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-rw-r--r--scene/2d/area_2d.cpp16
-rw-r--r--scene/2d/area_2d.h4
-rw-r--r--scene/3d/area.cpp1
-rw-r--r--servers/physics_2d/area_2d_sw.cpp3
-rw-r--r--servers/physics_2d/area_2d_sw.h4
-rw-r--r--servers/physics_2d/body_2d_sw.cpp9
-rw-r--r--servers/physics_2d_server.cpp1
-rw-r--r--servers/physics_2d_server.h1
8 files changed, 36 insertions, 3 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 827256c2fa..e16cf85a5b 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -52,6 +52,17 @@ bool Area2D::is_gravity_a_point() const{
return gravity_is_point;
}
+void Area2D::set_gravity_distance_scale(real_t p_scale){
+
+ gravity_distance_scale=p_scale;
+ Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE,p_scale);
+
+}
+
+real_t Area2D::get_gravity_distance_scale() const{
+ return gravity_distance_scale;
+}
+
void Area2D::set_gravity_vector(const Vector2& p_vec){
gravity_vec=p_vec;
@@ -550,6 +561,9 @@ void Area2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_gravity_is_point","enable"),&Area2D::set_gravity_is_point);
ObjectTypeDB::bind_method(_MD("is_gravity_a_point"),&Area2D::is_gravity_a_point);
+ ObjectTypeDB::bind_method(_MD("set_gravity_distance_scale","distance_scale"),&Area2D::set_gravity_distance_scale);
+ ObjectTypeDB::bind_method(_MD("get_gravity_distance_scale"),&Area2D::get_gravity_distance_scale);
+
ObjectTypeDB::bind_method(_MD("set_gravity_vector","vector"),&Area2D::set_gravity_vector);
ObjectTypeDB::bind_method(_MD("get_gravity_vector"),&Area2D::get_gravity_vector);
@@ -600,6 +614,7 @@ void Area2D::_bind_methods() {
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Replace"),_SCS("set_space_override_mode"),_SCS("get_space_override_mode"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity_distance_scale", PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_gravity_distance_scale"),_SCS("get_gravity_distance_scale"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.01"),_SCS("set_gravity"),_SCS("get_gravity"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"linear_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_linear_damp"),_SCS("get_linear_damp"));
@@ -618,6 +633,7 @@ Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_crea
set_gravity(98);;
set_gravity_vector(Vector2(0,1));
gravity_is_point=false;
+ gravity_distance_scale=0;
linear_damp=0.1;
angular_damp=1;
locked=false;
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 0c064f54cd..704ad0a592 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -49,6 +49,7 @@ private:
Vector2 gravity_vec;
real_t gravity;
bool gravity_is_point;
+ real_t gravity_distance_scale;
real_t linear_damp;
real_t angular_damp;
uint32_t collision_mask;
@@ -132,6 +133,9 @@ public:
void set_gravity_is_point(bool p_enabled);
bool is_gravity_a_point() const;
+ void set_gravity_distance_scale(real_t p_scale);
+ real_t get_gravity_distance_scale() const;
+
void set_gravity_vector(const Vector2& p_vec);
Vector2 get_gravity_vector() const;
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index bcc58c700a..76527c72e6 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -42,6 +42,7 @@ Area::SpaceOverride Area::get_space_override_mode() const{
}
void Area::set_gravity_is_point(bool p_enabled){
+
gravity_is_point=p_enabled;
PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT,p_enabled);
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index dad1891b77..1a41cda482 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -120,6 +120,7 @@ void Area2DSW::set_param(Physics2DServer::AreaParameter p_param, const Variant&
case Physics2DServer::AREA_PARAM_GRAVITY: gravity=p_value; ; break;
case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector=p_value; ; break;
case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point=p_value; ; break;
+ case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale=p_value; ; break;
case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation=p_value; ; break;
case Physics2DServer::AREA_PARAM_LINEAR_DAMP: linear_damp=p_value; ; break;
case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: angular_damp=p_value; ; break;
@@ -136,6 +137,7 @@ Variant Area2DSW::get_param(Physics2DServer::AreaParameter p_param) const {
case Physics2DServer::AREA_PARAM_GRAVITY: return gravity;
case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: return gravity_vector;
case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point;
+ case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: return gravity_distance_scale;
case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
case Physics2DServer::AREA_PARAM_LINEAR_DAMP: return linear_damp;
case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: return angular_damp;
@@ -248,6 +250,7 @@ Area2DSW::Area2DSW() : CollisionObject2DSW(TYPE_AREA), monitor_query_list(this),
gravity=9.80665;
gravity_vector=Vector2(0,-1);
gravity_is_point=false;
+ gravity_distance_scale=0;
point_attenuation=1;
angular_damp=1.0;
diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h
index 4a54a337ed..6d99764c68 100644
--- a/servers/physics_2d/area_2d_sw.h
+++ b/servers/physics_2d/area_2d_sw.h
@@ -46,6 +46,7 @@ class Area2DSW : public CollisionObject2DSW{
float gravity;
Vector2 gravity_vector;
bool gravity_is_point;
+ float gravity_distance_scale;
float point_attenuation;
float linear_damp;
float angular_damp;
@@ -139,6 +140,9 @@ public:
_FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point=p_enable; }
_FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
+ _FORCE_INLINE_ void set_gravity_distance_scale(float scale) { gravity_distance_scale=scale; }
+ _FORCE_INLINE_ float get_gravity_distance_scale() const { return gravity_distance_scale; }
+
_FORCE_INLINE_ void set_point_attenuation(float p_point_attenuation) { point_attenuation=p_point_attenuation; }
_FORCE_INLINE_ float get_point_attenuation() const { return point_attenuation; }
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index ccce058f13..38835c9a82 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -383,9 +383,12 @@ void Body2DSW::set_space(Space2DSW *p_space){
void Body2DSW::_compute_area_gravity(const Area2DSW *p_area) {
if (p_area->is_gravity_point()) {
-
- gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
-
+ if(p_area->get_gravity_distance_scale() > 0) {
+ Vector2 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin();
+ gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale()+1, 2) );
+ } else {
+ gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
+ }
} else {
gravity += p_area->get_gravity_vector() * p_area->get_gravity();
}
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 279ad0d742..8db7ae1161 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -657,6 +657,7 @@ void Physics2DServer::_bind_methods() {
BIND_CONSTANT( AREA_PARAM_GRAVITY );
BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR );
BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT );
+ BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE );
BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION );
BIND_CONSTANT( AREA_PARAM_LINEAR_DAMP);
BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP);
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 5411228c0f..e7694aa2fd 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -306,6 +306,7 @@ public:
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
AREA_PARAM_GRAVITY_IS_POINT,
+ AREA_PARAM_GRAVITY_DISTANCE_SCALE,
AREA_PARAM_GRAVITY_POINT_ATTENUATION,
AREA_PARAM_LINEAR_DAMP,
AREA_PARAM_ANGULAR_DAMP,