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-rw-r--r--editor/editor_file_dialog.cpp16
-rw-r--r--scene/gui/file_dialog.cpp2
2 files changed, 15 insertions, 3 deletions
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index f11a30bb86..08fd8a1319 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -198,8 +198,18 @@ void EditorFileDialog::update_dir() {
dir->set_text(dir_access->get_current_dir());
- // Disable "Open" button only when we in selecting file(s) mode or open dir mode.
+ // Disable "Open" button only when selecting file(s) mode.
get_ok()->set_disabled(_is_open_should_be_disabled());
+ switch (mode) {
+
+ case MODE_OPEN_FILE:
+ case MODE_OPEN_FILES:
+ get_ok()->set_text(TTR("Open"));
+ break;
+ case MODE_OPEN_DIR:
+ get_ok()->set_text(TTR("Select Current Folder"));
+ break;
+ }
}
void EditorFileDialog::_dir_entered(String p_dir) {
@@ -453,6 +463,8 @@ void EditorFileDialog::_item_selected(int p_item) {
file->set_text(d["name"]);
_request_single_thumbnail(get_current_dir().plus_file(get_current_file()));
+ } else if (mode == MODE_OPEN_DIR) {
+ get_ok()->set_text(TTR("Select This Folder"));
}
get_ok()->set_disabled(_is_open_should_be_disabled());
@@ -637,7 +649,7 @@ bool EditorFileDialog::_is_open_should_be_disabled() {
Vector<int> items = item_list->get_selected_items();
if (items.size() == 0)
- return true;
+ return mode != MODE_OPEN_DIR; // In "Open folder" mode, having nothing selected picks the current folder.
for (int i = 0; i < items.size(); i++) {
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 5f162a3652..283d66d8de 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -349,7 +349,7 @@ void FileDialog::_tree_selected() {
file->set_text(d["name"]);
} else if (mode == MODE_OPEN_DIR) {
- get_ok()->set_text(RTR("Select this Folder"));
+ get_ok()->set_text(RTR("Select This Folder"));
}
get_ok()->set_disabled(_is_open_should_be_disabled());