diff options
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 17 | ||||
-rw-r--r-- | scene/main/node.h | 12 |
2 files changed, 22 insertions, 7 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 61d435cde1..16e224b105 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5815,7 +5815,22 @@ bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_targe } void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point) { - child->set_name(path.get_file().get_basename()); + // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others. + String name = path.get_file().get_basename(); + switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) { + case NAME_CASING_PASCAL_CASE: + name = name.capitalize().replace(" ", ""); + break; + case NAME_CASING_CAMEL_CASE: + name = name.capitalize().replace(" ", ""); + name[0] = name.to_lower()[0]; + break; + case NAME_CASING_SNAKE_CASE: + name = name.capitalize().replace(" ", "_").to_lower(); + break; + } + child->set_name(name); + Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(ResourceCache::get(path))); Size2 texture_size = texture->get_size(); diff --git a/scene/main/node.h b/scene/main/node.h index 20315d7a86..0a88553ea1 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -67,6 +67,12 @@ public: #endif }; + enum NameCasing { + NAME_CASING_PASCAL_CASE, + NAME_CASING_CAMEL_CASE, + NAME_CASING_SNAKE_CASE + }; + struct Comparator { bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); } }; @@ -140,12 +146,6 @@ private: } data; - enum NameCasing { - NAME_CASING_PASCAL_CASE, - NAME_CASING_CAMEL_CASE, - NAME_CASING_SNAKE_CASE - }; - Ref<MultiplayerAPI> multiplayer; void _print_tree_pretty(const String &prefix, const bool last); |