diff options
-rw-r--r-- | platform/javascript/display_server_javascript.cpp | 7 | ||||
-rw-r--r-- | platform/javascript/display_server_javascript.h | 2 |
2 files changed, 9 insertions, 0 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index be4d2cba20..124b4ee1c8 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -595,6 +595,12 @@ void DisplayServerJavaScript::virtual_keyboard_hide() { godot_js_display_vk_hide(); } +// Window blur callback +EM_BOOL DisplayServerJavaScript::blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data) { + Input::get_singleton()->release_pressed_events(); + return false; +} + // Gamepad void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) { Input *input = Input::get_singleton(); @@ -797,6 +803,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback) SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback) SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback) + SET_EM_WINDOW_CALLBACK(blur, blur_callback) SET_EM_CALLBACK(canvas_id, wheel, wheel_callback) SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback) SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback) diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h index bf5e229c9a..1863ddefeb 100644 --- a/platform/javascript/display_server_javascript.h +++ b/platform/javascript/display_server_javascript.h @@ -85,6 +85,8 @@ private: static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data); static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data); + static EM_BOOL blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data); + static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid); void process_joypads(); |