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-rw-r--r--core/core_constants.cpp1
-rw-r--r--core/io/image.cpp16
-rw-r--r--core/math/dynamic_bvh.cpp400
-rw-r--r--core/math/dynamic_bvh.h359
-rw-r--r--core/math/rect2.h6
-rw-r--r--core/object/object.h3
-rw-r--r--core/object/undo_redo.cpp25
-rw-r--r--core/object/undo_redo.h4
-rw-r--r--core/variant/variant_call.cpp4
-rw-r--r--doc/classes/@GlobalScope.xml10
-rw-r--r--doc/classes/AnimationPlayer.xml4
-rw-r--r--doc/classes/Rect2.xml2
-rw-r--r--doc/classes/Rect2i.xml2
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp2
-rw-r--r--editor/animation_track_editor.cpp192
-rw-r--r--editor/animation_track_editor.h19
-rw-r--r--editor/editor_node.cpp18
-rw-r--r--editor/editor_settings.cpp2
-rw-r--r--editor/icons/GuiToggleOn.svg2
-rw-r--r--editor/icons/GuiToggleOnMirrored.svg2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp33
-rw-r--r--editor/plugins/animation_player_editor_plugin.h2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp15
-rw-r--r--editor/plugins/version_control_editor_plugin.h1
-rw-r--r--modules/gdnative/gdnative/rect2.cpp8
-rw-r--r--modules/gdnative/gdnative_api.json4
-rw-r--r--modules/gdnative/include/gdnative/rect2.h4
-rw-r--r--platform/windows/display_server_windows.cpp2
-rw-r--r--scene/animation/animation_player.cpp84
-rw-r--r--scene/animation/animation_player.h19
-rw-r--r--scene/resources/animation.cpp2
-rw-r--r--scene/resources/animation.h2
-rw-r--r--scene/resources/bit_map.cpp6
-rw-r--r--scene/resources/texture.cpp4
-rw-r--r--servers/physics_3d/body_pair_3d_sw.cpp8
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp6
-rw-r--r--tests/test_list.h270
-rw-r--r--tests/test_rect2.h40
40 files changed, 1425 insertions, 164 deletions
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index 02055012ad..8585078722 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -525,6 +525,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_COLOR_NO_ALPHA);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_IMAGE_COMPRESS_LOSSY);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS);
+ BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_TYPE_STRING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_STORAGE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR);
diff --git a/core/io/image.cpp b/core/io/image.cpp
index cd334ac6cb..56d84325b5 100644
--- a/core/io/image.cpp
+++ b/core/io/image.cpp
@@ -2480,7 +2480,7 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po
ERR_FAIL_COND(format != p_src->format);
ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot blit_rect in compressed or custom image formats.");
- Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).clip(p_src_rect);
+ Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect);
if (p_dest.x < 0) {
clipped_src_rect.position.x = ABS(p_dest.x);
@@ -2494,7 +2494,7 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po
}
Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y));
- Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
+ Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
uint8_t *wp = data.ptrw();
uint8_t *dst_data_ptr = wp;
@@ -2535,7 +2535,7 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co
ERR_FAIL_COND_MSG(p_src->height != p_mask->height, "Source image height is different from mask height.");
ERR_FAIL_COND(format != p_src->format);
- Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).clip(p_src_rect);
+ Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect);
if (p_dest.x < 0) {
clipped_src_rect.position.x = ABS(p_dest.x);
@@ -2549,7 +2549,7 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co
}
Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y));
- Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
+ Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
uint8_t *wp = data.ptrw();
uint8_t *dst_data_ptr = wp;
@@ -2589,7 +2589,7 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const P
ERR_FAIL_COND(srcdsize == 0);
ERR_FAIL_COND(format != p_src->format);
- Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).clip(p_src_rect);
+ Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect);
if (p_dest.x < 0) {
clipped_src_rect.position.x = ABS(p_dest.x);
@@ -2603,7 +2603,7 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const P
}
Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y));
- Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
+ Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
Ref<Image> img = p_src;
@@ -2638,7 +2638,7 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c
ERR_FAIL_COND_MSG(p_src->height != p_mask->height, "Source image height is different from mask height.");
ERR_FAIL_COND(format != p_src->format);
- Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).clip(p_src_rect);
+ Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect);
if (p_dest.x < 0) {
clipped_src_rect.position.x = ABS(p_dest.x);
@@ -2652,7 +2652,7 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c
}
Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y));
- Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
+ Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
Ref<Image> img = p_src;
Ref<Image> msk = p_mask;
diff --git a/core/math/dynamic_bvh.cpp b/core/math/dynamic_bvh.cpp
new file mode 100644
index 0000000000..8486415c81
--- /dev/null
+++ b/core/math/dynamic_bvh.cpp
@@ -0,0 +1,400 @@
+/*************************************************************************/
+/* dynamic_bvh.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "dynamic_bvh.h"
+
+void DynamicBVH::_delete_node(Node *p_node) {
+ memdelete(p_node);
+}
+
+void DynamicBVH::_recurse_delete_node(Node *p_node) {
+ if (!p_node->is_leaf()) {
+ _recurse_delete_node(p_node->childs[0]);
+ _recurse_delete_node(p_node->childs[1]);
+ }
+ if (p_node == bvh_root) {
+ bvh_root = nullptr;
+ }
+ _delete_node(p_node);
+}
+
+DynamicBVH::Node *DynamicBVH::_create_node(Node *p_parent, void *p_data) {
+ Node *node = memnew(Node);
+ node->parent = p_parent;
+ node->data = p_data;
+ node->childs[1] = 0;
+ return (node);
+}
+
+DynamicBVH::Node *DynamicBVH::_create_node_with_volume(Node *p_parent, const Volume &p_volume, void *p_data) {
+ Node *node = _create_node(p_parent, p_data);
+ node->volume = p_volume;
+ return node;
+}
+
+void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) {
+ if (!bvh_root) {
+ bvh_root = p_leaf;
+ p_leaf->parent = 0;
+ } else {
+ if (!p_root->is_leaf()) {
+ do {
+ p_root = p_root->childs[p_leaf->volume.select_by_proximity(
+ p_root->childs[0]->volume,
+ p_root->childs[1]->volume)];
+ } while (!p_root->is_leaf());
+ }
+ Node *prev = p_root->parent;
+ Node *node = _create_node_with_volume(prev, p_leaf->volume.merge(p_root->volume), 0);
+ if (prev) {
+ prev->childs[p_root->get_index_in_parent()] = node;
+ node->childs[0] = p_root;
+ p_root->parent = node;
+ node->childs[1] = p_leaf;
+ p_leaf->parent = node;
+ do {
+ if (!prev->volume.contains(node->volume)) {
+ prev->volume = prev->childs[0]->volume.merge(prev->childs[1]->volume);
+ } else {
+ break;
+ }
+ node = prev;
+ } while (0 != (prev = node->parent));
+ } else {
+ node->childs[0] = p_root;
+ p_root->parent = node;
+ node->childs[1] = p_leaf;
+ p_leaf->parent = node;
+ bvh_root = node;
+ }
+ }
+}
+
+DynamicBVH::Node *DynamicBVH::_remove_leaf(Node *leaf) {
+ if (leaf == bvh_root) {
+ bvh_root = 0;
+ return (0);
+ } else {
+ Node *parent = leaf->parent;
+ Node *prev = parent->parent;
+ Node *sibling = parent->childs[1 - leaf->get_index_in_parent()];
+ if (prev) {
+ prev->childs[parent->get_index_in_parent()] = sibling;
+ sibling->parent = prev;
+ _delete_node(parent);
+ while (prev) {
+ const Volume pb = prev->volume;
+ prev->volume = prev->childs[0]->volume.merge(prev->childs[1]->volume);
+ if (pb.is_not_equal_to(prev->volume)) {
+ prev = prev->parent;
+ } else
+ break;
+ }
+ return (prev ? prev : bvh_root);
+ } else {
+ bvh_root = sibling;
+ sibling->parent = 0;
+ _delete_node(parent);
+ return (bvh_root);
+ }
+ }
+}
+
+void DynamicBVH::_fetch_leaves(Node *p_root, LocalVector<Node *> &r_leaves, int p_depth) {
+ if (p_root->is_internal() && p_depth) {
+ _fetch_leaves(p_root->childs[0], r_leaves, p_depth - 1);
+ _fetch_leaves(p_root->childs[1], r_leaves, p_depth - 1);
+ _delete_node(p_root);
+ } else {
+ r_leaves.push_back(p_root);
+ }
+}
+
+// Partitions leaves such that leaves[0, n) are on the
+// left of axis, and leaves[n, count) are on the right
+// of axis. returns N.
+int DynamicBVH::_split(Node **leaves, int p_count, const Vector3 &p_org, const Vector3 &p_axis) {
+ int begin = 0;
+ int end = p_count;
+ for (;;) {
+ while (begin != end && leaves[begin]->is_left_of_axis(p_org, p_axis)) {
+ ++begin;
+ }
+
+ if (begin == end) {
+ break;
+ }
+
+ while (begin != end && !leaves[end - 1]->is_left_of_axis(p_org, p_axis)) {
+ --end;
+ }
+
+ if (begin == end) {
+ break;
+ }
+
+ // swap out of place nodes
+ --end;
+ Node *temp = leaves[begin];
+ leaves[begin] = leaves[end];
+ leaves[end] = temp;
+ ++begin;
+ }
+
+ return begin;
+}
+
+DynamicBVH::Volume DynamicBVH::_bounds(Node **leaves, int p_count) {
+ Volume volume = leaves[0]->volume;
+ for (int i = 1, ni = p_count; i < ni; ++i) {
+ volume = volume.merge(leaves[i]->volume);
+ }
+ return (volume);
+}
+
+void DynamicBVH::_bottom_up(Node **leaves, int p_count) {
+ while (p_count > 1) {
+ real_t minsize = Math_INF;
+ int minidx[2] = { -1, -1 };
+ for (int i = 0; i < p_count; ++i) {
+ for (int j = i + 1; j < p_count; ++j) {
+ const real_t sz = leaves[i]->volume.merge(leaves[j]->volume).get_size();
+ if (sz < minsize) {
+ minsize = sz;
+ minidx[0] = i;
+ minidx[1] = j;
+ }
+ }
+ }
+ Node *n[] = { leaves[minidx[0]], leaves[minidx[1]] };
+ Node *p = _create_node_with_volume(nullptr, n[0]->volume.merge(n[1]->volume), nullptr);
+ p->childs[0] = n[0];
+ p->childs[1] = n[1];
+ n[0]->parent = p;
+ n[1]->parent = p;
+ leaves[minidx[0]] = p;
+ leaves[minidx[1]] = leaves[p_count - 1];
+ --p_count;
+ }
+}
+
+DynamicBVH::Node *DynamicBVH::_top_down(Node **leaves, int p_count, int p_bu_threshold) {
+ static const Vector3 axis[] = { Vector3(1, 0, 0), Vector3(0, 1, 0), Vector3(0, 0, 1) };
+
+ ERR_FAIL_COND_V(p_bu_threshold <= 1, nullptr);
+ if (p_count > 1) {
+ if (p_count > p_bu_threshold) {
+ const Volume vol = _bounds(leaves, p_count);
+ const Vector3 org = vol.get_center();
+ int partition;
+ int bestaxis = -1;
+ int bestmidp = p_count;
+ int splitcount[3][2] = { { 0, 0 }, { 0, 0 }, { 0, 0 } };
+ int i;
+ for (i = 0; i < p_count; ++i) {
+ const Vector3 x = leaves[i]->volume.get_center() - org;
+ for (int j = 0; j < 3; ++j) {
+ ++splitcount[j][x.dot(axis[j]) > 0 ? 1 : 0];
+ }
+ }
+ for (i = 0; i < 3; ++i) {
+ if ((splitcount[i][0] > 0) && (splitcount[i][1] > 0)) {
+ const int midp = (int)Math::abs(real_t(splitcount[i][0] - splitcount[i][1]));
+ if (midp < bestmidp) {
+ bestaxis = i;
+ bestmidp = midp;
+ }
+ }
+ }
+ if (bestaxis >= 0) {
+ partition = _split(leaves, p_count, org, axis[bestaxis]);
+ ERR_FAIL_COND_V(partition == 0 || partition == p_count, nullptr);
+ } else {
+ partition = p_count / 2 + 1;
+ }
+
+ Node *node = _create_node_with_volume(nullptr, vol, nullptr);
+ node->childs[0] = _top_down(&leaves[0], partition, p_bu_threshold);
+ node->childs[1] = _top_down(&leaves[partition], p_count - partition, p_bu_threshold);
+ node->childs[0]->parent = node;
+ node->childs[1]->parent = node;
+ return (node);
+ } else {
+ _bottom_up(leaves, p_count);
+ return (leaves[0]);
+ }
+ }
+ return (leaves[0]);
+}
+
+DynamicBVH::Node *DynamicBVH::_node_sort(Node *n, Node *&r) {
+ Node *p = n->parent;
+ ERR_FAIL_COND_V(!n->is_internal(), nullptr);
+ if (p > n) {
+ const int i = n->get_index_in_parent();
+ const int j = 1 - i;
+ Node *s = p->childs[j];
+ Node *q = p->parent;
+ ERR_FAIL_COND_V(n != p->childs[i], nullptr);
+ if (q)
+ q->childs[p->get_index_in_parent()] = n;
+ else
+ r = n;
+ s->parent = n;
+ p->parent = n;
+ n->parent = q;
+ p->childs[0] = n->childs[0];
+ p->childs[1] = n->childs[1];
+ n->childs[0]->parent = p;
+ n->childs[1]->parent = p;
+ n->childs[i] = p;
+ n->childs[j] = s;
+ SWAP(p->volume, n->volume);
+ return (p);
+ }
+ return (n);
+}
+
+void DynamicBVH::clear() {
+ if (bvh_root) {
+ _recurse_delete_node(bvh_root);
+ }
+ lkhd = -1;
+ opath = 0;
+}
+
+void DynamicBVH::optimize_bottom_up() {
+ if (bvh_root) {
+ LocalVector<Node *> leaves;
+ _fetch_leaves(bvh_root, leaves);
+ _bottom_up(&leaves[0], leaves.size());
+ bvh_root = leaves[0];
+ }
+}
+
+void DynamicBVH::optimize_top_down(int bu_threshold) {
+ if (bvh_root) {
+ LocalVector<Node *> leaves;
+ _fetch_leaves(bvh_root, leaves);
+ bvh_root = _top_down(&leaves[0], leaves.size(), bu_threshold);
+ }
+}
+
+void DynamicBVH::optimize_incremental(int passes) {
+ if (passes < 0)
+ passes = total_leaves;
+ if (bvh_root && (passes > 0)) {
+ do {
+ Node *node = bvh_root;
+ unsigned bit = 0;
+ while (node->is_internal()) {
+ node = _node_sort(node, bvh_root)->childs[(opath >> bit) & 1];
+ bit = (bit + 1) & (sizeof(unsigned) * 8 - 1);
+ }
+ _update(node);
+ ++opath;
+ } while (--passes);
+ }
+}
+
+DynamicBVH::ID DynamicBVH::insert(const AABB &p_box, void *p_userdata) {
+ Volume volume;
+ volume.min = p_box.position;
+ volume.max = p_box.position + p_box.size;
+
+ Node *leaf = _create_node_with_volume(nullptr, volume, p_userdata);
+ _insert_leaf(bvh_root, leaf);
+ ++total_leaves;
+
+ ID id;
+ id.node = leaf;
+ return id;
+}
+
+void DynamicBVH::_update(Node *leaf, int lookahead) {
+ Node *root = _remove_leaf(leaf);
+ if (root) {
+ if (lookahead >= 0) {
+ for (int i = 0; (i < lookahead) && root->parent; ++i) {
+ root = root->parent;
+ }
+ } else
+ root = bvh_root;
+ }
+ _insert_leaf(root, leaf);
+}
+
+void DynamicBVH::update(const ID &p_id, const AABB &p_box) {
+ ERR_FAIL_COND(!p_id.is_valid());
+ Node *leaf = p_id.node;
+ Node *base = _remove_leaf(leaf);
+ Volume volume;
+ volume.min = p_box.position;
+ volume.max = p_box.position + p_box.size;
+ if (base) {
+ if (lkhd >= 0) {
+ for (int i = 0; (i < lkhd) && base->parent; ++i) {
+ base = base->parent;
+ }
+ } else
+ base = bvh_root;
+ }
+ leaf->volume = volume;
+ _insert_leaf(base, leaf);
+}
+
+void DynamicBVH::remove(const ID &p_id) {
+ ERR_FAIL_COND(!p_id.is_valid());
+ Node *leaf = p_id.node;
+ _remove_leaf(leaf);
+ _delete_node(leaf);
+ --total_leaves;
+}
+
+void DynamicBVH::_extract_leaves(Node *p_node, List<ID> *r_elements) {
+ if (p_node->is_internal()) {
+ _extract_leaves(p_node->childs[0], r_elements);
+ _extract_leaves(p_node->childs[1], r_elements);
+ } else {
+ ID id;
+ id.node = p_node;
+ r_elements->push_back(id);
+ }
+}
+
+void DynamicBVH::get_elements(List<ID> *r_elements) {
+ if (bvh_root) {
+ _extract_leaves(bvh_root, r_elements);
+ }
+}
+
+DynamicBVH::~DynamicBVH() {
+ clear();
+}
diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h
new file mode 100644
index 0000000000..81d70d7469
--- /dev/null
+++ b/core/math/dynamic_bvh.h
@@ -0,0 +1,359 @@
+/*************************************************************************/
+/* dynamic_bvh.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef DYNAMICBVH_H
+#define DYNAMICBVH_H
+
+#include "core/math/aabb.h"
+#include "core/templates/list.h"
+#include "core/templates/local_vector.h"
+#include "core/typedefs.h"
+
+// Based on bullet Dbvh
+
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///DynamicBVH implementation by Nathanael Presson
+// The DynamicBVH class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree).
+
+class DynamicBVH {
+ struct Node;
+
+public:
+ struct ID {
+ Node *node;
+
+ public:
+ _FORCE_INLINE_ bool is_valid() const { return node != nullptr; }
+ _FORCE_INLINE_ ID() {
+ node = nullptr;
+ }
+ };
+
+private:
+ struct Volume {
+ Vector3 min, max;
+
+ _FORCE_INLINE_ Vector3 get_center() const { return ((min + max) / 2); }
+ _FORCE_INLINE_ Vector3 get_length() const { return (max - min); }
+
+ _FORCE_INLINE_ bool contains(const Volume &a) const {
+ return ((min.x <= a.min.x) &&
+ (min.y <= a.min.y) &&
+ (min.z <= a.min.z) &&
+ (max.x >= a.max.x) &&
+ (max.y >= a.max.y) &&
+ (max.z >= a.max.z));
+ }
+
+ _FORCE_INLINE_ Volume merge(const Volume &b) const {
+ Volume r;
+ for (int i = 0; i < 3; ++i) {
+ if (min[i] < b.min[i])
+ r.min[i] = min[i];
+ else
+ r.min[i] = b.min[i];
+ if (max[i] > b.max[i])
+ r.max[i] = max[i];
+ else
+ r.max[i] = b.max[i];
+ }
+ return r;
+ }
+
+ _FORCE_INLINE_ real_t get_size() const {
+ const Vector3 edges = get_length();
+ return (edges.x * edges.y * edges.z +
+ edges.x + edges.y + edges.z);
+ }
+
+ _FORCE_INLINE_ bool is_not_equal_to(const Volume &b) const {
+ return ((min.x != b.min.x) ||
+ (min.y != b.min.y) ||
+ (min.z != b.min.z) ||
+ (max.x != b.max.x) ||
+ (max.y != b.max.y) ||
+ (max.z != b.max.z));
+ }
+
+ _FORCE_INLINE_ real_t get_proximity_to(const Volume &b) const {
+ const Vector3 d = (min + max) - (b.min + b.max);
+ return (Math::abs(d.x) + Math::abs(d.y) + Math::abs(d.z));
+ }
+
+ _FORCE_INLINE_ int select_by_proximity(const Volume &a, const Volume &b) const {
+ return (get_proximity_to(a) < get_proximity_to(b) ? 0 : 1);
+ }
+
+ //
+ _FORCE_INLINE_ bool intersects(const Volume &b) const {
+ return ((min.x <= b.max.x) &&
+ (max.x >= b.min.x) &&
+ (min.y <= b.max.y) &&
+ (max.y >= b.min.y) &&
+ (min.z <= b.max.z) &&
+ (max.z >= b.min.z));
+ }
+ };
+
+ struct Node {
+ Volume volume;
+ Node *parent = nullptr;
+ union {
+ Node *childs[2];
+ void *data;
+ };
+
+ _FORCE_INLINE_ bool is_leaf() const { return data != nullptr; }
+ _FORCE_INLINE_ bool is_internal() const { return (!is_leaf()); }
+
+ _FORCE_INLINE_ int get_index_in_parent() const {
+ ERR_FAIL_COND_V(!parent, 0);
+ return (parent->childs[1] == this) ? 1 : 0;
+ }
+ _FORCE_INLINE_ void get_max_depth(int depth, int &maxdepth) {
+ if (is_internal()) {
+ childs[0]->get_max_depth(depth + 1, maxdepth);
+ childs[1]->get_max_depth(depth + 1, maxdepth);
+ } else {
+ maxdepth = MAX(maxdepth, depth);
+ }
+ }
+
+ //
+ int count_leaves() const {
+ if (is_internal())
+ return childs[0]->count_leaves() + childs[1]->count_leaves();
+ else
+ return (1);
+ }
+
+ bool is_left_of_axis(const Vector3 &org, const Vector3 &axis) const {
+ return axis.dot(volume.get_center() - org) <= 0;
+ }
+
+ Node() {
+ childs[0] = nullptr;
+ childs[1] = nullptr;
+ }
+ };
+
+ // Fields
+ Node *bvh_root = nullptr;
+ int lkhd = -1;
+ int total_leaves = 0;
+ uint32_t opath = 0;
+
+ enum {
+ ALLOCA_STACK_SIZE = 128
+ };
+
+ _FORCE_INLINE_ void _delete_node(Node *p_node);
+ void _recurse_delete_node(Node *p_node);
+ _FORCE_INLINE_ Node *_create_node(Node *p_parent, void *p_data);
+ _FORCE_INLINE_ DynamicBVH::Node *_create_node_with_volume(Node *p_parent, const Volume &p_volume, void *p_data);
+ _FORCE_INLINE_ void _insert_leaf(Node *p_root, Node *p_leaf);
+ _FORCE_INLINE_ Node *_remove_leaf(Node *leaf);
+ void _fetch_leaves(Node *p_root, LocalVector<Node *> &r_leaves, int p_depth = -1);
+ static int _split(Node **leaves, int p_count, const Vector3 &p_org, const Vector3 &p_axis);
+ static Volume _bounds(Node **leaves, int p_count);
+ void _bottom_up(Node **leaves, int p_count);
+ Node *_top_down(Node **leaves, int p_count, int p_bu_threshold);
+ Node *_node_sort(Node *n, Node *&r);
+
+ _FORCE_INLINE_ void _update(Node *leaf, int lookahead = -1);
+
+ void _extract_leaves(Node *p_node, List<ID> *r_elements);
+
+ _FORCE_INLINE_ bool _ray_aabb(const Vector3 &rayFrom, const Vector3 &rayInvDirection, const unsigned int raySign[3], const Vector3 bounds[2], real_t &tmin, real_t lambda_min, real_t lambda_max) {
+ real_t tmax, tymin, tymax, tzmin, tzmax;
+ tmin = (bounds[raySign[0]].x - rayFrom.x) * rayInvDirection.x;
+ tmax = (bounds[1 - raySign[0]].x - rayFrom.x) * rayInvDirection.x;
+ tymin = (bounds[raySign[1]].y - rayFrom.y) * rayInvDirection.y;
+ tymax = (bounds[1 - raySign[1]].y - rayFrom.y) * rayInvDirection.y;
+
+ if ((tmin > tymax) || (tymin > tmax))
+ return false;
+
+ if (tymin > tmin)
+ tmin = tymin;
+
+ if (tymax < tmax)
+ tmax = tymax;
+
+ tzmin = (bounds[raySign[2]].z - rayFrom.z) * rayInvDirection.z;
+ tzmax = (bounds[1 - raySign[2]].z - rayFrom.z) * rayInvDirection.z;
+
+ if ((tmin > tzmax) || (tzmin > tmax))
+ return false;
+ if (tzmin > tmin)
+ tmin = tzmin;
+ if (tzmax < tmax)
+ tmax = tzmax;
+ return ((tmin < lambda_max) && (tmax > lambda_min));
+ }
+
+public:
+ // Methods
+ void clear();
+ bool empty() const { return (0 == bvh_root); }
+ void optimize_bottom_up();
+ void optimize_top_down(int bu_threshold = 128);
+ void optimize_incremental(int passes);
+ ID insert(const AABB &p_box, void *p_userdata);
+ void update(const ID &p_id, const AABB &p_box);
+ void remove(const ID &p_id);
+ void get_elements(List<ID> *r_elements);
+
+ /* Discouraged, but works as a reference on how it must be used */
+ struct DefaultQueryResult {
+ virtual bool operator()(void *p_data) = 0; //return true whether you want to continue the query
+ virtual ~DefaultQueryResult() {}
+ };
+
+ template <class QueryResult>
+ _FORCE_INLINE_ void aabb_query(const AABB &p_aabb, QueryResult &r_result);
+ template <class QueryResult>
+ _FORCE_INLINE_ void ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResult &r_result);
+
+ DynamicBVH();
+ ~DynamicBVH();
+};
+
+template <class QueryResult>
+void DynamicBVH::aabb_query(const AABB &p_box, QueryResult &r_result) {
+ if (!bvh_root) {
+ return;
+ }
+
+ Volume volume;
+ volume.min = p_box.position;
+ volume.max = p_box.position + p_box.size;
+
+ const Node **stack = (const Node **)alloca(ALLOCA_STACK_SIZE * sizeof(const Node *));
+ stack[0] = bvh_root;
+ int32_t depth = 1;
+ int32_t threshold = ALLOCA_STACK_SIZE - 2;
+
+ LocalVector<const Node *> aux_stack; //only used in rare occasions when you run out of alloca memory because tree is too unbalanced. Should correct itself over time.
+
+ do {
+ const Node *n = stack[depth - 1];
+ depth--;
+ if (n->volume.intersects(volume)) {
+ if (n->is_internal()) {
+ if (depth > threshold) {
+ if (aux_stack.empty()) {
+ aux_stack.resize(ALLOCA_STACK_SIZE * 2);
+ copymem(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
+ } else {
+ aux_stack.resize(aux_stack.size() * 2);
+ }
+ stack = aux_stack.ptr();
+ threshold = aux_stack.size() - 2;
+ }
+ stack[depth++] = n->childs[0];
+ stack[depth++] = n->childs[1];
+ } else {
+ if (r_result(n->data)) {
+ return;
+ }
+ }
+ }
+ } while (depth > 0);
+}
+
+template <class QueryResult>
+void DynamicBVH::ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResult &r_result) {
+ Vector3 ray_dir = (p_to - p_from);
+ ray_dir.normalize();
+
+ ///what about division by zero? --> just set rayDirection[i] to INF/B3_LARGE_FLOAT
+ Vector3 inv_dir;
+ inv_dir[0] = ray_dir[0] == real_t(0.0) ? real_t(1e20) : real_t(1.0) / ray_dir[0];
+ inv_dir[1] = ray_dir[1] == real_t(0.0) ? real_t(1e20) : real_t(1.0) / ray_dir[1];
+ inv_dir[2] = ray_dir[2] == real_t(0.0) ? real_t(1e20) : real_t(1.0) / ray_dir[2];
+ unsigned int signs[3] = { inv_dir[0] < 0.0, inv_dir[1] < 0.0, inv_dir[2] < 0.0 };
+
+ real_t lambda_max = ray_dir.dot(p_to - p_from);
+
+ Vector3 bounds[2];
+
+ const Node **stack = (const Node **)alloca(ALLOCA_STACK_SIZE * sizeof(const Node *));
+ stack[0] = bvh_root;
+ int32_t depth = 1;
+ int32_t threshold = ALLOCA_STACK_SIZE - 2;
+
+ LocalVector<const Node *> aux_stack; //only used in rare occasions when you run out of alloca memory because tree is too unbalanced. Should correct itself over time.
+
+ do {
+ const Node *node = stack[--depth];
+ bounds[0] = node->volume.min;
+ bounds[1] = node->volume.max;
+ real_t tmin = 1.f, lambda_min = 0.f;
+ unsigned int result1 = false;
+ result1 = _ray_aabb(p_from, inv_dir, signs, bounds, tmin, lambda_min, lambda_max);
+ if (result1) {
+ if (node->is_internal()) {
+ if (depth > threshold) {
+ if (aux_stack.empty()) {
+ aux_stack.resize(ALLOCA_STACK_SIZE * 2);
+ copymem(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
+ } else {
+ aux_stack.resize(aux_stack.size() * 2);
+ }
+ stack = aux_stack.ptr();
+ threshold = aux_stack.size() - 2;
+ }
+ stack[depth++] = node->childs[0];
+ stack[depth++] = node->childs[1];
+ } else {
+ if (r_result(node->data)) {
+ return;
+ }
+ }
+ }
+ } while (depth > 0);
+}
+
+#endif // DYNAMICBVH_H
diff --git a/core/math/rect2.h b/core/math/rect2.h
index b1fe865ba5..f36084ec74 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -123,8 +123,9 @@ struct Rect2 {
_FORCE_INLINE_ bool has_no_area() const {
return (size.x <= 0 || size.y <= 0);
}
- inline Rect2 clip(const Rect2 &p_rect) const { /// return a clipped rect
+ // Returns the instersection between two Rect2s or an empty Rect2 if there is no intersection
+ inline Rect2 intersection(const Rect2 &p_rect) const {
Rect2 new_rect = p_rect;
if (!intersects(new_rect)) {
@@ -365,8 +366,9 @@ struct Rect2i {
_FORCE_INLINE_ bool has_no_area() const {
return (size.x <= 0 || size.y <= 0);
}
- inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect
+ // Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection
+ inline Rect2i intersection(const Rect2i &p_rect) const {
Rect2i new_rect = p_rect;
if (!intersects(new_rect)) {
diff --git a/core/object/object.h b/core/object/object.h
index dc004f38a9..6e2328848b 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -482,8 +482,6 @@ private:
void _set_indexed_bind(const NodePath &p_name, const Variant &p_value);
Variant _get_indexed_bind(const NodePath &p_name) const;
- void property_list_changed_notify();
-
_FORCE_INLINE_ void _construct_object(bool p_reference);
friend class Reference;
@@ -525,6 +523,7 @@ protected:
static void get_valid_parents_static(List<String> *p_parents);
static void _get_valid_parents_static(List<String> *p_parents);
+ void property_list_changed_notify();
virtual void _changed_callback(Object *p_changed, const char *p_prop);
//Variant _call_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant());
diff --git a/core/object/undo_redo.cpp b/core/object/undo_redo.cpp
index 1dcbb0cd6b..65bae6f6e8 100644
--- a/core/object/undo_redo.cpp
+++ b/core/object/undo_redo.cpp
@@ -30,6 +30,7 @@
#include "undo_redo.h"
+#include "core/io/resource.h"
#include "core/os/os.h"
void UndoRedo::_discard_redo() {
@@ -104,8 +105,8 @@ void UndoRedo::add_do_method(Object *p_object, const StringName &p_method, VARIA
ERR_FAIL_COND((current_action + 1) >= actions.size());
Operation do_op;
do_op.object = p_object->get_instance_id();
- if (Object::cast_to<Resource>(p_object)) {
- do_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object));
+ if (Object::cast_to<Reference>(p_object)) {
+ do_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
}
do_op.type = Operation::TYPE_METHOD;
@@ -130,8 +131,8 @@ void UndoRedo::add_undo_method(Object *p_object, const StringName &p_method, VAR
Operation undo_op;
undo_op.object = p_object->get_instance_id();
- if (Object::cast_to<Resource>(p_object)) {
- undo_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object));
+ if (Object::cast_to<Reference>(p_object)) {
+ undo_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
}
undo_op.type = Operation::TYPE_METHOD;
@@ -149,8 +150,8 @@ void UndoRedo::add_do_property(Object *p_object, const StringName &p_property, c
ERR_FAIL_COND((current_action + 1) >= actions.size());
Operation do_op;
do_op.object = p_object->get_instance_id();
- if (Object::cast_to<Resource>(p_object)) {
- do_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object));
+ if (Object::cast_to<Reference>(p_object)) {
+ do_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
}
do_op.type = Operation::TYPE_PROPERTY;
@@ -171,8 +172,8 @@ void UndoRedo::add_undo_property(Object *p_object, const StringName &p_property,
Operation undo_op;
undo_op.object = p_object->get_instance_id();
- if (Object::cast_to<Resource>(p_object)) {
- undo_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object));
+ if (Object::cast_to<Reference>(p_object)) {
+ undo_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
}
undo_op.type = Operation::TYPE_PROPERTY;
@@ -187,8 +188,8 @@ void UndoRedo::add_do_reference(Object *p_object) {
ERR_FAIL_COND((current_action + 1) >= actions.size());
Operation do_op;
do_op.object = p_object->get_instance_id();
- if (Object::cast_to<Resource>(p_object)) {
- do_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object));
+ if (Object::cast_to<Reference>(p_object)) {
+ do_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
}
do_op.type = Operation::TYPE_REFERENCE;
@@ -207,8 +208,8 @@ void UndoRedo::add_undo_reference(Object *p_object) {
Operation undo_op;
undo_op.object = p_object->get_instance_id();
- if (Object::cast_to<Resource>(p_object)) {
- undo_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object));
+ if (Object::cast_to<Reference>(p_object)) {
+ undo_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
}
undo_op.type = Operation::TYPE_REFERENCE;
diff --git a/core/object/undo_redo.h b/core/object/undo_redo.h
index 68d78e0d7d..06c2759a65 100644
--- a/core/object/undo_redo.h
+++ b/core/object/undo_redo.h
@@ -31,8 +31,8 @@
#ifndef UNDO_REDO_H
#define UNDO_REDO_H
-#include "core/io/resource.h"
#include "core/object/class_db.h"
+#include "core/object/reference.h"
class UndoRedo : public Object {
GDCLASS(UndoRedo, Object);
@@ -61,7 +61,7 @@ private:
};
Type type;
- Ref<Resource> resref;
+ Ref<Reference> ref;
ObjectID object;
StringName name;
Variant args[VARIANT_ARG_MAX];
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index d588c83809..55a34af723 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1021,7 +1021,7 @@ static void _register_variant_builtin_methods() {
bind_method(Rect2, is_equal_approx, sarray("rect"), varray());
bind_method(Rect2, intersects, sarray("b", "include_borders"), varray(false));
bind_method(Rect2, encloses, sarray("b"), varray());
- bind_method(Rect2, clip, sarray("b"), varray());
+ bind_method(Rect2, intersection, sarray("b"), varray());
bind_method(Rect2, merge, sarray("b"), varray());
bind_method(Rect2, expand, sarray("to"), varray());
bind_method(Rect2, grow, sarray("by"), varray());
@@ -1036,7 +1036,7 @@ static void _register_variant_builtin_methods() {
bind_method(Rect2i, has_point, sarray("point"), varray());
bind_method(Rect2i, intersects, sarray("b"), varray());
bind_method(Rect2i, encloses, sarray("b"), varray());
- bind_method(Rect2i, clip, sarray("b"), varray());
+ bind_method(Rect2i, intersection, sarray("b"), varray());
bind_method(Rect2i, merge, sarray("b"), varray());
bind_method(Rect2i, expand, sarray("to"), varray());
bind_method(Rect2i, grow, sarray("by"), varray());
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index f94eb7adef..3f0a7b7c25 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2423,6 +2423,16 @@
<constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="21" enum="PropertyHint">
Hints that an image is compressed using lossless compression.
</constant>
+ <constant name="PROPERTY_HINT_TYPE_STRING" value="23" enum="PropertyHint">
+ Hint that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For instance:
+ [codeblock]
+ hint_string = "%s:" % [TYPE_INT] # Array of inteters.
+ hint_string = "%s:%s:" % [TYPE_ARRAY, TYPE_REAL] # Two-dimensional array of floats.
+ hint_string = "%s/%s:Resource" % [TYPE_OBJECT, TYPE_OBJECT] # Array of resources.
+ hint_string = "%s:%s/%s:Resource" % [TYPE_ARRAY, TYPE_OBJECT, TYPE_OBJECT] # Two-dimensional array of resources.
+ [/codeblock]
+ [b]Note:[/b] the final colon is required to specify for properly detecting built-in types.
+ </constant>
<constant name="PROPERTY_USAGE_STORAGE" value="1" enum="PropertyUsageFlags">
The property is serialized and saved in the scene file (default).
</constant>
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index de2087d930..bebff61671 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -260,6 +260,10 @@
<member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed.
</member>
+ <member name="reset_on_save" type="bool" setter="set_reset_on_save_enabled" getter="is_reset_on_save_enabled" default="true">
+ This is used by the editor. If set to [code]true[/code], the scene will be saved with the effects of the reset animation applied (as if it had been seeked to time 0), then reverted after saving.
+ In other words, the saved scene file will contain the "default pose", as defined by the reset animation, if any, with the editor keeping the values that the nodes had before saving.
+ </member>
<member name="root_node" type="NodePath" setter="set_root" getter="get_root" default="NodePath(&quot;..&quot;)">
The node from which node path references will travel.
</member>
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 02a77a0e24..5682e12b63 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -72,7 +72,7 @@
Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
</description>
</method>
- <method name="clip">
+ <method name="intersection">
<return type="Rect2">
</return>
<argument index="0" name="b" type="Rect2">
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index e8b75a6ac6..ef12c8de1e 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -70,7 +70,7 @@
Returns a [Rect2i] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
</description>
</method>
- <method name="clip">
+ <method name="intersection">
<return type="Rect2i">
</return>
<argument index="0" name="b" type="Rect2i">
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 7be328af24..c6d49de274 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -6384,7 +6384,7 @@ void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Re
Rect2i rect = p_rect;
rect.position += dl->viewport.position;
- rect = dl->viewport.clip(rect);
+ rect = dl->viewport.intersection(rect);
if (rect.get_area() == 0) {
return;
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 8933fc6e2e..ec411c6415 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -37,6 +37,7 @@
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor_node.h"
#include "editor_scale.h"
+#include "scene/animation/animation_player.h"
#include "scene/main/window.h"
#include "servers/audio/audio_stream.h"
@@ -2208,7 +2209,7 @@ void AnimationTrackEdit::draw_rect_clipped(const Rect2 &p_rect, const Color &p_c
return;
}
Rect2 clip = Rect2(clip_left, 0, clip_right - clip_left, get_size().height);
- draw_rect(clip.clip(p_rect), p_color, p_filled);
+ draw_rect(clip.intersection(p_rect), p_color, p_filled);
}
void AnimationTrackEdit::draw_bg(int p_clip_left, int p_clip_right) {
@@ -2912,7 +2913,7 @@ void AnimationTrackEdit::append_to_selection(const Rect2 &p_box, bool p_deselect
// Left Border including space occupied by keyframes on t=0.
int limit_start_hitbox = timeline->get_name_limit() - type_icon->get_width();
Rect2 select_rect(limit_start_hitbox, 0, get_size().width - timeline->get_name_limit() - timeline->get_buttons_width(), get_size().height);
- select_rect = select_rect.clip(p_box);
+ select_rect = select_rect.intersection(p_box);
// Select should happen in the opposite order of drawing for more accurate overlap select.
for (int i = animation->track_get_key_count(track) - 1; i >= 0; i--) {
@@ -3299,6 +3300,19 @@ void AnimationTrackEditor::set_anim_pos(float p_pos) {
bezier_edit->set_play_position(p_pos);
}
+static bool track_type_is_resettable(Animation::TrackType p_type) {
+ switch (p_type) {
+ case Animation::TYPE_VALUE:
+ [[fallthrough]];
+ case Animation::TYPE_BEZIER:
+ [[fallthrough]];
+ case Animation::TYPE_TRANSFORM:
+ return true;
+ default:
+ return false;
+ }
+}
+
void AnimationTrackEditor::_query_insert(const InsertData &p_id) {
if (insert_frame != Engine::get_singleton()->get_frames_drawn()) {
//clear insert list for the frame if frame changed
@@ -3319,40 +3333,58 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) {
insert_data.push_back(p_id);
+ bool reset_allowed = true;
+ AnimationPlayer *player = AnimationPlayerEditor::singleton->get_player();
+ if (player->has_animation("RESET") && player->get_animation("RESET") == animation) {
+ // Avoid messing with the reset animation itself
+ reset_allowed = false;
+ } else {
+ bool some_resettable = false;
+ for (int i = 0; i < insert_data.size(); i++) {
+ if (track_type_is_resettable(insert_data[i].type)) {
+ some_resettable = true;
+ break;
+ }
+ }
+ if (!some_resettable) {
+ reset_allowed = false;
+ }
+ }
+
if (p_id.track_idx == -1) {
- if (bool(EDITOR_DEF("editors/animation/confirm_insert_track", true))) {
- //potential new key, does not exist
- int num_tracks = 0;
- bool all_bezier = true;
- for (int i = 0; i < insert_data.size(); i++) {
- if (insert_data[i].type != Animation::TYPE_VALUE && insert_data[i].type != Animation::TYPE_BEZIER) {
- all_bezier = false;
- }
+ int num_tracks = 0;
+ bool all_bezier = true;
+ for (int i = 0; i < insert_data.size(); i++) {
+ if (insert_data[i].type != Animation::TYPE_VALUE && insert_data[i].type != Animation::TYPE_BEZIER) {
+ all_bezier = false;
+ }
- if (insert_data[i].track_idx == -1) {
- ++num_tracks;
- }
+ if (insert_data[i].track_idx == -1) {
+ ++num_tracks;
+ }
- if (insert_data[i].type != Animation::TYPE_VALUE) {
- continue;
- }
+ if (insert_data[i].type != Animation::TYPE_VALUE) {
+ continue;
+ }
- switch (insert_data[i].value.get_type()) {
- case Variant::INT:
- case Variant::FLOAT:
- case Variant::VECTOR2:
- case Variant::VECTOR3:
- case Variant::QUAT:
- case Variant::PLANE:
- case Variant::COLOR: {
- // Valid.
- } break;
- default: {
- all_bezier = false;
- }
+ switch (insert_data[i].value.get_type()) {
+ case Variant::INT:
+ case Variant::FLOAT:
+ case Variant::VECTOR2:
+ case Variant::VECTOR3:
+ case Variant::QUAT:
+ case Variant::PLANE:
+ case Variant::COLOR: {
+ // Valid.
+ } break;
+ default: {
+ all_bezier = false;
}
}
+ }
+ if (bool(EDITOR_DEF("editors/animation/confirm_insert_track", true))) {
+ //potential new key, does not exist
if (num_tracks == 1) {
insert_confirm_text->set_text(vformat(TTR("Create new track for %s and insert key?"), p_id.query));
} else {
@@ -3360,23 +3392,26 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) {
}
insert_confirm_bezier->set_visible(all_bezier);
+ insert_confirm_reset->set_visible(reset_allowed);
+
insert_confirm->get_ok_button()->set_text(TTR("Create"));
insert_confirm->popup_centered();
insert_query = true;
} else {
- call_deferred("_insert_delay");
+ call_deferred("_insert_delay", reset_allowed && EDITOR_GET("editors/animation/default_create_reset_tracks"), all_bezier && EDITOR_GET("editors/animation/default_create_bezier_tracks"));
insert_queue = true;
}
} else {
if (!insert_query && !insert_queue) {
- call_deferred("_insert_delay");
+ // Create Beziers wouldn't make sense in this case, where no tracks are being created
+ call_deferred("_insert_delay", reset_allowed && EDITOR_GET("editors/animation/default_create_reset_tracks"), false);
insert_queue = true;
}
}
}
-void AnimationTrackEditor::_insert_delay() {
+void AnimationTrackEditor::_insert_delay(bool p_create_reset, bool p_create_beziers) {
if (insert_query) {
//discard since it's entered into query mode
insert_queue = false;
@@ -3385,13 +3420,18 @@ void AnimationTrackEditor::_insert_delay() {
undo_redo->create_action(TTR("Anim Insert"));
- int last_track = animation->get_track_count();
+ Ref<Animation> reset_anim;
+ if (p_create_reset) {
+ reset_anim = _create_and_get_reset_animation();
+ }
+
+ TrackIndices next_tracks(animation.ptr(), reset_anim.ptr());
bool advance = false;
while (insert_data.size()) {
if (insert_data.front()->get().advance) {
advance = true;
}
- last_track = _confirm_insert(insert_data.front()->get(), last_track);
+ next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, p_create_reset, p_create_beziers);
insert_data.pop_front();
}
@@ -3682,12 +3722,34 @@ void AnimationTrackEditor::insert_value_key(const String &p_property, const Vari
}
}
+Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() {
+ AnimationPlayer *player = AnimationPlayerEditor::singleton->get_player();
+ if (player->has_animation("RESET")) {
+ return player->get_animation("RESET");
+ } else {
+ Ref<Animation> reset_anim;
+ reset_anim.instance();
+ reset_anim->set_length(ANIM_MIN_LENGTH);
+ undo_redo->add_do_method(player, "add_animation", "RESET", reset_anim);
+ undo_redo->add_do_method(AnimationPlayerEditor::singleton, "_animation_player_changed", player);
+ undo_redo->add_undo_method(player, "remove_animation", "RESET");
+ undo_redo->add_undo_method(AnimationPlayerEditor::singleton, "_animation_player_changed", player);
+ return reset_anim;
+ }
+}
+
void AnimationTrackEditor::_confirm_insert_list() {
undo_redo->create_action(TTR("Anim Create & Insert"));
- int last_track = animation->get_track_count();
+ bool create_reset = insert_confirm_reset->is_visible() && insert_confirm_reset->is_pressed();
+ Ref<Animation> reset_anim;
+ if (create_reset) {
+ reset_anim = _create_and_get_reset_animation();
+ }
+
+ TrackIndices next_tracks(animation.ptr(), reset_anim.ptr());
while (insert_data.size()) {
- last_track = _confirm_insert(insert_data.front()->get(), last_track, insert_confirm_bezier->is_pressed());
+ next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, create_reset, insert_confirm_bezier->is_pressed());
insert_data.pop_front();
}
@@ -3807,11 +3869,7 @@ static Vector<String> _get_bezier_subindices_for_type(Variant::Type p_type, bool
return subindices;
}
-int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, bool p_create_beziers) {
- if (p_last_track == -1) {
- p_last_track = animation->get_track_count();
- }
-
+AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, bool p_create_beziers) {
bool created = false;
if (p_id.track_idx < 0) {
if (p_create_beziers) {
@@ -3823,10 +3881,10 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo
id.type = Animation::TYPE_BEZIER;
id.value = p_id.value.get(subindices[i].substr(1, subindices[i].length()));
id.path = String(p_id.path) + subindices[i];
- _confirm_insert(id, p_last_track + i);
+ p_next_tracks = _confirm_insert(id, p_next_tracks, p_create_reset, false);
}
- return p_last_track + subindices.size();
+ return p_next_tracks;
}
}
created = true;
@@ -3863,7 +3921,7 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo
}
}
- p_id.track_idx = p_last_track;
+ p_id.track_idx = p_next_tracks.normal;
undo_redo->add_do_method(animation.ptr(), "add_track", p_id.type);
undo_redo->add_do_method(animation.ptr(), "track_set_path", p_id.track_idx, p_id.path);
@@ -3915,7 +3973,7 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo
// Just remove the track.
undo_redo->add_undo_method(this, "_clear_selection", false);
undo_redo->add_undo_method(animation.ptr(), "remove_track", animation->get_track_count());
- p_last_track++;
+ p_next_tracks.normal++;
} else {
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", p_id.track_idx, time);
int existing = animation->track_find_key(p_id.track_idx, time, true);
@@ -3926,9 +3984,27 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo
}
}
+ if (p_create_reset && track_type_is_resettable(p_id.type)) {
+ bool create_reset_track = true;
+ Animation *reset_anim = AnimationPlayerEditor::singleton->get_player()->get_animation("RESET").ptr();
+ for (int i = 0; i < reset_anim->get_track_count(); i++) {
+ if (reset_anim->track_get_path(i) == p_id.path) {
+ create_reset_track = false;
+ break;
+ }
+ }
+ if (create_reset_track) {
+ undo_redo->add_do_method(reset_anim, "add_track", p_id.type);
+ undo_redo->add_do_method(reset_anim, "track_set_path", p_next_tracks.reset, p_id.path);
+ undo_redo->add_do_method(reset_anim, "track_insert_key", p_next_tracks.reset, 0.0f, value);
+ undo_redo->add_undo_method(reset_anim, "remove_track", reset_anim->get_track_count());
+ p_next_tracks.reset++;
+ }
+ }
+
undo_redo->commit_action();
- return p_last_track;
+ return p_next_tracks;
}
void AnimationTrackEditor::show_select_node_warning(bool p_show) {
@@ -4224,6 +4300,7 @@ void AnimationTrackEditor::_notification(int p_what) {
selected_filter->set_icon(get_theme_icon("AnimationFilter", "EditorIcons"));
imported_anim_warning->set_icon(get_theme_icon("NodeWarning", "EditorIcons"));
main_panel->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
+ edit->get_popup()->set_item_icon(edit->get_popup()->get_item_index(EDIT_APPLY_RESET), get_theme_icon("Reload", "EditorIcons"));
}
if (p_what == NOTIFICATION_READY) {
@@ -4947,7 +5024,7 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
Rect2 rect(from, to - from);
Rect2 scroll_rect = Rect2(scroll->get_global_position(), scroll->get_size());
- rect = scroll_rect.clip(rect);
+ rect = scroll_rect.intersection(rect);
box_selection->set_position(rect.position);
box_selection->set_size(rect.size);
@@ -5056,6 +5133,11 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
}
}
+void AnimationTrackEditor::_edit_menu_about_to_popup() {
+ AnimationPlayer *player = AnimationPlayerEditor::singleton->get_player();
+ edit->get_popup()->set_item_disabled(edit->get_popup()->get_item_index(EDIT_APPLY_RESET), !player->can_apply_reset());
+}
+
void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
last_menu_track_opt = p_option;
switch (p_option) {
@@ -5378,6 +5460,10 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
emit_signal("timeline_changed", pos, true);
} break;
+ case EDIT_APPLY_RESET: {
+ AnimationPlayerEditor::singleton->get_player()->apply_reset(true);
+
+ } break;
case EDIT_OPTIMIZE_ANIMATION: {
optimize_dialog->popup_centered(Size2(250, 180) * EDSCALE);
@@ -5710,10 +5796,13 @@ AnimationTrackEditor::AnimationTrackEditor() {
edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_next_step", TTR("Go to Next Step"), KEY_MASK_CMD | KEY_RIGHT), EDIT_GOTO_NEXT_STEP);
edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_prev_step", TTR("Go to Previous Step"), KEY_MASK_CMD | KEY_LEFT), EDIT_GOTO_PREV_STEP);
edit->get_popup()->add_separator();
+ edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/apply_reset", TTR("Apply Reset")), EDIT_APPLY_RESET);
+ edit->get_popup()->add_separator();
edit->get_popup()->add_item(TTR("Optimize Animation"), EDIT_OPTIMIZE_ANIMATION);
edit->get_popup()->add_item(TTR("Clean-Up Animation"), EDIT_CLEAN_UP_ANIMATION);
edit->get_popup()->connect("id_pressed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed));
+ edit->get_popup()->connect("about_to_popup", callable_mp(this, &AnimationTrackEditor::_edit_menu_about_to_popup));
pick_track = memnew(SceneTreeDialog);
add_child(pick_track);
@@ -5739,9 +5828,16 @@ AnimationTrackEditor::AnimationTrackEditor() {
insert_confirm->add_child(icvb);
insert_confirm_text = memnew(Label);
icvb->add_child(insert_confirm_text);
+ HBoxContainer *ichb = memnew(HBoxContainer);
+ icvb->add_child(ichb);
insert_confirm_bezier = memnew(CheckBox);
insert_confirm_bezier->set_text(TTR("Use Bezier Curves"));
- icvb->add_child(insert_confirm_bezier);
+ insert_confirm_bezier->set_pressed(EDITOR_GET("editors/animation/default_create_bezier_tracks"));
+ ichb->add_child(insert_confirm_bezier);
+ insert_confirm_reset = memnew(CheckBox);
+ insert_confirm_reset->set_text(TTR("Create RESET Track(s)", ""));
+ insert_confirm_reset->set_pressed(EDITOR_GET("editors/animation/default_create_reset_tracks"));
+ ichb->add_child(insert_confirm_reset);
keying = false;
moving_selection = false;
key_edit = nullptr;
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 3cb31fe21e..7006959187 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -47,6 +47,8 @@
#include "scene/resources/animation.h"
#include "scene_tree_editor.h"
+class AnimationPlayer;
+
class AnimationTimelineEdit : public Range {
GDCLASS(AnimationTimelineEdit, Range);
@@ -285,6 +287,7 @@ class AnimationTrackEditor : public VBoxContainer {
EDIT_DELETE_SELECTION,
EDIT_GOTO_NEXT_STEP,
EDIT_GOTO_PREV_STEP,
+ EDIT_APPLY_RESET,
EDIT_OPTIMIZE_ANIMATION,
EDIT_OPTIMIZE_ANIMATION_CONFIRM,
EDIT_CLEAN_UP_ANIMATION,
@@ -361,6 +364,7 @@ class AnimationTrackEditor : public VBoxContainer {
Label *insert_confirm_text;
CheckBox *insert_confirm_bezier;
+ CheckBox *insert_confirm_reset;
ConfirmationDialog *insert_confirm;
bool insert_queue;
bool inserting;
@@ -369,9 +373,19 @@ class AnimationTrackEditor : public VBoxContainer {
uint64_t insert_frame;
void _query_insert(const InsertData &p_id);
+ Ref<Animation> _create_and_get_reset_animation();
void _confirm_insert_list();
- int _confirm_insert(InsertData p_id, int p_last_track, bool p_create_beziers = false);
- void _insert_delay();
+ struct TrackIndices {
+ int normal;
+ int reset;
+
+ TrackIndices(const Animation *p_anim = nullptr, const Animation *p_reset_anim = nullptr) {
+ normal = p_anim ? p_anim->get_track_count() : 0;
+ reset = p_reset_anim ? p_reset_anim->get_track_count() : 0;
+ }
+ };
+ TrackIndices _confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, bool p_create_beziers);
+ void _insert_delay(bool p_create_reset, bool p_create_beziers);
void _root_removed(Node *p_root);
@@ -447,6 +461,7 @@ class AnimationTrackEditor : public VBoxContainer {
void _select_all_tracks_for_copy();
+ void _edit_menu_about_to_popup();
void _edit_menu_pressed(int p_option);
int last_menu_track_opt;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index dfe5d64784..a8dc14427d 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1419,6 +1419,17 @@ int EditorNode::_save_external_resources() {
return saved;
}
+static void _reset_animation_players(Node *p_node, List<Ref<AnimatedValuesBackup>> *r_anim_backups) {
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(p_node->get_child(i));
+ if (player && player->is_reset_on_save_enabled() && player->can_apply_reset()) {
+ Ref<AnimatedValuesBackup> old_values = player->apply_reset();
+ r_anim_backups->push_back(old_values);
+ }
+ _reset_animation_players(p_node->get_child(i), r_anim_backups);
+ }
+}
+
void EditorNode::_save_scene(String p_file, int idx) {
Node *scene = editor_data.get_edited_scene_root(idx);
@@ -1433,6 +1444,8 @@ void EditorNode::_save_scene(String p_file, int idx) {
}
editor_data.apply_changes_in_editors();
+ List<Ref<AnimatedValuesBackup>> anim_backups;
+ _reset_animation_players(scene, &anim_backups);
_save_default_environment();
_set_scene_metadata(p_file, idx);
@@ -1480,6 +1493,11 @@ void EditorNode::_save_scene(String p_file, int idx) {
_save_external_resources();
editor_data.save_editor_external_data();
+
+ for (List<Ref<AnimatedValuesBackup>>::Element *E = anim_backups.front(); E; E = E->next()) {
+ E->get()->restore();
+ }
+
if (err == OK) {
scene->set_filename(ProjectSettings::get_singleton()->localize_path(p_file));
if (idx < 0 || idx == editor_data.get_edited_scene()) {
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index e88f27c857..73a191d317 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -628,6 +628,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Animation
_initial_set("editors/animation/autorename_animation_tracks", true);
_initial_set("editors/animation/confirm_insert_track", true);
+ _initial_set("editors/animation/default_create_bezier_tracks", false);
+ _initial_set("editors/animation/default_create_reset_tracks", true);
_initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
_initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
diff --git a/editor/icons/GuiToggleOn.svg b/editor/icons/GuiToggleOn.svg
index 8ab0998f71..37b47e8de4 100644
--- a/editor/icons/GuiToggleOn.svg
+++ b/editor/icons/GuiToggleOn.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 38 15.999999" width="38" xmlns="http://www.w3.org/2000/svg"><path d="m8 1c-3.878 0-7 3.122-7 7s3.122 7 7 7h22c3.878 0 7-3.122 7-7s-3.122-7-7-7zm22 2a5 5 0 0 1 5 5 5 5 0 0 1 -5 5 5 5 0 0 1 -5-5 5 5 0 0 1 5-5z" fill="#e0e0e0" stroke-width="55.8958"/></svg>
+<svg height="16" viewBox="0 0 38 15.999999" width="38" xmlns="http://www.w3.org/2000/svg"><path d="m8 1c-4 0-7 3.0000002-7 7.0000002 0 3.9999998 3 6.9999998 7 6.9999998h22c4 0 7-3 7-6.9999998 0-4-3-7.0000002-7-7.0000002-7.333334 0-14.55609 0-22 0z" fill="#699ce8"/><circle cx="30" cy="8" fill="#fefefe" r="5"/></svg>
diff --git a/editor/icons/GuiToggleOnMirrored.svg b/editor/icons/GuiToggleOnMirrored.svg
index 7339b6efd2..fa7f602ee7 100644
--- a/editor/icons/GuiToggleOnMirrored.svg
+++ b/editor/icons/GuiToggleOnMirrored.svg
@@ -1 +1 @@
-<svg xmlns="http://www.w3.org/2000/svg" width="42" height="26"><path fill="#e0e0e0" d="M31 5c4.986 0 9 3.568 9 8s-4.014 8-9 8H11c-4.986 0-9-3.568-9-8s4.014-8 9-8zM10 8a-5 5 0 0 0-5 5-5 5 0 0 0 5 5-5 5 0 0 0 5-5-5 5 0 0 0-5-5z"/></svg>
+<svg height="26" width="42" xmlns="http://www.w3.org/2000/svg"><path d="m31 5c4.986 0 9 3.568 9 8s-4.014 8-9 8h-20c-4.986 0-9-3.568-9-8s4.014-8 9-8z" fill="#699ce8"/><circle cx="10" cy="13" fill="#fefefe" r="5"/></svg>
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 7e376eee57..4b97dacbc1 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -116,6 +116,19 @@ void AnimationPlayerEditor::_notification(int p_what) {
play_bw_from->set_icon(get_theme_icon("PlayBackwards", "EditorIcons"));
autoplay_icon = get_theme_icon("AutoPlay", "EditorIcons");
+ reset_icon = get_theme_icon("Reload", "EditorIcons");
+ {
+ Ref<Image> autoplay_img = autoplay_icon->get_data();
+ Ref<Image> reset_img = reset_icon->get_data();
+ Ref<Image> autoplay_reset_img;
+ Size2 icon_size = Size2(autoplay_img->get_width(), autoplay_img->get_height());
+ autoplay_reset_img.instance();
+ autoplay_reset_img->create(icon_size.x * 2, icon_size.y, false, autoplay_img->get_format());
+ autoplay_reset_img->blit_rect(autoplay_img, Rect2(Point2(), icon_size), Point2());
+ autoplay_reset_img->blit_rect(reset_img, Rect2(Point2(), icon_size), Point2(icon_size.x, 0));
+ autoplay_reset_icon.instance();
+ autoplay_reset_icon->create_from_image(autoplay_reset_img);
+ }
stop->set_icon(get_theme_icon("Stop", "EditorIcons"));
onion_toggle->set_icon(get_theme_icon("Onion", "EditorIcons"));
@@ -817,11 +830,17 @@ void AnimationPlayerEditor::_update_player() {
int active_idx = -1;
for (List<StringName>::Element *E = animlist.front(); E; E = E->next()) {
- if (player->get_autoplay() == E->get()) {
- animation->add_icon_item(autoplay_icon, E->get());
- } else {
- animation->add_item(E->get());
+ Ref<Texture2D> icon;
+ if (E->get() == player->get_autoplay()) {
+ if (E->get() == "RESET") {
+ icon = autoplay_reset_icon;
+ } else {
+ icon = autoplay_icon;
+ }
+ } else if (E->get() == "RESET") {
+ icon = reset_icon;
}
+ animation->add_icon_item(icon, E->get());
if (player->get_assigned_animation() == E->get()) {
active_idx = animation->get_item_count() - 1;
@@ -1375,7 +1394,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
}
// Backup current animation state.
- AnimatedValuesBackup values_backup = player->backup_animated_values();
+ Ref<AnimatedValuesBackup> values_backup = player->backup_animated_values();
float cpos = player->get_current_animation_position();
// Render every past/future step with the capture shader.
@@ -1405,7 +1424,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
if (valid) {
player->seek(pos, true);
get_tree()->flush_transform_notifications(); // Needed for transforms of Node3Ds.
- values_backup.update_skeletons(); // Needed for Skeletons (2D & 3D).
+ values_backup->update_skeletons(); // Needed for Skeletons (2D & 3D).
RS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
RS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
@@ -1425,7 +1444,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
// (Seeking with update=true wouldn't do the trick because the current value of the properties
// may not match their value for the current point in the animation).
player->seek(cpos, false);
- player->restore_animated_values(values_backup);
+ values_backup->restore();
// Restore state of main editors.
if (Node3DEditor::get_singleton()->is_visible()) {
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 17e554ee0d..ab3feb115f 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -105,6 +105,8 @@ class AnimationPlayerEditor : public VBoxContainer {
Label *name_title;
UndoRedo *undo_redo;
Ref<Texture2D> autoplay_icon;
+ Ref<Texture2D> reset_icon;
+ Ref<ImageTexture> autoplay_reset_icon;
bool last_active;
float timeline_position;
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 082537582e..4d7be66180 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2705,7 +2705,7 @@ void Node3DEditorViewport::_draw() {
} break;
}
- draw_rect = Rect2(Vector2(), s).clip(draw_rect);
+ draw_rect = Rect2(Vector2(), s).intersection(draw_rect);
surface->draw_rect(draw_rect, Color(0.6, 0.6, 0.1, 0.5), false, Math::round(2 * EDSCALE));
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index 27ed279edb..7747c740df 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -119,19 +119,13 @@ void VersionControlEditorPlugin::_initialize_vcs() {
}
void VersionControlEditorPlugin::_send_commit_msg() {
- String msg = commit_message->get_text();
- if (msg == "") {
- commit_status->set_text(TTR("No commit message was provided"));
- return;
- }
-
if (EditorVCSInterface::get_singleton()) {
if (staged_files_count == 0) {
commit_status->set_text(TTR("No files added to stage"));
return;
}
- EditorVCSInterface::get_singleton()->commit(msg);
+ EditorVCSInterface::get_singleton()->commit(commit_message->get_text());
commit_message->set_text("");
version_control_dock_button->set_pressed(false);
@@ -294,6 +288,10 @@ void VersionControlEditorPlugin::_update_commit_status() {
staged_files_count = 0;
}
+void VersionControlEditorPlugin::_update_commit_button() {
+ commit_button->set_disabled(commit_message->get_text().strip_edges() == "");
+}
+
void VersionControlEditorPlugin::register_editor() {
if (!EditorVCSInterface::get_singleton()) {
EditorNode::get_singleton()->add_control_to_dock(EditorNode::DOCK_SLOT_RIGHT_UL, version_commit_dock);
@@ -463,11 +461,12 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
commit_message->set_v_grow_direction(Control::GrowDirection::GROW_DIRECTION_END);
commit_message->set_custom_minimum_size(Size2(200, 100));
commit_message->set_wrap_enabled(true);
- commit_message->set_text(TTR("Add a commit message"));
+ commit_message->connect("text_changed", callable_mp(this, &VersionControlEditorPlugin::_update_commit_button));
commit_box_vbc->add_child(commit_message);
commit_button = memnew(Button);
commit_button->set_text(TTR("Commit Changes"));
+ commit_button->set_disabled(true);
commit_button->connect("pressed", callable_mp(this, &VersionControlEditorPlugin::_send_commit_msg));
commit_box_vbc->add_child(commit_button);
diff --git a/editor/plugins/version_control_editor_plugin.h b/editor/plugins/version_control_editor_plugin.h
index 34643e85e4..3f107ddffb 100644
--- a/editor/plugins/version_control_editor_plugin.h
+++ b/editor/plugins/version_control_editor_plugin.h
@@ -110,6 +110,7 @@ private:
void _clear_file_diff();
void _update_stage_status();
void _update_commit_status();
+ void _update_commit_button();
friend class EditorVCSInterface;
diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp
index bacefced5d..0576fb569f 100644
--- a/modules/gdnative/gdnative/rect2.cpp
+++ b/modules/gdnative/gdnative/rect2.cpp
@@ -90,11 +90,11 @@ godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
return self->has_no_area();
}
-godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+godot_rect2 GDAPI godot_rect2_intersection(const godot_rect2 *p_self, const godot_rect2 *p_b) {
godot_rect2 dest;
const Rect2 *self = (const Rect2 *)p_self;
const Rect2 *b = (const Rect2 *)p_b;
- *((Rect2 *)&dest) = self->clip(*b);
+ *((Rect2 *)&dest) = self->intersection(*b);
return dest;
}
@@ -233,11 +233,11 @@ godot_bool GDAPI godot_rect2i_has_no_area(const godot_rect2i *p_self) {
return self->has_no_area();
}
-godot_rect2i GDAPI godot_rect2i_clip(const godot_rect2i *p_self, const godot_rect2i *p_b) {
+godot_rect2i GDAPI godot_rect2i_intersection(const godot_rect2i *p_self, const godot_rect2i *p_b) {
godot_rect2i dest;
const Rect2i *self = (const Rect2i *)p_self;
const Rect2i *b = (const Rect2i *)p_b;
- *((Rect2i *)&dest) = self->clip(*b);
+ *((Rect2i *)&dest) = self->intersection(*b);
return dest;
}
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 84b36b3745..b3fd033e6c 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -3573,7 +3573,7 @@
]
},
{
- "name": "godot_rect2_clip",
+ "name": "godot_rect2_intersection",
"return_type": "godot_rect2",
"arguments": [
["const godot_rect2 *", "p_self"],
@@ -3715,7 +3715,7 @@
]
},
{
- "name": "godot_rect2i_clip",
+ "name": "godot_rect2i_intersection",
"return_type": "godot_rect2i",
"arguments": [
["const godot_rect2i *", "p_self"],
diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h
index f317afc9da..2c8f836d16 100644
--- a/modules/gdnative/include/gdnative/rect2.h
+++ b/modules/gdnative/include/gdnative/rect2.h
@@ -80,7 +80,7 @@ godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rec
godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self);
-godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b);
+godot_rect2 GDAPI godot_rect2_intersection(const godot_rect2 *p_self, const godot_rect2 *p_b);
godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b);
@@ -123,7 +123,7 @@ godot_bool GDAPI godot_rect2i_encloses(const godot_rect2i *p_self, const godot_r
godot_bool GDAPI godot_rect2i_has_no_area(const godot_rect2i *p_self);
-godot_rect2i GDAPI godot_rect2i_clip(const godot_rect2i *p_self, const godot_rect2i *p_b);
+godot_rect2i GDAPI godot_rect2i_intersection(const godot_rect2i *p_self, const godot_rect2i *p_b);
godot_rect2i GDAPI godot_rect2i_merge(const godot_rect2i *p_self, const godot_rect2i *p_b);
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 62fcd20f61..520b43f963 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -2956,7 +2956,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
Rect2i r;
r.position = screen_get_position(i);
r.size = screen_get_size(i);
- Rect2 inters = r.clip(p_rect);
+ Rect2 inters = r.intersection(p_rect);
int area = inters.size.width * inters.size.height;
if (area >= nearest_area) {
screen_rect = r;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index e9e17148d6..159ccae130 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -36,6 +36,7 @@
#include "servers/audio/audio_stream.h"
#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "scene/2d/skeleton_2d.h"
@@ -53,6 +54,21 @@ void AnimatedValuesBackup::update_skeletons() {
}
}
}
+
+void AnimatedValuesBackup::restore() const {
+ for (int i = 0; i < entries.size(); i++) {
+ const AnimatedValuesBackup::Entry *entry = &entries[i];
+ if (entry->bone_idx == -1) {
+ entry->object->set_indexed(entry->subpath, entry->value);
+ } else {
+ Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose(entry->bone_idx, entry->value);
+ }
+ }
+}
+
+void AnimatedValuesBackup::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("restore"), &AnimatedValuesBackup::restore);
+}
#endif
bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
@@ -1379,6 +1395,14 @@ String AnimationPlayer::get_autoplay() const {
return autoplay;
}
+void AnimationPlayer::set_reset_on_save_enabled(bool p_enabled) {
+ reset_on_save = p_enabled;
+}
+
+bool AnimationPlayer::is_reset_on_save_enabled() const {
+ return reset_on_save;
+}
+
void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
if (animation_process_mode == p_mode) {
return;
@@ -1473,15 +1497,15 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i
}
#ifdef TOOLS_ENABLED
-AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
+Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values() {
+ Ref<AnimatedValuesBackup> backup;
if (!playback.current.from) {
- return AnimatedValuesBackup();
+ return backup;
}
_ensure_node_caches(playback.current.from);
- AnimatedValuesBackup backup;
-
+ backup.instance();
for (int i = 0; i < playback.current.from->node_cache.size(); i++) {
TrackNodeCache *nc = playback.current.from->node_cache[i];
if (!nc) {
@@ -1497,7 +1521,7 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
entry.object = nc->skeleton;
entry.bone_idx = nc->bone_idx;
entry.value = nc->skeleton->get_bone_pose(nc->bone_idx);
- backup.entries.push_back(entry);
+ backup->entries.push_back(entry);
} else {
if (nc->spatial) {
AnimatedValuesBackup::Entry entry;
@@ -1505,7 +1529,7 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
entry.subpath.push_back("transform");
entry.value = nc->spatial->get_transform();
entry.bone_idx = -1;
- backup.entries.push_back(entry);
+ backup->entries.push_back(entry);
} else {
for (Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.front(); E; E = E->next()) {
AnimatedValuesBackup::Entry entry;
@@ -1515,7 +1539,7 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
entry.value = E->value().object->get_indexed(E->value().subpath, &valid);
entry.bone_idx = -1;
if (valid) {
- backup.entries.push_back(entry);
+ backup->entries.push_back(entry);
}
}
}
@@ -1525,15 +1549,40 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
return backup;
}
-void AnimationPlayer::restore_animated_values(const AnimatedValuesBackup &p_backup) {
- for (int i = 0; i < p_backup.entries.size(); i++) {
- const AnimatedValuesBackup::Entry *entry = &p_backup.entries[i];
- if (entry->bone_idx == -1) {
- entry->object->set_indexed(entry->subpath, entry->value);
- } else {
- Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose(entry->bone_idx, entry->value);
- }
+Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
+ ERR_FAIL_COND_V(!can_apply_reset(), Ref<AnimatedValuesBackup>());
+
+ Ref<Animation> reset_anim = animation_set["RESET"].animation;
+ ERR_FAIL_COND_V(reset_anim.is_null(), Ref<AnimatedValuesBackup>());
+
+ Node *root_node = get_node_or_null(root);
+ ERR_FAIL_COND_V(!root_node, Ref<AnimatedValuesBackup>());
+
+ AnimationPlayer *aux_player = memnew(AnimationPlayer);
+ EditorNode::get_singleton()->add_child(aux_player);
+ aux_player->set_root(aux_player->get_path_to(root_node));
+ aux_player->add_animation("RESET", reset_anim);
+ aux_player->set_assigned_animation("RESET");
+ Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values();
+ aux_player->seek(0.0f, true);
+ aux_player->queue_delete();
+
+ if (p_user_initiated) {
+ Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values();
+ old_values->restore();
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Anim Apply Reset"));
+ ur->add_do_method(new_values.ptr(), "restore");
+ ur->add_undo_method(old_values.ptr(), "restore");
+ ur->commit_action();
}
+
+ return old_values;
+}
+
+bool AnimationPlayer::can_apply_reset() const {
+ return has_animation("RESET") && playback.assigned != StringName("RESET");
}
#endif
@@ -1577,6 +1626,9 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
+ ClassDB::bind_method(D_METHOD("set_reset_on_save_enabled", "enabled"), &AnimationPlayer::set_reset_on_save_enabled);
+ ClassDB::bind_method(D_METHOD("is_reset_on_save_enabled"), &AnimationPlayer::is_reset_on_save_enabled);
+
ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root);
ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
@@ -1600,6 +1652,7 @@ void AnimationPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", 0), "set_assigned_animation", "get_assigned_animation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_autoplay", "get_autoplay");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save", PROPERTY_HINT_NONE, ""), "set_reset_on_save_enabled", "is_reset_on_save_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_position");
@@ -1631,6 +1684,7 @@ AnimationPlayer::AnimationPlayer() {
speed_scale = 1;
end_reached = false;
end_notify = false;
+ reset_on_save = true;
animation_process_mode = ANIMATION_PROCESS_IDLE;
method_call_mode = ANIMATION_METHOD_CALL_DEFERRED;
processing = false;
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index dbce5643c7..7f0d5630e1 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -37,8 +37,9 @@
#include "scene/resources/animation.h"
#ifdef TOOLS_ENABLED
-// To save/restore animated values
-class AnimatedValuesBackup {
+class AnimatedValuesBackup : public Reference {
+ GDCLASS(AnimatedValuesBackup, Reference);
+
struct Entry {
Object *object;
Vector<StringName> subpath; // Unused if bone
@@ -49,8 +50,12 @@ class AnimatedValuesBackup {
friend class AnimationPlayer;
+protected:
+ static void _bind_methods();
+
public:
void update_skeletons();
+ void restore() const;
};
#endif
@@ -215,6 +220,7 @@ private:
bool end_notify;
String autoplay;
+ bool reset_on_save;
AnimationProcessMode animation_process_mode;
AnimationMethodCallMode method_call_mode;
bool processing;
@@ -304,6 +310,9 @@ public:
void set_autoplay(const String &p_name);
String get_autoplay() const;
+ void set_reset_on_save_enabled(bool p_enabled);
+ bool is_reset_on_save_enabled() const;
+
void set_animation_process_mode(AnimationProcessMode p_mode);
AnimationProcessMode get_animation_process_mode() const;
@@ -325,9 +334,9 @@ public:
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
#ifdef TOOLS_ENABLED
- // These may be interesting for games, but are too dangerous for general use
- AnimatedValuesBackup backup_animated_values();
- void restore_animated_values(const AnimatedValuesBackup &p_backup);
+ Ref<AnimatedValuesBackup> backup_animated_values();
+ Ref<AnimatedValuesBackup> apply_reset(bool p_user_initiated = false);
+ bool can_apply_reset() const;
#endif
AnimationPlayer();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index a7a02361a9..f4670ca850 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -33,8 +33,6 @@
#include "core/math/geometry_3d.h"
-#define ANIM_MIN_LENGTH 0.001
-
bool Animation::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 060d1fe2d9..650a54ebfc 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -33,6 +33,8 @@
#include "core/io/resource.h"
+#define ANIM_MIN_LENGTH 0.001
+
class Animation : public Resource {
GDCLASS(Animation, Resource);
RES_BASE_EXTENSION("anim");
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 10f0de8ff8..d07447179d 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -63,7 +63,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol
}
void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) {
- Rect2i current = Rect2i(0, 0, width, height).clip(p_rect);
+ Rect2i current = Rect2i(0, 0, width, height).intersection(p_rect);
uint8_t *data = bitmask.ptrw();
for (int i = current.position.x; i < current.position.x + current.size.x; i++) {
@@ -482,7 +482,7 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
}
Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
- Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
+ Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect);
print_verbose("BitMap: Rect: " + r);
Point2i from;
@@ -522,7 +522,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
bool bit_value = p_pixels > 0;
p_pixels = Math::abs(p_pixels);
- Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
+ Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect);
Ref<BitMap> copy;
copy.instance();
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 1507537cd0..706b18d2b5 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1253,7 +1253,7 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect,
Vector2 scale = p_rect.size / src.size;
src.position += (rc.position - margin.position);
- Rect2 src_c = rc.clip(src);
+ Rect2 src_c = rc.intersection(src);
if (src_c.size == Size2()) {
return false;
}
@@ -1575,7 +1575,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
if (!p_src_rect.intersects(rect)) {
continue;
}
- Rect2 local = p_src_rect.clip(rect);
+ Rect2 local = p_src_rect.intersection(rect);
Rect2 target = local;
target.size *= scale;
target.position = p_rect.position + (p_src_rect.position + rect.position) * scale;
diff --git a/servers/physics_3d/body_pair_3d_sw.cpp b/servers/physics_3d/body_pair_3d_sw.cpp
index 848138940e..d8f187a7f8 100644
--- a/servers/physics_3d/body_pair_3d_sw.cpp
+++ b/servers/physics_3d/body_pair_3d_sw.cpp
@@ -367,8 +367,8 @@ void BodyPair3DSW::solve(real_t p_step) {
Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld);
- A->apply_bias_impulse(c.rA + A->get_center_of_mass(), -jb, MAX_BIAS_ROTATION / p_step);
- B->apply_bias_impulse(c.rB + B->get_center_of_mass(), jb, MAX_BIAS_ROTATION / p_step);
+ A->apply_bias_impulse(-jb, c.rA + A->get_center_of_mass(), MAX_BIAS_ROTATION / p_step);
+ B->apply_bias_impulse(jb, c.rB + B->get_center_of_mass(), MAX_BIAS_ROTATION / p_step);
crbA = A->get_biased_angular_velocity().cross(c.rA);
crbB = B->get_biased_angular_velocity().cross(c.rB);
@@ -383,8 +383,8 @@ void BodyPair3DSW::solve(real_t p_step) {
Vector3 jb_com = c.normal * (c.acc_bias_impulse_center_of_mass - jbnOld_com);
- A->apply_bias_impulse(A->get_center_of_mass(), -jb_com, 0.0f);
- B->apply_bias_impulse(B->get_center_of_mass(), jb_com, 0.0f);
+ A->apply_bias_impulse(-jb_com, A->get_center_of_mass(), 0.0f);
+ B->apply_bias_impulse(jb_com, B->get_center_of_mass(), 0.0f);
}
c.active = true;
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index a397ba4389..53deba512e 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -144,7 +144,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
if (ci->clip) {
if (p_canvas_clip != nullptr) {
- ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
+ ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
} else {
ci->final_clip_rect = global_rect;
}
@@ -195,7 +195,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
}
if (ci->copy_back_buffer) {
- ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
+ ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
}
if (use_canvas_group) {
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 348f5c121e..60c0bd1603 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -6949,7 +6949,7 @@ void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, c
if (p_region == Rect2i()) {
region.size = rt->size;
} else {
- region = Rect2i(Size2i(), rt->size).clip(p_region);
+ region = Rect2i(Size2i(), rt->size).intersection(p_region);
if (region.size == Size2i()) {
return; //nothing to do
}
@@ -6989,7 +6989,7 @@ void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, con
if (p_region == Rect2i()) {
region.size = rt->size;
} else {
- region = Rect2i(Size2i(), rt->size).clip(p_region);
+ region = Rect2i(Size2i(), rt->size).intersection(p_region);
if (region.size == Size2i()) {
return; //nothing to do
}
@@ -7010,7 +7010,7 @@ void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_targe
if (p_region == Rect2i()) {
region.size = rt->size;
} else {
- region = Rect2i(Size2i(), rt->size).clip(p_region);
+ region = Rect2i(Size2i(), rt->size).intersection(p_region);
if (region.size == Size2i()) {
return; //nothing to do
}
diff --git a/tests/test_list.h b/tests/test_list.h
index 1b23233838..8d29bd907f 100644
--- a/tests/test_list.h
+++ b/tests/test_list.h
@@ -45,6 +45,276 @@ static void populate_integers(List<int> &p_list, List<int>::Element *r_elements[
}
}
+TEST_CASE("[List] Push/pop back") {
+ List<String> list;
+
+ List<String>::Element *n;
+ n = list.push_back("A");
+ CHECK(n->get() == "A");
+ n = list.push_back("B");
+ CHECK(n->get() == "B");
+ n = list.push_back("C");
+ CHECK(n->get() == "C");
+
+ CHECK(list.size() == 3);
+ CHECK(!list.empty());
+
+ String v;
+ v = list.back()->get();
+ list.pop_back();
+ CHECK(v == "C");
+ v = list.back()->get();
+ list.pop_back();
+ CHECK(v == "B");
+ v = list.back()->get();
+ list.pop_back();
+ CHECK(v == "A");
+
+ CHECK(list.size() == 0);
+ CHECK(list.empty());
+
+ CHECK(list.back() == nullptr);
+ CHECK(list.front() == nullptr);
+}
+
+TEST_CASE("[List] Push/pop front") {
+ List<String> list;
+
+ List<String>::Element *n;
+ n = list.push_front("A");
+ CHECK(n->get() == "A");
+ n = list.push_front("B");
+ CHECK(n->get() == "B");
+ n = list.push_front("C");
+ CHECK(n->get() == "C");
+
+ CHECK(list.size() == 3);
+ CHECK(!list.empty());
+
+ String v;
+ v = list.front()->get();
+ list.pop_front();
+ CHECK(v == "C");
+ v = list.front()->get();
+ list.pop_front();
+ CHECK(v == "B");
+ v = list.front()->get();
+ list.pop_front();
+ CHECK(v == "A");
+
+ CHECK(list.size() == 0);
+ CHECK(list.empty());
+
+ CHECK(list.back() == nullptr);
+ CHECK(list.front() == nullptr);
+}
+
+TEST_CASE("[List] Set and get") {
+ List<String> list;
+ list.push_back("A");
+
+ List<String>::Element *n = list.front();
+ CHECK(n->get() == "A");
+
+ n->set("X");
+ CHECK(n->get() == "X");
+}
+
+TEST_CASE("[List] Insert before") {
+ List<String> list;
+ List<String>::Element *a = list.push_back("A");
+ List<String>::Element *b = list.push_back("B");
+ List<String>::Element *c = list.push_back("C");
+
+ list.insert_before(b, "I");
+
+ CHECK(a->next()->get() == "I");
+ CHECK(c->prev()->prev()->get() == "I");
+ CHECK(list.front()->next()->get() == "I");
+ CHECK(list.back()->prev()->prev()->get() == "I");
+}
+
+TEST_CASE("[List] Insert after") {
+ List<String> list;
+ List<String>::Element *a = list.push_back("A");
+ List<String>::Element *b = list.push_back("B");
+ List<String>::Element *c = list.push_back("C");
+
+ list.insert_after(b, "I");
+
+ CHECK(a->next()->next()->get() == "I");
+ CHECK(c->prev()->get() == "I");
+ CHECK(list.front()->next()->next()->get() == "I");
+ CHECK(list.back()->prev()->get() == "I");
+}
+
+TEST_CASE("[List] Insert before null") {
+ List<String> list;
+ List<String>::Element *a = list.push_back("A");
+ List<String>::Element *b = list.push_back("B");
+ List<String>::Element *c = list.push_back("C");
+
+ list.insert_before(nullptr, "I");
+
+ CHECK(a->next()->get() == "B");
+ CHECK(b->get() == "B");
+ CHECK(c->prev()->prev()->get() == "A");
+ CHECK(list.front()->next()->get() == "B");
+ CHECK(list.back()->prev()->prev()->get() == "B");
+ CHECK(list.back()->get() == "I");
+}
+
+TEST_CASE("[List] Insert after null") {
+ List<String> list;
+ List<String>::Element *a = list.push_back("A");
+ List<String>::Element *b = list.push_back("B");
+ List<String>::Element *c = list.push_back("C");
+
+ list.insert_after(nullptr, "I");
+
+ CHECK(a->next()->get() == "B");
+ CHECK(b->get() == "B");
+ CHECK(c->prev()->prev()->get() == "A");
+ CHECK(list.front()->next()->get() == "B");
+ CHECK(list.back()->prev()->prev()->get() == "B");
+ CHECK(list.back()->get() == "I");
+}
+
+TEST_CASE("[List] Find") {
+ List<int> list;
+ List<int>::Element *n[10];
+ // Indices match values.
+ populate_integers(list, n, 10);
+
+ for (int i = 0; i < 10; ++i) {
+ CHECK(n[i]->get() == list.find(i)->get());
+ }
+}
+
+TEST_CASE("[List] Erase (by value)") {
+ List<int> list;
+ List<int>::Element *n[4];
+ // Indices match values.
+ populate_integers(list, n, 4);
+
+ CHECK(list.front()->next()->next()->get() == 2);
+ bool erased = list.erase(2); // 0, 1, 3.
+ CHECK(erased);
+ CHECK(list.size() == 3);
+
+ // The pointer n[2] points to the freed memory which is not reset to zero,
+ // so the below assertion may pass, but this relies on undefined behavior.
+ // CHECK(n[2]->get() == 2);
+
+ CHECK(list.front()->get() == 0);
+ CHECK(list.front()->next()->next()->get() == 3);
+ CHECK(list.back()->get() == 3);
+ CHECK(list.back()->prev()->get() == 1);
+
+ CHECK(n[1]->next()->get() == 3);
+ CHECK(n[3]->prev()->get() == 1);
+
+ erased = list.erase(9000); // Doesn't exist.
+ CHECK(!erased);
+}
+
+TEST_CASE("[List] Erase (by element)") {
+ List<int> list;
+ List<int>::Element *n[4];
+ // Indices match values.
+ populate_integers(list, n, 4);
+
+ bool erased = list.erase(n[2]);
+ CHECK(erased);
+ CHECK(list.size() == 3);
+ CHECK(n[1]->next()->get() == 3);
+ CHECK(n[3]->prev()->get() == 1);
+}
+
+TEST_CASE("[List] Element erase") {
+ List<int> list;
+ List<int>::Element *n[4];
+ // Indices match values.
+ populate_integers(list, n, 4);
+
+ n[2]->erase();
+
+ CHECK(list.size() == 3);
+ CHECK(n[1]->next()->get() == 3);
+ CHECK(n[3]->prev()->get() == 1);
+}
+
+TEST_CASE("[List] Clear") {
+ List<int> list;
+ List<int>::Element *n[100];
+ populate_integers(list, n, 100);
+
+ list.clear();
+
+ CHECK(list.size() == 0);
+ CHECK(list.empty());
+}
+
+TEST_CASE("[List] Invert") {
+ List<int> list;
+ List<int>::Element *n[4];
+ populate_integers(list, n, 4);
+
+ list.invert();
+
+ CHECK(list.front()->get() == 3);
+ CHECK(list.front()->next()->get() == 2);
+ CHECK(list.back()->prev()->get() == 1);
+ CHECK(list.back()->get() == 0);
+}
+
+TEST_CASE("[List] Move to front") {
+ List<int> list;
+ List<int>::Element *n[4];
+ populate_integers(list, n, 4);
+
+ list.move_to_front(n[3]);
+
+ CHECK(list.front()->get() == 3);
+ CHECK(list.back()->get() == 2);
+}
+
+TEST_CASE("[List] Move to back") {
+ List<int> list;
+ List<int>::Element *n[4];
+ populate_integers(list, n, 4);
+
+ list.move_to_back(n[0]);
+
+ CHECK(list.back()->get() == 0);
+ CHECK(list.front()->get() == 1);
+}
+
+TEST_CASE("[List] Move before") {
+ List<int> list;
+ List<int>::Element *n[4];
+ populate_integers(list, n, 4);
+
+ list.move_before(n[3], n[1]);
+
+ CHECK(list.front()->next()->get() == n[3]->get());
+}
+
+TEST_CASE("[List] Sort") {
+ List<String> list;
+ list.push_back("D");
+ list.push_back("B");
+ list.push_back("A");
+ list.push_back("C");
+
+ list.sort();
+
+ CHECK(list.front()->get() == "A");
+ CHECK(list.front()->next()->get() == "B");
+ CHECK(list.back()->prev()->get() == "C");
+ CHECK(list.back()->get() == "D");
+}
+
TEST_CASE("[List] Swap adjacent front and back") {
List<int> list;
List<int>::Element *n[2];
diff --git a/tests/test_rect2.h b/tests/test_rect2.h
index aefceb1128..b1c588fda1 100644
--- a/tests/test_rect2.h
+++ b/tests/test_rect2.h
@@ -144,29 +144,29 @@ TEST_CASE("[Rect2] Absolute coordinates") {
"abs() should return the expected Rect2.");
}
-TEST_CASE("[Rect2] Clipping") {
+TEST_CASE("[Rect2] Intersecton") {
CHECK_MESSAGE(
- Rect2(0, 100, 1280, 720).clip(Rect2(0, 300, 100, 100)).is_equal_approx(Rect2(0, 300, 100, 100)),
- "clip() with fully enclosed Rect2 should return the expected result.");
+ Rect2(0, 100, 1280, 720).intersection(Rect2(0, 300, 100, 100)).is_equal_approx(Rect2(0, 300, 100, 100)),
+ "intersection() with fully enclosed Rect2 should return the expected result.");
// The resulting Rect2 is 100 pixels high because the first Rect2 is vertically offset by 100 pixels.
CHECK_MESSAGE(
- Rect2(0, 100, 1280, 720).clip(Rect2(1200, 700, 100, 100)).is_equal_approx(Rect2(1200, 700, 80, 100)),
- "clip() with partially enclosed Rect2 should return the expected result.");
+ Rect2(0, 100, 1280, 720).intersection(Rect2(1200, 700, 100, 100)).is_equal_approx(Rect2(1200, 700, 80, 100)),
+ "intersection() with partially enclosed Rect2 should return the expected result.");
CHECK_MESSAGE(
- Rect2(0, 100, 1280, 720).clip(Rect2(-4000, -4000, 100, 100)).is_equal_approx(Rect2()),
- "clip() with non-enclosed Rect2 should return the expected result.");
+ Rect2(0, 100, 1280, 720).intersection(Rect2(-4000, -4000, 100, 100)).is_equal_approx(Rect2()),
+ "intersection() with non-enclosed Rect2 should return the expected result.");
}
TEST_CASE("[Rect2] Enclosing") {
CHECK_MESSAGE(
Rect2(0, 100, 1280, 720).encloses(Rect2(0, 300, 100, 100)),
- "clip() with fully contained Rect2 should return the expected result.");
+ "encloses() with fully contained Rect2 should return the expected result.");
CHECK_MESSAGE(
!Rect2(0, 100, 1280, 720).encloses(Rect2(1200, 700, 100, 100)),
- "clip() with partially contained Rect2 should return the expected result.");
+ "encloses() with partially contained Rect2 should return the expected result.");
CHECK_MESSAGE(
!Rect2(0, 100, 1280, 720).encloses(Rect2(-4000, -4000, 100, 100)),
- "clip() with non-contained Rect2 should return the expected result.");
+ "encloses() with non-contained Rect2 should return the expected result.");
}
TEST_CASE("[Rect2] Expanding") {
@@ -356,29 +356,29 @@ TEST_CASE("[Rect2i] Absolute coordinates") {
"abs() should return the expected Rect2i.");
}
-TEST_CASE("[Rect2i] Clipping") {
+TEST_CASE("[Rect2i] Intersection") {
CHECK_MESSAGE(
- Rect2i(0, 100, 1280, 720).clip(Rect2i(0, 300, 100, 100)) == Rect2i(0, 300, 100, 100),
- "clip() with fully enclosed Rect2i should return the expected result.");
+ Rect2i(0, 100, 1280, 720).intersection(Rect2i(0, 300, 100, 100)) == Rect2i(0, 300, 100, 100),
+ "intersection() with fully enclosed Rect2i should return the expected result.");
// The resulting Rect2i is 100 pixels high because the first Rect2i is vertically offset by 100 pixels.
CHECK_MESSAGE(
- Rect2i(0, 100, 1280, 720).clip(Rect2i(1200, 700, 100, 100)) == Rect2i(1200, 700, 80, 100),
- "clip() with partially enclosed Rect2i should return the expected result.");
+ Rect2i(0, 100, 1280, 720).intersection(Rect2i(1200, 700, 100, 100)) == Rect2i(1200, 700, 80, 100),
+ "intersection() with partially enclosed Rect2i should return the expected result.");
CHECK_MESSAGE(
- Rect2i(0, 100, 1280, 720).clip(Rect2i(-4000, -4000, 100, 100)) == Rect2i(),
- "clip() with non-enclosed Rect2i should return the expected result.");
+ Rect2i(0, 100, 1280, 720).intersection(Rect2i(-4000, -4000, 100, 100)) == Rect2i(),
+ "intersection() with non-enclosed Rect2i should return the expected result.");
}
TEST_CASE("[Rect2i] Enclosing") {
CHECK_MESSAGE(
Rect2i(0, 100, 1280, 720).encloses(Rect2i(0, 300, 100, 100)),
- "clip() with fully contained Rect2i should return the expected result.");
+ "encloses() with fully contained Rect2i should return the expected result.");
CHECK_MESSAGE(
!Rect2i(0, 100, 1280, 720).encloses(Rect2i(1200, 700, 100, 100)),
- "clip() with partially contained Rect2i should return the expected result.");
+ "encloses() with partially contained Rect2i should return the expected result.");
CHECK_MESSAGE(
!Rect2i(0, 100, 1280, 720).encloses(Rect2i(-4000, -4000, 100, 100)),
- "clip() with non-contained Rect2i should return the expected result.");
+ "encloses() with non-contained Rect2i should return the expected result.");
}
TEST_CASE("[Rect2i] Expanding") {