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-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h4
-rw-r--r--modules/enet/networked_multiplayer_enet.h3
2 files changed, 5 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 417a1d8500..b27bce726f 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -29,6 +29,9 @@
#ifndef RASTERIZERSCENEGLES3_H
#define RASTERIZERSCENEGLES3_H
+/* Must come before shaders or the Windows build fails... */
+#include "rasterizer_storage_gles3.h"
+
#include "drivers/gles3/shaders/cube_to_dp.glsl.h"
#include "drivers/gles3/shaders/effect_blur.glsl.h"
#include "drivers/gles3/shaders/exposure.glsl.h"
@@ -40,7 +43,6 @@
#include "drivers/gles3/shaders/ssao_minify.glsl.h"
#include "drivers/gles3/shaders/subsurf_scattering.glsl.h"
#include "drivers/gles3/shaders/tonemap.glsl.h"
-#include "rasterizer_storage_gles3.h"
class RasterizerSceneGLES3 : public RasterizerScene {
public:
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index 4e95adec10..4b632adcc5 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -29,10 +29,11 @@
#ifndef NETWORKED_MULTIPLAYER_ENET_H
#define NETWORKED_MULTIPLAYER_ENET_H
-#include "enet/enet.h"
#include "io/compression.h"
#include "io/networked_multiplayer_peer.h"
+#include <enet/enet.h>
+
class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer)