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-rw-r--r--drivers/gles2/shaders/cubemap_filter.glsl6
-rw-r--r--drivers/gles3/shaders/cubemap_filter.glsl10
2 files changed, 8 insertions, 8 deletions
diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl
index 6c26c5ce89..0d60104480 100644
--- a/drivers/gles2/shaders/cubemap_filter.glsl
+++ b/drivers/gles2/shaders/cubemap_filter.glsl
@@ -170,10 +170,10 @@ void main() {
if (NdotL > 0.0) {
#ifdef USE_SOURCE_PANORAMA
- sum.rgb += texturePanorama(source_panorama, H).rgb * NdotL;
+ sum.rgb += texturePanorama(source_panorama, L).rgb * NdotL;
#else
- H.y = -H.y;
- sum.rgb += textureCubeLod(source_cube, H, 0.0).rgb * NdotL;
+ L.y = -L.y;
+ sum.rgb += textureCubeLod(source_cube, L, 0.0).rgb * NdotL;
#endif
sum.a += NdotL;
diff --git a/drivers/gles3/shaders/cubemap_filter.glsl b/drivers/gles3/shaders/cubemap_filter.glsl
index 1462aacf89..7f2dc5057c 100644
--- a/drivers/gles3/shaders/cubemap_filter.glsl
+++ b/drivers/gles3/shaders/cubemap_filter.glsl
@@ -244,23 +244,23 @@ void main() {
vec3 H = ImportanceSampleGGX(xi, roughness, N);
vec3 V = N;
- vec3 L = normalize(2.0 * dot(V, H) * H - V);
+ vec3 L = (2.0 * dot(V, H) * H - V);
float ndotl = clamp(dot(N, L), 0.0, 1.0);
if (ndotl > 0.0) {
#ifdef USE_SOURCE_PANORAMA
- sum.rgb += texturePanorama(H, source_panorama).rgb * ndotl;
+ sum.rgb += texturePanorama(L, source_panorama).rgb * ndotl;
#endif
#ifdef USE_SOURCE_DUAL_PARABOLOID_ARRAY
- sum.rgb += textureDualParaboloidArray(H).rgb * ndotl;
+ sum.rgb += textureDualParaboloidArray(L).rgb * ndotl;
#endif
#if !defined(USE_SOURCE_DUAL_PARABOLOID_ARRAY) && !defined(USE_SOURCE_PANORAMA)
- H.y = -H.y;
- sum.rgb += textureLod(source_cube, H, 0.0).rgb * ndotl;
+ L.y = -L.y;
+ sum.rgb += textureLod(source_cube, L, 0.0).rgb * ndotl;
#endif
sum.a += ndotl;
}