summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--editor/scene_tree_dock.cpp28
-rw-r--r--editor/scene_tree_dock.h4
2 files changed, 16 insertions, 16 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index e63818ef07..262861cb11 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1409,7 +1409,7 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pai
_fill_path_renames(base_path, new_base_path, p_node, p_renames);
}
-bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_node_path, List<Pair<NodePath, NodePath>> *p_renames) {
+bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &r_node_path, List<Pair<NodePath, NodePath>> *p_renames) {
NodePath root_path_new = p_root_path;
for (List<Pair<NodePath, NodePath>>::Element *F = p_renames->front(); F; F = F->next()) {
if (p_root_path == F->get().first) {
@@ -1423,7 +1423,7 @@ bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_n
NodePath rel_path_old = p_root_path.rel_path_to(F->get().first);
// If old path detected, then it needs to be replaced with the new one.
- if (p_node_path == rel_path_old) {
+ if (r_node_path == rel_path_old) {
NodePath rel_path_new = F->get().second;
// If not empty, get new relative path.
@@ -1431,16 +1431,16 @@ bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_n
rel_path_new = root_path_new.rel_path_to(rel_path_new);
}
- p_node_path = rel_path_new;
+ r_node_path = rel_path_new;
return true;
}
// Update the node itself if it has a valid node path and has not been deleted.
- if (p_root_path == F->get().first && p_node_path != NodePath() && F->get().second != NodePath()) {
- NodePath abs_path = NodePath(String(root_path_new).plus_file(p_node_path)).simplified();
+ if (p_root_path == F->get().first && r_node_path != NodePath() && F->get().second != NodePath()) {
+ NodePath abs_path = NodePath(String(root_path_new).plus_file(r_node_path)).simplified();
NodePath rel_path_new = F->get().second.rel_path_to(abs_path);
- p_node_path = rel_path_new;
+ r_node_path = rel_path_new;
return true;
}
}
@@ -1448,18 +1448,18 @@ bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_n
return false;
}
-bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Variant &p_variant, List<Pair<NodePath, NodePath>> *p_renames) {
- switch (p_variant.get_type()) {
+bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Variant &r_variant, List<Pair<NodePath, NodePath>> *p_renames) {
+ switch (r_variant.get_type()) {
case Variant::NODE_PATH: {
- NodePath node_path = p_variant;
+ NodePath node_path = r_variant;
if (_update_node_path(p_root_path, node_path, p_renames)) {
- p_variant = node_path;
+ r_variant = node_path;
return true;
}
} break;
case Variant::ARRAY: {
- Array a = p_variant;
+ Array a = r_variant;
bool updated = false;
for (int i = 0; i < a.size(); i++) {
Variant value = a[i];
@@ -1472,13 +1472,13 @@ bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Vari
}
}
if (updated) {
- p_variant = a;
+ r_variant = a;
return true;
}
} break;
case Variant::DICTIONARY: {
- Dictionary d = p_variant;
+ Dictionary d = r_variant;
bool updated = false;
for (int i = 0; i < d.size(); i++) {
Variant value = d.get_value_at_index(i);
@@ -1491,7 +1491,7 @@ bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Vari
}
}
if (updated) {
- p_variant = d;
+ r_variant = d;
return true;
}
} break;
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index d2a68ebd2e..88c4a85f4c 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -247,8 +247,8 @@ class SceneTreeDock : public VBoxContainer {
static SceneTreeDock *singleton;
static void _update_configuration_warning();
- static bool _update_node_path(const NodePath &p_root_path, NodePath &p_node_path, List<Pair<NodePath, NodePath>> *p_renames);
- static bool _check_node_path_recursive(const NodePath &p_root_path, Variant &p_variant, List<Pair<NodePath, NodePath>> *p_renames);
+ static bool _update_node_path(const NodePath &p_root_path, NodePath &r_node_path, List<Pair<NodePath, NodePath>> *p_renames);
+ static bool _check_node_path_recursive(const NodePath &p_root_path, Variant &r_variant, List<Pair<NodePath, NodePath>> *p_renames);
protected:
void _notification(int p_what);