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-rw-r--r--doc/classes/Array.xml6
-rw-r--r--doc/classes/CollisionObject2D.xml2
-rw-r--r--doc/classes/CollisionObject3D.xml2
-rw-r--r--editor/scene_tree_dock.cpp12
-rw-r--r--main/main.cpp23
-rw-r--r--scene/main/viewport.cpp2
6 files changed, 35 insertions, 12 deletions
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 5b1861bc9a..7cb6f71190 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -470,6 +470,12 @@
// There is no sort support for Godot.Collections.Array
[/csharp]
[/codeblocks]
+ To perform natural order sorting, you can use [method sort_custom] with [method String.naturalnocasecmp_to] as follows:
+ [codeblock]
+ var strings = ["string1", "string2", "string10", "string11"]
+ strings.sort_custom(func(a, b): return a.naturalnocasecmp_to(b) < 0)
+ print(strings) # Prints [string1, string2, string10, string11]
+ [/codeblock]
</description>
</method>
<method name="sort_custom">
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index 63492bf9a0..828b24be83 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -208,7 +208,7 @@
Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes.
</member>
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" default="true">
- If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set.
+ If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [member collision_layer] bit to be set.
</member>
</members>
<signals>
diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml
index 33305471b8..96912cf469 100644
--- a/doc/classes/CollisionObject3D.xml
+++ b/doc/classes/CollisionObject3D.xml
@@ -183,7 +183,7 @@
If [code]true[/code], the [CollisionObject3D] will continue to receive input events as the mouse is dragged across its shapes.
</member>
<member name="input_ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true">
- If [code]true[/code], the [CollisionObject3D]'s shapes will respond to [RayCast3D]s.
+ If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [member collision_layer] bit to be set.
</member>
</members>
<signals>
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 2e72b17651..9d382e160c 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -361,8 +361,12 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
tree->edit_selected();
}
} break;
- case TOOL_NEW:
- case TOOL_REPARENT_TO_NEW_NODE: {
+ case TOOL_REPARENT_TO_NEW_NODE:
+ if (!_validate_no_foreign()) {
+ break;
+ }
+ [[fallthrough]];
+ case TOOL_NEW: {
if (!profile_allow_editing) {
break;
}
@@ -2621,6 +2625,10 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
}
void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
+ if (!_validate_no_foreign()) {
+ return;
+ }
+
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.is_empty()) {
diff --git a/main/main.cpp b/main/main.cpp
index 4e63f8750a..7350e15ef5 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2091,6 +2091,7 @@ bool Main::start() {
GLOBAL_DEF("mono/runtime/unhandled_exception_policy", 0);
#endif
+ Error err;
DocTools doc;
doc.generate(doc_base);
@@ -2112,34 +2113,42 @@ bool Main::start() {
// Create the module documentation directory if it doesn't exist
DirAccess *da = DirAccess::create_for_path(path);
- da->make_dir_recursive(path);
+ err = da->make_dir_recursive(path);
memdelete(da);
+ ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create directory: " + path + ": " + itos(err));
- docsrc.load_classes(path);
print_line("Loading docs from: " + path);
+ err = docsrc.load_classes(path);
+ ERR_FAIL_COND_V_MSG(err != OK, false, "Error loading docs from: " + path + ": " + itos(err));
}
}
String index_path = doc_tool_path.plus_file("doc/classes");
// Create the main documentation directory if it doesn't exist
DirAccess *da = DirAccess::create_for_path(index_path);
- da->make_dir_recursive(index_path);
+ err = da->make_dir_recursive(index_path);
memdelete(da);
+ ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create index directory: " + index_path + ": " + itos(err));
- docsrc.load_classes(index_path);
+ print_line("Loading classes from: " + index_path);
+ err = docsrc.load_classes(index_path);
+ ERR_FAIL_COND_V_MSG(err != OK, false, "Error loading classes from: " + index_path + ": " + itos(err));
checked_paths.insert(index_path);
- print_line("Loading docs from: " + index_path);
print_line("Merging docs...");
doc.merge_from(docsrc);
+
for (Set<String>::Element *E = checked_paths.front(); E; E = E->next()) {
print_line("Erasing old docs at: " + E->get());
- DocTools::erase_classes(E->get());
+ err = DocTools::erase_classes(E->get());
+ ERR_FAIL_COND_V_MSG(err != OK, false, "Error erasing old docs at: " + E->get() + ": " + itos(err));
}
print_line("Generating new docs...");
- doc.save_classes(index_path, doc_data_classes);
+ err = doc.save_classes(index_path, doc_data_classes);
+ ERR_FAIL_COND_V_MSG(err != OK, false, "Error saving new docs:" + itos(err));
+ OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
return false;
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 4ad250ff54..2cdafefba7 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2348,7 +2348,7 @@ void Viewport::push_text_input(const String &p_text) {
}
Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point) {
- if (p_subwindow->get_flag(Window::FLAG_BORDERLESS)) {
+ if (p_subwindow->get_flag(Window::FLAG_BORDERLESS) || p_subwindow->get_flag(Window::FLAG_RESIZE_DISABLED)) {
return SUB_WINDOW_RESIZE_DISABLED;
}