summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--doc/classes/TextureRect.xml23
-rw-r--r--editor/debugger/editor_profiler.cpp2
-rw-r--r--editor/debugger/editor_visual_profiler.cpp2
-rw-r--r--editor/editor_resource_picker.cpp2
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_editor_plugin.cpp2
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.cpp2
-rw-r--r--scene/gui/texture_rect.cpp22
-rw-r--r--scene/gui/texture_rect.h9
10 files changed, 30 insertions, 38 deletions
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml
index a160eceb35..f0cbe09fb9 100644
--- a/doc/classes/TextureRect.xml
+++ b/doc/classes/TextureRect.xml
@@ -10,15 +10,15 @@
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<members>
- <member name="expand" type="bool" setter="set_expand" getter="has_expand" default="false">
- If [code]true[/code], the texture scales to fit its bounding rectangle.
- </member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
If [code]true[/code], texture is flipped horizontally.
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
If [code]true[/code], texture is flipped vertically.
</member>
+ <member name="ignore_texture_size" type="bool" setter="set_ignore_texture_size" getter="get_ignore_texture_size" default="false">
+ If [code]true[/code], the size of the texture won't be considered for minimum size calculation, so the [TextureRect] can be shrunk down past the texture size. Useful for preventing [TextureRect]s from breaking GUI layout regardless of their texture size.
+ </member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="1" />
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0">
Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
@@ -28,28 +28,25 @@
</member>
</members>
<constants>
- <constant name="STRETCH_SCALE_ON_EXPAND" value="0" enum="StretchMode">
- Scale to fit the node's bounding rectangle, only if [code]expand[/code] is [code]true[/code]. Default [code]stretch_mode[/code], for backwards compatibility. Until you set [code]expand[/code] to [code]true[/code], the texture will behave like [constant STRETCH_KEEP].
- </constant>
- <constant name="STRETCH_SCALE" value="1" enum="StretchMode">
+ <constant name="STRETCH_SCALE" value="0" enum="StretchMode">
Scale to fit the node's bounding rectangle.
</constant>
- <constant name="STRETCH_TILE" value="2" enum="StretchMode">
+ <constant name="STRETCH_TILE" value="1" enum="StretchMode">
Tile inside the node's bounding rectangle.
</constant>
- <constant name="STRETCH_KEEP" value="3" enum="StretchMode">
+ <constant name="STRETCH_KEEP" value="2" enum="StretchMode">
The texture keeps its original size and stays in the bounding rectangle's top-left corner.
</constant>
- <constant name="STRETCH_KEEP_CENTERED" value="4" enum="StretchMode">
+ <constant name="STRETCH_KEEP_CENTERED" value="3" enum="StretchMode">
The texture keeps its original size and stays centered in the node's bounding rectangle.
</constant>
- <constant name="STRETCH_KEEP_ASPECT" value="5" enum="StretchMode">
+ <constant name="STRETCH_KEEP_ASPECT" value="4" enum="StretchMode">
Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
</constant>
- <constant name="STRETCH_KEEP_ASPECT_CENTERED" value="6" enum="StretchMode">
+ <constant name="STRETCH_KEEP_ASPECT_CENTERED" value="5" enum="StretchMode">
Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
</constant>
- <constant name="STRETCH_KEEP_ASPECT_COVERED" value="7" enum="StretchMode">
+ <constant name="STRETCH_KEEP_ASPECT_COVERED" value="6" enum="StretchMode">
Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
</constant>
</constants>
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index 8e9b2a9368..d5e825a26c 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -645,7 +645,7 @@ EditorProfiler::EditorProfiler() {
variables->connect("item_edited", callable_mp(this, &EditorProfiler::_item_edited));
graph = memnew(TextureRect);
- graph->set_expand(true);
+ graph->set_ignore_texture_size(true);
graph->set_mouse_filter(MOUSE_FILTER_STOP);
graph->connect("draw", callable_mp(this, &EditorProfiler::_graph_tex_draw));
graph->connect("gui_input", callable_mp(this, &EditorProfiler::_graph_tex_input));
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index 42b52a3b38..3cb5d3513d 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -786,7 +786,7 @@ EditorVisualProfiler::EditorVisualProfiler() {
variables->connect("cell_selected", callable_mp(this, &EditorVisualProfiler::_item_selected));
graph = memnew(TextureRect);
- graph->set_expand(true);
+ graph->set_ignore_texture_size(true);
graph->set_mouse_filter(MOUSE_FILTER_STOP);
//graph->set_ignore_mouse(false);
graph->connect("draw", callable_mp(this, &EditorVisualProfiler::_graph_tex_draw));
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index c649162d7e..6002bcfadc 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -874,7 +874,7 @@ EditorResourcePicker::EditorResourcePicker() {
assign_button->connect("gui_input", callable_mp(this, &EditorResourcePicker::_button_input));
preview_rect = memnew(TextureRect);
- preview_rect->set_expand(true);
+ preview_rect->set_ignore_texture_size(true);
preview_rect->set_anchors_and_offsets_preset(PRESET_WIDE);
preview_rect->set_offset(SIDE_TOP, 1);
preview_rect->set_offset(SIDE_BOTTOM, -1);
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 4b7ad7e325..49bef4acd5 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -288,7 +288,7 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
preview = memnew(TextureRect);
previews_vbox->add_child(preview);
- preview->set_expand(true);
+ preview->set_ignore_texture_size(true);
preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
preview->set_custom_minimum_size(Size2(640 * EDSCALE, 345 * EDSCALE));
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 460eb994e5..2da4f80751 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -1232,7 +1232,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_vb->add_child(split_sheet_panel);
split_sheet_preview = memnew(TextureRect);
- split_sheet_preview->set_expand(true);
+ split_sheet_preview->set_ignore_texture_size(true);
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
split_sheet_preview->connect("draw", callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw));
split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index a07cc299f2..84b33f0986 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -84,7 +84,7 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
texture_display->set_texture(p_texture);
texture_display->set_anchors_preset(TextureRect::PRESET_WIDE);
texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
- texture_display->set_expand(true);
+ texture_display->set_ignore_texture_size(true);
add_child(texture_display);
if (p_show_metadata) {
diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp
index bf30b595fe..fc4764f61e 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.cpp
+++ b/editor/plugins/tiles/atlas_merging_dialog.cpp
@@ -301,7 +301,7 @@ AtlasMergingDialog::AtlasMergingDialog() {
preview = memnew(TextureRect);
preview->set_h_size_flags(Control::SIZE_EXPAND_FILL);
preview->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- preview->set_expand(true);
+ preview->set_ignore_texture_size(true);
preview->hide();
preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
atlas_merging_right_panel->add_child(preview);
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index ebf5ce597e..a8cdeb44f5 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -44,9 +44,6 @@ void TextureRect::_notification(int p_what) {
bool tile = false;
switch (stretch_mode) {
- case STRETCH_SCALE_ON_EXPAND: {
- size = expand ? get_size() : texture->get_size();
- } break;
case STRETCH_SCALE: {
size = get_size();
} break;
@@ -114,7 +111,7 @@ void TextureRect::_notification(int p_what) {
}
Size2 TextureRect::get_minimum_size() const {
- if (!expand && !texture.is_null()) {
+ if (!ignore_texture_size && !texture.is_null()) {
return texture->get_size();
} else {
return Size2();
@@ -124,8 +121,8 @@ Size2 TextureRect::get_minimum_size() const {
void TextureRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TextureRect::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &TextureRect::get_texture);
- ClassDB::bind_method(D_METHOD("set_expand", "enable"), &TextureRect::set_expand);
- ClassDB::bind_method(D_METHOD("has_expand"), &TextureRect::has_expand);
+ ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureRect::set_ignore_texture_size);
+ ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureRect::get_ignore_texture_size);
ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureRect::set_flip_h);
ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureRect::is_flipped_h);
ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureRect::set_flip_v);
@@ -134,12 +131,11 @@ void TextureRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size"), "set_ignore_texture_size", "get_ignore_texture_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
- BIND_ENUM_CONSTANT(STRETCH_SCALE_ON_EXPAND);
BIND_ENUM_CONSTANT(STRETCH_SCALE);
BIND_ENUM_CONSTANT(STRETCH_TILE);
BIND_ENUM_CONSTANT(STRETCH_KEEP);
@@ -179,14 +175,14 @@ Ref<Texture2D> TextureRect::get_texture() const {
return texture;
}
-void TextureRect::set_expand(bool p_expand) {
- expand = p_expand;
+void TextureRect::set_ignore_texture_size(bool p_ignore) {
+ ignore_texture_size = p_ignore;
update();
update_minimum_size();
}
-bool TextureRect::has_expand() const {
- return expand;
+bool TextureRect::get_ignore_texture_size() const {
+ return ignore_texture_size;
}
void TextureRect::set_stretch_mode(StretchMode p_mode) {
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index ede5b7b480..7d667b25a8 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -38,7 +38,6 @@ class TextureRect : public Control {
public:
enum StretchMode {
- STRETCH_SCALE_ON_EXPAND, //default, for backwards compatibility
STRETCH_SCALE,
STRETCH_TILE,
STRETCH_KEEP,
@@ -49,11 +48,11 @@ public:
};
private:
- bool expand = false;
+ bool ignore_texture_size = false;
bool hflip = false;
bool vflip = false;
Ref<Texture2D> texture;
- StretchMode stretch_mode = STRETCH_SCALE_ON_EXPAND;
+ StretchMode stretch_mode = STRETCH_SCALE;
void _texture_changed();
@@ -66,8 +65,8 @@ public:
void set_texture(const Ref<Texture2D> &p_tex);
Ref<Texture2D> get_texture() const;
- void set_expand(bool p_expand);
- bool has_expand() const;
+ void set_ignore_texture_size(bool p_ignore);
+ bool get_ignore_texture_size() const;
void set_stretch_mode(StretchMode p_mode);
StretchMode get_stretch_mode() const;