:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" -msgstr "" +msgstr "Ø§Ù„ØªÙØ¹ÙŠÙ„ الآن؟" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -4320,6 +4318,7 @@ msgstr "تغيير وقت الدمج" #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" +"لا يمكن استخدام هذا النوع من العÙقد. Ùقط العÙقد الرئيسة root nodes Ù…Ø³Ù…ÙˆØØ©." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4334,13 +4333,12 @@ msgid "Add Animation Point" msgstr "Ø£Ø¶Ù ØØ±ÙƒØ©" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Remove BlendSpace1D Point" -msgstr "Ù…Ø³Ø Ø§Ù„Ø¨ÙˆÙ„ÙŠ والنقطة" +msgstr "إزالة نقطة BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "" +msgstr "ØØ±Ùƒ نقطعة العÙقدة BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4350,95 +4348,92 @@ msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" +"شجرة الرسومات Ø§Ù„Ù…ØªØØ±ÙƒØ© غير ÙØ¹Ø§Ù„Ø©.\n" +"ÙØ¹Ù„ها لتتمكن من التشغيل playbackØŒ تÙقد التنبيه الذي تصدره العÙقدة إن ÙØ´Ù„ " +"Ø§Ù„ØªÙØ¹ÙŠÙ„." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" -msgstr "" +msgstr "ØØ¯Ø¯ مكان الخلط blending position ضمن Ø§Ù„ÙØ±Ø§Øº" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." -msgstr "" +msgstr "ØØ¯Ø¯ ÙˆØØ±Ùƒ النقاط، أنشئ النقاط باستخدام RMB." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +#, fuzzy msgid "Enable snap and show grid." -msgstr "" +msgstr "تمكين Ø§Ù„Ù…ØØ§Ø°Ø§Ø© وإظهار الشبكة." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" -msgstr "" +msgstr "نقطة" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Open Editor" -msgstr "ÙØªØ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ 2D" +msgstr "ÙØªØ Ø§Ù„Ù…ÙØØ±Ø± ثنائي الأبعاد 2D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Open Animation Node" -msgstr "عقدة Ø§Ù„ØØ±ÙƒØ©" +msgstr "ÙØªØ عÙقدة الرسم Ø§Ù„Ù…ØªØØ±Ùƒ Animation" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Triangle already exists." -msgstr "خطأ: إسم Ø§Ù„ØØ±ÙƒØ© موجود Ø¨Ø§Ù„ÙØ¹Ù„!" +msgstr "المثلثات موجودة Ø³Ù„ÙØ§Ù‹." #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "Ø¥Ø¶Ø§ÙØ© مسار" +msgstr "Ø¥Ø¶Ø§ÙØ© مثلث" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Limits" -msgstr "تغيير وقت الدمج" +msgstr "تغيير ØØ¯ÙˆØ¯(إمكانيات) BlendSpace2D \"الدمج_Ø§Ù„ÙØ¶Ø§Ø¦ÙŠ_ثنائي Ø§Ù„Ø¨ÙØ¹Ø¯\"" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Labels" -msgstr "تغيير وقت الدمج" +msgstr "تعديل لصاقات BlendSpace2D \"الدمج Ø§Ù„ÙØ¶Ø§Ø¦ÙŠ Ø«Ù†Ø§Ø¦ÙŠ Ø§Ù„Ø¨ÙØ¹Ø¯\"" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "Ù…Ø³Ø Ø§Ù„Ø¨ÙˆÙ„ÙŠ والنقطة" +msgstr "إزالة نقاط الدمج Ø§Ù„ÙØ¶Ø§Ø¦ÙŠ Ø«Ù†Ø§Ø¦ÙŠ Ø§Ù„Ø¨ÙØ¹Ø¯ BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" -msgstr "" +msgstr "إزالة مثلث الدمج Ø§Ù„ÙØ¶Ø§Ø¦ÙŠ Ø«Ù†Ø§Ø¦ÙŠ Ø§Ù„Ø¨ÙØ¹Ø¯ BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" +"إن BlendSpace2D لا ينتمي إلى عÙقدة شجرة الرسومات Ø§Ù„Ù…ØªØØ±ÙƒØ© AnimationTree." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." -msgstr "" +msgstr "لا وجود لأي من المثلثات، لذا لا يمكن أن يتم الخلط." #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Toggle Auto Triangles" -msgstr "تبديل التØÙ…يل التلقائي العام" +msgstr "ØªÙØ¹ÙŠÙ„ المثلثات التلقائية" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "" +msgstr "إنشاء المثلثات عن طريق وصل النقاط." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." -msgstr "" +msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø· والمثلثات." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" +msgstr "توليد مثلثات دمج بصورة تلقائية (بدلاً من اليدوية)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -4446,78 +4441,73 @@ msgid "Blend:" msgstr "الدمج:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "ØªØØ¯ÙŠØ« التغييرات" +msgstr "لقد تم تغيير المَعلم" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" -msgstr "تعديل المصاÙÙŠ" +msgstr "تعديل Ø§Ù„Ù…ÙØ±Ø´ØØ§Øª" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." -msgstr "" +msgstr "لا يمكن Ø¥Ø¶Ø§ÙØ© عÙقدة المخرجات إلى شجرة الدمج." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© عÙقدة إلى شجرة الدمج BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node Moved" -msgstr "وضع Ø§Ù„ØªØØ±ÙŠÙƒ" +msgstr "لقد ØªØØ±ÙƒØª العÙقدة" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" +"غير قادر على الاتصال، ربما البوابة قيد الاستخدام أو أن الإتصال غير صالØ." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Connected" -msgstr "متصل" +msgstr "العÙقد متصلة" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Disconnected" -msgstr "غير متصل" +msgstr "العÙقد غير متصلة" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "صورة Ù…ØªØØ±ÙƒØ©" +msgstr "ØªØØ¯ÙŠØ¯ الرسومية Ø§Ù„Ù…ØªØØ±ÙƒØ©" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" -msgstr "إنشاء عقدة" +msgstr "ØØ°Ù العÙقدة" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "" +msgstr "ØØ°Ù عÙقدة (عÙقد)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Toggle Filter On/Off" -msgstr "تمكين/إيقا٠هذا المسار." +msgstr "تعديل Ø§Ù„Ù…ÙØ±Ø´ØØ§Øª تشغيل/إيقاÙ" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Change Filter" -msgstr "تغيير خط Ø§Ù„ØØ±ÙƒØ©" +msgstr "تغيير Ø§Ù„Ù…ÙØ±Ø´Ø Filter" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" +"لم يتم ØªØØ¯ÙŠØ¯ أي من الرسومات Ø§Ù„Ù…ØªØØ±ÙƒØ© للاعب، لذا لا يمكن استرجاع أسماء " +"المقاطع." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." -msgstr "" +msgstr "المسار Ø§Ù„Ù…ØØ¯Ø¯ للاعب غير مناسب، لا يمكن استرجاع أسماء المقاطع." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp @@ -4525,43 +4515,39 @@ msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" +"الرسومات Ø§Ù„Ù…ØªØØ±ÙƒØ© الخاصة باللاعب لا تملك مسار عÙقدة ØµØ§Ù„ØØŒ غير قادر على " +"استرجاع أسماء المقاطع." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Anim Clips" -msgstr "مقاطع الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ©:" +msgstr "مقاطع الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ©" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Audio Clips" -msgstr "مقاطع صوتية:" +msgstr "مقاطع صوتية" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Functions" -msgstr "الإعدادات:" +msgstr "الوظائ٠البرمجية" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Renamed" -msgstr "إسم العقدة:" +msgstr "العÙقدة معادة التسمية" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© عÙقدة..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Edit Filtered Tracks:" -msgstr "تعديل المصاÙÙŠ" +msgstr "ØªØØ±ÙŠØ± المقاطع Ø§Ù„Ù…ÙØ±Ø´ØØ© Filtered Tracks:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Enable Filtering" -msgstr "تغيير خط Ø§Ù„ØØ±ÙƒØ©" +msgstr "تمكين Ø§Ù„ØªØ±Ø´ÙŠØ Filtering" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" @@ -4621,27 +4607,24 @@ msgid "Duplicate Animation" msgstr "تكرير Ø§Ù„ØØ±ÙƒØ©" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to copy!" -msgstr "خطأ: لا ØØ±ÙƒØ© لنسخها!" +msgstr "لا ØØ±ÙƒØ© رسومية لنسخها!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation resource on clipboard!" -msgstr "خطأ: لا مصدر ØØ±ÙƒØ© علي Ø§Ù„ØØ§Ùظة!" +msgstr "لا يوجد مورد لرسومية Ù…ØªØØ±ÙƒØ© ÙÙŠ Ø§Ù„ØØ§Ùظة clipboard!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" -msgstr "ØØ±ÙƒØ© Ù…Ùلصقة" +msgstr "Ø§Ù„ØØ±ÙƒØ© الرسومية المÙلصقة" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" -msgstr "لصق Ø§Ù„ØØ±ÙƒØ©" +msgstr "لصق الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ©" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to edit!" -msgstr "خطأ: لا ØØ±ÙƒØ© لتعديلها!" +msgstr "لا رسومات Ù…ØªØØ±ÙƒØ© Ù„ØªØØ±ÙŠØ±Ù‡Ø§!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" @@ -4680,14 +4663,12 @@ msgid "Animation" msgstr "صورة Ù…ØªØØ±ÙƒØ©" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." -msgstr "تØÙˆÙŠÙ„ات" +msgstr "ØªØØ±ÙŠØ± الانتقالات..." #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Open in Inspector" -msgstr "Ù…ÙØ±Ø§Ù‚ب" +msgstr "Ø§ÙØªØ ÙÙŠ Ø§Ù„Ù…ÙØªØµÙØ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." @@ -4702,9 +4683,8 @@ msgid "Enable Onion Skinning" msgstr "ØªÙØ¹ÙŠÙ„ تقشير البصل" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Onion Skinning Options" -msgstr "تقشير البصل" +msgstr "إعدادت Ø´ÙØ§Ùية طبقات البصل" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" @@ -4724,7 +4704,7 @@ msgstr "العمق" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" -msgstr "الخطوة 1" +msgstr "خطوة ÙˆØ§ØØ¯Ø©" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" @@ -4747,9 +4727,8 @@ msgid "Include Gizmos (3D)" msgstr "تضمين جيزموس (3D)" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Pin AnimationPlayer" -msgstr "لصق Ø§Ù„ØØ±ÙƒØ©" +msgstr "تثبيت Ù…ÙØ´ØºÙ‘Ù„ الرسوميات Ø§Ù„Ù…ØªØØ±ÙƒØ©" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" @@ -4779,48 +4758,45 @@ msgid "Cross-Animation Blend Times" msgstr "وقت الدمج عبر Ø§Ù„ØØ±ÙƒØ©" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "وضع Ø§Ù„ØªØØ±ÙŠÙƒ" +msgstr "ØªØØ±ÙŠÙƒ العÙقدة" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "تØÙˆÙ„" +msgstr "الإنتقال موجود Ø³Ù„ÙØ§Ù‹!" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "تØÙˆÙ„" +msgstr "Ø¥Ø¶Ø§ÙØ© انتقال" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© عÙقدة" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" -msgstr "" +msgstr "النهاية" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" -msgstr "" +msgstr "Ùوري" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" -msgstr "" +msgstr "مزامنة" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" -msgstr "" +msgstr "ÙÙŠ النهاية" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" -msgstr "" +msgstr "Ø§Ù„Ø³ÙØ±" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." -msgstr "" +msgstr "عÙقد البداية والنهاية مطلوبة لأجل الانتقال الجزيئ sub-transition." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -4839,7 +4815,7 @@ msgstr "عقدة التنقل" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "ØªØØ¯ÙŠØ¯ عÙقدة البداية (التشغيل التلقائي)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4847,6 +4823,9 @@ msgid "" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" +"اختر ÙˆØØ±Ù‘Ùƒ العÙقد.\n" +"RMB (زر Ø§Ù„ÙØ£Ø±Ø© الأيمن) Ù„Ø¥Ø¶Ø§ÙØ© عÙقد جديدة.\n" +"LMB + Shift (زر Ø§Ù„ÙØ£Ø±Ø© الأيسر) لإنشاء الوصلات." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -4866,10 +4845,13 @@ msgstr "ازالة المسار Ø§Ù„Ù…ØØ¯Ø¯." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" +"تبديل (نعم/لا) التشغيل التلقائي لهذا الرسم Ø§Ù„Ù…ØªØØ±Ùƒ ليشتغل، يعيد التشغيل، أو " +"يسعى Ù„Ù„ØµÙØ±." #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." msgstr "" +"ØªØØ¯ÙŠØ¯ الرسومية Ø§Ù„Ù…ØªØØ±ÙƒØ© الخاصة بالنهاية. سيكون ذلك Ù…Ùيداً Ù„Ù„ØØ±ÙƒØ§Øª Ø§Ù„ÙØ±Ø¹ÙŠØ©." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5062,7 +5044,7 @@ msgstr "لا يمكن المسØ:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "كتابة خطأ." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" @@ -5144,19 +5126,19 @@ msgstr "تØÙ…يل هذا الأصل قيد التنÙيذ أصلاً!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "ØÙدّث منذ ÙØªØ±Ø© وجيزة" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "" +msgstr "آخر ØªØØ¯ÙŠØ« قريب الأمد" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "الاسم (أل٠بائياً)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "الاسم (ترتيب أل٠بائي معكوس)" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy @@ -5184,7 +5166,7 @@ msgstr "التالي" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "الأخير" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" @@ -5192,7 +5174,7 @@ msgstr "الكل" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." -msgstr "" +msgstr "لا نتائج من أجل \"%s\"." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy @@ -5263,12 +5245,12 @@ msgstr "لا يمكن انشاء خرائط الضوء, تاكد من ان ال٠#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" -msgstr "اعداد خرائط الضوء" +msgstr "إعداد خرائط الضوء" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" -msgstr "إستعراض" +msgstr "استعراض" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" @@ -5284,12 +5266,11 @@ msgstr "خطوة الشبكة:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" -msgstr "" +msgstr "الأخط الأولي ÙƒÙÙ„:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "steps" -msgstr "خطوتان" +msgstr "خطوات" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" @@ -5300,42 +5281,34 @@ msgid "Rotation Step:" msgstr "خطوة الدوران:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Step:" -msgstr "تكبير/تصغير:" +msgstr "خطوة Ø§Ù„ØªØØ¬ÙŠÙ…:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Vertical Guide" msgstr "ØªØØ±ÙŠÙƒ الموجه العمودي" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Vertical Guide" msgstr "إنشاء موجه عمودي جديد" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Vertical Guide" msgstr "Ù…Ø³Ø Ø§Ù„Ù…ÙˆØ¬Ù‡ العمودي" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Horizontal Guide" msgstr "ØªØØ±ÙŠÙƒ الموجه الأÙقي" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal Guide" msgstr "إنشاء موجه Ø£Ùقي جديد" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Horizontal Guide" msgstr "Ù…Ø³Ø Ø§Ù„Ù…ÙˆØ¬Ù‡ الأÙقي" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal and Vertical Guides" msgstr "إنشاء موجه عمودي وأÙقي جديد" @@ -5378,85 +5351,76 @@ msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" +"عندما يكون ÙØ¹Ø§Ù„اً، إن ØªØØ±ÙŠÙƒ عÙقد التØÙƒÙ… سيغير نقطة التثبيت anchors الخاص بها " +"بدلاً من الهوامش." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "وضع التدوير" +msgstr "ÙÙŠ الأعلى يساراً" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "وضع التدوير" +msgstr "ÙÙŠ الأعلى يميناً" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "وضع التدوير" +msgstr "ÙÙŠ الأسÙÙ„ يميناً" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "وضع التدوير" +msgstr "ÙÙŠ الأسÙÙ„ يساراً" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Ù†ØµÙ Ø§Ù„Ù…ÙØØ¯Ø¯" +msgstr "ÙÙŠ المنتص٠يساراً" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Ù†ØµÙ Ø§Ù„Ù…ÙØØ¯Ø¯" +msgstr "ÙÙŠ أعلى المنتصÙ" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "وضع التدوير" +msgstr "ÙÙŠ المنتص٠يميناً" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Ù†ØµÙ Ø§Ù„Ù…ÙØØ¯Ø¯" +msgstr "ÙÙŠ أسÙÙ„ المنتصÙ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "المنتصÙ" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "الخط الشمالي" +msgstr "بالعرض يساراً" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" -msgstr "" +msgstr "بالعرض بالأعلى" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "الخط اليميني" +msgstr "بالعرض يميناً" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" -msgstr "" +msgstr "بالعرض بالأسÙÙ„" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "بالعرض بالمنتص٠شاقولياً" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "بالعرض بالمنتص٠أÙقياً" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" -msgstr "" +msgstr "على كامل المستطيل" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "نسبة التكبير:" +msgstr "نسبة التكبير" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5476,6 +5440,8 @@ msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" +"تجاوز كاميرا اللعبة.\n" +"تجاوز كاميرا اللعبة عن طريق كاميرا إطار العرض ÙÙŠ Ø§Ù„Ù…ØØ±Ø±." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5483,48 +5449,44 @@ msgid "" "Game Camera Override\n" "No game instance running." msgstr "" +"تجاوز كاميرا اللعبة.\n" +"ليس هناك لعبة منمذجة قيد التشغيل." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected" -msgstr "ØØ¯Ø¯" +msgstr "ØÙدد القÙÙ„" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected" -msgstr "" +msgstr "ØÙدد إلغاء القÙÙ„" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected" -msgstr "ØØ°Ù Ø§Ù„Ù…ÙØØ¯Ø¯" +msgstr "ØÙدد التجميع" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected" -msgstr "ØØ°Ù Ø§Ù„Ù…ÙØØ¯Ø¯" +msgstr "ØÙدد إلغاء التجميع" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "لصق الوضع" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "إخلاء الوضع" +msgstr "Ù…Ø³Ø Ø§Ù„Ù…ÙˆØ¬Ù‡Ø§Øª" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Custom Bone(s) from Node(s)" -msgstr "أنشئ نقاط إنبعاث من الشبكة" +msgstr "إنشاء عظمة (عظام) مخصوصة من عÙقدة (عÙقد)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Bones" -msgstr "إخلاء الوضع" +msgstr "Ù…Ø³Ø Ø§Ù„Ø¹Ø¸Ø§Ù…" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" @@ -5579,9 +5541,8 @@ msgstr "وضع التدوير" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "ØªØØ¯ÙŠØ¯ الوضع" +msgstr "وضع Ø§Ù„ØªØØ¬ÙŠÙ…" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5601,91 +5562,77 @@ msgid "Pan Mode" msgstr "وضع Ø§Ù„Ø³ØØ¨" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Ruler Mode" -msgstr "ØªØØ¯ÙŠØ¯ الوضع" +msgstr "وضع المسطرة" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle smart snapping." -msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ الكبس" +msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ Ù…ØØ§Ø°Ø§Ø© الشبكة بذكاء." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Smart Snap" -msgstr "إستخدم الكبس" +msgstr "استخدام Ø§Ù„Ù…ØØ§Ø°Ø§Ø© الذكية" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle grid snapping." -msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ الكبس" +msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ Ø§Ù„Ù…ØØ§Ø°Ø§Ø© للشبكة." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Grid Snap" -msgstr "إستخدم الكبس" +msgstr "استخادم Ø§Ù„Ù…ØØ§Ø°Ø§Ø© للشبكة" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snapping Options" -msgstr "إعدادات الكبس" +msgstr "إعدادت Ø§Ù„Ù…ØØ§Ø°Ø§Ø©" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "إستعمال كبس التدوير" +msgstr "استعمال Ù…ØØ§Ø°Ø§Ø© التدوير" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Scale Snap" -msgstr "إستخدم الكبس" +msgstr "استخدام Ù…ØØ§Ø°Ø§Ø© Ø§Ù„ØªØØ¬ÙŠÙ…" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "نسبية الكبس" +msgstr "نسبية Ø§Ù„Ù…ØØ§Ø°Ø§Ø©" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "إستخدام كبس البكسل" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Smart Snapping" -msgstr "الكبس الذكي" +msgstr "Ø§Ù„Ù…ØØ§Ø°Ø§Ø© الذكية" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." -msgstr "تعديل الكبس..." +msgstr "تعديل Ø§Ù„Ù…ØØ§Ø°Ø§Ø©..." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Parent" -msgstr "الكبس إلي الطÙÙ„" +msgstr "Ø§Ù„Ù…ØØ§Ø°Ø§Ø© بالنسبة للأصل Parent" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Anchor" -msgstr "إكبس إلي مرتكز العقدة" +msgstr "ØØ§Ø°ÙŠ Ø¥Ù„ÙŠ مرتكز العقدة" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Sides" -msgstr "إكبس إلي جوانب العقدة" +msgstr "ØØ§Ø°ÙŠ Ø¥Ù„ÙŠ جوانب العقدة" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Center" -msgstr "إكبس إلي مرتكز العقدة" +msgstr "ØØ§Ø°ÙŠ Ø¥Ù„ÙŠ Ù…Ùنتص٠العقدة" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Other Nodes" -msgstr "إكبس إلي العقد الأخري" +msgstr "ØØ§Ø°ÙŠ Ø¥Ù„Ù‰ العقد الأخرى" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Guides" -msgstr "أكبس إلي الموجهات" +msgstr "ØØ§Ø°ÙŠ Ø¥Ù„Ù‰ الموجهات" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5708,9 +5655,8 @@ msgid "Restores the object's children's ability to be selected." msgstr "إرجاع مقدرة ØªØØ¯ÙŠØ¯ الطÙÙ„ للعنصر." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "Ø§Ù„ÙØ±Ø¯ÙŠØ©" +msgstr "إعدادات الهكيل العظمي" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" @@ -5718,12 +5664,11 @@ msgstr "إظهار العظام" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "" +msgstr "إنشاء عظمة (عظام) مخصوصة من عÙقدة (عÙقد)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Custom Bones" -msgstr "إخلاء العظام" +msgstr "Ù…Ø³Ø Ø§Ù„Ø¹Ø¸Ø§Ù… المخصوصة" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5731,9 +5676,8 @@ msgid "View" msgstr "أظهر" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Always Show Grid" -msgstr "إظهار الشبكة" +msgstr "إظهار الشبكة دوماً" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" @@ -5757,7 +5701,7 @@ msgstr "أظهر الشاشة" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "إظهار أيقونات المجوعة والقÙÙ„" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -5769,19 +5713,19 @@ msgstr "إملئ الشاشة Ø¨Ø§Ù„Ù…ØØ¯Ø¯" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" -msgstr "" +msgstr "إظهار ØªØØ¬ÙŠÙ… Ø§Ù„Ù„ÙˆØØ© Canvas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." -msgstr "" +msgstr "قناع الترجمة لأجل إدخال Ø§Ù„Ù…ÙØ§ØªÙŠØ." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." -msgstr "" +msgstr "قناع التدوير لأجل إدخال Ø§Ù„Ù…ÙØ§ØªÙŠØ." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." -msgstr "" +msgstr "قناع Ø§Ù„ØªØØ¬ÙŠÙ… لأجل إدخال Ø§Ù„Ù…ÙØ§ØªÙŠØ." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -5795,16 +5739,18 @@ msgid "" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" +"إدخال تلقائي Ù„Ù„Ù…ÙØ§ØªÙŠØ عندما تترجم، ØªÙØ¯Ø§Ø± أو ØªØØ¬Ù… الأشياء objects (بناء على " +"القناع).\n" +"ØªÙØ¶Ø§Ù Ø§Ù„Ù…ÙØ§ØªÙŠØ Ùقط للمقاطع الموجودة Ø³Ù„ÙØ§Ù‹ØŒ Ùلا يتم إنشاء مقاطع جديدة.\n" +"يجب إدخال Ø§Ù„Ù…ÙØ§ØªÙŠØ يدوياً ÙÙŠ أول مرة." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Auto Insert Key" -msgstr "Ø£Ø¶Ù Ù…ÙØªØ§Ø Ø§Ù„ØØ±ÙƒØ©" +msgstr "Ù…ÙØªØ§Ø Ù…ÙØ¯Ø®Ù„ بصورة تلقائية" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Animation Key and Pose Options" -msgstr "مدة Ø§Ù„ØØ±ÙƒØ© (seconds)" +msgstr "إعدادت Ø§Ù„Ù…ÙØªØ§Ø والوضعية للرسومات Ø§Ù„Ù…ØªØØ±ÙƒØ©" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -5867,17 +5813,16 @@ msgstr "" "Ø³ØØ¨ Ùˆ إسقاط + Alt : تغيير نوع العقدة" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Create Polygon3D" -msgstr "إنشاء بولي" +msgstr "إنشاء متعدد Ø³Ø·ÙˆØ Ø«Ù„Ø§Ø«ÙŠ الأبعاد" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" -msgstr "تعديل البولي" +msgstr "تعديل Ù…ÙØªØ¹Ø¯Ø¯ السطوØ" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" -msgstr "تعديل البولي (Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©)" +msgstr "تعديل متعدد Ø§Ù„Ø³Ø·ÙˆØ (Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" @@ -5892,14 +5837,13 @@ msgstr "ØÙ…Ù„ قناع الانبعاث" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Restart" -msgstr "إعادة تشغيل (ثواني):" +msgstr "إعادة التشغيل" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" -msgstr "Ø¥Ù…Ø³Ø Ù‚Ù†Ø§Ø¹ الانبعاث" +msgstr "Ø§Ù…Ø³Ø Ù‚Ù†Ø§Ø¹ الانبعاث" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5920,18 +5864,17 @@ msgstr "قناع الانبعاث" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Solid Pixels" -msgstr "" +msgstr "البكسيلات الأساسية Solid Pixels" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Border Pixels" -msgstr "" +msgstr "البكسلات المØÙŠØ·ÙŠØ© (Ø§Ù„ØØ¯ÙˆØ¯ÙŠØ©)" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Directed Border Pixels" -msgstr "الوجهات ÙˆØ§Ù„Ù…Ù„ÙØ§Øª:" +msgstr "البكسلات المØÙŠØ·ÙŠØ© (Ø§Ù„ØØ¯ÙˆØ¯ÙŠØ©) الموجهة" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5959,22 +5902,20 @@ msgid "Create Emission Points From Node" msgstr "أنشئ نقاط إنبعاث من العقدة" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Flat 0" -msgstr "مسطØ0" +msgstr "Ø§Ù„Ø³Ø·Ø 0" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Flat 1" -msgstr "مسطØ1" +msgstr "Ø§Ù„Ø³Ø·Ø 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" -msgstr "" +msgstr "دخول متسارع Ease In" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" -msgstr "" +msgstr "تراجع Ù…ÙØªØ¨Ø§Ø·Ø¦ Ease Out" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" @@ -5982,7 +5923,7 @@ msgstr "خطوة ناعمة" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" -msgstr "نعديل نقطة الإنØÙ†Ø§Ø¡" +msgstr "تعديل نقطة الإنØÙ†Ø§Ø¡" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" @@ -5993,22 +5934,18 @@ msgid "Load Curve Preset" msgstr "تØÙ…يل إعداد مسبق للإنØÙ†Ø§Ø¡" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Add Point" msgstr "Ø¥Ø¶Ø§ÙØ© نقطة" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Remove Point" msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Left Linear" -msgstr "الخط الشمالي" +msgstr "الخط اليساري" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Right Linear" msgstr "الخط اليميني" @@ -6027,12 +5964,11 @@ msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ مماس خط المنØÙ†ÙŠ" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" -msgstr "إبقي ضاغطاً علي Shift لتعديل المماس ÙØ±Ø¯ÙŠØ§Ù‹" +msgstr "إبقى ضاغطاً على Shift لتعديل المماس ÙØ±Ø¯ÙŠØ§Ù‹" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Right click to add point" -msgstr "إظغط: أض٠نقطة" +msgstr "اضغط بالزر الأيمن Ù„Ø¥Ø¶Ø§ÙØ© نقطة" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" @@ -6040,7 +5976,7 @@ msgstr "طبخ مجس GI" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "التدرج Ø§Ù„Ù…ÙØØ±Ø±" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -6063,9 +5999,8 @@ msgid "Mesh is empty!" msgstr "الميش ÙØ§Ø±Øº!" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Couldn't create a Trimesh collision shape." -msgstr "إنشاء متصادم تراميش قريب" +msgstr "لا يمكن إنشاء شكل Trimesh تصادمي." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" @@ -6073,47 +6008,43 @@ msgstr "أنشئ جسم تراميش ثابت" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" -msgstr "هذا لا يعمل علي جزر المشهد!" +msgstr "لا يعمل هذا على المشهد الرئيس!" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Trimesh Static Shape" -msgstr "أنشئ شكل تراميش" +msgstr "أنشئ شكل Trimesh ساكن" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create a single convex collision shape for the scene root." -msgstr "" +msgstr "لا يمكن إنشاء شكل تصادمي Ù…ÙØØ¯Ø¨ لأجل المشهد الرئيس." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a single convex collision shape." -msgstr "" +msgstr "لم يتم إنشاء شكل Ù…ØØ¯Ø¨ تصادمي ÙˆØÙŠØ¯." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Single Convex Shape" -msgstr "أنشئ شكل Ù…ØØ¯Ø¨" +msgstr "أنشئ شكل Ù…ØØ¯Ø¨ ÙˆØÙŠØ¯" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create multiple convex collision shapes for the scene root." -msgstr "" +msgstr "لا يمكن إنشاء أشكال تصادم Ù…ØØ¯Ø¨Ø© عديدة لأجل المشهد الرئيس." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Couldn't create any collision shapes." -msgstr "لا يمكن إنشاء المجلد." +msgstr "لا يمكن إنشاء أي شكل تصادمي." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Multiple Convex Shapes" -msgstr "أنشئ شكل Ù…ØØ¯Ø¨" +msgstr "أنشئ أشكال Ù…ØØ¯Ø¨Ø© متعددة" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" -msgstr "أنشئ ميش التنقل" +msgstr "أنشئ Ø³Ø·Ø Mesh التنقل" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." -msgstr "الميش المتضمن ليس من النوع الميش المتعدد." +msgstr "Ø§Ù„Ø³Ø·Ø Ø§Ù„Ù…ØªØ¶Ù…Ù† ليس نوعاً من مصÙÙˆÙØ© Ø§Ù„Ø³Ø·ÙˆØ ArrayMesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" @@ -6161,6 +6092,8 @@ msgid "" "automatically.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" +"إنشاء جسم سكوني وقرنه مع جسم تصادمي شبيه Ø¨Ø§Ù„Ù…ÙØ¶Ù„ع تلقائياً.\n" +"هذا الخيار هو Ø§Ù„Ø£ÙØ¶Ù„ والأكثر دقة (ولكنه الأبطئ) لأجل الكش٠عن وجود تصادمات." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" @@ -6171,6 +6104,8 @@ msgid "" "Creates a polygon-based collision shape.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" +"إنشاء شكل تصادمي Ù…ÙØ¶Ù„عي الشكل.\n" +"هذا هو الخيار الأكثر دقة (لكنه الأبطئ) لأجل للكش٠عن وقوع التصادم." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy @@ -6182,6 +6117,8 @@ msgid "" "Creates a single convex collision shape.\n" "This is the fastest (but least accurate) option for collision detection." msgstr "" +"إنشاء شكل تصادمي ذو ØªØØ¯Ø¨ ÙˆØÙŠØ¯.\n" +"هذا هو الخيار الأسرع (لكنه الأقل دقة) للكش٠عن وقوع التصادم." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy @@ -6193,6 +6130,8 @@ msgid "" "Creates a polygon-based collision shape.\n" "This is a performance middle-ground between the two above options." msgstr "" +"إنشاء شكل تصادمي Ù…ÙØ¶Ù„عي الهيئة.\n" +"هذا الخيار \\Ù…ÙØªÙˆØ³Ø· الأداء بين الخيارين أعلاه." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." @@ -6228,7 +6167,7 @@ msgstr "ØØ¬Ù… الخطوط:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "" +msgstr "Ù…Ù†Ù‚Ø Ø£Ø®Ø·Ø§Ø¡ قناة UV" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" @@ -6386,7 +6325,7 @@ msgstr "وقت التوليد (تانية):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "الوجوه الهندسية لا تتضمن أي منطقة." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy @@ -6395,7 +6334,7 @@ msgstr "العقدة لا ØªØØªÙˆÙŠ Ø¹Ù„Ù‰ هندسة (الوجوه)." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" لا يرث Ø§Ù„ÙØ±Ø§ØºÙŠ Spatial." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy @@ -6421,7 +6360,7 @@ msgstr "نقاط Ø§Ù„Ù…Ø³Ø§ØØ©" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" -msgstr "" +msgstr "نقاط Ø§Ù„Ø³Ø·Ø + طبيعي (Ù…Ùوجّه)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" @@ -6498,31 +6437,31 @@ msgstr "إظغط: أض٠نقطة" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" -msgstr "" +msgstr "بالزر الأيسر: ÙØµÙ„ القطعة (من المنØÙ†Ù‰)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" -msgstr "" +msgstr "بالزر الأيمن: Ø§ØØ°Ù النقطة" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" -msgstr "" +msgstr "اختر العÙقد الآباء (Ø¨Ø§Ù„Ø³ØØ¨ + Shift)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© عÙقدة (ÙÙŠ ÙÙØ³ØØ© ÙØ§Ø±ØºØ©)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" -msgstr "" +msgstr "Ø§ØØ°Ù النقطة" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" -msgstr "" +msgstr "إغلاق المنØÙ†Ù‰" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp @@ -6533,16 +6472,16 @@ msgstr "الإعدادات" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" -msgstr "" +msgstr "زوايا مقبض المرآة" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" -msgstr "" +msgstr "أطول مقابض المرآة" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" -msgstr "" +msgstr "Ù†Ùقطة المنØÙ†Ù‰ #" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" @@ -6558,11 +6497,11 @@ msgstr "ØØ¯Ø¯ موقع خروج الإنØÙ†Ø§Ø¡" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" -msgstr "" +msgstr "ÙØµÙ„ المسار" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" -msgstr "" +msgstr "إزالة Ù†Ùقطة المسار" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" @@ -6570,367 +6509,346 @@ msgstr "Ù…Ø³Ø Ù†Ù‚Ø·Ø© خروج التØÙƒÙ…" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" -msgstr "" +msgstr "إزالة النÙقطة داخلية التØÙƒÙ… In-Control" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" -msgstr "" +msgstr "ÙØµÙ„ القطعة (من المÙÙ†ØÙ†Ù‰)" #: editor/plugins/physical_bone_plugin.cpp -#, fuzzy msgid "Move Joint" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" +msgstr "ØªØØ±ÙŠÙƒ النÙقطة" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" msgstr "" +"إن خاصية الهيكل الخاص بالمضلع ثنائي الأبعاد لا تشير إلى عÙقدة هيكلية ثنائية " +"الأبعاد Skeleton2D" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Sync Bones" -msgstr "إظهار العظام" +msgstr "Ù…ÙØ²Ø§Ù…نة العظام" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" +"لا نقوش ÙÙŠ هذا Ø§Ù„Ù…ÙØ¶Ù„ع.\n" +"ØØ¯Ø¯ نقشاً لتتمكن من تعديل UV." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" -msgstr "" +msgstr "إنشاء خريطة UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"يمتلك Ø§Ù„Ù…ÙØ¶Ù„ع ثنائي الأبعاد رؤوساً داخلياً، لذا لا يمكن الاستمرار بتعديله ÙÙŠ " +"إطار العرض." #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon & UV" -msgstr "إنشاء بولي" +msgstr "إنشاء Ù…ÙØ¶Ù„ع ÙˆUV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Internal Vertex" -msgstr "إنشاء موجه Ø£Ùقي جديد" +msgstr "إنشاء رأس داخلي" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Internal Vertex" -msgstr "Ù…Ø³Ø Ø§Ù„Ù…ÙˆØ¬Ù‡ العمودي" +msgstr "إزالة الرأس الداخلي" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" +msgstr "Ù…ÙØ¶Ù„ع غير ØµØ§Ù„Ø (ÙŠØØªØ§Ø¬ لثلاثة رؤوس Ù…Ø®ØªÙ„ÙØ©)" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Add Custom Polygon" -msgstr "تعديل البولي" +msgstr "Ø¥Ø¶Ø§ÙØ© Ù…ÙØ¶Ù„ع مخصوص" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Custom Polygon" -msgstr "Ù…Ø³Ø Ø§Ù„Ø¨ÙˆÙ„ÙŠ والنقطة" +msgstr "إزالة Ø§Ù„Ù…ÙØ¶Ù„ع المخصوص" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" -msgstr "" +msgstr "إعادة تشكيل خريطة UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Transform Polygon" -msgstr "إنشاء بولي" +msgstr "إعادة تشكيل Ø§Ù„Ù…ÙØ¶Ù„ع" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" -msgstr "" +msgstr "طلاء العظام وزنياً" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Open Polygon 2D UV editor." -msgstr "ÙØªØ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ 2D" +msgstr "ÙØªØ Ù…ÙØØ±Ø± UV الخاص Ø¨Ø§Ù„Ù…ÙØ¶Ù„عات ثنائية Ø§Ù„Ø¨ÙØ¹Ø¯." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" -msgstr "" +msgstr "Ù…ÙØØ±Ø± UV الخاص Ø¨Ø§Ù„Ù…ÙØ¶Ù„عات ثنائية Ø§Ù„Ø¨ÙØ¹Ø¯" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" -msgstr "" +msgstr "ال UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Points" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" +msgstr "النقاط" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Polygons" -msgstr "تعديل البولي" +msgstr "Ø§Ù„Ù…ÙØ¶Ù„عات" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Bones" -msgstr "أنشئ عظام" +msgstr "العظام" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Move Points" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" +msgstr "ØªØØ±ÙŠÙƒ النقاط" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" -msgstr "" +msgstr "Ctrl: تدوير" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" -msgstr "" +msgstr "Shift: ØªØØ±ÙŠÙƒ الكÙÙ„" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" -msgstr "" +msgstr "Shift+Ctrl: ØªØØ¬ÙŠÙ…" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" -msgstr "" +msgstr "ØªØØ±ÙŠÙƒ Ø§Ù„Ù…ÙØ¶Ù„ع" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" -msgstr "" +msgstr "تدوير Ø§Ù„Ù…ÙØ¶Ù„ع" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" -msgstr "" +msgstr "ØªØØ¬ÙŠÙ… Ø§Ù„Ù…ÙØ¶Ù„ع" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." -msgstr "" +msgstr "إنشاء Ù…ÙØ¶Ù„ع مخصوص. تمكين إخراج Ø§Ù„Ù…ÙØ¶Ù„ع المخصوص بصرياً." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" +"إزالة Ø§Ù„Ù…ÙØ¶Ù„ع المخصوص. إن لم يتبق شيء، سيتم تعطيل إخراج Ø§Ù„Ù…ÙØ¶Ù„ع المخصوص بصرياً." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." -msgstr "" +msgstr "طلاء الأوزان بشدات Ù…ØØ¯Ø¯Ø©." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." -msgstr "" +msgstr "إزالة طلاء الأوزان بشدات Ù…ØØ¯Ø¯Ø©." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "نص٠القطر:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" -msgstr "" +msgstr "Ù…ÙØ¶Ù„ع > UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" -msgstr "" +msgstr "UV > Ù…ÙØ¶Ù„ع" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" -msgstr "" +msgstr "إزالة UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Settings" -msgstr "إعدادات Ø§Ù„Ù…ÙØ¹Ø¯Ù„" +msgstr "إعدادات الشبكة" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" -msgstr "" +msgstr "Ù…ØØ§Ø°Ø§Ø©" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "" +msgstr "تمكين Ø§Ù„Ù…ØØ§Ø°Ø§Ø©" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" -msgstr "" +msgstr "الشبكة" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "إظهار الشبكة" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Configure Grid:" -msgstr "تعديل اللقطة" +msgstr "تهيئة الشكبة:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Offset X:" -msgstr "معادل الشبكة:" +msgstr "معادل الشبكة على المØÙˆØ± الأÙقي X:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Offset Y:" -msgstr "معادل الشبكة:" +msgstr "معادل الشبكة على المØÙˆØ± Y:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Step X:" -msgstr "خطوة الشبكة:" +msgstr "خطوة الشبكة على المØÙˆØ± X:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Step Y:" -msgstr "خطوة الشبكة:" +msgstr "خطوة الشبكة على المØÙˆØ± Y:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones to Polygon" -msgstr "" +msgstr "مزامنة العظام مع Ø§Ù„Ù…ÙØ¶Ù„ع" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" -msgstr "" +msgstr "خطأ: لا يمكن تØÙ…يل المورد!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© مورد" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" -msgstr "" +msgstr "إعادة تسمية المورد" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" -msgstr "" +msgstr "ØØ°Ù المورد" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" -msgstr "" +msgstr "ØØ§Ùظة الموارد ÙØ§Ø±ØºØ©!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" -msgstr "لصق الموارد" +msgstr "لصق المورد" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" -msgstr "" +msgstr "نمذجة:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" -msgstr "" +msgstr "نوع:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" -msgstr "" +msgstr "Ø§ÙØªØ ÙÙŠ Ø§Ù„Ù…ÙØØ±Ø±" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" -msgstr "" +msgstr "تØÙ…يل المورد" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" -msgstr "Ù…ØØ¯Ø« مسبق للموارد" +msgstr "مورد Ù…ØÙ…Ù„ Ø³Ù„ÙØ§Ù‹" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "" +msgstr "لا تملك شجرة الرسومات Ø§Ù„Ù…ØªØØ±ÙƒØ© مساراً لمشغل الرسومات Ø§Ù„Ù…ØªØØ±ÙƒØ©" #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Path to AnimationPlayer is invalid" -msgstr "شجرة Ø§Ù„ØØ±ÙƒØ© خاطئة." +msgstr "المسار لمشغل الرسومات Ø§Ù„Ù…ØªØØ±ÙƒØ© غير صالØ" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" -msgstr "" +msgstr "إزالة Ø§Ù„Ù…Ù„ÙØ§Øª Ø§Ù„ØØ¯ÙŠØ«Ø©" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" -msgstr "" +msgstr "الإغلاق مع ØÙظ التعديلات؟" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error writing TextFile:" -msgstr "خطأ ÙÙŠ ØÙظ مجموعة البلاط!" +msgstr "خطأ ÙÙŠ كتابة المل٠النصي TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "لا يمكن إنشاء المجلد." +msgstr "لا يمكن تØÙ…يل المجلد ÙÙŠ:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error saving file!" -msgstr "خطأ ÙÙŠ ØÙظ مجموعة البلاط!" +msgstr "خطأ ÙÙŠ ØÙظ الملÙ!" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error while saving theme." -msgstr "خطأ خلال الØÙظ." +msgstr "خطأ أثناء ØÙظ الموضوع (Theme)." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Saving" -msgstr "خطأ ÙÙŠ ØªØØ±ÙŠÙƒ:" +msgstr "خطأ ÙÙŠ الØÙظ" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error importing theme." -msgstr "خطأ ÙÙŠ ØªØØ±ÙŠÙƒ:" +msgstr "خطأ ÙÙŠ استيراد الموضوع (Theme)." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Importing" -msgstr "خطأ ÙÙŠ ØªØØ±ÙŠÙƒ:" +msgstr "خطأ ÙÙŠ الاستيراد" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "مجلد جديد..." +msgstr "مل٠نصي جديد..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open File" -msgstr "Ø¥ÙØªØ ملÙ" +msgstr "Ø§ÙØªØ الملÙ" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Save File As..." -msgstr "ØÙظ باسم..." +msgstr "ØÙظ المل٠ك..." #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." -msgstr "" +msgstr "لا يمكن Ø§Ù„ØØµÙˆÙ„ على النص البرمجي للتشغيل." #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." -msgstr "" +msgstr "أخÙÙ‚ تØÙ…يل النص البرمجي، تÙقد الأخطاء ÙÙŠ العارض console." #: editor/plugins/script_editor_plugin.cpp msgid "Script is not in tool mode, will not be able to run." -msgstr "" +msgstr "النص البرمجي ليس ÙÙŠ وضعية الأداة، لم ÙŠÙ†Ø¬Ø Ø§Ù„ØªØ´ØºÙŠÙ„." #: editor/plugins/script_editor_plugin.cpp msgid "" "To run this script, it must inherit EditorScript and be set to tool mode." msgstr "" +"ليتم تشغيل النص البرمجي، ينبغي أن يرث النص البرمجي Ù„Ù„Ù…ØØ±Ø± EditorScript وأن " +"ÙŠÙØ¶Ø¹ ÙÙŠ وضعية الأداة." #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" -msgstr "" +msgstr "استيراد الموضوع Theme" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" -msgstr "" +msgstr "خطأ أثناء ØÙظ الموضوع Theme" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" @@ -6938,36 +6856,33 @@ msgstr "خطأ ÙÙŠ الØÙظ" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." -msgstr "" +msgstr "ØÙظ الموضوع Theme Ùƒ..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "%s Class Reference" -msgstr " مرجع الصنÙ" +msgstr "%s مرجعية الص٠Class" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" -msgstr "Ø¨ØØ« عن التالي" +msgstr "Ø§Ø¨ØØ« عن التالي" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" -msgstr "" +msgstr "إيجاد السابق" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter scripts" -msgstr "خصائص العنصر." +msgstr "ØªØ´Ø±ÙŠØ Ø§Ù„Ù†ØµÙˆØµ البرمجية" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." -msgstr "" +msgstr "ØªÙØ¹ÙŠÙ„ الترتيب Ø§Ù„Ø£Ù„ÙØ¨Ø§Ø¦ÙŠ Ù„Ù‚Ø§Ø¦Ù…Ø© الدوال." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter methods" -msgstr "وضع Ø§Ù„Ù…ÙØµÙÙŠ:" +msgstr "ØªØ±Ø´ÙŠØ Ø§Ù„Ø¯ÙˆØ§Ù„" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" @@ -6987,25 +6902,23 @@ msgstr "ØªØØ±Ùƒ لأسÙÙ„" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" -msgstr "" +msgstr "النص البرمجي التالي" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" -msgstr "" +msgstr "النص البرمجي السابق" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "ملÙ" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open..." -msgstr "Ø¥ÙØªØ" +msgstr "Ø§ÙØªØ..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "ÙØªØ الكود" +msgstr "إعادة ÙØªØ النص البرمجي Ø§Ù„Ù…ÙØºÙ„Ù‚" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -7013,117 +6926,115 @@ msgstr "اØÙظ الكل" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" -msgstr "" +msgstr "إعادة تØÙ…يل النص البرمجي بلطÙ" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" -msgstr "نسخ مسار الكود" +msgstr "نسخ مسار النص البرمجي" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" -msgstr "التبويب السابق" +msgstr "التأريخ السابق" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" -msgstr "" +msgstr "التأريخ التالي" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" -msgstr "" +msgstr "الموضوع" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Import Theme..." -msgstr "ØØ§Ø±ÙŠ Ø¥Ø³ØªÙŠØ±Ø§Ø¯ المشهد..." +msgstr "استيراد الموضوع…" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" -msgstr "" +msgstr "إعادة تØÙ…يل الموضوع" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" -msgstr "" +msgstr "اØÙظ الموضوع" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" -msgstr "" +msgstr "إغلاق الكل" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" -msgstr "" +msgstr "إغلاق المستندات" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" -msgstr "" +msgstr "تشغيل" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" -msgstr "" +msgstr "خطوة ضمن" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" -msgstr "" +msgstr "خطوة متجاوزة" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" -msgstr "" +msgstr "توقÙ" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" -msgstr "" +msgstr "استمرار" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" -msgstr "" +msgstr "إبقاء منÙÙ‚ØªØ Ø§Ù„Ø£Ø®Ø·Ø§Ø¡ البرمجية Ù…ÙØªÙˆØØ§Ù‹" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Debug with External Editor" -msgstr "ÙØªØ ÙÙŠ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ التالي" +msgstr "ØªÙ†Ù‚ÙŠØ Ø§Ù„Ø£Ø®Ø·Ø§Ø¡ ÙÙŠ Ù…ØØ±Ø± خارجي" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open Godot online documentation." -msgstr "ÙÙØªØ مؤخراً" +msgstr "Ø§ÙØªØ مستندات غودوت على الشبكة." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." -msgstr "" +msgstr "Ø§Ø¨ØØ« ÙÙŠ الوثائق المرجعية." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." -msgstr "" +msgstr "التوجه إلى المستند Ø§Ù„Ù…ÙØØ±Ø± السابق." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." -msgstr "" +msgstr "التوجه إلى المستند Ø§Ù„Ù…ÙØØ±Ø± التالي." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" -msgstr "" +msgstr "تجاهل" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" +"Ø§Ù„Ù…Ù„ÙØ§Øª التالية Ø£ØØ¯Ø« على القرص.\n" +"ما الإجراء الذي ينبغي اتخاذه؟:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Reload" -msgstr "" +msgstr "إعادة تØÙ…يل" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" -msgstr "" +msgstr "إعادة ØÙظ" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" -msgstr "" +msgstr "Ù…ÙÙ†Ù‚Ø Ø§Ù„Ø£Ø®Ø·Ø§Ø¡" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -7147,7 +7058,7 @@ msgstr "مورد" #: editor/plugins/script_text_editor.cpp msgid "Target" -msgstr "" +msgstr "الهدÙ" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7162,7 +7073,7 @@ msgstr "الخط:" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" -msgstr "" +msgstr "(تجاهل)" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7171,50 +7082,50 @@ msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ù‡Ù…Ø©" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." -msgstr "" +msgstr "يمكن إسقاط موارد Ù…Ù„ÙØ§Øª النظام filesystem Ùقط." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" +msgstr "لا يمكن إسقاط العÙقد لأن النص البرمجي '%s' غير Ù…ÙØ³ØªØ®Ø¯Ù… ÙÙŠ هذا المشهد." #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" -msgstr "" +msgstr "رمز Ø§Ù„Ø¨ØØ«" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" -msgstr "" +msgstr "اختر لوناً" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" -msgstr "" +msgstr "ØØ§Ù„Ø© التØÙˆÙŠÙ„" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" -msgstr "" +msgstr "Ø§Ù„Ø£ØØ±Ù الكبيرة (Uppercase)" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" -msgstr "" +msgstr "Ø§Ù„Ø£ØØ±Ù الصغيرة (Lowercase)" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" -msgstr "" +msgstr "تكبير Ø§Ù„ØØ±ÙˆÙ Capitalize" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" -msgstr "" +msgstr "Ù…ÙØ¹Ù„ّم التركيب Syntax" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" -msgstr "" +msgstr "التوجه إلى" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" -msgstr "" +msgstr "المØÙوظات" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7224,7 +7135,7 @@ msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø§Ø·" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" -msgstr "" +msgstr "قص" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -7233,19 +7144,19 @@ msgstr "ØªØØ¯ÙŠØ¯ الكل" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" -msgstr "" +msgstr "ØØ°Ù الخط" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" -msgstr "" +msgstr "Ø§Ù„Ù…Ø³Ø§ÙØ© البادئة يساراً" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" -msgstr "" +msgstr "Ø§Ù„Ù…Ø³Ø§ÙØ© البادئة يميناً" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "" +msgstr "ØªÙØ¹ÙŠÙ„ Toggle التعليقات" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" @@ -7253,19 +7164,19 @@ msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ طي الخط" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" -msgstr "" +msgstr "طي جميع الخطوط" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" -msgstr "" +msgstr "كش٠جميع الخطوط" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" -msgstr "" +msgstr "استنساخ أدناه" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" -msgstr "" +msgstr "رمز التمام" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7274,7 +7185,7 @@ msgstr "تكبير Ø§Ù„Ù…ØØ¯Ø¯" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" -msgstr "" +msgstr "تشذيب Ø§Ù„ÙØ±Ø§ØºØ§Øª البيضاء الزائدة" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7288,7 +7199,7 @@ msgstr "تØÙˆÙŠÙ„ إلي %s" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "" +msgstr "Ù…Ø³Ø§ÙØ© بادئة تلقائية" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7297,7 +7208,7 @@ msgstr "Ùلتر Ø§Ù„Ù…Ù„ÙØ§Øª..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" -msgstr "" +msgstr "مساعدة سياقية" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7332,11 +7243,11 @@ msgstr "إذهب إلي الخط" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" -msgstr "" +msgstr "ØªÙØ¹ÙŠÙ„/إلغاء ØªÙØ¹ÙŠÙ„ نقطة التكسّر" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "" +msgstr "إزالة جميع نقاط التكسّر" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7353,14 +7264,16 @@ msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" +"لقد تم تعديل هذا Ø§Ù„Ù…ÙØ¸Ù„Ù„ على القرص.\n" +"ما الإجراء الذي ينبغي اتخاذه؟" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" -msgstr "" +msgstr "Ù…ÙØ¸Ù„Ù„" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "" +msgstr "لا يملك هذا الهكيل أيّة عظام، أنشئ بعض عÙقد العظام ثنائية Ø§Ù„Ø¨ÙØ¹Ø¯ كأبناء." #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy @@ -7369,20 +7282,19 @@ msgstr "أنشئ نقاط إنبعاث من الشبكة" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" -msgstr "" +msgstr "ØªØØ¯ÙŠØ¯ وضعية Ø§Ù„Ø±Ø§ØØ© على العظام" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Skeleton2D" -msgstr "Ø§Ù„ÙØ±Ø¯ÙŠØ©" +msgstr "هيكل ثنائي Ø§Ù„Ø¨ÙØ¹Ø¯" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" -msgstr "" +msgstr "إنشاء وضعية Ø§Ù„Ø±Ø§ØØ© (من العظام)" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" -msgstr "" +msgstr "ØªØØ¯ÙŠØ¯ العظام لتكون ÙÙŠ وضعية Ø§Ù„Ø±Ø§ØØ©" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy @@ -7405,35 +7317,35 @@ msgstr "تشغيل" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" -msgstr "" +msgstr "متعامد" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" -msgstr "" +msgstr "منظوري" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." -msgstr "" +msgstr "أجهض التØÙˆÙ„." #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." -msgstr "" +msgstr "التØÙˆÙ‘Ù„ المØÙˆØ±ÙŠ X." #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." -msgstr "" +msgstr "التØÙˆÙ‘Ù„ المØÙˆØ±ÙŠ Y." #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." -msgstr "" +msgstr "التØÙˆÙ‘Ù„ المØÙˆØ±ÙŠ Z." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." -msgstr "" +msgstr "إظهار تØÙˆÙ„ات المستوى." #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " -msgstr "" +msgstr "ÙŠÙØØ¬Ù…: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " @@ -7441,103 +7353,103 @@ msgstr "يترجم: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." -msgstr "" +msgstr "ÙŠÙØ¯ÙŠØ± %s من الدرجات." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." -msgstr "" +msgstr "تم تعطيل تعيين Ø§Ù„Ù…ÙØ§ØªÙŠØ (لم يتم إدخال أيّة Ù…ÙØ§ØªÙŠØ)." #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." -msgstr "" +msgstr "Ø£ÙØ¯Ø®Ù„ Ù…ÙØªØ§Ø الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ©." #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" -msgstr "" +msgstr "ØØ¯Ù‘Ø©" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" -msgstr "" +msgstr "Ø§Ù„Ø¥Ù†ØØ±Ø§Ù Yaw" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" -msgstr "" +msgstr "كائنات مرسومة" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" -msgstr "" +msgstr "ØªÙØºÙŠØ±Ø§Øª المادة" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" -msgstr "" +msgstr "تغيرات Ø§Ù„Ù…ÙØ¸Ù„Ù„" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" -msgstr "" +msgstr "تغيرات السطØ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" -msgstr "" +msgstr "رسم الاستدعاءات" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" -msgstr "" +msgstr "القمم" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." -msgstr "" +msgstr "الواجهة العلوية." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." -msgstr "" +msgstr "الواجهة السÙلية." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" -msgstr "" +msgstr "الأسÙÙ„" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." -msgstr "" +msgstr "الواجهة Ø§Ù„ÙŠÙØ³Ø±Ù‰." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" -msgstr "" +msgstr "اليسار" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." -msgstr "" +msgstr "الواجهة اليÙمنى." #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" -msgstr "" +msgstr "اليمين" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." -msgstr "" +msgstr "الواجهة الأمامية." #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" -msgstr "" +msgstr "الأمام" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." -msgstr "" +msgstr "الواجهة الخلÙية." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" -msgstr "" +msgstr "الخلÙ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Transform with View" -msgstr "" +msgstr "Ù…ØØ§Ø°Ø§Ø© التØÙˆÙ‘Ù„ مع الواجهة" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Rotation with View" -msgstr "" +msgstr "Ù…ØØ§Ø°Ø§Ø© التدوير مع الواجهة" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." -msgstr "لا أب للصق الطÙÙ„ عليه." +msgstr "لا أب لنمذجة ابن له." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." @@ -7545,19 +7457,19 @@ msgstr "هذه العملية تتطلب عقدة ÙˆØ§ØØ¯Ø© Ù…ØØ¯Ø¯Ø©." #: editor/plugins/spatial_editor_plugin.cpp msgid "Auto Orthogonal Enabled" -msgstr "" +msgstr "الإسقاط العمودي Ù…Ùمكن تلقائياً" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" -msgstr "" +msgstr "Ù‚ÙÙ„ تدوير الواجهة" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" -msgstr "" +msgstr "عرض الطبيعي" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" -msgstr "" +msgstr "عرض Ø§Ù„Ù…ÙØ®Ø·Ø· Wireframe" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" @@ -7565,31 +7477,31 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" -msgstr "" +msgstr "عرض من غير ظلال" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" -msgstr "" +msgstr "عرض البيئة" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" -msgstr "" +msgstr "إظهار الأدوات Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" -msgstr "" +msgstr "إظهار المعلومات" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" -msgstr "إظهار Ø§Ù„ÙØ±ÙŠÙ…/ثانية" +msgstr "إظهار عدد الإطارات بالثانية" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" -msgstr "Ù†ØµÙ ØØ¬Ù… الشاشة" +msgstr "نص٠دقة الشاشة" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" -msgstr "" +msgstr "المستمع الصوتي" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -7603,62 +7515,63 @@ msgstr "ÙŠÙنشئ مستعرضات الميش" #: editor/plugins/spatial_editor_plugin.cpp msgid "Not available when using the GLES2 renderer." -msgstr "" +msgstr "غير Ù…ØªÙˆØ§ÙØ± عند استخدام الخرج البصري GLES2 ." #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" -msgstr "" +msgstr "الرؤية الØÙرة Freelook يساراً" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" -msgstr "" +msgstr "الرؤية Ø§Ù„ØØ±Ø© Freelook يميناً" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" -msgstr "" +msgstr "الرؤية Ø§Ù„ØØ±Ø© Freelook Ù‚ÙØ¯Ù…اً" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" -msgstr "" +msgstr "الرؤية الØÙرة Freelook تراجعياً" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" -msgstr "" +msgstr "الرؤية الØÙرة Freelook للأعلى" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" -msgstr "" +msgstr "الرؤية الØÙرة للأسÙÙ„" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" -msgstr "" +msgstr "Ù…ÙØ¹Ø¯Ù‘Ù„ سرعة الرؤية الØÙرة" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Slow Modifier" -msgstr "" +msgstr "Ù…ÙØ¹Ø¯Ù‘Ù„ تباطؤ الرؤية الØÙرة" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" -msgstr "" +msgstr "تدوير الرؤية مقÙول" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" +"Ù…Ù„Ø§ØØ¸Ø©: إن قيمة عدد الإطارات بالثانية الظاهر هو Ù…ÙØ¹Ø¯Ù„ خاص Ø¨Ø§Ù„Ù…ØØ±Ø±.\n" +"لا يمكن الاعتماد على تلك القيمة كمؤشر لأداء اللعبة." #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" -msgstr "" +msgstr "Ù†Ø§ÙØ°Ø© XForm" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Nodes To Floor" -msgstr "الكبس إلي الشبكة" +msgstr "Ù…ØØ§Ø°Ø§Ø© العÙقد إلى الأرضية" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "لم يتم إيجاد أرضية صÙلبة Ù„Ù…ØØ§Ø°Ø§Ø© ما تم اختياره إليها." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7666,63 +7579,66 @@ msgid "" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" +"Ø§Ù„Ø³ØØ¨: تدوير.\n" +"Alt+Ø§Ù„Ø³ØØ¨: ØªØØ±ÙŠÙƒ.\n" +"Alt+ كبسة الزر الأيمن Ù„Ù„ÙØ£Ø±Ø©RMB : اختيار قائمة العÙمق" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" -msgstr "" +msgstr "استخدام الØÙŠÙ‘ز المØÙ„ÙŠ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "إستخدم الكبس" +msgstr "استخدام Ø§Ù„Ù…ØØ§Ø°Ø§Ø©" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" -msgstr "" +msgstr "الواجهة View السÙلية" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" -msgstr "" +msgstr "الواجهة View العلوية" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" -msgstr "" +msgstr "الواجهة View الخلÙية" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" -msgstr "" +msgstr "الواجهة View الأمامية" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" -msgstr "" +msgstr "الواجهة View Ø§Ù„ÙŠÙØ³Ø±Ù‰" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" -msgstr "" +msgstr "الواجهة View اليÙمنى" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" -msgstr "" +msgstr "التبديل بين الرؤية المنظورية / الإسقاطية Orthogonal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" -msgstr "" +msgstr "إدخال Ù…ÙØªØ§Ø للرسوميات Ø§Ù„Ù…ØªØØ±ÙƒØ©" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" -msgstr "" +msgstr "مصدر التركيز" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" -msgstr "" +msgstr "اختيار التركيز" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" -msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ وضع النظرة Ø§Ù„ØØ±Ø©" +msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ وضع الرؤية الØÙرة" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" -msgstr "" +msgstr "التØÙˆÙ‘Ù„" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -7731,43 +7647,43 @@ msgstr "الكبس إلي الشبكة" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." -msgstr "" +msgstr "Ù†Ø§ÙØ°Ø© التØÙˆÙŠÙ„ات ..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "" +msgstr "إطار عرض ÙˆØ§ØØ¯ 1" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "" +msgstr "إطاري عرض" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "" +msgstr "إطاري عرض (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "" +msgstr "3 إطارات عرض" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "" +msgstr "3 إطارات عرض (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "" +msgstr "4 إطارات عرض" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" -msgstr "" +msgstr "الأدوات Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" -msgstr "" +msgstr "إظهار الأصل (المصدر)" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" -msgstr "" +msgstr "إظهار الشبكة" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp @@ -7777,67 +7693,68 @@ msgstr "جاري الإعداد..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "" +msgstr "إعدادات Ø§Ù„Ù…ØØ§Ø°Ø§Ø©" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" -msgstr "" +msgstr "ترجمة Ø§Ù„Ù…ØØ§Ø°Ø§Ø©:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "" +msgstr "تدوير Ø§Ù„Ù…ØØ§Ø°Ø§Ø© (بالدرجات):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "" +msgstr "ØªØØ¬ÙŠÙ… Ø§Ù„Ù…ØØ§Ø°Ø§Ø© (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "" +msgstr "إعدادات إطار العرض" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" -msgstr "" +msgstr "مجال الرؤية FOV المنظورية (بالدرجات):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" -msgstr "" +msgstr "إظهار Z-Near:" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "View Z-Far:" -msgstr "" +msgstr "إظهار Z-Far:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" -msgstr "" +msgstr "تعديل التØÙˆÙ„ات" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" -msgstr "" +msgstr "الترجمة:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" -msgstr "" +msgstr "التدوير (بالدرجات):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" -msgstr "" +msgstr "Ø§Ù„ØªØØ¬ÙŠÙ… (نسبةً):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" -msgstr "" +msgstr "نوع التØÙˆÙ‘Ù„" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" -msgstr "" +msgstr "سابق" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" -msgstr "" +msgstr "لاØÙ‚" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "" +msgstr "أداة (gizmo) غير مسماة" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7856,7 +7773,7 @@ msgstr "إنشاء بولي" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "Ù…ÙØ¹Ø§ÙŠÙ†Ø© Ø§Ù„Ù…ÙØ¶Ù„ع ثنائي الأبعاد" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7886,10 +7803,12 @@ msgstr "الميش ÙØ§Ø±Øº!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "" +"لا يمكن تØÙˆÙŠÙ„ الرسومية (sprite) إلى Ø³Ø·Ø (mesh) باستخدام إطارات الرسوم " +"Ø§Ù„Ù…ØªØØ±ÙƒØ©." #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." -msgstr "" +msgstr "هندسياً غير ØµØ§Ù„ØØŒ لا يمكن استبداله Ø¨Ø³Ø·Ø (mesh)." #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7898,7 +7817,7 @@ msgstr "تØÙˆÙŠÙ„ إلي %s" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." -msgstr "" +msgstr "هندسياصً غير ØµØ§Ù„ØØŒ لا يمكن إنشاء Ù…ÙØ¶Ù„ّع." #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7907,7 +7826,7 @@ msgstr "تØÙˆÙŠÙ„ إلي %s" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." -msgstr "" +msgstr "هندسياً غير ØµØ§Ù„ØØŒ لا يمكن إنشاء Ù…ÙØ¶Ù„ع تصادم." #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7916,7 +7835,7 @@ msgstr "إنشاء Ù…ÙØ¶Ù„ع التنقل" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." -msgstr "" +msgstr "هندسياً غير ØµØ§Ù„ØØŒ لا يمكن إنشاء ØÙظار (occluder) الضوء." #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7925,19 +7844,19 @@ msgstr "أنشئ شكل Ù…ÙØ·Ø¨Ù‚" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" -msgstr "" +msgstr "رسومية" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " -msgstr "" +msgstr "التبسيط: " #: editor/plugins/sprite_editor_plugin.cpp msgid "Shrink (Pixels): " -msgstr "" +msgstr "التقلص (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " -msgstr "" +msgstr "التكبير (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7945,79 +7864,72 @@ msgid "Update Preview" msgstr "إستعراض" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Settings:" -msgstr "إعدادات Ø§Ù„Ù…ÙØ¹Ø¯Ù„" +msgstr "الإعدادات:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "No Frames Selected" -msgstr "إملئ الشاشة Ø¨Ø§Ù„Ù…ØØ¯Ø¯" +msgstr "لا إطارات Ù…ÙØØ¯Ø¯Ø©" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© %d إطار(ات)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© إطار" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Unable to load images" -msgstr "ÙØ´Ù„ تØÙ…يل المورد." +msgstr "غير قادر على تØÙ…يل الصور" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" -msgstr "" +msgstr "خطأ: لم يتم تØÙ…يل مورد الإطار!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" -msgstr "" +msgstr "إما أن تكون ØØ§Ùظة الموارد ÙØ§Ø±ØºØ© أو ليست نقشاً!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" -msgstr "" +msgstr "الصق إطاراً" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØªÙ‡ ÙØ§Ø±ØºØ§Ù‹" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" -msgstr "" +msgstr "تغيير Ù…ÙØ¹Ø¯Ù„ الإطارات ÙÙŠ الثانية FPS للرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ©" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" -msgstr "" +msgstr "(ÙØ§Ø±Øº)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Move Frame" -msgstr "وضع Ø§Ù„ØªØØ±ÙŠÙƒ" +msgstr "ØªØØ±ÙŠÙƒ الإطار" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "صورة Ù…ØªØØ±ÙƒØ©" +msgstr "الرسومات Ø§Ù„Ù…ØªØØ±ÙƒØ©:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "صورة Ù…ØªØØ±ÙƒØ©" +msgstr "رسومية Ù…ØªØØ±ÙƒØ© جديدة" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" -msgstr "" +msgstr "السرعة (إطار Ù. Ø«. FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" -msgstr "" +msgstr "ØÙ„قة Loop" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "إسم Ø§Ù„ØØ±ÙƒØ©:" +msgstr "إطارات الرسومات Ø§Ù„Ù…ØªØØ±ÙƒØ©:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -8026,15 +7938,15 @@ msgstr "التقط من البيكسل" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© الإطارات من ورقة الرسوميات Sprite Sheet" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØªÙ‡ ÙØ§Ø±ØºØ§Ù‹ (قبل)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØªÙ‡ ÙØ§Ø±ØºØ§Ù‹ (بَعد)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" @@ -8051,61 +7963,60 @@ msgstr "ØªØØ¯ÙŠØ¯ الوضع" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" -msgstr "" +msgstr "عَرضياً:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" -msgstr "" +msgstr "شاقولياً:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" -msgstr "" +msgstr "اختيار / Ù…Ø³Ø Ø¬Ù…ÙŠØ¹ الإطارات" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Create Frames from Sprite Sheet" -msgstr "" +msgstr "إنشاء الإطارات من ورقة الرسومية Sprite Sheet" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" -msgstr "" +msgstr "إطارات الرسوميات SpriteFrames" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" -msgstr "" +msgstr "ØªØØ¯ÙŠØ¯ مستطيل المنطقة" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "Set Margin" -msgstr "ØØ¯Ø¯ المعامل" +msgstr "ØªØØ¯ÙŠØ¯ الهامش" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" -msgstr "" +msgstr "وضع Ø§Ù„Ù…ØØ§Ø°Ø§Ø©:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp msgid "None" -msgstr "" +msgstr "لا شيء" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" -msgstr "" +msgstr "Ù…ØØ§Ø°Ø§Ø© البكسل" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" -msgstr "" +msgstr "شبكة Ø§Ù„Ù…ØØ§Ø°Ø§Ø©" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" -msgstr "" +msgstr "الاقتطاع التلقائي" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" -msgstr "" +msgstr "Ø§Ù„Ù…ÙØ¹Ø§Ø¯Ù„:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" -msgstr "" +msgstr "الخطوة:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" @@ -8113,32 +8024,31 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" -msgstr "" +msgstr "منطقة النقش TextureRegion" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© جميع العناصر" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© الجميع" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" -msgstr "" +msgstr "إزالة جميع العناصر" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove All" msgstr "Ù…Ø³Ø Ø§Ù„ÙƒÙ„" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Edit Theme" -msgstr "الأعضاء" +msgstr "ØªØØ±ÙŠØ± الموضوع" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." -msgstr "" +msgstr "قائمة ØªØØ±ÙŠØ± الموضوع." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" @@ -8150,15 +8060,15 @@ msgstr "ØØ°Ù بنود من الصنÙ" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" -msgstr "" +msgstr "إنشاء قالب ÙØ§Ø±Øº" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" -msgstr "" +msgstr "إنشاء قالب Ù…ÙØØ±Ø± ÙØ§Ø±Øº" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" -msgstr "" +msgstr "إنشاء مستمد من موضوع Theme Ø§Ù„Ù…ØØ±Ø± Ø§Ù„ØØ§Ù„ÙŠ" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -8201,7 +8111,7 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" -msgstr "" +msgstr "القائمة Ø§Ù„ÙØ±Ø¹ÙŠØ©" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -8215,11 +8125,11 @@ msgstr "عنصر" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" -msgstr "" +msgstr "يملك" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" -msgstr "" +msgstr "العديد" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -8245,7 +8155,7 @@ msgstr "عنصر انتقاء" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" -msgstr "" +msgstr "الشجرة Ø§Ù„ÙØ±Ø¹ÙŠØ©" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -8254,24 +8164,24 @@ msgstr "بكثير، خيارات عديدة،!" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" -msgstr "" +msgstr "نوع البيانات:" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" -msgstr "" +msgstr "الأيقونة" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" -msgstr "" +msgstr "الأسلوب" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" -msgstr "" +msgstr "الخط" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" -msgstr "" +msgstr "اللون" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -8280,7 +8190,7 @@ msgstr "Ø¥ÙØªØ ملÙ" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" -msgstr "" +msgstr "إزالة عملية الاختيار" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -8295,23 +8205,23 @@ msgstr "Ù†ØµÙ Ø§Ù„Ù…ÙØØ¯Ø¯" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" -msgstr "" +msgstr "طلاء خريطة البلاط TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" -msgstr "" +msgstr "رسم الخط" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" -msgstr "" +msgstr "مستطيل الطلاء" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" -msgstr "" +msgstr "وعاء التعبئة" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" -msgstr "" +msgstr "Ù…Ø³Ø Ø®Ø±ÙŠØ·Ø© البلاط TileMap" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -8320,11 +8230,11 @@ msgstr "جد" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" -msgstr "" +msgstr "المصÙÙˆÙØ© المنقولة Transpose" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" -msgstr "" +msgstr "تعطيل البلاط التلقائي Autotile" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -8339,20 +8249,23 @@ msgstr "Ùلتر Ø§Ù„Ù…Ù„ÙØ§Øª..." #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." msgstr "" +"Ù…Ù†Ø Ù…ÙˆØ±Ø¯ Ù…ÙØØ¯Ø¯ البلاطات TileSet لخريطة البلاط TileMap هذه كي تستخدم بلاطاتها." #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" -msgstr "" +msgstr "طلاء البلاط" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" +"Shift+ الزر الأيسر Ù„Ù„ÙØ£Ø±Ø©: الرسم خطياً\n" +"Shift+Ctrl+الزر الأيسر Ù„Ù„ÙØ£Ø±Ø©: طلاء المستطيلات" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" -msgstr "" +msgstr "اختيار البلاط" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -8366,11 +8279,11 @@ msgstr "وضع التدوير" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" -msgstr "" +msgstr "القلب Ø£Ùقياً" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Vertically" -msgstr "" +msgstr "القلب شاقولياً" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -8379,7 +8292,7 @@ msgstr "تØÙˆÙŠÙ„ تغيير Ø§Ù„ØªØØ±ÙŠÙƒ" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© نقش(نقوش) إلى Ù…ÙØØ¯Ø¯ البلاط TileSet." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8388,15 +8301,15 @@ msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ø¯Ø®Ù„Ø© Ø§Ù„ØØ§Ù„ية" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" -msgstr "" +msgstr "إنشاء من المشهد" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" -msgstr "" +msgstr "دمج من المشهد" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Single Tile" -msgstr "" +msgstr "بلاطة Ù…ÙÙØ±Ø¯Ø© جديدة" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8405,15 +8318,15 @@ msgstr "إظهار Ø§Ù„Ù…Ù„ÙØ§Øª" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Atlas" -msgstr "" +msgstr "أطلس جديد" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" -msgstr "" +msgstr "Ø§Ù„Ø¥ØØ¯Ø§Ø«Ø§Øª التالية" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "اختر الشكل أو البلاط Ø§Ù„ÙØ±Ø¹ÙŠ Ø£Ùˆ البلاط التالي." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8422,86 +8335,71 @@ msgstr "التبويب السابق" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "" +msgstr "اختر الشكل أو البلاط Ø§Ù„ÙØ±Ø¹ÙŠ Ø£Ùˆ البلاط، السابق." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Region" -msgstr "وضع التدوير" +msgstr "الإقليم" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Collision" -msgstr "وضعية Ø§Ù„Ø£Ø³ØªÙŠÙØ§Ø¡" +msgstr "التصادم" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occlusion" -msgstr "تعديل البولي" +msgstr "الإطباق Occlusion" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation" -msgstr "أنشئ ميش التنقل" +msgstr "Ø§Ù„ØªØµÙØ" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Bitmask" -msgstr "وضع التدوير" +msgstr "قناع Ø§Ù„Ø¨ÙØª Bitmask" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Priority" -msgstr "تصدير المشروع" +msgstr "Ø§Ù„ØªÙØ§Ø¶Ù„ Priority" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Z Index" -msgstr "وضع Ø§Ù„Ø³ØØ¨" +msgstr "تراتبية المØÙˆØ± Z" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Region Mode" -msgstr "وضع التدوير" +msgstr "وضع الأقليم Region" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Collision Mode" -msgstr "وضعية Ø§Ù„Ø£Ø³ØªÙŠÙØ§Ø¡" +msgstr "وضع التصادم" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occlusion Mode" -msgstr "تعديل البولي" +msgstr "وضع الإطباق Occlusion" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Mode" -msgstr "أنشئ ميش التنقل" +msgstr "وضع Ø§Ù„ØªØµÙØ" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Bitmask Mode" -msgstr "وضع التدوير" +msgstr "وضع Bitmask" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Priority Mode" -msgstr "تصدير المشروع" +msgstr "وضع Ø§Ù„ØªÙØ§Ø¶Ù„ Priority" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Icon Mode" -msgstr "وضع Ø§Ù„Ø³ØØ¨" +msgstr "وضع الأيقونة" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Z Index Mode" -msgstr "وضع Ø§Ù„Ø³ØØ¨" +msgstr "وضع Z Index" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." -msgstr "" +msgstr "نسخ bitmask." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8519,84 +8417,86 @@ msgid "Create a new rectangle." msgstr "إنشاء %s جديد" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new polygon." -msgstr "أنشئ شكل جديد من لا شئ." +msgstr "إنشاء Ù…ÙØ¶Ù„ع جديد." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." -msgstr "" +msgstr "إبقاء Ø§Ù„Ù…ÙØ¶Ù„ع داخل مستطيل المنطقة." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "" +msgstr "تمكين Ø§Ù„Ù…ØØ§Ø°Ø§Ø© وإظهار الشبكة (التهيئة عبر Ø§Ù„Ù…ÙØªÙØØµ)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" -msgstr "" +msgstr "تعطيل أسماء البلاطات (اضغط على زر Alt)" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Add or select a texture on the left panel to edit the tiles bound to it." -msgstr "" +msgstr "أض٠أو اختر نقشاً من Ø§Ù„Ù„ÙˆØØ© على اليسار Ù„ØªØØ±ÙŠØ± البلاطات المقترنة بها." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ø¯Ø®Ù„Ø© Ø§Ù„ØØ§Ù„ية" +msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø´ Ø§Ù„Ù…ÙØ®ØªØ§Ø±ØŸ هذا سيزيل جميع البلاطات التي تستخدمه." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." -msgstr "" +msgstr "لم تختر نقشاً لإزالته." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." msgstr "" +"إنشاء اعتماداً على مشهد؟ هذا سيكتب متجاوزاً overwrite جميع البلاطات Ø§Ù„ØØ§Ù„ية." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" -msgstr "" +msgstr "دمج من مشهد؟" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Texture" -msgstr "Ù…Ø³Ø Ø§Ù„Ù‚Ø§Ù„Ø¨" +msgstr "إزالة النقش" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." -msgstr "" +msgstr "%s الملÙ(ات) لم تض٠بسبب كونها موجودة Ø³Ù„ÙØ§Ù‹ بالقائمة." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" +"Ø§Ø³ØØ¨ المقابض Ù„ØªØØ±ÙŠØ± المستطيل.\n" +"اضغط على بلاطة أخرى Ù„ØªØØ±ÙŠØ±Ù‡Ø§." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete selected Rect." -msgstr "Ø¥Ù…Ø³Ø Ø§Ù„Ù…Ù„ÙØ§Øª Ø§Ù„Ù…ØØ¯Ø¯Ø©ØŸ" +msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ø³ØªØ·ÙŠÙ„Ø§Øª Ø§Ù„Ù…ØØ¯Ø¯Ø©." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." -msgstr "ØÙظ العنوان Ø§Ù„ÙØ±Ø¹ÙŠ Ø§Ù„Ø°ÙŠ يتم تعديله ØØ§Ù„يا." +msgstr "" +"اختر البلاطات Ø§Ù„ÙØ±Ø¹ÙŠØ© Ø§Ù„Ù…ÙØØ¯Ø¯Ø© ØØ¯ÙŠØ«Ø§Ù‹.\n" +"اضغط على بلاطة أخرى Ù„ØªØØ±ÙŠØ±Ù‡Ø§." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete polygon." -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø§Ø·" +msgstr "Ù…Ø³Ø Ø§Ù„Ù…ÙØ¶Ù„ع." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." -msgstr "ØÙظ العنوان Ø§Ù„ÙØ±Ø¹ÙŠ Ø§Ù„Ø°ÙŠ يتم تعديله ØØ§Ù„يا." +msgstr "" +"الزر الأيسر Ù„Ù„ÙØ£Ø±Ø©: تشغيل bit.\n" +"الزر الأيمن Ù„Ù„ÙØ£Ø±Ø©: Ø¥Ø·ÙØ§Ø¡ bit.\n" +"Shift+الزر الأيسر Ù„Ù„ÙØ£Ø±Ø©: ØªØØ¯ÙŠØ¯ wildcard bit.\n" +"اضغط على بلاطة أخرى Ù„ØªØØ±ÙŠØ±Ù‡Ø§." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8604,210 +8504,189 @@ msgid "" "bindings.\n" "Click on another Tile to edit it." msgstr "" +"اختر بلاطة ÙØ±Ø¹ÙŠØ© لاستخدامها كأيقونة، ØÙŠØ« سيتم استخدامها ÙÙŠ قرن البلاط " +"التلقائي غير الصالØ.\n" +"اضغط على بلاطة أخرى Ù„ØªØØ±ÙŠØ±Ù‡Ø§." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" +"اختر بلاطة ÙØ±Ø¹ÙŠØ© لتغير Ø§Ù„ØªÙØ§Ø¶Ù„ الخاص بها.\n" +"اختر بلاطة أخرى Ù„ØªØØ±ÙŠØ±Ù‡Ø§." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." -msgstr "ØÙظ العنوان Ø§Ù„ÙØ±Ø¹ÙŠ Ø§Ù„Ø°ÙŠ يتم تعديله ØØ§Ù„يا." +msgstr "" +"اختر بلاطة ÙØ±Ø¹ÙŠØ© لتغير ترتيبها على المØÙˆØ± Z.\n" +"اضغط على بلاطة أخرى Ù„ØªØØ±ÙŠØ±Ù‡Ø§." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" -msgstr "" +msgstr "ØªØØ¯ÙŠØ¯ منطقة البلاط" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Tile" -msgstr "أنشئ مجلد" +msgstr "إنشاء بلاط" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "" +msgstr "ØªØØ¯ÙŠØ¯ أيقونة البلاط" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Bitmask" -msgstr "تعديل المصاÙÙŠ" +msgstr "ØªØØ±ÙŠØ± قناع Ø§Ù„Ø¨ÙØª Bitmask البلاط" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Collision Polygon" -msgstr "تعديل الشكل الموجود Ø¨Ø§Ù„ÙØ¹Ù„:" +msgstr "تعديل Ù…ÙØ¶Ù„ع التصادم" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Occlusion Polygon" -msgstr "تعديل البولي" +msgstr "ØªØØ±ÙŠØ± Ù…ÙØ¶Ù„ع الإطباق" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Navigation Polygon" -msgstr "إنشاء Ù…ÙØ¶Ù„ع التنقل" +msgstr "ØªØØ±ÙŠØ± Ù…ÙØ¶Ù„ع Ø§Ù„ØªØµÙØ" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste Tile Bitmask" -msgstr "لصق Ø§Ù„ØØ±ÙƒØ©" +msgstr "لصق قناع Ø¨ÙØª Bitmask البلاط" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" -msgstr "" +msgstr "Ù…Ø³Ø Ù‚Ù†Ø§Ø¹ Ø¨ÙØª Bitmask البلاط" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Concave" -msgstr "" +msgstr "جعل Ø§Ù„Ù…ÙØ¶Ù„ع Ù…Ùقعراً" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "إنشاء بولي" +msgstr "جعل Ø§Ù„Ù…ÙØ¶Ù„ع Ù…ÙØØ¯Ù‘Ø¨Ø§Ù‹" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Tile" -msgstr "Ù…Ø³Ø Ø§Ù„Ù‚Ø§Ù„Ø¨" +msgstr "إزالة البلاط" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Collision Polygon" -msgstr "Ù…Ø³Ø Ø§Ù„Ø¨ÙˆÙ„ÙŠ والنقطة" +msgstr "إزالة Ù…ÙØ¶Ù„ع التصادم" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Occlusion Polygon" -msgstr "أنشئ شكل Ù…ÙØ·Ø¨Ù‚" +msgstr "إزالة Ù…ÙØ¶Ù„ع الإطباق" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Navigation Polygon" -msgstr "إنشاء Ù…ÙØ¶Ù„ع التنقل" +msgstr "إزالة Ù…ÙØ¶Ù„ع التنقل" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Priority" -msgstr "تعديل المصاÙÙŠ" +msgstr "تعديل ØªÙØ§Ø¶Ù„ البلاط" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" -msgstr "" +msgstr "تعديل تراتبية البلاط على المØÙˆØ± Z" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Convex" -msgstr "إنشاء بولي" +msgstr "جعله Ù…ÙØØ¯Ø¨Ø§Ù‹" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Concave" -msgstr "أنشئ عظام" +msgstr "جعله Ù…Ùقعراً" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Collision Polygon" -msgstr "إنشاء Ù…ÙØ¶Ù„ع التنقل" +msgstr "إنشاء Ù…ÙØ¶Ù„ع التصادم" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Occlusion Polygon" -msgstr "أنشئ شكل Ù…ÙØ·Ø¨Ù‚" +msgstr "إنشاء Ù…ÙØ¶Ù„ع الإطباق Occlusion" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "This property can't be changed." -msgstr "هذه العملية لا يمكن الإكتمال من غير مشهد." +msgstr "لا يمكن تعديل هذه الخاصية." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "TileSet" -msgstr "مجموعة البلاط" +msgstr "Ù…ÙØØ¯Ø¯ البلاط" #: editor/plugins/version_control_editor_plugin.cpp msgid "No VCS addons are available." -msgstr "" +msgstr "لا يوجد Ø¥Ø¶Ø§ÙØ§Øª VCS Ù…ØªÙˆØ§ÙØ±Ø©." #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" -msgstr "" +msgstr "خطأ" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided" -msgstr "لا أسم Ù…Ùقدم" +msgstr "لم يتم تقديم رسالة ارتكاب commit" #: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" -msgstr "" +msgstr "لم يتم Ø¥Ø¶Ø§ÙØ© Ù…Ù„ÙØ§Øª إلى المرØÙ„Ø©" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit" -msgstr "المجتمع" +msgstr "ارتكاب" #: editor/plugins/version_control_editor_plugin.cpp msgid "VCS Addon is not initialized" -msgstr "" +msgstr "لم يتم تهيئة Ø¥Ø¶Ø§ÙØ§Øª VCS" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" -msgstr "" +msgstr "نظام التØÙƒÙ… بالإصدار VCS" #: editor/plugins/version_control_editor_plugin.cpp msgid "Initialize" -msgstr "" +msgstr "الشروع" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staging area" -msgstr "" +msgstr "ØÙŠØ² التدريج" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Detect new changes" -msgstr "إنشاء %s جديد" +msgstr "الكش٠عن التغيرات الجديدة" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Changes" -msgstr "تغير" +msgstr "التغيرات" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" -msgstr "" +msgstr "Ù…ÙØ¹Ø¯Ù‘Ù„" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Renamed" -msgstr "إعادة التسمية" +msgstr "Ù…ÙØ¹Ø§Ø¯ تسميته" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Deleted" -msgstr "مسØ" +msgstr "Ù…ÙØ²Ø§Ù„" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Typechange" -msgstr "تغير" +msgstr "تعديل النوع" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage Selected" -msgstr "تكبير Ø§Ù„Ù…ØØ¯Ø¯" +msgstr "ØÙددت المرØÙ„Ø©" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage All" -msgstr "اØÙظ الكل" +msgstr "Ù…ÙØ¬Ù…Ù„ المراØÙ„" #: editor/plugins/version_control_editor_plugin.cpp msgid "Add a commit message" -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© رسالة إجراء" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -8817,11 +8696,11 @@ msgstr "مزامنة تغييرات الكود" #: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" -msgstr "" +msgstr "Ø§Ù„ØØ§Ù„Ø©" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" -msgstr "" +msgstr "إظهار آخر تعديلات المل٠قبل قبولهم ÙÙŠ آخر نسخة." #: editor/plugins/version_control_editor_plugin.cpp msgid "No file diff is active" @@ -8833,172 +8712,152 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" -msgstr "" +msgstr "(GLES3 Ùقط)" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Output" -msgstr "أض٠مدخله" +msgstr "Ø¥Ø¶Ø§ÙØ© Ù…ÙØ®Ø±Ø¬" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar" -msgstr "تكبير/تصغير:" +msgstr "كمية قياسية Scalar" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" -msgstr "متجه" +msgstr "Ù…ÙØªØ¬Ù‡" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" -msgstr "" +msgstr "منطق Boolean" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Sampler" msgstr "عينات (صوتية)" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add input port" -msgstr "أض٠مدخله" +msgstr "أض٠بوابة Ø§Ù„Ù…ÙØ¯Ø®Ù„ات" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" -msgstr "" +msgstr "Ø£Ø¶Ù Ù…Ù†ÙØ° Ø§Ù„Ù…ÙØ®Ø±Ø¬Ø§Øª" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change input port type" -msgstr "غير النوع Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ" +msgstr "غيّر نوع Ù…Ù†ÙØ° Ø§Ù„Ù…ÙØ¯Ø®Ù„ات" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change output port type" -msgstr "غير النوع Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ" +msgstr "غيّر نوع Ù…Ù†ÙØ° Ø§Ù„Ù…ÙØ®Ø±Ø¬Ø§Øª" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change input port name" -msgstr "تغيير إسم Ø§Ù„ØØ±ÙƒØ©:" +msgstr "غيّر اسم Ù…Ù†ÙØ° Ø§Ù„Ù…ÙØ¯Ø®Ù„ات" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" -msgstr "" +msgstr "غيّر اسم Ù…Ù†ÙØ° Ø§Ù„Ù…ÙØ®Ø±Ø¬Ø§Øª" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Remove input port" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" +msgstr "إزالة Ù…Ù†ÙØ° Ø§Ù„Ù…ÙØ¯Ø®Ù„ات" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Remove output port" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" +msgstr "إزالة Ù…Ù†ÙØ° Ø§Ù„Ù…ÙØ®Ø±Ø¬Ø§Øª" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set expression" -msgstr "النسخة Ø§Ù„ØØ§Ù„ية:" +msgstr "ØªØØ¯ÙŠØ¯ التعبير" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Resize VisualShader node" -msgstr "" +msgstr "تغيير ØØ¬Ù… عÙقدة VisualShader (التظليل البصري)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" -msgstr "" +msgstr "ØªØØ¯ÙŠØ¯ اسم Ù…ÙˆØØ¯" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set Input Default Port" -msgstr "ØØ¯Ø¯ ÙƒØ¥ÙØªØ±Ø§Ø¶ÙŠ Ù…Ù† أجل '%s'" +msgstr "ØªØØ¯ÙŠØ¯ Ù…Ù†ÙØ° المدخلات Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© عÙقدة للتظليل البصري Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Duplicate Nodes" -msgstr "Ù…ÙØ§ØªÙŠØ نسخ Ø§Ù„ØªØØ±ÙŠÙƒ" +msgstr "Ù…Ø¶Ø§Ø¹ÙØ© العÙقد" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" -msgstr "" +msgstr "لصق العÙقد" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Nodes" -msgstr "إنشاء عقدة" +msgstr "ØØ°Ù العÙقد" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" -msgstr "" +msgstr "تعدل نوع Ù…ÙØ¯Ø®Ù„ات التظليل البصري Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" -msgstr "" +msgstr "رأس" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Fragment" -msgstr "البراهين:" +msgstr "شظايا" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Light" -msgstr "" +msgstr "ضوء" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "إنشاء عقدة" +msgstr "إظهار نص التظليل البرمجي الناتج." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Create Shader Node" -msgstr "إنشاء عقدة" +msgstr "إنشاء عÙقدة تظليل" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color function." -msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ù‡Ù…Ø©" +msgstr "Ø§Ù„ÙˆØ¸ÙŠÙØ© البرمجية للون." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." -msgstr "" +msgstr "Ù…ÙØ´ØºÙ‘Ù„ اللون." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Grayscale function." -msgstr "إصنع دالة" +msgstr "ÙˆØ¸ÙŠÙØ© التدرج الرمادي." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." -msgstr "" +msgstr "تØÙˆÙŠÙ„ Ù…ÙØªØ¬Ù‡ HSV إلى معادله من RGB." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." -msgstr "" +msgstr "تØÙˆÙŠÙ„ Ù…ÙØªØ¬Ù‡ RGB إلى معادله من HSV." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Sepia function." -msgstr "إصنع دالة" +msgstr "ÙˆØ¸ÙŠÙØ© البÙني الداكن." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." -msgstr "" +msgstr "Ù…ÙØ´ØºÙ„ Ø§Ù„ØØ±Ù‚." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." -msgstr "" +msgstr "Ù…ÙØ´ØºÙ„ التعتيم." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Difference operator." -msgstr "Ø§Ù„Ø¥Ø®ØªÙ„Ø§ÙØ§Øª Ùقط" +msgstr "Ù…ÙØ´ØºÙ„ Ø§Ù„ÙØ§Ø±Ù‚." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." @@ -9006,154 +8865,159 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator." -msgstr "" +msgstr "Ù…ÙØ´ØºÙ„ الضوء الساطع." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." -msgstr "" +msgstr "Ù…ÙØ´ØºÙ„ Ø§Ù„ØªÙØªÙŠØ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." -msgstr "" +msgstr "Ù…ÙØ´ØºÙ„ التراكم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." -msgstr "" +msgstr "Ù…ÙØ´ØºÙ„ الشاشة." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." -msgstr "" +msgstr "Ù…ÙØ´ØºÙ„ الضوء Ø§Ù„Ø®Ø§ÙØª." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color constant." -msgstr "ثابت" +msgstr "ثابت اللون." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color uniform." -msgstr "تØÙˆÙŠÙ„ تغيير Ø§Ù„ØªØØ±ÙŠÙƒ" +msgstr "اللون المÙÙˆØØ¯." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ المنطق الناتج عن مقارنة %s بين اثنين من Ø§Ù„Ù…ÙØ¹Ø§Ù…لات." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" -msgstr "" +msgstr "ÙŠÙØ¹Ø§Ø¯Ù„ (==)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" -msgstr "" +msgstr "أكبر من (>)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" -msgstr "" +msgstr "أكبر أو يساوي (>=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" +"ÙŠÙØ±Ø¬Ø¹ Ø§Ù„Ù…ÙØªØ¬Ù‡ المقرون إذا كانت القيمة القياسية المÙقدمة مساوية، أكبر أو أصغر." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "" +"ÙŠÙØ±Ø¬Ø¹ قيمة المنطق (صØ/خطأ) من المقارنة بين INF ومَعلم الكمية القياسية scalar " +"parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" +"ÙŠÙØ±Ø¬Ø¹ منطق المقارنة (صØÙŠØ/خاطئ) بين NaN (ليس عدداً) Ùˆ مَعلم الكمية القياسية " +"scalar parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" -msgstr "" +msgstr "أصغر من (<)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" -msgstr "" +msgstr "أصغر أو يساوي (<=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Not Equal (!=)" -msgstr "" +msgstr "لا ÙŠÙØ¹Ø§Ø¯Ù„ (!=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ المٌتجه المقرون إن كانت قيمة المنطق المزود صØÙŠØØ© أو خاطئة." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated scalar if the provided boolean value is true or false." msgstr "" +"ÙŠÙØ±Ø¬Ø¹ قيمة الكمية القياسية scalar المقرونة إن كانت قيمة المنطق المزود صØÙŠØØ© " +"أو خاطئة." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ نتيجة المنطق (صØÙŠØ/خاطئ) بعد المقارنة بين اثنين من المعالم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" +"ÙŠÙØ±Ø¬Ø¹ نتيجة المنطق (صØÙŠØ/خاطئ) الناتج عن المقارنة ما بين INF (أو NaN \"ليس " +"عدداً\") Ùˆ مَعلم كمية قياسية scalar parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." -msgstr "" +msgstr "ثابت المنطق (صØÙŠØ/خاطئ)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." -msgstr "" +msgstr "المنطق (صØÙŠØ/خاطئ) المÙÙˆØØ¯." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." -msgstr "" +msgstr "'%s' مَعلم Ø§Ù„Ù…ÙØ¯Ø®Ù„ لأجل جميع أساليب التظليل shader modes." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Input parameter." -msgstr "الكبس إلي الطÙÙ„" +msgstr "مَعلم Ø§Ù„Ù…ÙØ¯Ø®Ù„." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "" +msgstr "'%s' مَعلم Ø§Ù„Ù…ÙØ¯Ø®Ù„ لأجل أساليب تظليل الرأس والقطع." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." -msgstr "" +msgstr "'%s' مَعلم Ø§Ù„Ù…ÙØ¯Ø®Ù„ لأجل أساليب تظليل القطع والإضاءة." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." -msgstr "" +msgstr "'%s' مَعلم Ø§Ù„Ù…ÙØ¯Ø®Ù„ لأجل أساليب تظليل القطع." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." -msgstr "" +msgstr "'%s' مَعلم Ø§Ù„Ù…ÙØ¯Ø®Ù„ لأسلوب تظليل الإضاءة." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." -msgstr "" +msgstr "'%s' مَعلم Ø§Ù„Ù…ÙØ¯Ø®Ù„ لأجل تظليل الرأس vertex." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "" +msgstr "'%s' مَعلم Ø§Ù„Ù…ÙØ¯Ø®Ù„ لأجل أساليب تظليل الرأس ÙˆØ§Ù„Ù‚ÙØ·Ø¹." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar function." -msgstr "تكبير Ø§Ù„Ù…ØØ¯Ø¯" +msgstr "ÙˆØ¸ÙŠÙØ© الكمية القياسية Scalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." -msgstr "" +msgstr "Ù…ÙØ´ØºÙ„ الكمية القياسية Scalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." msgstr "" -"ثابت E ويعادل القيمة (2.718282)ØŒ وهو يمثل الأساس ÙÙŠ اللوغاريتم الطبيعي." +"الثابت E وتعادل قيمته (2.718282)ØŒ وهو يمثل الأساس ÙÙŠ اللوغاريتم الطبيعي." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." @@ -9189,141 +9053,142 @@ msgstr "ÙŠØØ³Ø¨ القيمة المطلقة لقيمة المَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة جيب التمام \"arc-cosine\" للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة جيب تمام القطع الزائد العكسي للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة الجيب العكسية للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة جيب القطع الزائد العكسي للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية العكسية \"arc-tangent\" للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية العكسي \"arc-tangent\" للمعالم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" +"ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية العكسي (قطع زائد) \"inverse hyperbolic tangent\" للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." -msgstr "" +msgstr "يجد أقرب رقم أكبر أو يساوي المَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." -msgstr "" +msgstr "ÙŠÙØ¬Ø¨Ø± قيمة على التوضع بين قيميتن إضاÙيتين." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ جيب التمام \"cosine \" لقيمة المَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة جيب التمام الزائدي \"hyperbolic cosine\" لقيمة المَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." -msgstr "" +msgstr "ÙŠØÙˆÙ‘Ù„ قيمة (كمية) من الراديان إلى الدرجات." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." -msgstr "" +msgstr "الدالة Base-e." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." -msgstr "" +msgstr "الدالة Base-2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "" +msgstr "يجد أقرب رقم أصغر أو يساوي المَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." -msgstr "" +msgstr "ÙŠØØ³Ø¨ الجزء الكسري من المعامل." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ عكس قيمة الجذر التربيعي للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." -msgstr "" +msgstr "اللوغاريتم الطبيعي." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." -msgstr "" +msgstr "اللوغاريتم Base-2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ القيمة Ø§Ù„ÙƒÙØ¨Ø±Ù‰ بين القيمتين." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ القيمة الأصغر بين القيمتين." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." -msgstr "" +msgstr "Ø§Ø³ØªÙŠÙØ§Ø¡ (استقراء داخلي interpolation ) خطي بين كميتين قياسيتين scalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ القيمة المعاكسة للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" -msgstr "" +msgstr "1.0 - الكمية القياسية" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة المَعلم الأول مرÙوعاً إلى قوّة الثاني." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." -msgstr "" +msgstr "ÙŠØÙˆÙ„ الكمية المقاسة بالدرجات إلى الراديان." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" -msgstr "" +msgstr "1.0 \\ الكمية القياسية" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." -msgstr "" +msgstr "يوجد الرقم الأقرب للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." -msgstr "" +msgstr "يجد العدد الزوجي الأقرب لقيمة المَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." -msgstr "" +msgstr "ÙŠÙمخلب (ÙŠØØµØ±) القيمة بين 0.0 Ùˆ 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." -msgstr "" +msgstr "يستخرج إشارة المَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ جيب sine المَعلم parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة الجيب العكس hyperbolic sine للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة الجذر التربيعي للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9333,6 +9198,12 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"Ø§Ù„ÙˆØ¸ÙŠÙØ© البرمجية \"الخطوة الناعمة\" SmoothStep وهي function( scalar(edge0), " +"scalar(edge1), scalar(x) ).\n" +"\n" +"ØªÙØ±Ø¬Ø¹ 0.0 إذا كان 'x' أصغر من 'edge0' Ùˆ 1.0 إذا كان x أكبر من 'edge1'. عدا " +"ذلك سيتم Ø§Ø³ØªÙŠÙØ§Ø¡ (استقراء داخلي interpolated) للقيمة ما بين 0.0 Ùˆ 1.0 " +"باستخدام متعددات Ø§Ù„ØØ¯ÙˆØ¯ لهيرمت Hermite polynomials." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9340,42 +9211,45 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" +"Ø§Ù„ÙˆØ¸ÙŠÙØ© البرمجية \"الخطوة\" function( scalar(edge), scalar(x) ).\n" +"\n" +"ØªÙØ±Ø¬Ø¹ 0.0 إذا كان 'x' أصغر من 'edge' وعدا ذلك 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية tangent للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية العكسي hyperbolic tangent للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." -msgstr "" +msgstr "يجد قيمة الاقتطاع truncated للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© كمية قياسية إلى كمية قياسية." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." -msgstr "" +msgstr "تقسيم كمية قياسية على كمية قياسية." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." -msgstr "" +msgstr "الضرب الرياضي لكمية قياسية بكمية قياسية." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ باقي الكميتين القياسيتين." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." -msgstr "" +msgstr "Ø·Ø±Ø ÙƒÙ…ÙŠØ© قياسية من كمية قياسية." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." -msgstr "" +msgstr "ثابت الكمية القياسية Scalar constant." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -9384,28 +9258,28 @@ msgstr "تØÙˆÙŠÙ„ تغيير Ø§Ù„ØªØØ±ÙŠÙƒ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." -msgstr "" +msgstr "إجراء Ø§Ù„Ø¨ØØ« عن النقش المكعبي." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." -msgstr "" +msgstr "إجراء Ø§Ù„Ø¨ØØ« عن النقش." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "Cubic texture uniform lookup." -msgstr "" +msgstr "Ø§Ù„Ø¨ØØ« عن النقش المكعبي Ø§Ù„Ù…ÙˆØØ¯." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup." -msgstr "" +msgstr "Ø§Ù„Ø¨ØØ« عن النقش Ø§Ù„Ù…ÙˆØØ¯ ثنائي Ø§Ù„Ø¨ÙØ¹Ø¯." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform function." -msgstr "إنشاء بولي" +msgstr "ÙˆØ¸ÙŠÙØ© التØÙˆÙŠÙ„." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9420,70 +9294,67 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." -msgstr "" +msgstr "تألي٠التØÙˆÙ‘Ù„ من أربع Ù…ÙØªØ¬Ù‡Ø§Øª vectors." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." -msgstr "" +msgstr "Ùكّ التØÙˆÙ‘Ù„ إلى أربع Ù…ÙØªØ¬Ù‡Ø§Øª vectors." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the determinant of a transform." -msgstr "" +msgstr "ØØ³Ø§Ø¨ Ù…ÙØØ¯Ø¯ determinant التØÙˆÙ‘Ù„." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the inverse of a transform." -msgstr "" +msgstr "ØØ³Ø§Ø¨ عكس التØÙˆÙ‘Ù„." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the transpose of a transform." -msgstr "" +msgstr "ØØ³Ø§Ø¨ تبدل موضع التØÙˆÙ‘Ù„." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." -msgstr "" +msgstr "Ù…Ø¶Ø§Ø¹ÙØ© التØÙˆÙ‘لات بالتØÙˆÙ‘Ù„." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." -msgstr "" +msgstr "Ù…ÙØ¶Ø§Ø¹ÙØ© Ø§Ù„Ù…ÙØªØ¬Ù‡Ø§Øª بالتØÙˆÙ‘Ù„." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform constant." -msgstr "إنشاء بولي" +msgstr "ثابت التØÙˆÙ‘Ù„." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform uniform." -msgstr "إنشاء بولي" +msgstr "Ù…ÙÙˆØØ¯ التØÙˆÙ‘Ù„ Transform uniform." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "التعيين لتعمل." +msgstr "ÙˆØ¸ÙŠÙØ© Ø§Ù„Ù…ÙØªØ¬Ù‡ Vector ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." -msgstr "" +msgstr "Ù…ÙØ´ØºÙ‘Ù„ Ø§Ù„Ù…ÙØªØ¬Ù‡." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." -msgstr "" +msgstr "ØªØ£Ù„ÙŠÙ Ø§Ù„Ù…ÙØªØ¬Ù‡ من ثلاث كميات قياسية." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." -msgstr "" +msgstr "Ùكّ تركيب Ø§Ù„Ù…ÙØªØ¬Ù‡ إلى ثلاث كميات قياسية." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." -msgstr "" +msgstr "ØØ³Ø§Ø¨ المنتوج الوسيط Ù„Ù„Ù…ÙØªØ¬Ù‡ÙŠÙ†." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." -msgstr "" +msgstr "ÙŠÙØ±Ø¬Ø¹ Ø§Ù„Ù…Ø³Ø§ÙØ© ما بين نقطتين." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." -msgstr "" +msgstr "ØØ³Ø§Ø¨ الجداء السلمي dot product Ù„Ù„Ù…ÙØªØ¬Ù‡ÙŠÙ† (الشعاعين)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9495,15 +9366,17 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." -msgstr "" +msgstr "ØØ³Ø§Ø¨ طول Ø§Ù„Ù…ÙØªØ¬Ù‡ (الشعاع)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." -msgstr "" +msgstr "Ø§Ù„Ø§Ø³ØªÙŠÙØ§Ø¡ (الاستقراء الداخلي interpolation ) بين Ù…ÙØªØ¬Ù‡ÙŠÙ†." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors using scalar." msgstr "" +"Ø§Ù„Ø§Ø³ØªÙŠÙØ§Ø¡ (الاستقراء الداخلي interpolation) بين Ù…ÙØªØ¬Ù‡ÙŠÙ† باستخدام الكمية " +"القياسية." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -9655,43 +9528,43 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" -msgstr "" +msgstr "Ø§Ù„Ù…ÙØ¸Ù„Ù„ البصري" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Edit Visual Property" -msgstr "تعديل المصاÙÙŠ" +msgstr "ØªØØ±ÙŠØ± الخاصية البصرية" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" -msgstr "" +msgstr "تغيير وضع Ø§Ù„Ù…ÙØ¸Ù„Ù„ البصري" #: editor/project_export.cpp msgid "Runnable" -msgstr "" +msgstr "قابل للتشغيل" #: editor/project_export.cpp -#, fuzzy msgid "Add initial export..." -msgstr "أض٠مدخله" +msgstr "Ø¥Ø¶Ø§ÙØ© تصدير مبدئي..." #: editor/project_export.cpp msgid "Add previous patches..." -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© الرÙقع السابقة..." #: editor/project_export.cpp msgid "Delete patch '%s' from list?" -msgstr "" +msgstr "ØØ°Ù رÙقعة '%s' من القائمة؟" #: editor/project_export.cpp msgid "Delete preset '%s'?" -msgstr "" +msgstr "ØØ°Ù Ø§Ù„Ù…ÙØ¹Ø¯ Ù…ÙØ³Ø¨Ù‚اً '%s'ØŸ" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" +"أخÙÙ‚ تصدير المشروع لمنصة '%s'.\n" +"على ما يبدو قوالب التصدير Ù…Ùقودة أو غير ØµØ§Ù„ØØ©." #: editor/project_export.cpp msgid "" @@ -9699,165 +9572,165 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" +"أخÙÙ‚ تصدير المشروع لمنصة '%s'.\n" +"قد يعود ذلك إلى خلل تهيئة ÙÙŠ الإعدادات Ø§Ù„Ù…ÙØ¹Ø¯Ù‘Ø© Ø³Ù„ÙØ§Ù‹ أو إعدادات التصدير الخاصة " +"بك." #: editor/project_export.cpp msgid "Release" -msgstr "" +msgstr "الإصدار" #: editor/project_export.cpp -#, fuzzy msgid "Exporting All" -msgstr "التصدير كـ %s" +msgstr "تصدير الكÙÙ„" #: editor/project_export.cpp -#, fuzzy msgid "The given export path doesn't exist:" -msgstr "هذا المسار غير موجود." +msgstr "مسار التصدير Ø§Ù„Ù…ÙØ²ÙˆØ¯ غير موجود:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" -msgstr "" +msgstr "قوالب تصدير هذه المنصة Ù…Ùقودة / ØªØ§Ù„ÙØ©:" #: editor/project_export.cpp msgid "Presets" -msgstr "" +msgstr "Ù…ÙØ¹Ø¯ Ø³Ù„ÙØ§Ù‹" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ©..." #: editor/project_export.cpp msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" +"إن تم ØªØØ¯Ø¯ÙŠÙ‡Ø§ØŒ ستتم Ø¥ØªØ§ØØ© Ø§Ù„Ù…ÙØ¹Ø¯Ù‘Ø© Ø³Ù„ÙØ§Ù‹ لتكون جاهزة للنشر deploy بضغط ÙˆØ§ØØ¯Ø©.\n" +"Ùقط ÙˆØ§ØØ¯Ø© من Ø§Ù„Ù…ÙØ¹Ø¯Ù‘Ø© Ø³Ù„ÙØ§Ù‹ preset لكل منصة ستوسم على أنها قابلة للتشغيل." #: editor/project_export.cpp -#, fuzzy msgid "Export Path" -msgstr "تصدير المشروع" +msgstr "مسار التصدير" #: editor/project_export.cpp msgid "Resources" -msgstr "" +msgstr "الموراد" #: editor/project_export.cpp msgid "Export all resources in the project" -msgstr "" +msgstr "تصدير جميع الموارد ÙÙŠ المشروع" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" -msgstr "" +msgstr "تصدير المشاهد Ø§Ù„Ù…ÙØ®ØªØ§Ø±Ø© (وتبعاتها)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" -msgstr "" +msgstr "تصدير الموارد Ø§Ù„Ù…ÙØ®ØªØ§Ø±Ø© (وتبعياتها)" #: editor/project_export.cpp msgid "Export Mode:" -msgstr "" +msgstr "وضع التصدير:" #: editor/project_export.cpp msgid "Resources to export:" -msgstr "" +msgstr "الموارد Ø§Ù„Ù…ÙØ¹Ø¯Ù‘Ø© للتصدير:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" +"Ù…ÙØ±Ø´ØØ§Øª Filters تصدير Ø§Ù„Ù…Ù„ÙØ§Øª / المجلدات من غير الموارد\n" +"(تلك Ø§Ù„Ù…ÙØµÙˆÙ„Ø© Ø¨Ø§Ù„ÙØ§ØµÙ„ة، على سبيل المثال: *.json, *.txt, docs/*)" #: editor/project_export.cpp msgid "" "Filters to exclude files/folders from project\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" +"Ù…ÙØ±Ø´ØØ§Øª Filters تصدير Ø§Ù„Ù…Ù„ÙØ§Øª/Ø§Ù„Ù…ÙØ¬Ù„دات من المشروع\n" +"(Ø§Ù„Ù…ÙØµÙˆÙ„Ø© Ø¨ÙØ§ØµÙ„ة، مثلاً: *.json, *.txt, docs/*)" #: editor/project_export.cpp msgid "Patches" -msgstr "" +msgstr "الرÙقع Patches" #: editor/project_export.cpp msgid "Make Patch" -msgstr "" +msgstr "إنشاء رÙقعة Patch" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " Ù…Ù„ÙØ§Øª" +msgstr "مل٠الØÙزمة" #: editor/project_export.cpp msgid "Features" -msgstr "" +msgstr "المزايا" #: editor/project_export.cpp msgid "Custom (comma-separated):" -msgstr "" +msgstr "Ù…ÙØ®ØµØµ (Ù…ÙØµÙˆÙ„ Ø¨ÙØ§ØµÙ„Ø©):" #: editor/project_export.cpp msgid "Feature List:" -msgstr "" +msgstr "قائمة المزايا:" #: editor/project_export.cpp -#, fuzzy msgid "Script" -msgstr "تشغيل الكود" +msgstr "النص البرمجي" #: editor/project_export.cpp -#, fuzzy msgid "Script Export Mode:" -msgstr "تصدير المشروع" +msgstr "وضع تصدير النص البرمجي:" #: editor/project_export.cpp msgid "Text" -msgstr "" +msgstr "نص" #: editor/project_export.cpp msgid "Compiled" -msgstr "" +msgstr "Ù…ÙØÙˆÙ„Ø© برمجياً" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" -msgstr "" +msgstr "مشÙّرة (قدّم Ø§Ù„Ù…ÙØªØ§Ø أدناه)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" -msgstr "" +msgstr "Ù…ÙØªØ§Ø تشÙير غير ØµØ§Ù„Ø (ينبغي أن يكون طوله 46 ØØ±Ù)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" -msgstr "" +msgstr "Ù…ÙØªØ§Ø تشÙير النص البرمجي (256-bits Ùƒ hex ):" #: editor/project_export.cpp msgid "Export PCK/Zip" -msgstr "" +msgstr "تصدير PCK/ مل٠مضغوط Zip" #: editor/project_export.cpp msgid "Export Project" msgstr "تصدير المشروع" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "تصدير المشروع" +msgstr "وضع التصدير؟" #: editor/project_export.cpp -#, fuzzy msgid "Export All" -msgstr "تصدير" +msgstr "تصدير الكÙÙ„" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Ù…Ù„ÙØ§Øª" +msgstr "المل٠المضغوط ZIP File" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Ø±ÙØ²Ù…Ø© لعبة غودوت" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" -msgstr "" +msgstr "قوالب التصدير لهذه المنصة Ù…Ùقودة:" #: editor/project_export.cpp msgid "Manage Export Templates" @@ -9865,47 +9738,44 @@ msgstr "إدارة قوالب التصدير" #: editor/project_export.cpp msgid "Export With Debug" -msgstr "" +msgstr "التصدير مع Ù…ÙÙ†Ù‚Ø Ø§Ù„Ø£Ø®Ø·Ø§Ø¡" #: editor/project_manager.cpp -#, fuzzy msgid "The path specified doesn't exist." -msgstr "هذا المسار غير موجود." +msgstr "المسار Ø§Ù„Ù…ÙØØ¯Ø¯ غير موجود." #: editor/project_manager.cpp -#, fuzzy msgid "Error opening package file (it's not in ZIP format)." msgstr "ØØ¯Ø« خطأ Ø¹Ù†Ø¯ÙØªØ Ù…Ù„Ù Ø§Ù„ØØ²Ù…Ø© بسبب أن المل٠ليس ÙÙŠ صيغة \"ZIP\"." #: editor/project_manager.cpp msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." -msgstr "" +msgstr "مل٠المشروع \".zip\" غير ØµØ§Ù„ØØ› لا ÙŠØÙˆÙŠ Ù…Ù„Ù \"project.godot\"." #: editor/project_manager.cpp msgid "Please choose an empty folder." -msgstr "" +msgstr "من ÙØ¶Ù„Ùƒ اختر Ù…ÙØ¬Ù„داً ÙØ§Ø±ØºØ§Ù‹." #: editor/project_manager.cpp msgid "Please choose a \"project.godot\" or \".zip\" file." -msgstr "" +msgstr "من ÙØ¶Ù„Ùƒ اختر مل٠\"project.godot\" أو \".zip\"." #: editor/project_manager.cpp msgid "This directory already contains a Godot project." -msgstr "" +msgstr "الدليل Ø§Ù„Ù…ÙØ®ØªØ§Ø± يتضمن Ø¨Ø§Ù„ÙØ¹Ù„ مشروعاً لغودوت." #: editor/project_manager.cpp msgid "New Game Project" -msgstr "" +msgstr "مشروع لعبة جديد" #: editor/project_manager.cpp msgid "Imported Project" -msgstr "" +msgstr "المشاريع المستوردة" #: editor/project_manager.cpp -#, fuzzy msgid "Invalid Project Name." -msgstr "اسم غير صالØ." +msgstr "اسم مشروع غير صالØ." #: editor/project_manager.cpp msgid "Couldn't create folder." @@ -9913,37 +9783,38 @@ msgstr "لا يمكن إنشاء المجلد." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." -msgstr "" +msgstr "يوجد Ù…Ù„Ù Ø¨Ø§Ù„ÙØ¹Ù„ بالمسار Ø§Ù„Ù…ÙØ®ØªØ§Ø± بذات الاسم Ø§Ù„Ù…ÙØ®ØªØ§Ø±." #: editor/project_manager.cpp msgid "It would be a good idea to name your project." -msgstr "" +msgstr "إنها Ù„Ùكرة جيدة أن تقوم بتسمية مشروعك." #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." -msgstr "" +msgstr "مسار مشروع غير ØµØ§Ù„Ø (أعدلت شيء؟)." #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" +"لم يتم تØÙ…يل project.godot من مسار المشروع (خطأ %d). قد يكون Ù…Ùقوداً أو ØªØ§Ù„ÙØ§Ù‹." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." -msgstr "" +msgstr "لا قدرة على ØªØØ±ÙŠØ± project.godot ÙÙŠ مسار المشروع." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." -msgstr "" +msgstr "لا قدرة على إنشاء project.godot ÙÙŠ مسار المشروع." #: editor/project_manager.cpp msgid "Rename Project" -msgstr "" +msgstr "إعادة تسمية المشروع" #: editor/project_manager.cpp msgid "Import Existing Project" -msgstr "" +msgstr "استيراد مشروع موجود" #: editor/project_manager.cpp msgid "Import & Edit" @@ -9951,7 +9822,7 @@ msgstr "إستيراد Ùˆ تعديل" #: editor/project_manager.cpp msgid "Create New Project" -msgstr "" +msgstr "إنشاء مشروع جديد" #: editor/project_manager.cpp msgid "Create & Edit" @@ -9959,7 +9830,7 @@ msgstr "إنشاء Ùˆ تعديل" #: editor/project_manager.cpp msgid "Install Project:" -msgstr "" +msgstr "تنصيب المشروع:" #: editor/project_manager.cpp msgid "Install & Edit" @@ -9967,23 +9838,23 @@ msgstr "تثبيت Ùˆ تعديل" #: editor/project_manager.cpp msgid "Project Name:" -msgstr "" +msgstr "اسم المشروع:" #: editor/project_manager.cpp msgid "Project Path:" -msgstr "" +msgstr "مسار المشروع:" #: editor/project_manager.cpp msgid "Project Installation Path:" -msgstr "" +msgstr "مسار تنصيب المشروع:" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "Ù…ÙØØ±Ùƒ الإخراج البصري:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -9992,10 +9863,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"قيمة بصرية أعلى\n" +"جميع المزايا Ù…ØªÙˆØ§ÙØ±Ø©\n" +"غير متواÙÙ‚ مع العتاد القديم\n" +"ليس نصØÙŠØ© بالنسبة لألعاب الويب" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -10004,32 +9879,35 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"قيمة بصرية أقل\n" +"بعض المزايا غير Ù…ØªÙˆØ§ÙØ±Ø© \n" +"يعمل على أغلب العتاد\n" +"Ù†ØµÙŠØØ© لألعاب الويب" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"Ù…ÙØØ±Ùƒ الإخراج البصري يمكن تغييره لاØÙ‚اً، ولكن قد ØªØØªØ§Ø¬ إلى تعديل المشاهد." #: editor/project_manager.cpp msgid "Unnamed Project" -msgstr "" +msgstr "مشروع غير مسمى" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "بناء المشروع" +msgstr "مشروع Ù…Ùقود" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "خطأ: المشروع Ù…Ùقود ÙÙŠ Ù…Ù„ÙØ§Øª النظام." #: editor/project_manager.cpp -#, fuzzy msgid "Can't open project at '%s'." -msgstr "لا يمكن ÙØªØ المشروع" +msgstr "لا يمكن ÙØªØ المشروع ÙÙŠ '%s'." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" -msgstr "" +msgstr "هل أنت واثق من ÙØªØ أكثر من مشروع؟" #: editor/project_manager.cpp msgid "" @@ -10061,188 +9939,208 @@ msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" +"لقد تم إنشاء إعدادات المشروع هذا بإصدار Ø£ØØ¯Ø« من Ø§Ù„Ù…ÙØØ±ÙƒØŒ تلك الإعدادات غير " +"متواÙقة مع هذا الإصدار." #: editor/project_manager.cpp -#, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" -"لا مشهد أساسي تم ØªØØ¯ÙŠØ¯Ù‡ØŒ ØØ¯Ø¯ ÙˆØ§ØØ¯ØŸ\n" -"يمكنك تغييره لاØÙ‚اً ÙÙŠ \"إعدادات المشروع\" ØªØØª قسم 'التطبيق'." +"لا يمكن تشغيل المشروع: لم يتم ØªØØ¯ÙŠØ¯ مشهد رئيس.\n" +"من ÙØ¶Ù„Ùƒ ØØ±Ø± المشروع ÙˆØØ¯Ø¯ مشهداً رئيساً ÙÙŠ إعدادات المشروع ØªØØª خيار \"التطبيق\"." #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" +"لا يمكن تشغيل المشروع: يجب استيراد المÙÙ„ØÙ‚ات.\n" +"من ÙØ¶Ù„Ùƒ ØØ±Ø± المشروع Ù„ØªØØ±ÙŠØ¶ الشروع بالاستيراد." #: editor/project_manager.cpp msgid "Are you sure to run %d projects at once?" -msgstr "" +msgstr "هل أنت متأكد من ÙØªØ %d مشاريع مرّة ÙˆØ§ØØ¯Ø©ØŸ" #: editor/project_manager.cpp msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." msgstr "" +"إزالة %d مشاريع من القائمة؟\n" +"لن يتم تعديل Ù…ØØªÙˆÙŠØ§Øª Ù…ÙØ¬Ù„دات المشاريع." #: editor/project_manager.cpp msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." msgstr "" +"إزالة هذا المشروع من القائمة؟\n" +"لن يتم تعديل Ù…ØØªÙˆÙ‰ Ù…ÙØ¬Ù„د المشروع." #: editor/project_manager.cpp msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" +"إزالة جميع المشاريع المÙقودة من القائمة؟\n" +"لن يتم تعديل Ù…ØØªÙˆÙ‰ Ù…ÙØ¬Ù„دات المشاريع." #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" +"تم تغيير Ø§Ù„Ù„ÙØºØ©.\n" +"Ø³ØªØªØØ¯Ø« الواجهة بعد إعادة تشغيل Ø§Ù„Ù…ÙØØ±Ø± أو Ù…ÙØ¯ÙŠØ± المشاريع." #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" +"هل أنت متأكد من ÙØØµ %s من المجلدات Ø¨ØØ«Ø§Ù‹ عن مشاريع غودوت Ù…ØªÙˆØ§ÙØ±Ø©ØŸ\n" +"قد يستغرق وقتاً." #: editor/project_manager.cpp msgid "Project Manager" msgstr "مدير المشروع" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "مشروع" +msgstr "المشاريع" #: editor/project_manager.cpp msgid "Last Modified" -msgstr "" +msgstr "آخر ما تم تعديله" #: editor/project_manager.cpp msgid "Scan" -msgstr "" +msgstr "ÙØØµ" #: editor/project_manager.cpp msgid "Select a Folder to Scan" -msgstr "" +msgstr "اختر Ù…ÙØ¬Ù„داً Ù„ÙØØµÙ‡" #: editor/project_manager.cpp msgid "New Project" -msgstr "" +msgstr "مشروع جديد" #: editor/project_manager.cpp -#, fuzzy msgid "Remove Missing" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" +msgstr "إزالة المÙقود" #: editor/project_manager.cpp msgid "Templates" -msgstr "" +msgstr "القوالب" #: editor/project_manager.cpp msgid "Restart Now" -msgstr "" +msgstr "إعادة التشغيل الآن" #: editor/project_manager.cpp msgid "Can't run project" -msgstr "" +msgstr "غير قادر على تشغيل المشروع" #: editor/project_manager.cpp msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" +"لا تملك ØØ§Ù„ياً أية مشاريع.\n" +"هل ترغب ÙÙŠ استكشا٠مشاريع الأمثلة الرسمية ÙÙŠ مكتبة المÙÙ„ØÙ‚ات؟" + +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" #: editor/project_settings_editor.cpp msgid "Key " -msgstr "" +msgstr "زر " #: editor/project_settings_editor.cpp msgid "Joy Button" -msgstr "" +msgstr "زر Joy" #: editor/project_settings_editor.cpp msgid "Joy Axis" -msgstr "" +msgstr "Ù…ØÙˆØ± Joy" #: editor/project_settings_editor.cpp msgid "Mouse Button" -msgstr "" +msgstr "زر Ø§Ù„ÙØ£Ø±Ø©" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" +"اسم ÙØ¹Ø§Ù„ية غير صØÙŠØ. لا يمكن أن يكون ÙØ§Ø±ØºØ§Ù‹ أو أو يتضمن '/'ØŒ ':'ØŒ '='ØŒ '\\' " +"أو '\"'" #: editor/project_settings_editor.cpp -#, fuzzy msgid "An action with the name '%s' already exists." -msgstr "خطأ: إسم Ø§Ù„ØØ±ÙƒØ© موجود Ø¨Ø§Ù„ÙØ¹Ù„!" +msgstr "ÙØ¹Ø§Ù„ية action بهذا الاسم '%s' موجودة Ø³Ù„ÙØ§Ù‹." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" -msgstr "" +msgstr "إعادة تسمية ØØ¯Ø« ÙØ¹Ø§Ù„ية الإدخال" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Change Action deadzone" -msgstr "تغيير إسم Ø§Ù„ØØ±ÙƒØ©:" +msgstr "تغيير المنطقة الميتة Ù„Ù„ÙØ¹Ø§Ù„ية Action deadzone" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" -msgstr "" +msgstr "Ø¥Ø¶Ø§ÙØ© ØØ¯Ø« ÙØ¹Ø§Ù„ية الإدخال" #: editor/project_settings_editor.cpp msgid "All Devices" -msgstr "" +msgstr "جميع الأجهزة" #: editor/project_settings_editor.cpp msgid "Device" -msgstr "" +msgstr "الجهاز" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." -msgstr "" +msgstr "اضغط زراً..." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" -msgstr "" +msgstr "مؤشر Index زر Ø§Ù„ÙØ£Ø±Ø©:" #: editor/project_settings_editor.cpp msgid "Left Button" -msgstr "" +msgstr "الزر الأيسر" #: editor/project_settings_editor.cpp msgid "Right Button" -msgstr "" +msgstr "الزر الأيمن" #: editor/project_settings_editor.cpp msgid "Middle Button" -msgstr "" +msgstr "الزر الأوسط" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" -msgstr "" +msgstr "زر العجلة للأعلى" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" -msgstr "" +msgstr "زر العجلة للأسÙÙ„" #: editor/project_settings_editor.cpp msgid "Wheel Left Button" -msgstr "" +msgstr "زر العجلة يساراً" #: editor/project_settings_editor.cpp msgid "Wheel Right Button" -msgstr "" +msgstr "زر العجلة يميناً" #: editor/project_settings_editor.cpp msgid "X Button 1" @@ -10278,7 +10176,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Button" -msgstr "" +msgstr "زر" #: editor/project_settings_editor.cpp msgid "Left Button." @@ -10551,9 +10449,8 @@ msgid "Suffix" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Use Regular Expressions" -msgstr "النسخة Ø§Ù„ØØ§Ù„ية:" +msgstr "استخدام التعبيرات الاعتيادية Regular Expressions" #: editor/rename_dialog.cpp #, fuzzy @@ -10663,9 +10560,8 @@ msgid "Regular Expression Error" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "At character %s" -msgstr "Ø§Ù„Ø£ØØ±Ù Ø§Ù„ØµØ§Ù„ØØ©:" +msgstr "عند Ø§Ù„ØØ±Ù %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" @@ -11273,9 +11169,8 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Network Profiler" -msgstr "تصدير المشروع" +msgstr "مل٠تعري٠الشبكة Network Profiler" #: editor/script_editor_debugger.cpp msgid "Monitor" @@ -11302,6 +11197,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "تصدير الملÙ" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -11381,7 +11281,7 @@ msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" -msgstr "" +msgstr "غيّر ØØ¬Ù… الكاميرا" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" @@ -12159,80 +12059,88 @@ msgstr "إخلاء الكود" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "جلب %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" -msgstr "" +msgstr "ØªØØ¯ÙŠØ¯ %s" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "اسم Ø§Ù„Ø±ÙØ²Ù…Ø© Ù…Ùقود." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." -msgstr "" +msgstr "أقسام Ø§Ù„Ø±ÙØ²Ù…Ø© ينبغي أن تكون ذات Ù…Ø³Ø§ÙØ§Øª غير-ØµÙØ±ÙŠØ© non-zero length." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." -msgstr "" +msgstr "إن Ø§Ù„ØØ±Ù '%s' غير Ù…Ø³Ù…ÙˆØ ÙÙŠ أسماء ØÙزم تطبيقات الأندرويد." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." -msgstr "" +msgstr "لا يمكن أن يكون الرقم هو أول ØØ±Ù ÙÙŠ مقطع Ø§Ù„Ø±ÙØ²Ù…Ø©." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" +msgstr "Ø§Ù„ØØ±Ù '%s' لا يمكن أن يكون Ø§Ù„ØØ±Ù الأول من مقطع Ø§Ù„Ø±ÙØ²Ù…Ø©." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "يجب أن تتضمن الرزمة على الأقل ÙˆØ§ØØ¯ من الÙواصل '.' ." #: platform/android/export/export.cpp msgid "Select device from the list" -msgstr "اختار جهاز من القائمة" +msgstr "اختر جهازاً من القائمة" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." -msgstr "" +msgstr "لم يتم تهيئة Ù…ÙÙ†Ùّذ ADB ÙÙŠ إعدادات Ø§Ù„Ù…ÙØØ±Ø±." #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." msgstr "" +"‌مÙوقّع Ù…Ù„ÙØ§Øª الجار jarsigner Ø§Ù„Ù…ÙØªÙˆØ الخاص Ø¨ØØ²Ù…Ø© التطوير OpenJDK غير Ù…Ùهيّئ ÙÙŠ " +"إعدادات Ø§Ù„Ù…ÙØØ±Ø±." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" +"Ù…ÙÙ†Ù‚Ø Ø£Ø®Ø·Ø§Ø¡ Ù…ÙØªØ§Ø المتجر keystore غير Ù…Ùهيئ ÙÙŠ إعدادت Ø§Ù„Ù…ÙØØ±Ø± أو ÙÙŠ الإعدادات " +"الموضوعة Ø³Ù„ÙØ§Ù‹." #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" +"البÙنى المخصوصة تتطلب مساراً Ù„ØØ²Ù…Ø© تطوير Android SDK ØµØ§Ù„ØØ© ÙÙŠ إعدادات Ø§Ù„Ù…ÙØØ±Ø±." #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" +"مسار ØØ²Ù…Ø© تطوير Android SDK للبÙنى المخصوصة، غير ØµØ§Ù„Ø ÙÙŠ إعدادات Ø§Ù„Ù…ÙØØ±Ø±." #: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." msgstr "" +"لم يتم تنزيل قالب بناء Android لهذا المشروع. نزّل ÙˆØ§ØØ¯Ø§Ù‹ من قائمة المشروع." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "Ù…ÙØªØ§Ø عام غير ØµØ§Ù„Ø Ù„Ø£Ø¬Ù„ تصدير ØØ²Ù…Ø© تطبيق أندرويد APK." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "إسم صن٠غير صالØ" +msgstr "اسم Ø±ÙØ²Ù…Ø© غير صالØ:" #: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" +"تتم Ù…ØØ§ÙˆÙ„Ø© البناء من قالب بناء Ù…ÙØ®ØµØµØŒ ولكن لا تتواجد معلومات النسخة. من ÙØ¶Ù„Ùƒ " +"أعد التØÙ…يل من قائمة \"المشروع\"." #: platform/android/export/export.cpp msgid "" @@ -12241,45 +12149,52 @@ msgid "" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" +"نسخ بناء Android غير متواÙقة:\n" +"\tقوالب Ù…Ùنصبة: %s\n" +"\tإصدار غودوت: %s\n" +"من ÙØ¶Ù„Ùƒ أعد تنصيب قالب بناء الأندرويد Android من قائمة \"المشروع\"." #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" -msgstr "" +msgstr "بناء مشروع الأندرويد (gradle)" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"أخÙÙ‚ بناء مشروع الأندرويد، تÙقد Ø§Ù„Ù…ÙØ®Ø±Ø¬Ø§Øª للإطلاع على الخطأ.\n" +"بصورة بديلة يمكنك زيارة docs.godotengine.org لأجل مستندات البناء للأندرويد." #: platform/android/export/export.cpp msgid "No build apk generated at: " -msgstr "" +msgstr "لم يتم توليد ØØ²Ù…Ø© أندرويد apk ÙÙŠ: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "" +msgstr "Ø§Ù„Ù…ÙØØ¯Ø¯ Ù…Ùقود." #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." -msgstr "" +msgstr "إن Ø§Ù„ØØ±Ù '%s' غير Ù…Ø³Ù…ÙˆØ ÙÙŠ Ø§Ù„Ù…ÙØØ¯Ø¯ Identifier." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" +"لم يتم ØªØØ¯ÙŠØ¯ ID الÙÙØ±Ù‚ الخاص بمتجر التطبيقات - لا يمكن تهيئة configure " +"المشروع." #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "ØØ¬Ù… الخط غير صالØ" +msgstr "Ù…ÙØØ¯Ø¯ غير صالØ:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." -msgstr "" +msgstr "الأيقونة المطلوبة لم ØªÙØØ¯Ø¯ ÙÙŠ الإعدادات Ø§Ù„Ù…ÙØ³Ø¨Ù‚Ø©." #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" -msgstr "" +msgstr "Ø¥ÙŠÙ‚Ø§Ù Ù…ÙØ®Ø¯Ù… HTTP" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -12311,65 +12226,59 @@ msgstr "لا يمكن قراءة مل٠الإقلاع الصوري:" #: platform/javascript/export/export.cpp msgid "Using default boot splash image." -msgstr "" +msgstr "استخدام الصورة Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠØ© للشروع بالتشغيل." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package short name." -msgstr "إسم صن٠غير صالØ" +msgstr "اسم Ø§Ù„Ø±ÙØ²Ù…Ø© القصير غير صالØ." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package unique name." -msgstr "اسم غير صالØ." +msgstr "الاسم المميز Ù„Ù„Ø±ÙØ²Ù…Ø© غير صالØ." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package publisher display name." -msgstr "اسم غير صالØ." +msgstr "اسم الناشر المعروض Ù„Ù„Ø±ÙØ²Ù…Ø© غير صالØ." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid product GUID." -msgstr "اسم غير صالØ." +msgstr "Ù…ÙØ¹Ø±Ù GUID (Ø§Ù„Ù…ÙØ¹Ø±Ù‘Ù Ø§Ù„ÙØ±ÙŠØ¯ العالمي) للمنتج غير صالØ." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid publisher GUID." -msgstr "مسار غير صالØ." +msgstr "Ø§Ù„Ù…ÙØ¹Ø±Ù Ø§Ù„ÙØ±ÙŠØ¯ العالمي للناشر GUID غير صالØ." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid background color." -msgstr "اسم غير صالØ." +msgstr "لون خلÙية غير صالØ." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" +msgstr "أبعاد صورة الشعار الخاص بالمتجر غير ØµØ§Ù„ØØ© (ينبغي أن تكون50 × 50)." #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" +msgstr "أبعاد صورة الشعار المربع 44×44 غير ØµØ§Ù„ØØ© (ينبغي أن تكون 44×44)." #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" +msgstr "أبعاد صورة شعار 71×71 غير ØµØ§Ù„ØØ© (ينبغي أن تكون 71×71)." #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" +msgstr "أبعاد صورة الشعار Ø§Ù„Ù…ÙØ±Ø¨Ø¹ 150×150 غير ØµØ§Ù„ØØ© (ينبغي أن تكون 150×150)." #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" +msgstr "أبعاد صورة الشعار Ø§Ù„Ù…ÙØ±Ø¨Ø¹ 310×310 غير ØµØ§Ù„ØØ© (ينبغي أن تكون 310×310)." #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" +msgstr "أبعاد صورة الشعار المربع 310x150 غير ØµØ§Ù„ØØ© (ينبغي أن تكون 310x150)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" +msgstr "أبعاد شاشة البداية غير ØµØ§Ù„ØØ© (ينبغي أن تكون 620×300)." #: scene/2d/animated_sprite.cpp #, fuzzy @@ -12402,7 +12311,7 @@ msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" +msgstr "Ù…ÙØ¶Ù„ع تصادم ثنائي الأبعاد ÙØ§Ø±Øº ليس له أي تأثير على التصادم." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -12494,6 +12403,8 @@ msgstr "" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "" +"سلسلة العظم ثنائي Ø§Ù„Ø¨ÙØ¹Ø¯ Bone2D هذه، ينبغي أن تنتهي ÙÙŠ عÙقدة هيكل ثنائي Ø§Ù„Ø¨ÙØ¹Ø¯ " +"Skeleton2D." #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." @@ -12547,11 +12458,11 @@ msgstr "" #: scene/3d/baked_lightmap.cpp msgid "%d%%" -msgstr "" +msgstr "%d%%" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" -msgstr "" +msgstr "(الوقت المتبقي: %d:%02d ثانية)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " @@ -12636,7 +12547,7 @@ msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." -msgstr "" +msgstr "بقعة الضوء بزاوية أكبر من 90 درجة لا يمكنها إلقاء الظلال." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -12668,7 +12579,7 @@ msgstr "" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." -msgstr "" +msgstr "يعمل تتبع المسار PathFollow Ùقط عندما يكون ابناً لعÙقدة مسار Path." #: scene/3d/path.cpp msgid "" @@ -12691,7 +12602,7 @@ msgstr "" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." -msgstr "" +msgstr "سيتم تجاهل هذا الجسم ØØªÙ‰ تضع ØªØØ¯Ø¯ Ø³Ø·ØØ§Ù‹ mesh." #: scene/3d/soft_body.cpp msgid "" @@ -12737,45 +12648,43 @@ msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Animation not found: '%s'" -msgstr "أدوات Ø§Ù„ØØ±ÙƒØ©" +msgstr "لم يتم إيجاد الرسم Ø§Ù„Ù…ØªØØ±Ùƒ: '%s'" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." -msgstr "" +msgstr "ÙÙŠ العÙقدة '%s'ØŒ رسومية Ù…ØªØØ±ÙƒØ© غير ØµØ§Ù„ØØ©: '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Invalid animation: '%s'." -msgstr "خطأ: إسم ØØ±ÙƒØ© خاطئ!" +msgstr "رسومية Ù…ØªØØ±ÙƒØ© غير ØµØ§Ù„ØØ©: '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Nothing connected to input '%s' of node '%s'." -msgstr "قطع إتصال'%s' من '%s'" +msgstr "ليس هناك وصل بين أي من Ù…ÙØ¯Ø®Ù„ات '%s' للعÙقدة '%s'." #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." -msgstr "" +msgstr "لم يتم ØªØØ¯ÙŠØ¯ عÙقدة رئيسة لعÙقدة الرسومات Ø§Ù„Ù…ØªØØ±ÙƒØ© لأجل الرسم graph." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Path to an AnimationPlayer node containing animations is not set." -msgstr "ØØ¯Ø¯ مشغل ØØ±ÙƒØ© من شجرة المشهد لكي تعدل Ø§Ù„ØØ±ÙƒØ©." +msgstr "لم يتم ØªØØ¯ÙŠØ¯ مسار ÙŠØØªÙˆÙŠ Ø§Ø±Ø³ÙˆÙ…Ø§Øª Ø§Ù„Ù…ØªØØ±ÙƒØ© لعÙقدة Ù…ÙØ´ØºÙ„ الرسومات Ø§Ù„Ù…ØªØØ±ÙƒØ©." #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" +"المسار Ø§Ù„Ù…ÙØØ¯Ø¯ Ù„Ù…ÙØ´ØºÙ„ الرسومات Ø§Ù„Ù…ØªØØ±ÙƒØ© لا يقود إلى عÙقدة Ù…ÙØ´ØºÙ„ رسومات Ù…ÙØªØØ±ÙƒØ©." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "The AnimationPlayer root node is not a valid node." -msgstr "شجرة Ø§Ù„ØØ±ÙƒØ© خاطئة." +msgstr "العÙقدة الرئيسة Ù„Ù…ÙØ´ØºÙ„ الرسومات Ø§Ù„Ù…ØªØØ±ÙƒØ© ليست عÙقدة ØµØ§Ù„ØØ©." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" +"لقد تم إهمال هذه العÙقدةز استخدم شجرة الرسومات Ø§Ù„Ù…ØªØØ±ÙƒØ© AnimationTree بدلاً عن " +"ذلك." #: scene/gui/color_picker.cpp msgid "" @@ -12783,27 +12692,29 @@ msgid "" "LMB: Set color\n" "RMB: Remove preset" msgstr "" +"اللون: #%s\n" +"الزر الأيسر Ù„Ù„ÙØ£Ø±Ø©: ØªØØ¯ÙŠØ¯ اللون\n" +"الزر الأيمن Ù„Ù„ÙØ£Ø±Ø©: إزالة اللون Ø§Ù„ØØ§Ù„ÙŠ" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." -msgstr "" +msgstr "اختر لوناً من Ù†Ø§ÙØ°Ø© Ø§Ù„Ù…ÙØØ±Ø±." #: scene/gui/color_picker.cpp msgid "HSV" -msgstr "" +msgstr "HSV" #: scene/gui/color_picker.cpp msgid "Raw" -msgstr "" +msgstr "خام" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." -msgstr "" +msgstr "بدّل بين القيم البرمجية والسداسية العشرية." #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "أض٠اللون Ø§Ù„ØØ§Ù„ÙŠ كإعداد مسبق" +msgstr "أض٠اللون Ø§Ù„ØØ§Ù„ÙŠ كإعداد مسبق." #: scene/gui/container.cpp msgid "" @@ -12824,7 +12735,7 @@ msgstr "تنبيه!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." -msgstr "يرجى التاكيد..." +msgstr "ÙŠÙØ±Ø¬Ù‰ التأكيد..." #: scene/gui/popup.cpp msgid "" @@ -12846,7 +12757,7 @@ msgstr "" #: scene/gui/tree.cpp msgid "(Other)" -msgstr "" +msgstr "(أخرى)" #: scene/main/scene_tree.cpp msgid "" @@ -12864,7 +12775,7 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." -msgstr "" +msgstr "ينبغي أن يكون ØØ¬Ù… إطار العرض أكبر من 0 ليتم الإخراج البصري لأي شيء." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." @@ -12876,11 +12787,11 @@ msgstr "مصدر غير ØµØ§Ù„Ø Ù„ØªØ¸Ù„ÙŠÙ„." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid comparison function for that type." -msgstr "comparison function غير ØµØ§Ù„ØØ© لهذا النوع." +msgstr "ÙˆØ¸ÙŠÙØ© برمجية Ù…ÙقارÙنة غير ØµØ§Ù„ØØ© لأجل ذلك النوع." #: servers/visual/shader_language.cpp msgid "Assignment to function." -msgstr "التعيين لتعمل." +msgstr "تكليÙها Ù„ÙˆØ¸ÙŠÙØ© برمجية." #: servers/visual/shader_language.cpp msgid "Assignment to uniform." diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 1dcaf7fa32..c9be0c2c3f 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -8,7 +8,6 @@ # MaresPW <marespw206@gmail.com>, 2018. # PakoSt <kokotekilata@gmail.com>, 2018, 2020. # Damyan Dichev <mwshock2@gmail.com>, 2019. -# anonymous <noreply@weblate.org>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" @@ -9684,6 +9683,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10796,6 +10802,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "ИзнаÑÑне на профила" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index b37267652e..3f5c140428 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -10559,6 +10559,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "কী/চাবি " @@ -11764,6 +11771,11 @@ msgid "Total:" msgstr "সরà§à¦¬à¦®à§‹à¦Ÿ:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "পà§à¦°à¦•লà§à¦ª à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "রিসোরà§à¦¸-à¦à¦° পথ" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 21886cea24..a1577b5a15 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -10189,6 +10189,13 @@ msgstr "" "Actualment no teniu cap projecte.\n" "Us agradaria explorar projectes d'exemple oficials a la biblioteca d'actius?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Tecla " @@ -11351,6 +11358,11 @@ msgid "Total:" msgstr "Total:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Exportar Perfil" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Camà de Recursos" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 887bbeb8f4..566ff0c1e2 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -9916,6 +9916,13 @@ msgstr "" "V této chvÃli nemáte žádný projekt.\n" "PÅ™ejete si prozkoumat oficiálnà ukázkové projekty v knihovnÄ› assetů?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Klávesa " @@ -11035,6 +11042,11 @@ msgid "Total:" msgstr "Celkem:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Exportovat profil" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Cesta ke zdroji" diff --git a/editor/translations/da.po b/editor/translations/da.po index e582e4f3f9..5e88313d95 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -10149,6 +10149,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -11303,6 +11310,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Eksporter Projekt" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/de.po b/editor/translations/de.po index dc12e814b0..86e7d09671 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -53,8 +53,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-14 15:05+0000\n" -"Last-Translator: So Wieso <sowieso@dukun.de>\n" +"PO-Revision-Date: 2020-04-20 05:51+0000\n" +"Last-Translator: anonymous <noreply@weblate.org>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -62,7 +62,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2992,13 +2992,12 @@ msgid "Q&A" msgstr "Fragen & Antworten" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "Neuimport" +msgstr "Fehler berichten" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Dokumentationsvorschläge senden" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -4056,7 +4055,6 @@ msgid "Reimport" msgstr "Neuimport" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" msgstr "Szenen speichern, reimportieren und neu starten" @@ -7365,9 +7363,8 @@ msgid "This operation requires a single selected node." msgstr "Diese Aktion benötigt einen einzelnen ausgewählten Node." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "Orthogonal" +msgstr "Auto-Orthogonal aktiviert" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -9999,6 +9996,13 @@ msgstr "" "Sollen offizielle Beispielprojekte aus der Nutzerinhaltesammlung angezeigt " "werden?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Taste " @@ -10751,7 +10755,7 @@ msgstr "Node unter neues Node hängen" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" -msgstr "Szenen-Wurzel erstellen" +msgstr "Als Szenen-Wurzel festlegen" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -10995,6 +10999,8 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"Hinweis: Eingebettete Skripte unterliegen gewissen Einschränkungen und " +"können nicht mit einem externen Editor bearbeitet werden." #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -11117,6 +11123,11 @@ msgid "Total:" msgstr "Insgesamt:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Profil exportieren" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Ressourcenpfad" @@ -12808,6 +12819,7 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." msgstr "" +"Die Größe des Viewports muss größer als 0 sein um etwas rendern zu können." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index e17231a0dd..c86daa54dc 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -4,7 +4,6 @@ # This file is distributed under the same license as the Godot source code. # Christian Fisch <christian.fiesel@gmail.com>, 2016. # Nils <nfa106008@iet-gibb.ch>, 2020. -# anonymous <noreply@weblate.org>, 2020. # PagDev <pag.develop@gmail.com>, 2020. msgid "" msgstr "" @@ -9969,6 +9968,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Taste " @@ -11099,6 +11105,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Projekt exportieren" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 466aa8fa7f..1302e33e47 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -9501,6 +9501,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10582,6 +10589,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 2c8335393b..b01976c477 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -11,7 +11,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-23 03:47+0000\n" +"PO-Revision-Date: 2020-04-20 05:51+0000\n" "Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n" "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/" "el/>\n" @@ -20,7 +20,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2951,13 +2951,12 @@ msgid "Q&A" msgstr "ΕÏωτήσεις & Απαντήσεις" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "Επανεισαγωγή" +msgstr "ΑναφοÏά Σφάλματος" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Αποστολή Σχολίων ΤεκμηÏίωσης" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -4018,9 +4017,8 @@ msgid "Reimport" msgstr "Επανεισαγωγή" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" -msgstr "Αποθήκευση σκηνών, επανεισαγωγή και επανεκκίνηση" +msgstr "Αποθήκευση Σκηνών, Επανεισαγωγή και Επανεκκίνηση" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -7334,9 +7332,8 @@ msgid "This operation requires a single selected node." msgstr "Αυτή η λειτουÏγία απαιτεί Îναν μόνο επιλεγμÎνο κόμβο." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "ΑξονομετÏική" +msgstr "Αυτόματη ΑξονομετÏική ΕνεÏγή" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -9958,6 +9955,13 @@ msgstr "" "Δεν Îχετε κανÎνα ÎÏγο.\n" "ΘÎλετε να εξεÏευνήσετε μεÏικά επίσημα παÏαδείγματα στην βιβλιοθήκη πόÏων;" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Κλειδί " @@ -10955,6 +10959,8 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"Σημείωση: Οι ενσωματωμÎνες δÎσμες ενεÏγειών Îχουν πεÏιοÏισμοÏÏ‚ και δεν " +"μποÏοÏν να ανοιχτοÏν σε εξωτεÏικό επεξεÏγαστή." #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -11079,6 +11085,11 @@ msgid "Total:" msgstr "Συνολικά:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Εξαγωγή Î Ïοφίλ" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "ΔιαδÏομή πόÏου" @@ -12762,6 +12773,8 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." msgstr "" +"Το μÎγεθος της οπτικής γωνίας Ï€ÏÎπει να είναι μεγαλÏτεÏο του 0 για να γίνει " +"απόδοση." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 7dc152659f..dc10209d18 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -9647,6 +9647,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10737,6 +10744,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/es.po b/editor/translations/es.po index c9ca261498..933cff80a4 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -43,15 +43,14 @@ # Dario <darlex259@gmail.com>, 2019. # Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2019. # Julián Luini <jluini@gmail.com>, 2020. -# anonymous <noreply@weblate.org>, 2020. # Victor S. <victorstancioiu@gmail.com>, 2020. # henry rujano herrera <rujhen@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-16 11:03+0000\n" -"Last-Translator: anonymous <noreply@weblate.org>\n" +"PO-Revision-Date: 2020-04-23 20:21+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -59,7 +58,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0.1-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -642,7 +641,7 @@ msgstr "Usar Curvas Bezier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "Optimizador de Animación" +msgstr "Optimizar Animación" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" @@ -845,7 +844,7 @@ msgstr "Eliminar" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "Añadir un Argumento de Llamada Extra:" +msgstr "Añadir Argumento de Llamada Extra:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" @@ -2994,13 +2993,12 @@ msgid "Q&A" msgstr "Preguntas y respuestas" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "Reimportar" +msgstr "Reportar un Bug" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Enviar Feedback de la Documentación" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -3012,7 +3010,7 @@ msgstr "Acerca de" #: editor/editor_node.cpp msgid "Play the project." -msgstr "Ejecutar el proyecto." +msgstr "Reproducir el proyecto." #: editor/editor_node.cpp msgid "Play" @@ -4060,9 +4058,8 @@ msgid "Reimport" msgstr "Reimportar" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" -msgstr "Guardar escenas, reimportar y reiniciar" +msgstr "Guardar Escenas, Reimportar y Reiniciar" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -5274,8 +5271,8 @@ msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" -"Cuando esté activo, moviendo los nodos de Control cambiará sus anclas en " -"lugar de sus márgenes." +"Cuando está activo, el movimiento de los nodos de Control cambian sus " +"anclajes en lugar de sus márgenes." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Left" @@ -7367,9 +7364,8 @@ msgid "This operation requires a single selected node." msgstr "Esta operación requiere un solo nodo seleccionado." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "Ortogonal" +msgstr "Auto Ortogonal Activado" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -9995,6 +9991,13 @@ msgstr "" "Actualmente no tienes ningún proyecto.\n" "¿Quieres explorar proyectos de ejemplo oficiales en la Biblioteca de Assets?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Tecla " @@ -10988,6 +10991,8 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"Nota: Los scripts integrados tienen algunas limitaciones y no pueden ser " +"editados usando un editor externo." #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -11110,6 +11115,11 @@ msgid "Total:" msgstr "Total:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Exportar Perfil" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Ruta de Recursos" @@ -11443,7 +11453,7 @@ msgstr "Eliminar Rotación del Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Paste Selects" -msgstr "Pegar Selecciona" +msgstr "Pegar Seleccionados" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" @@ -12801,6 +12811,8 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." msgstr "" +"El tamaño del Viewport debe ser mayor que 0 para poder renderizar cualquier " +"cosa." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 7e7ed33aca..bd6d934a59 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -18,7 +18,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-11 12:20+0000\n" +"PO-Revision-Date: 2020-04-23 20:21+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -27,7 +27,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -8390,7 +8390,7 @@ msgstr "Crear PolÃgono Cóncavo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Convex" -msgstr "Crear PolÃgono Convexo" +msgstr "Hacer el PolÃgono Convexo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" @@ -9950,6 +9950,13 @@ msgstr "" "Actualmente no tenés ningún proyecto.\n" "¿Te gustarÃa explorar los ejemplos oficiales en la Biblioteca de Assets?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Tecla " @@ -11066,6 +11073,11 @@ msgid "Total:" msgstr "Total:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Exportar Perfil" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Ruta de Recursos" diff --git a/editor/translations/et.po b/editor/translations/et.po index 6c052803e0..2ed8f83317 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -9524,6 +9524,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10608,6 +10615,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 49fb37e599..f633f1c298 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -9506,6 +9506,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10587,6 +10594,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index f45393c505..2754720d3b 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -11,15 +11,14 @@ # Behrooz Kashani <bkashani@gmail.com>, 2018. # Mahdi <sadisticwarlock@gmail.com>, 2018. # hpn33 <hamed.hpn332@gmail.com>, 2019, 2020. -# Focus <saeeddashticlash@gmail.com>, 2019. -# anonymous <noreply@weblate.org>, 2020. +# Focus <saeeddashticlash@gmail.com>, 2019, 2020. # mohamad por <mohamad24xx@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-09 07:52+0000\n" -"Last-Translator: hpn33 <hamed.hpn332@gmail.com>\n" +"PO-Revision-Date: 2020-04-23 20:21+0000\n" +"Last-Translator: Focus <saeeddashticlash@gmail.com>\n" "Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/" "godot/fa/>\n" "Language: fa\n" @@ -27,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1257,7 +1256,7 @@ msgstr "" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" -msgstr "" +msgstr "موÙقیت!" #: editor/editor_asset_installer.cpp #, fuzzy @@ -1352,7 +1351,7 @@ msgstr "ØØ°Ù اثر" #: editor/editor_audio_buses.cpp msgid "Audio" -msgstr "" +msgstr "صدا" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" @@ -2905,6 +2904,7 @@ msgid "" msgstr "" #: editor/editor_node.cpp editor/script_create_dialog.cpp +#, fuzzy msgid "Editor" msgstr "ویرایشگر" @@ -4641,7 +4641,7 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" -msgstr "" +msgstr "انیمیشن" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -10102,6 +10102,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10428,7 +10435,7 @@ msgstr "بارگیری خودکار" #: editor/project_settings_editor.cpp msgid "Plugins" -msgstr "" +msgstr "پلاگین ها" #: editor/property_editor.cpp msgid "Preset..." @@ -11260,6 +11267,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "صدور پروژه" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 74bc461021..af9486a2ad 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -14,7 +14,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-14 15:05+0000\n" +"PO-Revision-Date: 2020-04-20 05:51+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -23,7 +23,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2921,13 +2921,12 @@ msgid "Q&A" msgstr "Kysymykset ja vastaukset" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "Tuo uudelleen" +msgstr "Raportoi bugi" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Lähetä palautetta ohjeesta" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -3981,7 +3980,6 @@ msgid "Reimport" msgstr "Tuo uudelleen" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" msgstr "Tallenna skenet, tuo uudelleen ja käynnistä uudelleen" @@ -5543,7 +5541,7 @@ msgstr "Näytä origo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "Näytä näyttöikkuna" +msgstr "Näytä näyttöruutu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" @@ -7277,9 +7275,8 @@ msgid "This operation requires a single selected node." msgstr "Tämä toiminto vaatii yhden valitun solmun." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "Ortogonaalinen" +msgstr "Automaattinen ortogonaalinen päällä" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -9895,6 +9892,13 @@ msgstr "" "Sinulla ei ole tällä hetkellä yhtään projekteja.\n" "Haluaisitko selata virallisia esimerkkiprojekteja Asset-kirjastosta?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Näppäin " @@ -10889,6 +10893,8 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"Huom: sisäänrakennetuilla skripteillä on joitakin rajoituksia, eikä niitä " +"voi muokata ulkoisella editorilla." #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -11011,6 +11017,11 @@ msgid "Total:" msgstr "Yhteensä:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Vie profiili" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Resurssipolku" @@ -12673,6 +12684,7 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." msgstr "" +"Näyttöruudun koko on oltava suurempi kuin 0, jotta mitään renderöidään." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 5a1942fee5..32405930ea 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -9525,6 +9525,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10607,6 +10614,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 0844df8dc7..552da2cedf 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -71,13 +71,13 @@ # Pierre Stempin <pierre.stempin@gmail.com>, 2019. # Pierre Caye <pierrecaye@laposte.net>, 2020. # Kevin Bouancheau <kevin.bouancheau@gmail.com>, 2020. -# anonymous <noreply@weblate.org>, 2020. +# LaurentOngaro <laurent@gameamea.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-03 09:09+0000\n" -"Last-Translator: anonymous <noreply@weblate.org>\n" +"PO-Revision-Date: 2020-04-23 20:21+0000\n" +"Last-Translator: LaurentOngaro <laurent@gameamea.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -85,7 +85,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -105,11 +105,11 @@ msgstr "Pas assez d'octets pour le décodage, ou format non valide." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Entrée non valide %i (pas passée) dans l’expression" +msgstr "Entrée non valide %i (non transmise) dans l’expression" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "self ne peut être utilisé car l'instance est null (pas passée)" +msgstr "self ne peut être utilisé car l'instance est nulle (non passée)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -2230,7 +2230,7 @@ msgstr "Nouvelle Fenêtre" #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "Les ressources importés ne peuvent pas être sauvegarder." +msgstr "Les ressources importées ne peuvent pas être sauvegardées." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -3024,13 +3024,12 @@ msgid "Q&A" msgstr "Questions et réponses" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "Réimporter" +msgstr "Signaler un bug" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Envoyez vos retours sur la documentation" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -4092,9 +4091,8 @@ msgid "Reimport" msgstr "Réimporter" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" -msgstr "Sauvegarde des scènes, réimportation et redémarrage" +msgstr "Sauvegarder les scènes, Réimporter, et Redémarrer" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -6857,7 +6855,7 @@ msgstr "Basculer le tri alphabétique de la liste de méthodes." #: editor/plugins/script_editor_plugin.cpp msgid "Filter methods" -msgstr "Méthodes de filtrage" +msgstr "Filtrer les méthodes" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" @@ -7413,9 +7411,8 @@ msgstr "" "sélectionné." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "Orthogonale" +msgstr "Auto Orthogonal Activé" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -9699,7 +9696,7 @@ msgstr "Fichier ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "Données de jeu Godot" +msgstr "Archive Godot" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -10051,6 +10048,17 @@ msgstr "" "Vous n'avez pour l'instant aucun projets.\n" "Voulez-vous explorer des exemples de projets officiels dans l'Asset Library ?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" +"La barre de recherche filtre les projets par leur nom et la dernière partie " +"de leur chemin d'accès.\n" +"Pour filter les projects par leur nom et le chemin d'accès complet, la " +"recherche doit inclure au moins un caractère `/`." + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Touche " @@ -10253,19 +10261,19 @@ msgstr "Ajouter un chemin remappé" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" -msgstr "Réaffectation des ressources ; Ajouter une réaffectation" +msgstr "Réaffectation (remap) des ressources ; Ajouter une réaffectation" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" -msgstr "Modifier le langage de réaffectation des ressources" +msgstr "Modifier le langage de réaffectation (remap) des ressources" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" -msgstr "Supprimer la réaffectation des ressources" +msgstr "Supprimer la réaffectation (remap) des ressources" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" -msgstr "Supprimer option de remap de ressource" +msgstr "Supprimer l'option de réaffectation (remap) de ressource" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" @@ -10273,7 +10281,7 @@ msgstr "Filtre de langue modifié" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" -msgstr "Changé le mode de filtrage des langues" +msgstr "Mode de filtrage des langues modifié" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" @@ -10285,7 +10293,7 @@ msgstr "Général" #: editor/project_settings_editor.cpp msgid "Override For..." -msgstr "Écraser pour…" +msgstr "Surcharge pour…" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." @@ -10329,7 +10337,7 @@ msgstr "Traductions :" #: editor/project_settings_editor.cpp msgid "Remaps" -msgstr "Remaps" +msgstr "Réaffectation" #: editor/project_settings_editor.cpp msgid "Resources:" @@ -10337,7 +10345,7 @@ msgstr "Ressources :" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" -msgstr "Remaps par langue :" +msgstr "Réaffectations (remaps) par langue :" #: editor/project_settings_editor.cpp msgid "Locale" @@ -11043,6 +11051,8 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"Remarque : les scripts intégrés ont certaines limitations et ne peuvent pas " +"être modifiés à l'aide d'un éditeur externe." #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -11166,6 +11176,10 @@ msgid "Total:" msgstr "Total :" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "Exporter la liste en fichier CSV" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Chemin de la ressource" @@ -12867,6 +12881,8 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." msgstr "" +"La taille de la fenêtre d'affichage doit être supérieure à 0 pour pouvoir " +"afficher quoi que ce soit." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/ga.po b/editor/translations/ga.po index d40b50cd90..7b271f6a77 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -9520,6 +9520,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10603,6 +10610,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/he.po b/editor/translations/he.po index 1a82804b31..35421252b2 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -10077,6 +10077,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "מקש " @@ -11225,6 +11232,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "×™×™×¦×•× ×ž×™×–×" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 75f29b8e0b..12cf8fd242 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -10,14 +10,13 @@ # Lakshmi-Jayakumar <lakshmi.jayakumar.tkm@gmail.com>, 2019. # Devashishsingh98 <devashishsingh98@gmail.com>, 2019. # Shirious <sad3119823@gmail.com>, 2020. -# anonymous <noreply@weblate.org>, 2020. # Abhay Patel <Traumaticbean@protonmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-03 09:50+0000\n" -"Last-Translator: Suryansh5545 <suryanshpathak5545@gmail.com>\n" +"PO-Revision-Date: 2020-04-24 06:48+0000\n" +"Last-Translator: Shirious <sad3119823@gmail.com>\n" "Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/" "hi/>\n" "Language: hi\n" @@ -25,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2332,9 +2331,8 @@ msgid "Open Base Scene" msgstr "ओपन बेस सीन" #: editor/editor_node.cpp -#, fuzzy msgid "Quick Open..." -msgstr "खोलो इसे" +msgstr "तà¥à¤°à¤‚त खोलिये..." #: editor/editor_node.cpp msgid "Quick Open Scene..." @@ -2457,9 +2455,8 @@ msgid "Close Scene" msgstr "कà¥à¤²à¥‹à¤œ सीन" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "खोलो इसे" +msgstr "बंद सीन फिर से खोलें" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2564,14 +2561,12 @@ msgid "Play This Scene" msgstr "इस दृशà¥à¤¯ को खेलो" #: editor/editor_node.cpp -#, fuzzy msgid "Close Tab" -msgstr "बंद करे" +msgstr "टैब बंद करे" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "बंद करे" +msgstr "बंद टैब अनकिया करें" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2582,9 +2577,8 @@ msgid "Close Tabs to the Right" msgstr "टैब को दाईं ओर बंद करें" #: editor/editor_node.cpp -#, fuzzy msgid "Close All Tabs" -msgstr "बंद करे" +msgstr "सà¤à¥€ टैब बंद करे" #: editor/editor_node.cpp msgid "Switch Scene Tab" @@ -2627,9 +2621,8 @@ msgid "Go to previously opened scene." msgstr "पहले खोले गठदृशà¥à¤¯ में जाà¤à¤‚।" #: editor/editor_node.cpp -#, fuzzy msgid "Copy Text" -msgstr "सà¤à¥€ खंड" +msgstr "टेकà¥à¤¸à¥à¤Ÿ कौपी कीजिये" #: editor/editor_node.cpp msgid "Next tab" @@ -2731,18 +2724,16 @@ msgid "Install Android Build Template..." msgstr "à¤à¤‚डà¥à¤°à¥‰à¤¯à¤¡ बिलà¥à¤¡ टेमà¥à¤ªà¤²à¥‡à¤Ÿ सà¥à¤¥à¤¾à¤ªà¤¿à¤¤ करें..." #: editor/editor_node.cpp -#, fuzzy msgid "Open Project Data Folder" -msgstr "परियोजना के संसà¥à¤¥à¤¾à¤ªà¤•" +msgstr "पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ डेटा फ़ोलà¥à¤¡à¤° खोलिये" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "उपकरण" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Orphan Resource Explorer" +msgstr "असहाय रेसोरà¥à¤¸ खोजकरà¥à¤¤à¤¾..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2842,9 +2833,8 @@ msgid "Editor" msgstr "संपादक" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "अनà¥à¤µà¤¾à¤¦ में बदलाव करें:" +msgstr "à¤à¤¡à¥€à¤Ÿà¤° सेटिनà¥à¤—स..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2910,11 +2900,11 @@ msgstr "Q&A" #: editor/editor_node.cpp msgid "Report a Bug" -msgstr "" +msgstr "पà¥à¤°à¥‹à¤—à¥à¤°à¤¾à¤® में तà¥à¤°à¥à¤Ÿà¤¿ की शिकायत करें" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Docs की पà¥à¤°à¤¤à¤¿à¤•à¥à¤°à¤¿à¤¯à¤¾ à¤à¥‡à¤œà¥‡à¤‚" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -3103,9 +3093,8 @@ msgid "Warning!" msgstr "चेतावनी!" #: editor/editor_path.cpp -#, fuzzy msgid "No sub-resources found." -msgstr "संसाधन" +msgstr "सब-रिसोरà¥à¤¸ नहीं मिला." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" @@ -3116,9 +3105,8 @@ msgid "Thumbnail..." msgstr "थंबनेल..." #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Main Script:" -msgstr "निरà¥à¤à¤°à¤¤à¤¾ संपादक" +msgstr "मेन सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ:" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" @@ -3190,9 +3178,8 @@ msgid "Calls" msgstr "कॉल" #: editor/editor_properties.cpp -#, fuzzy msgid "Edit Text:" -msgstr "परिवरà¥à¤¤à¤¨ वकà¥à¤° चयन" +msgstr "टेकà¥à¤¸à¥à¤Ÿ संपादित करें:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" @@ -3215,9 +3202,8 @@ msgid "Assign..." msgstr "सौंपना..." #: editor/editor_properties.cpp -#, fuzzy msgid "Invalid RID" -msgstr "गलत फॉणà¥à¤Ÿ का आकार |" +msgstr "अमानà¥à¤¯ RID" #: editor/editor_properties.cpp msgid "" @@ -3469,9 +3455,8 @@ msgid "Download Complete." msgstr "पूरा डाउनलोड करें।" #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "निकाला नहीं जा सकता:" +msgstr "अलà¥à¤ªà¤•ालिक फ़ाइल निकाली नहीं जा सकà¥à¤¤à¥€:" #: editor/export_template_manager.cpp msgid "" @@ -3610,19 +3595,19 @@ msgstr "बशरà¥à¤¤à¥‡ नाम में अमानà¥à¤¯ पातà¥à¤ #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." -msgstr "" +msgstr "इस नाम से फ़ाइल या फ़ोलà¥à¤¡à¤° पहले से मौजूद." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." -msgstr "" +msgstr "नाम मे अमानà¥à¤¯ अकà¥à¤·à¤° मौजूद." #: editor/filesystem_dock.cpp msgid "Renaming file:" -msgstr "" +msgstr "फ़ाइल का नाम बदल रहे है:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" -msgstr "" +msgstr "फ़ोलà¥à¤¡à¤° का नाम बदल रहे है:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" @@ -3634,11 +3619,11 @@ msgstr "डà¥à¤ªà¥à¤²à¤¿à¤•ेटिंग फ़ोलà¥à¤¡à¤°:" #: editor/filesystem_dock.cpp msgid "New Inherited Scene" -msgstr "" +msgstr "नई उतà¥à¤¤à¤°à¤¾à¤§à¤¿à¤•ार पà¥à¤°à¤¾à¤ªà¥à¤¤ सीन" #: editor/filesystem_dock.cpp msgid "Set As Main Scene" -msgstr "" +msgstr "मेन सीन सेट करे" #: editor/filesystem_dock.cpp msgid "Open Scenes" @@ -3658,7 +3643,7 @@ msgstr "पसंदीदा से निकालें" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." -msgstr "" +msgstr "निरà¥à¤à¤°à¤¿à¤¤ फ़ाइलें संपादित करें..." #: editor/filesystem_dock.cpp msgid "View Owners..." @@ -9730,6 +9715,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10833,6 +10825,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "â€à¤à¤•à¥à¤¸à¤ªà¥‹à¤°à¥à¤Ÿ पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 5087044b13..8627e7f239 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -9567,6 +9567,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10656,6 +10663,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 54206db36f..d066d5e317 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -10265,6 +10265,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -11409,6 +11416,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Projekt Exportálása" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/id.po b/editor/translations/id.po index 087a274249..54222d1aeb 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -9925,6 +9925,13 @@ msgstr "" "Saat ini Anda tidak memiliki proyek.\n" "Apakah Anda ingin menjelajahi contoh proyek resmi di Pustaka Aset?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Kunci " @@ -11041,6 +11048,11 @@ msgid "Total:" msgstr "Total:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Ekspor Profil" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Lokasi Resource" diff --git a/editor/translations/is.po b/editor/translations/is.po index bb865e255a..e2943eb9cf 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -9629,6 +9629,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10716,6 +10723,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index 4ce247c712..1c7c72ce12 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -45,12 +45,13 @@ # Fabio Iotti <fabiogiopla@gmail.com>, 2020. # Douglas Fiedler <dognew@gmail.com>, 2020. # E440QF <ettore.beltra@gmail.com>, 2020. +# Giuseppe Lucido <giuseppe.lucido@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-08 16:36+0000\n" -"Last-Translator: E440QF <ettore.beltra@gmail.com>\n" +"PO-Revision-Date: 2020-04-27 08:25+0000\n" +"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -58,7 +59,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2984,13 +2985,12 @@ msgid "Q&A" msgstr "Domande e risposte" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "Reimporta" +msgstr "Riporta un Bug" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Invia opinione sui documenti" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -4049,9 +4049,8 @@ msgid "Reimport" msgstr "Reimporta" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" -msgstr "Salva scene, importa nuovamente e riavvia" +msgstr "Salva scene, re-importa e riavvia" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -6030,7 +6029,6 @@ msgstr "" "collisioni." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Single Convex Collision Sibling" msgstr "Crea Singolo Fratello di Collisione Convessa" @@ -7360,9 +7358,8 @@ msgid "This operation requires a single selected node." msgstr "Questa operazione richiede un solo nodo selezionato." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "Ortogonale" +msgstr "Ortogonale Automatico Abilitato" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -9991,6 +9988,13 @@ msgstr "" "Al momento non hai nessun progetto.\n" "Ti piacerebbe esplorare gli esempi ufficiali nella libreria degli Asset?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Tasto " @@ -10983,6 +10987,8 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"Note: Gli script pre-installati hanno alcune limitazioni e non possono " +"essere modificati utilizzando un editor esterno." #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -11105,6 +11111,11 @@ msgid "Total:" msgstr "Totale:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Esporta profilo" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Percorso Risorsa" @@ -12788,6 +12799,8 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." msgstr "" +"La dimensione del Viewport deve essere maggiore di 0 affinché qualcosa sia " +"visibile." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index ab503d8294..aac20e9666 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -7,7 +7,7 @@ # Daisuke Saito <d.saito@coriginate.com>, 2017, 2018. # h416 <shinichiro.hirama@gmail.com>, 2017. # hopping tappy (ãŸã£ã´ã•ã‚“) <hopping.tappy@gmail.com>, 2016-2017, 2018. -# Jun Shiozawa <haresecret@gmail.com>, 2017, 2018. +# Jun Shiozawa <haresecret@gmail.com>, 2017, 2018, 2020. # Lexi Grafen <shfeedly@gmail.com>, 2017. # NoahDigital <taku_58@hotmail.com>, 2017. # Shinsuke Masuda <shinsuke.masuda@gmail.com>, 2018. @@ -35,8 +35,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-15 14:29+0000\n" -"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" +"PO-Revision-Date: 2020-04-27 08:25+0000\n" +"Last-Translator: Anonymous <noreply@weblate.org>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -44,7 +44,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -297,7 +297,7 @@ msgstr "時間 (ç§’): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "トラックを有効ã«ã™ã‚‹" +msgstr "トラックを有効 / 無効" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -1210,7 +1210,7 @@ msgstr "コンãƒãƒ¼ãƒãƒ³ãƒˆ" #: editor/editor_about.cpp msgid "Licenses" -msgstr "ライセンス" +msgstr "ライセンス文書" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in ZIP format." @@ -1251,7 +1251,7 @@ msgstr "インストール" #: editor/editor_asset_installer.cpp msgid "Package Installer" -msgstr "パッケージインストーラー" +msgstr "パッケージインストーラ" #: editor/editor_audio_buses.cpp msgid "Speakers" @@ -1271,15 +1271,15 @@ msgstr "オーディオãƒã‚¹ã®ãƒœãƒªãƒ¥ãƒ¼ãƒ を変更" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" -msgstr "オーディオãƒã‚¹ã®ã‚½ãƒã‚’切り替ãˆ" +msgstr "オーディオãƒã‚¹ã®ã‚½ãƒã‚’オン / オフ" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" -msgstr "オーディオãƒã‚¹ã®ãƒŸãƒ¥ãƒ¼ãƒˆã‚’切り替ãˆ" +msgstr "オーディオãƒã‚¹ã®ãƒŸãƒ¥ãƒ¼ãƒˆã‚’オン / オフ" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" -msgstr "オーディオãƒã‚¹ã®ãƒã‚¤ãƒ‘スエフェクトを切り替ãˆ" +msgstr "オーディオãƒã‚¹ã®ãƒã‚¤ãƒ‘スエフェクトをオン / オフ" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" @@ -1287,7 +1287,7 @@ msgstr "オーディオãƒã‚¹ã®å‡ºåŠ›å…ˆã‚’é¸æŠž" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "オーディオãƒã‚¹ã‚¨ãƒ•ã‚§ã‚¯ãƒˆã‚’è¿½åŠ " +msgstr "オーディオãƒã‚¹ ã‚¨ãƒ•ã‚§ã‚¯ãƒˆã‚’è¿½åŠ " #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" @@ -1458,7 +1458,7 @@ msgstr "自動èªè¾¼ã¿ã®åå‰å¤‰æ›´" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" -msgstr "ã‚°ãƒãƒ¼ãƒãƒ«ã®è‡ªå‹•èªè¾¼ã¿ã‚’切り替ãˆ" +msgstr "ã‚°ãƒãƒ¼ãƒãƒ«ã®è‡ªå‹•èªè¾¼ã¿ã‚’オン / オフ" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" @@ -1858,11 +1858,11 @@ msgstr "上ã¸" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "éš ã—ファイルã®åˆ‡ã‚Šæ›¿ãˆ" +msgstr "éš ã—ファイルをオン / オフ" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "ãŠæ°—ã«å…¥ã‚Šã®åˆ‡ã‚Šæ›¿ãˆ" +msgstr "ãŠæ°—ã«å…¥ã‚Šã®ã‚ªãƒ³ / オフ" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" @@ -1902,7 +1902,7 @@ msgstr "ç¾åœ¨ã®ãƒ•ã‚©ãƒ«ãƒ€ã‚’ãŠæ°—ã«å…¥ã‚Šã«ã™ã‚‹/ãŠæ°—ã«å…¥ã‚Šã‹ã‚‰å¤ #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." -msgstr "éš ã—ファイルã®è¡¨ç¤º/éžè¡¨ç¤ºã‚’切り替ãˆã¾ã™ã€‚" +msgstr "éš ã—ファイルã®è¡¨ç¤º / éžè¡¨ç¤ºã‚’切り替ãˆã¾ã™ã€‚" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -2902,11 +2902,11 @@ msgstr "スクリーンショットã¯Editor Data / Settingsフォルダã«ä¿å #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "フルスクリーン切り替ãˆ" +msgstr "ãƒ•ãƒ«ã‚¹ã‚¯ãƒªãƒ¼ãƒ³ã®æœ‰åŠ¹åŒ– / 無効化" #: editor/editor_node.cpp msgid "Toggle System Console" -msgstr "システムコンソールã®åˆ‡ã‚Šæ›¿ãˆ" +msgstr "ã‚·ã‚¹ãƒ†ãƒ ã‚³ãƒ³ã‚½ãƒ¼ãƒ«ã®æœ‰åŠ¹åŒ– / 無効化" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" @@ -2951,13 +2951,12 @@ msgid "Q&A" msgstr "Q&A" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆ" +msgstr "ãƒã‚°ã‚’å ±å‘Š" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "ドã‚ュメントã®ãƒ•ィードãƒãƒƒã‚¯ã‚’é€ã‚‹" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -4008,9 +4007,8 @@ msgid "Reimport" msgstr "å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆ" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" -msgstr "シーンをä¿å˜ã—ã¦ã€å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆã—ã¦å†èµ·å‹•ã—ã¦ãã ã•ã„" +msgstr "シーンをä¿å˜ã—ã€å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆã—ã¦ã‹ã‚‰ã€å†èµ·å‹•ã—ã¾ã™" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -4309,7 +4307,7 @@ msgstr "三角形ãŒå˜åœ¨ã—ãªã„ãŸã‚ã€ãƒ–レンドã§ãã¾ã›ã‚“。" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" -msgstr "三角形ã®è‡ªå‹•作æˆã«åˆ‡ã‚Šæ›¿ãˆ" +msgstr "三角形ã®è‡ªå‹•作æˆã‚’オン / オフ" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." @@ -4437,7 +4435,7 @@ msgstr "フィルタリングを有効化" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" -msgstr "自動å†ç”Ÿã®åˆ‡ã‚Šæ›¿ãˆ" +msgstr "自動å†ç”Ÿã®æœ‰åŠ¹åŒ– / 無効化" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" @@ -4723,8 +4721,8 @@ msgstr "é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã¾ãŸã¯ãƒˆãƒ©ãƒ³ã‚¸ã‚·ãƒ§ãƒ³ã‚’除去。" #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" -"ã“ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã®è‡ªå‹•å†ç”Ÿã®é–‹å§‹ã€å†èµ·å‹•ã€ã¾ãŸã¯ã‚¼ãƒã¸ã®ã‚·ãƒ¼ã‚¯ã‚’切り替ãˆã¾" -"ã™ã€‚" +"é–‹å§‹ã€å†ã‚¹ã‚¿ãƒ¼ãƒˆã€ã¾ãŸã¯ã‚¼ãƒã¸ã®ã‚·ãƒ¼ã‚¯æ™‚ã«ãŠã‘ã‚‹ã€ã“ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã®è‡ªå‹•å†" +"生をオン / オフã«ã—ã¾ã™ã€‚" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." @@ -5378,7 +5376,7 @@ msgstr "é¸æŠžãƒ¢ãƒ¼ãƒ‰" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" -msgstr "ドラッグ:回転" +msgstr "ドラッグ: 回転" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" @@ -5432,7 +5430,7 @@ msgstr "定è¦ãƒ¢ãƒ¼ãƒ‰" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." -msgstr "スマートスナッピングを切り替ãˆã‚‹ã€‚" +msgstr "スマート スナッピングをオン / オフ。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" @@ -5440,7 +5438,7 @@ msgstr "スマートスナップを使ã†" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." -msgstr "グリッドスナッピングを切り替ãˆã‚‹ã€‚" +msgstr "グリッド スナッピングをオン / オフ。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" @@ -5693,7 +5691,7 @@ msgstr "ãƒãƒ³ãƒ‰ãƒ«ã‚’è¨å®šã™ã‚‹" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" -msgstr "発光(Emission)マスクをèªã¿è¾¼ã‚€" +msgstr "放射マスクをèªã¿è¾¼ã‚€" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp @@ -6272,7 +6270,7 @@ msgstr "曲線を分割ã™ã‚‹" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" -msgstr "曲線内ã®ãƒã‚¤ãƒ³ãƒˆã‚’移動" +msgstr "曲線内ã®ç‚¹ã‚’移動" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" @@ -7064,7 +7062,7 @@ msgstr "コンテã‚ストヘルプ" #: editor/plugins/script_text_editor.cpp msgid "Toggle Bookmark" -msgstr "ブックマークã®åˆ‡ã‚Šæ›¿ãˆ" +msgstr "ブックマークをã¤ã‘ã‚‹ / 外ã™" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Bookmark" @@ -7089,7 +7087,7 @@ msgstr "行ã«ç§»å‹•..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" -msgstr "ブレークãƒã‚¤ãƒ³ãƒˆã‚’切り替ãˆ" +msgstr "ブレークãƒã‚¤ãƒ³ãƒˆã‚’ã¤ã‘ã‚‹ / 外ã™" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" @@ -7296,9 +7294,8 @@ msgid "This operation requires a single selected node." msgstr "å˜ä¸€ã®é¸æŠžã•れãŸãƒŽãƒ¼ãƒ‰ãŒãªã„ã¨ã€ã“ã®æ“作ã¯è¡Œãˆã¾ã›ã‚“。" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "平行投影" +msgstr "自動平行投影 有効" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -7472,7 +7469,7 @@ msgstr "é¸æŠžã«ãƒ•ォーカス" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" -msgstr "フリールックã®åˆ‡ã‚Šæ›¿ãˆ" +msgstr "フリールックã®ã‚ªãƒ³ / オフ" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7594,7 +7591,7 @@ msgstr "ç„¡åã®ã‚®ã‚ºãƒ¢" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" -msgstr "Mesh2Dを作æˆ" +msgstr "Mesh2Dを生æˆ" #: editor/plugins/sprite_editor_plugin.cpp msgid "Mesh2D Preview" @@ -7891,7 +7888,7 @@ msgstr "ç¾åœ¨ã®ã‚¨ãƒ‡ã‚£ã‚¿ãƒ†ãƒ¼ãƒžã‹ã‚‰ä½œæˆ" #: editor/plugins/theme_editor_plugin.cpp msgid "Toggle Button" -msgstr "ボタンã®åˆ‡ã‚Šæ›¿ãˆ" +msgstr "切り替ãˆãƒœã‚¿ãƒ³" #: editor/plugins/theme_editor_plugin.cpp msgid "Disabled Button" @@ -7971,7 +7968,7 @@ msgstr "サブツリー" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" -msgstr "ã‚りã¾ã™ã‚ˆ,ãŸãã•ã‚“,オプション" +msgstr "Has,Many,Options" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" @@ -9631,7 +9628,7 @@ msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆã«åå‰ã‚’付ã‘ã¦ãã ã•ã„." #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." -msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆãƒ‘スãŒç„¡åйã§ã™(何ã‹ã‚’変更ã—ã¾ã—ãŸã‹?)。" +msgstr "無効ãªãƒ—ãƒã‚¸ã‚§ã‚¯ãƒˆãƒ‘スã§ã™ (ãªã«ã‹å¤‰æ›´ãŒã‚りã¾ã—ãŸã‹ï¼Ÿ)。" #: editor/project_manager.cpp msgid "" @@ -9762,13 +9759,13 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" -"次ã®ãƒ—ãƒã‚¸ã‚§ã‚¯ãƒˆè¨å®šãƒ•ァイルã«ã¯ã€ä½œæˆã«ä½¿ç”¨ã—ãŸGodotã®ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã¯æŒ‡å®šã•れã¦" -"ã„ã¾ã›ã‚“。\n" +"次ã®ãƒ—ãƒã‚¸ã‚§ã‚¯ãƒˆè¨å®šãƒ•ァイルã«ã¯ã€ä½œæˆã«ä½¿ç”¨ã•れãŸGodotã®ãƒãƒ¼ã‚¸ãƒ§ãƒ³ãŒæŒ‡å®šã•れ" +"ã¦ã„ã¾ã›ã‚“。\n" "\n" "%s\n" "\n" "ファイルを開ãã¨ã€Godotã®ç¾åœ¨ã®è¨å®šãƒ•ァイル形å¼ã«å¤‰æ›ã•れã¾ã™ã€‚\n" -"è¦å‘Š:以å‰ã®ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã®ã‚¨ãƒ³ã‚¸ãƒ³ã§ã¯ãƒ—ãƒã‚¸ã‚§ã‚¯ãƒˆã‚’é–‹ã‘ã¾ã›ã‚“。" +"è¦å‘Š: 以å‰ã®ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã®ã‚¨ãƒ³ã‚¸ãƒ³ã§ã¯ãƒ—ãƒã‚¸ã‚§ã‚¯ãƒˆã‚’é–‹ã‘ãªããªã‚Šã¾ã™ã€‚" #: editor/project_manager.cpp msgid "" @@ -9908,6 +9905,13 @@ msgstr "" "プãƒã‚¸ã‚§ã‚¯ãƒˆãŒä½•も登録ã•れã¦ã„ã¾ã›ã‚“。\n" "アセットライブラリã§å…¬å¼ã®ã‚µãƒ³ãƒ—ルプãƒã‚¸ã‚§ã‚¯ãƒˆã‚’ãƒã‚§ãƒƒã‚¯ã—ã¾ã™ã‹ï¼Ÿ" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "ã‚ー " @@ -10018,7 +10022,7 @@ msgstr "入力アクションを消去" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" -msgstr "入力アクションイベントを消去" +msgstr "入力アクション イベントを消去" #: editor/project_settings_editor.cpp msgid "Add Event" @@ -10026,7 +10030,7 @@ msgstr "ã‚¤ãƒ™ãƒ³ãƒˆã‚’è¿½åŠ " #: editor/project_settings_editor.cpp msgid "Button" -msgstr "\\ Button" +msgstr "Button" #: editor/project_settings_editor.cpp msgid "Left Button." @@ -10266,7 +10270,7 @@ msgstr "ファイルèªã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼: リソースã§ã¯ã‚りã¾ã›ã‚“!" #: editor/property_editor.cpp msgid "Pick a Node" -msgstr "ãƒŽãƒ¼ãƒ‰ã‚’é¸æŠžã™ã‚‹" +msgstr "ノードをé¸ã¶" #: editor/property_editor.cpp msgid "Bit %d, val %d." @@ -10606,8 +10610,8 @@ msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -"æ–°ã—ã„シーンをä¿å˜ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚ ãŠãらãä¾å˜é–¢ä¿‚(インスタンス)を満ãŸã™ã“" -"ã¨ãŒã§ãã¾ã›ã‚“ã§ã—ãŸã€‚" +"æ–°ã—ã„シーンをä¿å˜ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚ ãŠãらãä¾å˜é–¢ä¿‚(インスタンス)を満ãŸã›ã¦" +"ã„ã¾ã›ã‚“。" #: editor/scene_tree_dock.cpp msgid "Error saving scene." @@ -10707,11 +10711,11 @@ msgstr "継承をクリアã—ã¾ã™ã‹? (å…ƒã«æˆ»ã›ã¾ã›ã‚“!)" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" -msgstr "表示ã®åˆ‡ã‚Šæ›¿ãˆ" +msgstr "表示 / éžè¡¨ç¤ºã®åˆ‡ã‚Šæ›¿ãˆ" #: editor/scene_tree_editor.cpp msgid "Unlock Node" -msgstr "ノードã®ãƒãƒƒã‚¯è§£é™¤" +msgstr "ノードをãƒãƒƒã‚¯è§£é™¤" #: editor/scene_tree_editor.cpp msgid "Button Group" @@ -10839,7 +10843,7 @@ msgstr "エラー - ファイルシステムã«ã‚¹ã‚¯ãƒªãƒ—トを作æˆã§ãã¾ #: editor/script_create_dialog.cpp msgid "Error loading script from %s" -msgstr "%s ã‹ã‚‰ã®ã‚¹ã‚¯ãƒªãƒ—トã®èªã¿è¾¼ã¿ä¸ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸ" +msgstr "%s ã‹ã‚‰ã®ã‚¹ã‚¯ãƒªãƒ—トをèªã¿è¾¼ã¿ä¸ã«ã‚¨ãƒ©ãƒ¼" #: editor/script_create_dialog.cpp msgid "Overrides" @@ -10851,7 +10855,7 @@ msgstr "N/A" #: editor/script_create_dialog.cpp msgid "Open Script / Choose Location" -msgstr "スクリプトを開ã/å ´æ‰€ã‚’é¸æŠžã™ã‚‹" +msgstr "スクリプトを開ã / å ´æ‰€ã‚’é¸æŠžã™ã‚‹" #: editor/script_create_dialog.cpp msgid "Open Script" @@ -10867,7 +10871,7 @@ msgstr "無効ãªã‚¯ãƒ©ã‚¹å。" #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." -msgstr "継承ã•れãŸè¦ªã®åå‰ã¾ãŸã¯ãƒ‘スãŒç„¡åйã§ã™ã€‚" +msgstr "継承ã™ã‚‹è¦ªã®åå‰ã€ã¾ãŸã¯ãƒ‘スãŒç„¡åйã§ã™ã€‚" #: editor/script_create_dialog.cpp msgid "Script path/name is valid." @@ -10898,6 +10902,8 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"注: 組ã¿è¾¼ã¿ã‚¹ã‚¯ãƒªãƒ—トã«ã¯ã„ãã¤ã‹åˆ¶ç´„ãŒã‚りã€ã¾ãŸå¤–部ã®ã‚¨ãƒ‡ã‚£ã‚¿ã§ã¯ç·¨é›†ã§ã" +"ã¾ã›ã‚“。" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -11020,6 +11026,11 @@ msgid "Total:" msgstr "åˆè¨ˆ:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "プãƒãƒ•ァイルã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "リソースã®ãƒ‘ス(ResourcePath)" @@ -11061,11 +11072,11 @@ msgstr "数値データをCSVã¨ã—ã¦ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" -msgstr "ã‚·ãƒ§ãƒ¼ãƒˆã‚«ãƒƒãƒˆã®æ¶ˆåŽ»" +msgstr "ショートカットを消去" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" -msgstr "ショートカットã®å¾©å…ƒ" +msgstr "ショートカットを復元" #: editor/settings_config_dialog.cpp msgid "Change Shortcut" @@ -12192,8 +12203,8 @@ msgid "" "CPUParticles\" option for this purpose." msgstr "" "GPUベースã®ãƒ‘ーティクルã¯ã€GLES2ビデオドライãƒã§ã¯ã‚µãƒãƒ¼ãƒˆã•れã¦ã„ã¾ã›ã‚“。\n" -"代ã‚りã«CPUParticles2Dノードを使用ã—ã¦ãã ã•ã„。 ã“ã®ç›®çš„ã®ãŸã‚ã« \"Convert " -"to CPUParticles\" オプションを使用ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚" +"代ã‚りã«CPUParticles2Dノードを使用ã—ã¦ãã ã•ã„。ã“ã®ç›®çš„ã®ãŸã‚ã« \"CPUパー" +"ティクルã«å¤‰æ›\" オプションを使用ã§ãã¾ã™ã€‚" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -12222,9 +12233,9 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" -"RigidBody2D(ã‚ャラクタモードã¾ãŸã¯ãƒªã‚¸ãƒƒãƒ‰ãƒ¢ãƒ¼ãƒ‰)ã«å¯¾ã™ã‚‹ã‚µã‚¤ã‚ºå¤‰æ›´ã¯ã€å®Ÿè¡Œæ™‚" -"ã«ç‰©ç†ã‚¨ãƒ³ã‚¸ãƒ³ã«ã‚ˆã£ã¦ã‚ªãƒ¼ãƒãƒ¼ãƒ©ã‚¤ãƒ‰ã•れã¾ã™ã€‚\n" -"代ã‚りã«ã€åã®è¡çªã‚·ã‚§ã‚¤ãƒ—ã®ã‚µã‚¤ã‚ºã‚’変更ã—ã¦ãã ã•ã„。" +"RigidBody2D (Characterモードã¾ãŸã¯Rigidモード) ã«å¯¾ã™ã‚‹ã‚µã‚¤ã‚ºå¤‰æ›´ã¯ã€å®Ÿè¡Œæ™‚ã«" +"物ç†ã‚¨ãƒ³ã‚¸ãƒ³ã«ã‚ˆã£ã¦ä¸Šæ›¸ãã•れã¾ã™ã€‚\n" +"代ã‚りã«ã€åã®ã‚³ãƒªã‚¸ãƒ§ãƒ³ シェイプã®ã‚µã‚¤ã‚ºã‚’変更ã—ã¦ãã ã•ã„。" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -12429,8 +12440,8 @@ msgid "" "\" option for this purpose." msgstr "" "GPUベースã®ãƒ‘ーティクルã¯ã€GLES2ビデオドライãƒã§ã¯ã‚µãƒãƒ¼ãƒˆã•れã¦ã„ã¾ã›ã‚“。\n" -"代ã‚りã«CPUParticlesノードを使用ã—ã¦ãã ã•ã„。 ã“ã®ç›®çš„ã®ãŸã‚ã« \"Convert to " -"CPUParticles\"オプションを使用ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚" +"代ã‚りã«CPUParticlesノードを使用ã—ã¦ãã ã•ã„。ã“ã®ç›®çš„ã®ãŸã‚ã« \"CPUパーティ" +"クルã«å¤‰æ›\" オプションを使用ã§ãã¾ã™ã€‚" #: scene/3d/particles.cpp msgid "" @@ -12678,7 +12689,7 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." -msgstr "" +msgstr "レンダーã™ã‚‹ã«ã¯ãƒ“ューãƒãƒ¼ãƒˆã®ã‚µã‚¤ã‚ºãŒ 0 より大ãã„å¿…è¦ãŒã‚りã¾ã™ã€‚" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/ka.po b/editor/translations/ka.po index ad4d5072f6..07eeeb5377 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -9824,6 +9824,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10933,6 +10940,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index dd2d617eb8..b2dbd4e353 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -16,12 +16,13 @@ # Jiyoon Kim <kimjiy@dickinson.edu>, 2019. # Ervin <zetsmart@gmail.com>, 2019. # Tilto_ <tilto0822@develable.xyz>, 2020. +# Myeongjin Lee <aranet100@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-27 07:42+0000\n" -"Last-Translator: Tilto_ <tilto0822@develable.xyz>\n" +"PO-Revision-Date: 2020-04-20 05:51+0000\n" +"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -29,7 +30,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2924,13 +2925,12 @@ msgid "Q&A" msgstr "Q&A" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "다시 ê°€ì ¸ì˜¤ê¸°" +msgstr "버그 ë³´ê³ " #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "문서 피드백 보내기" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -3976,7 +3976,6 @@ msgid "Reimport" msgstr "다시 ê°€ì ¸ì˜¤ê¸°" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" msgstr "씬 ì €ìž¥, 다시 ê°€ì ¸ì˜¤ê¸° ë° ë‹¤ì‹œ 시작" @@ -7250,9 +7249,8 @@ msgid "This operation requires a single selected node." msgstr "ì´ ìž‘ì—…ì€ í•˜ë‚˜ì˜ ë…¸ë“œë¥¼ ì„ íƒí•´ì•¼ 합니다." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "ì§êµë³´ê¸°" +msgstr "ìžë™ ì§êµ 활성화" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -9834,6 +9832,13 @@ msgstr "" "현재 프로ì 트가 í•˜ë‚˜ë„ ì—†ìŠµë‹ˆë‹¤.\n" "ì• ì…‹ ë¼ì´ë¸ŒëŸ¬ë¦¬ì—서 ê³µì‹ ì˜ˆì œ 프로ì 트를 찾아볼까요?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "키 " @@ -10820,6 +10825,8 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"ì°¸ê³ : 내장 스í¬ë¦½íЏì—는 ì¼ë¶€ ì œí•œ 사í•ì´ ìžˆìœ¼ë©° 외부 편집기를 사용하여 편집" +"í• ìˆ˜ 없습니다." #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -10942,6 +10949,11 @@ msgid "Total:" msgstr "ì „ì²´:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "프로필 내보내기" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "리소스 경로" @@ -12572,7 +12584,7 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." -msgstr "" +msgstr "ë·°í¬íЏ í¬ê¸°ëŠ” 무엇ì´ë“ ë Œë”ë§í•˜ê¸° 위해 0보다 커야 합니다." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 25cec6842f..57c377b571 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -9811,6 +9811,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10917,6 +10924,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Importuoti iÅ¡ Nodo:" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 973e732e2d..642050468b 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -9778,6 +9778,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10884,6 +10891,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index f0b661e381..5c33f2e72e 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -9499,6 +9499,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10580,6 +10587,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 92ffb6f097..e46fd5a10d 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -9515,6 +9515,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10596,6 +10603,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index f368062a85..5b2a55ffbe 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -9506,6 +9506,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10587,6 +10594,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index dc18540ce3..09e2bcc096 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -9572,6 +9572,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10657,6 +10664,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 6ec911db7d..34d6e9dc76 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -10351,6 +10351,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -11509,6 +11516,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Eksporter Prosjekt" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index d270e51f6f..ba11dc0dad 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -4,7 +4,7 @@ # This file is distributed under the same license as the Godot source code. # aelspire <aelspire@gmail.com>, 2017. # Aram Nap <xyphex.aram@gmail.com>, 2017. -# Arjan219 <arjannugteren1@gmail.com>, 2017-2018. +# Arjan219 <arjannugteren1@gmail.com>, 2017-2018, 2020. # Christophe Swolfs <swolfschristophe@gmail.com>, 2017. # Cornee Traas <corneetraas@hotmail.com>, 2017. # Daeran Wereld <daeran@gmail.com>, 2017. @@ -40,12 +40,11 @@ # Tirrin <lensenjoe@gmail.com>, 2019. # Filip Van Raemdonck <arrawn@gmail.com>, 2019. # Julian <jdhoogvorst@gmail.com>, 2019, 2020. -# anonymous <noreply@weblate.org>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-15 14:29+0000\n" +"PO-Revision-Date: 2020-04-23 20:21+0000\n" "Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" @@ -54,7 +53,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -69,7 +68,7 @@ msgstr "Tekenreeks met lengte 1 verwacht (één karakter)." #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Niet genoeg bytes om bytes te decoderen, of ongeldig formaat." +msgstr "Niet genoeg bytes om te decoderen, of ongeldig formaat." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -662,7 +661,7 @@ msgstr "Alle animaties opruimen" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "Animatie(s) Opruimen (KAN NIET ONGEDAAN WORDEN!)" +msgstr "Animatie(s) opruimen (ONOMKEERBAAR!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" @@ -695,11 +694,11 @@ msgstr "Voeg audiospoor clip toe" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "Wijzig start afwijking van audiospoorclip" +msgstr "Wijzig startverschuiving van audiospoorclip" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "Wijzig eind afwijking van audiospoorclip" +msgstr "Wijzig eindverschuiving van audiospoorclip" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -723,7 +722,7 @@ msgstr "Regelnummer:" #: editor/code_editor.cpp msgid "%d replaced." -msgstr "%d vervangen." +msgstr "%d vervangingen." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -747,7 +746,7 @@ msgstr "Vervangen" #: editor/code_editor.cpp msgid "Replace All" -msgstr "Alle Vervangen" +msgstr "Alles vervangen" #: editor/code_editor.cpp msgid "Selection Only" @@ -1071,7 +1070,7 @@ msgid "" msgstr "" "De bestanden die verwijderd worden zijn nodig om andere bronnen te laten " "werken.\n" -"Toch verwijderen? (Kan niet ongedaan worden)" +"Toch verwijderen? (Onomkeerbaar)" #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1103,7 +1102,7 @@ msgstr "Fouten bij het laden!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "%d bestand(en) voorgoed verwijderen? (Kan niet ongedaan worden!)" +msgstr "%d bestand(en) voorgoed verwijderen? (Onomkeerbaar!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" @@ -1606,7 +1605,7 @@ msgid "" "'Import Etc 2' in Project Settings." msgstr "" "Doelplatform vereist 'ETC2' textuurcompressie voor GLES3. Schakel 'Import " -"Etc 2' in bij de Projectinstellingen." +"Etc 2' in de Projectinstellingen in." #: editor/editor_export.cpp msgid "" @@ -1670,7 +1669,7 @@ msgstr "Bestandssysteem- en Importtablad" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" -msgstr "Profiel '%s' verwijderen? (kan niet ongedaan gemaakt worden)" +msgstr "Profiel '%s' verwijderen? (Onomkeerbaar)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" @@ -2387,7 +2386,7 @@ msgstr "Basisscène openen" #: editor/editor_node.cpp msgid "Quick Open..." -msgstr "Snel Openen..." +msgstr "Snel openen..." #: editor/editor_node.cpp msgid "Quick Open Scene..." @@ -2395,7 +2394,7 @@ msgstr "Scène snel openen..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "Open Script Snel..." +msgstr "Script snel openen..." #: editor/editor_node.cpp msgid "Save & Close" @@ -2464,7 +2463,8 @@ msgstr "Herstellen" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" -msgstr "Deze actie kan niet ongedaan gemaakt worden. Toch herstellen?" +msgstr "" +"Deze actie kan niet ongedaan gemaakt worden. WIlt u desondanks terugzetten?" #: editor/editor_node.cpp msgid "Quick Run Scene..." @@ -2743,7 +2743,7 @@ msgstr "TileSet..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" -msgstr "Ongedaan Maken" +msgstr "Ongedaan maken" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -2797,7 +2797,7 @@ msgstr "Hulpmiddelen" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." -msgstr "Verweesde hulpbronnen verkenner..." +msgstr "Beheer ongebruikte bronnen..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2918,7 +2918,7 @@ msgstr "Schermafbeeldingen worden bewaard in de map \"Editor Data/Settings\"." #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "Schakel Volledig Scherm" +msgstr "Volledig scherm" #: editor/editor_node.cpp msgid "Toggle System Console" @@ -2967,13 +2967,12 @@ msgid "Q&A" msgstr "Vragen en antwoorden" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "Opnieuw importeren" +msgstr "Meld een probleem" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Suggesties voor documentatie verzenden" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -3683,7 +3682,7 @@ msgstr "Naam bevat ongeldige tekens." #: editor/filesystem_dock.cpp msgid "Renaming file:" -msgstr "Bestandsnaam wijzigen:" +msgstr "Bestand hernoemen:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" @@ -3865,7 +3864,7 @@ msgstr "Vervangen: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" -msgstr "Alle vervangen (geen ongedaan maken)" +msgstr "Alles vervangen (onomkeerbaar)" #: editor/find_in_files.cpp msgid "Searching..." @@ -4030,9 +4029,8 @@ msgid "Reimport" msgstr "Opnieuw importeren" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" -msgstr "Opnieuw importeren en herstarten (alle scènes worden opgeslagen)" +msgstr "Sla scènes op, importeer opnieuw en start dan opnieuw op" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -4082,7 +4080,7 @@ msgstr "Integreer" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" -msgstr "Maak Onderliggende Bronnen Uniek" +msgstr "Onderliggende bronnen zelfstandig maken" #: editor/inspector_dock.cpp msgid "Open in Help" @@ -5892,7 +5890,7 @@ msgstr "Mesh is leeg!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a Trimesh collision shape." -msgstr "Kon geen Trimesh-botsingsvorm maken." +msgstr "Kan geen Trimesh-botsingsvorm maken." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" @@ -7328,9 +7326,8 @@ msgid "This operation requires a single selected node." msgstr "Deze bewerking vereist één geselecteerde knoop." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "Orthogonaal" +msgstr "Auto-orthogonaal ingeschakeld" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -7583,7 +7580,7 @@ msgstr "Beeldvensterinstellingen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" -msgstr "Perspectief FOV (grad.):" +msgstr "Gezichtsveld (graden):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" @@ -7874,7 +7871,7 @@ msgstr "Stap:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" -msgstr "Separatie:" +msgstr "Scheiding:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" @@ -9963,6 +9960,13 @@ msgstr "" "U heeft momenteel geen projecten.\n" "Wilt u de officiële voorbeeldprojecten verkennen in de Asset Library?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Toets " @@ -10957,6 +10961,8 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"Merk op: Ingebouwde scripten zijn onderhevig aan bepaalde beperkingen en " +"kunnen niet in een externe editor bewerkt worden." #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -11079,6 +11085,11 @@ msgid "Total:" msgstr "Totaal:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Profiel exporteren" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Bronpad" @@ -12745,6 +12756,7 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." msgstr "" +"De grootte van een Viewport moet groter zijn dan 0 om iets weer te geven." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/or.po b/editor/translations/or.po index 1858bad087..2ce05efe5d 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -9505,6 +9505,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10586,6 +10593,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index eb40e7ecaa..eb84ea26ca 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -42,7 +42,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-26 05:19+0000\n" +"PO-Revision-Date: 2020-04-27 08:25+0000\n" "Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -52,7 +52,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2952,13 +2952,12 @@ msgid "Q&A" msgstr "Pytania i odpowiedzi" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "Importuj ponownie" +msgstr "ZgÅ‚oÅ› błąd" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "WyÅ›lij opiniÄ™ o dokumentacji" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -4013,9 +4012,8 @@ msgid "Reimport" msgstr "Importuj ponownie" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" -msgstr "Zapisz sceny, re-importuj i zrestartuj" +msgstr "Zapisz sceny, reimportuj i uruchom ponownie" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -5401,7 +5399,7 @@ msgstr "Alt+PrzeciÄ…gnij: PrzesuÅ„" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -"WciÅ›nij \"v\" by zmienić punkt zaczepienia (pivot), \"Shift+v\" by przesunąć " +"WciÅ›nij \"V\" by zmienić punkt zaczepienia (pivot), \"Shift+V\" by przesunąć " "punkt zaczepienia (podczas poruszania)." #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7309,9 +7307,8 @@ msgid "This operation requires a single selected node." msgstr "Ta operacja wymaga pojedynczego wybranego wÄ™zÅ‚a." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "Ortogonalna" +msgstr "Automatyczna ortogonalizacja włączona" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -9930,6 +9927,13 @@ msgstr "" "Nie posiadasz obecnie żadnych projektów.\n" "Czy chcesz zobaczyć oficjalne przykÅ‚adowe projekty w Bibliotece Zasobów?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Klawisz " @@ -10921,6 +10925,8 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"Uwaga: wbudowane skrypty posiadajÄ… pewne ograniczenia i nie mogÄ… być " +"edytowane przy użyciu zewnÄ™trznego edytora." #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -11043,6 +11049,11 @@ msgid "Total:" msgstr "CaÅ‚kowity:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Eksportuj profil" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Åšcieżka zasobu" @@ -12708,7 +12719,7 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." -msgstr "" +msgstr "Rozmiar wÄ™zÅ‚a Viewport musi być wiÄ™kszy niż 0, by coÅ› wyrenderować." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 70a061783c..646d14c2cf 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -9829,6 +9829,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10948,6 +10955,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 82bd304311..b7102a7cdf 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -12,7 +12,7 @@ # Guilherme Felipe C G Silva <guilhermefelipecgs@gmail.com>, 2017, 2018, 2019. # João Victor Lima <victordevtb@outlook.com>, 2018. # João Vitor de Oliveira Carlos <lopogax@gmail.com>, 2018. -# Joaquim Ferreira <joaquimferreira1996@bol.com.br>, 2016, 2019. +# Joaquim Ferreira <joaquimferreira1996@bol.com.br>, 2016, 2019, 2020. # jonathan railarem <railarem@gmail.com>, 2017. # Lucas Silva <lucasb.hpp@gmail.com>, 2018. # Luiz G. Correia <luizgabriell2.0@gmail.com>, 2017. @@ -28,7 +28,7 @@ # Michel G. Souza <Michelgomesdes@hotmail.com>, 2018. # Caio Northfleet <caio.northfleet@gmail.com>, 2018. # Henrique Combochi <henrique.combochi@gmail.com>, 2018, 2019. -# Gabriel Carvalho <billlmaster@gmail.com>, 2018, 2019. +# Gabriel Carvalho <billlmaster@gmail.com>, 2018, 2019, 2020. # miketangogamer <miketangogamer@gmail.com>, 2018. # Eduardo Abreu <eduo.abreu@gmail.com>, 2018, 2019. # Bruno Miranda Da Silva <brunofreezee@gmail.com>, 2018. @@ -74,7 +74,7 @@ # Rafael Silveira <res883@gmail.com>, 2019. # Luigi <luigimendeszanchett@gmail.com>, 2019. # Nicolas Abril <nicolas.abril@protonmail.ch>, 2019. -# johnnybigoode <jamarson@gmail.com>, 2019. +# johnnybigoode <jamarson@gmail.com>, 2019, 2020. # Zeero <igcdzeero@gmail.com>, 2019. # Gian Penna <gianfrancopen@gmail.com>, 2020. # sribgui <sribgui@gmail.com>, 2020. @@ -82,15 +82,16 @@ # Michael Leocádio <aeronmike@gmail.com>, 2020. # Z <rainromes@gmail.com>, 2020. # Leonardo Dimano <leodimano@live.com>, 2020. -# anonymous <noreply@weblate.org>, 2020. # Guilherme Souza Reis de Melo Lopes <gsrmlopes@gmail.com>, 2020. # Richard Urban <redasuio1@gmail.com>, 2020. +# Wellyngton R Weller <well.weller@hotmail.com>, 2020. +# Lucas Araujo <lucassants2808@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2020-04-16 11:03+0000\n" -"Last-Translator: Richard Urban <redasuio1@gmail.com>\n" +"PO-Revision-Date: 2020-04-27 08:25+0000\n" +"Last-Translator: johnnybigoode <jamarson@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -98,16 +99,16 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.0.1-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argumento de tipo inválido para converter(), use TYPE_* constantes." +msgstr "Tipo de argumento inválido para converter(), use TYPE_* constantes." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "Esperado uma string de comprimento 1 (um caractere)." +msgstr "Esperado uma corda de comprimento 1 (um caractere)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -735,11 +736,11 @@ msgstr "Selecionar Todos/Nenhum" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" -msgstr "Adicionar Amostra de uma Trilha de Ãudio" +msgstr "Adicionar Trilha de Clipes de Ãudio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "Mudar Deslocamento de InÃcio da Amostra da Trilha de Ãudio" +msgstr "Mudar Deslocamento do InÃcio do Clip de Trilha de Audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" @@ -3006,13 +3007,12 @@ msgid "Q&A" msgstr "Perguntas & Respostas" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "Reimportar" +msgstr "Reportar bug" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Enviar Feedback de Docs" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -3123,14 +3123,13 @@ msgid "" "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" -"Isso irá configurar seu projeto para compilações customizadas do Android " -"instalando o template raÃz em \"res://android/build\".\n" -"Em seguida, você pode aplicar modificações e compilar seu próprio APK " -"customizado na exportação (adicionando módulos, alterando o AndroidManifest." -"xml, etc.).\n" -"Note que para fazer uma compilação customizada em vez de usar APKs pre-" -"compilados, a opção \"Usar compilação customizada\" deve estar ativa nas " -"predefinições de exportação do Android." +"Isso vai configurar seu projeto para construções customizadas do Android, " +"instalando o modelo de fonte para \"res://android/build\".\n" +"Você pode então aplicar modificações e construir seu próprio APK na guia " +"Exportação (Adicionando módulos, trocando o AndroidManifest.xml, etc.).\n" +"Note que para fazer uma construção customizada, em vez de usar APKs pre-" +"construÃdos, a opção \"Usar construção customizada\" deve estar ativa nas " +"predefinições de exportação Android." #: editor/editor_node.cpp msgid "" @@ -3662,7 +3661,7 @@ msgstr "Selecionar o Arquivo de Modelo" #: editor/export_template_manager.cpp msgid "Godot Export Templates" -msgstr "Modelos de Exportação do Godot" +msgstr "Modelos de Exportação" #: editor/export_template_manager.cpp msgid "Export Template Manager" @@ -4071,7 +4070,6 @@ msgid "Reimport" msgstr "Reimportar" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" msgstr "Salvar cenas, reimportar e reiniciar" @@ -4338,7 +4336,7 @@ msgstr "Abrir Editor" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Open Animation Node" -msgstr "Abrir Nó de Animação" +msgstr "Abrir Animação de Nós" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Triangle already exists." @@ -5065,7 +5063,7 @@ msgstr "Download deste asset já está em progresso!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "Atualizado recentemente" +msgstr "Atualizado Recentemente" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" @@ -5274,7 +5272,7 @@ msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" -"Filhos de contêineres tem suas posições e margens sobrescritos pelos seus " +"Filhos de contêineres tem suas posições e tamanhos sobrescritos pelos seus " "pais." #: editor/plugins/canvas_item_editor_plugin.cpp @@ -5328,27 +5326,27 @@ msgstr "Centro" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Left Wide" -msgstr "Esquerda Largo" +msgstr "Largura Esquerda" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" -msgstr "Superior Largo" +msgstr "Largura Superior" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Right Wide" -msgstr "Direita Largo" +msgstr "Largura Direita" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" -msgstr "Inferior Largo" +msgstr "Largura inferior" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "Centro Vertical Largo" +msgstr "Largura Centro Vertical" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "Centro Horizontal Largo" +msgstr "Largura Centro Horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" @@ -5376,8 +5374,8 @@ msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" -"Substituir Câmera do Jogo\n" -"Substitui a câmera do jogo com a câmera de visualização do editor." +"Sobrepor câmera de Jogo\n" +"Sobrepõe a câmera de jogo com a janela de exibição da câmera." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5385,8 +5383,8 @@ msgid "" "Game Camera Override\n" "No game instance running." msgstr "" -"Substituir Câmera do Jogo\n" -"Nenhuma instância de jogo em execução." +"Sobrepor câmera de Jogo\n" +"Sem instancia de jogo rodando." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5657,11 +5655,11 @@ msgstr "Visualizar Canvas Scale" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." -msgstr "Máscara de Translação para inserir chaves." +msgstr "Mascara de tradução para inserção de chaves" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." -msgstr "Máscara de Rotação para inserir chaves." +msgstr "Mascara de rotação para inserção de chaves." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." @@ -7370,9 +7368,8 @@ msgid "This operation requires a single selected node." msgstr "Essa operação requer um único nó selecionado." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "Ortogonal" +msgstr "Ortogonal automático habilitado" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -9988,6 +9985,13 @@ msgstr "" "Você não tem nenhum projeto no momento.\n" "Gostaria de explorar projetos de exemplo oficiais na Asset Library?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Chave " @@ -10979,6 +10983,8 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"Nota: Os scripts internos têm algumas limitações e não podem ser editados " +"usando um editor externo." #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -11101,6 +11107,11 @@ msgid "Total:" msgstr "Total:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Exportar Perfil" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Caminho do Recurso" @@ -12765,6 +12776,7 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." msgstr "" +"O tamanho da viewport deve ser maior do que 0 para renderizar qualquer coisa." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index f3b1014123..f7c6f042d2 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -20,8 +20,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-07 13:38+0000\n" -"Last-Translator: Manuela Silva <mmsrs@sky.com>\n" +"PO-Revision-Date: 2020-04-20 05:51+0000\n" +"Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" "Language: pt_PT\n" @@ -29,7 +29,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2474,7 +2474,7 @@ msgid "" "considered a bug. Please report." msgstr "" "Esta opção foi descontinuada. Situações onde a atualização tem que ser " -"forçada, são agora consideras um defeito. Por favor, reporte." +"forçada, são agora consideras um defeito. Por favor, denuncie." #: editor/editor_node.cpp msgid "Pick a Main Scene" @@ -2940,13 +2940,12 @@ msgid "Q&A" msgstr "Perguntas & Respostas" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "Reimportar" +msgstr "Denunciar um Bug" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Enviar Sugestão dos Docs" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -3278,7 +3277,7 @@ msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "Escolha uma Vista" +msgstr "Escolha um Viewport" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" @@ -3316,7 +3315,7 @@ msgstr "Converter em %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" -msgstr "Nó selecionado não é uma Vista!" +msgstr "Nó selecionado não é um Viewport!" #: editor/editor_properties_array_dict.cpp msgid "Size: " @@ -3461,7 +3460,7 @@ msgstr "Erro na receção da lista de mirrors." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" -"Erro ao analisar a lista de mirrors JSON. Por favor comunique o problema!" +"Erro ao analisar a lista de mirrors JSON. Por favor denuncie o problema!" #: editor/export_template_manager.cpp msgid "" @@ -4000,9 +3999,8 @@ msgid "Reimport" msgstr "Reimportar" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" -msgstr "Guardar cenas, reimportar e reiniciar" +msgstr "Guardar Cenas, Reimportar e Reiniciar" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -4046,7 +4044,7 @@ msgstr "Copiar Recurso" #: editor/inspector_dock.cpp msgid "Make Built-In" -msgstr "Tornar incorporado" +msgstr "Tornar Incorporado" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" @@ -5297,7 +5295,7 @@ msgid "" "Overrides game camera with editor viewport camera." msgstr "" "Sobreposição de Câmara de Jogo\n" -"Sobrepõe câmara de jogo com câmara do editor." +"Sobrepõe câmara de jogo com câmara viewport do editor." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5556,7 +5554,7 @@ msgstr "Mostrar Origem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "Mostrar Vista" +msgstr "Mostrar Viewport" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" @@ -7284,9 +7282,8 @@ msgid "This operation requires a single selected node." msgstr "Esta operação requer um único nó selecionado." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "Ortogonal" +msgstr "Ortogonal Automático Ativado" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -7477,27 +7474,27 @@ msgstr "Diálogo de transformação..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "1 Vista" +msgstr "1 Viewport" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "2 vistas" +msgstr "2 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "2 vistas (Alt)" +msgstr "2 Viewports (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "3 vistas" +msgstr "3 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "3 vistas (Alt)" +msgstr "3 Viewports (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "4 vistas" +msgstr "4 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" @@ -7534,7 +7531,7 @@ msgstr "Ajuste de Escala (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "Configuração de Vista" +msgstr "Configuração do Viewport" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" @@ -9899,6 +9896,13 @@ msgstr "" "Atualmente não tem quaisquer projetos.\n" "Gostaria de explorar os projetos de exemplo oficiais na Biblioteca de Ativos?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Tecla " @@ -10889,6 +10893,8 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"Nota: Scripts incorporados têm algumas limitações e não podem ser editados " +"com um editor externo." #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -11011,6 +11017,11 @@ msgid "Total:" msgstr "Total:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Exportar Perfil" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Caminho do recurso" @@ -11466,7 +11477,8 @@ msgstr "O nó retornou uma sequência de saÃda (output) incorreta: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "Foi encontrada o bit da sequência mas não o nó na pilha, relate o bug!" +msgstr "" +"Foi encontrada o bit da sequência mas não o nó na pilha, denuncie o bug!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " @@ -12664,14 +12676,14 @@ msgid "" "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" -"Esta vista não está definida como alvo de Renderização. Se pretende " +"Este viewport não está definida como alvo de Renderização. Se pretende " "apresentar o seu conteúdo diretamente no ecrã, torne-a um filho de um " "Control de modo a que obtenha um tamanho. Caso contrário, torne-a um " "RenderTarget e atribua a sua textura interna a outro nó para visualizar." #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." -msgstr "" +msgstr "O tamanho do viewport tem de ser maior do que 0 para renderizar." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 28d33d4609..624ae005f2 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -10105,6 +10105,13 @@ msgstr "" "DoreÈ™ti să explorezi exemplele de proiecte oficiale din Librăria de Asset-" "uri?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -11245,6 +11252,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Exportă Profil" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index a0e80d0ce8..2344b31e59 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -65,17 +65,17 @@ # Ðндрей БелÑков <andbelandantrus@gmail.com>, 2020. # Artur Tretiak <stikyt@protonmail.com>, 2020. # Smadjavul <o1985af@gmail.com>, 2020. -# anonymous <noreply@weblate.org>, 2020. # Vinsent Insaider_red <vinsent.in7aider@gmail.com>, 2020. # TMF <themysticalfox@mail.ru>, 2020. # Ivan Kuzmenko <kuzmenko.ivan2002@yandex.com>, 2020. # Super Pracion <superpracion2@gmail.com>, 2020. +# PizzArt <7o7goo7o7@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-10 09:09+0000\n" -"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" +"PO-Revision-Date: 2020-04-23 20:21+0000\n" +"Last-Translator: PizzArt <7o7goo7o7@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -84,7 +84,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2990,13 +2990,12 @@ msgid "Q&A" msgstr "ВопроÑÑ‹ и ответы" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "Переимпортировать" +msgstr "Сообщить об ошибке" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Отправить отзыв о документации" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -4050,7 +4049,6 @@ msgid "Reimport" msgstr "Переимпортировать" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" msgstr "Сохранить Ñцены, переимпортировать и перезапуÑтить" @@ -5249,7 +5247,6 @@ msgid "" msgstr "Ð¯ÐºÐ¾Ñ€Ñ Ð¸ отÑтупы дочерних контейнеров переопределÑÑŽÑ‚ÑÑ Ð¸Ñ… родителÑми." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Presets for the anchors and margins values of a Control node." msgstr "ПреÑеты значений Ð´Ð»Ñ Ñкорей и отÑтупов узла Control." @@ -5660,9 +5657,8 @@ msgid "Auto Insert Key" msgstr "ÐвтовÑтавка ключа" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Animation Key and Pose Options" -msgstr "Опции анимационных Ключей и Позы" +msgstr "ÐаÑтройки ключевых кадров и поз" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -9108,12 +9104,10 @@ msgid "Perform the texture lookup." msgstr "ВыполнÑет поиÑк текÑтуры." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Cubic texture uniform lookup." -msgstr "Изменить текÑтурную единицу" +msgstr "ПоиÑк кубичеÑкой текÑтуры." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "2D texture uniform lookup." msgstr "Равномерный поиÑк 2D-текÑтур." @@ -9966,6 +9960,13 @@ msgstr "" "Ð’ наÑтоÑщее Ð²Ñ€ÐµÐ¼Ñ Ñƒ Ð²Ð°Ñ Ð½ÐµÑ‚ никаких проектов.\n" "Хотите изучить официальные примеры в Библиотеке реÑурÑов?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Клавиша " @@ -10149,7 +10150,7 @@ msgstr "ÐаÑтройки Ñохранены нормально." #: editor/project_settings_editor.cpp #, fuzzy msgid "Moved Input Action Event" -msgstr "Добавить дейÑтвие" +msgstr "Событие ввода дейÑÑ‚Ð²Ð¸Ñ Ð¿ÐµÑ€ÐµÐ¼ÐµÑ‰ÐµÐ½Ð¾" #: editor/project_settings_editor.cpp msgid "Override for Feature" @@ -10396,9 +10397,8 @@ msgstr "" "Сравните параметры Ñчетчика." #: editor/rename_dialog.cpp -#, fuzzy msgid "Per-level Counter" -msgstr "Счетчик уровнÑ" +msgstr "Счетчик Ð´Ð»Ñ ÐºÐ°Ð¶Ð´Ð¾Ð³Ð¾ уровнÑ" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" @@ -10964,6 +10964,8 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"Примечание: вÑтроенные Ñкрипты имеют неÑколько ограничений и не могут быть " +"редактированы через внешний редактор." #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -11034,9 +11036,8 @@ msgid "Copy Error" msgstr "Копировать ошибку" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Video RAM" -msgstr "Видео памÑть" +msgstr "ВидеопамÑть" #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" @@ -11088,6 +11089,11 @@ msgid "Total:" msgstr "Ð’Ñего:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "ÐкÑпортировать профиль" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Путь к реÑурÑу" @@ -11349,7 +11355,6 @@ msgid "GridMap Fill Selection" msgstr "Залить выделенную GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paste Selection" msgstr "Ð’Ñтавить выделенную Ñетку" @@ -12750,7 +12755,7 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." -msgstr "" +msgstr "Размер окна проÑмотра должен быть больше 0 Ð´Ð»Ñ Ñ€ÐµÐ½Ð´ÐµÑ€Ð¸Ð½Ð³Ð°." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/si.po b/editor/translations/si.po index f46a3ca292..2eb9cad3f8 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -9581,6 +9581,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10666,6 +10673,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index d0fe10184e..d5730a7db9 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -9,12 +9,11 @@ # Michal <alladinsiffon@gmail.com>, 2019. # Richard <rgarlik@gmail.com>, 2019. # Richard Urban <redasuio1@gmail.com>, 2020. -# anonymous <noreply@weblate.org>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-16 11:03+0000\n" +"PO-Revision-Date: 2020-04-23 20:21+0000\n" "Last-Translator: Richard Urban <redasuio1@gmail.com>\n" "Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/" "godot/sk/>\n" @@ -23,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.0.1-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1679,112 +1678,105 @@ msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" +"Profil '%s' už existuje. Najprv ho Vymažte ako zaÄnete ImportovaÅ¥, import je " +"preruÅ¡ený." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." -msgstr "" +msgstr "Error pri ukladanà profilu do cesty: '%s'." #: editor/editor_feature_profile.cpp msgid "Unset" -msgstr "" +msgstr "Unset" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Current Profile:" -msgstr "VytvoriÅ¥ adresár" +msgstr "Aktuálny Profil:" #: editor/editor_feature_profile.cpp msgid "Make Current" -msgstr "" +msgstr "SpraviÅ¥ Aktuálny" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" -msgstr "" +msgstr "Nový" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "" +msgstr "Import" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" -msgstr "" +msgstr "Export" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Available Profiles:" -msgstr "Filter:" +msgstr "Profily k dispozÃcii:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Class Options" -msgstr "Popis:" +msgstr "Možnosti pre Class" #: editor/editor_feature_profile.cpp msgid "New profile name:" -msgstr "" +msgstr "Nové profilové meno:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Erase Profile" -msgstr "VÅ¡etky vybrané" +msgstr "VymazaÅ¥ Profil" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" -msgstr "" +msgstr "Godot Feature Profil" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" -msgstr "" +msgstr "ImportovaÅ¥ Profil(y)" #: editor/editor_feature_profile.cpp msgid "Export Profile" -msgstr "" +msgstr "ExportovaÅ¥ Profil" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" -msgstr "" +msgstr "SpravovaÅ¥ Feature Profily Editora" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select Current Folder" -msgstr "VytvoriÅ¥ adresár" +msgstr "VybraÅ¥ Aktuálny PrieÄinok" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" -msgstr "" +msgstr "Súbor Existuje, PredpÃsaÅ¥?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select This Folder" -msgstr "VytvoriÅ¥ adresár" +msgstr "VybraÅ¥ Tento PrieÄinok" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "" +msgstr "SkopÃrovaÅ¥ Cestu" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" -msgstr "OtvoriÅ¥ súbor" +msgstr "OtvoriÅ¥ v File Manažérovy" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" -msgstr "OtvoriÅ¥ súbor" +msgstr "UkázaÅ¥ v File Manažérovy" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "New Folder..." -msgstr "VytvoriÅ¥ adresár" +msgstr "Nový PrieÄinok..." #: editor/editor_file_dialog.cpp editor/find_in_files.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" -msgstr "" +msgstr "ObnoviÅ¥" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" @@ -1792,7 +1784,7 @@ msgstr "VÅ¡etko rozpoznané" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" -msgstr "" +msgstr "VÅ¡etky Súbory (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" @@ -1823,74 +1815,71 @@ msgstr "UložiÅ¥ súbor" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "" +msgstr "ÃsÅ¥ Naspäť" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "" +msgstr "ÃsÅ¥ Dopredu" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "" +msgstr "ÃsÅ¥ Hore" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "" +msgstr "Prepnúť Skryté Súbory" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "" +msgstr "Prepnúť Obľúbené" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" -msgstr "" +msgstr "Prepnúť Mode" #: editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "" +msgstr "ZameraÅ¥ Cestu" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "" +msgstr "Posunúť obľúbené Vyššie" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "" +msgstr "Posunúť Obľúbené Nižšie" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to previous folder." -msgstr "VytvoriÅ¥ adresár" +msgstr "ÃsÅ¥ do predchádzajúceho prieÄinka." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to next folder." -msgstr "VytvoriÅ¥ adresár" +msgstr "ÃsÅ¥ do ÄalÅ¡ieho prieÄinka." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "VytvoriÅ¥ adresár" +msgstr "ÃsÅ¥ do parent folder." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." -msgstr "" +msgstr "ObnoviÅ¥ súbory." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." -msgstr "" +msgstr "(Od)obľúbiÅ¥ aktuálny prieÄinok." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." -msgstr "" +msgstr "Prepnúť viditeľnosÅ¥ skrytých súborov." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." -msgstr "" +msgstr "ZobraziÅ¥ veci ako mriežku náhľadov." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." -msgstr "" +msgstr "ZobraziÅ¥ veci ako list." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" @@ -1900,7 +1889,7 @@ msgstr "PrieÄinky a Súbory:" #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" -msgstr "" +msgstr "Ako to bude vyzeraÅ¥:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" @@ -1908,25 +1897,27 @@ msgstr "Súbor:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." -msgstr "" +msgstr "MusÃte použiÅ¥ platné rozÅ¡Ãrenie." #: editor/editor_file_system.cpp msgid "ScanSources" -msgstr "" +msgstr "SkenZdrojov" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" +"Sú tu viacero importérov pre rozliÄné typy ukazujúce do súboru, import " +"preruÅ¡ený" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "" +msgstr "(Re)Importovanie Asset-ov" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" -msgstr "" +msgstr "Top" #: editor/editor_help.cpp msgid "Class:" @@ -1935,175 +1926,164 @@ msgstr "Trieda:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "" +msgstr "Inherit-y:" #: editor/editor_help.cpp msgid "Inherited by:" -msgstr "" +msgstr "Zdedené použÃvateľom:" #: editor/editor_help.cpp -#, fuzzy msgid "Description" -msgstr "Popis:" +msgstr "Popisok" #: editor/editor_help.cpp msgid "Online Tutorials" -msgstr "" +msgstr "Online Tutoriáli" #: editor/editor_help.cpp msgid "Properties" -msgstr "" +msgstr "Vlastnosti" #: editor/editor_help.cpp msgid "override:" -msgstr "" +msgstr "PredpÃsaÅ¥:" #: editor/editor_help.cpp -#, fuzzy msgid "default:" -msgstr "NaÄÃtaÅ¥ predvolené" +msgstr "Å tandard:" #: editor/editor_help.cpp msgid "Methods" -msgstr "" +msgstr "Metódy" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "Filter:" +msgstr "Vlastnosti Témy" #: editor/editor_help.cpp -#, fuzzy msgid "Enumerations" -msgstr "Popis:" +msgstr "VýpoÄty" #: editor/editor_help.cpp -#, fuzzy msgid "Constants" -msgstr "KonÅ¡tanty:" +msgstr "KonÅ¡tanty" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "Popis:" +msgstr "Popisok Vlastnosti" #: editor/editor_help.cpp -#, fuzzy msgid "(value)" -msgstr "Hodnota:" +msgstr "(hodnota)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Zatiaľ tu nenà žiadny popisok pre túto vlastnosÅ¥. ProsÃm pomôžte nám pomocou " +"[color=$color][url=$url]prispetÃm jedného[/url][/color]!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "Popis:" +msgstr "Popisky Metód" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Zatiaľ tu nenà žiadny popisok pre túto metódu. ProsÃm pomôžte nám pomocou " +"[color=$color][url=$url]prispetÃm jedného[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "" +msgstr "VyhľadaÅ¥ Pomoc" #: editor/editor_help_search.cpp msgid "Case Sensitive" -msgstr "" +msgstr "RozliÅ¡uje malé a veľké pÃsmená" #: editor/editor_help_search.cpp msgid "Show Hierarchy" -msgstr "" +msgstr "UkázaÅ¥ Hierarchiu" #: editor/editor_help_search.cpp msgid "Display All" -msgstr "" +msgstr "ZobraziÅ¥ VÅ¡etko" #: editor/editor_help_search.cpp msgid "Classes Only" -msgstr "" +msgstr "Iba Class-y" #: editor/editor_help_search.cpp msgid "Methods Only" -msgstr "" +msgstr "Iba Metódy" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "Signály:" +msgstr "Iba Signály" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "KonÅ¡tanty:" +msgstr "Iba KonÅ¡tanty" #: editor/editor_help_search.cpp msgid "Properties Only" -msgstr "" +msgstr "Iba Vlastnosti" #: editor/editor_help_search.cpp msgid "Theme Properties Only" -msgstr "" +msgstr "Iba Vlastnosti Témy" #: editor/editor_help_search.cpp msgid "Member Type" -msgstr "" +msgstr "Typ ÄŒlena" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "Trieda:" +msgstr "Class" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" -msgstr "Prejdite na Metódu" +msgstr "Metóda" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Signal" -msgstr "Signály" +msgstr "Signál" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" -msgstr "" +msgstr "KonÅ¡tant" #: editor/editor_help_search.cpp msgid "Property" -msgstr "" +msgstr "VlastnosÅ¥" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" -msgstr "Filter:" +msgstr "VlastnosÅ¥ Témy" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" -msgstr "" +msgstr "VlastnosÅ¥:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "" +msgstr "NastaviÅ¥" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "NastaviÅ¥ Viac:" #: editor/editor_log.cpp msgid "Output:" -msgstr "" +msgstr "Output:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "OdstrániÅ¥ výber" +msgstr "SkopÃrovaÅ¥ Výber" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp @@ -2113,177 +2093,182 @@ msgstr "OdstrániÅ¥ výber" #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" -msgstr "" +msgstr "VyÄistiÅ¥" #: editor/editor_log.cpp -#, fuzzy msgid "Clear Output" -msgstr "Popis:" +msgstr "VyÄistiÅ¥ Output" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp msgid "Stop" -msgstr "" +msgstr "Stop" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" -msgstr "" +msgstr "Å tart" #: editor/editor_network_profiler.cpp msgid "%s/s" -msgstr "" +msgstr "%s/s" #: editor/editor_network_profiler.cpp msgid "Down" -msgstr "" +msgstr "Dole" #: editor/editor_network_profiler.cpp msgid "Up" -msgstr "" +msgstr "Hore" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" -msgstr "" +msgstr "Node" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "Prichádzajúce RPC" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "Prichádzajúci RSET" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" -msgstr "" +msgstr "Vychádzajúce RPC" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" -msgstr "" +msgstr "Vychádzajúci RSET" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Nové Okno" #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Importované zdroje nemôžu byÅ¥ uložené." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "OK" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "" +msgstr "Error pri ukladanà prostriedku!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Tento prostriedok nemôže byÅ¥ uložený lebo nepatrà editovanej scéne. Najprv " +"ho spravte jedineÄným." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." -msgstr "" +msgstr "UložiÅ¥ Prostriedok Ako..." #: editor/editor_node.cpp msgid "Can't open file for writing:" -msgstr "" +msgstr "Nie je možné otvoriÅ¥ súbor pre pÃsanie:" #: editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "" +msgstr "Požadovaný formát súboru je neznámy:" #: editor/editor_node.cpp msgid "Error while saving." -msgstr "" +msgstr "Error pri ukladanÃ." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" +msgstr "Nedá sa otvoriÅ¥ '%s'. Súbor mohol byÅ¥ presunutý alebo vymazaný." #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "" +msgstr "Error pri analýze '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "" +msgstr "NeoÄakávaný koniec súboru '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "" +msgstr "Chýba '%s' alebo jeho závislosti." #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "" +msgstr "Error pri naÄÃtavanà '%s'." #: editor/editor_node.cpp msgid "Saving Scene" -msgstr "" +msgstr "Ukladanie Scény" #: editor/editor_node.cpp msgid "Analyzing" -msgstr "" +msgstr "Analyzovanie" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "" +msgstr "Vytváranie Náhľadu" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "" +msgstr "Tátu operáciu nie je možné vykonaÅ¥ bez tree root-u." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Táto scéna nemôže byÅ¥ uložená lebo je tu cyklické instancovanie inklúzie.\n" +"ProsÃm vyrieÅ¡te to a skúste to znova." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" +"Nedá sa uložiÅ¥ scéna. Pravdepodobne (inÅ¡tancie alebo dediÄstvo) nemôžu byÅ¥ " +"spokojné." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Scéna sa nedá predpÃsaÅ¥ keÄ je stále otvorená!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "Nedá sa naÄÃtaÅ¥ MeshLibrary lebo sa spája!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "Error pri ukladanà MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "" +msgstr "Nedá sa naÄÃtaÅ¥ TileSet lebo sa spája!" #: editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "" +msgstr "Error pri ukladanà TileSet-u!" #: editor/editor_node.cpp msgid "Error trying to save layout!" -msgstr "" +msgstr "Error pri ukladanà layout-i!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "" +msgstr "Predvolený editor layout je prepÃsaný." #: editor/editor_node.cpp msgid "Layout name not found!" -msgstr "" +msgstr "Meno Layout-u sa nenaÅ¡lo!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "" +msgstr "Obnovené predvolené rozloženie na základné nastavenia." #: editor/editor_node.cpp msgid "" @@ -2291,18 +2276,26 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"Tento prostriedok patrà scéne ktorá bola importovaná, takže nenà " +"editovateľný.\n" +"ProsÃm preÄÃtajte si dokumentáciu na importovanie scén aby ste tomu viac " +"pochopili." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" +"Tento prostriedok patrà scéne ktorá bola inÅ¡tancovaná alebo zdedená.\n" +"Zmeny sa nezanechajú po uloženà aktuálnej scény." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" +"Tento prostriedok bol importovaný, takže nenà editovateľný. Zmeňte jeho " +"nastavenia v import panely a potom stlaÄÅ¥e re-import." #: editor/editor_node.cpp msgid "" @@ -2311,6 +2304,11 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"Táto scéna bola importovaná, takže sa zmeny neuložia.\n" +"Jej inÅ¡tancovanÃm alebo zdedenÃm povolÃte to že môžete robiÅ¥ zmeny v tejto " +"scéne.\n" +"ProsÃm preÄÃtajte si dokumentáciu na importovanie scén aby ste tomu viac " +"pochopili." #: editor/editor_node.cpp msgid "" @@ -2318,203 +2316,215 @@ msgid "" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" +"Toto je remote objekt, takže sa zmeny neuložia.\n" +"ProsÃm preÄÃtajte si dokumentáciu o debbugging aby ste tomu viac pochopili." #: editor/editor_node.cpp msgid "There is no defined scene to run." -msgstr "" +msgstr "Nieje definovaná žiadna scéna na spustenie." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." -msgstr "" +msgstr "Aktuálna scéna sa nikdy neuložila, prosÃm uložte ju pred spustenÃm." #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "" +msgstr "Subprocess sa nedá spustiÅ¥!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" -msgstr "" +msgstr "OtvoriÅ¥ Scénu" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "" +msgstr "OtvoriÅ¥ Base Scene" #: editor/editor_node.cpp -#, fuzzy msgid "Quick Open..." -msgstr "OtvoriÅ¥" +msgstr "Rýchle Otvorenie..." #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "" +msgstr "Rýchle Otvorenie Scény..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "" +msgstr "Rýchle Otvorenie Scriptu..." #: editor/editor_node.cpp -#, fuzzy msgid "Save & Close" -msgstr "UložiÅ¥ súbor" +msgstr "UložiÅ¥ & ZatvoriÅ¥" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "" +msgstr "Chcete uložiÅ¥ zmeny do '%s' pred zatvorenÃm?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." -msgstr "" +msgstr "Uložené %s upravené zdroje." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "Na uloženie scény je potrebný root node." #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "" +msgstr "UložiÅ¥ Scénu Ako..." #: editor/editor_node.cpp msgid "No" -msgstr "" +msgstr "Nie" #: editor/editor_node.cpp msgid "Yes" -msgstr "" +msgstr "ÃNO" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" +"Táto scéna eÅ¡te nikdy nebola uložená. Chcete ju uložiÅ¥ predtým ako ju " +"zapnete?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." -msgstr "" +msgstr "Táto operácia nemôže byÅ¥ dokonÄená bez scény." #: editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "" +msgstr "ExportovaÅ¥ Mesh Library" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." -msgstr "" +msgstr "Táto operácia nemôže byÅ¥ dokonÄená bez root node-u." #: editor/editor_node.cpp msgid "Export Tile Set" -msgstr "" +msgstr "ExportovaÅ¥ Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." -msgstr "" +msgstr "Táto operácia nemôže byÅ¥ dokonÄená bez vybraného node-u." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "" +msgstr "Aktuálna scéna sa neuložila. Chcete ju aj tak otvoriÅ¥?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." -msgstr "" +msgstr "Nemožno naÄÃtaÅ¥ scénu, ktorá nikdy nebola uložená." #: editor/editor_node.cpp msgid "Revert" -msgstr "" +msgstr "Revert" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" -msgstr "" +msgstr "Túto akciu nie je možné vrátiÅ¥ späť. Chcete RevertovatÅ¥ aj tak?" #: editor/editor_node.cpp msgid "Quick Run Scene..." -msgstr "" +msgstr "Rýchle Spustenie Scény..." #: editor/editor_node.cpp msgid "Quit" -msgstr "" +msgstr "OdÃsÅ¥" #: editor/editor_node.cpp msgid "Exit the editor?" -msgstr "" +msgstr "OdÃsÅ¥ z editora?" #: editor/editor_node.cpp msgid "Open Project Manager?" -msgstr "" +msgstr "OtvoriÅ¥ Manažéra Projektov?" #: editor/editor_node.cpp -#, fuzzy msgid "Save & Quit" -msgstr "UložiÅ¥ súbor" +msgstr "UložiÅ¥ & UkonÄiÅ¥" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" -msgstr "" +msgstr "UložiÅ¥ zmeny do nasledujúcich scén pred ukonÄenÃm?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" -msgstr "" +msgstr "UložiÅ¥ zmeny nasledujúcich scén pred otvorenÃm Manažéra Projektov?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" +"Táto možnosÅ¥ je zastaraná. Situácie, v ktorých je potrebné obnovenie, sa " +"teraz považujú za chybu. ProsÃm, nahláste." #: editor/editor_node.cpp msgid "Pick a Main Scene" -msgstr "" +msgstr "Vyberte hlavnú scénu" #: editor/editor_node.cpp msgid "Close Scene" -msgstr "" +msgstr "ZavrieÅ¥ Scénu" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "OtvoriÅ¥ súbor(y)" +msgstr "PreotvoriÅ¥ Zatvorenú Scénu" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" +"Addon plugin nie je možné povoliÅ¥ pri: '% s' analýze konfigurácie zlyhalo." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" +"Nepodarilo sa nájsÅ¥ script field pre addon plugin v: 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "" +msgstr "Nepodarilo sa naÄÃtaÅ¥ addon script z cesty: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" +"Nepodarilo sa nájsÅ¥ addon script z cesty: '%s' Vyzerá to tak že by mohol byÅ¥ " +"problém v kóde, prosÃm skontrolujte syntax." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" +"Nepodarilo sa naÄÃtaÅ¥ addon script z cesty: '%s' Base type nenà EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" +"Nepodarilo sa naÄÃtaÅ¥ addon script z cesty: '%s' Script nenà v tool móde." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" +"Scéna '%s' bola automaticky importovaná, takže nemôže byÅ¥ modifikovaná.\n" +"Aby ste v nej mohli spraviÅ¥ úpravy, môžete vytvoriÅ¥ novú zdedenú scénu." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" +"Error pri naÄÃtavanÃ, musà byÅ¥ vo vnútri projektovej cesty. Použite 'Import' " +"aby ste otvorili scénu, a potom ju uložte do projektovej cesty." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "" +msgstr "Scéna '%s' má zniÄené závislosti:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" -msgstr "" +msgstr "VyÄistiÅ¥ Posledné Scény" #: editor/editor_node.cpp msgid "" @@ -2522,6 +2532,9 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"EÅ¡te ste nedefinovali hlavnú scénu, chcete nejakú vybraÅ¥?\n" +"Neskôr ju môžete zmeniÅ¥ v \"Nastaveniach Projektu\" pod kategóriou " +"'application'." #: editor/editor_node.cpp msgid "" @@ -2529,6 +2542,9 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Vybraná scéna '%s' neexistuje, vybraÅ¥ platnú?\n" +"Neskôr ju môžete zmeniÅ¥ v \"Nastaveniach Projekta\" pod kategóriou " +"'application'." #: editor/editor_node.cpp msgid "" @@ -2536,147 +2552,147 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Vybraná scéna '%s' nenà scene file, vybraÅ¥ platnú scénu?\n" +"Neskôr ju môžete zmeniÅ¥ v \"Nastaveniach Projekta\" pod kategóriou " +"'application'." #: editor/editor_node.cpp msgid "Save Layout" -msgstr "" +msgstr "UložiÅ¥ Layout" #: editor/editor_node.cpp msgid "Delete Layout" -msgstr "" +msgstr "OdstrániÅ¥ Layout" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "" +msgstr "Predvolené" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" -msgstr "" +msgstr "UkázaÅ¥ v FileSystéme" #: editor/editor_node.cpp msgid "Play This Scene" -msgstr "" +msgstr "SpustiÅ¥ Túto Scénu" #: editor/editor_node.cpp msgid "Close Tab" -msgstr "" +msgstr "ZavrieÅ¥ Kartu" #: editor/editor_node.cpp msgid "Undo Close Tab" -msgstr "" +msgstr "Naspäť OtvoriÅ¥ Kartu" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" -msgstr "" +msgstr "ZavrieÅ¥ Ostatné Karty" #: editor/editor_node.cpp msgid "Close Tabs to the Right" -msgstr "" +msgstr "ZavrieÅ¥ Karty na Pravo" #: editor/editor_node.cpp msgid "Close All Tabs" -msgstr "" +msgstr "ZatvoriÅ¥ vÅ¡etky Karty" #: editor/editor_node.cpp msgid "Switch Scene Tab" -msgstr "" +msgstr "Prepnúť Kartu Scény" #: editor/editor_node.cpp msgid "%d more files or folders" -msgstr "" +msgstr "%d viac súborov alebo prieÄinkov" #: editor/editor_node.cpp -#, fuzzy msgid "%d more folders" -msgstr "VytvoriÅ¥ adresár" +msgstr "%d viac prieÄinkov" #: editor/editor_node.cpp msgid "%d more files" -msgstr "" +msgstr "%d viac súborov" #: editor/editor_node.cpp msgid "Dock Position" -msgstr "" +msgstr "PozÃcia Dock-u" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "" +msgstr "Režim bez rozptyľovania" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "" +msgstr "Prepnúť režim bez rozptyľovania." #: editor/editor_node.cpp msgid "Add a new scene." -msgstr "" +msgstr "PridaÅ¥ novú scénu." #: editor/editor_node.cpp msgid "Scene" -msgstr "" +msgstr "Scéna" #: editor/editor_node.cpp msgid "Go to previously opened scene." -msgstr "" +msgstr "ÃsÅ¥ do naposledy otvorenej scény." #: editor/editor_node.cpp -#, fuzzy msgid "Copy Text" -msgstr "KopÃrovaÅ¥" +msgstr "KopÃrovaÅ¥ Text" #: editor/editor_node.cpp msgid "Next tab" -msgstr "" +msgstr "ÄŽalÅ¡ia karta" #: editor/editor_node.cpp msgid "Previous tab" -msgstr "" +msgstr "Minulá karta" #: editor/editor_node.cpp msgid "Filter Files..." -msgstr "" +msgstr "FiltrovaÅ¥ Súbory..." #: editor/editor_node.cpp msgid "Operations with scene files." -msgstr "" +msgstr "Operácie zo súbormi scén." #: editor/editor_node.cpp msgid "New Scene" -msgstr "" +msgstr "Nová Scéna" #: editor/editor_node.cpp msgid "New Inherited Scene..." -msgstr "" +msgstr "Nové Zdedené Scény..." #: editor/editor_node.cpp msgid "Open Scene..." -msgstr "" +msgstr "OtvoriÅ¥ Scénu..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" -msgstr "" +msgstr "OtvoriÅ¥ Posledné" #: editor/editor_node.cpp msgid "Save Scene" -msgstr "" +msgstr "UložiÅ¥ Scénu" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" -msgstr "UložiÅ¥ súbor" +msgstr "UložiÅ¥ VÅ¡etky Scény" #: editor/editor_node.cpp msgid "Convert To..." -msgstr "" +msgstr "KonvertovaÅ¥ Do..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "" +msgstr "MeshLibrary..." #: editor/editor_node.cpp msgid "TileSet..." -msgstr "" +msgstr "TileSet..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -2686,80 +2702,81 @@ msgstr "Späť" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" -msgstr "" +msgstr "PrerobiÅ¥" #: editor/editor_node.cpp msgid "Revert Scene" -msgstr "" +msgstr "VrátiÅ¥ Scénu" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." -msgstr "" +msgstr "ZmieÅ¡anosti projektových alebo scénových wide tool-ov." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp msgid "Project" -msgstr "" +msgstr "Projekt" #: editor/editor_node.cpp msgid "Project Settings..." -msgstr "" +msgstr "Nastavenia Projektu..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" -msgstr "" +msgstr "Kontrola Verzie" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" -msgstr "" +msgstr "NastaviÅ¥ Kontrolu Verizie" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "" +msgstr "Vypnúť Kontrolu Verzie" #: editor/editor_node.cpp -#, fuzzy msgid "Export..." -msgstr "UpraviÅ¥..." +msgstr "Export..." #: editor/editor_node.cpp msgid "Install Android Build Template..." -msgstr "" +msgstr "InÅ¡talovaÅ¥ Android Build Template..." #: editor/editor_node.cpp msgid "Open Project Data Folder" -msgstr "" +msgstr "OtvoriÅ¥ Project Data Folder" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" -msgstr "" +msgstr "Nástroje" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." -msgstr "" +msgstr "Orphan Resource Explorer..." #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "" +msgstr "OdÃsÅ¥ do Listu Projektov" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "Debug" -msgstr "" +msgstr "Debug" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "" +msgstr "Deploy-ovanie z Remote Debug-om" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" +"Pri exportovanà alebo deploy-ovanÃ, súbor resulting executable sa pokúsi o " +"pripojenie do IP vášho poÄÃtaÄa aby mohol byÅ¥ debugg-ovaný." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" -msgstr "" +msgstr "Malý Deploy z Network FS" #: editor/editor_node.cpp msgid "" @@ -2770,30 +2787,39 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" +"KeÄ bude povolená táto možnosÅ¥, export alebo deploy vyprodukujú menej \n" +"súboru executable.\n" +"Filesystém bude z projektu poskytovaný editorom v sieti. Na Androide, pre " +"deploy budete potrebovaÅ¥ USB kábel \n" +"rýchlejšà výkon. Táto možnosÅ¥ zrýchľuje proces testovania." #: editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "" +msgstr "Viditeľné Tvary KolÃzie" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" +"Tvary KolÃzie a raycast node-y (pre 2D a 3D) budú viditeľné po spustenà hry " +"ak budete maÅ¥ zapnutú túto možnosÅ¥." #: editor/editor_node.cpp msgid "Visible Navigation" -msgstr "" +msgstr "Viditeľná Navigácia" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" +"NavigaÄné mesh-e a polygony budú viditeľné po spustenà hry ak budete maÅ¥ " +"zapnutú túto možnosÅ¥." #: editor/editor_node.cpp msgid "Sync Scene Changes" -msgstr "" +msgstr "Zmeny Synchronizácie Scény" #: editor/editor_node.cpp msgid "" @@ -2802,10 +2828,14 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" +"KeÄ zapnete túto možnosÅ¥, akékoľvek zmeny v scéne v editore budú náhradné so " +"spustenou hrou.\n" +"KeÄ je použitá na diaľku v zariadenÃ, je to viac efektÃvne z network " +"filesystémom." #: editor/editor_node.cpp msgid "Sync Script Changes" -msgstr "" +msgstr "Zmeny Synchronizácie Scriptu" #: editor/editor_node.cpp msgid "" @@ -2814,60 +2844,62 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" +"KeÄ je zapnutá táto MožnosÅ¥, akýkoľvek uložený script bude znovu naÄÃtaný v " +"spustenej hre.\n" +"KeÄ je použitá na diaľku zo zariadenia, toto je viac efektÃvnejÅ¡ie z network " +"filesystémom." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Prechody" +msgstr "Nastavenia Editora..." #: editor/editor_node.cpp msgid "Editor Layout" -msgstr "" +msgstr "Layout Editora" #: editor/editor_node.cpp msgid "Take Screenshot" -msgstr "" +msgstr "SpraviÅ¥ SnÃmku Obrazovky" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "" +msgstr "SnÃmky obrázky sú uložené v Editor Data/Settings Folder." #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "" +msgstr "Prepnúť na Celú Obrazovku" #: editor/editor_node.cpp msgid "Toggle System Console" -msgstr "" +msgstr "Prepnúť Systémovú Konzolu" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "" +msgstr "OtvoriÅ¥ Editor Data/Settings Folder" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "OtvoriÅ¥ prieÄinok Editor Data" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" -msgstr "" +msgstr "OtvoriÅ¥ PrieÄinok Editor Settings" #: editor/editor_node.cpp msgid "Manage Editor Features..." -msgstr "" +msgstr "SpravovaÅ¥ Funkcie Editora..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "VÅ¡etky vybrané" +msgstr "SpravovaÅ¥ Export Templates..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" -msgstr "" +msgstr "Pomoc" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp @@ -2876,24 +2908,24 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/rename_dialog.cpp msgid "Search" -msgstr "" +msgstr "VyhľadaÅ¥" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Online Docs" -msgstr "" +msgstr "Online Dokumentácie" #: editor/editor_node.cpp msgid "Q&A" -msgstr "" +msgstr "Q&A" #: editor/editor_node.cpp msgid "Report a Bug" -msgstr "" +msgstr "NahlásiÅ¥ Bugy" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "PoslaÅ¥ spätnú väzbu Dokumentácie" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -2905,95 +2937,92 @@ msgstr "O nás" #: editor/editor_node.cpp msgid "Play the project." -msgstr "" +msgstr "SpustiÅ¥ projekt." #: editor/editor_node.cpp msgid "Play" -msgstr "" +msgstr "SpustiÅ¥" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." -msgstr "" +msgstr "Pozastavenie vykonávania scény kvôli debugg-ovaniu." #: editor/editor_node.cpp msgid "Pause Scene" -msgstr "" +msgstr "PozastaviÅ¥ Scénu" #: editor/editor_node.cpp msgid "Stop the scene." -msgstr "" +msgstr "ZastaviÅ¥ scénu." #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "" +msgstr "SpustiÅ¥ editovanú scénu." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "" +msgstr "SpustiÅ¥ Scénu" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "" +msgstr "SpustiÅ¥ vlastnú scénu" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "" +msgstr "SpustiÅ¥ Vlastnú Scénu" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "" +msgstr "Zmena video driver-u vyžaduje reÅ¡tart editora." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Save & Restart" -msgstr "UložiÅ¥ súbor" +msgstr "UložiÅ¥ & ReÅ¡tartovaÅ¥" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "" +msgstr "OtáÄa sa, keÄ sa okno editora redistribuuje." #: editor/editor_node.cpp -#, fuzzy msgid "Update Continuously" -msgstr "Priebežný" +msgstr "AktualizovaÅ¥ priebežne" #: editor/editor_node.cpp msgid "Update When Changed" -msgstr "" +msgstr "AktualizovaÅ¥ po Zmene" #: editor/editor_node.cpp msgid "Hide Update Spinner" -msgstr "" +msgstr "SkryÅ¥ aktualizáciu Spinner" #: editor/editor_node.cpp msgid "FileSystem" -msgstr "" +msgstr "FileSystém" #: editor/editor_node.cpp msgid "Inspector" -msgstr "" +msgstr "InÅ¡pektor" #: editor/editor_node.cpp msgid "Expand Bottom Panel" -msgstr "" +msgstr "ExpandovaÅ¥ Spodný Panel" #: editor/editor_node.cpp msgid "Output" -msgstr "" +msgstr "Výstup" #: editor/editor_node.cpp msgid "Don't Save" -msgstr "" +msgstr "NeukladaÅ¥" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." -msgstr "" +msgstr "Android build template chýba, prosÃm nainÅ¡talujte prÃsluÅ¡né Å¡ablóny." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Templates" -msgstr "VÅ¡etky vybrané" +msgstr "SpravovaÅ¥ Å ablóny" #: editor/editor_node.cpp msgid "" @@ -9853,6 +9882,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10973,6 +11009,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "ExportovaÅ¥ Profil" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 8145e5e5d9..a4a668f76b 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -10214,6 +10214,13 @@ msgstr "" "Trenutno nimate projektov.\n" "Želite raziskovati uradne primere projektov v Asset Library?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -11354,6 +11361,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Izvozi Projekt" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 19b13a126b..f24645059a 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -9860,6 +9860,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10974,6 +10981,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Eksporto Projektin" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index f83bc8bcd1..52639bbeeb 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -10335,6 +10335,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -11490,6 +11497,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Извези пројекат" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 80ff3bc4fa..a2ae9fccea 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -9657,6 +9657,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10749,6 +10756,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index cb1d4c22d6..a03a37b533 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -10154,6 +10154,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Nyckel " @@ -11305,6 +11312,11 @@ msgid "Total:" msgstr "Totalt:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Exportera Projekt" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index b93e16a597..7dd9f5f38c 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -9576,6 +9576,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10663,6 +10670,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 38d8b80709..a6c727fe89 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -9508,6 +9508,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10589,6 +10596,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 3ad01b7d05..e908dde33c 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -5,7 +5,6 @@ # Kaveeta Vivatchai <goodytong@gmail.com>, 2017. # Poommetee Ketson (Noshyaar) <poommetee@protonmail.com>, 2017-2018. # Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020. -# anonymous <noreply@weblate.org>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" @@ -9889,6 +9888,13 @@ msgstr "" "คุณยังไม่มีโปรเจà¸à¸•์ใด ๆ\n" "ต้à¸à¸‡à¸à¸²à¸£à¸ªà¸³à¸£à¸§à¸ˆà¹‚ปรเจà¸à¸•์ตัวà¸à¸¢à¹ˆà¸²à¸‡à¹ƒà¸™à¹à¸«à¸¥à¹ˆà¸‡à¸£à¸§à¸¡à¸—รัพยาà¸à¸£à¸«à¸£à¸·à¸à¹„ม่?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "ปุ่ม " @@ -11012,6 +11018,11 @@ msgid "Total:" msgstr "ทั้งหมด:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "ส่งà¸à¸à¸à¹‚ปรไฟล์" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸£à¸µà¸‹à¸à¸£à¹Œà¸ª" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index e5e8f0ba97..fdb8f76605 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -43,12 +43,13 @@ # HALİL ATAÅž <halillatass@gmail.com>, 2019. # Zsosu Ktosu <zktosu@gmail.com>, 2020. # Mesut Aslan <kontinyu@gmail.com>, 2020. +# Kaan Genç <kaan@kaangenc.me>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-11 12:20+0000\n" -"Last-Translator: Mesut Aslan <kontinyu@gmail.com>\n" +"PO-Revision-Date: 2020-04-23 20:21+0000\n" +"Last-Translator: Anonymous <noreply@weblate.org>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -56,7 +57,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2961,13 +2962,12 @@ msgid "Q&A" msgstr "S&C" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "Yeniden İçe Aktar" +msgstr "Hata Bildir" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Belgelendirme Hatası Bildir" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -4018,7 +4018,6 @@ msgid "Reimport" msgstr "Yeniden İçe Aktar" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" msgstr "Sahneleri kaydet, tekrar içe aktar ve baÅŸtan baÅŸlat" @@ -5904,16 +5903,15 @@ msgstr "Tekil Dışbükey Åžekil OluÅŸtur" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create multiple convex collision shapes for the scene root." -msgstr "" +msgstr "Sahne kökü için birden fazla dışbükey çarpışma ÅŸekli oluÅŸturulamaz." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create any collision shapes." msgstr "Herhangi bir çarpışma ÅŸekli oluÅŸturulamadı." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Multiple Convex Shapes" -msgstr "Dışbükey Åžekil[ler] OluÅŸtur" +msgstr "Dışbükey Åžekilleri OluÅŸtur" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" @@ -5969,6 +5967,9 @@ msgid "" "automatically.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" +"Bir StaticBody oluÅŸturur ve otomatik olarak çokgen tabanlı bir çarpışma " +"ÅŸekli atar.\n" +"Bu, çarpışma tespiti için en doÄŸru (ancak en yavaÅŸ) seçenektir." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" @@ -5983,7 +5984,6 @@ msgstr "" "Bu en hassas (fakat en yavaÅŸ) çarpışma algılama seçeneÄŸidir." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Single Convex Collision Sibling" msgstr "Dışbükey Çarpışma KomÅŸusu OluÅŸtur" @@ -5992,17 +5992,20 @@ msgid "" "Creates a single convex collision shape.\n" "This is the fastest (but least accurate) option for collision detection." msgstr "" +"Tek bir dışbükey çarpışma ÅŸekli oluÅŸturur.\n" +"Bu, çarpışma tespiti için en hızlı (ancak en az doÄŸru) seçenektir." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Multiple Convex Collision Siblings" -msgstr "Dışbükey Çarpışma KomÅŸusu OluÅŸtur" +msgstr "Dışbükey Çarpışma KomÅŸuları OluÅŸtur" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is a performance middle-ground between the two above options." msgstr "" +"Poligon bazlı bir çarpışma ÅŸekli oluÅŸtur.\n" +"Bu performans açısından üstteki iki seçeneÄŸin arasındadır." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." @@ -6015,6 +6018,10 @@ msgid "" "This can be used instead of the SpatialMaterial Grow property when using " "that property isn't possible." msgstr "" +"Durgun bir anahat kafesi oluÅŸturur. Anahat kafesi normalleri otomatik olarak " +"döndürülecekdir.\n" +"Bu SpatialMaterial Grow özelliÄŸi kullanılamadığı zaman onun yerine " +"kullanılabilir." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" @@ -7298,9 +7305,8 @@ msgid "This operation requires a single selected node." msgstr "Bu iÅŸlem, seçilmiÅŸ tek bir düğüm gerektirir." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "Dikey" +msgstr "Otomatik Dikey EtkinleÅŸtirildi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -9585,32 +9591,27 @@ msgid "Export With Debug" msgstr "Hata Ayıklama İle Dışa Aktar" #: editor/project_manager.cpp -#, fuzzy msgid "The path specified doesn't exist." -msgstr "Yol mevcut deÄŸil." +msgstr "Belirtilen yol mevcut deÄŸil." #: editor/project_manager.cpp -#, fuzzy msgid "Error opening package file (it's not in ZIP format)." -msgstr "Paket dosyası açılırken hata oluÅŸtu, zip formatında deÄŸil." +msgstr "Paket dosyası açılırken hata (ZIP formatında deÄŸil)." #: editor/project_manager.cpp -#, fuzzy msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." -msgstr "Geçersiz '.zip' proje dosyası, 'project.godot' dosyası içermiyor." +msgstr "Geçersiz \".zip\" proje dosyası; \"project.godot\" dosyası içermiyor." #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "Lütfen boÅŸ bir klasör seçin." #: editor/project_manager.cpp -#, fuzzy msgid "Please choose a \"project.godot\" or \".zip\" file." -msgstr "Lütfen bir 'project.godot' veya '.zip' dosyası seçin." +msgstr "Lütfen bir \"project.godot\" veya \".zip\" dosyası seçin." #: editor/project_manager.cpp -#, fuzzy msgid "This directory already contains a Godot project." msgstr "Bu dizinde zaten bir Godot projesi var." @@ -9920,6 +9921,13 @@ msgstr "" "Herhangi bir projen yok.\n" "Varlık Kütüphanesi'ndeki resmî örnek projeleri incelemek ister misin?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Anahtar " @@ -10309,9 +10317,8 @@ msgid "Suffix" msgstr "Son Ek" #: editor/rename_dialog.cpp -#, fuzzy msgid "Use Regular Expressions" -msgstr "Düzenli İfadeler" +msgstr "Düzenli İfadeler Kullan" #: editor/rename_dialog.cpp msgid "Advanced Options" @@ -10350,9 +10357,8 @@ msgstr "" "Sayaç seçeneklerini karşılaÅŸtırın." #: editor/rename_dialog.cpp -#, fuzzy msgid "Per-level Counter" -msgstr "Seviye Başına sayaç" +msgstr "Seviye Başına Sayaç" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" @@ -10391,12 +10397,10 @@ msgid "Keep" msgstr "Tut" #: editor/rename_dialog.cpp -#, fuzzy msgid "PascalCase to snake_case" msgstr "DeveÅžekilli'den alt_tireli'ye dönüştür" #: editor/rename_dialog.cpp -#, fuzzy msgid "snake_case to PascalCase" msgstr "alt_tireli'den DeveÅžekilli'ye dönüştür" @@ -10417,9 +10421,8 @@ msgid "Reset" msgstr "Sıfırla" #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expression Error" -msgstr "Düzenli İfadeler" +msgstr "Düzenli İfade Hatası" #: editor/rename_dialog.cpp #, fuzzy @@ -10889,9 +10892,8 @@ msgid "Invalid inherited parent name or path." msgstr "Geçersiz devralınan üst ad veya yol." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script path/name is valid." -msgstr "Betik geçerli." +msgstr "Betik yolu/adı geçerli." #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." @@ -10918,6 +10920,8 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"Not: Gömülü betikler bazı sınırlandırmalara mahsustur ve dış bir düzenleyici " +"ile düzenlenemezler." #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -10988,7 +10992,6 @@ msgid "Copy Error" msgstr "Hatayı Kopyala" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Video RAM" msgstr "Görüntü BelleÄŸi" @@ -11041,6 +11044,11 @@ msgid "Total:" msgstr "Toplam:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Profil Dışa Aktar" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Kaynak Yolu" @@ -12392,6 +12400,7 @@ msgstr "" msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" +"ConcavePolygonShape static dışında bir modda RigidBody'i desteklemiyor." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." @@ -12694,6 +12703,7 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." msgstr "" +"Herhangi bir ÅŸeyi iÅŸlemek için görüntükapısı boyutu 0'dan büyük olmalıdır." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 60e61d3bf7..46e671a8a8 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -17,7 +17,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-18 00:10+0000\n" +"PO-Revision-Date: 2020-04-20 05:51+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -27,7 +27,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2945,13 +2945,12 @@ msgid "Q&A" msgstr "Ð—Ð°Ð¿Ð¸Ñ‚Ð°Ð½Ð½Ñ Ñ‚Ð° відповіді" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "Переімпортувати" +msgstr "Повідомити про ваду" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "ÐадіÑлати відгук щодо документації" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -4006,7 +4005,6 @@ msgid "Reimport" msgstr "Переімпортувати" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" msgstr "Зберегти Ñцени, повторно імпортувати Ñ– перезапуÑтити" @@ -7307,9 +7305,8 @@ msgid "This operation requires a single selected node." msgstr "Ð¦Ñ Ð¾Ð¿ÐµÑ€Ð°Ñ†Ñ–Ñ Ð²Ð¸Ð¼Ð°Ð³Ð°Ñ” одного обраного вузла." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "Ортогонально" +msgstr "Увімкнено автоматичну ортогоналізацію" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -9934,6 +9931,13 @@ msgstr "" "Зараз проєктів немає.\n" "Хочете вивчити проєкти офіційних прикладів з бібліотеки даних?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "Клавіша " @@ -10927,6 +10931,8 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"ЗауваженнÑ: Ð´Ð»Ñ Ð²Ð±ÑƒÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ… Ñкриптів передбачено певні Ð¾Ð±Ð¼ÐµÐ¶ÐµÐ½Ð½Ñ â€” Ñ—Ñ… не " +"можна редагувати у зовнішньому редакторі." #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -11049,6 +11055,11 @@ msgid "Total:" msgstr "Загалом:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "ЕкÑпорт профілю" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "ШлÑÑ… до реÑурÑу" @@ -12728,6 +12739,8 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." msgstr "" +"Щоб програма могла хоч щоÑÑŒ показати, розмір Ð¿Ð¾Ð»Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду має бути більшим " +"за 0." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 1e2f87b352..432a8d1137 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -9746,6 +9746,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10851,6 +10858,10 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 88ca61847e..a52a3dedf3 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -9866,6 +9866,13 @@ msgstr "" "Hiện giá» bạn không có project nà o.\n" "Bạn có muốn xem các project official và dụ trên Asset Library không?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -10997,6 +11004,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "Xuất hồ sÆ¡" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index df8b8e1725..953ec63714 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -64,8 +64,8 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2020-04-05 12:05+0000\n" -"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" +"PO-Revision-Date: 2020-04-24 15:30+0000\n" +"Last-Translator: Revan Ji <jiruifancr@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -73,7 +73,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.0.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2919,13 +2919,12 @@ msgid "Q&A" msgstr "é—®ç”" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "釿–°å¯¼å…¥" +msgstr "报告问题" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "å‘逿–‡æ¡£å馈" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -3962,9 +3961,8 @@ msgid "Reimport" msgstr "釿–°å¯¼å…¥" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" -msgstr "ä¿å˜åœºæ™¯ï¼Œé‡æ–°å¯¼å…¥ï¼Œä»Žå¤´å¼€å§‹" +msgstr "ä¿å˜åœºæ™¯ã€é‡æ–°å¯¼å…¥ï¼Œç„¶åŽé‡å¯" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -5681,7 +5679,7 @@ msgstr "从åƒç´ æ•获" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" -msgstr "Emission Colors(å‘射颜色)" +msgstr "Emission Colors(自å‘光颜色)" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" @@ -9770,6 +9768,13 @@ msgstr "" "ä½ ç›®å‰æ²¡æœ‰ä»»ä½•项目。 \n" "æ˜¯å¦æŸ¥çœ‹ç´ æåº“ä¸çš„官方示例项目?" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "é”® " @@ -10746,7 +10751,7 @@ msgstr "脚本文件已å˜åœ¨ã€‚" msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." -msgstr "" +msgstr "注æ„ï¼šå†…ç½®è„šæœ¬æœ‰å…¶å±€é™æ€§ï¼Œå¹¶ä¸”ä¸èƒ½ä½¿ç”¨å¤–部编辑器编辑。" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -10869,6 +10874,11 @@ msgid "Total:" msgstr "åˆè®¡:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "导出é…置文件" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "资æºè·¯å¾„" @@ -12439,7 +12449,7 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." -msgstr "" +msgstr "Viewport大å°å¤§äºŽ0æ—¶æ‰èƒ½è¿›è¡Œæ¸²æŸ“。" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 31306885ae..e3d9a84cfb 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -10230,6 +10230,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -11390,6 +11397,11 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "匯出" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 235ce0d023..6b3651b5f6 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -10218,6 +10218,13 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + #: editor/project_settings_editor.cpp msgid "Key " msgstr "" @@ -11375,6 +11382,11 @@ msgid "Total:" msgstr "總計:" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Export list to a CSV file" +msgstr "輸出專案" + +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "資æºè·¯å¾‘" diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub index 692c749886..6f64edce3d 100644 --- a/modules/bullet/SCsub +++ b/modules/bullet/SCsub @@ -175,6 +175,7 @@ if env["builtin_bullet"]: "BulletSoftBody/btDeformableContactProjection.cpp", "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp", "BulletSoftBody/btDeformableContactConstraint.cpp", + "BulletSoftBody/poly34.cpp", # clew "clew/clew.c", # LinearMath diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index c74d8cfbb0..411512d631 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -2032,6 +2032,38 @@ GDScriptParser::Node *GDScriptParser::_parse_and_reduce_expression(Node *p_paren return expr; } +bool GDScriptParser::_reduce_export_var_type(Variant &p_value, int p_line) { + + if (p_value.get_type() == Variant::ARRAY) { + Array arr = p_value; + for (int i = 0; i < arr.size(); i++) { + if (!_reduce_export_var_type(arr[i], p_line)) return false; + } + return true; + } + + if (p_value.get_type() == Variant::DICTIONARY) { + Dictionary dict = p_value; + for (int i = 0; i < dict.size(); i++) { + Variant value = dict.get_value_at_index(i); + if (!_reduce_export_var_type(value, p_line)) return false; + } + return true; + } + + // validate type + DataType type = _type_from_variant(p_value); + if (type.kind == DataType::BUILTIN) { + return true; + } else if (type.kind == DataType::NATIVE) { + if (ClassDB::is_parent_class(type.native_type, "Resource")) { + return true; + } + } + _set_error("Invalid export type. Only built-in and native resource types can be exported.", p_line); + return false; +} + bool GDScriptParser::_recover_from_completion() { if (!completion_found) { @@ -4895,6 +4927,9 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { _set_error("Can't accept a null constant expression for inferring export type."); return; } + + if (!_reduce_export_var_type(cn->value, member.line)) return; + member._export.type = cn->value.get_type(); member._export.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE; if (cn->value.get_type() == Variant::OBJECT) { diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index eca5f83f7a..f254352423 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -613,6 +613,7 @@ private: Node *_parse_expression(Node *p_parent, bool p_static, bool p_allow_assign = false, bool p_parsing_constant = false); Node *_reduce_expression(Node *p_node, bool p_to_const = false); Node *_parse_and_reduce_expression(Node *p_parent, bool p_static, bool p_reduce_const = false, bool p_allow_assign = false); + bool _reduce_export_var_type(Variant &p_value, int p_line = 0); PatternNode *_parse_pattern(bool p_static); void _parse_pattern_block(BlockNode *p_block, Vector<PatternBranchNode *> &p_branches, bool p_static); diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py index 5d8b4fba48..07fa06bc06 100644 --- a/platform/linuxbsd/detect.py +++ b/platform/linuxbsd/detect.py @@ -217,15 +217,17 @@ def configure(env): env.ParseConfig("pkg-config libpng16 --cflags --libs") if not env["builtin_bullet"]: - # We need at least version 2.89 + # We need at least version 2.90 + min_bullet_version = "2.90" + import subprocess bullet_version = subprocess.check_output(["pkg-config", "bullet", "--modversion"]).strip() - if str(bullet_version) < "2.89": + if str(bullet_version) < min_bullet_version: # Abort as system bullet was requested but too old print( "Bullet: System version {0} does not match minimal requirements ({1}). Aborting.".format( - bullet_version, "2.89" + bullet_version, min_bullet_version ) ) sys.exit(255) diff --git a/servers/rendering/rasterizer_rd/shaders/specular_merge.glsl b/servers/rendering/rasterizer_rd/shaders/specular_merge.glsl index b28250318e..b24f7dccc7 100644 --- a/servers/rendering/rasterizer_rd/shaders/specular_merge.glsl +++ b/servers/rendering/rasterizer_rd/shaders/specular_merge.glsl @@ -48,8 +48,8 @@ void main() { frag_color.a = 0.0; #ifdef MODE_SSR - vec4 ssr = texture(ssr, uv_interp); - frag_color.rgb = mix(frag_color.rgb, ssr.rgb, ssr.a); + vec4 ssr_color = texture(ssr, uv_interp); + frag_color.rgb = mix(frag_color.rgb, ssr_color.rgb, ssr_color.a); #endif #ifdef MODE_MERGE diff --git a/thirdparty/README.md b/thirdparty/README.md index 3c6885fd1a..7518f5d0f7 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -40,9 +40,12 @@ Files extracted from upstream source: ## bullet - Upstream: https://github.com/bulletphysics/bullet3 -- Version: 2.89 +- Version: 2.90 (master cd8cf7521cbb8b7808126a6adebd47bb83ea166a) - License: zlib +Important: Synced with a pre-release version of bullet 2.90 from the master branch. +Commit hash: cd8cf7521cbb8b7808126a6adebd47bb83ea166a + Files extracted from upstream source: - src/* apart from CMakeLists.txt and premake4.lua files diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.h index 980d19a754..55daa7fb57 100644 --- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.h @@ -203,8 +203,8 @@ struct btDbvntNode btDbvntNode(const btDbvtNode* n) : volume(n->volume) - , angle(0) , normal(0,0,0) + , angle(0) , data(n->data) { childs[0] = 0; diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h index f4a2d5e368..56011899cb 100644 --- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h @@ -61,7 +61,8 @@ public: virtual void cleanOverlappingPair(btBroadphasePair& pair, btDispatcher* dispatcher) = 0; virtual int getNumOverlappingPairs() const = 0; - + virtual bool needsBroadphaseCollision(btBroadphaseProxy * proxy0, btBroadphaseProxy * proxy1) const = 0; + virtual btOverlapFilterCallback* getOverlapFilterCallback() = 0; virtual void cleanProxyFromPairs(btBroadphaseProxy* proxy, btDispatcher* dispatcher) = 0; virtual void setOverlapFilterCallback(btOverlapFilterCallback* callback) = 0; @@ -380,6 +381,14 @@ public: { } + bool needsBroadphaseCollision(btBroadphaseProxy*, btBroadphaseProxy*) const + { + return true; + } + btOverlapFilterCallback* getOverlapFilterCallback() + { + return 0; + } virtual void setOverlapFilterCallback(btOverlapFilterCallback* /*callback*/) { } diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp index b814fd84d8..4954e773e2 100644 --- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp +++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp @@ -468,7 +468,7 @@ void btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCall #ifdef RAYAABB2 btVector3 rayDir = (rayTarget - raySource); - rayDir.normalize(); + rayDir.safeNormalize();// stephengold changed normalize to safeNormalize 2020-02-17 lambda_max = rayDir.dot(rayTarget - raySource); ///what about division by zero? --> just set rayDirection[i] to 1.0 btVector3 rayDirectionInverse; @@ -554,7 +554,7 @@ void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* #ifdef RAYAABB2 btVector3 rayDirection = (rayTarget - raySource); - rayDirection.normalize(); + rayDirection.safeNormalize();// stephengold changed normalize to safeNormalize 2020-02-17 lambda_max = rayDirection.dot(rayTarget - raySource); ///what about division by zero? --> just set rayDirection[i] to 1.0 rayDirection[0] = rayDirection[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[0]; diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h index 6b9f5e23a5..04309670cf 100644 --- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h @@ -46,8 +46,6 @@ protected: btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr; - btManifoldResult m_defaultManifoldResult; - btNearCallback m_nearCallback; btPoolAllocator* m_collisionAlgorithmPoolAllocator; @@ -95,11 +93,15 @@ public: btPersistentManifold* getManifoldByIndexInternal(int index) { + btAssert(index>=0); + btAssert(index<m_manifoldsPtr.size()); return m_manifoldsPtr[index]; } const btPersistentManifold* getManifoldByIndexInternal(int index) const { + btAssert(index>=0); + btAssert(index<m_manifoldsPtr.size()); return m_manifoldsPtr[index]; } diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp index 6fe56538d2..89bc8d920e 100644 --- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp +++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp @@ -28,6 +28,7 @@ subject to the following restrictions: btCollisionDispatcherMt::btCollisionDispatcherMt(btCollisionConfiguration* config, int grainSize) : btCollisionDispatcher(config) { + m_batchManifoldsPtr.resize(btGetTaskScheduler()->getNumThreads()); m_batchUpdating = false; m_grainSize = grainSize; // iterations per task } @@ -65,6 +66,10 @@ btPersistentManifold* btCollisionDispatcherMt::getNewManifold(const btCollisionO manifold->m_index1a = m_manifoldsPtr.size(); m_manifoldsPtr.push_back(manifold); } + else + { + m_batchManifoldsPtr[btGetCurrentThreadIndex()].push_back(manifold); + } return manifold; } @@ -121,7 +126,7 @@ struct CollisionDispatcherUpdater : public btIParallelForBody void btCollisionDispatcherMt::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher) { - int pairCount = pairCache->getNumOverlappingPairs(); + const int pairCount = pairCache->getNumOverlappingPairs(); if (pairCount == 0) { return; @@ -136,16 +141,17 @@ void btCollisionDispatcherMt::dispatchAllCollisionPairs(btOverlappingPairCache* btParallelFor(0, pairCount, m_grainSize, updater); m_batchUpdating = false; - // reconstruct the manifolds array to ensure determinism - m_manifoldsPtr.resizeNoInitialize(0); - - btBroadphasePair* pairs = pairCache->getOverlappingPairArrayPtr(); - for (int i = 0; i < pairCount; ++i) + // merge new manifolds, if any + for (int i = 0; i < m_batchManifoldsPtr.size(); ++i) { - if (btCollisionAlgorithm* algo = pairs[i].m_algorithm) + btAlignedObjectArray<btPersistentManifold*>& batchManifoldsPtr = m_batchManifoldsPtr[i]; + + for (int j = 0; j < batchManifoldsPtr.size(); ++j) { - algo->getAllContactManifolds(m_manifoldsPtr); + m_manifoldsPtr.push_back(batchManifoldsPtr[j]); } + + batchManifoldsPtr.resizeNoInitialize(0); } // update the indices (used when releasing manifolds) diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h index 28eba7f32a..1155de2cfe 100644 --- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h +++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h @@ -30,6 +30,7 @@ public: virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher) BT_OVERRIDE; protected: + btAlignedObjectArray<btAlignedObjectArray<btPersistentManifold*> > m_batchManifoldsPtr; bool m_batchUpdating; int m_grainSize; }; diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp index 1bb21104cb..b5f4a3c869 100644 --- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp +++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp @@ -139,7 +139,12 @@ public: if (TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1)) { - btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap, childShape, m_compoundColObjWrap->getCollisionObject(), newChildWorldTrans, childTrans, -1, index); + btTransform preTransform = childTrans; + if (this->m_compoundColObjWrap->m_preTransform) + { + preTransform = preTransform *(*(this->m_compoundColObjWrap->m_preTransform)); + } + btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap, childShape, m_compoundColObjWrap->getCollisionObject(), newChildWorldTrans, preTransform, -1, index); btCollisionAlgorithm* algo = 0; bool allocatedAlgorithm = false; diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h index e82d1b139e..4356c12abf 100644 --- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h @@ -46,7 +46,7 @@ struct btContactSolverInfoData btScalar m_sor; //successive over-relaxation term btScalar m_erp; //error reduction for non-contact constraints btScalar m_erp2; //error reduction for contact constraints - btScalar m_deformable_erp; //error reduction for deformable constraints + btScalar m_deformable_erp; //error reduction for deformable constraints btScalar m_globalCfm; //constraint force mixing for contacts and non-contacts btScalar m_frictionERP; //error reduction for friction constraints btScalar m_frictionCFM; //constraint force mixing for friction constraints @@ -67,6 +67,7 @@ struct btContactSolverInfoData bool m_jointFeedbackInWorldSpace; bool m_jointFeedbackInJointFrame; int m_reportSolverAnalytics; + int m_numNonContactInnerIterations; }; struct btContactSolverInfo : public btContactSolverInfoData @@ -82,7 +83,7 @@ struct btContactSolverInfo : public btContactSolverInfoData m_numIterations = 10; m_erp = btScalar(0.2); m_erp2 = btScalar(0.2); - m_deformable_erp = btScalar(0.); + m_deformable_erp = btScalar(0.1); m_globalCfm = btScalar(0.); m_frictionERP = btScalar(0.2); //positional friction 'anchors' are disabled by default m_frictionCFM = btScalar(0.); @@ -104,6 +105,7 @@ struct btContactSolverInfo : public btContactSolverInfoData m_jointFeedbackInWorldSpace = false; m_jointFeedbackInJointFrame = false; m_reportSolverAnalytics = 0; + m_numNonContactInnerIterations = 1; // the number of inner iterations for solving motor constraint in a single iteration of the constraint solve } }; diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp index 93626f18ff..74a13c6249 100644 --- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp +++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp @@ -876,7 +876,10 @@ int btGeneric6DofSpring2Constraint::get_limit_motor_info2( // will we not request a velocity with the wrong direction ? // and the answer is not, because in practice during the solving the current velocity is subtracted from the m_constraintError // so the sign of the force that is really matters - info->m_constraintError[srow] = (rotational ? -1 : 1) * (f < 0 ? -SIMD_INFINITY : SIMD_INFINITY); + if (m_flags & BT_6DOF_FLAGS_USE_INFINITE_ERROR) + info->m_constraintError[srow] = (rotational ? -1 : 1) * (f < 0 ? -SIMD_INFINITY : SIMD_INFINITY); + else + info->m_constraintError[srow] = vel + f / m * (rotational ? -1 : 1); btScalar minf = f < fd ? f : fd; btScalar maxf = f < fd ? fd : f; diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h index 00e24364e0..c86dc373da 100644 --- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h +++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h @@ -265,6 +265,7 @@ enum bt6DofFlags2 BT_6DOF_FLAGS_ERP_STOP2 = 2, BT_6DOF_FLAGS_CFM_MOTO2 = 4, BT_6DOF_FLAGS_ERP_MOTO2 = 8, + BT_6DOF_FLAGS_USE_INFINITE_ERROR = (1<<16) }; #define BT_6DOF_FLAGS_AXIS_SHIFT2 4 // bits per axis diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp index e4da468299..d2641c582f 100644 --- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp +++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp @@ -14,7 +14,9 @@ subject to the following restrictions: */ //#define COMPUTE_IMPULSE_DENOM 1 -//#define BT_ADDITIONAL_DEBUG +#ifdef BT_DEBUG +# define BT_ADDITIONAL_DEBUG +#endif //It is not necessary (redundant) to refresh contact manifolds, this refresh has been moved to the collision algorithms. @@ -690,8 +692,10 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& { #if BT_THREADSAFE int solverBodyId = -1; - bool isRigidBodyType = btRigidBody::upcast(&body) != NULL; - if (isRigidBodyType && !body.isStaticOrKinematicObject()) + const bool isRigidBodyType = btRigidBody::upcast(&body) != NULL; + const bool isStaticOrKinematic = body.isStaticOrKinematicObject(); + const bool isKinematic = body.isKinematicObject(); + if (isRigidBodyType && !isStaticOrKinematic) { // dynamic body // Dynamic bodies can only be in one island, so it's safe to write to the companionId @@ -704,7 +708,7 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body.setCompanionId(solverBodyId); } } - else if (isRigidBodyType && body.isKinematicObject()) + else if (isRigidBodyType && isKinematic) { // // NOTE: must test for kinematic before static because some kinematic objects also diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp index a3c9f42eb9..fb15ae31eb 100644 --- a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp +++ b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp @@ -800,6 +800,14 @@ public: ///don't do CCD when the collision filters are not matching if (!ClosestConvexResultCallback::needsCollision(proxy0)) return false; + if (m_pairCache->getOverlapFilterCallback()) { + btBroadphaseProxy* proxy1 = m_me->getBroadphaseHandle(); + bool collides = m_pairCache->needsBroadphaseCollision(proxy0, proxy1); + if (!collides) + { + return false; + } + } btCollisionObject* otherObj = (btCollisionObject*)proxy0->m_clientObject; diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp index 9e8705b001..27fdead761 100644 --- a/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp +++ b/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp @@ -136,8 +136,13 @@ void btRigidBody::setGravity(const btVector3& acceleration) void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping) { - m_linearDamping = btClamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); - m_angularDamping = btClamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); +#ifdef BT_USE_OLD_DAMPING_METHOD + m_linearDamping = btMax(lin_damping, btScalar(0.0)); + m_angularDamping = btMax(ang_damping, btScalar(0.0)); +#else + m_linearDamping = btClamped(lin_damping, btScalar(0.0), btScalar(1.0)); + m_angularDamping = btClamped(ang_damping, btScalar(0.0), btScalar(1.0)); +#endif } ///applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping @@ -146,10 +151,9 @@ void btRigidBody::applyDamping(btScalar timeStep) //On new damping: see discussion/issue report here: http://code.google.com/p/bullet/issues/detail?id=74 //todo: do some performance comparisons (but other parts of the engine are probably bottleneck anyway -//#define USE_OLD_DAMPING_METHOD 1 -#ifdef USE_OLD_DAMPING_METHOD - m_linearVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); - m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); +#ifdef BT_USE_OLD_DAMPING_METHOD + m_linearVelocity *= btMax((btScalar(1.0) - timeStep * m_linearDamping), btScalar(0.0)); + m_angularVelocity *= btMax((btScalar(1.0) - timeStep * m_angularDamping), btScalar(0.0)); #else m_linearVelocity *= btPow(btScalar(1) - m_linearDamping, timeStep); m_angularVelocity *= btPow(btScalar(1) - m_angularDamping, timeStep); @@ -380,6 +384,9 @@ void btRigidBody::integrateVelocities(btScalar step) { m_angularVelocity *= (MAX_ANGVEL / step) / angvel; } + #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0 + clampVelocity(m_angularVelocity); + #endif } btQuaternion btRigidBody::getOrientation() const diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.h b/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.h index 39d47cbbda..943d724cce 100644 --- a/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.h +++ b/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.h @@ -305,6 +305,9 @@ public: void applyTorque(const btVector3& torque) { m_totalTorque += torque * m_angularFactor; + #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0 + clampVelocity(m_totalTorque); + #endif } void applyForce(const btVector3& force, const btVector3& rel_pos) @@ -316,11 +319,17 @@ public: void applyCentralImpulse(const btVector3& impulse) { m_linearVelocity += impulse * m_linearFactor * m_inverseMass; + #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0 + clampVelocity(m_linearVelocity); + #endif } void applyTorqueImpulse(const btVector3& torque) { m_angularVelocity += m_invInertiaTensorWorld * torque * m_angularFactor; + #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0 + clampVelocity(m_angularVelocity); + #endif } void applyImpulse(const btVector3& impulse, const btVector3& rel_pos) @@ -361,20 +370,46 @@ public: { m_pushVelocity = v; } - + + #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0 + void clampVelocity(btVector3& v) const { + v.setX( + fmax(-BT_CLAMP_VELOCITY_TO, + fmin(BT_CLAMP_VELOCITY_TO, v.getX())) + ); + v.setY( + fmax(-BT_CLAMP_VELOCITY_TO, + fmin(BT_CLAMP_VELOCITY_TO, v.getY())) + ); + v.setZ( + fmax(-BT_CLAMP_VELOCITY_TO, + fmin(BT_CLAMP_VELOCITY_TO, v.getZ())) + ); + } + #endif + void setTurnVelocity(const btVector3& v) { m_turnVelocity = v; + #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0 + clampVelocity(m_turnVelocity); + #endif } void applyCentralPushImpulse(const btVector3& impulse) { m_pushVelocity += impulse * m_linearFactor * m_inverseMass; + #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0 + clampVelocity(m_pushVelocity); + #endif } void applyTorqueTurnImpulse(const btVector3& torque) { m_turnVelocity += m_invInertiaTensorWorld * torque * m_angularFactor; + #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0 + clampVelocity(m_turnVelocity); + #endif } void clearForces() @@ -408,12 +443,18 @@ public: { m_updateRevision++; m_linearVelocity = lin_vel; + #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0 + clampVelocity(m_linearVelocity); + #endif } inline void setAngularVelocity(const btVector3& ang_vel) { m_updateRevision++; m_angularVelocity = ang_vel; + #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0 + clampVelocity(m_angularVelocity); + #endif } btVector3 getVelocityInLocalPoint(const btVector3& rel_pos) const diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp index 5353fe009e..772b774202 100644 --- a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp +++ b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp @@ -171,6 +171,8 @@ void btSimulationIslandManagerMt::initIslandPools() btSimulationIslandManagerMt::Island* btSimulationIslandManagerMt::getIsland(int id) { + btAssert(id >= 0); + btAssert(id < m_lookupIslandFromId.size()); Island* island = m_lookupIslandFromId[id]; if (island == NULL) { diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp index bdaa473476..a1d5bb9ca8 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp @@ -583,52 +583,6 @@ void btMultiBody::compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const } } -btScalar btMultiBody::getKineticEnergy() const -{ - int num_links = getNumLinks(); - // TODO: would be better not to allocate memory here - btAlignedObjectArray<btVector3> omega; - omega.resize(num_links + 1); - btAlignedObjectArray<btVector3> vel; - vel.resize(num_links + 1); - compTreeLinkVelocities(&omega[0], &vel[0]); - - // we will do the factor of 0.5 at the end - btScalar result = m_baseMass * vel[0].dot(vel[0]); - result += omega[0].dot(m_baseInertia * omega[0]); - - for (int i = 0; i < num_links; ++i) - { - result += m_links[i].m_mass * vel[i + 1].dot(vel[i + 1]); - result += omega[i + 1].dot(m_links[i].m_inertiaLocal * omega[i + 1]); - } - - return 0.5f * result; -} - -btVector3 btMultiBody::getAngularMomentum() const -{ - int num_links = getNumLinks(); - // TODO: would be better not to allocate memory here - btAlignedObjectArray<btVector3> omega; - omega.resize(num_links + 1); - btAlignedObjectArray<btVector3> vel; - vel.resize(num_links + 1); - btAlignedObjectArray<btQuaternion> rot_from_world; - rot_from_world.resize(num_links + 1); - compTreeLinkVelocities(&omega[0], &vel[0]); - - rot_from_world[0] = m_baseQuat; - btVector3 result = quatRotate(rot_from_world[0].inverse(), (m_baseInertia * omega[0])); - - for (int i = 0; i < num_links; ++i) - { - rot_from_world[i + 1] = m_links[i].m_cachedRotParentToThis * rot_from_world[m_links[i].m_parent + 1]; - result += (quatRotate(rot_from_world[i + 1].inverse(), (m_links[i].m_inertiaLocal * omega[i + 1]))); - } - - return result; -} void btMultiBody::clearConstraintForces() { diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h index afed669a7b..be795633fd 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h @@ -307,13 +307,6 @@ public: // btMatrix3x3 localFrameToWorld(int i, const btMatrix3x3 &local_frame) const; - // - // calculate kinetic energy and angular momentum - // useful for debugging. - // - - btScalar getKineticEnergy() const; - btVector3 getAngularMomentum() const; // // set external forces and torques. Note all external forces/torques are given in the WORLD frame. diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp index ffae5300f0..2788367431 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp @@ -30,23 +30,28 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl btScalar leastSquaredResidual = btSequentialImpulseConstraintSolver::solveSingleIteration(iteration, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer); //solve featherstone non-contact constraints - + btScalar nonContactResidual = 0; //printf("m_multiBodyNonContactConstraints = %d\n",m_multiBodyNonContactConstraints.size()); - - for (int j = 0; j < m_multiBodyNonContactConstraints.size(); j++) + for (int i = 0; i < infoGlobal.m_numNonContactInnerIterations; ++i) { - int index = iteration & 1 ? j : m_multiBodyNonContactConstraints.size() - 1 - j; + // reset the nonContactResdual to 0 at start of each inner iteration + nonContactResidual = 0; + for (int j = 0; j < m_multiBodyNonContactConstraints.size(); j++) + { + int index = iteration & 1 ? j : m_multiBodyNonContactConstraints.size() - 1 - j; - btMultiBodySolverConstraint& constraint = m_multiBodyNonContactConstraints[index]; + btMultiBodySolverConstraint& constraint = m_multiBodyNonContactConstraints[index]; - btScalar residual = resolveSingleConstraintRowGeneric(constraint); - leastSquaredResidual = btMax(leastSquaredResidual, residual * residual); + btScalar residual = resolveSingleConstraintRowGeneric(constraint); + nonContactResidual = btMax(nonContactResidual, residual * residual); - if (constraint.m_multiBodyA) - constraint.m_multiBodyA->setPosUpdated(false); - if (constraint.m_multiBodyB) - constraint.m_multiBodyB->setPosUpdated(false); + if (constraint.m_multiBodyA) + constraint.m_multiBodyA->setPosUpdated(false); + if (constraint.m_multiBodyB) + constraint.m_multiBodyB->setPosUpdated(false); + } } + leastSquaredResidual = btMax(leastSquaredResidual, nonContactResidual); //solve featherstone normal contact for (int j0 = 0; j0 < m_multiBodyNormalContactConstraints.size(); j0++) @@ -1250,7 +1255,7 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold* { const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0()); const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1()); - + btMultiBody* mbA = fcA ? fcA->m_multiBody : 0; btMultiBody* mbB = fcB ? fcB->m_multiBody : 0; @@ -1270,7 +1275,7 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold* // return; //only a single rollingFriction per manifold - int rollingFriction = 1; + int rollingFriction = 4; for (int j = 0; j < manifold->getNumContacts(); j++) { diff --git a/thirdparty/bullet/BulletSoftBody/btConjugateResidual.h b/thirdparty/bullet/BulletSoftBody/btConjugateResidual.h new file mode 100644 index 0000000000..7b211c4172 --- /dev/null +++ b/thirdparty/bullet/BulletSoftBody/btConjugateResidual.h @@ -0,0 +1,188 @@ +/* + Written by Xuchen Han <xuchenhan2015@u.northwestern.edu> + + Bullet Continuous Collision Detection and Physics Library + Copyright (c) 2019 Google Inc. http://bulletphysics.org + This software is provided 'as-is', without any express or implied warranty. + In no event will the authors be held liable for any damages arising from the use of this software. + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it freely, + subject to the following restrictions: + 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + */ + +#ifndef BT_CONJUGATE_RESIDUAL_H +#define BT_CONJUGATE_RESIDUAL_H +#include <iostream> +#include <cmath> +#include <limits> +#include <LinearMath/btAlignedObjectArray.h> +#include <LinearMath/btVector3.h> +#include <LinearMath/btScalar.h> +#include "LinearMath/btQuickprof.h" +template <class MatrixX> +class btConjugateResidual +{ + typedef btAlignedObjectArray<btVector3> TVStack; + TVStack r,p,z,temp_p, temp_r, best_x; + // temp_r = A*r + // temp_p = A*p + // z = M^(-1) * temp_p = M^(-1) * A * p + int max_iterations; + btScalar tolerance_squared, best_r; +public: + btConjugateResidual(const int max_it_in) + : max_iterations(max_it_in) + { + tolerance_squared = 1e-2; + } + + virtual ~btConjugateResidual(){} + + // return the number of iterations taken + int solve(MatrixX& A, TVStack& x, const TVStack& b, bool verbose = false) + { + BT_PROFILE("CRSolve"); + btAssert(x.size() == b.size()); + reinitialize(b); + // r = b - A * x --with assigned dof zeroed out + A.multiply(x, temp_r); // borrow temp_r here to store A*x + r = sub(b, temp_r); + // z = M^(-1) * r + A.precondition(r, z); // borrow z to store preconditioned r + r = z; + btScalar residual_norm = norm(r); + if (residual_norm <= tolerance_squared) { + if (verbose) + { + std::cout << "Iteration = 0" << std::endl; + std::cout << "Two norm of the residual = " << residual_norm << std::endl; + } + return 0; + } + p = r; + btScalar r_dot_Ar, r_dot_Ar_new; + // temp_p = A*p + A.multiply(p, temp_p); + // temp_r = A*r + temp_r = temp_p; + r_dot_Ar = dot(r, temp_r); + for (int k = 1; k <= max_iterations; k++) { + // z = M^(-1) * Ap + A.precondition(temp_p, z); + // alpha = r^T * A * r / (Ap)^T * M^-1 * Ap) + btScalar alpha = r_dot_Ar / dot(temp_p, z); + // x += alpha * p; + multAndAddTo(alpha, p, x); + // r -= alpha * z; + multAndAddTo(-alpha, z, r); + btScalar norm_r = norm(r); + if (norm_r < best_r) + { + best_x = x; + best_r = norm_r; + if (norm_r < tolerance_squared) { + if (verbose) + { + std::cout << "ConjugateResidual iterations " << k << std::endl; + } + return k; + } + else + { + if (verbose) + { + std::cout << "ConjugateResidual iterations " << k << " has residual "<< norm_r << std::endl; + } + } + } + // temp_r = A * r; + A.multiply(r, temp_r); + r_dot_Ar_new = dot(r, temp_r); + btScalar beta = r_dot_Ar_new/r_dot_Ar; + r_dot_Ar = r_dot_Ar_new; + // p = beta*p + r; + p = multAndAdd(beta, p, r); + // temp_p = beta*temp_p + temp_r; + temp_p = multAndAdd(beta, temp_p, temp_r); + } + if (verbose) + { + std::cout << "ConjugateResidual max iterations reached " << max_iterations << std::endl; + } + x = best_x; + return max_iterations; + } + + void reinitialize(const TVStack& b) + { + r.resize(b.size()); + p.resize(b.size()); + z.resize(b.size()); + temp_p.resize(b.size()); + temp_r.resize(b.size()); + best_x.resize(b.size()); + best_r = SIMD_INFINITY; + } + + TVStack sub(const TVStack& a, const TVStack& b) + { + // c = a-b + btAssert(a.size() == b.size()); + TVStack c; + c.resize(a.size()); + for (int i = 0; i < a.size(); ++i) + { + c[i] = a[i] - b[i]; + } + return c; + } + + btScalar squaredNorm(const TVStack& a) + { + return dot(a,a); + } + + btScalar norm(const TVStack& a) + { + btScalar ret = 0; + for (int i = 0; i < a.size(); ++i) + { + for (int d = 0; d < 3; ++d) + { + ret = btMax(ret, btFabs(a[i][d])); + } + } + return ret; + } + + btScalar dot(const TVStack& a, const TVStack& b) + { + btScalar ans(0); + for (int i = 0; i < a.size(); ++i) + ans += a[i].dot(b[i]); + return ans; + } + + void multAndAddTo(btScalar s, const TVStack& a, TVStack& result) + { + // result += s*a + btAssert(a.size() == result.size()); + for (int i = 0; i < a.size(); ++i) + result[i] += s * a[i]; + } + + TVStack multAndAdd(btScalar s, const TVStack& a, const TVStack& b) + { + // result = a*s + b + TVStack result; + result.resize(a.size()); + for (int i = 0; i < a.size(); ++i) + result[i] = s * a[i] + b[i]; + return result; + } +}; +#endif /* btConjugateResidual_h */ + diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.cpp b/thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.cpp index 1b247641aa..5381ee6265 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.cpp +++ b/thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.cpp @@ -23,12 +23,15 @@ btDeformableBackwardEulerObjective::btDeformableBackwardEulerObjective(btAligned , m_backupVelocity(backup_v) , m_implicit(false) { - m_preconditioner = new MassPreconditioner(m_softBodies); + m_massPreconditioner = new MassPreconditioner(m_softBodies); + m_KKTPreconditioner = new KKTPreconditioner(m_softBodies, m_projection, m_lf, m_dt, m_implicit); + m_preconditioner = m_KKTPreconditioner; } btDeformableBackwardEulerObjective::~btDeformableBackwardEulerObjective() { - delete m_preconditioner; + delete m_KKTPreconditioner; + delete m_massPreconditioner; } void btDeformableBackwardEulerObjective::reinitialize(bool nodeUpdated, btScalar dt) @@ -47,7 +50,7 @@ void btDeformableBackwardEulerObjective::reinitialize(bool nodeUpdated, btScalar m_lf[i]->reinitialize(nodeUpdated); } m_projection.reinitialize(nodeUpdated); - m_preconditioner->reinitialize(nodeUpdated); +// m_preconditioner->reinitialize(nodeUpdated); } void btDeformableBackwardEulerObjective::setDt(btScalar dt) @@ -80,6 +83,33 @@ void btDeformableBackwardEulerObjective::multiply(const TVStack& x, TVStack& b) m_lf[i]->addScaledElasticForceDifferential(-m_dt*m_dt, x, b); } } + int offset = m_nodes.size(); + for (int i = offset; i < b.size(); ++i) + { + b[i].setZero(); + } + // add in the lagrange multiplier terms + + for (int c = 0; c < m_projection.m_lagrangeMultipliers.size(); ++c) + { + // C^T * lambda + const LagrangeMultiplier& lm = m_projection.m_lagrangeMultipliers[c]; + for (int i = 0; i < lm.m_num_nodes; ++i) + { + for (int j = 0; j < lm.m_num_constraints; ++j) + { + b[lm.m_indices[i]] += x[offset+c][j] * lm.m_weights[i] * lm.m_dirs[j]; + } + } + // C * x + for (int d = 0; d < lm.m_num_constraints; ++d) + { + for (int i = 0; i < lm.m_num_nodes; ++i) + { + b[offset+c][d] += lm.m_weights[i] * x[lm.m_indices[i]].dot(lm.m_dirs[d]); + } + } + } } void btDeformableBackwardEulerObjective::updateVelocity(const TVStack& dv) @@ -134,7 +164,7 @@ void btDeformableBackwardEulerObjective::computeResidual(btScalar dt, TVStack &r m_lf[i]->addScaledDampingForce(dt, residual); } } - m_projection.project(residual); +// m_projection.project(residual); } btScalar btDeformableBackwardEulerObjective::computeNorm(const TVStack& residual) const @@ -186,9 +216,9 @@ void btDeformableBackwardEulerObjective::initialGuess(TVStack& dv, const TVStack } //set constraints as projections -void btDeformableBackwardEulerObjective::setConstraints() +void btDeformableBackwardEulerObjective::setConstraints(const btContactSolverInfo& infoGlobal) { - m_projection.setConstraints(); + m_projection.setConstraints(infoGlobal); } void btDeformableBackwardEulerObjective::applyDynamicFriction(TVStack& r) diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.h b/thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.h index 05ab42ff0a..86579e71ac 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.h +++ b/thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.h @@ -15,11 +15,12 @@ #ifndef BT_BACKWARD_EULER_OBJECTIVE_H #define BT_BACKWARD_EULER_OBJECTIVE_H -#include "btConjugateGradient.h" +//#include "btConjugateGradient.h" #include "btDeformableLagrangianForce.h" #include "btDeformableMassSpringForce.h" #include "btDeformableGravityForce.h" #include "btDeformableCorotatedForce.h" +#include "btDeformableMousePickingForce.h" #include "btDeformableLinearElasticityForce.h" #include "btDeformableNeoHookeanForce.h" #include "btDeformableContactProjection.h" @@ -39,6 +40,8 @@ public: const TVStack& m_backupVelocity; btAlignedObjectArray<btSoftBody::Node* > m_nodes; bool m_implicit; + MassPreconditioner* m_massPreconditioner; + KKTPreconditioner* m_KKTPreconditioner; btDeformableBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies, const TVStack& backup_v); @@ -79,7 +82,7 @@ public: void updateVelocity(const TVStack& dv); //set constraints as projections - void setConstraints(); + void setConstraints(const btContactSolverInfo& infoGlobal); // update the projections and project the residual void project(TVStack& r) @@ -129,6 +132,42 @@ public: // Calculate the total potential energy in the system btScalar totalEnergy(btScalar dt); + + void addLagrangeMultiplier(const TVStack& vec, TVStack& extended_vec) + { + extended_vec.resize(vec.size() + m_projection.m_lagrangeMultipliers.size()); + for (int i = 0; i < vec.size(); ++i) + { + extended_vec[i] = vec[i]; + } + int offset = vec.size(); + for (int i = 0; i < m_projection.m_lagrangeMultipliers.size(); ++i) + { + extended_vec[offset + i].setZero(); + } + } + + void addLagrangeMultiplierRHS(const TVStack& residual, const TVStack& m_dv, TVStack& extended_residual) + { + extended_residual.resize(residual.size() + m_projection.m_lagrangeMultipliers.size()); + for (int i = 0; i < residual.size(); ++i) + { + extended_residual[i] = residual[i]; + } + int offset = residual.size(); + for (int i = 0; i < m_projection.m_lagrangeMultipliers.size(); ++i) + { + const LagrangeMultiplier& lm = m_projection.m_lagrangeMultipliers[i]; + extended_residual[offset + i].setZero(); + for (int d = 0; d < lm.m_num_constraints; ++d) + { + for (int n = 0; n < lm.m_num_nodes; ++n) + { + extended_residual[offset + i][d] += lm.m_weights[n] * m_dv[lm.m_indices[n]].dot(lm.m_dirs[d]); + } + } + } + } }; #endif /* btBackwardEulerObjective_h */ diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.cpp b/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.cpp index 7724a8ec69..132699c54f 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.cpp +++ b/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.cpp @@ -18,13 +18,15 @@ #include "btDeformableBodySolver.h" #include "btSoftBodyInternals.h" #include "LinearMath/btQuickprof.h" -static const int kMaxConjugateGradientIterations = 50; +static const int kMaxConjugateGradientIterations = 50; btDeformableBodySolver::btDeformableBodySolver() : m_numNodes(0) , m_cg(kMaxConjugateGradientIterations) +, m_cr(kMaxConjugateGradientIterations) , m_maxNewtonIterations(5) , m_newtonTolerance(1e-4) , m_lineSearch(false) +, m_useProjection(false) { m_objective = new btDeformableBackwardEulerObjective(m_softBodies, m_backupVelocity); } @@ -41,7 +43,22 @@ void btDeformableBodySolver::solveDeformableConstraints(btScalar solverdt) { m_objective->computeResidual(solverdt, m_residual); m_objective->applyDynamicFriction(m_residual); - computeStep(m_dv, m_residual); + if (m_useProjection) + { + computeStep(m_dv, m_residual); + } + else + { + TVStack rhs, x; + m_objective->addLagrangeMultiplierRHS(m_residual, m_dv, rhs); + m_objective->addLagrangeMultiplier(m_dv, x); + m_objective->m_preconditioner->reinitialize(true); + computeStep(x, rhs); + for (int i = 0; i<m_dv.size(); ++i) + { + m_dv[i] = x[i]; + } + } updateVelocity(); } else @@ -63,7 +80,7 @@ void btDeformableBodySolver::solveDeformableConstraints(btScalar solverdt) ++counter; } } - + m_objective->computeResidual(solverdt, m_residual); if (m_objective->computeNorm(m_residual) < m_newtonTolerance && i > 0) { @@ -200,7 +217,10 @@ void btDeformableBodySolver::updateDv(btScalar scale) void btDeformableBodySolver::computeStep(TVStack& ddv, const TVStack& residual) { - m_cg.solve(*m_objective, ddv, residual); + if (m_useProjection) + m_cg.solve(*m_objective, ddv, residual, false); + else + m_cr.solve(*m_objective, ddv, residual, false); } void btDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody *>& softBodies, btScalar dt) @@ -226,27 +246,22 @@ void btDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody m_dt = dt; m_objective->reinitialize(nodeUpdated, dt); + updateSoftBodies(); } -void btDeformableBodySolver::setConstraints() +void btDeformableBodySolver::setConstraints(const btContactSolverInfo& infoGlobal) { BT_PROFILE("setConstraint"); - m_objective->setConstraints(); + m_objective->setConstraints(infoGlobal); } -btScalar btDeformableBodySolver::solveContactConstraints(btCollisionObject** deformableBodies,int numDeformableBodies) +btScalar btDeformableBodySolver::solveContactConstraints(btCollisionObject** deformableBodies,int numDeformableBodies, const btContactSolverInfo& infoGlobal) { BT_PROFILE("solveContactConstraints"); - btScalar maxSquaredResidual = m_objective->m_projection.update(deformableBodies,numDeformableBodies); + btScalar maxSquaredResidual = m_objective->m_projection.update(deformableBodies,numDeformableBodies, infoGlobal); return maxSquaredResidual; } -btScalar btDeformableBodySolver::solveSplitImpulse(const btContactSolverInfo& infoGlobal) -{ - BT_PROFILE("solveSplitImpulse"); - return m_objective->m_projection.solveSplitImpulse(infoGlobal); -} - void btDeformableBodySolver::splitImpulseSetup(const btContactSolverInfo& infoGlobal) { m_objective->m_projection.splitImpulseSetup(infoGlobal); @@ -333,8 +348,10 @@ void btDeformableBodySolver::setupDeformableSolve(bool implicit) m_backupVelocity[counter] = psb->m_nodes[j].m_vn; } else + { m_dv[counter] = psb->m_nodes[j].m_v - m_backupVelocity[counter]; - psb->m_nodes[j].m_v = m_backupVelocity[counter] + psb->m_nodes[j].m_vsplit; + } + psb->m_nodes[j].m_v = m_backupVelocity[counter]; ++counter; } } @@ -385,6 +402,7 @@ void btDeformableBodySolver::predictMotion(btScalar solverdt) void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar dt) { + BT_PROFILE("btDeformableBodySolver::predictDeformableMotion"); int i, ni; /* Update */ @@ -423,40 +441,22 @@ void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar d n.m_v *= max_v; } n.m_q = n.m_x + n.m_v * dt; + n.m_penetration = 0; } /* Nodes */ - ATTRIBUTE_ALIGNED16(btDbvtVolume) - vol; - for (i = 0, ni = psb->m_nodes.size(); i < ni; ++i) - { - btSoftBody::Node& n = psb->m_nodes[i]; - btVector3 points[2] = {n.m_x, n.m_q}; - vol = btDbvtVolume::FromPoints(points, 2); - vol.Expand(btVector3(psb->m_sst.radmrg, psb->m_sst.radmrg, psb->m_sst.radmrg)); - psb->m_ndbvt.update(n.m_leaf, vol); - } - + psb->updateNodeTree(true, true); if (!psb->m_fdbvt.empty()) { - for (int i = 0; i < psb->m_faces.size(); ++i) - { - btSoftBody::Face& f = psb->m_faces[i]; - btVector3 points[6] = {f.m_n[0]->m_x, f.m_n[0]->m_q, - f.m_n[1]->m_x, f.m_n[1]->m_q, - f.m_n[2]->m_x, f.m_n[2]->m_q}; - vol = btDbvtVolume::FromPoints(points, 6); - vol.Expand(btVector3(psb->m_sst.radmrg, psb->m_sst.radmrg, psb->m_sst.radmrg)); - psb->m_fdbvt.update(f.m_leaf, vol); - } + psb->updateFaceTree(true, true); } - /* Clear contacts */ + /* Clear contacts */ psb->m_nodeRigidContacts.resize(0); psb->m_faceRigidContacts.resize(0); psb->m_faceNodeContacts.resize(0); /* Optimize dbvt's */ - psb->m_ndbvt.optimizeIncremental(1); - psb->m_fdbvt.optimizeIncremental(1); +// psb->m_ndbvt.optimizeIncremental(1); +// psb->m_fdbvt.optimizeIncremental(1); } diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.h b/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.h index f78a8f696b..d4e5f4c603 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.h +++ b/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.h @@ -22,7 +22,8 @@ #include "btDeformableMultiBodyDynamicsWorld.h" #include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h" #include "BulletDynamics/Featherstone/btMultiBodyConstraint.h" - +#include "btConjugateResidual.h" +#include "btConjugateGradient.h" struct btCollisionObjectWrapper; class btDeformableBackwardEulerObjective; class btDeformableMultiBodyDynamicsWorld; @@ -40,14 +41,15 @@ protected: TVStack m_backupVelocity; // backed up v, equals v_n for implicit, equals v_{n+1}^* for explicit btScalar m_dt; // dt btConjugateGradient<btDeformableBackwardEulerObjective> m_cg; // CG solver + btConjugateResidual<btDeformableBackwardEulerObjective> m_cr; // CR solver bool m_implicit; // use implicit scheme if true, explicit scheme if false int m_maxNewtonIterations; // max number of newton iterations btScalar m_newtonTolerance; // stop newton iterations if f(x) < m_newtonTolerance bool m_lineSearch; // If true, use newton's method with line search under implicit scheme - public: // handles data related to objective function btDeformableBackwardEulerObjective* m_objective; + bool m_useProjection; btDeformableBodySolver(); @@ -61,15 +63,11 @@ public: // update soft body normals virtual void updateSoftBodies(); + virtual btScalar solveContactConstraints(btCollisionObject** deformableBodies,int numDeformableBodies, const btContactSolverInfo& infoGlobal); + // solve the momentum equation virtual void solveDeformableConstraints(btScalar solverdt); - // solve the contact between deformable and rigid as well as among deformables - btScalar solveContactConstraints(btCollisionObject** deformableBodies,int numDeformableBodies); - - // solve the position error between deformable and rigid as well as among deformables; - btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal); - // set up the position error in split impulse void splitImpulseSetup(const btContactSolverInfo& infoGlobal); @@ -77,7 +75,7 @@ public: void reinitialize(const btAlignedObjectArray<btSoftBody *>& softBodies, btScalar dt); // set up contact constraints - void setConstraints(); + void setConstraints(const btContactSolverInfo& infoGlobal); // add in elastic forces and gravity to obtain v_{n+1}^* and calls predictDeformableMotion virtual void predictMotion(btScalar solverdt); diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.cpp b/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.cpp index e8219dc50e..2864446de6 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.cpp +++ b/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.cpp @@ -15,9 +15,9 @@ #include "btDeformableContactConstraint.h" /* ================ Deformable Node Anchor =================== */ -btDeformableNodeAnchorConstraint::btDeformableNodeAnchorConstraint(const btSoftBody::DeformableNodeRigidAnchor& a) +btDeformableNodeAnchorConstraint::btDeformableNodeAnchorConstraint(const btSoftBody::DeformableNodeRigidAnchor& a, const btContactSolverInfo& infoGlobal) : m_anchor(&a) -, btDeformableContactConstraint(a.m_cti.m_normal) +, btDeformableContactConstraint(a.m_cti.m_normal, infoGlobal) { } @@ -79,14 +79,14 @@ btVector3 btDeformableNodeAnchorConstraint::getVa() const return va; } -btScalar btDeformableNodeAnchorConstraint::solveConstraint() +btScalar btDeformableNodeAnchorConstraint::solveConstraint(const btContactSolverInfo& infoGlobal) { const btSoftBody::sCti& cti = m_anchor->m_cti; btVector3 va = getVa(); btVector3 vb = getVb(); btVector3 vr = (vb - va); // + (m_anchor->m_node->m_x - cti.m_colObj->getWorldTransform() * m_anchor->m_local) * 10.0 - const btScalar dn = btDot(vr, cti.m_normal); + const btScalar dn = btDot(vr, vr); // dn is the normal component of velocity diffrerence. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt btScalar residualSquare = dn*dn; btVector3 impulse = m_anchor->m_c0 * vr; @@ -134,14 +134,15 @@ void btDeformableNodeAnchorConstraint::applyImpulse(const btVector3& impulse) } /* ================ Deformable vs. Rigid =================== */ -btDeformableRigidContactConstraint::btDeformableRigidContactConstraint(const btSoftBody::DeformableRigidContact& c) +btDeformableRigidContactConstraint::btDeformableRigidContactConstraint(const btSoftBody::DeformableRigidContact& c, const btContactSolverInfo& infoGlobal) : m_contact(&c) -, btDeformableContactConstraint(c.m_cti.m_normal) +, btDeformableContactConstraint(c.m_cti.m_normal, infoGlobal) { m_total_normal_dv.setZero(); m_total_tangent_dv.setZero(); - // penetration is non-positive. The magnitude of penetration is the depth of penetration. - m_penetration = btMin(btScalar(0), c.m_cti.m_offset); + // The magnitude of penetration is the depth of penetration. + m_penetration = c.m_cti.m_offset; +// m_penetration = btMin(btScalar(0),c.m_cti.m_offset); } btDeformableRigidContactConstraint::btDeformableRigidContactConstraint(const btDeformableRigidContactConstraint& other) @@ -206,16 +207,16 @@ btVector3 btDeformableRigidContactConstraint::getVa() const return va; } -btScalar btDeformableRigidContactConstraint::solveConstraint() +btScalar btDeformableRigidContactConstraint::solveConstraint(const btContactSolverInfo& infoGlobal) { const btSoftBody::sCti& cti = m_contact->m_cti; btVector3 va = getVa(); btVector3 vb = getVb(); btVector3 vr = vb - va; - const btScalar dn = btDot(vr, cti.m_normal); + btScalar dn = btDot(vr, cti.m_normal) + m_penetration * infoGlobal.m_deformable_erp / infoGlobal.m_timeStep; // dn is the normal component of velocity diffrerence. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt btScalar residualSquare = dn*dn; - btVector3 impulse = m_contact->m_c0 * vr; + btVector3 impulse = m_contact->m_c0 * (vr + m_penetration * infoGlobal.m_deformable_erp / infoGlobal.m_timeStep * cti.m_normal) ; const btVector3 impulse_normal = m_contact->m_c0 * (cti.m_normal * dn); btVector3 impulse_tangent = impulse - impulse_normal; btVector3 old_total_tangent_dv = m_total_tangent_dv; @@ -256,6 +257,8 @@ btScalar btDeformableRigidContactConstraint::solveConstraint() impulse = impulse_normal + impulse_tangent; // apply impulse to deformable nodes involved and change their velocities applyImpulse(impulse); + if (residualSquare < 1e-7) + return residualSquare; // apply impulse to the rigid/multibodies involved and change their velocities if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY) { @@ -285,43 +288,17 @@ btScalar btDeformableRigidContactConstraint::solveConstraint() } } } +// va = getVa(); +// vb = getVb(); +// vr = vb - va; +// btScalar dn1 = btDot(vr, cti.m_normal) / 150; +// m_penetration += dn1; return residualSquare; } - -btScalar btDeformableRigidContactConstraint::solveSplitImpulse(const btContactSolverInfo& infoGlobal) -{ - const btSoftBody::sCti& cti = m_contact->m_cti; - const btScalar dn = m_penetration; - if (dn != 0) - { - const btVector3 impulse = (m_contact->m_c0 * (cti.m_normal * dn / infoGlobal.m_timeStep)); - // one iteration of the position impulse corrects all the position error at this timestep - m_penetration -= dn; - // apply impulse to deformable nodes involved and change their position - applySplitImpulse(impulse); - // apply impulse to the rigid/multibodies involved and change their position - if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY) - { - btRigidBody* rigidCol = 0; - rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj); - if (rigidCol) - { - rigidCol->applyPushImpulse(impulse, m_contact->m_c1); - } - } - else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK) - { - // todo xuchenhan@ - } - return (m_penetration/infoGlobal.m_timeStep) * (m_penetration/infoGlobal.m_timeStep); - } - return 0; -} - /* ================ Node vs. Rigid =================== */ -btDeformableNodeRigidContactConstraint::btDeformableNodeRigidContactConstraint(const btSoftBody::DeformableNodeRigidContact& contact) +btDeformableNodeRigidContactConstraint::btDeformableNodeRigidContactConstraint(const btSoftBody::DeformableNodeRigidContact& contact, const btContactSolverInfo& infoGlobal) : m_node(contact.m_node) - , btDeformableRigidContactConstraint(contact) + , btDeformableRigidContactConstraint(contact, infoGlobal) { } @@ -349,22 +326,17 @@ void btDeformableNodeRigidContactConstraint::applyImpulse(const btVector3& impul contact->m_node->m_v -= dv; } -void btDeformableNodeRigidContactConstraint::applySplitImpulse(const btVector3& impulse) -{ - const btSoftBody::DeformableNodeRigidContact* contact = getContact(); - btVector3 dv = impulse * contact->m_c2; - contact->m_node->m_vsplit -= dv; -}; - /* ================ Face vs. Rigid =================== */ -btDeformableFaceRigidContactConstraint::btDeformableFaceRigidContactConstraint(const btSoftBody::DeformableFaceRigidContact& contact) +btDeformableFaceRigidContactConstraint::btDeformableFaceRigidContactConstraint(const btSoftBody::DeformableFaceRigidContact& contact, const btContactSolverInfo& infoGlobal, bool useStrainLimiting) : m_face(contact.m_face) -, btDeformableRigidContactConstraint(contact) +, m_useStrainLimiting(useStrainLimiting) +, btDeformableRigidContactConstraint(contact, infoGlobal) { } btDeformableFaceRigidContactConstraint::btDeformableFaceRigidContactConstraint(const btDeformableFaceRigidContactConstraint& other) : m_face(other.m_face) +, m_useStrainLimiting(other.m_useStrainLimiting) , btDeformableRigidContactConstraint(other) { } @@ -411,47 +383,70 @@ void btDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impul v1 -= dv * contact->m_weights[1]; if (im2 > 0) v2 -= dv * contact->m_weights[2]; - - // apply strain limiting to prevent undamped modes - btScalar m01 = (btScalar(1)/(im0 + im1)); - btScalar m02 = (btScalar(1)/(im0 + im2)); - btScalar m12 = (btScalar(1)/(im1 + im2)); - - btVector3 dv0 = im0 * (m01 * (v1-v0) + m02 * (v2-v0)); - btVector3 dv1 = im1 * (m01 * (v0-v1) + m12 * (v2-v1)); - btVector3 dv2 = im2 * (m12 * (v1-v2) + m02 * (v0-v2)); - - v0 += dv0; - v1 += dv1; - v2 += dv2; -} - -void btDeformableFaceRigidContactConstraint::applySplitImpulse(const btVector3& impulse) -{ - const btSoftBody::DeformableFaceRigidContact* contact = getContact(); - btVector3 dv = impulse * contact->m_c2; - btSoftBody::Face* face = contact->m_face; - - btVector3& v0 = face->m_n[0]->m_vsplit; - btVector3& v1 = face->m_n[1]->m_vsplit; - btVector3& v2 = face->m_n[2]->m_vsplit; - const btScalar& im0 = face->m_n[0]->m_im; - const btScalar& im1 = face->m_n[1]->m_im; - const btScalar& im2 = face->m_n[2]->m_im; - if (im0 > 0) - v0 -= dv * contact->m_weights[0]; - if (im1 > 0) - v1 -= dv * contact->m_weights[1]; - if (im2 > 0) - v2 -= dv * contact->m_weights[2]; + if (m_useStrainLimiting) + { + btScalar relaxation = 1./btScalar(m_infoGlobal->m_numIterations); + btScalar m01 = (relaxation/(im0 + im1)); + btScalar m02 = (relaxation/(im0 + im2)); + btScalar m12 = (relaxation/(im1 + im2)); + #ifdef USE_STRAIN_RATE_LIMITING + // apply strain limiting to prevent the new velocity to change the current length of the edge by more than 1%. + btScalar p = 0.01; + btVector3& x0 = face->m_n[0]->m_x; + btVector3& x1 = face->m_n[1]->m_x; + btVector3& x2 = face->m_n[2]->m_x; + const btVector3 x_diff[3] = {x1-x0, x2-x0, x2-x1}; + const btVector3 v_diff[3] = {v1-v0, v2-v0, v2-v1}; + btVector3 u[3]; + btScalar x_diff_dot_u, dn[3]; + btScalar dt = m_infoGlobal->m_timeStep; + for (int i = 0; i < 3; ++i) + { + btScalar x_diff_norm = x_diff[i].safeNorm(); + btScalar x_diff_norm_new = (x_diff[i] + v_diff[i] * dt).safeNorm(); + btScalar strainRate = x_diff_norm_new/x_diff_norm; + u[i] = v_diff[i]; + u[i].safeNormalize(); + if (x_diff_norm == 0 || (1-p <= strainRate && strainRate <= 1+p)) + { + dn[i] = 0; + continue; + } + x_diff_dot_u = btDot(x_diff[i], u[i]); + btScalar s; + if (1-p > strainRate) + { + s = 1/dt * (-x_diff_dot_u - btSqrt(x_diff_dot_u*x_diff_dot_u + (p*p-2*p) * x_diff_norm * x_diff_norm)); + } + else + { + s = 1/dt * (-x_diff_dot_u + btSqrt(x_diff_dot_u*x_diff_dot_u + (p*p+2*p) * x_diff_norm * x_diff_norm)); + } + // x_diff_norm_new = (x_diff[i] + s * u[i] * dt).safeNorm(); + // strainRate = x_diff_norm_new/x_diff_norm; + dn[i] = s - v_diff[i].safeNorm(); + } + btVector3 dv0 = im0 * (m01 * u[0]*(-dn[0]) + m02 * u[1]*-(dn[1])); + btVector3 dv1 = im1 * (m01 * u[0]*(dn[0]) + m12 * u[2]*(-dn[2])); + btVector3 dv2 = im2 * (m12 * u[2]*(dn[2]) + m02 * u[1]*(dn[1])); + #else + // apply strain limiting to prevent undamped modes + btVector3 dv0 = im0 * (m01 * (v1-v0) + m02 * (v2-v0)); + btVector3 dv1 = im1 * (m01 * (v0-v1) + m12 * (v2-v1)); + btVector3 dv2 = im2 * (m12 * (v1-v2) + m02 * (v0-v2)); + #endif + v0 += dv0; + v1 += dv1; + v2 += dv2; + } } /* ================ Face vs. Node =================== */ -btDeformableFaceNodeContactConstraint::btDeformableFaceNodeContactConstraint(const btSoftBody::DeformableFaceNodeContact& contact) +btDeformableFaceNodeContactConstraint::btDeformableFaceNodeContactConstraint(const btSoftBody::DeformableFaceNodeContact& contact, const btContactSolverInfo& infoGlobal) : m_node(contact.m_node) , m_face(contact.m_face) , m_contact(&contact) -, btDeformableContactConstraint(contact.m_normal) +, btDeformableContactConstraint(contact.m_normal, infoGlobal) { m_total_normal_dv.setZero(); m_total_tangent_dv.setZero(); @@ -487,7 +482,7 @@ btVector3 btDeformableFaceNodeContactConstraint::getDv(const btSoftBody::Node* n return dv * contact->m_weights[2]; } -btScalar btDeformableFaceNodeContactConstraint::solveConstraint() +btScalar btDeformableFaceNodeContactConstraint::solveConstraint(const btContactSolverInfo& infoGlobal) { btVector3 va = getVa(); btVector3 vb = getVb(); @@ -577,15 +572,4 @@ void btDeformableFaceNodeContactConstraint::applyImpulse(const btVector3& impuls { v2 -= dvb * contact->m_weights[2]; } - // todo: Face node constraints needs more work -// btScalar m01 = (btScalar(1)/(im0 + im1)); -// btScalar m02 = (btScalar(1)/(im0 + im2)); -// btScalar m12 = (btScalar(1)/(im1 + im2)); -// -// btVector3 dv0 = im0 * (m01 * (v1-v0) + m02 * (v2-v0)); -// btVector3 dv1 = im1 * (m01 * (v0-v1) + m12 * (v2-v1)); -// btVector3 dv2 = im2 * (m12 * (v1-v2) + m02 * (v0-v2)); -// v0 += dv0; -// v1 += dv1; -// v2 += dv2; } diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.h b/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.h index 912119e7c3..9f9d5bf0a3 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.h +++ b/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.h @@ -24,34 +24,33 @@ public: // True if the friction is static // False if the friction is dynamic bool m_static; - - // normal of the contact - btVector3 m_normal; - - btDeformableContactConstraint(const btVector3& normal): m_static(false), m_normal(normal) - { - } - - btDeformableContactConstraint(bool isStatic, const btVector3& normal): m_static(isStatic), m_normal(normal) - { - } - - btDeformableContactConstraint(const btDeformableContactConstraint& other) - : m_static(other.m_static) - , m_normal(other.m_normal) - { - - } - btDeformableContactConstraint(){} - + const btContactSolverInfo* m_infoGlobal; + + // normal of the contact + btVector3 m_normal; + + btDeformableContactConstraint(const btVector3& normal, const btContactSolverInfo& infoGlobal): m_static(false), m_normal(normal), m_infoGlobal(&infoGlobal) + { + } + + btDeformableContactConstraint(bool isStatic, const btVector3& normal, const btContactSolverInfo& infoGlobal): m_static(isStatic), m_normal(normal), m_infoGlobal(&infoGlobal) + { + } + + btDeformableContactConstraint(){} + + btDeformableContactConstraint(const btDeformableContactConstraint& other) + : m_static(other.m_static) + , m_normal(other.m_normal) + , m_infoGlobal(other.m_infoGlobal) + { + } + virtual ~btDeformableContactConstraint(){} // solve the constraint with inelastic impulse and return the error, which is the square of normal component of velocity diffrerence // the constraint is solved by calculating the impulse between object A and B in the contact and apply the impulse to both objects involved in the contact - virtual btScalar solveConstraint() = 0; - - // solve the position error by applying an inelastic impulse that changes only the position (not velocity) - virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal) = 0; + virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal) = 0; // get the velocity of the object A in the contact virtual btVector3 getVa() const = 0; @@ -65,9 +64,6 @@ public: // apply impulse to the soft body node and/or face involved virtual void applyImpulse(const btVector3& impulse) = 0; - // apply position based impulse to the soft body node and/or face involved - virtual void applySplitImpulse(const btVector3& impulse) = 0; - // scale the penetration depth by erp virtual void setPenetrationScale(btScalar scale) = 0; }; @@ -77,29 +73,21 @@ public: class btDeformableStaticConstraint : public btDeformableContactConstraint { public: - const btSoftBody::Node* m_node; - - btDeformableStaticConstraint(){} + btSoftBody::Node* m_node; - btDeformableStaticConstraint(const btSoftBody::Node* node): m_node(node), btDeformableContactConstraint(false, btVector3(0,0,0)) + btDeformableStaticConstraint(btSoftBody::Node* node, const btContactSolverInfo& infoGlobal): m_node(node), btDeformableContactConstraint(false, btVector3(0,0,0), infoGlobal) { } - + btDeformableStaticConstraint(){} btDeformableStaticConstraint(const btDeformableStaticConstraint& other) : m_node(other.m_node) , btDeformableContactConstraint(other) { - } virtual ~btDeformableStaticConstraint(){} - virtual btScalar solveConstraint() - { - return 0; - } - - virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal) + virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal) { return 0; } @@ -120,7 +108,6 @@ public: } virtual void applyImpulse(const btVector3& impulse){} - virtual void applySplitImpulse(const btVector3& impulse){} virtual void setPenetrationScale(btScalar scale){} }; @@ -130,19 +117,15 @@ class btDeformableNodeAnchorConstraint : public btDeformableContactConstraint { public: const btSoftBody::DeformableNodeRigidAnchor* m_anchor; - - btDeformableNodeAnchorConstraint(){} - btDeformableNodeAnchorConstraint(const btSoftBody::DeformableNodeRigidAnchor& c); + + btDeformableNodeAnchorConstraint(const btSoftBody::DeformableNodeRigidAnchor& c, const btContactSolverInfo& infoGlobal); btDeformableNodeAnchorConstraint(const btDeformableNodeAnchorConstraint& other); + btDeformableNodeAnchorConstraint(){} virtual ~btDeformableNodeAnchorConstraint() { } - virtual btScalar solveConstraint(); - virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal) - { - // todo xuchenhan@ - return 0; - } + virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal); + // object A is the rigid/multi body, and object B is the deformable node/face virtual btVector3 getVa() const; // get the velocity of the deformable node in contact @@ -152,10 +135,7 @@ public: return btVector3(0,0,0); } virtual void applyImpulse(const btVector3& impulse); - virtual void applySplitImpulse(const btVector3& impulse) - { - // todo xuchenhan@ - }; + virtual void setPenetrationScale(btScalar scale){} }; @@ -169,10 +149,10 @@ public: btVector3 m_total_tangent_dv; btScalar m_penetration; const btSoftBody::DeformableRigidContact* m_contact; - - btDeformableRigidContactConstraint(){} - btDeformableRigidContactConstraint(const btSoftBody::DeformableRigidContact& c); + + btDeformableRigidContactConstraint(const btSoftBody::DeformableRigidContact& c, const btContactSolverInfo& infoGlobal); btDeformableRigidContactConstraint(const btDeformableRigidContactConstraint& other); + btDeformableRigidContactConstraint(){} virtual ~btDeformableRigidContactConstraint() { } @@ -180,9 +160,7 @@ public: // object A is the rigid/multi body, and object B is the deformable node/face virtual btVector3 getVa() const; - virtual btScalar solveConstraint(); - - virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal); + virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal); virtual void setPenetrationScale(btScalar scale) { @@ -196,12 +174,11 @@ class btDeformableNodeRigidContactConstraint : public btDeformableRigidContactCo { public: // the deformable node in contact - const btSoftBody::Node* m_node; - - btDeformableNodeRigidContactConstraint(){} - btDeformableNodeRigidContactConstraint(const btSoftBody::DeformableNodeRigidContact& contact); + btSoftBody::Node* m_node; + + btDeformableNodeRigidContactConstraint(const btSoftBody::DeformableNodeRigidContact& contact, const btContactSolverInfo& infoGlobal); btDeformableNodeRigidContactConstraint(const btDeformableNodeRigidContactConstraint& other); - + btDeformableNodeRigidContactConstraint(){} virtual ~btDeformableNodeRigidContactConstraint() { } @@ -219,7 +196,6 @@ public: } virtual void applyImpulse(const btVector3& impulse); - virtual void applySplitImpulse(const btVector3& impulse); }; // @@ -228,10 +204,10 @@ class btDeformableFaceRigidContactConstraint : public btDeformableRigidContactCo { public: const btSoftBody::Face* m_face; - btDeformableFaceRigidContactConstraint(){} - btDeformableFaceRigidContactConstraint(const btSoftBody::DeformableFaceRigidContact& contact); + bool m_useStrainLimiting; + btDeformableFaceRigidContactConstraint(const btSoftBody::DeformableFaceRigidContact& contact, const btContactSolverInfo& infoGlobal, bool useStrainLimiting); btDeformableFaceRigidContactConstraint(const btDeformableFaceRigidContactConstraint& other); - + btDeformableFaceRigidContactConstraint(): m_useStrainLimiting(false) {} virtual ~btDeformableFaceRigidContactConstraint() { } @@ -249,7 +225,6 @@ public: } virtual void applyImpulse(const btVector3& impulse); - virtual void applySplitImpulse(const btVector3& impulse); }; // @@ -263,19 +238,11 @@ public: btVector3 m_total_normal_dv; btVector3 m_total_tangent_dv; - btDeformableFaceNodeContactConstraint(){} - - btDeformableFaceNodeContactConstraint(const btSoftBody::DeformableFaceNodeContact& contact); - + btDeformableFaceNodeContactConstraint(const btSoftBody::DeformableFaceNodeContact& contact, const btContactSolverInfo& infoGlobal); + btDeformableFaceNodeContactConstraint(){} virtual ~btDeformableFaceNodeContactConstraint(){} - virtual btScalar solveConstraint(); - - virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal) - { - // todo: xuchenhan@ - return 0; - } + virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal); // get the velocity of the object A in the contact virtual btVector3 getVa() const; @@ -293,10 +260,7 @@ public: } virtual void applyImpulse(const btVector3& impulse); - virtual void applySplitImpulse(const btVector3& impulse) - { - // todo xuchenhan@ - } + virtual void setPenetrationScale(btScalar scale){} }; #endif /* BT_DEFORMABLE_CONTACT_CONSTRAINT_H */ diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.cpp b/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.cpp index 5a4f3241b4..22ca8bf582 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.cpp +++ b/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.cpp @@ -17,7 +17,7 @@ #include "btDeformableMultiBodyDynamicsWorld.h" #include <algorithm> #include <cmath> -btScalar btDeformableContactProjection::update(btCollisionObject** deformableBodies,int numDeformableBodies) +btScalar btDeformableContactProjection::update(btCollisionObject** deformableBodies,int numDeformableBodies, const btContactSolverInfo& infoGlobal) { btScalar residualSquare = 0; for (int i = 0; i < numDeformableBodies; ++i) @@ -32,25 +32,25 @@ btScalar btDeformableContactProjection::update(btCollisionObject** deformableBod for (int k = 0; k < m_nodeRigidConstraints[j].size(); ++k) { btDeformableNodeRigidContactConstraint& constraint = m_nodeRigidConstraints[j][k]; - btScalar localResidualSquare = constraint.solveConstraint(); + btScalar localResidualSquare = constraint.solveConstraint(infoGlobal); residualSquare = btMax(residualSquare, localResidualSquare); } for (int k = 0; k < m_nodeAnchorConstraints[j].size(); ++k) { btDeformableNodeAnchorConstraint& constraint = m_nodeAnchorConstraints[j][k]; - btScalar localResidualSquare = constraint.solveConstraint(); + btScalar localResidualSquare = constraint.solveConstraint(infoGlobal); residualSquare = btMax(residualSquare, localResidualSquare); } for (int k = 0; k < m_faceRigidConstraints[j].size(); ++k) { btDeformableFaceRigidContactConstraint& constraint = m_faceRigidConstraints[j][k]; - btScalar localResidualSquare = constraint.solveConstraint(); + btScalar localResidualSquare = constraint.solveConstraint(infoGlobal); residualSquare = btMax(residualSquare, localResidualSquare); } for (int k = 0; k < m_deformableConstraints[j].size(); ++k) { btDeformableFaceNodeContactConstraint& constraint = m_deformableConstraints[j][k]; - btScalar localResidualSquare = constraint.solveConstraint(); + btScalar localResidualSquare = constraint.solveConstraint(infoGlobal); residualSquare = btMax(residualSquare, localResidualSquare); } } @@ -77,39 +77,8 @@ void btDeformableContactProjection::splitImpulseSetup(const btContactSolverInfo& } } -btScalar btDeformableContactProjection::solveSplitImpulse(const btContactSolverInfo& infoGlobal) -{ - btScalar residualSquare = 0; - for (int i = 0; i < m_softBodies.size(); ++i) - { - // node constraints - for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j) - { - btDeformableNodeRigidContactConstraint& constraint = m_nodeRigidConstraints[i][j]; - btScalar localResidualSquare = constraint.solveSplitImpulse(infoGlobal); - residualSquare = btMax(residualSquare, localResidualSquare); - } - // anchor constraints - for (int j = 0; j < m_nodeAnchorConstraints[i].size(); ++j) - { - btDeformableNodeAnchorConstraint& constraint = m_nodeAnchorConstraints[i][j]; - btScalar localResidualSquare = constraint.solveSplitImpulse(infoGlobal); - residualSquare = btMax(residualSquare, localResidualSquare); - } - // face constraints - for (int j = 0; j < m_faceRigidConstraints[i].size(); ++j) - { - btDeformableFaceRigidContactConstraint& constraint = m_faceRigidConstraints[i][j]; - btScalar localResidualSquare = constraint.solveSplitImpulse(infoGlobal); - residualSquare = btMax(residualSquare, localResidualSquare); - } - - } - return residualSquare; -} - -void btDeformableContactProjection::setConstraints() -{ +void btDeformableContactProjection::setConstraints(const btContactSolverInfo& infoGlobal) +{ BT_PROFILE("setConstraints"); for (int i = 0; i < m_softBodies.size(); ++i) { @@ -124,7 +93,7 @@ void btDeformableContactProjection::setConstraints() { if (psb->m_nodes[j].m_im == 0) { - btDeformableStaticConstraint static_constraint(&psb->m_nodes[j]); + btDeformableStaticConstraint static_constraint(&psb->m_nodes[j], infoGlobal); m_staticConstraints[i].push_back(static_constraint); } } @@ -139,7 +108,7 @@ void btDeformableContactProjection::setConstraints() continue; } anchor.m_c1 = anchor.m_cti.m_colObj->getWorldTransform().getBasis() * anchor.m_local; - btDeformableNodeAnchorConstraint constraint(anchor); + btDeformableNodeAnchorConstraint constraint(anchor, infoGlobal); m_nodeAnchorConstraints[i].push_back(constraint); } @@ -152,7 +121,7 @@ void btDeformableContactProjection::setConstraints() { continue; } - btDeformableNodeRigidContactConstraint constraint(contact); + btDeformableNodeRigidContactConstraint constraint(contact, infoGlobal); btVector3 va = constraint.getVa(); btVector3 vb = constraint.getVb(); const btVector3 vr = vb - va; @@ -173,7 +142,7 @@ void btDeformableContactProjection::setConstraints() { continue; } - btDeformableFaceRigidContactConstraint constraint(contact); + btDeformableFaceRigidContactConstraint constraint(contact, infoGlobal, m_useStrainLimiting); btVector3 va = constraint.getVa(); btVector3 vb = constraint.getVb(); const btVector3 vr = vb - va; @@ -184,253 +153,404 @@ void btDeformableContactProjection::setConstraints() m_faceRigidConstraints[i].push_back(constraint); } } - - // set Deformable Face vs. Deformable Node constraint - for (int j = 0; j < psb->m_faceNodeContacts.size(); ++j) - { - const btSoftBody::DeformableFaceNodeContact& contact = psb->m_faceNodeContacts[j]; - - btDeformableFaceNodeContactConstraint constraint(contact); - btVector3 va = constraint.getVa(); - btVector3 vb = constraint.getVb(); - const btVector3 vr = vb - va; - const btScalar dn = btDot(vr, contact.m_normal); - if (dn > -SIMD_EPSILON) - { - m_deformableConstraints[i].push_back(constraint); - } - } } } void btDeformableContactProjection::project(TVStack& x) { - const int dim = 3; - for (int index = 0; index < m_projectionsDict.size(); ++index) - { - btAlignedObjectArray<btVector3>& projectionDirs = *m_projectionsDict.getAtIndex(index); - size_t i = m_projectionsDict.getKeyAtIndex(index).getUid1(); - if (projectionDirs.size() >= dim) - { - // static node - x[i].setZero(); - continue; - } - else if (projectionDirs.size() == 2) - { - btVector3 dir0 = projectionDirs[0]; - btVector3 dir1 = projectionDirs[1]; - btVector3 free_dir = btCross(dir0, dir1); - if (free_dir.safeNorm() < SIMD_EPSILON) - { - x[i] -= x[i].dot(dir0) * dir0; - x[i] -= x[i].dot(dir1) * dir1; - } - else - { - free_dir.normalize(); - x[i] = x[i].dot(free_dir) * free_dir; - } - } - else - { - btAssert(projectionDirs.size() == 1); - btVector3 dir0 = projectionDirs[0]; - x[i] -= x[i].dot(dir0) * dir0; - } - } +#ifndef USE_MGS + const int dim = 3; + for (int index = 0; index < m_projectionsDict.size(); ++index) + { + btAlignedObjectArray<btVector3>& projectionDirs = *m_projectionsDict.getAtIndex(index); + size_t i = m_projectionsDict.getKeyAtIndex(index).getUid1(); + if (projectionDirs.size() >= dim) + { + // static node + x[i].setZero(); + continue; + } + else if (projectionDirs.size() == 2) + { + btVector3 dir0 = projectionDirs[0]; + btVector3 dir1 = projectionDirs[1]; + btVector3 free_dir = btCross(dir0, dir1); + if (free_dir.safeNorm() < SIMD_EPSILON) + { + x[i] -= x[i].dot(dir0) * dir0; + x[i] -= x[i].dot(dir1) * dir1; + } + else + { + free_dir.normalize(); + x[i] = x[i].dot(free_dir) * free_dir; + } + } + else + { + btAssert(projectionDirs.size() == 1); + btVector3 dir0 = projectionDirs[0]; + x[i] -= x[i].dot(dir0) * dir0; + } + } +#else + btReducedVector p(x.size()); + for (int i = 0; i < m_projections.size(); ++i) + { + p += (m_projections[i].dot(x) * m_projections[i]); + } + for (int i = 0; i < p.m_indices.size(); ++i) + { + x[p.m_indices[i]] -= p.m_vecs[i]; + } +#endif } void btDeformableContactProjection::setProjection() { - btAlignedObjectArray<btVector3> units; - units.push_back(btVector3(1,0,0)); - units.push_back(btVector3(0,1,0)); - units.push_back(btVector3(0,0,1)); - for (int i = 0; i < m_softBodies.size(); ++i) - { - btSoftBody* psb = m_softBodies[i]; - if (!psb->isActive()) - { - continue; - } - for (int j = 0; j < m_staticConstraints[i].size(); ++j) - { - int index = m_staticConstraints[i][j].m_node->index; - if (m_projectionsDict.find(index) == NULL) +#ifndef USE_MGS + BT_PROFILE("btDeformableContactProjection::setProjection"); + btAlignedObjectArray<btVector3> units; + units.push_back(btVector3(1,0,0)); + units.push_back(btVector3(0,1,0)); + units.push_back(btVector3(0,0,1)); + for (int i = 0; i < m_softBodies.size(); ++i) + { + btSoftBody* psb = m_softBodies[i]; + if (!psb->isActive()) + { + continue; + } + for (int j = 0; j < m_staticConstraints[i].size(); ++j) + { + int index = m_staticConstraints[i][j].m_node->index; + m_staticConstraints[i][j].m_node->m_penetration = SIMD_INFINITY; + if (m_projectionsDict.find(index) == NULL) + { + m_projectionsDict.insert(index, units); + } + else + { + btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index]; + for (int k = 0; k < 3; ++k) + { + projections.push_back(units[k]); + } + } + } + for (int j = 0; j < m_nodeAnchorConstraints[i].size(); ++j) + { + int index = m_nodeAnchorConstraints[i][j].m_anchor->m_node->index; + m_nodeAnchorConstraints[i][j].m_anchor->m_node->m_penetration = SIMD_INFINITY; + if (m_projectionsDict.find(index) == NULL) + { + m_projectionsDict.insert(index, units); + } + else + { + btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index]; + for (int k = 0; k < 3; ++k) + { + projections.push_back(units[k]); + } + } + } + for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j) + { + int index = m_nodeRigidConstraints[i][j].m_node->index; + m_nodeRigidConstraints[i][j].m_node->m_penetration = -m_nodeRigidConstraints[i][j].getContact()->m_cti.m_offset; + if (m_nodeRigidConstraints[i][j].m_static) + { + if (m_projectionsDict.find(index) == NULL) + { + m_projectionsDict.insert(index, units); + } + else + { + btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index]; + for (int k = 0; k < 3; ++k) + { + projections.push_back(units[k]); + } + } + } + else + { + if (m_projectionsDict.find(index) == NULL) + { + btAlignedObjectArray<btVector3> projections; + projections.push_back(m_nodeRigidConstraints[i][j].m_normal); + m_projectionsDict.insert(index, projections); + } + else + { + btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index]; + projections.push_back(m_nodeRigidConstraints[i][j].m_normal); + } + } + } + for (int j = 0; j < m_faceRigidConstraints[i].size(); ++j) + { + const btSoftBody::Face* face = m_faceRigidConstraints[i][j].m_face; + btScalar penetration = -m_faceRigidConstraints[i][j].getContact()->m_cti.m_offset; + for (int k = 0; k < 3; ++k) + { + face->m_n[k]->m_penetration = btMax(face->m_n[k]->m_penetration, penetration); + } + for (int k = 0; k < 3; ++k) + { + btSoftBody::Node* node = face->m_n[k]; + node->m_penetration = true; + int index = node->index; + if (m_faceRigidConstraints[i][j].m_static) + { + if (m_projectionsDict.find(index) == NULL) + { + m_projectionsDict.insert(index, units); + } + else + { + btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index]; + for (int k = 0; k < 3; ++k) + { + projections.push_back(units[k]); + } + } + } + else + { + if (m_projectionsDict.find(index) == NULL) + { + btAlignedObjectArray<btVector3> projections; + projections.push_back(m_faceRigidConstraints[i][j].m_normal); + m_projectionsDict.insert(index, projections); + } + else + { + btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index]; + projections.push_back(m_faceRigidConstraints[i][j].m_normal); + } + } + } + } + } +#else + int dof = 0; + for (int i = 0; i < m_softBodies.size(); ++i) + { + dof += m_softBodies[i]->m_nodes.size(); + } + for (int i = 0; i < m_softBodies.size(); ++i) + { + btSoftBody* psb = m_softBodies[i]; + if (!psb->isActive()) + { + continue; + } + for (int j = 0; j < m_staticConstraints[i].size(); ++j) + { + int index = m_staticConstraints[i][j].m_node->index; + m_staticConstraints[i][j].m_node->m_penetration = SIMD_INFINITY; + btAlignedObjectArray<int> indices; + btAlignedObjectArray<btVector3> vecs1,vecs2,vecs3; + indices.push_back(index); + vecs1.push_back(btVector3(1,0,0)); + vecs2.push_back(btVector3(0,1,0)); + vecs3.push_back(btVector3(0,0,1)); + m_projections.push_back(btReducedVector(dof, indices, vecs1)); + m_projections.push_back(btReducedVector(dof, indices, vecs2)); + m_projections.push_back(btReducedVector(dof, indices, vecs3)); + } + + for (int j = 0; j < m_nodeAnchorConstraints[i].size(); ++j) + { + int index = m_nodeAnchorConstraints[i][j].m_anchor->m_node->index; + m_nodeAnchorConstraints[i][j].m_anchor->m_node->m_penetration = SIMD_INFINITY; + btAlignedObjectArray<int> indices; + btAlignedObjectArray<btVector3> vecs1,vecs2,vecs3; + indices.push_back(index); + vecs1.push_back(btVector3(1,0,0)); + vecs2.push_back(btVector3(0,1,0)); + vecs3.push_back(btVector3(0,0,1)); + m_projections.push_back(btReducedVector(dof, indices, vecs1)); + m_projections.push_back(btReducedVector(dof, indices, vecs2)); + m_projections.push_back(btReducedVector(dof, indices, vecs3)); + } + for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j) + { + int index = m_nodeRigidConstraints[i][j].m_node->index; + m_nodeRigidConstraints[i][j].m_node->m_penetration = -m_nodeRigidConstraints[i][j].getContact()->m_cti.m_offset; + btAlignedObjectArray<int> indices; + indices.push_back(index); + btAlignedObjectArray<btVector3> vecs1,vecs2,vecs3; + if (m_nodeRigidConstraints[i][j].m_static) + { + vecs1.push_back(btVector3(1,0,0)); + vecs2.push_back(btVector3(0,1,0)); + vecs3.push_back(btVector3(0,0,1)); + m_projections.push_back(btReducedVector(dof, indices, vecs1)); + m_projections.push_back(btReducedVector(dof, indices, vecs2)); + m_projections.push_back(btReducedVector(dof, indices, vecs3)); + } + else + { + vecs1.push_back(m_nodeRigidConstraints[i][j].m_normal); + m_projections.push_back(btReducedVector(dof, indices, vecs1)); + } + } + for (int j = 0; j < m_faceRigidConstraints[i].size(); ++j) + { + const btSoftBody::Face* face = m_faceRigidConstraints[i][j].m_face; + btVector3 bary = m_faceRigidConstraints[i][j].getContact()->m_bary; + btScalar penetration = -m_faceRigidConstraints[i][j].getContact()->m_cti.m_offset; + for (int k = 0; k < 3; ++k) + { + face->m_n[k]->m_penetration = btMax(face->m_n[k]->m_penetration, penetration); + } + if (m_faceRigidConstraints[i][j].m_static) { - m_projectionsDict.insert(index, units); - } - else - { - btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index]; - for (int k = 0; k < 3; ++k) + for (int l = 0; l < 3; ++l) { - projections.push_back(units[k]); - } - } - } - for (int j = 0; j < m_nodeAnchorConstraints[i].size(); ++j) - { - int index = m_nodeAnchorConstraints[i][j].m_anchor->m_node->index; - if (m_projectionsDict.find(index) == NULL) - { - m_projectionsDict.insert(index, units); - } - else - { - btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index]; - for (int k = 0; k < 3; ++k) - { - projections.push_back(units[k]); - } - } - } - for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j) - { - int index = m_nodeRigidConstraints[i][j].m_node->index; - if (m_nodeRigidConstraints[i][j].m_static) - { - if (m_projectionsDict.find(index) == NULL) - { - m_projectionsDict.insert(index, units); - } - else - { - btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index]; + + btReducedVector rv(dof); for (int k = 0; k < 3; ++k) { - projections.push_back(units[k]); + rv.m_indices.push_back(face->m_n[k]->index); + btVector3 v(0,0,0); + v[l] = bary[k]; + rv.m_vecs.push_back(v); + rv.sort(); } + m_projections.push_back(rv); } } else { - if (m_projectionsDict.find(index) == NULL) - { - btAlignedObjectArray<btVector3> projections; - projections.push_back(m_nodeRigidConstraints[i][j].m_normal); - m_projectionsDict.insert(index, projections); - } - else - { - btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index]; - projections.push_back(m_nodeRigidConstraints[i][j].m_normal); - } - } - } - for (int j = 0; j < m_faceRigidConstraints[i].size(); ++j) - { - const btSoftBody::Face* face = m_faceRigidConstraints[i][j].m_face; - for (int k = 0; k < 3; ++k) - { - const btSoftBody::Node* node = face->m_n[k]; - int index = node->index; - if (m_faceRigidConstraints[i][j].m_static) + btReducedVector rv(dof); + for (int k = 0; k < 3; ++k) { - if (m_projectionsDict.find(index) == NULL) - { - m_projectionsDict.insert(index, units); - } - else - { - btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index]; - for (int k = 0; k < 3; ++k) - { - projections.push_back(units[k]); - } - } - } - else - { - if (m_projectionsDict.find(index) == NULL) - { - btAlignedObjectArray<btVector3> projections; - projections.push_back(m_faceRigidConstraints[i][j].m_normal); - m_projectionsDict.insert(index, projections); - } - else - { - btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index]; - projections.push_back(m_faceRigidConstraints[i][j].m_normal); - } + rv.m_indices.push_back(face->m_n[k]->index); + rv.m_vecs.push_back(bary[k] * m_faceRigidConstraints[i][j].m_normal); + rv.sort(); } + m_projections.push_back(rv); } } - for (int j = 0; j < m_deformableConstraints[i].size(); ++j) - { - const btSoftBody::Face* face = m_deformableConstraints[i][j].m_face; - for (int k = 0; k < 3; ++k) - { - const btSoftBody::Node* node = face->m_n[k]; - int index = node->index; - if (m_deformableConstraints[i][j].m_static) - { - if (m_projectionsDict.find(index) == NULL) - { - m_projectionsDict.insert(index, units); - } - else - { - btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index]; - for (int k = 0; k < 3; ++k) - { - projections.push_back(units[k]); - } - } - } - else - { - if (m_projectionsDict.find(index) == NULL) - { - btAlignedObjectArray<btVector3> projections; - projections.push_back(m_deformableConstraints[i][j].m_normal); - m_projectionsDict.insert(index, projections); - } - else - { - btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index]; - projections.push_back(m_deformableConstraints[i][j].m_normal); - } - } - } + } + btModifiedGramSchmidt<btReducedVector> mgs(m_projections); + mgs.solve(); + m_projections = mgs.m_out; +#endif +} + +void btDeformableContactProjection::checkConstraints(const TVStack& x) +{ + for (int i = 0; i < m_lagrangeMultipliers.size(); ++i) + { + btVector3 d(0,0,0); + const LagrangeMultiplier& lm = m_lagrangeMultipliers[i]; + for (int j = 0; j < lm.m_num_constraints; ++j) + { + for (int k = 0; k < lm.m_num_nodes; ++k) + { + d[j] += lm.m_weights[k] * x[lm.m_indices[k]].dot(lm.m_dirs[j]); + } + } + printf("d = %f, %f, %f\n",d[0],d[1],d[2]); + } +} + +void btDeformableContactProjection::setLagrangeMultiplier() +{ + for (int i = 0; i < m_softBodies.size(); ++i) + { + btSoftBody* psb = m_softBodies[i]; + if (!psb->isActive()) + { + continue; + } + for (int j = 0; j < m_staticConstraints[i].size(); ++j) + { + int index = m_staticConstraints[i][j].m_node->index; + m_staticConstraints[i][j].m_node->m_penetration = SIMD_INFINITY; + LagrangeMultiplier lm; + lm.m_num_nodes = 1; + lm.m_indices[0] = index; + lm.m_weights[0] = 1.0; + lm.m_num_constraints = 3; + lm.m_dirs[0] = btVector3(1,0,0); + lm.m_dirs[1] = btVector3(0,1,0); + lm.m_dirs[2] = btVector3(0,0,1); + m_lagrangeMultipliers.push_back(lm); + } + for (int j = 0; j < m_nodeAnchorConstraints[i].size(); ++j) + { + int index = m_nodeAnchorConstraints[i][j].m_anchor->m_node->index; + m_nodeAnchorConstraints[i][j].m_anchor->m_node->m_penetration = SIMD_INFINITY; + LagrangeMultiplier lm; + lm.m_num_nodes = 1; + lm.m_indices[0] = index; + lm.m_weights[0] = 1.0; + lm.m_num_constraints = 3; + lm.m_dirs[0] = btVector3(1,0,0); + lm.m_dirs[1] = btVector3(0,1,0); + lm.m_dirs[2] = btVector3(0,0,1); + m_lagrangeMultipliers.push_back(lm); + } + for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j) + { + int index = m_nodeRigidConstraints[i][j].m_node->index; + m_nodeRigidConstraints[i][j].m_node->m_penetration = -m_nodeRigidConstraints[i][j].getContact()->m_cti.m_offset; + LagrangeMultiplier lm; + lm.m_num_nodes = 1; + lm.m_indices[0] = index; + lm.m_weights[0] = 1.0; + if (m_nodeRigidConstraints[i][j].m_static) + { + lm.m_num_constraints = 3; + lm.m_dirs[0] = btVector3(1,0,0); + lm.m_dirs[1] = btVector3(0,1,0); + lm.m_dirs[2] = btVector3(0,0,1); + } + else + { + lm.m_num_constraints = 1; + lm.m_dirs[0] = m_nodeRigidConstraints[i][j].m_normal; + } + m_lagrangeMultipliers.push_back(lm); + } + for (int j = 0; j < m_faceRigidConstraints[i].size(); ++j) + { + const btSoftBody::Face* face = m_faceRigidConstraints[i][j].m_face; - const btSoftBody::Node* node = m_deformableConstraints[i][j].m_node; - int index = node->index; - if (m_deformableConstraints[i][j].m_static) + btVector3 bary = m_faceRigidConstraints[i][j].getContact()->m_bary; + btScalar penetration = -m_faceRigidConstraints[i][j].getContact()->m_cti.m_offset; + LagrangeMultiplier lm; + lm.m_num_nodes = 3; + for (int k = 0; k<3; ++k) { - if (m_projectionsDict.find(index) == NULL) - { - m_projectionsDict.insert(index, units); - } - else - { - btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index]; - for (int k = 0; k < 3; ++k) - { - projections.push_back(units[k]); - } - } + face->m_n[k]->m_penetration = btMax(face->m_n[k]->m_penetration, penetration); + lm.m_indices[k] = face->m_n[k]->index; + lm.m_weights[k] = bary[k]; + } + if (m_faceRigidConstraints[i][j].m_static) + { + lm.m_num_constraints = 3; + lm.m_dirs[0] = btVector3(1,0,0); + lm.m_dirs[1] = btVector3(0,1,0); + lm.m_dirs[2] = btVector3(0,0,1); } else { - if (m_projectionsDict.find(index) == NULL) - { - btAlignedObjectArray<btVector3> projections; - projections.push_back(m_deformableConstraints[i][j].m_normal); - m_projectionsDict.insert(index, projections); - } - else - { - btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index]; - projections.push_back(m_deformableConstraints[i][j].m_normal); - } + lm.m_num_constraints = 1; + lm.m_dirs[0] = m_faceRigidConstraints[i][j].m_normal; } + m_lagrangeMultipliers.push_back(lm); } } } - +// void btDeformableContactProjection::applyDynamicFriction(TVStack& f) { for (int i = 0; i < m_softBodies.size(); ++i) @@ -502,7 +622,12 @@ void btDeformableContactProjection::reinitialize(bool nodeUpdated) m_faceRigidConstraints[i].clear(); m_deformableConstraints[i].clear(); } - m_projectionsDict.clear(); +#ifndef USE_MGS + m_projectionsDict.clear(); +#else + m_projections.clear(); +#endif + m_lagrangeMultipliers.clear(); } diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.h b/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.h index 3c4490765e..8d7e94d4fb 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.h +++ b/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.h @@ -21,30 +21,37 @@ #include "BulletDynamics/Featherstone/btMultiBodyConstraint.h" #include "btDeformableContactConstraint.h" #include "LinearMath/btHashMap.h" +#include "LinearMath/btReducedVector.h" +#include "LinearMath/btModifiedGramSchmidt.h" #include <vector> + +struct LagrangeMultiplier +{ + int m_num_constraints; // Number of constraints + int m_num_nodes; // Number of nodes in these constraints + btScalar m_weights[3]; // weights of the nodes involved, same size as m_num_nodes + btVector3 m_dirs[3]; // Constraint directions, same size of m_num_constraints; + int m_indices[3]; // indices of the nodes involved, same size as m_num_nodes; +}; + + class btDeformableContactProjection { public: typedef btAlignedObjectArray<btVector3> TVStack; btAlignedObjectArray<btSoftBody *>& m_softBodies; - -// // map from node index to static constraint -// btHashMap<btHashInt, btDeformableStaticConstraint> m_staticConstraints; -// // map from node index to node rigid constraint -// btHashMap<btHashInt, btAlignedObjectArray<btDeformableNodeRigidContactConstraint> > m_nodeRigidConstraints; -// // map from node index to face rigid constraint -// btHashMap<btHashInt, btAlignedObjectArray<btDeformableFaceRigidContactConstraint*> > m_faceRigidConstraints; -// // map from node index to deformable constraint -// btHashMap<btHashInt, btAlignedObjectArray<btDeformableFaceNodeContactConstraint*> > m_deformableConstraints; -// // map from node index to node anchor constraint -// btHashMap<btHashInt, btDeformableNodeAnchorConstraint> m_nodeAnchorConstraints; // all constraints involving face btAlignedObjectArray<btDeformableContactConstraint*> m_allFaceConstraints; - +#ifndef USE_MGS // map from node index to projection directions btHashMap<btHashInt, btAlignedObjectArray<btVector3> > m_projectionsDict; - +#else + btAlignedObjectArray<btReducedVector> m_projections; +#endif + + btAlignedObjectArray<LagrangeMultiplier> m_lagrangeMultipliers; + // map from node index to static constraint btAlignedObjectArray<btAlignedObjectArray<btDeformableStaticConstraint> > m_staticConstraints; // map from node index to node rigid constraint @@ -56,6 +63,8 @@ public: // map from node index to node anchor constraint btAlignedObjectArray<btAlignedObjectArray<btDeformableNodeAnchorConstraint> > m_nodeAnchorConstraints; + bool m_useStrainLimiting; + btDeformableContactProjection(btAlignedObjectArray<btSoftBody *>& softBodies) : m_softBodies(softBodies) { @@ -72,13 +81,10 @@ public: virtual void applyDynamicFriction(TVStack& f); // update and solve the constraints - virtual btScalar update(btCollisionObject** deformableBodies,int numDeformableBodies); - - // solve the position error using split impulse - virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal); + virtual btScalar update(btCollisionObject** deformableBodies,int numDeformableBodies, const btContactSolverInfo& infoGlobal); // Add constraints to m_constraints. In addition, the constraints that each vertex own are recorded in m_constraintsDict. - virtual void setConstraints(); + virtual void setConstraints(const btContactSolverInfo& infoGlobal); // Set up projections for each vertex by adding the projection direction to virtual void setProjection(); @@ -86,5 +92,9 @@ public: virtual void reinitialize(bool nodeUpdated); virtual void splitImpulseSetup(const btContactSolverInfo& infoGlobal); + + virtual void setLagrangeMultiplier(); + + void checkConstraints(const TVStack& x); }; #endif /* btDeformableContactProjection_h */ diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableCorotatedForce.h b/thirdparty/bullet/BulletSoftBody/btDeformableCorotatedForce.h index c2a26338e7..2d042df729 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableCorotatedForce.h +++ b/thirdparty/bullet/BulletSoftBody/btDeformableCorotatedForce.h @@ -114,6 +114,8 @@ public: { } + virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA){} + virtual btDeformableLagrangianForceType getForceType() { return BT_COROTATED_FORCE; diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableGravityForce.h b/thirdparty/bullet/BulletSoftBody/btDeformableGravityForce.h index 33e5a8564a..13ee3eacb6 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableGravityForce.h +++ b/thirdparty/bullet/BulletSoftBody/btDeformableGravityForce.h @@ -50,6 +50,8 @@ public: { } + virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA){} + virtual void addScaledGravityForce(btScalar scale, TVStack& force) { int numNodes = getNumNodes(); diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableLagrangianForce.h b/thirdparty/bullet/BulletSoftBody/btDeformableLagrangianForce.h index 64e80e23b3..0b6447442d 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableLagrangianForce.h +++ b/thirdparty/bullet/BulletSoftBody/btDeformableLagrangianForce.h @@ -26,7 +26,8 @@ enum btDeformableLagrangianForceType BT_MASSSPRING_FORCE = 2, BT_COROTATED_FORCE = 3, BT_NEOHOOKEAN_FORCE = 4, - BT_LINEAR_ELASTICITY_FORCE = 5 + BT_LINEAR_ELASTICITY_FORCE = 5, + BT_MOUSE_PICKING_FORCE = 6 }; static inline double randomDouble(double low, double high) @@ -53,6 +54,9 @@ public: // add damping df virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df) = 0; + // build diagonal of A matrix + virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA) = 0; + // add elastic df virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df) = 0; @@ -85,6 +89,11 @@ public: m_softBodies.push_back(psb); } + virtual void removeSoftBody(btSoftBody* psb) + { + m_softBodies.remove(psb); + } + virtual void setIndices(const btAlignedObjectArray<btSoftBody::Node*>* nodes) { m_nodes = nodes; diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableMassSpringForce.h b/thirdparty/bullet/BulletSoftBody/btDeformableMassSpringForce.h index 54b4e4481d..b128df92cc 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableMassSpringForce.h +++ b/thirdparty/bullet/BulletSoftBody/btDeformableMassSpringForce.h @@ -149,6 +149,52 @@ public: } } + virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA) + { + // implicit damping force differential + for (int i = 0; i < m_softBodies.size(); ++i) + { + btSoftBody* psb = m_softBodies[i]; + if (!psb->isActive()) + { + continue; + } + btScalar scaled_k_damp = m_dampingStiffness * scale; + for (int j = 0; j < psb->m_links.size(); ++j) + { + const btSoftBody::Link& link = psb->m_links[j]; + btSoftBody::Node* node1 = link.m_n[0]; + btSoftBody::Node* node2 = link.m_n[1]; + size_t id1 = node1->index; + size_t id2 = node2->index; + if (m_momentum_conserving) + { + if ((node2->m_x - node1->m_x).norm() > SIMD_EPSILON) + { + btVector3 dir = (node2->m_x - node1->m_x).normalized(); + for (int d = 0; d < 3; ++d) + { + if (node1->m_im > 0) + diagA[id1][d] -= scaled_k_damp * dir[d] * dir[d]; + if (node2->m_im > 0) + diagA[id2][d] -= scaled_k_damp * dir[d] * dir[d]; + } + } + } + else + { + for (int d = 0; d < 3; ++d) + { + if (node1->m_im > 0) + diagA[id1][d] -= scaled_k_damp; + if (node2->m_im > 0) + diagA[id2][d] -= scaled_k_damp; + } + } + } + } + } + virtual double totalElasticEnergy(btScalar dt) { double energy = 0; diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableMousePickingForce.h b/thirdparty/bullet/BulletSoftBody/btDeformableMousePickingForce.h new file mode 100644 index 0000000000..07c10935f4 --- /dev/null +++ b/thirdparty/bullet/BulletSoftBody/btDeformableMousePickingForce.h @@ -0,0 +1,145 @@ +/* + Written by Xuchen Han <xuchenhan2015@u.northwestern.edu> + + Bullet Continuous Collision Detection and Physics Library + Copyright (c) 2019 Google Inc. http://bulletphysics.org + This software is provided 'as-is', without any express or implied warranty. + In no event will the authors be held liable for any damages arising from the use of this software. + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it freely, + subject to the following restrictions: + 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + */ + +#ifndef BT_MOUSE_PICKING_FORCE_H +#define BT_MOUSE_PICKING_FORCE_H + +#include "btDeformableLagrangianForce.h" + +class btDeformableMousePickingForce : public btDeformableLagrangianForce +{ + // If true, the damping force will be in the direction of the spring + // If false, the damping force will be in the direction of the velocity + btScalar m_elasticStiffness, m_dampingStiffness; + const btSoftBody::Face& m_face; + btVector3 m_mouse_pos; + btScalar m_maxForce; +public: + typedef btAlignedObjectArray<btVector3> TVStack; + btDeformableMousePickingForce(btScalar k, btScalar d, const btSoftBody::Face& face, btVector3 mouse_pos, btScalar maxForce = 0.3) : m_elasticStiffness(k), m_dampingStiffness(d), m_face(face), m_mouse_pos(mouse_pos), m_maxForce(maxForce) + { + } + + virtual void addScaledForces(btScalar scale, TVStack& force) + { + addScaledDampingForce(scale, force); + addScaledElasticForce(scale, force); + } + + virtual void addScaledExplicitForce(btScalar scale, TVStack& force) + { + addScaledElasticForce(scale, force); + } + + virtual void addScaledDampingForce(btScalar scale, TVStack& force) + { + for (int i = 0; i < 3; ++i) + { + btVector3 v_diff = m_face.m_n[i]->m_v; + btVector3 scaled_force = scale * m_dampingStiffness * v_diff; + if ((m_face.m_n[i]->m_x - m_mouse_pos).norm() > SIMD_EPSILON) + { + btVector3 dir = (m_face.m_n[i]->m_x - m_mouse_pos).normalized(); + scaled_force = scale * m_dampingStiffness * v_diff.dot(dir) * dir; + } + force[m_face.m_n[i]->index] -= scaled_force; + } + } + + virtual void addScaledElasticForce(btScalar scale, TVStack& force) + { + btScalar scaled_stiffness = scale * m_elasticStiffness; + for (int i = 0; i < 3; ++i) + { + btVector3 dir = (m_face.m_n[i]->m_q - m_mouse_pos); + btVector3 scaled_force = scaled_stiffness * dir; + if (scaled_force.safeNorm() > m_maxForce) + { + scaled_force.safeNormalize(); + scaled_force *= m_maxForce; + } + force[m_face.m_n[i]->index] -= scaled_force; + } + } + + virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df) + { + btScalar scaled_k_damp = m_dampingStiffness * scale; + for (int i = 0; i < 3; ++i) + { + btVector3 local_scaled_df = scaled_k_damp * dv[m_face.m_n[i]->index]; + if ((m_face.m_n[i]->m_x - m_mouse_pos).norm() > SIMD_EPSILON) + { + btVector3 dir = (m_face.m_n[i]->m_x - m_mouse_pos).normalized(); + local_scaled_df= scaled_k_damp * dv[m_face.m_n[i]->index].dot(dir) * dir; + } + df[m_face.m_n[i]->index] -= local_scaled_df; + } + } + + virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA){} + + virtual double totalElasticEnergy(btScalar dt) + { + double energy = 0; + for (int i = 0; i < 3; ++i) + { + btVector3 dir = (m_face.m_n[i]->m_q - m_mouse_pos); + btVector3 scaled_force = m_elasticStiffness * dir; + if (scaled_force.safeNorm() > m_maxForce) + { + scaled_force.safeNormalize(); + scaled_force *= m_maxForce; + } + energy += 0.5 * scaled_force.dot(dir); + } + return energy; + } + + virtual double totalDampingEnergy(btScalar dt) + { + double energy = 0; + for (int i = 0; i < 3; ++i) + { + btVector3 v_diff = m_face.m_n[i]->m_v; + btVector3 scaled_force = m_dampingStiffness * v_diff; + if ((m_face.m_n[i]->m_x - m_mouse_pos).norm() > SIMD_EPSILON) + { + btVector3 dir = (m_face.m_n[i]->m_x - m_mouse_pos).normalized(); + scaled_force = m_dampingStiffness * v_diff.dot(dir) * dir; + } + energy -= scaled_force.dot(m_face.m_n[i]->m_v) / dt; + } + return energy; + } + + virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df) + { + //TODO + } + + void setMousePos(const btVector3& p) + { + m_mouse_pos = p; + } + + virtual btDeformableLagrangianForceType getForceType() + { + return BT_MOUSE_PICKING_FORCE; + } + +}; + +#endif /* btMassSpring_h */ diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp b/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp index 06f95d69f6..c8cc47923e 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp +++ b/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp @@ -32,7 +32,7 @@ btScalar btDeformableMultiBodyConstraintSolver::solveDeformableGroupIterations(b m_leastSquaresResidual = solveSingleIteration(iteration, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer); // solver body velocity -> rigid body velocity solverBodyWriteBack(infoGlobal); - btScalar deformableResidual = m_deformableSolver->solveContactConstraints(deformableBodies,numDeformableBodies); + btScalar deformableResidual = m_deformableSolver->solveContactConstraints(deformableBodies,numDeformableBodies, infoGlobal); // update rigid body velocity in rigid/deformable contact m_leastSquaresResidual = btMax(m_leastSquaresResidual, deformableResidual); // solver body velocity <- rigid body velocity @@ -112,7 +112,7 @@ void btDeformableMultiBodyConstraintSolver::solveGroupCacheFriendlySplitImpulseI if (infoGlobal.m_splitImpulse) { { - m_deformableSolver->splitImpulseSetup(infoGlobal); +// m_deformableSolver->splitImpulseSetup(infoGlobal); for (iteration = 0; iteration < infoGlobal.m_numIterations; iteration++) { btScalar leastSquaresResidual = 0.f; @@ -127,8 +127,8 @@ void btDeformableMultiBodyConstraintSolver::solveGroupCacheFriendlySplitImpulseI leastSquaresResidual = btMax(leastSquaresResidual, residual * residual); } // solve the position correction between deformable and rigid/multibody - btScalar residual = m_deformableSolver->solveSplitImpulse(infoGlobal); - leastSquaresResidual = btMax(leastSquaresResidual, residual * residual); +// btScalar residual = m_deformableSolver->solveSplitImpulse(infoGlobal); +// leastSquaresResidual = btMax(leastSquaresResidual, residual * residual); } if (leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || iteration >= (infoGlobal.m_numIterations - 1)) { diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp b/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp index 618e5c0d7b..6b742978ef 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp +++ b/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp @@ -22,7 +22,6 @@ Call internalStepSimulation multiple times, to achieve 240Hz (4 steps of 60Hz). 2. Detect discrete collisions between rigid and deformable bodies at position x_{n+1}^* = x_n + dt * v_{n+1}^*. 3a. Solve all constraints, including LCP. Contact, position correction due to numerical drift, friction, and anchors for deformable. - TODO: add option for positional drift correction (using vel_target += erp * pos_error/dt 3b. 5 Newton steps (multiple step). Conjugent Gradient solves linear system. Deformable Damping: Then velocities of deformable bodies v_{n+1} are solved in M(v_{n+1} - v_{n+1}^*) = damping_force * dt / mass, @@ -58,14 +57,20 @@ m_deformableBodySolver(deformableBodySolver), m_solverCallback(0) m_sbi.water_density = 0; m_sbi.water_offset = 0; m_sbi.water_normal = btVector3(0, 0, 0); - m_sbi.m_gravity.setValue(0, -10, 0); + m_sbi.m_gravity.setValue(0, -9.8, 0); m_internalTime = 0.0; m_implicit = false; m_lineSearch = false; - m_selfCollision = true; + m_useProjection = true; + m_ccdIterations = 5; m_solverDeformableBodyIslandCallback = new DeformableBodyInplaceSolverIslandCallback(constraintSolver, dispatcher); } +btDeformableMultiBodyDynamicsWorld::~btDeformableMultiBodyDynamicsWorld() +{ + delete m_solverDeformableBodyIslandCallback; +} + void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar timeStep) { BT_PROFILE("internalSingleStepSimulation"); @@ -74,20 +79,16 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t (*m_internalPreTickCallback)(this, timeStep); } reinitialize(timeStep); + // add gravity to velocity of rigid and multi bodys applyRigidBodyGravity(timeStep); ///apply gravity and explicit force to velocity, predict motion predictUnconstraintMotion(timeStep); - ///perform collision detection + ///perform collision detection that involves rigid/multi bodies btMultiBodyDynamicsWorld::performDiscreteCollisionDetection(); - if (m_selfCollision) - { - softBodySelfCollision(); - } - btMultiBodyDynamicsWorld::calculateSimulationIslands(); beforeSolverCallbacks(timeStep); @@ -96,7 +97,13 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t solveConstraints(timeStep); afterSolverCallbacks(timeStep); - + + performDeformableCollisionDetection(); + + applyRepulsionForce(timeStep); + + performGeometricCollisions(timeStep); + integrateTransforms(timeStep); ///update vehicle simulation @@ -107,6 +114,27 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t // /////////////////////////////// } +void btDeformableMultiBodyDynamicsWorld::performDeformableCollisionDetection() +{ + for (int i = 0; i < m_softBodies.size(); ++i) + { + m_softBodies[i]->m_softSoftCollision = true; + } + + for (int i = 0; i < m_softBodies.size(); ++i) + { + for (int j = i; j < m_softBodies.size(); ++j) + { + m_softBodies[i]->defaultCollisionHandler(m_softBodies[j]); + } + } + + for (int i = 0; i < m_softBodies.size(); ++i) + { + m_softBodies[i]->m_softSoftCollision = false; + } +} + void btDeformableMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep) { for (int i = 0; i < m_softBodies.size(); i++) @@ -131,10 +159,106 @@ void btDeformableMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep btMultiBodyDynamicsWorld::updateActivationState(timeStep); } +void btDeformableMultiBodyDynamicsWorld::applyRepulsionForce(btScalar timeStep) +{ + BT_PROFILE("btDeformableMultiBodyDynamicsWorld::applyRepulsionForce"); + for (int i = 0; i < m_softBodies.size(); i++) + { + btSoftBody* psb = m_softBodies[i]; + if (psb->isActive()) + { + psb->applyRepulsionForce(timeStep, true); + } + } +} + +void btDeformableMultiBodyDynamicsWorld::performGeometricCollisions(btScalar timeStep) +{ + BT_PROFILE("btDeformableMultiBodyDynamicsWorld::performGeometricCollisions"); + // refit the BVH tree for CCD + for (int i = 0; i < m_softBodies.size(); ++i) + { + btSoftBody* psb = m_softBodies[i]; + if (psb->isActive()) + { + m_softBodies[i]->updateFaceTree(true, false); + m_softBodies[i]->updateNodeTree(true, false); + for (int j = 0; j < m_softBodies[i]->m_faces.size(); ++j) + { + btSoftBody::Face& f = m_softBodies[i]->m_faces[j]; + f.m_n0 = (f.m_n[1]->m_x - f.m_n[0]->m_x).cross(f.m_n[2]->m_x - f.m_n[0]->m_x); + } + } + } + + // clear contact points & update DBVT + for (int r = 0; r < m_ccdIterations; ++r) + { + for (int i = 0; i < m_softBodies.size(); ++i) + { + btSoftBody* psb = m_softBodies[i]; + if (psb->isActive()) + { + // clear contact points in the previous iteration + psb->m_faceNodeContacts.clear(); + + // update m_q and normals for CCD calculation + for (int j = 0; j < psb->m_nodes.size(); ++j) + { + psb->m_nodes[j].m_q = psb->m_nodes[j].m_x + timeStep * psb->m_nodes[j].m_v; + } + for (int j = 0; j < psb->m_faces.size(); ++j) + { + btSoftBody::Face& f = psb->m_faces[j]; + f.m_n1 = (f.m_n[1]->m_q - f.m_n[0]->m_q).cross(f.m_n[2]->m_q - f.m_n[0]->m_q); + f.m_vn = (f.m_n[1]->m_v - f.m_n[0]->m_v).cross(f.m_n[2]->m_v - f.m_n[0]->m_v) * timeStep * timeStep; + } + } + } + + // apply CCD to register new contact points + for (int i = 0; i < m_softBodies.size(); ++i) + { + for (int j = i; j < m_softBodies.size(); ++j) + { + btSoftBody* psb1 = m_softBodies[i]; + btSoftBody* psb2 = m_softBodies[j]; + if (psb1->isActive() && psb2->isActive()) + { + m_softBodies[i]->geometricCollisionHandler(m_softBodies[j]); + } + } + } + + int penetration_count = 0; + for (int i = 0; i < m_softBodies.size(); ++i) + { + btSoftBody* psb = m_softBodies[i]; + if (psb->isActive()) + { + penetration_count += psb->m_faceNodeContacts.size(); + } + } + if (penetration_count == 0) + { + break; + } + + // apply inelastic impulse + for (int i = 0; i < m_softBodies.size(); ++i) + { + btSoftBody* psb = m_softBodies[i]; + if (psb->isActive()) + { + psb->applyRepulsionForce(timeStep, false); + } + } + } +} void btDeformableMultiBodyDynamicsWorld::softBodySelfCollision() { - m_deformableBodySolver->updateSoftBodies(); + BT_PROFILE("btDeformableMultiBodyDynamicsWorld::softBodySelfCollision"); for (int i = 0; i < m_softBodies.size(); i++) { btSoftBody* psb = m_softBodies[i]; @@ -192,8 +316,6 @@ void btDeformableMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep) } } node.m_x = node.m_x + timeStep * node.m_v; - node.m_v -= node.m_vsplit; - node.m_vsplit.setZero(); node.m_q = node.m_x; node.m_vn = node.m_v; } @@ -255,6 +377,7 @@ void btDeformableMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep) void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep) { + BT_PROFILE("btDeformableMultiBodyDynamicsWorld::solveConstraints"); // save v_{n+1}^* velocity after explicit forces m_deformableBodySolver->backupVelocity(); @@ -265,8 +388,11 @@ void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep) solveContactConstraints(); // set up the directions in which the velocity does not change in the momentum solve - m_deformableBodySolver->m_objective->m_projection.setProjection(); - + if (m_useProjection) + m_deformableBodySolver->m_objective->m_projection.setProjection(); + else + m_deformableBodySolver->m_objective->m_projection.setLagrangeMultiplier(); + // for explicit scheme, m_backupVelocity = v_{n+1}^* // for implicit scheme, m_backupVelocity = v_n // Here, set dv = v_{n+1} - v_n for nodes in contact @@ -280,7 +406,7 @@ void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep) void btDeformableMultiBodyDynamicsWorld::setupConstraints() { // set up constraints between multibody and deformable bodies - m_deformableBodySolver->setConstraints(); + m_deformableBodySolver->setConstraints(m_solverInfo); // set up constraints among multibodies { @@ -403,6 +529,17 @@ void btDeformableMultiBodyDynamicsWorld::reinitialize(btScalar timeStep) dispatchInfo.m_stepCount = 0; dispatchInfo.m_debugDraw = btMultiBodyDynamicsWorld::getDebugDrawer(); btMultiBodyDynamicsWorld::getSolverInfo().m_timeStep = timeStep; + if (m_useProjection) + { + m_deformableBodySolver->m_useProjection = true; +// m_deformableBodySolver->m_objective->m_projection.m_useStrainLimiting = true; + m_deformableBodySolver->m_objective->m_preconditioner = m_deformableBodySolver->m_objective->m_massPreconditioner; + } + else + { + m_deformableBodySolver->m_objective->m_preconditioner = m_deformableBodySolver->m_objective->m_KKTPreconditioner; + } + } @@ -566,6 +703,24 @@ void btDeformableMultiBodyDynamicsWorld::addForce(btSoftBody* psb, btDeformableL } } +void btDeformableMultiBodyDynamicsWorld::removeForce(btSoftBody* psb, btDeformableLagrangianForce* force) +{ + btAlignedObjectArray<btDeformableLagrangianForce*>& forces = m_deformableBodySolver->m_objective->m_lf; + int removed_index = -1; + for (int i = 0; i < forces.size(); ++i) + { + if (forces[i]->getForceType() == force->getForceType()) + { + forces[i]->removeSoftBody(psb); + if (forces[i]->m_softBodies.size() == 0) + removed_index = i; + break; + } + } + if (removed_index >= 0) + forces.removeAtIndex(removed_index); +} + void btDeformableMultiBodyDynamicsWorld::removeSoftBody(btSoftBody* body) { m_softBodies.remove(body); diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h b/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h index 7630385767..76b58a0378 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h +++ b/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h @@ -46,10 +46,10 @@ class btDeformableMultiBodyDynamicsWorld : public btMultiBodyDynamicsWorld bool m_drawClusterTree; btSoftBodyWorldInfo m_sbi; btScalar m_internalTime; - int m_contact_iterations; + int m_ccdIterations; bool m_implicit; bool m_lineSearch; - bool m_selfCollision; + bool m_useProjection; DeformableBodyInplaceSolverIslandCallback* m_solverDeformableBodyIslandCallback; typedef void (*btSolverCallback)(btScalar time, btDeformableMultiBodyDynamicsWorld* world); @@ -80,9 +80,7 @@ public: m_solverCallback = cb; } - virtual ~btDeformableMultiBodyDynamicsWorld() - { - } + virtual ~btDeformableMultiBodyDynamicsWorld(); virtual btMultiBodyDynamicsWorld* getMultiBodyDynamicsWorld() { @@ -133,6 +131,8 @@ public: void addForce(btSoftBody* psb, btDeformableLagrangianForce* force); + void removeForce(btSoftBody* psb, btDeformableLagrangianForce* force); + void removeSoftBody(btSoftBody* body); void removeCollisionObject(btCollisionObject* collisionObject); @@ -142,6 +142,8 @@ public: void setupConstraints(); + void performDeformableCollisionDetection(); + void solveMultiBodyConstraints(); void solveContactConstraints(); @@ -159,7 +161,151 @@ public: { m_lineSearch = lineSearch; } + + void applyRepulsionForce(btScalar timeStep); + + void performGeometricCollisions(btScalar timeStep); + + struct btDeformableSingleRayCallback : public btBroadphaseRayCallback + { + btVector3 m_rayFromWorld; + btVector3 m_rayToWorld; + btTransform m_rayFromTrans; + btTransform m_rayToTrans; + btVector3 m_hitNormal; + + const btDeformableMultiBodyDynamicsWorld* m_world; + btCollisionWorld::RayResultCallback& m_resultCallback; + + btDeformableSingleRayCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld, const btDeformableMultiBodyDynamicsWorld* world, btCollisionWorld::RayResultCallback& resultCallback) + : m_rayFromWorld(rayFromWorld), + m_rayToWorld(rayToWorld), + m_world(world), + m_resultCallback(resultCallback) + { + m_rayFromTrans.setIdentity(); + m_rayFromTrans.setOrigin(m_rayFromWorld); + m_rayToTrans.setIdentity(); + m_rayToTrans.setOrigin(m_rayToWorld); + + btVector3 rayDir = (rayToWorld - rayFromWorld); + + rayDir.normalize(); + ///what about division by zero? --> just set rayDirection[i] to INF/1e30 + m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0]; + m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1]; + m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2]; + m_signs[0] = m_rayDirectionInverse[0] < 0.0; + m_signs[1] = m_rayDirectionInverse[1] < 0.0; + m_signs[2] = m_rayDirectionInverse[2] < 0.0; + + m_lambda_max = rayDir.dot(m_rayToWorld - m_rayFromWorld); + } + + virtual bool process(const btBroadphaseProxy* proxy) + { + ///terminate further ray tests, once the closestHitFraction reached zero + if (m_resultCallback.m_closestHitFraction == btScalar(0.f)) + return false; + + btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; + + //only perform raycast if filterMask matches + if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) + { + //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); + //btVector3 collisionObjectAabbMin,collisionObjectAabbMax; +#if 0 +#ifdef RECALCULATE_AABB + btVector3 collisionObjectAabbMin,collisionObjectAabbMax; + collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); +#else + //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax); + const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin; + const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax; +#endif +#endif + //btScalar hitLambda = m_resultCallback.m_closestHitFraction; + //culling already done by broadphase + //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal)) + { + m_world->rayTestSingle(m_rayFromTrans, m_rayToTrans, + collisionObject, + collisionObject->getCollisionShape(), + collisionObject->getWorldTransform(), + m_resultCallback); + } + } + return true; + } + }; + + + void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const + { + BT_PROFILE("rayTest"); + /// use the broadphase to accelerate the search for objects, based on their aabb + /// and for each object with ray-aabb overlap, perform an exact ray test + btDeformableSingleRayCallback rayCB(rayFromWorld, rayToWorld, this, resultCallback); + +#ifndef USE_BRUTEFORCE_RAYBROADPHASE + m_broadphasePairCache->rayTest(rayFromWorld, rayToWorld, rayCB); +#else + for (int i = 0; i < this->getNumCollisionObjects(); i++) + { + rayCB.process(m_collisionObjects[i]->getBroadphaseHandle()); + } +#endif //USE_BRUTEFORCE_RAYBROADPHASE + } + + void rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans, + btCollisionObject* collisionObject, + const btCollisionShape* collisionShape, + const btTransform& colObjWorldTransform, + RayResultCallback& resultCallback) const + { + if (collisionShape->isSoftBody()) + { + btSoftBody* softBody = btSoftBody::upcast(collisionObject); + if (softBody) + { + btSoftBody::sRayCast softResult; + if (softBody->rayFaceTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult)) + { + if (softResult.fraction <= resultCallback.m_closestHitFraction) + { + btCollisionWorld::LocalShapeInfo shapeInfo; + shapeInfo.m_shapePart = 0; + shapeInfo.m_triangleIndex = softResult.index; + // get the normal + btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin(); + btVector3 normal = -rayDir; + normal.normalize(); + { + normal = softBody->m_faces[softResult.index].m_normal; + if (normal.dot(rayDir) > 0) + { + // normal always point toward origin of the ray + normal = -normal; + } + } + + btCollisionWorld::LocalRayResult rayResult(collisionObject, + &shapeInfo, + normal, + softResult.fraction); + bool normalInWorldSpace = true; + resultCallback.addSingleResult(rayResult, normalInWorldSpace); + } + } + } + } + else + { + btCollisionWorld::rayTestSingle(rayFromTrans, rayToTrans, collisionObject, collisionShape, colObjWorldTransform, resultCallback); + } + } }; #endif //BT_DEFORMABLE_MULTIBODY_DYNAMICS_WORLD_H diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableNeoHookeanForce.h b/thirdparty/bullet/BulletSoftBody/btDeformableNeoHookeanForce.h index 3d06e304d2..d89bc4aca4 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableNeoHookeanForce.h +++ b/thirdparty/bullet/BulletSoftBody/btDeformableNeoHookeanForce.h @@ -24,21 +24,65 @@ class btDeformableNeoHookeanForce : public btDeformableLagrangianForce { public: typedef btAlignedObjectArray<btVector3> TVStack; - btScalar m_mu, m_lambda; + btScalar m_mu, m_lambda; // Lame Parameters + btScalar m_E, m_nu; // Young's modulus and Poisson ratio btScalar m_mu_damp, m_lambda_damp; btDeformableNeoHookeanForce(): m_mu(1), m_lambda(1) { btScalar damping = 0.05; m_mu_damp = damping * m_mu; m_lambda_damp = damping * m_lambda; + updateYoungsModulusAndPoissonRatio(); } btDeformableNeoHookeanForce(btScalar mu, btScalar lambda, btScalar damping = 0.05): m_mu(mu), m_lambda(lambda) { m_mu_damp = damping * m_mu; m_lambda_damp = damping * m_lambda; + updateYoungsModulusAndPoissonRatio(); } - + + void updateYoungsModulusAndPoissonRatio() + { + // conversion from Lame Parameters to Young's modulus and Poisson ratio + // https://en.wikipedia.org/wiki/Lam%C3%A9_parameters + m_E = m_mu * (3*m_lambda + 2*m_mu)/(m_lambda + m_mu); + m_nu = m_lambda * 0.5 / (m_mu + m_lambda); + } + + void updateLameParameters() + { + // conversion from Young's modulus and Poisson ratio to Lame Parameters + // https://en.wikipedia.org/wiki/Lam%C3%A9_parameters + m_mu = m_E * 0.5 / (1 + m_nu); + m_lambda = m_E * m_nu / ((1 + m_nu) * (1- 2*m_nu)); + } + + void setYoungsModulus(btScalar E) + { + m_E = E; + updateLameParameters(); + } + + void setPoissonRatio(btScalar nu) + { + m_nu = nu; + updateLameParameters(); + } + + void setDamping(btScalar damping) + { + m_mu_damp = damping * m_mu; + m_lambda_damp = damping * m_lambda; + } + + void setLameParameters(btScalar mu, btScalar lambda) + { + m_mu = mu; + m_lambda = lambda; + updateYoungsModulusAndPoissonRatio(); + } + virtual void addScaledForces(btScalar scale, TVStack& force) { addScaledDampingForce(scale, force); @@ -269,6 +313,8 @@ public: } } + virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA){} + virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df) { int numNodes = getNumNodes(); diff --git a/thirdparty/bullet/BulletSoftBody/btPreconditioner.h b/thirdparty/bullet/BulletSoftBody/btPreconditioner.h index d712420381..c2db448ef8 100644 --- a/thirdparty/bullet/BulletSoftBody/btPreconditioner.h +++ b/thirdparty/bullet/BulletSoftBody/btPreconditioner.h @@ -68,12 +68,221 @@ public: virtual void operator()(const TVStack& x, TVStack& b) { btAssert(b.size() == x.size()); - btAssert(m_inv_mass.size() == x.size()); - for (int i = 0; i < b.size(); ++i) + btAssert(m_inv_mass.size() <= x.size()); + for (int i = 0; i < m_inv_mass.size(); ++i) { b[i] = x[i] * m_inv_mass[i]; } + for (int i = m_inv_mass.size(); i < b.size(); ++i) + { + b[i] = x[i]; + } + } +}; + + +class KKTPreconditioner : public Preconditioner +{ + const btAlignedObjectArray<btSoftBody *>& m_softBodies; + const btDeformableContactProjection& m_projections; + const btAlignedObjectArray<btDeformableLagrangianForce*>& m_lf; + TVStack m_inv_A, m_inv_S; + const btScalar& m_dt; + const bool& m_implicit; +public: + KKTPreconditioner(const btAlignedObjectArray<btSoftBody *>& softBodies, const btDeformableContactProjection& projections, const btAlignedObjectArray<btDeformableLagrangianForce*>& lf, const btScalar& dt, const bool& implicit) + : m_softBodies(softBodies) + , m_projections(projections) + , m_lf(lf) + , m_dt(dt) + , m_implicit(implicit) + { + } + + virtual void reinitialize(bool nodeUpdated) + { + if (nodeUpdated) + { + int num_nodes = 0; + for (int i = 0; i < m_softBodies.size(); ++i) + { + btSoftBody* psb = m_softBodies[i]; + num_nodes += psb->m_nodes.size(); + } + m_inv_A.resize(num_nodes); + } + buildDiagonalA(m_inv_A); + for (int i = 0; i < m_inv_A.size(); ++i) + { +// printf("A[%d] = %f, %f, %f \n", i, m_inv_A[i][0], m_inv_A[i][1], m_inv_A[i][2]); + for (int d = 0; d < 3; ++d) + { + m_inv_A[i][d] = (m_inv_A[i][d] == 0) ? 0.0 : 1.0/ m_inv_A[i][d]; + } + } + m_inv_S.resize(m_projections.m_lagrangeMultipliers.size()); +// printf("S.size() = %d \n", m_inv_S.size()); + buildDiagonalS(m_inv_A, m_inv_S); + for (int i = 0; i < m_inv_S.size(); ++i) + { +// printf("S[%d] = %f, %f, %f \n", i, m_inv_S[i][0], m_inv_S[i][1], m_inv_S[i][2]); + for (int d = 0; d < 3; ++d) + { + m_inv_S[i][d] = (m_inv_S[i][d] == 0) ? 0.0 : 1.0/ m_inv_S[i][d]; + } + } + } + + void buildDiagonalA(TVStack& diagA) const + { + size_t counter = 0; + for (int i = 0; i < m_softBodies.size(); ++i) + { + btSoftBody* psb = m_softBodies[i]; + for (int j = 0; j < psb->m_nodes.size(); ++j) + { + const btSoftBody::Node& node = psb->m_nodes[j]; + diagA[counter] = (node.m_im == 0) ? btVector3(0,0,0) : btVector3(1.0/node.m_im, 1.0 / node.m_im, 1.0 / node.m_im); + ++counter; + } + } + if (m_implicit) + { + printf("implicit not implemented\n"); + btAssert(false); + } + for (int i = 0; i < m_lf.size(); ++i) + { + // add damping matrix + m_lf[i]->buildDampingForceDifferentialDiagonal(-m_dt, diagA); + } + } + + void buildDiagonalS(const TVStack& inv_A, TVStack& diagS) + { + for (int c = 0; c < m_projections.m_lagrangeMultipliers.size(); ++c) + { + // S[k,k] = e_k^T * C A_d^-1 C^T * e_k + const LagrangeMultiplier& lm = m_projections.m_lagrangeMultipliers[c]; + btVector3& t = diagS[c]; + t.setZero(); + for (int j = 0; j < lm.m_num_constraints; ++j) + { + for (int i = 0; i < lm.m_num_nodes; ++i) + { + for (int d = 0; d < 3; ++d) + { + t[j] += inv_A[lm.m_indices[i]][d] * lm.m_dirs[j][d] * lm.m_dirs[j][d] * lm.m_weights[i] * lm.m_weights[i]; + } + } + } + } + } +#define USE_FULL_PRECONDITIONER +#ifndef USE_FULL_PRECONDITIONER + virtual void operator()(const TVStack& x, TVStack& b) + { + btAssert(b.size() == x.size()); + for (int i = 0; i < m_inv_A.size(); ++i) + { + b[i] = x[i] * m_inv_A[i]; + } + int offset = m_inv_A.size(); + for (int i = 0; i < m_inv_S.size(); ++i) + { + b[i+offset] = x[i+offset] * m_inv_S[i]; + } + } +#else + virtual void operator()(const TVStack& x, TVStack& b) + { + btAssert(b.size() == x.size()); + int offset = m_inv_A.size(); + + for (int i = 0; i < m_inv_A.size(); ++i) + { + b[i] = x[i] * m_inv_A[i]; + } + + for (int i = 0; i < m_inv_S.size(); ++i) + { + b[i+offset].setZero(); + } + + for (int c = 0; c < m_projections.m_lagrangeMultipliers.size(); ++c) + { + const LagrangeMultiplier& lm = m_projections.m_lagrangeMultipliers[c]; + // C * x + for (int d = 0; d < lm.m_num_constraints; ++d) + { + for (int i = 0; i < lm.m_num_nodes; ++i) + { + b[offset+c][d] += lm.m_weights[i] * b[lm.m_indices[i]].dot(lm.m_dirs[d]); + } + } + } + + for (int i = 0; i < m_inv_S.size(); ++i) + { + b[i+offset] = b[i+offset] * m_inv_S[i]; + } + + for (int i = 0; i < m_inv_A.size(); ++i) + { + b[i].setZero(); + } + + for (int c = 0; c < m_projections.m_lagrangeMultipliers.size(); ++c) + { + // C^T * lambda + const LagrangeMultiplier& lm = m_projections.m_lagrangeMultipliers[c]; + for (int i = 0; i < lm.m_num_nodes; ++i) + { + for (int j = 0; j < lm.m_num_constraints; ++j) + { + b[lm.m_indices[i]] += b[offset+c][j] * lm.m_weights[i] * lm.m_dirs[j]; + } + } + } + + for (int i = 0; i < m_inv_A.size(); ++i) + { + b[i] = (x[i] - b[i]) * m_inv_A[i]; + } + + TVStack t; + t.resize(b.size()); + for (int i = 0; i < m_inv_S.size(); ++i) + { + t[i+offset] = x[i+offset] * m_inv_S[i]; + } + for (int i = 0; i < m_inv_A.size(); ++i) + { + t[i].setZero(); + } + for (int c = 0; c < m_projections.m_lagrangeMultipliers.size(); ++c) + { + // C^T * lambda + const LagrangeMultiplier& lm = m_projections.m_lagrangeMultipliers[c]; + for (int i = 0; i < lm.m_num_nodes; ++i) + { + for (int j = 0; j < lm.m_num_constraints; ++j) + { + t[lm.m_indices[i]] += t[offset+c][j] * lm.m_weights[i] * lm.m_dirs[j]; + } + } + } + for (int i = 0; i < m_inv_A.size(); ++i) + { + b[i] += t[i] * m_inv_A[i]; + } + + for (int i = 0; i < m_inv_S.size(); ++i) + { + b[i+offset] -= x[i+offset] * m_inv_S[i]; + } } +#endif }; #endif /* BT_PRECONDITIONER_H */ diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp b/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp index 2a458b1d80..81b846d7f8 100644 --- a/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp +++ b/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp @@ -18,6 +18,7 @@ subject to the following restrictions: #include "BulletSoftBody/btSoftBodySolvers.h" #include "btSoftBodyData.h" #include "LinearMath/btSerializer.h" +#include "LinearMath/btImplicitQRSVD.h" #include "LinearMath/btAlignedAllocator.h" #include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h" #include "BulletDynamics/Featherstone/btMultiBodyConstraint.h" @@ -25,6 +26,107 @@ subject to the following restrictions: #include "BulletCollision/CollisionShapes/btTriangleShape.h" #include <iostream> // +static inline btDbvtNode* buildTreeBottomUp(btAlignedObjectArray<btDbvtNode*>& leafNodes, btAlignedObjectArray<btAlignedObjectArray<int> >& adj) +{ + int N = leafNodes.size(); + if (N == 0) + { + return NULL; + } + while (N > 1) + { + btAlignedObjectArray<bool> marked; + btAlignedObjectArray<btDbvtNode*> newLeafNodes; + btAlignedObjectArray<std::pair<int,int> > childIds; + btAlignedObjectArray<btAlignedObjectArray<int> > newAdj; + marked.resize(N); + for (int i = 0; i < N; ++i) + marked[i] = false; + + // pair adjacent nodes into new(parent) node + for (int i = 0; i < N; ++i) + { + if (marked[i]) + continue; + bool merged = false; + for (int j = 0; j < adj[i].size(); ++j) + { + int n = adj[i][j]; + if (!marked[adj[i][j]]) + { + btDbvtNode* node = new (btAlignedAlloc(sizeof(btDbvtNode), 16)) btDbvtNode(); + node->parent = NULL; + node->childs[0] = leafNodes[i]; + node->childs[1] = leafNodes[n]; + leafNodes[i]->parent = node; + leafNodes[n]->parent = node; + newLeafNodes.push_back(node); + childIds.push_back(std::make_pair(i,n)); + merged = true; + marked[n] = true; + break; + } + } + if (!merged) + { + newLeafNodes.push_back(leafNodes[i]); + childIds.push_back(std::make_pair(i,-1)); + } + marked[i] = true; + } + // update adjacency matrix + newAdj.resize(newLeafNodes.size()); + for (int i = 0; i < newLeafNodes.size(); ++i) + { + for (int j = i+1; j < newLeafNodes.size(); ++j) + { + bool neighbor = false; + const btAlignedObjectArray<int>& leftChildNeighbors = adj[childIds[i].first]; + for (int k = 0; k < leftChildNeighbors.size(); ++k) + { + if (leftChildNeighbors[k] == childIds[j].first || leftChildNeighbors[k] == childIds[j].second) + { + neighbor = true; + break; + } + } + if (!neighbor && childIds[i].second != -1) + { + const btAlignedObjectArray<int>& rightChildNeighbors = adj[childIds[i].second]; + for (int k = 0; k < rightChildNeighbors.size(); ++k) + { + if (rightChildNeighbors[k] == childIds[j].first || rightChildNeighbors[k] == childIds[j].second) + { + neighbor = true; + break; + } + } + } + if (neighbor) + { + newAdj[i].push_back(j); + newAdj[j].push_back(i); + } + } + } + leafNodes = newLeafNodes; + //this assignment leaks memory, the assignment doesn't do a deep copy, for now a manual copy + //adj = newAdj; + adj.clear(); + adj.resize(newAdj.size()); + for (int i = 0; i < newAdj.size(); i++) + { + for (int j = 0; j < newAdj[i].size(); j++) + { + adj[i].push_back(newAdj[i][j]); + } + } + N = leafNodes.size(); + } + return leafNodes[0]; +} + +// btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btVector3* x, const btScalar* m) : m_softBodySolver(0), m_worldInfo(worldInfo) { @@ -41,6 +143,7 @@ btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btV /* Nodes */ const btScalar margin = getCollisionShape()->getMargin(); m_nodes.resize(node_count); + m_X.resize(node_count); for (int i = 0, ni = node_count; i < ni; ++i) { Node& n = m_nodes[i]; @@ -51,8 +154,11 @@ btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btV n.m_im = n.m_im > 0 ? 1 / n.m_im : 0; n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x, margin), &n); n.m_material = pm; + m_X[i] = n.m_x; } updateBounds(); + setCollisionQuadrature(3); + m_fdbvnt = 0; } btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo) @@ -111,15 +217,18 @@ void btSoftBody::initDefaults() m_collisionShape = new btSoftBodyCollisionShape(this); m_collisionShape->setMargin(0.25f); - m_initialWorldTransform.setIdentity(); + m_worldTransform.setIdentity(); m_windVelocity = btVector3(0, 0, 0); m_restLengthScale = btScalar(1.0); - m_dampingCoefficient = 1; - m_sleepingThreshold = 0.1; - m_useFaceContact = true; + m_dampingCoefficient = 1.0; + m_sleepingThreshold = .4; m_useSelfCollision = false; - m_collisionFlags = 0; + m_collisionFlags = 0; + m_softSoftCollision = false; + m_maxSpeedSquared = 0; + m_repulsionStiffness = 0.5; + m_fdbvnt = 0; } // @@ -134,6 +243,8 @@ btSoftBody::~btSoftBody() btAlignedFree(m_materials[i]); for (i = 0; i < m_joints.size(); ++i) btAlignedFree(m_joints[i]); + if (m_fdbvnt) + delete m_fdbvnt; } // @@ -897,6 +1008,71 @@ void btSoftBody::setVolumeDensity(btScalar density) } // +btVector3 btSoftBody::getLinearVelocity() +{ + btVector3 total_momentum = btVector3(0,0,0); + for (int i = 0; i < m_nodes.size(); ++i) + { + btScalar mass = m_nodes[i].m_im == 0 ? 0 : 1.0/m_nodes[i].m_im; + total_momentum += mass * m_nodes[i].m_v; + } + btScalar total_mass = getTotalMass(); + return total_mass == 0 ? total_momentum : total_momentum / total_mass; +} + +// +void btSoftBody::setLinearVelocity(const btVector3& linVel) +{ + btVector3 old_vel = getLinearVelocity(); + btVector3 diff = linVel - old_vel; + for (int i = 0; i < m_nodes.size(); ++i) + m_nodes[i].m_v += diff; +} + +// +void btSoftBody::setAngularVelocity(const btVector3& angVel) +{ + btVector3 old_vel = getLinearVelocity(); + btVector3 com = getCenterOfMass(); + for (int i = 0; i < m_nodes.size(); ++i) + { + m_nodes[i].m_v = angVel.cross(m_nodes[i].m_x - com) + old_vel; + } +} + +// +btTransform btSoftBody::getRigidTransform() +{ + btVector3 t = getCenterOfMass(); + btMatrix3x3 S; + S.setZero(); + // get rotation that minimizes L2 difference: \sum_i || RX_i + t - x_i || + for (int i = 0; i < m_nodes.size(); ++i) + { + S += OuterProduct(m_X[i], t-m_nodes[i].m_x); + } + btVector3 sigma; + btMatrix3x3 U,V; + singularValueDecomposition(S,U,sigma,V); + btMatrix3x3 R = V * U.transpose(); + btTransform trs; + trs.setIdentity(); + trs.setOrigin(t); + trs.setBasis(R); + return trs; +} + +// +void btSoftBody::transformTo(const btTransform& trs) +{ + // get the current best rigid fit + btTransform current_transform = getRigidTransform(); + // apply transform in material space + btTransform new_transform = trs * current_transform.inverse(); + transform(new_transform); +} + +// void btSoftBody::transform(const btTransform& trs) { const btScalar margin = getCollisionShape()->getMargin(); @@ -916,7 +1092,6 @@ void btSoftBody::transform(const btTransform& trs) updateNormals(); updateBounds(); updateConstants(); - m_initialWorldTransform = trs; } // @@ -1834,6 +2009,25 @@ bool btSoftBody::rayTest(const btVector3& rayFrom, return (rayTest(rayFrom, rayTo, results.fraction, results.feature, results.index, false) != 0); } +bool btSoftBody::rayFaceTest(const btVector3& rayFrom, + const btVector3& rayTo, + sRayCast& results) +{ + if (m_faces.size() == 0) + return false; + else + { + if (m_fdbvt.empty()) + initializeFaceTree(); + } + + results.body = this; + results.fraction = 1.f; + results.index = -1; + + return (rayFaceTest(rayFrom, rayTo, results.fraction, results.index) != 0); +} + // void btSoftBody::setSolver(eSolverPresets::_ preset) { @@ -2339,15 +2533,160 @@ int btSoftBody::rayTest(const btVector3& rayFrom, const btVector3& rayTo, return (cnt); } +int btSoftBody::rayFaceTest(const btVector3& rayFrom, const btVector3& rayTo, + btScalar& mint, int& index) const +{ + int cnt = 0; + { /* Use dbvt */ + RayFromToCaster collider(rayFrom, rayTo, mint); + + btDbvt::rayTest(m_fdbvt.m_root, rayFrom, rayTo, collider); + if (collider.m_face) + { + mint = collider.m_mint; + index = (int)(collider.m_face - &m_faces[0]); + cnt = 1; + } + } + return (cnt); +} + + // +static inline btDbvntNode* copyToDbvnt(const btDbvtNode* n) +{ + if (n == 0) + return 0; + btDbvntNode* root = new btDbvntNode(n); + if (n->isinternal()) + { + btDbvntNode* c0 = copyToDbvnt(n->childs[0]); + root->childs[0] = c0; + btDbvntNode* c1 = copyToDbvnt(n->childs[1]); + root->childs[1] = c1; + } + return root; +} + +static inline void calculateNormalCone(btDbvntNode* root) +{ + if (!root) + return; + if (root->isleaf()) + { + const btSoftBody::Face* face = (btSoftBody::Face*)root->data; + root->normal = face->m_normal; + root->angle = 0; + } + else + { + btVector3 n0(0,0,0), n1(0,0,0); + btScalar a0 = 0, a1 = 0; + if (root->childs[0]) + { + calculateNormalCone(root->childs[0]); + n0 = root->childs[0]->normal; + a0 = root->childs[0]->angle; + } + if (root->childs[1]) + { + calculateNormalCone(root->childs[1]); + n1 = root->childs[1]->normal; + a1 = root->childs[1]->angle; + } + root->normal = (n0+n1).safeNormalize(); + root->angle = btMax(a0,a1) + btAngle(n0, n1)*0.5; + } +} + void btSoftBody::initializeFaceTree() { + BT_PROFILE("btSoftBody::initializeFaceTree"); m_fdbvt.clear(); + // create leaf nodes; + btAlignedObjectArray<btDbvtNode*> leafNodes; + leafNodes.resize(m_faces.size()); for (int i = 0; i < m_faces.size(); ++i) { Face& f = m_faces[i]; - f.m_leaf = m_fdbvt.insert(VolumeOf(f, 0), &f); + ATTRIBUTE_ALIGNED16(btDbvtVolume) vol = VolumeOf(f, 0); + btDbvtNode* node = new (btAlignedAlloc(sizeof(btDbvtNode), 16)) btDbvtNode(); + node->parent = NULL; + node->data = &f; + node->childs[1] = 0; + node->volume = vol; + leafNodes[i] = node; + f.m_leaf = node; } + btAlignedObjectArray<btAlignedObjectArray<int> > adj; + adj.resize(m_faces.size()); + // construct the adjacency list for triangles + for (int i = 0; i < adj.size(); ++i) + { + for (int j = i+1; j < adj.size(); ++j) + { + int dup = 0; + for (int k = 0; k < 3; ++k) + { + for (int l = 0; l < 3; ++l) + { + if (m_faces[i].m_n[k] == m_faces[j].m_n[l]) + { + ++dup; + break; + } + } + if (dup == 2) + { + adj[i].push_back(j); + adj[j].push_back(i); + } + } + } + } + m_fdbvt.m_root = buildTreeBottomUp(leafNodes, adj); + if (m_fdbvnt) + delete m_fdbvnt; + m_fdbvnt = copyToDbvnt(m_fdbvt.m_root); + updateFaceTree(false, false); + rebuildNodeTree(); +} + +// +void btSoftBody::rebuildNodeTree() +{ + m_ndbvt.clear(); + btAlignedObjectArray<btDbvtNode*> leafNodes; + leafNodes.resize(m_nodes.size()); + for (int i = 0; i < m_nodes.size(); ++i) + { + Node& n = m_nodes[i]; + ATTRIBUTE_ALIGNED16(btDbvtVolume) vol = btDbvtVolume::FromCR(n.m_x, 0); + btDbvtNode* node = new (btAlignedAlloc(sizeof(btDbvtNode), 16)) btDbvtNode(); + node->parent = NULL; + node->data = &n; + node->childs[1] = 0; + node->volume = vol; + leafNodes[i] = node; + n.m_leaf = node; + } + btAlignedObjectArray<btAlignedObjectArray<int> > adj; + adj.resize(m_nodes.size()); + btAlignedObjectArray<int> old_id; + old_id.resize(m_nodes.size()); + for (int i = 0; i < m_nodes.size(); ++i) + old_id[i] = m_nodes[i].index; + for (int i = 0; i < m_nodes.size(); ++i) + m_nodes[i].index = i; + for (int i = 0; i < m_links.size(); ++i) + { + Link& l = m_links[i]; + adj[l.m_n[0]->index].push_back(l.m_n[1]->index); + adj[l.m_n[1]->index].push_back(l.m_n[0]->index); + } + m_ndbvt.m_root = buildTreeBottomUp(leafNodes, adj); + for (int i = 0; i < m_nodes.size(); ++i) + m_nodes[i].index = old_id[i]; } // @@ -2403,10 +2742,9 @@ bool btSoftBody::checkDeformableContact(const btCollisionObjectWrapper* colObjWr const btCollisionObject* tmpCollisionObj = colObjWrap->getCollisionObject(); // use the position x_{n+1}^* = x_n + dt * v_{n+1}^* where v_{n+1}^* = v_n + dtg for collision detect // but resolve contact at x_n -// btTransform wtr = (predict) ? -// (colObjWrap->m_preTransform != NULL ? tmpCollisionObj->getInterpolationWorldTransform()*(*colObjWrap->m_preTransform) : tmpCollisionObj->getInterpolationWorldTransform()) -// : colObjWrap->getWorldTransform(); - const btTransform& wtr = colObjWrap->getWorldTransform(); + btTransform wtr = (predict) ? + (colObjWrap->m_preTransform != NULL ? tmpCollisionObj->getInterpolationWorldTransform()*(*colObjWrap->m_preTransform) : tmpCollisionObj->getInterpolationWorldTransform()) + : colObjWrap->getWorldTransform(); btScalar dst = m_worldInfo->m_sparsesdf.Evaluate( wtr.invXform(x), @@ -2457,7 +2795,6 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO btTransform wtr = (predict) ? (colObjWrap->m_preTransform != NULL ? tmpCollisionObj->getInterpolationWorldTransform()*(*colObjWrap->m_preTransform) : tmpCollisionObj->getInterpolationWorldTransform()) : colObjWrap->getWorldTransform(); -// const btTransform& wtr = colObjWrap->getWorldTransform(); btScalar dst; //#define USE_QUADRATURE 1 @@ -2476,6 +2813,7 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO nrm, margin); nrm = wtr.getBasis() * nrm; + cti.m_colObj = colObjWrap->getCollisionObject(); // use cached contact point } else @@ -2492,10 +2830,11 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO contact_point = results.witnesses[0]; getBarycentric(contact_point, f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary); nrm = results.normal; + cti.m_colObj = colObjWrap->getCollisionObject(); for (int i = 0; i < 3; ++i) f.m_pcontact[i] = bary[i]; } - + return (dst < 0); #endif // use collision quadrature point @@ -2505,7 +2844,11 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO btVector3 local_nrm; for (int q = 0; q < m_quads.size(); ++q) { - btVector3 p = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, m_quads[q]); + btVector3 p; + if (predict) + p = BaryEval(f.m_n[0]->m_q, f.m_n[1]->m_q, f.m_n[2]->m_q, m_quads[q]); + else + p = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, m_quads[q]); btScalar local_dst = m_worldInfo->m_sparsesdf.Evaluate( wtr.invXform(p), shp, @@ -2513,43 +2856,83 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO margin); if (local_dst < dst) { + if (local_dst < 0 && predict) + return true; dst = local_dst; contact_point = p; bary = m_quads[q]; - nrm = wtr.getBasis() * local_nrm; + nrm = local_nrm; + } + if (!predict) + { + cti.m_colObj = colObjWrap->getCollisionObject(); + cti.m_normal = wtr.getBasis() * nrm; + cti.m_offset = dst; } } + return (dst < 0); } #endif +// // regular face contact +// { +// btGjkEpaSolver2::sResults results; +// btTransform triangle_transform; +// triangle_transform.setIdentity(); +// triangle_transform.setOrigin(f.m_n[0]->m_x); +// btTriangleShape triangle(btVector3(0,0,0), f.m_n[1]->m_x-f.m_n[0]->m_x, f.m_n[2]->m_x-f.m_n[0]->m_x); +// btVector3 guess(0,0,0); +// if (predict) +// { +// triangle_transform.setOrigin(f.m_n[0]->m_q); +// triangle = btTriangleShape(btVector3(0,0,0), f.m_n[1]->m_q-f.m_n[0]->m_q, f.m_n[2]->m_q-f.m_n[0]->m_q); +// } +// const btConvexShape* csh = static_cast<const btConvexShape*>(shp); +//// btGjkEpaSolver2::SignedDistance(&triangle, triangle_transform, csh, wtr, guess, results); +//// dst = results.distance - margin; +//// contact_point = results.witnesses[0]; +// btGjkEpaSolver2::Penetration(&triangle, triangle_transform, csh, wtr, guess, results); +// if (results.status == btGjkEpaSolver2::sResults::Separated) +// return false; +// dst = results.distance - margin; +// contact_point = results.witnesses[1]; +// getBarycentric(contact_point, f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary); +// nrm = results.normal; +// for (int i = 0; i < 3; ++i) +// f.m_pcontact[i] = bary[i]; +// } +// +// if (!predict) +// { +// cti.m_colObj = colObjWrap->getCollisionObject(); +// cti.m_normal = nrm; +// cti.m_offset = dst; +// } +// + // regular face contact { btGjkEpaSolver2::sResults results; btTransform triangle_transform; triangle_transform.setIdentity(); - triangle_transform.setOrigin(f.m_n[0]->m_x); - btTriangleShape triangle(btVector3(0,0,0), f.m_n[1]->m_x-f.m_n[0]->m_x, f.m_n[2]->m_x-f.m_n[0]->m_x); + triangle_transform.setOrigin(f.m_n[0]->m_q); + btTriangleShape triangle(btVector3(0,0,0), f.m_n[1]->m_q-f.m_n[0]->m_q, f.m_n[2]->m_q-f.m_n[0]->m_q); btVector3 guess(0,0,0); const btConvexShape* csh = static_cast<const btConvexShape*>(shp); btGjkEpaSolver2::SignedDistance(&triangle, triangle_transform, csh, wtr, guess, results); - dst = results.distance - margin; + dst = results.distance-csh->getMargin(); + dst -= margin; + if (dst >= 0) + return false; contact_point = results.witnesses[0]; - getBarycentric(contact_point, f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary); + getBarycentric(contact_point, f.m_n[0]->m_q, f.m_n[1]->m_q, f.m_n[2]->m_q, bary); + btVector3 curr = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary); nrm = results.normal; - for (int i = 0; i < 3; ++i) - f.m_pcontact[i] = bary[i]; - } - - if (!predict) - { cti.m_colObj = colObjWrap->getCollisionObject(); cti.m_normal = nrm; - cti.m_offset = dst; + cti.m_offset = dst + (curr - contact_point).dot(nrm); } - - if (dst < 0) - return true; - return (false); + return (dst < 0); } // @@ -3075,6 +3458,7 @@ void btSoftBody::setSpringStiffness(btScalar k) { m_links[i].Feature::m_material->m_kLST = k; } + m_repulsionStiffness = k; } void btSoftBody::initializeDmInverse() @@ -3372,18 +3756,39 @@ void btSoftBody::setMaxStress(btScalar maxStress) // void btSoftBody::interpolateRenderMesh() { - for (int i = 0; i < m_renderNodes.size(); ++i) - { - Node& n = m_renderNodes[i]; - n.m_x.setZero(); - for (int j = 0; j < 4; ++j) - { - if (m_renderNodesParents[i].size()) + if (m_z.size() > 0) + { + for (int i = 0; i < m_renderNodes.size(); ++i) + { + const Node* p0 = m_renderNodesParents[i][0]; + const Node* p1 = m_renderNodesParents[i][1]; + const Node* p2 = m_renderNodesParents[i][2]; + btVector3 normal = btCross(p1->m_x - p0->m_x, p2->m_x - p0->m_x); + btVector3 unit_normal = normal.normalized(); + Node& n = m_renderNodes[i]; + n.m_x.setZero(); + for (int j = 0; j < 3; ++j) { n.m_x += m_renderNodesParents[i][j]->m_x * m_renderNodesInterpolationWeights[i][j]; } - } - } + n.m_x += m_z[i] * unit_normal; + } + } + else + { + for (int i = 0; i < m_renderNodes.size(); ++i) + { + Node& n = m_renderNodes[i]; + n.m_x.setZero(); + for (int j = 0; j < 4; ++j) + { + if (m_renderNodesParents[i].size()) + { + n.m_x += m_renderNodesParents[i][j]->m_x * m_renderNodesInterpolationWeights[i][j]; + } + } + } + } } void btSoftBody::setCollisionQuadrature(int N) @@ -3649,13 +4054,10 @@ void btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap break; case fCollision::SDF_RD: { - btRigidBody* prb1 = (btRigidBody*)btRigidBody::upcast(pcoWrap->getCollisionObject()); if (pcoWrap->getCollisionObject()->isActive() || this->isActive()) { const btTransform wtr = pcoWrap->getWorldTransform(); -// const btTransform ctr = pcoWrap->getWorldTransform(); -// const btScalar timemargin = (wtr.getOrigin() - ctr.getOrigin()).length(); const btScalar timemargin = 0; const btScalar basemargin = getCollisionShape()->getMargin(); btVector3 mins; @@ -3667,22 +4069,25 @@ void btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap maxs); volume = btDbvtVolume::FromMM(mins, maxs); volume.Expand(btVector3(basemargin, basemargin, basemargin)); - btSoftColliders::CollideSDF_RD docollideNode; - docollideNode.psb = this; - docollideNode.m_colObj1Wrap = pcoWrap; - docollideNode.m_rigidBody = prb1; - docollideNode.dynmargin = basemargin + timemargin; - docollideNode.stamargin = basemargin; - m_ndbvt.collideTV(m_ndbvt.m_root, volume, docollideNode); - - if (this->m_useFaceContact) + if (m_cfg.collisions & fCollision::SDF_RDN) + { + btSoftColliders::CollideSDF_RD docollideNode; + docollideNode.psb = this; + docollideNode.m_colObj1Wrap = pcoWrap; + docollideNode.m_rigidBody = prb1; + docollideNode.dynmargin = basemargin + timemargin; + docollideNode.stamargin = basemargin; + m_ndbvt.collideTV(m_ndbvt.m_root, volume, docollideNode); + } + + if (((pcoWrap->getCollisionObject()->getInternalType() == CO_RIGID_BODY) && (m_cfg.collisions & fCollision::SDF_RDF)) || ((pcoWrap->getCollisionObject()->getInternalType() == CO_FEATHERSTONE_LINK) && (m_cfg.collisions & fCollision::SDF_MDF))) { btSoftColliders::CollideSDF_RDF docollideFace; docollideFace.psb = this; docollideFace.m_colObj1Wrap = pcoWrap; docollideFace.m_rigidBody = prb1; - docollideFace.dynmargin = basemargin + timemargin; - docollideFace.stamargin = basemargin; + docollideFace.dynmargin = basemargin + timemargin; + docollideFace.stamargin = basemargin; m_fdbvt.collideTV(m_fdbvt.m_root, volume, docollideFace); } } @@ -3691,51 +4096,6 @@ void btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap } } -static inline btDbvntNode* copyToDbvnt(const btDbvtNode* n) -{ - if (n == 0) - return 0; - btDbvntNode* root = new btDbvntNode(n); - if (n->isinternal()) - { - btDbvntNode* c0 = copyToDbvnt(n->childs[0]); - root->childs[0] = c0; - btDbvntNode* c1 = copyToDbvnt(n->childs[1]); - root->childs[1] = c1; - } - return root; -} - -static inline void calculateNormalCone(btDbvntNode* root) -{ - if (!root) - return; - if (root->isleaf()) - { - const btSoftBody::Face* face = (btSoftBody::Face*)root->data; - root->normal = face->m_normal; - root->angle = 0; - } - else - { - btVector3 n0(0,0,0), n1(0,0,0); - btScalar a0 = 0, a1 = 0; - if (root->childs[0]) - { - calculateNormalCone(root->childs[0]); - n0 = root->childs[0]->normal; - a0 = root->childs[0]->angle; - } - if (root->childs[1]) - { - calculateNormalCone(root->childs[1]); - n1 = root->childs[1]->normal; - a1 = root->childs[1]->angle; - } - root->normal = (n0+n1).safeNormalize(); - root->angle = btMax(a0,a1) + btAngle(n0, n1)*0.5; - } -} // void btSoftBody::defaultCollisionHandler(btSoftBody* psb) { @@ -3779,6 +4139,8 @@ void btSoftBody::defaultCollisionHandler(btSoftBody* psb) break; case fCollision::VF_DD: { + if (!psb->m_softSoftCollision) + return; if (psb->isActive() || this->isActive()) { if (this != psb) @@ -3797,6 +4159,7 @@ void btSoftBody::defaultCollisionHandler(btSoftBody* psb) docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root, docollide.psb[1]->m_fdbvt.m_root, docollide); + /* psb1 nodes vs psb0 faces */ if (this->m_tetras.size() > 0) docollide.useFaceNormal = true; @@ -3812,20 +4175,17 @@ void btSoftBody::defaultCollisionHandler(btSoftBody* psb) { if (psb->useSelfCollision()) { - btSoftColliders::CollideFF_DD docollide; - docollide.mrg = getCollisionShape()->getMargin() + - psb->getCollisionShape()->getMargin(); - docollide.psb[0] = this; - docollide.psb[1] = psb; - if (this->m_tetras.size() > 0) - docollide.useFaceNormal = true; - else - docollide.useFaceNormal = false; - /* psb0 faces vs psb0 faces */ - btDbvntNode* root = copyToDbvnt(this->m_fdbvt.m_root); - calculateNormalCone(root); - this->m_fdbvt.selfCollideT(root,docollide); - delete root; + btSoftColliders::CollideFF_DD docollide; + docollide.mrg = 2*getCollisionShape()->getMargin(); + docollide.psb[0] = this; + docollide.psb[1] = psb; + if (this->m_tetras.size() > 0) + docollide.useFaceNormal = true; + else + docollide.useFaceNormal = false; + /* psb0 faces vs psb0 faces */ + calculateNormalCone(this->m_fdbvnt); + this->m_fdbvt.selfCollideT(m_fdbvnt,docollide); } } } @@ -3837,6 +4197,58 @@ void btSoftBody::defaultCollisionHandler(btSoftBody* psb) } } +void btSoftBody::geometricCollisionHandler(btSoftBody* psb) +{ + if (psb->isActive() || this->isActive()) + { + if (this != psb) + { + btSoftColliders::CollideCCD docollide; + /* common */ + docollide.mrg = SAFE_EPSILON; // for rounding error instead of actual margin + docollide.dt = psb->m_sst.sdt; + /* psb0 nodes vs psb1 faces */ + if (psb->m_tetras.size() > 0) + docollide.useFaceNormal = true; + else + docollide.useFaceNormal = false; + docollide.psb[0] = this; + docollide.psb[1] = psb; + docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root, + docollide.psb[1]->m_fdbvt.m_root, + docollide); + /* psb1 nodes vs psb0 faces */ + if (this->m_tetras.size() > 0) + docollide.useFaceNormal = true; + else + docollide.useFaceNormal = false; + docollide.psb[0] = psb; + docollide.psb[1] = this; + docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root, + docollide.psb[1]->m_fdbvt.m_root, + docollide); + } + else + { + if (psb->useSelfCollision()) + { + btSoftColliders::CollideCCD docollide; + docollide.mrg = SAFE_EPSILON; + docollide.psb[0] = this; + docollide.psb[1] = psb; + docollide.dt = psb->m_sst.sdt; + if (this->m_tetras.size() > 0) + docollide.useFaceNormal = true; + else + docollide.useFaceNormal = false; + /* psb0 faces vs psb0 faces */ + calculateNormalCone(this->m_fdbvnt); // should compute this outside of this scope + this->m_fdbvt.selfCollideT(m_fdbvnt,docollide); + } + } + } +} + void btSoftBody::setWindVelocity(const btVector3& velocity) { m_windVelocity = velocity; diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBody.h b/thirdparty/bullet/BulletSoftBody/btSoftBody.h index 2b048c1118..6a55eccbd2 100644 --- a/thirdparty/bullet/BulletSoftBody/btSoftBody.h +++ b/thirdparty/bullet/BulletSoftBody/btSoftBody.h @@ -35,6 +35,8 @@ subject to the following restrictions: //#else #define btSoftBodyData btSoftBodyFloatData #define btSoftBodyDataName "btSoftBodyFloatData" +static const btScalar OVERLAP_REDUCTION_FACTOR = 0.1; +static unsigned long seed = 243703; //#endif //BT_USE_DOUBLE_PRECISION class btBroadphaseInterface; @@ -161,14 +163,18 @@ public: RVSmask = 0x000f, ///Rigid versus soft mask SDF_RS = 0x0001, ///SDF based rigid vs soft CL_RS = 0x0002, ///Cluster vs convex rigid vs soft - SDF_RD = 0x0003, ///DF based rigid vs deformable - SDF_RDF = 0x0004, ///DF based rigid vs deformable faces + SDF_RD = 0x0004, ///rigid vs deformable - SVSmask = 0x00F0, ///Rigid versus soft mask + SVSmask = 0x00f0, ///Rigid versus soft mask VF_SS = 0x0010, ///Vertex vs face soft vs soft handling CL_SS = 0x0020, ///Cluster vs cluster soft vs soft handling CL_SELF = 0x0040, ///Cluster soft body self collision - VF_DD = 0x0050, ///Vertex vs face soft vs soft handling + VF_DD = 0x0080, ///Vertex vs face soft vs soft handling + + RVDFmask = 0x0f00, /// Rigid versus deformable face mask + SDF_RDF = 0x0100, /// GJK based Rigid vs. deformable face + SDF_MDF = 0x0200, /// GJK based Multibody vs. deformable face + SDF_RDN = 0x0400, /// SDF based Rigid vs. deformable node /* presets */ Default = SDF_RS, END @@ -257,13 +263,13 @@ public: btVector3 m_x; // Position btVector3 m_q; // Previous step position/Test position btVector3 m_v; // Velocity - btVector3 m_vsplit; // Temporary Velocity in addintion to velocity used in split impulse btVector3 m_vn; // Previous step velocity btVector3 m_f; // Force accumulator btVector3 m_n; // Normal btScalar m_im; // 1/mass btScalar m_area; // Area btDbvtNode* m_leaf; // Leaf data + btScalar m_penetration; // depth of penetration int m_battach : 1; // Attached int index; }; @@ -289,6 +295,7 @@ public: btScalar m_ra; // Rest area btDbvtNode* m_leaf; // Leaf data btVector4 m_pcontact; // barycentric weights of the persistent contact + btVector3 m_n0, m_n1, m_vn; int m_index; }; /* Tetra */ @@ -717,6 +724,15 @@ public: /* SolverState */ struct SolverState { + //if you add new variables, always initialize them! + SolverState() + :sdt(0), + isdt(0), + velmrg(0), + radmrg(0), + updmrg(0) + { + } btScalar sdt; // dt*timescale btScalar isdt; // 1/sdt btScalar velmrg; // velocity margin @@ -796,22 +812,24 @@ public: bool m_bUpdateRtCst; // Update runtime constants btDbvt m_ndbvt; // Nodes tree btDbvt m_fdbvt; // Faces tree + btDbvntNode* m_fdbvnt; // Faces tree with normals btDbvt m_cdbvt; // Clusters tree tClusterArray m_clusters; // Clusters - btScalar m_dampingCoefficient; // Damping Coefficient - btScalar m_sleepingThreshold; - btScalar m_maxSpeedSquared; - bool m_useFaceContact; - btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection - - btAlignedObjectArray<btVector4> m_renderNodesInterpolationWeights; - btAlignedObjectArray<btAlignedObjectArray<const btSoftBody::Node*> > m_renderNodesParents; - bool m_useSelfCollision; + btScalar m_dampingCoefficient; // Damping Coefficient + btScalar m_sleepingThreshold; + btScalar m_maxSpeedSquared; + btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection + btScalar m_repulsionStiffness; + btAlignedObjectArray<btVector3> m_X; // initial positions + + btAlignedObjectArray<btVector4> m_renderNodesInterpolationWeights; + btAlignedObjectArray<btAlignedObjectArray<const btSoftBody::Node*> > m_renderNodesParents; + btAlignedObjectArray<btScalar> m_z; // vertical distance used in extrapolation + bool m_useSelfCollision; + bool m_softSoftCollision; btAlignedObjectArray<bool> m_clusterConnectivity; //cluster connectivity, for self-collision - btTransform m_initialWorldTransform; - btVector3 m_windVelocity; btScalar m_restLengthScale; @@ -843,11 +861,6 @@ public: { m_dampingCoefficient = damping_coeff; } - - void setUseFaceContact(bool useFaceContact) - { - m_useFaceContact = false; - } ///@todo: avoid internal softbody shape hack and move collision code to collision library virtual void setCollisionShape(btCollisionShape* collisionShape) @@ -957,6 +970,16 @@ public: void setVolumeMass(btScalar mass); /* Set volume density (using tetrahedrons) */ void setVolumeDensity(btScalar density); + /* Get the linear velocity of the center of mass */ + btVector3 getLinearVelocity(); + /* Set the linear velocity of the center of mass */ + void setLinearVelocity(const btVector3& linVel); + /* Set the angular velocity of the center of mass */ + void setAngularVelocity(const btVector3& angVel); + /* Get best fit rigid transform */ + btTransform getRigidTransform(); + /* Transform to given pose */ + void transformTo(const btTransform& trs); /* Transform */ void transform(const btTransform& trs); /* Translate */ @@ -1023,6 +1046,11 @@ public: bool rayTest(const btVector3& rayFrom, const btVector3& rayTo, sRayCast& results); + bool rayFaceTest(const btVector3& rayFrom, + const btVector3& rayTo, + sRayCast& results); + int rayFaceTest(const btVector3& rayFrom, const btVector3& rayTo, + btScalar& mint, int& index) const; /* Solver presets */ void setSolver(eSolverPresets::_ preset); /* predictMotion */ @@ -1120,6 +1148,7 @@ public: int rayTest(const btVector3& rayFrom, const btVector3& rayTo, btScalar& mint, eFeature::_& feature, int& index, bool bcountonly) const; void initializeFaceTree(); + void rebuildNodeTree(); btVector3 evaluateCom() const; bool checkDeformableContact(const btCollisionObjectWrapper* colObjWrap, const btVector3& x, btScalar margin, btSoftBody::sCti& cti, bool predict = false) const; bool checkDeformableFaceContact(const btCollisionObjectWrapper* colObjWrap, Face& f, btVector3& contact_point, btVector3& bary, btScalar margin, btSoftBody::sCti& cti, bool predict = false) const; @@ -1152,7 +1181,180 @@ public: static void VSolve_Links(btSoftBody* psb, btScalar kst); static psolver_t getSolver(ePSolver::_ solver); static vsolver_t getSolver(eVSolver::_ solver); + void geometricCollisionHandler(btSoftBody* psb); +#define SAFE_EPSILON SIMD_EPSILON*100.0 + void updateNode(btDbvtNode* node, bool use_velocity, bool margin) + { + if (node->isleaf()) + { + btSoftBody::Node* n = (btSoftBody::Node*)(node->data); + ATTRIBUTE_ALIGNED16(btDbvtVolume) vol; + btScalar pad = margin ? m_sst.radmrg : SAFE_EPSILON; // use user defined margin or margin for floating point precision + if (use_velocity) + { + btVector3 points[2] = {n->m_x, n->m_x + m_sst.sdt * n->m_v}; + vol = btDbvtVolume::FromPoints(points, 2); + vol.Expand(btVector3(pad, pad, pad)); + } + else + { + vol = btDbvtVolume::FromCR(n->m_x, pad); + } + node->volume = vol; + return; + } + else + { + updateNode(node->childs[0], use_velocity, margin); + updateNode(node->childs[1], use_velocity, margin); + ATTRIBUTE_ALIGNED16(btDbvtVolume) vol; + Merge(node->childs[0]->volume, node->childs[1]->volume, vol); + node->volume = vol; + } + } + + void updateNodeTree(bool use_velocity, bool margin) + { + if (m_ndbvt.m_root) + updateNode(m_ndbvt.m_root, use_velocity, margin); + } + + template <class DBVTNODE> // btDbvtNode or btDbvntNode + void updateFace(DBVTNODE* node, bool use_velocity, bool margin) + { + if (node->isleaf()) + { + btSoftBody::Face* f = (btSoftBody::Face*)(node->data); + btScalar pad = margin ? m_sst.radmrg : SAFE_EPSILON; // use user defined margin or margin for floating point precision + ATTRIBUTE_ALIGNED16(btDbvtVolume) vol; + if (use_velocity) + { + btVector3 points[6] = {f->m_n[0]->m_x, f->m_n[0]->m_x + m_sst.sdt * f->m_n[0]->m_v, + f->m_n[1]->m_x, f->m_n[1]->m_x + m_sst.sdt * f->m_n[1]->m_v, + f->m_n[2]->m_x, f->m_n[2]->m_x + m_sst.sdt * f->m_n[2]->m_v}; + vol = btDbvtVolume::FromPoints(points, 6); + } + else + { + btVector3 points[3] = {f->m_n[0]->m_x, + f->m_n[1]->m_x, + f->m_n[2]->m_x}; + vol = btDbvtVolume::FromPoints(points, 3); + } + vol.Expand(btVector3(pad, pad, pad)); + node->volume = vol; + return; + } + else + { + updateFace(node->childs[0], use_velocity, margin); + updateFace(node->childs[1], use_velocity, margin); + ATTRIBUTE_ALIGNED16(btDbvtVolume) vol; + Merge(node->childs[0]->volume, node->childs[1]->volume, vol); + node->volume = vol; + } + } + void updateFaceTree(bool use_velocity, bool margin) + { + if (m_fdbvt.m_root) + updateFace(m_fdbvt.m_root, use_velocity, margin); + if (m_fdbvnt) + updateFace(m_fdbvnt, use_velocity, margin); + } + + template <typename T> + static inline T BaryEval(const T& a, + const T& b, + const T& c, + const btVector3& coord) + { + return (a * coord.x() + b * coord.y() + c * coord.z()); + } + void applyRepulsionForce(btScalar timeStep, bool applySpringForce) + { + btAlignedObjectArray<int> indices; + { + // randomize the order of repulsive force + indices.resize(m_faceNodeContacts.size()); + for (int i = 0; i < m_faceNodeContacts.size(); ++i) + indices[i] = i; +#define NEXTRAND (seed = (1664525L * seed + 1013904223L) & 0xffffffff) + int i, ni; + + for (i = 0, ni = indices.size(); i < ni; ++i) + { + btSwap(indices[i], indices[NEXTRAND % ni]); + } + } + for (int k = 0; k < m_faceNodeContacts.size(); ++k) + { + int i = indices[k]; + btSoftBody::DeformableFaceNodeContact& c = m_faceNodeContacts[i]; + btSoftBody::Node* node = c.m_node; + btSoftBody::Face* face = c.m_face; + const btVector3& w = c.m_bary; + const btVector3& n = c.m_normal; + btVector3 l = node->m_x - BaryEval(face->m_n[0]->m_x, face->m_n[1]->m_x, face->m_n[2]->m_x, w); + btScalar d = c.m_margin - n.dot(l); + d = btMax(btScalar(0),d); + + const btVector3& va = node->m_v; + btVector3 vb = BaryEval(face->m_n[0]->m_v, face->m_n[1]->m_v, face->m_n[2]->m_v, w); + btVector3 vr = va - vb; + const btScalar vn = btDot(vr, n); // dn < 0 <==> opposing + if (vn > OVERLAP_REDUCTION_FACTOR * d / timeStep) + continue; + btVector3 vt = vr - vn*n; + btScalar I = 0; + btScalar mass = node->m_im == 0 ? 0 : btScalar(1)/node->m_im; + if (applySpringForce) + I = -btMin(m_repulsionStiffness * timeStep * d, mass * (OVERLAP_REDUCTION_FACTOR * d / timeStep - vn)); + if (vn < 0) + I += 0.5 * mass * vn; + btScalar face_penetration = 0, node_penetration = node->m_penetration; + for (int i = 0; i < 3; ++i) + face_penetration = btMax(face_penetration, face->m_n[i]->m_penetration); + btScalar I_tilde = .5 *I /(1.0+w.length2()); + +// double the impulse if node or face is constrained. + if (face_penetration > 0 || node_penetration > 0) + I_tilde *= 2.0; + if (face_penetration <= node_penetration) + { + for (int j = 0; j < 3; ++j) + face->m_n[j]->m_v += w[j]*n*I_tilde*node->m_im; + } + if (face_penetration >= node_penetration) + { + node->m_v -= I_tilde*node->m_im*n; + } + + // apply frictional impulse + btScalar vt_norm = vt.safeNorm(); + if (vt_norm > SIMD_EPSILON) + { + btScalar delta_vn = -2 * I * node->m_im; + btScalar mu = c.m_friction; + btScalar vt_new = btMax(btScalar(1) - mu * delta_vn / (vt_norm + SIMD_EPSILON), btScalar(0))*vt_norm; + I = 0.5 * mass * (vt_norm-vt_new); + vt.safeNormalize(); + I_tilde = .5 *I /(1.0+w.length2()); +// double the impulse if node or face is constrained. +// if (face_penetration > 0 || node_penetration > 0) +// I_tilde *= 2.0; + if (face_penetration <= node_penetration) + { + for (int j = 0; j < 3; ++j) + face->m_n[j]->m_v += w[j] * vt * I_tilde * (face->m_n[j])->m_im; + } + if (face_penetration >= node_penetration) + { + node->m_v -= I_tilde * node->m_im * vt; + } + } + } + } virtual int calculateSerializeBufferSize() const; ///fills the dataBuffer and returns the struct name (and 0 on failure) diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.cpp b/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.cpp index 649d6f58cf..c1a87c7d57 100644 --- a/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.cpp +++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.cpp @@ -1300,13 +1300,23 @@ btSoftBody* btSoftBodyHelpers::CreateFromVtkFile(btSoftBodyWorldInfo& worldInfo, } else if (reading_tets) { + int d; + ss >> d; + if (d != 4) + { + printf("Load deformable failed: Only Tetrahedra are supported in VTK file.\n"); + fs.close(); + return 0; + } ss.ignore(128, ' '); // ignore "4" Index tet; tet.resize(4); for (size_t i = 0; i < 4; i++) { ss >> tet[i]; + printf("%d ", tet[i]); } + printf("\n"); indices[indices_count++] = tet; } } @@ -1500,10 +1510,27 @@ void btSoftBodyHelpers::getBarycentricWeights(const btVector3& a, const btVector bary = btVector4(va6*v6, vb6*v6, vc6*v6, vd6*v6); } +// Given a simplex with vertices a,b,c, find the barycentric weights of p in this simplex. bary[3] = 0. +void btSoftBodyHelpers::getBarycentricWeights(const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& p, btVector4& bary) +{ + btVector3 v0 = b - a, v1 = c - a, v2 = p - a; + btScalar d00 = btDot(v0, v0); + btScalar d01 = btDot(v0, v1); + btScalar d11 = btDot(v1, v1); + btScalar d20 = btDot(v2, v0); + btScalar d21 = btDot(v2, v1); + btScalar invDenom = 1.0 / (d00 * d11 - d01 * d01); + bary[1] = (d11 * d20 - d01 * d21) * invDenom; + bary[2] = (d00 * d21 - d01 * d20) * invDenom; + bary[0] = 1.0 - bary[1] - bary[2]; + bary[3] = 0; +} + // Iterate through all render nodes to find the simulation tetrahedron that contains the render node and record the barycentric weights // If the node is not inside any tetrahedron, assign it to the tetrahedron in which the node has the least negative barycentric weight void btSoftBodyHelpers::interpolateBarycentricWeights(btSoftBody* psb) { + psb->m_z.resize(0); psb->m_renderNodesInterpolationWeights.resize(psb->m_renderNodes.size()); psb->m_renderNodesParents.resize(psb->m_renderNodes.size()); for (int i = 0; i < psb->m_renderNodes.size(); ++i) @@ -1513,7 +1540,6 @@ void btSoftBodyHelpers::interpolateBarycentricWeights(btSoftBody* psb) btVector4 optimal_bary; btScalar min_bary_weight = -1e3; btAlignedObjectArray<const btSoftBody::Node*> optimal_parents; - bool found = false; for (int j = 0; j < psb->m_tetras.size(); ++j) { const btSoftBody::Tetra& t = psb->m_tetras[j]; @@ -1544,3 +1570,55 @@ void btSoftBodyHelpers::interpolateBarycentricWeights(btSoftBody* psb) psb->m_renderNodesParents[i] = optimal_parents; } } + + +// Iterate through all render nodes to find the simulation triangle that's closest to the node in the barycentric sense. +void btSoftBodyHelpers::extrapolateBarycentricWeights(btSoftBody* psb) +{ + psb->m_renderNodesInterpolationWeights.resize(psb->m_renderNodes.size()); + psb->m_renderNodesParents.resize(psb->m_renderNodes.size()); + psb->m_z.resize(psb->m_renderNodes.size()); + for (int i = 0; i < psb->m_renderNodes.size(); ++i) + { + const btVector3& p = psb->m_renderNodes[i].m_x; + btVector4 bary; + btVector4 optimal_bary; + btScalar min_bary_weight = -SIMD_INFINITY; + btAlignedObjectArray<const btSoftBody::Node*> optimal_parents; + btScalar dist = 0, optimal_dist = 0; + for (int j = 0; j < psb->m_faces.size(); ++j) + { + const btSoftBody::Face& f = psb->m_faces[j]; + btVector3 n = btCross(f.m_n[1]->m_x - f.m_n[0]->m_x, f.m_n[2]->m_x - f.m_n[0]->m_x); + btVector3 unit_n = n.normalized(); + dist = (p-f.m_n[0]->m_x).dot(unit_n); + btVector3 proj_p = p - dist*unit_n; + getBarycentricWeights(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, proj_p, bary); + btScalar new_min_bary_weight = bary[0]; + for (int k = 1; k < 3; ++k) + { + new_min_bary_weight = btMin(new_min_bary_weight, bary[k]); + } + + // p is out of the current best triangle, we found a traingle that's better + bool better_than_closest_outisde = (new_min_bary_weight > min_bary_weight && min_bary_weight<0.); + // p is inside of the current best triangle, we found a triangle that's better + bool better_than_best_inside = (new_min_bary_weight>=0 && min_bary_weight>=0 && btFabs(dist)<btFabs(optimal_dist)); + + if (better_than_closest_outisde || better_than_best_inside) + { + btAlignedObjectArray<const btSoftBody::Node*> parents; + parents.push_back(f.m_n[0]); + parents.push_back(f.m_n[1]); + parents.push_back(f.m_n[2]); + optimal_parents = parents; + optimal_bary = bary; + optimal_dist = dist; + min_bary_weight = new_min_bary_weight; + } + } + psb->m_renderNodesInterpolationWeights[i] = optimal_bary; + psb->m_renderNodesParents[i] = optimal_parents; + psb->m_z[i] = optimal_dist; + } +} diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h b/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h index b20f2f6d62..abe1870890 100644 --- a/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h +++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h @@ -148,8 +148,12 @@ struct btSoftBodyHelpers static void getBarycentricWeights(const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, const btVector3& p, btVector4& bary); + static void getBarycentricWeights(const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& p, btVector4& bary); + static void interpolateBarycentricWeights(btSoftBody* psb); + static void extrapolateBarycentricWeights(btSoftBody* psb); + static void generateBoundaryFaces(btSoftBody* psb); static void duplicateFaces(const char* filename, const btSoftBody* psb); diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h b/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h index cde4746d58..b9ebc95b6b 100644 --- a/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h +++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h @@ -18,7 +18,6 @@ subject to the following restrictions: #define _BT_SOFT_BODY_INTERNALS_H #include "btSoftBody.h" - #include "LinearMath/btQuickprof.h" #include "LinearMath/btPolarDecomposition.h" #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" @@ -29,9 +28,10 @@ subject to the following restrictions: #include "BulletDynamics/Featherstone/btMultiBodyConstraint.h" #include <string.h> //for memset #include <cmath> +#include "poly34.h" // Given a multibody link, a contact point and a contact direction, fill in the jacobian data needed to calculate the velocity change given an impulse in the contact direction -static void findJacobian(const btMultiBodyLinkCollider* multibodyLinkCol, +static SIMD_FORCE_INLINE void findJacobian(const btMultiBodyLinkCollider* multibodyLinkCol, btMultiBodyJacobianData& jacobianData, const btVector3& contact_point, const btVector3& dir) @@ -44,7 +44,7 @@ static void findJacobian(const btMultiBodyLinkCollider* multibodyLinkCol, multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, contact_point, dir, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m); multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], &jacobianData.m_deltaVelocitiesUnitImpulse[0], jacobianData.scratch_r, jacobianData.scratch_v); } -static btVector3 generateUnitOrthogonalVector(const btVector3& u) +static SIMD_FORCE_INLINE btVector3 generateUnitOrthogonalVector(const btVector3& u) { btScalar ux = u.getX(); btScalar uy = u.getY(); @@ -62,6 +62,571 @@ static btVector3 generateUnitOrthogonalVector(const btVector3& u) v.normalize(); return v; } + +static SIMD_FORCE_INLINE bool proximityTest(const btVector3& x1, const btVector3& x2, const btVector3& x3, const btVector3& x4, const btVector3& normal, const btScalar& mrg, btVector3& bary) +{ + btVector3 x43 = x4-x3; + if (std::abs(x43.dot(normal)) > mrg) + return false; + btVector3 x13 = x1-x3; + btVector3 x23 = x2-x3; + btScalar a11 = x13.length2(); + btScalar a22 = x23.length2(); + btScalar a12 = x13.dot(x23); + btScalar b1 = x13.dot(x43); + btScalar b2 = x23.dot(x43); + btScalar det = a11*a22 - a12*a12; + if (det < SIMD_EPSILON) + return false; + btScalar w1 = (b1*a22-b2*a12)/det; + btScalar w2 = (b2*a11-b1*a12)/det; + btScalar w3 = 1-w1-w2; + btScalar delta = mrg / std::sqrt(0.5*std::abs(x13.cross(x23).safeNorm())); + bary = btVector3(w1,w2,w3); + for (int i = 0; i < 3; ++i) + { + if (bary[i] < -delta || bary[i] > 1+delta) + return false; + } + return true; +} +static const int KDOP_COUNT = 13; +static btVector3 dop[KDOP_COUNT]={btVector3(1,0,0), + btVector3(0,1,0), + btVector3(0,0,1), + btVector3(1,1,0), + btVector3(1,0,1), + btVector3(0,1,1), + btVector3(1,-1,0), + btVector3(1,0,-1), + btVector3(0,1,-1), + btVector3(1,1,1), + btVector3(1,-1,1), + btVector3(1,1,-1), + btVector3(1,-1,-1) +}; + +static inline int getSign(const btVector3& n, const btVector3& x) +{ + btScalar d = n.dot(x); + if (d>SIMD_EPSILON) + return 1; + if (d<-SIMD_EPSILON) + return -1; + return 0; +} + +static SIMD_FORCE_INLINE bool hasSeparatingPlane(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt) +{ + btVector3 hex[6] = {face->m_n[0]->m_x - node->m_x, + face->m_n[1]->m_x - node->m_x, + face->m_n[2]->m_x - node->m_x, + face->m_n[0]->m_x + dt*face->m_n[0]->m_v - node->m_x, + face->m_n[1]->m_x + dt*face->m_n[1]->m_v - node->m_x, + face->m_n[2]->m_x + dt*face->m_n[2]->m_v - node->m_x + }; + btVector3 segment = dt*node->m_v; + for (int i = 0; i < KDOP_COUNT; ++i) + { + int s = getSign(dop[i], segment); + int j = 0; + for (; j < 6; ++j) + { + if (getSign(dop[i], hex[j]) == s) + break; + } + if (j == 6) + return true; + } + return false; +} + +static SIMD_FORCE_INLINE bool nearZero(const btScalar& a) +{ + return (a>-SAFE_EPSILON && a<SAFE_EPSILON); +} +static SIMD_FORCE_INLINE bool sameSign(const btScalar& a, const btScalar& b) +{ + return (nearZero(a) || nearZero(b) || (a>SAFE_EPSILON && b>SAFE_EPSILON) || (a<-SAFE_EPSILON && b<-SAFE_EPSILON)); +} +static SIMD_FORCE_INLINE bool diffSign(const btScalar& a, const btScalar& b) +{ + return !sameSign(a, b); +} +inline btScalar evaluateBezier2(const btScalar &p0, const btScalar &p1, const btScalar &p2, const btScalar &t, const btScalar &s) +{ + btScalar s2 = s*s; + btScalar t2 = t*t; + + return p0*s2+p1*btScalar(2.0)*s*t+p2*t2; +} +inline btScalar evaluateBezier(const btScalar &p0, const btScalar &p1, const btScalar &p2, const btScalar &p3, const btScalar &t, const btScalar &s) +{ + btScalar s2 = s*s; + btScalar s3 = s2*s; + btScalar t2 = t*t; + btScalar t3 = t2*t; + + return p0*s3+p1*btScalar(3.0)*s2*t+p2*btScalar(3.0)*s*t2+p3*t3; +} +static SIMD_FORCE_INLINE bool getSigns(bool type_c, const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& t0, const btScalar& t1, btScalar <0, btScalar <1) +{ + if (sameSign(t0, t1)) { + lt0 = t0; + lt1 = t0; + return true; + } + + if (type_c || diffSign(k0, k3)) { + btScalar ft = evaluateBezier(k0, k1, k2, k3, t0, -t1); + if (t0<-0) + ft = -ft; + + if (sameSign(ft, k0)) { + lt0 = t1; + lt1 = t1; + } + else { + lt0 = t0; + lt1 = t0; + } + return true; + } + + if (!type_c) { + btScalar ft = evaluateBezier(k0, k1, k2, k3, t0, -t1); + if (t0<-0) + ft = -ft; + + if (diffSign(ft, k0)) { + lt0 = t0; + lt1 = t1; + return true; + } + + btScalar fk = evaluateBezier2(k1-k0, k2-k1, k3-k2, t0, -t1); + + if (sameSign(fk, k1-k0)) + lt0 = lt1 = t1; + else + lt0 = lt1 = t0; + + return true; + } + return false; +} + +static SIMD_FORCE_INLINE void getBernsteinCoeff(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt, btScalar& k0, btScalar& k1, btScalar& k2, btScalar& k3) +{ + const btVector3& n0 = face->m_n0; + const btVector3& n1 = face->m_n1; + btVector3 n_hat = n0 + n1 - face->m_vn; + btVector3 p0ma0 = node->m_x - face->m_n[0]->m_x; + btVector3 p1ma1 = node->m_q - face->m_n[0]->m_q; + k0 = (p0ma0).dot(n0) * 3.0; + k1 = (p0ma0).dot(n_hat) + (p1ma1).dot(n0); + k2 = (p1ma1).dot(n_hat) + (p0ma0).dot(n1); + k3 = (p1ma1).dot(n1) * 3.0; +} + +static SIMD_FORCE_INLINE void polyDecomposition(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& j0, const btScalar& j1, const btScalar& j2, btScalar& u0, btScalar& u1, btScalar& v0, btScalar& v1) +{ + btScalar denom = 4.0 * (j1-j2) * (j1-j0) + (j2-j0) * (j2-j0); + u0 = (2.0*(j1-j2)*(3.0*k1-2.0*k0-k3) - (j0-j2)*(3.0*k2-2.0*k3-k0)) / denom; + u1 = (2.0*(j1-j0)*(3.0*k2-2.0*k3-k0) - (j2-j0)*(3.0*k1-2.0*k0-k3)) / denom; + v0 = k0-u0*j0; + v1 = k3-u1*j2; +} + +static SIMD_FORCE_INLINE bool rootFindingLemma(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3) +{ + btScalar u0, u1, v0, v1; + btScalar j0 = 3.0*(k1-k0); + btScalar j1 = 3.0*(k2-k1); + btScalar j2 = 3.0*(k3-k2); + polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1); + if (sameSign(v0, v1)) + { + btScalar Ypa = j0*(1.0-v0)*(1.0-v0) + 2.0*j1*v0*(1.0-v0) + j2*v0*v0; // Y'(v0) + if (sameSign(Ypa, j0)) + { + return (diffSign(k0,v1)); + } + } + return diffSign(k0,v0); +} + +static SIMD_FORCE_INLINE void getJs(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btSoftBody::Node* a, const btSoftBody::Node* b, const btSoftBody::Node* c, const btSoftBody::Node* p, const btScalar& dt, btScalar& j0, btScalar& j1, btScalar& j2) +{ + const btVector3& a0 = a->m_x; + const btVector3& b0 = b->m_x; + const btVector3& c0 = c->m_x; + const btVector3& va = a->m_v; + const btVector3& vb = b->m_v; + const btVector3& vc = c->m_v; + const btVector3 a1 = a0 + dt*va; + const btVector3 b1 = b0 + dt*vb; + const btVector3 c1 = c0 + dt*vc; + btVector3 n0 = (b0-a0).cross(c0-a0); + btVector3 n1 = (b1-a1).cross(c1-a1); + btVector3 n_hat = n0+n1 - dt*dt*(vb-va).cross(vc-va); + const btVector3& p0 = p->m_x; + const btVector3& vp = p->m_v; + btVector3 p1 = p0 + dt*vp; + btVector3 m0 = (b0-p0).cross(c0-p0); + btVector3 m1 = (b1-p1).cross(c1-p1); + btVector3 m_hat = m0+m1 - dt*dt*(vb-vp).cross(vc-vp); + btScalar l0 = m0.dot(n0); + btScalar l1 = 0.25 * (m0.dot(n_hat) + m_hat.dot(n0)); + btScalar l2 = btScalar(1)/btScalar(6)*(m0.dot(n1) + m_hat.dot(n_hat) + m1.dot(n0)); + btScalar l3 = 0.25 * (m_hat.dot(n1) + m1.dot(n_hat)); + btScalar l4 = m1.dot(n1); + + btScalar k1p = 0.25 * k0 + 0.75 * k1; + btScalar k2p = 0.5 * k1 + 0.5 * k2; + btScalar k3p = 0.75 * k2 + 0.25 * k3; + + btScalar s0 = (l1 * k0 - l0 * k1p)*4.0; + btScalar s1 = (l2 * k0 - l0 * k2p)*2.0; + btScalar s2 = (l3 * k0 - l0 * k3p)*btScalar(4)/btScalar(3); + btScalar s3 = l4 * k0 - l0 * k3; + + j0 = (s1*k0 - s0*k1) * 3.0; + j1 = (s2*k0 - s0*k2) * 1.5; + j2 = (s3*k0 - s0*k3); +} + +static SIMD_FORCE_INLINE bool signDetermination1Internal(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& u0, const btScalar& u1, const btScalar& v0, const btScalar& v1) +{ + btScalar Yu0 = k0*(1.0-u0)*(1.0-u0)*(1.0-u0) + 3.0*k1*u0*(1.0-u0)*(1.0-u0) + 3.0*k2*u0*u0*(1.0-u0) + k3*u0*u0*u0; // Y(u0) + btScalar Yv0 = k0*(1.0-v0)*(1.0-v0)*(1.0-v0) + 3.0*k1*v0*(1.0-v0)*(1.0-v0) + 3.0*k2*v0*v0*(1.0-v0) + k3*v0*v0*v0; // Y(v0) + + btScalar sign_Ytp = (u0 > u1) ? Yu0 : -Yu0; + btScalar L = sameSign(sign_Ytp, k0) ? u1 : u0; + sign_Ytp = (v0 > v1) ? Yv0 : -Yv0; + btScalar K = (sameSign(sign_Ytp,k0)) ? v1 : v0; + return diffSign(L,K); +} + +static SIMD_FORCE_INLINE bool signDetermination2Internal(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& j0, const btScalar& j1, const btScalar& j2, const btScalar& u0, const btScalar& u1, const btScalar& v0, const btScalar& v1) +{ + btScalar Yu0 = k0*(1.0-u0)*(1.0-u0)*(1.0-u0) + 3.0*k1*u0*(1.0-u0)*(1.0-u0) + 3.0*k2*u0*u0*(1.0-u0) + k3*u0*u0*u0; // Y(u0) + btScalar sign_Ytp = (u0 > u1) ? Yu0 : -Yu0, L1, L2; + if (diffSign(sign_Ytp,k0)) + { + L1 = u0; + L2 = u1; + } + else + { + btScalar Yp_u0 = j0*(1.0-u0)*(1.0-u0) + 2.0*j1*(1.0-u0)*u0 + j2*u0*u0; + if (sameSign(Yp_u0,j0)) + { + L1 = u1; + L2 = u1; + } + else + { + L1 = u0; + L2 = u0; + } + } + btScalar Yv0 = k0*(1.0-v0)*(1.0-v0)*(1.0-v0) + 3.0*k1*v0*(1.0-v0)*(1.0-v0) + 3.0*k2*v0*v0*(1.0-v0) + k3*v0*v0*v0; // Y(uv0) + sign_Ytp = (v0 > v1) ? Yv0 : -Yv0; + btScalar K1, K2; + if (diffSign(sign_Ytp,k0)) + { + K1 = v0; + K2 = v1; + } + else + { + btScalar Yp_v0 = j0*(1.0-v0)*(1.0-v0) + 2.0*j1*(1.0-v0)*v0 + j2*v0*v0; + if (sameSign(Yp_v0,j0)) + { + K1 = v1; + K2 = v1; + } + else + { + K1 = v0; + K2 = v0; + } + } + return (diffSign(K1, L1) || diffSign(L2, K2)); +} + +static SIMD_FORCE_INLINE bool signDetermination1(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt) +{ + btScalar j0, j1, j2, u0, u1, v0, v1; + // p1 + getJs(k0,k1,k2,k3,face->m_n[0], face->m_n[1], face->m_n[2], node, dt, j0, j1, j2); + if (nearZero(j0+j2-j1*2.0)) + { + btScalar lt0, lt1; + getSigns(true, k0, k1, k2, k3, j0, j2, lt0, lt1); + if (lt0 < -SAFE_EPSILON) + return false; + } + else + { + polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1); + if (!signDetermination1Internal(k0,k1,k2,k3,u0,u1,v0,v1)) + return false; + } + // p2 + getJs(k0,k1,k2,k3,face->m_n[1], face->m_n[2], face->m_n[0], node, dt, j0, j1, j2); + if (nearZero(j0+j2-j1*2.0)) + { + btScalar lt0, lt1; + getSigns(true, k0, k1, k2, k3, j0, j2, lt0, lt1); + if (lt0 < -SAFE_EPSILON) + return false; + } + else + { + polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1); + if (!signDetermination1Internal(k0,k1,k2,k3,u0,u1,v0,v1)) + return false; + } + // p3 + getJs(k0,k1,k2,k3,face->m_n[2], face->m_n[0], face->m_n[1], node, dt, j0, j1, j2); + if (nearZero(j0+j2-j1*2.0)) + { + btScalar lt0, lt1; + getSigns(true, k0, k1, k2, k3, j0, j2, lt0, lt1); + if (lt0 < -SAFE_EPSILON) + return false; + } + else + { + polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1); + if (!signDetermination1Internal(k0,k1,k2,k3,u0,u1,v0,v1)) + return false; + } + return true; +} + +static SIMD_FORCE_INLINE bool signDetermination2(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt) +{ + btScalar j0, j1, j2, u0, u1, v0, v1; + // p1 + getJs(k0,k1,k2,k3,face->m_n[0], face->m_n[1], face->m_n[2], node, dt, j0, j1, j2); + if (nearZero(j0+j2-j1*2.0)) + { + btScalar lt0, lt1; + bool bt0 = true, bt1=true; + getSigns(false, k0, k1, k2, k3, j0, j2, lt0, lt1); + if (lt0 < -SAFE_EPSILON) + bt0 = false; + if (lt1 < -SAFE_EPSILON) + bt1 = false; + if (!bt0 && !bt1) + return false; + } + else + { + polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1); + if (!signDetermination2Internal(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1)) + return false; + } + // p2 + getJs(k0,k1,k2,k3,face->m_n[1], face->m_n[2], face->m_n[0], node, dt, j0, j1, j2); + if (nearZero(j0+j2-j1*2.0)) + { + btScalar lt0, lt1; + bool bt0=true, bt1=true; + getSigns(false, k0, k1, k2, k3, j0, j2, lt0, lt1); + if (lt0 < -SAFE_EPSILON) + bt0 = false; + if (lt1 < -SAFE_EPSILON) + bt1 = false; + if (!bt0 && !bt1) + return false; + } + else + { + polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1); + if (!signDetermination2Internal(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1)) + return false; + } + // p3 + getJs(k0,k1,k2,k3,face->m_n[2], face->m_n[0], face->m_n[1], node, dt, j0, j1, j2); + if (nearZero(j0+j2-j1*2.0)) + { + btScalar lt0, lt1; + bool bt0=true, bt1=true; + getSigns(false, k0, k1, k2, k3, j0, j2, lt0, lt1); + if (lt0 < -SAFE_EPSILON) + bt0 = false; + if (lt1 < -SAFE_EPSILON) + bt1 = false; + if (!bt0 && !bt1) + return false; + } + else + { + polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1); + if (!signDetermination2Internal(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1)) + return false; + } + return true; +} + +static SIMD_FORCE_INLINE bool coplanarAndInsideTest(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt) +{ + // Coplanar test + if (diffSign(k1-k0, k3-k2)) + { + // Case b: + if (sameSign(k0, k3) && !rootFindingLemma(k0,k1,k2,k3)) + return false; + // inside test + return signDetermination2(k0, k1, k2, k3, face, node, dt); + } + else + { + // Case c: + if (sameSign(k0, k3)) + return false; + // inside test + return signDetermination1(k0, k1, k2, k3, face, node, dt); + } + return false; +} +static SIMD_FORCE_INLINE bool conservativeCulling(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& mrg) +{ + if (k0 > mrg && k1 > mrg && k2 > mrg && k3 > mrg) + return true; + if (k0 < -mrg && k1 < -mrg && k2 < -mrg && k3 < -mrg) + return true; + return false; +} + +static SIMD_FORCE_INLINE bool bernsteinVFTest(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& mrg, const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt) +{ + if (conservativeCulling(k0, k1, k2, k3, mrg)) + return false; + return coplanarAndInsideTest(k0, k1, k2, k3, face, node, dt); +} + +static SIMD_FORCE_INLINE void deCasteljau(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& t0, btScalar& k10, btScalar& k20, btScalar& k30, btScalar& k21, btScalar& k12) +{ + k10 = k0*(1.0-t0) + k1*t0; + btScalar k11 = k1*(1.0-t0) + k2*t0; + k12 = k2*(1.0-t0) + k3*t0; + k20 = k10*(1.0-t0) + k11*t0; + k21 = k11*(1.0-t0) + k12*t0; + k30 = k20*(1.0-t0) + k21*t0; +} +static SIMD_FORCE_INLINE bool bernsteinVFTest(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt, const btScalar& mrg) +{ + btScalar k0, k1, k2, k3; + getBernsteinCoeff(face, node, dt, k0, k1, k2, k3); + if (conservativeCulling(k0, k1, k2, k3, mrg)) + return false; + return true; + if (diffSign(k2-2.0*k1+k0, k3-2.0*k2+k1)) + { + btScalar k10, k20, k30, k21, k12; + btScalar t0 = (k2-2.0*k1+k0)/(k0-3.0*k1+3.0*k2-k3); + deCasteljau(k0, k1, k2, k3, t0, k10, k20, k30, k21, k12); + return bernsteinVFTest(k0, k10, k20, k30, mrg, face, node, dt) || bernsteinVFTest(k30, k21, k12, k3, mrg, face, node, dt); + } + return coplanarAndInsideTest(k0, k1, k2, k3, face, node, dt); +} + +static SIMD_FORCE_INLINE bool continuousCollisionDetection(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt, const btScalar& mrg, btVector3& bary) +{ + if (hasSeparatingPlane(face, node, dt)) + return false; + btVector3 x21 = face->m_n[1]->m_x - face->m_n[0]->m_x; + btVector3 x31 = face->m_n[2]->m_x - face->m_n[0]->m_x; + btVector3 x41 = node->m_x - face->m_n[0]->m_x; + btVector3 v21 = face->m_n[1]->m_v - face->m_n[0]->m_v; + btVector3 v31 = face->m_n[2]->m_v - face->m_n[0]->m_v; + btVector3 v41 = node->m_v - face->m_n[0]->m_v; + btVector3 a = x21.cross(x31); + btVector3 b = x21.cross(v31) + v21.cross(x31); + btVector3 c = v21.cross(v31); + btVector3 d = x41; + btVector3 e = v41; + btScalar a0 = a.dot(d); + btScalar a1 = a.dot(e) + b.dot(d); + btScalar a2 = c.dot(d) + b.dot(e); + btScalar a3 = c.dot(e); + btScalar eps = SAFE_EPSILON; + int num_roots = 0; + btScalar roots[3]; + if (std::abs(a3) < eps) + { + // cubic term is zero + if (std::abs(a2) < eps) + { + if (std::abs(a1) < eps) + { + if (std::abs(a0) < eps) + { + num_roots = 2; + roots[0] = 0; + roots[1] = dt; + } + } + else + { + num_roots = 1; + roots[0] = -a0/a1; + } + } + else + { + num_roots = SolveP2(roots, a1/a2, a0/a2); + } + } + else + { + num_roots = SolveP3(roots, a2/a3, a1/a3, a0/a3); + } +// std::sort(roots, roots+num_roots); + if (num_roots > 1) + { + if (roots[0] > roots[1]) + btSwap(roots[0], roots[1]); + } + if (num_roots > 2) + { + if (roots[0] > roots[2]) + btSwap(roots[0], roots[2]); + if (roots[1] > roots[2]) + btSwap(roots[1], roots[2]); + } + for (int r = 0; r < num_roots; ++r) + { + double root = roots[r]; + if (root <= 0) + continue; + if (root > dt + SIMD_EPSILON) + return false; + btVector3 x1 = face->m_n[0]->m_x + root * face->m_n[0]->m_v; + btVector3 x2 = face->m_n[1]->m_x + root * face->m_n[1]->m_v; + btVector3 x3 = face->m_n[2]->m_x + root * face->m_n[2]->m_v; + btVector3 x4 = node->m_x + root * node->m_v; + btVector3 normal = (x2-x1).cross(x3-x1); + normal.safeNormalize(); + if (proximityTest(x1, x2, x3, x4, normal, mrg, bary)) + return true; + } + return false; +} +static SIMD_FORCE_INLINE bool bernsteinCCD(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt, const btScalar& mrg, btVector3& bary) +{ + if (!bernsteinVFTest(face, node, dt, mrg)) + return false; + if (!continuousCollisionDetection(face, node, dt, 1e-6, bary)) + return false; + return true; +} + // // btSymMatrix // @@ -373,6 +938,26 @@ static inline btMatrix3x3 OuterProduct(const btScalar* v1,const btScalar* v2,con return (m); } +static inline btMatrix3x3 OuterProduct(const btVector3& v1,const btVector3& v2) +{ + btMatrix3x3 m; + btScalar a11 = v1[0] * v2[0]; + btScalar a12 = v1[0] * v2[1]; + btScalar a13 = v1[0] * v2[2]; + + btScalar a21 = v1[1] * v2[0]; + btScalar a22 = v1[1] * v2[1]; + btScalar a23 = v1[1] * v2[2]; + + btScalar a31 = v1[2] * v2[0]; + btScalar a32 = v1[2] * v2[1]; + btScalar a33 = v1[2] * v2[2]; + m[0] = btVector3(a11, a12, a13); + m[1] = btVector3(a21, a22, a23); + m[2] = btVector3(a31, a32, a33); + return (m); +} + // static inline btMatrix3x3 Add(const btMatrix3x3& a, @@ -1070,8 +1655,8 @@ struct btSoftColliders if (!n.m_battach) { - // check for collision at x_{n+1}^* as well at x_n - if (psb->checkDeformableContact(m_colObj1Wrap, n.m_x, m, c.m_cti, /*predict = */ true) || psb->checkDeformableContact(m_colObj1Wrap, n.m_q, m, c.m_cti, /*predict = */ true)) + // check for collision at x_{n+1}^* + if (psb->checkDeformableContact(m_colObj1Wrap, n.m_q, m, c.m_cti, /*predict = */ true)) { const btScalar ima = n.m_im; // todo: collision between multibody and fixed deformable node will be missed. @@ -1159,7 +1744,6 @@ struct btSoftColliders btSoftBody::Node* n0 = f.m_n[0]; btSoftBody::Node* n1 = f.m_n[1]; btSoftBody::Node* n2 = f.m_n[2]; - const btScalar m = (n0->m_im > 0 && n1->m_im > 0 && n2->m_im > 0 )? dynmargin : stamargin; btSoftBody::DeformableFaceRigidContact c; btVector3 contact_point; @@ -1174,18 +1758,19 @@ struct btSoftColliders if (ms > 0) { // resolve contact at x_n - psb->checkDeformableFaceContact(m_colObj1Wrap, f, contact_point, bary, m, c.m_cti, /*predict = */ false); +// psb->checkDeformableFaceContact(m_colObj1Wrap, f, contact_point, bary, m, c.m_cti, /*predict = */ false); btSoftBody::sCti& cti = c.m_cti; c.m_contactPoint = contact_point; c.m_bary = bary; // todo xuchenhan@: this is assuming mass of all vertices are the same. Need to modify if mass are different for distinct vertices c.m_weights = btScalar(2)/(btScalar(1) + bary.length2()) * bary; c.m_face = &f; + // friction is handled by the nodes to prevent sticking +// const btScalar fc = 0; const btScalar fc = psb->m_cfg.kDF * m_colObj1Wrap->getCollisionObject()->getFriction(); // the effective inverse mass of the face as in https://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf ima = bary.getX()*c.m_weights.getX() * n0->m_im + bary.getY()*c.m_weights.getY() * n1->m_im + bary.getZ()*c.m_weights.getZ() * n2->m_im; - c.m_c2 = ima; c.m_c3 = fc; c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject() ? psb->m_cfg.kKHR : psb->m_cfg.kCHR; @@ -1316,19 +1901,11 @@ struct btSoftColliders { btSoftBody::Node* node = (btSoftBody::Node*)lnode->data; btSoftBody::Face* face = (btSoftBody::Face*)lface->data; - - btVector3 o = node->m_x; - btVector3 p; - btScalar d = SIMD_INFINITY; - ProjectOrigin(face->m_n[0]->m_x - o, - face->m_n[1]->m_x - o, - face->m_n[2]->m_x - o, - p, d); - const btScalar m = mrg + (o - node->m_q).safeNorm() * 2; - if (d < (m * m)) + btVector3 bary; + if (proximityTest(face->m_n[0]->m_x, face->m_n[1]->m_x, face->m_n[2]->m_x, node->m_x, face->m_normal, mrg, bary)) { const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]}; - const btVector3 w = BaryCoord(n[0]->m_x, n[1]->m_x, n[2]->m_x, p + o); + const btVector3 w = bary; const btScalar ma = node->m_im; btScalar mb = BaryEval(n[0]->m_im, n[1]->m_im, n[2]->m_im, w); if ((n[0]->m_im <= 0) || @@ -1341,20 +1918,14 @@ struct btSoftColliders if (ms > 0) { btSoftBody::DeformableFaceNodeContact c; - if (useFaceNormal) - c.m_normal = face->m_normal; - else - c.m_normal = p / -btSqrt(d); + c.m_normal = face->m_normal; + if (!useFaceNormal && c.m_normal.dot(node->m_x - face->m_n[2]->m_x) < 0) + c.m_normal = -face->m_normal; c.m_margin = mrg; c.m_node = node; c.m_face = face; c.m_bary = w; - // todo xuchenhan@: this is assuming mass of all vertices are the same. Need to modify if mass are different for distinct vertices - c.m_weights = btScalar(2)/(btScalar(1) + w.length2()) * w; c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF; - // the effective inverse mass of the face as in https://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf - c.m_imf = c.m_bary[0]*c.m_weights[0] * n[0]->m_im + c.m_bary[1]*c.m_weights[1] * n[1]->m_im + c.m_bary[2]*c.m_weights[2] * n[2]->m_im; - c.m_c0 = btScalar(1)/(ma + c.m_imf); psb[0]->m_faceNodeContacts.push_back(c); } } @@ -1372,69 +1943,152 @@ struct btSoftColliders void Process(const btDbvntNode* lface1, const btDbvntNode* lface2) { - btSoftBody::Face* f = (btSoftBody::Face*)lface1->data; - btSoftBody::Face* face = (btSoftBody::Face*)lface2->data; + btSoftBody::Face* f1 = (btSoftBody::Face*)lface1->data; + btSoftBody::Face* f2 = (btSoftBody::Face*)lface2->data; + if (f1 != f2) + { + Repel(f1, f2); + Repel(f2, f1); + } + } + void Repel(btSoftBody::Face* f1, btSoftBody::Face* f2) + { + //#define REPEL_NEIGHBOR 1 +#ifndef REPEL_NEIGHBOR for (int node_id = 0; node_id < 3; ++node_id) { - btSoftBody::Node* node = f->m_n[node_id]; - bool skip = false; + btSoftBody::Node* node = f1->m_n[node_id]; for (int i = 0; i < 3; ++i) { - if (face->m_n[i] == node) + if (f2->m_n[i] == node) + return; + } + } +#endif + bool skip = false; + for (int node_id = 0; node_id < 3; ++node_id) + { + btSoftBody::Node* node = f1->m_n[node_id]; +#ifdef REPEL_NEIGHBOR + for (int i = 0; i < 3; ++i) + { + if (f2->m_n[i] == node) { skip = true; break; } } if (skip) + { + skip = false; + continue; + } +#endif + btSoftBody::Face* face = f2; + btVector3 bary; + if (!proximityTest(face->m_n[0]->m_x, face->m_n[1]->m_x, face->m_n[2]->m_x, node->m_x, face->m_normal, mrg, bary)) continue; - btVector3 o = node->m_x; - btVector3 p; - btScalar d = SIMD_INFINITY; - ProjectOrigin(face->m_n[0]->m_x - o, - face->m_n[1]->m_x - o, - face->m_n[2]->m_x - o, - p, d); - const btScalar m = mrg + (o - node->m_q).safeNorm() * 2; - if (d < (m * m)) + btSoftBody::DeformableFaceNodeContact c; + c.m_normal = face->m_normal; + if (!useFaceNormal && c.m_normal.dot(node->m_x - face->m_n[2]->m_x) < 0) + c.m_normal = -face->m_normal; + c.m_margin = mrg; + c.m_node = node; + c.m_face = face; + c.m_bary = bary; + c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF; + psb[0]->m_faceNodeContacts.push_back(c); + } + } + btSoftBody* psb[2]; + btScalar mrg; + bool useFaceNormal; + }; + + struct CollideCCD : btDbvt::ICollide + { + void Process(const btDbvtNode* lnode, + const btDbvtNode* lface) + { + btSoftBody::Node* node = (btSoftBody::Node*)lnode->data; + btSoftBody::Face* face = (btSoftBody::Face*)lface->data; + btVector3 bary; + if (bernsteinCCD(face, node, dt, SAFE_EPSILON, bary)) + { + btSoftBody::DeformableFaceNodeContact c; + c.m_normal = face->m_normal; + if (!useFaceNormal && c.m_normal.dot(node->m_x - face->m_n[2]->m_x) < 0) + c.m_normal = -face->m_normal; + c.m_node = node; + c.m_face = face; + c.m_bary = bary; + c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF; + psb[0]->m_faceNodeContacts.push_back(c); + } + } + void Process(const btDbvntNode* lface1, + const btDbvntNode* lface2) + { + btSoftBody::Face* f1 = (btSoftBody::Face*)lface1->data; + btSoftBody::Face* f2 = (btSoftBody::Face*)lface2->data; + if (f1 != f2) + { + Repel(f1, f2); + Repel(f2, f1); + } + } + void Repel(btSoftBody::Face* f1, btSoftBody::Face* f2) + { + //#define REPEL_NEIGHBOR 1 +#ifndef REPEL_NEIGHBOR + for (int node_id = 0; node_id < 3; ++node_id) + { + btSoftBody::Node* node = f1->m_n[node_id]; + for (int i = 0; i < 3; ++i) { - const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]}; - const btVector3 w = BaryCoord(n[0]->m_x, n[1]->m_x, n[2]->m_x, p + o); - const btScalar ma = node->m_im; - btScalar mb = BaryEval(n[0]->m_im, n[1]->m_im, n[2]->m_im, w); - if ((n[0]->m_im <= 0) || - (n[1]->m_im <= 0) || - (n[2]->m_im <= 0)) - { - mb = 0; - } - const btScalar ms = ma + mb; - if (ms > 0) + if (f2->m_n[i] == node) + return; + } + } +#endif + bool skip = false; + for (int node_id = 0; node_id < 3; ++node_id) + { + btSoftBody::Node* node = f1->m_n[node_id]; +#ifdef REPEL_NEIGHBOR + for (int i = 0; i < 3; ++i) + { + if (f2->m_n[i] == node) { - btSoftBody::DeformableFaceNodeContact c; - if (useFaceNormal) - c.m_normal = face->m_normal; - else - c.m_normal = p / -btSqrt(d); - c.m_margin = mrg; - c.m_node = node; - c.m_face = face; - c.m_bary = w; - // todo xuchenhan@: this is assuming mass of all vertices are the same. Need to modify if mass are different for distinct vertices - c.m_weights = btScalar(2)/(btScalar(1) + w.length2()) * w; - c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF; - // the effective inverse mass of the face as in https://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf - c.m_imf = c.m_bary[0]*c.m_weights[0] * n[0]->m_im + c.m_bary[1]*c.m_weights[1] * n[1]->m_im + c.m_bary[2]*c.m_weights[2] * n[2]->m_im; - c.m_c0 = btScalar(1)/(ma + c.m_imf); - psb[0]->m_faceNodeContacts.push_back(c); + skip = true; + break; } } + if (skip) + { + skip = false; + continue; + } +#endif + btSoftBody::Face* face = f2; + btVector3 bary; + if (bernsteinCCD(face, node, dt, SAFE_EPSILON, bary)) + { + btSoftBody::DeformableFaceNodeContact c; + c.m_normal = face->m_normal; + if (!useFaceNormal && c.m_normal.dot(node->m_x - face->m_n[2]->m_x) < 0) + c.m_normal = -face->m_normal; + c.m_node = node; + c.m_face = face; + c.m_bary = bary; + c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF; + psb[0]->m_faceNodeContacts.push_back(c); + } } } btSoftBody* psb[2]; - btScalar mrg; + btScalar dt, mrg; bool useFaceNormal; }; }; - #endif //_BT_SOFT_BODY_INTERNALS_H diff --git a/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp b/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp index 56d8083f22..5b65216e4b 100644 --- a/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp +++ b/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp @@ -48,9 +48,10 @@ btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm() } #include <stdio.h> - +#include "LinearMath/btQuickprof.h" void btSoftRigidCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) { + BT_PROFILE("btSoftRigidCollisionAlgorithm::processCollision"); (void)dispatchInfo; (void)resultOut; //printf("btSoftRigidCollisionAlgorithm\n"); diff --git a/thirdparty/bullet/BulletSoftBody/poly34.cpp b/thirdparty/bullet/BulletSoftBody/poly34.cpp new file mode 100644 index 0000000000..819d0c79f7 --- /dev/null +++ b/thirdparty/bullet/BulletSoftBody/poly34.cpp @@ -0,0 +1,419 @@ +// poly34.cpp : solution of cubic and quartic equation +// (c) Khashin S.I. http://math.ivanovo.ac.ru/dalgebra/Khashin/index.html +// khash2 (at) gmail.com +// Thanks to Alexandr Rakhmanin <rakhmanin (at) gmail.com> +// public domain +// +#include <math.h> + +#include "poly34.h" // solution of cubic and quartic equation +#define TwoPi 6.28318530717958648 +const btScalar eps = SIMD_EPSILON; + +//============================================================================= +// _root3, root3 from http://prografix.narod.ru +//============================================================================= +static SIMD_FORCE_INLINE btScalar _root3(btScalar x) +{ + btScalar s = 1.; + while (x < 1.) { + x *= 8.; + s *= 0.5; + } + while (x > 8.) { + x *= 0.125; + s *= 2.; + } + btScalar r = 1.5; + r -= 1. / 3. * (r - x / (r * r)); + r -= 1. / 3. * (r - x / (r * r)); + r -= 1. / 3. * (r - x / (r * r)); + r -= 1. / 3. * (r - x / (r * r)); + r -= 1. / 3. * (r - x / (r * r)); + r -= 1. / 3. * (r - x / (r * r)); + return r * s; +} + +btScalar SIMD_FORCE_INLINE root3(btScalar x) +{ + if (x > 0) + return _root3(x); + else if (x < 0) + return -_root3(-x); + else + return 0.; +} + +// x - array of size 2 +// return 2: 2 real roots x[0], x[1] +// return 0: pair of complex roots: x[0]i*x[1] +int SolveP2(btScalar* x, btScalar a, btScalar b) +{ // solve equation x^2 + a*x + b = 0 + btScalar D = 0.25 * a * a - b; + if (D >= 0) { + D = sqrt(D); + x[0] = -0.5 * a + D; + x[1] = -0.5 * a - D; + return 2; + } + x[0] = -0.5 * a; + x[1] = sqrt(-D); + return 0; +} +//--------------------------------------------------------------------------- +// x - array of size 3 +// In case 3 real roots: => x[0], x[1], x[2], return 3 +// 2 real roots: x[0], x[1], return 2 +// 1 real root : x[0], x[1] i*x[2], return 1 +int SolveP3(btScalar* x, btScalar a, btScalar b, btScalar c) +{ // solve cubic equation x^3 + a*x^2 + b*x + c = 0 + btScalar a2 = a * a; + btScalar q = (a2 - 3 * b) / 9; + if (q < 0) + q = eps; + btScalar r = (a * (2 * a2 - 9 * b) + 27 * c) / 54; + // equation x^3 + q*x + r = 0 + btScalar r2 = r * r; + btScalar q3 = q * q * q; + btScalar A, B; + if (r2 <= (q3 + eps)) { //<<-- FIXED! + btScalar t = r / sqrt(q3); + if (t < -1) + t = -1; + if (t > 1) + t = 1; + t = acos(t); + a /= 3; + q = -2 * sqrt(q); + x[0] = q * cos(t / 3) - a; + x[1] = q * cos((t + TwoPi) / 3) - a; + x[2] = q * cos((t - TwoPi) / 3) - a; + return (3); + } + else { + //A =-pow(fabs(r)+sqrt(r2-q3),1./3); + A = -root3(fabs(r) + sqrt(r2 - q3)); + if (r < 0) + A = -A; + B = (A == 0 ? 0 : q / A); + + a /= 3; + x[0] = (A + B) - a; + x[1] = -0.5 * (A + B) - a; + x[2] = 0.5 * sqrt(3.) * (A - B); + if (fabs(x[2]) < eps) { + x[2] = x[1]; + return (2); + } + return (1); + } +} // SolveP3(btScalar *x,btScalar a,btScalar b,btScalar c) { +//--------------------------------------------------------------------------- +// a>=0! +void CSqrt(btScalar x, btScalar y, btScalar& a, btScalar& b) // returns: a+i*s = sqrt(x+i*y) +{ + btScalar r = sqrt(x * x + y * y); + if (y == 0) { + r = sqrt(r); + if (x >= 0) { + a = r; + b = 0; + } + else { + a = 0; + b = r; + } + } + else { // y != 0 + a = sqrt(0.5 * (x + r)); + b = 0.5 * y / a; + } +} +//--------------------------------------------------------------------------- +int SolveP4Bi(btScalar* x, btScalar b, btScalar d) // solve equation x^4 + b*x^2 + d = 0 +{ + btScalar D = b * b - 4 * d; + if (D >= 0) { + btScalar sD = sqrt(D); + btScalar x1 = (-b + sD) / 2; + btScalar x2 = (-b - sD) / 2; // x2 <= x1 + if (x2 >= 0) // 0 <= x2 <= x1, 4 real roots + { + btScalar sx1 = sqrt(x1); + btScalar sx2 = sqrt(x2); + x[0] = -sx1; + x[1] = sx1; + x[2] = -sx2; + x[3] = sx2; + return 4; + } + if (x1 < 0) // x2 <= x1 < 0, two pair of imaginary roots + { + btScalar sx1 = sqrt(-x1); + btScalar sx2 = sqrt(-x2); + x[0] = 0; + x[1] = sx1; + x[2] = 0; + x[3] = sx2; + return 0; + } + // now x2 < 0 <= x1 , two real roots and one pair of imginary root + btScalar sx1 = sqrt(x1); + btScalar sx2 = sqrt(-x2); + x[0] = -sx1; + x[1] = sx1; + x[2] = 0; + x[3] = sx2; + return 2; + } + else { // if( D < 0 ), two pair of compex roots + btScalar sD2 = 0.5 * sqrt(-D); + CSqrt(-0.5 * b, sD2, x[0], x[1]); + CSqrt(-0.5 * b, -sD2, x[2], x[3]); + return 0; + } // if( D>=0 ) +} // SolveP4Bi(btScalar *x, btScalar b, btScalar d) // solve equation x^4 + b*x^2 d +//--------------------------------------------------------------------------- +#define SWAP(a, b) \ +{ \ +t = b; \ +b = a; \ +a = t; \ +} +static void dblSort3(btScalar& a, btScalar& b, btScalar& c) // make: a <= b <= c +{ + btScalar t; + if (a > b) + SWAP(a, b); // now a<=b + if (c < b) { + SWAP(b, c); // now a<=b, b<=c + if (a > b) + SWAP(a, b); // now a<=b + } +} +//--------------------------------------------------------------------------- +int SolveP4De(btScalar* x, btScalar b, btScalar c, btScalar d) // solve equation x^4 + b*x^2 + c*x + d +{ + //if( c==0 ) return SolveP4Bi(x,b,d); // After that, c!=0 + if (fabs(c) < 1e-14 * (fabs(b) + fabs(d))) + return SolveP4Bi(x, b, d); // After that, c!=0 + + int res3 = SolveP3(x, 2 * b, b * b - 4 * d, -c * c); // solve resolvent + // by Viet theorem: x1*x2*x3=-c*c not equals to 0, so x1!=0, x2!=0, x3!=0 + if (res3 > 1) // 3 real roots, + { + dblSort3(x[0], x[1], x[2]); // sort roots to x[0] <= x[1] <= x[2] + // Note: x[0]*x[1]*x[2]= c*c > 0 + if (x[0] > 0) // all roots are positive + { + btScalar sz1 = sqrt(x[0]); + btScalar sz2 = sqrt(x[1]); + btScalar sz3 = sqrt(x[2]); + // Note: sz1*sz2*sz3= -c (and not equal to 0) + if (c > 0) { + x[0] = (-sz1 - sz2 - sz3) / 2; + x[1] = (-sz1 + sz2 + sz3) / 2; + x[2] = (+sz1 - sz2 + sz3) / 2; + x[3] = (+sz1 + sz2 - sz3) / 2; + return 4; + } + // now: c<0 + x[0] = (-sz1 - sz2 + sz3) / 2; + x[1] = (-sz1 + sz2 - sz3) / 2; + x[2] = (+sz1 - sz2 - sz3) / 2; + x[3] = (+sz1 + sz2 + sz3) / 2; + return 4; + } // if( x[0] > 0) // all roots are positive + // now x[0] <= x[1] < 0, x[2] > 0 + // two pair of comlex roots + btScalar sz1 = sqrt(-x[0]); + btScalar sz2 = sqrt(-x[1]); + btScalar sz3 = sqrt(x[2]); + + if (c > 0) // sign = -1 + { + x[0] = -sz3 / 2; + x[1] = (sz1 - sz2) / 2; // x[0]i*x[1] + x[2] = sz3 / 2; + x[3] = (-sz1 - sz2) / 2; // x[2]i*x[3] + return 0; + } + // now: c<0 , sign = +1 + x[0] = sz3 / 2; + x[1] = (-sz1 + sz2) / 2; + x[2] = -sz3 / 2; + x[3] = (sz1 + sz2) / 2; + return 0; + } // if( res3>1 ) // 3 real roots, + // now resoventa have 1 real and pair of compex roots + // x[0] - real root, and x[0]>0, + // x[1]i*x[2] - complex roots, + // x[0] must be >=0. But one times x[0]=~ 1e-17, so: + if (x[0] < 0) + x[0] = 0; + btScalar sz1 = sqrt(x[0]); + btScalar szr, szi; + CSqrt(x[1], x[2], szr, szi); // (szr+i*szi)^2 = x[1]+i*x[2] + if (c > 0) // sign = -1 + { + x[0] = -sz1 / 2 - szr; // 1st real root + x[1] = -sz1 / 2 + szr; // 2nd real root + x[2] = sz1 / 2; + x[3] = szi; + return 2; + } + // now: c<0 , sign = +1 + x[0] = sz1 / 2 - szr; // 1st real root + x[1] = sz1 / 2 + szr; // 2nd real root + x[2] = -sz1 / 2; + x[3] = szi; + return 2; +} // SolveP4De(btScalar *x, btScalar b, btScalar c, btScalar d) // solve equation x^4 + b*x^2 + c*x + d +//----------------------------------------------------------------------------- +btScalar N4Step(btScalar x, btScalar a, btScalar b, btScalar c, btScalar d) // one Newton step for x^4 + a*x^3 + b*x^2 + c*x + d +{ + btScalar fxs = ((4 * x + 3 * a) * x + 2 * b) * x + c; // f'(x) + if (fxs == 0) + return x; //return 1e99; <<-- FIXED! + btScalar fx = (((x + a) * x + b) * x + c) * x + d; // f(x) + return x - fx / fxs; +} +//----------------------------------------------------------------------------- +// x - array of size 4 +// return 4: 4 real roots x[0], x[1], x[2], x[3], possible multiple roots +// return 2: 2 real roots x[0], x[1] and complex x[2]i*x[3], +// return 0: two pair of complex roots: x[0]i*x[1], x[2]i*x[3], +int SolveP4(btScalar* x, btScalar a, btScalar b, btScalar c, btScalar d) +{ // solve equation x^4 + a*x^3 + b*x^2 + c*x + d by Dekart-Euler method + // move to a=0: + btScalar d1 = d + 0.25 * a * (0.25 * b * a - 3. / 64 * a * a * a - c); + btScalar c1 = c + 0.5 * a * (0.25 * a * a - b); + btScalar b1 = b - 0.375 * a * a; + int res = SolveP4De(x, b1, c1, d1); + if (res == 4) { + x[0] -= a / 4; + x[1] -= a / 4; + x[2] -= a / 4; + x[3] -= a / 4; + } + else if (res == 2) { + x[0] -= a / 4; + x[1] -= a / 4; + x[2] -= a / 4; + } + else { + x[0] -= a / 4; + x[2] -= a / 4; + } + // one Newton step for each real root: + if (res > 0) { + x[0] = N4Step(x[0], a, b, c, d); + x[1] = N4Step(x[1], a, b, c, d); + } + if (res > 2) { + x[2] = N4Step(x[2], a, b, c, d); + x[3] = N4Step(x[3], a, b, c, d); + } + return res; +} +//----------------------------------------------------------------------------- +#define F5(t) (((((t + a) * t + b) * t + c) * t + d) * t + e) +//----------------------------------------------------------------------------- +btScalar SolveP5_1(btScalar a, btScalar b, btScalar c, btScalar d, btScalar e) // return real root of x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0 +{ + int cnt; + if (fabs(e) < eps) + return 0; + + btScalar brd = fabs(a); // brd - border of real roots + if (fabs(b) > brd) + brd = fabs(b); + if (fabs(c) > brd) + brd = fabs(c); + if (fabs(d) > brd) + brd = fabs(d); + if (fabs(e) > brd) + brd = fabs(e); + brd++; // brd - border of real roots + + btScalar x0, f0; // less than root + btScalar x1, f1; // greater than root + btScalar x2, f2, f2s; // next values, f(x2), f'(x2) + btScalar dx = 0; + + if (e < 0) { + x0 = 0; + x1 = brd; + f0 = e; + f1 = F5(x1); + x2 = 0.01 * brd; + } // positive root + else { + x0 = -brd; + x1 = 0; + f0 = F5(x0); + f1 = e; + x2 = -0.01 * brd; + } // negative root + + if (fabs(f0) < eps) + return x0; + if (fabs(f1) < eps) + return x1; + + // now x0<x1, f(x0)<0, f(x1)>0 + // Firstly 10 bisections + for (cnt = 0; cnt < 10; cnt++) { + x2 = (x0 + x1) / 2; // next point + //x2 = x0 - f0*(x1 - x0) / (f1 - f0); // next point + f2 = F5(x2); // f(x2) + if (fabs(f2) < eps) + return x2; + if (f2 > 0) { + x1 = x2; + f1 = f2; + } + else { + x0 = x2; + f0 = f2; + } + } + + // At each step: + // x0<x1, f(x0)<0, f(x1)>0. + // x2 - next value + // we hope that x0 < x2 < x1, but not necessarily + do { + if (cnt++ > 50) + break; + if (x2 <= x0 || x2 >= x1) + x2 = (x0 + x1) / 2; // now x0 < x2 < x1 + f2 = F5(x2); // f(x2) + if (fabs(f2) < eps) + return x2; + if (f2 > 0) { + x1 = x2; + f1 = f2; + } + else { + x0 = x2; + f0 = f2; + } + f2s = (((5 * x2 + 4 * a) * x2 + 3 * b) * x2 + 2 * c) * x2 + d; // f'(x2) + if (fabs(f2s) < eps) { + x2 = 1e99; + continue; + } + dx = f2 / f2s; + x2 -= dx; + } while (fabs(dx) > eps); + return x2; +} // SolveP5_1(btScalar a,btScalar b,btScalar c,btScalar d,btScalar e) // return real root of x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0 +//----------------------------------------------------------------------------- +int SolveP5(btScalar* x, btScalar a, btScalar b, btScalar c, btScalar d, btScalar e) // solve equation x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0 +{ + btScalar r = x[0] = SolveP5_1(a, b, c, d, e); + btScalar a1 = a + r, b1 = b + r * a1, c1 = c + r * b1, d1 = d + r * c1; + return 1 + SolveP4(x + 1, a1, b1, c1, d1); +} // SolveP5(btScalar *x,btScalar a,btScalar b,btScalar c,btScalar d,btScalar e) // solve equation x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0 +//----------------------------------------------------------------------------- diff --git a/thirdparty/bullet/BulletSoftBody/poly34.h b/thirdparty/bullet/BulletSoftBody/poly34.h new file mode 100644 index 0000000000..32ad5d7da5 --- /dev/null +++ b/thirdparty/bullet/BulletSoftBody/poly34.h @@ -0,0 +1,38 @@ +// poly34.h : solution of cubic and quartic equation +// (c) Khashin S.I. http://math.ivanovo.ac.ru/dalgebra/Khashin/index.html +// khash2 (at) gmail.com + +#ifndef POLY_34 +#define POLY_34 +#include "LinearMath/btScalar.h" +// x - array of size 2 +// return 2: 2 real roots x[0], x[1] +// return 0: pair of complex roots: x[0]i*x[1] +int SolveP2(btScalar* x, btScalar a, btScalar b); // solve equation x^2 + a*x + b = 0 + +// x - array of size 3 +// return 3: 3 real roots x[0], x[1], x[2] +// return 1: 1 real root x[0] and pair of complex roots: x[1]i*x[2] +int SolveP3(btScalar* x, btScalar a, btScalar b, btScalar c); // solve cubic equation x^3 + a*x^2 + b*x + c = 0 + +// x - array of size 4 +// return 4: 4 real roots x[0], x[1], x[2], x[3], possible multiple roots +// return 2: 2 real roots x[0], x[1] and complex x[2]i*x[3], +// return 0: two pair of complex roots: x[0]i*x[1], x[2]i*x[3], +int SolveP4(btScalar* x, btScalar a, btScalar b, btScalar c, btScalar d); // solve equation x^4 + a*x^3 + b*x^2 + c*x + d = 0 by Dekart-Euler method + +// x - array of size 5 +// return 5: 5 real roots x[0], x[1], x[2], x[3], x[4], possible multiple roots +// return 3: 3 real roots x[0], x[1], x[2] and complex x[3]i*x[4], +// return 1: 1 real root x[0] and two pair of complex roots: x[1]i*x[2], x[3]i*x[4], +int SolveP5(btScalar* x, btScalar a, btScalar b, btScalar c, btScalar d, btScalar e); // solve equation x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0 + +//----------------------------------------------------------------------------- +// And some additional functions for internal use. +// Your may remove this definitions from here +int SolveP4Bi(btScalar* x, btScalar b, btScalar d); // solve equation x^4 + b*x^2 + d = 0 +int SolveP4De(btScalar* x, btScalar b, btScalar c, btScalar d); // solve equation x^4 + b*x^2 + c*x + d = 0 +void CSqrt(btScalar x, btScalar y, btScalar& a, btScalar& b); // returns as a+i*s, sqrt(x+i*y) +btScalar N4Step(btScalar x, btScalar a, btScalar b, btScalar c, btScalar d); // one Newton step for x^4 + a*x^3 + b*x^2 + c*x + d +btScalar SolveP5_1(btScalar a, btScalar b, btScalar c, btScalar d, btScalar e); // return real root of x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0 +#endif diff --git a/thirdparty/bullet/LinearMath/btImplicitQRSVD.h b/thirdparty/bullet/LinearMath/btImplicitQRSVD.h index 7b4cfaf21e..aaedc964f6 100644 --- a/thirdparty/bullet/LinearMath/btImplicitQRSVD.h +++ b/thirdparty/bullet/LinearMath/btImplicitQRSVD.h @@ -41,7 +41,7 @@ #ifndef btImplicitQRSVD_h #define btImplicitQRSVD_h - +#include <limits> #include "btMatrix3x3.h" class btMatrix2x2 { @@ -753,7 +753,7 @@ inline int singularValueDecomposition(const btMatrix3x3& A, btMatrix3x3& V, btScalar tol = 128*std::numeric_limits<btScalar>::epsilon()) { - using std::fabs; +// using std::fabs; btMatrix3x3 B = A; U.setIdentity(); V.setIdentity(); diff --git a/thirdparty/bullet/LinearMath/btMatrix3x3.h b/thirdparty/bullet/LinearMath/btMatrix3x3.h index cc33a68664..9c90fee1d2 100644 --- a/thirdparty/bullet/LinearMath/btMatrix3x3.h +++ b/thirdparty/bullet/LinearMath/btMatrix3x3.h @@ -26,10 +26,12 @@ subject to the following restrictions: #endif #if defined(BT_USE_SSE) +#define v0000 (_mm_set_ps(0.0f, 0.0f, 0.0f, 0.0f)) #define v1000 (_mm_set_ps(0.0f, 0.0f, 0.0f, 1.0f)) #define v0100 (_mm_set_ps(0.0f, 0.0f, 1.0f, 0.0f)) #define v0010 (_mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f)) #elif defined(BT_USE_NEON) +const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0000) = {0.0f, 0.0f, 0.0f, 0.0f}; const btSimdFloat4 ATTRIBUTE_ALIGNED16(v1000) = {1.0f, 0.0f, 0.0f, 0.0f}; const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0100) = {0.0f, 1.0f, 0.0f, 0.0f}; const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0010) = {0.0f, 0.0f, 1.0f, 0.0f}; @@ -330,6 +332,20 @@ public: btScalar(0.0), btScalar(0.0), btScalar(1.0)); #endif } + + /**@brief Set the matrix to the identity */ + void setZero() + { +#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON) + m_el[0] = v0000; + m_el[1] = v0000; + m_el[2] = v0000; +#else + setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0), + btScalar(0.0), btScalar(0.0), btScalar(0.0), + btScalar(0.0), btScalar(0.0), btScalar(0.0)); +#endif + } static const btMatrix3x3& getIdentity() { diff --git a/thirdparty/bullet/LinearMath/btMatrixX.h b/thirdparty/bullet/LinearMath/btMatrixX.h index 961c94dc63..bb0f0dd259 100644 --- a/thirdparty/bullet/LinearMath/btMatrixX.h +++ b/thirdparty/bullet/LinearMath/btMatrixX.h @@ -346,10 +346,9 @@ struct btMatrixX T dotProd = 0; { { - int r = rows(); int c = cols(); - for (int k = 0; k < cols(); k++) + for (int k = 0; k < c; k++) { T w = (*this)(i, k); if (other(k, j) != 0.f) diff --git a/thirdparty/bullet/LinearMath/btModifiedGramSchmidt.h b/thirdparty/bullet/LinearMath/btModifiedGramSchmidt.h new file mode 100644 index 0000000000..33bab8d650 --- /dev/null +++ b/thirdparty/bullet/LinearMath/btModifiedGramSchmidt.h @@ -0,0 +1,83 @@ +// +// btModifiedGramSchmidt.h +// LinearMath +// +// Created by Xuchen Han on 4/4/20. +// + +#ifndef btModifiedGramSchmidt_h +#define btModifiedGramSchmidt_h + +#include "btReducedVector.h" +#include "btAlignedObjectArray.h" +#include <iostream> +#include <cmath> +template<class TV> +class btModifiedGramSchmidt +{ +public: + btAlignedObjectArray<TV> m_in; + btAlignedObjectArray<TV> m_out; + + btModifiedGramSchmidt(const btAlignedObjectArray<TV>& vecs): m_in(vecs) + { + m_out.resize(0); + } + + void solve() + { + m_out.resize(m_in.size()); + for (int i = 0; i < m_in.size(); ++i) + { +// printf("========= starting %d ==========\n", i); + TV v(m_in[i]); +// v.print(); + for (int j = 0; j < i; ++j) + { + v = v - v.proj(m_out[j]); +// v.print(); + } + v.normalize(); + m_out[i] = v; +// v.print(); + } + } + + void test() + { + std::cout << SIMD_EPSILON << std::endl; + printf("=======inputs=========\n"); + for (int i = 0; i < m_out.size(); ++i) + { + m_in[i].print(); + } + printf("=======output=========\n"); + for (int i = 0; i < m_out.size(); ++i) + { + m_out[i].print(); + } + btScalar eps = SIMD_EPSILON; + for (int i = 0; i < m_out.size(); ++i) + { + for (int j = 0; j < m_out.size(); ++j) + { + if (i == j) + { + if (std::abs(1.0-m_out[i].dot(m_out[j])) > eps)// && std::abs(m_out[i].dot(m_out[j])) > eps) + { + printf("vec[%d] is not unit, norm squared = %f\n", i,m_out[i].dot(m_out[j])); + } + } + else + { + if (std::abs(m_out[i].dot(m_out[j])) > eps) + { + printf("vec[%d] and vec[%d] is not orthogonal, dot product = %f\n", i, j, m_out[i].dot(m_out[j])); + } + } + } + } + } +}; +template class btModifiedGramSchmidt<btReducedVector>; +#endif /* btModifiedGramSchmidt_h */ diff --git a/thirdparty/bullet/LinearMath/btReducedVector.cpp b/thirdparty/bullet/LinearMath/btReducedVector.cpp new file mode 100644 index 0000000000..1539584e7e --- /dev/null +++ b/thirdparty/bullet/LinearMath/btReducedVector.cpp @@ -0,0 +1,170 @@ +// +// btReducedVector.cpp +// LinearMath +// +// Created by Xuchen Han on 4/4/20. +// +#include <stdio.h> +#include "btReducedVector.h" +#include <cmath> + +// returns the projection of this onto other +btReducedVector btReducedVector::proj(const btReducedVector& other) const +{ + btReducedVector ret(m_sz); + btScalar other_length2 = other.length2(); + if (other_length2 < SIMD_EPSILON) + { + return ret; + } + return other*(this->dot(other))/other_length2; +} + +void btReducedVector::normalize() +{ + if (this->length2() < SIMD_EPSILON) + { + m_indices.clear(); + m_vecs.clear(); + return; + } + *this /= std::sqrt(this->length2()); +} + +bool btReducedVector::testAdd() const +{ + int sz = 5; + btAlignedObjectArray<int> id1; + id1.push_back(1); + id1.push_back(3); + btAlignedObjectArray<btVector3> v1; + v1.push_back(btVector3(1,0,1)); + v1.push_back(btVector3(3,1,5)); + btAlignedObjectArray<int> id2; + id2.push_back(2); + id2.push_back(3); + id2.push_back(5); + btAlignedObjectArray<btVector3> v2; + v2.push_back(btVector3(2,3,1)); + v2.push_back(btVector3(3,4,9)); + v2.push_back(btVector3(0,4,0)); + btAlignedObjectArray<int> id3; + id3.push_back(1); + id3.push_back(2); + id3.push_back(3); + id3.push_back(5); + btAlignedObjectArray<btVector3> v3; + v3.push_back(btVector3(1,0,1)); + v3.push_back(btVector3(2,3,1)); + v3.push_back(btVector3(6,5,14)); + v3.push_back(btVector3(0,4,0)); + btReducedVector rv1(sz, id1, v1); + btReducedVector rv2(sz, id2, v2); + btReducedVector ans(sz, id3, v3); + bool ret = ((ans == rv1+rv2) && (ans == rv2+rv1)); + if (!ret) + printf("btReducedVector testAdd failed\n"); + return ret; +} + +bool btReducedVector::testMinus() const +{ + int sz = 5; + btAlignedObjectArray<int> id1; + id1.push_back(1); + id1.push_back(3); + btAlignedObjectArray<btVector3> v1; + v1.push_back(btVector3(1,0,1)); + v1.push_back(btVector3(3,1,5)); + btAlignedObjectArray<int> id2; + id2.push_back(2); + id2.push_back(3); + id2.push_back(5); + btAlignedObjectArray<btVector3> v2; + v2.push_back(btVector3(2,3,1)); + v2.push_back(btVector3(3,4,9)); + v2.push_back(btVector3(0,4,0)); + btAlignedObjectArray<int> id3; + id3.push_back(1); + id3.push_back(2); + id3.push_back(3); + id3.push_back(5); + btAlignedObjectArray<btVector3> v3; + v3.push_back(btVector3(-1,-0,-1)); + v3.push_back(btVector3(2,3,1)); + v3.push_back(btVector3(0,3,4)); + v3.push_back(btVector3(0,4,0)); + btReducedVector rv1(sz, id1, v1); + btReducedVector rv2(sz, id2, v2); + btReducedVector ans(sz, id3, v3); + bool ret = (ans == rv2-rv1); + if (!ret) + printf("btReducedVector testMinus failed\n"); + return ret; +} + +bool btReducedVector::testDot() const +{ + int sz = 5; + btAlignedObjectArray<int> id1; + id1.push_back(1); + id1.push_back(3); + btAlignedObjectArray<btVector3> v1; + v1.push_back(btVector3(1,0,1)); + v1.push_back(btVector3(3,1,5)); + btAlignedObjectArray<int> id2; + id2.push_back(2); + id2.push_back(3); + id2.push_back(5); + btAlignedObjectArray<btVector3> v2; + v2.push_back(btVector3(2,3,1)); + v2.push_back(btVector3(3,4,9)); + v2.push_back(btVector3(0,4,0)); + btReducedVector rv1(sz, id1, v1); + btReducedVector rv2(sz, id2, v2); + btScalar ans = 58; + bool ret = (ans == rv2.dot(rv1) && ans == rv1.dot(rv2)); + ans = 14+16+9+16+81; + ret &= (ans==rv2.dot(rv2)); + + if (!ret) + printf("btReducedVector testDot failed\n"); + return ret; +} + +bool btReducedVector::testMultiply() const +{ + int sz = 5; + btAlignedObjectArray<int> id1; + id1.push_back(1); + id1.push_back(3); + btAlignedObjectArray<btVector3> v1; + v1.push_back(btVector3(1,0,1)); + v1.push_back(btVector3(3,1,5)); + btScalar s = 2; + btReducedVector rv1(sz, id1, v1); + btAlignedObjectArray<int> id2; + id2.push_back(1); + id2.push_back(3); + btAlignedObjectArray<btVector3> v2; + v2.push_back(btVector3(2,0,2)); + v2.push_back(btVector3(6,2,10)); + btReducedVector ans(sz, id2, v2); + bool ret = (ans == rv1*s); + if (!ret) + printf("btReducedVector testMultiply failed\n"); + return ret; +} + +void btReducedVector::test() const +{ + bool ans = testAdd() && testMinus() && testDot() && testMultiply(); + if (ans) + { + printf("All tests passed\n"); + } + else + { + printf("Tests failed\n"); + } +} diff --git a/thirdparty/bullet/LinearMath/btReducedVector.h b/thirdparty/bullet/LinearMath/btReducedVector.h new file mode 100644 index 0000000000..83b5e581e5 --- /dev/null +++ b/thirdparty/bullet/LinearMath/btReducedVector.h @@ -0,0 +1,320 @@ +// +// btReducedVectors.h +// BulletLinearMath +// +// Created by Xuchen Han on 4/4/20. +// +#ifndef btReducedVectors_h +#define btReducedVectors_h +#include "btVector3.h" +#include "btMatrix3x3.h" +#include "btAlignedObjectArray.h" +#include <stdio.h> +#include <vector> +#include <algorithm> +struct TwoInts +{ + int a,b; +}; +inline bool operator<(const TwoInts& A, const TwoInts& B) +{ + return A.b < B.b; +} + + +// A helper vector type used for CG projections +class btReducedVector +{ +public: + btAlignedObjectArray<int> m_indices; + btAlignedObjectArray<btVector3> m_vecs; + int m_sz; // all m_indices value < m_sz +public: + btReducedVector():m_sz(0) + { + m_indices.resize(0); + m_vecs.resize(0); + m_indices.clear(); + m_vecs.clear(); + } + + btReducedVector(int sz): m_sz(sz) + { + m_indices.resize(0); + m_vecs.resize(0); + m_indices.clear(); + m_vecs.clear(); + } + + btReducedVector(int sz, const btAlignedObjectArray<int>& indices, const btAlignedObjectArray<btVector3>& vecs): m_sz(sz), m_indices(indices), m_vecs(vecs) + { + } + + void simplify() + { + btAlignedObjectArray<int> old_indices(m_indices); + btAlignedObjectArray<btVector3> old_vecs(m_vecs); + m_indices.resize(0); + m_vecs.resize(0); + m_indices.clear(); + m_vecs.clear(); + for (int i = 0; i < old_indices.size(); ++i) + { + if (old_vecs[i].length2() > SIMD_EPSILON) + { + m_indices.push_back(old_indices[i]); + m_vecs.push_back(old_vecs[i]); + } + } + } + + btReducedVector operator+(const btReducedVector& other) + { + btReducedVector ret(m_sz); + int i=0, j=0; + while (i < m_indices.size() && j < other.m_indices.size()) + { + if (m_indices[i] < other.m_indices[j]) + { + ret.m_indices.push_back(m_indices[i]); + ret.m_vecs.push_back(m_vecs[i]); + ++i; + } + else if (m_indices[i] > other.m_indices[j]) + { + ret.m_indices.push_back(other.m_indices[j]); + ret.m_vecs.push_back(other.m_vecs[j]); + ++j; + } + else + { + ret.m_indices.push_back(other.m_indices[j]); + ret.m_vecs.push_back(m_vecs[i] + other.m_vecs[j]); + ++i; ++j; + } + } + while (i < m_indices.size()) + { + ret.m_indices.push_back(m_indices[i]); + ret.m_vecs.push_back(m_vecs[i]); + ++i; + } + while (j < other.m_indices.size()) + { + ret.m_indices.push_back(other.m_indices[j]); + ret.m_vecs.push_back(other.m_vecs[j]); + ++j; + } + ret.simplify(); + return ret; + } + + btReducedVector operator-() + { + btReducedVector ret(m_sz); + for (int i = 0; i < m_indices.size(); ++i) + { + ret.m_indices.push_back(m_indices[i]); + ret.m_vecs.push_back(-m_vecs[i]); + } + ret.simplify(); + return ret; + } + + btReducedVector operator-(const btReducedVector& other) + { + btReducedVector ret(m_sz); + int i=0, j=0; + while (i < m_indices.size() && j < other.m_indices.size()) + { + if (m_indices[i] < other.m_indices[j]) + { + ret.m_indices.push_back(m_indices[i]); + ret.m_vecs.push_back(m_vecs[i]); + ++i; + } + else if (m_indices[i] > other.m_indices[j]) + { + ret.m_indices.push_back(other.m_indices[j]); + ret.m_vecs.push_back(-other.m_vecs[j]); + ++j; + } + else + { + ret.m_indices.push_back(other.m_indices[j]); + ret.m_vecs.push_back(m_vecs[i] - other.m_vecs[j]); + ++i; ++j; + } + } + while (i < m_indices.size()) + { + ret.m_indices.push_back(m_indices[i]); + ret.m_vecs.push_back(m_vecs[i]); + ++i; + } + while (j < other.m_indices.size()) + { + ret.m_indices.push_back(other.m_indices[j]); + ret.m_vecs.push_back(-other.m_vecs[j]); + ++j; + } + ret.simplify(); + return ret; + } + + bool operator==(const btReducedVector& other) const + { + if (m_sz != other.m_sz) + return false; + if (m_indices.size() != other.m_indices.size()) + return false; + for (int i = 0; i < m_indices.size(); ++i) + { + if (m_indices[i] != other.m_indices[i] || m_vecs[i] != other.m_vecs[i]) + { + return false; + } + } + return true; + } + + bool operator!=(const btReducedVector& other) const + { + return !(*this == other); + } + + btReducedVector& operator=(const btReducedVector& other) + { + if (this == &other) + { + return *this; + } + m_sz = other.m_sz; + m_indices.copyFromArray(other.m_indices); + m_vecs.copyFromArray(other.m_vecs); + return *this; + } + + btScalar dot(const btReducedVector& other) const + { + btScalar ret = 0; + int j = 0; + for (int i = 0; i < m_indices.size(); ++i) + { + while (j < other.m_indices.size() && other.m_indices[j] < m_indices[i]) + { + ++j; + } + if (j < other.m_indices.size() && other.m_indices[j] == m_indices[i]) + { + ret += m_vecs[i].dot(other.m_vecs[j]); +// ++j; + } + } + return ret; + } + + btScalar dot(const btAlignedObjectArray<btVector3>& other) const + { + btScalar ret = 0; + for (int i = 0; i < m_indices.size(); ++i) + { + ret += m_vecs[i].dot(other[m_indices[i]]); + } + return ret; + } + + btScalar length2() const + { + return this->dot(*this); + } + + void normalize(); + + // returns the projection of this onto other + btReducedVector proj(const btReducedVector& other) const; + + bool testAdd() const; + + bool testMinus() const; + + bool testDot() const; + + bool testMultiply() const; + + void test() const; + + void print() const + { + for (int i = 0; i < m_indices.size(); ++i) + { + printf("%d: (%f, %f, %f)/", m_indices[i], m_vecs[i][0],m_vecs[i][1],m_vecs[i][2]); + } + printf("\n"); + } + + + void sort() + { + std::vector<TwoInts> tuples; + for (int i = 0; i < m_indices.size(); ++i) + { + TwoInts ti; + ti.a = i; + ti.b = m_indices[i]; + tuples.push_back(ti); + } + std::sort(tuples.begin(), tuples.end()); + btAlignedObjectArray<int> new_indices; + btAlignedObjectArray<btVector3> new_vecs; + for (int i = 0; i < tuples.size(); ++i) + { + new_indices.push_back(tuples[i].b); + new_vecs.push_back(m_vecs[tuples[i].a]); + } + m_indices = new_indices; + m_vecs = new_vecs; + } +}; + +SIMD_FORCE_INLINE btReducedVector operator*(const btReducedVector& v, btScalar s) +{ + btReducedVector ret(v.m_sz); + for (int i = 0; i < v.m_indices.size(); ++i) + { + ret.m_indices.push_back(v.m_indices[i]); + ret.m_vecs.push_back(s*v.m_vecs[i]); + } + ret.simplify(); + return ret; +} + +SIMD_FORCE_INLINE btReducedVector operator*(btScalar s, const btReducedVector& v) +{ + return v*s; +} + +SIMD_FORCE_INLINE btReducedVector operator/(const btReducedVector& v, btScalar s) +{ + return v * (1.0/s); +} + +SIMD_FORCE_INLINE btReducedVector& operator/=(btReducedVector& v, btScalar s) +{ + v = v/s; + return v; +} + +SIMD_FORCE_INLINE btReducedVector& operator+=(btReducedVector& v1, const btReducedVector& v2) +{ + v1 = v1+v2; + return v1; +} + +SIMD_FORCE_INLINE btReducedVector& operator-=(btReducedVector& v1, const btReducedVector& v2) +{ + v1 = v1-v2; + return v1; +} + +#endif /* btReducedVectors_h */ diff --git a/thirdparty/bullet/btBulletCollisionAll.cpp b/thirdparty/bullet/btBulletCollisionAll.cpp index 2851fb3b73..4a3ec8dd6f 100644 --- a/thirdparty/bullet/btBulletCollisionAll.cpp +++ b/thirdparty/bullet/btBulletCollisionAll.cpp @@ -23,6 +23,7 @@ #include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp" #include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp" #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp" +#include "BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp" #include "BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp" #include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp" #include "BulletCollision/CollisionDispatch/btCollisionObject.cpp" diff --git a/thirdparty/bullet/btLinearMathAll.cpp b/thirdparty/bullet/btLinearMathAll.cpp index 808f412803..d05a19e630 100644 --- a/thirdparty/bullet/btLinearMathAll.cpp +++ b/thirdparty/bullet/btLinearMathAll.cpp @@ -8,6 +8,7 @@ #include "LinearMath/btConvexHullComputer.cpp" #include "LinearMath/btQuickprof.cpp" #include "LinearMath/btThreads.cpp" +#include "LinearMath/btReducedVector.cpp" #include "LinearMath/TaskScheduler/btTaskScheduler.cpp" #include "LinearMath/TaskScheduler/btThreadSupportPosix.cpp" #include "LinearMath/TaskScheduler/btThreadSupportWin32.cpp" |