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-rw-r--r--core/project_settings.cpp2
-rw-r--r--doc/classes/ProjectSettings.xml3
-rw-r--r--editor/project_manager.cpp7
3 files changed, 11 insertions, 1 deletions
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index eb88143db3..ec2c5ecbb3 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -1000,6 +1000,8 @@ ProjectSettings::ProjectSettings() {
Ref<InputEventJoypadButton> joyb;
GLOBAL_DEF("application/config/name", "");
+ GLOBAL_DEF("application/config/description", "");
+ custom_prop_info["application/config/description"] = PropertyInfo(Variant::STRING, "application/config/description", PROPERTY_HINT_MULTILINE_TEXT);
GLOBAL_DEF("application/run/main_scene", "");
custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res");
GLOBAL_DEF("application/run/disable_stdout", false);
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index bf1835594b..b3175bb2fd 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -180,6 +180,9 @@
This user directory is used for storing persistent data ([code]user://[/code] filesystem). If left empty, [code]user://[/code] resolves to a project-specific folder in Godot's own configuration folder (see [method OS.get_user_data_dir]). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in [method OS.get_user_data_dir]).
The [member application/config/use_custom_user_dir] setting must be enabled for this to take effect.
</member>
+ <member name="application/config/description" type="String" setter="" getter="" default="&quot;&quot;">
+ The project's description, displayed as a tooltip in the Project Manager when hovering the project.
+ </member>
<member name="application/config/icon" type="String" setter="" getter="" default="&quot;&quot;">
Icon used for the project, set when project loads. Exporters will also use this icon when possible.
</member>
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 23aba06956..98335c8367 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -955,6 +955,7 @@ public:
struct Item {
String project_key;
String project_name;
+ String description;
String path;
String icon;
String main_scene;
@@ -970,6 +971,7 @@ public:
Item(const String &p_project,
const String &p_name,
+ const String &p_description,
const String &p_path,
const String &p_icon,
const String &p_main_scene,
@@ -981,6 +983,7 @@ public:
project_key = p_project;
project_name = p_name;
+ description = p_description;
path = p_path;
icon = p_icon;
main_scene = p_main_scene;
@@ -1149,6 +1152,7 @@ void ProjectList::load_project_data(const String &p_property_key, Item &p_item,
grayed = true;
}
+ String description = cf->get_value("application", "config/description", "");
String icon = cf->get_value("application", "config/icon", "");
String main_scene = cf->get_value("application", "run/main_scene", "");
@@ -1170,7 +1174,7 @@ void ProjectList::load_project_data(const String &p_property_key, Item &p_item,
String project_key = p_property_key.get_slice("/", 1);
- p_item = Item(project_key, project_name, path, icon, main_scene, last_modified, p_favorite, grayed, missing, config_version);
+ p_item = Item(project_key, project_name, description, path, icon, main_scene, last_modified, p_favorite, grayed, missing, config_version);
}
void ProjectList::load_projects() {
@@ -1249,6 +1253,7 @@ void ProjectList::create_project_item_control(int p_index) {
hb->connect("draw", this, "_panel_draw", varray(hb));
hb->connect("gui_input", this, "_panel_input", varray(hb));
hb->add_constant_override("separation", 10 * EDSCALE);
+ hb->set_tooltip(item.description);
VBoxContainer *favorite_box = memnew(VBoxContainer);
favorite_box->set_name("FavoriteBox");