diff options
| -rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 | ||||
| -rw-r--r-- | scene/resources/visual_shader.h | 1 | ||||
| -rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 28 | ||||
| -rw-r--r-- | scene/resources/visual_shader_nodes.h | 7 | 
4 files changed, 37 insertions, 1 deletions
| diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 290d715bfc..ccfc1f6fab 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -2627,7 +2627,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {  						selected_constants.insert(id);  					}  					VisualShaderNodeUniform *uniform_node = Object::cast_to<VisualShaderNodeUniform>(node.ptr()); -					if (uniform_node != nullptr) { +					if (uniform_node != nullptr && uniform_node->is_convertible_to_constant()) {  						selected_uniforms.insert(id);  					}  				} diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index d8bcc7553c..54a5c19049 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -421,6 +421,7 @@ public:  	bool is_global_code_generated() const;  	virtual bool is_qualifier_supported(Qualifier p_qual) const = 0; +	virtual bool is_convertible_to_constant() const = 0;  	virtual Vector<StringName> get_editable_properties() const override;  	virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a99c09e89c..9c8d2a0981 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3744,6 +3744,10 @@ bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) cons  	return true; // all qualifiers are supported  } +bool VisualShaderNodeFloatUniform::is_convertible_to_constant() const { +	return true; // conversion is allowed +} +  Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const {  	Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();  	props.push_back("hint"); @@ -3911,6 +3915,10 @@ bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const  	return true; // all qualifiers are supported  } +bool VisualShaderNodeIntUniform::is_convertible_to_constant() const { +	return true; // conversion is allowed +} +  Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const {  	Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();  	props.push_back("hint"); @@ -4019,6 +4027,10 @@ bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) co  	return true; // all qualifiers are supported  } +bool VisualShaderNodeBooleanUniform::is_convertible_to_constant() const { +	return true; // conversion is allowed +} +  Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() const {  	Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();  	props.push_back("default_value_enabled"); @@ -4113,6 +4125,10 @@ bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) cons  	return true; // all qualifiers are supported  } +bool VisualShaderNodeColorUniform::is_convertible_to_constant() const { +	return true; // conversion is allowed +} +  Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const {  	Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();  	props.push_back("default_value_enabled"); @@ -4209,6 +4225,10 @@ bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const  	return true; // all qualifiers are supported  } +bool VisualShaderNodeVec3Uniform::is_convertible_to_constant() const { +	return true; // conversion is allowed +} +  Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const {  	Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();  	props.push_back("default_value_enabled"); @@ -4309,6 +4329,10 @@ bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual)  	return true; // all qualifiers are supported  } +bool VisualShaderNodeTransformUniform::is_convertible_to_constant() const { +	return true; // conversion is allowed +} +  Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() const {  	Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();  	props.push_back("default_value_enabled"); @@ -4494,6 +4518,10 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co  	return false;  } +bool VisualShaderNodeTextureUniform::is_convertible_to_constant() const { +	return false; // conversion is not allowed +} +  VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {  	simple_decl = false;  } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index a5d0fe4649..594a494cf1 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1574,6 +1574,7 @@ public:  	float get_default_value() const;  	bool is_qualifier_supported(Qualifier p_qual) const override; +	bool is_convertible_to_constant() const override;  	virtual Vector<StringName> get_editable_properties() const override; @@ -1639,6 +1640,7 @@ public:  	int get_default_value() const;  	bool is_qualifier_supported(Qualifier p_qual) const override; +	bool is_convertible_to_constant() const override;  	virtual Vector<StringName> get_editable_properties() const override; @@ -1683,6 +1685,7 @@ public:  	bool get_default_value() const;  	bool is_qualifier_supported(Qualifier p_qual) const override; +	bool is_convertible_to_constant() const override;  	virtual Vector<StringName> get_editable_properties() const override; @@ -1724,6 +1727,7 @@ public:  	Color get_default_value() const;  	bool is_qualifier_supported(Qualifier p_qual) const override; +	bool is_convertible_to_constant() const override;  	virtual Vector<StringName> get_editable_properties() const override; @@ -1766,6 +1770,7 @@ public:  	Vector3 get_default_value() const;  	bool is_qualifier_supported(Qualifier p_qual) const override; +	bool is_convertible_to_constant() const override;  	virtual Vector<StringName> get_editable_properties() const override; @@ -1808,6 +1813,7 @@ public:  	Transform get_default_value() const;  	bool is_qualifier_supported(Qualifier p_qual) const override; +	bool is_convertible_to_constant() const override;  	virtual Vector<StringName> get_editable_properties() const override; @@ -1865,6 +1871,7 @@ public:  	ColorDefault get_color_default() const;  	bool is_qualifier_supported(Qualifier p_qual) const override; +	bool is_convertible_to_constant() const override;  	VisualShaderNodeTextureUniform();  }; |