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-rw-r--r--modules/mono/csharp_script.cpp6
-rw-r--r--modules/mono/glue/GodotSharp/GodotPlugins/Main.cs32
-rw-r--r--modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs4
-rw-r--r--modules/openxr/extensions/openxr_opengl_extension.cpp150
-rw-r--r--modules/openxr/extensions/openxr_opengl_extension.h5
-rw-r--r--modules/openxr/openxr_api.cpp5
6 files changed, 87 insertions, 115 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 345d2e4694..a4bffc1e3c 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -710,6 +710,12 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
return;
}
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ // We disable collectible assemblies in the game player, because the limitations cause
+ // issues with mocking libraries. As such, we can only reload assemblies in the editor.
+ return;
+ }
+
// TODO:
// Currently, this reloads all scripts, including those whose class is not part of the
// assembly load context being unloaded. As such, we unnecessarily reload GodotTools.
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
index 8308bada24..4ce02d221e 100644
--- a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
+++ b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
@@ -28,17 +28,24 @@ namespace GodotPlugins
get => _pluginLoadContext?.AssemblyLoadedPath;
}
+ public bool IsCollectible
+ {
+ [MethodImpl(MethodImplOptions.NoInlining)]
+ get => _pluginLoadContext?.IsCollectible ?? false;
+ }
+
[MethodImpl(MethodImplOptions.NoInlining)]
public static (Assembly, PluginLoadContextWrapper) CreateAndLoadFromAssemblyName(
AssemblyName assemblyName,
string pluginPath,
ICollection<string> sharedAssemblies,
- AssemblyLoadContext mainLoadContext
+ AssemblyLoadContext mainLoadContext,
+ bool isCollectible
)
{
var wrapper = new PluginLoadContextWrapper();
wrapper._pluginLoadContext = new PluginLoadContext(
- pluginPath, sharedAssemblies, mainLoadContext);
+ pluginPath, sharedAssemblies, mainLoadContext, isCollectible);
var assembly = wrapper._pluginLoadContext.LoadFromAssemblyName(assemblyName);
return (assembly, wrapper);
}
@@ -61,6 +68,7 @@ namespace GodotPlugins
private static readonly Assembly CoreApiAssembly = typeof(Godot.Object).Assembly;
private static Assembly? _editorApiAssembly;
private static PluginLoadContextWrapper? _projectLoadContext;
+ private static bool _editorHint = false;
private static readonly AssemblyLoadContext MainLoadContext =
AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly()) ??
@@ -77,15 +85,17 @@ namespace GodotPlugins
{
try
{
+ _editorHint = editorHint.ToBool();
+
_dllImportResolver = new GodotDllImportResolver(godotDllHandle).OnResolveDllImport;
SharedAssemblies.Add(CoreApiAssembly.GetName());
NativeLibrary.SetDllImportResolver(CoreApiAssembly, _dllImportResolver);
- AlcReloadCfg.Configure(alcReloadEnabled: editorHint.ToBool());
+ AlcReloadCfg.Configure(alcReloadEnabled: _editorHint);
NativeFuncs.Initialize(unmanagedCallbacks, unmanagedCallbacksSize);
- if (editorHint.ToBool())
+ if (_editorHint)
{
_editorApiAssembly = Assembly.Load("GodotSharpEditor");
SharedAssemblies.Add(_editorApiAssembly.GetName());
@@ -128,7 +138,7 @@ namespace GodotPlugins
string assemblyPath = new(nAssemblyPath);
- (var projectAssembly, _projectLoadContext) = LoadPlugin(assemblyPath);
+ (var projectAssembly, _projectLoadContext) = LoadPlugin(assemblyPath, isCollectible: _editorHint);
string loadedAssemblyPath = _projectLoadContext.AssemblyLoadedPath ?? assemblyPath;
*outLoadedAssemblyPath = Marshaling.ConvertStringToNative(loadedAssemblyPath);
@@ -155,7 +165,7 @@ namespace GodotPlugins
if (_editorApiAssembly == null)
throw new InvalidOperationException("The Godot editor API assembly is not loaded.");
- var (assembly, _) = LoadPlugin(assemblyPath);
+ var (assembly, _) = LoadPlugin(assemblyPath, isCollectible: _editorHint);
NativeLibrary.SetDllImportResolver(assembly, _dllImportResolver!);
@@ -180,7 +190,7 @@ namespace GodotPlugins
}
}
- private static (Assembly, PluginLoadContextWrapper) LoadPlugin(string assemblyPath)
+ private static (Assembly, PluginLoadContextWrapper) LoadPlugin(string assemblyPath, bool isCollectible)
{
string assemblyName = Path.GetFileNameWithoutExtension(assemblyPath);
@@ -194,7 +204,7 @@ namespace GodotPlugins
}
return PluginLoadContextWrapper.CreateAndLoadFromAssemblyName(
- new AssemblyName(assemblyName), assemblyPath, sharedAssemblies, MainLoadContext);
+ new AssemblyName(assemblyName), assemblyPath, sharedAssemblies, MainLoadContext, isCollectible);
}
[UnmanagedCallersOnly]
@@ -218,6 +228,12 @@ namespace GodotPlugins
if (pluginLoadContext == null)
return true;
+ if (!pluginLoadContext.IsCollectible)
+ {
+ Console.Error.WriteLine("Cannot unload a non-collectible assembly load context.");
+ return false;
+ }
+
Console.WriteLine("Unloading assembly load context...");
var alcWeakReference = pluginLoadContext.CreateWeakReference();
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs b/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs
index dcd572c65e..344b76a202 100644
--- a/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs
+++ b/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs
@@ -15,8 +15,8 @@ namespace GodotPlugins
public string? AssemblyLoadedPath { get; private set; }
public PluginLoadContext(string pluginPath, ICollection<string> sharedAssemblies,
- AssemblyLoadContext mainLoadContext)
- : base(isCollectible: true)
+ AssemblyLoadContext mainLoadContext, bool isCollectible)
+ : base(isCollectible)
{
_resolver = new AssemblyDependencyResolver(pluginPath);
_sharedAssemblies = sharedAssemblies;
diff --git a/modules/openxr/extensions/openxr_opengl_extension.cpp b/modules/openxr/extensions/openxr_opengl_extension.cpp
index ee69144123..569030cc11 100644
--- a/modules/openxr/extensions/openxr_opengl_extension.cpp
+++ b/modules/openxr/extensions/openxr_opengl_extension.cpp
@@ -160,16 +160,8 @@ void *OpenXROpenGLExtension::set_session_create_and_get_next_pointer(void *p_nex
}
void OpenXROpenGLExtension::get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) {
-#ifdef WIN32
- p_usable_swap_chains.push_back(GL_SRGB8_ALPHA8);
- p_usable_swap_chains.push_back(GL_RGBA8);
-#elif ANDROID_ENABLED
p_usable_swap_chains.push_back(GL_SRGB8_ALPHA8);
p_usable_swap_chains.push_back(GL_RGBA8);
-#else
- p_usable_swap_chains.push_back(GL_SRGB8_ALPHA8_EXT);
- p_usable_swap_chains.push_back(GL_RGBA8_EXT);
-#endif
}
void OpenXROpenGLExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_depth_formats) {
@@ -294,59 +286,7 @@ void OpenXROpenGLExtension::cleanup_swapchain_graphics_data(void **p_swapchain_g
String OpenXROpenGLExtension::get_swapchain_format_name(int64_t p_swapchain_format) const {
// These are somewhat different per platform, will need to weed some stuff out...
switch (p_swapchain_format) {
-#ifdef WIN32
- // using definitions from GLAD
- ENUM_TO_STRING_CASE(GL_R8_SNORM)
- ENUM_TO_STRING_CASE(GL_RG8_SNORM)
- ENUM_TO_STRING_CASE(GL_RGB8_SNORM)
- ENUM_TO_STRING_CASE(GL_RGBA8_SNORM)
- ENUM_TO_STRING_CASE(GL_R16_SNORM)
- ENUM_TO_STRING_CASE(GL_RG16_SNORM)
- ENUM_TO_STRING_CASE(GL_RGB16_SNORM)
- ENUM_TO_STRING_CASE(GL_RGBA16_SNORM)
- ENUM_TO_STRING_CASE(GL_RGB4)
- ENUM_TO_STRING_CASE(GL_RGB5)
- ENUM_TO_STRING_CASE(GL_RGB8)
- ENUM_TO_STRING_CASE(GL_RGB10)
- ENUM_TO_STRING_CASE(GL_RGB12)
- ENUM_TO_STRING_CASE(GL_RGB16)
- ENUM_TO_STRING_CASE(GL_RGBA2)
- ENUM_TO_STRING_CASE(GL_RGBA4)
- ENUM_TO_STRING_CASE(GL_RGB5_A1)
- ENUM_TO_STRING_CASE(GL_RGBA8)
- ENUM_TO_STRING_CASE(GL_RGB10_A2)
- ENUM_TO_STRING_CASE(GL_RGBA12)
- ENUM_TO_STRING_CASE(GL_RGBA16)
- ENUM_TO_STRING_CASE(GL_RGBA32F)
- ENUM_TO_STRING_CASE(GL_RGB32F)
- ENUM_TO_STRING_CASE(GL_RGBA16F)
- ENUM_TO_STRING_CASE(GL_RGB16F)
- ENUM_TO_STRING_CASE(GL_RGBA32UI)
- ENUM_TO_STRING_CASE(GL_RGB32UI)
- ENUM_TO_STRING_CASE(GL_RGBA16UI)
- ENUM_TO_STRING_CASE(GL_RGB16UI)
- ENUM_TO_STRING_CASE(GL_RGBA8UI)
- ENUM_TO_STRING_CASE(GL_RGB8UI)
- ENUM_TO_STRING_CASE(GL_RGBA32I)
- ENUM_TO_STRING_CASE(GL_RGB32I)
- ENUM_TO_STRING_CASE(GL_RGBA16I)
- ENUM_TO_STRING_CASE(GL_RGB16I)
- ENUM_TO_STRING_CASE(GL_RGBA8I)
- ENUM_TO_STRING_CASE(GL_RGB8I)
- ENUM_TO_STRING_CASE(GL_RGB10_A2UI)
- ENUM_TO_STRING_CASE(GL_SRGB)
- ENUM_TO_STRING_CASE(GL_SRGB8)
- ENUM_TO_STRING_CASE(GL_SRGB_ALPHA)
- ENUM_TO_STRING_CASE(GL_SRGB8_ALPHA8)
- ENUM_TO_STRING_CASE(GL_DEPTH_COMPONENT16)
- ENUM_TO_STRING_CASE(GL_DEPTH_COMPONENT24)
- ENUM_TO_STRING_CASE(GL_DEPTH_COMPONENT32)
- ENUM_TO_STRING_CASE(GL_DEPTH24_STENCIL8)
- ENUM_TO_STRING_CASE(GL_R11F_G11F_B10F)
- ENUM_TO_STRING_CASE(GL_DEPTH_COMPONENT32F)
- ENUM_TO_STRING_CASE(GL_DEPTH32F_STENCIL8)
-
-#elif ANDROID_ENABLED
+#ifdef ANDROID_ENABLED
// using definitions from GLES3/gl3.h
ENUM_TO_STRING_CASE(GL_RGBA4)
@@ -418,44 +358,56 @@ String OpenXROpenGLExtension::get_swapchain_format_name(int64_t p_swapchain_form
ENUM_TO_STRING_CASE(GL_DEPTH24_STENCIL8)
#else
- // using definitions from GL/gl.h
- ENUM_TO_STRING_CASE(GL_ALPHA4_EXT)
- ENUM_TO_STRING_CASE(GL_ALPHA8_EXT)
- ENUM_TO_STRING_CASE(GL_ALPHA12_EXT)
- ENUM_TO_STRING_CASE(GL_ALPHA16_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE4_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE8_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE12_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE16_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE4_ALPHA4_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE6_ALPHA2_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE8_ALPHA8_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE12_ALPHA4_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE12_ALPHA12_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE16_ALPHA16_EXT)
- ENUM_TO_STRING_CASE(GL_INTENSITY_EXT)
- ENUM_TO_STRING_CASE(GL_INTENSITY4_EXT)
- ENUM_TO_STRING_CASE(GL_INTENSITY8_EXT)
- ENUM_TO_STRING_CASE(GL_INTENSITY12_EXT)
- ENUM_TO_STRING_CASE(GL_INTENSITY16_EXT)
- ENUM_TO_STRING_CASE(GL_RGB2_EXT)
- ENUM_TO_STRING_CASE(GL_RGB4_EXT)
- ENUM_TO_STRING_CASE(GL_RGB5_EXT)
- ENUM_TO_STRING_CASE(GL_RGB8_EXT)
- ENUM_TO_STRING_CASE(GL_RGB10_EXT)
- ENUM_TO_STRING_CASE(GL_RGB12_EXT)
- ENUM_TO_STRING_CASE(GL_RGB16_EXT)
- ENUM_TO_STRING_CASE(GL_RGBA2_EXT)
- ENUM_TO_STRING_CASE(GL_RGBA4_EXT)
- ENUM_TO_STRING_CASE(GL_RGB5_A1_EXT)
- ENUM_TO_STRING_CASE(GL_RGBA8_EXT)
- ENUM_TO_STRING_CASE(GL_RGB10_A2_EXT)
- ENUM_TO_STRING_CASE(GL_RGBA12_EXT)
- ENUM_TO_STRING_CASE(GL_RGBA16_EXT)
- ENUM_TO_STRING_CASE(GL_SRGB_EXT)
- ENUM_TO_STRING_CASE(GL_SRGB8_EXT)
- ENUM_TO_STRING_CASE(GL_SRGB_ALPHA_EXT)
- ENUM_TO_STRING_CASE(GL_SRGB8_ALPHA8_EXT)
+ // using definitions from GLAD
+ ENUM_TO_STRING_CASE(GL_R8_SNORM)
+ ENUM_TO_STRING_CASE(GL_RG8_SNORM)
+ ENUM_TO_STRING_CASE(GL_RGB8_SNORM)
+ ENUM_TO_STRING_CASE(GL_RGBA8_SNORM)
+ ENUM_TO_STRING_CASE(GL_R16_SNORM)
+ ENUM_TO_STRING_CASE(GL_RG16_SNORM)
+ ENUM_TO_STRING_CASE(GL_RGB16_SNORM)
+ ENUM_TO_STRING_CASE(GL_RGBA16_SNORM)
+ ENUM_TO_STRING_CASE(GL_RGB4)
+ ENUM_TO_STRING_CASE(GL_RGB5)
+ ENUM_TO_STRING_CASE(GL_RGB8)
+ ENUM_TO_STRING_CASE(GL_RGB10)
+ ENUM_TO_STRING_CASE(GL_RGB12)
+ ENUM_TO_STRING_CASE(GL_RGB16)
+ ENUM_TO_STRING_CASE(GL_RGBA2)
+ ENUM_TO_STRING_CASE(GL_RGBA4)
+ ENUM_TO_STRING_CASE(GL_RGB5_A1)
+ ENUM_TO_STRING_CASE(GL_RGBA8)
+ ENUM_TO_STRING_CASE(GL_RGB10_A2)
+ ENUM_TO_STRING_CASE(GL_RGBA12)
+ ENUM_TO_STRING_CASE(GL_RGBA16)
+ ENUM_TO_STRING_CASE(GL_RGBA32F)
+ ENUM_TO_STRING_CASE(GL_RGB32F)
+ ENUM_TO_STRING_CASE(GL_RGBA16F)
+ ENUM_TO_STRING_CASE(GL_RGB16F)
+ ENUM_TO_STRING_CASE(GL_RGBA32UI)
+ ENUM_TO_STRING_CASE(GL_RGB32UI)
+ ENUM_TO_STRING_CASE(GL_RGBA16UI)
+ ENUM_TO_STRING_CASE(GL_RGB16UI)
+ ENUM_TO_STRING_CASE(GL_RGBA8UI)
+ ENUM_TO_STRING_CASE(GL_RGB8UI)
+ ENUM_TO_STRING_CASE(GL_RGBA32I)
+ ENUM_TO_STRING_CASE(GL_RGB32I)
+ ENUM_TO_STRING_CASE(GL_RGBA16I)
+ ENUM_TO_STRING_CASE(GL_RGB16I)
+ ENUM_TO_STRING_CASE(GL_RGBA8I)
+ ENUM_TO_STRING_CASE(GL_RGB8I)
+ ENUM_TO_STRING_CASE(GL_RGB10_A2UI)
+ ENUM_TO_STRING_CASE(GL_SRGB)
+ ENUM_TO_STRING_CASE(GL_SRGB8)
+ ENUM_TO_STRING_CASE(GL_SRGB_ALPHA)
+ ENUM_TO_STRING_CASE(GL_SRGB8_ALPHA8)
+ ENUM_TO_STRING_CASE(GL_DEPTH_COMPONENT16)
+ ENUM_TO_STRING_CASE(GL_DEPTH_COMPONENT24)
+ ENUM_TO_STRING_CASE(GL_DEPTH_COMPONENT32)
+ ENUM_TO_STRING_CASE(GL_DEPTH24_STENCIL8)
+ ENUM_TO_STRING_CASE(GL_R11F_G11F_B10F)
+ ENUM_TO_STRING_CASE(GL_DEPTH_COMPONENT32F)
+ ENUM_TO_STRING_CASE(GL_DEPTH32F_STENCIL8)
#endif
default: {
return String("Swapchain format 0x") + String::num_int64(p_swapchain_format, 16);
diff --git a/modules/openxr/extensions/openxr_opengl_extension.h b/modules/openxr/extensions/openxr_opengl_extension.h
index b666653c8e..473c5157c0 100644
--- a/modules/openxr/extensions/openxr_opengl_extension.h
+++ b/modules/openxr/extensions/openxr_opengl_extension.h
@@ -59,9 +59,8 @@
#include OPENGL_INCLUDE_H
#define GL_GLEXT_PROTOTYPES 1
#define GL3_PROTOTYPES 1
-#include <GL/gl.h>
-#include <GL/glext.h>
-#include <GL/glx.h>
+#include "thirdparty/glad/glad/gl.h"
+#include "thirdparty/glad/glad/glx.h"
#include <X11/Xlib.h>
#endif
diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp
index b7c95415d0..d6580ebfa6 100644
--- a/modules/openxr/openxr_api.cpp
+++ b/modules/openxr/openxr_api.cpp
@@ -64,9 +64,8 @@
#include OPENGL_INCLUDE_H
#define GL_GLEXT_PROTOTYPES 1
#define GL3_PROTOTYPES 1
-#include <GL/gl.h>
-#include <GL/glext.h>
-#include <GL/glx.h>
+#include "thirdparty/glad/glad/gl.h"
+#include "thirdparty/glad/glad/glx.h"
#include <X11/Xlib.h>
#endif // X11_ENABLED
#endif // GLES_ENABLED