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-rw-r--r--core/math/basis.cpp39
-rw-r--r--core/math/basis.h7
-rw-r--r--core/math/transform_3d.cpp24
-rw-r--r--core/math/transform_3d.h3
-rw-r--r--core/variant/variant_setget.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp155
-rw-r--r--editor/plugins/node_3d_editor_plugin.h2
-rw-r--r--scene/3d/node_3d.cpp11
8 files changed, 160 insertions, 83 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 566300c716..9ca6dd605d 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -94,6 +94,18 @@ Basis Basis::orthonormalized() const {
return c;
}
+void Basis::orthogonalize() {
+ Vector3 scl = get_scale();
+ orthonormalize();
+ scale_local(scl);
+}
+
+Basis Basis::orthogonalized() const {
+ Basis c = *this;
+ c.orthogonalize();
+ return c;
+}
+
bool Basis::is_orthogonal() const {
Basis identity;
Basis m = (*this) * transposed();
@@ -237,6 +249,24 @@ void Basis::scale_local(const Vector3 &p_scale) {
*this = scaled_local(p_scale);
}
+void Basis::scale_orthogonal(const Vector3 &p_scale) {
+ *this = scaled_orthogonal(p_scale);
+}
+
+Basis Basis::scaled_orthogonal(const Vector3 &p_scale) const {
+ Basis m = *this;
+ Vector3 s = Vector3(-1, -1, -1) + p_scale;
+ Vector3 dots;
+ Basis b;
+ for (int i = 0; i < 3; i++) {
+ for (int j = 0; j < 3; j++) {
+ dots[j] += s[i] * abs(m.get_axis(i).normalized().dot(b.get_axis(j)));
+ }
+ }
+ m.scale_local(Vector3(1, 1, 1) + dots);
+ return m;
+}
+
float Basis::get_uniform_scale() const {
return (elements[0].length() + elements[1].length() + elements[2].length()) / 3.0;
}
@@ -931,6 +961,15 @@ void Basis::_set_diagonal(const Vector3 &p_diag) {
elements[2][2] = p_diag.z;
}
+Basis Basis::lerp(const Basis &p_to, const real_t &p_weight) const {
+ Basis b;
+ b.elements[0] = elements[0].lerp(p_to.elements[0], p_weight);
+ b.elements[1] = elements[1].lerp(p_to.elements[1], p_weight);
+ b.elements[2] = elements[2].lerp(p_to.elements[2], p_weight);
+
+ return b;
+}
+
Basis Basis::slerp(const Basis &p_to, const real_t &p_weight) const {
//consider scale
Quaternion from(*this);
diff --git a/core/math/basis.h b/core/math/basis.h
index e2fdb95685..ded100730a 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -123,6 +123,9 @@ public:
void scale_local(const Vector3 &p_scale);
Basis scaled_local(const Vector3 &p_scale) const;
+ void scale_orthogonal(const Vector3 &p_scale);
+ Basis scaled_orthogonal(const Vector3 &p_scale) const;
+
void make_scale_uniform();
float get_uniform_scale() const;
@@ -168,6 +171,7 @@ public:
bool is_diagonal() const;
bool is_rotation() const;
+ Basis lerp(const Basis &p_to, const real_t &p_weight) const;
Basis slerp(const Basis &p_to, const real_t &p_weight) const;
void rotate_sh(real_t *p_values);
@@ -233,6 +237,9 @@ public:
void orthonormalize();
Basis orthonormalized() const;
+ void orthogonalize();
+ Basis orthogonalized() const;
+
#ifdef MATH_CHECKS
bool is_symmetric() const;
#endif
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp
index 78ef117443..ad000ad70b 100644
--- a/core/math/transform_3d.cpp
+++ b/core/math/transform_3d.cpp
@@ -80,9 +80,11 @@ void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, con
origin = p_eye;
}
-Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {
+Transform3D Transform3D::sphere_interpolate_with(const Transform3D &p_transform, real_t p_c) const {
/* not sure if very "efficient" but good enough? */
+ Transform3D interp;
+
Vector3 src_scale = basis.get_scale();
Quaternion src_rot = basis.get_rotation_quaternion();
Vector3 src_loc = origin;
@@ -91,13 +93,21 @@ Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t
Quaternion dst_rot = p_transform.basis.get_rotation_quaternion();
Vector3 dst_loc = p_transform.origin;
- Transform3D interp;
interp.basis.set_quaternion_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.lerp(dst_scale, p_c));
interp.origin = src_loc.lerp(dst_loc, p_c);
return interp;
}
+Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {
+ Transform3D interp;
+
+ interp.basis = basis.lerp(p_transform.basis, p_c);
+ interp.origin = origin.lerp(p_transform.origin, p_c);
+
+ return interp;
+}
+
void Transform3D::scale(const Vector3 &p_scale) {
basis.scale(p_scale);
origin *= p_scale;
@@ -139,6 +149,16 @@ Transform3D Transform3D::orthonormalized() const {
return _copy;
}
+void Transform3D::orthogonalize() {
+ basis.orthogonalize();
+}
+
+Transform3D Transform3D::orthogonalized() const {
+ Transform3D _copy = *this;
+ _copy.orthogonalize();
+ return _copy;
+}
+
bool Transform3D::is_equal_approx(const Transform3D &p_transform) const {
return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin);
}
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h
index 345e0fade0..a74f3f3261 100644
--- a/core/math/transform_3d.h
+++ b/core/math/transform_3d.h
@@ -69,6 +69,8 @@ public:
void orthonormalize();
Transform3D orthonormalized() const;
+ void orthogonalize();
+ Transform3D orthogonalized() const;
bool is_equal_approx(const Transform3D &p_transform) const;
bool operator==(const Transform3D &p_transform) const;
@@ -99,6 +101,7 @@ public:
void operator*=(const real_t p_val);
Transform3D operator*(const real_t p_val) const;
+ Transform3D sphere_interpolate_with(const Transform3D &p_transform, real_t p_c) const;
Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
_FORCE_INLINE_ Transform3D inverse_xform(const Transform3D &t) const {
diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp
index 2530d77c62..c98dbfdb23 100644
--- a/core/variant/variant_setget.cpp
+++ b/core/variant/variant_setget.cpp
@@ -2120,7 +2120,7 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
}
return;
case BASIS: {
- r_dst = Transform3D(*a._data._basis).interpolate_with(Transform3D(*b._data._basis), c).basis;
+ r_dst = a._data._basis->lerp(*b._data._basis, c);
}
return;
case TRANSFORM3D: {
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index b74d229d3e..615fbc5597 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -954,7 +954,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
real_t col_d = 1e20;
for (int i = 0; i < 3; i++) {
- const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
+ const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i).normalized() * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
Vector3 r;
@@ -1058,7 +1058,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
float col_d = 1e20;
for (int i = 0; i < 3; i++) {
- const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gizmo_scale * GIZMO_SCALE_OFFSET;
+ const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i).normalized() * gizmo_scale * GIZMO_SCALE_OFFSET;
const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
Vector3 r;
@@ -1138,68 +1138,62 @@ void Node3DEditorViewport::_transform_gizmo_apply(Node3D *p_node, const Transfor
}
}
-Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local) {
+Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local, bool p_orthogonal) {
switch (p_mode) {
case TRANSFORM_SCALE: {
+ if (_edit.snap || spatial_editor->is_snap_enabled()) {
+ p_motion.snap(Vector3(p_extra, p_extra, p_extra));
+ }
+ Transform3D s;
if (p_local) {
- Basis g = p_original.basis.orthonormalized();
- Vector3 local_motion = g.inverse().xform(p_motion);
-
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
- local_motion.snap(Vector3(p_extra, p_extra, p_extra));
- }
-
- Transform3D local_t;
- local_t.basis = p_original_local.basis.scaled_local(local_motion + Vector3(1, 1, 1));
- local_t.origin = p_original_local.origin;
- return local_t;
+ s.basis = p_original_local.basis.scaled_local(p_motion + Vector3(1, 1, 1));
+ s.origin = p_original_local.origin;
} else {
+ s.basis.scale(p_motion + Vector3(1, 1, 1));
Transform3D base = Transform3D(Basis(), _edit.center);
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
- p_motion.snap(Vector3(p_extra, p_extra, p_extra));
+ s = base * (s * (base.inverse() * p_original));
+
+ // Recalculate orthogonalized scale without moving origin.
+ if (p_orthogonal) {
+ s.basis = p_original_local.basis.scaled_orthogonal(p_motion + Vector3(1, 1, 1));
+ // The scaled_orthogonal() does not require orthogonal Basis,
+ // but it may make a bit skew by precision problems.
+ s.basis.orthogonalize();
}
-
- Transform3D global_t;
- global_t.basis.scale(p_motion + Vector3(1, 1, 1));
- return base * (global_t * (base.inverse() * p_original));
}
+
+ return s;
}
case TRANSFORM_TRANSLATE: {
- if (p_local) {
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
- Basis g = p_original.basis.orthonormalized();
- Vector3 local_motion = g.inverse().xform(p_motion);
- local_motion.snap(Vector3(p_extra, p_extra, p_extra));
-
- p_motion = g.xform(local_motion);
- }
+ if (_edit.snap || spatial_editor->is_snap_enabled()) {
+ p_motion.snap(Vector3(p_extra, p_extra, p_extra));
+ }
- } else {
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
- p_motion.snap(Vector3(p_extra, p_extra, p_extra));
- }
+ if (p_local) {
+ p_motion = p_original.basis.xform(p_motion);
}
// Apply translation
Transform3D t = p_original;
t.origin += p_motion;
+
return t;
}
case TRANSFORM_ROTATE: {
+ Transform3D r;
+
if (p_local) {
- Transform3D r;
Vector3 axis = p_original_local.basis.xform(p_motion);
r.basis = Basis(axis.normalized(), p_extra) * p_original_local.basis;
r.origin = p_original_local.origin;
- return r;
} else {
- Transform3D r;
Basis local = p_original.basis * p_original_local.basis.inverse();
Vector3 axis = local.xform_inv(p_motion);
r.basis = local * Basis(axis.normalized(), p_extra) * p_original_local.basis;
r.origin = Basis(p_motion, p_extra).xform(p_original.origin - _edit.center) + _edit.center;
- return r;
}
+
+ return r;
}
default: {
ERR_FAIL_V_MSG(Transform3D(), "Invalid mode in '_compute_transform'");
@@ -1479,6 +1473,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
_edit.original_mouse_pos = b->get_position();
_edit.snap = spatial_editor->is_snap_enabled();
_edit.mode = TRANSFORM_NONE;
+ _edit.original = spatial_editor->get_gizmo_transform(); // To prevent to break when flipping with scale.
bool can_select_gizmos = spatial_editor->get_single_selected_node();
@@ -1782,30 +1777,30 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
plane = Plane(_get_camera_normal(), _edit.center);
break;
case TRANSFORM_X_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Y_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Z_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_YZ:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2) + spatial_editor->get_gizmo_transform().basis.get_axis(1);
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0), _edit.center);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XZ:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2) + spatial_editor->get_gizmo_transform().basis.get_axis(0);
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1), _edit.center);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XY:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0) + spatial_editor->get_gizmo_transform().basis.get_axis(1);
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2), _edit.center);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center);
plane_mv = true;
break;
}
@@ -1856,6 +1851,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
// This might not be necessary anymore after issue #288 is solved (in 4.0?).
set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
+ motion = _edit.original.basis.inverse().xform(motion);
List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
@@ -1876,14 +1872,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (se->gizmo.is_valid()) {
for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
Transform3D xform = GE.value;
- Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords);
+ Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo.
if (!local_coords) {
new_xform = se->original.affine_inverse() * new_xform;
}
se->gizmo->set_subgizmo_transform(GE.key, new_xform);
}
} else {
- Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords);
+ Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
_transform_gizmo_apply(se->sp, new_xform, local_coords);
}
}
@@ -1903,27 +1899,27 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
plane = Plane(_get_camera_normal(), _edit.center);
break;
case TRANSFORM_X_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Y_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Z_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_YZ:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XZ:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XY:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center);
plane_mv = true;
break;
}
@@ -1955,6 +1951,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
motion_snapped.snap(Vector3(snap, snap, snap));
set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
+ motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion);
List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
@@ -1975,12 +1972,12 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (se->gizmo.is_valid()) {
for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
Transform3D xform = GE.value;
- Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords);
+ Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo.
new_xform = se->original.affine_inverse() * new_xform;
se->gizmo->set_subgizmo_transform(GE.key, new_xform);
}
} else {
- Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords);
+ Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
_transform_gizmo_apply(se->sp, new_xform, false);
}
}
@@ -1999,15 +1996,15 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
plane = Plane(_get_camera_normal(), _edit.center);
break;
case TRANSFORM_X_AXIS:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center);
axis = Vector3(1, 0, 0);
break;
case TRANSFORM_Y_AXIS:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center);
axis = Vector3(0, 1, 0);
break;
case TRANSFORM_Z_AXIS:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center);
axis = Vector3(0, 0, 1);
break;
case TRANSFORM_YZ:
@@ -2062,14 +2059,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
Transform3D xform = GE.value;
- Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords);
+ Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords, true); // Force orthogonal with subgizmo.
if (!local_coords) {
new_xform = se->original.affine_inverse() * new_xform;
}
se->gizmo->set_subgizmo_transform(GE.key, new_xform);
}
} else {
- Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original, se->original_local, compute_axis, angle, local_coords);
+ Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original, se->original_local, compute_axis, angle, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
_transform_gizmo_apply(se->sp, new_xform, local_coords);
}
}
@@ -3671,8 +3668,6 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
subviewport_container->get_stretch_shrink();
Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
- xform.basis.scale(scale);
-
// if the determinant is zero, we should disable the gizmo from being rendered
// this prevents supplying bad values to the renderer and then having to filter it out again
if (xform.basis.determinant() == 0) {
@@ -3689,18 +3684,26 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
}
for (int i = 0; i < 3; i++) {
- RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], xform);
+ Transform3D axis_angle = Transform3D();
+ if (xform.basis.get_axis(i).normalized().dot(xform.basis.get_axis((i + 1) % 3).normalized()) < 1.0) {
+ axis_angle = axis_angle.looking_at(xform.basis.get_axis(i).normalized(), xform.basis.get_axis((i + 1) % 3).normalized());
+ }
+ axis_angle.basis.scale(scale);
+ axis_angle.origin = xform.origin;
+ RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
- RenderingServer::get_singleton()->instance_set_transform(move_plane_gizmo_instance[i], xform);
+ RenderingServer::get_singleton()->instance_set_transform(move_plane_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
- RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], xform);
+ RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
- RenderingServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], xform);
+ RenderingServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
- RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], xform);
+ RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
}
// Rotation white outline
+ xform.orthonormalize();
+ xform.basis.scale(scale);
RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[3], xform);
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
}
@@ -4862,7 +4865,6 @@ void Node3DEditor::update_transform_gizmo() {
gizmo_center += xf.origin;
if (count == 0 && local_gizmo_coords) {
gizmo_basis = xf.basis;
- gizmo_basis.orthonormalize();
}
count++;
}
@@ -4887,7 +4889,6 @@ void Node3DEditor::update_transform_gizmo() {
gizmo_center += xf.origin;
if (count == 0 && local_gizmo_coords) {
gizmo_basis = xf.basis;
- gizmo_basis.orthonormalize();
}
count++;
}
@@ -5762,6 +5763,12 @@ void fragment() {
{
//move gizmo
+ // Inverted zxy.
+ Vector3 ivec = Vector3(0, 0, -1);
+ Vector3 nivec = Vector3(-1, -1, 0);
+ Vector3 ivec2 = Vector3(-1, 0, 0);
+ Vector3 ivec3 = Vector3(0, -1, 0);
+
for (int i = 0; i < 3; i++) {
Color col;
switch (i) {
@@ -5799,16 +5806,6 @@ void fragment() {
mat_hl->set_albedo(albedo);
gizmo_color_hl[i] = mat_hl;
- Vector3 ivec;
- ivec[i] = 1;
- Vector3 nivec;
- nivec[(i + 1) % 3] = 1;
- nivec[(i + 2) % 3] = 1;
- Vector3 ivec2;
- ivec2[(i + 1) % 3] = 1;
- Vector3 ivec3;
- ivec3[(i + 2) % 3] = 1;
-
//translate
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 8d647808ba..06804e6d24 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -395,7 +395,7 @@ private:
void _project_settings_changed();
- Transform3D _compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local);
+ Transform3D _compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local, bool p_orthogonal);
protected:
void _notification(int p_what);
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index b7b88c7135..b69f6786ad 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -84,6 +84,9 @@ void Node3D::_notify_dirty() {
}
void Node3D::_update_local_transform() const {
+ if (this->get_rotation_edit_mode() != ROTATION_EDIT_MODE_BASIS) {
+ data.local_transform = data.local_transform.orthogonalized();
+ }
data.local_transform.basis.set_euler_scale(data.rotation, data.scale);
data.dirty &= ~DIRTY_LOCAL;
@@ -321,6 +324,14 @@ void Node3D::set_rotation_edit_mode(RotationEditMode p_mode) {
return;
}
data.rotation_edit_mode = p_mode;
+
+ // Shearing is not allowed except in ROTATION_EDIT_MODE_BASIS.
+ data.dirty |= DIRTY_LOCAL;
+ _propagate_transform_changed(this);
+ if (data.notify_local_transform) {
+ notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
+ }
+
notify_property_list_changed();
}