diff options
| -rw-r--r-- | doc/classes/KinematicBody2D.xml | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index b94304b9a8..f1aac2c765 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -138,7 +138,7 @@  			If the body is at least this close to another body, this body will consider them to be colliding.  		</member>  		<member name="motion/sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled"> -			If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. +			If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method move_and_slide] or [method move_and_collide] functions.  		</member>  	</members>  	<constants> |