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-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index abbd08ae4e..aedc4b690a 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -44,7 +44,6 @@
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <assimp/LogStream.hpp>
-#include <string>
// move into assimp
aiBone *get_bone_by_name(const aiScene *scene, aiString bone_name) {
@@ -102,8 +101,6 @@ void EditorSceneImporterAssimp::_bind_methods() {
Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err) {
Assimp::Importer importer;
- std::wstring w_path = ProjectSettings::get_singleton()->globalize_path(p_path).c_str();
- std::string s_path(w_path.begin(), w_path.end());
importer.SetPropertyBool(AI_CONFIG_PP_FD_REMOVE, true);
// Cannot remove pivot points because the static mesh will be in the wrong place
importer.SetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, false);