diff options
-rw-r--r-- | platform/android/export/export_plugin.cpp | 8 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 016af40b52..685b1f01af 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -588,9 +588,9 @@ zip_fileinfo EditorExportPlatformAndroid::get_zip_fileinfo() { Vector<String> EditorExportPlatformAndroid::get_abis() { Vector<String> abis; - abis.push_back("arm32"); - abis.push_back("arm64"); - abis.push_back("x86_32"); + abis.push_back("armeabi-v7a"); + abis.push_back("arm64-v8a"); + abis.push_back("x86"); abis.push_back("x86_64"); return abis; } @@ -1710,7 +1710,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio const String abi = abis[i]; // All Android devices supporting Vulkan run 64-bit Android, // so there is usually no point in exporting for 32-bit Android. - const bool is_default = abi == "arm64"; + const bool is_default = abi == "arm64-v8a"; r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, vformat("%s/%s", PNAME("architectures"), abi)), is_default)); } diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 4b3d7fd0a6..afb52de307 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -403,7 +403,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s bool do_start = (p_seek && p_time == 0) || play_start || current == StringName(); if (do_start) { - if (p_state_machine->start_node != StringName() && p_seek && p_time == 0) { + if (p_state_machine->start_node != StringName() && p_seek && p_time == 0 && current == StringName()) { current = p_state_machine->start_node; } |