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-rw-r--r--doc/classes/BakedLightmap.xml7
-rw-r--r--doc/classes/TextureLayered.xml16
2 files changed, 21 insertions, 2 deletions
diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml
index a76aea510a..587ff7f304 100644
--- a/doc/classes/BakedLightmap.xml
+++ b/doc/classes/BakedLightmap.xml
@@ -18,7 +18,7 @@
<argument index="1" name="create_visual_debug" type="bool" default="false">
</argument>
<description>
- Bakes the lightmaps within the currently edited scene.
+ Bakes the lightmaps within the currently edited scene. Returns a [enum BakeError] to signify if the bake was successful, or if unsuccessful, how the bake failed.
</description>
</method>
<method name="debug_bake">
@@ -81,14 +81,19 @@
More precise bake mode but can take considerably longer to bake.
</constant>
<constant name="BAKE_ERROR_OK" value="0" enum="BakeError">
+ Baking was successful.
</constant>
<constant name="BAKE_ERROR_NO_SAVE_PATH" value="1" enum="BakeError">
+ Returns if no viable save path is found. This can happen where an [member image_path] is not specified or when the save location is invalid.
</constant>
<constant name="BAKE_ERROR_NO_MESHES" value="2" enum="BakeError">
+ Currently unused.
</constant>
<constant name="BAKE_ERROR_CANT_CREATE_IMAGE" value="3" enum="BakeError">
+ Returns when the baker cannot save per-mesh textures to file.
</constant>
<constant name="BAKE_ERROR_USER_ABORTED" value="4" enum="BakeError">
+ Returns if user cancels baking.
</constant>
</constants>
</class>
diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml
index d9a806bcc2..f20f46b6c4 100644
--- a/doc/classes/TextureLayered.xml
+++ b/doc/classes/TextureLayered.xml
@@ -4,7 +4,7 @@
Base class for 3D texture types.
</brief_description>
<description>
- Base class for [Texture3D] and [TextureArray]. Cannot be used directly.
+ Base class for [Texture3D] and [TextureArray]. Cannot be used directly, but contains all the functions necessary for accessing and using [Texture3D] and [TextureArray]. Data is set on a per-layer basis. For [Texture3D]s, the layer sepcifies the depth or Z-index, they can be treated as a bunch of 2D slices. Similarly, for [TextureArray]s, the layer specifies the array layer.
</description>
<tutorials>
</tutorials>
@@ -23,24 +23,28 @@
<argument index="4" name="flags" type="int" default="4">
</argument>
<description>
+ Creates the [Texture3D] or [TextureArray] with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum Flags] enumerator for [code]flags[/code] options.
</description>
</method>
<method name="get_depth" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis).
</description>
</method>
<method name="get_format" qualifiers="const">
<return type="int" enum="Image.Format">
</return>
<description>
+ Returns the current format being used by this texture. See [enum Image.Format] for details.
</description>
</method>
<method name="get_height" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the height of the texture. Height is typically represented by the Y-axis.
</description>
</method>
<method name="get_layer_data" qualifiers="const">
@@ -49,12 +53,14 @@
<argument index="0" name="layer" type="int">
</argument>
<description>
+ Returns an [Image] resource with the data from specified [code]layer[/code].
</description>
</method>
<method name="get_width" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the width of the texture. Width is typically represented by the X-axis.
</description>
</method>
<method name="set_data_partial">
@@ -71,6 +77,7 @@
<argument index="4" name="mipmap" type="int" default="0">
</argument>
<description>
+ Partially sets the data for a specified [code]layer[/code] by overwriting using the data of the specified [code]image[/code]. [code]x_offset[/code] and [code]y_offset[/code] determine where the [Image] is "stamped" over the texture. The [code]image[/code] must fit within the texture.
</description>
</method>
<method name="set_layer_data">
@@ -81,23 +88,30 @@
<argument index="1" name="layer" type="int">
</argument>
<description>
+ Sets the data for the specified layer. Data takes the form of a 2-dimensional [Image] resource.
</description>
</method>
</methods>
<members>
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;depth&quot;: 0,&quot;flags&quot;: 4,&quot;format&quot;: 37,&quot;height&quot;: 0,&quot;layers&quot;: [ ],&quot;width&quot;: 0}">
+ Returns a dictionary with all the data used by this texture.
</member>
<member name="flags" type="int" setter="set_flags" getter="get_flags" default="4">
+ Specifies which [enum Flags] apply to this texture.
</member>
</members>
<constants>
<constant name="FLAG_MIPMAPS" value="1" enum="Flags">
+ Texture will generate mipmaps on creation.
</constant>
<constant name="FLAG_REPEAT" value="2" enum="Flags">
+ Texture will repeat when UV used is outside the 0-1 range.
</constant>
<constant name="FLAG_FILTER" value="4" enum="Flags">
+ Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels.
</constant>
<constant name="FLAGS_DEFAULT" value="4" enum="Flags">
+ Equivalent to [constant FLAG_FILTER].
</constant>
</constants>
</class>