diff options
-rw-r--r-- | editor/scene_tree_editor.cpp | 5 | ||||
-rw-r--r-- | modules/bullet/rigid_body_bullet.cpp | 3 |
2 files changed, 7 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 7e4baa1533..6602d2974f 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -678,6 +678,11 @@ void SceneTreeEditor::_renamed() { error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + Node::invalid_character); error->popup_centered_minsize(); + if (new_name.empty()) { + which->set_text(0, n->get_name()); + return; + } + which->set_text(0, new_name); } diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 460ef043da..22f2214898 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -825,7 +825,8 @@ void RigidBodyBullet::reload_shapes() { // shapes incorrectly do not set the vector in calculateLocalIntertia. // Arbitrary zero is preferable to undefined behaviour. btVector3 inertia(0, 0, 0); - mainShape->calculateLocalInertia(mass, inertia); + if (EMPTY_SHAPE_PROXYTYPE != mainShape->getShapeType()) // Necessary to avoid assertion of the empty shape + mainShape->calculateLocalInertia(mass, inertia); btBody->setMassProps(mass, inertia); } btBody->updateInertiaTensor(); |