diff options
-rw-r--r-- | editor/project_export.cpp | 27 | ||||
-rw-r--r-- | main/SCsub | 4 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 8 |
3 files changed, 35 insertions, 4 deletions
diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 73564191e1..d01ea49d66 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -1072,6 +1072,8 @@ ProjectExportDialog::ProjectExportDialog() { main_vb->add_child(hbox); hbox->set_v_size_flags(SIZE_EXPAND_FILL); + // Presets list. + VBoxContainer *preset_vb = memnew(VBoxContainer); preset_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL); hbox->add_child(preset_vb); @@ -1099,6 +1101,8 @@ ProjectExportDialog::ProjectExportDialog() { preset_hb->add_child(delete_preset); delete_preset->connect("pressed", this, "_delete_preset"); + // Preset settings. + VBoxContainer *settings_vb = memnew(VBoxContainer); settings_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL); hbox->add_child(settings_vb); @@ -1119,18 +1123,24 @@ ProjectExportDialog::ProjectExportDialog() { export_path->set_save_mode(); export_path->connect("property_changed", this, "_export_path_changed"); + // Subsections. + sections = memnew(TabContainer); sections->set_tab_align(TabContainer::ALIGN_LEFT); sections->set_use_hidden_tabs_for_min_size(true); settings_vb->add_child(sections); sections->set_v_size_flags(SIZE_EXPAND_FILL); + // Main preset parameters. + parameters = memnew(EditorInspector); sections->add_child(parameters); parameters->set_name(TTR("Options")); parameters->set_v_size_flags(SIZE_EXPAND_FILL); parameters->connect("property_edited", this, "_update_parameters"); + // Resources export parameters. + VBoxContainer *resources_vb = memnew(VBoxContainer); sections->add_child(resources_vb); resources_vb->set_name(TTR("Resources")); @@ -1165,8 +1175,13 @@ ProjectExportDialog::ProjectExportDialog() { exclude_filters); exclude_filters->connect("text_changed", this, "_filter_changed"); + // Patch packages. + VBoxContainer *patch_vb = memnew(VBoxContainer); - sections->add_child(patch_vb); + // FIXME: Patching support doesn't seem properly implemented yet, so we hide it. + // The rest of the code is still kept for now, in the hope that it will be made + // functional and reactivated. + //sections->add_child(patch_vb); patch_vb->set_name(TTR("Patches")); patches = memnew(Tree); @@ -1197,6 +1212,8 @@ ProjectExportDialog::ProjectExportDialog() { patch_erase->connect("confirmed", this, "_patch_deleted"); add_child(patch_erase); + // Feature tags. + VBoxContainer *feature_vb = memnew(VBoxContainer); feature_vb->set_name(TTR("Features")); custom_features = memnew(LineEdit); @@ -1210,6 +1227,8 @@ ProjectExportDialog::ProjectExportDialog() { feature_vb->add_margin_child(TTR("Feature List:"), features_panel, true); sections->add_child(feature_vb); + // Script export parameters. + updating_script_key = false; VBoxContainer *script_vb = memnew(VBoxContainer); @@ -1231,7 +1250,7 @@ ProjectExportDialog::ProjectExportDialog() { sections->connect("tab_changed", this, "_tab_changed"); - //disable by default + // Disable by default. name->set_editable(false); export_path->hide(); runnable->set_disabled(true); @@ -1241,11 +1260,15 @@ ProjectExportDialog::ProjectExportDialog() { sections->hide(); parameters->edit(NULL); + // Deletion dialog. + delete_confirm = memnew(ConfirmationDialog); add_child(delete_confirm); delete_confirm->get_ok()->set_text(TTR("Delete")); delete_confirm->connect("confirmed", this, "_delete_preset_confirm"); + // Export buttons, dialogs and errors. + updating = false; get_cancel()->set_text(TTR("Close")); diff --git a/main/SCsub b/main/SCsub index 73cec1d250..e1efc7e6ed 100644 --- a/main/SCsub +++ b/main/SCsub @@ -9,8 +9,8 @@ env.main_sources = [] env.add_source_files(env.main_sources, "*.cpp") -# order matters here. higher index controller database files write on top of lower index database files -controller_databases = ["#main/gamecontrollerdb.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb_204.txt", "#main/godotcontrollerdb.txt"] +# Order matters here. Higher index controller database files write on top of lower index database files. +controller_databases = ["#main/gamecontrollerdb_204.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb.txt", "#main/godotcontrollerdb.txt"] env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases) env.CommandNoCache("#main/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(main_builders.make_default_controller_mappings)) diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 100c06955a..6c2928c65c 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -935,6 +935,14 @@ void RichTextLabel::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_MOUSE_EXIT: { + if (meta_hovering) { + meta_hovering = NULL; + emit_signal("meta_hover_ended", current_meta); + current_meta = false; + update(); + } + } break; case NOTIFICATION_RESIZED: { main->first_invalid_line = 0; //invalidate ALL |