diff options
-rw-r--r-- | core/config/project_settings.cpp | 3 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 | ||||
-rw-r--r-- | main/main.cpp | 1 | ||||
-rw-r--r-- | platform/ios/display_server_ios.mm | 2 | ||||
-rw-r--r-- | platform/linuxbsd/display_server_x11.cpp | 2 | ||||
-rw-r--r-- | platform/macos/display_server_macos.mm | 2 | ||||
-rw-r--r-- | platform/uwp/os_uwp.cpp | 2 | ||||
-rw-r--r-- | platform/windows/display_server_windows.cpp | 2 |
8 files changed, 11 insertions, 6 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 38db7f9190..5c4bcc687a 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1198,6 +1198,9 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF("display/window/size/window_height_override", 0); custom_prop_info["display/window/size/window_height_override"] = PropertyInfo(Variant::INT, "display/window/size/window_height_override", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"); // 8K resolution + GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true); + GLOBAL_DEF("display/window/energy_saving/keep_screen_on.editor", false); + GLOBAL_DEF_BASIC("audio/buses/default_bus_layout", "res://default_bus_layout.tres"); custom_prop_info["audio/buses/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/buses/default_bus_layout", PROPERTY_HINT_FILE, "*.tres"); GLOBAL_DEF_RST("audio/general/2d_panning_strength", 1.0f); diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 40477d27d4..9df8d2df80 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -549,6 +549,9 @@ <member name="display/window/energy_saving/keep_screen_on" type="bool" setter="" getter="" default="true"> If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms. </member> + <member name="display/window/energy_saving/keep_screen_on.editor" type="bool" setter="" getter="" default="false"> + Editor-only override for [member display/window/energy_saving/keep_screen_on]. Does not affect exported projects in debug or release mode. + </member> <member name="display/window/handheld/orientation" type="int" setter="" getter="" default="0"> The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values. [b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/viewport_width] and [member display/window/size/viewport_height] accordingly. diff --git a/main/main.cpp b/main/main.cpp index 4c4377a174..965fcc66c6 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1481,7 +1481,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->_allow_layered = false; } - OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true); if (rtm == -1) { rtm = GLOBAL_DEF("rendering/driver/threads/thread_model", OS::RENDER_THREAD_SAFE); } diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm index 080ee5f3ab..6ce7e676a2 100644 --- a/platform/ios/display_server_ios.mm +++ b/platform/ios/display_server_ios.mm @@ -128,7 +128,7 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode } #endif - bool keep_screen_on = bool(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)); + bool keep_screen_on = bool(GLOBAL_GET("display/window/energy_saving/keep_screen_on")); screen_set_keep_on(keep_screen_on); Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events); diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 3409e43ba5..8efbd2e3c5 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -4991,7 +4991,7 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode #ifdef DBUS_ENABLED screensaver = memnew(FreeDesktopScreenSaver); - screen_set_keep_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)); + screen_set_keep_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on")); #endif r_error = OK; diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm index e228007246..a49485154b 100644 --- a/platform/macos/display_server_macos.mm +++ b/platform/macos/display_server_macos.mm @@ -3286,7 +3286,7 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM } #endif - screen_set_keep_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)); + screen_set_keep_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on")); } DisplayServerMacOS::~DisplayServerMacOS() { diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 7bc4c6047c..40f93bb18b 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -275,7 +275,7 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a display_request->RequestActive(); } - set_keep_screen_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)); + set_keep_screen_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on")); return OK; } diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index a975d09a9d..8c8dbef8a4 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -3653,7 +3653,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win tts = memnew(TTS_Windows); // Enforce default keep screen on value. - screen_set_keep_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)); + screen_set_keep_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on")); // Note: Wacom WinTab driver API for pen input, for devices incompatible with Windows Ink. HMODULE wintab_lib = LoadLibraryW(L"wintab32.dll"); |