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-rw-r--r--doc/classes/AStar.xml4
-rw-r--r--doc/classes/AStar2D.xml4
-rw-r--r--doc/classes/ColorPicker.xml2
-rw-r--r--doc/classes/MainLoop.xml34
-rw-r--r--doc/classes/SceneTreeTimer.xml6
-rw-r--r--doc/classes/TextureProgress.xml2
-rw-r--r--modules/gdscript/gdscript_functions.cpp44
-rw-r--r--scene/2d/node_2d.cpp2
-rw-r--r--scene/2d/polygon_2d.cpp2
-rw-r--r--scene/gui/control.cpp2
-rw-r--r--scene/gui/dialogs.cpp18
-rw-r--r--scene/gui/dialogs.h1
-rw-r--r--scene/gui/tabs.cpp15
-rw-r--r--scene/gui/tabs.h1
-rw-r--r--scene/gui/texture_progress.cpp11
15 files changed, 83 insertions, 65 deletions
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml
index 9ca09371dd..e835af01e8 100644
--- a/doc/classes/AStar.xml
+++ b/doc/classes/AStar.xml
@@ -110,8 +110,10 @@
</return>
<argument index="0" name="to_position" type="Vector3">
</argument>
+ <argument index="1" name="include_disabled" type="bool" default="false">
+ </argument>
<description>
- Returns the ID of the closest point to [code]to_position[/code]. Returns -1 if there are no points in the points pool.
+ Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns -1 if there are no points in the points pool.
</description>
</method>
<method name="get_closest_position_in_segment" qualifiers="const">
diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml
index 0eff2bd560..3002e3c351 100644
--- a/doc/classes/AStar2D.xml
+++ b/doc/classes/AStar2D.xml
@@ -87,8 +87,10 @@
</return>
<argument index="0" name="to_position" type="Vector2">
</argument>
+ <argument index="1" name="include_disabled" type="bool" default="false">
+ </argument>
<description>
- Returns the ID of the closest point to [code]to_position[/code]. Returns -1 if there are no points in the points pool.
+ Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns -1 if there are no points in the points pool.
</description>
</method>
<method name="get_closest_position_in_segment" qualifiers="const">
diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml
index b62eb443d9..cd36f4fdf0 100644
--- a/doc/classes/ColorPicker.xml
+++ b/doc/classes/ColorPicker.xml
@@ -97,6 +97,8 @@
</theme_item>
<theme_item name="margin" type="int" default="4">
</theme_item>
+ <theme_item name="overbright_indicator" type="Texture">
+ </theme_item>
<theme_item name="preset_bg" type="Texture">
</theme_item>
<theme_item name="screen_picker" type="Texture">
diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml
index 23ce20a434..9e65da8eea 100644
--- a/doc/classes/MainLoop.xml
+++ b/doc/classes/MainLoop.xml
@@ -15,29 +15,29 @@
var quit = false
func _initialize():
- print("Initialized:")
- print(" Starting time: %s" % str(time_elapsed))
+ print("Initialized:")
+ print(" Starting time: %s" % str(time_elapsed))
func _idle(delta):
- time_elapsed += delta
- # Return true to end the main loop
- return quit
+ time_elapsed += delta
+ # Return true to end the main loop.
+ return quit
func _input_event(event):
- # Record keys
- if event is InputEventKey and event.pressed and !event.echo:
- keys_typed.append(OS.get_scancode_string(event.scancode))
- # Quit on Escape press
- if event.scancode == KEY_ESCAPE:
- quit = true
- # Quit on any mouse click
- if event is InputEventMouseButton:
- quit = true
+ # Record keys.
+ if event is InputEventKey and event.pressed and !event.echo:
+ keys_typed.append(OS.get_scancode_string(event.scancode))
+ # Quit on Escape press.
+ if event.scancode == KEY_ESCAPE:
+ quit = true
+ # Quit on any mouse click.
+ if event is InputEventMouseButton:
+ quit = true
func _finalize():
- print("Finalized:")
- print(" End time: %s" % str(time_elapsed))
- print(" Keys typed: %s" % var2str(keys_typed))
+ print("Finalized:")
+ print(" End time: %s" % str(time_elapsed))
+ print(" Keys typed: %s" % var2str(keys_typed))
[/codeblock]
</description>
<tutorials>
diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml
index a33f875be2..5678833752 100644
--- a/doc/classes/SceneTreeTimer.xml
+++ b/doc/classes/SceneTreeTimer.xml
@@ -8,9 +8,9 @@
As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
[codeblock]
func some_function():
- print("start")
- yield(get_tree().create_timer(1.0), "timeout")
- print("end")
+ print("Timer started.")
+ yield(get_tree().create_timer(1.0), "timeout")
+ print("Timer ended.")
[/codeblock]
</description>
<tutorials>
diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml
index 21b294cf90..479ab865ba 100644
--- a/doc/classes/TextureProgress.xml
+++ b/doc/classes/TextureProgress.xml
@@ -34,7 +34,7 @@
</member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
<member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" default="false">
- If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid.
+ If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching.
</member>
<member name="radial_center_offset" type="Vector2" setter="set_radial_center_offset" getter="get_radial_center_offset" default="Vector2( 0, 0 )">
Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE].
diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp
index 97790e00bb..d9535d0f1f 100644
--- a/modules/gdscript/gdscript_functions.cpp
+++ b/modules/gdscript/gdscript_functions.cpp
@@ -572,37 +572,31 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
} break;
case OBJ_WEAKREF: {
VALIDATE_ARG_COUNT(1);
- if (p_args[0]->get_type() != Variant::OBJECT) {
-
+ if (p_args[0]->get_type() == Variant::OBJECT) {
+ if (p_args[0]->is_ref()) {
+ Ref<WeakRef> wref = memnew(WeakRef);
+ REF r = *p_args[0];
+ if (r.is_valid()) {
+ wref->set_ref(r);
+ }
+ r_ret = wref;
+ } else {
+ Ref<WeakRef> wref = memnew(WeakRef);
+ Object *obj = *p_args[0];
+ if (obj) {
+ wref->set_obj(obj);
+ }
+ r_ret = wref;
+ }
+ } else if (p_args[0]->get_type() == Variant::NIL) {
+ r_ret = memnew(WeakRef);
+ } else {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::OBJECT;
r_ret = Variant();
return;
}
-
- if (p_args[0]->is_ref()) {
-
- REF r = *p_args[0];
- if (!r.is_valid()) {
- r_ret = Variant();
- return;
- }
-
- Ref<WeakRef> wref = memnew(WeakRef);
- wref->set_ref(r);
- r_ret = wref;
- } else {
- Object *obj = *p_args[0];
- if (!obj) {
- r_ret = Variant();
- return;
- }
- Ref<WeakRef> wref = memnew(WeakRef);
- wref->set_obj(obj);
- r_ret = wref;
- }
-
} break;
case FUNC_FUNCREF: {
VALIDATE_ARG_COUNT(2);
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index f4430d93f6..336c8aa78e 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -437,7 +437,7 @@ void Node2D::_bind_methods() {
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform");
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 32a0b732c0..5e14959e9d 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -842,7 +842,7 @@ void Polygon2D::_bind_methods() {
ADD_GROUP("Texture", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation");
ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index f8f29632b3..fc67b28095 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2948,7 +2948,7 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", 0), "_set_global_position", "get_global_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.01"), "set_rotation_degrees", "get_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 9ed1d2bf45..31551d6257 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -206,9 +206,9 @@ void WindowDialog::_notification(int p_what) {
Color title_color = get_color("title_color", "WindowDialog");
int title_height = get_constant("title_height", "WindowDialog");
int font_height = title_font->get_height() - title_font->get_descent() * 2;
- int x = (size.x - title_font->get_string_size(title).x) / 2;
+ int x = (size.x - title_font->get_string_size(xl_title).x) / 2;
int y = (-title_height + font_height) / 2;
- title_font->draw(canvas, Point2(x, y), title, title_color, size.x - panel->get_minimum_size().x);
+ title_font->draw(canvas, Point2(x, y), xl_title, title_color, size.x - panel->get_minimum_size().x);
} break;
case NOTIFICATION_THEME_CHANGED:
@@ -222,8 +222,9 @@ void WindowDialog::_notification(int p_what) {
case NOTIFICATION_TRANSLATION_CHANGED: {
String new_title = tr(title);
- if (title != new_title) {
- title = new_title;
+ if (new_title != xl_title) {
+ xl_title = new_title;
+ minimum_size_changed();
update();
}
} break;
@@ -283,9 +284,10 @@ int WindowDialog::_drag_hit_test(const Point2 &pos) const {
void WindowDialog::set_title(const String &p_title) {
- String new_title = tr(p_title);
- if (title != new_title) {
- title = new_title;
+ if (title != p_title) {
+ title = p_title;
+ xl_title = tr(p_title);
+ minimum_size_changed();
update();
}
}
@@ -306,7 +308,7 @@ Size2 WindowDialog::get_minimum_size() const {
Ref<Font> font = get_font("title_font", "WindowDialog");
const int button_width = close_button->get_combined_minimum_size().x;
- const int title_width = font->get_string_size(title).x;
+ const int title_width = font->get_string_size(xl_title).x;
const int padding = button_width / 2;
const int button_area = button_width + padding;
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index 1a0350ba18..afd1173f28 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -53,6 +53,7 @@ class WindowDialog : public Popup {
TextureButton *close_button;
String title;
+ String xl_title;
int drag_type;
Point2 drag_offset;
Point2 drag_offset_far;
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index 93b091e8d0..c24f15384b 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -53,7 +53,7 @@ Size2 Tabs::get_minimum_size() const {
ms.width += get_constant("hseparation");
}
- ms.width += Math::ceil(font->get_string_size(tabs[i].text).width);
+ ms.width += Math::ceil(font->get_string_size(tabs[i].xl_text).width);
if (tabs[i].disabled)
ms.width += tab_disabled->get_minimum_size().width;
@@ -223,6 +223,9 @@ void Tabs::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_TRANSLATION_CHANGED: {
+ for (int i = 0; i < tabs.size(); ++i) {
+ tabs.write[i].xl_text = tr(tabs[i].text);
+ }
minimum_size_changed();
update();
} break;
@@ -318,7 +321,7 @@ void Tabs::_notification(int p_what) {
w += icon->get_width() + get_constant("hseparation");
}
- font->draw(ci, Point2i(w, sb->get_margin(MARGIN_TOP) + ((sb_rect.size.y - sb_ms.y) - font->get_height()) / 2 + font->get_ascent()), tabs[i].text, col, tabs[i].size_text);
+ font->draw(ci, Point2i(w, sb->get_margin(MARGIN_TOP) + ((sb_rect.size.y - sb_ms.y) - font->get_height()) / 2 + font->get_ascent()), tabs[i].xl_text, col, tabs[i].size_text);
w += tabs[i].size_text;
@@ -435,6 +438,7 @@ void Tabs::set_tab_title(int p_tab, const String &p_title) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].text = p_title;
+ tabs.write[p_tab].xl_text = tr(p_title);
update();
minimum_size_changed();
}
@@ -543,7 +547,7 @@ void Tabs::_update_cache() {
for (int i = 0; i < tabs.size(); i++) {
tabs.write[i].ofs_cache = mw;
tabs.write[i].size_cache = get_tab_width(i);
- tabs.write[i].size_text = Math::ceil(font->get_string_size(tabs[i].text).width);
+ tabs.write[i].size_text = Math::ceil(font->get_string_size(tabs[i].xl_text).width);
mw += tabs[i].size_cache;
if (tabs[i].size_cache <= min_width || i == current) {
size_fixed += tabs[i].size_cache;
@@ -604,6 +608,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) {
Tab t;
t.text = p_str;
+ t.xl_text = tr(p_str);
t.icon = p_icon;
t.disabled = false;
t.ofs_cache = 0;
@@ -659,7 +664,7 @@ Variant Tabs::get_drag_data(const Point2 &p_point) {
tf->set_texture(tabs[tab_over].icon);
drag_preview->add_child(tf);
}
- Label *label = memnew(Label(tabs[tab_over].text));
+ Label *label = memnew(Label(tabs[tab_over].xl_text));
drag_preview->add_child(label);
if (!tabs[tab_over].right_button.is_null()) {
TextureRect *tf = memnew(TextureRect);
@@ -808,7 +813,7 @@ int Tabs::get_tab_width(int p_idx) const {
x += get_constant("hseparation");
}
- x += Math::ceil(font->get_string_size(tabs[p_idx].text).width);
+ x += Math::ceil(font->get_string_size(tabs[p_idx].xl_text).width);
if (tabs[p_idx].disabled)
x += tab_disabled->get_minimum_size().width;
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index a762b5b9cb..0edf2fedc1 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -58,6 +58,7 @@ private:
struct Tab {
String text;
+ String xl_text;
Ref<Texture> icon;
int ofs_cache;
bool disabled;
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index c534df5cbe..9b60a9d1c3 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -344,6 +344,9 @@ void TextureProgress::_notification(int p_what) {
case FILL_CLOCKWISE:
case FILL_COUNTER_CLOCKWISE:
case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
+ if (nine_patch_stretch)
+ s = get_size();
+
float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) {
Rect2 region = Rect2(Point2(), s);
@@ -384,7 +387,13 @@ void TextureProgress::_notification(int p_what) {
draw_polygon(points, colors, uvs, progress);
}
if (Engine::get_singleton()->is_editor_hint()) {
- Point2 p = progress->get_size();
+ Point2 p;
+
+ if (nine_patch_stretch)
+ p = get_size();
+ else
+ p = progress->get_size();
+
p.x *= get_relative_center().x;
p.y *= get_relative_center().y;
p = p.floor();