diff options
30 files changed, 798 insertions, 325 deletions
diff --git a/doc/classes/XRInterfaceExtension.xml b/doc/classes/XRInterfaceExtension.xml index 06ef18b534..5958999037 100644 --- a/doc/classes/XRInterfaceExtension.xml +++ b/doc/classes/XRInterfaceExtension.xml @@ -39,6 +39,18 @@ Returns the capabilities of this interface. </description> </method> + <method name="_get_color_texture" qualifiers="virtual"> + <return type="RID" /> + <description> + Return color texture into which to render (if applicable). + </description> + </method> + <method name="_get_depth_texture" qualifiers="virtual"> + <return type="RID" /> + <description> + Return depth texture into which to render (if applicable). + </description> + </method> <method name="_get_name" qualifiers="virtual const"> <return type="StringName" /> <description> @@ -100,6 +112,12 @@ Returns a [Transform3D] for a given view. </description> </method> + <method name="_get_velocity_texture" qualifiers="virtual"> + <return type="RID" /> + <description> + Return velocity texture into which to render (if applicable). + </description> + </method> <method name="_get_view_count" qualifiers="virtual"> <return type="int" /> <description> @@ -213,6 +231,16 @@ Blits our render results to screen optionally applying lens distortion. This can only be called while processing [code]_commit_views[/code]. </description> </method> + <method name="get_color_texture"> + <return type="RID" /> + <description> + </description> + </method> + <method name="get_depth_texture"> + <return type="RID" /> + <description> + </description> + </method> <method name="get_render_target_texture"> <return type="RID" /> <param index="0" name="render_target" type="RID" /> @@ -220,5 +248,10 @@ Returns a valid [RID] for a texture to which we should render the current frame if supported by the interface. </description> </method> + <method name="get_velocity_texture"> + <return type="RID" /> + <description> + </description> + </method> </methods> </class> diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 3575837794..3ac923d33c 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -280,11 +280,7 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target); ERR_FAIL_COND(!rt); - if (rt->external.fbo != 0) { - glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo); - } else { - glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo); - } + glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo); glReadBuffer(GL_COLOR_ATTACHMENT0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); // Flip content upside down to correct for coordinates. diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index 8ea10539ec..5950997f9b 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -1343,24 +1343,6 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) { rt->fbo = 0; rt->color = 0; } - /* - if (rt->external.fbo != 0) { - // free this - glDeleteFramebuffers(1, &rt->external.fbo); - - // clean up our texture - Texture *t = get_texture(rt->external.texture); - t->alloc_height = 0; - t->alloc_width = 0; - t->width = 0; - t->height = 0; - t->active = false; - texture_free(rt->external.texture); - memdelete(t); - - rt->external.fbo = 0; - } - */ Texture *tex = get_texture(rt->texture); tex->alloc_height = 0; @@ -1412,6 +1394,13 @@ void TextureStorage::render_target_set_position(RID p_render_target, int p_x, in rt->position = Point2i(p_x, p_y); } +Point2i TextureStorage::render_target_get_position(RID p_render_target) const { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, Point2i()); + + return rt->position; +}; + void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); @@ -1428,9 +1417,9 @@ void TextureStorage::render_target_set_size(RID p_render_target, int p_width, in } // TODO: convert to Size2i internally -Size2i TextureStorage::render_target_get_size(RID p_render_target) { +Size2i TextureStorage::render_target_get_size(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, Size2()); + ERR_FAIL_COND_V(!rt, Size2i()); return rt->size; } @@ -1439,105 +1428,7 @@ RID TextureStorage::render_target_get_texture(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); - if (rt->external.fbo == 0) { - return rt->texture; - } else { - return rt->external.texture; - } -} - -void TextureStorage::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - - if (p_texture_id == 0) { - if (rt->external.fbo != 0) { - // free this - glDeleteFramebuffers(1, &rt->external.fbo); - - // and this - if (rt->external.depth != 0) { - glDeleteRenderbuffers(1, &rt->external.depth); - } - - // clean up our texture - Texture *t = get_texture(rt->external.texture); - t->alloc_height = 0; - t->alloc_width = 0; - t->width = 0; - t->height = 0; - t->active = false; - texture_free(rt->external.texture); - //memdelete(t); - - rt->external.fbo = 0; - rt->external.color = 0; - rt->external.depth = 0; - } - } else { - Texture *t; - - if (rt->external.fbo == 0) { - // create our fbo - glGenFramebuffers(1, &rt->external.fbo); - glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); - - // allocate a texture - t = memnew(Texture); - - t->type = Texture::TYPE_2D; - t->width = 0; - t->height = 0; - t->alloc_height = 0; - t->alloc_width = 0; - t->format = Image::FORMAT_RGBA8; - t->target = GL_TEXTURE_2D; - t->gl_format_cache = 0; - t->gl_internal_format_cache = 0; - t->gl_type_cache = 0; - t->total_data_size = 0; - t->mipmaps = 1; - t->active = true; - t->tex_id = 0; - t->render_target = rt; - t->is_render_target = true; - - //rt->external.texture = make_rid(t); - - } else { - // bind our frame buffer - glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); - - // find our texture - t = get_texture(rt->external.texture); - } - - // set our texture - t->tex_id = p_texture_id; - rt->external.color = p_texture_id; - - // size shouldn't be different - t->width = rt->size.x; - t->height = rt->size.y; - t->alloc_height = rt->size.x; - t->alloc_width = rt->size.y; - - // Switch our texture on our frame buffer - { - // set our texture as the destination for our framebuffer - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0); - } - - // check status and unbind - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - WARN_PRINT("framebuffer fail, status: " + get_framebuffer_error(status)); - } - - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } + return rt->texture; } void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_transparent) { @@ -1550,6 +1441,13 @@ void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_t _update_render_target(rt); } +bool TextureStorage::render_target_get_transparent(RID p_render_target) const { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, false); + + return rt->is_transparent; +} + void TextureStorage::render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); @@ -1564,7 +1462,14 @@ void TextureStorage::render_target_set_direct_to_screen(RID p_render_target, boo _update_render_target(rt); } -bool TextureStorage::render_target_was_used(RID p_render_target) { +bool TextureStorage::render_target_get_direct_to_screen(RID p_render_target) const { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, false); + + return rt->direct_to_screen; +} + +bool TextureStorage::render_target_was_used(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, false); @@ -1591,6 +1496,13 @@ void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSA _update_render_target(rt); } +RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) const { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RS::VIEWPORT_MSAA_DISABLED); + + return rt->msaa; +} + void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h index 16bf406845..0d4cd9c7e3 100644 --- a/drivers/gles3/storage/texture_storage.h +++ b/drivers/gles3/storage/texture_storage.h @@ -327,16 +327,6 @@ private: }; struct RenderTarget { - struct External { - GLuint fbo = 0; - GLuint color = 0; - GLuint depth = 0; - RID texture; - - External() { - } - } external; - Point2i position = Point2i(0, 0); Size2i size = Size2i(0, 0); int mipmap_count = 1; @@ -524,17 +514,19 @@ public: virtual RID render_target_create() override; virtual void render_target_free(RID p_rid) override; + virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override; + virtual Point2i render_target_get_position(RID p_render_target) const override; virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override; - Size2i render_target_get_size(RID p_render_target); - virtual RID render_target_get_texture(RID p_render_target) override; - virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override; - + virtual Size2i render_target_get_size(RID p_render_target) const override; virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) override; + virtual bool render_target_get_transparent(RID p_render_target) const override; virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override; - virtual bool render_target_was_used(RID p_render_target) override; + virtual bool render_target_get_direct_to_screen(RID p_render_target) const override; + virtual bool render_target_was_used(RID p_render_target) const override; void render_target_clear_used(RID p_render_target); virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override; + virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override; // new void render_target_set_as_unused(RID p_render_target) override { @@ -554,8 +546,20 @@ public: void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps); void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color); void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region); - virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override{}; - virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override{}; + + virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override {} + virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const override { return RS::VIEWPORT_VRS_DISABLED; } + virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override {} + virtual RID render_target_get_vrs_texture(RID p_render_target) const override { return RID(); } + + virtual void render_target_set_override_color(RID p_render_target, RID p_texture) override {} + virtual RID render_target_get_override_color(RID p_render_target) const override { return RID(); } + virtual void render_target_set_override_depth(RID p_render_target, RID p_texture) override {} + virtual RID render_target_get_override_depth(RID p_render_target) const override { return RID(); } + virtual void render_target_set_override_velocity(RID p_render_target, RID p_texture) override {} + virtual RID render_target_get_override_velocity(RID p_render_target) const override { return RID(); } + + virtual RID render_target_get_texture(RID p_render_target) override; void bind_framebuffer(GLuint framebuffer) { glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); diff --git a/modules/openxr/SCsub b/modules/openxr/SCsub index d4469b110b..5ac167ad98 100644 --- a/modules/openxr/SCsub +++ b/modules/openxr/SCsub @@ -92,6 +92,7 @@ if env["vulkan"]: env_openxr.add_source_files(module_obj, "extensions/openxr_vulkan_extension.cpp") env_openxr.add_source_files(module_obj, "extensions/openxr_palm_pose_extension.cpp") +env_openxr.add_source_files(module_obj, "extensions/openxr_composition_layer_depth_extension.cpp") env_openxr.add_source_files(module_obj, "extensions/openxr_htc_vive_tracker_extension.cpp") env_openxr.add_source_files(module_obj, "extensions/openxr_hand_tracking_extension.cpp") env_openxr.add_source_files(module_obj, "extensions/openxr_fb_passthrough_extension_wrapper.cpp") diff --git a/modules/openxr/extensions/openxr_composition_layer_depth_extension.cpp b/modules/openxr/extensions/openxr_composition_layer_depth_extension.cpp new file mode 100644 index 0000000000..0f6aaf8afb --- /dev/null +++ b/modules/openxr/extensions/openxr_composition_layer_depth_extension.cpp @@ -0,0 +1,58 @@ +/*************************************************************************/ +/* openxr_composition_layer_depth_extension.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "openxr_composition_layer_depth_extension.h" + +OpenXRCompositionLayerDepthExtension *OpenXRCompositionLayerDepthExtension::singleton = nullptr; + +OpenXRCompositionLayerDepthExtension *OpenXRCompositionLayerDepthExtension::get_singleton() { + return singleton; +} + +OpenXRCompositionLayerDepthExtension::OpenXRCompositionLayerDepthExtension(OpenXRAPI *p_openxr_api) : + OpenXRExtensionWrapper(p_openxr_api) { + singleton = this; + + request_extensions[XR_KHR_COMPOSITION_LAYER_DEPTH_EXTENSION_NAME] = &available; +} + +OpenXRCompositionLayerDepthExtension::~OpenXRCompositionLayerDepthExtension() { + singleton = nullptr; +} + +bool OpenXRCompositionLayerDepthExtension::is_available() { + return available; +} + +XrCompositionLayerBaseHeader *OpenXRCompositionLayerDepthExtension::get_composition_layer() { + // Seems this is all done in our base layer... Just in case this changes... + + return nullptr; +} diff --git a/modules/openxr/extensions/openxr_composition_layer_depth_extension.h b/modules/openxr/extensions/openxr_composition_layer_depth_extension.h new file mode 100644 index 0000000000..9533783d83 --- /dev/null +++ b/modules/openxr/extensions/openxr_composition_layer_depth_extension.h @@ -0,0 +1,53 @@ +/*************************************************************************/ +/* openxr_composition_layer_depth_extension.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef OPENXR_COMPOSITION_LAYER_DEPTH_EXTENSION_H +#define OPENXR_COMPOSITION_LAYER_DEPTH_EXTENSION_H + +#include "openxr_composition_layer_provider.h" +#include "openxr_extension_wrapper.h" + +class OpenXRCompositionLayerDepthExtension : public OpenXRExtensionWrapper, public OpenXRCompositionLayerProvider { +public: + static OpenXRCompositionLayerDepthExtension *get_singleton(); + + OpenXRCompositionLayerDepthExtension(OpenXRAPI *p_openxr_api); + virtual ~OpenXRCompositionLayerDepthExtension() override; + + bool is_available(); + virtual XrCompositionLayerBaseHeader *get_composition_layer() override; + +private: + static OpenXRCompositionLayerDepthExtension *singleton; + + bool available = false; +}; + +#endif // OPENXR_COMPOSITION_LAYER_DEPTH_EXTENSION_H diff --git a/modules/openxr/extensions/openxr_composition_layer_provider.h b/modules/openxr/extensions/openxr_composition_layer_provider.h index ba51389f7d..a4c4cbe0c6 100644 --- a/modules/openxr/extensions/openxr_composition_layer_provider.h +++ b/modules/openxr/extensions/openxr_composition_layer_provider.h @@ -31,6 +31,7 @@ #ifndef OPENXR_COMPOSITION_LAYER_PROVIDER_H #define OPENXR_COMPOSITION_LAYER_PROVIDER_H +#include "openxr_extension_wrapper.h" #include <openxr/openxr.h> // Interface for OpenXR extensions that provide a composition layer. diff --git a/modules/openxr/extensions/openxr_extension_wrapper.h b/modules/openxr/extensions/openxr_extension_wrapper.h index 623c264e6e..c417c90d11 100644 --- a/modules/openxr/extensions/openxr_extension_wrapper.h +++ b/modules/openxr/extensions/openxr_extension_wrapper.h @@ -100,11 +100,12 @@ public: class OpenXRGraphicsExtensionWrapper : public OpenXRExtensionWrapper { public: virtual void get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) = 0; + virtual void get_usable_depth_formats(Vector<int64_t> &p_usable_swap_chains) = 0; virtual String get_swapchain_format_name(int64_t p_swapchain_format) const = 0; virtual bool get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) = 0; virtual void cleanup_swapchain_graphics_data(void **p_swapchain_graphics_data) = 0; virtual bool create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, Projection &r_camera_matrix) = 0; - virtual bool copy_render_target_to_image(RID p_from_render_target, void *p_swapchain_graphics_data, int p_image_index) = 0; + virtual RID get_texture(void *p_swapchain_graphics_data, int p_image_index) = 0; OpenXRGraphicsExtensionWrapper(OpenXRAPI *p_openxr_api) : OpenXRExtensionWrapper(p_openxr_api){}; diff --git a/modules/openxr/extensions/openxr_vulkan_extension.cpp b/modules/openxr/extensions/openxr_vulkan_extension.cpp index f9e771c934..cc171cc42a 100644 --- a/modules/openxr/extensions/openxr_vulkan_extension.cpp +++ b/modules/openxr/extensions/openxr_vulkan_extension.cpp @@ -228,6 +228,12 @@ void OpenXRVulkanExtension::get_usable_swapchain_formats(Vector<int64_t> &p_usab p_usable_swap_chains.push_back(VK_FORMAT_B8G8R8A8_UINT); } +void OpenXRVulkanExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_swap_chains) { + p_usable_swap_chains.push_back(VK_FORMAT_R32_SFLOAT); + p_usable_swap_chains.push_back(VK_FORMAT_D24_UNORM_S8_UINT); + p_usable_swap_chains.push_back(VK_FORMAT_D32_SFLOAT_S8_UINT); +} + bool OpenXRVulkanExtension::get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) { XrSwapchainImageVulkanKHR *images = nullptr; @@ -271,7 +277,7 @@ bool OpenXRVulkanExtension::get_swapchain_image_data(XrSwapchain p_swapchain, in RenderingDevice::DataFormat format = RenderingDevice::DATA_FORMAT_R8G8B8A8_SRGB; RenderingDevice::TextureSamples samples = RenderingDevice::TEXTURE_SAMPLES_1; - uint64_t usage_flags = RenderingDevice::TEXTURE_USAGE_SAMPLING_BIT | RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; + uint64_t usage_flags = RenderingDevice::TEXTURE_USAGE_SAMPLING_BIT; switch (p_swapchain_format) { case VK_FORMAT_R8G8B8A8_SRGB: @@ -283,16 +289,32 @@ bool OpenXRVulkanExtension::get_swapchain_image_data(XrSwapchain p_swapchain, in // will thus do an sRGB -> Linear conversion as expected. // format = RenderingDevice::DATA_FORMAT_R8G8B8A8_SRGB; format = RenderingDevice::DATA_FORMAT_R8G8B8A8_UNORM; + usage_flags |= RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; break; case VK_FORMAT_B8G8R8A8_SRGB: // format = RenderingDevice::DATA_FORMAT_B8G8R8A8_SRGB; format = RenderingDevice::DATA_FORMAT_B8G8R8A8_UNORM; + usage_flags |= RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; break; case VK_FORMAT_R8G8B8A8_UINT: format = RenderingDevice::DATA_FORMAT_R8G8B8A8_UINT; + usage_flags |= RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; break; case VK_FORMAT_B8G8R8A8_UINT: format = RenderingDevice::DATA_FORMAT_B8G8R8A8_UINT; + usage_flags |= RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; + break; + case VK_FORMAT_R32_SFLOAT: + format = RenderingDevice::DATA_FORMAT_R32_SFLOAT; + usage_flags |= RenderingDevice::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + break; + case VK_FORMAT_D24_UNORM_S8_UINT: + format = RenderingDevice::DATA_FORMAT_D24_UNORM_S8_UINT; + usage_flags |= RenderingDevice::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + break; + case VK_FORMAT_D32_SFLOAT_S8_UINT: + format = RenderingDevice::DATA_FORMAT_D32_SFLOAT_S8_UINT; + usage_flags |= RenderingDevice::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; break; default: // continue with our default value @@ -328,8 +350,7 @@ bool OpenXRVulkanExtension::get_swapchain_image_data(XrSwapchain p_swapchain, in break; } - Vector<RID> image_rids; - Vector<RID> framebuffers; + Vector<RID> texture_rids; // create Godot texture objects for each entry in our swapchain for (uint64_t i = 0; i < swapchain_length; i++) { @@ -344,19 +365,10 @@ bool OpenXRVulkanExtension::get_swapchain_image_data(XrSwapchain p_swapchain, in 1, p_array_size); - image_rids.push_back(image_rid); - - { - Vector<RID> fb; - fb.push_back(image_rid); - - RID fb_rid = rendering_device->framebuffer_create(fb, RenderingDevice::INVALID_ID, p_array_size); - framebuffers.push_back(fb_rid); - } + texture_rids.push_back(image_rid); } - data->image_rids = image_rids; - data->framebuffers = framebuffers; + data->texture_rids = texture_rids; memfree(images); @@ -377,26 +389,12 @@ bool OpenXRVulkanExtension::create_projection_fov(const XrFovf p_fov, double p_z return true; } -bool OpenXRVulkanExtension::copy_render_target_to_image(RID p_from_render_target, void *p_swapchain_graphics_data, int p_image_index) { +RID OpenXRVulkanExtension::get_texture(void *p_swapchain_graphics_data, int p_image_index) { SwapchainGraphicsData *data = (SwapchainGraphicsData *)p_swapchain_graphics_data; - ERR_FAIL_NULL_V(data, false); - ERR_FAIL_COND_V(p_from_render_target.is_null(), false); + ERR_FAIL_NULL_V(data, RID()); - RID source_image = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(p_from_render_target); - ERR_FAIL_COND_V(source_image.is_null(), false); - - RID depth_image; // TODO implement - - ERR_FAIL_INDEX_V(p_image_index, data->framebuffers.size(), false); - RID fb = data->framebuffers[p_image_index]; - ERR_FAIL_COND_V(fb.is_null(), false); - - // Our vulkan extension can only be used in conjunction with our vulkan renderer. - RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton(); - ERR_FAIL_NULL_V(copy_effects, false); - copy_effects->copy_to_fb_rect(source_image, fb, Rect2i(), false, false, false, false, depth_image, data->is_multiview); - - return true; + ERR_FAIL_INDEX_V(p_image_index, data->texture_rids.size(), RID()); + return data->texture_rids[p_image_index]; } void OpenXRVulkanExtension::cleanup_swapchain_graphics_data(void **p_swapchain_graphics_data) { @@ -411,17 +409,11 @@ void OpenXRVulkanExtension::cleanup_swapchain_graphics_data(void **p_swapchain_g RenderingDevice *rendering_device = rendering_server->get_rendering_device(); ERR_FAIL_NULL(rendering_device); - for (int i = 0; i < data->image_rids.size(); i++) { - // This should clean up our RIDs and associated texture objects but shouldn't destroy the images, they are owned by our XrSwapchain - rendering_device->free(data->image_rids[i]); - } - data->image_rids.clear(); - - for (int i = 0; i < data->framebuffers.size(); i++) { + for (int i = 0; i < data->texture_rids.size(); i++) { // This should clean up our RIDs and associated texture objects but shouldn't destroy the images, they are owned by our XrSwapchain - rendering_device->free(data->framebuffers[i]); + rendering_device->free(data->texture_rids[i]); } - data->framebuffers.clear(); + data->texture_rids.clear(); memdelete(data); *p_swapchain_graphics_data = nullptr; diff --git a/modules/openxr/extensions/openxr_vulkan_extension.h b/modules/openxr/extensions/openxr_vulkan_extension.h index d6e9917900..71abe3b166 100644 --- a/modules/openxr/extensions/openxr_vulkan_extension.h +++ b/modules/openxr/extensions/openxr_vulkan_extension.h @@ -69,11 +69,12 @@ public: virtual bool create_vulkan_device(const VkDeviceCreateInfo *p_device_create_info, VkDevice *r_device) override; virtual void get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) override; + virtual void get_usable_depth_formats(Vector<int64_t> &p_usable_swap_chains) override; virtual String get_swapchain_format_name(int64_t p_swapchain_format) const override; virtual bool get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) override; virtual void cleanup_swapchain_graphics_data(void **p_swapchain_graphics_data) override; virtual bool create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, Projection &r_camera_matrix) override; - virtual bool copy_render_target_to_image(RID p_from_render_target, void *p_swapchain_graphics_data, int p_image_index) override; + virtual RID get_texture(void *p_swapchain_graphics_data, int p_image_index) override; private: static OpenXRVulkanExtension *singleton; @@ -81,8 +82,7 @@ private: struct SwapchainGraphicsData { bool is_multiview; - Vector<RID> image_rids; - Vector<RID> framebuffers; + Vector<RID> texture_rids; }; bool check_graphics_api_support(XrVersion p_desired_version); diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp index 16879ac4e5..8a69072793 100644 --- a/modules/openxr/openxr_api.cpp +++ b/modules/openxr/openxr_api.cpp @@ -49,6 +49,7 @@ #include "extensions/openxr_vulkan_extension.h" #endif +#include "extensions/openxr_composition_layer_depth_extension.h" #include "extensions/openxr_fb_passthrough_extension_wrapper.h" #include "extensions/openxr_hand_tracking_extension.h" #include "extensions/openxr_htc_vive_tracker_extension.h" @@ -663,7 +664,7 @@ bool OpenXRAPI::is_swapchain_format_supported(int64_t p_swapchain_format) { return false; } -bool OpenXRAPI::create_main_swapchain() { +bool OpenXRAPI::create_swapchains() { ERR_FAIL_NULL_V(graphics_extension, false); ERR_FAIL_COND_V(session == XR_NULL_HANDLE, false); @@ -681,34 +682,36 @@ bool OpenXRAPI::create_main_swapchain() { already rendering the next frame. Finally an area we need to expand upon is that Foveated rendering is only enabled for the swap chain we create, - as we render 3D content into internal buffers that are copied into the swapchain, we don't get any of the performance gains - until such time as we implement VRS. + as we render 3D content into internal buffers that are copied into the swapchain, we do now have (basic) VRS support */ - // Build a vector with swapchain formats we want to use, from best fit to worst - Vector<int64_t> usable_swapchain_formats; - int64_t swapchain_format_to_use = 0; + Size2 recommended_size = get_recommended_target_size(); - graphics_extension->get_usable_swapchain_formats(usable_swapchain_formats); + // We start with our color swapchain... + { + // Build a vector with swapchain formats we want to use, from best fit to worst + Vector<int64_t> usable_swapchain_formats; + int64_t swapchain_format_to_use = 0; - // now find out which one is supported - for (int i = 0; i < usable_swapchain_formats.size() && swapchain_format_to_use == 0; i++) { - if (is_swapchain_format_supported(usable_swapchain_formats[i])) { - swapchain_format_to_use = usable_swapchain_formats[i]; - } - } + graphics_extension->get_usable_swapchain_formats(usable_swapchain_formats); - if (swapchain_format_to_use == 0) { - swapchain_format_to_use = usable_swapchain_formats[0]; // just use the first one and hope for the best... - print_line("Couldn't find usable swap chain format, using", get_swapchain_format_name(swapchain_format_to_use), "instead."); - } else { - print_line("Using swap chain format:", get_swapchain_format_name(swapchain_format_to_use)); - } + // now find out which one is supported + for (int i = 0; i < usable_swapchain_formats.size() && swapchain_format_to_use == 0; i++) { + if (is_swapchain_format_supported(usable_swapchain_formats[i])) { + swapchain_format_to_use = usable_swapchain_formats[i]; + } + } - Size2 recommended_size = get_recommended_target_size(); + if (swapchain_format_to_use == 0) { + swapchain_format_to_use = usable_swapchain_formats[0]; // just use the first one and hope for the best... + print_line("Couldn't find usable color swap chain format, using", get_swapchain_format_name(swapchain_format_to_use), "instead."); + } else { + print_line("Using color swap chain format:", get_swapchain_format_name(swapchain_format_to_use)); + } - if (!create_swapchain(swapchain_format_to_use, recommended_size.width, recommended_size.height, view_configuration_views[0].recommendedSwapchainSampleCount, view_count, swapchain, &swapchain_graphics_data)) { - return false; + if (!create_swapchain(XR_SWAPCHAIN_USAGE_SAMPLED_BIT | XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT, swapchain_format_to_use, recommended_size.width, recommended_size.height, view_configuration_views[0].recommendedSwapchainSampleCount, view_count, swapchains[OPENXR_SWAPCHAIN_COLOR].swapchain, &swapchains[OPENXR_SWAPCHAIN_COLOR].swapchain_graphics_data)) { + return false; + } } views = (XrView *)memalloc(sizeof(XrView) * view_count); @@ -717,18 +720,73 @@ bool OpenXRAPI::create_main_swapchain() { projection_views = (XrCompositionLayerProjectionView *)memalloc(sizeof(XrCompositionLayerProjectionView) * view_count); ERR_FAIL_NULL_V_MSG(projection_views, false, "OpenXR Couldn't allocate memory for projection views"); + // We create our depth swapchain if: + // - we support our depth layer extension + // - we have our spacewarp extension (not yet implemented) + if (OpenXRCompositionLayerDepthExtension::get_singleton()->is_available()) { + // Build a vector with swapchain formats we want to use, from best fit to worst + Vector<int64_t> usable_swapchain_formats; + int64_t swapchain_format_to_use = 0; + + graphics_extension->get_usable_depth_formats(usable_swapchain_formats); + + // now find out which one is supported + for (int i = 0; i < usable_swapchain_formats.size() && swapchain_format_to_use == 0; i++) { + if (is_swapchain_format_supported(usable_swapchain_formats[i])) { + swapchain_format_to_use = usable_swapchain_formats[i]; + } + } + + if (swapchain_format_to_use == 0) { + swapchain_format_to_use = usable_swapchain_formats[0]; // just use the first one and hope for the best... + print_line("Couldn't find usable depth swap chain format, using", get_swapchain_format_name(swapchain_format_to_use), "instead."); + } else { + print_line("Using depth swap chain format:", get_swapchain_format_name(swapchain_format_to_use)); + } + + if (!create_swapchain(XR_SWAPCHAIN_USAGE_SAMPLED_BIT | XR_SWAPCHAIN_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, swapchain_format_to_use, recommended_size.width, recommended_size.height, view_configuration_views[0].recommendedSwapchainSampleCount, view_count, swapchains[OPENXR_SWAPCHAIN_DEPTH].swapchain, &swapchains[OPENXR_SWAPCHAIN_DEPTH].swapchain_graphics_data)) { + return false; + } + + depth_views = (XrCompositionLayerDepthInfoKHR *)memalloc(sizeof(XrCompositionLayerDepthInfoKHR) * view_count); + ERR_FAIL_NULL_V_MSG(depth_views, false, "OpenXR Couldn't allocate memory for depth views"); + } + + // We create our velocity swapchain if: + // - we have our spacewarp extension (not yet implemented) + { + // TBD + } + for (uint32_t i = 0; i < view_count; i++) { views[i].type = XR_TYPE_VIEW; views[i].next = nullptr; projection_views[i].type = XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW; projection_views[i].next = nullptr; - projection_views[i].subImage.swapchain = swapchain; + projection_views[i].subImage.swapchain = swapchains[OPENXR_SWAPCHAIN_COLOR].swapchain; projection_views[i].subImage.imageArrayIndex = i; projection_views[i].subImage.imageRect.offset.x = 0; projection_views[i].subImage.imageRect.offset.y = 0; projection_views[i].subImage.imageRect.extent.width = recommended_size.width; projection_views[i].subImage.imageRect.extent.height = recommended_size.height; + + if (OpenXRCompositionLayerDepthExtension::get_singleton()->is_available() && depth_views) { + projection_views[i].next = &depth_views[i]; + + depth_views[i].type = XR_TYPE_COMPOSITION_LAYER_DEPTH_INFO_KHR; + depth_views[i].next = nullptr; + depth_views[i].subImage.swapchain = swapchains[OPENXR_SWAPCHAIN_DEPTH].swapchain; + depth_views[i].subImage.imageArrayIndex = 0; + depth_views[i].subImage.imageRect.offset.x = 0; + depth_views[i].subImage.imageRect.offset.y = 0; + depth_views[i].subImage.imageRect.extent.width = recommended_size.width; + depth_views[i].subImage.imageRect.extent.height = recommended_size.height; + depth_views[i].minDepth = 0.0; + depth_views[i].maxDepth = 1.0; + depth_views[i].nearZ = 0.01; // Near and far Z will be set to the correct values in fill_projection_matrix + depth_views[i].farZ = 100.0; + } }; return true; @@ -740,7 +798,7 @@ void OpenXRAPI::destroy_session() { } if (graphics_extension) { - graphics_extension->cleanup_swapchain_graphics_data(&swapchain_graphics_data); + graphics_extension->cleanup_swapchain_graphics_data(&swapchains[OPENXR_SWAPCHAIN_COLOR].swapchain_graphics_data); } if (views != nullptr) { @@ -753,9 +811,16 @@ void OpenXRAPI::destroy_session() { projection_views = nullptr; } - if (swapchain != XR_NULL_HANDLE) { - xrDestroySwapchain(swapchain); - swapchain = XR_NULL_HANDLE; + if (depth_views != nullptr) { + memfree(depth_views); + depth_views = nullptr; + } + + for (int i = 0; i < OPENXR_SWAPCHAIN_MAX; i++) { + if (swapchains[i].swapchain != XR_NULL_HANDLE) { + xrDestroySwapchain(swapchains[i].swapchain); + swapchains[i].swapchain = XR_NULL_HANDLE; + } } if (supported_swapchain_formats != nullptr) { @@ -789,7 +854,7 @@ void OpenXRAPI::destroy_session() { } } -bool OpenXRAPI::create_swapchain(int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, XrSwapchain &r_swapchain, void **r_swapchain_graphics_data) { +bool OpenXRAPI::create_swapchain(XrSwapchainUsageFlags p_usage_flags, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, XrSwapchain &r_swapchain, void **r_swapchain_graphics_data) { ERR_FAIL_COND_V(session == XR_NULL_HANDLE, false); ERR_FAIL_NULL_V(graphics_extension, false); @@ -807,7 +872,7 @@ bool OpenXRAPI::create_swapchain(int64_t p_swapchain_format, uint32_t p_width, u XR_TYPE_SWAPCHAIN_CREATE_INFO, // type next_pointer, // next 0, // createFlags - XR_SWAPCHAIN_USAGE_SAMPLED_BIT | XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT, // usageFlags + p_usage_flags, // usageFlags p_swapchain_format, // format p_sample_count, // sampleCount p_width, // width @@ -871,7 +936,7 @@ bool OpenXRAPI::on_state_ready() { // That will be very very ugly // The other possibility is to create a separate OpenXRViewport type specifically for this goal as part of our OpenXR module - if (!create_main_swapchain()) { + if (!create_swapchains()) { return false; } @@ -1304,6 +1369,15 @@ bool OpenXRAPI::get_view_projection(uint32_t p_view, double p_z_near, double p_z return false; } + // if we're using depth views, make sure we update our near and far there... + if (depth_views != nullptr) { + for (uint32_t i = 0; i < view_count; i++) { + depth_views[i].nearZ = p_z_near; + depth_views[i].farZ = p_z_far; + } + } + + // now update our projection return graphics_extension->create_projection_fov(views[p_view].fov, p_z_near, p_z_far, p_camera_matrix); } @@ -1442,15 +1516,15 @@ bool OpenXRAPI::process() { return true; } -bool OpenXRAPI::acquire_image(XrSwapchain p_swapchain, uint32_t &r_image_index) { - ERR_FAIL_COND_V(image_acquired, true); // this was not released when it should be, error out and re-use... +bool OpenXRAPI::acquire_image(OpenXRSwapChainInfo &p_swapchain) { + ERR_FAIL_COND_V(p_swapchain.image_acquired, true); // this was not released when it should be, error out and re-use... XrResult result; XrSwapchainImageAcquireInfo swapchain_image_acquire_info = { XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO, // type nullptr // next }; - result = xrAcquireSwapchainImage(p_swapchain, &swapchain_image_acquire_info, &r_image_index); + result = xrAcquireSwapchainImage(p_swapchain.swapchain, &swapchain_image_acquire_info, &p_swapchain.image_index); if (XR_FAILED(result)) { print_line("OpenXR: failed to acquire swapchain image [", get_error_string(result), "]"); return false; @@ -1462,7 +1536,7 @@ bool OpenXRAPI::acquire_image(XrSwapchain p_swapchain, uint32_t &r_image_index) 17000000 // timeout in nanoseconds }; - result = xrWaitSwapchainImage(p_swapchain, &swapchain_image_wait_info); + result = xrWaitSwapchainImage(p_swapchain.swapchain, &swapchain_image_wait_info); if (XR_FAILED(result)) { print_line("OpenXR: failed to wait for swapchain image [", get_error_string(result), "]"); return false; @@ -1471,12 +1545,12 @@ bool OpenXRAPI::acquire_image(XrSwapchain p_swapchain, uint32_t &r_image_index) return true; } -bool OpenXRAPI::release_image(XrSwapchain p_swapchain) { +bool OpenXRAPI::release_image(OpenXRSwapChainInfo &p_swapchain) { XrSwapchainImageReleaseInfo swapchain_image_release_info = { XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO, // type nullptr // next }; - XrResult result = xrReleaseSwapchainImage(swapchain, &swapchain_image_release_info); + XrResult result = xrReleaseSwapchainImage(p_swapchain.swapchain, &swapchain_image_release_info); if (XR_FAILED(result)) { print_line("OpenXR: failed to release swapchain image! [", get_error_string(result), "]"); return false; @@ -1590,28 +1664,41 @@ bool OpenXRAPI::pre_draw_viewport(RID p_render_target) { // TODO: at some point in time we may support multiple viewports in which case we need to handle that... + // Acquire our images + for (int i = 0; i < OPENXR_SWAPCHAIN_MAX; i++) { + if (!swapchains[i].image_acquired && swapchains[i].swapchain != XR_NULL_HANDLE) { + if (!acquire_image(swapchains[i])) { + return false; + } + swapchains[i].image_acquired = true; + } + } + return true; } +RID OpenXRAPI::get_color_texture() { + if (swapchains[OPENXR_SWAPCHAIN_COLOR].image_acquired) { + return graphics_extension->get_texture(swapchains[OPENXR_SWAPCHAIN_COLOR].swapchain_graphics_data, swapchains[OPENXR_SWAPCHAIN_COLOR].image_index); + } else { + return RID(); + } +} + +RID OpenXRAPI::get_depth_texture() { + if (swapchains[OPENXR_SWAPCHAIN_DEPTH].image_acquired) { + return graphics_extension->get_texture(swapchains[OPENXR_SWAPCHAIN_DEPTH].swapchain_graphics_data, swapchains[OPENXR_SWAPCHAIN_DEPTH].image_index); + } else { + return RID(); + } +} + void OpenXRAPI::post_draw_viewport(RID p_render_target) { if (!can_render()) { return; } - // TODO: at some point in time we may support multiple viewports in which case we need to handle that... - - // TODO: if we can get PR 51179 to work properly we can change away from this approach and move this into get_external_texture or something - if (!image_acquired) { - if (!acquire_image(swapchain, image_index)) { - return; - } - image_acquired = true; - - // print_line("OpenXR: acquired image " + itos(image_index) + ", copying..."); - - // Copy our buffer into our swap chain (remove once PR 51179 is done) - graphics_extension->copy_render_target_to_image(p_render_target, swapchain_graphics_data, image_index); - } + // Nothing to do here at this point in time... }; void OpenXRAPI::end_frame() { @@ -1623,7 +1710,7 @@ void OpenXRAPI::end_frame() { return; } - if (frame_state.shouldRender && view_pose_valid && !image_acquired) { + if (frame_state.shouldRender && view_pose_valid && !swapchains[OPENXR_SWAPCHAIN_COLOR].image_acquired) { print_line("OpenXR: No viewport was marked with use_xr, there is no rendered output!"); } @@ -1631,7 +1718,7 @@ void OpenXRAPI::end_frame() { // - shouldRender set to true // - a valid view pose for projection_views[eye].pose to submit layer // - an image to render - if (!frame_state.shouldRender || !view_pose_valid || !image_acquired) { + if (!frame_state.shouldRender || !view_pose_valid || !swapchains[OPENXR_SWAPCHAIN_COLOR].image_acquired) { // submit 0 layers when we shouldn't render XrFrameEndInfo frame_end_info = { XR_TYPE_FRAME_END_INFO, // type @@ -1652,10 +1739,12 @@ void OpenXRAPI::end_frame() { } // release our swapchain image if we acquired it - if (image_acquired) { - image_acquired = false; // whether we succeed or not, consider this released. + for (int i = 0; i < OPENXR_SWAPCHAIN_MAX; i++) { + if (swapchains[i].image_acquired) { + swapchains[i].image_acquired = false; // whether we succeed or not, consider this released. - release_image(swapchain); + release_image(swapchains[i]); + } } for (uint32_t eye = 0; eye < view_count; eye++) { @@ -1763,6 +1852,7 @@ OpenXRAPI::OpenXRAPI() { // register our other extensions register_extension_wrapper(memnew(OpenXRPalmPoseExtension(this))); + register_extension_wrapper(memnew(OpenXRCompositionLayerDepthExtension(this))); register_extension_wrapper(memnew(OpenXRHTCViveTrackerExtension(this))); register_extension_wrapper(memnew(OpenXRHandTrackingExtension(this))); register_extension_wrapper(memnew(OpenXRFbPassthroughExtensionWrapper(this))); diff --git a/modules/openxr/openxr_api.h b/modules/openxr/openxr_api.h index 316886239e..bd69432dcb 100644 --- a/modules/openxr/openxr_api.h +++ b/modules/openxr/openxr_api.h @@ -120,15 +120,28 @@ private: OpenXRGraphicsExtensionWrapper *graphics_extension = nullptr; XrSystemGraphicsProperties graphics_properties; - void *swapchain_graphics_data = nullptr; - uint32_t image_index = 0; - bool image_acquired = false; uint32_t view_count = 0; XrViewConfigurationView *view_configuration_views = nullptr; XrView *views = nullptr; XrCompositionLayerProjectionView *projection_views = nullptr; - XrSwapchain swapchain = XR_NULL_HANDLE; + XrCompositionLayerDepthInfoKHR *depth_views = nullptr; // Only used by Composition Layer Depth Extension if available + + enum OpenXRSwapChainTypes { + OPENXR_SWAPCHAIN_COLOR, + OPENXR_SWAPCHAIN_DEPTH, + // OPENXR_SWAPCHAIN_VELOCITY, + OPENXR_SWAPCHAIN_MAX + }; + + struct OpenXRSwapChainInfo { + XrSwapchain swapchain = XR_NULL_HANDLE; + void *swapchain_graphics_data = nullptr; + uint32_t image_index = 0; + bool image_acquired = false; + }; + + OpenXRSwapChainInfo swapchains[OPENXR_SWAPCHAIN_MAX]; XrSpace play_space = XR_NULL_HANDLE; XrSpace view_space = XR_NULL_HANDLE; @@ -212,13 +225,13 @@ private: bool setup_spaces(); bool load_supported_swapchain_formats(); bool is_swapchain_format_supported(int64_t p_swapchain_format); - bool create_main_swapchain(); + bool create_swapchains(); void destroy_session(); // swapchains - bool create_swapchain(int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, XrSwapchain &r_swapchain, void **r_swapchain_graphics_data); - bool acquire_image(XrSwapchain p_swapchain, uint32_t &r_image_index); - bool release_image(XrSwapchain p_swapchain); + bool create_swapchain(XrSwapchainUsageFlags p_usage_flags, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, XrSwapchain &r_swapchain, void **r_swapchain_graphics_data); + bool acquire_image(OpenXRSwapChainInfo &p_swapchain); + bool release_image(OpenXRSwapChainInfo &p_swapchain); // action map struct Tracker { // Trackers represent tracked physical objects such as controllers, pucks, etc. @@ -318,6 +331,8 @@ public: void pre_render(); bool pre_draw_viewport(RID p_render_target); + RID get_color_texture(); + RID get_depth_texture(); void post_draw_viewport(RID p_render_target); void end_frame(); diff --git a/modules/openxr/openxr_interface.cpp b/modules/openxr/openxr_interface.cpp index 01e148e00f..31dc2bbf43 100644 --- a/modules/openxr/openxr_interface.cpp +++ b/modules/openxr/openxr_interface.cpp @@ -648,6 +648,22 @@ Projection OpenXRInterface::get_projection_for_view(uint32_t p_view, double p_as return cm; } +RID OpenXRInterface::get_color_texture() { + if (openxr_api) { + return openxr_api->get_color_texture(); + } else { + return RID(); + } +} + +RID OpenXRInterface::get_depth_texture() { + if (openxr_api) { + return openxr_api->get_depth_texture(); + } else { + return RID(); + } +} + void OpenXRInterface::process() { if (openxr_api) { // do our normal process @@ -707,6 +723,7 @@ bool OpenXRInterface::pre_draw_viewport(RID p_render_target) { Vector<BlitToScreen> OpenXRInterface::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) { Vector<BlitToScreen> blit_to_screen; +#ifndef ANDROID_ENABLED // If separate HMD we should output one eye to screen if (p_screen_rect != Rect2()) { BlitToScreen blit; @@ -732,6 +749,7 @@ Vector<BlitToScreen> OpenXRInterface::post_draw_viewport(RID p_render_target, co blit.dst_rect = dst_rect; blit_to_screen.push_back(blit); } +#endif if (openxr_api) { openxr_api->post_draw_viewport(p_render_target); diff --git a/modules/openxr/openxr_interface.h b/modules/openxr/openxr_interface.h index 3765f18637..72935b039c 100644 --- a/modules/openxr/openxr_interface.h +++ b/modules/openxr/openxr_interface.h @@ -126,6 +126,9 @@ public: virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override; virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override; + virtual RID get_color_texture() override; + virtual RID get_depth_texture() override; + virtual void process() override; virtual void pre_render() override; bool pre_draw_viewport(RID p_render_target) override; diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h index f5bdccca68..98acd5ad74 100644 --- a/servers/rendering/dummy/storage/texture_storage.h +++ b/servers/rendering/dummy/storage/texture_storage.h @@ -157,14 +157,17 @@ public: virtual RID render_target_create() override { return RID(); } virtual void render_target_free(RID p_rid) override {} virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override {} + virtual Point2i render_target_get_position(RID p_render_target) const override { return Point2i(); } virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override {} - virtual RID render_target_get_texture(RID p_render_target) override { return RID(); } - virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {} + virtual Size2i render_target_get_size(RID p_render_target) const override { return Size2i(); } virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) override {} + virtual bool render_target_get_transparent(RID p_render_target) const override { return false; } virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override {} - virtual bool render_target_was_used(RID p_render_target) override { return false; } + virtual bool render_target_get_direct_to_screen(RID p_render_target) const override { return false; } + virtual bool render_target_was_used(RID p_render_target) const override { return false; } virtual void render_target_set_as_unused(RID p_render_target) override {} virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override {} + virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override { return RS::VIEWPORT_MSAA_DISABLED; } virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {} virtual bool render_target_is_clear_requested(RID p_render_target) override { return false; } @@ -176,8 +179,19 @@ public: virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); } virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override {} - virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override{}; - virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override{}; + virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override {} + virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const override { return RS::VIEWPORT_VRS_DISABLED; } + virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override {} + virtual RID render_target_get_vrs_texture(RID p_render_target) const override { return RID(); } + + virtual void render_target_set_override_color(RID p_render_target, RID p_texture) override {} + virtual RID render_target_get_override_color(RID p_render_target) const override { return RID(); } + virtual void render_target_set_override_depth(RID p_render_target, RID p_texture) override {} + virtual RID render_target_get_override_depth(RID p_render_target) const override { return RID(); } + virtual void render_target_set_override_velocity(RID p_render_target, RID p_texture) override {} + virtual RID render_target_get_override_velocity(RID p_render_target) const override { return RID(); } + + virtual RID render_target_get_texture(RID p_render_target) override { return RID(); } }; } // namespace RendererDummy diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp index 0853460861..ee6e5c27f2 100644 --- a/servers/rendering/renderer_rd/environment/gi.cpp +++ b/servers/rendering/renderer_rd/environment/gi.cpp @@ -1644,8 +1644,8 @@ void GI::SDFGI::debug_draw(uint32_t p_view_count, const Projection *p_projection RD::get_singleton()->compute_list_end(); } - Size2 rtsize = texture_storage->render_target_get_size(p_render_target); - copy_effects->copy_to_fb_rect(p_texture, texture_storage->render_target_get_rd_framebuffer(p_render_target), Rect2(Vector2(), rtsize), true, false, false, false, RID(), p_view_count > 1); + Size2i rtsize = texture_storage->render_target_get_size(p_render_target); + copy_effects->copy_to_fb_rect(p_texture, texture_storage->render_target_get_rd_framebuffer(p_render_target), Rect2i(Point2i(), rtsize), true, false, false, false, RID(), p_view_count > 1); } void GI::SDFGI::debug_probes(RID p_framebuffer, const uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth) { diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index c1a7818921..cf08949d99 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -2095,17 +2095,17 @@ void RenderForwardClustered::_render_buffers_debug_draw(Ref<RenderSceneBuffersRD RID render_target = p_render_buffers->get_render_target(); if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb_data->ss_effects_data.ssao.ao_final.is_valid()) { - Size2 rtsize = texture_storage->render_target_get_size(render_target); + Size2i rtsize = texture_storage->render_target_get_size(render_target); copy_effects->copy_to_fb_rect(rb_data->ss_effects_data.ssao.ao_final, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, true); } if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SSIL && rb_data->ss_effects_data.ssil.ssil_final.is_valid()) { - Size2 rtsize = texture_storage->render_target_get_size(render_target); + Size2i rtsize = texture_storage->render_target_get_size(render_target); copy_effects->copy_to_fb_rect(rb_data->ss_effects_data.ssil.ssil_final, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false); } if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && p_render_buffers->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT)) { - Size2 rtsize = texture_storage->render_target_get_size(render_target); + Size2i rtsize = texture_storage->render_target_get_size(render_target); RID ambient_texture = p_render_buffers->get_texture(RB_SCOPE_GI, RB_TEX_AMBIENT); RID reflection_texture = p_render_buffers->get_texture(RB_SCOPE_GI, RB_TEX_REFLECTION); copy_effects->copy_to_fb_rect(ambient_texture, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture, p_render_buffers->get_view_count() > 1); diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index a50742f91a..dd3f62e509 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -44,13 +44,9 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID } for (int i = 0; i < p_amount; i++) { - RID texture = texture_storage->render_target_get_texture(p_render_targets[i].render_target); - ERR_CONTINUE(texture.is_null()); - RID rd_texture = texture_storage->texture_get_rd_texture(texture); + RID rd_texture = texture_storage->render_target_get_rd_texture(p_render_targets[i].render_target); ERR_CONTINUE(rd_texture.is_null()); - // TODO if keep_3d_linear was set when rendering to this render target we need to add a linear->sRGB conversion in. - if (!render_target_descriptors.has(rd_texture) || !RD::get_singleton()->uniform_set_is_valid(render_target_descriptors[rd_texture])) { Vector<RD::Uniform> uniforms; RD::Uniform u; diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index acc964b3f3..6157d7d840 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -828,7 +828,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(Ref<RenderSceneBuffersRD> if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS) { if (RendererRD::LightStorage::get_singleton()->directional_shadow_get_texture().is_valid()) { RID shadow_atlas_texture = RendererRD::LightStorage::get_singleton()->directional_shadow_get_texture(); - Size2 rtsize = texture_storage->render_target_get_size(render_target); + Size2i rtsize = texture_storage->render_target_get_size(render_target); copy_effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2i(Vector2(), rtsize / 2), false, true); } @@ -838,7 +838,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(Ref<RenderSceneBuffersRD> RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture(); if (decal_atlas.is_valid()) { - Size2 rtsize = texture_storage->render_target_get_size(render_target); + Size2i rtsize = texture_storage->render_target_get_size(render_target); copy_effects->copy_to_fb_rect(decal_atlas, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2i(Vector2(), rtsize / 2), false, false, true); } @@ -846,7 +846,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(Ref<RenderSceneBuffersRD> if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) { if (p_render_buffers->luminance.current.is_valid()) { - Size2 rtsize = texture_storage->render_target_get_size(render_target); + Size2i rtsize = texture_storage->render_target_get_size(render_target); copy_effects->copy_to_fb_rect(p_render_buffers->luminance.current, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize / 8), false, true); } @@ -859,13 +859,13 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(Ref<RenderSceneBuffersRD> if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) { if (p_occlusion_buffer.is_valid()) { - Size2 rtsize = texture_storage->render_target_get_size(render_target); + Size2i rtsize = texture_storage->render_target_get_size(render_target); copy_effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), texture_storage->render_target_get_rd_framebuffer(render_target), Rect2i(Vector2(), rtsize), true, false); } } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS && _render_buffers_get_velocity_texture(p_render_buffers).is_valid()) { - Size2 rtsize = texture_storage->render_target_get_size(render_target); + Size2i rtsize = texture_storage->render_target_get_size(render_target); copy_effects->copy_to_fb_rect(_render_buffers_get_velocity_texture(p_render_buffers), texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false); } } diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp index 1b2237b505..0c2092f03e 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp @@ -178,7 +178,7 @@ void RenderSceneBuffersRD::configure(RID p_render_target, const Size2i p_interna // Create our depth buffer { - // TODO If we have depth buffer supplied externally, pick this up + // TODO Lazy create this in case we've got an external depth buffer RD::DataFormat format; uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; @@ -490,6 +490,28 @@ Ref<RenderBufferCustomDataRD> RenderSceneBuffersRD::get_custom_data(const String return ret; } +// Depth texture + +RID RenderSceneBuffersRD::get_depth_texture() { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RID depth = texture_storage->render_target_get_override_depth(render_target); + if (depth.is_valid()) { + return depth; + } else { + return get_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH); + } +} + +RID RenderSceneBuffersRD::get_depth_texture(const uint32_t p_layer) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RID depth_slice = texture_storage->render_target_get_override_depth_slice(render_target, p_layer); + if (depth_slice.is_valid()) { + return depth_slice; + } else { + return get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_DEPTH, p_layer, 0); + } +} + // Velocity texture. void RenderSceneBuffersRD::ensure_velocity() { @@ -516,6 +538,20 @@ void RenderSceneBuffersRD::ensure_velocity() { } } +bool RenderSceneBuffersRD::has_velocity_buffer(bool p_has_msaa) { + if (p_has_msaa) { + return has_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA); + } else { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RID velocity = texture_storage->render_target_get_override_velocity(render_target); + if (velocity.is_valid()) { + return true; + } else { + return has_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY); + } + } +} + RID RenderSceneBuffersRD::get_velocity_buffer(bool p_get_msaa) { if (p_get_msaa) { if (!has_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA)) { @@ -524,10 +560,28 @@ RID RenderSceneBuffersRD::get_velocity_buffer(bool p_get_msaa) { return get_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA); } } else { - if (!has_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY)) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RID velocity = texture_storage->render_target_get_override_velocity(render_target); + if (velocity.is_valid()) { + return velocity; + } else if (!has_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY)) { return RID(); } else { return get_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY); } } } + +RID RenderSceneBuffersRD::get_velocity_buffer(bool p_get_msaa, uint32_t p_layer) { + if (p_get_msaa) { + return get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA, p_layer, 0); + } else { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RID velocity_slice = texture_storage->render_target_get_override_velocity_slice(render_target, p_layer); + if (velocity_slice.is_valid()) { + return velocity_slice; + } else { + return get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY, p_layer, 0); + } + } +} diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h index 169ee2e2b1..6907f69b93 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h @@ -189,12 +189,8 @@ public: return get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_COLOR, p_layer, 0); } - _FORCE_INLINE_ RID get_depth_texture() const { - return get_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH); - } - _FORCE_INLINE_ RID get_depth_texture(const uint32_t p_layer) { - return get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_DEPTH, p_layer, 0); - } + RID get_depth_texture(); + RID get_depth_texture(const uint32_t p_layer); // back buffer (color) RID get_back_buffer_texture() const { return has_texture(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0) ? get_texture(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0) : RID(); } // We (re)use our blur texture here. @@ -202,9 +198,9 @@ public: // Velocity, currently only used by TAA (Clustered) but we'll be using this in other places soon too. void ensure_velocity(); - bool has_velocity_buffer(bool p_has_msaa) { return has_texture(RB_SCOPE_BUFFERS, p_has_msaa ? RB_TEX_VELOCITY_MSAA : RB_TEX_VELOCITY); } + bool has_velocity_buffer(bool p_has_msaa); RID get_velocity_buffer(bool p_get_msaa); - RID get_velocity_buffer(bool p_get_msaa, uint32_t p_layer) { return get_texture_slice(RB_SCOPE_BUFFERS, p_get_msaa ? RB_TEX_VELOCITY_MSAA : RB_TEX_VELOCITY, p_layer, 0); } + RID get_velocity_buffer(bool p_get_msaa, uint32_t p_layer); //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Everything after this needs to be re-evaluated, this is all old implementation diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index 14e41a0d6b..b3a7e05ff5 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -30,6 +30,7 @@ #include "texture_storage.h" #include "../effects/copy_effects.h" +#include "../framebuffer_cache_rd.h" #include "material_storage.h" #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" @@ -2359,10 +2360,26 @@ void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const /* RENDER TARGET API */ +RID TextureStorage::RenderTarget::get_framebuffer() { + // Note that if we're using an overridden color buffer, we're likely cycling through a texture chain. + // this is where our framebuffer cache comes in clutch.. + + if (msaa != RS::VIEWPORT_MSAA_DISABLED) { + return FramebufferCacheRD::get_singleton()->get_cache_multiview(view_count, color_multisample, overridden.color.is_valid() ? overridden.color : color); + } else { + return FramebufferCacheRD::get_singleton()->get_cache_multiview(view_count, overridden.color.is_valid() ? overridden.color : color); + } +} + void TextureStorage::_clear_render_target(RenderTarget *rt) { - //free in reverse dependency order - if (rt->framebuffer.is_valid()) { - RD::get_singleton()->free(rt->framebuffer); + // clear overrides, we assume these are freed by the object that created them + rt->overridden.color = RID(); + rt->overridden.depth = RID(); + rt->overridden.velocity = RID(); + rt->overridden.cached_slices.clear(); // these are automatically freed when their parent textures are freed so just clear + + // free in reverse dependency order + if (rt->framebuffer_uniform_set.is_valid()) { rt->framebuffer_uniform_set = RID(); //chain deleted } @@ -2384,7 +2401,6 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) { _render_target_clear_sdf(rt); - rt->framebuffer = RID(); rt->color = RID(); rt->color_multisample = RID(); } @@ -2432,11 +2448,10 @@ void TextureStorage::_update_render_target(RenderTarget *rt) { } } + // TODO see if we can lazy create this once we actually use it as we may not need to create this if we have an overridden color buffer... rt->color = RD::get_singleton()->texture_create(rd_color_attachment_format, rd_view); ERR_FAIL_COND(rt->color.is_null()); - Vector<RID> fb_textures; - if (rt->msaa != RS::VIEWPORT_MSAA_DISABLED) { // Use the texture format of the color attachment for the multisample color attachment. RD::TextureFormat rd_color_multisample_format = rd_color_attachment_format; @@ -2450,15 +2465,8 @@ void TextureStorage::_update_render_target(RenderTarget *rt) { RD::TextureView rd_view_multisample; rd_color_multisample_format.is_resolve_buffer = false; rt->color_multisample = RD::get_singleton()->texture_create(rd_color_multisample_format, rd_view_multisample); - fb_textures.push_back(rt->color_multisample); ERR_FAIL_COND(rt->color_multisample.is_null()); } - fb_textures.push_back(rt->color); - rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count); - if (rt->framebuffer.is_null()) { - _clear_render_target(rt); - ERR_FAIL_COND(rt->framebuffer.is_null()); - } { //update texture @@ -2568,6 +2576,11 @@ void TextureStorage::render_target_set_position(RID p_render_target, int p_x, in //unused for this render target } +Point2i TextureStorage::render_target_get_position(RID p_render_target) const { + //unused for this render target + return Point2i(); +} + void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); @@ -2579,6 +2592,13 @@ void TextureStorage::render_target_set_size(RID p_render_target, int p_width, in } } +Size2i TextureStorage::render_target_get_size(RID p_render_target) const { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, Size2i()); + + return rt->size; +} + RID TextureStorage::render_target_get_texture(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); @@ -2586,7 +2606,84 @@ RID TextureStorage::render_target_get_texture(RID p_render_target) { return rt->texture; } -void TextureStorage::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { +void TextureStorage::render_target_set_override_color(RID p_render_target, RID p_texture) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + + rt->overridden.color = p_texture; +} + +RID TextureStorage::render_target_get_override_color(RID p_render_target) const { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + return rt->overridden.color; +} + +void TextureStorage::render_target_set_override_depth(RID p_render_target, RID p_texture) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + + rt->overridden.depth = p_texture; +} + +RID TextureStorage::render_target_get_override_depth(RID p_render_target) const { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + return rt->overridden.depth; +} + +RID TextureStorage::render_target_get_override_depth_slice(RID p_render_target, const uint32_t p_layer) const { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + if (rt->overridden.depth.is_null()) { + return RID(); + } else if (rt->view_count == 1) { + return rt->overridden.depth; + } else { + RenderTarget::RTOverridden::SliceKey key(rt->overridden.depth, p_layer); + + if (!rt->overridden.cached_slices.has(key)) { + rt->overridden.cached_slices[key] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->overridden.depth, p_layer, 0); + } + + return rt->overridden.cached_slices[key]; + } +} + +void TextureStorage::render_target_set_override_velocity(RID p_render_target, RID p_texture) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + + rt->overridden.velocity = p_texture; +} + +RID TextureStorage::render_target_get_override_velocity(RID p_render_target) const { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + return rt->overridden.velocity; +} + +RID TextureStorage::render_target_get_override_velocity_slice(RID p_render_target, const uint32_t p_layer) const { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + if (rt->overridden.velocity.is_null()) { + return RID(); + } else if (rt->view_count == 1) { + return rt->overridden.velocity; + } else { + RenderTarget::RTOverridden::SliceKey key(rt->overridden.velocity, p_layer); + + if (!rt->overridden.cached_slices.has(key)) { + rt->overridden.cached_slices[key] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->overridden.velocity, p_layer, 0); + } + + return rt->overridden.cached_slices[key]; + } } void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_is_transparent) { @@ -2596,10 +2693,21 @@ void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_i _update_render_target(rt); } +bool TextureStorage::render_target_get_transparent(RID p_render_target) const { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, false); + + return rt->is_transparent; +} + void TextureStorage::render_target_set_direct_to_screen(RID p_render_target, bool p_value) { } -bool TextureStorage::render_target_was_used(RID p_render_target) { +bool TextureStorage::render_target_get_direct_to_screen(RID p_render_target) const { + return false; +} + +bool TextureStorage::render_target_was_used(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, false); return rt->was_used; @@ -2622,25 +2730,29 @@ void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSA _update_render_target(rt); } -Size2 TextureStorage::render_target_get_size(RID p_render_target) { +RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, Size2()); + ERR_FAIL_COND_V(!rt, RS::VIEWPORT_MSAA_DISABLED); - return rt->size; + return rt->msaa; } RID TextureStorage::render_target_get_rd_framebuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); - return rt->framebuffer; + return rt->get_framebuffer(); } RID TextureStorage::render_target_get_rd_texture(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); - return rt->color; + if (rt->overridden.color.is_valid()) { + return rt->overridden.color; + } else { + return rt->color; + } } RID TextureStorage::render_target_get_rd_texture_slice(RID p_render_target, uint32_t p_layer) { @@ -2711,7 +2823,7 @@ void TextureStorage::render_target_do_clear_request(RID p_render_target) { } Vector<Color> clear_colors; clear_colors.push_back(rt->clear_color); - RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors); + RD::get_singleton()->draw_list_begin(rt->get_framebuffer(), RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors); RD::get_singleton()->draw_list_end(); rt->clear_requested = false; } @@ -3140,18 +3252,18 @@ void TextureStorage::render_target_set_vrs_mode(RID p_render_target, RS::Viewpor rt->vrs_mode = p_mode; } -void TextureStorage::render_target_set_vrs_texture(RID p_render_target, RID p_texture) { +RS::ViewportVRSMode TextureStorage::render_target_get_vrs_mode(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_COND_V(!rt, RS::VIEWPORT_VRS_DISABLED); - rt->vrs_texture = p_texture; + return rt->vrs_mode; } -RS::ViewportVRSMode TextureStorage::render_target_get_vrs_mode(RID p_render_target) const { +void TextureStorage::render_target_set_vrs_texture(RID p_render_target, RID p_texture) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RS::VIEWPORT_VRS_DISABLED); + ERR_FAIL_COND(!rt); - return rt->vrs_mode; + rt->vrs_texture = p_texture; } RID TextureStorage::render_target_get_vrs_texture(RID p_render_target) const { diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h index 327a21a1fc..00b4e50737 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h @@ -301,7 +301,6 @@ private: struct RenderTarget { Size2i size; uint32_t view_count; - RID framebuffer; RID color; Vector<RID> color_slices; RID color_multisample; // Needed when MSAA is enabled. @@ -339,6 +338,43 @@ private: RS::ViewportVRSMode vrs_mode = RS::VIEWPORT_VRS_DISABLED; RID vrs_texture; + // overridden textures + struct RTOverridden { + RID color; + RID depth; + RID velocity; + + // In a multiview scenario, which is the most likely where we + // override our destination textures, we need to obtain slices + // for each layer of these textures. + // These are likely changing every frame as we loop through + // texture chains hence we add a cache to manage these slices. + // For this we define a key using the RID of the texture and + // the layer for which we create a slice. + struct SliceKey { + RID rid; + uint32_t layer = 0; + + bool operator==(const SliceKey &p_val) const { + return (rid == p_val.rid) && (layer == p_val.layer); + } + + static uint32_t hash(const SliceKey &p_val) { + uint32_t h = hash_one_uint64(p_val.rid.get_id()); + h = hash_murmur3_one_32(p_val.layer, h); + return hash_fmix32(h); + } + + SliceKey() {} + SliceKey(RID p_rid, uint32_t p_layer) { + rid = p_rid; + layer = p_layer; + } + }; + + mutable HashMap<SliceKey, RID, SliceKey> cached_slices; + } overridden; + //texture generated for this owner (nor RD). RID texture; bool was_used; @@ -346,6 +382,8 @@ private: //clear request bool clear_requested; Color clear_color; + + RID get_framebuffer(); }; mutable RID_Owner<RenderTarget> render_target_owner; @@ -644,14 +682,17 @@ public: virtual void render_target_free(RID p_rid) override; virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override; + virtual Point2i render_target_get_position(RID p_render_target) const override; virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override; - virtual RID render_target_get_texture(RID p_render_target) override; - virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override; + virtual Size2i render_target_get_size(RID p_render_target) const override; virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) override; + virtual bool render_target_get_transparent(RID p_render_target) const override; virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override; - virtual bool render_target_was_used(RID p_render_target) override; + virtual bool render_target_get_direct_to_screen(RID p_render_target) const override; + virtual bool render_target_was_used(RID p_render_target) const override; virtual void render_target_set_as_unused(RID p_render_target) override; virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override; + virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override; void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps); void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color); @@ -673,12 +714,21 @@ public: bool render_target_is_sdf_enabled(RID p_render_target) const; virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override; + virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const override; virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override; + virtual RID render_target_get_vrs_texture(RID p_render_target) const override; - RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const; - RID render_target_get_vrs_texture(RID p_render_target) const; + virtual void render_target_set_override_color(RID p_render_target, RID p_texture) override; + virtual RID render_target_get_override_color(RID p_render_target) const override; + virtual void render_target_set_override_depth(RID p_render_target, RID p_texture) override; + virtual RID render_target_get_override_depth(RID p_render_target) const override; + RID render_target_get_override_depth_slice(RID p_render_target, const uint32_t p_layer) const; + virtual void render_target_set_override_velocity(RID p_render_target, RID p_texture) override; + virtual RID render_target_get_override_velocity(RID p_render_target) const override; + RID render_target_get_override_velocity_slice(RID p_render_target, const uint32_t p_layer) const; + + virtual RID render_target_get_texture(RID p_render_target) override; - Size2 render_target_get_size(RID p_render_target); RID render_target_get_rd_framebuffer(RID p_render_target); RID render_target_get_rd_texture(RID p_render_target); RID render_target_get_rd_texture_slice(RID p_render_target, uint32_t p_layer); diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 1db018b647..4f7683493b 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -664,9 +664,9 @@ void RendererViewport::draw_viewports() { RSG::texture_storage->render_target_set_as_unused(vp->render_target); if (vp->use_xr && xr_interface.is_valid()) { - // check for an external texture destination (disabled for now, not yet supported) - // RSG::texture_storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono)); - RSG::texture_storage->render_target_set_external_texture(vp->render_target, 0); + RSG::texture_storage->render_target_set_override_color(vp->render_target, xr_interface->get_color_texture()); + RSG::texture_storage->render_target_set_override_depth(vp->render_target, xr_interface->get_depth_texture()); + RSG::texture_storage->render_target_set_override_velocity(vp->render_target, xr_interface->get_velocity_texture()); // render... RSG::scene->set_debug_draw_mode(vp->debug_draw); @@ -695,7 +695,9 @@ void RendererViewport::draw_viewports() { } } } else { - RSG::texture_storage->render_target_set_external_texture(vp->render_target, 0); + RSG::texture_storage->render_target_set_override_color(vp->render_target, RID()); // TODO if fullscreen output, we can set this to our texture chain + RSG::texture_storage->render_target_set_override_depth(vp->render_target, RID()); + RSG::texture_storage->render_target_set_override_velocity(vp->render_target, RID()); RSG::scene->set_debug_draw_mode(vp->debug_draw); diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h index 5024a76c09..635f44786c 100644 --- a/servers/rendering/storage/texture_storage.h +++ b/servers/rendering/storage/texture_storage.h @@ -131,15 +131,18 @@ public: virtual RID render_target_create() = 0; virtual void render_target_free(RID p_rid) = 0; - virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0; - virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) = 0; - virtual RID render_target_get_texture(RID p_render_target) = 0; - virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0; + virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0; // Q change input to const Point2i &p_position ? + virtual Point2i render_target_get_position(RID p_render_target) const = 0; + virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) = 0; // Q change input to const Size2i &p_size ? + virtual Size2i render_target_get_size(RID p_render_target) const = 0; virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) = 0; + virtual bool render_target_get_transparent(RID p_render_target) const = 0; virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) = 0; - virtual bool render_target_was_used(RID p_render_target) = 0; + virtual bool render_target_get_direct_to_screen(RID p_render_target) const = 0; + virtual bool render_target_was_used(RID p_render_target) const = 0; virtual void render_target_set_as_unused(RID p_render_target) = 0; virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) = 0; + virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const = 0; virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) = 0; virtual bool render_target_is_clear_requested(RID p_render_target) = 0; @@ -152,7 +155,20 @@ public: virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) = 0; virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) = 0; + virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const = 0; virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) = 0; + virtual RID render_target_get_vrs_texture(RID p_render_target) const = 0; + + // override color, depth and velocity buffers (depth and velocity only for 3D) + virtual void render_target_set_override_color(RID p_render_target, RID p_texture) = 0; + virtual RID render_target_get_override_color(RID p_render_target) const = 0; + virtual void render_target_set_override_depth(RID p_render_target, RID p_texture) = 0; + virtual RID render_target_get_override_depth(RID p_render_target) const = 0; + virtual void render_target_set_override_velocity(RID p_render_target, RID p_texture) = 0; + virtual RID render_target_get_override_velocity(RID p_render_target) const = 0; + + // get textures + virtual RID render_target_get_texture(RID p_render_target) = 0; }; #endif // TEXTURE_STORAGE_H diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp index 430a5bfd16..430e2042d9 100644 --- a/servers/xr/xr_interface.cpp +++ b/servers/xr/xr_interface.cpp @@ -241,6 +241,19 @@ RID XRInterface::get_vrs_texture() { } /** these are optional, so we want dummies **/ + +RID XRInterface::get_color_texture() { + return RID(); +} + +RID XRInterface::get_depth_texture() { + return RID(); +} + +RID XRInterface::get_velocity_texture() { + return RID(); +} + PackedStringArray XRInterface::get_suggested_tracker_names() const { PackedStringArray arr; diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h index 17ff5f8add..86d328d41c 100644 --- a/servers/xr/xr_interface.h +++ b/servers/xr/xr_interface.h @@ -121,8 +121,9 @@ public: virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) = 0; /* get each views transform */ virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) = 0; /* get each view projection matrix */ virtual RID get_vrs_texture(); /* obtain VRS texture */ - - // note, external color/depth/vrs texture support will be added here soon. + virtual RID get_color_texture(); /* obtain color output texture (if applicable) */ + virtual RID get_depth_texture(); /* obtain depth output texture (if applicable, used for reprojection) */ + virtual RID get_velocity_texture(); /* obtain velocity output texture (if applicable, used for spacewarp) */ virtual void process() = 0; virtual void pre_render(){}; diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp index 7024a25528..f828c569e9 100644 --- a/servers/xr/xr_interface_extension.cpp +++ b/servers/xr/xr_interface_extension.cpp @@ -74,6 +74,15 @@ void XRInterfaceExtension::_bind_methods() { GDVIRTUAL_BIND(_set_anchor_detection_is_enabled, "enabled"); GDVIRTUAL_BIND(_get_camera_feed_id); + // override output methods + GDVIRTUAL_BIND(_get_color_texture); + GDVIRTUAL_BIND(_get_depth_texture); + GDVIRTUAL_BIND(_get_velocity_texture); + + ClassDB::bind_method(D_METHOD("get_color_texture"), &XRInterfaceExtension::get_color_texture); + ClassDB::bind_method(D_METHOD("get_depth_texture"), &XRInterfaceExtension::get_depth_texture); + ClassDB::bind_method(D_METHOD("get_velocity_texture"), &XRInterfaceExtension::get_velocity_texture); + // helper methods ClassDB::bind_method(D_METHOD("add_blit", "render_target", "src_rect", "dst_rect", "use_layer", "layer", "apply_lens_distortion", "eye_center", "k1", "k2", "upscale", "aspect_ratio"), &XRInterfaceExtension::add_blit); ClassDB::bind_method(D_METHOD("get_render_target_texture", "render_target"), &XRInterfaceExtension::get_render_target_texture); @@ -283,6 +292,33 @@ RID XRInterfaceExtension::get_vrs_texture() { } } +RID XRInterfaceExtension::get_color_texture() { + RID texture; + if (GDVIRTUAL_CALL(_get_color_texture, texture)) { + return texture; + } else { + return RID(); + } +} + +RID XRInterfaceExtension::get_depth_texture() { + RID texture; + if (GDVIRTUAL_CALL(_get_depth_texture, texture)) { + return texture; + } else { + return RID(); + } +} + +RID XRInterfaceExtension::get_velocity_texture() { + RID texture; + if (GDVIRTUAL_CALL(_get_velocity_texture, texture)) { + return texture; + } else { + return RID(); + } +} + void XRInterfaceExtension::add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, double p_k1, double p_k2, double p_upscale, double p_aspect_ratio) { BlitToScreen blit; diff --git a/servers/xr/xr_interface_extension.h b/servers/xr/xr_interface_extension.h index 65b474425e..2235b57cb3 100644 --- a/servers/xr/xr_interface_extension.h +++ b/servers/xr/xr_interface_extension.h @@ -102,6 +102,9 @@ public: virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override; virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override; virtual RID get_vrs_texture() override; + virtual RID get_color_texture() override; + virtual RID get_depth_texture() override; + virtual RID get_velocity_texture() override; GDVIRTUAL0R(Size2, _get_render_target_size); GDVIRTUAL0R(uint32_t, _get_view_count); @@ -109,6 +112,9 @@ public: GDVIRTUAL2R(Transform3D, _get_transform_for_view, uint32_t, const Transform3D &); GDVIRTUAL4R(PackedFloat64Array, _get_projection_for_view, uint32_t, double, double, double); GDVIRTUAL0R(RID, _get_vrs_texture); + GDVIRTUAL0R(RID, _get_color_texture); + GDVIRTUAL0R(RID, _get_depth_texture); + GDVIRTUAL0R(RID, _get_velocity_texture); void add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer = false, uint32_t p_layer = 0, bool p_apply_lens_distortion = false, Vector2 p_eye_center = Vector2(), double p_k1 = 0.0, double p_k2 = 0.0, double p_upscale = 1.0, double p_aspect_ratio = 1.0); 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