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-rw-r--r--core/templates/paged_allocator.h2
-rw-r--r--doc/classes/VisualShader.xml38
-rw-r--r--doc/classes/VisualShaderNodeVarying.xml15
-rw-r--r--doc/classes/VisualShaderNodeVaryingGetter.xml9
-rw-r--r--doc/classes/VisualShaderNodeVaryingSetter.xml9
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp129
-rw-r--r--editor/editor_export.cpp2
-rw-r--r--editor/export_template_manager.cpp2
-rw-r--r--editor/filesystem_dock.cpp124
-rw-r--r--editor/filesystem_dock.h7
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp533
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h32
-rw-r--r--modules/csg/csg_shape.cpp7
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp68
-rw-r--r--modules/gdscript/gdscript_analyzer.h2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_count_less.gd10
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_count_less.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_count_more.gd10
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_count_more.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.gd10
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_type.gd10
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_return_type.gd10
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_return_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/function_match_parent_signature_with_extra_parameters.gd17
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/function_match_parent_signature_with_extra_parameters.out3
-rw-r--r--modules/lightmapper_rd/lightmapper_rd.cpp68
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs9
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs9
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs10
-rw-r--r--scene/register_scene_types.cpp3
-rw-r--r--scene/resources/visual_shader.cpp535
-rw-r--r--scene/resources/visual_shader.h164
-rw-r--r--servers/rendering/renderer_rd/cluster_builder_rd.cpp20
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp92
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp156
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp63
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp29
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp11
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp272
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp78
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp45
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp99
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h8
-rw-r--r--servers/rendering/renderer_rd/uniform_set_cache_rd.cpp64
-rw-r--r--servers/rendering/renderer_rd/uniform_set_cache_rd.h221
-rw-r--r--servers/rendering/rendering_device.h65
-rw-r--r--servers/rendering/rendering_device_binds.h12
54 files changed, 2505 insertions, 605 deletions
diff --git a/core/templates/paged_allocator.h b/core/templates/paged_allocator.h
index 5bc723787f..b9067e2edd 100644
--- a/core/templates/paged_allocator.h
+++ b/core/templates/paged_allocator.h
@@ -86,10 +86,10 @@ public:
}
p_mem->~T();
available_pool[allocs_available >> page_shift][allocs_available & page_mask] = p_mem;
+ allocs_available++;
if (thread_safe) {
spin_lock.unlock();
}
- allocs_available++;
}
void reset(bool p_allow_unfreed = false) {
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index 3c5a6f3a33..138aad8d47 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -20,6 +20,14 @@
Adds the specified node to the shader.
</description>
</method>
+ <method name="add_varying">
+ <return type="void" />
+ <argument index="0" name="name" type="String" />
+ <argument index="1" name="mode" type="int" enum="VisualShader.VaryingMode" />
+ <argument index="2" name="type" type="int" enum="VisualShader.VaryingType" />
+ <description>
+ </description>
+ </method>
<method name="can_connect_nodes" qualifiers="const">
<return type="bool" />
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
@@ -100,6 +108,12 @@
<description>
</description>
</method>
+ <method name="has_varying" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="name" type="String" />
+ <description>
+ </description>
+ </method>
<method name="is_node_connection" qualifiers="const">
<return type="bool" />
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
@@ -119,6 +133,12 @@
Removes the specified node from the shader.
</description>
</method>
+ <method name="remove_varying">
+ <return type="void" />
+ <argument index="0" name="name" type="String" />
+ <description>
+ </description>
+ </method>
<method name="replace_node">
<return type="void" />
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
@@ -182,6 +202,24 @@
<constant name="TYPE_MAX" value="10" enum="Type">
Represents the size of the [enum Type] enum.
</constant>
+ <constant name="VARYING_MODE_VERTEX_TO_FRAG_LIGHT" value="0" enum="VaryingMode">
+ </constant>
+ <constant name="VARYING_MODE_FRAG_TO_LIGHT" value="1" enum="VaryingMode">
+ </constant>
+ <constant name="VARYING_MODE_MAX" value="2" enum="VaryingMode">
+ </constant>
+ <constant name="VARYING_TYPE_FLOAT" value="0" enum="VaryingType">
+ </constant>
+ <constant name="VARYING_TYPE_VECTOR_2D" value="1" enum="VaryingType">
+ </constant>
+ <constant name="VARYING_TYPE_VECTOR_3D" value="2" enum="VaryingType">
+ </constant>
+ <constant name="VARYING_TYPE_COLOR" value="3" enum="VaryingType">
+ </constant>
+ <constant name="VARYING_TYPE_TRANSFORM" value="4" enum="VaryingType">
+ </constant>
+ <constant name="VARYING_TYPE_MAX" value="5" enum="VaryingType">
+ </constant>
<constant name="NODE_ID_INVALID" value="-1">
</constant>
<constant name="NODE_ID_OUTPUT" value="0">
diff --git a/doc/classes/VisualShaderNodeVarying.xml b/doc/classes/VisualShaderNodeVarying.xml
new file mode 100644
index 0000000000..0dbbd61f3a
--- /dev/null
+++ b/doc/classes/VisualShaderNodeVarying.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVarying" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="varying_name" type="String" setter="set_varying_name" getter="get_varying_name" default="&quot;[None]&quot;">
+ </member>
+ <member name="varying_type" type="int" setter="set_varying_type" getter="get_varying_type" enum="VisualShader.VaryingType" default="0">
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/VisualShaderNodeVaryingGetter.xml b/doc/classes/VisualShaderNodeVaryingGetter.xml
new file mode 100644
index 0000000000..de30b18d67
--- /dev/null
+++ b/doc/classes/VisualShaderNodeVaryingGetter.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVaryingGetter" inherits="VisualShaderNodeVarying" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+</class>
diff --git a/doc/classes/VisualShaderNodeVaryingSetter.xml b/doc/classes/VisualShaderNodeVaryingSetter.xml
new file mode 100644
index 0000000000..57ead3d82b
--- /dev/null
+++ b/doc/classes/VisualShaderNodeVaryingSetter.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVaryingSetter" inherits="VisualShaderNodeVarying" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+</class>
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 9cc505cff1..b86b5f1579 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -5632,18 +5632,18 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
switch (uniform.uniform_type) {
case UNIFORM_TYPE_SAMPLER: {
- if (uniform.ids.size() != set_uniform.length) {
+ if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
+ ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
} else {
- ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ").");
+ ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.get_id_count()) + ").");
}
}
Vector<VkDescriptorImageInfo> image_info;
- for (int j = 0; j < uniform.ids.size(); j++) {
- VkSampler *sampler = sampler_owner.get_or_null(uniform.ids[j]);
+ for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
+ VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j));
ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
VkDescriptorImageInfo img_info;
@@ -5655,31 +5655,31 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
}
write.dstArrayElement = 0;
- write.descriptorCount = uniform.ids.size();
+ write.descriptorCount = uniform.get_id_count();
write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
write.pBufferInfo = nullptr;
write.pTexelBufferView = nullptr;
- type_size = uniform.ids.size();
+ type_size = uniform.get_id_count();
} break;
case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
- if (uniform.ids.size() != set_uniform.length * 2) {
+ if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
+ ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
} else {
- ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
+ ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
}
}
Vector<VkDescriptorImageInfo> image_info;
- for (int j = 0; j < uniform.ids.size(); j += 2) {
- VkSampler *sampler = sampler_owner.get_or_null(uniform.ids[j + 0]);
+ for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
+ VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
- Texture *texture = texture_owner.get_or_null(uniform.ids[j + 1]);
+ Texture *texture = texture_owner.get_or_null(uniform.get_id(j + 1));
ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
@@ -5692,7 +5692,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
UniformSet::AttachableTexture attachable_texture;
attachable_texture.bind = set_uniform.binding;
- attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1];
+ attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j + 1);
attachable_textures.push_back(attachable_texture);
}
@@ -5711,28 +5711,28 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
}
write.dstArrayElement = 0;
- write.descriptorCount = uniform.ids.size() / 2;
+ write.descriptorCount = uniform.get_id_count() / 2;
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
write.pBufferInfo = nullptr;
write.pTexelBufferView = nullptr;
- type_size = uniform.ids.size() / 2;
+ type_size = uniform.get_id_count() / 2;
} break;
case UNIFORM_TYPE_TEXTURE: {
- if (uniform.ids.size() != set_uniform.length) {
+ if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
+ ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
} else {
- ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
+ ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
}
}
Vector<VkDescriptorImageInfo> image_info;
- for (int j = 0; j < uniform.ids.size(); j++) {
- Texture *texture = texture_owner.get_or_null(uniform.ids[j]);
+ for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
+ Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
@@ -5745,7 +5745,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
UniformSet::AttachableTexture attachable_texture;
attachable_texture.bind = set_uniform.binding;
- attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j];
+ attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j);
attachable_textures.push_back(attachable_texture);
}
@@ -5765,27 +5765,27 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
}
write.dstArrayElement = 0;
- write.descriptorCount = uniform.ids.size();
+ write.descriptorCount = uniform.get_id_count();
write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
write.pBufferInfo = nullptr;
write.pTexelBufferView = nullptr;
- type_size = uniform.ids.size();
+ type_size = uniform.get_id_count();
} break;
case UNIFORM_TYPE_IMAGE: {
- if (uniform.ids.size() != set_uniform.length) {
+ if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
+ ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
} else {
- ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
+ ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
}
}
Vector<VkDescriptorImageInfo> image_info;
- for (int j = 0; j < uniform.ids.size(); j++) {
- Texture *texture = texture_owner.get_or_null(uniform.ids[j]);
+ for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
+ Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
ERR_FAIL_COND_V_MSG(!texture, RID(),
"Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
@@ -5813,29 +5813,29 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
}
write.dstArrayElement = 0;
- write.descriptorCount = uniform.ids.size();
+ write.descriptorCount = uniform.get_id_count();
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
write.pBufferInfo = nullptr;
write.pTexelBufferView = nullptr;
- type_size = uniform.ids.size();
+ type_size = uniform.get_id_count();
} break;
case UNIFORM_TYPE_TEXTURE_BUFFER: {
- if (uniform.ids.size() != set_uniform.length) {
+ if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
+ ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
} else {
- ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
+ ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
}
}
Vector<VkDescriptorBufferInfo> buffer_info;
Vector<VkBufferView> buffer_view;
- for (int j = 0; j < uniform.ids.size(); j++) {
- TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.ids[j]);
+ for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
+ TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j));
ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
buffer_info.push_back(buffer->buffer.buffer_info);
@@ -5843,21 +5843,21 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
}
write.dstArrayElement = 0;
- write.descriptorCount = uniform.ids.size();
+ write.descriptorCount = uniform.get_id_count();
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
write.pImageInfo = nullptr;
write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
- type_size = uniform.ids.size();
+ type_size = uniform.get_id_count();
} break;
case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
- if (uniform.ids.size() != set_uniform.length * 2) {
+ if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
+ ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
} else {
- ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
+ ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
}
}
@@ -5865,11 +5865,11 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
Vector<VkDescriptorBufferInfo> buffer_info;
Vector<VkBufferView> buffer_view;
- for (int j = 0; j < uniform.ids.size(); j += 2) {
- VkSampler *sampler = sampler_owner.get_or_null(uniform.ids[j + 0]);
+ for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
+ VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
- TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.ids[j + 1]);
+ TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j + 1));
VkDescriptorImageInfo img_info;
img_info.sampler = *sampler;
@@ -5885,23 +5885,23 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
}
write.dstArrayElement = 0;
- write.descriptorCount = uniform.ids.size() / 2;
+ write.descriptorCount = uniform.get_id_count() / 2;
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
- type_size = uniform.ids.size() / 2;
+ type_size = uniform.get_id_count() / 2;
} break;
case UNIFORM_TYPE_IMAGE_BUFFER: {
//todo
} break;
case UNIFORM_TYPE_UNIFORM_BUFFER: {
- ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
- "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
+ ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
+ "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
- Buffer *buffer = uniform_buffer_owner.get_or_null(uniform.ids[0]);
+ Buffer *buffer = uniform_buffer_owner.get_or_null(uniform.get_id(0));
ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
@@ -5916,15 +5916,15 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
} break;
case UNIFORM_TYPE_STORAGE_BUFFER: {
- ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
- "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
+ ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
+ "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
Buffer *buffer = nullptr;
- if (storage_buffer_owner.owns(uniform.ids[0])) {
- buffer = storage_buffer_owner.get_or_null(uniform.ids[0]);
- } else if (vertex_buffer_owner.owns(uniform.ids[0])) {
- buffer = vertex_buffer_owner.get_or_null(uniform.ids[0]);
+ if (storage_buffer_owner.owns(uniform.get_id(0))) {
+ buffer = storage_buffer_owner.get_or_null(uniform.get_id(0));
+ } else if (vertex_buffer_owner.owns(uniform.get_id(0))) {
+ buffer = vertex_buffer_owner.get_or_null(uniform.get_id(0));
ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
}
@@ -5944,18 +5944,18 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
case UNIFORM_TYPE_INPUT_ATTACHMENT: {
ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") supplied for compute shader (this is not allowed).");
- if (uniform.ids.size() != set_uniform.length) {
+ if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
+ ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
} else {
- ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
+ ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
}
}
Vector<VkDescriptorImageInfo> image_info;
- for (int j = 0; j < uniform.ids.size(); j++) {
- Texture *texture = texture_owner.get_or_null(uniform.ids[j]);
+ for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
+ Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
ERR_FAIL_COND_V_MSG(!texture, RID(),
"InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
@@ -5978,13 +5978,13 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
}
write.dstArrayElement = 0;
- write.descriptorCount = uniform.ids.size();
+ write.descriptorCount = uniform.get_id_count();
write.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
write.pBufferInfo = nullptr;
write.pTexelBufferView = nullptr;
- type_size = uniform.ids.size();
+ type_size = uniform.get_id_count();
} break;
default: {
}
@@ -6034,10 +6034,9 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
_add_dependency(id, p_shader);
for (uint32_t i = 0; i < uniform_count; i++) {
const Uniform &uniform = uniforms[i];
- int id_count = uniform.ids.size();
- const RID *ids = uniform.ids.ptr();
+ int id_count = uniform.get_id_count();
for (int j = 0; j < id_count; j++) {
- _add_dependency(id, ids[j]);
+ _add_dependency(id, uniform.get_id(j));
}
}
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 295b477080..1afd59e99c 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -542,7 +542,7 @@ void EditorExportPlatform::_edit_filter_list(Set<String> &r_list, const String &
filters.push_back(f);
}
- DirAccess *da = DirAccess::open("res://");
+ DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
ERR_FAIL_NULL(da);
_edit_files_with_filter(da, filters, r_list, exclude);
memdelete(da);
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index 3cad600002..0a8d35aff1 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -645,7 +645,7 @@ Error ExportTemplateManager::install_android_template_from_file(const String &p_
// To support custom Android builds, we install the Java source code and buildsystem
// from android_source.zip to the project's res://android folder.
- DirAccessRef da = DirAccess::open("res://");
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
// Make res://android dir (if it does not exist).
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index b41123c0dd..e8a2a46dd2 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -396,12 +396,25 @@ void FileSystemDock::_notification(int p_what) {
}
} else if ((String(dd["type"]) == "files") || (String(dd["type"]) == "files_and_dirs") || (String(dd["type"]) == "resource")) {
tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM | Tree::DROP_MODE_INBETWEEN);
+ } else if ((String(dd["type"]) == "nodes")) {
+ holding_branch = true;
+ TreeItem *item = tree->get_next_selected(tree->get_root());
+ while (item) {
+ tree_items_selected_on_drag_begin.push_back(item);
+ item = tree->get_next_selected(item);
+ }
+ list_items_selected_on_drag_begin = files->get_selected_items();
}
}
} break;
case NOTIFICATION_DRAG_END: {
tree->set_drop_mode_flags(0);
+
+ if (holding_branch) {
+ holding_branch = false;
+ _reselect_items_selected_on_drag_begin(true);
+ }
} break;
case NOTIFICATION_THEME_CHANGED: {
@@ -512,7 +525,7 @@ void FileSystemDock::_navigate_to_path(const String &p_path, bool p_select_in_fa
if (target_path.ends_with("/")) {
target_path = target_path.substr(0, target_path.length() - 1);
}
- DirAccess *dirAccess = DirAccess::open("res://");
+ DirAccess *dirAccess = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (dirAccess->file_exists(p_path)) {
path = target_path;
} else if (dirAccess->dir_exists(p_path)) {
@@ -2647,8 +2660,79 @@ void FileSystemDock::_file_multi_selected(int p_index, bool p_selected) {
call_deferred(SNAME("_update_import_dock"));
}
+void FileSystemDock::_tree_mouse_exited() {
+ if (holding_branch) {
+ _reselect_items_selected_on_drag_begin();
+ }
+}
+
+void FileSystemDock::_reselect_items_selected_on_drag_begin(bool reset) {
+ TreeItem *selected_item = tree->get_next_selected(tree->get_root());
+ if (selected_item) {
+ selected_item->deselect(0);
+ }
+ if (!tree_items_selected_on_drag_begin.is_empty()) {
+ bool reselected = false;
+ for (TreeItem *item : tree_items_selected_on_drag_begin) {
+ if (item->get_tree()) {
+ item->select(0);
+ reselected = true;
+ }
+ }
+
+ if (reset) {
+ tree_items_selected_on_drag_begin.clear();
+ }
+
+ if (!reselected) {
+ // If couldn't reselect the items selected on drag begin, select the "res://" item.
+ tree->get_root()->get_child(1)->select(0);
+ }
+ }
+
+ files->deselect_all();
+ if (!list_items_selected_on_drag_begin.is_empty()) {
+ for (const int idx : list_items_selected_on_drag_begin) {
+ files->select(idx, false);
+ }
+
+ if (reset) {
+ list_items_selected_on_drag_begin.clear();
+ }
+ }
+}
+
void FileSystemDock::_tree_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventKey> key = p_event;
+
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ TreeItem *item = tree->get_item_at_position(mm->get_position());
+ if (item && holding_branch) {
+ String fpath = item->get_metadata(0);
+ while (!fpath.ends_with("/") && fpath != "res://" && item->get_parent()) { // Find the parent folder tree item.
+ item = item->get_parent();
+ fpath = item->get_metadata(0);
+ }
+
+ TreeItem *deselect_item = tree->get_next_selected(tree->get_root());
+ while (deselect_item) {
+ deselect_item->deselect(0);
+ deselect_item = tree->get_next_selected(deselect_item);
+ }
+ item->select(0);
+
+ if (display_mode == DisplayMode::DISPLAY_MODE_SPLIT) {
+ files->deselect_all();
+ // Try to select the corresponding file list item.
+ const int files_item_idx = files->find_metadata(fpath);
+ if (files_item_idx != -1) {
+ files->select(files_item_idx);
+ }
+ }
+ }
+ }
+
if (key.is_valid() && key->is_pressed() && !key->is_echo()) {
if (ED_IS_SHORTCUT("filesystem_dock/duplicate", p_event)) {
_tree_rmb_option(FILE_DUPLICATE);
@@ -2669,6 +2753,43 @@ void FileSystemDock::_tree_gui_input(Ref<InputEvent> p_event) {
}
void FileSystemDock::_file_list_gui_input(Ref<InputEvent> p_event) {
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid() && holding_branch) {
+ const int item_idx = files->get_item_at_position(mm->get_position());
+ if (item_idx != -1) {
+ files->deselect_all();
+ String fpath = files->get_item_metadata(item_idx);
+ if (fpath.ends_with("/") || fpath == "res://") {
+ files->select(item_idx);
+ }
+
+ TreeItem *deselect_item = tree->get_next_selected(tree->get_root());
+ while (deselect_item) {
+ deselect_item->deselect(0);
+ deselect_item = tree->get_next_selected(deselect_item);
+ }
+
+ // Try to select the corresponding tree item.
+ TreeItem *tree_item = tree->get_item_with_text(files->get_item_text(item_idx));
+ if (tree_item) {
+ tree_item->select(0);
+ } else {
+ // Find parent folder.
+ fpath = fpath.substr(0, fpath.rfind("/") + 1);
+ if (fpath.size() > String("res://").size()) {
+ fpath = fpath.left(fpath.size() - 2); // Remove last '/'.
+ const int slash_idx = fpath.rfind("/");
+ fpath = fpath.substr(slash_idx + 1, fpath.size() - slash_idx - 1);
+ }
+
+ tree_item = tree->get_item_with_text(fpath);
+ if (tree_item) {
+ tree_item->select(0);
+ }
+ }
+ }
+ }
+
Ref<InputEventKey> key = p_event;
if (key.is_valid() && key->is_pressed() && !key->is_echo()) {
if (ED_IS_SHORTCUT("filesystem_dock/duplicate", p_event)) {
@@ -2932,6 +3053,7 @@ FileSystemDock::FileSystemDock() {
tree->connect("empty_rmb", callable_mp(this, &FileSystemDock::_tree_rmb_empty));
tree->connect("nothing_selected", callable_mp(this, &FileSystemDock::_tree_empty_selected));
tree->connect("gui_input", callable_mp(this, &FileSystemDock::_tree_gui_input));
+ tree->connect("mouse_exited", callable_mp(this, &FileSystemDock::_tree_mouse_exited));
file_list_vb = memnew(VBoxContainer);
file_list_vb->set_v_size_flags(SIZE_EXPAND_FILL);
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index 21c50beeb2..d457c6acd4 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -185,6 +185,13 @@ private:
ItemList *files;
bool import_dock_needs_update;
+ bool holding_branch = false;
+ Vector<TreeItem *> tree_items_selected_on_drag_begin;
+ PackedInt32Array list_items_selected_on_drag_begin;
+
+ void _tree_mouse_exited();
+ void _reselect_items_selected_on_drag_begin(bool reset = false);
+
Ref<Texture2D> _get_tree_item_icon(bool p_is_valid, String p_file_type);
bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites, bool p_unfold_path = false);
Vector<String> _compute_uncollapsed_paths();
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index a821faf6b3..172259c714 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -555,7 +555,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
if (custom_editor) {
- if (is_curve || (hb == nullptr && !vsnode->is_use_prop_slots() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == ""))) {
+ if (is_curve || (hb == nullptr && !vsnode->is_use_prop_slots() && (vsnode->get_output_port_count() == 0 || vsnode->get_output_port_name(0) == "") && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == ""))) {
//will be embedded in first port
} else {
port_offset++;
@@ -1074,6 +1074,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
hide();
} else {
if (changed) { // to avoid tree collapse
+ _update_varying_tree();
_update_options_menu();
_update_preview();
_update_graph();
@@ -1460,6 +1461,7 @@ void VisualShaderEditor::_set_mode(int p_which) {
edit_type_fog->set_visible(false);
edit_type = edit_type_sky;
custom_mode_box->set_visible(false);
+ varying_button->hide();
mode = MODE_FLAGS_SKY;
} else if (p_which == VisualShader::MODE_FOG) {
edit_type_standard->set_visible(false);
@@ -1468,6 +1470,7 @@ void VisualShaderEditor::_set_mode(int p_which) {
edit_type_fog->set_visible(true);
edit_type = edit_type_fog;
custom_mode_box->set_visible(false);
+ varying_button->hide();
mode = MODE_FLAGS_FOG;
} else if (p_which == VisualShader::MODE_PARTICLES) {
edit_type_standard->set_visible(false);
@@ -1480,6 +1483,7 @@ void VisualShaderEditor::_set_mode(int p_which) {
} else {
custom_mode_box->set_visible(true);
}
+ varying_button->hide();
mode = MODE_FLAGS_PARTICLES;
} else {
edit_type_particles->set_visible(false);
@@ -1488,6 +1492,7 @@ void VisualShaderEditor::_set_mode(int p_which) {
edit_type_fog->set_visible(false);
edit_type = edit_type_standard;
custom_mode_box->set_visible(false);
+ varying_button->show();
mode = MODE_FLAGS_SPATIAL_CANVASITEM;
}
visual_shader->set_shader_type(get_current_shader_type());
@@ -1616,6 +1621,7 @@ void VisualShaderEditor::_update_graph() {
Vector<int> nodes = visual_shader->get_node_list(type);
_update_uniforms(false);
+ _update_varyings();
graph_plugin->clear_links();
graph_plugin->make_dirty(true);
@@ -2778,6 +2784,116 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
}
}
+void VisualShaderEditor::_add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type) {
+ undo_redo->create_action(vformat(TTR("Add Varying to Visual Shader: %s"), p_name));
+
+ undo_redo->add_do_method(visual_shader.ptr(), "add_varying", p_name, p_mode, p_type);
+ undo_redo->add_undo_method(visual_shader.ptr(), "remove_varying", p_name);
+
+ undo_redo->add_do_method(this, "_update_varyings");
+ undo_redo->add_undo_method(this, "_update_varyings");
+
+ for (int i = 0; i <= VisualShader::TYPE_LIGHT; i++) {
+ if (p_mode == VisualShader::VARYING_MODE_FRAG_TO_LIGHT && i == 0) {
+ continue;
+ }
+
+ VisualShader::Type type = VisualShader::Type(i);
+ Vector<int> nodes = visual_shader->get_node_list(type);
+
+ for (int j = 0; j < nodes.size(); j++) {
+ int node_id = nodes[j];
+ Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, node_id);
+ Ref<VisualShaderNodeVarying> var = vsnode;
+
+ if (var.is_valid()) {
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, node_id);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, node_id);
+ }
+ }
+ }
+
+ undo_redo->add_do_method(this, "_update_varying_tree");
+ undo_redo->add_undo_method(this, "_update_varying_tree");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_remove_varying(const String &p_name) {
+ undo_redo->create_action(vformat(TTR("Remove Varying from Visual Shader: %s"), p_name));
+
+ VisualShader::VaryingMode mode = visual_shader->get_varying_mode(p_name);
+
+ undo_redo->add_do_method(visual_shader.ptr(), "remove_varying", p_name);
+ undo_redo->add_undo_method(visual_shader.ptr(), "add_varying", p_name, mode, visual_shader->get_varying_type(p_name));
+
+ undo_redo->add_do_method(this, "_update_varyings");
+ undo_redo->add_undo_method(this, "_update_varyings");
+
+ for (int i = 0; i <= VisualShader::TYPE_LIGHT; i++) {
+ if (mode == VisualShader::VARYING_MODE_FRAG_TO_LIGHT && i == 0) {
+ continue;
+ }
+
+ VisualShader::Type type = VisualShader::Type(i);
+ Vector<int> nodes = visual_shader->get_node_list(type);
+
+ for (int j = 0; j < nodes.size(); j++) {
+ int node_id = nodes[j];
+ Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, node_id);
+ Ref<VisualShaderNodeVarying> var = vsnode;
+
+ if (var.is_valid()) {
+ String var_name = var->get_varying_name();
+
+ if (var_name == p_name) {
+ undo_redo->add_do_method(var.ptr(), "set_varying_name", "[None]");
+ undo_redo->add_undo_method(var.ptr(), "set_varying_name", var_name);
+ undo_redo->add_do_method(var.ptr(), "set_varying_type", VisualShader::VARYING_TYPE_FLOAT);
+ undo_redo->add_undo_method(var.ptr(), "set_varying_type", var->get_varying_type());
+ }
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, node_id);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, node_id);
+ }
+ }
+
+ List<VisualShader::Connection> connections;
+ visual_shader->get_node_connections(type, &connections);
+
+ for (VisualShader::Connection &E : connections) {
+ Ref<VisualShaderNodeVaryingGetter> var_getter = Object::cast_to<VisualShaderNodeVaryingGetter>(visual_shader->get_node(type, E.from_node).ptr());
+ if (var_getter.is_valid() && E.from_port > 0) {
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
+ }
+ Ref<VisualShaderNodeVaryingSetter> var_setter = Object::cast_to<VisualShaderNodeVaryingSetter>(visual_shader->get_node(type, E.to_node).ptr());
+ if (var_setter.is_valid() && E.to_port > 0) {
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
+ }
+ }
+ }
+
+ undo_redo->add_do_method(this, "_update_varying_tree");
+ undo_redo->add_undo_method(this, "_update_varying_tree");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_update_varyings() {
+ VisualShaderNodeVarying::clear_varyings();
+
+ for (int i = 0; i < visual_shader->get_varyings_count(); i++) {
+ const VisualShader::Varying *var = visual_shader->get_varying_by_index(i);
+
+ if (var != nullptr) {
+ VisualShaderNodeVarying::add_varying(var->name, var->mode, var->type);
+ }
+ }
+}
+
void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node) {
VisualShader::Type type = get_current_shader_type();
drag_buffer.push_back({ type, p_node, p_from, p_to });
@@ -3364,6 +3480,49 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod
node_filter->select_all();
}
+void VisualShaderEditor::_show_varying_menu() {
+ varying_options->set_item_disabled(int(VaryingMenuOptions::REMOVE), visual_shader->get_varyings_count() == 0);
+ varying_options->set_position(graph->get_screen_position() + varying_button->get_position() + Size2(0, varying_button->get_size().height));
+ varying_options->popup();
+}
+
+void VisualShaderEditor::_varying_menu_id_pressed(int p_idx) {
+ switch (VaryingMenuOptions(p_idx)) {
+ case VaryingMenuOptions::ADD: {
+ _show_add_varying_dialog();
+ } break;
+ case VaryingMenuOptions::REMOVE: {
+ _show_remove_varying_dialog();
+ } break;
+ default:
+ break;
+ }
+}
+
+void VisualShaderEditor::_show_add_varying_dialog() {
+ _varying_name_changed(varying_name->get_text());
+
+ add_varying_dialog->set_position(graph->get_screen_position() + varying_button->get_position() + Point2(5 * EDSCALE, 65 * EDSCALE));
+ add_varying_dialog->popup();
+
+ // Keep dialog within window bounds.
+ Rect2 window_rect = Rect2(DisplayServer::get_singleton()->window_get_position(), DisplayServer::get_singleton()->window_get_size());
+ Rect2 dialog_rect = Rect2(add_varying_dialog->get_position(), add_varying_dialog->get_size());
+ Vector2 difference = (dialog_rect.get_end() - window_rect.get_end()).max(Vector2());
+ add_varying_dialog->set_position(add_varying_dialog->get_position() - difference);
+}
+
+void VisualShaderEditor::_show_remove_varying_dialog() {
+ remove_varying_dialog->set_position(graph->get_screen_position() + varying_button->get_position() + Point2(5 * EDSCALE, 65 * EDSCALE));
+ remove_varying_dialog->popup();
+
+ // Keep dialog within window bounds.
+ Rect2 window_rect = Rect2(DisplayServer::get_singleton()->window_get_position(), DisplayServer::get_singleton()->window_get_size());
+ Rect2 dialog_rect = Rect2(remove_varying_dialog->get_position(), remove_varying_dialog->get_size());
+ Vector2 difference = (dialog_rect.get_end() - window_rect.get_end()).max(Vector2());
+ remove_varying_dialog->set_position(remove_varying_dialog->get_position() - difference);
+}
+
void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> ie = p_ie;
if (ie.is_valid() && (ie->get_keycode() == Key::UP || ie->get_keycode() == Key::DOWN || ie->get_keycode() == Key::ENTER || ie->get_keycode() == Key::KP_ENTER)) {
@@ -3416,8 +3575,10 @@ void VisualShaderEditor::_notification(int p_what) {
Color function_color = EDITOR_GET("text_editor/theme/highlighting/function_color");
Color number_color = EDITOR_GET("text_editor/theme/highlighting/number_color");
Color members_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color");
+ Color error_color = get_theme_color(SNAME("error_color"), SNAME("Editor"));
preview_text->add_theme_color_override("background_color", background_color);
+ varying_error_label->add_theme_color_override("font_color", error_color);
for (const String &E : keyword_list) {
if (ShaderLanguage::is_control_flow_keyword(E)) {
@@ -3445,7 +3606,7 @@ void VisualShaderEditor::_notification(int p_what) {
error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
error_label->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
error_label->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
- error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ error_label->add_theme_color_override("font_color", error_color);
}
tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Tools"), SNAME("EditorIcons")));
@@ -3828,6 +3989,75 @@ void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_
undo_redo->commit_action();
}
+void VisualShaderEditor::_varying_select_item(Ref<VisualShaderNodeVarying> p_varying, String p_name) {
+ String prev_name = p_varying->get_varying_name();
+
+ if (p_name == prev_name) {
+ return;
+ }
+
+ bool is_getter = Ref<VisualShaderNodeVaryingGetter>(p_varying.ptr()).is_valid();
+
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo->create_action(TTR("Varying Name Changed"));
+
+ undo_redo->add_do_method(p_varying.ptr(), "set_varying_name", p_name);
+ undo_redo->add_undo_method(p_varying.ptr(), "set_varying_name", prev_name);
+
+ VisualShader::VaryingType vtype = p_varying->get_varying_type_by_name(p_name);
+ VisualShader::VaryingType prev_vtype = p_varying->get_varying_type_by_name(prev_name);
+
+ bool type_changed = vtype != prev_vtype;
+
+ if (type_changed) {
+ undo_redo->add_do_method(p_varying.ptr(), "set_varying_type", vtype);
+ undo_redo->add_undo_method(p_varying.ptr(), "set_varying_type", prev_vtype);
+ }
+
+ // update ports
+ for (int type_id = 0; type_id < VisualShader::TYPE_MAX; type_id++) {
+ VisualShader::Type type = VisualShader::Type(type_id);
+ int id = visual_shader->find_node_id(type, p_varying);
+
+ if (id != VisualShader::NODE_ID_INVALID) {
+ if (type_changed) {
+ List<VisualShader::Connection> conns;
+ visual_shader->get_node_connections(type, &conns);
+
+ for (const VisualShader::Connection &E : conns) {
+ if (is_getter) {
+ if (E.from_node == id) {
+ if (visual_shader->is_port_types_compatible(p_varying->get_varying_type_by_name(p_name), visual_shader->get_node(type, E.to_node)->get_input_port_type(E.to_port))) {
+ continue;
+ }
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
+ }
+ } else {
+ if (E.to_node == id) {
+ if (visual_shader->is_port_types_compatible(p_varying->get_varying_type_by_name(p_name), visual_shader->get_node(type, E.from_node)->get_output_port_type(E.from_port))) {
+ continue;
+ }
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
+ }
+ }
+ }
+ }
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type_id, id);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type_id, id);
+ break;
+ }
+ }
+
+ undo_redo->commit_action();
+}
+
void VisualShaderEditor::_float_constant_selected(int p_which) {
ERR_FAIL_INDEX(p_which, MAX_FLOAT_CONST_DEFS);
@@ -3882,6 +4112,92 @@ void VisualShaderEditor::_member_cancel() {
from_slot = -1;
}
+void VisualShaderEditor::_update_varying_tree() {
+ varyings->clear();
+ TreeItem *root = varyings->create_item();
+
+ int count = visual_shader->get_varyings_count();
+
+ for (int i = 0; i < count; i++) {
+ const VisualShader::Varying *varying = visual_shader->get_varying_by_index(i);
+
+ if (varying) {
+ TreeItem *item = varyings->create_item(root);
+ item->set_text(0, varying->name);
+
+ if (i == 0) {
+ item->select(0);
+ }
+
+ switch (varying->type) {
+ case VisualShader::VARYING_TYPE_FLOAT:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")));
+ break;
+ case VisualShader::VARYING_TYPE_VECTOR_2D:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")));
+ break;
+ case VisualShader::VARYING_TYPE_VECTOR_3D:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")));
+ break;
+ case VisualShader::VARYING_TYPE_COLOR:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")));
+ break;
+ case VisualShader::VARYING_TYPE_TRANSFORM:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")));
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ varying_options->set_item_disabled(int(VaryingMenuOptions::REMOVE), count == 0);
+}
+
+void VisualShaderEditor::_varying_create() {
+ _add_varying(varying_name->get_text(), (VisualShader::VaryingMode)varying_mode->get_selected(), (VisualShader::VaryingType)varying_type->get_selected());
+ add_varying_dialog->hide();
+}
+
+void VisualShaderEditor::_varying_name_changed(const String &p_text) {
+ String name = p_text;
+
+ if (!name.is_valid_identifier()) {
+ varying_error_label->show();
+ varying_error_label->set_text(TTR("Invalid name for varying."));
+ add_varying_dialog->get_ok_button()->set_disabled(true);
+ return;
+ }
+ if (visual_shader->has_varying(name)) {
+ varying_error_label->show();
+ varying_error_label->set_text(TTR("Varying with that name is already exist."));
+ add_varying_dialog->get_ok_button()->set_disabled(true);
+ return;
+ }
+ if (varying_error_label->is_visible()) {
+ varying_error_label->hide();
+ add_varying_dialog->set_size(Size2(add_varying_dialog->get_size().x, 0));
+ }
+ add_varying_dialog->get_ok_button()->set_disabled(false);
+}
+
+void VisualShaderEditor::_varying_deleted() {
+ TreeItem *item = varyings->get_selected();
+
+ if (item != nullptr) {
+ _remove_varying(item->get_text(0));
+ remove_varying_dialog->hide();
+ }
+}
+
+void VisualShaderEditor::_varying_selected() {
+ add_varying_dialog->get_ok_button()->set_disabled(false);
+}
+
+void VisualShaderEditor::_varying_unselected() {
+ add_varying_dialog->get_ok_button()->set_disabled(true);
+}
+
void VisualShaderEditor::_tools_menu_option(int p_idx) {
TreeItem *category = members->get_root()->get_first_child();
@@ -4155,9 +4471,12 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_node_changed", &VisualShaderEditor::_node_changed);
ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item);
ClassDB::bind_method("_uniform_select_item", &VisualShaderEditor::_uniform_select_item);
+ ClassDB::bind_method("_varying_select_item", &VisualShaderEditor::_varying_select_item);
ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size);
ClassDB::bind_method("_clear_copy_buffer", &VisualShaderEditor::_clear_copy_buffer);
ClassDB::bind_method("_update_uniforms", &VisualShaderEditor::_update_uniforms);
+ ClassDB::bind_method("_update_varyings", &VisualShaderEditor::_update_varyings);
+ ClassDB::bind_method("_update_varying_tree", &VisualShaderEditor::_update_varying_tree);
ClassDB::bind_method("_set_mode", &VisualShaderEditor::_set_mode);
ClassDB::bind_method("_nodes_dragged", &VisualShaderEditor::_nodes_dragged);
ClassDB::bind_method("_float_constant_selected", &VisualShaderEditor::_float_constant_selected);
@@ -4284,11 +4603,23 @@ VisualShaderEditor::VisualShaderEditor() {
add_node = memnew(Button);
add_node->set_flat(true);
- graph->get_zoom_hbox()->add_child(add_node);
add_node->set_text(TTR("Add Node..."));
+ graph->get_zoom_hbox()->add_child(add_node);
graph->get_zoom_hbox()->move_child(add_node, 0);
add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog), varray(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX));
+ varying_button = memnew(Button);
+ varying_button->set_flat(true);
+ varying_button->set_text(TTR("Manage Varyings"));
+ graph->get_zoom_hbox()->add_child(varying_button);
+ varying_button->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_varying_menu));
+
+ varying_options = memnew(PopupMenu);
+ add_child(varying_options);
+ varying_options->add_item(TTR("Add Varying"), int(VaryingMenuOptions::ADD));
+ varying_options->add_item(TTR("Remove Varying"), int(VaryingMenuOptions::REMOVE));
+ varying_options->connect("id_pressed", callable_mp(this, &VisualShaderEditor::_varying_menu_id_pressed));
+
preview_shader = memnew(Button);
preview_shader->set_flat(true);
preview_shader->set_toggle_mode(true);
@@ -4412,6 +4743,74 @@ VisualShaderEditor::VisualShaderEditor() {
members_dialog->connect("cancelled", callable_mp(this, &VisualShaderEditor::_member_cancel));
add_child(members_dialog);
+ // add varyings dialog
+ {
+ add_varying_dialog = memnew(ConfirmationDialog);
+ add_varying_dialog->set_title(TTR("Create Shader Varying"));
+ add_varying_dialog->set_exclusive(false);
+ add_varying_dialog->get_ok_button()->set_text(TTR("Create"));
+ add_varying_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_varying_create));
+ add_varying_dialog->get_ok_button()->set_disabled(true);
+ add_child(add_varying_dialog);
+
+ VBoxContainer *vb = memnew(VBoxContainer);
+ add_varying_dialog->add_child(vb);
+
+ HBoxContainer *hb = memnew(HBoxContainer);
+ vb->add_child(hb);
+ hb->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ varying_type = memnew(OptionButton);
+ hb->add_child(varying_type);
+ varying_type->add_item("Float");
+ varying_type->add_item("Vector2");
+ varying_type->add_item("Vector3");
+ varying_type->add_item("Color");
+ varying_type->add_item("Transform");
+
+ varying_name = memnew(LineEdit);
+ hb->add_child(varying_name);
+ varying_name->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
+ varying_name->set_h_size_flags(SIZE_EXPAND_FILL);
+ varying_name->connect("text_changed", callable_mp(this, &VisualShaderEditor::_varying_name_changed));
+
+ varying_mode = memnew(OptionButton);
+ hb->add_child(varying_mode);
+ varying_mode->add_item("Vertex -> [Fragment, Light]");
+ varying_mode->add_item("Fragment -> Light");
+
+ varying_error_label = memnew(Label);
+ vb->add_child(varying_error_label);
+ varying_error_label->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ varying_error_label->hide();
+ }
+
+ // remove varying dialog
+ {
+ remove_varying_dialog = memnew(ConfirmationDialog);
+ remove_varying_dialog->set_title(TTR("Delete Shader Varying"));
+ remove_varying_dialog->set_exclusive(false);
+ remove_varying_dialog->get_ok_button()->set_text(TTR("Delete"));
+ remove_varying_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_varying_deleted));
+ add_child(remove_varying_dialog);
+
+ VBoxContainer *vb = memnew(VBoxContainer);
+ remove_varying_dialog->add_child(vb);
+
+ varyings = memnew(Tree);
+ vb->add_child(varyings);
+ varyings->set_h_size_flags(SIZE_EXPAND_FILL);
+ varyings->set_v_size_flags(SIZE_EXPAND_FILL);
+ varyings->set_hide_root(true);
+ varyings->set_allow_reselect(true);
+ varyings->set_hide_folding(false);
+ varyings->set_custom_minimum_size(Size2(180 * EDSCALE, 200 * EDSCALE));
+ varyings->connect("item_activated", callable_mp(this, &VisualShaderEditor::_varying_deleted));
+ varyings->connect("item_selected", callable_mp(this, &VisualShaderEditor::_varying_selected));
+ varyings->connect("nothing_selected", callable_mp(this, &VisualShaderEditor::_varying_unselected));
+ }
+
alert = memnew(AcceptDialog);
alert->get_label()->set_autowrap_mode(Label::AUTOWRAP_WORD);
alert->get_label()->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
@@ -4578,6 +4977,10 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("VertexId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex_id"), { "vertex_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewIndex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_index"), { "view_index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewMonoLeft", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left"), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewRight", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right"), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
@@ -4591,6 +4994,9 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewIndex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_index"), { "view_index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewMonoLeft", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left"), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewRight", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right"), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), { "albedo" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), { "attenuation" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
@@ -4601,6 +5007,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Metallic", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "metallic"), { "metallic" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "roughness"), { "roughness" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ShadowAttenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_attenuation"), { "shadow_attenuation" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), { "specular" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
@@ -4610,9 +5017,11 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Canvas", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "canvas"), { "canvas" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), { "instance_custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("InstanceId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id"), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Screen", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "screen"), { "screen" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("VertexId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex_id"), { "vertex_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), { "world" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("AtLightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
@@ -4989,6 +5398,10 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside.")));
add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, uniforms and constants.")));
add_options.push_back(AddOption("UniformRef", "Special", "", "VisualShaderNodeUniformRef", TTR("A reference to an existing uniform.")));
+ add_options.push_back(AddOption("VaryingGet", "Special", "", "VisualShaderNodeVaryingGetter", TTR("Get varying parameter."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("VaryingSet", "Special", "", "VisualShaderNodeVaryingSetter", TTR("Set varying parameter."), {}, -1, TYPE_FLAGS_VERTEX | TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("VaryingGet", "Special", "", "VisualShaderNodeVaryingGetter", TTR("Get varying parameter."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("VaryingSet", "Special", "", "VisualShaderNodeVaryingSetter", TTR("Set varying parameter."), {}, -1, TYPE_FLAGS_VERTEX | TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
custom_node_option_idx = add_options.size();
@@ -5102,6 +5515,82 @@ public:
////////////////
+class VisualShaderNodePluginVaryingEditor : public OptionButton {
+ GDCLASS(VisualShaderNodePluginVaryingEditor, OptionButton);
+
+ Ref<VisualShaderNodeVarying> varying;
+
+public:
+ void _notification(int p_what) {
+ if (p_what == NOTIFICATION_READY) {
+ connect("item_selected", callable_mp(this, &VisualShaderNodePluginVaryingEditor::_item_selected));
+ }
+ }
+
+ void _item_selected(int p_item) {
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (editor) {
+ editor->call_deferred(SNAME("_varying_select_item"), varying, get_item_text(p_item));
+ }
+ }
+
+ void setup(const Ref<VisualShaderNodeVarying> &p_varying, VisualShader::Type p_type) {
+ varying = p_varying;
+
+ Ref<Texture2D> type_icon[] = {
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")),
+ };
+
+ bool is_getter = Ref<VisualShaderNodeVaryingGetter>(p_varying.ptr()).is_valid();
+
+ add_item("[None]");
+
+ int to_select = -1;
+ for (int i = 0, j = 0; i < varying->get_varyings_count(); i++) {
+ VisualShader::VaryingMode mode = varying->get_varying_mode_by_index(i);
+ if (is_getter) {
+ if (mode == VisualShader::VARYING_MODE_FRAG_TO_LIGHT) {
+ if (p_type != VisualShader::TYPE_LIGHT) {
+ j++;
+ continue;
+ }
+ } else {
+ if (p_type != VisualShader::TYPE_FRAGMENT && p_type != VisualShader::TYPE_LIGHT) {
+ j++;
+ continue;
+ }
+ }
+ } else {
+ if (mode == VisualShader::VARYING_MODE_FRAG_TO_LIGHT) {
+ if (p_type != VisualShader::TYPE_FRAGMENT) {
+ j++;
+ continue;
+ }
+ } else {
+ if (p_type != VisualShader::TYPE_VERTEX) {
+ j++;
+ continue;
+ }
+ }
+ }
+ if (varying->get_varying_name() == varying->get_varying_name_by_index(i)) {
+ to_select = i - j + 1;
+ }
+ add_icon_item(type_icon[varying->get_varying_type_by_index(i)], varying->get_varying_name_by_index(i));
+ }
+
+ if (to_select >= 0) {
+ select(to_select);
+ }
+ }
+};
+
+////////////////
+
class VisualShaderNodePluginUniformRefEditor : public OptionButton {
GDCLASS(VisualShaderNodePluginUniformRefEditor, OptionButton);
@@ -5280,18 +5769,24 @@ public:
};
Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
+ Ref<VisualShader> p_shader = Ref<VisualShader>(p_parent_resource.ptr());
+
+ if (p_shader.is_valid() && (p_node->is_class("VisualShaderNodeVaryingGetter") || p_node->is_class("VisualShaderNodeVaryingSetter"))) {
+ VisualShaderNodePluginVaryingEditor *editor = memnew(VisualShaderNodePluginVaryingEditor);
+ editor->setup(p_node, p_shader->get_shader_type());
+ return editor;
+ }
+
if (p_node->is_class("VisualShaderNodeUniformRef")) {
- //create input
- VisualShaderNodePluginUniformRefEditor *uniform_editor = memnew(VisualShaderNodePluginUniformRefEditor);
- uniform_editor->setup(p_node);
- return uniform_editor;
+ VisualShaderNodePluginUniformRefEditor *editor = memnew(VisualShaderNodePluginUniformRefEditor);
+ editor->setup(p_node);
+ return editor;
}
if (p_node->is_class("VisualShaderNodeInput")) {
- //create input
- VisualShaderNodePluginInputEditor *input_editor = memnew(VisualShaderNodePluginInputEditor);
- input_editor->setup(p_node);
- return input_editor;
+ VisualShaderNodePluginInputEditor *editor = memnew(VisualShaderNodePluginInputEditor);
+ editor->setup(p_node);
+ return editor;
}
Vector<StringName> properties = p_node->get_editable_properties();
@@ -5408,6 +5903,22 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
}
}
+ //4. delete varyings (if needed)
+ if (p_which == VisualShader::MODE_PARTICLES || p_which == VisualShader::MODE_SKY || p_which == VisualShader::MODE_FOG) {
+ int var_count = visual_shader->get_varyings_count();
+
+ if (var_count > 0) {
+ for (int i = 0; i < var_count; i++) {
+ const VisualShader::Varying *var = visual_shader->get_varying_by_index(i);
+ undo_redo->add_do_method(visual_shader.ptr(), "remove_varying", var->name);
+ undo_redo->add_undo_method(visual_shader.ptr(), "add_varying", var->name, var->mode, var->type);
+ }
+
+ undo_redo->add_do_method(this, "_update_varyings");
+ undo_redo->add_undo_method(this, "_update_varyings");
+ }
+ }
+
undo_redo->add_do_method(editor, "_update_options_menu");
undo_redo->add_undo_method(editor, "_update_options_menu");
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 02beba971b..e26b606397 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -139,6 +139,8 @@ class VisualShaderEditor : public VBoxContainer {
Ref<VisualShader> visual_shader;
GraphEdit *graph = nullptr;
Button *add_node = nullptr;
+ Button *varying_button = nullptr;
+ PopupMenu *varying_options = nullptr;
Button *preview_shader = nullptr;
OptionButton *edit_type = nullptr;
@@ -169,6 +171,15 @@ class VisualShaderEditor : public VBoxContainer {
PopupMenu *constants_submenu = nullptr;
MenuButton *tools = nullptr;
+ ConfirmationDialog *add_varying_dialog = nullptr;
+ OptionButton *varying_type = nullptr;
+ LineEdit *varying_name = nullptr;
+ OptionButton *varying_mode = nullptr;
+ Label *varying_error_label = nullptr;
+
+ ConfirmationDialog *remove_varying_dialog = nullptr;
+ Tree *varyings = nullptr;
+
PopupPanel *comment_title_change_popup = nullptr;
LineEdit *comment_title_change_edit = nullptr;
@@ -232,6 +243,11 @@ class VisualShaderEditor : public VBoxContainer {
SET_COMMENT_DESCRIPTION,
};
+ enum class VaryingMenuOptions {
+ ADD,
+ REMOVE,
+ };
+
Tree *members = nullptr;
AcceptDialog *alert = nullptr;
LineEdit *node_filter = nullptr;
@@ -241,6 +257,11 @@ class VisualShaderEditor : public VBoxContainer {
void _tools_menu_option(int p_idx);
void _show_members_dialog(bool at_mouse_pos, VisualShaderNode::PortType p_input_port_type = VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PortType p_output_port_type = VisualShaderNode::PORT_TYPE_MAX);
+ void _show_varying_menu();
+ void _varying_menu_id_pressed(int p_idx);
+ void _show_add_varying_dialog();
+ void _show_remove_varying_dialog();
+
void _update_graph();
struct AddOption {
@@ -291,6 +312,8 @@ class VisualShaderEditor : public VBoxContainer {
void _setup_node(VisualShaderNode *p_node, const Vector<Variant> &p_ops);
void _add_node(int p_idx, const Vector<Variant> &p_ops, String p_resource_path = "", int p_node_idx = -1);
+ void _add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type);
+ void _remove_varying(const String &p_name);
void _update_options_menu();
void _set_mode(int p_which);
@@ -394,6 +417,7 @@ class VisualShaderEditor : public VBoxContainer {
void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);
+ void _varying_select_item(Ref<VisualShaderNodeVarying> p_varying, String p_name);
void _float_constant_selected(int p_which);
@@ -425,6 +449,13 @@ class VisualShaderEditor : public VBoxContainer {
void _member_create();
void _member_cancel();
+ void _varying_create();
+ void _varying_name_changed(const String &p_text);
+ void _varying_deleted();
+ void _varying_selected();
+ void _varying_unselected();
+ void _update_varying_tree();
+
Vector2 menu_point;
void _node_menu_id_pressed(int p_idx);
@@ -436,6 +467,7 @@ class VisualShaderEditor : public VBoxContainer {
void _update_created_node(GraphNode *node);
void _update_uniforms(bool p_update_refs);
void _update_uniform_refs(Set<String> &p_names);
+ void _update_varyings();
void _visibility_changed();
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 39e4751be3..3bb2bc3a4d 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -955,6 +955,10 @@ CSGBrush *CSGSphere3D::_build_brush() {
double u0 = double(j) / radial_segments;
double longitude1 = longitude_step * (j + 1);
+ if (j == radial_segments - 1) {
+ longitude1 = 0;
+ }
+
double x1 = Math::sin(longitude1);
double z1 = Math::cos(longitude1);
double u1 = double(j + 1) / radial_segments;
@@ -1271,6 +1275,9 @@ CSGBrush *CSGCylinder3D::_build_brush() {
for (int i = 0; i < sides; i++) {
float inc = float(i) / sides;
float inc_n = float((i + 1)) / sides;
+ if (i == sides - 1) {
+ inc_n = 0;
+ }
float ang = inc * Math_TAU;
float ang_n = inc_n * Math_TAU;
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 3ff8b2b91a..547fd1cfd5 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -1139,7 +1139,7 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode *
#endif // TOOLS_ENABLED
}
- if (p_function->identifier->name == "_init") {
+ if (p_function->identifier->name == GDScriptLanguage::get_singleton()->strings._init) {
// Constructor.
GDScriptParser::DataType return_type = parser->current_class->get_datatype();
return_type.is_meta_type = false;
@@ -1153,6 +1153,57 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode *
} else {
GDScriptParser::DataType return_type = resolve_datatype(p_function->return_type);
p_function->set_datatype(return_type);
+
+#ifdef DEBUG_ENABLED
+ // Check if the function signature matches the parent. If not it's an error since it breaks polymorphism.
+ // Not for the constructor which can vary in signature.
+ GDScriptParser::DataType base_type = parser->current_class->base_type;
+ GDScriptParser::DataType parent_return_type;
+ List<GDScriptParser::DataType> parameters_types;
+ int default_par_count = 0;
+ bool is_static = false;
+ bool is_vararg = false;
+ if (get_function_signature(p_function, false, base_type, p_function->identifier->name, parent_return_type, parameters_types, default_par_count, is_static, is_vararg)) {
+ bool valid = p_function->is_static == is_static;
+ valid = valid && parent_return_type == p_function->get_datatype();
+
+ int par_count_diff = p_function->parameters.size() - parameters_types.size();
+ valid = valid && par_count_diff >= 0;
+ valid = valid && p_function->default_arg_values.size() >= default_par_count + par_count_diff;
+
+ int i = 0;
+ for (const GDScriptParser::DataType &par_type : parameters_types) {
+ valid = valid && par_type == p_function->parameters[i++]->get_datatype();
+ }
+
+ if (!valid) {
+ // Compute parent signature as a string to show in the error message.
+ String parent_signature = parent_return_type.is_hard_type() ? parent_return_type.to_string() : "Variant";
+ if (parent_signature == "null") {
+ parent_signature = "void";
+ }
+ parent_signature += " " + p_function->identifier->name.operator String() + "(";
+ int j = 0;
+ for (const GDScriptParser::DataType &par_type : parameters_types) {
+ if (j > 0) {
+ parent_signature += ", ";
+ }
+ String parameter = par_type.to_string();
+ if (parameter == "null") {
+ parameter = "Variant";
+ }
+ parent_signature += parameter;
+ if (j == parameters_types.size() - default_par_count) {
+ parent_signature += " = default";
+ }
+
+ j++;
+ }
+ parent_signature += ")";
+ push_error(vformat(R"(The function signature doesn't match the parent. Parent signature is "%s".)", parent_signature), p_function);
+ }
+ }
+#endif
}
parser->current_function = previous_function;
@@ -2416,7 +2467,9 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
GDScriptParser::DataType return_type;
List<GDScriptParser::DataType> par_types;
- if (get_function_signature(p_call, base_type, p_call->function_name, return_type, par_types, default_arg_count, is_static, is_vararg)) {
+ bool is_constructor = (base_type.is_meta_type || (p_call->callee && p_call->callee->type == GDScriptParser::Node::IDENTIFIER)) && p_call->function_name == SNAME("new");
+
+ if (get_function_signature(p_call, is_constructor, base_type, p_call->function_name, return_type, par_types, default_arg_count, is_static, is_vararg)) {
// If the function require typed arrays we must make literals be typed.
for (const KeyValue<int, GDScriptParser::ArrayNode *> &E : arrays) {
int index = E.key;
@@ -3576,7 +3629,7 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo
return result;
}
-bool GDScriptAnalyzer::get_function_signature(GDScriptParser::CallNode *p_source, GDScriptParser::DataType p_base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg) {
+bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bool p_is_constructor, GDScriptParser::DataType p_base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg) {
r_static = false;
r_vararg = false;
r_default_arg_count = 0;
@@ -3616,8 +3669,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::CallNode *p_source
return false;
}
- bool is_constructor = (p_base_type.is_meta_type || (p_source->callee && p_source->callee->type == GDScriptParser::Node::IDENTIFIER)) && p_function == StaticCString::create("new");
- if (is_constructor) {
+ if (p_is_constructor) {
function_name = "_init";
r_static = true;
}
@@ -3638,7 +3690,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::CallNode *p_source
}
if (found_function != nullptr) {
- r_static = is_constructor || found_function->is_static;
+ r_static = p_is_constructor || found_function->is_static;
for (int i = 0; i < found_function->parameters.size(); i++) {
r_par_types.push_back(found_function->parameters[i]->get_datatype());
if (found_function->parameters[i]->default_value != nullptr) {
@@ -3664,7 +3716,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::CallNode *p_source
}
// If the base is a script, it might be trying to access members of the Script class itself.
- if (p_base_type.is_meta_type && !is_constructor && (p_base_type.kind == GDScriptParser::DataType::SCRIPT || p_base_type.kind == GDScriptParser::DataType::CLASS)) {
+ if (p_base_type.is_meta_type && !p_is_constructor && (p_base_type.kind == GDScriptParser::DataType::SCRIPT || p_base_type.kind == GDScriptParser::DataType::CLASS)) {
MethodInfo info;
StringName script_class = p_base_type.kind == GDScriptParser::DataType::SCRIPT ? p_base_type.script_type->get_class_name() : StringName(GDScript::get_class_static());
@@ -3684,7 +3736,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::CallNode *p_source
}
#endif
- if (is_constructor) {
+ if (p_is_constructor) {
// Native types always have a default constructor.
r_return_type = p_base_type;
r_return_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index 2697a6ec2b..7b8883e1d3 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -105,7 +105,7 @@ class GDScriptAnalyzer {
GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type) const;
GDScriptParser::DataType type_from_property(const PropertyInfo &p_property) const;
GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source);
- bool get_function_signature(GDScriptParser::CallNode *p_source, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
+ bool get_function_signature(GDScriptParser::Node *p_source, bool p_is_constructor, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
bool validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call);
bool validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call);
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_count_less.gd b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_count_less.gd
new file mode 100644
index 0000000000..435711fcaf
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_count_less.gd
@@ -0,0 +1,10 @@
+func test():
+ print("Shouldn't reach this")
+
+class Parent:
+ func my_function(_par1: int) -> int:
+ return 0
+
+class Child extends Parent:
+ func my_function() -> int:
+ return 0
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_count_less.out b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_count_less.out
new file mode 100644
index 0000000000..3baeb17066
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_count_less.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+The function signature doesn't match the parent. Parent signature is "int my_function(int)".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_count_more.gd b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_count_more.gd
new file mode 100644
index 0000000000..2bd392e8f8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_count_more.gd
@@ -0,0 +1,10 @@
+func test():
+ print("Shouldn't reach this")
+
+class Parent:
+ func my_function(_par1: int) -> int:
+ return 0
+
+class Child extends Parent:
+ func my_function(_pary1: int, _par2: int) -> int:
+ return 0
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_count_more.out b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_count_more.out
new file mode 100644
index 0000000000..3baeb17066
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_count_more.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+The function signature doesn't match the parent. Parent signature is "int my_function(int)".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.gd b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.gd
new file mode 100644
index 0000000000..49ec82ce2d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.gd
@@ -0,0 +1,10 @@
+func test():
+ print("Shouldn't reach this")
+
+class Parent:
+ func my_function(_par1: int = 0) -> int:
+ return 0
+
+class Child extends Parent:
+ func my_function(_par1: int) -> int:
+ return 0
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.out b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.out
new file mode 100644
index 0000000000..665c229339
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+The function signature doesn't match the parent. Parent signature is "int my_function(int = default)".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_type.gd
new file mode 100644
index 0000000000..4a17a7831f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_type.gd
@@ -0,0 +1,10 @@
+func test():
+ print("Shouldn't reach this")
+
+class Parent:
+ func my_function(_par1: int) -> int:
+ return 0
+
+class Child extends Parent:
+ func my_function(_par1: Vector2) -> int:
+ return 0
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_type.out b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_type.out
new file mode 100644
index 0000000000..3baeb17066
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_type.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+The function signature doesn't match the parent. Parent signature is "int my_function(int)".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_return_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_return_type.gd
new file mode 100644
index 0000000000..b205ec96ef
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_return_type.gd
@@ -0,0 +1,10 @@
+func test():
+ print("Shouldn't reach this")
+
+class Parent:
+ func my_function() -> int:
+ return 0
+
+class Child extends Parent:
+ func my_function() -> Vector2:
+ return Vector2()
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_return_type.out b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_return_type.out
new file mode 100644
index 0000000000..5b22739a93
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_return_type.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+The function signature doesn't match the parent. Parent signature is "int my_function()".
diff --git a/modules/gdscript/tests/scripts/analyzer/features/function_match_parent_signature_with_extra_parameters.gd b/modules/gdscript/tests/scripts/analyzer/features/function_match_parent_signature_with_extra_parameters.gd
new file mode 100644
index 0000000000..d678f3acfc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/function_match_parent_signature_with_extra_parameters.gd
@@ -0,0 +1,17 @@
+func test():
+ var instance := Parent.new()
+ var result := instance.my_function(1)
+ print(result)
+ assert(result == 1)
+ instance = Child.new()
+ result = instance.my_function(2)
+ print(result)
+ assert(result == 0)
+
+class Parent:
+ func my_function(par1: int) -> int:
+ return par1
+
+class Child extends Parent:
+ func my_function(_par1: int, par2: int = 0) -> int:
+ return par2
diff --git a/modules/gdscript/tests/scripts/analyzer/features/function_match_parent_signature_with_extra_parameters.out b/modules/gdscript/tests/scripts/analyzer/features/function_match_parent_signature_with_extra_parameters.out
new file mode 100644
index 0000000000..fc5315a501
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/function_match_parent_signature_with_extra_parameters.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+1
+0
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp
index 11715040c2..a4b3bfdbd0 100644
--- a/modules/lightmapper_rd/lightmapper_rd.cpp
+++ b/modules/lightmapper_rd/lightmapper_rd.cpp
@@ -618,14 +618,14 @@ LightmapperRD::BakeError LightmapperRD::_dilate(RenderingDevice *rd, Ref<RDShade
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
- u.ids.push_back(dest_light_tex);
+ u.append_id(dest_light_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
- u.ids.push_back(source_light_tex);
+ u.append_id(source_light_tex);
uniforms.push_back(u);
}
}
@@ -856,70 +856,70 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(vertex_buffer);
+ u.append_id(vertex_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(triangle_buffer);
+ u.append_id(triangle_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
- u.ids.push_back(triangle_cell_indices_buffer);
+ u.append_id(triangle_cell_indices_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 4;
- u.ids.push_back(lights_buffer);
+ u.append_id(lights_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 5;
- u.ids.push_back(seams_buffer);
+ u.append_id(seams_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 6;
- u.ids.push_back(probe_positions_buffer);
+ u.append_id(probe_positions_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 7;
- u.ids.push_back(grid_texture);
+ u.append_id(grid_texture);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 8;
- u.ids.push_back(albedo_array_tex);
+ u.append_id(albedo_array_tex);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.ids.push_back(emission_array_tex);
+ u.append_id(emission_array_tex);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
- u.ids.push_back(sampler);
+ u.append_id(sampler);
base_uniforms.push_back(u);
}
}
@@ -1057,14 +1057,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
- u.ids.push_back(position_tex);
+ u.append_id(position_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(unocclude_tex); //will be unused
+ u.append_id(unocclude_tex); //will be unused
uniforms.push_back(u);
}
}
@@ -1097,42 +1097,42 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
- u.ids.push_back(light_source_tex);
+ u.append_id(light_source_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
- u.ids.push_back(light_dest_tex); //will be unused
+ u.append_id(light_dest_tex); //will be unused
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
- u.ids.push_back(position_tex);
+ u.append_id(position_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
- u.ids.push_back(normal_tex);
+ u.append_id(normal_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
- u.ids.push_back(light_accum_tex);
+ u.append_id(light_accum_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
- u.ids.push_back(light_primary_dynamic_tex);
+ u.append_id(light_primary_dynamic_tex);
uniforms.push_back(u);
}
}
@@ -1176,57 +1176,57 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
- u.ids.push_back(light_dest_tex);
+ u.append_id(light_dest_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
- u.ids.push_back(light_source_tex);
+ u.append_id(light_source_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
- u.ids.push_back(position_tex);
+ u.append_id(position_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
- u.ids.push_back(normal_tex);
+ u.append_id(normal_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
- u.ids.push_back(light_accum_tex);
+ u.append_id(light_accum_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
- u.ids.push_back(unocclude_tex); //reuse unocclude tex
+ u.append_id(unocclude_tex); //reuse unocclude tex
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 6;
- u.ids.push_back(light_environment_tex);
+ u.append_id(light_environment_tex);
uniforms.push_back(u);
}
}
RID secondary_uniform_set[2];
secondary_uniform_set[0] = rd->uniform_set_create(uniforms, compute_shader_secondary, 1);
- uniforms.write[0].ids.write[0] = light_source_tex;
- uniforms.write[1].ids.write[0] = light_dest_tex;
+ uniforms.write[0].set_id(0, light_source_tex);
+ uniforms.write[1].set_id(0, light_dest_tex);
secondary_uniform_set[1] = rd->uniform_set_create(uniforms, compute_shader_secondary, 1);
switch (p_quality) {
@@ -1332,28 +1332,28 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(light_probe_buffer);
+ u.append_id(light_probe_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
- u.ids.push_back(light_dest_tex);
+ u.append_id(light_dest_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
- u.ids.push_back(light_primary_dynamic_tex);
+ u.append_id(light_primary_dynamic_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
- u.ids.push_back(light_environment_tex);
+ u.append_id(light_environment_tex);
uniforms.push_back(u);
}
}
@@ -1531,7 +1531,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
- u.ids.push_back(light_accum_tex2);
+ u.append_id(light_accum_tex2);
uniforms.push_back(u);
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 8679f28132..ee218cb1f8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -81,6 +81,15 @@ namespace Godot
}
}
+ /// <summary>
+ /// Helper method for deconstruction into a tuple.
+ /// </summary>
+ public void Deconstruct(out real_t x, out real_t y)
+ {
+ x = this.x;
+ y = this.y;
+ }
+
internal void Normalize()
{
real_t lengthsq = LengthSquared();
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index 9b51de5c8c..412a885daa 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -82,6 +82,15 @@ namespace Godot
}
/// <summary>
+ /// Helper method for deconstruction into a tuple.
+ /// </summary>
+ public void Deconstruct(out int x, out int y)
+ {
+ x = this.x;
+ y = this.y;
+ }
+
+ /// <summary>
/// Returns a new vector with all components in absolute values (i.e. positive).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 1e60fb9523..45e5287610 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -96,6 +96,16 @@ namespace Godot
}
}
+ /// <summary>
+ /// Helper method for deconstruction into a tuple.
+ /// </summary>
+ public void Deconstruct(out real_t x, out real_t y, out real_t z)
+ {
+ x = this.x;
+ y = this.y;
+ z = this.z;
+ }
+
internal void Normalize()
{
real_t lengthsq = LengthSquared();
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
index eb06d2b87e..abfd2ae720 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
@@ -97,6 +97,16 @@ namespace Godot
}
/// <summary>
+ /// Helper method for deconstruction into a tuple.
+ /// </summary>
+ public void Deconstruct(out int x, out int y, out int z)
+ {
+ x = this.x;
+ y = this.y;
+ z = this.z;
+ }
+
+ /// <summary>
/// Returns a new vector with all components in absolute values (i.e. positive).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns>
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 228733c4c2..0b66ff004b 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -634,6 +634,9 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeCompare);
GDREGISTER_CLASS(VisualShaderNodeMultiplyAdd);
GDREGISTER_CLASS(VisualShaderNodeBillboard);
+ GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeVarying);
+ GDREGISTER_CLASS(VisualShaderNodeVaryingSetter);
+ GDREGISTER_CLASS(VisualShaderNodeVaryingGetter);
GDREGISTER_CLASS(VisualShaderNodeSDFToScreenUV);
GDREGISTER_CLASS(VisualShaderNodeScreenUVToSDF);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 47ca643029..03b768e869 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -555,6 +555,72 @@ VisualShader::Type VisualShader::get_shader_type() const {
return current_type;
}
+void VisualShader::add_varying(const String &p_name, VaryingMode p_mode, VaryingType p_type) {
+ ERR_FAIL_COND(!p_name.is_valid_identifier());
+ ERR_FAIL_INDEX((int)p_mode, (int)VARYING_MODE_MAX);
+ ERR_FAIL_INDEX((int)p_type, (int)VARYING_TYPE_MAX);
+ ERR_FAIL_COND(varyings.has(p_name));
+ Varying var = Varying(p_name, p_mode, p_type);
+ varyings[p_name] = var;
+ varyings_list.push_back(var);
+ _queue_update();
+}
+
+void VisualShader::remove_varying(const String &p_name) {
+ ERR_FAIL_COND(!varyings.has(p_name));
+ varyings.erase(p_name);
+ for (List<Varying>::Element *E = varyings_list.front(); E; E = E->next()) {
+ if (E->get().name == p_name) {
+ varyings_list.erase(E);
+ break;
+ }
+ }
+ _queue_update();
+}
+
+bool VisualShader::has_varying(const String &p_name) const {
+ return varyings.has(p_name);
+}
+
+int VisualShader::get_varyings_count() const {
+ return varyings_list.size();
+}
+
+const VisualShader::Varying *VisualShader::get_varying_by_index(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, varyings_list.size(), nullptr);
+ return &varyings_list[p_idx];
+}
+
+void VisualShader::set_varying_mode(const String &p_name, VaryingMode p_mode) {
+ ERR_FAIL_INDEX((int)p_mode, (int)VARYING_MODE_MAX);
+ ERR_FAIL_COND(!varyings.has(p_name));
+ if (varyings[p_name].mode == p_mode) {
+ return;
+ }
+ varyings[p_name].mode = p_mode;
+ _queue_update();
+}
+
+VisualShader::VaryingMode VisualShader::get_varying_mode(const String &p_name) {
+ ERR_FAIL_COND_V(!varyings.has(p_name), VARYING_MODE_MAX);
+ return varyings[p_name].mode;
+}
+
+void VisualShader::set_varying_type(const String &p_name, VaryingType p_type) {
+ ERR_FAIL_INDEX((int)p_type, (int)VARYING_TYPE_MAX);
+ ERR_FAIL_COND(!varyings.has(p_name));
+ if (varyings[p_name].type == p_type) {
+ return;
+ }
+ varyings[p_name].type = p_type;
+ _queue_update();
+}
+
+VisualShader::VaryingType VisualShader::get_varying_type(const String &p_name) {
+ ERR_FAIL_COND_V(!varyings.has(p_name), VARYING_TYPE_MAX);
+ return varyings[p_name].type;
+}
+
void VisualShader::set_engine_version(const Dictionary &p_engine_version) {
ERR_FAIL_COND(!p_engine_version.has("major"));
ERR_FAIL_COND(!p_engine_version.has("minor"));
@@ -1072,7 +1138,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
code += "\nvoid fragment() {\n";
Set<int> processed;
- Error err = _write_node(p_type, global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes);
+ Error err = _write_node(p_type, &global_code, &global_code_per_node, &global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes);
ERR_FAIL_COND_V(err != OK, String());
switch (node->get_output_port_type(p_port)) {
@@ -1253,6 +1319,16 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
}
_queue_update();
return true;
+ } else if (name.begins_with("varyings/")) {
+ String var_name = name.get_slicec('/', 1);
+ Varying value = Varying();
+ value.name = var_name;
+ if (value.from_string(p_value) && !varyings.has(var_name)) {
+ varyings[var_name] = value;
+ varyings_list.push_back(value);
+ }
+ _queue_update();
+ return true;
} else if (name.begins_with("nodes/")) {
String typestr = name.get_slicec('/', 1);
Type type = TYPE_VERTEX;
@@ -1317,6 +1393,14 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = 0;
}
return true;
+ } else if (name.begins_with("varyings/")) {
+ String var_name = name.get_slicec('/', 1);
+ if (varyings.has(var_name)) {
+ r_ret = varyings[var_name].to_string();
+ } else {
+ r_ret = String();
+ }
+ return true;
} else if (name.begins_with("nodes/")) {
String typestr = name.get_slicec('/', 1);
Type type = TYPE_VERTEX;
@@ -1411,6 +1495,10 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "flags/" + E->get()));
}
+ for (const KeyValue<String, Varying> &E : varyings) {
+ p_list->push_back(PropertyInfo(Variant::STRING, "varyings/" + E.key));
+ }
+
for (int i = 0; i < TYPE_MAX; i++) {
for (const KeyValue<int, Node> &E : graph[i].nodes) {
String prop_name = "nodes/";
@@ -1435,7 +1523,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const {
+Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBuilder *global_code_per_node, Map<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const {
const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node;
if (vsnode->is_disabled()) {
@@ -1477,7 +1565,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
if (!skip_global) {
Ref<VisualShaderNodeUniform> uniform = vsnode;
if (!uniform.is_valid() || !uniform->is_global_code_generated()) {
- global_code += vsnode->generate_global(get_mode(), type, node);
+ if (global_code) {
+ *global_code += vsnode->generate_global(get_mode(), type, node);
+ }
}
String class_name = vsnode->get_class_name();
@@ -1485,9 +1575,13 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
class_name = vsnode->get_script_instance()->get_script()->get_path();
}
if (!r_classes.has(class_name)) {
- global_code_per_node += vsnode->generate_global_per_node(get_mode(), node);
+ if (global_code_per_node) {
+ *global_code_per_node += vsnode->generate_global_per_node(get_mode(), node);
+ }
for (int i = 0; i < TYPE_MAX; i++) {
- global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node);
+ if (global_code_per_func) {
+ (*global_code_per_func)[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node);
+ }
}
r_classes.insert(class_name);
}
@@ -1940,6 +2034,7 @@ void VisualShader::_update_shader() const {
Set<String> used_uniform_names;
List<VisualShaderNodeUniform *> uniforms;
Map<int, List<int>> emitters;
+ Map<int, List<int>> varying_setters;
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
@@ -1964,18 +2059,19 @@ void VisualShader::_update_shader() const {
if (uniform.is_valid()) {
uniforms.push_back(uniform.ptr());
}
+ Ref<VisualShaderNodeVaryingSetter> varying_setter = Object::cast_to<VisualShaderNodeVaryingSetter>(E->get().node.ptr());
+ if (varying_setter.is_valid() && varying_setter->is_input_port_connected(0)) {
+ if (!varying_setters.has(i)) {
+ varying_setters.insert(i, List<int>());
+ }
+ varying_setters[i].push_back(E->key());
+ }
Ref<VisualShaderNodeParticleEmit> emit_particle = Object::cast_to<VisualShaderNodeParticleEmit>(E->get().node.ptr());
if (emit_particle.is_valid()) {
if (!emitters.has(i)) {
emitters.insert(i, List<int>());
}
-
- for (const KeyValue<int, Node> &M : graph[i].nodes) {
- if (M.value.node == emit_particle.ptr()) {
- emitters[i].push_back(M.key);
- break;
- }
- }
+ emitters[i].push_back(E->key());
}
}
}
@@ -1990,6 +2086,36 @@ void VisualShader::_update_shader() const {
}
}
+ if (!varyings.is_empty()) {
+ global_code += "\n// Varyings\n";
+
+ for (const KeyValue<String, Varying> &E : varyings) {
+ global_code += "varying ";
+ switch (E.value.type) {
+ case VaryingType::VARYING_TYPE_FLOAT:
+ global_code += "float ";
+ break;
+ case VaryingType::VARYING_TYPE_VECTOR_2D:
+ global_code += "vec2 ";
+ break;
+ case VaryingType::VARYING_TYPE_VECTOR_3D:
+ global_code += "vec3 ";
+ break;
+ case VaryingType::VARYING_TYPE_COLOR:
+ global_code += "vec4 ";
+ break;
+ case VaryingType::VARYING_TYPE_TRANSFORM:
+ global_code += "mat4 ";
+ break;
+ default:
+ break;
+ }
+ global_code += E.key + ";\n";
+ }
+
+ global_code += "\n";
+ }
+
Map<int, String> code_map;
Set<int> empty_funcs;
@@ -2003,12 +2129,54 @@ void VisualShader::_update_shader() const {
VMap<ConnectionKey, const List<Connection>::Element *> output_connections;
StringBuilder func_code;
+ Set<int> processed;
bool is_empty_func = false;
if (shader_mode != Shader::MODE_PARTICLES && shader_mode != Shader::MODE_SKY && shader_mode != Shader::MODE_FOG) {
is_empty_func = true;
}
+ String varying_code;
+ if (shader_mode == Shader::MODE_SPATIAL || shader_mode == Shader::MODE_CANVAS_ITEM) {
+ for (const KeyValue<String, Varying> &E : varyings) {
+ if ((E.value.mode == VARYING_MODE_VERTEX_TO_FRAG_LIGHT && i == TYPE_VERTEX) || (E.value.mode == VARYING_MODE_FRAG_TO_LIGHT && i == TYPE_FRAGMENT)) {
+ bool found = false;
+ for (int key : varying_setters[i]) {
+ Ref<VisualShaderNodeVaryingSetter> setter = Object::cast_to<VisualShaderNodeVaryingSetter>(const_cast<VisualShaderNode *>(graph[i].nodes[key].node.ptr()));
+ if (setter.is_valid() && E.value.name == setter->get_varying_name()) {
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ String code2;
+ switch (E.value.type) {
+ case VaryingType::VARYING_TYPE_FLOAT:
+ code2 += "0.0";
+ break;
+ case VaryingType::VARYING_TYPE_VECTOR_2D:
+ code2 += "vec2(0.0)";
+ break;
+ case VaryingType::VARYING_TYPE_VECTOR_3D:
+ code2 += "vec3(0.0)";
+ break;
+ case VaryingType::VARYING_TYPE_COLOR:
+ code2 += "vec4(0.0)";
+ break;
+ case VaryingType::VARYING_TYPE_TRANSFORM:
+ code2 += "mat4(1.0)";
+ break;
+ default:
+ break;
+ }
+ varying_code += vformat(" %s = %s;\n", E.key, code2);
+ }
+ is_empty_func = false;
+ }
+ }
+ }
+
for (const List<Connection>::Element *E = graph[i].connections.front(); E; E = E->next()) {
ConnectionKey from_key;
from_key.node = E->get().from_node;
@@ -2037,13 +2205,19 @@ void VisualShader::_update_shader() const {
}
insertion_pos.insert(i, code.get_string_length() + func_code.get_string_length());
- Set<int> processed;
- Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
+ Error err = _write_node(Type(i), &global_code, &global_code_per_node, &global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
ERR_FAIL_COND(err != OK);
+ if (varying_setters.has(i)) {
+ for (int &E : varying_setters[i]) {
+ err = _write_node(Type(i), nullptr, nullptr, nullptr, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
+ ERR_FAIL_COND(err != OK);
+ }
+ }
+
if (emitters.has(i)) {
for (int &E : emitters[i]) {
- err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
+ err = _write_node(Type(i), &global_code, &global_code_per_node, &global_code_per_func, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
ERR_FAIL_COND(err != OK);
}
}
@@ -2051,6 +2225,7 @@ void VisualShader::_update_shader() const {
if (shader_mode == Shader::MODE_PARTICLES) {
code_map.insert(i, func_code);
} else {
+ func_code += varying_code;
func_code += "}\n";
code += func_code;
}
@@ -2276,6 +2451,10 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &VisualShader::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &VisualShader::get_graph_offset);
+ ClassDB::bind_method(D_METHOD("add_varying", "name", "mode", "type"), &VisualShader::add_varying);
+ ClassDB::bind_method(D_METHOD("remove_varying", "name"), &VisualShader::remove_varying);
+ ClassDB::bind_method(D_METHOD("has_varying", "name"), &VisualShader::has_varying);
+
ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset");
@@ -2295,6 +2474,17 @@ void VisualShader::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_FOG);
BIND_ENUM_CONSTANT(TYPE_MAX);
+ BIND_ENUM_CONSTANT(VARYING_MODE_VERTEX_TO_FRAG_LIGHT);
+ BIND_ENUM_CONSTANT(VARYING_MODE_FRAG_TO_LIGHT);
+ BIND_ENUM_CONSTANT(VARYING_MODE_MAX);
+
+ BIND_ENUM_CONSTANT(VARYING_TYPE_FLOAT);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_COLOR);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_TRANSFORM);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_MAX);
+
BIND_CONSTANT(NODE_ID_INVALID);
BIND_CONSTANT(NODE_ID_OUTPUT);
}
@@ -2327,6 +2517,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
// Node3D, Vertex
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "vertex_id", "VERTEX_ID" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" },
@@ -2348,6 +2539,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_index", "VIEW_INDEX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_mono_left", "VIEW_MONO_LEFT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right", "VIEW_RIGHT" },
// Node3D, Fragment
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
@@ -2374,6 +2568,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_roughness_texture", "NORMAL_ROUGHNESS_TEXTURE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "depth_texture", "DEPTH_TEXTURE" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_index", "VIEW_INDEX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_mono_left", "VIEW_MONO_LEFT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right", "VIEW_RIGHT" },
// Node3D, Light
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
@@ -2384,6 +2581,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "attenuation", "ATTENUATION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "shadow_attenuation", "SHADOW_ATTENUATION" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" },
@@ -2415,6 +2613,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id", "INSTANCE_ID" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "vertex_id", "VERTEX_ID" },
// Canvas Item, Fragment
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
@@ -3144,6 +3344,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_view_matrix", "MODELVIEW_MATRIX" },
////////////////////////////////////////////////////////////////////////
// Node3D, Fragment.
@@ -3155,6 +3356,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular", "SPECULAR" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "emission", "EMISSION" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao", "AO" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" },
@@ -3170,7 +3372,10 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_scissor_threshold", "ALPHA_SCISSOR_THRESHOLD" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_hash_scale", "ALPHA_HASH_SCALE" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_aa_edge", "ALPHA_ANTIALIASING_EDGE" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "alpha_uv", "ALPHA_TEXTURE_COORDINATE" },
+
////////////////////////////////////////////////////////////////////////
// Node3D, Light.
////////////////////////////////////////////////////////////////////////
@@ -3294,7 +3499,7 @@ bool VisualShaderNodeOutput::is_port_separator(int p_index) const {
}
if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_FRAGMENT) {
String name = get_input_port_name(p_index);
- return bool(name == "Normal" || name == "Rim" || name == "Alpha Scissor Threshold");
+ return bool(name == "Ao" || name == "Normal" || name == "Rim" || name == "Clearcoat" || name == "Anisotropy" || name == "Subsurf Scatter" || name == "Alpha Scissor Threshold");
}
return false;
}
@@ -4199,3 +4404,299 @@ String VisualShaderNodeGlobalExpression::generate_global(Shader::Mode p_mode, Vi
VisualShaderNodeGlobalExpression::VisualShaderNodeGlobalExpression() {
set_editable(false);
}
+
+////////////// Varying
+
+List<VisualShaderNodeVarying::Varying> varyings;
+
+void VisualShaderNodeVarying::add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type) { // static
+ varyings.push_back({ p_name, p_mode, p_type });
+}
+
+void VisualShaderNodeVarying::clear_varyings() { // static
+ varyings.clear();
+}
+
+bool VisualShaderNodeVarying::has_varying(const String &p_name) { // static
+ for (const VisualShaderNodeVarying::Varying &E : varyings) {
+ if (E.name == p_name) {
+ return true;
+ }
+ }
+ return false;
+}
+
+int VisualShaderNodeVarying::get_varyings_count() const {
+ return varyings.size();
+}
+
+String VisualShaderNodeVarying::get_varying_name_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < varyings.size()) {
+ return varyings[p_idx].name;
+ }
+ return "";
+}
+
+VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_name(const String &p_name) const {
+ for (int i = 0; i < varyings.size(); i++) {
+ if (varyings[i].name == p_name) {
+ return varyings[i].type;
+ }
+ }
+ return VisualShader::VARYING_TYPE_FLOAT;
+}
+
+VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < varyings.size()) {
+ return varyings[p_idx].type;
+ }
+ return VisualShader::VARYING_TYPE_FLOAT;
+}
+
+VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_name(const String &p_name) const {
+ for (int i = 0; i < varyings.size(); i++) {
+ if (varyings[i].name == p_name) {
+ return varyings[i].mode;
+ }
+ }
+ return VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT;
+}
+
+VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < varyings.size()) {
+ return varyings[p_idx].mode;
+ }
+ return VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT;
+}
+
+VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < varyings.size()) {
+ return get_port_type(varyings[p_idx].type, 0);
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+//////////////
+
+void VisualShaderNodeVarying::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_varying_name", "name"), &VisualShaderNodeVarying::set_varying_name);
+ ClassDB::bind_method(D_METHOD("get_varying_name"), &VisualShaderNodeVarying::get_varying_name);
+
+ ClassDB::bind_method(D_METHOD("set_varying_type", "type"), &VisualShaderNodeVarying::set_varying_type);
+ ClassDB::bind_method(D_METHOD("get_varying_type"), &VisualShaderNodeVarying::get_varying_type);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "varying_name"), "set_varying_name", "get_varying_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "varying_type", PROPERTY_HINT_ENUM, "Float,Vector,Transform"), "set_varying_type", "get_varying_type");
+}
+
+String VisualShaderNodeVarying::get_type_str() const {
+ switch (varying_type) {
+ case VisualShader::VARYING_TYPE_FLOAT:
+ return "float";
+ case VisualShader::VARYING_TYPE_VECTOR_2D:
+ return "vec2";
+ case VisualShader::VARYING_TYPE_VECTOR_3D:
+ return "vec3";
+ case VisualShader::VARYING_TYPE_COLOR:
+ return "vec4";
+ case VisualShader::VARYING_TYPE_TRANSFORM:
+ return "mat4";
+ default:
+ break;
+ }
+ return "";
+}
+
+VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type(VisualShader::VaryingType p_type, int p_port) const {
+ switch (p_type) {
+ case VisualShader::VARYING_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case VisualShader::VARYING_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ case VisualShader::VARYING_TYPE_COLOR:
+ if (p_port == 1) {
+ break; // scalar
+ }
+ return PORT_TYPE_VECTOR_3D;
+ case VisualShader::VARYING_TYPE_TRANSFORM:
+ return PORT_TYPE_TRANSFORM;
+ default:
+ break;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+void VisualShaderNodeVarying::set_varying_name(String p_varying_name) {
+ if (varying_name == p_varying_name) {
+ return;
+ }
+ varying_name = p_varying_name;
+ emit_changed();
+}
+
+String VisualShaderNodeVarying::get_varying_name() const {
+ return varying_name;
+}
+
+void VisualShaderNodeVarying::set_varying_type(VisualShader::VaryingType p_varying_type) {
+ ERR_FAIL_INDEX(p_varying_type, VisualShader::VARYING_TYPE_MAX);
+ if (varying_type == p_varying_type) {
+ return;
+ }
+ varying_type = p_varying_type;
+ emit_changed();
+}
+
+VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type() const {
+ return varying_type;
+}
+
+VisualShaderNodeVarying::VisualShaderNodeVarying() {
+}
+
+////////////// Varying Setter
+
+String VisualShaderNodeVaryingSetter::get_caption() const {
+ return vformat("VaryingSetter");
+}
+
+int VisualShaderNodeVaryingSetter::get_input_port_count() const {
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ return 2;
+ }
+ return 1;
+}
+
+VisualShaderNodeVaryingSetter::PortType VisualShaderNodeVaryingSetter::get_input_port_type(int p_port) const {
+ return get_port_type(varying_type, p_port);
+}
+
+String VisualShaderNodeVaryingSetter::get_input_port_name(int p_port) const {
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ if (p_port == 0) {
+ return "color";
+ } else {
+ return "alpha";
+ }
+ }
+ return "";
+}
+
+int VisualShaderNodeVaryingSetter::get_output_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeVaryingSetter::PortType VisualShaderNodeVaryingSetter::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeVaryingSetter::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVaryingSetter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return vformat("varying %s %s;\n", get_type_str(), varying_name);
+}
+
+String VisualShaderNodeVaryingSetter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ if (varying_name == "[None]") {
+ return code;
+ }
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ code += vformat(" %s = vec4(%s, %s);\n", varying_name, p_input_vars[0], p_input_vars[1]);
+ } else {
+ code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]);
+ }
+ return code;
+}
+
+VisualShaderNodeVaryingSetter::VisualShaderNodeVaryingSetter() {
+}
+
+////////////// Varying Getter
+
+String VisualShaderNodeVaryingGetter::get_caption() const {
+ return vformat("VaryingGetter");
+}
+
+int VisualShaderNodeVaryingGetter::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeVaryingGetter::PortType VisualShaderNodeVaryingGetter::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeVaryingGetter::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeVaryingGetter::get_output_port_count() const {
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ return 2;
+ }
+ return 1;
+}
+
+VisualShaderNodeVaryingGetter::PortType VisualShaderNodeVaryingGetter::get_output_port_type(int p_port) const {
+ return get_port_type(varying_type, p_port);
+}
+
+String VisualShaderNodeVaryingGetter::get_output_port_name(int p_port) const {
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ if (p_port == 0) {
+ return "color";
+ } else {
+ return "alpha";
+ }
+ }
+ return "";
+}
+
+bool VisualShaderNodeVaryingGetter::has_output_port_preview(int p_port) const {
+ return false;
+}
+
+String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String from = varying_name;
+ String from2;
+
+ if (varying_name == "[None]") {
+ switch (varying_type) {
+ case VisualShader::VARYING_TYPE_FLOAT:
+ from = "0.0";
+ break;
+ case VisualShader::VARYING_TYPE_VECTOR_2D:
+ from = "vec2(0.0)";
+ break;
+ case VisualShader::VARYING_TYPE_VECTOR_3D:
+ from = "vec3(0.0)";
+ break;
+ case VisualShader::VARYING_TYPE_COLOR:
+ from = "vec3(0.0)";
+ from2 = "0.0";
+ break;
+ case VisualShader::VARYING_TYPE_TRANSFORM:
+ from = "mat4(1.0)";
+ break;
+ default:
+ break;
+ }
+ } else if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ from = varying_name + ".rgb";
+ from2 = varying_name + ".a";
+ }
+
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ String code;
+ code += vformat(" %s = %s;\n", p_output_vars[0], from);
+ code += vformat(" %s = %s;\n", p_output_vars[1], from2);
+ return code;
+ }
+ return vformat(" %s = %s;\n", p_output_vars[0], from);
+}
+
+VisualShaderNodeVaryingGetter::VisualShaderNodeVaryingGetter() {
+ varying_name = "[None]";
+}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index d3b5365893..5cad5fc95b 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -73,6 +73,49 @@ public:
List<Ref<Texture2D>> params;
};
+ enum VaryingMode {
+ VARYING_MODE_VERTEX_TO_FRAG_LIGHT,
+ VARYING_MODE_FRAG_TO_LIGHT,
+ VARYING_MODE_MAX,
+ };
+
+ enum VaryingType {
+ VARYING_TYPE_FLOAT,
+ VARYING_TYPE_VECTOR_2D,
+ VARYING_TYPE_VECTOR_3D,
+ VARYING_TYPE_COLOR,
+ VARYING_TYPE_TRANSFORM,
+ VARYING_TYPE_MAX,
+ };
+
+ struct Varying {
+ String name;
+ VaryingMode mode;
+ VaryingType type;
+
+ Varying() {
+ }
+
+ Varying(String p_name, VaryingMode p_mode, VaryingType p_type) :
+ name(p_name), mode(p_mode), type(p_type) {}
+
+ bool from_string(const String &p_str) {
+ Vector<String> arr = p_str.split(",");
+ if (arr.size() != 2) {
+ return false;
+ }
+
+ mode = (VaryingMode)arr[0].to_int();
+ type = (VaryingType)arr[1].to_int();
+
+ return true;
+ }
+
+ String to_string() const {
+ return vformat("%s,%s", itos((int)mode), itos((int)type));
+ }
+ };
+
private:
Type current_type;
@@ -94,14 +137,12 @@ private:
Vector2 graph_offset;
- struct RenderModeEnums {
- Shader::Mode mode = Shader::Mode::MODE_MAX;
- const char *string;
- };
-
HashMap<String, int> modes;
Set<StringName> flags;
+ Map<String, Varying> varyings;
+ List<Varying> varyings_list;
+
mutable SafeFlag dirty;
void _queue_update();
@@ -116,7 +157,7 @@ private:
}
};
- Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const;
+ Error _write_node(Type p_type, StringBuilder *global_code, StringBuilder *global_code_per_node, Map<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const;
void _input_type_changed(Type p_type, int p_id);
bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const;
@@ -151,6 +192,18 @@ public:
void add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id);
void set_node_position(Type p_type, int p_id, const Vector2 &p_position);
+ void add_varying(const String &p_name, VaryingMode p_mode, VaryingType p_type);
+ void remove_varying(const String &p_name);
+ bool has_varying(const String &p_name) const;
+ int get_varyings_count() const;
+ const Varying *get_varying_by_index(int p_idx) const;
+
+ void set_varying_mode(const String &p_name, VaryingMode p_mode);
+ VaryingMode get_varying_mode(const String &p_name);
+
+ void set_varying_type(const String &p_name, VaryingType p_type);
+ VaryingType get_varying_type(const String &p_name);
+
Vector2 get_node_position(Type p_type, int p_id) const;
Ref<VisualShaderNode> get_node(Type p_type, int p_id) const;
@@ -190,6 +243,8 @@ public:
};
VARIANT_ENUM_CAST(VisualShader::Type)
+VARIANT_ENUM_CAST(VisualShader::VaryingMode)
+VARIANT_ENUM_CAST(VisualShader::VaryingType)
///
///
///
@@ -697,6 +752,103 @@ public:
VisualShaderNodeGlobalExpression();
};
+class VisualShaderNodeVarying : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVarying, VisualShaderNode);
+
+public:
+ struct Varying {
+ String name;
+ VisualShader::VaryingMode mode;
+ VisualShader::VaryingType type;
+ bool assigned = false;
+ };
+
+protected:
+ VisualShader::VaryingType varying_type = VisualShader::VARYING_TYPE_FLOAT;
+ String varying_name = "[None]";
+
+public: // internal
+ static void add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type);
+ static void clear_varyings();
+ static bool has_varying(const String &p_name);
+
+ int get_varyings_count() const;
+ String get_varying_name_by_index(int p_idx) const;
+ VisualShader::VaryingMode get_varying_mode_by_name(const String &p_name) const;
+ VisualShader::VaryingMode get_varying_mode_by_index(int p_idx) const;
+ VisualShader::VaryingType get_varying_type_by_name(const String &p_name) const;
+ VisualShader::VaryingType get_varying_type_by_index(int p_idx) const;
+ PortType get_port_type_by_index(int p_idx) const;
+
+protected:
+ static void _bind_methods();
+
+protected:
+ String get_type_str() const;
+ PortType get_port_type(VisualShader::VaryingType p_type, int p_port) const;
+
+public:
+ virtual String get_caption() const override = 0;
+
+ virtual int get_input_port_count() const override = 0;
+ virtual PortType get_input_port_type(int p_port) const override = 0;
+ virtual String get_input_port_name(int p_port) const override = 0;
+
+ virtual int get_output_port_count() const override = 0;
+ virtual PortType get_output_port_type(int p_port) const override = 0;
+ virtual String get_output_port_name(int p_port) const override = 0;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
+
+ void set_varying_name(String p_varying_name);
+ String get_varying_name() const;
+
+ void set_varying_type(VisualShader::VaryingType p_varying_type);
+ VisualShader::VaryingType get_varying_type() const;
+
+ VisualShaderNodeVarying();
+};
+
+class VisualShaderNodeVaryingSetter : public VisualShaderNodeVarying {
+ GDCLASS(VisualShaderNodeVaryingSetter, VisualShaderNodeVarying);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeVaryingSetter();
+};
+
+class VisualShaderNodeVaryingGetter : public VisualShaderNodeVarying {
+ GDCLASS(VisualShaderNodeVaryingGetter, VisualShaderNodeVarying);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+ virtual bool has_output_port_preview(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeVaryingGetter();
+};
+
extern String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name);
#endif // VISUAL_SHADER_H
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.cpp b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
index 6ffc99eda8..24108b3a59 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.cpp
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
@@ -287,21 +287,21 @@ void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 1;
- u.ids.push_back(state_uniform);
+ u.append_id(state_uniform);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(element_buffer);
+ u.append_id(element_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
- u.ids.push_back(cluster_render_buffer);
+ u.append_id(cluster_render_buffer);
uniforms.push_back(u);
}
@@ -314,14 +314,14 @@ void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(cluster_render_buffer);
+ u.append_id(cluster_render_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(cluster_buffer);
+ u.append_id(cluster_buffer);
uniforms.push_back(u);
}
@@ -329,7 +329,7 @@ void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
- u.ids.push_back(element_buffer);
+ u.append_id(element_buffer);
uniforms.push_back(u);
}
@@ -342,14 +342,14 @@ void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(cluster_buffer);
+ u.append_id(cluster_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(p_color_buffer);
+ u.append_id(p_color_buffer);
uniforms.push_back(u);
}
@@ -357,14 +357,14 @@ void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
- u.ids.push_back(p_depth_buffer);
+ u.append_id(p_depth_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 4;
- u.ids.push_back(p_depth_buffer_sampler);
+ u.append_id(p_depth_buffer_sampler);
uniforms.push_back(u);
}
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index fe3863fec7..a5a9dae0b9 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -60,7 +60,7 @@ RID EffectsRD::_get_uniform_set_from_image(RID p_image) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
- u.ids.push_back(p_image);
+ u.append_id(p_image);
uniforms.push_back(u);
//any thing with the same configuration (one texture in binding 0 for set 0), is good
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 1);
@@ -82,7 +82,7 @@ RID EffectsRD::_get_uniform_set_for_input(RID p_texture) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_INPUT_ATTACHMENT;
u.binding = 0;
- u.ids.push_back(p_texture);
+ u.append_id(p_texture);
uniforms.push_back(u);
// This is specific to our subpass shader
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, tonemap.shader.version_get_shader(tonemap.shader_version, TONEMAP_MODE_SUBPASS), 0);
@@ -104,8 +104,8 @@ RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps)
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.ids.push_back(p_texture);
+ u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
+ u.append_id(p_texture);
uniforms.push_back(u);
// anything with the same configuration (one texture in binding 0 for set 0), is good
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, tonemap.shader.version_get_shader(tonemap.shader_version, 0), 0);
@@ -132,16 +132,16 @@ RID EffectsRD::_get_uniform_set_from_texture_pair(RID p_texture1, RID p_texture2
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.ids.push_back(p_texture1);
+ u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
+ u.append_id(p_texture1);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 1;
- u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.ids.push_back(p_texture2);
+ u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
+ u.append_id(p_texture2);
uniforms.push_back(u);
}
// anything with the same configuration (one texture in binding 0 for set 0), is good
@@ -164,8 +164,8 @@ RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_m
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.ids.push_back(p_texture);
+ u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
+ u.append_id(p_texture);
uniforms.push_back(u);
//any thing with the same configuration (one texture in binding 0 for set 0), is good
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 0);
@@ -191,8 +191,8 @@ RID EffectsRD::_get_compute_uniform_set_from_texture_and_sampler(RID p_texture,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(p_sampler);
- u.ids.push_back(p_texture);
+ u.append_id(p_sampler);
+ u.append_id(p_texture);
uniforms.push_back(u);
//any thing with the same configuration (one texture in binding 0 for set 0), is good
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.blur_shader.version_get_shader(ssao.blur_shader_version, 0), 0);
@@ -219,16 +219,16 @@ RID EffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_texture1, RID p_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.ids.push_back(p_texture1);
+ u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
+ u.append_id(p_texture1);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 1;
- u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.ids.push_back(p_texture2);
+ u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
+ u.append_id(p_texture2);
uniforms.push_back(u);
}
//any thing with the same configuration (one texture in binding 0 for set 0), is good
@@ -256,14 +256,14 @@ RID EffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1, RID p_te
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
- u.ids.push_back(p_texture1);
+ u.append_id(p_texture1);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(p_texture2);
+ u.append_id(p_texture2);
uniforms.push_back(u);
}
//any thing with the same configuration (one texture in binding 0 for set 0), is good
@@ -1389,28 +1389,28 @@ void EffectsRD::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
- u.ids.push_back(p_depth_mipmaps[depth_index + 1]);
+ u.append_id(p_depth_mipmaps[depth_index + 1]);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(p_depth_mipmaps[depth_index + 2]);
+ u.append_id(p_depth_mipmaps[depth_index + 2]);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(p_depth_mipmaps[depth_index + 3]);
+ u.append_id(p_depth_mipmaps[depth_index + 3]);
uniforms.push_back(u);
}
if (use_full_mips) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
- u.ids.push_back(p_depth_mipmaps[4]);
+ u.append_id(p_depth_mipmaps[4]);
uniforms.push_back(u);
}
ss_effects.downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ss_effects.downsample_shader.version_get_shader(ss_effects.downsample_shader_version, use_full_mips ? 6 : 2), 2);
@@ -1537,22 +1537,22 @@ void EffectsRD::generate_ssao(RID p_normal_buffer, RID p_depth_mipmaps_texture,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(default_sampler);
- u.ids.push_back(p_depth_mipmaps_texture);
+ u.append_id(default_sampler);
+ u.append_id(p_depth_mipmaps_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(p_normal_buffer);
+ u.append_id(p_normal_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 2;
- u.ids.push_back(ss_effects.gather_constants_buffer);
+ u.append_id(ss_effects.gather_constants_buffer);
uniforms.push_back(u);
}
r_gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 0), 0);
@@ -1564,22 +1564,22 @@ void EffectsRD::generate_ssao(RID p_normal_buffer, RID p_depth_mipmaps_texture,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
- u.ids.push_back(p_ao_pong);
+ u.append_id(p_ao_pong);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 1;
- u.ids.push_back(default_sampler);
- u.ids.push_back(p_importance_map);
+ u.append_id(default_sampler);
+ u.append_id(p_importance_map);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(ssao.importance_map_load_counter);
+ u.append_id(ssao.importance_map_load_counter);
uniforms.push_back(u);
}
r_importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 2), 1);
@@ -1811,15 +1811,15 @@ void EffectsRD::screen_space_indirect_lighting(RID p_diffuse, RID p_destination,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(default_mipmap_sampler);
- u.ids.push_back(p_diffuse);
+ u.append_id(default_mipmap_sampler);
+ u.append_id(p_diffuse);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 1;
- u.ids.push_back(ssil.projection_uniform_buffer);
+ u.append_id(ssil.projection_uniform_buffer);
uniforms.push_back(u);
}
r_projection_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 0), 3);
@@ -1831,22 +1831,22 @@ void EffectsRD::screen_space_indirect_lighting(RID p_diffuse, RID p_destination,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(default_sampler);
- u.ids.push_back(p_depth_mipmaps_texture);
+ u.append_id(default_sampler);
+ u.append_id(p_depth_mipmaps_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(p_normal_buffer);
+ u.append_id(p_normal_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 2;
- u.ids.push_back(ss_effects.gather_constants_buffer);
+ u.append_id(ss_effects.gather_constants_buffer);
uniforms.push_back(u);
}
r_gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 0), 0);
@@ -1858,22 +1858,22 @@ void EffectsRD::screen_space_indirect_lighting(RID p_diffuse, RID p_destination,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
- u.ids.push_back(p_ssil_pong);
+ u.append_id(p_ssil_pong);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 1;
- u.ids.push_back(default_sampler);
- u.ids.push_back(p_importance_map);
+ u.append_id(default_sampler);
+ u.append_id(p_importance_map);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(ssil.importance_map_load_counter);
+ u.append_id(ssil.importance_map_load_counter);
uniforms.push_back(u);
}
r_importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 2), 1);
@@ -2131,7 +2131,7 @@ void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = i;
- u.ids.push_back(p_dest_cubemap[i]);
+ u.append_id(p_dest_cubemap[i]);
uniforms.push_back(u);
}
if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
@@ -2651,7 +2651,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(ssao.importance_map_load_counter);
+ u.append_id(ssao.importance_map_load_counter);
uniforms.push_back(u);
}
ssao.counter_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, 2), 2);
@@ -2766,7 +2766,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(filter.coefficient_buffer);
+ u.append_id(filter.coefficient_buffer);
uniforms.push_back(u);
}
filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.raster_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
@@ -2784,7 +2784,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(filter.coefficient_buffer);
+ u.append_id(filter.coefficient_buffer);
uniforms.push_back(u);
}
filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
@@ -2921,7 +2921,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(ssil.importance_map_load_counter);
+ u.append_id(ssil.importance_map_load_counter);
uniforms.push_back(u);
}
ssil.counter_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.importance_map_shader.version_get_shader(ssil.importance_map_shader_version, 2), 2);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index ea3d9371c0..6b500260ef 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -30,6 +30,7 @@
#include "render_forward_clustered.h"
#include "core/config/project_settings.h"
+#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/rendering_server_default.h"
@@ -824,7 +825,6 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
if (p_index >= (int)scene_state.uniform_buffers.size()) {
uint32_t from = scene_state.uniform_buffers.size();
scene_state.uniform_buffers.resize(p_index + 1);
- render_pass_uniform_sets.resize(p_index + 1);
for (uint32_t i = from; i < scene_state.uniform_buffers.size(); i++) {
scene_state.uniform_buffers[i] = RD::get_singleton()->uniform_buffer_create(sizeof(SceneState::UBO));
}
@@ -1991,11 +1991,9 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
Vector<RD::Uniform> uniforms;
{
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 1;
- u.ids.resize(12);
- RID *ids_ptr = u.ids.ptrw();
+ Vector<RID> ids;
+ ids.resize(12);
+ RID *ids_ptr = ids.ptrw();
ids_ptr[0] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[1] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[2] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
@@ -2008,6 +2006,9 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
ids_ptr[9] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[10] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[11] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+
+ RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
+
uniforms.push_back(u);
}
@@ -2015,7 +2016,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.ids.push_back(scene_shader.shadow_sampler);
+ u.append_id(scene_shader.shadow_sampler);
uniforms.push_back(u);
}
@@ -2042,7 +2043,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
} break;
}
- u.ids.push_back(sampler);
+ u.append_id(sampler);
uniforms.push_back(u);
}
@@ -2069,7 +2070,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
} break;
}
- u.ids.push_back(sampler);
+ u.append_id(sampler);
uniforms.push_back(u);
}
@@ -2077,14 +2078,14 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(get_omni_light_buffer());
+ u.append_id(get_omni_light_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(get_spot_light_buffer());
+ u.append_id(get_spot_light_buffer());
uniforms.push_back(u);
}
@@ -2092,28 +2093,28 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(get_reflection_probe_buffer());
+ u.append_id(get_reflection_probe_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(get_directional_light_buffer());
+ u.append_id(get_directional_light_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(scene_state.lightmap_buffer);
+ u.append_id(scene_state.lightmap_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(scene_state.lightmap_capture_buffer);
+ u.append_id(scene_state.lightmap_capture_buffer);
uniforms.push_back(u);
}
{
@@ -2121,7 +2122,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID decal_atlas = storage->decal_atlas_get_texture();
- u.ids.push_back(decal_atlas);
+ u.append_id(decal_atlas);
uniforms.push_back(u);
}
{
@@ -2129,14 +2130,14 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID decal_atlas = storage->decal_atlas_get_texture_srgb();
- u.ids.push_back(decal_atlas);
+ u.append_id(decal_atlas);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 13;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(get_decal_buffer());
+ u.append_id(get_decal_buffer());
uniforms.push_back(u);
}
@@ -2144,7 +2145,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 14;
- u.ids.push_back(storage->global_variables_get_storage_buffer());
+ u.append_id(storage->global_variables_get_storage_buffer());
uniforms.push_back(u);
}
@@ -2152,7 +2153,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 15;
- u.ids.push_back(sdfgi_get_ubo());
+ u.append_id(sdfgi_get_ubo());
uniforms.push_back(u);
}
@@ -2161,9 +2162,6 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
}
RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas, int p_index) {
- //there should always be enough uniform buffers for render passes, otherwise bugs
- ERR_FAIL_INDEX_V(p_index, (int)scene_state.uniform_buffers.size(), RID());
-
RenderBufferDataForwardClustered *rb = nullptr;
if (p_render_data && p_render_data->render_buffers.is_valid()) {
rb = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
@@ -2177,7 +2175,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(scene_state.uniform_buffers[p_index]);
+ u.append_id(scene_state.uniform_buffers[p_index]);
uniforms.push_back(u);
}
{
@@ -2188,7 +2186,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (instance_buffer == RID()) {
instance_buffer = scene_shader.default_vec4_xform_buffer; // any buffer will do since its not used
}
- u.ids.push_back(instance_buffer);
+ u.append_id(instance_buffer);
uniforms.push_back(u);
}
{
@@ -2201,7 +2199,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(radiance_texture);
+ u.append_id(radiance_texture);
uniforms.push_back(u);
}
@@ -2211,9 +2209,9 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
if (ref_texture.is_valid()) {
- u.ids.push_back(ref_texture);
+ u.append_id(ref_texture);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
}
uniforms.push_back(u);
}
@@ -2229,7 +2227,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (!texture.is_valid()) {
texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
}
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
{
@@ -2237,9 +2235,9 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) {
- u.ids.push_back(directional_shadow_get_texture());
+ u.append_id(directional_shadow_get_texture());
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
}
uniforms.push_back(u);
}
@@ -2247,16 +2245,16 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.resize(scene_state.max_lightmaps);
+
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
if (p_render_data && i < p_render_data->lightmaps->size()) {
RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]);
RID texture = storage->lightmap_get_texture(base);
RID rd_texture = storage->texture_get_rd_texture(texture);
- u.ids.write[i] = rd_texture;
+ u.append_id(rd_texture);
} else {
- u.ids.write[i] = default_tex;
+ u.append_id(default_tex);
}
}
@@ -2266,7 +2264,6 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.resize(MAX_VOXEL_GI_INSTANCESS);
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
if (p_render_data && i < (int)p_render_data->voxel_gi_instances->size()) {
@@ -2274,9 +2271,9 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (!tex.is_valid()) {
tex = default_tex;
}
- u.ids.write[i] = tex;
+ u.append_id(tex);
} else {
- u.ids.write[i] = default_tex;
+ u.append_id(default_tex);
}
}
@@ -2288,7 +2285,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
RID cb = (p_render_data && p_render_data->cluster_buffer.is_valid()) ? p_render_data->cluster_buffer : scene_shader.default_vec4_xform_buffer;
- u.ids.push_back(cb);
+ u.append_id(cb);
uniforms.push_back(u);
}
@@ -2298,7 +2295,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID();
RID texture = (dbt.is_valid()) ? dbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
{
@@ -2307,7 +2304,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID();
RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
@@ -2317,7 +2314,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL);
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
@@ -2327,7 +2324,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID aot = rb ? render_buffers_get_ao_texture(p_render_data->render_buffers) : RID();
RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
@@ -2337,7 +2334,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID ambient_buffer = rb ? render_buffers_get_gi_ambient_texture(p_render_data->render_buffers) : RID();
RID texture = ambient_buffer.is_valid() ? ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
@@ -2347,7 +2344,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID reflection_buffer = rb ? render_buffers_get_gi_reflection_texture(p_render_data->render_buffers) : RID();
RID texture = reflection_buffer.is_valid() ? reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
{
@@ -2360,7 +2357,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
} else {
t = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
}
- u.ids.push_back(t);
+ u.append_id(t);
uniforms.push_back(u);
}
{
@@ -2368,9 +2365,9 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 16;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) {
- u.ids.push_back(render_buffers_get_sdfgi_occlusion_texture(p_render_data->render_buffers));
+ u.append_id(render_buffers_get_sdfgi_occlusion_texture(p_render_data->render_buffers));
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
uniforms.push_back(u);
}
@@ -2378,7 +2375,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 17;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(rb ? render_buffers_get_voxel_gi_buffer(p_render_data->render_buffers) : render_buffers_get_default_voxel_gi_buffer());
+ u.append_id(rb ? render_buffers_get_voxel_gi_buffer(p_render_data->render_buffers) : render_buffers_get_default_voxel_gi_buffer());
uniforms.push_back(u);
}
{
@@ -2394,7 +2391,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
} else {
vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
- u.ids.push_back(vfog);
+ u.append_id(vfog);
uniforms.push_back(u);
}
{
@@ -2403,42 +2400,29 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID ssil = rb ? render_buffers_get_ssil_texture(p_render_data->render_buffers) : RID();
RID texture = ssil.is_valid() ? ssil : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
}
- if (p_index >= (int)render_pass_uniform_sets.size()) {
- render_pass_uniform_sets.resize(p_index + 1);
- }
-
- if (render_pass_uniform_sets[p_index].is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_sets[p_index])) {
- RD::get_singleton()->free(render_pass_uniform_sets[p_index]);
- }
-
- render_pass_uniform_sets[p_index] = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, RENDER_PASS_UNIFORM_SET);
- return render_pass_uniform_sets[p_index];
+ return UniformSetCacheRD::get_singleton()->get_cache_vec(scene_shader.default_shader_rd, RENDER_PASS_UNIFORM_SET, uniforms);
}
RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) {
- if (sdfgi_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sdfgi_pass_uniform_set)) {
- RD::get_singleton()->free(sdfgi_pass_uniform_set);
- }
-
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(scene_state.uniform_buffers[0]);
+ u.append_id(scene_state.uniform_buffers[0]);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 1;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(scene_state.instance_buffer[RENDER_LIST_SECONDARY]);
+ u.append_id(scene_state.instance_buffer[RENDER_LIST_SECONDARY]);
uniforms.push_back(u);
}
{
@@ -2447,7 +2431,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(radiance_texture);
+ u.append_id(radiance_texture);
uniforms.push_back(u);
}
@@ -2457,7 +2441,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(ref_texture);
+ u.append_id(ref_texture);
uniforms.push_back(u);
}
@@ -2467,7 +2451,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
@@ -2477,7 +2461,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
@@ -2486,10 +2470,10 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.resize(scene_state.max_lightmaps);
+
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
- u.ids.write[i] = default_tex;
+ u.append_id(default_tex);
}
uniforms.push_back(u);
@@ -2500,10 +2484,10 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.resize(MAX_VOXEL_GI_INSTANCESS);
+
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
- u.ids.write[i] = default_tex;
+ u.append_id(default_tex);
}
uniforms.push_back(u);
@@ -2514,7 +2498,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
RID cb = scene_shader.default_vec4_xform_buffer;
- u.ids.push_back(cb);
+ u.append_id(cb);
uniforms.push_back(u);
}
@@ -2524,33 +2508,32 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 9;
- u.ids.push_back(p_albedo_texture);
+ u.append_id(p_albedo_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 10;
- u.ids.push_back(p_emission_texture);
+ u.append_id(p_emission_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 11;
- u.ids.push_back(p_emission_aniso_texture);
+ u.append_id(p_emission_aniso_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 12;
- u.ids.push_back(p_geom_facing_texture);
+ u.append_id(p_geom_facing_texture);
uniforms.push_back(u);
}
- sdfgi_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET);
- return sdfgi_pass_uniform_set;
+ return UniformSetCacheRD::get_singleton()->get_cache_vec(scene_shader.default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET, uniforms);
}
RID RenderForwardClustered::_render_buffers_get_normal_texture(RID p_render_buffers) {
@@ -3218,17 +3201,6 @@ RenderForwardClustered::RenderForwardClustered(RendererStorageRD *p_storage) :
RenderForwardClustered::~RenderForwardClustered() {
directional_shadow_atlas_set_size(0);
- //clear base uniform set if still valid
- for (uint32_t i = 0; i < render_pass_uniform_sets.size(); i++) {
- if (render_pass_uniform_sets[i].is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_sets[i])) {
- RD::get_singleton()->free(render_pass_uniform_sets[i]);
- }
- }
-
- if (sdfgi_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sdfgi_pass_uniform_set)) {
- RD::get_singleton()->free(sdfgi_pass_uniform_set);
- }
-
{
for (uint32_t i = 0; i < scene_state.uniform_buffers.size(); i++) {
RD::get_singleton()->free(scene_state.uniform_buffers[i]);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index f858887bd0..dd5c719352 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -121,8 +121,6 @@ class RenderForwardClustered : public RendererSceneRenderRD {
void _allocate_normal_roughness_texture(RenderBufferDataForwardClustered *rb);
RID render_base_uniform_set;
- LocalVector<RID> render_pass_uniform_sets;
- RID sdfgi_pass_uniform_set;
uint64_t lightmap_texture_array_version = 0xFFFFFFFF;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 24be451e78..b4def4e11c 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -751,7 +751,7 @@ void fragment() {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(default_vec4_xform_buffer);
+ u.append_id(default_vec4_xform_buffer);
u.binding = 0;
uniforms.push_back(u);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 2b070edca4..957b490664 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -306,7 +306,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(scene_state.uniform_buffers[p_index]);
+ u.append_id(scene_state.uniform_buffers[p_index]);
uniforms.push_back(u);
}
@@ -320,7 +320,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(radiance_texture);
+ u.append_id(radiance_texture);
uniforms.push_back(u);
}
@@ -330,9 +330,9 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
if (ref_texture.is_valid()) {
- u.ids.push_back(ref_texture);
+ u.append_id(ref_texture);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
}
uniforms.push_back(u);
}
@@ -348,7 +348,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
if (!texture.is_valid()) {
texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
}
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
{
@@ -356,9 +356,9 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) {
- u.ids.push_back(directional_shadow_get_texture());
+ u.append_id(directional_shadow_get_texture());
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
}
uniforms.push_back(u);
}
@@ -368,16 +368,16 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
RD::Uniform u;
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.resize(scene_state.max_lightmaps);
+
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
if (p_render_data && i < p_render_data->lightmaps->size()) {
RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]);
RID texture = storage->lightmap_get_texture(base);
RID rd_texture = storage->texture_get_rd_texture(texture);
- u.ids.write[i] = rd_texture;
+ u.append_id(rd_texture);
} else {
- u.ids.write[i] = default_tex;
+ u.append_id(default_tex);
}
}
@@ -411,7 +411,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
RID cb = p_cluster_buffer.is_valid() ? p_cluster_buffer : default_vec4_xform_buffer;
- u.ids.push_back(cb);
+ u.append_id(cb);
uniforms.push_back(u);
}
*/
@@ -422,7 +422,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID();
RID texture = (dbt.is_valid()) ? dbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
{
@@ -431,7 +431,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID();
RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
@@ -1145,11 +1145,9 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
Vector<RD::Uniform> uniforms;
{
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 1;
- u.ids.resize(12);
- RID *ids_ptr = u.ids.ptrw();
+ Vector<RID> ids;
+ ids.resize(12);
+ RID *ids_ptr = ids.ptrw();
ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
@@ -1162,6 +1160,9 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+
+ RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
+
uniforms.push_back(u);
}
@@ -1169,7 +1170,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.ids.push_back(scene_shader.shadow_sampler);
+ u.append_id(scene_shader.shadow_sampler);
uniforms.push_back(u);
}
@@ -1196,7 +1197,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
} break;
}
- u.ids.push_back(sampler);
+ u.append_id(sampler);
uniforms.push_back(u);
}
@@ -1223,7 +1224,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
} break;
}
- u.ids.push_back(sampler);
+ u.append_id(sampler);
uniforms.push_back(u);
}
@@ -1231,14 +1232,14 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(get_omni_light_buffer());
+ u.append_id(get_omni_light_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(get_spot_light_buffer());
+ u.append_id(get_spot_light_buffer());
uniforms.push_back(u);
}
@@ -1246,28 +1247,28 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(get_reflection_probe_buffer());
+ u.append_id(get_reflection_probe_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(get_directional_light_buffer());
+ u.append_id(get_directional_light_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(scene_state.lightmap_buffer);
+ u.append_id(scene_state.lightmap_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(scene_state.lightmap_capture_buffer);
+ u.append_id(scene_state.lightmap_capture_buffer);
uniforms.push_back(u);
}
{
@@ -1275,7 +1276,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID decal_atlas = storage->decal_atlas_get_texture();
- u.ids.push_back(decal_atlas);
+ u.append_id(decal_atlas);
uniforms.push_back(u);
}
{
@@ -1283,14 +1284,14 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID decal_atlas = storage->decal_atlas_get_texture_srgb();
- u.ids.push_back(decal_atlas);
+ u.append_id(decal_atlas);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 13;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(get_decal_buffer());
+ u.append_id(get_decal_buffer());
uniforms.push_back(u);
}
@@ -1298,7 +1299,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 14;
- u.ids.push_back(storage->global_variables_get_storage_buffer());
+ u.append_id(storage->global_variables_get_storage_buffer());
uniforms.push_back(u);
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 34b2fa9440..4dc56e8970 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -734,7 +734,7 @@ void fragment() {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(default_vec4_xform_buffer);
+ u.append_id(default_vec4_xform_buffer);
u.binding = 0;
uniforms.push_back(u);
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 0f3daef371..38234cf0e7 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -931,7 +931,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 1;
- u.ids.push_back(state.canvas_state_buffer);
+ u.append_id(state.canvas_state_buffer);
uniforms.push_back(u);
}
@@ -939,7 +939,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 2;
- u.ids.push_back(state.lights_uniform_buffer);
+ u.append_id(state.lights_uniform_buffer);
uniforms.push_back(u);
}
@@ -947,7 +947,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
- u.ids.push_back(storage->decal_atlas_get_texture());
+ u.append_id(storage->decal_atlas_get_texture());
uniforms.push_back(u);
}
@@ -955,7 +955,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 4;
- u.ids.push_back(state.shadow_texture);
+ u.append_id(state.shadow_texture);
uniforms.push_back(u);
}
@@ -963,7 +963,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 5;
- u.ids.push_back(state.shadow_sampler);
+ u.append_id(state.shadow_sampler);
uniforms.push_back(u);
}
@@ -980,7 +980,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
screen = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
}
}
- u.ids.push_back(screen);
+ u.append_id(screen);
uniforms.push_back(u);
}
@@ -989,17 +989,15 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 7;
RID sdf = storage->render_target_get_sdf_texture(p_to_render_target);
- u.ids.push_back(sdf);
+ u.append_id(sdf);
uniforms.push_back(u);
}
{
//needs samplers for the material (uses custom textures) create them
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 8;
- u.ids.resize(12);
- RID *ids_ptr = u.ids.ptrw();
+ Vector<RID> ids;
+ ids.resize(12);
+ RID *ids_ptr = ids.ptrw();
ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
@@ -1012,6 +1010,9 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+
+ RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 8, ids);
+
uniforms.push_back(u);
}
@@ -1019,7 +1020,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 9;
- u.ids.push_back(storage->global_variables_get_storage_buffer());
+ u.append_id(storage->global_variables_get_storage_buffer());
uniforms.push_back(u);
}
@@ -2567,7 +2568,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(storage->get_default_rd_storage_buffer());
+ u.append_id(storage->get_default_rd_storage_buffer());
uniforms.push_back(u);
}
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 606527ed24..e8978e7dca 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -56,8 +56,8 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(blit.sampler);
- u.ids.push_back(rd_texture);
+ u.append_id(blit.sampler);
+ u.append_id(rd_texture);
uniforms.push_back(u);
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, blit.shader.version_get_shader(blit.shader_version, BLIT_MODE_NORMAL), 0);
@@ -175,8 +175,8 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(blit.sampler);
- u.ids.push_back(rd_texture);
+ u.append_id(blit.sampler);
+ u.append_id(rd_texture);
uniforms.push_back(u);
uset = RD::get_singleton()->uniform_set_create(uniforms, blit.shader.version_get_shader(blit.shader_version, BLIT_MODE_NORMAL), 0);
}
@@ -241,6 +241,8 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
RendererCompositorRD *RendererCompositorRD::singleton = nullptr;
RendererCompositorRD::RendererCompositorRD() {
+ uniform_set_cache = memnew(UniformSetCacheRD);
+
{
String shader_cache_dir = Engine::get_singleton()->get_shader_cache_path();
if (shader_cache_dir.is_empty()) {
@@ -301,5 +303,6 @@ RendererCompositorRD::RendererCompositorRD() {
}
RendererCompositorRD::~RendererCompositorRD() {
+ memdelete(uniform_set_cache);
ShaderRD::set_shader_cache_dir(String());
}
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index 9a992d5819..e526b95677 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -39,9 +39,11 @@
#include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h"
+#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
class RendererCompositorRD : public RendererCompositor {
protected:
+ UniformSetCacheRD *uniform_set_cache;
RendererCanvasRenderRD *canvas;
RendererStorageRD *storage;
RendererSceneRenderRD *scene;
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index f907f7a820..8f0e1d36db 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -221,14 +221,14 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(render_sdf[(passes & 1) ? 1 : 0]); //if passes are even, we read from buffer 0, else we read from buffer 1
+ u.append_id(render_sdf[(passes & 1) ? 1 : 0]); //if passes are even, we read from buffer 0, else we read from buffer 1
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(render_albedo);
+ u.append_id(render_albedo);
uniforms.push_back(u);
}
{
@@ -236,7 +236,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
for (int j = 0; j < 8; j++) {
- u.ids.push_back(render_occlusion[j]);
+ u.append_id(render_occlusion[j]);
}
uniforms.push_back(u);
}
@@ -244,21 +244,21 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
- u.ids.push_back(render_emission);
+ u.append_id(render_emission);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
- u.ids.push_back(render_emission_aniso);
+ u.append_id(render_emission_aniso);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 6;
- u.ids.push_back(render_geom_facing);
+ u.append_id(render_geom_facing);
uniforms.push_back(u);
}
@@ -266,28 +266,28 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 7;
- u.ids.push_back(cascade.sdf_tex);
+ u.append_id(cascade.sdf_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 8;
- u.ids.push_back(occlusion_data);
+ u.append_id(occlusion_data);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 10;
- u.ids.push_back(cascade.solid_cell_dispatch_buffer);
+ u.append_id(cascade.solid_cell_dispatch_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 11;
- u.ids.push_back(cascade.solid_cell_buffer);
+ u.append_id(cascade.solid_cell_buffer);
uniforms.push_back(u);
}
@@ -300,42 +300,42 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(render_albedo);
+ u.append_id(render_albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(render_geom_facing);
+ u.append_id(render_geom_facing);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
- u.ids.push_back(render_emission);
+ u.append_id(render_emission);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
- u.ids.push_back(render_emission_aniso);
+ u.append_id(render_emission_aniso);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 5;
- u.ids.push_back(cascade.solid_cell_dispatch_buffer);
+ u.append_id(cascade.solid_cell_dispatch_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 6;
- u.ids.push_back(cascade.solid_cell_buffer);
+ u.append_id(cascade.solid_cell_buffer);
uniforms.push_back(u);
}
@@ -348,7 +348,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
for (int j = 0; j < 8; j++) {
- u.ids.push_back(render_occlusion[j]);
+ u.append_id(render_occlusion[j]);
}
uniforms.push_back(u);
}
@@ -356,7 +356,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(occlusion_data);
+ u.append_id(occlusion_data);
uniforms.push_back(u);
}
@@ -375,9 +375,9 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (j < cascades.size()) {
- u.ids.push_back(cascades[j].sdf_tex);
+ u.append_id(cascades[j].sdf_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -386,70 +386,70 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(cascade.solid_cell_dispatch_buffer);
+ u.append_id(cascade.solid_cell_dispatch_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(cascade.solid_cell_buffer);
+ u.append_id(cascade.solid_cell_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.ids.push_back(cascade.light_data);
+ u.append_id(cascade.light_data);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.ids.push_back(cascade.light_aniso_0_tex);
+ u.append_id(cascade.light_aniso_0_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.ids.push_back(cascade.light_aniso_1_tex);
+ u.append_id(cascade.light_aniso_1_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(cascades_ubo);
+ u.append_id(cascades_ubo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(cascade.lights_buffer);
+ u.append_id(cascade.lights_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(lightprobe_texture);
+ u.append_id(lightprobe_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(occlusion_texture);
+ u.append_id(occlusion_texture);
uniforms.push_back(u);
}
@@ -463,14 +463,14 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(render_albedo);
+ u.append_id(render_albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(render_sdf[0]);
+ u.append_id(render_sdf[0]);
uniforms.push_back(u);
}
@@ -483,14 +483,14 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(render_albedo);
+ u.append_id(render_albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(render_sdf_half[0]);
+ u.append_id(render_sdf_half[0]);
uniforms.push_back(u);
}
@@ -504,19 +504,22 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(render_sdf[0]);
+ u.append_id(render_sdf[0]);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(render_sdf[1]);
+ u.append_id(render_sdf[1]);
uniforms.push_back(u);
}
jump_flood_uniform_set[0] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
- SWAP(uniforms.write[0].ids.write[0], uniforms.write[1].ids.write[0]);
+ RID aux0 = uniforms.write[0].get_id(0);
+ RID aux1 = uniforms.write[1].get_id(0);
+ uniforms.write[0].set_id(0, aux1);
+ uniforms.write[1].set_id(0, aux0);
jump_flood_uniform_set[1] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
}
//jump flood half uniform set
@@ -526,19 +529,22 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(render_sdf_half[0]);
+ u.append_id(render_sdf_half[0]);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(render_sdf_half[1]);
+ u.append_id(render_sdf_half[1]);
uniforms.push_back(u);
}
jump_flood_half_uniform_set[0] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
- SWAP(uniforms.write[0].ids.write[0], uniforms.write[1].ids.write[0]);
+ RID aux0 = uniforms.write[0].get_id(0);
+ RID aux1 = uniforms.write[1].get_id(0);
+ uniforms.write[0].set_id(0, aux1);
+ uniforms.write[1].set_id(0, aux0);
jump_flood_half_uniform_set[1] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
}
@@ -549,21 +555,21 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(render_albedo);
+ u.append_id(render_albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(render_sdf_half[(passes & 1) ? 0 : 1]); //reverse pass order because half size
+ u.append_id(render_sdf_half[(passes & 1) ? 0 : 1]); //reverse pass order because half size
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
- u.ids.push_back(render_sdf[(passes & 1) ? 0 : 1]); //reverse pass order because it needs an extra JFA pass
+ u.append_id(render_sdf[(passes & 1) ? 0 : 1]); //reverse pass order because it needs an extra JFA pass
uniforms.push_back(u);
}
@@ -578,7 +584,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(render_albedo);
+ u.append_id(render_albedo);
uniforms.push_back(u);
}
{
@@ -586,7 +592,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
for (int i = 0; i < 8; i++) {
- u.ids.push_back(render_occlusion[i]);
+ u.append_id(render_occlusion[i]);
}
uniforms.push_back(u);
}
@@ -594,7 +600,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
- u.ids.push_back(render_geom_facing);
+ u.append_id(render_geom_facing);
uniforms.push_back(u);
}
@@ -612,9 +618,9 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (j < cascades.size()) {
- u.ids.push_back(cascades[j].sdf_tex);
+ u.append_id(cascades[j].sdf_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -625,9 +631,9 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (j < cascades.size()) {
- u.ids.push_back(cascades[j].light_tex);
+ u.append_id(cascades[j].light_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -638,9 +644,9 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (j < cascades.size()) {
- u.ids.push_back(cascades[j].light_aniso_0_tex);
+ u.append_id(cascades[j].light_aniso_0_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -651,9 +657,9 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (j < cascades.size()) {
- u.ids.push_back(cascades[j].light_aniso_1_tex);
+ u.append_id(cascades[j].light_aniso_1_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -662,7 +668,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 6;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -670,14 +676,14 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 7;
- u.ids.push_back(cascades_ubo);
+ u.append_id(cascades_ubo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 8;
- u.ids.push_back(lightprobe_data);
+ u.append_id(lightprobe_data);
uniforms.push_back(u);
}
@@ -685,14 +691,14 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 9;
- u.ids.push_back(cascades[i].lightprobe_history_tex);
+ u.append_id(cascades[i].lightprobe_history_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 10;
- u.ids.push_back(cascades[i].lightprobe_average_tex);
+ u.append_id(cascades[i].lightprobe_average_tex);
uniforms.push_back(u);
}
@@ -700,14 +706,14 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 11;
- u.ids.push_back(lightprobe_history_scroll);
+ u.append_id(lightprobe_history_scroll);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 12;
- u.ids.push_back(lightprobe_average_scroll);
+ u.append_id(lightprobe_average_scroll);
uniforms.push_back(u);
}
{
@@ -723,14 +729,14 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
} else {
parent_average = cascades[i - 1].lightprobe_average_tex; //to use something, but it won't be used
}
- u.ids.push_back(parent_average);
+ u.append_id(parent_average);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 14;
- u.ids.push_back(ambient_texture);
+ u.append_id(ambient_texture);
uniforms.push_back(u);
}
@@ -934,7 +940,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
- u.ids.push_back(p_sky->radiance);
+ u.append_id(p_sky->radiance);
uniforms.push_back(u);
}
@@ -942,7 +948,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 1;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -1110,9 +1116,9 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
if (i < cascades.size()) {
- u.ids.push_back(cascades[i].sdf_tex);
+ u.append_id(cascades[i].sdf_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1123,9 +1129,9 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
if (i < cascades.size()) {
- u.ids.push_back(cascades[i].light_tex);
+ u.append_id(cascades[i].light_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1136,9 +1142,9 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
if (i < cascades.size()) {
- u.ids.push_back(cascades[i].light_aniso_0_tex);
+ u.append_id(cascades[i].light_aniso_0_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1149,9 +1155,9 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
if (i < cascades.size()) {
- u.ids.push_back(cascades[i].light_aniso_1_tex);
+ u.append_id(cascades[i].light_aniso_1_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1160,35 +1166,35 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
RD::Uniform u;
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(occlusion_texture);
+ u.append_id(occlusion_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(cascades_ubo);
+ u.append_id(cascades_ubo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.ids.push_back(p_texture);
+ u.append_id(p_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(lightprobe_texture);
+ u.append_id(lightprobe_texture);
uniforms.push_back(u);
}
debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.debug_shader_version, 0);
@@ -1273,28 +1279,28 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr
RD::Uniform u;
u.binding = 1;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(cascades_ubo);
+ u.append_id(cascades_ubo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(lightprobe_texture);
+ u.append_id(lightprobe_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(occlusion_texture);
+ u.append_id(occlusion_texture);
uniforms.push_back(u);
}
@@ -2073,14 +2079,14 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(storage->voxel_gi_get_octree_buffer(probe));
+ u.append_id(storage->voxel_gi_get_octree_buffer(probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(storage->voxel_gi_get_data_buffer(probe));
+ u.append_id(storage->voxel_gi_get_data_buffer(probe));
uniforms.push_back(u);
}
@@ -2088,21 +2094,21 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 4;
- u.ids.push_back(write_buffer);
+ u.append_id(write_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe));
+ u.append_id(storage->voxel_gi_get_sdf_texture(probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -2113,7 +2119,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 3;
- u.ids.push_back(gi->voxel_gi_lights_uniform);
+ u.append_id(gi->voxel_gi_lights_uniform);
copy_uniforms.push_back(u);
}
@@ -2125,7 +2131,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 5;
- u.ids.push_back(texture);
+ u.append_id(texture);
copy_uniforms.push_back(u);
}
mipmap.second_bounce_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_COMPUTE_SECOND_BOUNCE], 0);
@@ -2138,7 +2144,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
- u.ids.push_back(mipmap.texture);
+ u.append_id(mipmap.texture);
uniforms.push_back(u);
}
@@ -2213,7 +2219,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 3;
- u.ids.push_back(gi->voxel_gi_lights_uniform);
+ u.append_id(gi->voxel_gi_lights_uniform);
uniforms.push_back(u);
}
@@ -2221,56 +2227,56 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
- u.ids.push_back(dmap.albedo);
+ u.append_id(dmap.albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 6;
- u.ids.push_back(dmap.normal);
+ u.append_id(dmap.normal);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 7;
- u.ids.push_back(dmap.orm);
+ u.append_id(dmap.orm);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 8;
- u.ids.push_back(dmap.fb_depth);
+ u.append_id(dmap.fb_depth);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe));
+ u.append_id(storage->voxel_gi_get_sdf_texture(probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 11;
- u.ids.push_back(dmap.texture);
+ u.append_id(dmap.texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 12;
- u.ids.push_back(dmap.depth);
+ u.append_id(dmap.depth);
uniforms.push_back(u);
}
@@ -2286,14 +2292,14 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
- u.ids.push_back(dynamic_maps[dynamic_maps.size() - 1].texture);
+ u.append_id(dynamic_maps[dynamic_maps.size() - 1].texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 6;
- u.ids.push_back(dynamic_maps[dynamic_maps.size() - 1].depth);
+ u.append_id(dynamic_maps[dynamic_maps.size() - 1].depth);
uniforms.push_back(u);
}
@@ -2302,14 +2308,14 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 7;
- u.ids.push_back(dmap.texture);
+ u.append_id(dmap.texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 8;
- u.ids.push_back(dmap.depth);
+ u.append_id(dmap.depth);
uniforms.push_back(u);
}
}
@@ -2318,14 +2324,14 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe));
+ u.append_id(storage->voxel_gi_get_sdf_texture(probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -2334,7 +2340,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 11;
- u.ids.push_back(mipmaps[dmap.mipmap].texture);
+ u.append_id(mipmaps[dmap.mipmap].texture);
uniforms.push_back(u);
}
}
@@ -2747,21 +2753,21 @@ void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(storage->voxel_gi_get_data_buffer(probe));
+ u.append_id(storage->voxel_gi_get_data_buffer(probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 3;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -2918,14 +2924,14 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 1;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -3178,9 +3184,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[j].sdf_tex);
+ u.append_id(rb->sdfgi->cascades[j].sdf_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3191,9 +3197,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[j].light_tex);
+ u.append_id(rb->sdfgi->cascades[j].light_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3204,9 +3210,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[j].light_aniso_0_tex);
+ u.append_id(rb->sdfgi->cascades[j].light_aniso_0_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3217,9 +3223,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[j].light_aniso_1_tex);
+ u.append_id(rb->sdfgi->cascades[j].light_aniso_1_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3229,9 +3235,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 5;
if (rb->sdfgi) {
- u.ids.push_back(rb->sdfgi->occlusion_texture);
+ u.append_id(rb->sdfgi->occlusion_texture);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
uniforms.push_back(u);
}
@@ -3239,14 +3245,14 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 6;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 7;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -3254,7 +3260,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 9;
- u.ids.push_back(rb->ambient_buffer);
+ u.append_id(rb->ambient_buffer);
uniforms.push_back(u);
}
@@ -3262,7 +3268,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 10;
- u.ids.push_back(rb->reflection_buffer);
+ u.append_id(rb->reflection_buffer);
uniforms.push_back(u);
}
@@ -3271,9 +3277,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 11;
if (rb->sdfgi) {
- u.ids.push_back(rb->sdfgi->lightprobe_texture);
+ u.append_id(rb->sdfgi->lightprobe_texture);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE));
}
uniforms.push_back(u);
}
@@ -3281,14 +3287,14 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 12;
- u.ids.push_back(rb->depth_texture);
+ u.append_id(rb->depth_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 13;
- u.ids.push_back(p_normal_roughness_buffer);
+ u.append_id(p_normal_roughness_buffer);
uniforms.push_back(u);
}
{
@@ -3296,21 +3302,21 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 14;
RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- u.ids.push_back(buffer);
+ u.append_id(buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 15;
- u.ids.push_back(sdfgi_ubo);
+ u.append_id(sdfgi_ubo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 16;
- u.ids.push_back(rb->gi.voxel_gi_buffer);
+ u.append_id(rb->gi.voxel_gi_buffer);
uniforms.push_back(u);
}
{
@@ -3318,7 +3324,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 17;
for (int i = 0; i < MAX_VOXEL_GI_INSTANCES; i++) {
- u.ids.push_back(rb->gi.voxel_gi_textures[i]);
+ u.append_id(rb->gi.voxel_gi_textures[i]);
}
uniforms.push_back(u);
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 49314af3b2..0fa9f6ee7f 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -4181,7 +4181,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(rb->volumetric_fog->fog_map);
+ u.append_id(rb->volumetric_fog->fog_map);
uniforms.push_back(u);
}
@@ -4246,7 +4246,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 1;
- u.ids.push_back(rb->volumetric_fog->emissive_map);
+ u.append_id(rb->volumetric_fog->emissive_map);
uniforms.push_back(u);
}
@@ -4254,7 +4254,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 2;
- u.ids.push_back(volumetric_fog.volume_ubo);
+ u.append_id(volumetric_fog.volume_ubo);
uniforms.push_back(u);
}
@@ -4266,7 +4266,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 3;
- u.ids.push_back(rb->volumetric_fog->density_map);
+ u.append_id(rb->volumetric_fog->density_map);
uniforms.push_back(u);
}
@@ -4278,7 +4278,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 4;
- u.ids.push_back(rb->volumetric_fog->light_map);
+ u.append_id(rb->volumetric_fog->light_map);
uniforms.push_back(u);
}
@@ -4399,9 +4399,9 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 1;
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
} else {
- u.ids.push_back(shadow_atlas->depth);
+ u.append_id(shadow_atlas->depth);
}
uniforms.push_back(u);
@@ -4413,9 +4413,9 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
if (directional_shadow.depth.is_valid()) {
- u.ids.push_back(directional_shadow.depth);
+ u.append_id(directional_shadow.depth);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
}
uniforms.push_back(u);
copy_uniforms.push_back(u);
@@ -4425,7 +4425,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
- u.ids.push_back(get_omni_light_buffer());
+ u.append_id(get_omni_light_buffer());
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4433,7 +4433,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 4;
- u.ids.push_back(get_spot_light_buffer());
+ u.append_id(get_spot_light_buffer());
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4442,7 +4442,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 5;
- u.ids.push_back(get_directional_light_buffer());
+ u.append_id(get_directional_light_buffer());
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4451,7 +4451,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 6;
- u.ids.push_back(rb->cluster_builder->get_cluster_buffer());
+ u.append_id(rb->cluster_builder->get_cluster_buffer());
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4460,7 +4460,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 7;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4469,7 +4469,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 8;
- u.ids.push_back(rb->volumetric_fog->light_density_map);
+ u.append_id(rb->volumetric_fog->light_density_map);
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4478,7 +4478,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 9;
- u.ids.push_back(rb->volumetric_fog->fog_map);
+ u.append_id(rb->volumetric_fog->fog_map);
uniforms.push_back(u);
}
@@ -4486,7 +4486,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 9;
- u.ids.push_back(rb->volumetric_fog->prev_light_density_map);
+ u.append_id(rb->volumetric_fog->prev_light_density_map);
copy_uniforms.push_back(u);
}
@@ -4494,7 +4494,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
- u.ids.push_back(shadow_sampler);
+ u.append_id(shadow_sampler);
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4503,7 +4503,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 11;
- u.ids.push_back(render_buffers_get_voxel_gi_buffer(p_render_buffers));
+ u.append_id(render_buffers_get_voxel_gi_buffer(p_render_buffers));
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4513,7 +4513,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 12;
for (int i = 0; i < RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES; i++) {
- u.ids.push_back(rb->gi.voxel_gi_textures[i]);
+ u.append_id(rb->gi.voxel_gi_textures[i]);
}
uniforms.push_back(u);
copy_uniforms.push_back(u);
@@ -4522,7 +4522,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 13;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4530,7 +4530,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 14;
- u.ids.push_back(volumetric_fog.params_ubo);
+ u.append_id(volumetric_fog.params_ubo);
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4538,7 +4538,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 15;
- u.ids.push_back(rb->volumetric_fog->prev_light_density_map);
+ u.append_id(rb->volumetric_fog->prev_light_density_map);
uniforms.push_back(u);
}
{
@@ -4549,7 +4549,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 16;
- u.ids.push_back(rb->volumetric_fog->density_map);
+ u.append_id(rb->volumetric_fog->density_map);
uniforms.push_back(u);
}
{
@@ -4560,7 +4560,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 17;
- u.ids.push_back(rb->volumetric_fog->light_map);
+ u.append_id(rb->volumetric_fog->light_map);
uniforms.push_back(u);
}
@@ -4572,7 +4572,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 18;
- u.ids.push_back(rb->volumetric_fog->emissive_map);
+ u.append_id(rb->volumetric_fog->emissive_map);
uniforms.push_back(u);
}
@@ -4582,7 +4582,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 19;
RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
RID sky_texture = env->sky.is_valid() ? sky.sky_get_radiance_texture_rd(env->sky) : RID();
- u.ids.push_back(sky_texture.is_valid() ? sky_texture : radiance_texture);
+ u.append_id(sky_texture.is_valid() ? sky_texture : radiance_texture);
uniforms.push_back(u);
}
@@ -4590,7 +4590,11 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
rb->volumetric_fog->process_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY), 0);
- SWAP(uniforms.write[7].ids.write[0], uniforms.write[8].ids.write[0]);
+ RID aux7 = uniforms.write[7].get_id(0);
+ RID aux8 = uniforms.write[8].get_id(0);
+
+ uniforms.write[7].set_id(0, aux8);
+ uniforms.write[8].set_id(0, aux7);
rb->volumetric_fog->process_uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, 0), 0);
}
@@ -4605,7 +4609,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 0;
- u.ids.push_back(gi.sdfgi_ubo);
+ u.append_id(gi.sdfgi_ubo);
uniforms.push_back(u);
}
@@ -4613,7 +4617,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
- u.ids.push_back(rb->sdfgi->ambient_texture);
+ u.append_id(rb->sdfgi->ambient_texture);
uniforms.push_back(u);
}
@@ -4621,7 +4625,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
- u.ids.push_back(rb->sdfgi->occlusion_texture);
+ u.append_id(rb->sdfgi->occlusion_texture);
uniforms.push_back(u);
}
@@ -5754,11 +5758,9 @@ void fog() {
Vector<RD::Uniform> uniforms;
{
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 1;
- u.ids.resize(12);
- RID *ids_ptr = u.ids.ptrw();
+ Vector<RID> ids;
+ ids.resize(12);
+ RID *ids_ptr = ids.ptrw();
ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
@@ -5771,6 +5773,8 @@ void fog() {
ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+
+ RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
uniforms.push_back(u);
}
@@ -5778,7 +5782,7 @@ void fog() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(storage->global_variables_get_storage_buffer());
+ u.append_id(storage->global_variables_get_storage_buffer());
uniforms.push_back(u);
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index b44ae6cf8d..d39fe306f4 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -630,9 +630,9 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
if (radiance.is_valid() && p_version <= SKY_TEXTURE_SET_QUARTER_RES) {
- u.ids.push_back(radiance);
+ u.append_id(radiance);
} else {
- u.ids.push_back(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
uniforms.push_back(u);
}
@@ -642,15 +642,15 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu
u.binding = 1; // half res
if (half_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_HALF_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_HALF_RES) {
if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
- u.ids.push_back(reflection.layers[0].views[1]);
+ u.append_id(reflection.layers[0].views[1]);
} else {
- u.ids.push_back(half_res_pass);
+ u.append_id(half_res_pass);
}
} else {
if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
- u.ids.push_back(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
} else {
- u.ids.push_back(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
}
uniforms.push_back(u);
@@ -661,15 +661,15 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu
u.binding = 2; // quarter res
if (quarter_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_QUARTER_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES) {
if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
- u.ids.push_back(reflection.layers[0].views[2]);
+ u.append_id(reflection.layers[0].views[2]);
} else {
- u.ids.push_back(quarter_res_pass);
+ u.append_id(quarter_res_pass);
}
} else {
if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
- u.ids.push_back(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
} else {
- u.ids.push_back(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
}
uniforms.push_back(u);
@@ -918,11 +918,9 @@ void sky() {
Vector<RD::Uniform> uniforms;
{
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 0;
- u.ids.resize(12);
- RID *ids_ptr = u.ids.ptrw();
+ Vector<RID> ids;
+ ids.resize(12);
+ RID *ids_ptr = ids.ptrw();
ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
@@ -935,6 +933,9 @@ void sky() {
ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+
+ RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 0, ids);
+
uniforms.push_back(u);
}
@@ -942,7 +943,7 @@ void sky() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(storage->global_variables_get_storage_buffer());
+ u.append_id(storage->global_variables_get_storage_buffer());
uniforms.push_back(u);
}
@@ -950,7 +951,7 @@ void sky() {
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(sky_scene_state.uniform_buffer);
+ u.append_id(sky_scene_state.uniform_buffer);
uniforms.push_back(u);
}
@@ -958,7 +959,7 @@ void sky() {
RD::Uniform u;
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(sky_scene_state.directional_light_buffer);
+ u.append_id(sky_scene_state.directional_light_buffer);
uniforms.push_back(u);
}
@@ -972,7 +973,7 @@ void sky() {
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
- u.ids.push_back(vfog);
+ u.append_id(vfog);
uniforms.push_back(u);
}
@@ -1005,21 +1006,21 @@ void sky() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
uniforms.push_back(u);
}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 35aa0f1f31..edf2113c2a 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -1320,10 +1320,10 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
t = texture_owner.get_or_null(ct->diffuse);
if (!t) {
- u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
ct->size_cache = Size2i(1, 1);
} else {
- u.ids.push_back(t->rd_texture);
+ u.append_id(t->rd_texture);
ct->size_cache = Size2i(t->width_2d, t->height_2d);
}
uniforms.push_back(u);
@@ -1335,10 +1335,10 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
t = texture_owner.get_or_null(ct->normal_map);
if (!t) {
- u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
+ u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
ct->use_normal_cache = false;
} else {
- u.ids.push_back(t->rd_texture);
+ u.append_id(t->rd_texture);
ct->use_normal_cache = true;
}
uniforms.push_back(u);
@@ -1350,10 +1350,10 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
t = texture_owner.get_or_null(ct->specular);
if (!t) {
- u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
ct->use_specular_cache = false;
} else {
- u.ids.push_back(t->rd_texture);
+ u.append_id(t->rd_texture);
ct->use_specular_cache = true;
}
uniforms.push_back(u);
@@ -1362,7 +1362,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 3;
- u.ids.push_back(sampler_rd_get_default(filter, repeat));
+ u.append_id(sampler_rd_get_default(filter, repeat));
uniforms.push_back(u);
}
@@ -2933,7 +2933,7 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 0;
- u.ids.push_back(uniform_buffer);
+ u.append_id(uniform_buffer);
uniforms.push_back(u);
}
@@ -2946,10 +2946,10 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St
u.binding = 1 + k;
if (array_size > 0) {
for (int j = 0; j < array_size; j++) {
- u.ids.push_back(textures[k++]);
+ u.append_id(textures[k++]);
}
} else {
- u.ids.push_back(textures[k++]);
+ u.append_id(textures[k++]);
}
uniforms.push_back(u);
}
@@ -3155,7 +3155,7 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(s->vertex_buffer);
+ u.append_id(s->vertex_buffer);
uniforms.push_back(u);
}
{
@@ -3163,9 +3163,9 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
u.binding = 1;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
if (s->skin_buffer.is_valid()) {
- u.ids.push_back(s->skin_buffer);
+ u.append_id(s->skin_buffer);
} else {
- u.ids.push_back(default_rd_storage_buffer);
+ u.append_id(default_rd_storage_buffer);
}
uniforms.push_back(u);
}
@@ -3174,9 +3174,9 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
if (s->blend_shape_buffer.is_valid()) {
- u.ids.push_back(s->blend_shape_buffer);
+ u.append_id(s->blend_shape_buffer);
} else {
- u.ids.push_back(default_rd_storage_buffer);
+ u.append_id(default_rd_storage_buffer);
}
uniforms.push_back(u);
}
@@ -3618,7 +3618,7 @@ void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh,
RD::Uniform u;
u.binding = 1;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(s.vertex_buffer);
+ u.append_id(s.vertex_buffer);
uniforms.push_back(u);
}
{
@@ -3626,9 +3626,9 @@ void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh,
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
if (mi->blend_weights_buffer.is_valid()) {
- u.ids.push_back(mi->blend_weights_buffer);
+ u.append_id(mi->blend_weights_buffer);
} else {
- u.ids.push_back(default_rd_storage_buffer);
+ u.append_id(default_rd_storage_buffer);
}
uniforms.push_back(u);
}
@@ -4953,14 +4953,14 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(p_particles->frame_params_buffer);
+ u.append_id(p_particles->frame_params_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(p_particles->particle_buffer);
+ u.append_id(p_particles->particle_buffer);
uniforms.push_back(u);
}
@@ -4969,9 +4969,9 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
if (p_particles->emission_storage_buffer.is_valid()) {
- u.ids.push_back(p_particles->emission_storage_buffer);
+ u.append_id(p_particles->emission_storage_buffer);
} else {
- u.ids.push_back(default_rd_storage_buffer);
+ u.append_id(default_rd_storage_buffer);
}
uniforms.push_back(u);
}
@@ -4984,9 +4984,9 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
_particles_allocate_emission_buffer(sub_emitter);
}
- u.ids.push_back(sub_emitter->emission_storage_buffer);
+ u.append_id(sub_emitter->emission_storage_buffer);
} else {
- u.ids.push_back(default_rd_storage_buffer);
+ u.append_id(default_rd_storage_buffer);
}
uniforms.push_back(u);
}
@@ -5257,7 +5257,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
if (rd_tex == RID()) {
rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE];
}
- u.ids.push_back(rd_tex);
+ u.append_id(rd_tex);
}
uniforms.push_back(u);
}
@@ -5266,9 +5266,9 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
if (collision_heightmap_texture.is_valid()) {
- u.ids.push_back(collision_heightmap_texture);
+ u.append_id(collision_heightmap_texture);
} else {
- u.ids.push_back(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
+ u.append_id(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
}
uniforms.push_back(u);
}
@@ -5402,7 +5402,7 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(particles->particles_sort_buffer);
+ u.append_id(particles->particles_sort_buffer);
uniforms.push_back(u);
}
@@ -5522,14 +5522,14 @@ void RendererStorageRD::_particles_update_buffers(Particles *particles) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(particles->particle_buffer);
+ u.append_id(particles->particle_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(particles->particle_instance_buffer);
+ u.append_id(particles->particle_instance_buffer);
uniforms.push_back(u);
}
@@ -5627,9 +5627,9 @@ void RendererStorageRD::update_particles() {
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
if (particles->trail_bind_pose_buffer.is_valid()) {
- u.ids.push_back(particles->trail_bind_pose_buffer);
+ u.append_id(particles->trail_bind_pose_buffer);
} else {
- u.ids.push_back(default_rd_storage_buffer);
+ u.append_id(default_rd_storage_buffer);
}
uniforms.push_back(u);
}
@@ -6315,7 +6315,7 @@ void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(skeleton->buffer);
+ u.append_id(skeleton->buffer);
uniforms.push_back(u);
}
skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
@@ -7146,21 +7146,21 @@ void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(voxel_gi->octree_buffer);
+ u.append_id(voxel_gi->octree_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(voxel_gi->data_buffer);
+ u.append_id(voxel_gi->data_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
- u.ids.push_back(shared_tex);
+ u.append_id(shared_tex);
uniforms.push_back(u);
}
@@ -8008,33 +8008,36 @@ void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(rt->sdf_buffer_write);
+ u.append_id(rt->sdf_buffer_write);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(rt->sdf_buffer_read);
+ u.append_id(rt->sdf_buffer_read);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
- u.ids.push_back(rt->sdf_buffer_process[0]);
+ u.append_id(rt->sdf_buffer_process[0]);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
- u.ids.push_back(rt->sdf_buffer_process[1]);
+ u.append_id(rt->sdf_buffer_process[1]);
uniforms.push_back(u);
}
rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
- SWAP(uniforms.write[2].ids.write[0], uniforms.write[3].ids.write[0]);
+ RID aux2 = uniforms.write[2].get_id(0);
+ RID aux3 = uniforms.write[3].get_id(0);
+ uniforms.write[2].set_id(0, aux3);
+ uniforms.write[3].set_id(0, aux2);
rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
}
}
@@ -10074,11 +10077,9 @@ void process() {
Vector<RD::Uniform> uniforms;
{
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 1;
- u.ids.resize(12);
- RID *ids_ptr = u.ids.ptrw();
+ Vector<RID> ids;
+ ids.resize(12);
+ RID *ids_ptr = ids.ptrw();
ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
@@ -10091,6 +10092,8 @@ void process() {
ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+
+ RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
uniforms.push_back(u);
}
@@ -10098,7 +10101,7 @@ void process() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(global_variables_get_storage_buffer());
+ u.append_id(global_variables_get_storage_buffer());
uniforms.push_back(u);
}
@@ -10167,7 +10170,7 @@ void process() {
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(default_rd_storage_buffer);
+ u.append_id(default_rd_storage_buffer);
uniforms.push_back(u);
}
skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index cb35c2bf65..95aa547a02 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -1765,7 +1765,7 @@ public:
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(multimesh->buffer);
+ u.append_id(multimesh->buffer);
uniforms.push_back(u);
multimesh->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
}
@@ -1780,7 +1780,7 @@ public:
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(multimesh->buffer);
+ u.append_id(multimesh->buffer);
uniforms.push_back(u);
multimesh->uniform_set_2d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
}
@@ -1818,7 +1818,7 @@ public:
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(skeleton->buffer);
+ u.append_id(skeleton->buffer);
uniforms.push_back(u);
skeleton->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
}
@@ -2276,7 +2276,7 @@ public:
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(particles->particle_instance_buffer);
+ u.append_id(particles->particle_instance_buffer);
uniforms.push_back(u);
}
diff --git a/servers/rendering/renderer_rd/uniform_set_cache_rd.cpp b/servers/rendering/renderer_rd/uniform_set_cache_rd.cpp
new file mode 100644
index 0000000000..5843b9db24
--- /dev/null
+++ b/servers/rendering/renderer_rd/uniform_set_cache_rd.cpp
@@ -0,0 +1,64 @@
+/*************************************************************************/
+/* uniform_set_cache_rd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "uniform_set_cache_rd.h"
+
+UniformSetCacheRD *UniformSetCacheRD::singleton = nullptr;
+
+void UniformSetCacheRD::_invalidate(Cache *p_cache) {
+ if (p_cache->prev) {
+ p_cache->prev->next = p_cache->next;
+ } else {
+ // At begining of table
+ uint32_t table_idx = p_cache->hash % HASH_TABLE_SIZE;
+ hash_table[table_idx] = p_cache->next;
+ }
+
+ if (p_cache->next) {
+ p_cache->next->prev = p_cache->prev;
+ }
+
+ cache_allocator.free(p_cache);
+ cache_instances_used--;
+}
+void UniformSetCacheRD::_uniform_set_invalidation_callback(void *p_userdata) {
+ singleton->_invalidate(reinterpret_cast<Cache *>(p_userdata));
+}
+
+UniformSetCacheRD::UniformSetCacheRD() {
+ ERR_FAIL_COND(singleton != nullptr);
+ singleton = this;
+}
+
+UniformSetCacheRD::~UniformSetCacheRD() {
+ if (cache_instances_used > 0) {
+ ERR_PRINT("At exit: " + itos(cache_instances_used) + " uniform set cache instance(s) still in use.");
+ }
+}
diff --git a/servers/rendering/renderer_rd/uniform_set_cache_rd.h b/servers/rendering/renderer_rd/uniform_set_cache_rd.h
new file mode 100644
index 0000000000..e49cf4dafa
--- /dev/null
+++ b/servers/rendering/renderer_rd/uniform_set_cache_rd.h
@@ -0,0 +1,221 @@
+/*************************************************************************/
+/* uniform_set_cache_rd.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef UNIFORM_SET_CACHE_H
+#define UNIFORM_SET_CACHE_H
+
+#include "core/templates/local_vector.h"
+#include "core/templates/paged_allocator.h"
+#include "servers/rendering/rendering_device.h"
+
+class UniformSetCacheRD : public Object {
+ GDCLASS(UniformSetCacheRD, Object)
+
+ struct Cache {
+ Cache *prev = nullptr;
+ Cache *next = nullptr;
+ uint32_t hash = 0;
+ RID shader;
+ uint32_t set = 0;
+ RID cache;
+ LocalVector<RD::Uniform> uniforms;
+ };
+
+ PagedAllocator<Cache> cache_allocator;
+
+ enum {
+ HASH_TABLE_SIZE = 16381 // Prime
+ };
+
+ Cache *hash_table[HASH_TABLE_SIZE] = {};
+
+ static _FORCE_INLINE_ uint32_t _hash_uniform(const RD::Uniform &u, uint32_t h) {
+ h = hash_djb2_one_32(u.uniform_type, h);
+ h = hash_djb2_one_32(u.binding, h);
+ uint32_t rsize = u.get_id_count();
+ for (uint32_t j = 0; j < rsize; j++) {
+ h = hash_djb2_one_64(u.get_id(j).get_id(), h);
+ }
+ return h;
+ }
+
+ static _FORCE_INLINE_ bool _compare_uniform(const RD::Uniform &a, const RD::Uniform &b) {
+ if (a.binding != b.binding) {
+ return false;
+ }
+ if (a.uniform_type != b.uniform_type) {
+ return false;
+ }
+ uint32_t rsize = a.get_id_count();
+ if (rsize != b.get_id_count()) {
+ return false;
+ }
+ for (uint32_t j = 0; j < rsize; j++) {
+ if (a.get_id(j) != b.get_id(j)) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ _FORCE_INLINE_ uint32_t _hash_args(uint32_t h, const RD::Uniform &arg) {
+ return _hash_uniform(arg, h);
+ }
+
+ template <typename... Args>
+ uint32_t _hash_args(uint32_t h, const RD::Uniform &arg, Args... args) {
+ h = _hash_uniform(arg, h);
+ return _hash_args(h, args...);
+ }
+
+ _FORCE_INLINE_ bool _compare_args(uint32_t idx, const LocalVector<RD::Uniform> &uniforms, const RD::Uniform &arg) {
+ return _compare_uniform(uniforms[idx], arg);
+ }
+
+ template <typename... Args>
+ _FORCE_INLINE_ bool _compare_args(uint32_t idx, const LocalVector<RD::Uniform> &uniforms, const RD::Uniform &arg, Args... args) {
+ if (!_compare_uniform(uniforms[idx], arg)) {
+ return false;
+ }
+ return _compare_args(idx + 1, uniforms, args...);
+ }
+
+ _FORCE_INLINE_ void _create_args(Vector<RD::Uniform> &uniforms, const RD::Uniform &arg) {
+ uniforms.push_back(arg);
+ }
+
+ template <typename... Args>
+ _FORCE_INLINE_ void _create_args(Vector<RD::Uniform> &uniforms, const RD::Uniform &arg, Args... args) {
+ uniforms.push_back(arg);
+ _create_args(uniforms, args...);
+ }
+
+ static UniformSetCacheRD *singleton;
+
+ uint32_t cache_instances_used = 0;
+
+ void _invalidate(Cache *p_cache);
+ static void _uniform_set_invalidation_callback(void *p_userdata);
+
+ RID _allocate_from_uniforms(RID p_shader, uint32_t p_set, uint32_t p_hash, uint32_t p_table_idx, const Vector<RD::Uniform> &p_uniforms) {
+ RID rid = RD::get_singleton()->uniform_set_create(p_uniforms, p_shader, p_set);
+ ERR_FAIL_COND_V(rid.is_null(), rid);
+
+ Cache *c = cache_allocator.alloc();
+ c->hash = p_hash;
+ c->set = p_set;
+ c->shader = p_shader;
+ c->cache = rid;
+ c->uniforms.resize(p_uniforms.size());
+ for (uint32_t i = 0; i < c->uniforms.size(); i++) {
+ c->uniforms[i] = p_uniforms[i];
+ }
+ c->prev = nullptr;
+ c->next = hash_table[p_table_idx];
+ if (hash_table[p_table_idx]) {
+ hash_table[p_table_idx]->prev = c;
+ }
+ hash_table[p_table_idx] = c;
+
+ RD::get_singleton()->uniform_set_set_invalidation_callback(rid, _uniform_set_invalidation_callback, c);
+
+ cache_instances_used++;
+
+ return rid;
+ }
+
+public:
+ template <typename... Args>
+ RID get_cache(RID p_shader, uint32_t p_set, Args... args) {
+ uint32_t h = hash_djb2_one_64(p_shader.get_id());
+ h = hash_djb2_one_32(p_set, h);
+ h = _hash_args(h, args...);
+
+ uint32_t table_idx = h % HASH_TABLE_SIZE;
+ {
+ const Cache *c = hash_table[table_idx];
+
+ while (c) {
+ if (c->hash == h && c->set == p_set && c->shader == p_shader && _compare_args(0, c->uniforms, args...)) {
+ return c->cache;
+ }
+ c = c->next;
+ }
+ }
+
+ // Not in cache, create:
+
+ Vector<RD::Uniform> uniforms;
+ _create_args(uniforms, args...);
+
+ return _allocate_from_uniforms(p_shader, p_set, h, table_idx, uniforms);
+ }
+
+ template <typename... Args>
+ RID get_cache_vec(RID p_shader, uint32_t p_set, const Vector<RD::Uniform> &p_uniforms) {
+ uint32_t h = hash_djb2_one_64(p_shader.get_id());
+ h = hash_djb2_one_32(p_set, h);
+ for (int i = 0; i < p_uniforms.size(); i++) {
+ h = _hash_uniform(p_uniforms[i], h);
+ }
+
+ uint32_t table_idx = h % HASH_TABLE_SIZE;
+ {
+ const Cache *c = hash_table[table_idx];
+
+ while (c) {
+ if (c->hash == h && c->set == p_set && c->shader == p_shader) {
+ bool all_ok = true;
+ for (int i = 0; i < p_uniforms.size(); i++) {
+ if (!_compare_uniform(p_uniforms[i], c->uniforms[i])) {
+ all_ok = false;
+ break;
+ }
+ }
+
+ if (all_ok) {
+ return c->cache;
+ }
+ }
+ c = c->next;
+ }
+ }
+
+ // Not in cache, create:
+ return _allocate_from_uniforms(p_shader, p_set, h, table_idx, p_uniforms);
+ }
+
+ static UniformSetCacheRD *get_singleton() { return singleton; }
+
+ UniformSetCacheRD();
+ ~UniformSetCacheRD();
+};
+
+#endif // UNIFORMSETCACHE_H
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 49d89bcadc..1880415342 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -726,16 +726,65 @@ public:
struct Uniform {
UniformType uniform_type;
- int binding; //binding index as specified in shader
+ int binding; // Binding index as specified in shader.
- //for single items, provide one ID, for
- //multiple items (declared as arrays in shader),
- //provide more
- //for sampler with texture, supply two IDs for each.
- //accepted IDs are: Sampler, Texture, Uniform Buffer and Texture Buffer
- Vector<RID> ids;
+ private:
+ // In most cases only one ID is provided per binding, so avoid allocating memory unnecesarily for performance.
+ RID id; // If only one is provided, this is used.
+ Vector<RID> ids; // If multiple ones are provided, this is used instead.
- Uniform() {
+ public:
+ _FORCE_INLINE_ uint32_t get_id_count() const {
+ return (id.is_valid() ? 1 : ids.size());
+ }
+
+ _FORCE_INLINE_ RID get_id(uint32_t p_idx) const {
+ if (id.is_valid()) {
+ ERR_FAIL_COND_V(p_idx != 0, RID());
+ return id;
+ } else {
+ return ids[p_idx];
+ }
+ }
+ _FORCE_INLINE_ void set_id(uint32_t p_idx, RID p_id) {
+ if (id.is_valid()) {
+ ERR_FAIL_COND(p_idx != 0);
+ id = p_id;
+ } else {
+ ids.write[p_idx] = p_id;
+ }
+ }
+
+ _FORCE_INLINE_ void append_id(RID p_id) {
+ if (ids.is_empty()) {
+ if (id == RID()) {
+ id = p_id;
+ } else {
+ ids.push_back(id);
+ ids.push_back(p_id);
+ id = RID();
+ }
+ } else {
+ ids.push_back(p_id);
+ }
+ }
+
+ _FORCE_INLINE_ void clear_ids() {
+ id = RID();
+ ids.clear();
+ }
+
+ _FORCE_INLINE_ Uniform(UniformType p_type, int p_binding, RID p_id) {
+ uniform_type = p_type;
+ binding = p_binding;
+ id = p_id;
+ }
+ _FORCE_INLINE_ Uniform(UniformType p_type, int p_binding, const Vector<RID> &p_ids) {
+ uniform_type = p_type;
+ binding = p_binding;
+ ids = p_ids;
+ }
+ _FORCE_INLINE_ Uniform() {
uniform_type = UNIFORM_TYPE_IMAGE;
binding = 0;
}
diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h
index b07857364b..ee5bf8b891 100644
--- a/servers/rendering/rendering_device_binds.h
+++ b/servers/rendering/rendering_device_binds.h
@@ -441,23 +441,23 @@ public:
RD_SETGET(RD::UniformType, uniform_type)
RD_SETGET(int32_t, binding)
- void add_id(const RID &p_id) { base.ids.push_back(p_id); }
- void clear_ids() { base.ids.clear(); }
+ void add_id(const RID &p_id) { base.append_id(p_id); }
+ void clear_ids() { base.clear_ids(); }
Array get_ids() const {
Array ids;
- for (int i = 0; i < base.ids.size(); i++) {
- ids.push_back(base.ids[i]);
+ for (uint32_t i = 0; i < base.get_id_count(); i++) {
+ ids.push_back(base.get_id(i));
}
return ids;
}
protected:
void _set_ids(const Array &p_ids) {
- base.ids.clear();
+ base.clear_ids();
for (int i = 0; i < p_ids.size(); i++) {
RID id = p_ids[i];
ERR_FAIL_COND(id.is_null());
- base.ids.push_back(id);
+ base.append_id(id);
}
}
static void _bind_methods() {