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-rw-r--r--doc/classes/ProjectSettings.xml18
1 files changed, 16 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index e81160b362..fa4ce9bc6d 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -96,7 +96,21 @@
<argument index="0" name="path" type="String">
</argument>
<description>
- Converts a localized path ([code]res://[/code]) to a full native OS path.
+ Returns the absolute, native OS path corresponding to the localized [code]path[/code] (starting with [code]res://[/code] or [code]user://[/code]). The returned path will vary depending on the operating system and user preferences. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]File paths in Godot projects[/url] to see what those paths convert to. See also [method localize_path].
+ [b]Note:[/b] [method globalize_path] with [code]res://[/code] will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
+ [codeblock]
+ var path = ""
+ if OS.has_feature("editor"):
+ # Running from an editor binary.
+ # `path` will contain the absolute path to `hello.txt` located in the project root.
+ path = ProjectSettings.globalize_path("res://hello.txt")
+ else:
+ # Running from an exported project.
+ # `path` will contain the absolute path to `hello.txt` next to the executable.
+ # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,
+ # but is close enough in spirit.
+ path = OS.get_executable_path().get_base_dir().plus_file("hello.txt")
+ [/codeblock]
</description>
</method>
<method name="has_setting" qualifiers="const">
@@ -129,7 +143,7 @@
<argument index="0" name="path" type="String">
</argument>
<description>
- Convert a path to a localized path ([code]res://[/code] path).
+ Returns the localized path (starting with [code]res://[/code]) corresponding to the absolute, native OS [code]path[/code]. See also [method globalize_path].
</description>
</method>
<method name="property_can_revert">