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-rw-r--r--core/config/project_settings.cpp8
-rw-r--r--core/variant/variant_construct.cpp2
-rw-r--r--core/variant/variant_construct.h58
-rw-r--r--doc/classes/ProjectSettings.xml10
-rw-r--r--doc/classes/float.xml7
-rw-r--r--doc/classes/int.xml7
-rw-r--r--platform/windows/export/export_plugin.cpp11
-rw-r--r--platform/windows/export/export_plugin.h2
-rw-r--r--platform/windows/godot_res_wrap.rc2
-rw-r--r--scene/2d/audio_stream_player_2d.h2
-rw-r--r--scene/3d/audio_stream_player_3d.h2
-rw-r--r--servers/rendering/shader_compiler.cpp54
-rw-r--r--servers/rendering/shader_language.cpp19
-rw-r--r--servers/rendering/shader_language.h1
14 files changed, 169 insertions, 16 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 473e4a0a89..7aaa9a46b7 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1246,10 +1246,10 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF_BASIC("audio/buses/default_bus_layout", "res://default_bus_layout.tres");
custom_prop_info["audio/buses/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/buses/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
- GLOBAL_DEF_RST("audio/general/2d_panning_strength", 1.0f);
- custom_prop_info["audio/general/2d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/2d_panning_strength", PROPERTY_HINT_RANGE, "0,4,0.01");
- GLOBAL_DEF_RST("audio/general/3d_panning_strength", 1.0f);
- custom_prop_info["audio/general/3d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/3d_panning_strength", PROPERTY_HINT_RANGE, "0,4,0.01");
+ GLOBAL_DEF_RST("audio/general/2d_panning_strength", 0.5f);
+ custom_prop_info["audio/general/2d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/2d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01");
+ GLOBAL_DEF_RST("audio/general/3d_panning_strength", 0.5f);
+ custom_prop_info["audio/general/3d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/3d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01");
PackedStringArray extensions;
extensions.push_back("gd");
diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp
index ae9727fe79..624a6f5e06 100644
--- a/core/variant/variant_construct.cpp
+++ b/core/variant/variant_construct.cpp
@@ -68,11 +68,13 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructor<int64_t, int64_t>>(sarray("from"));
add_constructor<VariantConstructor<int64_t, double>>(sarray("from"));
add_constructor<VariantConstructor<int64_t, bool>>(sarray("from"));
+ add_constructor<VariantConstructorFromString<int64_t>>(sarray("from"));
add_constructor<VariantConstructNoArgs<double>>(sarray());
add_constructor<VariantConstructor<double, double>>(sarray("from"));
add_constructor<VariantConstructor<double, int64_t>>(sarray("from"));
add_constructor<VariantConstructor<double, bool>>(sarray("from"));
+ add_constructor<VariantConstructorFromString<double>>(sarray("from"));
add_constructor<VariantConstructNoArgs<String>>(sarray());
add_constructor<VariantConstructor<String, String>>(sarray("from"));
diff --git a/core/variant/variant_construct.h b/core/variant/variant_construct.h
index 34d228f4d2..f52cc43914 100644
--- a/core/variant/variant_construct.h
+++ b/core/variant/variant_construct.h
@@ -222,6 +222,64 @@ public:
}
};
+template <class T>
+class VariantConstructorFromString {
+public:
+ static void construct(Variant &r_ret, const Variant **p_args, Callable::CallError &r_error) {
+ if (p_args[0]->get_type() != Variant::STRING) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::STRING;
+ return;
+ }
+
+ VariantTypeChanger<T>::change(&r_ret);
+ const String &src_str = *VariantGetInternalPtr<String>::get_ptr(p_args[0]);
+
+ if (r_ret.get_type() == Variant::Type::INT) {
+ r_ret = src_str.to_int();
+ } else if (r_ret.get_type() == Variant::Type::FLOAT) {
+ r_ret = src_str.to_float();
+ }
+ }
+
+ static inline void validated_construct(Variant *r_ret, const Variant **p_args) {
+ VariantTypeChanger<T>::change(r_ret);
+ const String &src_str = *VariantGetInternalPtr<String>::get_ptr(p_args[0]);
+ T ret = Variant();
+ if (r_ret->get_type() == Variant::Type::INT) {
+ ret = src_str.to_int();
+ } else if (r_ret->get_type() == Variant::Type::FLOAT) {
+ ret = src_str.to_float();
+ }
+ *r_ret = ret;
+ }
+
+ static void ptr_construct(void *base, const void **p_args) {
+ String src_str = PtrToArg<String>::convert(p_args[0]);
+ T dst_var = Variant();
+ Variant type_test = Variant(dst_var);
+ if (type_test.get_type() == Variant::Type::INT) {
+ dst_var = src_str.to_int();
+ } else if (type_test.get_type() == Variant::Type::FLOAT) {
+ dst_var = src_str.to_float();
+ }
+ PtrConstruct<T>::construct(dst_var, base);
+ }
+
+ static int get_argument_count() {
+ return 1;
+ }
+
+ static Variant::Type get_argument_type(int p_arg) {
+ return Variant::STRING;
+ }
+
+ static Variant::Type get_base_type() {
+ return GetTypeInfo<T>::VARIANT_TYPE;
+ }
+};
+
class VariantConstructorCallableArgs {
public:
static void construct(Variant &r_ret, const Variant **p_args, Callable::CallError &r_error) {
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index dfcb533a3d..3478215f4f 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -318,11 +318,13 @@
<member name="audio/driver/output_latency.web" type="int" setter="" getter="" default="50">
Safer override for [member audio/driver/output_latency] in the Web platform, to avoid audio issues especially on mobile devices.
</member>
- <member name="audio/general/2d_panning_strength" type="float" setter="" getter="" default="1.0">
- The base strength of the panning effect for all AudioStreamPlayer2D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer2D.panning_strength].
+ <member name="audio/general/2d_panning_strength" type="float" setter="" getter="" default="0.5">
+ The base strength of the panning effect for all [AudioStreamPlayer2D] nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer2D.panning_strength]. A value of [code]0.0[/code] disables stereo panning entirely, leaving only volume attenuation in place. A value of [code]1.0[/code] completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
+ The default value of [code]0.5[/code] is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
</member>
- <member name="audio/general/3d_panning_strength" type="float" setter="" getter="" default="1.0">
- The base strength of the panning effect for all AudioStreamPlayer3D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength].
+ <member name="audio/general/3d_panning_strength" type="float" setter="" getter="" default="0.5">
+ The base strength of the panning effect for all [AudioStreamPlayer3D] nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength]. A value of [code]0.0[/code] disables stereo panning entirely, leaving only volume attenuation in place. A value of [code]1.0[/code] completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
+ The default value of [code]0.5[/code] is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
</member>
<member name="audio/video/video_delay_compensation_ms" type="int" setter="" getter="" default="0">
Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
diff --git a/doc/classes/float.xml b/doc/classes/float.xml
index e3938fb5d5..a196021249 100644
--- a/doc/classes/float.xml
+++ b/doc/classes/float.xml
@@ -28,6 +28,13 @@
</constructor>
<constructor name="float">
<return type="float" />
+ <param index="0" name="from" type="String" />
+ <description>
+ Converts a [String] to a [float], following the same rules as [method String.to_float].
+ </description>
+ </constructor>
+ <constructor name="float">
+ <return type="float" />
<param index="0" name="from" type="bool" />
<description>
Cast a [bool] value to a floating-point value, [code]float(true)[/code] will be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0.
diff --git a/doc/classes/int.xml b/doc/classes/int.xml
index 65ab5d4656..93fc8386c6 100644
--- a/doc/classes/int.xml
+++ b/doc/classes/int.xml
@@ -54,6 +54,13 @@
</constructor>
<constructor name="int">
<return type="int" />
+ <param index="0" name="from" type="String" />
+ <description>
+ Converts a [String] to an [int], following the same rules as [method String.to_int].
+ </description>
+ </constructor>
+ <constructor name="int">
+ <return type="int" />
<param index="0" name="from" type="bool" />
<description>
Cast a [bool] value to an integer value, [code]int(true)[/code] will be equals to 1 and [code]int(false)[/code] will be equals to 0.
diff --git a/platform/windows/export/export_plugin.cpp b/platform/windows/export/export_plugin.cpp
index d15380ac7a..1cf47217ca 100644
--- a/platform/windows/export/export_plugin.cpp
+++ b/platform/windows/export/export_plugin.cpp
@@ -111,6 +111,7 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "application/modify_resources"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/console_wrapper_icon", PROPERTY_HINT_FILE, "*.ico"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0.0"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0.0"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), ""));
@@ -120,7 +121,7 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), ""));
}
-Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_set_icon) {
+Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_console_icon) {
String rcedit_path = EDITOR_GET("export/windows/rcedit");
if (rcedit_path != String() && !FileAccess::exists(rcedit_path)) {
@@ -147,6 +148,12 @@ Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset
#endif
String icon_path = ProjectSettings::get_singleton()->globalize_path(p_preset->get("application/icon"));
+ if (p_console_icon) {
+ String console_icon_path = ProjectSettings::get_singleton()->globalize_path(p_preset->get("application/console_wrapper_icon"));
+ if (!console_icon_path.is_empty() && FileAccess::exists(console_icon_path)) {
+ icon_path = console_icon_path;
+ }
+ }
String file_verion = p_preset->get("application/file_version");
String product_version = p_preset->get("application/product_version");
String company_name = p_preset->get("application/company_name");
@@ -158,7 +165,7 @@ Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset
List<String> args;
args.push_back(p_path);
- if (!icon_path.is_empty() && p_set_icon) {
+ if (!icon_path.is_empty()) {
args.push_back("--set-icon");
args.push_back(icon_path);
}
diff --git a/platform/windows/export/export_plugin.h b/platform/windows/export/export_plugin.h
index ec3b60aa76..2671205fca 100644
--- a/platform/windows/export/export_plugin.h
+++ b/platform/windows/export/export_plugin.h
@@ -38,7 +38,7 @@
#include "platform/windows/logo.gen.h"
class EditorExportPlatformWindows : public EditorExportPlatformPC {
- Error _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_set_icon);
+ Error _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_console_icon);
Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
public:
diff --git a/platform/windows/godot_res_wrap.rc b/platform/windows/godot_res_wrap.rc
index ed93bb1ec3..9877ff6075 100644
--- a/platform/windows/godot_res_wrap.rc
+++ b/platform/windows/godot_res_wrap.rc
@@ -4,6 +4,8 @@
#define _MKSTR(m_x) _STR(m_x)
#endif
+GODOT_ICON ICON platform/windows/godot.ico
+
1 VERSIONINFO
FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 616d7fdb60..5bc9083488 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -82,7 +82,7 @@ private:
float attenuation = 1.0;
float panning_strength = 1.0f;
- float cached_global_panning_strength = 1.0f;
+ float cached_global_panning_strength = 0.5f;
protected:
void _validate_property(PropertyInfo &p_property) const;
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 913cc9fc00..806b250ba7 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -117,7 +117,7 @@ private:
float _get_attenuation_db(float p_distance) const;
float panning_strength = 1.0f;
- float cached_global_panning_strength = 1.0f;
+ float cached_global_panning_strength = 0.5f;
protected:
void _validate_property(PropertyInfo &p_property) const;
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index fc644fcae6..7ccf3af6eb 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -1141,8 +1141,18 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
case SL::OP_STRUCT:
case SL::OP_CONSTRUCT: {
ERR_FAIL_COND_V(onode->arguments[0]->type != SL::Node::TYPE_VARIABLE, String());
-
- SL::VariableNode *vnode = (SL::VariableNode *)onode->arguments[0];
+ const SL::VariableNode *vnode = static_cast<const SL::VariableNode *>(onode->arguments[0]);
+ const SL::FunctionNode *func = nullptr;
+ const bool is_internal_func = internal_functions.has(vnode->name);
+
+ if (!is_internal_func) {
+ for (int i = 0; i < shader->functions.size(); i++) {
+ if (shader->functions[i].name == vnode->name) {
+ func = shader->functions[i].function;
+ break;
+ }
+ }
+ }
bool is_texture_func = false;
bool is_screen_texture = false;
@@ -1156,7 +1166,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
used_flag_pointers.insert(vnode->name);
}
- if (internal_functions.has(vnode->name)) {
+ if (is_internal_func) {
code += vnode->name;
is_texture_func = texture_functions.has(vnode->name);
} else if (p_default_actions.renames.has(vnode->name)) {
@@ -1172,6 +1182,44 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
if (i > 1) {
code += ", ";
}
+
+ bool is_out_qualifier = false;
+ if (is_internal_func) {
+ is_out_qualifier = SL::is_builtin_func_out_parameter(vnode->name, i - 1);
+ } else if (func != nullptr) {
+ const SL::ArgumentQualifier qualifier = func->arguments[i - 1].qualifier;
+ is_out_qualifier = qualifier == SL::ARGUMENT_QUALIFIER_OUT || qualifier == SL::ARGUMENT_QUALIFIER_INOUT;
+ }
+
+ if (is_out_qualifier) {
+ StringName name;
+ bool found = false;
+ {
+ const SL::Node *node = onode->arguments[i];
+
+ bool done = false;
+ do {
+ switch (node->type) {
+ case SL::Node::TYPE_VARIABLE: {
+ name = static_cast<const SL::VariableNode *>(node)->name;
+ done = true;
+ found = true;
+ } break;
+ case SL::Node::TYPE_MEMBER: {
+ node = static_cast<const SL::MemberNode *>(node)->owner;
+ } break;
+ default: {
+ done = true;
+ } break;
+ }
+ } while (!done);
+ }
+
+ if (found && p_actions.write_flag_pointers.has(name)) {
+ *p_actions.write_flag_pointers[name] = true;
+ }
+ }
+
String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
if (!RS::get_singleton()->is_low_end() && is_texture_func && i == 1) {
//need to map from texture to sampler in order to sample when using Vulkan GLSL
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 797e332af0..92e172494e 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -9717,6 +9717,25 @@ String ShaderLanguage::get_shader_type(const String &p_code) {
return String();
}
+bool ShaderLanguage::is_builtin_func_out_parameter(const String &p_name, int p_param) {
+ int i = 0;
+ while (builtin_func_out_args[i].name) {
+ if (p_name == builtin_func_out_args[i].name) {
+ for (int j = 0; j < BuiltinFuncOutArgs::MAX_ARGS; j++) {
+ int arg = builtin_func_out_args[i].arguments[j];
+ if (arg == p_param) {
+ return true;
+ }
+ if (arg < 0) {
+ return false;
+ }
+ }
+ }
+ i++;
+ }
+ return false;
+}
+
#ifdef DEBUG_ENABLED
void ShaderLanguage::_check_warning_accums() {
for (const KeyValue<ShaderWarning::Code, HashMap<StringName, HashMap<StringName, Usage>> *> &E : warnings_check_map2) {
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 1e302f5805..2534d1f252 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -1119,6 +1119,7 @@ public:
void clear();
static String get_shader_type(const String &p_code);
+ static bool is_builtin_func_out_parameter(const String &p_name, int p_param);
struct ShaderCompileInfo {
HashMap<StringName, FunctionInfo> functions;