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-rw-r--r--modules/gdscript/gdscript.cpp285
-rw-r--r--modules/gdscript/gdscript.h16
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp136
-rw-r--r--modules/gdscript/gdscript_cache.cpp150
-rw-r--r--modules/gdscript/gdscript_cache.h27
-rw-r--r--modules/gdscript/gdscript_compiler.cpp41
-rw-r--r--modules/gdscript/gdscript_function.cpp7
-rw-r--r--modules/gdscript/gdscript_function.h1
-rw-r--r--modules/gdscript/gdscript_parser.cpp8
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.cpp8
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.notest.gd (renamed from modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd)3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.out (renamed from modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.out)1
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_a.notest.gd12
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_b.notest.gd10
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd2
-rw-r--r--scene/resources/resource_format_text.cpp10
-rw-r--r--scene/resources/shape_2d.cpp4
-rw-r--r--scene/resources/shape_3d.cpp4
20 files changed, 622 insertions, 109 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index bd6cef0b6e..60230257e0 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -808,6 +808,11 @@ String GDScript::_get_debug_path() const {
}
Error GDScript::reload(bool p_keep_state) {
+ if (reloading) {
+ return OK;
+ }
+ reloading = true;
+
bool has_instances;
{
MutexLock lock(GDScriptLanguage::singleton->mutex);
@@ -830,6 +835,7 @@ Error GDScript::reload(bool p_keep_state) {
// Loading a template, don't parse.
#ifdef TOOLS_ENABLED
if (EditorPaths::get_singleton() && basedir.begins_with(EditorPaths::get_singleton()->get_project_script_templates_dir())) {
+ reloading = false;
return OK;
}
#endif
@@ -839,11 +845,10 @@ Error GDScript::reload(bool p_keep_state) {
if (source_path.is_empty()) {
source_path = get_path();
}
- if (!source_path.is_empty()) {
- MutexLock lock(GDScriptCache::singleton->lock);
- if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) {
- GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this;
- }
+ Ref<GDScript> cached_script = GDScriptCache::get_cached_script(source_path);
+ if (!source_path.is_empty() && cached_script.is_null()) {
+ MutexLock lock(GDScriptCache::singleton->mutex);
+ GDScriptCache::singleton->shallow_gdscript_cache[source_path] = Ref<GDScript>(this);
}
}
@@ -856,6 +861,7 @@ Error GDScript::reload(bool p_keep_state) {
}
// TODO: Show all error messages.
_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
+ reloading = false;
return ERR_PARSE_ERROR;
}
@@ -872,6 +878,7 @@ Error GDScript::reload(bool p_keep_state) {
_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
e = e->next();
}
+ reloading = false;
return ERR_PARSE_ERROR;
}
@@ -886,8 +893,10 @@ Error GDScript::reload(bool p_keep_state) {
GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
}
_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
+ reloading = false;
return ERR_COMPILATION_FAILED;
} else {
+ reloading = false;
return err;
}
}
@@ -900,6 +909,7 @@ Error GDScript::reload(bool p_keep_state) {
}
#endif
+ reloading = false;
return OK;
}
@@ -1006,16 +1016,22 @@ Error GDScript::load_byte_code(const String &p_path) {
}
void GDScript::set_path(const String &p_path, bool p_take_over) {
+ String old_path = path;
if (is_root_script()) {
Script::set_path(p_path, p_take_over);
}
this->path = p_path;
+ GDScriptCache::move_script(old_path, p_path);
for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {
kv.value->set_path(p_path, p_take_over);
}
}
Error GDScript::load_source_code(const String &p_path) {
+ if (p_path.is_empty() || ResourceLoader::get_resource_type(p_path.get_slice("::", 0)) == "PackedScene") {
+ return OK;
+ }
+
Vector<uint8_t> sourcef;
Error err;
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
@@ -1133,6 +1149,78 @@ GDScript *GDScript::get_root_script() {
return result;
}
+RBSet<GDScript *> GDScript::get_dependencies() {
+ RBSet<GDScript *> dependencies;
+
+ _get_dependencies(dependencies, this);
+ dependencies.erase(this);
+
+ return dependencies;
+}
+
+RBSet<GDScript *> GDScript::get_inverted_dependencies() {
+ RBSet<GDScript *> inverted_dependencies;
+
+ List<GDScript *> scripts;
+ {
+ MutexLock lock(GDScriptLanguage::singleton->mutex);
+
+ SelfList<GDScript> *elem = GDScriptLanguage::singleton->script_list.first();
+ while (elem) {
+ scripts.push_back(elem->self());
+ elem = elem->next();
+ }
+ }
+
+ for (GDScript *scr : scripts) {
+ if (scr == nullptr || scr == this || scr->destructing) {
+ continue;
+ }
+
+ RBSet<GDScript *> scr_dependencies = scr->get_dependencies();
+ if (scr_dependencies.has(this)) {
+ inverted_dependencies.insert(scr);
+ }
+ }
+
+ return inverted_dependencies;
+}
+
+RBSet<GDScript *> GDScript::get_must_clear_dependencies() {
+ RBSet<GDScript *> dependencies = get_dependencies();
+ RBSet<GDScript *> must_clear_dependencies;
+ HashMap<GDScript *, RBSet<GDScript *>> inverted_dependencies;
+
+ for (GDScript *E : dependencies) {
+ inverted_dependencies.insert(E, E->get_inverted_dependencies());
+ }
+
+ RBSet<GDScript *> cant_clear;
+ for (KeyValue<GDScript *, RBSet<GDScript *>> &E : inverted_dependencies) {
+ for (GDScript *F : E.value) {
+ if (!dependencies.has(F)) {
+ cant_clear.insert(E.key);
+ for (GDScript *G : E.key->get_dependencies()) {
+ cant_clear.insert(G);
+ }
+ break;
+ }
+ }
+ }
+
+ for (KeyValue<GDScript *, RBSet<GDScript *>> &E : inverted_dependencies) {
+ if (cant_clear.has(E.key) || ScriptServer::is_global_class(E.key->get_fully_qualified_name())) {
+ continue;
+ }
+ must_clear_dependencies.insert(E.key);
+ }
+
+ cant_clear.clear();
+ dependencies.clear();
+ inverted_dependencies.clear();
+ return must_clear_dependencies;
+}
+
bool GDScript::has_script_signal(const StringName &p_signal) const {
if (_signals.has(p_signal)) {
return true;
@@ -1194,6 +1282,69 @@ String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript)
return class_name;
}
+GDScript *GDScript::_get_gdscript_from_variant(const Variant &p_variant) {
+ Variant::Type type = p_variant.get_type();
+ if (type != Variant::Type::OBJECT)
+ return nullptr;
+
+ Object *obj = p_variant;
+ if (obj == nullptr) {
+ return nullptr;
+ }
+
+ return Object::cast_to<GDScript>(obj);
+}
+
+void GDScript::_get_dependencies(RBSet<GDScript *> &p_dependencies, const GDScript *p_except) {
+ if (skip_dependencies || p_dependencies.has(this)) {
+ return;
+ }
+ p_dependencies.insert(this);
+
+ for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
+ if (E.value == nullptr) {
+ continue;
+ }
+ for (const Variant &V : E.value->constants) {
+ GDScript *scr = _get_gdscript_from_variant(V);
+ if (scr != nullptr && scr != p_except) {
+ scr->_get_dependencies(p_dependencies, p_except);
+ }
+ }
+ }
+
+ if (implicit_initializer) {
+ for (const Variant &V : implicit_initializer->constants) {
+ GDScript *scr = _get_gdscript_from_variant(V);
+ if (scr != nullptr && scr != p_except) {
+ scr->_get_dependencies(p_dependencies, p_except);
+ }
+ }
+ }
+
+ if (implicit_ready) {
+ for (const Variant &V : implicit_ready->constants) {
+ GDScript *scr = _get_gdscript_from_variant(V);
+ if (scr != nullptr && scr != p_except) {
+ scr->_get_dependencies(p_dependencies, p_except);
+ }
+ }
+ }
+
+ for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
+ if (E.value != p_except) {
+ E.value->_get_dependencies(p_dependencies, p_except);
+ }
+ }
+
+ for (const KeyValue<StringName, Variant> &E : constants) {
+ GDScript *scr = _get_gdscript_from_variant(E.value);
+ if (scr != nullptr && scr != p_except) {
+ scr->_get_dependencies(p_dependencies, p_except);
+ }
+ }
+}
+
GDScript::GDScript() :
script_list(this) {
#ifdef DEBUG_ENABLED
@@ -1253,33 +1404,58 @@ void GDScript::_init_rpc_methods_properties() {
}
}
-GDScript::~GDScript() {
- {
- MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
+void GDScript::clear() {
+ if (clearing) {
+ return;
+ }
+ clearing = true;
- while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
- // Order matters since clearing the stack may already cause
- // the GDSCriptFunctionState to be destroyed and thus removed from the list.
- pending_func_states.remove(E);
- E->self()->_clear_stack();
+ RBSet<GDScript *> must_clear_dependencies = get_must_clear_dependencies();
+ HashMap<GDScript *, ObjectID> must_clear_dependencies_objectids;
+
+ // Log the objectids before clearing, as a cascade of clear could
+ // remove instances that are still in the clear loop
+ for (GDScript *E : must_clear_dependencies) {
+ must_clear_dependencies_objectids.insert(E, E->get_instance_id());
+ }
+
+ for (GDScript *E : must_clear_dependencies) {
+ Object *obj = ObjectDB::get_instance(must_clear_dependencies_objectids[E]);
+ if (obj == nullptr) {
+ continue;
}
+
+ E->skip_dependencies = true;
+ E->clear();
+ E->skip_dependencies = false;
+ GDScriptCache::remove_script(E->get_path());
}
+ RBSet<StringName> member_function_names;
for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
- memdelete(E.value);
+ member_function_names.insert(E.key);
+ }
+ for (const StringName &E : member_function_names) {
+ if (member_functions.has(E)) {
+ memdelete(member_functions[E]);
+ }
+ }
+ member_function_names.clear();
+ member_functions.clear();
+
+ for (KeyValue<StringName, GDScript::MemberInfo> &E : member_indices) {
+ E.value.data_type.script_type_ref = Ref<Script>();
}
if (implicit_initializer) {
memdelete(implicit_initializer);
}
+ implicit_initializer = nullptr;
if (implicit_ready) {
memdelete(implicit_ready);
}
-
- if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
- GDScriptCache::remove_script(get_path());
- }
+ implicit_ready = nullptr;
_save_orphaned_subclasses();
@@ -1289,6 +1465,27 @@ GDScript::~GDScript() {
_clear_doc();
}
#endif
+ clearing = false;
+}
+
+GDScript::~GDScript() {
+ if (destructing) {
+ return;
+ }
+ destructing = true;
+
+ clear();
+
+ {
+ MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
+
+ while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
+ // Order matters since clearing the stack may already cause
+ // the GDScriptFunctionState to be destroyed and thus removed from the list.
+ pending_func_states.remove(E);
+ E->self()->_clear_stack();
+ }
+ }
#ifdef DEBUG_ENABLED
{
@@ -1297,6 +1494,10 @@ GDScript::~GDScript() {
GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
}
#endif
+
+ if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
+ GDScriptCache::remove_script(get_path());
+ }
}
//////////////////////////////
@@ -2336,26 +2537,27 @@ GDScriptLanguage::~GDScriptLanguage() {
// Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
SelfList<GDScript> *s = script_list.first();
while (s) {
- GDScript *scr = s->self();
// This ensures the current script is not released before we can check what's the next one
// in the list (we can't get the next upfront because we don't know if the reference breaking
// will cause it -or any other after it, for that matter- to be released so the next one
// is not the same as before).
- scr->reference();
-
- for (KeyValue<StringName, GDScriptFunction *> &E : scr->member_functions) {
- GDScriptFunction *func = E.value;
- for (int i = 0; i < func->argument_types.size(); i++) {
- func->argument_types.write[i].script_type_ref = Ref<Script>();
+ Ref<GDScript> scr = s->self();
+ if (scr.is_valid()) {
+ for (KeyValue<StringName, GDScriptFunction *> &E : scr->member_functions) {
+ GDScriptFunction *func = E.value;
+ for (int i = 0; i < func->argument_types.size(); i++) {
+ func->argument_types.write[i].script_type_ref = Ref<Script>();
+ }
+ func->return_type.script_type_ref = Ref<Script>();
+ }
+ for (KeyValue<StringName, GDScript::MemberInfo> &E : scr->member_indices) {
+ E.value.data_type.script_type_ref = Ref<Script>();
}
- func->return_type.script_type_ref = Ref<Script>();
- }
- for (KeyValue<StringName, GDScript::MemberInfo> &E : scr->member_indices) {
- E.value.data_type.script_type_ref = Ref<Script>();
- }
+ // Clear backup for scripts that could slip out of the cyclic reference check
+ scr->clear();
+ }
s = s->next();
- scr->unreference();
}
singleton = nullptr;
@@ -2379,6 +2581,27 @@ Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_na
return Ref<GDScript>(Object::cast_to<GDScript>(obj));
}
+Ref<GDScript> GDScriptLanguage::get_script_by_fully_qualified_name(const String &p_name) {
+ {
+ MutexLock lock(mutex);
+
+ SelfList<GDScript> *elem = script_list.first();
+ while (elem) {
+ GDScript *scr = elem->self();
+ scr = scr->find_class(p_name);
+ if (scr != nullptr) {
+ return scr;
+ }
+ elem = elem->next();
+ }
+ }
+
+ Ref<GDScript> scr;
+ scr.instantiate();
+ scr->fully_qualified_name = p_name;
+ return scr;
+}
+
/*************** RESOURCE ***************/
Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 61600b1258..2df89d812c 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -61,6 +61,8 @@ class GDScript : public Script {
GDCLASS(GDScript, Script);
bool tool = false;
bool valid = false;
+ bool reloading = false;
+ bool skip_dependencies = false;
struct MemberInfo {
int index = 0;
@@ -124,6 +126,8 @@ class GDScript : public Script {
int subclass_count = 0;
RBSet<Object *> instances;
+ bool destructing = false;
+ bool clearing = false;
//exported members
String source;
String path;
@@ -163,6 +167,9 @@ class GDScript : public Script {
// This method will map the class name from "RefCounted" to "MyClass.InnerClass".
static String _get_gdscript_reference_class_name(const GDScript *p_gdscript);
+ GDScript *_get_gdscript_from_variant(const Variant &p_variant);
+ void _get_dependencies(RBSet<GDScript *> &p_dependencies, const GDScript *p_except);
+
protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
bool _set(const StringName &p_name, const Variant &p_value);
@@ -173,6 +180,8 @@ protected:
static void _bind_methods();
public:
+ void clear();
+
virtual bool is_valid() const override { return valid; }
bool inherits_script(const Ref<Script> &p_script) const override;
@@ -193,6 +202,10 @@ public:
const Ref<GDScriptNativeClass> &get_native() const { return native; }
const String &get_script_class_name() const { return name; }
+ RBSet<GDScript *> get_dependencies();
+ RBSet<GDScript *> get_inverted_dependencies();
+ RBSet<GDScript *> get_must_clear_dependencies();
+
virtual bool has_script_signal(const StringName &p_signal) const override;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;
@@ -270,6 +283,7 @@ class GDScriptInstance : public ScriptInstance {
friend class GDScriptLambdaCallable;
friend class GDScriptLambdaSelfCallable;
friend class GDScriptCompiler;
+ friend class GDScriptCache;
friend struct GDScriptUtilityFunctionsDefinitions;
ObjectID owner_id;
@@ -518,6 +532,8 @@ public:
void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass);
Ref<GDScript> get_orphan_subclass(const String &p_qualified_name);
+ Ref<GDScript> get_script_by_fully_qualified_name(const String &p_name);
+
GDScriptLanguage();
~GDScriptLanguage();
};
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 8da77b9e5b..45aa7a67de 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -39,6 +39,7 @@
#include "core/templates/hash_map.h"
#include "gdscript.h"
#include "gdscript_utility_functions.h"
+#include "scene/resources/packed_scene.h"
static MethodInfo info_from_utility_func(const StringName &p_function) {
ERR_FAIL_COND_V(!Variant::has_utility_function(p_function), MethodInfo());
@@ -3103,7 +3104,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
GDScriptParser::DataType result;
result.kind = GDScriptParser::DataType::NATIVE;
result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
- if (autoload.path.to_lower().ends_with(GDScriptLanguage::get_singleton()->get_extension())) {
+ if (ResourceLoader::get_resource_type(autoload.path) == "GDScript") {
Ref<GDScriptParserRef> singl_parser = get_parser_for(autoload.path);
if (singl_parser.is_valid()) {
Error err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED);
@@ -3111,6 +3112,34 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
result = type_from_metatype(singl_parser->get_parser()->head->get_datatype());
}
}
+ } else if (ResourceLoader::get_resource_type(autoload.path) == "PackedScene") {
+ Error err = OK;
+ Ref<PackedScene> scene = GDScriptCache::get_packed_scene(autoload.path, err);
+ if (err == OK && scene->get_state().is_valid()) {
+ Ref<SceneState> state = scene->get_state();
+ if (state->get_node_count() > 0) {
+ const int ROOT_NODE = 0;
+ for (int i = 0; i < state->get_node_property_count(ROOT_NODE); i++) {
+ if (state->get_node_property_name(ROOT_NODE, i) != SNAME("script")) {
+ continue;
+ }
+
+ Ref<GDScript> scr = state->get_node_property_value(ROOT_NODE, i);
+ if (scr.is_null()) {
+ continue;
+ }
+
+ Ref<GDScriptParserRef> singl_parser = get_parser_for(scr->get_path());
+ if (singl_parser.is_valid()) {
+ err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED);
+ if (err == OK) {
+ result = type_from_metatype(singl_parser->get_parser()->head->get_datatype());
+ }
+ }
+ break;
+ }
+ }
+ }
}
result.is_constant = true;
p_identifier->set_datatype(result);
@@ -3236,9 +3265,28 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {
}
} else {
// TODO: Don't load if validating: use completion cache.
- p_preload->resource = ResourceLoader::load(p_preload->resolved_path);
- if (p_preload->resource.is_null()) {
- push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path);
+
+ // Must load GDScript and PackedScenes separately to permit cyclic references
+ // as ResourceLoader::load() detect and reject those.
+ if (ResourceLoader::get_resource_type(p_preload->resolved_path) == "GDScript") {
+ Error err = OK;
+ Ref<GDScript> res = GDScriptCache::get_shallow_script(p_preload->resolved_path, err, parser->script_path);
+ p_preload->resource = res;
+ if (err != OK) {
+ push_error(vformat(R"(Could not preload resource script "%s".)", p_preload->resolved_path), p_preload->path);
+ }
+ } else if (ResourceLoader::get_resource_type(p_preload->resolved_path) == "PackedScene") {
+ Error err = OK;
+ Ref<PackedScene> res = GDScriptCache::get_packed_scene(p_preload->resolved_path, err, parser->script_path);
+ p_preload->resource = res;
+ if (err != OK) {
+ push_error(vformat(R"(Could not preload resource scene "%s".)", p_preload->resolved_path), p_preload->path);
+ }
+ } else {
+ p_preload->resource = ResourceLoader::load(p_preload->resolved_path);
+ if (p_preload->resource.is_null()) {
+ push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path);
+ }
}
}
}
@@ -3280,6 +3328,17 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
// Just try to get it.
bool valid = false;
Variant value = p_subscript->base->reduced_value.get_named(p_subscript->attribute->name, valid);
+
+ // If it's a GDScript instance, try to get the full script. Maybe it's not still completely loaded.
+ Ref<GDScript> gdscr = Ref<GDScript>(p_subscript->base->reduced_value);
+ if (!valid && gdscr.is_valid()) {
+ Error err = OK;
+ GDScriptCache::get_full_script(gdscr->get_path(), err);
+ if (err == OK) {
+ value = p_subscript->base->reduced_value.get_named(p_subscript->attribute->name, valid);
+ }
+ }
+
if (!valid) {
push_error(vformat(R"(Cannot get member "%s" from "%s".)", p_subscript->attribute->name, p_subscript->base->reduced_value), p_subscript->index);
result_type.kind = GDScriptParser::DataType::VARIANT;
@@ -3662,50 +3721,43 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va
scr = obj->get_script();
}
if (scr.is_valid()) {
- if (scr->is_valid()) {
- result.script_type = scr;
- result.script_path = scr->get_path();
- Ref<GDScript> gds = scr;
- if (gds.is_valid()) {
- result.kind = GDScriptParser::DataType::CLASS;
- // This might be an inner class, so we want to get the parser for the root.
- // But still get the inner class from that tree.
- GDScript *current = gds.ptr();
- List<StringName> class_chain;
- while (current->_owner) {
- // Push to front so it's in reverse.
- class_chain.push_front(current->name);
- current = current->_owner;
- }
-
- Ref<GDScriptParserRef> ref = get_parser_for(current->get_path());
- if (ref.is_null()) {
- push_error("Could not find script in path.", p_source);
- GDScriptParser::DataType error_type;
- error_type.kind = GDScriptParser::DataType::VARIANT;
- return error_type;
- }
- ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED);
+ result.script_type = scr;
+ result.script_path = scr->get_path();
+ Ref<GDScript> gds = scr;
+ if (gds.is_valid()) {
+ result.kind = GDScriptParser::DataType::CLASS;
+ // This might be an inner class, so we want to get the parser for the root.
+ // But still get the inner class from that tree.
+ GDScript *current = gds.ptr();
+ List<StringName> class_chain;
+ while (current->_owner) {
+ // Push to front so it's in reverse.
+ class_chain.push_front(current->name);
+ current = current->_owner;
+ }
- GDScriptParser::ClassNode *found = ref->get_parser()->head;
+ Ref<GDScriptParserRef> ref = get_parser_for(current->get_path());
+ if (ref.is_null()) {
+ push_error("Could not find script in path.", p_source);
+ GDScriptParser::DataType error_type;
+ error_type.kind = GDScriptParser::DataType::VARIANT;
+ return error_type;
+ }
+ ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED);
- // It should be okay to assume this exists, since we have a complete script already.
- for (const StringName &E : class_chain) {
- found = found->get_member(E).m_class;
- }
+ GDScriptParser::ClassNode *found = ref->get_parser()->head;
- result.class_type = found;
- result.script_path = ref->get_parser()->script_path;
- } else {
- result.kind = GDScriptParser::DataType::SCRIPT;
+ // It should be okay to assume this exists, since we have a complete script already.
+ for (const StringName &E : class_chain) {
+ found = found->get_member(E).m_class;
}
- result.native_type = scr->get_instance_base_type();
+
+ result.class_type = found;
+ result.script_path = ref->get_parser()->script_path;
} else {
- push_error(vformat(R"(Constant value uses script from "%s" which is loaded but not compiled.)", scr->get_path()), p_source);
- result.kind = GDScriptParser::DataType::VARIANT;
- result.type_source = GDScriptParser::DataType::UNDETECTED;
- result.is_meta_type = false;
+ result.kind = GDScriptParser::DataType::SCRIPT;
}
+ result.native_type = scr->get_instance_base_type();
} else {
result.kind = GDScriptParser::DataType::NATIVE;
if (result.native_type == GDScriptNativeClass::get_class_static()) {
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index 03a101b9fc..40681d9771 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -36,6 +36,7 @@
#include "gdscript_analyzer.h"
#include "gdscript_compiler.h"
#include "gdscript_parser.h"
+#include "scene/resources/packed_scene.h"
bool GDScriptParserRef::is_valid() const {
return parser != nullptr;
@@ -96,27 +97,88 @@ Error GDScriptParserRef::raise_status(Status p_new_status) {
return result;
}
-GDScriptParserRef::~GDScriptParserRef() {
+void GDScriptParserRef::clear() {
+ if (cleared) {
+ return;
+ }
+ cleared = true;
+
if (parser != nullptr) {
memdelete(parser);
}
+
if (analyzer != nullptr) {
memdelete(analyzer);
}
- MutexLock lock(GDScriptCache::singleton->lock);
+}
+
+GDScriptParserRef::~GDScriptParserRef() {
+ clear();
+
+ MutexLock lock(GDScriptCache::singleton->mutex);
GDScriptCache::singleton->parser_map.erase(path);
}
GDScriptCache *GDScriptCache::singleton = nullptr;
+void GDScriptCache::move_script(const String &p_from, const String &p_to) {
+ if (singleton == nullptr) {
+ return;
+ }
+
+ MutexLock lock(singleton->mutex);
+
+ for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
+ if (E.value.has(p_from)) {
+ E.value.insert(p_to);
+ E.value.erase(p_from);
+ }
+ }
+
+ if (singleton->parser_map.has(p_from) && !p_from.is_empty()) {
+ singleton->parser_map[p_to] = singleton->parser_map[p_from];
+ }
+ singleton->parser_map.erase(p_from);
+
+ if (singleton->shallow_gdscript_cache.has(p_from) && !p_from.is_empty()) {
+ singleton->shallow_gdscript_cache[p_to] = singleton->shallow_gdscript_cache[p_from];
+ }
+ singleton->shallow_gdscript_cache.erase(p_from);
+
+ if (singleton->full_gdscript_cache.has(p_from) && !p_from.is_empty()) {
+ singleton->full_gdscript_cache[p_to] = singleton->full_gdscript_cache[p_from];
+ }
+ singleton->full_gdscript_cache.erase(p_from);
+}
+
void GDScriptCache::remove_script(const String &p_path) {
- MutexLock lock(singleton->lock);
+ if (singleton == nullptr) {
+ return;
+ }
+
+ MutexLock lock(singleton->mutex);
+
+ for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
+ if (!E.value.has(p_path)) {
+ continue;
+ }
+ E.value.erase(p_path);
+ }
+
+ GDScriptCache::clear_unreferenced_packed_scenes();
+
+ if (singleton->parser_map.has(p_path)) {
+ singleton->parser_map[p_path]->clear();
+ singleton->parser_map.erase(p_path);
+ }
+
+ singleton->dependencies.erase(p_path);
singleton->shallow_gdscript_cache.erase(p_path);
singleton->full_gdscript_cache.erase(p_path);
}
Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) {
- MutexLock lock(singleton->lock);
+ MutexLock lock(singleton->mutex);
Ref<GDScriptParserRef> ref;
if (!p_owner.is_empty()) {
singleton->dependencies[p_owner].insert(p_path);
@@ -163,7 +225,7 @@ String GDScriptCache::get_source_code(const String &p_path) {
}
Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_error, const String &p_owner) {
- MutexLock lock(singleton->lock);
+ MutexLock lock(singleton->mutex);
if (!p_owner.is_empty()) {
singleton->dependencies[p_owner].insert(p_path);
}
@@ -185,12 +247,12 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_e
script->load_source_code(p_path);
GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true);
- singleton->shallow_gdscript_cache[p_path] = script.ptr();
+ singleton->shallow_gdscript_cache[p_path] = script;
return script;
}
Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner, bool p_update_from_disk) {
- MutexLock lock(singleton->lock);
+ MutexLock lock(singleton->mutex);
if (!p_owner.is_empty()) {
singleton->dependencies[p_owner].insert(p_path);
@@ -220,19 +282,21 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro
return script;
}
+ singleton->full_gdscript_cache[p_path] = script;
+ singleton->shallow_gdscript_cache.erase(p_path);
+
r_error = script->reload(true);
if (r_error) {
+ singleton->shallow_gdscript_cache[p_path] = script;
+ singleton->full_gdscript_cache.erase(p_path);
return script;
}
- singleton->full_gdscript_cache[p_path] = script.ptr();
- singleton->shallow_gdscript_cache.erase(p_path);
-
return script;
}
Ref<GDScript> GDScriptCache::get_cached_script(const String &p_path) {
- MutexLock lock(singleton->lock);
+ MutexLock lock(singleton->mutex);
if (singleton->full_gdscript_cache.has(p_path)) {
return singleton->full_gdscript_cache[p_path];
@@ -246,11 +310,11 @@ Ref<GDScript> GDScriptCache::get_cached_script(const String &p_path) {
}
Error GDScriptCache::finish_compiling(const String &p_owner) {
- MutexLock lock(singleton->lock);
+ MutexLock lock(singleton->mutex);
// Mark this as compiled.
Ref<GDScript> script = get_cached_script(p_owner);
- singleton->full_gdscript_cache[p_owner] = script.ptr();
+ singleton->full_gdscript_cache[p_owner] = script;
singleton->shallow_gdscript_cache.erase(p_owner);
HashSet<String> depends = singleton->dependencies[p_owner];
@@ -271,13 +335,73 @@ Error GDScriptCache::finish_compiling(const String &p_owner) {
return err;
}
+Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_error, const String &p_owner) {
+ MutexLock lock(singleton->mutex);
+
+ if (singleton->packed_scene_cache.has(p_path)) {
+ singleton->packed_scene_dependencies[p_path].insert(p_owner);
+ return singleton->packed_scene_cache[p_path];
+ }
+
+ Ref<PackedScene> scene;
+ scene.instantiate();
+
+ r_error = OK;
+ if (p_path.is_empty()) {
+ r_error = ERR_FILE_BAD_PATH;
+ return scene;
+ }
+
+ scene->set_path(p_path);
+ singleton->packed_scene_cache[p_path] = scene;
+ singleton->packed_scene_dependencies[p_path].insert(p_owner);
+
+ scene->recreate_state();
+ scene->reload_from_file();
+ return scene;
+}
+
+void GDScriptCache::clear_unreferenced_packed_scenes() {
+ if (singleton == nullptr) {
+ return;
+ }
+
+ MutexLock lock(singleton->mutex);
+
+ for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
+ if (E.value.size() > 0 || !ResourceLoader::is_imported(E.key)) {
+ continue;
+ }
+
+ singleton->packed_scene_dependencies.erase(E.key);
+ singleton->packed_scene_cache.erase(E.key);
+ }
+}
+
GDScriptCache::GDScriptCache() {
singleton = this;
}
GDScriptCache::~GDScriptCache() {
+ destructing = true;
+
+ RBSet<Ref<GDScriptParserRef>> parser_map_refs;
+ for (KeyValue<String, GDScriptParserRef *> &E : parser_map) {
+ parser_map_refs.insert(E.value);
+ }
+
+ for (Ref<GDScriptParserRef> &E : parser_map_refs) {
+ if (E.is_valid())
+ E->clear();
+ }
+
+ parser_map_refs.clear();
parser_map.clear();
shallow_gdscript_cache.clear();
full_gdscript_cache.clear();
+
+ packed_scene_cache.clear();
+ packed_scene_dependencies.clear();
+
singleton = nullptr;
}
diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h
index fcd240ba8d..2195932aa3 100644
--- a/modules/gdscript/gdscript_cache.h
+++ b/modules/gdscript/gdscript_cache.h
@@ -36,6 +36,7 @@
#include "core/templates/hash_map.h"
#include "core/templates/hash_set.h"
#include "gdscript.h"
+#include "scene/resources/packed_scene.h"
class GDScriptAnalyzer;
class GDScriptParser;
@@ -56,6 +57,7 @@ private:
Status status = EMPTY;
Error result = OK;
String path;
+ bool cleared = false;
friend class GDScriptCache;
@@ -64,6 +66,7 @@ public:
Status get_status() const;
GDScriptParser *get_parser() const;
Error raise_status(Status p_new_status);
+ void clear();
GDScriptParserRef() {}
~GDScriptParserRef();
@@ -72,19 +75,25 @@ public:
class GDScriptCache {
// String key is full path.
HashMap<String, GDScriptParserRef *> parser_map;
- HashMap<String, GDScript *> shallow_gdscript_cache;
- HashMap<String, GDScript *> full_gdscript_cache;
+ HashMap<String, Ref<GDScript>> shallow_gdscript_cache;
+ HashMap<String, Ref<GDScript>> full_gdscript_cache;
HashMap<String, HashSet<String>> dependencies;
+ HashMap<String, Ref<PackedScene>> packed_scene_cache;
+ HashMap<String, HashSet<String>> packed_scene_dependencies;
friend class GDScript;
friend class GDScriptParserRef;
+ friend class GDScriptInstance;
static GDScriptCache *singleton;
- Mutex lock;
- static void remove_script(const String &p_path);
+ bool destructing = false;
+
+ Mutex mutex;
public:
+ static void move_script(const String &p_from, const String &p_to);
+ static void remove_script(const String &p_path);
static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String());
static String get_source_code(const String &p_path);
static Ref<GDScript> get_shallow_script(const String &p_path, Error &r_error, const String &p_owner = String());
@@ -92,6 +101,16 @@ public:
static Ref<GDScript> get_cached_script(const String &p_path);
static Error finish_compiling(const String &p_owner);
+ static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = "");
+ static void clear_unreferenced_packed_scenes();
+
+ static bool is_destructing() {
+ if (singleton == nullptr) {
+ return true;
+ }
+ return singleton->destructing;
+ };
+
GDScriptCache();
~GDScriptCache();
};
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 824625b745..f0ceb42f89 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -141,6 +141,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
result.script_type_ref = script;
}
result.script_type = script.ptr();
+ result.native_type = p_datatype.native_type;
}
} break;
case GDScriptParser::DataType::ENUM:
@@ -354,11 +355,22 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
if (class_node->identifier && class_node->identifier->name == identifier) {
res = Ref<GDScript>(main_script);
} else {
- res = ResourceLoader::load(ScriptServer::get_global_class_path(identifier));
- if (res.is_null()) {
- _set_error("Can't load global class " + String(identifier) + ", cyclic reference?", p_expression);
- r_error = ERR_COMPILATION_FAILED;
- return GDScriptCodeGenerator::Address();
+ String global_class_path = ScriptServer::get_global_class_path(identifier);
+ if (ResourceLoader::get_resource_type(global_class_path) == "GDScript") {
+ Error err = OK;
+ res = GDScriptCache::get_full_script(global_class_path, err);
+ if (err != OK) {
+ _set_error("Can't load global class " + String(identifier), p_expression);
+ r_error = ERR_COMPILATION_FAILED;
+ return GDScriptCodeGenerator::Address();
+ }
+ } else {
+ res = ResourceLoader::load(global_class_path);
+ if (res.is_null()) {
+ _set_error("Can't load global class " + String(identifier) + ", cyclic reference?", p_expression);
+ r_error = ERR_COMPILATION_FAILED;
+ return GDScriptCodeGenerator::Address();
+ }
}
}
@@ -2172,6 +2184,7 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
parsing_classes.insert(p_script);
+ p_script->clearing = true;
#ifdef TOOLS_ENABLED
p_script->doc_functions.clear();
p_script->doc_variables.clear();
@@ -2194,10 +2207,24 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
p_script->base = Ref<GDScript>();
p_script->_base = nullptr;
p_script->members.clear();
+
+ // This makes possible to clear script constants and member_functions without heap-use-after-free errors.
+ HashMap<StringName, Variant> constants;
+ for (const KeyValue<StringName, Variant> &E : p_script->constants) {
+ constants.insert(E.key, E.value);
+ }
p_script->constants.clear();
+ constants.clear();
+ HashMap<StringName, GDScriptFunction *> member_functions;
for (const KeyValue<StringName, GDScriptFunction *> &E : p_script->member_functions) {
+ member_functions.insert(E.key, E.value);
+ }
+ p_script->member_functions.clear();
+ for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
memdelete(E.value);
}
+ member_functions.clear();
+
if (p_script->implicit_initializer) {
memdelete(p_script->implicit_initializer);
}
@@ -2212,6 +2239,8 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
p_script->implicit_initializer = nullptr;
p_script->implicit_ready = nullptr;
+ p_script->clearing = false;
+
p_script->tool = parser->is_tool();
if (!p_script->name.is_empty()) {
@@ -2454,10 +2483,8 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
}
#ifdef TOOLS_ENABLED
-
p_script->member_lines[name] = inner_class->start_line;
#endif
-
p_script->constants.insert(name, subclass); //once parsed, goes to the list of constants
}
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index 98b3e40f1b..24a614b1ad 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -149,10 +149,17 @@ GDScriptFunction::GDScriptFunction() {
}
GDScriptFunction::~GDScriptFunction() {
+ get_script()->member_functions.erase(name);
+
for (int i = 0; i < lambdas.size(); i++) {
memdelete(lambdas[i]);
}
+ for (int i = 0; i < argument_types.size(); i++) {
+ argument_types.write[i].script_type_ref = Ref<Script>();
+ }
+ return_type.script_type_ref = Ref<Script>();
+
#ifdef DEBUG_ENABLED
MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index e44038d6da..6e5f7a8520 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -430,6 +430,7 @@ public:
};
private:
+ friend class GDScript;
friend class GDScriptCompiler;
friend class GDScriptByteCodeGenerator;
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 053d81893d..ce14b412c7 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -648,7 +648,13 @@ GDScriptParser::ClassNode *GDScriptParser::parse_class() {
if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifier for the class name after "class".)")) {
n_class->identifier = parse_identifier();
if (n_class->outer) {
- n_class->fqcn = n_class->outer->fqcn + "::" + n_class->identifier->name;
+ String fqcn = n_class->outer->fqcn;
+ if (fqcn.is_empty()) {
+ fqcn = script_path;
+ }
+ n_class->fqcn = fqcn + "::" + n_class->identifier->name;
+ } else {
+ n_class->fqcn = n_class->identifier->name;
}
}
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index 1ccbf9d150..7f42643c8f 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -251,7 +251,10 @@ bool GDScriptTestRunner::make_tests_for_dir(const String &p_dir) {
return false;
}
} else {
- if (next.get_extension().to_lower() == "gd") {
+ if (next.ends_with(".notest.gd")) {
+ next = dir->get_next();
+ continue;
+ } else if (next.get_extension().to_lower() == "gd") {
#ifndef DEBUG_ENABLED
// On release builds, skip tests marked as debug only.
Error open_err = OK;
@@ -597,6 +600,9 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
}
enable_stdout();
+
+ GDScriptCache::remove_script(script->get_path());
+
return result;
}
diff --git a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd b/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.notest.gd
index ea744e3027..c3fc176679 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd
+++ b/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.notest.gd
@@ -1,7 +1,4 @@
const A := 42
-func test():
- pass
-
func something():
return "OK"
diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd
index 276875dd5a..9d0324ead8 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd
+++ b/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd
@@ -1,4 +1,4 @@
-const Constants = preload("gdscript_to_preload.gd")
+const Constants = preload("gdscript_to_preload.notest.gd")
func test():
var a := Constants.A
diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.gd
new file mode 100644
index 0000000000..b730453a8a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.gd
@@ -0,0 +1,4 @@
+const A = preload("preload_cyclic_reference_a.notest.gd")
+
+func test():
+ A.test_cyclic_reference()
diff --git a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.out b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.out
index d73c5eb7cd..14bb971221 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.out
+++ b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.out
@@ -1 +1,2 @@
GDTEST_OK
+godot
diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_a.notest.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_a.notest.gd
new file mode 100644
index 0000000000..7a6035ded1
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_a.notest.gd
@@ -0,0 +1,12 @@
+const B = preload("preload_cyclic_reference_b.notest.gd")
+
+const WAITING_FOR = "godot"
+
+static func test_cyclic_reference():
+ B.test_cyclic_reference()
+
+static func test_cyclic_reference_2():
+ B.test_cyclic_reference_2()
+
+static func test_cyclic_reference_3():
+ B.test_cyclic_reference_3()
diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_b.notest.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_b.notest.gd
new file mode 100644
index 0000000000..3ea5b01156
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_b.notest.gd
@@ -0,0 +1,10 @@
+const A = preload("preload_cyclic_reference_a.notest.gd")
+
+static func test_cyclic_reference():
+ A.test_cyclic_reference_2()
+
+static func test_cyclic_reference_2():
+ A.test_cyclic_reference_3()
+
+static func test_cyclic_reference_3():
+ print(A.WAITING_FOR)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd b/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd
index 5f73064cc0..beabf3d2e5 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd
+++ b/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd
@@ -1,4 +1,4 @@
-const preloaded : GDScript = preload("gdscript_to_preload.gd")
+const preloaded : GDScript = preload("gdscript_to_preload.notest.gd")
func test():
var preloaded_instance: preloaded = preloaded.new()
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 712a67547b..8b2b7e118c 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -601,9 +601,13 @@ Error ResourceLoaderText::load() {
resource_current++;
int_resources[id] = res; //always assign int resources
- if (do_assign && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
- res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE);
- res->set_scene_unique_id(id);
+ if (do_assign) {
+ if (cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE) {
+ res->set_path(path);
+ } else {
+ res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE);
+ res->set_scene_unique_id(id);
+ }
}
Dictionary missing_resource_properties;
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index af84144591..413670d23e 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -124,5 +124,7 @@ Shape2D::Shape2D(const RID &p_rid) {
}
Shape2D::~Shape2D() {
- PhysicsServer2D::get_singleton()->free(shape);
+ if (PhysicsServer2D::get_singleton() != nullptr) {
+ PhysicsServer2D::get_singleton()->free(shape);
+ }
}
diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp
index 4423c1d7bb..44f21d2a48 100644
--- a/scene/resources/shape_3d.cpp
+++ b/scene/resources/shape_3d.cpp
@@ -128,5 +128,7 @@ Shape3D::Shape3D(RID p_shape) :
shape(p_shape) {}
Shape3D::~Shape3D() {
- PhysicsServer3D::get_singleton()->free(shape);
+ if (PhysicsServer3D::get_singleton() != nullptr) {
+ PhysicsServer3D::get_singleton()->free(shape);
+ }
}