diff options
-rw-r--r-- | editor/scene_tree_dock.cpp | 7 | ||||
-rw-r--r-- | editor/scene_tree_dock.h | 2 |
2 files changed, 6 insertions, 3 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 71e93750f0..5c08482aa4 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1038,7 +1038,6 @@ void SceneTreeDock::_node_collapsed(Object *p_obj) { void SceneTreeDock::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: { if (!first_enter) @@ -1099,8 +1098,7 @@ void SceneTreeDock::_notification(int p_what) { button_2d->set_text(TTR("2D Scene")); button_2d->set_icon(get_icon("Node2D", "EditorIcons")); button_2d->connect("pressed", this, "_tool_selected", make_binds(TOOL_CREATE_2D_SCENE, false)); - - Button *button_3d = memnew(Button); + button_3d = memnew(Button); beginner_node_shortcuts->add_child(button_3d); button_3d->set_text(TTR("3D Scene")); button_3d->set_icon(get_icon("Spatial", "EditorIcons")); @@ -2752,12 +2750,15 @@ void SceneTreeDock::_feature_profile_changed() { profile_allow_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCENE_TREE); profile_allow_script_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT); + bool profile_allow_3d = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D); + button_3d->set_visible(profile_allow_3d); button_add->set_visible(profile_allow_editing); button_instance->set_visible(profile_allow_editing); scene_tree->set_can_rename(profile_allow_editing); } else { + button_3d->set_visible(true); button_add->set_visible(true); button_instance->set_visible(true); scene_tree->set_can_rename(true); diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 4e78b84c53..56fbb86824 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -112,6 +112,8 @@ class SceneTreeDock : public VBoxContainer { ToolButton *button_create_script; ToolButton *button_clear_script; + Button *button_3d; + HBoxContainer *button_hb; ToolButton *edit_local, *edit_remote; SceneTreeEditor *scene_tree; |