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-rw-r--r--doc/classes/@GlobalScope.xml4
-rw-r--r--doc/classes/PackedByteArray.xml32
-rw-r--r--doc/classes/PackedColorArray.xml5
-rw-r--r--doc/classes/PackedFloat32Array.xml7
-rw-r--r--doc/classes/PackedFloat64Array.xml6
-rw-r--r--doc/classes/PackedInt32Array.xml5
-rw-r--r--doc/classes/PackedInt64Array.xml4
-rw-r--r--doc/classes/PackedStringArray.xml5
-rw-r--r--doc/classes/PackedVector2Array.xml6
-rw-r--r--doc/classes/PackedVector3Array.xml6
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp4
-rw-r--r--drivers/gles3/storage/material_storage.cpp62
-rw-r--r--drivers/gles3/storage/material_storage.h2
-rw-r--r--drivers/windows/dir_access_windows.cpp2
-rw-r--r--editor/editor_help.cpp2
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml178
-rw-r--r--modules/gdscript/gdscript_parser.cpp2
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp14
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp14
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp12
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp29
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h1
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/bokeh_dof.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/bokeh_dof_raster.glsl2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp14
-rw-r--r--servers/rendering/shader_compiler.cpp43
-rw-r--r--servers/rendering/shader_compiler.h1
-rw-r--r--servers/rendering/shader_language.cpp37
-rw-r--r--servers/rendering/shader_language.h6
-rw-r--r--servers/rendering/shader_preprocessor.cpp62
-rw-r--r--servers/rendering/shader_preprocessor.h3
32 files changed, 481 insertions, 92 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index e6901bbe27..5b3f4d4e7b 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2573,7 +2573,7 @@
</constant>
<constant name="PROPERTY_HINT_RANGE" value="1" enum="PropertyHint">
Hints that an integer or float property should be within a range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"or_greater"[/code] and/or [code]"or_lesser"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"-360,360,1,or_greater,or_lesser"[/code].
- Additionally, other keywords can be included: "exp" for exponential range editing, "radians" for editing radian angles in degrees, "degrees" to hint at an angle and "no_slider" to hide the slider.
+ Additionally, other keywords can be included: [code]"exp"[/code] for exponential range editing, [code]"radians"[/code] for editing radian angles in degrees, [code]"degrees"[/code] to hint at an angle and [code]"no_slider"[/code] to hide the slider.
</constant>
<constant name="PROPERTY_HINT_ENUM" value="2" enum="PropertyHint">
Hints that an integer, float or string property is an enumerated value to pick in a list specified via a hint string.
@@ -2584,7 +2584,7 @@
Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts arbitrary values and can be empty. The list of values serves to suggest possible values.
</constant>
<constant name="PROPERTY_HINT_EXP_EASING" value="4" enum="PropertyHint">
- Hints that a float property should be edited via an exponential easing function. The hint string can include [code]"attenuation"[/code] to flip the curve horizontally and/or [code]"inout"[/code] to also include in/out easing.
+ Hints that a float property should be edited via an exponential easing function. The hint string can include [code]"attenuation"[/code] to flip the curve horizontally and/or [code]"positive_only"[/code] to exclude in/out easing and limit values to be greater than or equal to zero.
</constant>
<constant name="PROPERTY_HINT_LINK" value="5" enum="PropertyHint">
Hints that a vector property should allow linking values (e.g. to edit both [code]x[/code] and [code]y[/code] together).
diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml
index b02333667d..efb559522a 100644
--- a/doc/classes/PackedByteArray.xml
+++ b/doc/classes/PackedByteArray.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
An array specifically designed to hold bytes. Packs data tightly, so it saves memory for large array sizes.
+ [PackedByteArray] also provides methods to encode/decode various types to/from bytes. The way values are encoded is an implementation detail and shouldn't be relied upon when interacting with external apps.
</description>
<tutorials>
</tutorials>
@@ -78,66 +79,77 @@
<return type="float" />
<param index="0" name="byte_offset" type="int" />
<description>
+ Decodes a 64-bit floating point number from the bytes starting at [param byte_offset]. Fails if the byte count is insufficient. Returns [code]0.0[/code] if a valid number can't be decoded.
</description>
</method>
<method name="decode_float" qualifiers="const">
<return type="float" />
<param index="0" name="byte_offset" type="int" />
<description>
+ Decodes a 32-bit floating point number from the bytes starting at [param byte_offset]. Fails if the byte count is insufficient. Returns [code]0.0[/code] if a valid number can't be decoded.
</description>
</method>
<method name="decode_half" qualifiers="const">
<return type="float" />
<param index="0" name="byte_offset" type="int" />
<description>
+ Decodes a 16-bit floating point number from the bytes starting at [param byte_offset]. Fails if the byte count is insufficient. Returns [code]0.0[/code] if a valid number can't be decoded.
</description>
</method>
<method name="decode_s16" qualifiers="const">
<return type="int" />
<param index="0" name="byte_offset" type="int" />
<description>
+ Decodes a 16-bit signed integer number from the bytes starting at [param byte_offset]. Fails if the byte count is insufficient. Returns [code]0[/code] if a valid number can't be decoded.
</description>
</method>
<method name="decode_s32" qualifiers="const">
<return type="int" />
<param index="0" name="byte_offset" type="int" />
<description>
+ Decodes a 32-bit signed integer number from the bytes starting at [param byte_offset]. Fails if the byte count is insufficient. Returns [code]0[/code] if a valid number can't be decoded.
</description>
</method>
<method name="decode_s64" qualifiers="const">
<return type="int" />
<param index="0" name="byte_offset" type="int" />
<description>
+ Decodes a 64-bit signed integer number from the bytes starting at [param byte_offset]. Fails if the byte count is insufficient. Returns [code]0[/code] if a valid number can't be decoded.
</description>
</method>
<method name="decode_s8" qualifiers="const">
<return type="int" />
<param index="0" name="byte_offset" type="int" />
<description>
+ Decodes a 8-bit signed integer number from the bytes starting at [param byte_offset]. Fails if the byte count is insufficient. Returns [code]0[/code] if a valid number can't be decoded.
</description>
</method>
<method name="decode_u16" qualifiers="const">
<return type="int" />
<param index="0" name="byte_offset" type="int" />
<description>
+ Decodes a 16-bit unsigned integer number from the bytes starting at [param byte_offset]. Fails if the byte count is insufficient. Returns [code]0[/code] if a valid number can't be decoded.
</description>
</method>
<method name="decode_u32" qualifiers="const">
<return type="int" />
<param index="0" name="byte_offset" type="int" />
<description>
+ Decodes a 32-bit unsigned integer number from the bytes starting at [param byte_offset]. Fails if the byte count is insufficient. Returns [code]0[/code] if a valid number can't be decoded.
</description>
</method>
<method name="decode_u64" qualifiers="const">
<return type="int" />
<param index="0" name="byte_offset" type="int" />
<description>
+ Decodes a 64-bit unsigned integer number from the bytes starting at [param byte_offset]. Fails if the byte count is insufficient. Returns [code]0[/code] if a valid number can't be decoded.
</description>
</method>
<method name="decode_u8" qualifiers="const">
<return type="int" />
<param index="0" name="byte_offset" type="int" />
<description>
+ Decodes a 8-bit unsigned integer number from the bytes starting at [param byte_offset]. Fails if the byte count is insufficient. Returns [code]0[/code] if a valid number can't be decoded.
</description>
</method>
<method name="decode_var" qualifiers="const">
@@ -145,6 +157,7 @@
<param index="0" name="byte_offset" type="int" />
<param index="1" name="allow_objects" type="bool" default="false" />
<description>
+ Decodes a [Variant] from the bytes starting at [param byte_offset]. Returns [code]null[/code] if a valid variant can't be decoded or the value is [Object]-derived and [param allow_objects] is [code]false[/code].
</description>
</method>
<method name="decode_var_size" qualifiers="const">
@@ -152,6 +165,7 @@
<param index="0" name="byte_offset" type="int" />
<param index="1" name="allow_objects" type="bool" default="false" />
<description>
+ Decodes a size of a [Variant] from the bytes starting at [param byte_offset]. Requires at least 4 bytes of data starting at the offset, otherwise fails.
</description>
</method>
<method name="decompress" qualifiers="const">
@@ -183,6 +197,7 @@
<param index="0" name="byte_offset" type="int" />
<param index="1" name="value" type="float" />
<description>
+ Encodes a 64-bit floating point number as bytes at the index of [param byte_offset] bytes. The array must have at least 8 bytes of allocated space, starting at the offset.
</description>
</method>
<method name="encode_float">
@@ -190,6 +205,7 @@
<param index="0" name="byte_offset" type="int" />
<param index="1" name="value" type="float" />
<description>
+ Encodes a 32-bit floating point number as bytes at the index of [param byte_offset] bytes. The array must have at least 4 bytes of space, starting at the offset.
</description>
</method>
<method name="encode_half">
@@ -197,6 +213,7 @@
<param index="0" name="byte_offset" type="int" />
<param index="1" name="value" type="float" />
<description>
+ Encodes a 16-bit floating point number as bytes at the index of [param byte_offset] bytes. The array must have at least 2 bytes of space, starting at the offset.
</description>
</method>
<method name="encode_s16">
@@ -204,6 +221,7 @@
<param index="0" name="byte_offset" type="int" />
<param index="1" name="value" type="int" />
<description>
+ Encodes a 16-bit signed integer number as bytes at the index of [param byte_offset] bytes. The array must have at least 2 bytes of space, starting at the offset.
</description>
</method>
<method name="encode_s32">
@@ -211,6 +229,7 @@
<param index="0" name="byte_offset" type="int" />
<param index="1" name="value" type="int" />
<description>
+ Encodes a 32-bit signed integer number as bytes at the index of [param byte_offset] bytes. The array must have at least 2 bytes of space, starting at the offset.
</description>
</method>
<method name="encode_s64">
@@ -218,6 +237,7 @@
<param index="0" name="byte_offset" type="int" />
<param index="1" name="value" type="int" />
<description>
+ Encodes a 64-bit signed integer number as bytes at the index of [param byte_offset] bytes. The array must have at least 2 bytes of space, starting at the offset.
</description>
</method>
<method name="encode_s8">
@@ -225,6 +245,7 @@
<param index="0" name="byte_offset" type="int" />
<param index="1" name="value" type="int" />
<description>
+ Encodes a 8-bit signed integer number (signed byte) at the index of [param byte_offset] bytes. The array must have at least 1 byte of space, starting at the offset.
</description>
</method>
<method name="encode_u16">
@@ -232,6 +253,7 @@
<param index="0" name="byte_offset" type="int" />
<param index="1" name="value" type="int" />
<description>
+ Encodes a 16-bit unsigned integer number as bytes at the index of [param byte_offset] bytes. The array must have at least 2 bytes of space, starting at the offset.
</description>
</method>
<method name="encode_u32">
@@ -239,6 +261,7 @@
<param index="0" name="byte_offset" type="int" />
<param index="1" name="value" type="int" />
<description>
+ Encodes a 32-bit unsigned integer number as bytes at the index of [param byte_offset] bytes. The array must have at least 4 bytes of space, starting at the offset.
</description>
</method>
<method name="encode_u64">
@@ -246,6 +269,7 @@
<param index="0" name="byte_offset" type="int" />
<param index="1" name="value" type="int" />
<description>
+ Encodes a 64-bit unsigned integer number as bytes at the index of [param byte_offset] bytes. The array must have at least 8 bytes of space, starting at the offset.
</description>
</method>
<method name="encode_u8">
@@ -253,6 +277,7 @@
<param index="0" name="byte_offset" type="int" />
<param index="1" name="value" type="int" />
<description>
+ Encodes a 8-bit unsigned integer number (byte) at the index of [param byte_offset] bytes. The array must have at least 1 byte of space, starting at the offset.
</description>
</method>
<method name="encode_var">
@@ -261,6 +286,7 @@
<param index="1" name="value" type="Variant" />
<param index="2" name="allow_objects" type="bool" default="false" />
<description>
+ Encodes a [Variant] at the index of [param byte_offset] bytes. A sufficient space must be allocated, depending on the encoded variant's size. If [param allow_objects] is [code]false[/code], [Object]-derived values are not permitted and will instead be serialized as ID-only.
</description>
</method>
<method name="fill">
@@ -314,6 +340,7 @@
<param index="0" name="byte_offset" type="int" />
<param index="1" name="allow_objects" type="bool" default="false" />
<description>
+ Returns [code]true[/code] if a valid [Variant] value can be decoded at the [param byte_offset]. Returns [code]false[/code] othewrise or when the value is [Object]-derived and [param allow_objects] is [code]false[/code].
</description>
</method>
<method name="hex_encode" qualifiers="const">
@@ -449,24 +476,29 @@
<return type="bool" />
<param index="0" name="right" type="PackedByteArray" />
<description>
+ Returns [code]true[/code] if contents of the arrays differ.
</description>
</operator>
<operator name="operator +">
<return type="PackedByteArray" />
<param index="0" name="right" type="PackedByteArray" />
<description>
+ Returns a new [PackedByteArray] with contents of [param right] added at the end of this array. For better performance, consider using [method append_array] instead.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<param index="0" name="right" type="PackedByteArray" />
<description>
+ Returns [code]true[/code] if contents of both arrays are the same, i.e. they have all equal bytes at the corresponding indices.
</description>
</operator>
<operator name="operator []">
<return type="int" />
<param index="0" name="index" type="int" />
<description>
+ Returns the byte at index [param index]. Negative indices can be used to access the elements starting from the end. Using index out of array's bounds will result in an error.
+ Note that the byte is returned as a 64-bit [int].
</description>
</operator>
</operators>
diff --git a/doc/classes/PackedColorArray.xml b/doc/classes/PackedColorArray.xml
index c694927175..a2dc8e8f1d 100644
--- a/doc/classes/PackedColorArray.xml
+++ b/doc/classes/PackedColorArray.xml
@@ -177,6 +177,7 @@
<method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray" />
<description>
+ Returns a [PackedByteArray] with each color encoded as bytes.
</description>
</method>
</methods>
@@ -185,24 +186,28 @@
<return type="bool" />
<param index="0" name="right" type="PackedColorArray" />
<description>
+ Returns [code]true[/code] if contents of the arrays differ.
</description>
</operator>
<operator name="operator +">
<return type="PackedColorArray" />
<param index="0" name="right" type="PackedColorArray" />
<description>
+ Returns a new [PackedColorArray] with contents of [param right] added at the end of this array. For better performance, consider using [method append_array] instead.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<param index="0" name="right" type="PackedColorArray" />
<description>
+ Returns [code]true[/code] if contents of both arrays are the same, i.e. they have all equal [Color]s at the corresponding indices.
</description>
</operator>
<operator name="operator []">
<return type="Color" />
<param index="0" name="index" type="int" />
<description>
+ Returns the [Color] at index [param index]. Negative indices can be used to access the elements starting from the end. Using index out of array's bounds will result in an error.
</description>
</operator>
</operators>
diff --git a/doc/classes/PackedFloat32Array.xml b/doc/classes/PackedFloat32Array.xml
index 41d0679099..d350d64f38 100644
--- a/doc/classes/PackedFloat32Array.xml
+++ b/doc/classes/PackedFloat32Array.xml
@@ -4,7 +4,7 @@
A packed array of 32-bit floating-point values.
</brief_description>
<description>
- An array specifically designed to hold 32-bit floating-point values. Packs data tightly, so it saves memory for large array sizes.
+ An array specifically designed to hold 32-bit floating-point values (float). Packs data tightly, so it saves memory for large array sizes.
If you need to pack 64-bit floats tightly, see [PackedFloat64Array].
</description>
<tutorials>
@@ -188,24 +188,29 @@
<return type="bool" />
<param index="0" name="right" type="PackedFloat32Array" />
<description>
+ Returns [code]true[/code] if contents of the arrays differ.
</description>
</operator>
<operator name="operator +">
<return type="PackedFloat32Array" />
<param index="0" name="right" type="PackedFloat32Array" />
<description>
+ Returns a new [PackedFloat32Array] with contents of [param right] added at the end of this array. For better performance, consider using [method append_array] instead.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<param index="0" name="right" type="PackedFloat32Array" />
<description>
+ Returns [code]true[/code] if contents of both arrays are the same, i.e. they have all equal floats at the corresponding indices.
</description>
</operator>
<operator name="operator []">
<return type="float" />
<param index="0" name="index" type="int" />
<description>
+ Returns the [float] at index [param index]. Negative indices can be used to access the elements starting from the end. Using index out of array's bounds will result in an error.
+ Note that [float] type is 64-bit, unlike the values stored in the array.
</description>
</operator>
</operators>
diff --git a/doc/classes/PackedFloat64Array.xml b/doc/classes/PackedFloat64Array.xml
index bedbe3603c..690cb15fa7 100644
--- a/doc/classes/PackedFloat64Array.xml
+++ b/doc/classes/PackedFloat64Array.xml
@@ -4,7 +4,7 @@
A packed array of 64-bit floating-point values.
</brief_description>
<description>
- An array specifically designed to hold 64-bit floating-point values. Packs data tightly, so it saves memory for large array sizes.
+ An array specifically designed to hold 64-bit floating-point values (double). Packs data tightly, so it saves memory for large array sizes.
If you only need to pack 32-bit floats tightly, see [PackedFloat32Array] for a more memory-friendly alternative.
</description>
<tutorials>
@@ -188,24 +188,28 @@
<return type="bool" />
<param index="0" name="right" type="PackedFloat64Array" />
<description>
+ Returns [code]true[/code] if contents of the arrays differ.
</description>
</operator>
<operator name="operator +">
<return type="PackedFloat64Array" />
<param index="0" name="right" type="PackedFloat64Array" />
<description>
+ Returns a new [PackedFloat64Array] with contents of [param right] added at the end of this array. For better performance, consider using [method append_array] instead.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<param index="0" name="right" type="PackedFloat64Array" />
<description>
+ Returns [code]true[/code] if contents of both arrays are the same, i.e. they have all equal doubles at the corresponding indices.
</description>
</operator>
<operator name="operator []">
<return type="float" />
<param index="0" name="index" type="int" />
<description>
+ Returns the [float] at index [param index]. Negative indices can be used to access the elements starting from the end. Using index out of array's bounds will result in an error.
</description>
</operator>
</operators>
diff --git a/doc/classes/PackedInt32Array.xml b/doc/classes/PackedInt32Array.xml
index db4c8c0937..2f9032e214 100644
--- a/doc/classes/PackedInt32Array.xml
+++ b/doc/classes/PackedInt32Array.xml
@@ -188,24 +188,29 @@
<return type="bool" />
<param index="0" name="right" type="PackedInt32Array" />
<description>
+ Returns [code]true[/code] if contents of the arrays differ.
</description>
</operator>
<operator name="operator +">
<return type="PackedInt32Array" />
<param index="0" name="right" type="PackedInt32Array" />
<description>
+ Returns a new [PackedInt32Array] with contents of [param right] added at the end of this array. For better performance, consider using [method append_array] instead.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<param index="0" name="right" type="PackedInt32Array" />
<description>
+ Returns [code]true[/code] if contents of both arrays are the same, i.e. they have all equal ints at the corresponding indices.
</description>
</operator>
<operator name="operator []">
<return type="int" />
<param index="0" name="index" type="int" />
<description>
+ Returns the [int] at index [param index]. Negative indices can be used to access the elements starting from the end. Using index out of array's bounds will result in an error.
+ Note that [int] type is 64-bit, unlike the values stored in the array.
</description>
</operator>
</operators>
diff --git a/doc/classes/PackedInt64Array.xml b/doc/classes/PackedInt64Array.xml
index 56d72692a2..5f762cde3e 100644
--- a/doc/classes/PackedInt64Array.xml
+++ b/doc/classes/PackedInt64Array.xml
@@ -188,24 +188,28 @@
<return type="bool" />
<param index="0" name="right" type="PackedInt64Array" />
<description>
+ Returns [code]true[/code] if contents of the arrays differ.
</description>
</operator>
<operator name="operator +">
<return type="PackedInt64Array" />
<param index="0" name="right" type="PackedInt64Array" />
<description>
+ Returns a new [PackedInt64Array] with contents of [param right] added at the end of this array. For better performance, consider using [method append_array] instead.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<param index="0" name="right" type="PackedInt64Array" />
<description>
+ Returns [code]true[/code] if contents of both arrays are the same, i.e. they have all equal ints at the corresponding indices.
</description>
</operator>
<operator name="operator []">
<return type="int" />
<param index="0" name="index" type="int" />
<description>
+ Returns the [int] at index [param index]. Negative indices can be used to access the elements starting from the end. Using index out of array's bounds will result in an error.
</description>
</operator>
</operators>
diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml
index b58a3b2553..2c3376d659 100644
--- a/doc/classes/PackedStringArray.xml
+++ b/doc/classes/PackedStringArray.xml
@@ -184,6 +184,7 @@
<method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray" />
<description>
+ Returns a [PackedByteArray] with each string encoded as bytes.
</description>
</method>
</methods>
@@ -192,24 +193,28 @@
<return type="bool" />
<param index="0" name="right" type="PackedStringArray" />
<description>
+ Returns [code]true[/code] if contents of the arrays differ.
</description>
</operator>
<operator name="operator +">
<return type="PackedStringArray" />
<param index="0" name="right" type="PackedStringArray" />
<description>
+ Returns a new [PackedStringArray] with contents of [param right] added at the end of this array. For better performance, consider using [method append_array] instead.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<param index="0" name="right" type="PackedStringArray" />
<description>
+ Returns [code]true[/code] if contents of both arrays are the same, i.e. they have all equal [String]s at the corresponding indices.
</description>
</operator>
<operator name="operator []">
<return type="String" />
<param index="0" name="index" type="int" />
<description>
+ Returns the [String] at index [param index]. Negative indices can be used to access the elements starting from the end. Using index out of array's bounds will result in an error.
</description>
</operator>
</operators>
diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml
index 7cf63d3d5e..25650ef40a 100644
--- a/doc/classes/PackedVector2Array.xml
+++ b/doc/classes/PackedVector2Array.xml
@@ -178,6 +178,7 @@
<method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray" />
<description>
+ Returns a [PackedByteArray] with each vector encoded as bytes.
</description>
</method>
</methods>
@@ -186,30 +187,35 @@
<return type="bool" />
<param index="0" name="right" type="PackedVector2Array" />
<description>
+ Returns [code]true[/code] if contents of the arrays differ.
</description>
</operator>
<operator name="operator *">
<return type="PackedVector2Array" />
<param index="0" name="right" type="Transform2D" />
<description>
+ Transforms (multiplies) all vectors in the array by the [Transform2D] matrix.
</description>
</operator>
<operator name="operator +">
<return type="PackedVector2Array" />
<param index="0" name="right" type="PackedVector2Array" />
<description>
+ Returns a new [PackedVector2Array] with contents of [param right] added at the end of this array. For better performance, consider using [method append_array] instead.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<param index="0" name="right" type="PackedVector2Array" />
<description>
+ Returns [code]true[/code] if contents of both arrays are the same, i.e. they have all equal [Vector2]s at the corresponding indices.
</description>
</operator>
<operator name="operator []">
<return type="Vector2" />
<param index="0" name="index" type="int" />
<description>
+ Returns the [Vector2] at index [param index]. Negative indices can be used to access the elements starting from the end. Using index out of array's bounds will result in an error.
</description>
</operator>
</operators>
diff --git a/doc/classes/PackedVector3Array.xml b/doc/classes/PackedVector3Array.xml
index 5ab42474f0..22979a5a37 100644
--- a/doc/classes/PackedVector3Array.xml
+++ b/doc/classes/PackedVector3Array.xml
@@ -177,6 +177,7 @@
<method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray" />
<description>
+ Returns a [PackedByteArray] with each vector encoded as bytes.
</description>
</method>
</methods>
@@ -185,30 +186,35 @@
<return type="bool" />
<param index="0" name="right" type="PackedVector3Array" />
<description>
+ Returns [code]true[/code] if contents of the arrays differ.
</description>
</operator>
<operator name="operator *">
<return type="PackedVector3Array" />
<param index="0" name="right" type="Transform3D" />
<description>
+ Transforms (multiplies) all vectors in the array by the [Transform3D] matrix.
</description>
</operator>
<operator name="operator +">
<return type="PackedVector3Array" />
<param index="0" name="right" type="PackedVector3Array" />
<description>
+ Returns a new [PackedVector3Array] with contents of [param right] added at the end of this array. For better performance, consider using [method append_array] instead.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<param index="0" name="right" type="PackedVector3Array" />
<description>
+ Returns [code]true[/code] if contents of both arrays are the same, i.e. they have all equal [Vector3]s at the corresponding indices.
</description>
</operator>
<operator name="operator []">
<return type="Vector3" />
<param index="0" name="index" type="int" />
<description>
+ Returns the [Vector3] at index [param index]. Negative indices can be used to access the elements starting from the end. Using index out of array's bounds will result in an error.
</description>
</operator>
</operators>
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 83154acd51..28802f571c 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -201,6 +201,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
bool material_screen_texture_found = false;
Rect2 back_buffer_rect;
bool backbuffer_copy = false;
+ bool backbuffer_gen_mipmaps = false;
Item *ci = p_item_list;
Item *canvas_group_owner = nullptr;
@@ -225,6 +226,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
if (!material_screen_texture_found) {
backbuffer_copy = true;
back_buffer_rect = Rect2();
+ backbuffer_gen_mipmaps = md->shader_data->uses_screen_texture_mipmaps;
}
}
@@ -282,7 +284,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
item_count = 0;
- texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, true);
+ texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps);
backbuffer_copy = false;
material_screen_texture_found = true; //after a backbuffer copy, screen texture makes no further copies
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 5ed5ec51b9..a64c7f7200 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1083,6 +1083,12 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet
Vector<RID> textures;
+ if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
+ p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
+ p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
+ continue;
+ }
+
if (p_texture_uniforms[i].global) {
uses_global_textures = true;
@@ -1492,9 +1498,9 @@ MaterialStorage::MaterialStorage() {
actions.renames["POINT_COORD"] = "gl_PointCoord";
actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
actions.renames["SCREEN_UV"] = "screen_uv";
- actions.renames["SCREEN_TEXTURE"] = "color_buffer";
- actions.renames["DEPTH_TEXTURE"] = "depth_buffer";
- actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer";
+ //actions.renames["SCREEN_TEXTURE"] = "color_buffer"; //Not implemented in 3D yet.
+ //actions.renames["DEPTH_TEXTURE"] = "depth_buffer"; // Not implemented in 3D yet.
+ //actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer"; // Not implemented in 3D yet
actions.renames["DEPTH"] = "gl_FragDepth";
actions.renames["OUTPUT_IS_SRGB"] = "true";
actions.renames["FOG"] = "fog";
@@ -2789,6 +2795,7 @@ void CanvasShaderData::set_code(const String &p_code) {
ubo_size = 0;
uniforms.clear();
uses_screen_texture = false;
+ uses_screen_texture_mipmaps = false;
uses_sdf = false;
uses_time = false;
@@ -2799,7 +2806,6 @@ void CanvasShaderData::set_code(const String &p_code) {
ShaderCompiler::GeneratedCode gen_code;
int blend_modei = BLEND_MODE_MIX;
- uses_screen_texture = false;
ShaderCompiler::IdentifierActions actions;
actions.entry_point_stages["vertex"] = ShaderCompiler::STAGE_VERTEX;
@@ -2826,6 +2832,7 @@ void CanvasShaderData::set_code(const String &p_code) {
}
blend_mode = BlendMode(blend_modei);
+ uses_screen_texture_mipmaps = gen_code.uses_screen_texture_mipmaps;
#if 0
print_line("**compiling shader:");
@@ -2833,12 +2840,16 @@ void CanvasShaderData::set_code(const String &p_code) {
for (int i = 0; i < gen_code.defines.size(); i++) {
print_line(gen_code.defines[i]);
}
+
+ HashMap<String, String>::Iterator el = gen_code.code.begin();
+ while (el) {
+ print_line("\n**code " + el->key + ":\n" + el->value);
+ ++el;
+ }
+
print_line("\n**uniforms:\n" + gen_code.uniforms);
- print_line("\n**vertex_globals:\n" + gen_code.vertex_global);
- print_line("\n**vertex_code:\n" + gen_code.vertex);
- print_line("\n**fragment_globals:\n" + gen_code.fragment_global);
- print_line("\n**fragment_code:\n" + gen_code.fragment);
- print_line("\n**light_code:\n" + gen_code.light);
+ print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX]);
+ print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT]);
#endif
Vector<StringName> texture_uniform_names;
@@ -2877,7 +2888,10 @@ void CanvasShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list)
HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
continue;
}
if (E.value.texture_order >= 0) {
@@ -3070,12 +3084,16 @@ void SkyShaderData::set_code(const String &p_code) {
for (int i = 0; i < gen_code.defines.size(); i++) {
print_line(gen_code.defines[i]);
}
+
+ HashMap<String, String>::Iterator el = gen_code.code.begin();
+ while (el) {
+ print_line("\n**code " + el->key + ":\n" + el->value);
+ ++el;
+ }
+
print_line("\n**uniforms:\n" + gen_code.uniforms);
- // print_line("\n**vertex_globals:\n" + gen_code.vertex_global);
- // print_line("\n**vertex_code:\n" + gen_code.vertex);
- print_line("\n**fragment_globals:\n" + gen_code.fragment_global);
- print_line("\n**fragment_code:\n" + gen_code.fragment);
- print_line("\n**light_code:\n" + gen_code.light);
+ print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX]);
+ print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT]);
#endif
Vector<StringName> texture_uniform_names;
@@ -3253,7 +3271,6 @@ void SceneShaderData::set_code(const String &p_code) {
valid = false;
ubo_size = 0;
uniforms.clear();
- uses_screen_texture = false;
if (code.is_empty()) {
return; //just invalid, but no error
@@ -3378,6 +3395,7 @@ void SceneShaderData::set_code(const String &p_code) {
vertex_input_mask |= uses_custom3 << 8;
vertex_input_mask |= uses_bones << 9;
vertex_input_mask |= uses_weights << 10;
+ uses_screen_texture_mipmaps = gen_code.uses_screen_texture_mipmaps;
#if 0
print_line("**compiling shader:");
@@ -3386,11 +3404,10 @@ void SceneShaderData::set_code(const String &p_code) {
print_line(gen_code.defines[i]);
}
- Map<String, String>::Element *el = gen_code.code.front();
+ HashMap<String, String>::Iterator el = gen_code.code.begin();
while (el) {
- print_line("\n**code " + el->key() + ":\n" + el->value());
-
- el = el->next();
+ print_line("\n**code " + el->key + ":\n" + el->value);
+ ++el;
}
print_line("\n**uniforms:\n" + gen_code.uniforms);
@@ -3439,7 +3456,10 @@ void SceneShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list)
RBMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
continue;
}
diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h
index 2ca47351a4..d135357f6a 100644
--- a/drivers/gles3/storage/material_storage.h
+++ b/drivers/gles3/storage/material_storage.h
@@ -159,6 +159,7 @@ struct CanvasShaderData : public ShaderData {
HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_screen_texture = false;
+ bool uses_screen_texture_mipmaps = false;
bool uses_sdf = false;
bool uses_time = false;
@@ -312,6 +313,7 @@ struct SceneShaderData : public ShaderData {
bool uses_sss;
bool uses_transmittance;
bool uses_screen_texture;
+ bool uses_screen_texture_mipmaps;
bool uses_depth_texture;
bool uses_normal_texture;
bool uses_time;
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index 881575d245..2125709b32 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -402,6 +402,8 @@ DirAccessWindows::DirAccessWindows() {
}
DirAccessWindows::~DirAccessWindows() {
+ list_dir_end();
+
memdelete(p);
}
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 8d58469684..7fa4303145 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -1785,7 +1785,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
p_rt->add_text("[");
pos = brk_pos + 1;
- } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("theme_item ")) {
+ } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("annotation ") || tag.begins_with("theme_item ")) {
const int tag_end = tag.find(" ");
const String link_tag = tag.substr(0, tag_end);
const String link_target = tag.substr(tag_end + 1, tag.length()).lstrip(" ");
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 4fbf8c6936..a44be04b2d 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -8,6 +8,7 @@
For the list of the global functions and constants see [@GlobalScope].
</description>
<tutorials>
+ <link title="GDScript exports">$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html</link>
</tutorials>
<methods>
<method name="Color8">
@@ -267,87 +268,178 @@
<annotation name="@export">
<return type="void" />
<description>
+ Mark the following property as exported (editable in the Inspector dock and saved to disk). To control the type of the exported property use the type hint notation.
+ [codeblock]
+ @export var int_number = 5
+ @export var float_number: float = 5
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_category">
<return type="void" />
<param index="0" name="name" type="String" />
<description>
+ Define a new category for the following exported properties. This helps to organize properties in the Inspector dock.
+ See also [constant PROPERTY_USAGE_CATEGORY].
+ [codeblock]
+ @export_category("My Properties")
+ @export var number = 3
+ @export var string = ""
+ [/codeblock]
+ [b]Note:[/b] Categories in the property list are supposed to indicate different base types, so the use of this annotation is not encouraged. See [annotation @export_group] and [annotation @export_subgroup] instead.
</description>
</annotation>
<annotation name="@export_color_no_alpha">
<return type="void" />
<description>
+ Export a [Color] property without an alpha (fixed as [code]1.0[/code]).
+ See also [constant PROPERTY_HINT_COLOR_NO_ALPHA].
+ [codeblock]
+ @export_color_no_alpha var modulate_color: Color
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_dir">
<return type="void" />
<description>
+ Export a [String] property as a path to a directory. The path will be limited to the project folder and its subfolders. See [annotation @export_global_dir] to allow picking from the entire filesystem.
+ See also [constant PROPERTY_HINT_DIR].
+ [codeblock]
+ @export_dir var sprite_folder: String
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_enum" qualifiers="vararg">
<return type="void" />
<param index="0" name="names" type="String" />
<description>
+ Export a [String] or integer property as an enumerated list of options. If the property is an integer field, then the index of the value is stored, in the same order the values are provided. You can add specific identifiers for allowed values using a colon.
+ See also [constant PROPERTY_HINT_ENUM].
+ [codeblock]
+ @export_enum("Rebecca", "Mary", "Leah") var character_name: String
+ @export_enum("Warrior", "Magician", "Thief") var character_class: int
+ @export_enum("Walking:30", "Running:60", "Riding:200") var character_speed: int
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_exp_easing" qualifiers="vararg">
<return type="void" />
<param index="0" name="hints" type="String" default="&quot;&quot;" />
<description>
+ Export a floating-point property with an easing editor widget. Additional hints can be provided to adjust the behavior of the widget. [code]"attenuation"[/code] flips the curve, which makes it more intuitive for editing attenuation properties. [code]"positive_only"[/code] limits values to only be greater than or equal to zero.
+ See also [constant PROPERTY_HINT_EXP_EASING].
+ [codeblock]
+ @export_exp_easing var transition_speed
+ @export_exp_easing("attenuation") var fading_attenuation
+ @export_exp_easing("positive_only") var effect_power
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_file" qualifiers="vararg">
<return type="void" />
<param index="0" name="filter" type="String" default="&quot;&quot;" />
<description>
+ Export a [String] property as a path to a file. The path will be limited to the project folder and its subfolders. See [annotation @export_global_file] to allow picking from the entire filesystem.
+ If [param filter] is provided, only matching files will be available for picking.
+ See also [constant PROPERTY_HINT_FILE].
+ [codeblock]
+ @export_file var sound_effect_file: String
+ @export_file("*.txt") var notes_file: String
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_flags" qualifiers="vararg">
<return type="void" />
<param index="0" name="names" type="String" />
<description>
+ Export an integer property as a bit flag field. This allows to store several "checked" or [code]true[/code] values with one property, and comfortably select them from the Inspector dock.
+ See also [constant PROPERTY_HINT_FLAGS].
+ [codeblock]
+ @export_flags("Fire", "Water", "Earth", "Wind") var spell_elements = 0
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_flags_2d_navigation">
<return type="void" />
<description>
+ Export an integer property as a bit flag field for 2D navigation layers. The widget in the Inspector dock will use the layer names defined in [member ProjectSettings.layer_names/2d_navigation/layer_1].
+ See also [constant PROPERTY_HINT_LAYERS_2D_NAVIGATION].
+ [codeblock]
+ @export_flags_2d_navigation var navigation_layers: int
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_flags_2d_physics">
<return type="void" />
<description>
+ Export an integer property as a bit flag field for 2D physics layers. The widget in the Inspector dock will use the layer names defined in [member ProjectSettings.layer_names/2d_physics/layer_1].
+ See also [constant PROPERTY_HINT_LAYERS_2D_PHYSICS].
+ [codeblock]
+ @export_flags_2d_physics var physics_layers: int
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_flags_2d_render">
<return type="void" />
<description>
+ Export an integer property as a bit flag field for 2D render layers. The widget in the Inspector dock will use the layer names defined in [member ProjectSettings.layer_names/2d_render/layer_1].
+ See also [constant PROPERTY_HINT_LAYERS_2D_RENDER].
+ [codeblock]
+ @export_flags_2d_render var render_layers: int
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_flags_3d_navigation">
<return type="void" />
<description>
+ Export an integer property as a bit flag field for 3D navigation layers. The widget in the Inspector dock will use the layer names defined in [member ProjectSettings.layer_names/3d_navigation/layer_1].
+ See also [constant PROPERTY_HINT_LAYERS_3D_NAVIGATION].
+ [codeblock]
+ @export_flags_3d_navigation var navigation_layers: int
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_flags_3d_physics">
<return type="void" />
<description>
+ Export an integer property as a bit flag field for 3D physics layers. The widget in the Inspector dock will use the layer names defined in [member ProjectSettings.layer_names/3d_physics/layer_1].
+ See also [constant PROPERTY_HINT_LAYERS_3D_PHYSICS].
+ [codeblock]
+ @export_flags_3d_physics var physics_layers: int
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_flags_3d_render">
<return type="void" />
<description>
+ Export an integer property as a bit flag field for 3D render layers. The widget in the Inspector dock will use the layer names defined in [member ProjectSettings.layer_names/3d_render/layer_1].
+ See also [constant PROPERTY_HINT_LAYERS_3D_RENDER].
+ [codeblock]
+ @export_flags_3d_render var render_layers: int
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_global_dir">
<return type="void" />
<description>
+ Export a [String] property as a path to a directory. The path can be picked from the entire filesystem. See [annotation @export_dir] to limit it to the project folder and its subfolders.
+ See also [constant PROPERTY_HINT_GLOBAL_DIR].
+ [codeblock]
+ @export_global_dir var sprite_folder: String
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_global_file" qualifiers="vararg">
<return type="void" />
<param index="0" name="filter" type="String" default="&quot;&quot;" />
<description>
+ Export a [String] property as a path to a file. The path can be picked from the entire filesystem. See [annotation @export_file] to limit it to the project folder and its subfolders.
+ If [param filter] is provided, only matching files will be available for picking.
+ See also [constant PROPERTY_HINT_GLOBAL_FILE].
+ [codeblock]
+ @export_global_file var sound_effect_file: String
+ @export_global_file("*.txt") var notes_file: String
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_group">
@@ -355,22 +447,54 @@
<param index="0" name="name" type="String" />
<param index="1" name="prefix" type="String" default="&quot;&quot;" />
<description>
+ Define a new group for the following exported properties. This helps to organize properties in the Inspector dock. Groups can be added with an optional [param prefix], which would make group to only consider properties that have this prefix. The grouping will break on the first property that doesn't have a prefix. The prefix is also removed from the property's name in the Inspector dock.
+ If no [param prefix] is provided, the every following property is added to the group. The group ends when then next group or category is defined. You can also force end a group by using this annotation with empty strings for paramters, [code]@export_group("", "")[/code].
+ Groups cannot be nested, use [annotation @export_subgroup] to add subgroups to your groups.
+ See also [constant PROPERTY_USAGE_GROUP].
+ [codeblock]
+ @export_group("My Properties")
+ @export var number = 3
+ @export var string = ""
+
+ @export_group("Prefixed Properties", "prefix_")
+ @export var prefix_number = 3
+ @export var prefix_string = ""
+
+ @export_group("", "")
+ @export var ungrouped_number = 3
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_multiline">
<return type="void" />
<description>
+ Export a [String] property with a large [TextEdit] widget instead of a [LineEdit]. This adds support for multiline content and makes it easier to edit large amount of text stored in the property.
+ See also [constant PROPERTY_HINT_MULTILINE_TEXT].
+ [codeblock]
+ @export_multiline var character_bio
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_node_path" qualifiers="vararg">
<return type="void" />
<param index="0" name="type" type="String" default="&quot;&quot;" />
<description>
+ Export a [NodePath] property with a filter for allowed node types.
+ See also [constant PROPERTY_HINT_NODE_PATH_VALID_TYPES].
+ [codeblock]
+ @export_node_path(Button, TouchScreenButton) var some_button
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_placeholder">
<return type="void" />
+ <param index="0" name="placeholder" type="String" />
<description>
+ Export a [String] property with a placeholder text displayed in the editor widget when no value is present.
+ See also [constant PROPERTY_HINT_PLACEHOLDER_TEXT].
+ [codeblock]
+ @export_placeholder("Name in lowercase") var character_id: String
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_range" qualifiers="vararg">
@@ -380,6 +504,22 @@
<param index="2" name="step" type="float" default="1.0" />
<param index="3" name="extra_hints" type="String" default="&quot;&quot;" />
<description>
+ Export a numeric property as a range value. The range must be defined by [param min] and [param max], as well as an optional [param step] and a variety of extra hints. The [param step] defaults to [code]1[/code] for integer properties. For floating-point numbers this value depends on your [code]EditorSettings.interface/inspector/default_float_step[/code] setting.
+ If hints [code]"or_greater"[/code] and [code]"or_lesser"[/code] are provided, the editor widget will not cap the value at range boundaries. The [code]"exp"[/code] hint will make the edited values on range to change exponentially. The [code]"no_slider"[/code] hint will hide the slider element of the editor widget.
+ Hints also allow to indicate the units for the edited value. Using [code]"radians"[/code] you can specify that the actual value is in radians, but should be displayed in degrees in the Inspector dock. [code]"degrees"[/code] allows to add a degree sign as a unit suffix. Finally, a custom suffix can be provided using [code]"suffix:unit"[/code], where "unit" can be any string.
+ See also [constant PROPERTY_HINT_RANGE].
+ [codeblock]
+ @export_range(0, 20) var number
+ @export_range(-10, 20) var number
+ @export_range(-10, 20, 0.2) var number: float
+
+ @export_range(0, 100, 1, "or_greater") var power_percent
+ @export_range(0, 100, 1, "or_greater", "or_lesser") var health_delta
+
+ @export_range(-3.14, 3.14, 0.001, "radians") var angle_radians
+ @export_range(0, 360, 1, "degrees") var angle_degrees
+ @export_range(-8, 8, 2, "suffix:px") var target_offset
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_subgroup">
@@ -387,17 +527,38 @@
<param index="0" name="name" type="String" />
<param index="1" name="prefix" type="String" default="&quot;&quot;" />
<description>
+ Define a new subgroup for the following exported properties. This helps to organize properties in the Inspector dock. Subgroups work exactly like groups, except they need a parent group to exist. See [annotation @export_group].
+ See also [constant PROPERTY_USAGE_SUBGROUP].
+ [codeblock]
+ @export_group("My Properties")
+ @export var number = 3
+ @export var string = ""
+
+ @export_subgroup("My Prefixed Properties", "prefix_")
+ @export var prefix_number = 3
+ @export var prefix_string = ""
+ [/codeblock]
+ [b]Note:[/b] Subgroups cannot be nested, they only provide one extra level of depth. Just like the next group ends the previous group, so do the subsequent subgroups.
</description>
</annotation>
<annotation name="@icon">
<return type="void" />
<param index="0" name="icon_path" type="String" />
<description>
+ Add a custom icon to the current script. The icon is displayed in the Scene dock for every node that the script is attached to. For named classes the icon is also displayed in various editor dialogs.
+ [codeblock]
+ @icon("res://path/to/class/icon.svg")
+ [/codeblock]
+ [b]Note:[/b] Only the script can have a custom icon. Inner classes are not supported yet.
</description>
</annotation>
<annotation name="@onready">
<return type="void" />
<description>
+ Mark the following property as assigned on [Node]'s ready state change. Values for these properties are no assigned immediately upon the node's creation, and instead are computed and stored right before [method Node._ready].
+ [codeblock]
+ @onready var character_name: Label = $Label
+ [/codeblock]
</description>
</annotation>
<annotation name="@rpc" qualifiers="vararg">
@@ -407,17 +568,34 @@
<param index="2" name="transfer_mode" type="String" default="&quot;&quot;" />
<param index="3" name="transfer_channel" type="int" default="0" />
<description>
+ Mark the following method for remote procedure calls. See [url=$DOCS_URL/tutorials/networking/high_level_multiplayer.html]High-level multiplayer[/url].
+ [codeblock]
+ @rpc()
+ [/codeblock]
</description>
</annotation>
<annotation name="@tool">
<return type="void" />
<description>
+ Mark the current script as a tool script, allowing it to be loaded and executed by the editor. See [url=$DOCS_URL/tutorials/plugins/running_code_in_the_editor.html]Running code in the editor[/url].
+ [codeblock]
+ @tool
+ extends Node
+ [/codeblock]
</description>
</annotation>
<annotation name="@warning_ignore" qualifiers="vararg">
<return type="void" />
<param index="0" name="warning" type="String" />
<description>
+ Mark the following statement to ignore the specified warning. See [url=$DOCS_URL/tutorials/scripting/gdscript/warning_system.html]GDScript warning system[/url].
+ [codeblock]
+ func test():
+ print("hello")
+ return
+ @warning_ignore("unreachable_code")
+ print("unreachable")
+ [/codeblock]
</description>
</annotation>
</annotations>
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 6f5397e1a3..6b6ad427a7 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -127,7 +127,7 @@ GDScriptParser::GDScriptParser() {
register_annotation(MethodInfo("@export_global_file", PropertyInfo(Variant::STRING, "filter")), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_GLOBAL_FILE, Variant::STRING>, varray(""), true);
register_annotation(MethodInfo("@export_global_dir"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_GLOBAL_DIR, Variant::STRING>);
register_annotation(MethodInfo("@export_multiline"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_MULTILINE_TEXT, Variant::STRING>);
- register_annotation(MethodInfo("@export_placeholder"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_PLACEHOLDER_TEXT, Variant::STRING>);
+ register_annotation(MethodInfo("@export_placeholder", PropertyInfo(Variant::STRING, "placeholder")), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_PLACEHOLDER_TEXT, Variant::STRING>);
register_annotation(MethodInfo("@export_range", PropertyInfo(Variant::FLOAT, "min"), PropertyInfo(Variant::FLOAT, "max"), PropertyInfo(Variant::FLOAT, "step"), PropertyInfo(Variant::STRING, "extra_hints")), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_RANGE, Variant::FLOAT>, varray(1.0, ""), true);
register_annotation(MethodInfo("@export_exp_easing", PropertyInfo(Variant::STRING, "hints")), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_EXP_EASING, Variant::FLOAT>, varray(""), true);
register_annotation(MethodInfo("@export_color_no_alpha"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_COLOR_NO_ALPHA, Variant::COLOR>);
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 6433a39863..d3601274b5 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -114,12 +114,16 @@ void SkyRD::SkyShaderData::set_code(const String &p_code) {
for (int i = 0; i < gen_code.defines.size(); i++) {
print_line(gen_code.defines[i]);
}
+
+ HashMap<String, String>::Iterator el = gen_code.code.begin();
+ while (el) {
+ print_line("\n**code " + el->key + ":\n" + el->value);
+ ++el;
+ }
+
print_line("\n**uniforms:\n" + gen_code.uniforms);
- // print_line("\n**vertex_globals:\n" + gen_code.vertex_global);
- // print_line("\n**vertex_code:\n" + gen_code.vertex);
- print_line("\n**fragment_globals:\n" + gen_code.fragment_global);
- print_line("\n**fragment_code:\n" + gen_code.fragment);
- print_line("\n**light_code:\n" + gen_code.light);
+ print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX]);
+ print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT]);
#endif
scene_singleton->sky.sky_shader.shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines);
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 556db086b2..0911ee595f 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -150,6 +150,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
depth_draw = DepthDraw(depth_drawi);
depth_test = DepthTest(depth_testi);
cull_mode = Cull(cull_modei);
+ uses_screen_texture_mipmaps = gen_code.uses_screen_texture_mipmaps;
#if 0
print_line("**compiling shader:");
@@ -158,11 +159,10 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
print_line(gen_code.defines[i]);
}
- RBMap<String, String>::Element *el = gen_code.code.front();
+ HashMap<String, String>::Iterator el = gen_code.code.begin();
while (el) {
- print_line("\n**code " + el->key() + ":\n" + el->value());
-
- el = el->next();
+ print_line("\n**code " + el->key + ":\n" + el->value);
+ ++el;
}
print_line("\n**uniforms:\n" + gen_code.uniforms);
@@ -396,7 +396,11 @@ void SceneShaderForwardClustered::ShaderData::get_shader_uniform_list(List<Prope
HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
+ // Don't expose any of these.
continue;
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index fa9ebde1b2..d6b526fa4a 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -174,6 +174,7 @@ public:
bool uses_time = false;
bool writes_modelview_or_projection = false;
bool uses_world_coordinates = false;
+ bool uses_screen_texture_mipmaps = false;
Cull cull_mode = CULL_DISABLED;
uint64_t last_pass = 0;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 01b54607bc..85c9e1db2a 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -158,11 +158,10 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
print_line(gen_code.defines[i]);
}
- RBMap<String, String>::Element * el = gen_code.code.front();
+ HashMap<String, String>::Iterator el = gen_code.code.begin();
while (el) {
- print_line("\n**code " + el->key() + ":\n" + el->value());
-
- el = el->next();
+ print_line("\n**code " + el->key + ":\n" + el->value);
+ ++el;
}
print_line("\n**uniforms:\n" + gen_code.uniforms);
@@ -353,7 +352,10 @@ void SceneShaderForwardMobile::ShaderData::get_shader_uniform_list(List<Property
HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
continue;
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index c1b08ee4c9..38a2340d40 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1361,6 +1361,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
Item *ci = p_item_list;
Rect2 back_buffer_rect;
bool backbuffer_copy = false;
+ bool backbuffer_gen_mipmaps = false;
Item *canvas_group_owner = nullptr;
@@ -1389,6 +1390,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (!material_screen_texture_found) {
backbuffer_copy = true;
back_buffer_rect = Rect2();
+ backbuffer_gen_mipmaps = md->shader_data->uses_screen_texture_mipmaps;
}
}
@@ -1474,9 +1476,10 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
item_count = 0;
- texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, true);
+ texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps);
backbuffer_copy = false;
+ backbuffer_gen_mipmaps = false;
material_screen_texture_found = true; //after a backbuffer copy, screen texture makes no further copies
}
@@ -1980,6 +1983,7 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
ubo_size = 0;
uniforms.clear();
uses_screen_texture = false;
+ uses_screen_texture_mipmaps = false;
uses_sdf = false;
uses_time = false;
@@ -1990,7 +1994,6 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
ShaderCompiler::GeneratedCode gen_code;
int blend_mode = BLEND_MODE_MIX;
- uses_screen_texture = false;
ShaderCompiler::IdentifierActions actions;
actions.entry_point_stages["vertex"] = ShaderCompiler::STAGE_VERTEX;
@@ -2015,6 +2018,8 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
Error err = canvas_singleton->shader.compiler.compile(RS::SHADER_CANVAS_ITEM, code, &actions, path, gen_code);
ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
+ uses_screen_texture_mipmaps = gen_code.uses_screen_texture_mipmaps;
+
if (version.is_null()) {
version = canvas_singleton->shader.canvas_shader.version_create();
}
@@ -2025,12 +2030,16 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
for (int i = 0; i < gen_code.defines.size(); i++) {
print_line(gen_code.defines[i]);
}
+
+ HashMap<String, String>::Iterator el = gen_code.code.begin();
+ while (el) {
+ print_line("\n**code " + el->key + ":\n" + el->value);
+ ++el;
+ }
+
print_line("\n**uniforms:\n" + gen_code.uniforms);
- print_line("\n**vertex_globals:\n" + gen_code.vertex_global);
- print_line("\n**vertex_code:\n" + gen_code.vertex);
- print_line("\n**fragment_globals:\n" + gen_code.fragment_global);
- print_line("\n**fragment_code:\n" + gen_code.fragment);
- print_line("\n**light_code:\n" + gen_code.light);
+ print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX]);
+ print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT]);
#endif
canvas_singleton->shader.canvas_shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines);
ERR_FAIL_COND(!canvas_singleton->shader.canvas_shader.version_is_valid(version));
@@ -2175,7 +2184,11 @@ void RendererCanvasRenderRD::CanvasShaderData::get_shader_uniform_list(List<Prop
HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
+ // Don't expose any of these.
continue;
}
if (E.value.texture_order >= 0) {
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 5eb4cee4c6..bcbbbaa1a0 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -174,6 +174,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_screen_texture = false;
+ bool uses_screen_texture_mipmaps = false;
bool uses_sdf = false;
bool uses_time = false;
diff --git a/servers/rendering/renderer_rd/shaders/effects/bokeh_dof.glsl b/servers/rendering/renderer_rd/shaders/effects/bokeh_dof.glsl
index 0438671dd2..0b43af7738 100644
--- a/servers/rendering/renderer_rd/shaders/effects/bokeh_dof.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/bokeh_dof.glsl
@@ -30,7 +30,7 @@ layout(set = 1, binding = 0) uniform sampler2D source_bokeh;
#ifdef MODE_GEN_BLUR_SIZE
float get_depth_at_pos(vec2 uv) {
- float depth = textureLod(source_depth, uv, 0.0).x;
+ float depth = textureLod(source_depth, uv, 0.0).x * 2.0 - 1.0;
if (params.orthogonal) {
depth = ((depth + (params.z_far + params.z_near) / (params.z_far - params.z_near)) * (params.z_far - params.z_near)) / 2.0;
} else {
diff --git a/servers/rendering/renderer_rd/shaders/effects/bokeh_dof_raster.glsl b/servers/rendering/renderer_rd/shaders/effects/bokeh_dof_raster.glsl
index a3b3938ee9..a06cacfabe 100644
--- a/servers/rendering/renderer_rd/shaders/effects/bokeh_dof_raster.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/bokeh_dof_raster.glsl
@@ -52,7 +52,7 @@ layout(set = 2, binding = 0) uniform sampler2D original_weight;
#ifdef MODE_GEN_BLUR_SIZE
float get_depth_at_pos(vec2 uv) {
- float depth = textureLod(source_depth, uv, 0.0).x;
+ float depth = textureLod(source_depth, uv, 0.0).x * 2.0 - 1.0;
if (params.orthogonal) {
depth = ((depth + (params.z_far + params.z_near) / (params.z_far - params.z_near)) * (params.z_far - params.z_near)) / 2.0;
} else {
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index 41dd1ccc40..fa8406e7a1 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -941,6 +941,12 @@ void MaterialStorage::MaterialData::update_uniform_buffer(const HashMap<StringNa
continue; //instance uniforms don't appear in the buffer
}
+ if (E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
+ E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
+ continue;
+ }
+
if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
//this is a global variable, get the index to it
GlobalShaderUniforms::Variable *gv = material_storage->global_shader_uniforms.variables.getptr(E.key);
@@ -1052,6 +1058,12 @@ void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Va
Vector<RID> textures;
+ if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
+ p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
+ p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
+ continue;
+ }
+
if (p_texture_uniforms[i].global) {
uses_global_textures = true;
@@ -1307,7 +1319,7 @@ bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<
update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), true);
}
- if (p_ubo_size == 0 && p_texture_uniforms.size() == 0) {
+ if (p_ubo_size == 0 && (p_texture_uniforms.size() == 0)) {
// This material does not require an uniform set, so don't create it.
return false;
}
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index c2cf08812c..f14350305a 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -498,6 +498,11 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) {
if (SL::is_sampler_type(E.value.type)) {
+ if (E.value.hint == SL::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
+ E.value.hint == SL::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
+ E.value.hint == SL::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
+ continue; // Don't create uniforms in the generated code for these.
+ }
max_texture_uniforms++;
} else {
if (E.value.scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) {
@@ -537,6 +542,13 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
p_actions.uniforms->insert(uniform_name, uniform);
continue; // Instances are indexed directly, don't need index uniforms.
}
+
+ if (uniform.hint == SL::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
+ uniform.hint == SL::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
+ uniform.hint == SL::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
+ continue; // Don't create uniforms in the generated code for these.
+ }
+
if (SL::is_sampler_type(uniform.type)) {
// Texture layouts are different for OpenGL GLSL and Vulkan GLSL
if (!RS::get_singleton()->is_low_end()) {
@@ -892,12 +904,39 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
if (p_default_actions.renames.has(vnode->name)) {
code = p_default_actions.renames[vnode->name];
+ if (vnode->name == "SCREEN_TEXTURE") {
+ r_gen_code.uses_screen_texture_mipmaps = true;
+ }
} else {
if (shader->uniforms.has(vnode->name)) {
//its a uniform!
const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[vnode->name];
if (u.texture_order >= 0) {
- code = _mkid(vnode->name); //texture, use as is
+ StringName name = vnode->name;
+ if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE) {
+ name = "SCREEN_TEXTURE";
+ if (u.filter >= ShaderLanguage::FILTER_NEAREST_MIPMAP) {
+ r_gen_code.uses_screen_texture_mipmaps = true;
+ }
+ } else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) {
+ name = "NORMAL_ROUGHNESS_TEXTURE";
+ } else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
+ name = "DEPTH_TEXTURE";
+ } else {
+ name = _mkid(vnode->name); //texture, use as is
+ }
+
+ if (p_default_actions.renames.has(name)) {
+ code = p_default_actions.renames[name];
+ } else {
+ code = name;
+ }
+
+ if (p_actions.usage_flag_pointers.has(name) && !used_flag_pointers.has(name)) {
+ *p_actions.usage_flag_pointers[name] = true;
+ used_flag_pointers.insert(name);
+ }
+
} else {
//a scalar or vector
if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
@@ -1155,6 +1194,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
if (correct_texture_uniform) {
+ //TODO Needs to detect screen_texture hint as well
is_screen_texture = (texture_uniform == "SCREEN_TEXTURE");
String sampler_name;
@@ -1404,6 +1444,7 @@ Error ShaderCompiler::compile(RS::ShaderMode p_mode, const String &p_code, Ident
r_gen_code.uses_fragment_time = false;
r_gen_code.uses_vertex_time = false;
r_gen_code.uses_global_textures = false;
+ r_gen_code.uses_screen_texture_mipmaps = false;
used_name_defines.clear();
used_rmode_defines.clear();
diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h
index 06f42e9f0f..1ad43daf5f 100644
--- a/servers/rendering/shader_compiler.h
+++ b/servers/rendering/shader_compiler.h
@@ -80,6 +80,7 @@ public:
bool uses_global_textures;
bool uses_fragment_time;
bool uses_vertex_time;
+ bool uses_screen_texture_mipmaps;
};
struct DefaultIdentifierActions {
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 81e4d5e217..cab92e6e20 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -200,6 +200,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"HINT_ANISOTROPY_TEXTURE",
"HINT_RANGE",
"HINT_INSTANCE_INDEX",
+ "HINT_SCREEN_TEXTURE",
+ "HINT_NORMAL_ROUGHNESS_TEXTURE",
+ "HINT_DEPTH_TEXTURE",
"FILTER_NEAREST",
"FILTER_LINEAR",
"FILTER_NEAREST_MIPMAP",
@@ -363,6 +366,10 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_HINT_ROUGHNESS_A, "hint_roughness_a", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ROUGHNESS_NORMAL_TEXTURE, "hint_roughness_normal", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ROUGHNESS_GRAY, "hint_roughness_gray", CF_UNSPECIFIED, {}, {} },
+ { TK_HINT_SCREEN_TEXTURE, "hint_screen_texture", CF_UNSPECIFIED, {}, {} },
+ { TK_HINT_NORMAL_ROUGHNESS_TEXTURE, "hint_normal_roughness_texture", CF_UNSPECIFIED, {}, {} },
+ { TK_HINT_DEPTH_TEXTURE, "hint_depth_texture", CF_UNSPECIFIED, {}, {} },
+
{ TK_FILTER_NEAREST, "filter_nearest", CF_UNSPECIFIED, {}, {} },
{ TK_FILTER_LINEAR, "filter_linear", CF_UNSPECIFIED, {}, {} },
{ TK_FILTER_NEAREST_MIPMAP, "filter_nearest_mipmap", CF_UNSPECIFIED, {}, {} },
@@ -1096,6 +1103,15 @@ String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) {
case ShaderNode::Uniform::HINT_ANISOTROPY: {
result = "hint_anisotropy";
} break;
+ case ShaderNode::Uniform::HINT_SCREEN_TEXTURE: {
+ result = "hint_screen_texture";
+ } break;
+ case ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE: {
+ result = "hint_normal_roughness_texture";
+ } break;
+ case ShaderNode::Uniform::HINT_DEPTH_TEXTURE: {
+ result = "hint_depth_texture";
+ } break;
default:
break;
}
@@ -8605,6 +8621,15 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
}
} break;
+ case TK_HINT_SCREEN_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_SCREEN_TEXTURE;
+ } break;
+ case TK_HINT_NORMAL_ROUGHNESS_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE;
+ } break;
+ case TK_HINT_DEPTH_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_DEPTH_TEXTURE;
+ } break;
case TK_FILTER_NEAREST: {
new_filter = FILTER_NEAREST;
} break;
@@ -8629,6 +8654,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
case TK_REPEAT_ENABLE: {
new_repeat = REPEAT_ENABLE;
} break;
+
default:
break;
}
@@ -8653,9 +8679,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
if (new_filter != FILTER_DEFAULT) {
if (uniform.filter != FILTER_DEFAULT) {
if (uniform.filter == new_filter) {
- _set_error(vformat(RTR("Duplicated hint: '%s'."), get_texture_filter_name(new_filter)));
+ _set_error(vformat(RTR("Duplicated filter mode: '%s'."), get_texture_filter_name(new_filter)));
} else {
- _set_error(vformat(RTR("Redefinition of hint: '%s'. The filter mode has already been set to '%s'."), get_texture_filter_name(new_filter), get_texture_filter_name(uniform.filter)));
+ _set_error(vformat(RTR("Redefinition of filter mode: '%s'. The filter mode has already been set to '%s'."), get_texture_filter_name(new_filter), get_texture_filter_name(uniform.filter)));
}
return ERR_PARSE_ERROR;
} else {
@@ -8666,9 +8692,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
if (new_repeat != REPEAT_DEFAULT) {
if (uniform.repeat != REPEAT_DEFAULT) {
if (uniform.repeat == new_repeat) {
- _set_error(vformat(RTR("Duplicated hint: '%s'."), get_texture_repeat_name(new_repeat)));
+ _set_error(vformat(RTR("Duplicated repeat mode: '%s'."), get_texture_repeat_name(new_repeat)));
} else {
- _set_error(vformat(RTR("Redefinition of hint: '%s'. The repeat mode has already been set to '%s'."), get_texture_repeat_name(new_repeat), get_texture_repeat_name(uniform.repeat)));
+ _set_error(vformat(RTR("Redefinition of repeat mode: '%s'. The repeat mode has already been set to '%s'."), get_texture_repeat_name(new_repeat), get_texture_repeat_name(uniform.repeat)));
}
return ERR_PARSE_ERROR;
} else {
@@ -10309,6 +10335,9 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
options.push_back("hint_roughness_gray");
options.push_back("hint_roughness_normal");
options.push_back("hint_roughness_r");
+ options.push_back("hint_screen_texture");
+ options.push_back("hint_normal_roughness_texture");
+ options.push_back("hint_depth_texture");
options.push_back("source_color");
options.push_back("repeat_enable");
options.push_back("repeat_disable");
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index bfec6e1df6..75b713d167 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -176,6 +176,9 @@ public:
TK_HINT_SOURCE_COLOR,
TK_HINT_RANGE,
TK_HINT_INSTANCE_INDEX,
+ TK_HINT_SCREEN_TEXTURE,
+ TK_HINT_NORMAL_ROUGHNESS_TEXTURE,
+ TK_HINT_DEPTH_TEXTURE,
TK_FILTER_NEAREST,
TK_FILTER_LINEAR,
TK_FILTER_NEAREST_MIPMAP,
@@ -667,6 +670,9 @@ public:
HINT_DEFAULT_WHITE,
HINT_DEFAULT_TRANSPARENT,
HINT_ANISOTROPY,
+ HINT_SCREEN_TEXTURE,
+ HINT_NORMAL_ROUGHNESS_TEXTURE,
+ HINT_DEPTH_TEXTURE,
HINT_MAX
};
diff --git a/servers/rendering/shader_preprocessor.cpp b/servers/rendering/shader_preprocessor.cpp
index 8755ee61cc..5d8cd503c0 100644
--- a/servers/rendering/shader_preprocessor.cpp
+++ b/servers/rendering/shader_preprocessor.cpp
@@ -778,46 +778,44 @@ void ShaderPreprocessor::expand_output_macros(int p_start, int p_line_number) {
}
Error ShaderPreprocessor::expand_macros(const String &p_string, int p_line, String &r_expanded) {
- Vector<Pair<String, Define *>> active_defines;
- active_defines.resize(state->defines.size());
- int index = 0;
- for (const RBMap<String, Define *>::Element *E = state->defines.front(); E; E = E->next()) {
- active_defines.set(index++, Pair<String, Define *>(E->key(), E->get()));
- }
+ String iterative = p_string;
+ int pass_count = 0;
+ bool expanded = true;
- return expand_macros(p_string, p_line, active_defines, r_expanded);
-}
+ while (expanded) {
+ expanded = false;
-Error ShaderPreprocessor::expand_macros(const String &p_string, int p_line, Vector<Pair<String, Define *>> p_defines, String &r_expanded) {
- r_expanded = p_string;
- // When expanding macros we must only evaluate them once.
- // Later we continue expanding but with the already
- // evaluated macros removed.
- for (int i = 0; i < p_defines.size(); i++) {
- Pair<String, Define *> define_pair = p_defines[i];
-
- Error error = expand_macros_once(r_expanded, p_line, define_pair, r_expanded);
- if (error != OK) {
- return error;
+ // As long as we find something to expand, keep going.
+ for (const RBMap<String, Define *>::Element *E = state->defines.front(); E; E = E->next()) {
+ if (expand_macros_once(iterative, p_line, E, iterative)) {
+ expanded = true;
+ }
}
- // Remove expanded macro and recursively replace remaining.
- p_defines.remove_at(i);
- return expand_macros(r_expanded, p_line, p_defines, r_expanded);
+ pass_count++;
+ if (pass_count > 50) {
+ set_error(RTR("Macro expansion limit exceeded."), p_line);
+ break;
+ }
}
+ r_expanded = iterative;
+
+ if (!state->error.is_empty()) {
+ return FAILED;
+ }
return OK;
}
-Error ShaderPreprocessor::expand_macros_once(const String &p_line, int p_line_number, Pair<String, Define *> p_define_pair, String &r_expanded) {
+bool ShaderPreprocessor::expand_macros_once(const String &p_line, int p_line_number, const RBMap<String, Define *>::Element *p_define_pair, String &r_expanded) {
String result = p_line;
- const String &key = p_define_pair.first;
- const Define *define = p_define_pair.second;
+ const String &key = p_define_pair->key();
+ const Define *define = p_define_pair->value();
int index_start = 0;
int index = 0;
- while (find_match(result, key, index, index_start)) {
+ if (find_match(result, key, index, index_start)) {
String body = define->body;
if (define->arguments.size() > 0) {
// Complex macro with arguments.
@@ -825,14 +823,14 @@ Error ShaderPreprocessor::expand_macros_once(const String &p_line, int p_line_nu
int args_end = p_line.find(")", args_start);
if (args_start == -1 || args_end == -1) {
set_error(RTR("Missing macro argument parenthesis."), p_line_number);
- return FAILED;
+ return false;
}
String values = result.substr(args_start + 1, args_end - (args_start + 1));
Vector<String> args = values.split(",");
if (args.size() != define->arguments.size()) {
set_error(RTR("Invalid macro argument count."), p_line_number);
- return FAILED;
+ return false;
}
// Insert macro arguments into the body.
@@ -854,11 +852,13 @@ Error ShaderPreprocessor::expand_macros_once(const String &p_line, int p_line_nu
// Manually reset index_start to where the body value of the define finishes.
// This ensures we don't skip another instance of this macro in the string.
index_start = index + body.length() + 1;
- break;
}
+
+ r_expanded = result;
+ return true;
}
- r_expanded = result;
- return OK;
+
+ return false;
}
bool ShaderPreprocessor::find_match(const String &p_string, const String &p_value, int &r_index, int &r_index_start) {
diff --git a/servers/rendering/shader_preprocessor.h b/servers/rendering/shader_preprocessor.h
index 71dd9a6ca8..e066b129ac 100644
--- a/servers/rendering/shader_preprocessor.h
+++ b/servers/rendering/shader_preprocessor.h
@@ -192,8 +192,7 @@ private:
void expand_output_macros(int p_start, int p_line);
Error expand_macros(const String &p_string, int p_line, String &r_result);
- Error expand_macros(const String &p_string, int p_line, Vector<Pair<String, Define *>> p_defines, String &r_result);
- Error expand_macros_once(const String &p_line, int p_line_number, Pair<String, Define *> p_define_pair, String &r_expanded);
+ bool expand_macros_once(const String &p_line, int p_line_number, const RBMap<String, Define *>::Element *p_define_pair, String &r_expanded);
bool find_match(const String &p_string, const String &p_value, int &r_index, int &r_index_start);
String next_directive(Tokenizer *p_tokenizer, const Vector<String> &p_directives);