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-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp23
1 files changed, 16 insertions, 7 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 0ca2f051fa..9441c7cfb5 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2086,7 +2086,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
ERR_FAIL_COND(!rb);
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
- //glow (if enabled)
+ // Glow and override exposure (if enabled).
CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
@@ -2102,7 +2102,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
EffectsRD::BokehBuffers buffers;
- // textures we use
+ // Textures we use.
buffers.base_texture_size = Size2i(rb->width, rb->height);
buffers.base_texture = rb->texture;
buffers.depth_texture = rb->depth_texture;
@@ -2114,7 +2114,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
if (can_use_storage) {
storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
} else {
- // set framebuffers
+ // Set framebuffers.
buffers.base_fb = rb->texture_fb;
buffers.secondary_fb = rb->weight_buffers[1].fb;
buffers.half_fb[0] = rb->weight_buffers[2].fb;
@@ -2124,7 +2124,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
buffers.weight_texture[2] = rb->weight_buffers[2].weight;
buffers.weight_texture[3] = rb->weight_buffers[3].weight;
- // set weight buffers
+ // Set weight buffers.
buffers.base_weight_fb = rb->base_weight_fb;
storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
@@ -2147,13 +2147,13 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
} else {
storage->get_effects()->luminance_reduction_raster(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
}
- //swap final reduce with prev luminance
+ // Swap final reduce with prev luminance.
SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]);
if (!can_use_storage) {
SWAP(rb->luminance.current_fb, rb->luminance.fb.write[rb->luminance.fb.size() - 1]);
}
- RenderingServerDefault::redraw_request(); //redraw all the time if auto exposure rendering is on
+ RenderingServerDefault::redraw_request(); // Redraw all the time if auto exposure rendering is on.
RD::get_singleton()->draw_command_end_label();
}
@@ -2207,7 +2207,6 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
{
RD::get_singleton()->draw_command_begin_label("Tonemap");
- //tonemap
EffectsRD::TonemapSettings tonemap;
if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) {
@@ -2246,6 +2245,10 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.exposure = env->exposure;
}
+ if (camfx && camfx->override_exposure_enabled) {
+ tonemap.exposure = camfx->override_exposure;
+ }
+
tonemap.use_color_correction = false;
tonemap.use_1d_color_correction = false;
tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
@@ -2280,6 +2283,8 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
ERR_FAIL_COND(!rb);
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
+ // Override exposure (if enabled).
+ CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
@@ -2293,6 +2298,10 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
tonemap.white = env->white;
}
+ if (camfx && camfx->override_exposure_enabled) {
+ tonemap.exposure = camfx->override_exposure;
+ }
+
// We don't support glow or auto exposure here, if they are needed, don't use subpasses!
// The problem is that we need to use the result so far and process them before we can
// apply this to our results.