diff options
50 files changed, 1601 insertions, 575 deletions
diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index 0553ba4319..da78d98134 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -744,7 +744,12 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, return err; if (token.type == TK_PARENTHESIS_CLOSE) { - + Reference *reference = obj->cast_to<Reference>(); + if (reference) { + value = REF(reference); + } else { + value = obj; + } return OK; } @@ -760,7 +765,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } } - get_token(p_stream, token, line, r_err_str); if (token.type != TK_STRING) { r_err_str = "Expected property name as string"; return ERR_PARSE_ERROR; diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index de79c034cb..af03819a16 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -944,6 +944,40 @@ void RasterizerSceneGLES3::environment_set_adjustment(RID p_env, bool p_enable, env->color_correction = p_ramp; } +void RasterizerSceneGLES3::environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) { + + Environment *env = environment_owner.getornull(p_env); + ERR_FAIL_COND(!env); + + env->fog_enabled = p_enable; + env->fog_color = p_color; + env->fog_sun_color = p_sun_color; + env->fog_sun_amount = p_sun_amount; +} + +void RasterizerSceneGLES3::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) { + + Environment *env = environment_owner.getornull(p_env); + ERR_FAIL_COND(!env); + + env->fog_depth_enabled = p_enable; + env->fog_depth_begin = p_depth_begin; + env->fog_depth_curve = p_depth_curve; + env->fog_transmit_enabled = p_transmit; + env->fog_transmit_curve = p_transmit_curve; +} + +void RasterizerSceneGLES3::environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) { + + Environment *env = environment_owner.getornull(p_env); + ERR_FAIL_COND(!env); + + env->fog_height_enabled = p_enable; + env->fog_height_min = p_min_height; + env->fog_height_max = p_max_height; + env->fog_height_curve = p_height_curve; +} + RID RasterizerSceneGLES3::light_instance_create(RID p_light) { LightInstance *light_instance = memnew(LightInstance); @@ -2224,6 +2258,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr state.ubo_data.time[i] = storage->frame.time[i]; } + state.ubo_data.z_far = p_cam_projection.get_z_far(); //bg and ambient if (env) { state.ubo_data.bg_energy = env->bg_energy; @@ -2255,6 +2290,30 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr state.env_radiance_data.ambient_contribution = env->ambient_sky_contribution; state.ubo_data.ambient_occlusion_affect_light = env->ssao_light_affect; + + //fog + + Color linear_fog = env->fog_color.to_linear(); + state.ubo_data.fog_color_enabled[0] = linear_fog.r; + state.ubo_data.fog_color_enabled[1] = linear_fog.g; + state.ubo_data.fog_color_enabled[2] = linear_fog.b; + state.ubo_data.fog_color_enabled[3] = env->fog_enabled ? 1.0 : 0.0; + + Color linear_sun = env->fog_sun_color.to_linear(); + state.ubo_data.fog_sun_color_amount[0] = linear_sun.r; + state.ubo_data.fog_sun_color_amount[1] = linear_sun.g; + state.ubo_data.fog_sun_color_amount[2] = linear_sun.b; + state.ubo_data.fog_sun_color_amount[3] = env->fog_sun_amount; + state.ubo_data.fog_depth_enabled = env->fog_depth_enabled; + state.ubo_data.fog_depth_begin = env->fog_depth_begin; + state.ubo_data.fog_depth_curve = env->fog_depth_curve; + state.ubo_data.fog_transmit_enabled = env->fog_transmit_enabled; + state.ubo_data.fog_transmit_curve = env->fog_transmit_curve; + state.ubo_data.fog_height_enabled = env->fog_height_enabled; + state.ubo_data.fog_height_min = env->fog_height_min; + state.ubo_data.fog_height_max = env->fog_height_max; + state.ubo_data.fog_height_curve = env->fog_height_curve; + } else { state.ubo_data.bg_energy = 1.0; state.ubo_data.ambient_energy = 1.0; @@ -2272,6 +2331,8 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr state.env_radiance_data.ambient_contribution = 0; state.ubo_data.ambient_occlusion_affect_light = 0; + + state.ubo_data.fog_color_enabled[3] = 0.0; } { diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 03c6f080ac..55d314a800 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -111,6 +111,9 @@ public: float time[4]; float ambient_light_color[4]; float bg_color[4]; + float fog_color_enabled[4]; + float fog_sun_color_amount[4]; + float ambient_energy; float bg_energy; float shadow_z_offset; @@ -120,10 +123,22 @@ public: float screen_pixel_size[2]; float shadow_atlas_pixel_size[2]; float shadow_directional_pixel_size[2]; + + float z_far; float reflection_multiplier; float subsurface_scatter_width; float ambient_occlusion_affect_light; + bool fog_depth_enabled; + float fog_depth_begin; + float fog_depth_curve; + bool fog_transmit_enabled; + float fog_transmit_curve; + bool fog_height_enabled; + float fog_height_min; + float fog_height_max; + float fog_height_curve; + } ubo_data; GLuint scene_ubo; @@ -396,6 +411,21 @@ public: float adjustments_saturation; RID color_correction; + bool fog_enabled; + Color fog_color; + Color fog_sun_color; + float fog_sun_amount; + + bool fog_depth_enabled; + float fog_depth_begin; + float fog_depth_curve; + bool fog_transmit_enabled; + float fog_transmit_curve; + bool fog_height_enabled; + float fog_height_min; + float fog_height_max; + float fog_height_curve; + Environment() { bg_mode = VS::ENV_BG_CLEAR_COLOR; sky_scale = 1.0; @@ -457,6 +487,24 @@ public: adjustments_brightness = 1.0; adjustments_contrast = 1.0; adjustments_saturation = 1.0; + + fog_enabled = false; + fog_color = Color(0.5, 0.5, 0.5); + fog_sun_color = Color(0.8, 0.8, 0.0); + fog_sun_amount = 0; + + fog_depth_enabled = true; + + fog_depth_begin = 10; + fog_depth_curve = 1; + + fog_transmit_enabled = true; + fog_transmit_curve = 1; + + fog_height_enabled = false; + fog_height_min = 0; + fog_height_max = 100; + fog_height_curve = 1; } }; @@ -484,6 +532,10 @@ public: virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp); + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount); + virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve); + virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve); + /* LIGHT INSTANCE */ struct LightDataUBO { diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 4f741c6b7a..b1f7b4c9bd 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -747,6 +747,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].renames["INSTANCE_CUSTOM"] = "instance_custom"; actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv"; actions[VS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture"; + actions[VS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer"; actions[VS::SHADER_SPATIAL].renames["SIDE"] = "side"; actions[VS::SHADER_SPATIAL].usage_defines["TANGENT"] = "#define ENABLE_TANGENT_INTERP\n"; diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index f498eae9f5..8965f475d7 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -67,6 +67,10 @@ layout(std140) uniform SceneData { //ubo:0 highp vec4 ambient_light_color; highp vec4 bg_color; + + vec4 fog_color_enabled; + vec4 fog_sun_color_amount; + float ambient_energy; float bg_energy; @@ -79,10 +83,21 @@ layout(std140) uniform SceneData { //ubo:0 vec2 shadow_atlas_pixel_size; vec2 directional_shadow_pixel_size; + float z_far; float reflection_multiplier; float subsurface_scatter_width; float ambient_occlusion_affect_light; + bool fog_depth_enabled; + float fog_depth_begin; + float fog_depth_curve; + bool fog_transmit_enabled; + float fog_transmit_curve; + bool fog_height_enabled; + float fog_height_min; + float fog_height_max; + float fog_height_curve; + }; uniform highp mat4 world_transform; @@ -425,6 +440,8 @@ layout(std140) uniform SceneData { highp vec4 ambient_light_color; highp vec4 bg_color; + vec4 fog_color_enabled; + vec4 fog_sun_color_amount; float ambient_energy; float bg_energy; @@ -438,10 +455,20 @@ layout(std140) uniform SceneData { vec2 shadow_atlas_pixel_size; vec2 directional_shadow_pixel_size; + float z_far; float reflection_multiplier; float subsurface_scatter_width; float ambient_occlusion_affect_light; + bool fog_depth_enabled; + float fog_depth_begin; + float fog_depth_curve; + bool fog_transmit_enabled; + float fog_transmit_curve; + bool fog_height_enabled; + float fog_height_min; + float fog_height_max; + float fog_height_curve; }; //directional light data @@ -1615,6 +1642,49 @@ FRAGMENT_SHADER_CODE specular_light *= min(1.0,50.0 * f0.g) * brdf.y + brdf.x * f0; } + if (fog_color_enabled.a > 0.5) { + + float fog_amount=0; + + + +#ifdef USE_LIGHT_DIRECTIONAL + + vec3 fog_color = mix( fog_color_enabled.rgb, fog_sun_color_amount.rgb,fog_sun_color_amount.a * pow(max( dot(normalize(vertex),-light_direction_attenuation.xyz), 0.0),8.0) ); +#else + + vec3 fog_color = fog_color_enabled.rgb; +#endif + + //apply fog + + if (fog_depth_enabled) { + + float fog_z = smoothstep(fog_depth_begin,z_far,-vertex.z); + + fog_amount = pow(fog_z,fog_depth_curve); + if (fog_transmit_enabled) { + vec3 total_light = emission + ambient_light + specular_light + diffuse_light; + float transmit = pow(fog_z,fog_transmit_curve); + fog_color = mix(max(total_light,fog_color),fog_color,transmit); + } + } + + if (fog_height_enabled) { + float y = (camera_matrix * vec4(vertex,1.0)).y; + fog_amount = max(fog_amount,pow(1.0-smoothstep(fog_height_min,fog_height_max,y),fog_height_curve)); + } + + float rev_amount = 1.0 - fog_amount; + + + emission = emission * rev_amount + fog_color * fog_amount; + ambient_light*=rev_amount; + specular_light*rev_amount; + diffuse_light*=rev_amount; + + } + #ifdef USE_MULTIPLE_RENDER_TARGETS #if defined(ENABLE_AO) diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 7fe483c834..11cb61370d 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -252,8 +252,8 @@ void EditorHelpSearch::_confirmed() { return; String mdata = ti->get_metadata(0); + EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); emit_signal("go_to_help", mdata); - EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT); // in case EditorHelpSearch beeen invoked on top of other editor window // go to that hide(); } @@ -361,8 +361,8 @@ void EditorHelpIndex::_tree_item_selected() { if (!s) return; + EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); emit_signal("open_class", s->get_text(0)); - EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT); hide(); //_goto_desc(s->get_text(0)); @@ -374,7 +374,6 @@ void EditorHelpIndex::select_class(const String &p_class) { return; tree_item_map[p_class]->select(0); class_list->ensure_cursor_is_visible(); - EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT); // in case EditorHelpIndex beeen invoked on top of other editor window } void EditorHelpIndex::popup() { @@ -1279,7 +1278,7 @@ Error EditorHelp::_goto_desc(const String &p_class, int p_vscr) { void EditorHelp::_request_help(const String &p_string) { Error err = _goto_desc(p_string); if (err == OK) { - EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT); + EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); } //100 palabras } diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index d139cd0d66..0ba6003bee 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1085,6 +1085,7 @@ void EditorNode::_dialog_action(String p_file) { GlobalConfig::get_singleton()->set("application/main_scene", p_file); GlobalConfig::get_singleton()->save(); //would be nice to show the project manager opened with the highlighted field.. + _run(false, ""); // automatically run the project } break; case FILE_SAVE_OPTIMIZED: { diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 6f4e32a500..b6952c3024 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -145,8 +145,8 @@ Ref<Theme> create_editor_theme() { theme->set_icon("unchecked", "PopupMenu", theme->get_icon("Unchecked", "EditorIcons")); // Editor background - Ref<StyleBoxFlat> style_background = make_flat_stylebox(dark_color_2, 4, 4, 4, 4); - theme->set_stylebox("Background", "EditorStyles", style_background); + Ref<StyleBoxFlat> style_panel = make_flat_stylebox(dark_color_2, 4, 4, 4, 4); + theme->set_stylebox("Background", "EditorStyles", style_panel); // Focus Ref<StyleBoxFlat> focus_sbt = make_flat_stylebox(light_color_1, 4, 4, 4, 4); @@ -193,9 +193,9 @@ Ref<Theme> create_editor_theme() { theme->set_stylebox("MenuHover", "EditorStyles", style_menu_hover_border); // Content of each tab - Ref<StyleBoxFlat> style_panel = make_flat_stylebox(base_color, 1, 4, 1, 1); - theme->set_stylebox("panel", "TabContainer", style_panel); - theme->set_stylebox("Content", "EditorStyles", style_panel); + Ref<StyleBoxFlat> style_content_panel = make_flat_stylebox(base_color, 1, 4, 1, 1); + theme->set_stylebox("panel", "TabContainer", style_content_panel); + theme->set_stylebox("Content", "EditorStyles", style_content_panel); // Button Ref<StyleBoxFlat> style_button = make_flat_stylebox(dark_color_1, 4, 4, 4, 4); @@ -395,6 +395,9 @@ Ref<Theme> create_editor_theme() { theme->set_icon("grabber", "VSlider", theme->get_icon("SliderGrabber", "EditorIcons")); theme->set_icon("grabber_highlight", "VSlider", theme->get_icon("SliderGrabberHl", "EditorIcons")); + // Panel + theme->set_stylebox("panel", "Panel", style_panel); + // TooltipPanel Ref<StyleBoxFlat> style_tooltip = make_flat_stylebox(Color(1, 1, 1, 0.8), 8, 8, 8, 8); style_tooltip->set_border_size(2 * EDSCALE); diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 907c7b045c..e0a2ea624e 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -72,7 +72,7 @@ struct ColladaImport { Map<String, NodeMap> node_map; //map from collada node to engine node Map<String, String> node_name_map; //map from collada node to engine node - Map<String, Ref<Mesh> > mesh_cache; + Map<String, Ref<ArrayMesh> > mesh_cache; Map<String, Ref<Curve3D> > curve_cache; Map<String, Ref<Material> > material_cache; Map<Collada::Node *, Skeleton *> skeleton_map; @@ -88,7 +88,7 @@ struct ColladaImport { Error _create_scene(Collada::Node *p_node, Spatial *p_parent); Error _create_resources(Collada::Node *p_node); Error _create_material(const String &p_material); - Error _create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes = Vector<Ref<Mesh> >(), bool p_for_morph = false, bool p_use_mesh_material = false); + Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes = Vector<Ref<ArrayMesh> >(), bool p_for_morph = false, bool p_use_mesh_material = false); Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false); void _fix_param_animation_tracks(); void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks); @@ -591,7 +591,7 @@ static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, c } } -Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes, bool p_for_morph, bool p_use_mesh_material) { +Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes, bool p_for_morph, bool p_use_mesh_material) { bool local_xform_mirror = p_local_xform.basis.determinant() < 0; @@ -1530,7 +1530,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { String meshid; Transform apply_xform; Vector<int> bone_remap; - Vector<Ref<Mesh> > morphs; + Vector<Ref<ArrayMesh> > morphs; print_line("mesh: " + String(mi->get_name())); @@ -1621,9 +1621,9 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { String meshid = names[i]; if (collada.state.mesh_data_map.has(meshid)) { - Ref<Mesh> mesh = Ref<Mesh>(memnew(Mesh)); + Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; - Error err = _create_mesh_surfaces(false, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<Mesh> >(), true); + Error err = _create_mesh_surfaces(false, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), true); ERR_FAIL_COND_V(err, err); morphs.push_back(mesh); @@ -1648,7 +1648,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { meshid = ng->source; } - Ref<Mesh> mesh; + Ref<ArrayMesh> mesh; if (mesh_cache.has(meshid)) { mesh = mesh_cache[meshid]; } else { @@ -1656,7 +1656,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { //bleh, must ignore invalid ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA); - mesh = Ref<Mesh>(memnew(Mesh)); + mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; mesh->set_name(meshdata.name); Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, false, use_mesh_builtin_materials); diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 21c2ae6eb3..8d0f3267f7 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -89,7 +89,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s FileAccessRef f = FileAccess::open(p_source_file, FileAccess::READ); ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); - Ref<Mesh> mesh = Ref<Mesh>(memnew(Mesh)); + Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); Map<String, Ref<Material> > name_map; bool generate_normals = p_options["generate/normals"]; diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 755f4eb219..d2d2d45a47 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -137,7 +137,7 @@ static String _fixstr(const String &p_what, const String &p_str) { return p_what; } -Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, Ref<Shape> > &collision_map) { +Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map) { // children first.. for (int i = 0; i < p_node->get_child_count(); i++) { @@ -175,7 +175,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> mi->set_flag(GeometryInstance::FLAG_BILLBOARD, true); if (mi->get_mesh().is_valid()) { - Ref<Mesh> m = mi->get_mesh(); + Ref<ArrayMesh> m = mi->get_mesh(); for (int i = 0; i < m->get_surface_count(); i++) { Ref<SpatialMaterial> fm = m->surface_get_material(i); @@ -194,7 +194,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> MeshInstance *mi = p_node->cast_to<MeshInstance>(); - Ref<Mesh> m = mi->get_mesh(); + Ref<ArrayMesh> m = mi->get_mesh(); if (m.is_valid()) { @@ -275,7 +275,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> if (mi->get_mesh().is_valid()) { - Ref<Mesh> m = mi->get_mesh(); + Ref<ArrayMesh> m = mi->get_mesh(); for (int i = 0; i < m->get_surface_count(); i++) { Ref<SpatialMaterial> fm = m->surface_get_material(i); @@ -325,7 +325,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> /*if (mi->get_mesh().is_valid()) { - Ref<Mesh> m = mi->get_mesh(); + Ref<ArrayMesh> m = mi->get_mesh(); for(int i=0;i<m->get_surface_count();i++) { Ref<SpatialMaterial> fm = m->surface_get_material(i); @@ -477,7 +477,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> MeshInstance *mi = p_node->cast_to<MeshInstance>(); - Ref<Mesh> mesh = mi->get_mesh(); + Ref<ArrayMesh> mesh = mi->get_mesh(); ERR_FAIL_COND_V(mesh.is_null(), NULL); NavigationMeshInstance *nmi = memnew(NavigationMeshInstance); @@ -655,7 +655,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> MeshInstance *mi = p_node->cast_to<MeshInstance>(); - Ref<Mesh> mesh = mi->get_mesh(); + Ref<ArrayMesh> mesh = mi->get_mesh(); if (!mesh.is_null()) { if (_teststr(mesh->get_name(), "col")) { @@ -972,7 +972,7 @@ static String _make_extname(const String &p_str) { return ext_name; } -void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<Mesh>, Ref<Mesh> > &p_meshes) { +void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) { List<PropertyInfo> pi; @@ -1005,7 +1005,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String } } else { - Ref<Mesh> mesh = p_node->get(E->get().name); + Ref<ArrayMesh> mesh = p_node->get(E->get().name); if (mesh.is_valid()) { @@ -1018,7 +1018,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String String ext_name = p_base_path + "." + _make_extname(mesh->get_name()) + ".msh"; if (FileAccess::exists(ext_name)) { //if exists, use it - Ref<Mesh> existing = ResourceLoader::load(ext_name); + Ref<ArrayMesh> existing = ResourceLoader::load(ext_name); p_meshes[mesh] = existing; } else { @@ -1059,7 +1059,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String } if (!p_make_meshes) { - p_meshes[mesh] = Ref<Mesh>(); //save it anyway, so it won't be checked again + p_meshes[mesh] = Ref<ArrayMesh>(); //save it anyway, so it won't be checked again } } } @@ -1192,7 +1192,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p float anim_optimizer_angerr = p_options["animation/optimizer/max_angular_error"]; float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"]; - Map<Ref<Mesh>, Ref<Shape> > collision_map; + Map<Ref<ArrayMesh>, Ref<Shape> > collision_map; scene = _fix_node(scene, scene, collision_map); @@ -1230,7 +1230,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p if (external_materials || external_meshes) { Map<Ref<Material>, Ref<Material> > mat_map; - Map<Ref<Mesh>, Ref<Mesh> > mesh_map; + Map<Ref<ArrayMesh>, Ref<ArrayMesh> > mesh_map; _make_external_resources(scene, p_source_file.get_basename(), external_materials, external_meshes, mat_map, mesh_map); } diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 9f7b1a84e6..ede3028b29 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -32,6 +32,7 @@ #include "io/resource_import.h" #include "scene/resources/animation.h" +#include "scene/resources/mesh.h" #include "scene/resources/shape.h" class Material; @@ -100,9 +101,9 @@ public: virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const; virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const; - void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<Mesh>, Ref<Mesh> > &p_meshes); + void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes); - Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, Ref<Shape> > &collision_map); + Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map); void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all); void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 3536ecd094..61f6880433 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -3055,8 +3055,8 @@ void SpatialEditor::_init_indicators() { for (int i = 0; i < 3; i++) { - move_gizmo[i] = Ref<Mesh>(memnew(Mesh)); - rotate_gizmo[i] = Ref<Mesh>(memnew(Mesh)); + move_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh)); + rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh)); Ref<SpatialMaterial> mat = memnew(SpatialMaterial); mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index 88245ad0dc..394002db3b 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -330,13 +330,13 @@ private: bool grid_enable[3]; //should be always visible if true bool grid_enabled; - Ref<Mesh> move_gizmo[3], rotate_gizmo[3]; + Ref<ArrayMesh> move_gizmo[3], rotate_gizmo[3]; Ref<SpatialMaterial> gizmo_color[3]; Ref<SpatialMaterial> gizmo_hl; int over_gizmo_handle; - Ref<Mesh> selection_box; + Ref<ArrayMesh> selection_box; RID indicators; RID indicators_instance; RID cursor_mesh; @@ -472,8 +472,8 @@ public: float get_rotate_snap() const { return snap_rotate->get_text().to_double(); } float get_scale_snap() const { return snap_scale->get_text().to_double(); } - Ref<Mesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; } - Ref<Mesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; } + Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; } + Ref<ArrayMesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; } void update_transform_gizmo(); diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 4781bb6a3b..149b06e50a 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -79,7 +79,7 @@ void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) { VS::get_singleton()->instance_set_layer_mask(instance, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26 } -void EditorSpatialGizmo::add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard, const RID &p_skeleton) { +void EditorSpatialGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const RID &p_skeleton) { ERR_FAIL_COND(!spatial_node); Instance ins; @@ -100,7 +100,7 @@ void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mat ERR_FAIL_COND(!spatial_node); Instance ins; - Ref<Mesh> mesh = memnew(Mesh); + Ref<ArrayMesh> mesh = memnew(ArrayMesh); Array a; a.resize(Mesh::ARRAY_MAX); @@ -162,7 +162,7 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material, uv.push_back(Vector2(0, 1)); uv.push_back(Vector2(1, 1)); - Ref<Mesh> mesh = memnew(Mesh); + Ref<ArrayMesh> mesh = memnew(ArrayMesh); Array a; a.resize(Mesh::ARRAY_MAX); a[Mesh::ARRAY_VERTEX] = vs; @@ -219,7 +219,7 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi ERR_FAIL_COND(!spatial_node); Instance ins; - Ref<Mesh> mesh = memnew(Mesh); + Ref<ArrayMesh> mesh = memnew(ArrayMesh); #if 1 Array a; @@ -1029,7 +1029,7 @@ CameraSpatialGizmo::CameraSpatialGizmo(Camera *p_camera) { void MeshInstanceSpatialGizmo::redraw() { - Ref<Mesh> m = mesh->get_mesh(); + Ref<ArrayMesh> m = mesh->get_mesh(); if (!m.is_valid()) return; //none @@ -1248,7 +1248,7 @@ void SkeletonSpatialGizmo::redraw() { */ } - Ref<Mesh> m = surface_tool->commit(); + Ref<ArrayMesh> m = surface_tool->commit(); add_mesh(m, false, skel->get_skeleton()); } @@ -2511,7 +2511,7 @@ void NavigationMeshSpatialGizmo::redraw() { if (lines.size()) add_lines(lines, navmesh->is_enabled() ? SpatialEditorGizmos::singleton->navmesh_edge_material : SpatialEditorGizmos::singleton->navmesh_edge_material_disabled); add_collision_triangles(tmesh); - Ref<Mesh> m = memnew(Mesh); + Ref<ArrayMesh> m = memnew(ArrayMesh); Array a; a.resize(Mesh::ARRAY_MAX); a[0] = tmeshfaces; @@ -3213,7 +3213,7 @@ SpatialEditorGizmos::SpatialEditorGizmos() { //position 3D Shared mesh - pos3d_mesh = Ref<Mesh>(memnew(Mesh)); + pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); { PoolVector<Vector3> cursor_points; @@ -3246,7 +3246,7 @@ SpatialEditorGizmos::SpatialEditorGizmos() { pos3d_mesh->surface_set_material(0, mat); } - listener_line_mesh = Ref<Mesh>(memnew(Mesh)); + listener_line_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); { PoolVector<Vector3> cursor_points; diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h index 095586ab91..6a77e91425 100644 --- a/editor/spatial_editor_gizmos.h +++ b/editor/spatial_editor_gizmos.h @@ -59,7 +59,7 @@ class EditorSpatialGizmo : public SpatialEditorGizmo { struct Instance { RID instance; - Ref<Mesh> mesh; + Ref<ArrayMesh> mesh; RID skeleton; bool billboard; bool unscaled; @@ -97,7 +97,7 @@ class EditorSpatialGizmo : public SpatialEditorGizmo { protected: void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false); - void add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID()); + void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID()); void add_collision_segments(const Vector<Vector3> &p_lines); void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh); void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1); @@ -454,8 +454,8 @@ public: Ref<SpatialMaterial> shape_material; Ref<Texture> handle_t; - Ref<Mesh> pos3d_mesh; - Ref<Mesh> listener_line_mesh; + Ref<ArrayMesh> pos3d_mesh; + Ref<ArrayMesh> listener_line_mesh; static SpatialEditorGizmos *singleton; Ref<TriangleMesh> test_cube_tm; diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h index 9bc1fadd13..127833ebd0 100644 --- a/modules/hdr/image_loader_hdr.h +++ b/modules/hdr/image_loader_hdr.h @@ -27,8 +27,8 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef IMAGE_LOADER_TINYEXR_H -#define IMAGE_LOADER_TINYEXR_H +#ifndef IMAGE_LOADER_HDR_H +#define IMAGE_LOADER_HDR_H #include "io/image_loader.h" diff --git a/modules/tga/SCsub b/modules/tga/SCsub new file mode 100644 index 0000000000..7e405f405c --- /dev/null +++ b/modules/tga/SCsub @@ -0,0 +1,9 @@ +#!/usr/bin/env python + +Import('env') +Import('env_modules') + +env_tga = env_modules.Clone() + +# Godot's own source files +env_tga.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/tga/config.py b/modules/tga/config.py new file mode 100644 index 0000000000..fb920482f5 --- /dev/null +++ b/modules/tga/config.py @@ -0,0 +1,7 @@ + +def can_build(platform): + return True + + +def configure(env): + pass diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp new file mode 100644 index 0000000000..5b8610b975 --- /dev/null +++ b/modules/tga/image_loader_tga.cpp @@ -0,0 +1,314 @@ +/*************************************************************************/ +/* image_loader_jpegd.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "image_loader_tga.h" + +#include "os/os.h" +#include "print_string.h" + +Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size) { + Error error; + + PoolVector<uint8_t> pixels; + error = pixels.resize(p_pixel_size); + if (error != OK) + return error; + + PoolVector<uint8_t>::Write pixels_w = pixels.write(); + + size_t compressed_pos = 0; + size_t output_pos = 0; + size_t c = 0; + size_t count = 0; + + while (output_pos < p_output_size) { + c = p_compressed_buffer[compressed_pos]; + compressed_pos += 1; + count = (c & 0x7f) + 1; + + if (c & 0x80) { + for (int i = 0; i < p_pixel_size; i++) { + pixels_w.ptr()[i] = p_compressed_buffer[compressed_pos]; + compressed_pos += 1; + } + for (int i = 0; i < count; i++) { + for (int j = 0; j < p_pixel_size; j++) { + p_uncompressed_buffer[output_pos + j] = pixels_w.ptr()[j]; + } + output_pos += p_pixel_size; + } + } else { + count *= p_pixel_size; + for (int i = 0; i < count; i++) { + p_uncompressed_buffer[output_pos] = p_compressed_buffer[compressed_pos]; + compressed_pos += 1; + output_pos += 1; + } + } + } + return OK; +} + +Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome) { + +#define TGA_PUT_PIXEL(r, g, b, a) \ + int image_data_ofs = ((y * width) + x); \ + image_data_w[image_data_ofs * 4 + 0] = r; \ + image_data_w[image_data_ofs * 4 + 1] = g; \ + image_data_w[image_data_ofs * 4 + 2] = b; \ + image_data_w[image_data_ofs * 4 + 3] = a; + + uint32_t width = p_header.image_width; + uint32_t height = p_header.image_height; + tga_origin_e origin = static_cast<tga_origin_e>((p_header.image_descriptor & TGA_ORIGIN_MASK) >> TGA_ORIGIN_SHIFT); + + uint32_t x_start; + int32_t x_step; + uint32_t x_end; + uint32_t y_start; + int32_t y_step; + uint32_t y_end; + + if (origin == TGA_ORIGIN_TOP_LEFT || origin == TGA_ORIGIN_TOP_RIGHT) { + y_start = 0; + y_step = 1; + y_end = height; + } else { + y_start = height - 1; + y_step = -1; + y_end = -1; + } + + if (origin == TGA_ORIGIN_TOP_LEFT || origin == TGA_ORIGIN_BOTTOM_LEFT) { + x_start = 0; + x_step = 1; + x_end = width; + } else { + x_start = width - 1; + x_step = -1; + x_end = -1; + } + + PoolVector<uint8_t> image_data; + image_data.resize(width * height * sizeof(uint32_t)); + PoolVector<uint8_t>::Write image_data_w = image_data.write(); + + size_t i = 0; + uint32_t x = x_start; + uint32_t y = y_start; + + if (p_header.pixel_depth == 8) { + if (p_is_monochrome) { + while (y != y_end) { + while (x != x_end) { + uint8_t shade = p_buffer[i]; + + TGA_PUT_PIXEL(shade, shade, shade, 0xff) + + x += x_step; + i += 1; + } + x = x_start; + y += y_step; + } + } else { + while (y != y_end) { + while (x != x_end) { + uint8_t index = p_buffer[i]; + uint8_t r = 0x00; + uint8_t g = 0x00; + uint8_t b = 0x00; + uint8_t a = 0xff; + + if (p_header.color_map_depth == 24) { + r = (p_palette[(index * 3) + 0]); + g = (p_palette[(index * 3) + 1]); + b = (p_palette[(index * 3) + 2]); + } else { + return ERR_INVALID_DATA; + } + + TGA_PUT_PIXEL(r, g, b, a) + + x += x_step; + i += 1; + } + x = x_start; + y += y_step; + } + } + } else if (p_header.pixel_depth == 24) { + while (y != y_end) { + while (x != x_end) { + uint8_t r = p_buffer[i + 2]; + uint8_t g = p_buffer[i + 1]; + uint8_t b = p_buffer[i + 0]; + + TGA_PUT_PIXEL(r, g, b, 0xff) + + x += x_step; + i += 3; + } + x = x_start; + y += y_step; + } + } else if (p_header.pixel_depth == 32) { + while (y != y_end) { + while (x != x_end) { + uint8_t a = p_buffer[i + 3]; + uint8_t r = p_buffer[i + 2]; + uint8_t g = p_buffer[i + 1]; + uint8_t b = p_buffer[i + 0]; + + TGA_PUT_PIXEL(r, g, b, a) + + x += x_step; + i += 4; + } + x = x_start; + y += y_step; + } + } + + image_data_w = PoolVector<uint8_t>::Write(); + + p_image->create(width, height, 0, Image::FORMAT_RGBA8, image_data); + + return OK; +} + +Error ImageLoaderTGA::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) { + + PoolVector<uint8_t> src_image; + int src_image_len = f->get_len(); + ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT); + ERR_FAIL_COND_V(src_image_len < sizeof(tga_header_s), ERR_FILE_CORRUPT); + src_image.resize(src_image_len); + + Error err = OK; + + tga_header_s tga_header; + tga_header.id_length = f->get_8(); + tga_header.color_map_type = f->get_8(); + tga_header.image_type = static_cast<tga_type_e>(f->get_8()); + + tga_header.first_color_entry = f->get_16(); + tga_header.color_map_length = f->get_16(); + tga_header.color_map_depth = f->get_8(); + + tga_header.x_origin = f->get_16(); + tga_header.y_origin = f->get_16(); + tga_header.image_width = f->get_16(); + tga_header.image_height = f->get_16(); + tga_header.pixel_depth = f->get_8(); + tga_header.image_descriptor = f->get_8(); + + bool is_encoded = (tga_header.image_type == TGA_TYPE_RLE_INDEXED || tga_header.image_type == TGA_TYPE_RLE_RGB || tga_header.image_type == TGA_TYPE_RLE_MONOCHROME); + bool has_color_map = (tga_header.image_type == TGA_TYPE_RLE_INDEXED || tga_header.image_type == TGA_TYPE_INDEXED); + bool is_monochrome = (tga_header.image_type == TGA_TYPE_RLE_MONOCHROME || tga_header.image_type == TGA_TYPE_MONOCHROME); + + if (tga_header.image_type == TGA_TYPE_NO_DATA) + err = FAILED; + + if (has_color_map) { + if (tga_header.color_map_length > 256 || (tga_header.color_map_depth != 24) || tga_header.color_map_type != 1) { + err = FAILED; + } + } else { + if (tga_header.color_map_type) { + err = FAILED; + } + } + + if (tga_header.image_width <= 0 || tga_header.image_height <= 0) + err = FAILED; + + if (tga_header.pixel_depth != 8 && tga_header.pixel_depth != 24 && tga_header.pixel_depth != 32) + err = FAILED; + + if (err == OK) { + f->seek(f->get_pos() + tga_header.id_length); + + PoolVector<uint8_t> palette; + + if (has_color_map) { + size_t color_map_size = tga_header.color_map_length * (tga_header.color_map_depth >> 3); + err = palette.resize(color_map_size); + if (err == OK) { + PoolVector<uint8_t>::Write palette_w = palette.write(); + f->get_buffer(&palette_w[0], color_map_size); + } else { + return OK; + } + } + + PoolVector<uint8_t>::Write src_image_w = src_image.write(); + f->get_buffer(&src_image_w[0], src_image_len - f->get_pos()); + + PoolVector<uint8_t>::Read src_image_r = src_image.read(); + + const size_t pixel_size = tga_header.pixel_depth >> 3; + const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; + + PoolVector<uint8_t> uncompressed_buffer; + uncompressed_buffer.resize(buffer_size); + PoolVector<uint8_t>::Write uncompressed_buffer_w = uncompressed_buffer.write(); + PoolVector<uint8_t>::Read uncompressed_buffer_r; + + const uint8_t *buffer = NULL; + + if (is_encoded) { + + err = decode_tga_rle(src_image_r.ptr(), pixel_size, uncompressed_buffer_w.ptr(), buffer_size); + + if (err == OK) { + uncompressed_buffer_r = uncompressed_buffer.read(); + buffer = uncompressed_buffer_r.ptr(); + } + } else { + buffer = src_image_r.ptr(); + }; + + if (err == OK) { + PoolVector<uint8_t>::Read palette_r = palette.read(); + err = convert_to_image(p_image, buffer, tga_header, palette_r.ptr(), is_monochrome); + } + } + + f->close(); + return err; +} + +void ImageLoaderTGA::get_recognized_extensions(List<String> *p_extensions) const { + + p_extensions->push_back("tga"); +} + +ImageLoaderTGA::ImageLoaderTGA() { +} diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h new file mode 100644 index 0000000000..11329ec68a --- /dev/null +++ b/modules/tga/image_loader_tga.h @@ -0,0 +1,83 @@ +/*************************************************************************/ +/* image_loader_jpegd.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef IMAGE_LOADER_TGA_H +#define IMAGE_LOADER_TGA_H + +#include "io/image_loader.h" + +/** + @author SaracenOne +*/ +class ImageLoaderTGA : public ImageFormatLoader { + enum tga_type_e { + TGA_TYPE_NO_DATA = 0, + TGA_TYPE_INDEXED = 1, + TGA_TYPE_RGB = 2, + TGA_TYPE_MONOCHROME = 3, + TGA_TYPE_RLE_INDEXED = 9, + TGA_TYPE_RLE_RGB = 10, + TGA_TYPE_RLE_MONOCHROME = 11 + }; + + enum tga_origin_e { + TGA_ORIGIN_BOTTOM_LEFT = 0x00, + TGA_ORIGIN_BOTTOM_RIGHT = 0x01, + TGA_ORIGIN_TOP_LEFT = 0x02, + TGA_ORIGIN_TOP_RIGHT = 0x03, + TGA_ORIGIN_SHIFT = 0x04, + TGA_ORIGIN_MASK = 0x30 + }; + + struct tga_header_s { + uint8_t id_length; + uint8_t color_map_type; + tga_type_e image_type; + + uint16_t first_color_entry; + uint16_t color_map_length; + uint8_t color_map_depth; + + uint16_t x_origin; + uint16_t y_origin; + uint16_t image_width; + uint16_t image_height; + uint8_t pixel_depth; + uint8_t image_descriptor; + }; + static Error decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size); + static Error convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome); + +public: + virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + ImageLoaderTGA(); +}; + +#endif diff --git a/modules/tga/register_types.cpp b/modules/tga/register_types.cpp new file mode 100644 index 0000000000..6e120fa3bf --- /dev/null +++ b/modules/tga/register_types.cpp @@ -0,0 +1,45 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "register_types.h" + +#include "image_loader_tga.h" + +static ImageLoaderTGA *image_loader_tga = NULL; + +void register_tga_types() { + + image_loader_tga = memnew(ImageLoaderTGA); + ImageLoader::add_image_format_loader(image_loader_tga); +} + +void unregister_tga_types() { + + memdelete(image_loader_tga); +} diff --git a/modules/tga/register_types.h b/modules/tga/register_types.h new file mode 100644 index 0000000000..079b7bf291 --- /dev/null +++ b/modules/tga/register_types.h @@ -0,0 +1,31 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +void register_tga_types(); +void unregister_tga_types(); diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index 37f53a2478..d4bd443689 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -1367,7 +1367,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env jevent.device = p_device; jevent.type = OS_Android::JOY_EVENT_BUTTON; jevent.index = p_button; - jevent->is_pressed() = p_pressed; + jevent.pressed = p_pressed; input_mutex->lock(); joy_events.push_back(jevent); diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 6e8b46e252..9010b9e7da 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -344,7 +344,7 @@ void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) { switch (p_event.type) { case JOY_EVENT_BUTTON: - input->joy_button(p_event.device, p_event.index, p_event->is_pressed()); + input->joy_button(p_event.device, p_event.index, p_event.pressed); break; case JOY_EVENT_AXIS: InputDefault::JoyAxis value; @@ -406,7 +406,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> //send mouse Ref<InputEventMouseButton> ev; ev.instance(); - ev.type = Ref<InputEvent>::MOUSE_BUTTON; + // ev.type = Ref<InputEvent>::MOUSE_BUTTON; ev->set_button_index(BUTTON_LEFT); ev->set_button_mask(BUTTON_MASK_LEFT); ev->set_pressed(true); @@ -424,7 +424,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> ev.instance(); ev->set_index(touch[i].id); ev->set_pressed(true); - ev->set_position(touch[i].pos.x); + ev->set_position(touch[i].pos); input->parse_input_event(ev); } @@ -436,8 +436,8 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> Ref<InputEventMouseMotion> ev; ev.instance(); ev->set_button_mask(BUTTON_MASK_LEFT); - ev->set_position(p_points[0].pos.x); - input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); + ev->set_position(p_points[0].pos); + input->set_mouse_position(Point2(ev->get_position().x, ev->get_position().y)); ev->set_speed(input->get_last_mouse_speed()); ev->set_relative(p_points[0].pos - last_mouse); last_mouse = p_points[0].pos; @@ -465,7 +465,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> Ref<InputEventScreenDrag> ev; ev.instance(); ev->set_index(touch[i].id); - ev->set_position(p_points[idx].pos.x); + ev->set_position(p_points[idx].pos); ev->set_relative(p_points[idx].pos - touch[i].pos); input->parse_input_event(ev); touch[i].pos = p_points[idx].pos; @@ -481,8 +481,8 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> ev->set_button_index(BUTTON_LEFT); ev->set_button_mask(BUTTON_MASK_LEFT); ev->set_pressed(false); - ev->set_position(touch[0].pos.x); - ev->set_global_position(touch[0].pos.x); + ev->set_position(touch[0].pos); + ev->set_global_position(touch[0].pos); input->set_mouse_position(Point2(touch[0].pos.x, touch[0].pos.y)); input->parse_input_event(ev); diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index cb37f18090..54b1802250 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -365,7 +365,7 @@ static int button_mask = 0; - (void)rightMouseUp:(NSEvent *)event { - button_mask |= BUTTON_MASK_RIGHT; + button_mask &= ~BUTTON_MASK_RIGHT; Ref<InputEventMouseButton> mb; mb.instance(); diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 2acbed3b4e..ec3e059249 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -973,7 +973,7 @@ GIProbe::Baker::MaterialCache GIProbe::_get_material_cache(Ref<Material> p_mater return mc; } -void GIProbe::_plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material) { +void GIProbe::_plot_mesh(const Transform &p_xform, Ref<ArrayMesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material) { for (int i = 0; i < p_mesh->get_surface_count(); i++) { @@ -1067,7 +1067,7 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) { MeshInstance *mi = p_at_node->cast_to<MeshInstance>(); if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT)) { - Ref<Mesh> mesh = mi->get_mesh(); + Ref<ArrayMesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { Rect3 aabb = mesh->get_aabb(); @@ -1094,7 +1094,7 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) { for (int i = 0; i < meshes.size(); i += 2) { Transform mxf = meshes[i]; - Ref<Mesh> mesh = meshes[i + 1]; + Ref<ArrayMesh> mesh = meshes[i + 1]; if (!mesh.is_valid()) continue; @@ -1317,7 +1317,7 @@ void GIProbe::_create_debug_mesh(Baker *p_baker) { print_line("leaf voxels: " + itos(p_baker->leaf_voxel_count)); mm->set_instance_count(p_baker->leaf_voxel_count); - Ref<Mesh> mesh; + Ref<ArrayMesh> mesh; mesh.instance(); { diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h index 3b05d9952b..b5ee86455e 100644 --- a/scene/3d/gi_probe.h +++ b/scene/3d/gi_probe.h @@ -145,7 +145,7 @@ private: struct PlotMesh { Ref<Material> override_material; Vector<Ref<Material> > instance_materials; - Ref<Mesh> mesh; + Ref<ArrayMesh> mesh; Transform local_xform; }; @@ -173,7 +173,7 @@ private: Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color); Baker::MaterialCache _get_material_cache(Ref<Material> p_material, Baker *p_baker); void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const Rect3 &p_aabb, Baker *p_baker); - void _plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material); + void _plot_mesh(const Transform &p_xform, Ref<ArrayMesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material); void _find_meshes(Node *p_at_node, Baker *p_baker); void _fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, Baker *p_baker); diff --git a/scene/3d/listener.cpp b/scene/3d/listener.cpp index 148afbffa2..c7d3bac2f8 100644 --- a/scene/3d/listener.cpp +++ b/scene/3d/listener.cpp @@ -152,7 +152,7 @@ bool Listener::_can_gizmo_scale() const { } RES Listener::_get_gizmo_geometry() const { - Ref<Mesh> mesh = memnew(Mesh); + Ref<ArrayMesh> mesh = memnew(ArrayMesh); return mesh; } diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp index 13fd852fe7..82f6f665db 100644 --- a/scene/3d/navigation_mesh.cpp +++ b/scene/3d/navigation_mesh.cpp @@ -187,7 +187,7 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() { } } - debug_mesh = Ref<Mesh>(memnew(Mesh)); + debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); Array arr; arr.resize(Mesh::ARRAY_MAX); diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h index c8f6d936aa..e5a3dc7b43 100644 --- a/scene/3d/navigation_mesh.h +++ b/scene/3d/navigation_mesh.h @@ -44,7 +44,7 @@ class NavigationMesh : public Resource { Vector<int> indices; }; Vector<Polygon> polygons; - Ref<Mesh> debug_mesh; + Ref<ArrayMesh> debug_mesh; struct _EdgeKey { diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index d24aa6ae2a..345afd3edf 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -266,7 +266,7 @@ void RayCast::_create_debug_shape() { line_material->set_albedo(Color(1.0, 0.8, 0.6)); } - Ref<Mesh> mesh = memnew(Mesh); + Ref<ArrayMesh> mesh = memnew(ArrayMesh); MeshInstance *mi = memnew(MeshInstance); mi->set_mesh(mesh); @@ -287,7 +287,7 @@ void RayCast::_update_debug_shape() { if (!mi->get_mesh().is_valid()) return; - Ref<Mesh> mesh = mi->get_mesh(); + Ref<ArrayMesh> mesh = mi->get_mesh(); if (mesh->get_surface_count() > 0) mesh->surface_remove(0); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index d3a49b06d5..0b8595de42 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -264,7 +264,7 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int cw = tab_size * font->get_char_size(' ').width; } - if (end > 0 && w + cw + wofs > p_width) { + if (end > 0 && w + cw + begin > p_width) { break; //don't allow lines longer than assigned width } diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index 96a3519840..f7a255cd33 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -839,12 +839,12 @@ Ref<Material> SceneTree::get_debug_collision_material() { return collision_material; } -Ref<Mesh> SceneTree::get_debug_contact_mesh() { +Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() { if (debug_contact_mesh.is_valid()) return debug_contact_mesh; - debug_contact_mesh = Ref<Mesh>(memnew(Mesh)); + debug_contact_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); Ref<SpatialMaterial> mat = memnew(SpatialMaterial); /*mat->set_flag(Material::FLAG_UNSHADED,true); diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h index 5d42c66652..2ea79bf945 100644 --- a/scene/main/scene_main_loop.h +++ b/scene/main/scene_main_loop.h @@ -33,6 +33,7 @@ #include "io/networked_multiplayer_peer.h" #include "os/main_loop.h" #include "os/thread_safe.h" +#include "scene/resources/mesh.h" #include "scene/resources/world.h" #include "scene/resources/world_2d.h" #include "self_list.h" @@ -169,7 +170,7 @@ private: Color debug_collision_contact_color; Color debug_navigation_color; Color debug_navigation_disabled_color; - Ref<Mesh> debug_contact_mesh; + Ref<ArrayMesh> debug_contact_mesh; Ref<Material> navigation_material; Ref<Material> navigation_disabled_material; Ref<Material> collision_material; @@ -406,7 +407,7 @@ public: Ref<Material> get_debug_navigation_material(); Ref<Material> get_debug_navigation_disabled_material(); Ref<Material> get_debug_collision_material(); - Ref<Mesh> get_debug_contact_mesh(); + Ref<ArrayMesh> get_debug_contact_mesh(); int get_collision_debug_contact_count() { return collision_debug_contacts; } diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 0a3f64eacd..9f078072d7 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -523,11 +523,12 @@ void register_scene_types() { ClassDB::register_virtual_class<Shader>(); #ifndef _3D_DISABLED - ClassDB::register_class<Mesh>(); - ClassDB::register_class<QuadMesh>(); + ClassDB::register_virtual_class<Mesh>(); + ClassDB::register_class<ArrayMesh>(); ClassDB::register_virtual_class<Material>(); ClassDB::register_class<SpatialMaterial>(); ClassDB::add_compatibility_class("FixedSpatialMaterial", "SpatialMaterial"); + ClassDB::add_compatibility_class("Mesh", "ArrayMesh"); SceneTree::add_idle_callback(SpatialMaterial::flush_changes); SpatialMaterial::init_shaders(); diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 66f913f347..e40fc0d4be 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -217,6 +217,7 @@ void Environment::set_adjustment_enable(bool p_enable) { adjustment_enabled = p_enable; VS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID()); + _change_notify(); } bool Environment::is_adjustment_enabled() const { @@ -283,12 +284,39 @@ void Environment::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NOEDITOR; } } + + static const char *hide_prefixes[] = { + "fog_", + "auto_exposure_", + "ss_reflections_", + "ssao_", + "dof_blur_far_", + "dof_blur_near_", + "glow_", + "adjustment_", + NULL + + }; + + const char **prefixes = hide_prefixes; + while (*prefixes) { + String prefix = String(*prefixes); + + String enabled = prefix + "enabled"; + if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) { + property.usage = PROPERTY_USAGE_NOEDITOR; + return; + } + + prefixes++; + } } void Environment::set_ssr_enabled(bool p_enable) { ssr_enabled = p_enable; VS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_accel, ssr_fade, ssr_depth_tolerance, ssr_smooth, ssr_roughness); + _change_notify(); } bool Environment::is_ssr_enabled() const { @@ -360,6 +388,7 @@ void Environment::set_ssao_enabled(bool p_enable) { ssao_enabled = p_enable; VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur); + _change_notify(); } bool Environment::is_ssao_enabled() const { @@ -453,6 +482,7 @@ void Environment::set_glow_enabled(bool p_enabled) { glow_enabled = p_enabled; VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale); + _change_notify(); } bool Environment::is_glow_enabled() const { @@ -558,6 +588,7 @@ void Environment::set_dof_blur_far_enabled(bool p_enable) { dof_blur_far_enabled = p_enable; VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality)); + _change_notify(); } bool Environment::is_dof_blur_far_enabled() const { @@ -610,6 +641,7 @@ void Environment::set_dof_blur_near_enabled(bool p_enable) { dof_blur_near_enabled = p_enable; VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality)); + _change_notify(); } bool Environment::is_dof_blur_near_enabled() const { @@ -661,6 +693,138 @@ Environment::DOFBlurQuality Environment::get_dof_blur_near_quality() const { return dof_blur_near_quality; } +void Environment::set_fog_enabled(bool p_enabled) { + + fog_enabled = p_enabled; + VS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount); + _change_notify(); +} + +bool Environment::is_fog_enabled() const { + + return fog_enabled; +} + +void Environment::set_fog_color(const Color &p_color) { + + fog_color = p_color; + VS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount); +} +Color Environment::get_fog_color() const { + + return fog_color; +} + +void Environment::set_fog_sun_color(const Color &p_color) { + + fog_sun_color = p_color; + VS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount); +} +Color Environment::get_fog_sun_color() const { + + return fog_sun_color; +} + +void Environment::set_fog_sun_amount(float p_amount) { + + fog_sun_amount = p_amount; + VS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount); +} +float Environment::get_fog_sun_amount() const { + + return fog_sun_amount; +} + +void Environment::set_fog_depth_enabled(bool p_enabled) { + + fog_depth_enabled = p_enabled; + VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); +} +bool Environment::is_fog_depth_enabled() const { + + return fog_depth_enabled; +} + +void Environment::set_fog_depth_begin(float p_distance) { + + fog_depth_begin = p_distance; + VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); +} +float Environment::get_fog_depth_begin() const { + + return fog_depth_begin; +} + +void Environment::set_fog_depth_curve(float p_curve) { + + fog_depth_curve = p_curve; + VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); +} +float Environment::get_fog_depth_curve() const { + + return fog_depth_curve; +} + +void Environment::set_fog_transmit_enabled(bool p_enabled) { + + fog_transmit_enabled = p_enabled; + VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); +} +bool Environment::is_fog_transmit_enabled() const { + + return fog_transmit_enabled; +} + +void Environment::set_fog_transmit_curve(float p_curve) { + + fog_transmit_curve = p_curve; + VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); +} +float Environment::get_fog_transmit_curve() const { + + return fog_transmit_curve; +} + +void Environment::set_fog_height_enabled(bool p_enabled) { + + fog_height_enabled = p_enabled; + VS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve); +} +bool Environment::is_fog_height_enabled() const { + + return fog_height_enabled; +} + +void Environment::set_fog_height_min(float p_distance) { + + fog_height_min = p_distance; + VS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve); +} +float Environment::get_fog_height_min() const { + + return fog_height_min; +} + +void Environment::set_fog_height_max(float p_distance) { + + fog_height_max = p_distance; + VS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve); +} +float Environment::get_fog_height_max() const { + + return fog_height_max; +} + +void Environment::set_fog_height_curve(float p_distance) { + + fog_height_curve = p_distance; + VS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve); +} +float Environment::get_fog_height_curve() const { + + return fog_height_curve; +} + void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background); @@ -695,6 +859,60 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_sky_contribution", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ambient_light_sky_contribution", "get_ambient_light_sky_contribution"); + ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled); + ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled); + + ClassDB::bind_method(D_METHOD("set_fog_color", "color"), &Environment::set_fog_color); + ClassDB::bind_method(D_METHOD("get_fog_color"), &Environment::get_fog_color); + + ClassDB::bind_method(D_METHOD("set_fog_sun_color", "color"), &Environment::set_fog_sun_color); + ClassDB::bind_method(D_METHOD("get_fog_sun_color"), &Environment::get_fog_sun_color); + + ClassDB::bind_method(D_METHOD("set_fog_sun_amount", "amount"), &Environment::set_fog_sun_amount); + ClassDB::bind_method(D_METHOD("get_fog_sun_amount"), &Environment::get_fog_sun_amount); + + ClassDB::bind_method(D_METHOD("set_fog_depth_enabled", "enabled"), &Environment::set_fog_depth_enabled); + ClassDB::bind_method(D_METHOD("is_fog_depth_enabled"), &Environment::is_fog_depth_enabled); + + ClassDB::bind_method(D_METHOD("set_fog_depth_begin", "distance"), &Environment::set_fog_depth_begin); + ClassDB::bind_method(D_METHOD("get_fog_depth_begin"), &Environment::get_fog_depth_begin); + + ClassDB::bind_method(D_METHOD("set_fog_depth_curve", "curve"), &Environment::set_fog_depth_curve); + ClassDB::bind_method(D_METHOD("get_fog_depth_curve"), &Environment::get_fog_depth_curve); + + ClassDB::bind_method(D_METHOD("set_fog_transmit_enabled", "enabled"), &Environment::set_fog_transmit_enabled); + ClassDB::bind_method(D_METHOD("is_fog_transmit_enabled"), &Environment::is_fog_transmit_enabled); + + ClassDB::bind_method(D_METHOD("set_fog_transmit_curve", "curve"), &Environment::set_fog_transmit_curve); + ClassDB::bind_method(D_METHOD("get_fog_transmit_curve"), &Environment::get_fog_transmit_curve); + + ClassDB::bind_method(D_METHOD("set_fog_height_enabled", "enabled"), &Environment::set_fog_height_enabled); + ClassDB::bind_method(D_METHOD("is_fog_height_enabled"), &Environment::is_fog_height_enabled); + + ClassDB::bind_method(D_METHOD("set_fog_height_min", "height"), &Environment::set_fog_height_min); + ClassDB::bind_method(D_METHOD("get_fog_height_min"), &Environment::get_fog_height_min); + + ClassDB::bind_method(D_METHOD("set_fog_height_max", "height"), &Environment::set_fog_height_max); + ClassDB::bind_method(D_METHOD("get_fog_height_max"), &Environment::get_fog_height_max); + + ClassDB::bind_method(D_METHOD("set_fog_height_curve", "curve"), &Environment::set_fog_height_curve); + ClassDB::bind_method(D_METHOD("get_fog_height_curve"), &Environment::get_fog_height_curve); + + ADD_GROUP("Fog", "fog_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_color"), "set_fog_color", "get_fog_color"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_sun_color"), "set_fog_sun_color", "get_fog_sun_color"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_sun_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fog_sun_amount", "get_fog_sun_amount"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_depth_enabled"), "set_fog_depth_enabled", "is_fog_depth_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_depth_begin", PROPERTY_HINT_RANGE, "0,4000,0.1"), "set_fog_depth_begin", "get_fog_depth_begin"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_depth_curve", PROPERTY_HINT_EXP_EASING), "set_fog_depth_curve", "get_fog_depth_curve"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1"), "set_fog_height_min", "get_fog_height_min"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1"), "set_fog_height_max", "get_fog_height_max"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve"); + ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper); ClassDB::bind_method(D_METHOD("get_tonemapper"), &Environment::get_tonemapper); @@ -997,6 +1215,27 @@ Environment::Environment() { dof_blur_near_transition = 1; dof_blur_near_amount = 0.1; dof_blur_near_quality = DOF_BLUR_QUALITY_MEDIUM; + + fog_enabled = false; + fog_color = Color(0.5, 0.5, 0.5); + fog_sun_color = Color(0.8, 0.8, 0.0); + fog_sun_amount = 0; + + fog_depth_enabled = true; + + fog_depth_begin = 10; + fog_depth_curve = 1; + + fog_transmit_enabled = false; + fog_transmit_curve = 1; + + fog_height_enabled = false; + fog_height_min = 0; + fog_height_max = 100; + fog_height_curve = 1; + + set_fog_color(Color(0.5, 0.6, 0.7)); + set_fog_sun_color(Color(1.0, 0.9, 0.7)); } Environment::~Environment() { diff --git a/scene/resources/environment.h b/scene/resources/environment.h index d9141ccd9c..7df3458231 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -138,6 +138,23 @@ private: float dof_blur_near_amount; DOFBlurQuality dof_blur_near_quality; + bool fog_enabled; + Color fog_color; + Color fog_sun_color; + float fog_sun_amount; + + bool fog_depth_enabled; + float fog_depth_begin; + float fog_depth_curve; + + bool fog_transmit_enabled; + float fog_transmit_curve; + + bool fog_height_enabled; + float fog_height_min; + float fog_height_max; + float fog_height_curve; + protected: static void _bind_methods(); virtual void _validate_property(PropertyInfo &property) const; @@ -307,6 +324,45 @@ public: void set_dof_blur_near_quality(DOFBlurQuality p_quality); DOFBlurQuality get_dof_blur_near_quality() const; + void set_fog_enabled(bool p_enabled); + bool is_fog_enabled() const; + + void set_fog_color(const Color &p_color); + Color get_fog_color() const; + + void set_fog_sun_color(const Color &p_color); + Color get_fog_sun_color() const; + + void set_fog_sun_amount(float p_amount); + float get_fog_sun_amount() const; + + void set_fog_depth_enabled(bool p_enabled); + bool is_fog_depth_enabled() const; + + void set_fog_depth_begin(float p_distance); + float get_fog_depth_begin() const; + + void set_fog_depth_curve(float p_curve); + float get_fog_depth_curve() const; + + void set_fog_transmit_enabled(bool p_enabled); + bool is_fog_transmit_enabled() const; + + void set_fog_transmit_curve(float p_curve); + float get_fog_transmit_curve() const; + + void set_fog_height_enabled(bool p_enabled); + bool is_fog_height_enabled() const; + + void set_fog_height_min(float p_distance); + float get_fog_height_min() const; + + void set_fog_height_max(float p_distance); + float get_fog_height_max() const; + + void set_fog_height_curve(float p_distance); + float get_fog_height_curve() const; + virtual RID get_rid() const; Environment(); diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 4846d84b33..e2ede41290 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -32,6 +32,390 @@ #include "scene/resources/convex_polygon_shape.h" #include "surface_tool.h" +void Mesh::_clear_triangle_mesh() { + + triangle_mesh.unref(); + ; +} + +Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { + + if (triangle_mesh.is_valid()) + return triangle_mesh; + + int facecount = 0; + + for (int i = 0; i < get_surface_count(); i++) { + + if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) + continue; + + if (surface_get_format(i) & ARRAY_FORMAT_INDEX) { + + facecount += surface_get_array_index_len(i); + } else { + + facecount += surface_get_array_len(i); + } + } + + if (facecount == 0 || (facecount % 3) != 0) + return triangle_mesh; + + PoolVector<Vector3> faces; + faces.resize(facecount); + PoolVector<Vector3>::Write facesw = faces.write(); + + int widx = 0; + + for (int i = 0; i < get_surface_count(); i++) { + + if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) + continue; + + Array a = surface_get_arrays(i); + + int vc = surface_get_array_len(i); + PoolVector<Vector3> vertices = a[ARRAY_VERTEX]; + PoolVector<Vector3>::Read vr = vertices.read(); + + if (surface_get_format(i) & ARRAY_FORMAT_INDEX) { + + int ic = surface_get_array_index_len(i); + PoolVector<int> indices = a[ARRAY_INDEX]; + PoolVector<int>::Read ir = indices.read(); + + for (int i = 0; i < ic; i++) { + int index = ir[i]; + facesw[widx++] = vr[index]; + } + + } else { + + for (int i = 0; i < vc; i++) + facesw[widx++] = vr[i]; + } + } + + facesw = PoolVector<Vector3>::Write(); + + triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh)); + triangle_mesh->create(faces); + + return triangle_mesh; +} + +PoolVector<Face3> Mesh::get_faces() const { + + Ref<TriangleMesh> tm = generate_triangle_mesh(); + if (tm.is_valid()) + return tm->get_faces(); + return PoolVector<Face3>(); + /* + for (int i=0;i<surfaces.size();i++) { + + if (VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != VisualServer::PRIMITIVE_TRIANGLES ) + continue; + + PoolVector<int> indices; + PoolVector<Vector3> vertices; + + vertices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_VERTEX); + + int len=VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i); + bool has_indices; + + if (len>0) { + + indices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_INDEX); + has_indices=true; + + } else { + + len=vertices.size(); + has_indices=false; + } + + if (len<=0) + continue; + + PoolVector<int>::Read indicesr = indices.read(); + const int *indicesptr = indicesr.ptr(); + + PoolVector<Vector3>::Read verticesr = vertices.read(); + const Vector3 *verticesptr = verticesr.ptr(); + + int old_faces=faces.size(); + int new_faces=old_faces+(len/3); + + faces.resize(new_faces); + + PoolVector<Face3>::Write facesw = faces.write(); + Face3 *facesptr=facesw.ptr(); + + + for (int i=0;i<len/3;i++) { + + Face3 face; + + for (int j=0;j<3;j++) { + + int idx=i*3+j; + face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx]; + } + + facesptr[i+old_faces]=face; + } + + } +*/ +} + +Ref<Shape> Mesh::create_convex_shape() const { + + PoolVector<Vector3> vertices; + + for (int i = 0; i < get_surface_count(); i++) { + + Array a = surface_get_arrays(i); + PoolVector<Vector3> v = a[ARRAY_VERTEX]; + vertices.append_array(v); + } + + Ref<ConvexPolygonShape> shape = memnew(ConvexPolygonShape); + shape->set_points(vertices); + return shape; +} + +Ref<Shape> Mesh::create_trimesh_shape() const { + + PoolVector<Face3> faces = get_faces(); + if (faces.size() == 0) + return Ref<Shape>(); + + PoolVector<Vector3> face_points; + face_points.resize(faces.size() * 3); + + for (int i = 0; i < face_points.size(); i++) { + + Face3 f = faces.get(i / 3); + face_points.set(i, f.vertex[i % 3]); + } + + Ref<ConcavePolygonShape> shape = memnew(ConcavePolygonShape); + shape->set_faces(face_points); + return shape; +} + +Ref<Mesh> Mesh::create_outline(float p_margin) const { + + Array arrays; + int index_accum = 0; + for (int i = 0; i < get_surface_count(); i++) { + + if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) + continue; + + Array a = surface_get_arrays(i); + int vcount = 0; + + if (i == 0) { + arrays = a; + PoolVector<Vector3> v = a[ARRAY_VERTEX]; + index_accum += v.size(); + } else { + + for (int j = 0; j < arrays.size(); j++) { + + if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) { + //mismatch, do not use + arrays[j] = Variant(); + continue; + } + + switch (j) { + + case ARRAY_VERTEX: + case ARRAY_NORMAL: { + + PoolVector<Vector3> dst = arrays[j]; + PoolVector<Vector3> src = a[j]; + if (j == ARRAY_VERTEX) + vcount = src.size(); + if (dst.size() == 0 || src.size() == 0) { + arrays[j] = Variant(); + continue; + } + dst.append_array(src); + arrays[j] = dst; + } break; + case ARRAY_TANGENT: + case ARRAY_BONES: + case ARRAY_WEIGHTS: { + + PoolVector<real_t> dst = arrays[j]; + PoolVector<real_t> src = a[j]; + if (dst.size() == 0 || src.size() == 0) { + arrays[j] = Variant(); + continue; + } + dst.append_array(src); + arrays[j] = dst; + + } break; + case ARRAY_COLOR: { + PoolVector<Color> dst = arrays[j]; + PoolVector<Color> src = a[j]; + if (dst.size() == 0 || src.size() == 0) { + arrays[j] = Variant(); + continue; + } + dst.append_array(src); + arrays[j] = dst; + + } break; + case ARRAY_TEX_UV: + case ARRAY_TEX_UV2: { + PoolVector<Vector2> dst = arrays[j]; + PoolVector<Vector2> src = a[j]; + if (dst.size() == 0 || src.size() == 0) { + arrays[j] = Variant(); + continue; + } + dst.append_array(src); + arrays[j] = dst; + + } break; + case ARRAY_INDEX: { + PoolVector<int> dst = arrays[j]; + PoolVector<int> src = a[j]; + if (dst.size() == 0 || src.size() == 0) { + arrays[j] = Variant(); + continue; + } + { + int ss = src.size(); + PoolVector<int>::Write w = src.write(); + for (int k = 0; k < ss; k++) { + w[k] += index_accum; + } + } + dst.append_array(src); + arrays[j] = dst; + index_accum += vcount; + + } break; + } + } + } + } + + { + PoolVector<int>::Write ir; + PoolVector<int> indices = arrays[ARRAY_INDEX]; + bool has_indices = false; + PoolVector<Vector3> vertices = arrays[ARRAY_VERTEX]; + int vc = vertices.size(); + ERR_FAIL_COND_V(!vc, Ref<ArrayMesh>()); + PoolVector<Vector3>::Write r = vertices.write(); + + if (indices.size()) { + vc = indices.size(); + ir = indices.write(); + has_indices = true; + } + + Map<Vector3, Vector3> normal_accum; + + //fill normals with triangle normals + for (int i = 0; i < vc; i += 3) { + + Vector3 t[3]; + + if (has_indices) { + t[0] = r[ir[i + 0]]; + t[1] = r[ir[i + 1]]; + t[2] = r[ir[i + 2]]; + } else { + t[0] = r[i + 0]; + t[1] = r[i + 1]; + t[2] = r[i + 2]; + } + + Vector3 n = Plane(t[0], t[1], t[2]).normal; + + for (int j = 0; j < 3; j++) { + + Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]); + if (!E) { + normal_accum[t[j]] = n; + } else { + float d = n.dot(E->get()); + if (d < 1.0) + E->get() += n * (1.0 - d); + //E->get()+=n; + } + } + } + + //normalize + + for (Map<Vector3, Vector3>::Element *E = normal_accum.front(); E; E = E->next()) { + E->get().normalize(); + } + + //displace normals + int vc2 = vertices.size(); + + for (int i = 0; i < vc2; i++) { + + Vector3 t = r[i]; + + Map<Vector3, Vector3>::Element *E = normal_accum.find(t); + ERR_CONTINUE(!E); + + t += E->get() * p_margin; + r[i] = t; + } + + r = PoolVector<Vector3>::Write(); + arrays[ARRAY_VERTEX] = vertices; + + if (!has_indices) { + + PoolVector<int> new_indices; + new_indices.resize(vertices.size()); + PoolVector<int>::Write iw = new_indices.write(); + + for (int j = 0; j < vc2; j += 3) { + + iw[j] = j; + iw[j + 1] = j + 2; + iw[j + 2] = j + 1; + } + + iw = PoolVector<int>::Write(); + arrays[ARRAY_INDEX] = new_indices; + + } else { + + for (int j = 0; j < vc; j += 3) { + + SWAP(ir[j + 1], ir[j + 2]); + } + ir = PoolVector<int>::Write(); + arrays[ARRAY_INDEX] = indices; + } + } + + Ref<ArrayMesh> newmesh = memnew(ArrayMesh); + newmesh->add_surface_from_arrays(PRIMITIVE_TRIANGLES, arrays); + return newmesh; +} + +Mesh::Mesh() { +} + static const char *_array_name[] = { "vertex_array", "normal_array", @@ -45,34 +429,34 @@ static const char *_array_name[] = { NULL }; -static const Mesh::ArrayType _array_types[] = { - - Mesh::ARRAY_VERTEX, - Mesh::ARRAY_NORMAL, - Mesh::ARRAY_TANGENT, - Mesh::ARRAY_COLOR, - Mesh::ARRAY_TEX_UV, - Mesh::ARRAY_TEX_UV2, - Mesh::ARRAY_BONES, - Mesh::ARRAY_WEIGHTS, - Mesh::ARRAY_INDEX +static const ArrayMesh::ArrayType _array_types[] = { + + ArrayMesh::ARRAY_VERTEX, + ArrayMesh::ARRAY_NORMAL, + ArrayMesh::ARRAY_TANGENT, + ArrayMesh::ARRAY_COLOR, + ArrayMesh::ARRAY_TEX_UV, + ArrayMesh::ARRAY_TEX_UV2, + ArrayMesh::ARRAY_BONES, + ArrayMesh::ARRAY_WEIGHTS, + ArrayMesh::ARRAY_INDEX }; /* compatibility */ static const int _format_translate[] = { - Mesh::ARRAY_FORMAT_VERTEX, - Mesh::ARRAY_FORMAT_NORMAL, - Mesh::ARRAY_FORMAT_TANGENT, - Mesh::ARRAY_FORMAT_COLOR, - Mesh::ARRAY_FORMAT_TEX_UV, - Mesh::ARRAY_FORMAT_TEX_UV2, - Mesh::ARRAY_FORMAT_BONES, - Mesh::ARRAY_FORMAT_WEIGHTS, - Mesh::ARRAY_FORMAT_INDEX, + ArrayMesh::ARRAY_FORMAT_VERTEX, + ArrayMesh::ARRAY_FORMAT_NORMAL, + ArrayMesh::ARRAY_FORMAT_TANGENT, + ArrayMesh::ARRAY_FORMAT_COLOR, + ArrayMesh::ARRAY_FORMAT_TEX_UV, + ArrayMesh::ARRAY_FORMAT_TEX_UV2, + ArrayMesh::ARRAY_FORMAT_BONES, + ArrayMesh::ARRAY_FORMAT_WEIGHTS, + ArrayMesh::ARRAY_FORMAT_INDEX, }; -bool Mesh::_set(const StringName &p_name, const Variant &p_value) { +bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { String sname = p_name; @@ -191,7 +575,7 @@ bool Mesh::_set(const StringName &p_name, const Variant &p_value) { return false; } -bool Mesh::_get(const StringName &p_name, Variant &r_ret) const { +bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const { if (_is_generated()) return false; @@ -270,7 +654,7 @@ bool Mesh::_get(const StringName &p_name, Variant &r_ret) const { return true; } -void Mesh::_get_property_list(List<PropertyInfo> *p_list) const { +void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const { if (_is_generated()) return; @@ -290,7 +674,7 @@ void Mesh::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::RECT3, "custom_aabb/custom_aabb")); } -void Mesh::_recompute_aabb() { +void ArrayMesh::_recompute_aabb() { // regenerate AABB aabb = Rect3(); @@ -304,7 +688,7 @@ void Mesh::_recompute_aabb() { } } -void Mesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) { +void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) { Surface s; s.aabb = p_aabb; @@ -313,7 +697,7 @@ void Mesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolV VisualServer::get_singleton()->mesh_add_surface(mesh, p_format, (VS::PrimitiveType)p_primitive, p_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs); } -void Mesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_flags) { +void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_flags) { ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX); @@ -345,28 +729,28 @@ void Mesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arr _recompute_aabb(); } - triangle_mesh = Ref<TriangleMesh>(); + _clear_triangle_mesh(); _change_notify(); emit_changed(); } -Array Mesh::surface_get_arrays(int p_surface) const { +Array ArrayMesh::surface_get_arrays(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface); } -Array Mesh::surface_get_blend_shape_arrays(int p_surface) const { +Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); return Array(); } -int Mesh::get_surface_count() const { +int ArrayMesh::get_surface_count() const { return surfaces.size(); } -void Mesh::add_blend_shape(const StringName &p_name) { +void ArrayMesh::add_blend_shape(const StringName &p_name) { if (surfaces.size()) { ERR_EXPLAIN("Can't add a shape key count if surfaces are already created."); @@ -389,15 +773,15 @@ void Mesh::add_blend_shape(const StringName &p_name) { VS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size()); } -int Mesh::get_blend_shape_count() const { +int ArrayMesh::get_blend_shape_count() const { return blend_shapes.size(); } -StringName Mesh::get_blend_shape_name(int p_index) const { +StringName ArrayMesh::get_blend_shape_name(int p_index) const { ERR_FAIL_INDEX_V(p_index, blend_shapes.size(), StringName()); return blend_shapes[p_index]; } -void Mesh::clear_blend_shapes() { +void ArrayMesh::clear_blend_shapes() { if (surfaces.size()) { ERR_EXPLAIN("Can't set shape key count if surfaces are already created."); @@ -407,54 +791,54 @@ void Mesh::clear_blend_shapes() { blend_shapes.clear(); } -void Mesh::set_blend_shape_mode(BlendShapeMode p_mode) { +void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) { blend_shape_mode = p_mode; VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode); } -Mesh::BlendShapeMode Mesh::get_blend_shape_mode() const { +ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const { return blend_shape_mode; } -void Mesh::surface_remove(int p_idx) { +void ArrayMesh::surface_remove(int p_idx) { ERR_FAIL_INDEX(p_idx, surfaces.size()); VisualServer::get_singleton()->mesh_remove_surface(mesh, p_idx); surfaces.remove(p_idx); - triangle_mesh = Ref<TriangleMesh>(); + _clear_triangle_mesh(); _recompute_aabb(); _change_notify(); emit_changed(); } -int Mesh::surface_get_array_len(int p_idx) const { +int ArrayMesh::surface_get_array_len(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1); return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx); } -int Mesh::surface_get_array_index_len(int p_idx) const { +int ArrayMesh::surface_get_array_index_len(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1); return VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, p_idx); } -uint32_t Mesh::surface_get_format(int p_idx) const { +uint32_t ArrayMesh::surface_get_format(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0); return VisualServer::get_singleton()->mesh_surface_get_format(mesh, p_idx); } -Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const { +ArrayMesh::PrimitiveType ArrayMesh::surface_get_primitive_type(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), PRIMITIVE_LINES); return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type(mesh, p_idx); } -void Mesh::surface_set_material(int p_idx, const Ref<Material> &p_material) { +void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) { ERR_FAIL_INDEX(p_idx, surfaces.size()); if (surfaces[p_idx].material == p_material) @@ -465,33 +849,33 @@ void Mesh::surface_set_material(int p_idx, const Ref<Material> &p_material) { _change_notify("material"); } -void Mesh::surface_set_name(int p_idx, const String &p_name) { +void ArrayMesh::surface_set_name(int p_idx, const String &p_name) { ERR_FAIL_INDEX(p_idx, surfaces.size()); surfaces[p_idx].name = p_name; } -String Mesh::surface_get_name(int p_idx) const { +String ArrayMesh::surface_get_name(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), String()); return surfaces[p_idx].name; } -void Mesh::surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb) { +void ArrayMesh::surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb) { ERR_FAIL_INDEX(p_idx, surfaces.size()); surfaces[p_idx].aabb = p_aabb; // set custom aabb too? } -Ref<Material> Mesh::surface_get_material(int p_idx) const { +Ref<Material> ArrayMesh::surface_get_material(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), Ref<Material>()); return surfaces[p_idx].material; } -void Mesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) { +void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) { VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data); Rect3 aabb; @@ -510,7 +894,7 @@ void Mesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) { else aabb.merge_with(s.aabb); - triangle_mesh = Ref<TriangleMesh>(); + _clear_triangle_mesh(); surfaces.push_back(s); _change_notify(); @@ -518,129 +902,27 @@ void Mesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) { emit_changed(); } -RID Mesh::get_rid() const { +RID ArrayMesh::get_rid() const { return mesh; } -Rect3 Mesh::get_aabb() const { +Rect3 ArrayMesh::get_aabb() const { return aabb; } -void Mesh::set_custom_aabb(const Rect3 &p_custom) { +void ArrayMesh::set_custom_aabb(const Rect3 &p_custom) { custom_aabb = p_custom; VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb); } -Rect3 Mesh::get_custom_aabb() const { +Rect3 ArrayMesh::get_custom_aabb() const { return custom_aabb; } -PoolVector<Face3> Mesh::get_faces() const { - - Ref<TriangleMesh> tm = generate_triangle_mesh(); - if (tm.is_valid()) - return tm->get_faces(); - return PoolVector<Face3>(); - /* - for (int i=0;i<surfaces.size();i++) { - - if (VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != VisualServer::PRIMITIVE_TRIANGLES ) - continue; - - PoolVector<int> indices; - PoolVector<Vector3> vertices; - - vertices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_VERTEX); - - int len=VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i); - bool has_indices; - - if (len>0) { - - indices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_INDEX); - has_indices=true; - - } else { - - len=vertices.size(); - has_indices=false; - } - - if (len<=0) - continue; - - PoolVector<int>::Read indicesr = indices.read(); - const int *indicesptr = indicesr.ptr(); - - PoolVector<Vector3>::Read verticesr = vertices.read(); - const Vector3 *verticesptr = verticesr.ptr(); - - int old_faces=faces.size(); - int new_faces=old_faces+(len/3); - - faces.resize(new_faces); - - PoolVector<Face3>::Write facesw = faces.write(); - Face3 *facesptr=facesw.ptr(); - - - for (int i=0;i<len/3;i++) { - - Face3 face; - - for (int j=0;j<3;j++) { - - int idx=i*3+j; - face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx]; - } - - facesptr[i+old_faces]=face; - } - - } -*/ -} - -Ref<Shape> Mesh::create_convex_shape() const { - - PoolVector<Vector3> vertices; - - for (int i = 0; i < get_surface_count(); i++) { - - Array a = surface_get_arrays(i); - PoolVector<Vector3> v = a[ARRAY_VERTEX]; - vertices.append_array(v); - } - - Ref<ConvexPolygonShape> shape = memnew(ConvexPolygonShape); - shape->set_points(vertices); - return shape; -} - -Ref<Shape> Mesh::create_trimesh_shape() const { - - PoolVector<Face3> faces = get_faces(); - if (faces.size() == 0) - return Ref<Shape>(); - - PoolVector<Vector3> face_points; - face_points.resize(faces.size() * 3); - - for (int i = 0; i < face_points.size(); i++) { - - Face3 f = faces.get(i / 3); - face_points.set(i, f.vertex[i % 3]); - } - - Ref<ConcavePolygonShape> shape = memnew(ConcavePolygonShape); - shape->set_faces(face_points); - return shape; -} - -void Mesh::center_geometry() { +void ArrayMesh::center_geometry() { /* Vector3 ofs = aabb.pos+aabb.size*0.5; @@ -668,13 +950,13 @@ void Mesh::center_geometry() { */ } -void Mesh::regen_normalmaps() { +void ArrayMesh::regen_normalmaps() { Vector<Ref<SurfaceTool> > surfs; for (int i = 0; i < get_surface_count(); i++) { Ref<SurfaceTool> st = memnew(SurfaceTool); - st->create_from(Ref<Mesh>(this), i); + st->create_from(Ref<ArrayMesh>(this), i); surfs.push_back(st); } @@ -685,315 +967,42 @@ void Mesh::regen_normalmaps() { for (int i = 0; i < surfs.size(); i++) { surfs[i]->generate_tangents(); - surfs[i]->commit(Ref<Mesh>(this)); - } -} - -Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { - - if (triangle_mesh.is_valid()) - return triangle_mesh; - - int facecount = 0; - - for (int i = 0; i < get_surface_count(); i++) { - - if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) - continue; - - if (surface_get_format(i) & ARRAY_FORMAT_INDEX) { - - facecount += surface_get_array_index_len(i); - } else { - - facecount += surface_get_array_len(i); - } - } - - if (facecount == 0 || (facecount % 3) != 0) - return triangle_mesh; - - PoolVector<Vector3> faces; - faces.resize(facecount); - PoolVector<Vector3>::Write facesw = faces.write(); - - int widx = 0; - - for (int i = 0; i < get_surface_count(); i++) { - - if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) - continue; - - Array a = surface_get_arrays(i); - - int vc = surface_get_array_len(i); - PoolVector<Vector3> vertices = a[ARRAY_VERTEX]; - PoolVector<Vector3>::Read vr = vertices.read(); - - if (surface_get_format(i) & ARRAY_FORMAT_INDEX) { - - int ic = surface_get_array_index_len(i); - PoolVector<int> indices = a[ARRAY_INDEX]; - PoolVector<int>::Read ir = indices.read(); - - for (int i = 0; i < ic; i++) { - int index = ir[i]; - facesw[widx++] = vr[index]; - } - - } else { - - for (int i = 0; i < vc; i++) - facesw[widx++] = vr[i]; - } + surfs[i]->commit(Ref<ArrayMesh>(this)); } - - facesw = PoolVector<Vector3>::Write(); - - triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh)); - triangle_mesh->create(faces); - - return triangle_mesh; } -Ref<Mesh> Mesh::create_outline(float p_margin) const { - - Array arrays; - int index_accum = 0; - for (int i = 0; i < get_surface_count(); i++) { - - if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) - continue; - - Array a = surface_get_arrays(i); - int vcount = 0; - - if (i == 0) { - arrays = a; - PoolVector<Vector3> v = a[ARRAY_VERTEX]; - index_accum += v.size(); - } else { - - for (int j = 0; j < arrays.size(); j++) { - - if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) { - //mismatch, do not use - arrays[j] = Variant(); - continue; - } - - switch (j) { - - case ARRAY_VERTEX: - case ARRAY_NORMAL: { - - PoolVector<Vector3> dst = arrays[j]; - PoolVector<Vector3> src = a[j]; - if (j == ARRAY_VERTEX) - vcount = src.size(); - if (dst.size() == 0 || src.size() == 0) { - arrays[j] = Variant(); - continue; - } - dst.append_array(src); - arrays[j] = dst; - } break; - case ARRAY_TANGENT: - case ARRAY_BONES: - case ARRAY_WEIGHTS: { - - PoolVector<real_t> dst = arrays[j]; - PoolVector<real_t> src = a[j]; - if (dst.size() == 0 || src.size() == 0) { - arrays[j] = Variant(); - continue; - } - dst.append_array(src); - arrays[j] = dst; - - } break; - case ARRAY_COLOR: { - PoolVector<Color> dst = arrays[j]; - PoolVector<Color> src = a[j]; - if (dst.size() == 0 || src.size() == 0) { - arrays[j] = Variant(); - continue; - } - dst.append_array(src); - arrays[j] = dst; - - } break; - case ARRAY_TEX_UV: - case ARRAY_TEX_UV2: { - PoolVector<Vector2> dst = arrays[j]; - PoolVector<Vector2> src = a[j]; - if (dst.size() == 0 || src.size() == 0) { - arrays[j] = Variant(); - continue; - } - dst.append_array(src); - arrays[j] = dst; - - } break; - case ARRAY_INDEX: { - PoolVector<int> dst = arrays[j]; - PoolVector<int> src = a[j]; - if (dst.size() == 0 || src.size() == 0) { - arrays[j] = Variant(); - continue; - } - { - int ss = src.size(); - PoolVector<int>::Write w = src.write(); - for (int k = 0; k < ss; k++) { - w[k] += index_accum; - } - } - dst.append_array(src); - arrays[j] = dst; - index_accum += vcount; - - } break; - } - } - } - } - - { - PoolVector<int>::Write ir; - PoolVector<int> indices = arrays[ARRAY_INDEX]; - bool has_indices = false; - PoolVector<Vector3> vertices = arrays[ARRAY_VERTEX]; - int vc = vertices.size(); - ERR_FAIL_COND_V(!vc, Ref<Mesh>()); - PoolVector<Vector3>::Write r = vertices.write(); - - if (indices.size()) { - vc = indices.size(); - ir = indices.write(); - has_indices = true; - } - - Map<Vector3, Vector3> normal_accum; - - //fill normals with triangle normals - for (int i = 0; i < vc; i += 3) { - - Vector3 t[3]; - - if (has_indices) { - t[0] = r[ir[i + 0]]; - t[1] = r[ir[i + 1]]; - t[2] = r[ir[i + 2]]; - } else { - t[0] = r[i + 0]; - t[1] = r[i + 1]; - t[2] = r[i + 2]; - } - - Vector3 n = Plane(t[0], t[1], t[2]).normal; - - for (int j = 0; j < 3; j++) { - - Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]); - if (!E) { - normal_accum[t[j]] = n; - } else { - float d = n.dot(E->get()); - if (d < 1.0) - E->get() += n * (1.0 - d); - //E->get()+=n; - } - } - } - - //normalize - - for (Map<Vector3, Vector3>::Element *E = normal_accum.front(); E; E = E->next()) { - E->get().normalize(); - } - - //displace normals - int vc2 = vertices.size(); - - for (int i = 0; i < vc2; i++) { - - Vector3 t = r[i]; - - Map<Vector3, Vector3>::Element *E = normal_accum.find(t); - ERR_CONTINUE(!E); - - t += E->get() * p_margin; - r[i] = t; - } - - r = PoolVector<Vector3>::Write(); - arrays[ARRAY_VERTEX] = vertices; - - if (!has_indices) { - - PoolVector<int> new_indices; - new_indices.resize(vertices.size()); - PoolVector<int>::Write iw = new_indices.write(); - - for (int j = 0; j < vc2; j += 3) { - - iw[j] = j; - iw[j + 1] = j + 2; - iw[j + 2] = j + 1; - } - - iw = PoolVector<int>::Write(); - arrays[ARRAY_INDEX] = new_indices; - - } else { - - for (int j = 0; j < vc; j += 3) { - - SWAP(ir[j + 1], ir[j + 2]); - } - ir = PoolVector<int>::Write(); - arrays[ARRAY_INDEX] = indices; - } - } - - Ref<Mesh> newmesh = memnew(Mesh); - newmesh->add_surface_from_arrays(PRIMITIVE_TRIANGLES, arrays); - return newmesh; -} - -void Mesh::_bind_methods() { - - ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &Mesh::add_blend_shape); - ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &Mesh::get_blend_shape_count); - ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &Mesh::get_blend_shape_name); - ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &Mesh::clear_blend_shapes); - ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &Mesh::set_blend_shape_mode); - ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &Mesh::get_blend_shape_mode); - - ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "compress_flags"), &Mesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); - ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count); - ClassDB::bind_method(D_METHOD("surface_remove", "surf_idx"), &Mesh::surface_remove); - ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &Mesh::surface_get_array_len); - ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &Mesh::surface_get_array_index_len); - ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &Mesh::surface_get_format); - ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &Mesh::surface_get_primitive_type); - ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material:Material"), &Mesh::surface_set_material); - ClassDB::bind_method(D_METHOD("surface_get_material:Material", "surf_idx"), &Mesh::surface_get_material); - ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &Mesh::surface_set_name); - ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &Mesh::surface_get_name); - ClassDB::bind_method(D_METHOD("create_trimesh_shape:Shape"), &Mesh::create_trimesh_shape); - ClassDB::bind_method(D_METHOD("create_convex_shape:Shape"), &Mesh::create_convex_shape); - ClassDB::bind_method(D_METHOD("create_outline:Mesh", "margin"), &Mesh::create_outline); - ClassDB::bind_method(D_METHOD("center_geometry"), &Mesh::center_geometry); +void ArrayMesh::_bind_methods() { + + ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape); + ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count); + ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name); + ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &ArrayMesh::clear_blend_shapes); + ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode); + ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode); + + ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); + ClassDB::bind_method(D_METHOD("get_surface_count"), &ArrayMesh::get_surface_count); + ClassDB::bind_method(D_METHOD("surface_remove", "surf_idx"), &ArrayMesh::surface_remove); + ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len); + ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len); + ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format); + ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type); + ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material:Material"), &ArrayMesh::surface_set_material); + ClassDB::bind_method(D_METHOD("surface_get_material:Material", "surf_idx"), &ArrayMesh::surface_get_material); + ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name); + ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name); + ClassDB::bind_method(D_METHOD("create_trimesh_shape:Shape"), &ArrayMesh::create_trimesh_shape); + ClassDB::bind_method(D_METHOD("create_convex_shape:Shape"), &ArrayMesh::create_convex_shape); + ClassDB::bind_method(D_METHOD("create_outline:ArrayMesh", "margin"), &ArrayMesh::create_outline); + ClassDB::bind_method(D_METHOD("center_geometry"), &ArrayMesh::center_geometry); ClassDB::set_method_flags(get_class_static(), _scs_create("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); - ClassDB::bind_method(D_METHOD("regen_normalmaps"), &Mesh::regen_normalmaps); + ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps); ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); - ClassDB::bind_method(D_METHOD("get_faces"), &Mesh::get_faces); - ClassDB::bind_method(D_METHOD("generate_triangle_mesh:TriangleMesh"), &Mesh::generate_triangle_mesh); + ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces); + ClassDB::bind_method(D_METHOD("generate_triangle_mesh:TriangleMesh"), &ArrayMesh::generate_triangle_mesh); - ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &Mesh::set_custom_aabb); - ClassDB::bind_method(D_METHOD("get_custom_aabb"), &Mesh::get_custom_aabb); + ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb); + ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb); BIND_CONSTANT(NO_INDEX_ARRAY); BIND_CONSTANT(ARRAY_WEIGHTS_SIZE); @@ -1027,19 +1036,19 @@ void Mesh::_bind_methods() { BIND_CONSTANT(PRIMITIVE_TRIANGLE_FAN); } -Mesh::Mesh() { +ArrayMesh::ArrayMesh() { mesh = VisualServer::get_singleton()->mesh_create(); blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE; } -Mesh::~Mesh() { +ArrayMesh::~ArrayMesh() { VisualServer::get_singleton()->free(mesh); } //////////////////////// - +#if 0 void QuadMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_material", "material:Material"), &QuadMesh::set_material); @@ -1105,3 +1114,4 @@ QuadMesh::QuadMesh() { add_surface_from_arrays(PRIMITIVE_TRIANGLE_FAN, arr); } +#endif diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index e441b4924a..7804a84f81 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -38,10 +38,13 @@ /** @author Juan Linietsky <reduzio@gmail.com> */ -class Mesh : public Resource { +class Mesh : public Resource { GDCLASS(Mesh, Resource); - RES_BASE_EXTENSION("msh"); + + mutable Ref<TriangleMesh> triangle_mesh; //cached +protected: + void _clear_triangle_mesh(); public: enum { @@ -111,6 +114,34 @@ public: BLEND_SHAPE_MODE_RELATIVE = VS::BLEND_SHAPE_MODE_RELATIVE, }; + virtual int get_surface_count() const = 0; + virtual int surface_get_array_len(int p_idx) const = 0; + virtual int surface_get_array_index_len(int p_idx) const = 0; + virtual Array surface_get_arrays(int p_surface) const = 0; + virtual uint32_t surface_get_format(int p_idx) const = 0; + virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0; + virtual Ref<Material> surface_get_material(int p_idx) const = 0; + virtual int get_blend_shape_count() const = 0; + virtual StringName get_blend_shape_name(int p_index) const = 0; + + PoolVector<Face3> get_faces() const; + Ref<TriangleMesh> generate_triangle_mesh() const; + + Ref<Shape> create_trimesh_shape() const; + Ref<Shape> create_convex_shape() const; + + Ref<Mesh> create_outline(float p_margin) const; + + virtual Rect3 get_aabb() const = 0; + + Mesh(); +}; + +class ArrayMesh : public Mesh { + + GDCLASS(ArrayMesh, Mesh); + RES_BASE_EXTENSION("msh"); + private: struct Surface { String name; @@ -124,8 +155,6 @@ private: Vector<StringName> blend_shapes; Rect3 custom_aabb; - mutable Ref<TriangleMesh> triangle_mesh; - void _recompute_aabb(); protected: @@ -177,21 +206,15 @@ public: Rect3 get_aabb() const; virtual RID get_rid() const; - Ref<Shape> create_trimesh_shape() const; - Ref<Shape> create_convex_shape() const; - - Ref<Mesh> create_outline(float p_margin) const; - void center_geometry(); void regen_normalmaps(); - PoolVector<Face3> get_faces() const; - Ref<TriangleMesh> generate_triangle_mesh() const; - Mesh(); + ArrayMesh(); - ~Mesh(); + ~ArrayMesh(); }; +#if 0 class QuadMesh : public Mesh { GDCLASS(QuadMesh, Mesh) @@ -206,6 +229,8 @@ public: QuadMesh(); }; +#endif + VARIANT_ENUM_CAST(Mesh::ArrayType); VARIANT_ENUM_CAST(Mesh::PrimitiveType); VARIANT_ENUM_CAST(Mesh::BlendShapeMode); diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index b6b47bf443..dc3713fb57 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -38,7 +38,7 @@ void MeshDataTool::clear() { format = 0; } -Error MeshDataTool::create_from_surface(const Ref<Mesh> &p_mesh, int p_surface) { +Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface) { ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER); @@ -179,7 +179,7 @@ Error MeshDataTool::create_from_surface(const Ref<Mesh> &p_mesh, int p_surface) return OK; } -Error MeshDataTool::commit_to_surface(const Ref<Mesh> &p_mesh) { +Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) { ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER); Array arr; @@ -309,7 +309,7 @@ Error MeshDataTool::commit_to_surface(const Ref<Mesh> &p_mesh) { if (w.size()) arr[Mesh::ARRAY_WEIGHTS] = w; - Ref<Mesh> ncmesh = p_mesh; + Ref<ArrayMesh> ncmesh = p_mesh; int sc = ncmesh->get_surface_count(); ncmesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arr); ncmesh->surface_set_material(sc, material); diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h index f6797d3e5e..ad771edbd1 100644 --- a/scene/resources/mesh_data_tool.h +++ b/scene/resources/mesh_data_tool.h @@ -78,8 +78,8 @@ protected: public: void clear(); - Error create_from_surface(const Ref<Mesh> &p_mesh, int p_surface); - Error commit_to_surface(const Ref<Mesh> &p_mesh); + Error create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface); + Error commit_to_surface(const Ref<ArrayMesh> &p_mesh); int get_format() const; diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index b449932b17..77f2096d9b 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -49,14 +49,14 @@ void Shape::add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p } } -Ref<Mesh> Shape::get_debug_mesh() { +Ref<ArrayMesh> Shape::get_debug_mesh() { if (debug_mesh_cache.is_valid()) return debug_mesh_cache; Vector<Vector3> lines = _gen_debug_mesh_lines(); - debug_mesh_cache = Ref<Mesh>(memnew(Mesh)); + debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh)); if (!lines.empty()) { //make mesh diff --git a/scene/resources/shape.h b/scene/resources/shape.h index 01b8db650e..ea3ba9ab0a 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -31,7 +31,7 @@ #define SHAPE_H #include "resource.h" -class Mesh; +class ArrayMesh; class Shape : public Resource { @@ -40,7 +40,7 @@ class Shape : public Resource { RES_BASE_EXTENSION("shp"); RID shape; - Ref<Mesh> debug_mesh_cache; + Ref<ArrayMesh> debug_mesh_cache; protected: _FORCE_INLINE_ RID get_shape() const { return shape; } @@ -50,7 +50,7 @@ protected: public: virtual RID get_rid() const { return shape; } - Ref<Mesh> get_debug_mesh(); + Ref<ArrayMesh> get_debug_mesh(); void add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform); diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 4c36d79a7a..60fb97c792 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -224,13 +224,13 @@ void SurfaceTool::add_index(int p_index) { index_array.push_back(p_index); } -Ref<Mesh> SurfaceTool::commit(const Ref<Mesh> &p_existing) { +Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { - Ref<Mesh> mesh; + Ref<ArrayMesh> mesh; if (p_existing.is_valid()) mesh = p_existing; else - mesh = Ref<Mesh>(memnew(Mesh)); + mesh.instance(); int varr_len = vertex_array.size(); diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index b143086e11..753c3626b8 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -125,7 +125,7 @@ public: void create_from(const Ref<Mesh> &p_existing, int p_surface); void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform); - Ref<Mesh> commit(const Ref<Mesh> &p_existing = Ref<Mesh>()); + Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>()); SurfaceTool(); }; diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 723c5737cd..9dfb0b2e71 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -71,6 +71,10 @@ public: virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0; + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0; + virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0; + virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0; + struct InstanceBase : RID_Data { VS::InstanceType base_type; diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 44ec13af45..e0201420fe 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -105,6 +105,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECIAL"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["DISCARD"] = ShaderLanguage::TYPE_BOOL; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; + shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["DEPTH_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["POINT_COORD"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SIDE"] = ShaderLanguage::TYPE_FLOAT; diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 957af7b9dd..8c311300ad 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -950,6 +950,10 @@ public: BIND6(environment_set_adjustment, RID, bool, float, float, float, RID) + BIND5(environment_set_fog, RID, bool, const Color &, const Color &, float) + BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float) + BIND5(environment_set_fog_height, RID, bool, float, float, float) + /* SCENARIO API */ #undef BINDBASE diff --git a/servers/visual_server.h b/servers/visual_server.h index aa98d47455..3d5ca9d99a 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -638,6 +638,10 @@ public: virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_accel, float p_fade, float p_depth_tolerance, bool p_smooth, bool p_roughness) = 0; virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur) = 0; + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0; + virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0; + virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0; + /* SCENARIO API */ virtual RID scenario_create() = 0; |