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-rw-r--r--platform/ios/joypad_ios.mm19
1 files changed, 19 insertions, 0 deletions
diff --git a/platform/ios/joypad_ios.mm b/platform/ios/joypad_ios.mm
index 057f439b81..9194b09ef6 100644
--- a/platform/ios/joypad_ios.mm
+++ b/platform/ios/joypad_ios.mm
@@ -305,6 +305,25 @@ void JoypadIOS::start_processing() {
float value = gamepad.rightTrigger.value;
Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_RIGHT, value);
}
+
+ if (@available(iOS 13, *)) {
+ // iOS uses 'buttonOptions' and 'buttonMenu' names for BACK and START joy buttons.
+ if (element == gamepad.buttonOptions) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::BACK,
+ gamepad.buttonOptions.isPressed);
+ } else if (element == gamepad.buttonMenu) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::START,
+ gamepad.buttonMenu.isPressed);
+ }
+ }
+
+ if (@available(iOS 14, *)) {
+ // iOS uses 'buttonHome' for the GUIDE joy button.
+ if (element == gamepad.buttonHome) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::GUIDE,
+ gamepad.buttonHome.isPressed);
+ }
+ }
};
} else if (controller.microGamepad != nil) {
// micro gamepads were added in OS 9 and feature just 2 buttons and a d-pad