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-rw-r--r--.gitattributes2
-rw-r--r--SConstruct24
-rw-r--r--core/string/optimized_translation.cpp5
-rw-r--r--core/typedefs.h4
-rw-r--r--core/variant/variant_internal.h4
-rw-r--r--doc/classes/Area2D.xml40
-rw-r--r--doc/classes/Area3D.xml40
-rw-r--r--doc/classes/EditorPlugin.xml28
-rw-r--r--doc/classes/EditorSceneFormatImporter.xml (renamed from doc/classes/EditorSceneImporter.xml)2
-rw-r--r--doc/classes/EditorSceneFormatImporterFBX.xml (renamed from modules/fbx/doc_classes/EditorSceneImporterFBX.xml)2
-rw-r--r--doc/classes/EditorSceneFormatImporterGLTF.xml (renamed from modules/gltf/doc_classes/EditorSceneImporterGLTF.xml)2
-rw-r--r--doc/classes/EditorScenePostImportPlugin.xml116
-rw-r--r--doc/classes/Environment.xml2
-rw-r--r--doc/classes/RigidDynamicBody2D.xml20
-rw-r--r--doc/classes/RigidDynamicBody3D.xml20
-rw-r--r--editor/debugger/editor_visual_profiler.cpp4
-rw-r--r--editor/editor_node.cpp7
-rw-r--r--editor/editor_plugin.cpp17
-rw-r--r--editor/editor_plugin.h7
-rw-r--r--editor/editor_settings.cpp33
-rw-r--r--editor/import/editor_import_collada.cpp14
-rw-r--r--editor/import/editor_import_collada.h6
-rw-r--r--editor/import/resource_importer_obj.h4
-rw-r--r--editor/import/resource_importer_scene.cpp401
-rw-r--r--editor/import/resource_importer_scene.h116
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp396
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h60
-rw-r--r--editor/settings_config_dialog.cpp2
-rw-r--r--modules/fbx/data/fbx_mesh_data.cpp3
-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp22
-rw-r--r--modules/fbx/editor_scene_importer_fbx.h8
-rw-r--r--modules/fbx/register_types.cpp4
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp25
-rw-r--r--modules/gdscript/gdscript_analyzer.h4
-rw-r--r--modules/gdscript/gdscript_compiler.cpp11
-rw-r--r--modules/gdscript/gdscript_vm.cpp4
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/arrays_arent_shared.gd32
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/arrays_arent_shared.out6
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/await_without_coroutine.gd8
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/await_without_coroutine.out6
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/dictionaries_arent_shared.gd19
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/dictionaries_arent_shared.out3
-rw-r--r--modules/gltf/editor_scene_importer_gltf.cpp8
-rw-r--r--modules/gltf/editor_scene_importer_gltf.h4
-rw-r--r--modules/gltf/gltf_document.cpp8
-rw-r--r--modules/gltf/register_types.cpp4
-rw-r--r--platform/android/detect.py5
-rw-r--r--platform/android/java/app/config.gradle4
-rw-r--r--platform/android/java/gradle/wrapper/gradle-wrapper.jarbin54329 -> 59203 bytes
-rw-r--r--platform/android/java/gradle/wrapper/gradle-wrapper.properties5
-rwxr-xr-xplatform/android/java/gradlew53
-rw-r--r--platform/android/java/gradlew.bat47
-rw-r--r--platform/iphone/detect.py6
-rw-r--r--platform/iphone/export/export_plugin.cpp2
-rw-r--r--platform/javascript/detect.py3
-rw-r--r--platform/linuxbsd/detect.py3
-rw-r--r--platform/osx/detect.py3
-rw-r--r--platform/osx/export/export_plugin.cpp2
-rw-r--r--platform/uwp/detect.py3
-rw-r--r--platform/windows/detect.py6
-rw-r--r--platform/windows/display_server_windows.h2
-rw-r--r--scene/2d/area_2d.cpp8
-rw-r--r--scene/2d/physics_body_2d.cpp4
-rw-r--r--scene/3d/area_3d.cpp8
-rw-r--r--scene/3d/physics_body_3d.cpp4
-rw-r--r--scene/3d/skeleton_3d.cpp39
-rw-r--r--scene/3d/skeleton_3d.h1
-rw-r--r--scene/resources/environment.cpp2
-rw-r--r--scene/resources/importer_mesh.cpp6
-rw-r--r--scene/resources/tile_set.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp3
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp3
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl6
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl6
-rw-r--r--thirdparty/README.md10
-rw-r--r--thirdparty/mbedtls/include/mbedtls/bn_mul.h6
-rw-r--r--thirdparty/mbedtls/patches/pr4948-fix-clang12-opt.patch36
77 files changed, 1178 insertions, 669 deletions
diff --git a/.gitattributes b/.gitattributes
index 88c00855d8..45ea6c25e8 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -5,6 +5,8 @@ thirdparty/* linguist-vendored
# Normalize EOL for all files that Git considers text files
* text=auto eol=lf
+# Except for bat files, which are Windows only files
+*.bat eol=crlf
# The above only works properly for Git 2.10+, so for older versions
# we need to manually list the binary files we don't want modified.
diff --git a/SConstruct b/SConstruct
index b539dc59b7..83c89be5f9 100644
--- a/SConstruct
+++ b/SConstruct
@@ -1,7 +1,7 @@
#!/usr/bin/env python
EnsureSConsVersion(3, 0, 0)
-EnsurePythonVersion(3, 5)
+EnsurePythonVersion(3, 6)
# System
import atexit
@@ -308,21 +308,19 @@ env_base.Prepend(CPPPATH=["#"])
env_base.platform_exporters = platform_exporters
env_base.platform_apis = platform_apis
-if env_base["use_precise_math_checks"]:
- env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
+# Build type defines - more platform-specific ones can be in detect.py.
+if env_base["target"] == "release_debug" or env_base["target"] == "debug":
+ # DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
+ # to give *users* extra debugging information for their game development.
+ env_base.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env_base["target"] == "debug":
- env_base.Append(CPPDEFINES=["DEBUG_MEMORY_ALLOC", "DISABLE_FORCED_INLINE"])
-
- # The two options below speed up incremental builds, but reduce the certainty that all files
- # will properly be rebuilt. As such, we only enable them for debug (dev) builds, not release.
+ # DEV_ENABLED enables *engine developer* code which should only be compiled for those
+ # working on the engine itself.
+ env_base.Append(CPPDEFINES=["DEV_ENABLED"])
- # To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed.
- # https://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792
- env_base.Decider("MD5-timestamp")
- # Use cached implicit dependencies by default. Can be overridden by specifying `--implicit-deps-changed` in the command line.
- # https://scons.org/doc/production/HTML/scons-user/ch06s04.html
- env_base.SetOption("implicit_cache", 1)
+if env_base["use_precise_math_checks"]:
+ env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
if env_base["no_editor_splash"]:
env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])
diff --git a/core/string/optimized_translation.cpp b/core/string/optimized_translation.cpp
index 839b7a9c01..f8be564740 100644
--- a/core/string/optimized_translation.cpp
+++ b/core/string/optimized_translation.cpp
@@ -64,7 +64,6 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
int idx = 0;
int total_compression_size = 0;
- int total_string_size = 0;
for (const StringName &E : keys) {
//hash string
@@ -102,7 +101,6 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
compressed.write[idx] = ps;
total_compression_size += ps.compressed.size();
- total_string_size += src_s.size();
idx++;
}
@@ -147,15 +145,12 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
uint32_t *btw = (uint32_t *)&btwb[0];
int btindex = 0;
- int collisions = 0;
for (int i = 0; i < size; i++) {
const Map<uint32_t, int> &t = table[i];
if (t.size() == 0) {
htw[i] = 0xFFFFFFFF; //nothing
continue;
- } else if (t.size() > 1) {
- collisions += t.size() - 1;
}
htw[i] = btindex;
diff --git a/core/typedefs.h b/core/typedefs.h
index dde254af23..8ca3d13e63 100644
--- a/core/typedefs.h
+++ b/core/typedefs.h
@@ -62,9 +62,9 @@
#endif
#endif
-// Should always inline, except in debug builds because it makes debugging harder.
+// Should always inline, except in dev builds because it makes debugging harder.
#ifndef _FORCE_INLINE_
-#ifdef DISABLE_FORCED_INLINE
+#ifdef DEV_ENABLED
#define _FORCE_INLINE_ inline
#else
#define _FORCE_INLINE_ _ALWAYS_INLINE_
diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h
index 40c8a1bfde..37383ff2ec 100644
--- a/core/variant/variant_internal.h
+++ b/core/variant/variant_internal.h
@@ -1301,12 +1301,12 @@ struct VariantZeroAssigner<Signal> {
template <>
struct VariantZeroAssigner<Dictionary> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_dictionary(v) = Dictionary(); }
};
template <>
struct VariantZeroAssigner<Array> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_array(v) = Array(); }
};
template <>
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 25f67f0571..ddfc3b1869 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -101,27 +101,27 @@
<signal name="area_shape_entered">
<argument index="0" name="area_rid" type="RID" />
<argument index="1" name="area" type="Area2D" />
- <argument index="2" name="area_shape" type="int" />
- <argument index="3" name="local_shape" type="int" />
+ <argument index="2" name="area_shape_index" type="int" />
+ <argument index="3" name="local_shape_index" type="int" />
<description>
Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].
- [code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D].
[code]area[/code] the other Area2D.
- [code]area_shape[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D].
- [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D].
+ [code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]area.shape_owner_get_owner(area_shape_index)[/code].
+ [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
</description>
</signal>
<signal name="area_shape_exited">
<argument index="0" name="area_rid" type="RID" />
<argument index="1" name="area" type="Area2D" />
- <argument index="2" name="area_shape" type="int" />
- <argument index="3" name="local_shape" type="int" />
+ <argument index="2" name="area_shape_index" type="int" />
+ <argument index="3" name="local_shape_index" type="int" />
<description>
Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].
- [code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D].
[code]area[/code] the other Area2D.
- [code]area_shape[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D].
- [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D].
+ [code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]area.shape_owner_get_owner(area_shape_index)[/code].
+ [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
</description>
</signal>
<signal name="body_entered">
@@ -141,27 +141,27 @@
<signal name="body_shape_entered">
<argument index="0" name="body_rid" type="RID" />
<argument index="1" name="body" type="Node2D" />
- <argument index="2" name="body_shape" type="int" />
- <argument index="3" name="local_shape" type="int" />
+ <argument index="2" name="body_shape_index" type="int" />
+ <argument index="3" name="local_shape_index" type="int" />
<description>
Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
- [code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap].
- [code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D].
- [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D].
+ [code]body_shape_index[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
+ [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
</description>
</signal>
<signal name="body_shape_exited">
<argument index="0" name="body_rid" type="RID" />
<argument index="1" name="body" type="Node2D" />
- <argument index="2" name="body_shape" type="int" />
- <argument index="3" name="local_shape" type="int" />
+ <argument index="2" name="body_shape_index" type="int" />
+ <argument index="3" name="local_shape_index" type="int" />
<description>
Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
- [code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap].
- [code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D].
- [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D].
+ [code]body_shape_index[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
+ [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
</description>
</signal>
</signals>
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index e91cfd79a1..896bfcd14e 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -120,27 +120,27 @@
<signal name="area_shape_entered">
<argument index="0" name="area_rid" type="RID" />
<argument index="1" name="area" type="Area3D" />
- <argument index="2" name="area_shape" type="int" />
- <argument index="3" name="local_shape" type="int" />
+ <argument index="2" name="area_shape_index" type="int" />
+ <argument index="3" name="local_shape_index" type="int" />
<description>
Emitted when one of another Area3D's [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code].
- [code]area_id[/code] the [RID] of the other Area3D's [CollisionObject3D] used by the [PhysicsServer3D].
+ [code]area_rid[/code] the [RID] of the other Area3D's [CollisionObject3D] used by the [PhysicsServer3D].
[code]area[/code] the other Area3D.
- [code]area_shape[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D].
- [code]local_shape[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D].
+ [code]area_shape_index[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]area.shape_owner_get_owner(area_shape_index)[/code].
+ [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
</description>
</signal>
<signal name="area_shape_exited">
<argument index="0" name="area_rid" type="RID" />
<argument index="1" name="area" type="Area3D" />
- <argument index="2" name="area_shape" type="int" />
- <argument index="3" name="local_shape" type="int" />
+ <argument index="2" name="area_shape_index" type="int" />
+ <argument index="3" name="local_shape_index" type="int" />
<description>
Emitted when one of another Area3D's [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code].
- [code]area_id[/code] the [RID] of the other Area3D's [CollisionObject3D] used by the [PhysicsServer3D].
+ [code]area_rid[/code] the [RID] of the other Area3D's [CollisionObject3D] used by the [PhysicsServer3D].
[code]area[/code] the other Area3D.
- [code]area_shape[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D].
- [code]local_shape[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D].
+ [code]area_shape_index[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]area.shape_owner_get_owner(area_shape_index)[/code].
+ [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
</description>
</signal>
<signal name="body_entered">
@@ -160,27 +160,27 @@
<signal name="body_shape_entered">
<argument index="0" name="body_rid" type="RID" />
<argument index="1" name="body" type="Node3D" />
- <argument index="2" name="body_shape" type="int" />
- <argument index="3" name="local_shape" type="int" />
+ <argument index="2" name="body_shape_index" type="int" />
+ <argument index="3" name="local_shape_index" type="int" />
<description>
Emitted when one of a [PhysicsBody3D] or [GridMap]'s [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
- [code]body_id[/code] the [RID] of the [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
+ [code]body_rid[/code] the [RID] of the [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody3D] or [GridMap].
- [code]body_shape[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D].
- [code]local_shape[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D].
+ [code]body_shape_index[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
+ [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
</description>
</signal>
<signal name="body_shape_exited">
<argument index="0" name="body_rid" type="RID" />
<argument index="1" name="body" type="Node3D" />
- <argument index="2" name="body_shape" type="int" />
- <argument index="3" name="local_shape" type="int" />
+ <argument index="2" name="body_shape_index" type="int" />
+ <argument index="3" name="local_shape_index" type="int" />
<description>
Emitted when one of a [PhysicsBody3D] or [GridMap]'s [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
- [code]body_id[/code] the [RID] of the [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
+ [code]body_rid[/code] the [RID] of the [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody3D] or [GridMap].
- [code]body_shape[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D].
- [code]local_shape[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D].
+ [code]body_shape_index[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
+ [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
</description>
</signal>
</signals>
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 4aa6963f57..f2764865df 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -381,7 +381,7 @@
<argument index="0" name="importer" type="EditorImportPlugin" />
<description>
Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type.
- [b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_import_plugin] instead.
+ [b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_format_importer_plugin] instead.
See [method add_inspector_plugin] for an example of how to register a plugin.
</description>
</method>
@@ -405,11 +405,18 @@
[/codeblocks]
</description>
</method>
- <method name="add_scene_import_plugin">
+ <method name="add_scene_format_importer_plugin">
<return type="void" />
- <argument index="0" name="scene_importer" type="EditorSceneImporter" />
+ <argument index="0" name="scene_format_importer" type="EditorSceneFormatImporter" />
<description>
- Registers a new [EditorSceneImporter]. Scene importers are used to import custom 3D asset formats as scenes.
+ Registers a new [EditorSceneFormatImporter]. Scene importers are used to import custom 3D asset formats as scenes.
+ </description>
+ </method>
+ <method name="add_scene_post_import_plugin">
+ <return type="void" />
+ <argument index="0" name="scene_import_plugin" type="EditorScenePostImportPlugin" />
+ <description>
+ Add a [EditorScenePostImportPlugin]. These plugins allow customizing the import process of 3D assets by adding new options to the import dialogs.
</description>
</method>
<method name="add_spatial_gizmo_plugin">
@@ -553,11 +560,18 @@
Removes an inspector plugin registered by [method add_import_plugin]
</description>
</method>
- <method name="remove_scene_import_plugin">
+ <method name="remove_scene_format_importer_plugin">
+ <return type="void" />
+ <argument index="0" name="scene_format_importer" type="EditorSceneFormatImporter" />
+ <description>
+ Removes a scene format importer registered by [method add_scene_format_importer_plugin].
+ </description>
+ </method>
+ <method name="remove_scene_post_import_plugin">
<return type="void" />
- <argument index="0" name="scene_importer" type="EditorSceneImporter" />
+ <argument index="0" name="scene_import_plugin" type="EditorScenePostImportPlugin" />
<description>
- Removes a scene importer registered by [method add_scene_import_plugin].
+ Remove the [EditorScenePostImportPlugin], added with [method add_scene_post_import_plugin].
</description>
</method>
<method name="remove_spatial_gizmo_plugin">
diff --git a/doc/classes/EditorSceneImporter.xml b/doc/classes/EditorSceneFormatImporter.xml
index a400db551f..d890188092 100644
--- a/doc/classes/EditorSceneImporter.xml
+++ b/doc/classes/EditorSceneFormatImporter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorSceneImporter" inherits="RefCounted" version="4.0">
+<class name="EditorSceneFormatImporter" inherits="RefCounted" version="4.0">
<brief_description>
Imports scenes from third-parties' 3D files.
</brief_description>
diff --git a/modules/fbx/doc_classes/EditorSceneImporterFBX.xml b/doc/classes/EditorSceneFormatImporterFBX.xml
index 6f83871772..117030dfd5 100644
--- a/modules/fbx/doc_classes/EditorSceneImporterFBX.xml
+++ b/doc/classes/EditorSceneFormatImporterFBX.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorSceneImporterFBX" inherits="EditorSceneImporter" version="4.0">
+<class name="EditorSceneFormatImporterFBX" inherits="EditorSceneFormatImporter" version="4.0">
<brief_description>
FBX 3D asset importer.
</brief_description>
diff --git a/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml b/doc/classes/EditorSceneFormatImporterGLTF.xml
index c85fce7b9d..1476a22aef 100644
--- a/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
+++ b/doc/classes/EditorSceneFormatImporterGLTF.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorSceneImporterGLTF" inherits="EditorSceneImporter" version="4.0">
+<class name="EditorSceneFormatImporterGLTF" inherits="EditorSceneFormatImporter" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/EditorScenePostImportPlugin.xml b/doc/classes/EditorScenePostImportPlugin.xml
new file mode 100644
index 0000000000..07d8fa28b9
--- /dev/null
+++ b/doc/classes/EditorScenePostImportPlugin.xml
@@ -0,0 +1,116 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorScenePostImportPlugin" inherits="RefCounted" version="4.0">
+ <brief_description>
+ Plugin to control and modifying the process of importing a scene.
+ </brief_description>
+ <description>
+ This plugin type exists to modify the process of importing scenes, allowing to change the content as well as add importer options at every stage of the process.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="_get_import_options" qualifiers="virtual">
+ <return type="void" />
+ <description>
+ Override to add general import options. These will appear in the main import dock on the editor. Add options via [method add_import_option] and [method add_import_option_advanced].
+ </description>
+ </method>
+ <method name="_get_internal_import_options" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="category" type="int" />
+ <description>
+ Override to add internal import options. These will appear in the 3D scene import dialog. Add options via [method add_import_option] and [method add_import_option_advanced].
+ </description>
+ </method>
+ <method name="_get_internal_option_update_view_required" qualifiers="virtual const">
+ <return type="Variant" />
+ <argument index="0" name="category" type="int" />
+ <argument index="1" name="option" type="String" />
+ <description>
+ Return true whether updating the 3D view of the import dialog needs to be updated if an option has changed.
+ </description>
+ </method>
+ <method name="_get_internal_option_visibility" qualifiers="virtual const">
+ <return type="Variant" />
+ <argument index="0" name="category" type="int" />
+ <argument index="1" name="option" type="String" />
+ <description>
+ Return true or false whether a given option should be visible. Return null to ignore.
+ </description>
+ </method>
+ <method name="_get_option_visibility" qualifiers="virtual const">
+ <return type="Variant" />
+ <argument index="0" name="option" type="String" />
+ <description>
+ Return true or false whether a given option should be visible. Return null to ignore.
+ </description>
+ </method>
+ <method name="_internal_process" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="category" type="int" />
+ <argument index="1" name="base_node" type="Node" />
+ <argument index="2" name="node" type="Node" />
+ <argument index="3" name="resource" type="Resource" />
+ <description>
+ Process a specific node or resource for a given category.
+ </description>
+ </method>
+ <method name="_post_process" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="scene" type="Node" />
+ <description>
+ Post process the scene. This function is called after the final scene has been configured.
+ </description>
+ </method>
+ <method name="_pre_process" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="scene" type="Node" />
+ <description>
+ Pre Process the scene. This function is called right after the scene format loader loaded the scene and no changes have been made.
+ </description>
+ </method>
+ <method name="add_import_option">
+ <return type="void" />
+ <argument index="0" name="name" type="String" />
+ <argument index="1" name="value" type="Variant" />
+ <description>
+ Add a specific import option (name and default value only). This function can only be called from [method _get_import_options] and [method _get_internal_import_options].
+ </description>
+ </method>
+ <method name="add_import_option_advanced">
+ <return type="void" />
+ <argument index="0" name="type" type="int" enum="Variant.Type" />
+ <argument index="1" name="name" type="String" />
+ <argument index="2" name="default_value" type="Variant" />
+ <argument index="3" name="hint" type="int" enum="PropertyHint" default="0" />
+ <argument index="4" name="hint_string" type="String" default="&quot;&quot;" />
+ <argument index="5" name="usage_flags" type="int" default="7" />
+ <description>
+ Add a specific import option. This function can only be called from [method _get_import_options] and [method _get_internal_import_options].
+ </description>
+ </method>
+ <method name="get_option_value" qualifiers="const">
+ <return type="Variant" />
+ <argument index="0" name="name" type="StringName" />
+ <description>
+ Query the value of an option. This function can only be called from those querying visibility, or processing.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ <constant name="INTERNAL_IMPORT_CATEGORY_NODE" value="0" enum="InternalImportCategory">
+ </constant>
+ <constant name="INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE" value="1" enum="InternalImportCategory">
+ </constant>
+ <constant name="INTERNAL_IMPORT_CATEGORY_MESH" value="2" enum="InternalImportCategory">
+ </constant>
+ <constant name="INTERNAL_IMPORT_CATEGORY_MATERIAL" value="3" enum="InternalImportCategory">
+ </constant>
+ <constant name="INTERNAL_IMPORT_CATEGORY_ANIMATION" value="4" enum="InternalImportCategory">
+ </constant>
+ <constant name="INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE" value="5" enum="InternalImportCategory">
+ </constant>
+ <constant name="INTERNAL_IMPORT_CATEGORY_MAX" value="6" enum="InternalImportCategory">
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 98b0de6ce1..80298a0319 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -101,8 +101,10 @@
If [code]true[/code], fog effects are enabled.
</member>
<member name="fog_height" type="float" setter="set_fog_height" getter="get_fog_height" default="0.0">
+ The height at which the height fog effect begins.
</member>
<member name="fog_height_density" type="float" setter="set_fog_height_density" getter="get_fog_height_density" default="0.0">
+ The density used to increase fog as height decreases. To make fog increase as height increases, use a negative value.
</member>
<member name="fog_light_color" type="Color" setter="set_fog_light_color" getter="get_fog_light_color" default="Color(0.5, 0.6, 0.7, 1)">
</member>
diff --git a/doc/classes/RigidDynamicBody2D.xml b/doc/classes/RigidDynamicBody2D.xml
index 9baed392eb..f503884192 100644
--- a/doc/classes/RigidDynamicBody2D.xml
+++ b/doc/classes/RigidDynamicBody2D.xml
@@ -174,27 +174,27 @@
<signal name="body_shape_entered">
<argument index="0" name="body_rid" type="RID" />
<argument index="1" name="body" type="Node" />
- <argument index="2" name="body_shape" type="int" />
- <argument index="3" name="local_shape" type="int" />
+ <argument index="2" name="body_shape_index" type="int" />
+ <argument index="3" name="local_shape_index" type="int" />
<description>
Emitted when one of this RigidDynamicBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
- [code]body_id[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
- [code]body_shape[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D].
- [code]local_shape[/code] the index of the [Shape2D] of this RigidDynamicBody2D used by the [PhysicsServer2D].
+ [code]body_shape_index[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
+ [code]local_shape_index[/code] the index of the [Shape2D] of this RigidDynamicBody2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
</description>
</signal>
<signal name="body_shape_exited">
<argument index="0" name="body_rid" type="RID" />
<argument index="1" name="body" type="Node" />
- <argument index="2" name="body_shape" type="int" />
- <argument index="3" name="local_shape" type="int" />
+ <argument index="2" name="body_shape_index" type="int" />
+ <argument index="3" name="local_shape_index" type="int" />
<description>
Emitted when the collision between one of this RigidDynamicBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
- [code]body_id[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
- [code]body_shape[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D].
- [code]local_shape[/code] the index of the [Shape2D] of this RigidDynamicBody2D used by the [PhysicsServer2D].
+ [code]body_shape_index[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
+ [code]local_shape_index[/code] the index of the [Shape2D] of this RigidDynamicBody2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
</description>
</signal>
<signal name="sleeping_state_changed">
diff --git a/doc/classes/RigidDynamicBody3D.xml b/doc/classes/RigidDynamicBody3D.xml
index 7d1c7fecfa..6c8d190704 100644
--- a/doc/classes/RigidDynamicBody3D.xml
+++ b/doc/classes/RigidDynamicBody3D.xml
@@ -177,28 +177,28 @@
<signal name="body_shape_entered">
<argument index="0" name="body_rid" type="RID" />
<argument index="1" name="body" type="Node" />
- <argument index="2" name="body_shape" type="int" />
- <argument index="3" name="local_shape" type="int" />
+ <argument index="2" name="body_shape_index" type="int" />
+ <argument index="3" name="local_shape_index" type="int" />
<description>
Emitted when one of this RigidDynamicBody3D's [Shape3D]s collides with another [PhysicsBody3D] or [GridMap]'s [Shape3D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
- [code]body_id[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
+ [code]body_rid[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
- [code]body_shape[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D].
- [code]local_shape[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D].
+ [code]body_shape_index[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
+ [code]local_shape_index[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
[b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices.
</description>
</signal>
<signal name="body_shape_exited">
<argument index="0" name="body_rid" type="RID" />
<argument index="1" name="body" type="Node" />
- <argument index="2" name="body_shape" type="int" />
- <argument index="3" name="local_shape" type="int" />
+ <argument index="2" name="body_shape_index" type="int" />
+ <argument index="3" name="local_shape_index" type="int" />
<description>
Emitted when the collision between one of this RigidDynamicBody3D's [Shape3D]s and another [PhysicsBody3D] or [GridMap]'s [Shape3D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
- [code]body_id[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [GridMap]s are detected if the Meshes have [Shape3D]s.
+ [code]body_rid[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [GridMap]s are detected if the Meshes have [Shape3D]s.
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
- [code]body_shape[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D].
- [code]local_shape[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D].
+ [code]body_shape_index[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
+ [code]local_shape_index[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
[b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices.
</description>
</signal>
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index f17ad0d36c..f25f18b7e4 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -370,8 +370,8 @@ void EditorVisualProfiler::_update_frame(bool p_focus_selected) {
float total_gpu = E->get_metadata(2);
total_cpu += cpu_time;
total_gpu += gpu_time;
- E->set_metadata(1, cpu_time);
- E->set_metadata(2, gpu_time);
+ E->set_metadata(1, total_cpu);
+ E->set_metadata(2, total_gpu);
}
category->set_icon(0, track_icon);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 9b7dc966e6..2f92f60d5e 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3848,7 +3848,8 @@ void EditorNode::register_editor_types() {
GDREGISTER_VIRTUAL_CLASS(EditorInterface);
GDREGISTER_CLASS(EditorExportPlugin);
GDREGISTER_CLASS(EditorResourceConversionPlugin);
- GDREGISTER_CLASS(EditorSceneImporter);
+ GDREGISTER_CLASS(EditorSceneFormatImporter);
+ GDREGISTER_CLASS(EditorScenePostImportPlugin);
GDREGISTER_CLASS(EditorInspector);
GDREGISTER_CLASS(EditorInspectorPlugin);
GDREGISTER_CLASS(EditorProperty);
@@ -5935,7 +5936,7 @@ EditorNode::EditorNode() {
ResourceFormatImporter::get_singleton()->add_importer(import_scene);
{
- Ref<EditorSceneImporterCollada> import_collada;
+ Ref<EditorSceneFormatImporterCollada> import_collada;
import_collada.instantiate();
import_scene->add_importer(import_collada);
@@ -5943,7 +5944,7 @@ EditorNode::EditorNode() {
import_obj2.instantiate();
import_scene->add_importer(import_obj2);
- Ref<EditorSceneImporterESCN> import_escn;
+ Ref<EditorSceneFormatImporterESCN> import_escn;
import_escn.instantiate();
import_scene->add_importer(import_escn);
}
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index aee8322a97..61c01993ae 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -762,16 +762,23 @@ void EditorPlugin::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_p
EditorInspector::remove_inspector_plugin(p_plugin);
}
-void EditorPlugin::add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
+void EditorPlugin::add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer) {
ERR_FAIL_COND(!p_importer.is_valid());
ResourceImporterScene::get_singleton()->add_importer(p_importer);
}
-void EditorPlugin::remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
+void EditorPlugin::remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer) {
ERR_FAIL_COND(!p_importer.is_valid());
ResourceImporterScene::get_singleton()->remove_importer(p_importer);
}
+void EditorPlugin::add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) {
+ ResourceImporterScene::get_singleton()->add_post_importer_plugin(p_plugin);
+}
+void EditorPlugin::remove_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) {
+ ResourceImporterScene::get_singleton()->remove_post_importer_plugin(p_plugin);
+}
+
int find(const PackedStringArray &a, const String &v) {
const String *r = a.ptr();
for (int j = 0; j < a.size(); ++j) {
@@ -879,8 +886,10 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_translation_parser_plugin", "parser"), &EditorPlugin::remove_translation_parser_plugin);
ClassDB::bind_method(D_METHOD("add_import_plugin", "importer"), &EditorPlugin::add_import_plugin);
ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin);
- ClassDB::bind_method(D_METHOD("add_scene_import_plugin", "scene_importer"), &EditorPlugin::add_scene_import_plugin);
- ClassDB::bind_method(D_METHOD("remove_scene_import_plugin", "scene_importer"), &EditorPlugin::remove_scene_import_plugin);
+ ClassDB::bind_method(D_METHOD("add_scene_format_importer_plugin", "scene_format_importer"), &EditorPlugin::add_scene_format_importer_plugin);
+ ClassDB::bind_method(D_METHOD("remove_scene_format_importer_plugin", "scene_format_importer"), &EditorPlugin::remove_scene_format_importer_plugin);
+ ClassDB::bind_method(D_METHOD("add_scene_post_import_plugin", "scene_import_plugin"), &EditorPlugin::add_scene_post_import_plugin);
+ ClassDB::bind_method(D_METHOD("remove_scene_post_import_plugin", "scene_import_plugin"), &EditorPlugin::remove_scene_post_import_plugin);
ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin);
ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin);
ClassDB::bind_method(D_METHOD("add_spatial_gizmo_plugin", "plugin"), &EditorPlugin::add_spatial_gizmo_plugin);
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 57830df327..278059f8c4 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -288,8 +288,11 @@ public:
void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
- void add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer);
- void remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer);
+ void add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer);
+ void remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer);
+
+ void add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_importer);
+ void remove_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_importer);
void add_autoload_singleton(const String &p_name, const String &p_path);
void remove_autoload_singleton(const String &p_name);
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 43d458c58e..223cc6650c 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -140,32 +140,37 @@ bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "shortcuts") {
Array save_array;
+ const OrderedHashMap<String, List<Ref<InputEvent>>> &builtin_list = InputMap::get_singleton()->get_builtins();
for (const KeyValue<String, Ref<Shortcut>> &shortcut_definition : shortcuts) {
Ref<Shortcut> sc = shortcut_definition.value;
- if (builtin_action_overrides.has(shortcut_definition.key)) {
+ if (builtin_list.has(shortcut_definition.key)) {
// This shortcut was auto-generated from built in actions: don't save.
+ // If the builtin is overriden, it will be saved in the "builtin_action_overrides" section below.
continue;
}
- if (optimize_save) {
- if (!sc->has_meta("original")) {
- continue; //this came from settings but is not any longer used
- }
+ Array shortcut_events = sc->get_events();
+
+ Dictionary dict;
+ dict["name"] = shortcut_definition.key;
+ dict["shortcuts"] = shortcut_events;
+
+ if (!sc->has_meta("original")) {
+ // Getting the meta when it doesn't exist will return an empty array. If the 'shortcut_events' have been cleared,
+ // we still want save the shortcut in this case so that shortcuts that the user has customised are not reset,
+ // even if the 'original' has not been populated yet. This can happen when calling save() from the Project Manager.
+ save_array.push_back(dict);
+ continue;
}
Array original_events = sc->get_meta("original");
- Array shortcut_events = sc->get_events();
bool is_same = Shortcut::is_event_array_equal(original_events, shortcut_events);
if (is_same) {
continue; // Not changed from default; don't save.
}
- Dictionary dict;
- dict["name"] = shortcut_definition.key;
- dict["shortcuts"] = shortcut_events;
-
save_array.push_back(dict);
}
r_ret = save_array;
@@ -1511,7 +1516,7 @@ void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, c
// Directly override the existing shortcut.
sc->set_events(events);
- sc->set_meta("original", events);
+ sc->set_meta("original", events.duplicate(true));
}
Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode) {
@@ -1545,21 +1550,21 @@ Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, cons
sc.instantiate();
sc->set_name(p_name);
sc->set_events(events);
- sc->set_meta("original", events);
+ sc->set_meta("original", events.duplicate(true));
return sc;
}
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
if (sc.is_valid()) {
sc->set_name(p_name); //keep name (the ones that come from disk have no name)
- sc->set_meta("original", events); //to compare against changes
+ sc->set_meta("original", events.duplicate(true)); //to compare against changes
return sc;
}
sc.instantiate();
sc->set_name(p_name);
sc->set_events(events);
- sc->set_meta("original", events); //to compare against changes
+ sc->set_meta("original", events.duplicate(true)); //to compare against changes
EditorSettings::get_singleton()->add_shortcut(p_path, sc);
return sc;
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index d1bacf54de..4e343ce3ce 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -1748,15 +1748,15 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) {
/*************************************** SCENE ***********************************/
/*********************************************************************************/
-uint32_t EditorSceneImporterCollada::get_import_flags() const {
+uint32_t EditorSceneFormatImporterCollada::get_import_flags() const {
return IMPORT_SCENE | IMPORT_ANIMATION;
}
-void EditorSceneImporterCollada::get_extensions(List<String> *r_extensions) const {
+void EditorSceneFormatImporterCollada::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("dae");
}
-Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
if (r_err) {
*r_err = OK;
}
@@ -1769,7 +1769,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
state.use_mesh_builtin_materials = true;
state.bake_fps = p_bake_fps;
- Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false);
+ Error err = state.load(p_path, flags, p_flags & EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false);
if (r_err) {
*r_err = err;
@@ -1812,12 +1812,12 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
return state.scene;
}
-Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Ref<Animation> EditorSceneFormatImporterCollada::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
ColladaImport state;
state.use_mesh_builtin_materials = false;
- Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
+ Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load animation from file '" + p_path + "'.");
state.create_animations(true);
@@ -1833,5 +1833,5 @@ Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path
return anim;
}
-EditorSceneImporterCollada::EditorSceneImporterCollada() {
+EditorSceneFormatImporterCollada::EditorSceneFormatImporterCollada() {
}
diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h
index bf45322765..055a6fe178 100644
--- a/editor/import/editor_import_collada.h
+++ b/editor/import/editor_import_collada.h
@@ -33,8 +33,8 @@
#include "editor/import/resource_importer_scene.h"
-class EditorSceneImporterCollada : public EditorSceneImporter {
- GDCLASS(EditorSceneImporterCollada, EditorSceneImporter);
+class EditorSceneFormatImporterCollada : public EditorSceneFormatImporter {
+ GDCLASS(EditorSceneFormatImporterCollada, EditorSceneFormatImporter);
public:
virtual uint32_t get_import_flags() const override;
@@ -42,7 +42,7 @@ public:
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override;
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override;
- EditorSceneImporterCollada();
+ EditorSceneFormatImporterCollada();
};
#endif
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index 1bb5ef33ce..d9f2f79903 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -33,8 +33,8 @@
#include "resource_importer_scene.h"
-class EditorOBJImporter : public EditorSceneImporter {
- GDCLASS(EditorOBJImporter, EditorSceneImporter);
+class EditorOBJImporter : public EditorSceneFormatImporter {
+ GDCLASS(EditorOBJImporter, EditorSceneFormatImporter);
public:
virtual uint32_t get_import_flags() const override;
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 35f1533dd0..c393d7f5fc 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -52,7 +52,7 @@
#include "scene/resources/surface_tool.h"
#include "scene/resources/world_boundary_shape_3d.h"
-uint32_t EditorSceneImporter::get_import_flags() const {
+uint32_t EditorSceneFormatImporter::get_import_flags() const {
int ret;
if (GDVIRTUAL_CALL(_get_import_flags, ret)) {
return ret;
@@ -61,7 +61,7 @@ uint32_t EditorSceneImporter::get_import_flags() const {
ERR_FAIL_V(0);
}
-void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
+void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const {
Vector<String> arr;
if (GDVIRTUAL_CALL(_get_extensions, arr)) {
for (int i = 0; i < arr.size(); i++) {
@@ -73,7 +73,7 @@ void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
ERR_FAIL();
}
-Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Object *ret;
if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, p_bake_fps, ret)) {
return Object::cast_to<Node>(ret);
@@ -82,7 +82,7 @@ Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags,
ERR_FAIL_V(nullptr);
}
-Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Ref<Animation> EditorSceneFormatImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
Ref<Animation> ret;
if (GDVIRTUAL_CALL(_import_animation, p_path, p_flags, p_bake_fps, ret)) {
return ret;
@@ -94,17 +94,17 @@ Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint3
//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
//and you want to load the resulting file
-Node *EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Node *EditorSceneFormatImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps);
}
-Ref<Animation> EditorSceneImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Ref<Animation> EditorSceneFormatImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this, p_path, p_flags, p_bake_fps);
}
-void EditorSceneImporter::_bind_methods() {
- ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_scene_from_other_importer);
- ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_animation_from_other_importer);
+void EditorSceneFormatImporter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneFormatImporter::import_scene_from_other_importer);
+ ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneFormatImporter::import_animation_from_other_importer);
GDVIRTUAL_BIND(_get_import_flags);
GDVIRTUAL_BIND(_get_extensions);
@@ -144,6 +144,105 @@ void EditorScenePostImport::init(const String &p_source_file) {
EditorScenePostImport::EditorScenePostImport() {
}
+///////////////////////////////////////////////////////
+
+Variant EditorScenePostImportPlugin::get_option_value(const StringName &p_name) const {
+ ERR_FAIL_COND_V_MSG(current_options == nullptr && current_options_dict == nullptr, Variant(), "get_option_value called from a function where option values are not available.");
+ ERR_FAIL_COND_V_MSG(current_options && !current_options->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
+ ERR_FAIL_COND_V_MSG(current_options_dict && !current_options_dict->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
+ if (current_options) {
+ (*current_options)[p_name];
+ }
+ if (current_options_dict) {
+ (*current_options_dict)[p_name];
+ }
+ return Variant();
+}
+void EditorScenePostImportPlugin::add_import_option(const String &p_name, Variant p_default_value) {
+ ERR_FAIL_COND_MSG(current_option_list == nullptr, "add_import_option() can only be called from get_import_options()");
+ add_import_option_advanced(p_default_value.get_type(), p_name, p_default_value);
+}
+void EditorScenePostImportPlugin::add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint, const String &p_hint_string, int p_usage_flags) {
+ ERR_FAIL_COND_MSG(current_option_list == nullptr, "add_import_option_advanced() can only be called from get_import_options()");
+ current_option_list->push_back(ResourceImporter::ImportOption(PropertyInfo(p_type, p_name, p_hint, p_hint_string, p_usage_flags), p_default_value));
+}
+
+void EditorScenePostImportPlugin::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
+ current_option_list = r_options;
+ GDVIRTUAL_CALL(_get_internal_import_options, p_category);
+ current_option_list = nullptr;
+}
+Variant EditorScenePostImportPlugin::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+ current_options = &p_options;
+ Variant ret;
+ GDVIRTUAL_CALL(_get_internal_option_visibility, p_category, p_option, ret);
+ current_options = nullptr;
+ return ret;
+}
+Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+ current_options = &p_options;
+ Variant ret;
+ GDVIRTUAL_CALL(_get_internal_option_update_view_required, p_category, p_option, ret);
+ current_options = nullptr;
+ return ret;
+}
+
+void EditorScenePostImportPlugin::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, RES p_resource, const Dictionary &p_options) {
+ current_options_dict = &p_options;
+ GDVIRTUAL_CALL(_internal_process, p_category, p_base_scene, p_node, p_resource);
+ current_options_dict = nullptr;
+}
+
+void EditorScenePostImportPlugin::get_import_options(List<ResourceImporter::ImportOption> *r_options) {
+ current_option_list = r_options;
+ GDVIRTUAL_CALL(_get_import_options);
+ current_option_list = nullptr;
+}
+Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+ current_options = &p_options;
+ Variant ret;
+ GDVIRTUAL_CALL(_get_option_visibility, p_option, ret);
+ current_options = nullptr;
+ return ret;
+}
+
+void EditorScenePostImportPlugin::pre_process(Node *p_scene, const Map<StringName, Variant> &p_options) {
+ current_options = &p_options;
+ GDVIRTUAL_CALL(_pre_process, p_scene);
+ current_options = nullptr;
+}
+void EditorScenePostImportPlugin::post_process(Node *p_scene, const Map<StringName, Variant> &p_options) {
+ current_options = &p_options;
+ GDVIRTUAL_CALL(_post_process, p_scene);
+ current_options = nullptr;
+}
+
+void EditorScenePostImportPlugin::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_option_value", "name"), &EditorScenePostImportPlugin::get_option_value);
+
+ ClassDB::bind_method(D_METHOD("add_import_option", "name", "value"), &EditorScenePostImportPlugin::add_import_option);
+ ClassDB::bind_method(D_METHOD("add_import_option_advanced", "type", "name", "default_value", "hint", "hint_string", "usage_flags"), &EditorScenePostImportPlugin::add_import_option_advanced, DEFVAL(PROPERTY_HINT_NONE), DEFVAL(""), DEFVAL(PROPERTY_USAGE_DEFAULT));
+
+ GDVIRTUAL_BIND(_get_internal_import_options, "category");
+ GDVIRTUAL_BIND(_get_internal_option_visibility, "category", "option");
+ GDVIRTUAL_BIND(_get_internal_option_update_view_required, "category", "option");
+ GDVIRTUAL_BIND(_internal_process, "category", "base_node", "node", "resource");
+ GDVIRTUAL_BIND(_get_import_options);
+ GDVIRTUAL_BIND(_get_option_visibility, "option");
+ GDVIRTUAL_BIND(_pre_process, "scene");
+ GDVIRTUAL_BIND(_post_process, "scene");
+
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_NODE);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MATERIAL);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MAX);
+}
+
+/////////////////////////////////////////////////////////
+
String ResourceImporterScene::get_importer_name() const {
return "scene";
}
@@ -153,7 +252,7 @@ String ResourceImporterScene::get_visible_name() const {
}
void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
E->get()->get_extensions(p_extensions);
}
}
@@ -181,6 +280,13 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const
return false;
}
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ Variant ret = post_importer_plugins.write[i]->get_option_visibility(p_option, p_options);
+ if (ret.get_type() == Variant::BOOL) {
+ return ret;
+ }
+ }
+
return true;
}
@@ -547,6 +653,26 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
return nullptr;
}
+ {
+ ObjectID node_id = p_node->get_instance_id();
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE, p_root, p_node, RES(), node_settings);
+ if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
+ break;
+ }
+ }
+ }
+
+ if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
+ ObjectID node_id = p_node->get_instance_id();
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, p_root, p_node, RES(), node_settings);
+ if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
+ break;
+ }
+ }
+ }
+
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
@@ -566,6 +692,11 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
if (mat_id != String() && p_material_data.has(mat_id)) {
Dictionary matdata = p_material_data[mat_id];
+
+ for (int j = 0; j < post_importer_plugins.size(); j++) {
+ post_importer_plugins.write[j]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL, p_root, p_node, mat, matdata);
+ }
+
if (matdata.has("use_external/enabled") && bool(matdata["use_external/enabled"]) && matdata.has("use_external/path")) {
String path = matdata["use_external/path"];
Ref<Material> external_mat = ResourceLoader::load(path);
@@ -715,6 +846,10 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
}
}
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, RES(), node_settings);
+ }
+
bool use_optimizer = node_settings["optimizer/enabled"];
float anim_optimizer_linerr = node_settings["optimizer/max_linear_error"];
float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"];
@@ -779,6 +914,41 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
}
}
}
+
+ AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = {
+ AnimationImportTracks(int(node_settings["import_tracks/position"])),
+ AnimationImportTracks(int(node_settings["import_tracks/rotation"])),
+ AnimationImportTracks(int(node_settings["import_tracks/scale"]))
+ };
+
+ if (anims.size() > 1 && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) {
+ _optimize_track_usage(ap, import_tracks_mode);
+ }
+ }
+
+ if (post_importer_plugins.size()) {
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ if (p_animation_data.has(name)) {
+ Ref<Animation> anim = ap->get_animation(name);
+ Dictionary anim_settings = p_animation_data[name];
+ {
+ //fill with default values
+ List<ImportOption> iopts;
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
+ for (const ImportOption &F : iopts) {
+ if (!anim_settings.has(F.option.name)) {
+ anim_settings[F.option.name] = F.default_value;
+ }
+ }
+ }
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION, p_root, p_node, anim, node_settings);
+ }
+ }
+ }
}
}
@@ -1024,9 +1194,9 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_linear_error"), 0.05));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error"), 0.01));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angle"), 22));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Always,Never"), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Always,Never"), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Always,Never"), 1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
for (int i = 0; i < 256; i++) {
@@ -1042,6 +1212,10 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
default: {
}
}
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->get_internal_import_options(EditorScenePostImportPlugin::InternalImportCategory(p_category), r_options);
+ }
}
bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
@@ -1144,6 +1318,13 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
}
}
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ Variant ret = post_importer_plugins.write[i]->get_internal_option_visibility(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
+ if (ret.get_type() == Variant::BOOL) {
+ return ret;
+ }
+ }
+
return true;
}
@@ -1171,6 +1352,14 @@ bool ResourceImporterScene::get_internal_option_update_view_required(InternalImp
default: {
}
}
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ Variant ret = post_importer_plugins.write[i]->get_internal_option_update_view_required(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
+ if (ret.get_type() == Variant::BOOL) {
+ return ret;
+ }
+ }
+
return false;
}
@@ -1202,6 +1391,10 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), Dictionary()));
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->get_import_options(r_options);
+ }
}
void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
@@ -1215,11 +1408,11 @@ void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_
}
}
-Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
- Ref<EditorSceneImporter> importer;
+Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
+ Ref<EditorSceneFormatImporter> importer;
String ext = p_path.get_extension().to_lower();
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
if (E->get().ptr() == p_exception) {
continue;
}
@@ -1245,11 +1438,11 @@ Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporte
return importer->import_scene(p_path, p_flags, p_bake_fps, &missing, &err);
}
-Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
- Ref<EditorSceneImporter> importer;
+Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
+ Ref<EditorSceneFormatImporter> importer;
String ext = p_path.get_extension().to_lower();
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
if (E->get().ptr() == p_exception) {
continue;
}
@@ -1346,6 +1539,10 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
save_to_file = "";
}
}
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, nullptr, src_mesh_node, src_mesh_node->get_mesh(), mesh_settings);
+ }
}
if (generate_lods) {
@@ -1448,14 +1645,147 @@ void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>>
}
}
+void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions) {
+ List<StringName> anims;
+ p_player->get_animation_list(&anims);
+ Node *parent = p_player->get_parent();
+ ERR_FAIL_COND(parent == nullptr);
+ OrderedHashMap<NodePath, uint32_t> used_tracks[TRACK_CHANNEL_MAX];
+ bool tracks_to_add = false;
+ static const Animation::TrackType track_types[TRACK_CHANNEL_MAX] = { Animation::TYPE_POSITION_3D, Animation::TYPE_ROTATION_3D, Animation::TYPE_SCALE_3D };
+ for (const StringName &I : anims) {
+ Ref<Animation> anim = p_player->get_animation(I);
+ for (int i = 0; i < anim->get_track_count(); i++) {
+ for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
+ if (anim->track_get_type(i) != track_types[j]) {
+ continue;
+ }
+ switch (p_track_actions[j]) {
+ case ANIMATION_IMPORT_TRACKS_IF_PRESENT: {
+ // Do Nothing.
+ } break;
+ case ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL: {
+ used_tracks[j].insert(anim->track_get_path(i), 0);
+ tracks_to_add = true;
+ } break;
+ case ANIMATION_IMPORT_TRACKS_NEVER: {
+ anim->remove_track(i);
+ i--;
+ } break;
+ }
+ }
+ }
+ }
+
+ if (!tracks_to_add) {
+ return;
+ }
+
+ uint32_t pass = 0;
+ for (const StringName &I : anims) {
+ Ref<Animation> anim = p_player->get_animation(I);
+ for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
+ if (p_track_actions[j] != ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) {
+ continue;
+ }
+
+ pass++;
+
+ for (int i = 0; i < anim->get_track_count(); i++) {
+ if (anim->track_get_type(i) != track_types[j]) {
+ continue;
+ }
+
+ NodePath path = anim->track_get_path(i);
+
+ ERR_CONTINUE(!used_tracks[j].has(path)); // Should never happen.
+
+ used_tracks[j][path] = pass;
+ }
+
+ for (OrderedHashMap<NodePath, uint32_t>::Element J = used_tracks[j].front(); J; J = J.next()) {
+ if (J.get() == pass) {
+ continue;
+ }
+
+ NodePath path = J.key();
+ Node *n = parent->get_node(path);
+ Skeleton3D *skel = Object::cast_to<Skeleton3D>(n);
+ Node3D *n3d = Object::cast_to<Node3D>(n);
+ Vector3 loc;
+ Quaternion rot;
+ Vector3 scale;
+ if (skel && path.get_subname_count() > 0) {
+ StringName bone = path.get_subname(0);
+ int bone_idx = skel->find_bone(bone);
+ if (bone_idx == -1) {
+ continue;
+ }
+ skel->get_bone_pose(bone_idx);
+ loc = skel->get_bone_pose_position(bone_idx);
+ rot = skel->get_bone_pose_rotation(bone_idx);
+ scale = skel->get_bone_pose_scale(bone_idx);
+ } else if (n3d) {
+ loc = n3d->get_position();
+ rot = n3d->get_transform().basis.get_rotation_quaternion();
+ scale = n3d->get_scale();
+ } else {
+ continue;
+ }
+
+ // Ensure insertion keeps tracks together and ordered by type (loc/rot/scale)
+ int insert_at_pos = -1;
+ for (int k = 0; k < anim->get_track_count(); k++) {
+ NodePath tpath = anim->track_get_path(k);
+
+ if (path == tpath) {
+ Animation::TrackType ttype = anim->track_get_type(k);
+ if (insert_at_pos == -1) {
+ // First insert, determine whether replacing or kicking back
+ if (track_types[j] < ttype) {
+ insert_at_pos = k;
+ break; // No point in continuing.
+ } else {
+ insert_at_pos = k + 1;
+ }
+ } else if (ttype < track_types[j]) {
+ // Kick back.
+ insert_at_pos = k + 1;
+ }
+ } else if (insert_at_pos >= 0) {
+ break;
+ }
+ }
+ int track_idx = anim->add_track(track_types[j], insert_at_pos);
+
+ anim->track_set_path(track_idx, path);
+ anim->track_set_imported(track_idx, true);
+ switch (j) {
+ case TRACK_CHANNEL_POSITION: {
+ anim->position_track_insert_key(track_idx, 0, loc);
+ } break;
+ case TRACK_CHANNEL_ROTATION: {
+ anim->rotation_track_insert_key(track_idx, 0, rot);
+ } break;
+ case TRACK_CHANNEL_SCALE: {
+ anim->scale_track_insert_key(track_idx, 0, scale);
+ } break;
+ default: {
+ }
+ }
+ }
+ }
+ }
+}
+
Node *ResourceImporterScene::pre_import(const String &p_source_file) {
- Ref<EditorSceneImporter> importer;
+ Ref<EditorSceneFormatImporter> importer;
String ext = p_source_file.get_extension().to_lower();
EditorProgress progress("pre-import", TTR("Pre-Import Scene"), 0);
progress.step(TTR("Importing Scene..."), 0);
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
List<String> extensions;
E->get()->get_extensions(&extensions);
@@ -1474,7 +1804,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
Error err = OK;
- Node *scene = importer->import_scene(p_source_file, EditorSceneImporter::IMPORT_ANIMATION | EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 15, nullptr, &err);
+ Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 15, nullptr, &err);
if (!scene || err != OK) {
return nullptr;
}
@@ -1489,13 +1819,13 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
const String &src_path = p_source_file;
- Ref<EditorSceneImporter> importer;
+ Ref<EditorSceneFormatImporter> importer;
String ext = src_path.get_extension().to_lower();
EditorProgress progress("import", TTR("Import Scene"), 104);
progress.step(TTR("Importing Scene..."), 0);
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
List<String> extensions;
E->get()->get_extensions(&extensions);
@@ -1518,16 +1848,16 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
int import_flags = 0;
if (bool(p_options["animation/import"])) {
- import_flags |= EditorSceneImporter::IMPORT_ANIMATION;
+ import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION;
}
if (bool(p_options["skins/use_named_skins"])) {
- import_flags |= EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+ import_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
}
bool ensure_tangents = p_options["meshes/ensure_tangents"];
if (ensure_tangents) {
- import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
+ import_flags |= EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
}
Error err = OK;
@@ -1558,6 +1888,11 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
_pre_fix_node(scene, scene, collision_map);
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->pre_process(scene, p_options);
+ }
+
_post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);
String root_type = p_options["nodes/root_type"];
@@ -1661,6 +1996,10 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
}
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->post_process(scene, p_options);
+ }
+
progress.step(TTR("Saving..."), 104);
Ref<PackedScene> packer = memnew(PackedScene);
@@ -1692,15 +2031,15 @@ ResourceImporterScene::ResourceImporterScene() {
///////////////////////////////////////
-uint32_t EditorSceneImporterESCN::get_import_flags() const {
+uint32_t EditorSceneFormatImporterESCN::get_import_flags() const {
return IMPORT_SCENE;
}
-void EditorSceneImporterESCN::get_extensions(List<String> *r_extensions) const {
+void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("escn");
}
-Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Error error;
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
@@ -1711,6 +2050,6 @@ Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_fla
return scene;
}
-Ref<Animation> EditorSceneImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Ref<Animation> EditorSceneFormatImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
ERR_FAIL_V(Ref<Animation>());
}
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index eb17193c00..fab602b8ff 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -42,8 +42,8 @@ class Material;
class AnimationPlayer;
class ImporterMesh;
-class EditorSceneImporter : public RefCounted {
- GDCLASS(EditorSceneImporter, RefCounted);
+class EditorSceneFormatImporter : public RefCounted {
+ GDCLASS(EditorSceneFormatImporter, RefCounted);
protected:
static void _bind_methods();
@@ -65,19 +65,12 @@ public:
IMPORT_USE_NAMED_SKIN_BINDS = 16,
};
- enum AnimationImportBoneTracks {
- ANIMATION_IMPORT_BONE_TRACKS_IF_PRESENT,
- ANIMATION_IMPORT_BONE_TRACKS_IF_PRESENT_FOR_ALL,
- ANIMATION_IMPORT_BONE_TRACKS_ALWAYS,
- ANIMATION_IMPORT_BONE_TRACKS_NEVER,
- };
-
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
- EditorSceneImporter() {}
+ EditorSceneFormatImporter() {}
};
class EditorScenePostImport : public RefCounted {
@@ -97,10 +90,64 @@ public:
EditorScenePostImport();
};
+class EditorScenePostImportPlugin : public RefCounted {
+ GDCLASS(EditorScenePostImportPlugin, RefCounted);
+
+public:
+ enum InternalImportCategory {
+ INTERNAL_IMPORT_CATEGORY_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH,
+ INTERNAL_IMPORT_CATEGORY_MATERIAL,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
+ INTERNAL_IMPORT_CATEGORY_MAX
+ };
+
+private:
+ mutable const Map<StringName, Variant> *current_options = nullptr;
+ mutable const Dictionary *current_options_dict = nullptr;
+ List<ResourceImporter::ImportOption> *current_option_list = nullptr;
+ InternalImportCategory current_category = INTERNAL_IMPORT_CATEGORY_MAX;
+
+protected:
+ GDVIRTUAL1(_get_internal_import_options, int)
+ GDVIRTUAL2RC(Variant, _get_internal_option_visibility, int, String)
+ GDVIRTUAL2RC(Variant, _get_internal_option_update_view_required, int, String)
+ GDVIRTUAL4(_internal_process, int, Node *, Node *, RES)
+ GDVIRTUAL0(_get_import_options)
+ GDVIRTUAL1RC(Variant, _get_option_visibility, String)
+ GDVIRTUAL1(_pre_process, Node *)
+ GDVIRTUAL1(_post_process, Node *)
+
+ static void _bind_methods();
+
+public:
+ Variant get_option_value(const StringName &p_name) const;
+ void add_import_option(const String &p_name, Variant p_default_value);
+ void add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(), int p_usage_flags = PROPERTY_USAGE_DEFAULT);
+
+ virtual void get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options);
+ virtual Variant get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
+ virtual Variant get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
+
+ virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, RES p_resource, const Dictionary &p_options);
+
+ virtual void get_import_options(List<ResourceImporter::ImportOption> *r_options);
+ virtual Variant get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
+
+ virtual void pre_process(Node *p_scene, const Map<StringName, Variant> &p_options);
+ virtual void post_process(Node *p_scene, const Map<StringName, Variant> &p_options);
+
+ EditorScenePostImportPlugin() {}
+};
+
+VARIANT_ENUM_CAST(EditorScenePostImportPlugin::InternalImportCategory)
+
class ResourceImporterScene : public ResourceImporter {
GDCLASS(ResourceImporterScene, ResourceImporter);
- Set<Ref<EditorSceneImporter>> importers;
+ Set<Ref<EditorSceneFormatImporter>> importers;
static ResourceImporterScene *singleton;
@@ -151,13 +198,32 @@ class ResourceImporterScene : public ResourceImporter {
void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches);
void _add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes);
+ enum AnimationImportTracks {
+ ANIMATION_IMPORT_TRACKS_IF_PRESENT,
+ ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL,
+ ANIMATION_IMPORT_TRACKS_NEVER,
+ };
+ enum TrackChannel {
+ TRACK_CHANNEL_POSITION,
+ TRACK_CHANNEL_ROTATION,
+ TRACK_CHANNEL_SCALE,
+ TRACK_CHANNEL_MAX
+ };
+
+ void _optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions);
+
+ mutable Vector<Ref<EditorScenePostImportPlugin>> post_importer_plugins;
+
public:
static ResourceImporterScene *get_singleton() { return singleton; }
- const Set<Ref<EditorSceneImporter>> &get_importers() const { return importers; }
+ void add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { post_importer_plugins.push_back(p_plugin); }
+ void remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { post_importer_plugins.erase(p_plugin); }
+
+ const Set<Ref<EditorSceneFormatImporter>> &get_importers() const { return importers; }
- void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); }
- void remove_importer(Ref<EditorSceneImporter> p_importer) { importers.erase(p_importer); }
+ void add_importer(Ref<EditorSceneFormatImporter> p_importer) { importers.insert(p_importer); }
+ void remove_importer(Ref<EditorSceneFormatImporter> p_importer) { importers.erase(p_importer); }
virtual String get_importer_name() const override;
virtual String get_visible_name() const override;
@@ -170,13 +236,13 @@ public:
virtual String get_preset_name(int p_idx) const override;
enum InternalImportCategory {
- INTERNAL_IMPORT_CATEGORY_NODE,
- INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
- INTERNAL_IMPORT_CATEGORY_MESH,
- INTERNAL_IMPORT_CATEGORY_MATERIAL,
- INTERNAL_IMPORT_CATEGORY_ANIMATION,
- INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
- INTERNAL_IMPORT_CATEGORY_MAX
+ INTERNAL_IMPORT_CATEGORY_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH,
+ INTERNAL_IMPORT_CATEGORY_MATERIAL = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
+ INTERNAL_IMPORT_CATEGORY_MAX = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MAX
};
void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const;
@@ -198,8 +264,8 @@ public:
Node *pre_import(const String &p_source_file);
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
- Node *import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
- Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
+ Node *import_scene_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
+ Ref<Animation> import_animation_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
virtual bool has_advanced_options() const override;
virtual void show_advanced_options(const String &p_path) override;
@@ -215,8 +281,8 @@ public:
static Transform3D get_collision_shapes_transform(const M &p_options);
};
-class EditorSceneImporterESCN : public EditorSceneImporter {
- GDCLASS(EditorSceneImporterESCN, EditorSceneImporter);
+class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter {
+ GDCLASS(EditorSceneFormatImporterESCN, EditorSceneFormatImporter);
public:
virtual uint32_t get_import_flags() const override;
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index f9c46d35c4..708eaf2c46 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -49,276 +49,128 @@ void BoneTransformEditor::create_editors() {
section = memnew(EditorInspectorSection);
section->setup("trf_properties", label, this, section_color, true);
+ section->unfold();
add_child(section);
- enabled_checkbox = memnew(CheckBox(TTR("Pose Enabled")));
- enabled_checkbox->set_flat(true);
- enabled_checkbox->set_visible(toggle_enabled);
+ enabled_checkbox = memnew(EditorPropertyCheck());
+ enabled_checkbox->set_label("Pose Enabled");
+ enabled_checkbox->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed));
section->get_vbox()->add_child(enabled_checkbox);
- key_button = memnew(Button);
- key_button->set_text(TTR("Key Transform"));
- key_button->set_visible(keyable);
- key_button->set_icon(get_theme_icon(SNAME("Key"), SNAME("EditorIcons")));
- key_button->set_flat(true);
- section->get_vbox()->add_child(key_button);
-
- // Translation property.
- translation_property = memnew(EditorPropertyVector3());
- translation_property->setup(-10000, 10000, 0.001f, true);
- translation_property->set_label("Translation");
- translation_property->set_use_folding(true);
- translation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
- section->get_vbox()->add_child(translation_property);
+ // Position property.
+ position_property = memnew(EditorPropertyVector3());
+ position_property->setup(-10000, 10000, 0.001f, true);
+ position_property->set_label("Position");
+ position_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed));
+ section->get_vbox()->add_child(position_property);
// Rotation property.
- rotation_property = memnew(EditorPropertyVector3());
+ rotation_property = memnew(EditorPropertyQuaternion());
rotation_property->setup(-10000, 10000, 0.001f, true);
- rotation_property->set_label("Rotation Degrees");
- rotation_property->set_use_folding(true);
- rotation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
+ rotation_property->set_label("Rotation");
+ rotation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed));
section->get_vbox()->add_child(rotation_property);
// Scale property.
scale_property = memnew(EditorPropertyVector3());
scale_property->setup(-10000, 10000, 0.001f, true);
scale_property->set_label("Scale");
- scale_property->set_use_folding(true);
- scale_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
+ scale_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed));
section->get_vbox()->add_child(scale_property);
// Transform/Matrix section.
- transform_section = memnew(EditorInspectorSection);
- transform_section->setup("trf_properties_transform", "Matrix", this, section_color, true);
- section->get_vbox()->add_child(transform_section);
+ rest_section = memnew(EditorInspectorSection);
+ rest_section->setup("trf_properties_transform", "Rest", this, section_color, true);
+ section->get_vbox()->add_child(rest_section);
// Transform/Matrix property.
- transform_property = memnew(EditorPropertyTransform3D());
- transform_property->setup(-10000, 10000, 0.001f, true);
- transform_property->set_label("Transform");
- transform_property->set_use_folding(true);
- transform_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_transform));
- transform_section->get_vbox()->add_child(transform_property);
+ rest_matrix = memnew(EditorPropertyTransform3D());
+ rest_matrix->setup(-10000, 10000, 0.001f, true);
+ rest_matrix->set_label("Transform");
+ rest_section->get_vbox()->add_child(rest_matrix);
}
void BoneTransformEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
create_editors();
- key_button->connect("pressed", callable_mp(this, &BoneTransformEditor::_key_button_pressed));
- enabled_checkbox->connect("pressed", callable_mp(this, &BoneTransformEditor::_checkbox_pressed));
- [[fallthrough]];
- }
- case NOTIFICATION_SORT_CHILDREN: {
- const Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
- int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
-
- Point2 buffer;
- buffer.x += get_theme_constant(SNAME("inspector_margin"), SNAME("Editor"));
- buffer.y += font->get_height(font_size);
- buffer.y += get_theme_constant(SNAME("vseparation"), SNAME("Tree"));
-
- const float vector_height = translation_property->get_size().y;
- const float transform_height = transform_property->get_size().y;
- const float button_height = key_button->get_size().y;
-
- const float width = get_size().x - get_theme_constant(SNAME("inspector_margin"), SNAME("Editor"));
- Vector<Rect2> input_rects;
- if (keyable && section->get_vbox()->is_visible()) {
- input_rects.push_back(Rect2(key_button->get_position() + buffer, Size2(width, button_height)));
- } else {
- input_rects.push_back(Rect2(0, 0, 0, 0));
- }
-
- if (section->get_vbox()->is_visible()) {
- input_rects.push_back(Rect2(translation_property->get_position() + buffer, Size2(width, vector_height)));
- input_rects.push_back(Rect2(rotation_property->get_position() + buffer, Size2(width, vector_height)));
- input_rects.push_back(Rect2(scale_property->get_position() + buffer, Size2(width, vector_height)));
- input_rects.push_back(Rect2(transform_property->get_position() + buffer, Size2(width, transform_height)));
- } else {
- const int32_t start = input_rects.size();
- const int32_t empty_input_rect_elements = 4;
- const int32_t end = start + empty_input_rect_elements;
- for (int i = start; i < end; ++i) {
- input_rects.push_back(Rect2(0, 0, 0, 0));
- }
- }
-
- for (int32_t i = 0; i < input_rects.size(); i++) {
- background_rects[i] = input_rects[i];
- }
-
- update();
- break;
- }
- case NOTIFICATION_DRAW: {
- const Color dark_color = get_theme_color(SNAME("dark_color_2"), SNAME("Editor"));
-
- for (int i = 0; i < 5; ++i) {
- draw_rect(background_rects[i], dark_color);
- }
-
break;
}
}
}
-void BoneTransformEditor::_value_changed(const double p_value) {
- if (updating) {
- return;
- }
-
- Transform3D tform = compute_transform_from_vector3s();
- _change_transform(tform);
-}
-
-void BoneTransformEditor::_value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean) {
- if (updating) {
- return;
- }
- Transform3D tform = compute_transform_from_vector3s();
- _change_transform(tform);
-}
-
-Transform3D BoneTransformEditor::compute_transform_from_vector3s() const {
- // Convert rotation from degrees to radians.
- Vector3 prop_rotation = rotation_property->get_vector();
- prop_rotation.x = Math::deg2rad(prop_rotation.x);
- prop_rotation.y = Math::deg2rad(prop_rotation.y);
- prop_rotation.z = Math::deg2rad(prop_rotation.z);
-
- return Transform3D(
- Basis(prop_rotation, scale_property->get_vector()),
- translation_property->get_vector());
-}
-
-void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform3D p_transform, const StringName p_edited_property_name, const bool p_boolean) {
+void BoneTransformEditor::_value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) {
if (updating) {
return;
}
- _change_transform(p_transform);
-}
-
-void BoneTransformEditor::_change_transform(Transform3D p_new_transform) {
- if (property.get_slicec('/', 0) == "bones") {
+ if (skeleton) {
undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
- undo_redo->add_undo_property(skeleton, property, skeleton->get(property));
- undo_redo->add_do_property(skeleton, property, p_new_transform);
+ undo_redo->add_undo_property(skeleton, p_property, skeleton->get(p_property));
+ undo_redo->add_do_property(skeleton, p_property, p_value);
undo_redo->commit_action();
}
}
-void BoneTransformEditor::update_enabled_checkbox() {
- if (enabled_checkbox) {
- const String path = "bones/" + property.get_slicec('/', 1) + "/enabled";
- const bool is_enabled = skeleton->get(path);
- enabled_checkbox->set_pressed(is_enabled);
- }
-}
-
-void BoneTransformEditor::_update_properties() {
- if (updating) {
- return;
- }
-
- if (!skeleton) {
- return;
- }
-
- updating = true;
-
- Transform3D tform = skeleton->get(property);
- _update_transform_properties(tform);
-}
-
-void BoneTransformEditor::_update_transform_properties(Transform3D tform) {
- Basis rotation_basis = tform.get_basis();
- Vector3 rotation_radians = rotation_basis.get_rotation_euler();
- Vector3 rotation_degrees = Vector3(Math::rad2deg(rotation_radians.x), Math::rad2deg(rotation_radians.y), Math::rad2deg(rotation_radians.z));
- Vector3 translation = tform.get_origin();
- Vector3 scale = tform.basis.get_scale();
-
- translation_property->update_using_vector(translation);
- rotation_property->update_using_vector(rotation_degrees);
- scale_property->update_using_vector(scale);
- transform_property->update_using_transform(tform);
-
- update_enabled_checkbox();
- updating = false;
-}
-
BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) :
skeleton(p_skeleton) {
undo_redo = EditorNode::get_undo_redo();
}
void BoneTransformEditor::set_target(const String &p_prop) {
- property = p_prop;
-}
+ enabled_checkbox->set_object_and_property(skeleton, p_prop + "enabled");
+ enabled_checkbox->update_property();
-void BoneTransformEditor::set_keyable(const bool p_keyable) {
- keyable = p_keyable;
-}
+ position_property->set_object_and_property(skeleton, p_prop + "position");
+ position_property->update_property();
-void BoneTransformEditor::_update_key_button(const bool p_keyable) {
- bool is_keyable = keyable && p_keyable;
- if (key_button) {
- key_button->set_visible(is_keyable);
- }
-}
+ rotation_property->set_object_and_property(skeleton, p_prop + "rotation");
+ rotation_property->update_property();
-void BoneTransformEditor::set_properties_read_only(const bool p_readonly) {
- enabled_checkbox->set_disabled(p_readonly);
- enabled_checkbox->update();
-}
-
-void BoneTransformEditor::set_transform_read_only(const bool p_readonly) {
- translation_property->set_read_only(p_readonly);
- rotation_property->set_read_only(p_readonly);
- scale_property->set_read_only(p_readonly);
- transform_property->set_read_only(p_readonly);
- translation_property->update();
- rotation_property->update();
- scale_property->update();
- transform_property->update();
- _update_key_button(!p_readonly);
-}
-
-void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) {
- toggle_enabled = p_enabled;
- if (enabled_checkbox) {
- enabled_checkbox->set_visible(p_enabled);
- }
-}
-
-void BoneTransformEditor::_key_button_pressed() {
- if (!skeleton) {
- return;
- }
-
- const BoneId bone_id = property.get_slicec('/', 1).to_int();
- const String name = skeleton->get_bone_name(bone_id);
-
- if (name.is_empty()) {
- return;
- }
+ scale_property->set_object_and_property(skeleton, p_prop + "scale");
+ scale_property->update_property();
- Transform3D tform = compute_transform_from_vector3s();
- AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_transform_key(skeleton, name, tform);
+ rest_matrix->set_object_and_property(skeleton, p_prop + "rest");
+ rest_matrix->update_property();
}
-void BoneTransformEditor::_checkbox_pressed() {
+void BoneTransformEditor::_update_properties() {
if (!skeleton) {
return;
}
-
- const BoneId bone_id = property.get_slicec('/', 1).to_int();
- if (enabled_checkbox) {
- undo_redo->create_action(TTR("Set Pose Enabled"));
- bool enabled = skeleton->is_bone_enabled(bone_id);
- undo_redo->add_do_method(skeleton, "set_bone_enabled", bone_id, !enabled);
- undo_redo->add_undo_method(skeleton, "set_bone_enabled", bone_id, enabled);
- undo_redo->commit_action();
+ int selected = Skeleton3DEditor::get_singleton()->get_selected_bone();
+ List<PropertyInfo> props;
+ skeleton->get_property_list(&props);
+ for (const PropertyInfo &E : props) {
+ PackedStringArray spr = E.name.split("/");
+ if (spr.size() == 3 && spr[0] == "bones") {
+ if (spr[1].to_int() == selected) {
+ if (spr[2] == "enabled") {
+ enabled_checkbox->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
+ enabled_checkbox->update_property();
+ enabled_checkbox->update();
+ }
+ if (spr[2] == "position") {
+ position_property->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
+ position_property->update_property();
+ position_property->update();
+ }
+ if (spr[2] == "rotation") {
+ rotation_property->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
+ rotation_property->update_property();
+ rotation_property->update();
+ }
+ if (spr[2] == "scale") {
+ scale_property->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
+ scale_property->update_property();
+ scale_property->update();
+ }
+ if (spr[2] == "rest") {
+ rest_matrix->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
+ rest_matrix->update_property();
+ rest_matrix->update();
+ }
+ }
+ }
}
}
@@ -334,24 +186,6 @@ void Skeleton3DEditor::set_rest_options_enabled(const bool p_rest_options_enable
rest_options->get_popup()->set_item_disabled(REST_OPTION_POSE_TO_REST, !p_rest_options_enabled);
};
-void Skeleton3DEditor::_update_show_rest_only() {
- _update_pose_enabled(-1);
-}
-
-void Skeleton3DEditor::_update_pose_enabled(int p_bone) {
- if (!skeleton) {
- return;
- }
- if (pose_editor) {
- pose_editor->set_properties_read_only(skeleton->is_show_rest_only());
-
- if (selected_bone > 0) {
- pose_editor->set_transform_read_only(skeleton->is_show_rest_only() || !(skeleton->is_bone_enabled(selected_bone)));
- }
- }
- _update_gizmo_visible();
-}
-
void Skeleton3DEditor::_on_click_skeleton_option(int p_skeleton_option) {
if (!skeleton) {
return;
@@ -398,8 +232,13 @@ void Skeleton3DEditor::init_pose() {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
for (int i = 0; i < bone_len; i++) {
- ur->add_do_method(skeleton, "set_bone_pose", i, Transform3D());
- ur->add_undo_method(skeleton, "set_bone_pose", i, skeleton->get_bone_pose(i));
+ Transform3D rest = skeleton->get_bone_rest(i);
+ ur->add_do_method(skeleton, "set_bone_pose_position", i, rest.origin);
+ ur->add_do_method(skeleton, "set_bone_pose_rotation", i, rest.basis.get_rotation_quaternion());
+ ur->add_do_method(skeleton, "set_bone_pose_scale", i, rest.basis.get_scale());
+ ur->add_undo_method(skeleton, "set_bone_pose_position", i, skeleton->get_bone_pose_position(i));
+ ur->add_undo_method(skeleton, "set_bone_pose_rotation", i, skeleton->get_bone_pose_rotation(i));
+ ur->add_undo_method(skeleton, "set_bone_pose_scale", i, skeleton->get_bone_pose_scale(i));
}
ur->commit_action();
}
@@ -439,13 +278,9 @@ void Skeleton3DEditor::pose_to_rest() {
// Todo: Do method with multiple bone selection.
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
-
- ur->add_do_method(skeleton, "set_bone_pose", selected_bone, Transform3D());
- ur->add_undo_method(skeleton, "set_bone_pose", selected_bone, skeleton->get_bone_pose(selected_bone));
- ur->add_do_method(skeleton, "set_bone_rest", selected_bone, skeleton->get_bone_rest(selected_bone) * skeleton->get_bone_pose(selected_bone));
+ ur->create_action(TTR("Set Bone Rest"), UndoRedo::MERGE_ENDS);
+ ur->add_do_method(skeleton, "set_bone_rest", selected_bone, skeleton->get_bone_pose(selected_bone));
ur->add_undo_method(skeleton, "set_bone_rest", selected_bone, skeleton->get_bone_rest(selected_bone));
-
ur->commit_action();
}
@@ -630,18 +465,14 @@ void Skeleton3DEditor::_joint_tree_selection_changed() {
const int b_idx = path.get_slicec('/', 1).to_int();
const String bone_path = "bones/" + itos(b_idx) + "/";
- pose_editor->set_target(bone_path + "pose");
- rest_editor->set_target(bone_path + "rest");
-
- pose_editor->set_visible(true);
- rest_editor->set_visible(true);
-
+ pose_editor->set_target(bone_path);
selected_bone = b_idx;
}
}
+ pose_editor->set_visible(selected);
set_rest_options_enabled(selected);
_update_properties();
- _update_pose_enabled();
+ _update_gizmo_visible();
}
// May be not used with single select mode.
@@ -649,13 +480,10 @@ void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos) {
}
void Skeleton3DEditor::_update_properties() {
- if (rest_editor) {
- rest_editor->_update_properties();
- }
if (pose_editor) {
pose_editor->_update_properties();
}
- _update_gizmo_transform();
+ Node3DEditor::get_singleton()->update_transform_gizmo();
}
void Skeleton3DEditor::update_joint_tree() {
@@ -782,17 +610,9 @@ void Skeleton3DEditor::create_editors() {
s_con->add_child(joint_tree);
pose_editor = memnew(BoneTransformEditor(skeleton));
- pose_editor->set_label(TTR("Bone Pose"));
- pose_editor->set_toggle_enabled(true);
- pose_editor->set_keyable(te->has_keying());
+ pose_editor->set_label(TTR("Bone Transform"));
pose_editor->set_visible(false);
add_child(pose_editor);
-
- rest_editor = memnew(BoneTransformEditor(skeleton));
- rest_editor->set_label(TTR("Bone Rest"));
- rest_editor->set_visible(false);
- add_child(rest_editor);
- rest_editor->set_transform_read_only(true);
}
void Skeleton3DEditor::_notification(int p_what) {
@@ -811,8 +631,8 @@ void Skeleton3DEditor::_notification(int p_what) {
#ifdef TOOLS_ENABLED
skeleton->connect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
skeleton->connect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
- skeleton->connect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_update_pose_enabled));
- skeleton->connect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_show_rest_only));
+ skeleton->connect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
+ skeleton->connect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
#endif
break;
}
@@ -833,8 +653,6 @@ void Skeleton3DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_node_removed"), &Skeleton3DEditor::_node_removed);
ClassDB::bind_method(D_METHOD("_joint_tree_selection_changed"), &Skeleton3DEditor::_joint_tree_selection_changed);
ClassDB::bind_method(D_METHOD("_joint_tree_rmb_select"), &Skeleton3DEditor::_joint_tree_rmb_select);
- ClassDB::bind_method(D_METHOD("_update_show_rest_only"), &Skeleton3DEditor::_update_show_rest_only);
- ClassDB::bind_method(D_METHOD("_update_pose_enabled"), &Skeleton3DEditor::_update_pose_enabled);
ClassDB::bind_method(D_METHOD("_update_properties"), &Skeleton3DEditor::_update_properties);
ClassDB::bind_method(D_METHOD("_on_click_skeleton_option"), &Skeleton3DEditor::_on_click_skeleton_option);
ClassDB::bind_method(D_METHOD("_on_click_rest_option"), &Skeleton3DEditor::_on_click_rest_option);
@@ -905,7 +723,9 @@ void Skeleton3DEditor::update_bone_original() {
if (skeleton->get_bone_count() == 0 || selected_bone == -1) {
return;
}
- bone_original = skeleton->get_bone_pose(selected_bone);
+ bone_original_position = skeleton->get_bone_pose_position(selected_bone);
+ bone_original_rotation = skeleton->get_bone_pose_rotation(selected_bone);
+ bone_original_scale = skeleton->get_bone_pose_scale(selected_bone);
}
void Skeleton3DEditor::_hide_handles() {
@@ -1033,8 +853,8 @@ void Skeleton3DEditor::select_bone(int p_idx) {
Skeleton3DEditor::~Skeleton3DEditor() {
if (skeleton) {
#ifdef TOOLS_ENABLED
- skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_show_rest_only));
- skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_update_pose_enabled));
+ skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
+ skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
skeleton->set_transform_gizmo_visible(true);
@@ -1115,9 +935,9 @@ bool Skeleton3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Skeleton3D");
}
-void Skeleton3DEditor::_update_gizmo_transform() {
- Node3DEditor::get_singleton()->update_transform_gizmo();
-};
+void Skeleton3DEditor::_bone_enabled_changed(const int p_bone_id) {
+ _update_gizmo_visible();
+}
void Skeleton3DEditor::_update_gizmo_visible() {
_subgizmo_selection_change();
@@ -1272,7 +1092,7 @@ void Skeleton3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gi
// Apply transform.
skeleton->set_bone_pose_position(p_id, t.origin);
- skeleton->set_bone_pose_rotation(p_id, t.basis.operator Quaternion());
+ skeleton->set_bone_pose_rotation(p_id, t.basis.get_rotation_quaternion());
skeleton->set_bone_pose_scale(p_id, t.basis.get_scale());
}
@@ -1281,12 +1101,30 @@ void Skeleton3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, c
ERR_FAIL_COND(!skeleton);
Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
+ Node3DEditor *ne = Node3DEditor::get_singleton();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- for (int i = 0; i < p_ids.size(); i++) {
- ur->create_action(TTR("Set Bone Transform"));
- ur->add_do_method(skeleton, "set_bone_pose", p_ids[i], skeleton->get_bone_pose(p_ids[i]));
- ur->add_undo_method(skeleton, "set_bone_pose", p_ids[i], se->get_bone_original());
+ ur->create_action(TTR("Set Bone Transform"));
+ if (ne->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || ne->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
+ for (int i = 0; i < p_ids.size(); i++) {
+ ur->add_do_method(skeleton, "set_bone_pose_position", p_ids[i], skeleton->get_bone_pose_position(p_ids[i]));
+ ur->add_undo_method(skeleton, "set_bone_pose_position", p_ids[i], se->get_bone_original_position());
+ }
+ }
+ if (ne->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || ne->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
+ for (int i = 0; i < p_ids.size(); i++) {
+ ur->add_do_method(skeleton, "set_bone_pose_rotation", p_ids[i], skeleton->get_bone_pose_rotation(p_ids[i]));
+ ur->add_undo_method(skeleton, "set_bone_pose_rotation", p_ids[i], se->get_bone_original_rotation());
+ }
+ }
+ if (ne->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
+ for (int i = 0; i < p_ids.size(); i++) {
+ // If the axis is swapped by scaling, the rotation can be changed.
+ ur->add_do_method(skeleton, "set_bone_pose_rotation", p_ids[i], skeleton->get_bone_pose_rotation(p_ids[i]));
+ ur->add_undo_method(skeleton, "set_bone_pose_rotation", p_ids[i], se->get_bone_original_rotation());
+ ur->add_do_method(skeleton, "set_bone_pose_scale", p_ids[i], skeleton->get_bone_pose_scale(p_ids[i]));
+ ur->add_undo_method(skeleton, "set_bone_pose_scale", p_ids[i], se->get_bone_original_scale());
+ }
}
ur->commit_action();
}
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index 2c21aab739..3b4dd362fb 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -52,21 +52,22 @@ class BoneTransformEditor : public VBoxContainer {
EditorInspectorSection *section = nullptr;
- EditorPropertyVector3 *translation_property = nullptr;
- EditorPropertyVector3 *rotation_property = nullptr;
+ EditorPropertyCheck *enabled_checkbox = nullptr;
+ EditorPropertyVector3 *position_property = nullptr;
+ EditorPropertyQuaternion *rotation_property = nullptr;
EditorPropertyVector3 *scale_property = nullptr;
- EditorInspectorSection *transform_section = nullptr;
- EditorPropertyTransform3D *transform_property = nullptr;
+
+ EditorInspectorSection *rest_section = nullptr;
+ EditorPropertyTransform3D *rest_matrix = nullptr;
Rect2 background_rects[5];
Skeleton3D *skeleton;
- String property;
+ // String property;
UndoRedo *undo_redo;
- Button *key_button = nullptr;
- CheckBox *enabled_checkbox = nullptr;
+ // Button *key_button = nullptr;
bool keyable = false;
bool toggle_enabled = false;
@@ -76,20 +77,7 @@ class BoneTransformEditor : public VBoxContainer {
void create_editors();
- // Called when one of the EditorSpinSliders are changed.
- void _value_changed(const double p_value);
- // Called when the one of the EditorPropertyVector3 are updated.
- void _value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean);
- // Called when the transform_property is updated.
- void _value_changed_transform(const String p_property_name, const Transform3D p_transform, const StringName p_edited_property_name, const bool p_boolean);
- // Changes the transform to the given transform and updates the UI accordingly.
- void _change_transform(Transform3D p_new_transform);
- // Update it is truely keyable then.
- void _update_key_button(const bool p_keyable);
- // Creates a Transform using the EditorPropertyVector3 properties.
- Transform3D compute_transform_from_vector3s() const;
-
- void update_enabled_checkbox();
+ void _value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing);
protected:
void _notification(int p_what);
@@ -102,23 +90,6 @@ public:
void set_label(const String &p_label) { label = p_label; }
void _update_properties();
- void _update_transform_properties(Transform3D p_transform);
-
- // Transform can be keyed, whether or not to show the button.
- void set_keyable(const bool p_keyable);
-
- // When rest mode, pose editor are diasbled.
- void set_properties_read_only(const bool p_readonly);
- void set_transform_read_only(const bool p_readonly);
-
- // Bone can be toggled enabled or disabled, whether or not to show the checkbox.
- void set_toggle_enabled(const bool p_enabled);
-
- // Key Transform Button pressed.
- void _key_button_pressed();
-
- // Bone Enabled Checkbox toggled.
- void _checkbox_pressed();
};
class Skeleton3DEditor : public VBoxContainer {
@@ -197,13 +168,12 @@ class Skeleton3DEditor : public VBoxContainer {
Ref<ShaderMaterial> handle_material;
Ref<Shader> handle_shader;
- Transform3D bone_original;
-
- void _update_pose_enabled(int p_bone = -1);
- void _update_show_rest_only();
+ Vector3 bone_original_position;
+ Quaternion bone_original_rotation;
+ Vector3 bone_original_scale;
- void _update_gizmo_transform();
void _update_gizmo_visible();
+ void _bone_enabled_changed(const int p_bone_id);
void _hide_handles();
@@ -237,7 +207,9 @@ public:
bool is_edit_mode() const { return edit_mode; }
void update_bone_original();
- Transform3D get_bone_original() { return bone_original; };
+ Vector3 get_bone_original_position() const { return bone_original_position; };
+ Quaternion get_bone_original_rotation() const { return bone_original_rotation; };
+ Vector3 get_bone_original_scale() const { return bone_original_scale; };
Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *skeleton);
~Skeleton3DEditor();
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index 9062169e06..78dc85aa7d 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -433,7 +433,7 @@ void EditorSettingsDialog::_update_shortcuts() {
}
Array original = sc->get_meta("original");
- Array shortcuts_array = sc->get_events();
+ Array shortcuts_array = sc->get_events().duplicate(true);
bool same_as_defaults = Shortcut::is_event_array_equal(original, shortcuts_array);
bool collapse = !collapsed.has(E) || (collapsed.has(E) && collapsed[E]);
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index 7343bf87af..e1eacc68b3 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -357,7 +357,6 @@ ImporterMeshInstance3D *FBXMeshData::create_fbx_mesh(const ImportState &state, c
mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
// Add surfaces.
- int in_mesh_surface_id = 0;
for (const SurfaceId *surface_id = surfaces.next(nullptr); surface_id != nullptr; surface_id = surfaces.next(surface_id)) {
SurfaceData *surface = surfaces.getptr(*surface_id);
@@ -377,8 +376,6 @@ ImporterMeshInstance3D *FBXMeshData::create_fbx_mesh(const ImportState &state, c
} else {
mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, mesh_array, blend_shapes);
}
-
- in_mesh_surface_id += 1;
}
ImporterMeshInstance3D *godot_mesh = memnew(ImporterMeshInstance3D);
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index 879f281292..9bdeafbf91 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -56,7 +56,7 @@
#include <string>
-void EditorSceneImporterFBX::get_extensions(List<String> *r_extensions) const {
+void EditorSceneFormatImporterFBX::get_extensions(List<String> *r_extensions) const {
// register FBX as the one and only format for FBX importing
const String import_setting_string = "filesystem/import/fbx/";
const String fbx_str = "fbx";
@@ -65,7 +65,7 @@ void EditorSceneImporterFBX::get_extensions(List<String> *r_extensions) const {
_register_project_setting_import(fbx_str, import_setting_string, exts, r_extensions, true);
}
-void EditorSceneImporterFBX::_register_project_setting_import(const String generic,
+void EditorSceneFormatImporterFBX::_register_project_setting_import(const String generic,
const String import_setting_string,
const Vector<String> &exts,
List<String> *r_extensions,
@@ -79,11 +79,11 @@ void EditorSceneImporterFBX::_register_project_setting_import(const String gener
}
}
-uint32_t EditorSceneImporterFBX::get_import_flags() const {
+uint32_t EditorSceneFormatImporterFBX::get_import_flags() const {
return IMPORT_SCENE;
}
-Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps,
+Node3D *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err) {
// done for performance when re-importing lots of files when testing importer in verbose only!
if (OS::get_singleton()->is_stdout_verbose()) {
@@ -232,7 +232,7 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl
}
template <class T>
-struct EditorSceneImporterAssetImportInterpolate {
+struct EditorSceneFormatImporterAssetImportInterpolate {
T lerp(const T &a, const T &b, float c) const {
return a + (b - a) * c;
}
@@ -258,7 +258,7 @@ struct EditorSceneImporterAssetImportInterpolate {
//thank you for existing, partial specialization
template <>
-struct EditorSceneImporterAssetImportInterpolate<Quaternion> {
+struct EditorSceneFormatImporterAssetImportInterpolate<Quaternion> {
Quaternion lerp(const Quaternion &a, const Quaternion &b, float c) const {
ERR_FAIL_COND_V(!a.is_normalized(), Quaternion());
ERR_FAIL_COND_V(!b.is_normalized(), Quaternion());
@@ -282,7 +282,7 @@ struct EditorSceneImporterAssetImportInterpolate<Quaternion> {
};
template <class T>
-T EditorSceneImporterFBX::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time,
+T EditorSceneFormatImporterFBX::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time,
AssetImportAnimation::Interpolation p_interp) {
//could use binary search, worth it?
int idx = -1;
@@ -293,7 +293,7 @@ T EditorSceneImporterFBX::_interpolate_track(const Vector<float> &p_times, const
idx++;
}
- EditorSceneImporterAssetImportInterpolate<T> interp;
+ EditorSceneFormatImporterAssetImportInterpolate<T> interp;
switch (p_interp) {
case AssetImportAnimation::INTERP_LINEAR: {
@@ -352,7 +352,7 @@ T EditorSceneImporterFBX::_interpolate_track(const Vector<float> &p_times, const
ERR_FAIL_V(p_values[0]);
}
-Node3D *EditorSceneImporterFBX::_generate_scene(
+Node3D *EditorSceneFormatImporterFBX::_generate_scene(
const String &p_path,
const FBXDocParser::Document *p_document,
const uint32_t p_flags,
@@ -1294,7 +1294,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
return scene_root;
}
-void EditorSceneImporterFBX::BuildDocumentBones(Ref<FBXBone> p_parent_bone,
+void EditorSceneFormatImporterFBX::BuildDocumentBones(Ref<FBXBone> p_parent_bone,
ImportState &state, const FBXDocParser::Document *p_doc,
uint64_t p_id) {
const std::vector<const FBXDocParser::Connection *> &conns = p_doc->GetConnectionsByDestinationSequenced(p_id, "Model");
@@ -1383,7 +1383,7 @@ void EditorSceneImporterFBX::BuildDocumentBones(Ref<FBXBone> p_parent_bone,
}
}
-void EditorSceneImporterFBX::BuildDocumentNodes(
+void EditorSceneFormatImporterFBX::BuildDocumentNodes(
Ref<PivotTransform> parent_transform,
ImportState &state,
const FBXDocParser::Document *p_doc,
diff --git a/modules/fbx/editor_scene_importer_fbx.h b/modules/fbx/editor_scene_importer_fbx.h
index 4a3b78480b..7845e079c2 100644
--- a/modules/fbx/editor_scene_importer_fbx.h
+++ b/modules/fbx/editor_scene_importer_fbx.h
@@ -57,9 +57,9 @@
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
-class EditorSceneImporterFBX : public EditorSceneImporter {
+class EditorSceneFormatImporterFBX : public EditorSceneFormatImporter {
private:
- GDCLASS(EditorSceneImporterFBX, EditorSceneImporter);
+ GDCLASS(EditorSceneFormatImporterFBX, EditorSceneFormatImporter);
struct AssetImportAnimation {
enum Interpolation {
@@ -122,8 +122,8 @@ private:
void _register_project_setting_import(const String generic, const String import_setting_string, const Vector<String> &exts, List<String> *r_extensions, const bool p_enabled) const;
public:
- EditorSceneImporterFBX() {}
- ~EditorSceneImporterFBX() {}
+ EditorSceneFormatImporterFBX() {}
+ ~EditorSceneFormatImporterFBX() {}
virtual void get_extensions(List<String> *r_extensions) const override;
virtual uint32_t get_import_flags() const override;
diff --git a/modules/fbx/register_types.cpp b/modules/fbx/register_types.cpp
index a75da8f3a9..d5e520a060 100644
--- a/modules/fbx/register_types.cpp
+++ b/modules/fbx/register_types.cpp
@@ -35,7 +35,7 @@
#ifdef TOOLS_ENABLED
static void _editor_init() {
- Ref<EditorSceneImporterFBX> import_fbx;
+ Ref<EditorSceneFormatImporterFBX> import_fbx;
import_fbx.instantiate();
ResourceImporterScene::get_singleton()->add_importer(import_fbx);
}
@@ -46,7 +46,7 @@ void register_fbx_types() {
ClassDB::APIType prev_api = ClassDB::get_current_api();
ClassDB::set_current_api(ClassDB::API_EDITOR);
- GDREGISTER_CLASS(EditorSceneImporterFBX);
+ GDREGISTER_CLASS(EditorSceneFormatImporterFBX);
ClassDB::set_current_api(prev_api);
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 6b57784b1c..47f81b455f 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -1069,7 +1069,7 @@ void GDScriptAnalyzer::resolve_node(GDScriptParser::Node *p_node) {
case GDScriptParser::Node::SUBSCRIPT:
case GDScriptParser::Node::TERNARY_OPERATOR:
case GDScriptParser::Node::UNARY_OPERATOR:
- reduce_expression(static_cast<GDScriptParser::ExpressionNode *>(p_node));
+ reduce_expression(static_cast<GDScriptParser::ExpressionNode *>(p_node), true);
break;
case GDScriptParser::Node::BREAK:
case GDScriptParser::Node::BREAKPOINT:
@@ -1658,7 +1658,7 @@ void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) {
p_return->set_datatype(result);
}
-void GDScriptAnalyzer::reduce_expression(GDScriptParser::ExpressionNode *p_expression) {
+void GDScriptAnalyzer::reduce_expression(GDScriptParser::ExpressionNode *p_expression, bool p_is_root) {
// This one makes some magic happen.
if (p_expression == nullptr) {
@@ -1686,7 +1686,7 @@ void GDScriptAnalyzer::reduce_expression(GDScriptParser::ExpressionNode *p_expre
reduce_binary_op(static_cast<GDScriptParser::BinaryOpNode *>(p_expression));
break;
case GDScriptParser::Node::CALL:
- reduce_call(static_cast<GDScriptParser::CallNode *>(p_expression));
+ reduce_call(static_cast<GDScriptParser::CallNode *>(p_expression), p_is_root);
break;
case GDScriptParser::Node::CAST:
reduce_cast(static_cast<GDScriptParser::CastNode *>(p_expression));
@@ -1927,16 +1927,25 @@ void GDScriptAnalyzer::reduce_await(GDScriptParser::AwaitNode *p_await) {
p_await->set_datatype(await_type);
return;
}
+
+ GDScriptParser::DataType awaiting_type;
+
if (p_await->to_await->type == GDScriptParser::Node::CALL) {
reduce_call(static_cast<GDScriptParser::CallNode *>(p_await->to_await), true);
+ awaiting_type = p_await->to_await->get_datatype();
} else {
reduce_expression(p_await->to_await);
}
- p_await->is_constant = p_await->to_await->is_constant;
- p_await->reduced_value = p_await->to_await->reduced_value;
+ if (p_await->to_await->is_constant) {
+ p_await->is_constant = p_await->to_await->is_constant;
+ p_await->reduced_value = p_await->to_await->reduced_value;
- GDScriptParser::DataType awaiting_type = p_await->to_await->get_datatype();
+ awaiting_type = p_await->to_await->get_datatype();
+ } else {
+ awaiting_type.kind = GDScriptParser::DataType::VARIANT;
+ awaiting_type.type_source = GDScriptParser::DataType::UNDETECTED;
+ }
p_await->set_datatype(awaiting_type);
@@ -2056,7 +2065,7 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o
p_binary_op->set_datatype(result);
}
-void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_await) {
+void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_await, bool p_is_root) {
bool all_is_constant = true;
Map<int, GDScriptParser::ArrayNode *> arrays; // For array literal to potentially type when passing.
for (int i = 0; i < p_call->arguments.size(); i++) {
@@ -2415,7 +2424,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
}
}
- if (call_type.is_coroutine && !is_await) {
+ if (call_type.is_coroutine && !p_is_await && !p_is_root) {
push_error(vformat(R"*(Function "%s()" is a coroutine, so it must be called with "await".)*", p_call->function_name), p_call->callee);
}
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index 2e17e15452..ce4525190b 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -78,12 +78,12 @@ class GDScriptAnalyzer {
void resolve_return(GDScriptParser::ReturnNode *p_return);
// Reduction functions.
- void reduce_expression(GDScriptParser::ExpressionNode *p_expression);
+ void reduce_expression(GDScriptParser::ExpressionNode *p_expression, bool p_is_root = false);
void reduce_array(GDScriptParser::ArrayNode *p_array);
void reduce_assignment(GDScriptParser::AssignmentNode *p_assignment);
void reduce_await(GDScriptParser::AwaitNode *p_await);
void reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_op);
- void reduce_call(GDScriptParser::CallNode *p_call, bool is_await = false);
+ void reduce_call(GDScriptParser::CallNode *p_call, bool p_is_await = false, bool p_is_root = false);
void reduce_cast(GDScriptParser::CastNode *p_cast);
void reduce_dictionary(GDScriptParser::DictionaryNode *p_dictionary);
void reduce_get_node(GDScriptParser::GetNodeNode *p_get_node);
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 1f9aad40af..ab0fe5c37d 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -488,6 +488,9 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(p_expression);
GDScriptDataType type = _gdtype_from_datatype(call->get_datatype());
GDScriptCodeGenerator::Address result = codegen.add_temporary(type);
+ GDScriptCodeGenerator::Address nil = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::NIL);
+
+ GDScriptCodeGenerator::Address return_addr = p_root ? nil : result;
Vector<GDScriptCodeGenerator::Address> arguments;
for (int i = 0; i < call->arguments.size(); i++) {
@@ -538,13 +541,13 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
if (within_await) {
gen->write_call_async(result, self, call->function_name, arguments);
} else {
- gen->write_call(result, self, call->function_name, arguments);
+ gen->write_call(return_addr, self, call->function_name, arguments);
}
} else {
if (within_await) {
gen->write_call_self_async(result, call->function_name, arguments);
} else {
- gen->write_call_self(result, call->function_name, arguments);
+ gen->write_call_self(return_addr, call->function_name, arguments);
}
}
} else if (callee->type == GDScriptParser::Node::SUBSCRIPT) {
@@ -579,12 +582,12 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
gen->write_call_method_bind(result, base, method, arguments);
}
} else {
- gen->write_call(result, base, call->function_name, arguments);
+ gen->write_call(return_addr, base, call->function_name, arguments);
}
} else if (base.type.has_type && base.type.kind == GDScriptDataType::BUILTIN) {
gen->write_call_builtin_type(result, base, base.type.builtin_type, call->function_name, arguments);
} else {
- gen->write_call(result, base, call->function_name, arguments);
+ gen->write_call(return_addr, base, call->function_name, arguments);
}
if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
gen->pop_temporary();
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 1bc7ae086f..7018c339d7 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -2098,8 +2098,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
if (result.get_type() != Variant::SIGNAL) {
+ // Not async, return immediately using the target from OPCODE_AWAIT_RESUME.
+ GET_VARIANT_PTR(target, 3);
+ *target = result;
ip += 4; // Skip OPCODE_AWAIT_RESUME and its data.
- // The stack pointer should be the same, so we don't need to set a return value.
is_signal = false;
} else {
sig = result;
diff --git a/modules/gdscript/tests/scripts/runtime/features/arrays_arent_shared.gd b/modules/gdscript/tests/scripts/runtime/features/arrays_arent_shared.gd
new file mode 100644
index 0000000000..18174eae67
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/arrays_arent_shared.gd
@@ -0,0 +1,32 @@
+# https://github.com/godotengine/godot/issues/48121
+
+func test():
+ var x := []
+ var y := []
+ x.push_back(y)
+ print("TEST ARRAY ADD TO SELF: " + str(len(y)))
+ x.clear()
+
+ x = Array()
+ y = Array()
+ x.push_back(y)
+ print("TEST ARRAY ADD TO SELF: " + str(len(y)))
+ x.clear()
+
+ x = Array().duplicate()
+ y = Array().duplicate()
+ x.push_back(y)
+ print("TEST ARRAY ADD TO SELF: " + str(len(y)))
+ x.clear()
+
+ x = [].duplicate()
+ y = [].duplicate()
+ x.push_back(y)
+ print("TEST ARRAY ADD TO SELF: " + str(len(y)))
+ x.clear()
+
+ x = Array()
+ y = Array()
+ x.push_back(y)
+ print("TEST ARRAY ADD TO SELF: " + str(len(y)))
+ x.clear()
diff --git a/modules/gdscript/tests/scripts/runtime/features/arrays_arent_shared.out b/modules/gdscript/tests/scripts/runtime/features/arrays_arent_shared.out
new file mode 100644
index 0000000000..f6b7d3cc39
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/arrays_arent_shared.out
@@ -0,0 +1,6 @@
+GDTEST_OK
+TEST ARRAY ADD TO SELF: 0
+TEST ARRAY ADD TO SELF: 0
+TEST ARRAY ADD TO SELF: 0
+TEST ARRAY ADD TO SELF: 0
+TEST ARRAY ADD TO SELF: 0
diff --git a/modules/gdscript/tests/scripts/runtime/features/await_without_coroutine.gd b/modules/gdscript/tests/scripts/runtime/features/await_without_coroutine.gd
new file mode 100644
index 0000000000..9da61ab184
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/await_without_coroutine.gd
@@ -0,0 +1,8 @@
+# https://github.com/godotengine/godot/issues/50894
+
+func test():
+ print(await not_coroutine())
+
+
+func not_coroutine():
+ return "awaited"
diff --git a/modules/gdscript/tests/scripts/runtime/features/await_without_coroutine.out b/modules/gdscript/tests/scripts/runtime/features/await_without_coroutine.out
new file mode 100644
index 0000000000..c2ac488e9b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/await_without_coroutine.out
@@ -0,0 +1,6 @@
+GDTEST_OK
+>> WARNING
+>> Line: 4
+>> REDUNDANT_AWAIT
+>> "await" keyword not needed in this case, because the expression isn't a coroutine nor a signal.
+awaited
diff --git a/modules/gdscript/tests/scripts/runtime/features/dictionaries_arent_shared.gd b/modules/gdscript/tests/scripts/runtime/features/dictionaries_arent_shared.gd
new file mode 100644
index 0000000000..d5a5f8de64
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/dictionaries_arent_shared.gd
@@ -0,0 +1,19 @@
+# https://github.com/godotengine/godot/issues/48121
+
+func test():
+ var x := Dictionary()
+ var y := Dictionary()
+ y[0]=1
+ y[1]=1
+ y[2]=1
+ print("TEST OTHER DICTIONARY: " + str(len(x)))
+ x.clear()
+
+ x = Dictionary().duplicate()
+ y = Dictionary().duplicate()
+ y[0]=1
+ y[1]=1
+ y[2]=1
+ print("TEST OTHER DICTIONARY: " + str(len(x)))
+ x.clear()
+ return
diff --git a/modules/gdscript/tests/scripts/runtime/features/dictionaries_arent_shared.out b/modules/gdscript/tests/scripts/runtime/features/dictionaries_arent_shared.out
new file mode 100644
index 0000000000..0bf49f5934
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/dictionaries_arent_shared.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+TEST OTHER DICTIONARY: 0
+TEST OTHER DICTIONARY: 0
diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp
index 25875e7396..1a172877a0 100644
--- a/modules/gltf/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor_scene_importer_gltf.cpp
@@ -38,16 +38,16 @@
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
-uint32_t EditorSceneImporterGLTF::get_import_flags() const {
+uint32_t EditorSceneFormatImporterGLTF::get_import_flags() const {
return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
}
-void EditorSceneImporterGLTF::get_extensions(List<String> *r_extensions) const {
+void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("gltf");
r_extensions->push_back("glb");
}
-Node *EditorSceneImporterGLTF::import_scene(const String &p_path,
+Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path,
uint32_t p_flags, int p_bake_fps,
List<String> *r_missing_deps,
Error *r_err) {
@@ -56,7 +56,7 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path,
return doc->import_scene_gltf(p_path, p_flags, p_bake_fps, Ref<GLTFState>(), r_missing_deps, r_err);
}
-Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path,
+Ref<Animation> EditorSceneFormatImporterGLTF::import_animation(const String &p_path,
uint32_t p_flags,
int p_bake_fps) {
return Ref<Animation>();
diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h
index 90663612a1..28963adc28 100644
--- a/modules/gltf/editor_scene_importer_gltf.h
+++ b/modules/gltf/editor_scene_importer_gltf.h
@@ -41,8 +41,8 @@
class Animation;
-class EditorSceneImporterGLTF : public EditorSceneImporter {
- GDCLASS(EditorSceneImporterGLTF, EditorSceneImporter);
+class EditorSceneFormatImporterGLTF : public EditorSceneFormatImporter {
+ GDCLASS(EditorSceneFormatImporterGLTF, EditorSceneFormatImporter);
public:
virtual uint32_t get_import_flags() const override;
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 11f30be5a4..70df62de6a 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5684,7 +5684,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
}
template <class T>
-struct EditorSceneImporterGLTFInterpolate {
+struct EditorSceneFormatImporterGLTFInterpolate {
T lerp(const T &a, const T &b, float c) const {
return a + (b - a) * c;
}
@@ -5710,7 +5710,7 @@ struct EditorSceneImporterGLTFInterpolate {
// thank you for existing, partial specialization
template <>
-struct EditorSceneImporterGLTFInterpolate<Quaternion> {
+struct EditorSceneFormatImporterGLTFInterpolate<Quaternion> {
Quaternion lerp(const Quaternion &a, const Quaternion &b, const float c) const {
ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quaternion(), "The quaternion \"a\" must be normalized.");
ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quaternion(), "The quaternion \"b\" must be normalized.");
@@ -5749,7 +5749,7 @@ T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T>
idx++;
}
- EditorSceneImporterGLTFInterpolate<T> interp;
+ EditorSceneFormatImporterGLTFInterpolate<T> interp;
switch (p_interp) {
case GLTFAnimation::INTERP_LINEAR: {
@@ -6833,7 +6833,7 @@ Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, in
r_state.instantiate();
}
r_state->use_named_skin_binds =
- p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+ p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
Ref<GLTFDocument> gltf_document;
gltf_document.instantiate();
diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp
index 0aceb838f7..5a60c2d328 100644
--- a/modules/gltf/register_types.cpp
+++ b/modules/gltf/register_types.cpp
@@ -52,7 +52,7 @@
#ifndef _3D_DISABLED
#ifdef TOOLS_ENABLED
static void _editor_init() {
- Ref<EditorSceneImporterGLTF> import_gltf;
+ Ref<EditorSceneFormatImporterGLTF> import_gltf;
import_gltf.instantiate();
ResourceImporterScene::get_singleton()->add_importer(import_gltf);
}
@@ -64,7 +64,7 @@ void register_gltf_types() {
#ifdef TOOLS_ENABLED
ClassDB::APIType prev_api = ClassDB::get_current_api();
ClassDB::set_current_api(ClassDB::API_EDITOR);
- GDREGISTER_CLASS(EditorSceneImporterGLTF);
+ GDREGISTER_CLASS(EditorSceneFormatImporterGLTF);
GDREGISTER_CLASS(GLTFMesh);
EditorPlugins::add_by_type<SceneExporterGLTFPlugin>();
ClassDB::set_current_api(prev_api);
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 6b0c60fe8b..6f98dab2cc 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -197,13 +197,10 @@ def configure(env):
env.Append(CPPDEFINES=["NDEBUG"])
if can_vectorize:
env.Append(CCFLAGS=["-ftree-vectorize"])
- if env["target"] == "release_debug":
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
elif env["target"] == "debug":
env.Append(LINKFLAGS=["-O0"])
env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"])
- env.Append(CPPDEFINES=["_DEBUG", "DEBUG_ENABLED"])
- env.Append(CPPDEFINES=["DEV_ENABLED"])
+ env.Append(CPPDEFINES=["_DEBUG"])
env.Append(CPPFLAGS=["-UNDEBUG"])
# Compiler configuration
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index fcee54e493..3fafdf8573 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -1,12 +1,12 @@
ext.versions = [
- androidGradlePlugin: '4.2.2',
+ androidGradlePlugin: '7.0.3',
compileSdk : 30,
minSdk : 19,
targetSdk : 30,
buildTools : '30.0.3',
kotlinVersion : '1.5.10',
fragmentVersion : '1.3.6',
- javaVersion : 1.8,
+ javaVersion : 11,
ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated.
]
diff --git a/platform/android/java/gradle/wrapper/gradle-wrapper.jar b/platform/android/java/gradle/wrapper/gradle-wrapper.jar
index f6b961fd5a..e708b1c023 100644
--- a/platform/android/java/gradle/wrapper/gradle-wrapper.jar
+++ b/platform/android/java/gradle/wrapper/gradle-wrapper.jar
Binary files differ
diff --git a/platform/android/java/gradle/wrapper/gradle-wrapper.properties b/platform/android/java/gradle/wrapper/gradle-wrapper.properties
index 74c5636f8a..ffed3a254e 100644
--- a/platform/android/java/gradle/wrapper/gradle-wrapper.properties
+++ b/platform/android/java/gradle/wrapper/gradle-wrapper.properties
@@ -1,6 +1,5 @@
-#Wed Jun 23 23:42:22 PDT 2021
distributionBase=GRADLE_USER_HOME
-distributionUrl=https\://services.gradle.org/distributions/gradle-6.7.1-all.zip
distributionPath=wrapper/dists
-zipStorePath=wrapper/dists
+distributionUrl=https\://services.gradle.org/distributions/gradle-7.2-bin.zip
zipStoreBase=GRADLE_USER_HOME
+zipStorePath=wrapper/dists
diff --git a/platform/android/java/gradlew b/platform/android/java/gradlew
index cccdd3d517..4f906e0c81 100755
--- a/platform/android/java/gradlew
+++ b/platform/android/java/gradlew
@@ -1,5 +1,21 @@
#!/usr/bin/env sh
+#
+# Copyright 2015 the original author or authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
##############################################################################
##
## Gradle start up script for UN*X
@@ -28,7 +44,7 @@ APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
-DEFAULT_JVM_OPTS=""
+DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
@@ -66,6 +82,7 @@ esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
+
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
@@ -109,10 +126,11 @@ if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
-# For Cygwin, switch paths to Windows format before running java
-if $cygwin ; then
+# For Cygwin or MSYS, switch paths to Windows format before running java
+if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
+
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
@@ -138,19 +156,19 @@ if $cygwin ; then
else
eval `echo args$i`="\"$arg\""
fi
- i=$((i+1))
+ i=`expr $i + 1`
done
case $i in
- (0) set -- ;;
- (1) set -- "$args0" ;;
- (2) set -- "$args0" "$args1" ;;
- (3) set -- "$args0" "$args1" "$args2" ;;
- (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
- (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
- (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
- (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
- (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
- (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
+ 0) set -- ;;
+ 1) set -- "$args0" ;;
+ 2) set -- "$args0" "$args1" ;;
+ 3) set -- "$args0" "$args1" "$args2" ;;
+ 4) set -- "$args0" "$args1" "$args2" "$args3" ;;
+ 5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
+ 6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
+ 7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
+ 8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
+ 9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
@@ -159,14 +177,9 @@ save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
-APP_ARGS=$(save "$@")
+APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
-# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
-if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
- cd "$(dirname "$0")"
-fi
-
exec "$JAVACMD" "$@"
diff --git a/platform/android/java/gradlew.bat b/platform/android/java/gradlew.bat
index 11cc30edb0..107acd32c4 100644
--- a/platform/android/java/gradlew.bat
+++ b/platform/android/java/gradlew.bat
@@ -1,7 +1,23 @@
+@rem
+@rem Copyright 2015 the original author or authors.
+@rem
+@rem Licensed under the Apache License, Version 2.0 (the "License");
+@rem you may not use this file except in compliance with the License.
+@rem You may obtain a copy of the License at
+@rem
+@rem https://www.apache.org/licenses/LICENSE-2.0
+@rem
+@rem Unless required by applicable law or agreed to in writing, software
+@rem distributed under the License is distributed on an "AS IS" BASIS,
+@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+@rem See the License for the specific language governing permissions and
+@rem limitations under the License.
+@rem
+
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
-@rem Gradle startup script for Windows
+@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@@ -13,15 +29,18 @@ if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
+@rem Resolve any "." and ".." in APP_HOME to make it shorter.
+for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
+
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
-set DEFAULT_JVM_OPTS=
+set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
-if "%ERRORLEVEL%" == "0" goto init
+if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
@@ -35,7 +54,7 @@ goto fail
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
-if exist "%JAVA_EXE%" goto init
+if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
@@ -45,28 +64,14 @@ echo location of your Java installation.
goto fail
-:init
-@rem Get command-line arguments, handling Windows variants
-
-if not "%OS%" == "Windows_NT" goto win9xME_args
-
-:win9xME_args
-@rem Slurp the command line arguments.
-set CMD_LINE_ARGS=
-set _SKIP=2
-
-:win9xME_args_slurp
-if "x%~1" == "x" goto execute
-
-set CMD_LINE_ARGS=%*
-
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
+
@rem Execute Gradle
-"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
+"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
@@ -75,7 +80,7 @@ if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
-if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
+if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index 3c6453ff9b..0d28aa2f06 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -53,13 +53,9 @@ def configure(env):
env.Append(CCFLAGS=["-Os", "-ftree-vectorize"])
env.Append(LINKFLAGS=["-Os"])
- if env["target"] == "release_debug":
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
-
elif env["target"] == "debug":
env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
- env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1), "DEBUG_ENABLED"])
- env.Append(CPPDEFINES=["DEV_ENABLED"])
+ env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)])
if env["use_lto"]:
env.Append(CCFLAGS=["-flto"])
diff --git a/platform/iphone/export/export_plugin.cpp b/platform/iphone/export/export_plugin.cpp
index 69a8203e9f..a561da41c0 100644
--- a/platform/iphone/export/export_plugin.cpp
+++ b/platform/iphone/export/export_plugin.cpp
@@ -1427,7 +1427,6 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
}
bool found_library = false;
- int total_size = 0;
const String project_file = "godot_ios.xcodeproj/project.pbxproj";
Set<String> files_to_parse;
@@ -1523,7 +1522,6 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
file = file.replace("godot_ios", binary_name);
print_line("ADDING: " + file + " size: " + itos(data.size()));
- total_size += data.size();
/* write it into our folder structure */
file = dest_dir + file;
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index 9494ab6fa5..891ae419bd 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -77,12 +77,9 @@ def configure(env):
env.Append(LINKFLAGS=["-Os"])
if env["target"] == "release_debug":
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
# Retain function names for backtraces at the cost of file size.
env.Append(LINKFLAGS=["--profiling-funcs"])
else: # "debug"
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
- env.Append(CPPDEFINES=["DEV_ENABLED"])
env.Append(CCFLAGS=["-O1", "-g"])
env.Append(LINKFLAGS=["-O1", "-g"])
env["use_assertions"] = True
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index afb7c7b2ab..8e0adc079b 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -105,15 +105,12 @@ def configure(env):
env.Prepend(CCFLAGS=["-O2"])
elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
- env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"]:
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "debug":
env.Prepend(CCFLAGS=["-g3"])
- env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
- env.Prepend(CPPDEFINES=["DEV_ENABLED"])
env.Append(LINKFLAGS=["-rdynamic"])
## Architecture
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index 10cf2b591e..3f967781b2 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -57,14 +57,11 @@ def configure(env):
env.Prepend(CCFLAGS=["-O2"])
elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
- env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"]:
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "debug":
env.Prepend(CCFLAGS=["-g3"])
- env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
- env.Prepend(CPPDEFINES=["DEV_ENABLED"])
env.Prepend(LINKFLAGS=["-Xlinker", "-no_deduplicate"])
## Architecture
diff --git a/platform/osx/export/export_plugin.cpp b/platform/osx/export/export_plugin.cpp
index 2404c20153..60a878d644 100644
--- a/platform/osx/export/export_plugin.cpp
+++ b/platform/osx/export/export_plugin.cpp
@@ -561,7 +561,6 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
// Now process our template.
bool found_binary = false;
- int total_size = 0;
Vector<String> dylibs_found;
while (ret == UNZ_OK && err == OK) {
@@ -649,7 +648,6 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
}
print_line("ADDING: " + file + " size: " + itos(data.size()));
- total_size += data.size();
// Write it into our application bundle.
file = tmp_app_path_name.plus_file(file);
diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py
index f31b43cd49..9c91378b22 100644
--- a/platform/uwp/detect.py
+++ b/platform/uwp/detect.py
@@ -64,15 +64,12 @@ def configure(env):
env.Append(CCFLAGS=["/MD"])
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env["optimize"] != "none":
env.Append(CCFLAGS=["/O2", "/Zi"])
elif env["target"] == "debug":
env.Append(CCFLAGS=["/Zi"])
env.Append(CCFLAGS=["/MDd"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
- env.Append(CPPDEFINES=["DEV_ENABLED"])
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
env.Append(LINKFLAGS=["/DEBUG"])
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 6f99368e99..6752885f37 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -203,12 +203,9 @@ def configure_msvc(env, manual_msvc_config):
elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["/O1"])
env.Append(LINKFLAGS=["/OPT:REF"])
- env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
elif env["target"] == "debug":
env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
- env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
- env.AppendUnique(CPPDEFINES=["DEV_ENABLED"])
env.Append(LINKFLAGS=["/DEBUG"])
if env["debug_symbols"]:
@@ -352,7 +349,6 @@ def configure_mingw(env):
elif env["target"] == "release_debug":
env.Append(CCFLAGS=["-O2"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"]:
env.Prepend(CCFLAGS=["-g2"])
if env["optimize"] == "speed": # optimize for speed (default)
@@ -362,8 +358,6 @@ def configure_mingw(env):
elif env["target"] == "debug":
env.Append(CCFLAGS=["-g3"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
- env.Append(CPPDEFINES=["DEV_ENABLED"])
if env["windows_subsystem"] == "gui":
env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 6a90b28579..22c4f96a90 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -462,7 +462,7 @@ public:
virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW) override;
- ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+ virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual void screen_set_keep_on(bool p_enable) override; //disable screensaver
virtual bool screen_is_kept_on() const override;
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 33b1c7bcce..fff9c47d4d 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -533,13 +533,13 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
- ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index f493d97ceb..41288d646f 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1000,8 +1000,8 @@ void RigidDynamicBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "applied_torque"), "set_applied_torque", "get_applied_torque");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 7e4c40ca0e..d411525707 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -649,13 +649,13 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
- ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 976bff4fbc..8cb348d6e3 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1040,8 +1040,8 @@ void RigidDynamicBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 9b28d7aff8..14506fd9bd 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -171,6 +171,45 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
"SkeletonModificationStack3D",
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
#endif //_3D_DISABLED
+
+ for (PropertyInfo &E : *p_list) {
+ _validate_property(E);
+ }
+}
+
+void Skeleton3D::_validate_property(PropertyInfo &property) const {
+ PackedStringArray spr = property.name.split("/");
+ if (spr.size() == 3 && spr[0] == "bones") {
+ if (spr[2] == "rest") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (is_show_rest_only()) {
+ if (spr[2] == "enabled") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "position") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "rotation") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "scale") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ } else if (!is_bone_enabled(spr[1].to_int())) {
+ if (spr[2] == "position") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "rotation") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "scale") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ }
+ }
+
+ Node3D::_validate_property(property);
}
void Skeleton3D::_update_process_order() {
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index f3cf551af7..f7bc3df94e 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -153,6 +153,7 @@ protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_list) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 9a3f081a8b..be0d3a140e 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1291,7 +1291,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "0,128,0.001,or_greater"), "set_fog_height_density", "get_fog_height_density");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_lesser,or_greater"), "set_fog_height_density", "get_fog_height_density");
ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled);
ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled);
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 2572c5de33..076b8312b6 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -997,7 +997,7 @@ Ref<NavigationMesh> ImporterMesh::create_navigation_mesh() {
extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
-struct EditorSceneImporterMeshLightmapSurface {
+struct EditorSceneFormatImporterMeshLightmapSurface {
Ref<Material> material;
LocalVector<SurfaceTool::Vertex> vertices;
Mesh::PrimitiveType primitive = Mesh::PrimitiveType::PRIMITIVE_MAX;
@@ -1015,7 +1015,7 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
LocalVector<float> uv;
LocalVector<Pair<int, int>> uv_indices;
- Vector<EditorSceneImporterMeshLightmapSurface> lightmap_surfaces;
+ Vector<EditorSceneFormatImporterMeshLightmapSurface> lightmap_surfaces;
// Keep only the scale
Basis basis = p_base_transform.get_basis();
@@ -1027,7 +1027,7 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
Basis normal_basis = transform.basis.inverse().transposed();
for (int i = 0; i < get_surface_count(); i++) {
- EditorSceneImporterMeshLightmapSurface s;
+ EditorSceneFormatImporterMeshLightmapSurface s;
s.primitive = get_surface_primitive_type(i);
ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap.");
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 275b430f2a..b988b2ab3e 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -3565,6 +3565,10 @@ bool TileSetAtlasSource::has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_s
}
PackedVector2Array TileSetAtlasSource::get_tiles_to_be_removed_on_change(Ref<Texture2D> p_texture, Vector2i p_margins, Vector2i p_separation, Vector2i p_texture_region_size) {
+ ERR_FAIL_COND_V(p_margins.x < 0 || p_margins.y < 0, PackedVector2Array());
+ ERR_FAIL_COND_V(p_separation.x < 0 || p_separation.y < 0, PackedVector2Array());
+ ERR_FAIL_COND_V(p_texture_region_size.x <= 0 || p_texture_region_size.y <= 0, PackedVector2Array());
+
// Compute the new atlas grid size.
Size2 new_grid_size;
if (p_texture.is_valid()) {
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 6a3b9726da..85ebf076cc 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -757,9 +757,6 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment);
scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment);
scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
- if (scene_state.ubo.fog_height_density >= 0.0001) {
- scene_state.ubo.fog_height_density = 1.0 / scene_state.ubo.fog_height_density;
- }
scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
Color fog_color = environment_get_fog_light_color(p_render_data->environment).to_linear();
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 6937df85fb..5d80ae6212 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -1637,9 +1637,6 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment);
scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment);
scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
- if (scene_state.ubo.fog_height_density >= 0.0001) {
- scene_state.ubo.fog_height_density = 1.0 / scene_state.ubo.fog_height_density;
- }
scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
Color fog_color = environment_get_fog_light_color(p_render_data->environment).to_linear();
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index f0fb31a457..5261868155 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -526,12 +526,12 @@ vec4 fog_process(vec3 vertex) {
float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
- if (abs(scene_data.fog_height_density) > 0.001) {
+ if (abs(scene_data.fog_height_density) >= 0.0001) {
float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;
- float y_dist = scene_data.fog_height - y;
+ float y_dist = y - scene_data.fog_height;
- float vfog_amount = clamp(exp(y_dist * scene_data.fog_height_density), 0.0, 1.0);
+ float vfog_amount = 1.0 - exp(min(0.0, y_dist * scene_data.fog_height_density));
fog_amount = max(vfog_amount, fog_amount);
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 750ec5f00a..0ee68d5e10 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -552,12 +552,12 @@ vec4 fog_process(vec3 vertex) {
float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
- if (abs(scene_data.fog_height_density) > 0.001) {
+ if (abs(scene_data.fog_height_density) >= 0.0001) {
float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;
- float y_dist = scene_data.fog_height - y;
+ float y_dist = y - scene_data.fog_height;
- float vfog_amount = clamp(exp(y_dist * scene_data.fog_height_density), 0.0, 1.0);
+ float vfog_amount = 1.0 - exp(min(0.0, y_dist * scene_data.fog_height_density));
fog_amount = max(vfog_amount, fog_amount);
}
diff --git a/thirdparty/README.md b/thirdparty/README.md
index e7ceea6268..157622a2d1 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -347,11 +347,13 @@ File extracted from upstream release tarball:
- All `*.h` from `include/mbedtls/` to `thirdparty/mbedtls/include/mbedtls/`.
- All `*.c` from `library/` to `thirdparty/mbedtls/library/`.
- `LICENSE` and `apache-2.0.txt` files.
-- Applied the patch in `thirdparty/mbedtls/patches/1453.diff` (upstream PR:
+- Applied the patch in `patches/1453.diff` (upstream PR:
https://github.com/ARMmbed/mbedtls/pull/1453).
-- Applied the patch in `thirdparty/mbedtls/patches/padlock.diff`. This disables
- VIA padlock support which defines a symbol `unsupported` which clashes with
- a pre-defined symbol.
+- Applied the patch in `patches/padlock.diff`. This disables VIA padlock
+ support which defines a symbol `unsupported` which clashes with a
+ pre-defined symbol.
+- Applied the patch in `patches/pr4948-fix-clang12-opt.patch`. Upstream bugfix
+ from PR 4948 to fix a bug caused by Clang 12 optimizations.
- Added 2 files `godot_core_mbedtls_platform.c` and `godot_core_mbedtls_config.h`
providing configuration for light bundling with core.
diff --git a/thirdparty/mbedtls/include/mbedtls/bn_mul.h b/thirdparty/mbedtls/include/mbedtls/bn_mul.h
index 6f1201bf50..f84f9650dd 100644
--- a/thirdparty/mbedtls/include/mbedtls/bn_mul.h
+++ b/thirdparty/mbedtls/include/mbedtls/bn_mul.h
@@ -256,9 +256,9 @@
"addq $8, %%rdi\n"
#define MULADDC_STOP \
- : "+c" (c), "+D" (d), "+S" (s) \
- : "b" (b) \
- : "rax", "rdx", "r8" \
+ : "+c" (c), "+D" (d), "+S" (s), "+m" (*(uint64_t (*)[16]) d) \
+ : "b" (b), "m" (*(const uint64_t (*)[16]) s) \
+ : "rax", "rdx", "r8" \
);
#endif /* AMD64 */
diff --git a/thirdparty/mbedtls/patches/pr4948-fix-clang12-opt.patch b/thirdparty/mbedtls/patches/pr4948-fix-clang12-opt.patch
new file mode 100644
index 0000000000..84c205a80f
--- /dev/null
+++ b/thirdparty/mbedtls/patches/pr4948-fix-clang12-opt.patch
@@ -0,0 +1,36 @@
+From 7c847235e8f0e0b877c505f19733b417bb65ff2e Mon Sep 17 00:00:00 2001
+From: Gilles Peskine <Gilles.Peskine@arm.com>
+Date: Tue, 14 Sep 2021 00:13:05 +0200
+Subject: [PATCH] x86_64 MULADDC assembly: add missing constraints about memory
+
+MULADDC_CORE reads from (%%rsi) and writes to (%%rdi). This fragment is
+repeated up to 16 times, and %%rsi and %%rdi are s and d on entry
+respectively. Hence the complete asm statement reads 16 64-bit words
+from memory starting at s, and writes 16 64-bit words starting at d.
+
+Without any declaration of modified memory, Clang 12 and Clang 13 generated
+non-working code for mbedtls_mpi_mod_exp. The constraints make the unit
+tests pass with Clang 12.
+
+Signed-off-by: Gilles Peskine <Gilles.Peskine@arm.com>
+---
+ include/mbedtls/bn_mul.h | 6 +++---
+ 1 file changed, 3 insertions(+), 3 deletions(-)
+
+diff --git a/include/mbedtls/bn_mul.h b/include/mbedtls/bn_mul.h
+index 6f1201bf50a..f84f9650ddc 100644
+--- a/include/mbedtls/bn_mul.h
++++ b/include/mbedtls/bn_mul.h
+@@ -256,9 +256,9 @@
+ "addq $8, %%rdi\n"
+
+ #define MULADDC_STOP \
+- : "+c" (c), "+D" (d), "+S" (s) \
+- : "b" (b) \
+- : "rax", "rdx", "r8" \
++ : "+c" (c), "+D" (d), "+S" (s), "+m" (*(uint64_t (*)[16]) d) \
++ : "b" (b), "m" (*(const uint64_t (*)[16]) s) \
++ : "rax", "rdx", "r8" \
+ );
+
+ #endif /* AMD64 */