diff options
-rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 8 | ||||
-rw-r--r-- | drivers/gles2/shaders/canvas_shadow.glsl | 3 | ||||
-rw-r--r-- | drivers/gles2/shaders/copy.glsl | 2 | ||||
-rw-r--r-- | drivers/gles2/shaders/cube_to_dp.glsl | 2 | ||||
-rw-r--r-- | drivers/gles2/shaders/cubemap_filter.glsl | 2 | ||||
-rw-r--r-- | drivers/gles2/shaders/lens_distorted.glsl | 2 | ||||
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 2 |
7 files changed, 14 insertions, 7 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 01a90d0725..614124e6d9 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -2,6 +2,7 @@ [vertex] #ifdef USE_GLES_OVER_GL +#define lowp #define mediump #define highp #else @@ -31,8 +32,6 @@ uniform vec4 src_rect; uniform highp float time; - - #ifdef USE_LIGHTING // light matrices @@ -62,7 +61,6 @@ const bool at_light_pass = true; const bool at_light_pass = false; #endif - /* clang-format off */ VERTEX_SHADER_GLOBALS @@ -80,7 +78,6 @@ vec2 select(vec2 a, vec2 b, bvec2 c) { void main() { - vec4 color = color_attrib; #ifdef USE_INSTANCING @@ -159,13 +156,13 @@ VERTEX_SHADER_CODE #endif #endif - } /* clang-format off */ [fragment] #ifdef USE_GLES_OVER_GL +#define lowp #define mediump #define highp #else @@ -231,7 +228,6 @@ const bool at_light_pass = false; uniform bool use_default_normal; - /* clang-format off */ FRAGMENT_SHADER_GLOBALS diff --git a/drivers/gles2/shaders/canvas_shadow.glsl b/drivers/gles2/shaders/canvas_shadow.glsl index 51af004e39..d39212826e 100644 --- a/drivers/gles2/shaders/canvas_shadow.glsl +++ b/drivers/gles2/shaders/canvas_shadow.glsl @@ -2,6 +2,7 @@ [vertex] #ifdef USE_GLES_OVER_GL +#define lowp #define mediump #define highp #else @@ -29,6 +30,7 @@ void main() { [fragment] #ifdef USE_GLES_OVER_GL +#define lowp #define mediump #define highp #else @@ -39,7 +41,6 @@ precision mediump int; varying highp vec4 position_interp; /* clang-format on */ - void main() { highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0; // bias diff --git a/drivers/gles2/shaders/copy.glsl b/drivers/gles2/shaders/copy.glsl index 97a24212a5..f3c2a7eec4 100644 --- a/drivers/gles2/shaders/copy.glsl +++ b/drivers/gles2/shaders/copy.glsl @@ -2,6 +2,7 @@ [vertex] #ifdef USE_GLES_OVER_GL +#define lowp #define mediump #define highp #else @@ -56,6 +57,7 @@ void main() { #define M_PI 3.14159265359 #ifdef USE_GLES_OVER_GL +#define lowp #define mediump #define highp #else diff --git a/drivers/gles2/shaders/cube_to_dp.glsl b/drivers/gles2/shaders/cube_to_dp.glsl index 3d24c36336..cb4b3f6dec 100644 --- a/drivers/gles2/shaders/cube_to_dp.glsl +++ b/drivers/gles2/shaders/cube_to_dp.glsl @@ -2,6 +2,7 @@ [vertex] #ifdef USE_GLES_OVER_GL +#define lowp #define mediump #define highp #else @@ -25,6 +26,7 @@ void main() { [fragment] #ifdef USE_GLES_OVER_GL +#define lowp #define mediump #define highp #else diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl index b1553c7cd5..06274a7698 100644 --- a/drivers/gles2/shaders/cubemap_filter.glsl +++ b/drivers/gles2/shaders/cubemap_filter.glsl @@ -2,6 +2,7 @@ [vertex] #ifdef USE_GLES_OVER_GL +#define lowp #define mediump #define highp #else @@ -32,6 +33,7 @@ void main() { #endif #ifdef USE_GLES_OVER_GL +#define lowp #define mediump #define highp #else diff --git a/drivers/gles2/shaders/lens_distorted.glsl b/drivers/gles2/shaders/lens_distorted.glsl index efa35adf7d..81898a75a5 100644 --- a/drivers/gles2/shaders/lens_distorted.glsl +++ b/drivers/gles2/shaders/lens_distorted.glsl @@ -2,6 +2,7 @@ [vertex] #ifdef USE_GLES_OVER_GL +#define lowp #define mediump #define highp #else @@ -29,6 +30,7 @@ void main() { [fragment] #ifdef USE_GLES_OVER_GL +#define lowp #define mediump #define highp #else diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 32721c892b..4f334d2be2 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -2,6 +2,7 @@ [vertex] #ifdef USE_GLES_OVER_GL +#define lowp #define mediump #define highp #else @@ -653,6 +654,7 @@ VERTEX_SHADER_CODE #endif #ifdef USE_GLES_OVER_GL +#define lowp #define mediump #define highp #else |