diff options
60 files changed, 91 insertions, 91 deletions
diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h index cecc9e405d..3942b961d3 100644 --- a/core/command_queue_mt.h +++ b/core/command_queue_mt.h @@ -55,7 +55,7 @@ #define _COMMA_11 , #define _COMMA_12 , -// 1-based comma separed list of ITEMs +// 1-based comma separated list of ITEMs #define COMMA_SEP_LIST(ITEM, LENGTH) _COMMA_SEP_LIST_##LENGTH(ITEM) #define _COMMA_SEP_LIST_12(ITEM) \ _COMMA_SEP_LIST_11(ITEM) \ @@ -95,7 +95,7 @@ ITEM(1) #define _COMMA_SEP_LIST_0(ITEM) -// 1-based semicolon separed list of ITEMs +// 1-based semicolon separated list of ITEMs #define SEMIC_SEP_LIST(ITEM, LENGTH) _SEMIC_SEP_LIST_##LENGTH(ITEM) #define _SEMIC_SEP_LIST_12(ITEM) \ _SEMIC_SEP_LIST_11(ITEM); \ @@ -135,7 +135,7 @@ ITEM(1) #define _SEMIC_SEP_LIST_0(ITEM) -// 1-based space separed list of ITEMs +// 1-based space separated list of ITEMs #define SPACE_SEP_LIST(ITEM, LENGTH) _SPACE_SEP_LIST_##LENGTH(ITEM) #define _SPACE_SEP_LIST_12(ITEM) \ _SPACE_SEP_LIST_11(ITEM) \ diff --git a/core/compressed_translation.h b/core/compressed_translation.h index 400fa4491b..ccc47d0bf6 100644 --- a/core/compressed_translation.h +++ b/core/compressed_translation.h @@ -38,7 +38,7 @@ class PHashTranslation : public Translation { GDCLASS(PHashTranslation, Translation); //this translation uses a sort of modified perfect hash algorithm - //it requieres hashing strings twice and then does a binary search, + //it requires hashing strings twice and then does a binary search, //so it's slower, but at the same time it has an extreemly high chance //of catching untranslated strings diff --git a/core/error_macros.h b/core/error_macros.h index 1f9164a99b..b8d0c7e0c3 100644 --- a/core/error_macros.h +++ b/core/error_macros.h @@ -33,7 +33,7 @@ #include "typedefs.h" /** - * Error macros. Unlike exceptions and asserts, these macros try to mantain consistency and stability + * Error macros. Unlike exceptions and asserts, these macros try to maintain consistency and stability * inside the code. It is recommended to always return processable data, so in case of an error, the * engine can stay working well. * In most cases, bugs and/or invalid data are not fatal and should never allow a perfectly running application diff --git a/core/global_constants.cpp b/core/global_constants.cpp index a24bf03c9a..04810afe73 100644 --- a/core/global_constants.cpp +++ b/core/global_constants.cpp @@ -580,7 +580,7 @@ void register_global_constants() { BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_COLOR_ARRAY", Variant::POOL_COLOR_ARRAY); BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_MAX", Variant::VARIANT_MAX); - //comparation + //comparison BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("OP_EQUAL", Variant::OP_EQUAL); BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("OP_NOT_EQUAL", Variant::OP_NOT_EQUAL); BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("OP_LESS", Variant::OP_LESS); diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp index 7261363ad6..6d979d10eb 100644 --- a/core/io/ip_address.cpp +++ b/core/io/ip_address.cpp @@ -211,7 +211,7 @@ IP_Address::IP_Address(const String &p_string) { clear(); if (p_string == "*") { - // Wildcard (not a vaild IP) + // Wildcard (not a valid IP) wildcard = true; } else if (p_string.find(":") >= 0) { diff --git a/core/map.h b/core/map.h index 5ff269c26b..700d4b8693 100644 --- a/core/map.h +++ b/core/map.h @@ -197,7 +197,7 @@ private: if (node->right != _data._nil) { node = node->right; - while (node->left != _data._nil) { /* returns the minium of the right subtree of node */ + while (node->left != _data._nil) { /* returns the minimum of the right subtree of node */ node = node->left; } return node; @@ -219,7 +219,7 @@ private: if (node->left != _data._nil) { node = node->left; - while (node->right != _data._nil) { /* returns the minium of the left subtree of node */ + while (node->right != _data._nil) { /* returns the minimum of the left subtree of node */ node = node->right; } return node; diff --git a/core/message_queue.cpp b/core/message_queue.cpp index 3ceafe1a30..25ee6eafae 100644 --- a/core/message_queue.cpp +++ b/core/message_queue.cpp @@ -278,7 +278,7 @@ void MessageQueue::flush() { while (read_pos < buffer_end) { - //lock on each interation, so a call can re-add itself to the message queue + //lock on each iteration, so a call can re-add itself to the message queue Message *message = (Message *)&buffer[read_pos]; diff --git a/core/pool_allocator.cpp b/core/pool_allocator.cpp index d81e1912bf..017586b92a 100644 --- a/core/pool_allocator.cpp +++ b/core/pool_allocator.cpp @@ -90,7 +90,7 @@ bool PoolAllocator::find_hole(EntryArrayPos *p_pos, int p_for_size) { int hole_size = entry.pos - prev_entry_end_pos; - /* detemine if what we want fits in that hole */ + /* determine if what we want fits in that hole */ if (hole_size >= p_for_size) { *p_pos = i; return true; @@ -100,7 +100,7 @@ bool PoolAllocator::find_hole(EntryArrayPos *p_pos, int p_for_size) { prev_entry_end_pos = entry_end(entry); } - /* No holes between entrys, check at the end..*/ + /* No holes between entries, check at the end..*/ if ((pool_size - prev_entry_end_pos) >= p_for_size) { *p_pos = entry_count; diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp index 41071ace5d..632285f48d 100644 --- a/core/script_debugger_remote.cpp +++ b/core/script_debugger_remote.cpp @@ -1016,11 +1016,11 @@ void ScriptDebuggerRemote::add_profiling_frame_data(const StringName &p_name, co } void ScriptDebuggerRemote::profiling_start() { - //ignores this, uses it via connnection + //ignores this, uses it via connection } void ScriptDebuggerRemote::profiling_end() { - //ignores this, uses it via connnection + //ignores this, uses it via connection } void ScriptDebuggerRemote::profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) { diff --git a/core/set.h b/core/set.h index 4f17c953b1..d79dd81644 100644 --- a/core/set.h +++ b/core/set.h @@ -185,7 +185,7 @@ private: if (node->right != _data._nil) { node = node->right; - while (node->left != _data._nil) { /* returns the minium of the right subtree of node */ + while (node->left != _data._nil) { /* returns the minimum of the right subtree of node */ node = node->left; } return node; @@ -207,7 +207,7 @@ private: if (node->left != _data._nil) { node = node->left; - while (node->right != _data._nil) { /* returns the minium of the left subtree of node */ + while (node->right != _data._nil) { /* returns the minimum of the left subtree of node */ node = node->right; } return node; diff --git a/core/variant.h b/core/variant.h index 51ee8ea9d1..0a4afada5b 100644 --- a/core/variant.h +++ b/core/variant.h @@ -293,7 +293,7 @@ public: // If this changes the table in variant_op must be updated enum Operator { - //comparation + //comparison OP_EQUAL, OP_NOT_EQUAL, OP_LESS, diff --git a/core/variant_op.cpp b/core/variant_op.cpp index e46fac77ee..e4eea4ed48 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -147,7 +147,7 @@ Variant::operator bool() const { return booleanize(); } -// We consider all unitialized or empty types to be false based on the type's +// We consider all uninitialized or empty types to be false based on the type's // zeroiness. bool Variant::booleanize() const { return !is_zero(); diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml index da86554380..b46e96c2a0 100644 --- a/doc/classes/ConfigFile.xml +++ b/doc/classes/ConfigFile.xml @@ -4,7 +4,7 @@ Helper class to handle INI-style files. </brief_description> <description> - This helper class can be used to store [Variant] values on the filesystem using INI-style formatting. The stored values are indentified by a section and a key: + This helper class can be used to store [Variant] values on the filesystem using INI-style formatting. The stored values are identified by a section and a key: [codeblock] [section] some_key=42 diff --git a/doc/classes/File.xml b/doc/classes/File.xml index baa7045e8c..4074c236eb 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -380,7 +380,7 @@ <members> <member name="endian_swap" type="bool" setter="set_endian_swap" getter="get_endian_swap"> If [code]true[/code] the file's endianness is swapped. Use this if you're dealing with files written in big endian machines. - Note that this is about the file format, not CPU type. This is always reseted to [code]false[/code] whenever you open the file. + Note that this is about the file format, not CPU type. This is always reset to [code]false[/code] whenever you open the file. </member> </members> <constants> diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index 1c518fb6f5..2dcfb6c7d9 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -384,7 +384,7 @@ HTTP status code [code]429 Too Many Requests[/code]. The user has sent too many requests in a given amount of time (see "rate limiting"). Back off and increase time between requests or try again later. </constant> <constant name="RESPONSE_REQUEST_HEADER_FIELDS_TOO_LARGE" value="431" enum="ResponseCode"> - HTTP status code [code]431 Rquest Header Fields Too Large[/code]. The server is unwilling to process the request because its header fields are too large. The request MAY be resubmitted after reducing the size of the request header fields. + HTTP status code [code]431 Request Header Fields Too Large[/code]. The server is unwilling to process the request because its header fields are too large. The request MAY be resubmitted after reducing the size of the request header fields. </constant> <constant name="RESPONSE_UNAVAILABLE_FOR_LEGAL_REASONS" value="451" enum="ResponseCode"> HTTP status code [code]451 Response Unavailable For Legal Reasons[/code]. The server is denying access to the resource as a consequence of a legal demand. diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index fd45c8a986..89f43fc95d 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -53,7 +53,7 @@ <argument index="1" name="position" type="Vector2"> </argument> <description> - Overwites the position in point [code]i[/code] with the supplied [code]position[/code]. + Overwrites the position in point [code]i[/code] with the supplied [code]position[/code]. </description> </method> </methods> diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml index d60e1dbe52..a3423a0739 100644 --- a/doc/classes/Sprite.xml +++ b/doc/classes/Sprite.xml @@ -26,7 +26,7 @@ Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes"> - The number of collumns in the sprite sheet. + The number of columns in the sprite sheet. </member> <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> The normal map gives depth to the Sprite. diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index b3568321ad..6aac66269d 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -123,7 +123,7 @@ <return type="bool"> </return> <description> - Get the enabled status of the size strech override set with [method set_size_override_stretch]. + Get the enabled status of the size stretch override set with [method set_size_override_stretch]. </description> </method> <method name="set_attach_to_screen_rect"> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 204a4a6704..505a3d1474 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -1274,7 +1274,7 @@ <return type="void"> </return> <description> - Syncronizes threads. + Synchronizes threads. </description> </method> <method name="free_rid"> diff --git a/drivers/convex_decomp/b2d_decompose.cpp b/drivers/convex_decomp/b2d_decompose.cpp index d1f7a4d3c3..14456144a6 100644 --- a/drivers/convex_decomp/b2d_decompose.cpp +++ b/drivers/convex_decomp/b2d_decompose.cpp @@ -94,7 +94,7 @@ static Vector<Vector<Vector2> > _b2d_decompose(const Vector<Vector2> &p_polygon) float32 dot = dx0 * dx1 + dy0 * dy1; if (fabs(cross) < b2_angularSlop && dot > 0) { //Angle too close, split the triangle across from this point. - //This is guaranteed to result in two triangles that satify + //This is guaranteed to result in two triangles that satisfy //the tolerance (one of the angles is 90 degrees) float32 dx2 = curr.x[lower] - curr.x[upper]; float32 dy2 = curr.y[lower] - curr.y[upper]; diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 0fc095a868..a287dca1ed 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -908,7 +908,7 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSi return Ref<Image>(img); #else - ERR_EXPLAIN("Sorry, It's not posible to obtain images back in OpenGL ES"); + ERR_EXPLAIN("Sorry, It's not possible to obtain images back in OpenGL ES"); return Ref<Image>(); #endif } diff --git a/editor/dictionary_property_edit.cpp b/editor/dictionary_property_edit.cpp index 4c0ad59385..a87edfd00d 100644 --- a/editor/dictionary_property_edit.cpp +++ b/editor/dictionary_property_edit.cpp @@ -41,7 +41,7 @@ void DictionaryPropertyEdit::_notif_changev(const String &p_v) { void DictionaryPropertyEdit::_set_key(const Variant &p_old_key, const Variant &p_new_key) { - // TODO: Set key of a dictionary is not allowd yet + // TODO: Set key of a dictionary is not allowed yet return; } diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 3ef6d65ab4..c584619931 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -2908,7 +2908,7 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) { if (p_state.has("editor_index")) { int index = p_state["editor_index"]; - if (current < 2) { //if currently in spatial/2d, only switch to spatial/2d. if curently in script, stay there + if (current < 2) { //if currently in spatial/2d, only switch to spatial/2d. if currently in script, stay there if (index < 2 || !get_edited_scene()) { _editor_select(index); } diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp index 22c32f5fc9..ec0500361d 100644 --- a/editor/import/resource_importer_csv_translation.cpp +++ b/editor/import/resource_importer_csv_translation.cpp @@ -50,7 +50,7 @@ void ResourceImporterCSVTranslation::get_recognized_extensions(List<String> *p_e } String ResourceImporterCSVTranslation::get_save_extension() const { - return ""; //does not save a single resoure + return ""; //does not save a single resource } String ResourceImporterCSVTranslation::get_resource_type() const { diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 9680ad07e7..f16747f929 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -597,7 +597,7 @@ void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items bone = Object::cast_to<Node2D>(bone->get_parent()); } - //Save the bone state and lenght if we have an IK chain + //Save the bone state and length if we have an IK chain if (ik_found) { bone = Object::cast_to<Node2D>(canvas_item); Transform2D bone_xform = bone->get_global_transform(); @@ -676,12 +676,12 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve Ref<InputEventMouseButton> b = p_event; Ref<InputEventMouseMotion> m = p_event; - // Start draging a guide + // Start dragging a guide if (drag_type == DRAG_NONE) { if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) { if (show_guides && show_rulers && EditorNode::get_singleton()->get_edited_scene()) { Transform2D xform = viewport_scrollable->get_transform() * transform; - // Retreive the guide lists + // Retrieve the guide lists Array vguides; if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) { vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_"); diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp index d8d3c0cee6..4410242d9c 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_editor_plugin.cpp @@ -140,7 +140,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R Vector<Vector2> poly = node->get_polygon(); //first check if a point is to be added (segment split) - real_t grab_treshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); + real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); switch (mode) { @@ -159,7 +159,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R return true; } else { - if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_treshold) { + if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_threshold) { //wip closed _wip_close(); @@ -213,7 +213,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R continue; //not valid to reuse point real_t d = cp.distance_to(gpoint); - if (d < closest_dist && d < grab_treshold) { + if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; @@ -242,7 +242,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); real_t d = cp.distance_to(gpoint); - if (d < closest_dist && d < grab_treshold) { + if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; @@ -288,7 +288,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); real_t d = cp.distance_to(gpoint); - if (d < closest_dist && d < grab_treshold) { + if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; diff --git a/main/input_default.cpp b/main/input_default.cpp index 5057c5f53a..323748346a 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -429,7 +429,7 @@ Point2 InputDefault::get_last_mouse_speed() const { int InputDefault::get_mouse_button_mask() const { - return mouse_button_mask; // do not trust OS implementaiton, should remove it - OS::get_singleton()->get_mouse_button_state(); + return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state(); } void InputDefault::warp_mouse_position(const Vector2 &p_to) { diff --git a/methods.py b/methods.py index f4d33fb6d8..ab49ae9dda 100644 --- a/methods.py +++ b/methods.py @@ -1432,7 +1432,7 @@ def use_windows_spawn_fix(self, platform=None): # that makes object files with same names to be overwritten so the last wins and # the library looses symbols defined by overwritten objects. # By enabling quick append instead of the default mode (replacing), libraries will - # got built correctly regardless the invokation strategy. + # got built correctly regardless the invocation strategy. # Furthermore, since SCons will rebuild the library from scratch when an object file # changes, no multiple versions of the same object file will be present. self.Replace(ARFLAGS='q') @@ -1607,7 +1607,7 @@ def detect_visual_c_compiler_version(tools_env): # There is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc) # There are many different cl.exe files that are run, and each one compiles & links to a different architecture # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program() - # is to check the PATH variable and figure out which one will be called first. Code bellow does that and returns: + # is to check the PATH variable and figure out which one will be called first. Code below does that and returns: # the following string values: # "" Compiler not detected @@ -1627,7 +1627,7 @@ def detect_visual_c_compiler_version(tools_env): if 'VCINSTALLDIR' in tools_env: # print("Checking VCINSTALLDIR") - # find() works with -1 so big ifs bellow are needed... the simplest solution, in fact + # find() works with -1 so big ifs below are needed... the simplest solution, in fact # First test if amd64 and amd64_x86 compilers are present in the path vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;") if(vc_amd64_compiler_detection_index > -1): diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index 595e4951a2..61ce26e9fd 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -783,7 +783,7 @@ int BulletPhysicsServer::body_get_max_contacts_reported(RID p_body) const { return body->get_max_collisions_detection(); } -void BulletPhysicsServer::body_set_contacts_reported_depth_threshold(RID p_body, float p_treshold) { +void BulletPhysicsServer::body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) { WARN_PRINT("Not supported by bullet and even Godot"); } diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 885d58d98d..e931915bba 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -239,7 +239,7 @@ public: virtual void body_set_max_contacts_reported(RID p_body, int p_contacts); virtual int body_get_max_contacts_reported(RID p_body) const; - virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_treshold); + virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold); virtual float body_get_contacts_reported_depth_threshold(RID p_body) const; virtual void body_set_omit_force_integration(RID p_body, bool p_omit); diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h index fe5d8418b7..fa58e86589 100644 --- a/modules/bullet/godot_motion_state.h +++ b/modules/bullet/godot_motion_state.h @@ -87,7 +87,7 @@ public: public: /// Use this function to move kinematic body - /// -- or set initial transfom before body creation. + /// -- or set initial transform before body creation. void moveBody(const btTransform &newWorldTransform) { bodyKinematicWorldTransf = newWorldTransform; } diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 56441f7ef2..e20a79f667 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -628,7 +628,7 @@ void SpaceBullet::destroy_world() { void SpaceBullet::check_ghost_overlaps() { - /// Algorith support variables + /// Algorithm support variables btConvexShape *other_body_shape; btConvexShape *area_shape; btGjkPairDetector::ClosestPointInput gjk_input; diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index 671be3bbb9..d1671c014e 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -64,7 +64,7 @@ typedef struct { //this is used by script languages that keep a reference counter of their own //you can make make Ref<> not die when it reaches zero, so deleting the reference //depends entirely from the script. - // Note: You can set thoses function pointer to NULL if not needed. + // Note: You can set those function pointer to NULL if not needed. void (*refcount_incremented)(godot_pluginscript_instance_data *p_data); bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die } godot_pluginscript_instance_desc; diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 1649fb52f2..048948dada 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -181,7 +181,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: //wait, identifier could be a local variable or something else... careful here, must reference properly //as stack may be more interesting to work with - //This could be made much simpler by just indexing "self", but done this way (with custom self-addressing modes) increases peformance a lot. + //This could be made much simpler by just indexing "self", but done this way (with custom self-addressing modes) increases performance a lot. const GDScriptParser::IdentifierNode *in = static_cast<const GDScriptParser::IdentifierNode *>(p_expression); diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index cd752a786c..ac7fd94141 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -4098,7 +4098,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { ConstantNode *cn = static_cast<ConstantNode *>(subexpr); if (cn->value.get_type() == Variant::NIL) { - _set_error("Can't accept a null constant expression for infering export type."); + _set_error("Can't accept a null constant expression for inferring export type."); return; } member._export.type = cn->value.get_type(); @@ -4234,7 +4234,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { } break; case GDScriptTokenizer::TK_PR_ENUM: { - //mutiple constant declarations.. + //multiple constant declarations.. int last_assign = -1; // Incremented by 1 right before the assingment. String enum_name; diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml index 36de04f293..26f0501df3 100644 --- a/modules/regex/doc_classes/RegEx.xml +++ b/modules/regex/doc_classes/RegEx.xml @@ -4,14 +4,14 @@ Class for searching text for patterns using regular expressions. </brief_description> <description> - Regular Expression (or regex) is a compact programming language that can be used to recognise strings that follow a specific pattern, such as URLs, email addresses, complete sentences, etc. For instance, a regex of [code]ab[0-9][/code] would find any string that is [code]ab[/code] followed by any number from [code]0[/code] to [code]9[/code]. For a more in-depth look, you can easily find various tutorials and detailed explainations on the Internet. + Regular Expression (or regex) is a compact programming language that can be used to recognise strings that follow a specific pattern, such as URLs, email addresses, complete sentences, etc. For instance, a regex of [code]ab[0-9][/code] would find any string that is [code]ab[/code] followed by any number from [code]0[/code] to [code]9[/code]. For a more in-depth look, you can easily find various tutorials and detailed explanations on the Internet. To begin, the RegEx object needs to be compiled with the search pattern using [method compile] before it can be used. [codeblock] var regex = RegEx.new() regex.compile("\\w-(\\d+)") [/codeblock] The search pattern must be escaped first for gdscript before it is escaped for the expression. For example, [code]compile("\\d+")[/code] would be read by RegEx as [code]\d+[/code]. Similarly, [code]compile("\"(?:\\\\.|[^\"])*\"")[/code] would be read as [code]"(?:\\.|[^"])*"[/code] - Using [method search] you can find the pattern within the given text. If a pattern is found, [RegExMatch] is returned and you can retrieve details of the results using fuctions such as [method RegExMatch.get_string] and [method RegExMatch.get_start]. + Using [method search] you can find the pattern within the given text. If a pattern is found, [RegExMatch] is returned and you can retrieve details of the results using functions such as [method RegExMatch.get_string] and [method RegExMatch.get_start]. [codeblock] var regex = RegEx.new() regex.compile("\\w-(\\d+)") diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 5987fdf5da..ef680547ca 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -2182,7 +2182,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o Ref<VisualScriptNode> node = F->get().node; VisualScriptNodeInstance *instance = instances[F->key()]; - // conect to default values + // connect to default values for (int i = 0; i < instance->input_port_count; i++) { if (instance->input_ports[i] == -1) { @@ -2192,7 +2192,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o } } - // conect to trash + // connect to trash for (int i = 0; i < instance->output_port_count; i++) { if (instance->output_ports[i] == -1) { instance->output_ports[i] = function.trash_pos; //trash is same for all diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index e0b4fde237..c5654a5a20 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -425,7 +425,7 @@ PropertyInfo VisualScriptOperator::get_input_value_port_info(int p_idx) const { } PropertyInfo VisualScriptOperator::get_output_value_port_info(int p_idx) const { static const Variant::Type port_types[Variant::OP_MAX] = { - //comparation + //comparison Variant::BOOL, //OP_EQUAL, Variant::BOOL, //OP_NOT_EQUAL, Variant::BOOL, //OP_LESS, @@ -466,7 +466,7 @@ PropertyInfo VisualScriptOperator::get_output_value_port_info(int p_idx) const { } static const char *op_names[] = { - //comparation + //comparison "Equal", //OP_EQUAL, "NotEqual", //OP_NOT_EQUAL, "Less", //OP_LESS, @@ -506,7 +506,7 @@ String VisualScriptOperator::get_caption() const { String VisualScriptOperator::get_text() const { static const wchar_t *op_names[] = { - //comparation + //comparison L"A = B", //OP_EQUAL, L"A \u2260 B", //OP_NOT_EQUAL, L"A < B", //OP_LESS, diff --git a/modules/websocket/lws_helper.h b/modules/websocket/lws_helper.h index ac0c340aa9..a832d458b6 100644 --- a/modules/websocket/lws_helper.h +++ b/modules/websocket/lws_helper.h @@ -108,7 +108,7 @@ static bool _lws_poll(struct lws_context *context, _LWSRef *ref) { static void _lws_make_protocols(void *p_obj, lws_callback_function *p_callback, PoolVector<String> p_names, _LWSRef **r_lws_ref) { /* the input strings might go away after this call, * we need to copy them. Will clear them when - * detroying the context */ + * destroying the context */ int i; int len = p_names.size(); size_t data_size = sizeof(struct LWSPeer::PeerData); diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 2a61f8d873..6b4d0ff8c4 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -257,7 +257,7 @@ class EditorExportAndroid : public EditorExportPlatform { if (dpos == -1) continue; d = d.substr(0, dpos).strip_edges(); - //print_line("found devuce: "+d); + //print_line("found device: "+d); ldevices.push_back(d); } @@ -996,7 +996,7 @@ public: public: virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) { - // Reenable when a GLES 2.0 backend is readded + // Re-enable when a GLES 2.0 backend is read /*int api = p_preset->get("graphics/api"); if (api == 0) r_features->push_back("etc"); diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 4c459772aa..6e42eb58bd 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -1092,7 +1092,7 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a unsigned int attributeCount = 0; - // OS X needs non-zero color size, so set resonable values + // OS X needs non-zero color size, so set reasonable values int colorBits = 32; // Fail if a robustness strategy was requested @@ -1138,7 +1138,7 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a */ // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB - // frambuffer, so there's no need (and no way) to request it + // framebuffer, so there's no need (and no way) to request it ADD_ATTR(0); diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index 620f6c0f24..7d7bee9227 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -1082,7 +1082,7 @@ public: r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), "")); - // Capabilites + // Capabilities const char **basic = uwp_capabilities; while (*basic) { r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/" + String(*basic).camelcase_to_underscore(false)), false)); diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 94a3efcd89..b8ee2cd19f 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -148,11 +148,11 @@ def configure(env): ## Compiler configuration env['ENV'] = os.environ - # This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code + # This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far below in the code compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV']) print("Detected MSVC compiler: " + compiler_version_str) - # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writting)... vc compiler for 64bit can not compile _asm + # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writing)... vc compiler for 64bit can not compile _asm if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"): env["bits"] = "64" env["x86_libtheora_opt_vc"] = False diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 2027667af3..66c02561b5 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -751,7 +751,7 @@ void OS_X11::set_wm_fullscreen(bool p_enabled) { XFree(xsh); } - // Using EWMH -- Extened Window Manager Hints + // Using EWMH -- Extended Window Manager Hints XEvent xev; Atom wm_state = XInternAtom(x11_display, "_NET_WM_STATE", False); Atom wm_fullscreen = XInternAtom(x11_display, "_NET_WM_STATE_FULLSCREEN", False); diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index fc67d28a29..f998f23d3b 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -226,14 +226,14 @@ void AudioStreamPlayer2D::_notification(int p_what) { setseek = setplay; active = true; setplay = -1; - //do not update, this makes it easier to animate (will shut off otherise) + //do not update, this makes it easier to animate (will shut off otherwise) //_change_notify("playing"); //update property in editor } //stop playing if no longer active if (!active) { set_physics_process_internal(false); - //do not update, this makes it easier to animate (will shut off otherise) + //do not update, this makes it easier to animate (will shut off otherwise) //_change_notify("playing"); //update property in editor emit_signal("finished"); } diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index d448ef024d..c2a50ec7bb 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -536,14 +536,14 @@ void AudioStreamPlayer3D::_notification(int p_what) { setseek = setplay; active = true; setplay = -1; - //do not update, this makes it easier to animate (will shut off otherise) + //do not update, this makes it easier to animate (will shut off otherwise) ///_change_notify("playing"); //update property in editor } //stop playing if no longer active if (!active) { set_physics_process_internal(false); - //do not update, this makes it easier to animate (will shut off otherise) + //do not update, this makes it easier to animate (will shut off otherwise) //_change_notify("playing"); //update property in editor emit_signal("finished"); } diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h index e61ede7c3d..feb080dd06 100644 --- a/scene/gui/dialogs.h +++ b/scene/gui/dialogs.h @@ -108,7 +108,7 @@ class AcceptDialog : public WindowDialog { HBoxContainer *hbc; Label *label; Button *ok; - //Button *cancel; no more cancel (there is X on tht titlebar) + //Button *cancel; no more cancel (there is X on that titlebar) bool hide_on_ok; void _custom_action(const String &p_action); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index f13950461b..95d9173d39 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -628,7 +628,7 @@ void TextEdit::_notification(int p_what) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(), get_size()), cache.background_color); } //compute actual region to start (may be inside say, a comment). - //slow in very large documments :( but ok for source! + //slow in very large documents :( but ok for source! for (int i = 0; i < cursor.line_ofs; i++) { @@ -4470,7 +4470,7 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l ERR_FAIL_INDEX_V(p_from_line, text.size(), false); ERR_FAIL_INDEX_V(p_from_column, text[p_from_line].length() + 1, false); - //search through the whole documment, but start by current line + //search through the whole document, but start by current line int line = p_from_line; int pos = -1; diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index 01b00c34ea..4a419098a0 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -158,7 +158,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F if (p_ratio < 1.0) { // Drawing a partially-filled 9-patch is a little tricky - // texture is divided by 3 sections toward fill direction, - // then middle section is streching while the other two aren't. + // then middle section is stretching while the other two aren't. double width_total = 0.0; double width_texture = 0.0; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index ac85dd64af..cf22383e36 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2010,7 +2010,7 @@ void Node::set_editable_instance(Node *p_node, bool p_editable) { if (!p_editable) { data.editable_instances.erase(p); // Avoid this flag being needlessly saved; - // also give more visual feedback if editable children is reenabled + // also give more visual feedback if editable children is re-enabled set_display_folded(false); } else { data.editable_instances[p] = true; diff --git a/scene/main/node.h b/scene/main/node.h index 4655071228..341869f7ba 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -104,7 +104,7 @@ private: StringName name; SceneTree *tree; bool inside_tree; - bool ready_notified; //this is a small hack, so if a node is added during _ready() to the tree, it corretly gets the _ready() notification + bool ready_notified; //this is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification bool ready_first; #ifdef TOOLS_ENABLED NodePath import_path; //path used when imported, used by scene editors to keep tracking diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 55ae9fe1ec..136fd4cfd1 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1778,7 +1778,7 @@ void SceneTree::_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, cons psc->id = last_send_cache_id++; } - //create base packet, lots of harcode because it must be tight + //create base packet, lots of hardcode because it must be tight int ofs = 0; diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp index 6932a98c17..29ffefd9d6 100644 --- a/scene/resources/bit_mask.cpp +++ b/scene/resources/bit_mask.cpp @@ -42,7 +42,7 @@ void BitMap::create(const Size2 &p_size) { zeromem(bitmask.ptrw(), bitmask.size()); } -void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_treshold) { +void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshold) { ERR_FAIL_COND(p_image.is_null() || p_image->empty()); Ref<Image> img = p_image->duplicate(); @@ -58,7 +58,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_treshold int bbyte = i / 8; int bbit = i % 8; - if (r[i * 2 + 1] / 255.0 > p_treshold) { + if (r[i * 2 + 1] / 255.0 > p_threshold) { w[bbyte] |= (1 << bbit); } } @@ -513,7 +513,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create); - ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "treshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1)); + ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1)); ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit); ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit); diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h index d69db00d51..dcd5edb4fb 100644 --- a/scene/resources/bit_mask.h +++ b/scene/resources/bit_mask.h @@ -54,7 +54,7 @@ protected: public: void create(const Size2 &p_size); - void create_from_image_alpha(const Ref<Image> &p_image, float p_treshold = 0.1); + void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1); void set_bit(const Point2 &p_pos, bool p_value); bool get_bit(const Point2 &p_pos) const; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index ceac65ffa7..a83ef198fb 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -1482,9 +1482,9 @@ bool SpatialMaterial::is_grow_enabled() const { return grow_enabled; } -void SpatialMaterial::set_alpha_scissor_threshold(float p_treshold) { - alpha_scissor_threshold = p_treshold; - VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_treshold); +void SpatialMaterial::set_alpha_scissor_threshold(float p_threshold) { + alpha_scissor_threshold = p_threshold; + VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_threshold); } float SpatialMaterial::get_alpha_scissor_threshold() const { diff --git a/scene/resources/material.h b/scene/resources/material.h index 10bbcfd642..2c297cda41 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -566,7 +566,7 @@ public: void set_grow(float p_grow); float get_grow() const; - void set_alpha_scissor_threshold(float p_treshold); + void set_alpha_scissor_threshold(float p_threshold); float get_alpha_scissor_threshold() const; void set_on_top_of_alpha(); diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 1eaa007bd7..94a7a055a3 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -189,7 +189,7 @@ public: }; /** - Similar to quadmesh but with tesselation support + Similar to quadmesh but with tessellation support */ class PlaneMesh : public PrimitiveMesh { diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index de75bb3976..f256e0397d 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -650,14 +650,14 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { style_rect = style_rect.grow(-((aa_size + 1) / 2)); } - //adapt borders (prevent weired overlapping/glitchy drawings) + //adapt borders (prevent weird overlapping/glitchy drawings) int width = MAX(style_rect.size.width, 0); int height = MAX(style_rect.size.height, 0); int adapted_border[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX }; adapt_values(MARGIN_TOP, MARGIN_BOTTOM, adapted_border, border_width, height, height, height); adapt_values(MARGIN_LEFT, MARGIN_RIGHT, adapted_border, border_width, width, width, width); - //adapt corners (prevent weired overlapping/glitchy drawings) + //adapt corners (prevent weird overlapping/glitchy drawings) int adapted_corner[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX }; adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]); adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]); diff --git a/servers/arvr_server.h b/servers/arvr_server.h index 34f143c0e0..63b7edc73b 100644 --- a/servers/arvr_server.h +++ b/servers/arvr_server.h @@ -49,7 +49,7 @@ class ARVRPositionalTracker; Also each positioning tracker is accessible from here. I've added some additional info into this header file that should move - into the documention, I will do so when we're close to accepting this PR + into the documentation, I will do so when we're close to accepting this PR or as a separate PR once this has been merged into the master branch. **/ diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 5c453a3113..783788a6a1 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -153,7 +153,7 @@ void AudioDriverManager::initialize(int p_driver) { ERR_PRINT("AudioDriverManager: all drivers failed, falling back to dummy driver"); dummy_driver.set_singleton(); } else { - ERR_PRINT("AudioDriverManager: dummy driver faild to init()"); + ERR_PRINT("AudioDriverManager: dummy driver failed to init()"); } } @@ -858,7 +858,7 @@ void AudioServer::init() { channel_disable_threshold_db = GLOBAL_DEF("audio/channel_disable_threshold_db", -60.0); channel_disable_frames = float(GLOBAL_DEF("audio/channel_disable_time", 2.0)) * get_mix_rate(); - buffer_size = 1024; //harcoded for now + buffer_size = 1024; //hardcoded for now temp_buffer.resize(get_channel_count()); |