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-rw-r--r--scene/resources/packed_scene.cpp2
-rw-r--r--tools/editor/scene_tree_editor.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 43196a43d4..2377d22007 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -226,7 +226,7 @@ Node *SceneState::instance(bool p_gen_edit_state) const {
node->add_to_group( snames[ n.groups[j] ], true );
}
- if (n.instance>=0 || n.type!=TYPE_INSTANCED) {
+ if (n.instance>=0 || n.type!=TYPE_INSTANCED || i==0) {
//if node was not part of instance, must set it's name, parenthood and ownership
if (i>0) {
if (parent) {
diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp
index ba5cc7568b..45eecacb6b 100644
--- a/tools/editor/scene_tree_editor.cpp
+++ b/tools/editor/scene_tree_editor.cpp
@@ -230,7 +230,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
return;
}
} else {
- part_of_subscene = get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node))>=0;
+ part_of_subscene = p_node!=get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node))>=0;
}
TreeItem *item = tree->create_item(p_parent);