diff options
1970 files changed, 14859 insertions, 9321 deletions
diff --git a/.appveyor.yml b/.appveyor.yml index 567da9cd5d..bd4a7b0ca8 100644 --- a/.appveyor.yml +++ b/.appveyor.yml @@ -18,7 +18,7 @@ cache: install: - SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%" - pip install -U wheel # needed for pip install scons to work, otherwise a flag is missing - - pip install scons + - pip install scons==3.0.1 - if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw before_build: diff --git a/.editorconfig b/.editorconfig index d4b7fbb471..ab03b8421c 100644 --- a/.editorconfig +++ b/.editorconfig @@ -9,7 +9,7 @@ insert_final_newline = true [*.{cpp,hpp,c,h,mm}] trim_trailing_whitespace = true -[*.{py,cs}] +[{*.{py,cs},SCsub}] indent_style = space indent_size = 4 diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index 738fe3ff5a..17141df66f 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -43,8 +43,8 @@ Source: https://github.com/godotengine/godot Files: * Comment: Godot Engine -Copyright: 2007-2018, Juan Linietsky, Ariel Manzur. - 2014-2018, Godot Engine contributors. +Copyright: 2007-2019, Juan Linietsky, Ariel Manzur. + 2014-2019, Godot Engine contributors. License: Expat Files: ./icon.png @@ -77,8 +77,8 @@ Files: ./platform/android/power_android.cpp ./platform/x11/power_x11.cpp Comment: Simple DirectMedia Layer Copyright: 1997-2017, Sam Lantinga - 2007-2018, Juan Linietsky, Ariel Manzur. - 2014-2018, Godot Engine contributors. + 2007-2019, Juan Linietsky, Ariel Manzur. + 2014-2019, Godot Engine contributors. License: Expat and Zlib Files: ./scene/animation/tween_interpolaters.cpp @@ -98,16 +98,16 @@ Files: ./servers/physics/gjk_epa.cpp ./servers/physics/joints/slider_joint_sw.h Comment: Bullet Continuous Collision Detection and Physics Library Copyright: 2003-2008, Erwin Coumans - 2007-2018, Juan Linietsky, Ariel Manzur. - 2014-2018, Godot Engine contributors. + 2007-2019, Juan Linietsky, Ariel Manzur. + 2014-2019, Godot Engine contributors. License: Expat and Zlib Files: ./servers/physics/joints/cone_twist_joint_sw.cpp ./servers/physics/joints/cone_twist_joint_sw.h Comment: Bullet Continuous Collision Detection and Physics Library Copyright: 2007, Starbreeze Studios - 2007-2018, Juan Linietsky, Ariel Manzur. - 2014-2018, Godot Engine contributors. + 2007-2019, Juan Linietsky, Ariel Manzur. + 2014-2019, Godot Engine contributors. License: Expat and Zlib Files: ./thirdparty/b2d_convexdecomp/ diff --git a/LICENSE.txt b/LICENSE.txt index c7ad3ddaa3..11b3b89c8e 100644 --- a/LICENSE.txt +++ b/LICENSE.txt @@ -1,5 +1,5 @@ -Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal diff --git a/core/SCsub b/core/SCsub index fe379d6936..00d0bcac24 100644 --- a/core/SCsub +++ b/core/SCsub @@ -103,6 +103,7 @@ env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources) if env['builtin_zstd']: thirdparty_zstd_dir = "#thirdparty/zstd/" thirdparty_zstd_sources = [ + "common/debug.c", "common/entropy_common.c", "common/error_private.c", "common/fse_decompress.c", @@ -111,15 +112,18 @@ if env['builtin_zstd']: "common/xxhash.c", "common/zstd_common.c", "compress/fse_compress.c", + "compress/hist.c", "compress/huf_compress.c", "compress/zstd_compress.c", "compress/zstd_double_fast.c", "compress/zstd_fast.c", "compress/zstd_lazy.c", "compress/zstd_ldm.c", - "compress/zstdmt_compress.c", "compress/zstd_opt.c", + "compress/zstdmt_compress.c", "decompress/huf_decompress.c", + "decompress/zstd_ddict.c", + "decompress/zstd_decompress_block.c", "decompress/zstd_decompress.c", ] thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources] diff --git a/core/allocators.h b/core/allocators.h index 840b117958..8d4af7a9fb 100644 --- a/core/allocators.h +++ b/core/allocators.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/array.cpp b/core/array.cpp index 9708452850..649e610a69 100644 --- a/core/array.cpp +++ b/core/array.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/array.h b/core/array.h index fa5113a376..6158db4065 100644 --- a/core/array.h +++ b/core/array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 6f4561d8e6..7a253ed85c 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -132,7 +132,7 @@ bool _ResourceLoader::exists(const String &p_path, const String &p_type_hint) { void _ResourceLoader::_bind_methods() { ClassDB::bind_method(D_METHOD("load_interactive", "path", "type_hint"), &_ResourceLoader::load_interactive, DEFVAL("")); - ClassDB::bind_method(D_METHOD("load", "path", "type_hint", "p_no_cache"), &_ResourceLoader::load, DEFVAL(""), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("load", "path", "type_hint", "no_cache"), &_ResourceLoader::load, DEFVAL(""), DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_recognized_extensions_for_type", "type"), &_ResourceLoader::get_recognized_extensions_for_type); ClassDB::bind_method(D_METHOD("set_abort_on_missing_resources", "abort"), &_ResourceLoader::set_abort_on_missing_resources); ClassDB::bind_method(D_METHOD("get_dependencies", "path"), &_ResourceLoader::get_dependencies); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 39704286b6..a4b4629037 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/class_db.cpp b/core/class_db.cpp index 052a4586fe..219bdbddd8 100644 --- a/core/class_db.cpp +++ b/core/class_db.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/class_db.h b/core/class_db.h index 75f9e8d6a7..321682d76b 100644 --- a/core/class_db.h +++ b/core/class_db.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/color.cpp b/core/color.cpp index ac314417ec..efd2941b47 100644 --- a/core/color.cpp +++ b/core/color.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/color.h b/core/color.h index d6ad5f91c5..b2148e1357 100644 --- a/core/color.h +++ b/core/color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/command_queue_mt.cpp b/core/command_queue_mt.cpp index 1b3a74bd0d..36d4b0a32f 100644 --- a/core/command_queue_mt.cpp +++ b/core/command_queue_mt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h index 5911cf5006..3fd660a3db 100644 --- a/core/command_queue_mt.h +++ b/core/command_queue_mt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/compressed_translation.cpp b/core/compressed_translation.cpp index 73affd8fe9..f102721470 100644 --- a/core/compressed_translation.cpp +++ b/core/compressed_translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/compressed_translation.h b/core/compressed_translation.h index b3d193b478..0b49907a68 100644 --- a/core/compressed_translation.h +++ b/core/compressed_translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp index 8a3fdade64..1b59508abf 100644 --- a/core/core_string_names.cpp +++ b/core/core_string_names.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_string_names.h b/core/core_string_names.h index 3fdb240408..1a837cdc2e 100644 --- a/core/core_string_names.h +++ b/core/core_string_names.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/cowdata.h b/core/cowdata.h index 54ece4c856..319e61d261 100644 --- a/core/cowdata.h +++ b/core/cowdata.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,8 @@ #ifndef COWDATA_H_ #define COWDATA_H_ +#include <string.h> + #include "core/os/memory.h" #include "core/safe_refcount.h" @@ -194,12 +196,14 @@ void CowData<T>::_unref(void *p_data) { return; // still in use // clean up - uint32_t *count = _get_size(); - T *data = (T *)(count + 1); + if (!__has_trivial_destructor(T)) { + uint32_t *count = _get_size(); + T *data = (T *)(count + 1); - for (uint32_t i = 0; i < *count; ++i) { - // call destructors - data[i].~T(); + for (uint32_t i = 0; i < *count; ++i) { + // call destructors + data[i].~T(); + } } // free mem @@ -226,9 +230,13 @@ void CowData<T>::_copy_on_write() { T *_data = (T *)(mem_new); // initialize new elements - for (uint32_t i = 0; i < current_size; i++) { + if (__has_trivial_copy(T)) { + memcpy(mem_new, _ptr, current_size * sizeof(T)); - memnew_placement(&_data[i], T(_get_data()[i])); + } else { + for (uint32_t i = 0; i < current_size; i++) { + memnew_placement(&_data[i], T(_get_data()[i])); + } } _unref(_ptr); @@ -275,22 +283,25 @@ Error CowData<T>::resize(int p_size) { } // construct the newly created elements - T *elems = _get_data(); - for (int i = *_get_size(); i < p_size; i++) { + if (!__has_trivial_constructor(T)) { + T *elems = _get_data(); - memnew_placement(&elems[i], T); + for (int i = *_get_size(); i < p_size; i++) { + memnew_placement(&elems[i], T); + } } *_get_size() = p_size; } else if (p_size < size()) { - // deinitialize no longer needed elements - for (uint32_t i = p_size; i < *_get_size(); i++) { - - T *t = &_get_data()[i]; - t->~T(); + if (!__has_trivial_destructor(T)) { + // deinitialize no longer needed elements + for (uint32_t i = p_size; i < *_get_size(); i++) { + T *t = &_get_data()[i]; + t->~T(); + } } void *_ptrnew = (T *)Memory::realloc_static(_ptr, alloc_size, true); diff --git a/core/dictionary.cpp b/core/dictionary.cpp index 6a3ab82879..bea0997cc9 100644 --- a/core/dictionary.cpp +++ b/core/dictionary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/dictionary.h b/core/dictionary.h index b77cc55254..eab7354cef 100644 --- a/core/dictionary.h +++ b/core/dictionary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/dvector.cpp b/core/dvector.cpp index b679df55ad..592c3c053d 100644 --- a/core/dvector.cpp +++ b/core/dvector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/dvector.h b/core/dvector.h index 9760dcbcad..fc962b4940 100644 --- a/core/dvector.h +++ b/core/dvector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/engine.cpp b/core/engine.cpp index fceb602dcf..4dba41853d 100644 --- a/core/engine.cpp +++ b/core/engine.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/engine.h b/core/engine.h index 82b1e5d681..15665fee29 100644 --- a/core/engine.h +++ b/core/engine.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error_list.h b/core/error_list.h index 6b9cd0016b..304861da4e 100644 --- a/core/error_list.h +++ b/core/error_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error_macros.cpp b/core/error_macros.cpp index c1a0dd0dfc..0e8e4a9bb4 100644 --- a/core/error_macros.cpp +++ b/core/error_macros.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error_macros.h b/core/error_macros.h index 8cec18d24f..60a0e8a7dc 100644 --- a/core/error_macros.h +++ b/core/error_macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/func_ref.cpp b/core/func_ref.cpp index d9d1a2b799..4a965473d9 100644 --- a/core/func_ref.cpp +++ b/core/func_ref.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/func_ref.h b/core/func_ref.h index 930c376abf..339279fdba 100644 --- a/core/func_ref.h +++ b/core/func_ref.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/global_constants.cpp b/core/global_constants.cpp index 7e9b8b393c..fb90403226 100644 --- a/core/global_constants.cpp +++ b/core/global_constants.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/global_constants.h b/core/global_constants.h index 48f16934a3..47c1a4dafc 100644 --- a/core/global_constants.h +++ b/core/global_constants.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/hash_map.h b/core/hash_map.h index 3869cd3c36..44459a3080 100644 --- a/core/hash_map.h +++ b/core/hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/hashfuncs.h b/core/hashfuncs.h index 457cfadc9c..811ce6264e 100644 --- a/core/hashfuncs.h +++ b/core/hashfuncs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/image.cpp b/core/image.cpp index dca8aedb8f..4fc3b4becb 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/image.h b/core/image.h index 0770eb953e..3604580e98 100644 --- a/core/image.h +++ b/core/image.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input_map.cpp b/core/input_map.cpp index b88d99470a..15f68f9c2a 100644 --- a/core/input_map.cpp +++ b/core/input_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input_map.h b/core/input_map.h index 8f286277d1..895fd26928 100644 --- a/core/input_map.h +++ b/core/input_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/int_types.h b/core/int_types.h index e2b70d58fc..891b6172fa 100644 --- a/core/int_types.h +++ b/core/int_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/compression.cpp b/core/io/compression.cpp index 3c0b6541bd..a113f3b61b 100644 --- a/core/io/compression.cpp +++ b/core/io/compression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -81,10 +81,10 @@ int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, } break; case MODE_ZSTD: { ZSTD_CCtx *cctx = ZSTD_createCCtx(); - ZSTD_CCtx_setParameter(cctx, ZSTD_p_compressionLevel, zstd_level); + ZSTD_CCtx_setParameter(cctx, ZSTD_c_compressionLevel, zstd_level); if (zstd_long_distance_matching) { - ZSTD_CCtx_setParameter(cctx, ZSTD_p_enableLongDistanceMatching, 1); - ZSTD_CCtx_setParameter(cctx, ZSTD_p_windowLog, zstd_window_log_size); + ZSTD_CCtx_setParameter(cctx, ZSTD_c_enableLongDistanceMatching, 1); + ZSTD_CCtx_setParameter(cctx, ZSTD_c_windowLog, zstd_window_log_size); } int max_dst_size = get_max_compressed_buffer_size(p_src_size, MODE_ZSTD); int ret = ZSTD_compressCCtx(cctx, p_dst, max_dst_size, p_src, p_src_size, zstd_level); diff --git a/core/io/compression.h b/core/io/compression.h index 2f770e6aee..883dbf3a99 100644 --- a/core/io/compression.h +++ b/core/io/compression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp index e2bc0f5d8f..414742deeb 100644 --- a/core/io/config_file.cpp +++ b/core/io/config_file.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/config_file.h b/core/io/config_file.h index 2bc439d413..36e5c0ca7d 100644 --- a/core/io/config_file.h +++ b/core/io/config_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_buffered.cpp b/core/io/file_access_buffered.cpp index d44c8a9585..83ff532aa4 100644 --- a/core/io/file_access_buffered.cpp +++ b/core/io/file_access_buffered.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_buffered.h b/core/io/file_access_buffered.h index a36a9a4603..756045a674 100644 --- a/core/io/file_access_buffered.h +++ b/core/io/file_access_buffered.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_buffered_fa.h b/core/io/file_access_buffered_fa.h index 493fa1c243..5180f2344f 100644 --- a/core/io/file_access_buffered_fa.h +++ b/core/io/file_access_buffered_fa.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp index a3633dc1f4..b268d5c710 100644 --- a/core/io/file_access_compressed.cpp +++ b/core/io/file_access_compressed.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h index 5be42a6d32..f408b1bc29 100644 --- a/core/io/file_access_compressed.h +++ b/core/io/file_access_compressed.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp index 28bf55b962..6ad68dd74d 100644 --- a/core/io/file_access_encrypted.cpp +++ b/core/io/file_access_encrypted.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h index 873dbfa7e8..e77d62a9f4 100644 --- a/core/io/file_access_encrypted.h +++ b/core/io/file_access_encrypted.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp index 4c2aa4294d..fbcf5b8021 100644 --- a/core/io/file_access_memory.cpp +++ b/core/io/file_access_memory.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h index e474fb0d05..73952133c1 100644 --- a/core/io/file_access_memory.h +++ b/core/io/file_access_memory.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index b9544ac166..501a21a50d 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h index c929e8446d..5bbf7588c7 100644 --- a/core/io/file_access_network.h +++ b/core/io/file_access_network.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index 3823285792..43fedc5238 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index 9e31bcf88a..04610bed57 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index d99cdf0d86..66b911e83c 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h index 9bb1ad221a..fc8f85c07b 100644 --- a/core/io/file_access_zip.h +++ b/core/io/file_access_zip.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index 36dd688e77..b3fd814870 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/http_client.h b/core/io/http_client.h index 9e674e4c1d..1ad44d5f01 100644 --- a/core/io/http_client.h +++ b/core/io/http_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp index e4fbb0247d..a5a0738140 100644 --- a/core/io/image_loader.cpp +++ b/core/io/image_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/image_loader.h b/core/io/image_loader.h index 15ee5e9ae1..95c562b7a9 100644 --- a/core/io/image_loader.h +++ b/core/io/image_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip.cpp b/core/io/ip.cpp index f56e850796..420e48f839 100644 --- a/core/io/ip.cpp +++ b/core/io/ip.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip.h b/core/io/ip.h index 967f04a4bd..ead71ebb54 100644 --- a/core/io/ip.h +++ b/core/io/ip.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp index 194d1af6bf..763a5fbb9a 100644 --- a/core/io/ip_address.cpp +++ b/core/io/ip_address.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip_address.h b/core/io/ip_address.h index 607ce81ef4..3a5f87b617 100644 --- a/core/io/ip_address.h +++ b/core/io/ip_address.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/json.cpp b/core/io/json.cpp index 26e18828e5..c211ca2ed4 100644 --- a/core/io/json.cpp +++ b/core/io/json.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/json.h b/core/io/json.h index af6c463331..7c6877c2cc 100644 --- a/core/io/json.h +++ b/core/io/json.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/logger.cpp b/core/io/logger.cpp index 3c4b4a1ac3..eeb82bfce4 100644 --- a/core/io/logger.cpp +++ b/core/io/logger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/logger.h b/core/io/logger.h index d32b43b030..0b871a13de 100644 --- a/core/io/logger.h +++ b/core/io/logger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index c71903c94d..eec1c55744 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/marshalls.h b/core/io/marshalls.h index 1284520945..11c4b2c98e 100644 --- a/core/io/marshalls.h +++ b/core/io/marshalls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index b3f0a76a80..30c5bfcaa7 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index c86e76e91a..a9cf77aaba 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/net_socket.cpp b/core/io/net_socket.cpp index 10bcf62eda..08580356a7 100644 --- a/core/io/net_socket.cpp +++ b/core/io/net_socket.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/net_socket.h b/core/io/net_socket.h index 0665bec9fd..94e7ef6f75 100644 --- a/core/io/net_socket.h +++ b/core/io/net_socket.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/networked_multiplayer_peer.cpp index 6354eef8b5..b5469e6e88 100644 --- a/core/io/networked_multiplayer_peer.cpp +++ b/core/io/networked_multiplayer_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/networked_multiplayer_peer.h b/core/io/networked_multiplayer_peer.h index 8e83c528a0..91752fdc7e 100644 --- a/core/io/networked_multiplayer_peer.h +++ b/core/io/networked_multiplayer_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp index aadcca01d5..3aa1fcfd8f 100644 --- a/core/io/packet_peer.cpp +++ b/core/io/packet_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h index a6559df460..48c50eb76b 100644 --- a/core/io/packet_peer.h +++ b/core/io/packet_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp index 2e916d6a48..5912b8df94 100644 --- a/core/io/packet_peer_udp.cpp +++ b/core/io/packet_peer_udp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_udp.h b/core/io/packet_peer_udp.h index 4366b0eb82..0593137604 100644 --- a/core/io/packet_peer_udp.h +++ b/core/io/packet_peer_udp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp index 3df8c01760..36bd429bc0 100644 --- a/core/io/pck_packer.cpp +++ b/core/io/pck_packer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h index 4fcf9a8822..4df495b11f 100644 --- a/core/io/pck_packer.h +++ b/core/io/pck_packer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index b91268dab2..e27dea37d6 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h index e449ff216b..8f2c48e745 100644 --- a/core/io/resource_format_binary.h +++ b/core/io/resource_format_binary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_import.cpp b/core/io/resource_import.cpp index ffea43b6bf..63dc0b6a26 100644 --- a/core/io/resource_import.cpp +++ b/core/io/resource_import.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_import.h b/core/io/resource_import.h index ec66a422a3..96dd7983e6 100644 --- a/core/io/resource_import.h +++ b/core/io/resource_import.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 41f3b2935c..b8bc24c1de 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h index c411b3c398..6c0e9d5554 100644 --- a/core/io/resource_loader.h +++ b/core/io/resource_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp index af726d9e2d..279788796c 100644 --- a/core/io/resource_saver.cpp +++ b/core/io/resource_saver.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h index 1a250e84ea..7df3bfb1f8 100644 --- a/core/io/resource_saver.h +++ b/core/io/resource_saver.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp index 3f608b720c..3042c0f60a 100644 --- a/core/io/stream_peer.cpp +++ b/core/io/stream_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h index f189960cbd..059ccd016c 100644 --- a/core/io/stream_peer.h +++ b/core/io/stream_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_ssl.cpp index 138f91301e..254ae84bf5 100644 --- a/core/io/stream_peer_ssl.cpp +++ b/core/io/stream_peer_ssl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_ssl.h index 8ce36d7e7d..482576c4c6 100644 --- a/core/io/stream_peer_ssl.h +++ b/core/io/stream_peer_ssl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp index 4b86735aa3..45f3e46e35 100644 --- a/core/io/stream_peer_tcp.cpp +++ b/core/io/stream_peer_tcp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_tcp.h b/core/io/stream_peer_tcp.h index de364915cd..1ca39375aa 100644 --- a/core/io/stream_peer_tcp.h +++ b/core/io/stream_peer_tcp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp index be9176779e..6599c4eb5b 100644 --- a/core/io/tcp_server.cpp +++ b/core/io/tcp_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h index 4c89197d9a..538db175ad 100644 --- a/core/io/tcp_server.h +++ b/core/io/tcp_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp index 830c2b6694..67a0a905bd 100644 --- a/core/io/translation_loader_po.cpp +++ b/core/io/translation_loader_po.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h index 9543307cb5..d5fd264385 100644 --- a/core/io/translation_loader_po.h +++ b/core/io/translation_loader_po.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp index 8c0cbd6e55..4638ddcc09 100644 --- a/core/io/xml_parser.cpp +++ b/core/io/xml_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h index bbc7671a0e..0df2d74ab4 100644 --- a/core/io/xml_parser.h +++ b/core/io/xml_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/zip_io.cpp b/core/io/zip_io.cpp index b7f841b66f..8f3e0b49ec 100644 --- a/core/io/zip_io.cpp +++ b/core/io/zip_io.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/zip_io.h b/core/io/zip_io.h index bba7d67332..fb63878a4c 100644 --- a/core/io/zip_io.h +++ b/core/io/zip_io.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/list.h b/core/list.h index 281f253a59..dd4ea3bd89 100644 --- a/core/list.h +++ b/core/list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/map.h b/core/map.h index cab8965bb3..a701ba36f7 100644 --- a/core/map.h +++ b/core/map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 451c45cade..a0556ae839 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/a_star.h b/core/math/a_star.h index d2ef765006..d094bc4863 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp index d0cb2b5195..a4eb1fe2a5 100644 --- a/core/math/aabb.cpp +++ b/core/math/aabb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/aabb.h b/core/math/aabb.h index 0b03b7d314..52e5ed3626 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/audio_frame.cpp b/core/math/audio_frame.cpp index eff817bbaa..2496a70890 100644 --- a/core/math/audio_frame.cpp +++ b/core/math/audio_frame.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h index fde26e8056..f970c510e0 100644 --- a/core/math/audio_frame.h +++ b/core/math/audio_frame.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp index 6ffc963783..d7e6e82cd9 100644 --- a/core/math/bsp_tree.cpp +++ b/core/math/bsp_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h index b06e6b8539..0af532a2d5 100644 --- a/core/math/bsp_tree.h +++ b/core/math/bsp_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index 3a082d5720..caf08c7379 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index bd20908ad9..015588a8cb 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/delaunay.h b/core/math/delaunay.h index 9c5eef9069..bd0cf97937 100644 --- a/core/math/delaunay.h +++ b/core/math/delaunay.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/expression.cpp b/core/math/expression.cpp index 7f3439e956..61e5154f44 100644 --- a/core/math/expression.cpp +++ b/core/math/expression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/expression.h b/core/math/expression.h index 7f81542480..fa0878c93c 100644 --- a/core/math/expression.h +++ b/core/math/expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/face3.cpp b/core/math/face3.cpp index 8366137131..ab09142b2d 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/face3.h b/core/math/face3.h index b41daf04d4..1a00851eab 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index be5e40e4e6..c51ffd7b0a 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry.h b/core/math/geometry.h index df63f0dabe..67805dd6c9 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_defs.h b/core/math/math_defs.h index db9055cee2..48533ba659 100644 --- a/core/math/math_defs.h +++ b/core/math/math_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp index 20b2341ab0..f65f504f4c 100644 --- a/core/math/math_fieldwise.cpp +++ b/core/math/math_fieldwise.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_fieldwise.h b/core/math/math_fieldwise.h index 0e7cc3ea4a..c245928f56 100644 --- a/core/math/math_fieldwise.h +++ b/core/math/math_fieldwise.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index 06355d15ed..5b5fd8e283 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index f9d89d5d5a..ea0bfd88cc 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp index 925a7b3f1e..0aa67078fb 100644 --- a/core/math/matrix3.cpp +++ b/core/math/matrix3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/matrix3.h b/core/math/matrix3.h index 35bf75bbe4..e7d6ab4522 100644 --- a/core/math/matrix3.h +++ b/core/math/matrix3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/octree.h b/core/math/octree.h index cd89743a5a..36a77663f4 100644 --- a/core/math/octree.h +++ b/core/math/octree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/plane.cpp b/core/math/plane.cpp index 3c597d57f8..cd3cbce300 100644 --- a/core/math/plane.cpp +++ b/core/math/plane.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/plane.h b/core/math/plane.h index 5182dc67dd..1c6e4b816b 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quat.cpp b/core/math/quat.cpp index 791e84f089..c1e45f36f0 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quat.h b/core/math/quat.h index 59a15f460b..7d71ec03e8 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index 23823b339a..1aa345db1f 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h index 0ac2758323..2e659cab6e 100644 --- a/core/math/quick_hull.h +++ b/core/math/quick_hull.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_number_generator.cpp b/core/math/random_number_generator.cpp index 9f0a5bc992..fccc0f72fe 100644 --- a/core/math/random_number_generator.cpp +++ b/core/math/random_number_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h index 078bfbed60..66c77b8ccf 100644 --- a/core/math/random_number_generator.h +++ b/core/math/random_number_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp index 16899f79da..8bbcca88fe 100644 --- a/core/math/random_pcg.cpp +++ b/core/math/random_pcg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h index 4a43c36ede..91340a568e 100644 --- a/core/math/random_pcg.h +++ b/core/math/random_pcg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp index 24c1c8c984..fea128afbd 100644 --- a/core/math/rect2.cpp +++ b/core/math/rect2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/rect2.h b/core/math/rect2.h index 96c0e177d3..901d372132 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform.cpp b/core/math/transform.cpp index 75257a6e60..7ff7cac914 100644 --- a/core/math/transform.cpp +++ b/core/math/transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform.h b/core/math/transform.h index 97c8bf9ab0..9b323a6f0f 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 4bb763c879..295e60babb 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index c8fc3c39e3..507e6a16eb 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index 6b8dc5eeb3..cdf3d16b72 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h index e5f181fba7..ee7bf0f6b5 100644 --- a/core/math/triangle_mesh.h +++ b/core/math/triangle_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp index 69ffc95946..be409e62a7 100644 --- a/core/math/triangulate.cpp +++ b/core/math/triangulate.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangulate.h b/core/math/triangulate.h index 2b0557ee55..2437e2b0f0 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 7c6f056f09..e580057950 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector2.h b/core/math/vector2.h index e5e555597d..a20326f667 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index 5dbb01493d..b2e89ac7b8 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector3.h b/core/math/vector3.h index 16feba6a0c..b0eef35635 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/message_queue.cpp b/core/message_queue.cpp index 2952593798..7c3bdfec53 100644 --- a/core/message_queue.cpp +++ b/core/message_queue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/message_queue.h b/core/message_queue.h index 2083bb0639..696b8e2997 100644 --- a/core/message_queue.h +++ b/core/message_queue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/method_bind.cpp b/core/method_bind.cpp index fa5b88b5ac..72b0030ce8 100644 --- a/core/method_bind.cpp +++ b/core/method_bind.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/method_bind.h b/core/method_bind.h index 7788de919c..5ea8adb7e0 100644 --- a/core/method_bind.h +++ b/core/method_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h index b706e65d53..e06081d24a 100644 --- a/core/method_ptrcall.h +++ b/core/method_ptrcall.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/node_path.cpp b/core/node_path.cpp index 91e2aa5f4e..07ff765516 100644 --- a/core/node_path.cpp +++ b/core/node_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/node_path.h b/core/node_path.h index 4a72d4a4d5..17b1435723 100644 --- a/core/node_path.h +++ b/core/node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/oa_hash_map.h b/core/oa_hash_map.h index 9840442519..e52d36a859 100644 --- a/core/oa_hash_map.h +++ b/core/oa_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object.cpp b/core/object.cpp index 3a14c7c0b5..682586a7ab 100644 --- a/core/object.cpp +++ b/core/object.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object.h b/core/object.h index 88a98dacbe..434cca0fec 100644 --- a/core/object.h +++ b/core/object.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ordered_hash_map.h b/core/ordered_hash_map.h index 092bf314d0..09d43d6797 100644 --- a/core/ordered_hash_map.h +++ b/core/ordered_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/copymem.h b/core/os/copymem.h index 999c770e85..cc68983d4d 100644 --- a/core/os/copymem.h +++ b/core/os/copymem.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp index 8f4f2b6920..2c1c655175 100644 --- a/core/os/dir_access.cpp +++ b/core/os/dir_access.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/dir_access.h b/core/os/dir_access.h index 773f0bcd41..16358fbc57 100644 --- a/core/os/dir_access.h +++ b/core/os/dir_access.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index e7ad544a93..d1f8236898 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/file_access.h b/core/os/file_access.h index f1f3005dd9..7bfbf6e7f0 100644 --- a/core/os/file_access.h +++ b/core/os/file_access.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/input.cpp b/core/os/input.cpp index 3b895b16b4..cf11ba3c6d 100644 --- a/core/os/input.cpp +++ b/core/os/input.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/input.h b/core/os/input.h index dc2c213db2..b354acd961 100644 --- a/core/os/input.h +++ b/core/os/input.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp index 5bbdd7efb2..1e0e83c8d2 100644 --- a/core/os/input_event.cpp +++ b/core/os/input_event.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/input_event.h b/core/os/input_event.h index 789d19c5b2..db31055b5f 100644 --- a/core/os/input_event.h +++ b/core/os/input_event.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp index abc579c58d..311025a5fd 100644 --- a/core/os/keyboard.cpp +++ b/core/os/keyboard.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/keyboard.h b/core/os/keyboard.h index 17bf5eaa48..58a0807579 100644 --- a/core/os/keyboard.h +++ b/core/os/keyboard.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp index 6e0b914367..895ce14ae9 100644 --- a/core/os/main_loop.cpp +++ b/core/os/main_loop.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/main_loop.h b/core/os/main_loop.h index e9b331ee45..bfdf92acfa 100644 --- a/core/os/main_loop.h +++ b/core/os/main_loop.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory.cpp b/core/os/memory.cpp index f25e40ef78..d1de51f3db 100644 --- a/core/os/memory.cpp +++ b/core/os/memory.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory.h b/core/os/memory.h index 3501c3f14e..f3ca9fc614 100644 --- a/core/os/memory.h +++ b/core/os/memory.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -116,7 +116,9 @@ void memdelete(T *p_class) { if (!predelete_handler(p_class)) return; // doesn't want to be deleted - p_class->~T(); + if (!__has_trivial_destructor(T)) + p_class->~T(); + Memory::free_static(p_class, false); } @@ -125,7 +127,9 @@ void memdelete_allocator(T *p_class) { if (!predelete_handler(p_class)) return; // doesn't want to be deleted - p_class->~T(); + if (!__has_trivial_destructor(T)) + p_class->~T(); + A::free(p_class); } @@ -150,11 +154,13 @@ T *memnew_arr_template(size_t p_elements, const char *p_descr = "") { ERR_FAIL_COND_V(!mem, failptr); *(mem - 1) = p_elements; - T *elems = (T *)mem; + if (!__has_trivial_constructor(T)) { + T *elems = (T *)mem; - /* call operator new */ - for (size_t i = 0; i < p_elements; i++) { - new (&elems[i], sizeof(T), p_descr) T; + /* call operator new */ + for (size_t i = 0; i < p_elements; i++) { + new (&elems[i], sizeof(T), p_descr) T; + } } return (T *)mem; @@ -177,12 +183,14 @@ void memdelete_arr(T *p_class) { uint64_t *ptr = (uint64_t *)p_class; - uint64_t elem_count = *(ptr - 1); + if (!__has_trivial_destructor(T)) { + uint64_t elem_count = *(ptr - 1); - for (uint64_t i = 0; i < elem_count; i++) { + for (uint64_t i = 0; i < elem_count; i++) { + p_class[i].~T(); + } + } - p_class[i].~T(); - }; Memory::free_static(ptr, true); } diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp index 2b20a708ed..0d7ad23d68 100644 --- a/core/os/midi_driver.cpp +++ b/core/os/midi_driver.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h index ceb4e71d66..e0e5e2be67 100644 --- a/core/os/midi_driver.h +++ b/core/os/midi_driver.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp index 0c01b06bd6..1ae7e1f877 100644 --- a/core/os/mutex.cpp +++ b/core/os/mutex.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.h b/core/os/mutex.h index 788cc00397..17367f32f2 100644 --- a/core/os/mutex.h +++ b/core/os/mutex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/os.cpp b/core/os/os.cpp index ea60a03373..1f967030e7 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/os.h b/core/os/os.h index 046686ff51..36d4e5a8c1 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/rw_lock.cpp b/core/os/rw_lock.cpp index 5e51a1dbce..b70d5d73a0 100644 --- a/core/os/rw_lock.cpp +++ b/core/os/rw_lock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h index 4333d9a016..8632e84e61 100644 --- a/core/os/rw_lock.h +++ b/core/os/rw_lock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/semaphore.cpp b/core/os/semaphore.cpp index 448d17dd14..5d3100760d 100644 --- a/core/os/semaphore.cpp +++ b/core/os/semaphore.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/semaphore.h b/core/os/semaphore.h index 6cec06ea28..ccbba0dacd 100644 --- a/core/os/semaphore.h +++ b/core/os/semaphore.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/shell.cpp b/core/os/shell.cpp index 32649a0667..a859241cb6 100644 --- a/core/os/shell.cpp +++ b/core/os/shell.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/shell.h b/core/os/shell.h index 146c35cbc8..c1bd995b5b 100644 --- a/core/os/shell.h +++ b/core/os/shell.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.cpp b/core/os/thread.cpp index 250cf80a37..e00d20a9fe 100644 --- a/core/os/thread.cpp +++ b/core/os/thread.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.h b/core/os/thread.h index 97e97652a5..e7a6e8cb1f 100644 --- a/core/os/thread.h +++ b/core/os/thread.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_dummy.cpp b/core/os/thread_dummy.cpp index 9e0adf9994..63f724f81c 100644 --- a/core/os/thread_dummy.cpp +++ b/core/os/thread_dummy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h index 6f46a4a20c..4a7785484b 100644 --- a/core/os/thread_dummy.h +++ b/core/os/thread_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_safe.cpp b/core/os/thread_safe.cpp index 3fe039e1b6..9eecd1c3dd 100644 --- a/core/os/thread_safe.cpp +++ b/core/os/thread_safe.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h index a17ceeed1d..ddbf17da7f 100644 --- a/core/os/thread_safe.h +++ b/core/os/thread_safe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h index 89c3b7cec3..58c8773d7f 100644 --- a/core/os/threaded_array_processor.h +++ b/core/os/threaded_array_processor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/packed_data_container.cpp b/core/packed_data_container.cpp index e4ca8fafa5..6c17f42b13 100644 --- a/core/packed_data_container.cpp +++ b/core/packed_data_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/packed_data_container.h b/core/packed_data_container.h index 0e1dff1f70..25c83548be 100644 --- a/core/packed_data_container.h +++ b/core/packed_data_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/pair.h b/core/pair.h index 1d35ae1b6c..cb661160b5 100644 --- a/core/pair.h +++ b/core/pair.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/path_remap.cpp b/core/path_remap.cpp index 80308d72c0..548c9c85d7 100644 --- a/core/path_remap.cpp +++ b/core/path_remap.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/path_remap.h b/core/path_remap.h index 5e25628aeb..3829fa5a1f 100644 --- a/core/path_remap.h +++ b/core/path_remap.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/pool_allocator.cpp b/core/pool_allocator.cpp index 6997c993f4..a283d8db1d 100644 --- a/core/pool_allocator.cpp +++ b/core/pool_allocator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/pool_allocator.h b/core/pool_allocator.h index 12e2b597db..282e0bd634 100644 --- a/core/pool_allocator.h +++ b/core/pool_allocator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/print_string.cpp b/core/print_string.cpp index f53d50e078..d91d49f53b 100644 --- a/core/print_string.cpp +++ b/core/print_string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/print_string.h b/core/print_string.h index 8f4fbb1f7b..6fcffd417b 100644 --- a/core/print_string.h +++ b/core/print_string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/project_settings.cpp b/core/project_settings.cpp index f3368a5595..e325c828b8 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/project_settings.h b/core/project_settings.h index 2cb159e1c7..0ff18ab3f5 100644 --- a/core/project_settings.h +++ b/core/project_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ref_ptr.cpp b/core/ref_ptr.cpp index 7f0cc0cd75..961f143e5c 100644 --- a/core/ref_ptr.cpp +++ b/core/ref_ptr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ref_ptr.h b/core/ref_ptr.h index 3f15c680b8..f745ababa1 100644 --- a/core/ref_ptr.h +++ b/core/ref_ptr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/reference.cpp b/core/reference.cpp index 6ccc444b93..7b5145184a 100644 --- a/core/reference.cpp +++ b/core/reference.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/reference.h b/core/reference.h index 4c607fed87..f3fcc922c7 100644 --- a/core/reference.h +++ b/core/reference.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 61fd3043a5..68e293ba13 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/register_core_types.h b/core/register_core_types.h index 201da5cd07..b5a6aa985b 100644 --- a/core/register_core_types.h +++ b/core/register_core_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/resource.cpp b/core/resource.cpp index a76e16232e..74c93cd790 100644 --- a/core/resource.cpp +++ b/core/resource.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/resource.h b/core/resource.h index b2812c11e1..a4d9e998ac 100644 --- a/core/resource.h +++ b/core/resource.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/rid.cpp b/core/rid.cpp index 9661af9271..73cf7f24bb 100644 --- a/core/rid.cpp +++ b/core/rid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/rid.h b/core/rid.h index 81d5b45d21..c7a71a03a0 100644 --- a/core/rid.h +++ b/core/rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ring_buffer.h b/core/ring_buffer.h index 54486f8cad..e10cb8b5f8 100644 --- a/core/ring_buffer.h +++ b/core/ring_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/safe_refcount.cpp b/core/safe_refcount.cpp index 692ff722f3..8b0b3c3151 100644 --- a/core/safe_refcount.cpp +++ b/core/safe_refcount.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/safe_refcount.h b/core/safe_refcount.h index 940d31b2cb..f6b8f80271 100644 --- a/core/safe_refcount.h +++ b/core/safe_refcount.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_local.cpp b/core/script_debugger_local.cpp index 7093c3ebdb..ac4dafcf59 100644 --- a/core/script_debugger_local.cpp +++ b/core/script_debugger_local.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_local.h b/core/script_debugger_local.h index 1f7b5c590c..19151d4cb0 100644 --- a/core/script_debugger_local.h +++ b/core/script_debugger_local.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp index a03ddd0983..ee6133f374 100644 --- a/core/script_debugger_remote.cpp +++ b/core/script_debugger_remote.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h index 5cd3a23a37..7afc90428d 100644 --- a/core/script_debugger_remote.h +++ b/core/script_debugger_remote.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_language.cpp b/core/script_language.cpp index 496521486e..f0cfbd4e2f 100644 --- a/core/script_language.cpp +++ b/core/script_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_language.h b/core/script_language.h index 654d1d4265..b35e9987ea 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/self_list.h b/core/self_list.h index 9a4ecdeef9..314d440977 100644 --- a/core/self_list.h +++ b/core/self_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/set.h b/core/set.h index 59aa54128e..81250068af 100644 --- a/core/set.h +++ b/core/set.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/simple_type.h b/core/simple_type.h index a645d03181..d5aa47d54f 100644 --- a/core/simple_type.h +++ b/core/simple_type.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/sort.h b/core/sort.h index e112304d1b..4da7c323c7 100644 --- a/core/sort.h +++ b/core/sort.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string_buffer.h b/core/string_buffer.h index 38dce5e6bf..835991bc87 100644 --- a/core/string_buffer.h +++ b/core/string_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string_builder.cpp b/core/string_builder.cpp index 8ab7e0ea8f..35526e0d70 100644 --- a/core/string_builder.cpp +++ b/core/string_builder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string_builder.h b/core/string_builder.h index 596b3bf730..40d70e8f45 100644 --- a/core/string_builder.h +++ b/core/string_builder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string_db.cpp b/core/string_db.cpp index a798df8795..c776c56023 100644 --- a/core/string_db.cpp +++ b/core/string_db.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string_db.h b/core/string_db.h index 46bb77df93..06b24c28da 100644 --- a/core/string_db.h +++ b/core/string_db.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/translation.cpp b/core/translation.cpp index 25e67e9b96..a402df3eea 100644 --- a/core/translation.cpp +++ b/core/translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/translation.h b/core/translation.h index be626f4eb9..b12bad0d72 100644 --- a/core/translation.h +++ b/core/translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/type_info.h b/core/type_info.h index bf497f1e5f..c38688fea1 100644 --- a/core/type_info.h +++ b/core/type_info.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/typedefs.h b/core/typedefs.h index 5c15da9c2d..0005e5e6ee 100644 --- a/core/typedefs.h +++ b/core/typedefs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ucaps.h b/core/ucaps.h index 95bac1aac6..5dd81296dd 100644 --- a/core/ucaps.h +++ b/core/ucaps.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/undo_redo.cpp b/core/undo_redo.cpp index f2f521c196..6bc882eaec 100644 --- a/core/undo_redo.cpp +++ b/core/undo_redo.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/undo_redo.h b/core/undo_redo.h index f09fca9a78..4ee64dbfcf 100644 --- a/core/undo_redo.h +++ b/core/undo_redo.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ustring.cpp b/core/ustring.cpp index 083a1eaed6..311aa52d40 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -58,6 +58,9 @@ #define IS_DIGIT(m_d) ((m_d) >= '0' && (m_d) <= '9') #define IS_HEX_DIGIT(m_d) (((m_d) >= '0' && (m_d) <= '9') || ((m_d) >= 'a' && (m_d) <= 'f') || ((m_d) >= 'A' && (m_d) <= 'F')) +const char CharString::_null = 0; +const CharType String::_null = 0; + bool is_symbol(CharType c) { return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' '); } @@ -3578,9 +3581,12 @@ bool String::is_valid_integer() const { bool String::is_valid_hex_number(bool p_with_prefix) const { - int from = 0; int len = length(); + if (len == 0) + return false; + + int from = 0; if (len != 1 && (operator[](0) == '+' || operator[](0) == '-')) from++; diff --git a/core/ustring.h b/core/ustring.h index e7b13027ea..1773e94b0e 100644 --- a/core/ustring.h +++ b/core/ustring.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,6 +47,7 @@ class CharProxy { const int _index; CowData<T> &_cowdata; + static const T _null = 0; _FORCE_INLINE_ CharProxy(const int &p_index, CowData<T> &cowdata) : _index(p_index), @@ -54,6 +55,9 @@ class CharProxy { public: _FORCE_INLINE_ operator T() const { + if (unlikely(_index == _cowdata.size())) + return _null; + return _cowdata.get(_index); } @@ -73,6 +77,7 @@ public: class CharString { CowData<char> _cowdata; + static const char _null; public: _FORCE_INLINE_ char *ptrw() { return _cowdata.ptrw(); } @@ -83,7 +88,12 @@ public: _FORCE_INLINE_ char get(int p_index) { return _cowdata.get(p_index); } _FORCE_INLINE_ const char get(int p_index) const { return _cowdata.get(p_index); } _FORCE_INLINE_ void set(int p_index, const char &p_elem) { _cowdata.set(p_index, p_elem); } - _FORCE_INLINE_ const char &operator[](int p_index) const { return _cowdata.get(p_index); } + _FORCE_INLINE_ const char &operator[](int p_index) const { + if (unlikely(p_index == _cowdata.size())) + return _null; + + return _cowdata.get(p_index); + } _FORCE_INLINE_ CharProxy<char> operator[](int p_index) { return CharProxy<char>(p_index, _cowdata); } _FORCE_INLINE_ CharString() {} @@ -112,6 +122,7 @@ struct StrRange { class String { CowData<CharType> _cowdata; + static const CharType _null; void copy_from(const char *p_cstr); void copy_from(const CharType *p_cstr, const int p_clip_to = -1); @@ -138,7 +149,12 @@ public: _FORCE_INLINE_ int size() const { return _cowdata.size(); } Error resize(int p_size) { return _cowdata.resize(p_size); } - _FORCE_INLINE_ const CharType &operator[](int p_index) const { return _cowdata.get(p_index); } + _FORCE_INLINE_ const CharType &operator[](int p_index) const { + if (unlikely(p_index == _cowdata.size())) + return _null; + + return _cowdata.get(p_index); + } _FORCE_INLINE_ CharProxy<CharType> operator[](int p_index) { return CharProxy<CharType>(p_index, _cowdata); } bool operator==(const String &p_str) const; diff --git a/core/variant.cpp b/core/variant.cpp index eb9f34fee6..8b2051add7 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant.h b/core/variant.h index 8953217760..0377c78ea8 100644 --- a/core/variant.h +++ b/core/variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 0c6e43fe36..f6f4569dfa 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -291,6 +291,7 @@ struct _VariantCall { VCALL_LOCALMEM0R(String, is_valid_identifier); VCALL_LOCALMEM0R(String, is_valid_integer); VCALL_LOCALMEM0R(String, is_valid_float); + VCALL_LOCALMEM1R(String, is_valid_hex_number); VCALL_LOCALMEM0R(String, is_valid_html_color); VCALL_LOCALMEM0R(String, is_valid_ip_address); VCALL_LOCALMEM0R(String, to_int); @@ -1534,6 +1535,7 @@ void register_variant_methods() { ADDFUNC0R(STRING, BOOL, String, is_valid_identifier, varray()); ADDFUNC0R(STRING, BOOL, String, is_valid_integer, varray()); ADDFUNC0R(STRING, BOOL, String, is_valid_float, varray()); + ADDFUNC1R(STRING, BOOL, String, is_valid_hex_number, BOOL, "with_prefix", varray(false)); ADDFUNC0R(STRING, BOOL, String, is_valid_html_color, varray()); ADDFUNC0R(STRING, BOOL, String, is_valid_ip_address, varray()); ADDFUNC0R(STRING, INT, String, to_int, varray()); diff --git a/core/variant_construct_string.cpp b/core/variant_construct_string.cpp index 2250c03f3d..2cb7481634 100644 --- a/core/variant_construct_string.cpp +++ b/core/variant_construct_string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant_op.cpp b/core/variant_op.cpp index 9f172f0d57..93654d3389 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index 3d5ae74e92..84fb85e812 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant_parser.h b/core/variant_parser.h index e183169ed8..ac4c96a8de 100644 --- a/core/variant_parser.h +++ b/core/variant_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/vector.h b/core/vector.h index 2fb6f6c1c4..74dc9191d8 100644 --- a/core/vector.h +++ b/core/vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/version.h b/core/version.h index 2a3a282d82..46eecf6125 100644 --- a/core/version.h +++ b/core/version.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/vmap.h b/core/vmap.h index 5f6d8190c6..f46ed70a0f 100644 --- a/core/vmap.h +++ b/core/vmap.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/vset.h b/core/vset.h index 9ec329b45f..678ec507ba 100644 --- a/core/vset.h +++ b/core/vset.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/doc/Makefile b/doc/Makefile index 2f9fefe794..7f3f7ea939 100644 --- a/doc/Makefile +++ b/doc/Makefile @@ -24,5 +24,5 @@ rst: rm -rf $(OUTPUTDIR)/rst mkdir -p $(OUTPUTDIR)/rst pushd $(OUTPUTDIR)/rst - python $(TOOLSDIR)/makerst.py $(CLASSES) + python3 $(TOOLSDIR)/makerst.py $(CLASSES) popd diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml index 04edb97871..203af27f45 100644 --- a/doc/classes/Area.xml +++ b/doc/classes/Area.xml @@ -95,7 +95,7 @@ If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code]. </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> - The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [code]collision_mask[/code]. + The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> The physics layers this area scans to determine collision detection. @@ -107,10 +107,10 @@ The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. </member> <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point"> - If [code]true[/code], gravity is calculated from a point (set via [code]gravity_vec[/code]). Also see [code]space_override[/code]. Default value: [code]false[/code]. + If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). Also see [member space_override]. Default value: [code]false[/code]. </member> <member name="gravity_vec" type="Vector3" setter="set_gravity_vector" getter="get_gravity_vector"> - The area's gravity vector (not normalized). If gravity is a point (see [method is_gravity_a_point]), this will be the point of attraction. + The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction. </member> <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp"> The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping). @@ -137,7 +137,7 @@ The degree to which this area's reverb is a uniform effect. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision. </member> <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area.SpaceOverride"> - Override mode for gravity and damping calculations within this area. See the SPACE_OVERRIDE_* constants for values. + Override mode for gravity and damping calculations within this area. See [enum Area.SpaceOverride] for possible values. </member> </members> <signals> @@ -227,16 +227,16 @@ This area does not affect gravity/damping. </constant> <constant name="SPACE_OVERRIDE_COMBINE" value="1" enum="SpaceOverride"> - This area adds its gravity/damping values to whatever has been calculated so far (in [code]priority[/code] order). + This area adds its gravity/damping values to whatever has been calculated so far (in [member priority] order). </constant> <constant name="SPACE_OVERRIDE_COMBINE_REPLACE" value="2" enum="SpaceOverride"> - This area adds its gravity/damping values to whatever has been calculated so far (in [code]priority[/code] order), ignoring any lower priority areas. + This area adds its gravity/damping values to whatever has been calculated so far (in [member priority] order), ignoring any lower priority areas. </constant> <constant name="SPACE_OVERRIDE_REPLACE" value="3" enum="SpaceOverride"> This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas. </constant> <constant name="SPACE_OVERRIDE_REPLACE_COMBINE" value="4" enum="SpaceOverride"> - This area replaces any gravity/damping calculated so far (in [code]priority[/code] order), but keeps calculating the rest of the areas. + This area replaces any gravity/damping calculated so far (in [member priority] order), but keeps calculating the rest of the areas. </constant> </constants> </class> diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index dd0af14b33..11aef07c47 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -95,7 +95,7 @@ If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code]. </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> - The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [code]collision_mask[/code]. + The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> The physics layers this area scans to determine collision detection. @@ -107,10 +107,10 @@ The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. </member> <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point"> - If [code]true[/code], gravity is calculated from a point (set via [code]gravity_vec[/code]). Also see [code]space_override[/code]. Default value: [code]false[/code]. + If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). Also see [member space_override]. Default value: [code]false[/code]. </member> <member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector"> - The area's gravity vector (not normalized). If gravity is a point (see [method is_gravity_a_point]), this will be the point of attraction. + The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction. </member> <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp"> The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping). @@ -125,7 +125,7 @@ The area's priority. Higher priority areas are processed first. Default value: 0. </member> <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area2D.SpaceOverride"> - Override mode for gravity and damping calculations within this area. See the SPACE_OVERRIDE_* constants for values. + Override mode for gravity and damping calculations within this area. See [Area2D.SpaceOverride] for possible values. </member> </members> <signals> @@ -215,16 +215,16 @@ This area does not affect gravity/damping. </constant> <constant name="SPACE_OVERRIDE_COMBINE" value="1" enum="SpaceOverride"> - This area adds its gravity/damping values to whatever has been calculated so far (in [code]priority[/code] order). + This area adds its gravity/damping values to whatever has been calculated so far (in [member priority] order). </constant> <constant name="SPACE_OVERRIDE_COMBINE_REPLACE" value="2" enum="SpaceOverride"> - This area adds its gravity/damping values to whatever has been calculated so far (in [code]priority[/code] order), ignoring any lower priority areas. + This area adds its gravity/damping values to whatever has been calculated so far (in [member priority] order), ignoring any lower priority areas. </constant> <constant name="SPACE_OVERRIDE_REPLACE" value="3" enum="SpaceOverride"> This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas. </constant> <constant name="SPACE_OVERRIDE_REPLACE_COMBINE" value="4" enum="SpaceOverride"> - This area replaces any gravity/damping calculated so far (in [code]priority[/code] order), but keeps calculating the rest of the areas. + This area replaces any gravity/damping calculated so far (in [member priority] order), but keeps calculating the rest of the areas. </constant> </constants> </class> diff --git a/doc/classes/BitMap.xml b/doc/classes/BitMap.xml index 7fe6a2acef..4b7f8007ca 100644 --- a/doc/classes/BitMap.xml +++ b/doc/classes/BitMap.xml @@ -88,7 +88,7 @@ <method name="set_bit_rect"> <return type="void"> </return> - <argument index="0" name="p_rect" type="Rect2"> + <argument index="0" name="rect" type="Rect2"> </argument> <argument index="1" name="bit" type="bool"> </argument> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 6f2e13fb40..f050378d03 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -340,7 +340,7 @@ <return type="void"> </return> <description> - Steal the focus from another control and become the focused control (see [method set_focus_mode]). + Steal the focus from another control and become the focused control (see [member focus_mode]). </description> </method> <method name="has_color" qualifiers="const"> @@ -795,7 +795,7 @@ Sent when the node loses focus. </constant> <constant name="NOTIFICATION_THEME_CHANGED" value="45"> - Sent when the node's [member theme] changes, right before Godot redraws the control. Happens when you call one of the [code]add_*_override[/code] + Sent when the node's [member theme] changes, right before Godot redraws the control. Happens when you call one of the [code]add_*_override[/code] methods. </constant> <constant name="NOTIFICATION_MODAL_CLOSE" value="46"> Sent when an open modal dialog closes. See [member show_modal]. @@ -807,7 +807,7 @@ Sent when this node is inside a [ScrollContainer] which has stopped being scrolled. </constant> <constant name="CURSOR_ARROW" value="0" enum="CursorShape"> - Show the system's arrow mouse cursor when the user hovers the node. Use with [method set_default_cursor_shape]. + Show the system's arrow mouse cursor when the user hovers the node. Use with [member mouse_default_cursor_shape]. </constant> <constant name="CURSOR_IBEAM" value="1" enum="CursorShape"> Show the system's I-beam mouse cursor when the user hovers the node. The I-beam pointer has a shape similar to "I". It tells the user they can highlight or insert text. diff --git a/doc/classes/Curve2D.xml b/doc/classes/Curve2D.xml index ab9b27542c..dd80ec8e8f 100644 --- a/doc/classes/Curve2D.xml +++ b/doc/classes/Curve2D.xml @@ -24,8 +24,8 @@ <argument index="3" name="at_position" type="int" default="-1"> </argument> <description> - Adds a point to a curve, at "position", with control points "in" and "out". - If "at_position" is given, the point is inserted before the point number "at_position", moving that point (and every point after) after the inserted point. If "at_position" is not given, or is an illegal value (at_position <0 or at_position >= [method get_point_count]), the point will be appended at the end of the point list. + Adds a point to a curve, at [code]position[/code], with control points [code]in[/code] and [code]out[/code]. + If [code]at_position[/code] is given, the point is inserted before the point number [code]at_position[/code], moving that point (and every point after) after the inserted point. If [code]at_position[/code] is not given, or is an illegal value ([code]at_position <0[/code] or [code]at_position >= [method get_point_count][/code]), the point will be appended at the end of the point list. </description> </method> <method name="clear_points"> @@ -39,7 +39,7 @@ <return type="float"> </return> <description> - Returns the total length of the curve, based on the cached points. Given enough density (see [method set_bake_interval]), it should be approximate enough. + Returns the total length of the curve, based on the cached points. Given enough density (see [member bake_interval]), it should be approximate enough. </description> </method> <method name="get_baked_points" qualifiers="const"> @@ -82,7 +82,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the position of the control point leading to the vertex "idx". If the index is out of bounds, the function sends an error to the console, and returns (0, 0). + Returns the position of the control point leading to the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code](0, 0)[/code]. </description> </method> <method name="get_point_out" qualifiers="const"> @@ -91,7 +91,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the position of the control point leading out of the vertex "idx". If the index is out of bounds, the function sends an error to the console, and returns (0, 0). + Returns the position of the control point leading out of the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code](0, 0)[/code]. </description> </method> <method name="get_point_position" qualifiers="const"> @@ -100,7 +100,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the position of the vertex "idx". If the index is out of bounds, the function sends an error to the console, and returns (0, 0). + Returns the position of the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code](0, 0)[/code]. </description> </method> <method name="interpolate" qualifiers="const"> @@ -111,8 +111,8 @@ <argument index="1" name="t" type="float"> </argument> <description> - Returns the position between the vertex "idx" and the vertex "idx"+1, where "t" controls if the point is the first vertex (t = 0.0), the last vertex (t = 1.0), or in between. Values of "t" outside the range (0.0 >= t <=1) give strange, but predictable results. - If "idx" is out of bounds it is truncated to the first or last vertex, and "t" is ignored. If the curve has no points, the function sends an error to the console, and returns (0, 0). + Returns the position between the vertex [code]idx[/code] and the vertex [code]idx + 1[/code], where [code]t[/code] controls if the point is the first vertex ([code]t = 0.0[/code]), the last vertex ([code]t = 1.0[/code]), or in between. Values of [code]t[/code] outside the range ([code]0.0 >= t <=1[/code]) give strange, but predictable results. + If [code]idx[/code] is out of bounds it is truncated to the first or last vertex, and [code]t[/code] is ignored. If the curve has no points, the function sends an error to the console, and returns [code](0, 0)[/code]. </description> </method> <method name="interpolate_baked" qualifiers="const"> @@ -123,8 +123,8 @@ <argument index="1" name="cubic" type="bool" default="false"> </argument> <description> - Returns a point within the curve at position "offset", where "offset" is measured as a pixel distance along the curve. - To do that, it finds the two cached points where the "offset" lies between, then interpolates the values. This interpolation is cubic if "cubic" is set to true, or linear if set to false. + Returns a point within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a pixel distance along the curve. + To do that, it finds the two cached points where the [code]offset[/code] lies between, then interpolates the values. This interpolation is cubic if [code]cubic[/code] is set to true, or linear if set to false. Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough). </description> </method> @@ -134,7 +134,7 @@ <argument index="0" name="fofs" type="float"> </argument> <description> - Returns the position at the vertex "fofs". It calls [method interpolate] using the integer part of fofs as "idx", and its fractional part as "t". + Returns the position at the vertex [code]fofs[/code]. It calls [method interpolate] using the integer part of [code]fofs[/code] as [code]idx[/code], and its fractional part as [code]t[/code]. </description> </method> <method name="remove_point"> @@ -143,7 +143,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Deletes the point "idx" from the curve. Sends an error to the console if "idx" is out of bounds. + Deletes the point [code]idx[/code] from the curve. Sends an error to the console if [code]idx[/code] is out of bounds. </description> </method> <method name="set_point_in"> @@ -154,7 +154,7 @@ <argument index="1" name="position" type="Vector2"> </argument> <description> - Sets the position of the control point leading to the vertex "idx". If the index is out of bounds, the function sends an error to the console. + Sets the position of the control point leading to the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console. </description> </method> <method name="set_point_out"> @@ -165,7 +165,7 @@ <argument index="1" name="position" type="Vector2"> </argument> <description> - Sets the position of the control point leading out of the vertex "idx". If the index is out of bounds, the function sends an error to the console. + Sets the position of the control point leading out of the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console. </description> </method> <method name="set_point_position"> @@ -176,7 +176,7 @@ <argument index="1" name="position" type="Vector2"> </argument> <description> - Sets the position for the vertex "idx". If the index is out of bounds, the function sends an error to the console. + Sets the position for the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console. </description> </method> <method name="tessellate" qualifiers="const"> @@ -189,8 +189,8 @@ <description> Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts. This approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough. - "max_stages" controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care! - "tolerance_degrees" controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided. + [code]max_stages[/code] controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care! + [code]tolerance_degrees[/code] controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided. </description> </method> </methods> diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml index c3ee309f0b..3aaf7b8afb 100644 --- a/doc/classes/Curve3D.xml +++ b/doc/classes/Curve3D.xml @@ -24,8 +24,8 @@ <argument index="3" name="at_position" type="int" default="-1"> </argument> <description> - Adds a point to a curve, at "position", with control points "in" and "out". - If "at_position" is given, the point is inserted before the point number "at_position", moving that point (and every point after) after the inserted point. If "at_position" is not given, or is an illegal value (at_position <0 or at_position >= [method get_point_count]), the point will be appended at the end of the point list. + Adds a point to a curve, at [code]position[/code], with control points [code]in[/code] and [code]out[/code]. + If [code]at_position[/code] is given, the point is inserted before the point number [code]at_position[/code], moving that point (and every point after) after the inserted point. If [code]at_position[/code] is not given, or is an illegal value ([code]at_position <0[/code] or [code]at_position >= [method get_point_count][/code]), the point will be appended at the end of the point list. </description> </method> <method name="clear_points"> @@ -39,7 +39,7 @@ <return type="float"> </return> <description> - Returns the total length of the curve, based on the cached points. Given enough density (see [method set_bake_interval]), it should be approximate enough. + Returns the total length of the curve, based on the cached points. Given enough density (see [member bake_interval]), it should be approximate enough. </description> </method> <method name="get_baked_points" qualifiers="const"> @@ -70,7 +70,7 @@ <argument index="0" name="to_point" type="Vector3"> </argument> <description> - Returns the closest offset to [code]to_point[/code]. This offset is meant to be used in one of the interpolate_baked* methods. + Returns the closest offset to [code]to_point[/code]. This offset is meant to be used in [method interpolate_baked] or [method interpolate_baked_up_vector]. [code]to_point[/code] must be in this curve's local space. </description> </method> @@ -97,7 +97,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the position of the control point leading to the vertex "idx". If the index is out of bounds, the function sends an error to the console, and returns (0, 0, 0). + Returns the position of the control point leading to the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code](0, 0, 0)[/code]. </description> </method> <method name="get_point_out" qualifiers="const"> @@ -106,7 +106,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the position of the control point leading out of the vertex "idx". If the index is out of bounds, the function sends an error to the console, and returns (0, 0, 0). + Returns the position of the control point leading out of the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code](0, 0, 0)[/code]. </description> </method> <method name="get_point_position" qualifiers="const"> @@ -115,7 +115,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the position of the vertex "idx". If the index is out of bounds, the function sends an error to the console, and returns (0, 0, 0). + Returns the position of the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code](0, 0, 0)[/code]. </description> </method> <method name="get_point_tilt" qualifiers="const"> @@ -124,7 +124,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the tilt angle in radians for the point "idx". If the index is out of bounds, the function sends an error to the console, and returns 0. + Returns the tilt angle in radians for the point [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code]0[/code]. </description> </method> <method name="interpolate" qualifiers="const"> @@ -135,8 +135,8 @@ <argument index="1" name="t" type="float"> </argument> <description> - Returns the position between the vertex "idx" and the vertex "idx"+1, where "t" controls if the point is the first vertex (t = 0.0), the last vertex (t = 1.0), or in between. Values of "t" outside the range (0.0 >= t <=1) give strange, but predictable results. - If "idx" is out of bounds it is truncated to the first or last vertex, and "t" is ignored. If the curve has no points, the function sends an error to the console, and returns (0, 0, 0). + Returns the position between the vertex [code]idx[/code] and the vertex [code]idx + 1[/code], where [code]t[/code] controls if the point is the first vertex ([code]t = 0.0[/code]), the last vertex ([code]t = 1.0[/code]), or in between. Values of [code]t[/code] outside the range ([code]0.0 >= t <=1[/code]) give strange, but predictable results. + If [code]idx[/code] is out of bounds it is truncated to the first or last vertex, and [code]t[/code] is ignored. If the curve has no points, the function sends an error to the console, and returns [code](0, 0, 0)[/code]. </description> </method> <method name="interpolate_baked" qualifiers="const"> @@ -147,8 +147,8 @@ <argument index="1" name="cubic" type="bool" default="false"> </argument> <description> - Returns a point within the curve at position "offset", where "offset" is measured as a distance in 3D units along the curve. - To do that, it finds the two cached points where the "offset" lies between, then interpolates the values. This interpolation is cubic if "cubic" is set to true, or linear if set to false. + Returns a point within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a pixel distance along the curve. + To do that, it finds the two cached points where the [code]offset[/code] lies between, then interpolates the values. This interpolation is cubic if [code]cubic[/code] is set to true, or linear if set to false. Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough). </description> </method> @@ -162,7 +162,7 @@ <description> Returns an up vector within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a distance in 3D units along the curve. To do that, it finds the two cached up vectors where the [code]offset[/code] lies between, then interpolates the values. If [code]apply_tilt[/code] is [code]true[/code], an interpolated tilt is applied to the interpolated up vector. - If the curve has no up vectors, the function sends an error to the console, and returns (0, 1, 0). + If the curve has no up vectors, the function sends an error to the console, and returns [code](0, 1, 0)[/code]. </description> </method> <method name="interpolatef" qualifiers="const"> @@ -171,7 +171,7 @@ <argument index="0" name="fofs" type="float"> </argument> <description> - Returns the position at the vertex "fofs". It calls [method interpolate] using the integer part of fofs as "idx", and its fractional part as "t". + Returns the position at the vertex [code]fofs[/code]. It calls [method interpolate] using the integer part of [code]fofs[/code] as [code]idx[/code], and its fractional part as [code]t[/code]. </description> </method> <method name="remove_point"> @@ -180,7 +180,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Deletes the point "idx" from the curve. Sends an error to the console if "idx" is out of bounds. + Deletes the point [code]idx[/code] from the curve. Sends an error to the console if [code]idx[/code] is out of bounds. </description> </method> <method name="set_point_in"> @@ -191,7 +191,7 @@ <argument index="1" name="position" type="Vector3"> </argument> <description> - Sets the position of the control point leading to the vertex "idx". If the index is out of bounds, the function sends an error to the console. + Sets the position of the control point leading to the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console. </description> </method> <method name="set_point_out"> @@ -202,7 +202,7 @@ <argument index="1" name="position" type="Vector3"> </argument> <description> - Sets the position of the control point leading out of the vertex "idx". If the index is out of bounds, the function sends an error to the console. + Sets the position of the control point leading out of the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console. </description> </method> <method name="set_point_position"> @@ -213,7 +213,7 @@ <argument index="1" name="position" type="Vector3"> </argument> <description> - Sets the position for the vertex "idx". If the index is out of bounds, the function sends an error to the console. + Sets the position for the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console. </description> </method> <method name="set_point_tilt"> @@ -224,7 +224,7 @@ <argument index="1" name="tilt" type="float"> </argument> <description> - Sets the tilt angle in radians for the point "idx". If the index is out of bounds, the function sends an error to the console. + Sets the tilt angle in radians for the point [code]idx[/code]. If the index is out of bounds, the function sends an error to the console. The tilt controls the rotation along the look-at axis an object traveling the path would have. In the case of a curve controlling a [PathFollow] or [OrientedPathFollow], this tilt is an offset over the natural tilt the [PathFollow] or [OrientedPathFollow] calculates. </description> </method> @@ -238,8 +238,8 @@ <description> Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts. This approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough. - "max_stages" controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care! - "tolerance_degrees" controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided. + [code]max_stages[/code] controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care! + [code]tolerance_degrees[/code] controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided. </description> </method> </methods> diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index d1e90470e1..9005d4a765 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -5,7 +5,7 @@ </brief_description> <description> EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. Register your [EditorPlugin] with [method EditorPlugin.add_import_plugin]. - EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extension] and [method get_resource_type]). They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].import[/code] directory. + EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extensions] and [method get_resource_type]). They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].import[/code] directory. Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec": [codeblock] tool @@ -60,7 +60,7 @@ <argument index="0" name="preset" type="int"> </argument> <description> - Get the options and default values for the preset at this index. Returns an Array of Dictionaries with the following keys: "name", "default_value", "property_hint" (optional), "hint_string" (optional), "usage" (optional). + Get the options and default values for the preset at this index. Returns an Array of Dictionaries with the following keys: [code]name[/code], [code]default_value[/code], [code]property_hint[/code] (optional), [code]hint_string[/code] (optional), [code]usage[/code] (optional). </description> </method> <method name="get_import_order" qualifiers="virtual"> @@ -114,14 +114,14 @@ <return type="Array"> </return> <description> - Get the list of file extensions to associate with this loader (case insensitive). e.g. ["obj"]. + Get the list of file extensions to associate with this loader (case insensitive). e.g. [code]["obj"][/code]. </description> </method> <method name="get_resource_type" qualifiers="virtual"> <return type="String"> </return> <description> - Get the Godot resource type associated with this loader. e.g. "Mesh" or "Animation". + Get the Godot resource type associated with this loader. e.g. [code]"Mesh"[/code] or [code]"Animation"[/code]. </description> </method> <method name="get_save_extension" qualifiers="virtual"> @@ -147,9 +147,9 @@ </argument> <argument index="2" name="options" type="Dictionary"> </argument> - <argument index="3" name="r_platform_variants" type="Array"> + <argument index="3" name="platform_variants" type="Array"> </argument> - <argument index="4" name="r_gen_files" type="Array"> + <argument index="4" name="gen_files" type="Array"> </argument> <description> </description> diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index f073c5e40b..c7b81d7c75 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -159,7 +159,7 @@ <method name="select_file"> <return type="void"> </return> - <argument index="0" name="p_file" type="String"> + <argument index="0" name="file" type="String"> </argument> <description> </description> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index feaa24b0ab..f1c3481562 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -110,6 +110,14 @@ <description> </description> </method> + <method name="add_spatial_gizmo_plugin"> + <return type="void"> + </return> + <argument index="0" name="plugin" type="EditorSpatialGizmoPlugin"> + </argument> + <description> + </description> + </method> <method name="add_tool_menu_item"> <return type="void"> </return> @@ -157,6 +165,12 @@ Clear all the state and reset the object being edited to zero. This ensures your plugin does not keep editing a currently existing node, or a node from the wrong scene. </description> </method> + <method name="disable_plugin" qualifiers="virtual"> + <return type="void"> + </return> + <description> + </description> + </method> <method name="edit" qualifiers="virtual"> <return type="void"> </return> @@ -166,6 +180,12 @@ This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object. </description> </method> + <method name="enable_plugin" qualifiers="virtual"> + <return type="void"> + </return> + <description> + </description> + </method> <method name="forward_canvas_draw_over_viewport" qualifiers="virtual"> <return type="void"> </return> @@ -394,6 +414,14 @@ <description> </description> </method> + <method name="remove_spatial_gizmo_plugin"> + <return type="void"> + </return> + <argument index="0" name="plugin" type="EditorSpatialGizmoPlugin"> + </argument> + <description> + </description> + </method> <method name="remove_tool_menu_item"> <return type="void"> </return> diff --git a/doc/classes/EditorSpatialGizmoPlugin.xml b/doc/classes/EditorSpatialGizmoPlugin.xml new file mode 100644 index 0000000000..521ec748b3 --- /dev/null +++ b/doc/classes/EditorSpatialGizmoPlugin.xml @@ -0,0 +1,175 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSpatialGizmoPlugin" inherits="Resource" category="Core" version="3.1"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="add_material"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <argument index="1" name="material" type="SpatialMaterial"> + </argument> + <description> + </description> + </method> + <method name="can_be_hidden" qualifiers="virtual"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="commit_handle" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="gizmo" type="EditorSpatialGizmo"> + </argument> + <argument index="1" name="index" type="int"> + </argument> + <argument index="2" name="restore" type="Variant"> + </argument> + <argument index="3" name="cancel" type="bool" default="false"> + </argument> + <description> + </description> + </method> + <method name="create_gizmo" qualifiers="virtual"> + <return type="EditorSpatialGizmo"> + </return> + <argument index="0" name="spatial" type="Spatial"> + </argument> + <description> + </description> + </method> + <method name="create_handle_material"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <argument index="1" name="billboard" type="bool" default="false"> + </argument> + <description> + </description> + </method> + <method name="create_icon_material"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <argument index="1" name="texture" type="Texture"> + </argument> + <argument index="2" name="on_top" type="bool" default="false"> + </argument> + <argument index="3" name="color" type="Color" default="Color( 1, 1, 1, 1 )"> + </argument> + <description> + </description> + </method> + <method name="create_material"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <argument index="1" name="color" type="Color"> + </argument> + <argument index="2" name="billboard" type="bool" default="false"> + </argument> + <argument index="3" name="on_top" type="bool" default="false"> + </argument> + <argument index="4" name="use_vertex_color" type="bool" default="false"> + </argument> + <description> + </description> + </method> + <method name="get_handle_name" qualifiers="virtual"> + <return type="String"> + </return> + <argument index="0" name="gizmo" type="EditorSpatialGizmo"> + </argument> + <argument index="1" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_handle_value" qualifiers="virtual"> + <return type="Variant"> + </return> + <argument index="0" name="gizmo" type="EditorSpatialGizmo"> + </argument> + <argument index="1" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_material"> + <return type="SpatialMaterial"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <argument index="1" name="gizmo" type="EditorSpatialGizmo"> + </argument> + <description> + </description> + </method> + <method name="get_name" qualifiers="virtual"> + <return type="String"> + </return> + <description> + </description> + </method> + <method name="has_gizmo" qualifiers="virtual"> + <return type="bool"> + </return> + <argument index="0" name="spatial" type="Spatial"> + </argument> + <description> + </description> + </method> + <method name="is_gizmo_handle_highlighted" qualifiers="virtual"> + <return type="bool"> + </return> + <argument index="0" name="gizmo" type="EditorSpatialGizmo"> + </argument> + <argument index="1" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="is_selectable_when_hidden" qualifiers="virtual"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="redraw" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="gizmo" type="EditorSpatialGizmo"> + </argument> + <description> + </description> + </method> + <method name="set_handle" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="gizmo" type="EditorSpatialGizmo"> + </argument> + <argument index="1" name="index" type="int"> + </argument> + <argument index="2" name="camera" type="Camera"> + </argument> + <argument index="3" name="point" type="Vector2"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index 29aa26b67f..0af645975a 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -76,7 +76,7 @@ Set dialog to open or save mode, changes selection behavior. See enum [code]Mode[/code] constants. </member> <member name="mode_overrides_title" type="bool" setter="set_mode_overrides_title" getter="is_mode_overriding_title"> - If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e. g. setting mode to [code]MODE_OPEN_FILE[/code] will change the window title to "Open a File"). + If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e.g. setting mode to [code]MODE_OPEN_FILE[/code] will change the window title to "Open a File"). </member> <member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files"> If [code]true[/code], the dialog will show hidden files. diff --git a/doc/classes/GDNativeLibraryResourceLoader.xml b/doc/classes/GDNativeLibraryResourceLoader.xml new file mode 100644 index 0000000000..865381667d --- /dev/null +++ b/doc/classes/GDNativeLibraryResourceLoader.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GDNativeLibraryResourceLoader" inherits="ResourceFormatLoader" category="Core" version="3.1"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/GDNativeLibraryResourceSaver.xml b/doc/classes/GDNativeLibraryResourceSaver.xml new file mode 100644 index 0000000000..39f423d762 --- /dev/null +++ b/doc/classes/GDNativeLibraryResourceSaver.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GDNativeLibraryResourceSaver" inherits="ResourceFormatSaver" category="Core" version="3.1"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture.xml index 9d2465e23d..d064e15e17 100644 --- a/doc/classes/GradientTexture.xml +++ b/doc/classes/GradientTexture.xml @@ -4,7 +4,7 @@ Gradient filled texture. </brief_description> <description> - Uses a [Gradient] to fill the texture data, the gradient will be filled from left to right using colors obtained from the gradient, this means that the texture does not necessarily represent an exact copy of the gradient, but instead an interpolation of samples obtained from the gradient at fixed steps (see [method set_width]). + Uses a [Gradient] to fill the texture data, the gradient will be filled from left to right using colors obtained from the gradient, this means that the texture does not necessarily represent an exact copy of the gradient, but instead an interpolation of samples obtained from the gradient at fixed steps (see [member width]). </description> <tutorials> </tutorials> diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index 5ac3db1e8e..e778a6423a 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -254,7 +254,7 @@ </description> </signal> <signal name="popup_request"> - <argument index="0" name="p_position" type="Vector2"> + <argument index="0" name="position" type="Vector2"> </argument> <description> Signal sent when a popup is requested. Happens on right-clicking in the GraphEdit. 'p_position' is the position of the mouse pointer when the signal is sent. diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index 346ab9d357..a304f34ed2 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -4,7 +4,7 @@ Grid container used to arrange elements in a grid like layout. </brief_description> <description> - Grid container will arrange its children in a grid like structure, the grid columns are specified using the [method set_columns] method and the number of rows will be equal to the number of children in the container divided by the number of columns, for example: if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container. + Grid container will arrange its children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns, for example: if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container. </description> <tutorials> </tutorials> diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index b7244826de..3271fef8e3 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -102,16 +102,16 @@ Request failed while resolving. </constant> <constant name="RESULT_CONNECTION_ERROR" value="4" enum="Result"> - Request failed due to connection(read/write) error. + Request failed due to connection (read/write) error. </constant> <constant name="RESULT_SSL_HANDSHAKE_ERROR" value="5" enum="Result"> Request failed on SSL handshake. </constant> <constant name="RESULT_NO_RESPONSE" value="6" enum="Result"> - Request does not have a response(yet). + Request does not have a response (yet). </constant> <constant name="RESULT_BODY_SIZE_LIMIT_EXCEEDED" value="7" enum="Result"> - Request exceeded its maximum size limit, see [method set_body_size_limit]. + Request exceeded its maximum size limit, see [member body_size_limit]. </constant> <constant name="RESULT_REQUEST_FAILED" value="8" enum="Result"> Request failed. (Unused) @@ -123,7 +123,7 @@ HTTPRequest couldn't write to the download file. </constant> <constant name="RESULT_REDIRECT_LIMIT_REACHED" value="11" enum="Result"> - Request reached its maximum redirect limit, see [method set_max_redirects]. + Request reached its maximum redirect limit, see [member max_redirects]. </constant> </constants> </class> diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml index 5c57899468..579886c771 100644 --- a/doc/classes/ImageTexture.xml +++ b/doc/classes/ImageTexture.xml @@ -23,9 +23,8 @@ <argument index="3" name="flags" type="int" default="7"> </argument> <description> - Create a new [code]ImageTexture[/code] with "width" and "height". - "format" one of [Image].FORMAT_*. - "flags" one or more of [Texture].FLAG_*. + Create a new [code]ImageTexture[/code] with [code]width[/code] and [code]height[/code]. + [code]format[/code] is a value from [enum Image.Format], [code]flags[/code] is any combination of [enum Texture.Flags]. </description> </method> <method name="create_from_image"> @@ -36,14 +35,14 @@ <argument index="1" name="flags" type="int" default="7"> </argument> <description> - Create a new [code]ImageTexture[/code] from an [Image] with "flags" from [Texture].FLAG_*. An sRGB to linear color space conversion can take place, according to [Image].FORMAT_*. + Create a new [code]ImageTexture[/code] from an [Image] with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color space conversion can take place, according to [enum Image.Format]. </description> </method> <method name="get_format" qualifiers="const"> <return type="int" enum="Image.Format"> </return> <description> - Return the format of the [code]ImageTexture[/code], one of [Image].FORMAT_*. + Return the format of the [code]ImageTexture[/code], one of [enum Image.Format]. </description> </method> <method name="load"> @@ -76,7 +75,7 @@ </methods> <members> <member name="lossy_quality" type="float" setter="set_lossy_storage_quality" getter="get_lossy_storage_quality"> - The storage quality for [code]ImageTexture[/code].STORAGE_COMPRESS_LOSSY. + The storage quality for [code]STORAGE_COMPRESS_LOSSY[/code]. </member> <member name="storage" type="int" setter="set_storage" getter="get_storage" enum="ImageTexture.Storage"> The storage type (raw, lossy, or compressed). @@ -87,7 +86,7 @@ [Image] data is stored raw and unaltered. </constant> <constant name="STORAGE_COMPRESS_LOSSY" value="1" enum="Storage"> - [Image] data is compressed with a lossy algorithm. You can set the storage quality with [method set_lossy_storage_quality]. + [Image] data is compressed with a lossy algorithm. You can set the storage quality with [member lossy_quality]. </constant> <constant name="STORAGE_COMPRESS_LOSSLESS" value="2" enum="Storage"> [Image] data is compressed with a lossless algorithm. diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index 3c3a58cb9a..ad41f48ddd 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -138,10 +138,13 @@ If the body is at least this close to another body, this body will consider them to be colliding. </member> <member name="move_lock_x" type="bool" setter="set_axis_lock" getter="get_axis_lock"> + Lock the body's movement in the x-axis. </member> <member name="move_lock_y" type="bool" setter="set_axis_lock" getter="get_axis_lock"> + Lock the body's movement in the y-axis. </member> <member name="move_lock_z" type="bool" setter="set_axis_lock" getter="get_axis_lock"> + Lock the body's movement in the z-axis. </member> </members> <constants> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index dcdb6d0500..02a8ee8e75 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -11,7 +11,7 @@ This means that when adding a node to the scene tree, the following order will be used for the callbacks: [method _enter_tree] of the parent, [method _enter_tree] of the children, [method _ready] of the children and finally [method _ready] of the parent (recursively for the entire scene tree). [b]Processing:[/b] Nodes can override the "process" state, so that they receive a callback on each frame requesting them to process (do something). Normal processing (callback [method _process], toggled with [method set_process]) happens as fast as possible and is dependent on the frame rate, so the processing time [i]delta[/i] is passed as an argument. Physics processing (callback [method _physics_process], toggled with [method set_physics_process]) happens a fixed number of times per second (60 by default) and is useful for code related to the physics engine. Nodes can also process input events. When present, the [method _input] function will be called for each input that the program receives. In many cases, this can be overkill (unless used for simple projects), and the [method _unhandled_input] function might be preferred; it is called when the input event was not handled by anyone else (typically, GUI [Control] nodes), ensuring that the node only receives the events that were meant for it. - To keep track of the scene hierarchy (especially when instancing scenes into other scenes), an "owner" can be set for the node with [method set_owner]. This keeps track of who instanced what. This is mostly useful when writing editors and tools, though. + To keep track of the scene hierarchy (especially when instancing scenes into other scenes), an "owner" can be set for the node with the [member owner] property. This keeps track of who instanced what. This is mostly useful when writing editors and tools, though. Finally, when a node is freed with [method Object.free] or [method queue_free], it will also free all its children. [b]Groups:[/b] Nodes can be added to as many groups as you want to be easy to manage, you could create groups like "enemies" or "collectables" for example, depending on your game. See [method add_to_group], [method is_in_group] and [method remove_from_group]. You can then retrieve all nodes in these groups, iterate them and even call methods on groups via the methods on [SceneTree]. [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]) it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call Godot will use its [NodePath] (make sure node names are the same on all peers). Also take a look at the high-level networking tutorial and corresponding demos. @@ -152,7 +152,7 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if the node can process while the scene tree is paused (see [method set_pause_mode]). Always returns [code]true[/code] if the scene tree is not paused, and [code]false[/code] if the node is not in the tree. FIXME: Why FAIL_COND? + Returns [code]true[/code] if the node can process while the scene tree is paused (see [member pause_mode]). Always returns [code]true[/code] if the scene tree is not paused, and [code]false[/code] if the node is not in the tree. </description> </method> <method name="duplicate" qualifiers="const"> @@ -162,7 +162,7 @@ </argument> <description> Duplicates the node, returning a new node. - You can fine-tune the behavior using the [code]flags[/code]. See DUPLICATE_* constants. + You can fine-tune the behavior using the [code]flags[/code] (see [enum Node.DuplicateFlags]). </description> </method> <method name="find_node" qualifiers="const"> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 579bac4a19..62c5d9b694 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -374,18 +374,18 @@ Returns the actual path to commonly used folders across different platforms. Available locations are specified in [OS.SystemDir]. </description> </method> - <method name="get_system_time_secs" qualifiers="const"> + <method name="get_system_time_msecs" qualifiers="const"> <return type="int"> </return> <description> - Returns the epoch time of the operating system in seconds. + Returns the epoch time of the operating system in milliseconds. </description> </method> - <method name="get_system_time_msecs" qualifiers="const"> + <method name="get_system_time_secs" qualifiers="const"> <return type="int"> </return> <description> - Returns the epoch time of the operating system in milliseconds. + Returns the epoch time of the operating system in seconds. </description> </method> <method name="get_ticks_msec" qualifiers="const"> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index e358ad90b5..76cbe5eebd 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -5,7 +5,7 @@ </brief_description> <description> Base class for all non built-in types. Everything which is not a built-in type starts the inheritance chain from this class. - Objects can be constructed from scripting languages, using `Object.new()` in GDScript, `new Object` in C#, or the "Construct Object" node in VisualScript. + Objects can be constructed from scripting languages, using [code]Object.new()[/code] in GDScript, [code]new Object[/code] in C#, or the "Construct Object" node in VisualScript. Objects do not manage memory, if inheriting from one the object will most likely have to be deleted manually (call the [method free] function from the script or delete from C++). Some derivatives add memory management, such as [Reference] (which keeps a reference count and deletes itself automatically when no longer referenced) and [Node], which deletes the children tree when deleted. Objects export properties, which are mainly useful for storage and editing, but not really so much in programming. Properties are exported in [method _get_property_list] and handled in [method _get] and [method _set]. However, scripting languages and C++ have simpler means to export them. diff --git a/doc/classes/PhysicsDirectBodyState.xml b/doc/classes/PhysicsDirectBodyState.xml index 2f3501ae5d..2b4125aef4 100644 --- a/doc/classes/PhysicsDirectBodyState.xml +++ b/doc/classes/PhysicsDirectBodyState.xml @@ -46,7 +46,7 @@ </argument> <description> Applies a single directional impulse without affecting rotation. - This is equivalent to ``apply_impulse(Vector3(0,0,0), impulse)``. + This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code]. </description> </method> <method name="apply_impulse"> diff --git a/doc/classes/ResourceFormatLoader.xml b/doc/classes/ResourceFormatLoader.xml index f03f0bbf54..97547a607a 100644 --- a/doc/classes/ResourceFormatLoader.xml +++ b/doc/classes/ResourceFormatLoader.xml @@ -4,9 +4,9 @@ Loads a specific resource type from a file. </brief_description> <description> - Godot loads resources in the editor or in exported games using ResourceFormatLoaders. They get queried when you call `load`, or when a resource with internal dependencies is loaded. Each file type may load as a different resource type, so multiple ResourceFormatLoader are registered in the engine. - Extending this class allows you to define your own. You should give it a global class name with `class_name` for it to be registered. You may as well implement a [ResourceFormatSaver]. - Note: you can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends if the format is suitable or not for the final exported game. Example: it's better to import .PNG textures as .STEX first, so they can be loaded with better efficiency on the graphics card. + Godot loads resources in the editor or in exported games using ResourceFormatLoaders. They get queried when you call [code]load[/code], or when a resource with internal dependencies is loaded. Each file type may load as a different resource type, so multiple ResourceFormatLoader are registered in the engine. + Extending this class allows you to define your own. You should give it a global class name with [code]class_name[/code] for it to be registered. You may as well implement a [ResourceFormatSaver]. + Note: You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends if the format is suitable or not for the final exported game. Example: it's better to import .PNG textures as .STEX first, so they can be loaded with better efficiency on the graphics card. </description> <tutorials> </tutorials> @@ -21,7 +21,7 @@ <argument index="1" name="add_types" type="String"> </argument> <description> - If implemented, gets the dependencies of a given resource. If add_types is true, paths should be appended "::TypeName", where `TypeName` is the class name of the dependency. Note that custom resource types defined by scripts aren't known by the [ClassDB], so you might just return "Resource" for them. + If implemented, gets the dependencies of a given resource. If [code]add_types[/code] is [code]true[/code], paths should be appended [code]::TypeName[/code], where [code]TypeName[/code] is the class name of the dependency. Note that custom resource types defined by scripts aren't known by the [ClassDB], so you might just return [code]Resource[/code] for them. </description> </method> <method name="get_recognized_extensions" qualifiers="virtual"> @@ -37,7 +37,7 @@ <argument index="0" name="path" type="String"> </argument> <description> - Gets the class name of the resource associated with the given path. If the loader cannot handle it, it should return "". Note that custom resource types defined by scripts aren't known by the [ClassDB], so you might just return "Resource" for them. + Gets the class name of the resource associated with the given path. If the loader cannot handle it, it should return [code]""[/code]. Note that custom resource types defined by scripts aren't known by the [ClassDB], so you might just return [code]"Resource"[/code] for them. </description> </method> <method name="handles_type" qualifiers="virtual"> @@ -46,7 +46,7 @@ <argument index="0" name="typename" type="String"> </argument> <description> - Tells which resource class this loader can load. Note that custom resource types defined by scripts aren't known by the [ClassDB], so you might just return "Resource" for them. + Tells which resource class this loader can load. Note that custom resource types defined by scripts aren't known by the [ClassDB], so you might just handle [code]"Resource"[/code] for them. </description> </method> <method name="load" qualifiers="virtual"> @@ -57,7 +57,7 @@ <argument index="1" name="original_path" type="String"> </argument> <description> - Loads a resource when the engine finds this loader to be compatible. original_path: If the loaded resource is the result of an import, original_path will target the source file. Returns a resource object if succeeded, or an ERR_* constant listed in [@GlobalScope] if it failed. + Loads a resource when the engine finds this loader to be compatible. If the loaded resource is the result of an import, [code]original_path[/code] will target the source file. Returns a resource object if succeeded, or an [code]ERR_*[/code] constant listed in [@GlobalScope] if it failed. </description> </method> <method name="rename_dependencies" qualifiers="virtual"> @@ -68,7 +68,7 @@ <argument index="1" name="renames" type="String"> </argument> <description> - If implemented, renames dependencies within the given resource and saves it. renames is a dictionary { String => String } mapping old dependency paths to new paths. Returns OK on success, or an ERR_* constant listed in [@GlobalScope] in case of failure. + If implemented, renames dependencies within the given resource and saves it. [code]renames[/code] is a dictionary [code]{ String => String }[/code] mapping old dependency paths to new paths. Returns [code]OK[/code] on success, or an [code]ERR_*[/code] constant listed in [@GlobalScope] in case of failure. </description> </method> </methods> diff --git a/doc/classes/ResourceFormatSaver.xml b/doc/classes/ResourceFormatSaver.xml index d15d97fc84..d50027ef8e 100644 --- a/doc/classes/ResourceFormatSaver.xml +++ b/doc/classes/ResourceFormatSaver.xml @@ -4,8 +4,8 @@ Saves a specific resource type to a file. </brief_description> <description> - The engine can save resources when you do it from the editor, or when you call `ResourceSaver.save(resource)`. This is accomplished with multiple `ResourceFormatSavers`, each handling its own format. - By default, Godot saves resources as `.tres`, `.res` or another built-in format, but you can choose to create your own format by extending this class. You should give it a global class name with `class_name` for it to be registered. You may as well implement a [ResourceFormatLoader]. + The engine can save resources when you do it from the editor, or when you call [method ResourceSaver.save]. This is accomplished with multiple [code]ResourceFormatSaver[/code]s, each handling its own format. + By default, Godot saves resources as [code].tres[/code], [code].res[/code] or another built-in format, but you can choose to create your own format by extending this class. You should give it a global class name with [code]class_name[/code] for it to be registered. You may as well implement a [ResourceFormatLoader]. </description> <tutorials> </tutorials> @@ -40,7 +40,7 @@ <argument index="2" name="flags" type="int"> </argument> <description> - Saves the given resource object to a file. flags is a bitmask composed with FLAG_* constants defined in [ResourceSaver]. Returns OK on success, or an ERR_* constant listed in [@GlobalScope] if it failed. + Saves the given resource object to a file. [code]flags[/code] is a bitmask composed with [code]FLAG_*[/code] constants defined in [ResourceSaver]. Returns [code]OK[/code] on success, or an [code]ERR_*[/code] constant listed in [@GlobalScope] if it failed. </description> </method> </methods> diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index ae900e34ef..926bd63de2 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -61,7 +61,7 @@ </argument> <argument index="1" name="type_hint" type="String" default=""""> </argument> - <argument index="2" name="p_no_cache" type="bool" default="false"> + <argument index="2" name="no_cache" type="bool" default="false"> </argument> <description> </description> diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index 8ad8b34db6..3f28156915 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -21,7 +21,7 @@ <argument index="0" name="state" type="PhysicsDirectBodyState"> </argument> <description> - Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default, it works in addition to the usual physics behavior, but [method set_use_custom_integrator] allows you to disable the default behavior and do fully custom force integration for a body. + Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default, it works in addition to the usual physics behavior, but the [member custom_integrator] property allows you to disable the default behavior and do fully custom force integration for a body. </description> </method> <method name="add_central_force"> @@ -88,7 +88,7 @@ <return type="Array"> </return> <description> - Return a list of the bodies colliding with this one. By default, number of max contacts reported is at 0 , see [method set_max_contacts_reported] to increase it. Note that the result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead. + Return a list of the bodies colliding with this one. By default, number of max contacts reported is at 0, see the [member contacts_reported] property to increase it. Note that the result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead. </description> </method> <method name="set_axis_velocity"> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 04d3fad57b..f39d221d89 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -274,7 +274,7 @@ When [code]false[/code] you need to manually call [method MultiplayerAPI.poll] for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> - The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. + The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. </member> <member name="paused" type="bool" setter="set_pause" getter="is_paused"> If [code]true[/code], the SceneTree is paused. diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 536165487d..dbef84fc15 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -439,6 +439,15 @@ Returns [code]true[/code] if this string contains a valid float. </description> </method> + <method name="is_valid_hex_number"> + <return type="bool"> + </return> + <argument index="0" name="with_prefix" type="bool" default="False"> + </argument> + <description> + Returns [code]true[/code] if this string contains a valid hexadecimal number. If [code]with_prefix[/code] is [code]true[/code], then a validity of the hexadecimal number is determined by [code]0x[/code] prefix, for instance: [code]0xDEADC0DE[/code]. + </description> + </method> <method name="is_valid_html_color"> <return type="bool"> </return> diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml index bf544d2b78..a162aa02b0 100644 --- a/doc/classes/StyleBoxFlat.xml +++ b/doc/classes/StyleBoxFlat.xml @@ -114,9 +114,9 @@ Border width for the top border. </member> <member name="corner_detail" type="int" setter="set_corner_detail" getter="get_corner_detail"> - This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value you should take the corner radius ([method set_corner_radius]) into account. - For corner radius smaller than 10: 4-5 should be enough - For corner radius smaller than 30: 8-12 should be enough + This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value you should take the corner radius ([method set_corner_radius_all]) into account. + For corner radius smaller than 10, 4-5 should be enough. + For corner radius smaller than 30, 8-12 should be enough. </member> <member name="corner_radius_bottom_left" type="int" setter="set_corner_radius" getter="get_corner_radius"> The corner radius of the bottom left corner. When set to 0 the corner is not rounded. diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index a272508f10..fb5a733ccd 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -37,6 +37,16 @@ Returns the tile index of the given cell. </description> </method> + <method name="get_cell_autotile_coord" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="x" type="int"> + </argument> + <argument index="1" name="y" type="int"> + </argument> + <description> + </description> + </method> <method name="get_cellv" qualifiers="const"> <return type="int"> </return> diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index ffd15e8d8b..fadc6fbcb9 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -36,12 +36,66 @@ <description> </description> </method> + <method name="autotile_clear_bitmask_map"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + Clears all bitmask info of the autotile. + </description> + </method> + <method name="autotile_get_bitmask"> + <return type="int" enum="TileSet.AutotileBindings"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="coord" type="Vector2"> + </argument> + <description> + Returns the bitmask of the subtile from an autotile given its coordinates. + The value is the sum of the values in [enum TileSet.AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right). + </description> + </method> <method name="autotile_get_bitmask_mode" qualifiers="const"> <return type="int" enum="TileSet.BitmaskMode"> </return> <argument index="0" name="id" type="int"> </argument> <description> + Returns the [enum TileSet.BitmaskMode] of the autotile. + </description> + </method> + <method name="autotile_get_icon_coordinate" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + Returns the subtile that's being used as an icon in an atlas/autotile given its coordinates. + The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask info is incomplete. It will also be used to represent it in the TileSet editor. + </description> + </method> + <method name="autotile_get_light_occluder" qualifiers="const"> + <return type="OccluderPolygon2D"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="coord" type="Vector2"> + </argument> + <description> + Returns the light occluder of the subtile from an atlas/autotile given its coordinates. + </description> + </method> + <method name="autotile_get_navigation_polygon" qualifiers="const"> + <return type="NavigationPolygon"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="coord" type="Vector2"> + </argument> + <description> + Returns the navigation polygon of the subtile from an atlas/autotile given its coordinates. </description> </method> <method name="autotile_get_size" qualifiers="const"> @@ -50,6 +104,53 @@ <argument index="0" name="id" type="int"> </argument> <description> + Returns the size of the subtiles in an atlas/autotile. + </description> + </method> + <method name="autotile_get_spacing" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + Returns the spacing between subtiles of the atlas/autotile. + </description> + </method> + <method name="autotile_get_subtile_priority"> + <return type="int"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="coord" type="Vector2"> + </argument> + <description> + Returns the priority of the subtile from an autotile given its coordinates. + When more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked. + </description> + </method> + <method name="autotile_get_z_index"> + <return type="int"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="coord" type="Vector2"> + </argument> + <description> + Returns the drawing index of the subtile from an atlas/autotile given its coordinates. + </description> + </method> + <method name="autotile_set_bitmask"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="bitmask" type="Vector2"> + </argument> + <argument index="2" name="flag" type="int" enum="TileSet.AutotileBindings"> + </argument> + <description> + Sets the bitmask of the subtile from an autotile given its coordinates. + The value is the sum of the values in [enum TileSet.AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right). </description> </method> <method name="autotile_set_bitmask_mode"> @@ -60,6 +161,45 @@ <argument index="1" name="mode" type="int" enum="TileSet.BitmaskMode"> </argument> <description> + Sets the [enum TileSet.BitmaskMode] of the autotile. + </description> + </method> + <method name="autotile_set_icon_coordinate"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="coord" type="Vector2"> + </argument> + <description> + Sets the subtile that will be used as an icon in an atlas/autotile given its coordinates. + The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask info is incomplete. It will also be used to represent it in the TileSet editor. + </description> + </method> + <method name="autotile_set_light_occluder"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="light_occluder" type="OccluderPolygon2D"> + </argument> + <argument index="2" name="coord" type="Vector2"> + </argument> + <description> + Sets the light occluder of the subtile from an atlas/autotile given its coordinates. + </description> + </method> + <method name="autotile_set_navigation_polygon"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="navigation_polygon" type="NavigationPolygon"> + </argument> + <argument index="2" name="coord" type="Vector2"> + </argument> + <description> + Sets the navigation polygon of the subtile from an atlas/autotile given its coordinates. </description> </method> <method name="autotile_set_size"> @@ -70,6 +210,45 @@ <argument index="1" name="size" type="Vector2"> </argument> <description> + Sets the size of the subtiles in an atlas/autotile. + </description> + </method> + <method name="autotile_set_spacing"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="spacing" type="int"> + </argument> + <description> + Sets the spacing between subtiles of the atlas/autotile. + </description> + </method> + <method name="autotile_set_subtile_priority"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="coord" type="Vector2"> + </argument> + <argument index="2" name="priority" type="int"> + </argument> + <description> + Sets the priority of the subtile from an autotile given its coordinates. + When more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked. + </description> + </method> + <method name="autotile_set_z_index"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="coord" type="Vector2"> + </argument> + <argument index="2" name="z_index" type="int"> + </argument> + <description> + Sets the drawing index of the subtile from an atlas/autotile given its coordinates. </description> </method> <method name="clear"> @@ -304,7 +483,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Returns the tile's [enum TileMode]. + Returns the tile's [enum TileSet.TileMode]. </description> </method> <method name="tile_get_z_index" qualifiers="const"> @@ -508,7 +687,7 @@ <argument index="1" name="tilemode" type="int" enum="TileSet.TileMode"> </argument> <description> - Sets the tile's [enum TileMode]. + Sets the tile's [enum TileSet.TileMode]. </description> </method> <method name="tile_set_z_index"> diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index 1d9b08cbd6..ae0a3ad148 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -24,8 +24,8 @@ <argument index="0" name="time_sec" type="float" default="-1"> </argument> <description> - Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if [code]time_sec[/code] > 0. This also resets the remaining time to [code]wait_time[/code]. - Note: this method will not resume a paused timer. See [method set_paused]. + Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if [code]time_sec > 0[/code]. This also resets the remaining time to [code]wait_time[/code]. + Note: this method will not resume a paused timer. See [member paused]. </description> </method> <method name="stop"> diff --git a/doc/classes/TranslationLoaderPO.xml b/doc/classes/TranslationLoaderPO.xml new file mode 100644 index 0000000000..58cf2f6572 --- /dev/null +++ b/doc/classes/TranslationLoaderPO.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="TranslationLoaderPO" inherits="ResourceFormatLoader" category="Core" version="3.1"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 4fd78b9682..62dfb73b2d 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -1188,6 +1188,16 @@ <description> </description> </method> + <method name="environment_set_sky_orientation"> + <return type="void"> + </return> + <argument index="0" name="env" type="RID"> + </argument> + <argument index="1" name="orientation" type="Basis"> + </argument> + <description> + </description> + </method> <method name="environment_set_ssao"> <return type="void"> </return> @@ -3103,7 +3113,7 @@ </return> <argument index="0" name="scenario" type="RID"> </argument> - <argument index="1" name="p_size" type="int"> + <argument index="1" name="size" type="int"> </argument> <argument index="2" name="subdiv" type="int"> </argument> diff --git a/doc/classes/float.xml b/doc/classes/float.xml index 0c5536b5fe..7297f5bf94 100644 --- a/doc/classes/float.xml +++ b/doc/classes/float.xml @@ -17,7 +17,7 @@ <argument index="0" name="from" type="bool"> </argument> <description> - Cast a [bool] value to a floating point value, [code]float(true)[/code] will be equals to 1.0 and [code]float(false)[/code] will be equals to 0.0. + Cast a [bool] value to a floating point value, [code]float(true)[/code] will be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0. </description> </method> <method name="float"> @@ -26,7 +26,7 @@ <argument index="0" name="from" type="int"> </argument> <description> - Cast an [int] value to a floating point value, [code]float(1)[/code] will be equals to 1.0. + Cast an [int] value to a floating point value, [code]float(1)[/code] will be equal to 1.0. </description> </method> <method name="float"> @@ -35,7 +35,7 @@ <argument index="0" name="from" type="String"> </argument> <description> - Cast a [String] value to a floating point value. This method accepts float value strings like [code] '1.23' [/code] and exponential notation strings for its parameter so calling [code] float('1e3') [/code] will return 1000.0 and calling [code] float('1e-3') [/code] will return 0.001. + Cast a [String] value to a floating point value. This method accepts float value strings like [code]"1.23"[/code] and exponential notation strings for its parameter so calling [code]float("1e3")[/code] will return 1000.0 and calling [code]float("1e-3")[/code] will return 0.001. </description> </method> </methods> diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py index 9e83dfb55e..25edd49ba5 100755 --- a/doc/tools/makerst.py +++ b/doc/tools/makerst.py @@ -1,73 +1,107 @@ -#!/usr/bin/env python -# -*- coding: utf-8 -*- +#!/usr/bin/env python3 -import codecs import sys import os import re import xml.etree.ElementTree as ET +from collections import defaultdict -input_list = [] -cur_file = "" +# Uncomment to do type checks. I have it commented out so it works below Python 3.5 +#from typing import List, Dict, TextIO, Tuple, Iterable, Optional, DefaultDict + +input_list = [] # type: List[str] +current_reading_class = "" +class_names = [] # type: List[str] +classes = {} # type: Dict[str, ET.Element] # http(s)://docs.godotengine.org/<langcode>/<tag>/path/to/page.html(#fragment-tag) -godot_docs_pattern = re.compile('^http(?:s)?:\/\/docs\.godotengine\.org\/(?:[a-zA-Z0-9\.\-_]*)\/(?:[a-zA-Z0-9\.\-_]*)\/(.*)\.html(#.*)?$') +GODOT_DOCS_PATTERN = re.compile(r'^http(?:s)?://docs\.godotengine\.org/(?:[a-zA-Z0-9.\-_]*)/(?:[a-zA-Z0-9.\-_]*)/(.*)\.html(#.*)?$') + -for arg in sys.argv[1:]: - if arg.endswith(os.sep): - arg = arg[:-1] - input_list.append(arg) +def main(): # type: () -> None + global current_reading_class + for arg in sys.argv[1:]: + if arg.endswith(os.sep): + arg = arg[:-1] + input_list.append(arg) -if len(input_list) < 1: - print('usage: makerst.py <path to folders> and/or <path to .xml files> (order of arguments irrelevant)') - print('example: makerst.py "../../modules/" "../classes" path_to/some_class.xml') - sys.exit(0) + if len(input_list) < 1: + print('usage: makerst.py <path to folders> and/or <path to .xml files> (order of arguments irrelevant)') + print('example: makerst.py "../../modules/" "../classes" path_to/some_class.xml') + sys.exit(1) + file_list = [] # type: List[str] -def validate_tag(elem, tag): - if elem.tag != tag: - print("Tag mismatch, expected '" + tag + "', got " + elem.tag) - sys.exit(255) + for path in input_list: + if os.path.basename(path) == 'modules': + for subdir, dirs, _ in os.walk(path): + if 'doc_classes' in dirs: + doc_dir = os.path.join(subdir, 'doc_classes') + class_file_names = [f for f in os.listdir(doc_dir) if f.endswith('.xml')] + file_list += [os.path.join(doc_dir, f) for f in class_file_names] + elif os.path.isdir(path): + file_list += [os.path.join(path, f) for f in os.listdir(path) if f.endswith('.xml')] + + elif os.path.isfile(path): + if not path.endswith(".xml"): + print("Got non-.xml file '{}' in input, skipping.".format(path)) + continue -class_names = [] -classes = {} + file_list.append(path) -def ul_string(str, ul): - str += "\n" - for i in range(len(str) - 1): - str += ul - str += "\n" - return str + for cur_file in file_list: + try: + tree = ET.parse(cur_file) + except ET.ParseError as e: + print("Parse error reading file '{}': {}".format(cur_file, e)) + sys.exit(1) + doc = tree.getroot() + + if 'version' not in doc.attrib: + print("Version missing from 'doc'") + sys.exit(255) + + name = doc.attrib["name"] + if name in classes: + continue + class_names.append(name) + classes[name] = doc -def make_class_list(class_list, columns): - f = codecs.open('class_list.rst', 'wb', 'utf-8') - prev = 0 - col_max = len(class_list) / columns + 1 + class_names.sort() + + # Don't make class list for Sphinx, :toctree: handles it + # make_class_list(class_names, 2) + + for c in class_names: + current_reading_class = c + make_rst_class(classes[c]) + + +def make_class_list(class_list, columns): # type: (List[str], int) -> None + # This function is no longer used. + f = open('class_list.rst', 'w', encoding='utf-8') + col_max = len(class_list) // columns + 1 print(('col max is ', col_max)) - col_count = 0 - row_count = 0 - last_initial = '' - fit_columns = [] + fit_columns = [] # type: List[List[str]] - for n in range(0, columns): - fit_columns += [[]] + for _ in range(0, columns): + fit_columns.append([]) - indexers = [] + indexers = [] # type List[str] last_initial = '' - idx = 0 - for n in class_list: - col = idx / col_max + for (idx, name) in enumerate(class_list): + col = idx // col_max if col >= columns: col = columns - 1 - fit_columns[col] += [n] + fit_columns[col].append(name) idx += 1 - if n[:1] != last_initial: - indexers += [n] - last_initial = n[:1] + if name[:1] != last_initial: + indexers.append(name) + last_initial = name[:1] row_max = 0 f.write("\n") @@ -111,7 +145,7 @@ def make_class_list(class_list, columns): f.close() -def rstize_text(text, cclass): +def rstize_text(text, cclass): # type: (str, str) -> str # Linebreak + tabs in the XML should become two line breaks unless in a "codeblock" pos = 0 while True: @@ -209,7 +243,7 @@ def rstize_text(text, cclass): escape_post = False - if tag_text in class_names: + if tag_text in classes: tag_text = make_type(tag_text) escape_post = True else: # command @@ -228,17 +262,15 @@ def rstize_text(text, cclass): elif inside_code: tag_text = '[' + tag_text + ']' elif cmd.find('html') == 0: - cmd = tag_text[:space_pos] param = tag_text[space_pos + 1:] tag_text = param elif cmd.find('method') == 0 or cmd.find('member') == 0 or cmd.find('signal') == 0: - cmd = tag_text[:space_pos] param = tag_text[space_pos + 1:] if param.find('.') != -1: ss = param.split('.') if len(ss) > 2: - sys.exit("Bad reference: '" + param + "' in file: " + cur_file) + sys.exit("Bad reference: '" + param + "' in class: " + current_reading_class) (class_param, method_param) = ss tag_text = ':ref:`' + class_param + '.' + method_param + '<class_' + class_param + '_' + method_param + '>`' else: @@ -309,15 +341,15 @@ def rstize_text(text, cclass): return text -def format_table(f, pp): +def format_table(f, pp): # type: (TextIO, Iterable[Tuple[str, ...]]) -> None longest_t = 0 longest_s = 0 for s in pp: sl = len(s[0]) - if (sl > longest_s): + if sl > longest_s: longest_s = sl tl = len(s[1]) - if (tl > longest_t): + if tl > longest_t: longest_t = tl sep = "+" @@ -330,25 +362,24 @@ def format_table(f, pp): f.write(sep) for s in pp: rt = s[0] - while (len(rt) < longest_s): + while len(rt) < longest_s: rt += " " st = s[1] - while (len(st) < longest_t): + while len(st) < longest_t: st += " " f.write("| " + rt + " | " + st + " |\n") f.write(sep) f.write('\n') -def make_type(t): - global class_names - if t in class_names: +def make_type(t): # type: (str) -> str + if t in classes: return ':ref:`' + t + '<class_' + t + '>`' + print("Warning: unresolved type reference '{}' in class '{}'".format(t, current_reading_class)) return t -def make_enum(t): - global class_names +def make_enum(t): # type: (str) -> str p = t.find(".") # Global enums such as Error are relative to @GlobalScope. if p >= 0: @@ -368,39 +399,41 @@ def make_enum(t): def make_method( - f, - cname, - method_data, - declare, - event=False, - pp=None -): - if (declare or pp is None): + f, # type: TextIO + cname, # type: str + method_data, # type: ET.Element + declare, # type: bool + event=False, # type: bool + pp=None # type: Optional[List[Tuple[str, str]]] +): # type: (...) -> None + if declare or pp is None: t = '- ' else: t = "" - ret_type = 'void' + argidx = [] # type: List[int] args = list(method_data) - mdata = {} - mdata['argidx'] = [] - for a in args: - if a.tag == 'return': + mdata = {} # type: Dict[int, ET.Element] + for arg in args: + if arg.tag == 'return': idx = -1 - elif a.tag == 'argument': - idx = int(a.attrib['index']) + elif arg.tag == 'argument': + idx = int(arg.attrib['index']) else: continue - mdata['argidx'].append(idx) - mdata[idx] = a + argidx.append(idx) + mdata[idx] = arg if not event: - if -1 in mdata['argidx']: + if -1 in argidx: if 'enum' in mdata[-1].attrib: t += make_enum(mdata[-1].attrib['enum']) else: - t += make_type(mdata[-1].attrib['type']) + if mdata[-1].attrib['type'] == 'void': + t += 'void' + else: + t += make_type(mdata[-1].attrib['type']) else: t += 'void' t += ' ' @@ -412,8 +445,7 @@ def make_method( s = ':ref:`' + method_data.attrib['name'] + '<class_' + cname + "_" + method_data.attrib['name'] + '>` ' s += '**(**' - argfound = False - for a in mdata['argidx']: + for a in argidx: arg = mdata[a] if a < 0: continue @@ -439,8 +471,8 @@ def make_method( if 'qualifiers' in method_data.attrib: s += ' ' + method_data.attrib['qualifiers'] - if (not declare): - if (pp != None): + if not declare: + if pp is not None: pp.append((t, s)) else: f.write("- " + t + " " + s + "\n") @@ -449,12 +481,12 @@ def make_method( def make_properties( - f, - cname, - prop_data, - description=False, - pp=None -): + f, # type: TextIO + cname, # type: str + prop_data, # type: ET.Element + description=False, # type: bool + pp=None # type: Optional[List[Tuple[str, str]]] +): # type: (...) -> None t = "" if 'enum' in prop_data.attrib: t += make_enum(prop_data.attrib['enum']) @@ -471,7 +503,7 @@ def make_properties( else: s = ':ref:`' + prop_data.attrib['name'] + '<class_' + cname + "_" + prop_data.attrib['name'] + '>`' - if (pp != None): + if pp is not None: pp.append((t, s)) elif description: f.write('- ' + t + ' ' + s + '\n\n') @@ -479,14 +511,14 @@ def make_properties( format_table(f, setget) -def make_heading(title, underline): - return title + '\n' + underline * len(title) + "\n\n" +def make_heading(title, underline): # type: (str, str) -> str + return title + '\n' + (underline * len(title)) + "\n\n" -def make_rst_class(node): +def make_rst_class(node): # type: (ET.Element) -> None name = node.attrib['name'] - f = codecs.open("class_" + name.lower() + '.rst', 'wb', 'utf-8') + f = open("class_" + name.lower() + '.rst', 'w', encoding='utf-8') # Warn contributors not to edit this file directly f.write(".. Generated automatically by doc/tools/makerst.py in Godot's source tree.\n") @@ -502,31 +534,31 @@ def make_rst_class(node): inh = node.attrib['inherits'].strip() f.write('**Inherits:** ') first = True - while (inh in classes): - if (not first): + while inh in classes: + if not first: f.write(" **<** ") else: first = False f.write(make_type(inh)) inode = classes[inh] - if ('inherits' in inode.attrib): + if 'inherits' in inode.attrib: inh = inode.attrib['inherits'].strip() else: - inh = None + break f.write("\n\n") # Descendents inherited = [] - for cn in classes: + for cn in class_names: c = classes[cn] if 'inherits' in c.attrib: - if (c.attrib['inherits'].strip() == name): + if c.attrib['inherits'].strip() == name: inherited.append(c.attrib['name']) - if (len(inherited)): + if len(inherited): f.write('**Inherited By:** ') for i in range(len(inherited)): - if (i > 0): + if i > 0: f.write(", ") f.write(make_type(inherited[i])) f.write("\n\n") @@ -538,46 +570,46 @@ def make_rst_class(node): # Brief description f.write(make_heading('Brief Description', '-')) briefd = node.find('brief_description') - if briefd != None: + if briefd is not None and briefd.text is not None: f.write(rstize_text(briefd.text.strip(), name) + "\n\n") # Properties overview members = node.find('members') - if members != None and len(list(members)) > 0: + if members is not None and len(list(members)) > 0: f.write(make_heading('Properties', '-')) - ml = [] - for m in list(members): + ml = [] # type: List[Tuple[str, str]] + for m in members: make_properties(f, name, m, False, ml) format_table(f, ml) # Methods overview methods = node.find('methods') - if methods != None and len(list(methods)) > 0: + if methods is not None and len(list(methods)) > 0: f.write(make_heading('Methods', '-')) ml = [] - for m in list(methods): + for m in methods: make_method(f, name, m, False, False, ml) format_table(f, ml) # Theme properties theme_items = node.find('theme_items') - if theme_items != None and len(list(theme_items)) > 0: + if theme_items is not None and len(list(theme_items)) > 0: f.write(make_heading('Theme Properties', '-')) ml = [] - for m in list(theme_items): + for m in theme_items: make_properties(f, name, m, False, ml) format_table(f, ml) # Signals events = node.find('signals') - if events != None and len(list(events)) > 0: + if events is not None and len(list(events)) > 0: f.write(make_heading('Signals', '-')) - for m in list(events): + for m in events: f.write(".. _class_" + name + "_" + m.attrib['name'] + ":\n\n") make_method(f, name, m, True, True) f.write('\n') d = m.find('description') - if d is None or d.text.strip() == '': + if d is None or d.text is None or d.text.strip() == '': continue f.write(rstize_text(d.text.strip(), name)) f.write("\n\n") @@ -585,13 +617,15 @@ def make_rst_class(node): # Constants and enums constants = node.find('constants') consts = [] - enum_names = set() - enums = [] - if constants != None and len(list(constants)) > 0: - for c in list(constants): + enum_names = [] + enums = defaultdict(list) # type: DefaultDict[str, List[ET.Element]] + if constants is not None and len(list(constants)) > 0: + for c in constants: if 'enum' in c.attrib: - enum_names.add(c.attrib['enum']) - enums.append(c) + ename = c.attrib['enum'] + if ename not in enums: + enum_names.append(ename) + enums[ename].append(c) else: consts.append(c) @@ -601,43 +635,42 @@ def make_rst_class(node): for e in enum_names: f.write(".. _enum_" + name + "_" + e + ":\n\n") f.write("enum **" + e + "**:\n\n") - for c in enums: - if c.attrib['enum'] != e: - continue + for c in enums[e]: s = '- ' s += '**' + c.attrib['name'] + '**' if 'value' in c.attrib: s += ' = **' + c.attrib['value'] + '**' - if c.text.strip() != '': + if c.text is not None and c.text.strip() != '': s += ' --- ' + rstize_text(c.text.strip(), name) f.write(s + '\n\n') # Constants if len(consts) > 0: f.write(make_heading('Constants', '-')) - for c in list(consts): + for c in consts: s = '- ' s += '**' + c.attrib['name'] + '**' if 'value' in c.attrib: s += ' = **' + c.attrib['value'] + '**' - if c.text.strip() != '': + if c.text is not None and c.text.strip() != '': s += ' --- ' + rstize_text(c.text.strip(), name) f.write(s + '\n\n') # Class description descr = node.find('description') - if descr != None and descr.text.strip() != '': + if descr is not None and descr.text is not None and descr.text.strip() != '': f.write(make_heading('Description', '-')) f.write(rstize_text(descr.text.strip(), name) + "\n\n") # Online tutorials - global godot_docs_pattern tutorials = node.find('tutorials') - if tutorials != None and len(tutorials) > 0: + if tutorials is not None and len(tutorials) > 0: f.write(make_heading('Tutorials', '-')) for t in tutorials: + if t.text is None: + continue link = t.text.strip() - match = godot_docs_pattern.search(link); + match = GODOT_DOCS_PATTERN.search(link) if match: groups = match.groups() if match.lastindex == 2: @@ -658,63 +691,28 @@ def make_rst_class(node): # Property descriptions members = node.find('members') - if members != None and len(list(members)) > 0: + if members is not None and len(list(members)) > 0: f.write(make_heading('Property Descriptions', '-')) - for m in list(members): + for m in members: f.write(".. _class_" + name + "_" + m.attrib['name'] + ":\n\n") make_properties(f, name, m, True) - if m.text.strip() != '': + if m.text is not None and m.text.strip() != '': f.write(rstize_text(m.text.strip(), name)) f.write('\n\n') # Method descriptions methods = node.find('methods') - if methods != None and len(list(methods)) > 0: + if methods is not None and len(list(methods)) > 0: f.write(make_heading('Method Descriptions', '-')) - for m in list(methods): + for m in methods: f.write(".. _class_" + name + "_" + m.attrib['name'] + ":\n\n") make_method(f, name, m, True) f.write('\n') d = m.find('description') - if d is None or d.text.strip() == '': + if d is None or d.text is None or d.text.strip() == '': continue f.write(rstize_text(d.text.strip(), name)) f.write("\n\n") - -file_list = [] - -for path in input_list: - if os.path.basename(path) == 'modules': - for subdir, dirs, _ in os.walk(path): - if 'doc_classes' in dirs: - doc_dir = os.path.join(subdir, 'doc_classes') - class_file_names = [f for f in os.listdir(doc_dir) if f.endswith('.xml')] - file_list += [os.path.join(doc_dir, f) for f in class_file_names] - elif not os.path.isfile(path): - file_list += [os.path.join(path, f) for f in os.listdir(path) if f.endswith('.xml')] - elif os.path.isfile(path) and path.endswith('.xml'): - file_list.append(path) - -for cur_file in file_list: - tree = ET.parse(cur_file) - doc = tree.getroot() - - if 'version' not in doc.attrib: - print("Version missing from 'doc'") - sys.exit(255) - - version = doc.attrib['version'] - if doc.attrib['name'] in class_names: - continue - class_names.append(doc.attrib['name']) - classes[doc.attrib['name']] = doc - -class_names.sort() - -# Don't make class list for Sphinx, :toctree: handles it -# make_class_list(class_names, 2) - -for cn in class_names: - c = classes[cn] - make_rst_class(c) +if __name__ == '__main__': + main() diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp index 2e3861f500..0611d7d4e0 100644 --- a/drivers/alsa/audio_driver_alsa.cpp +++ b/drivers/alsa/audio_driver_alsa.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h index e2a2325cf3..0079ffb6d9 100644 --- a/drivers/alsa/audio_driver_alsa.h +++ b/drivers/alsa/audio_driver_alsa.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/alsamidi/alsa_midi.cpp b/drivers/alsamidi/alsa_midi.cpp index 33ad7e3f17..cd90c8912b 100644 --- a/drivers/alsamidi/alsa_midi.cpp +++ b/drivers/alsamidi/alsa_midi.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/alsamidi/alsa_midi.h b/drivers/alsamidi/alsa_midi.h index 5741036166..054a7b474e 100644 --- a/drivers/alsamidi/alsa_midi.h +++ b/drivers/alsamidi/alsa_midi.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/convex_decomp/b2d_decompose.cpp b/drivers/convex_decomp/b2d_decompose.cpp index 14456144a6..7b16b6e752 100644 --- a/drivers/convex_decomp/b2d_decompose.cpp +++ b/drivers/convex_decomp/b2d_decompose.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/convex_decomp/b2d_decompose.h b/drivers/convex_decomp/b2d_decompose.h index f6b08b957c..e79f692852 100644 --- a/drivers/convex_decomp/b2d_decompose.h +++ b/drivers/convex_decomp/b2d_decompose.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp index 3d093b965a..97d16d3a6a 100644 --- a/drivers/coreaudio/audio_driver_coreaudio.cpp +++ b/drivers/coreaudio/audio_driver_coreaudio.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coreaudio/audio_driver_coreaudio.h b/drivers/coreaudio/audio_driver_coreaudio.h index 474a9e43ae..f37d781cb6 100644 --- a/drivers/coreaudio/audio_driver_coreaudio.h +++ b/drivers/coreaudio/audio_driver_coreaudio.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coremidi/core_midi.cpp b/drivers/coremidi/core_midi.cpp index a20aec04b5..7d3477213f 100644 --- a/drivers/coremidi/core_midi.cpp +++ b/drivers/coremidi/core_midi.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coremidi/core_midi.h b/drivers/coremidi/core_midi.h index ea6b0fcb06..7a10b5548e 100644 --- a/drivers/coremidi/core_midi.h +++ b/drivers/coremidi/core_midi.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/dummy/audio_driver_dummy.h b/drivers/dummy/audio_driver_dummy.h index b3f0fcee07..4f4d7f9bc4 100644 --- a/drivers/dummy/audio_driver_dummy.h +++ b/drivers/dummy/audio_driver_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index 5f46c1d053..ddc0dd5fa9 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp index 8153fbd10b..88d11fef2c 100644 --- a/drivers/dummy/texture_loader_dummy.cpp +++ b/drivers/dummy/texture_loader_dummy.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* texture_loader_dummy.cpp */ +/* texture_loader_dummy.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/dummy/texture_loader_dummy.h b/drivers/dummy/texture_loader_dummy.h index 6809e76331..3038bffc95 100644 --- a/drivers/dummy/texture_loader_dummy.h +++ b/drivers/dummy/texture_loader_dummy.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* texture_loader_dummy.h */ +/* texture_loader_dummy.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gl_context/context_gl.cpp b/drivers/gl_context/context_gl.cpp index aa36658698..759ab6f3ec 100644 --- a/drivers/gl_context/context_gl.cpp +++ b/drivers/gl_context/context_gl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h index 37f334454b..13141d795c 100644 --- a/drivers/gl_context/context_gl.h +++ b/drivers/gl_context/context_gl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index 86fe45e498..d54d6e9eee 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -67,6 +67,12 @@ void RasterizerCanvasGLES2::_set_uniforms() { state.canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_PIXEL_SIZE, screen_pixel_size); } + + if (state.using_skeleton) { + state.canvas_shader.set_uniform(CanvasShaderGLES2::SKELETON_TRANSFORM, state.skeleton_transform); + state.canvas_shader.set_uniform(CanvasShaderGLES2::SKELETON_TRANSFORM_INVERSE, state.skeleton_transform_inverse); + state.canvas_shader.set_uniform(CanvasShaderGLES2::SKELETON_TEXTURE_SIZE, state.skeleton_texture_size); + } } void RasterizerCanvasGLES2::canvas_begin() { @@ -140,6 +146,7 @@ void RasterizerCanvasGLES2::canvas_end() { } state.using_texture_rect = false; + state.using_skeleton = false; state.using_ninepatch = false; } @@ -225,10 +232,7 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con return tex_return; } -void RasterizerCanvasGLES2::_set_texture_rect_mode(bool p_enable, bool p_ninepatch) { -} - -void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) { +void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const float *p_weights, const int *p_bones) { glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer); @@ -262,6 +266,22 @@ void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_coun glDisableVertexAttribArray(VS::ARRAY_TEX_UV); } + if (p_weights && p_bones) { + glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(float) * 4 * p_vertex_count, p_weights); + glEnableVertexAttribArray(VS::ARRAY_WEIGHTS); + glVertexAttribPointer(VS::ARRAY_WEIGHTS, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)0) + buffer_ofs); + buffer_ofs += sizeof(float) * 4 * p_vertex_count; + + glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(int) * 4 * p_vertex_count, p_bones); + glEnableVertexAttribArray(VS::ARRAY_BONES); + glVertexAttribPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, GL_FALSE, sizeof(int) * 4, ((uint8_t *)0) + buffer_ofs); + buffer_ofs += sizeof(int) * 4 * p_vertex_count; + + } else { + glDisableVertexAttribArray(VS::ARRAY_WEIGHTS); + glDisableVertexAttribArray(VS::ARRAY_BONES); + } + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer); glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices); @@ -370,6 +390,16 @@ void RasterizerCanvasGLES2::_draw_gui_primitive(int p_points, const Vector2 *p_v glBindBuffer(GL_ARRAY_BUFFER, 0); } +static const GLenum gl_primitive[] = { + GL_POINTS, + GL_LINES, + GL_LINE_STRIP, + GL_LINE_LOOP, + GL_TRIANGLES, + GL_TRIANGLE_STRIP, + GL_TRIANGLE_FAN +}; + void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip, RasterizerStorageGLES2::Material *p_material) { int command_count = p_item->commands.size(); @@ -435,12 +465,11 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur state.canvas_shader.use_material((void *)p_material); } - Size2 abs_size = r->rect.size.abs(); Vector2 points[4] = { r->rect.position, - r->rect.position + Vector2(abs_size.x, 0.0), - r->rect.position + abs_size, - r->rect.position + Vector2(0.0, abs_size.y), + r->rect.position + Vector2(r->rect.size.x, 0.0), + r->rect.position + r->rect.size, + r->rect.position + Vector2(0.0, r->rect.size.y), }; if (r->rect.size.x < 0) { @@ -466,6 +495,10 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur src_rect.position + Vector2(0.0, src_rect.size.y), }; + if (r->flags & CANVAS_RECT_TRANSPOSE) { + SWAP(uvs[1], uvs[3]); + } + if (r->flags & CANVAS_RECT_FLIP_H) { SWAP(uvs[0], uvs[1]); SWAP(uvs[2], uvs[3]); @@ -475,10 +508,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur SWAP(uvs[1], uvs[2]); } - if (r->flags & CANVAS_RECT_TRANSPOSE) { - SWAP(uvs[1], uvs[3]); - } - state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); bool untile = false; @@ -794,9 +823,190 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); } - _draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1); + _draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1, polygon->weights.ptr(), polygon->bones.ptr()); + } break; + case Item::Command::TYPE_MESH: { + + Item::CommandMesh *mesh = static_cast<Item::CommandMesh *>(command); + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); + + if (state.canvas_shader.bind()) { + _set_uniforms(); + state.canvas_shader.use_material((void *)p_material); + } + + RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(mesh->texture, mesh->normal_map); + + if (texture) { + Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); + state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); + } + + RasterizerStorageGLES2::Mesh *mesh_data = storage->mesh_owner.getornull(mesh->mesh); + if (mesh_data) { + + for (int j = 0; j < mesh_data->surfaces.size(); j++) { + RasterizerStorageGLES2::Surface *s = mesh_data->surfaces[j]; + // materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing + + glBindBuffer(GL_ARRAY_BUFFER, s->vertex_id); + + if (s->index_array_len > 0) { + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); + } + + for (int i = 0; i < VS::ARRAY_MAX - 1; i++) { + if (s->attribs[i].enabled) { + glEnableVertexAttribArray(i); + glVertexAttribPointer(s->attribs[i].index, s->attribs[i].size, s->attribs[i].type, s->attribs[i].normalized, s->attribs[i].stride, (uint8_t *)0 + s->attribs[i].offset); + } else { + glDisableVertexAttribArray(i); + switch (i) { + case VS::ARRAY_NORMAL: { + glVertexAttrib4f(VS::ARRAY_NORMAL, 0.0, 0.0, 1, 1); + } break; + case VS::ARRAY_COLOR: { + glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); + + } break; + default: {} + } + } + } + + if (s->index_array_len > 0) { + glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0); + } else { + glDrawArrays(gl_primitive[s->primitive], 0, s->array_len); + } + } + + for (int i = 1; i < VS::ARRAY_MAX - 1; i++) { + glDisableVertexAttribArray(i); + } + } + } break; + case Item::Command::TYPE_MULTIMESH: { + Item::CommandMultiMesh *mmesh = static_cast<Item::CommandMultiMesh *>(command); + + RasterizerStorageGLES2::MultiMesh *multi_mesh = storage->multimesh_owner.getornull(mmesh->multimesh); + + if (!multi_mesh) + break; + + RasterizerStorageGLES2::Mesh *mesh_data = storage->mesh_owner.getornull(multi_mesh->mesh); + + if (!mesh_data) + break; + + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_INSTANCE_CUSTOM, multi_mesh->custom_data_format != VS::MULTIMESH_CUSTOM_DATA_NONE); + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_INSTANCING, true); + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); + + if (state.canvas_shader.bind()) { + _set_uniforms(); + state.canvas_shader.use_material((void *)p_material); + } + + RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(mmesh->texture, mmesh->normal_map); + + if (texture) { + Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); + state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); + } + + //reset shader and force rebind + + int amount = MIN(multi_mesh->size, multi_mesh->visible_instances); + + if (amount == -1) { + amount = multi_mesh->size; + } + + int stride = multi_mesh->color_floats + multi_mesh->custom_data_floats + multi_mesh->xform_floats; + + int color_ofs = multi_mesh->xform_floats; + int custom_data_ofs = color_ofs + multi_mesh->color_floats; + + // drawing + + const float *base_buffer = multi_mesh->data.ptr(); + + for (int j = 0; j < mesh_data->surfaces.size(); j++) { + RasterizerStorageGLES2::Surface *s = mesh_data->surfaces[j]; + // materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing + + //bind buffers for mesh surface + glBindBuffer(GL_ARRAY_BUFFER, s->vertex_id); + + if (s->index_array_len > 0) { + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); + } + + for (int i = 0; i < VS::ARRAY_MAX - 1; i++) { + if (s->attribs[i].enabled) { + glEnableVertexAttribArray(i); + glVertexAttribPointer(s->attribs[i].index, s->attribs[i].size, s->attribs[i].type, s->attribs[i].normalized, s->attribs[i].stride, (uint8_t *)0 + s->attribs[i].offset); + } else { + glDisableVertexAttribArray(i); + switch (i) { + case VS::ARRAY_NORMAL: { + glVertexAttrib4f(VS::ARRAY_NORMAL, 0.0, 0.0, 1, 1); + } break; + case VS::ARRAY_COLOR: { + glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); + + } break; + default: {} + } + } + } + + for (int i = 0; i < amount; i++) { + const float *buffer = base_buffer + i * stride; + + { + + glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 0, &buffer[0]); + glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 1, &buffer[4]); + if (multi_mesh->transform_format == VS::MULTIMESH_TRANSFORM_3D) { + glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 2, &buffer[8]); + } else { + glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 2, 0.0, 0.0, 1.0, 0.0); + } + } + + if (multi_mesh->color_floats) { + if (multi_mesh->color_format == VS::MULTIMESH_COLOR_8BIT) { + uint8_t *color_data = (uint8_t *)(buffer + color_ofs); + glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, color_data[0] / 255.0, color_data[1] / 255.0, color_data[2] / 255.0, color_data[3] / 255.0); + } else { + glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs); + } + } + + if (multi_mesh->custom_data_floats) { + if (multi_mesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) { + uint8_t *custom_data = (uint8_t *)(buffer + custom_data_ofs); + glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 4, custom_data[0] / 255.0, custom_data[1] / 255.0, custom_data[2] / 255.0, custom_data[3] / 255.0); + } else { + glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 4, buffer + custom_data_ofs); + } + } + + if (s->index_array_len > 0) { + glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0); + } else { + glDrawArrays(gl_primitive[s->primitive], 0, s->array_len); + } + } + } + + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_INSTANCE_CUSTOM, false); + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_INSTANCING, false); + } break; case Item::Command::TYPE_POLYLINE: { Item::CommandPolyLine *pline = static_cast<Item::CommandPolyLine *>(command); @@ -916,6 +1126,8 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons RasterizerStorageGLES2::Shader *shader_cache = NULL; bool rebind_shader = true; + bool prev_use_skeleton = false; + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_SKELETON, false); state.current_tex = RID(); state.current_tex_ptr = NULL; @@ -957,6 +1169,37 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons } } + RasterizerStorageGLES2::Skeleton *skeleton = NULL; + + { + //skeleton handling + if (ci->skeleton.is_valid() && storage->skeleton_owner.owns(ci->skeleton)) { + skeleton = storage->skeleton_owner.get(ci->skeleton); + if (!skeleton->use_2d) { + skeleton = NULL; + } else { + state.skeleton_transform = p_base_transform * skeleton->base_transform_2d; + state.skeleton_transform_inverse = state.skeleton_transform.affine_inverse(); + state.skeleton_texture_size = Vector2(skeleton->size * 2, 0); + } + } + + bool use_skeleton = skeleton != NULL; + if (prev_use_skeleton != use_skeleton) { + rebind_shader = true; + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_SKELETON, use_skeleton); + prev_use_skeleton = use_skeleton; + } + + if (skeleton) { + glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3); + glBindTexture(GL_TEXTURE_2D, skeleton->tex_id); + state.using_skeleton = true; + } else { + state.using_skeleton = false; + } + } + Item *material_owner = ci->material_owner ? ci->material_owner : ci; RID material = material_owner->material; @@ -1044,7 +1287,7 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons } int blend_mode = shader_cache ? shader_cache->canvas_item.blend_mode : RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX; - bool unshaded = (shader_cache && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX); + bool unshaded = shader_cache && (shader_cache->canvas_item.light_mode == RasterizerStorageGLES2::Shader::CanvasItem::LIGHT_MODE_UNSHADED || (blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA)); bool reclip = false; if (last_blend_mode != blend_mode) { @@ -1056,28 +1299,44 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } else { - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); } } break; case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_ADD: { glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA, GL_ONE); + if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_SRC_ALPHA, GL_ONE); + } else { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE); + } } break; case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_SUB: { glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); - glBlendFunc(GL_SRC_ALPHA, GL_ONE); + if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_SRC_ALPHA, GL_ONE); + } else { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE); + } } break; case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MUL: { glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_DST_COLOR, GL_ZERO); + if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { + glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_DST_ALPHA, GL_ZERO); + } else { + glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_ZERO, GL_ONE); + } } break; case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA: { glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { + glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } else { + glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); + } } break; } } @@ -1172,7 +1431,7 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons if (has_shadow) { RasterizerStorageGLES2::CanvasLightShadow *cls = storage->canvas_light_shadow_owner.get(light->shadow_buffer); - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); + glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 5); glBindTexture(GL_TEXTURE_2D, cls->distance); state.canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_MATRIX, light->shadow_matrix_cache); state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_SHADOW_COLOR, light->shadow_color); @@ -1189,7 +1448,7 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_SHADOW_COLOR,light->shadow_color);*/ } - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3); + glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(light->texture); if (!t) { glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); @@ -1261,6 +1520,8 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons if (current_clip) { glDisable(GL_SCISSOR_TEST); } + + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_SKELETON, false); } void RasterizerCanvasGLES2::canvas_debug_viewport_shadows(Light *p_lights_with_shadow) { diff --git a/drivers/gles2/rasterizer_canvas_gles2.h b/drivers/gles2/rasterizer_canvas_gles2.h index a940a2f07e..cf593a8a62 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.h +++ b/drivers/gles2/rasterizer_canvas_gles2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef RASTERIZERCANVASGLES2_H #define RASTERIZERCANVASGLES2_H @@ -42,6 +43,10 @@ class RasterizerSceneGLES2; class RasterizerCanvasGLES2 : public RasterizerCanvas { public: + enum { + INSTANCE_ATTRIB_BASE = 8, + }; + struct Uniforms { Transform projection_matrix; @@ -75,6 +80,11 @@ public: bool using_texture_rect; bool using_ninepatch; + bool using_skeleton; + + Transform2D skeleton_transform; + Transform2D skeleton_transform_inverse; + Vector2i skeleton_texture_size; RID current_tex; RID current_normal; @@ -99,10 +109,8 @@ public: virtual void canvas_begin(); virtual void canvas_end(); - _FORCE_INLINE_ void _set_texture_rect_mode(bool p_enable, bool p_ninepatch = false); - _FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs); - _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor); + _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const float *p_weights = NULL, const int *p_bones = NULL); _FORCE_INLINE_ void _draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor); _FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip, RasterizerStorageGLES2::Material *p_material); diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 68b547748d..f0496fc153 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index 97f8ee7c1c..ed4eeb84d2 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 47108e1fa5..8f6b51d4c2 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index 9cb87bb019..42ac621e45 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 5825885124..aef12b58d2 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2941,9 +2941,9 @@ void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool glBindTexture(GL_TEXTURE_2D, skeleton->tex_id); #ifdef GLES_OVER_GL - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_bones * 3, 1, 0, GL_RGBA, GL_FLOAT, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_bones * (skeleton->use_2d ? 2 : 3), 1, 0, GL_RGBA, GL_FLOAT, NULL); #else - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * 3, 1, 0, GL_RGBA, GL_FLOAT, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * (skeleton->use_2d ? 2 : 3), 1, 0, GL_RGBA, GL_FLOAT, NULL); #endif glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); @@ -3077,6 +3077,11 @@ Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleto } void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { + + Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + ERR_FAIL_COND(!skeleton); + + skeleton->base_transform_2d = p_base_transform; } void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size) { @@ -3109,7 +3114,7 @@ void RasterizerStorageGLES2::update_dirty_skeletons() { if (skeleton->size) { glBindTexture(GL_TEXTURE_2D, skeleton->tex_id); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, skeleton->size * 3, 1, GL_RGBA, GL_FLOAT, skeleton->bone_data.ptr()); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, skeleton->size * (skeleton->use_2d ? 2 : 3), 1, GL_RGBA, GL_FLOAT, skeleton->bone_data.ptr()); } for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) { @@ -4099,6 +4104,7 @@ RID RasterizerStorageGLES2::render_target_create() { Texture *t = memnew(Texture); + t->type = VS::TEXTURE_TYPE_2D; t->flags = 0; t->width = 0; t->height = 0; @@ -4637,10 +4643,15 @@ void RasterizerStorageGLES2::initialize() { config.keep_original_textures = false; config.shrink_textures_x2 = false; +#ifdef GLES_OVER_GL + config.float_texture_supported = true; + config.s3tc_supported = true; + config.etc1_supported = false; +#else config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float"); config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc"); config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture"); - +#endif #ifdef GLES_OVER_GL config.use_rgba_2d_shadows = false; #else diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index 7f9bcb4854..6f3ea25cc9 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -264,6 +264,7 @@ public: alloc_width(0), alloc_height(0), format(Image::FORMAT_L8), + type(VS::TEXTURE_TYPE_2D), target(0), data_size(0), total_data_size(0), @@ -838,6 +839,8 @@ public: SelfList<Skeleton> update_list; Set<RasterizerScene::InstanceBase *> instances; + Transform2D base_transform_2d; + Skeleton() : use_2d(false), size(0), diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 45b0d695a3..f0a8ceb8c5 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* shader_compiler_gles3.cpp */ +/* shader_compiler_gles2.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -824,6 +824,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_SPATIAL].renames["NORMAL"] = "normal"; actions[VS::SHADER_SPATIAL].renames["TANGENT"] = "tangent"; actions[VS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal"; + actions[VS::SHADER_SPATIAL].renames["POSITION"] = "position"; actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp"; actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp"; actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp"; @@ -889,6 +890,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n"; actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; actions[VS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n"; actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; actions[VS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n"; diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h index 5e9e295204..b8f50d6d1f 100644 --- a/drivers/gles2/shader_compiler_gles2.h +++ b/drivers/gles2/shader_compiler_gles2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp index c0d62117b9..65d4b63bb9 100644 --- a/drivers/gles2/shader_gles2.cpp +++ b/drivers/gles2/shader_gles2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h index 9160a7c265..468971471c 100644 --- a/drivers/gles2/shader_gles2.h +++ b/drivers/gles2/shader_gles2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 614124e6d9..0de60d7421 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -12,12 +12,40 @@ precision mediump int; uniform highp mat4 projection_matrix; /* clang-format on */ + +#include "stdlib.glsl" + uniform highp mat4 modelview_matrix; uniform highp mat4 extra_matrix; attribute highp vec2 vertex; // attrib:0 attribute vec4 color_attrib; // attrib:3 attribute vec2 uv_attrib; // attrib:4 +#ifdef USE_SKELETON +attribute highp vec4 bone_indices; // attrib:6 +attribute highp vec4 bone_weights; // attrib:7 +#endif + +#ifdef USE_INSTANCING + +attribute highp vec4 instance_xform0; //attrib:8 +attribute highp vec4 instance_xform1; //attrib:9 +attribute highp vec4 instance_xform2; //attrib:10 +attribute highp vec4 instance_color; //attrib:11 + +#ifdef USE_INSTANCE_CUSTOM +attribute highp vec4 instance_custom_data; //attrib:12 +#endif + +#endif + +#ifdef USE_SKELETON +uniform highp sampler2D skeleton_texture; // texunit:-3 +uniform highp ivec2 skeleton_texture_size; +uniform highp mat4 skeleton_transform; +uniform highp mat4 skeleton_transform_inverse; +#endif + varying vec2 uv_interp; varying vec4 color_interp; @@ -125,7 +153,7 @@ VERTEX_SHADER_CODE } #if !defined(SKIP_TRANSFORM_USED) - outvec = extra_matrix * outvec; + outvec = extra_matrix_instance * outvec; outvec = modelview_matrix * outvec; #endif @@ -135,6 +163,32 @@ VERTEX_SHADER_CODE outvec.xy = floor(outvec + 0.5).xy; #endif +#ifdef USE_SKELETON + + // look up transform from the "pose texture" + if (bone_weights != vec4(0.0)) { + + highp mat4 bone_transform = mat4(0.0); + + for (int i = 0; i < 4; i++) { + ivec2 tex_ofs = ivec2(int(bone_indices[i]) * 2, 0); + + highp mat4 b = mat4( + texel2DFetch(skeleton_texture, skeleton_texture_size, tex_ofs + ivec2(0, 0)), + texel2DFetch(skeleton_texture, skeleton_texture_size, tex_ofs + ivec2(1, 0)), + vec4(0.0, 0.0, 1.0, 0.0), + vec4(0.0, 0.0, 0.0, 1.0)); + + bone_transform += b * bone_weights[i]; + } + + mat4 bone_matrix = skeleton_transform * transpose(bone_transform) * skeleton_transform_inverse; + + outvec = bone_matrix * outvec; + } + +#endif + gl_Position = projection_matrix * outvec; #ifdef USE_LIGHTING @@ -184,7 +238,7 @@ uniform vec4 final_modulate; #ifdef SCREEN_TEXTURE_USED -uniform sampler2D screen_texture; // texunit:-3 +uniform sampler2D screen_texture; // texunit:-4 #endif @@ -208,7 +262,7 @@ uniform highp float light_height; uniform highp float light_outside_alpha; uniform highp float shadow_distance_mult; -uniform lowp sampler2D light_texture; // texunit:-3 +uniform lowp sampler2D light_texture; // texunit:-4 varying vec4 light_uv_interp; varying vec2 transformed_light_uv; @@ -216,7 +270,7 @@ varying vec4 local_rot; #ifdef USE_SHADOWS -uniform highp sampler2D shadow_texture; // texunit:-4 +uniform highp sampler2D shadow_texture; // texunit:-5 varying highp vec2 pos; #endif diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 4f334d2be2..b2b9458ed2 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -354,6 +354,10 @@ void main() { uv2_interp = uv2_attrib; #endif +#ifdef OVERRIDE_POSITION + highp vec4 position; +#endif + #if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) vertex = world_matrix * vertex; normal = normalize((world_matrix * vec4(normal, 0.0)).xyz); @@ -641,7 +645,12 @@ VERTEX_SHADER_CODE #endif //fog #endif //use vertex lighting + +#ifdef OVERRIDE_POSITION + gl_Position = position; +#else gl_Position = projection_matrix * vec4(vertex_interp, 1.0); +#endif } /* clang-format off */ @@ -1254,7 +1263,7 @@ LIGHT_SHADER_CODE float YdotH = dot(B, H); float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH, cNdotH); //float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH); - float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL)) + float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL); #else float alpha = roughness * roughness; diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 4166cb8361..bc1883b09d 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -862,7 +862,11 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size); } - int amount = MAX(multi_mesh->size, multi_mesh->visible_instances); + int amount = MIN(multi_mesh->size, multi_mesh->visible_instances); + + if (amount == -1) { + amount = multi_mesh->size; + } for (int j = 0; j < mesh_data->surfaces.size(); j++) { RasterizerStorageGLES3::Surface *s = mesh_data->surfaces[j]; diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h index 3f306003b4..bf5ef30820 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 8242d214d3..a4e042ae0e 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index 477e0dfd48..7541c55c82 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 183fe8c5f8..0e030d13a5 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1268,7 +1268,14 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m case ShaderLanguage::TYPE_ISAMPLER2DARRAY: case ShaderLanguage::TYPE_USAMPLER2DARRAY: case ShaderLanguage::TYPE_SAMPLER2DARRAY: { + + target = GL_TEXTURE_2D_ARRAY; + tex = storage->resources.white_tex_array; + + //switch (texture_hints[i]) { // TODO + //} + } break; default: {} diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index a198168da8..9772b5dd23 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 2b038fcc0e..920c587f2b 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -632,6 +632,25 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_ p_flags &= ~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video } +#ifndef GLES_OVER_GL + switch (p_format) { + case Image::Format::FORMAT_RF: + case Image::Format::FORMAT_RGF: + case Image::Format::FORMAT_RGBF: + case Image::Format::FORMAT_RGBAF: + case Image::Format::FORMAT_RH: + case Image::Format::FORMAT_RGH: + case Image::Format::FORMAT_RGBH: + case Image::Format::FORMAT_RGBAH: { + if (!config.texture_float_linear_supported) { + // disable linear texture filtering when not supported for float format on some devices (issue #24295) + p_flags &= ~VS::TEXTURE_FLAG_FILTER; + } + } break; + default: {} + } +#endif + Texture *texture = texture_owner.get(p_texture); ERR_FAIL_COND(!texture); texture->width = p_width; @@ -1995,7 +2014,8 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { actions = &shaders.actions_particles; actions->uniforms = &p_shader->uniforms; } break; - case VS::SHADER_MAX: break; // Can't happen, but silences warning + case VS::SHADER_MAX: + break; // Can't happen, but silences warning } Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code); @@ -7019,6 +7039,7 @@ RID RasterizerStorageGLES3::render_target_create() { Texture *t = memnew(Texture); + t->type = VS::TEXTURE_TYPE_2D; t->flags = 0; t->width = 0; t->height = 0; @@ -7669,11 +7690,13 @@ void RasterizerStorageGLES3::initialize() { config.etc2_supported = false; config.s3tc_supported = true; config.rgtc_supported = true; //RGTC - core since OpenGL version 3.0 + config.texture_float_linear_supported = true; #else config.etc2_supported = true; config.hdr_supported = false; config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_dxt1") || config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc"); config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc"); + config.texture_float_linear_supported = config.extensions.has("GL_OES_texture_float_linear"); #endif config.pvrtc_supported = config.extensions.has("GL_IMG_texture_compression_pvrtc"); @@ -7753,6 +7776,14 @@ void RasterizerStorageGLES3::initialize() { glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); + + glGenTextures(1, &resources.white_tex_array); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D_ARRAY, resources.white_tex_array); + glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 8, 8, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); + glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 8, 8, 1, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); + glGenerateMipmap(GL_TEXTURE_2D_ARRAY); + glBindTexture(GL_TEXTURE_2D, 0); } glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units); diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 958086f6c7..811f9c8d80 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -87,6 +87,8 @@ public: bool srgb_decode_supported; + bool texture_float_linear_supported; + bool use_rgba_2d_shadows; float anisotropic_level; @@ -131,6 +133,7 @@ public: GLuint aniso_tex; GLuint white_tex_3d; + GLuint white_tex_array; GLuint quadie; GLuint quadie_array; @@ -291,6 +294,7 @@ public: width(0), height(0), format(Image::FORMAT_L8), + type(VS::TEXTURE_TYPE_2D), target(GL_TEXTURE_2D), data_size(0), compressed(false), diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 2a2280e8a4..56446b33ff 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -838,6 +838,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].renames["NORMAL"] = "normal"; actions[VS::SHADER_SPATIAL].renames["TANGENT"] = "tangent"; actions[VS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal"; + actions[VS::SHADER_SPATIAL].renames["POSITION"] = "position"; actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp"; actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp"; actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp"; @@ -903,6 +904,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n"; actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; actions[VS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n"; actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; actions[VS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n"; diff --git a/drivers/gles3/shader_compiler_gles3.h b/drivers/gles3/shader_compiler_gles3.h index 1f903b8935..79f5c50f88 100644 --- a/drivers/gles3/shader_compiler_gles3.h +++ b/drivers/gles3/shader_compiler_gles3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 404a9107ab..edc2a6c054 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h index 0d360e8453..1f98f4883d 100644 --- a/drivers/gles3/shader_gles3.h +++ b/drivers/gles3/shader_gles3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 8b1f18ccbd..df1645db1f 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -306,6 +306,10 @@ void main() { uv2_interp = uv2_attrib; #endif +#ifdef OVERRIDE_POSITION + highp vec4 position; +#endif + #if defined(USE_INSTANCING) && defined(ENABLE_INSTANCE_CUSTOM) vec4 instance_custom = instance_custom_data; #else @@ -461,7 +465,11 @@ VERTEX_SHADER_CODE #endif //RENDER_DEPTH +#ifdef OVERRIDE_POSITION + gl_Position = position; +#else gl_Position = projection_matrix * vec4(vertex_interp, 1.0); +#endif position_interp = gl_Position; diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp index a4ea889d3b..6d8185cdd8 100644 --- a/drivers/png/image_loader_png.cpp +++ b/drivers/png/image_loader_png.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h index 5dff7e3902..c3951979c3 100644 --- a/drivers/png/image_loader_png.h +++ b/drivers/png/image_loader_png.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp index c5729f70b2..9e8043cbea 100644 --- a/drivers/png/resource_saver_png.cpp +++ b/drivers/png/resource_saver_png.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/resource_saver_png.h b/drivers/png/resource_saver_png.h index 2d5fd0882c..584ccd4908 100644 --- a/drivers/png/resource_saver_png.h +++ b/drivers/png/resource_saver_png.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 4988557dcb..c01fc71a43 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h index d8bab841ff..caa09d6020 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.h +++ b/drivers/pulseaudio/audio_driver_pulseaudio.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/register_driver_types.cpp b/drivers/register_driver_types.cpp index 9a6e0f45fc..e9e49203ea 100644 --- a/drivers/register_driver_types.cpp +++ b/drivers/register_driver_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/register_driver_types.h b/drivers/register_driver_types.h index ddd1fac093..3fdf802c9f 100644 --- a/drivers/register_driver_types.h +++ b/drivers/register_driver_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/rtaudio/audio_driver_rtaudio.cpp b/drivers/rtaudio/audio_driver_rtaudio.cpp index 80537315af..e45621d70f 100644 --- a/drivers/rtaudio/audio_driver_rtaudio.cpp +++ b/drivers/rtaudio/audio_driver_rtaudio.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/rtaudio/audio_driver_rtaudio.h b/drivers/rtaudio/audio_driver_rtaudio.h index 2a64652d5f..ac4eee4947 100644 --- a/drivers/rtaudio/audio_driver_rtaudio.h +++ b/drivers/rtaudio/audio_driver_rtaudio.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index bea249d4b6..7284226ae7 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h index 26978930bd..4da7e42b64 100644 --- a/drivers/unix/dir_access_unix.h +++ b/drivers/unix/dir_access_unix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 10f6be3cbe..072ffd96e7 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h index d4a4f8230c..6405589b4d 100644 --- a/drivers/unix/file_access_unix.h +++ b/drivers/unix/file_access_unix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp index b39be64bef..824ba7bb8a 100644 --- a/drivers/unix/ip_unix.cpp +++ b/drivers/unix/ip_unix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/ip_unix.h b/drivers/unix/ip_unix.h index 83535045b1..e36535146e 100644 --- a/drivers/unix/ip_unix.h +++ b/drivers/unix/ip_unix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/mutex_posix.cpp b/drivers/unix/mutex_posix.cpp index e0004c5730..0640b57305 100644 --- a/drivers/unix/mutex_posix.cpp +++ b/drivers/unix/mutex_posix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/mutex_posix.h b/drivers/unix/mutex_posix.h index 80d85eee61..ee01ee629d 100644 --- a/drivers/unix/mutex_posix.h +++ b/drivers/unix/mutex_posix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp index 740b1edb9c..6910abc64c 100644 --- a/drivers/unix/net_socket_posix.cpp +++ b/drivers/unix/net_socket_posix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/net_socket_posix.h b/drivers/unix/net_socket_posix.h index 010f2ea6e0..b7fb3fdc94 100644 --- a/drivers/unix/net_socket_posix.h +++ b/drivers/unix/net_socket_posix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 12a1263042..ce1c183242 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h index 94a8d040cd..2a23da6f28 100644 --- a/drivers/unix/os_unix.h +++ b/drivers/unix/os_unix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/rw_lock_posix.cpp b/drivers/unix/rw_lock_posix.cpp index 27b19c30d5..c146061704 100644 --- a/drivers/unix/rw_lock_posix.cpp +++ b/drivers/unix/rw_lock_posix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/rw_lock_posix.h b/drivers/unix/rw_lock_posix.h index 897b617f98..7cbe5c992f 100644 --- a/drivers/unix/rw_lock_posix.h +++ b/drivers/unix/rw_lock_posix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/semaphore_posix.cpp b/drivers/unix/semaphore_posix.cpp index 26c2aeab28..5aa51d77d1 100644 --- a/drivers/unix/semaphore_posix.cpp +++ b/drivers/unix/semaphore_posix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/semaphore_posix.h b/drivers/unix/semaphore_posix.h index 025b87c0d7..089f088d33 100644 --- a/drivers/unix/semaphore_posix.h +++ b/drivers/unix/semaphore_posix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/syslog_logger.cpp b/drivers/unix/syslog_logger.cpp index c7b4daf4ad..6e3a3c5f9a 100644 --- a/drivers/unix/syslog_logger.cpp +++ b/drivers/unix/syslog_logger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/syslog_logger.h b/drivers/unix/syslog_logger.h index 745264ab6f..5cfe3964f6 100644 --- a/drivers/unix/syslog_logger.h +++ b/drivers/unix/syslog_logger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp index 54bbbf2dad..a81292d4a2 100644 --- a/drivers/unix/thread_posix.cpp +++ b/drivers/unix/thread_posix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/thread_posix.h b/drivers/unix/thread_posix.h index 20d103232e..d6b6267c49 100644 --- a/drivers/unix/thread_posix.h +++ b/drivers/unix/thread_posix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp index 8665f701b1..38012f8f76 100644 --- a/drivers/wasapi/audio_driver_wasapi.cpp +++ b/drivers/wasapi/audio_driver_wasapi.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h index 71f56cfb5b..05a2c6faef 100644 --- a/drivers/wasapi/audio_driver_wasapi.h +++ b/drivers/wasapi/audio_driver_wasapi.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index 589e9e0870..c20f707684 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h index 9f5d0b6d93..2e2d23f4e2 100644 --- a/drivers/windows/dir_access_windows.h +++ b/drivers/windows/dir_access_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index a289945aa7..babb393dcb 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h index 6f985e68b4..c105eb5265 100644 --- a/drivers/windows/file_access_windows.h +++ b/drivers/windows/file_access_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/mutex_windows.cpp b/drivers/windows/mutex_windows.cpp index 9fc6485be3..cfb72293aa 100644 --- a/drivers/windows/mutex_windows.cpp +++ b/drivers/windows/mutex_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/mutex_windows.h b/drivers/windows/mutex_windows.h index 5c3a8eb331..6d3b641a26 100644 --- a/drivers/windows/mutex_windows.h +++ b/drivers/windows/mutex_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/rw_lock_windows.cpp b/drivers/windows/rw_lock_windows.cpp index ef00141928..40e424c4af 100644 --- a/drivers/windows/rw_lock_windows.cpp +++ b/drivers/windows/rw_lock_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/rw_lock_windows.h b/drivers/windows/rw_lock_windows.h index 742a0930d4..1e768728a0 100644 --- a/drivers/windows/rw_lock_windows.h +++ b/drivers/windows/rw_lock_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/semaphore_windows.cpp b/drivers/windows/semaphore_windows.cpp index 34dd387705..718bb81836 100644 --- a/drivers/windows/semaphore_windows.cpp +++ b/drivers/windows/semaphore_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/semaphore_windows.h b/drivers/windows/semaphore_windows.h index 1e2f9c152e..8adeffbb7f 100644 --- a/drivers/windows/semaphore_windows.h +++ b/drivers/windows/semaphore_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/shell_windows.cpp b/drivers/windows/shell_windows.cpp index 20e996d776..731d16d18d 100644 --- a/drivers/windows/shell_windows.cpp +++ b/drivers/windows/shell_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/shell_windows.h b/drivers/windows/shell_windows.h index 98972a9bb1..9e9edd2f62 100644 --- a/drivers/windows/shell_windows.h +++ b/drivers/windows/shell_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/thread_windows.cpp b/drivers/windows/thread_windows.cpp index dbccad3b5d..1bcd5a10d4 100644 --- a/drivers/windows/thread_windows.cpp +++ b/drivers/windows/thread_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/thread_windows.h b/drivers/windows/thread_windows.h index 5d2838e54f..a74d4e46f3 100644 --- a/drivers/windows/thread_windows.h +++ b/drivers/windows/thread_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/winmidi/win_midi.cpp b/drivers/winmidi/win_midi.cpp index 1d4bf1a1e2..26bba34661 100644 --- a/drivers/winmidi/win_midi.cpp +++ b/drivers/winmidi/win_midi.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/winmidi/win_midi.h b/drivers/winmidi/win_midi.h index 87a349d5d1..4341f7ca7e 100644 --- a/drivers/winmidi/win_midi.h +++ b/drivers/winmidi/win_midi.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp index ce2f0db0fc..d1f63f4866 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.cpp +++ b/drivers/xaudio2/audio_driver_xaudio2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/xaudio2/audio_driver_xaudio2.h b/drivers/xaudio2/audio_driver_xaudio2.h index 0867c56128..f2fdf63cde 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.h +++ b/drivers/xaudio2/audio_driver_xaudio2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 6f9e7308c3..565336701a 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h index 1c701cc8f4..66c818f09d 100644 --- a/editor/animation_bezier_editor.h +++ b/editor/animation_bezier_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index f65825e395..0ba45a596e 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -4053,18 +4053,10 @@ void AnimationTrackEditor::_move_selection_commit() { undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, amr.transition); } - // 6-(undo) reinsert overlapped keys - for (List<_AnimMoveRestore>::Element *E = to_restore.front(); E; E = E->next()) { - - _AnimMoveRestore &amr = E->get(); - undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, amr.transition); - } - undo_redo->add_do_method(this, "_clear_selection_for_anim", animation); undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation); // 7-reselect - for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) { float oldpos = E->get().pos; @@ -4535,18 +4527,10 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, amr.transition); } - // 6-(undo) reinsert overlapped keys - for (List<_AnimMoveRestore>::Element *E = to_restore.front(); E; E = E->next()) { - - _AnimMoveRestore &amr = E->get(); - undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, amr.transition); - } - undo_redo->add_do_method(this, "_clear_selection_for_anim", animation); undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation); // 7-reselect - for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) { float oldpos = E->get().pos; diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index deefe6c6fd..47058839ba 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp index a0ce8dd0a6..8c2c2b7f38 100644 --- a/editor/animation_track_editor_plugins.cpp +++ b/editor/animation_track_editor_plugins.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor_plugins.h b/editor/animation_track_editor_plugins.h index dd8ff7c8c9..a1ea7435b1 100644 --- a/editor/animation_track_editor_plugins.h +++ b/editor/animation_track_editor_plugins.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp index 245c9273ff..7a3edfde50 100644 --- a/editor/array_property_edit.cpp +++ b/editor/array_property_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/array_property_edit.h b/editor/array_property_edit.h index fe0c4e23ae..b2a3564c8c 100644 --- a/editor/array_property_edit.h +++ b/editor/array_property_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp index 5a94d41aba..1ddd4552d3 100644 --- a/editor/audio_stream_preview.cpp +++ b/editor/audio_stream_preview.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h index 1a8f2eaa15..3b8975e3aa 100644 --- a/editor/audio_stream_preview.h +++ b/editor/audio_stream_preview.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 46a4dea13f..4ab9a72694 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/code_editor.h b/editor/code_editor.h index 7be8ddc111..96fc5b79e5 100644 --- a/editor/code_editor.h +++ b/editor/code_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp index fa7e37eb1f..d004e30fb8 100644 --- a/editor/collada/collada.cpp +++ b/editor/collada/collada.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/collada/collada.h b/editor/collada/collada.h index 2d5819902c..9ed62b46b7 100644 --- a/editor/collada/collada.h +++ b/editor/collada/collada.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index a1337268ba..7a5ebc5c00 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h index c2fd1f1d09..0e7e172ebb 100644 --- a/editor/connections_dialog.h +++ b/editor/connections_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 9f1082ecc4..205bdc63b9 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/create_dialog.h b/editor/create_dialog.h index 6df9eebc8c..2636e2ddef 100644 --- a/editor/create_dialog.h +++ b/editor/create_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index aa9125915c..f9f1e455f5 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h index 5f1074764b..23c3cc031c 100644 --- a/editor/dependency_editor.h +++ b/editor/dependency_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dictionary_property_edit.cpp b/editor/dictionary_property_edit.cpp index a87edfd00d..483f5ae2d0 100644 --- a/editor/dictionary_property_edit.cpp +++ b/editor/dictionary_property_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dictionary_property_edit.h b/editor/dictionary_property_edit.h index 83489fe7de..f6bd13785a 100644 --- a/editor/dictionary_property_edit.h +++ b/editor/dictionary_property_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp index 599f46d6d9..24a746d159 100644 --- a/editor/doc/doc_data.cpp +++ b/editor/doc/doc_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc/doc_data.h b/editor/doc/doc_data.h index 6633c123e6..8156acd3d0 100644 --- a/editor/doc/doc_data.h +++ b/editor/doc/doc_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc/doc_dump.cpp b/editor/doc/doc_dump.cpp index f1c337605e..1a68fe5bf2 100644 --- a/editor/doc/doc_dump.cpp +++ b/editor/doc/doc_dump.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc/doc_dump.h b/editor/doc/doc_dump.h index 99398b5d96..8e7f5e7b74 100644 --- a/editor/doc/doc_dump.h +++ b/editor/doc/doc_dump.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index 14abaa835c..e9dd6d7199 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -136,7 +136,7 @@ EditorAbout::EditorAbout() { Label *about_text = memnew(Label); about_text->set_v_size_flags(Control::SIZE_SHRINK_CENTER); about_text->set_text(VERSION_FULL_NAME + hash + - String::utf8("\n\xc2\xa9 2007-2018 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2018 ") + + String::utf8("\n\xc2\xa9 2007-2019 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2019 ") + TTR("Godot Engine contributors") + "\n"); hbc->add_child(about_text); diff --git a/editor/editor_about.h b/editor/editor_about.h index 71d1c95188..87e824083e 100644 --- a/editor/editor_about.h +++ b/editor/editor_about.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp index 6af45f26ae..f66844bca0 100644 --- a/editor/editor_asset_installer.cpp +++ b/editor/editor_asset_installer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_asset_installer.h b/editor/editor_asset_installer.h index a80087861a..8687e0acdf 100644 --- a/editor/editor_asset_installer.h +++ b/editor/editor_asset_installer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index b1f5bc4908..5d0abef4b8 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h index 02038fbe18..37ff9b28dc 100644 --- a/editor/editor_audio_buses.h +++ b/editor/editor_audio_buses.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index 64742ff74c..9534410590 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h index 0b75faa009..45added56b 100644 --- a/editor/editor_autoload_settings.h +++ b/editor/editor_autoload_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 5942348999..b87b80dafd 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_data.h b/editor/editor_data.h index 87a76ee5ba..845878e070 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp index 6f80b6bea4..e8cf730796 100644 --- a/editor/editor_dir_dialog.cpp +++ b/editor/editor_dir_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h index a9dc7accfe..e0b3d93206 100644 --- a/editor/editor_dir_dialog.h +++ b/editor/editor_dir_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 71315f1377..b36ed72125 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -222,10 +222,33 @@ String EditorExportPreset::get_custom_features() const { return custom_features; } +void EditorExportPreset::set_script_export_mode(int p_mode) { + + script_mode = p_mode; + EditorExport::singleton->save_presets(); +} + +int EditorExportPreset::get_script_export_mode() const { + + return script_mode; +} + +void EditorExportPreset::set_script_encryption_key(const String &p_key) { + + script_key = p_key; + EditorExport::singleton->save_presets(); +} + +String EditorExportPreset::get_script_encryption_key() const { + + return script_key; +} + EditorExportPreset::EditorExportPreset() : export_filter(EXPORT_ALL_RESOURCES), export_path(""), - runnable(false) { + runnable(false), + script_mode(MODE_SCRIPT_COMPILED) { } /////////////////////////////////// @@ -474,6 +497,18 @@ void EditorExportPlatform::_edit_filter_list(Set<String> &r_list, const String & memdelete(da); } +void EditorExportPlugin::set_export_preset(const Ref<EditorExportPreset> &p_preset) { + + if (p_preset.is_valid()) { + export_preset = p_preset; + } +} + +Ref<EditorExportPreset> EditorExportPlugin::get_export_preset() const { + + return export_preset; +} + void EditorExportPlugin::add_file(const String &p_path, const Vector<uint8_t> &p_file, bool p_remap) { ExtraFile ef; @@ -658,6 +693,9 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins(); for (int i = 0; i < export_plugins.size(); i++) { + + export_plugins.write[i]->set_export_preset(p_preset); + if (p_so_func) { for (int j = 0; j < export_plugins[i]->shared_objects.size(); j++) { p_so_func(p_udata, export_plugins[i]->shared_objects[j]); @@ -1048,6 +1086,7 @@ void EditorExport::_save() { config->set_value(section, "platform", preset->get_platform()->get_name()); config->set_value(section, "runnable", preset->is_runnable()); config->set_value(section, "custom_features", preset->get_custom_features()); + bool save_files = false; switch (preset->get_export_filter()) { case EditorExportPreset::EXPORT_ALL_RESOURCES: { @@ -1071,6 +1110,8 @@ void EditorExport::_save() { config->set_value(section, "exclude_filter", preset->get_exclude_filter()); config->set_value(section, "export_path", preset->get_export_path()); config->set_value(section, "patch_list", preset->get_patches()); + config->set_value(section, "script_export_mode", preset->get_script_export_mode()); + config->set_value(section, "script_encryption_key", preset->get_script_encryption_key()); String option_section = "preset." + itos(i) + ".options"; @@ -1233,6 +1274,13 @@ void EditorExport::load_config() { preset->add_patch(patch_list[i]); } + if (config->has_section_key(section, "script_export_mode")) { + preset->set_script_export_mode(config->get_value(section, "script_export_mode")); + } + if (config->has_section_key(section, "script_encryption_key")) { + preset->set_script_encryption_key(config->get_value(section, "script_encryption_key")); + } + String option_section = "preset." + itos(index) + ".options"; List<String> options; diff --git a/editor/editor_export.h b/editor/editor_export.h index 881e86fb12..c7c2b76327 100644 --- a/editor/editor_export.h +++ b/editor/editor_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -52,6 +52,12 @@ public: EXPORT_SELECTED_RESOURCES, }; + enum ScriptExportMode { + MODE_SCRIPT_TEXT, + MODE_SCRIPT_COMPILED, + MODE_SCRIPT_ENCRYPTED, + }; + private: Ref<EditorExportPlatform> platform; ExportFilter export_filter; @@ -75,6 +81,9 @@ private: String custom_features; + int script_mode; + String script_key; + protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -118,6 +127,12 @@ public: void set_export_path(const String &p_path); String get_export_path() const; + void set_script_export_mode(int p_mode); + int get_script_export_mode() const; + + void set_script_encryption_key(const String &p_key); + String get_script_encryption_key() const; + const List<PropertyInfo> &get_properties() const { return properties; } EditorExportPreset(); @@ -260,6 +275,8 @@ class EditorExportPlugin : public Reference { friend class EditorExportPlatform; + Ref<EditorExportPreset> export_preset; + Vector<SharedObject> shared_objects; struct ExtraFile { String path; @@ -294,6 +311,9 @@ class EditorExportPlugin : public Reference { void _export_end_script(); protected: + void set_export_preset(const Ref<EditorExportPreset> &p_preset); + Ref<EditorExportPreset> get_export_preset() const; + void add_file(const String &p_path, const Vector<uint8_t> &p_file, bool p_remap); void add_shared_object(const String &p_path, const Vector<String> &tags); diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 2360e5f410..765a330aaf 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h index 574fefcab4..1b9b5f9812 100644 --- a/editor/editor_file_dialog.h +++ b/editor/editor_file_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 37e2079b64..5d8903a554 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index 51b3fd38f0..c18957ae99 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp index a88cd740db..6ab41c641d 100644 --- a/editor/editor_folding.cpp +++ b/editor/editor_folding.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* editor_folding.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "editor_folding.h" #include "core/os/file_access.h" diff --git a/editor/editor_folding.h b/editor/editor_folding.h index dc03e2d284..e4f7dbba80 100644 --- a/editor/editor_folding.h +++ b/editor/editor_folding.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* editor_folding.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef EDITOR_FOLDING_H #define EDITOR_FOLDING_H diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index a54ad7894a..d0e7cda6b6 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_fonts.h b/editor/editor_fonts.h index d079b41b82..d944683067 100644 --- a/editor/editor_fonts.h +++ b/editor/editor_fonts.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index f502f918df..f8cee6883b 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help.h b/editor/editor_help.h index 205778ec11..133d98f81f 100644 --- a/editor/editor_help.h +++ b/editor/editor_help.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index a9f7be0fff..21cddc8ca4 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h index d71ad5f12d..e74bfdc5b6 100644 --- a/editor/editor_help_search.h +++ b/editor/editor_help_search.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 10c9974cdd..702e6a12e5 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 44cc56b543..b39b62bdce 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index 5f5c46f4a7..803d7e10f7 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -155,7 +155,7 @@ EditorLog::EditorLog() { log->set_v_size_flags(SIZE_EXPAND_FILL); log->set_h_size_flags(SIZE_EXPAND_FILL); vb->add_child(log); - add_message(VERSION_FULL_NAME " (c) 2007-2018 Juan Linietsky, Ariel Manzur & Godot Contributors."); + add_message(VERSION_FULL_NAME " (c) 2007-2019 Juan Linietsky, Ariel Manzur & Godot Contributors."); eh.errfunc = _error_handler; eh.userdata = this; diff --git a/editor/editor_log.h b/editor/editor_log.h index 78a5671d29..13318fd68f 100644 --- a/editor/editor_log.h +++ b/editor/editor_log.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_name_dialog.cpp b/editor/editor_name_dialog.cpp index 1ef61802c4..63a91a594c 100644 --- a/editor/editor_name_dialog.cpp +++ b/editor/editor_name_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_name_dialog.h b/editor/editor_name_dialog.h index e8a3da57ca..314fc27124 100644 --- a/editor/editor_name_dialog.h +++ b/editor/editor_name_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 3bd7678746..9169227e8a 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -3145,6 +3145,7 @@ void EditorNode::register_editor_types() { ClassDB::register_class<EditorFileDialog>(); ClassDB::register_virtual_class<EditorSettings>(); ClassDB::register_class<EditorSpatialGizmo>(); + ClassDB::register_class<EditorSpatialGizmoPlugin>(); ClassDB::register_virtual_class<EditorResourcePreview>(); ClassDB::register_class<EditorResourcePreviewGenerator>(); ClassDB::register_virtual_class<EditorFileSystem>(); @@ -4653,6 +4654,8 @@ void EditorNode::_bind_methods() { ClassDB::bind_method("edit_node", &EditorNode::edit_node); ClassDB::bind_method("_unhandled_input", &EditorNode::_unhandled_input); + ClassDB::bind_method(D_METHOD("push_item", "object", "property", "inspector_only"), &EditorNode::push_item, DEFVAL(""), DEFVAL(false)); + ClassDB::bind_method("_get_scene_metadata", &EditorNode::_get_scene_metadata); ClassDB::bind_method("set_edited_scene", &EditorNode::set_edited_scene); ClassDB::bind_method("open_request", &EditorNode::open_request); diff --git a/editor/editor_node.h b/editor/editor_node.h index f4c0375c2e..d7d969fb16 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index 0eff1fd7dd..440f891793 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_path.h b/editor/editor_path.h index a86e6b7b28..e12ca02534 100644 --- a/editor/editor_path.h +++ b/editor/editor_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 403db4b8ba..c2493729a3 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -273,7 +273,7 @@ void EditorInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system); ClassDB::bind_method(D_METHOD("get_editor_viewport"), &EditorInterface::get_editor_viewport); ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews); - ClassDB::bind_method(D_METHOD("select_file", "p_file"), &EditorInterface::select_file); + ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file); ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path); ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled); @@ -682,6 +682,14 @@ void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporte EditorExport::get_singleton()->remove_export_plugin(p_exporter); } +void EditorPlugin::add_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin) { + SpatialEditor::get_singleton()->add_gizmo_plugin(p_gizmo_plugin); +} + +void EditorPlugin::remove_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin) { + SpatialEditor::get_singleton()->remove_gizmo_plugin(p_gizmo_plugin); +} + void EditorPlugin::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) { EditorInspector::add_inspector_plugin(p_plugin); } @@ -802,6 +810,8 @@ void EditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("remove_scene_import_plugin", "scene_importer"), &EditorPlugin::remove_scene_import_plugin); ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin); ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin); + ClassDB::bind_method(D_METHOD("add_spatial_gizmo_plugin", "plugin"), &EditorPlugin::add_spatial_gizmo_plugin); + ClassDB::bind_method(D_METHOD("remove_spatial_gizmo_plugin", "plugin"), &EditorPlugin::remove_spatial_gizmo_plugin); ClassDB::bind_method(D_METHOD("add_inspector_plugin", "plugin"), &EditorPlugin::add_inspector_plugin); ClassDB::bind_method(D_METHOD("remove_inspector_plugin", "plugin"), &EditorPlugin::remove_inspector_plugin); ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 5f060a4e96..3e41bb5612 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,6 +53,7 @@ class EditorExport; class EditorSettings; class EditorImportPlugin; class EditorExportPlugin; +class EditorSpatialGizmoPlugin; class EditorResourcePreview; class EditorFileSystem; class EditorToolAddons; @@ -219,6 +220,9 @@ public: void add_export_plugin(const Ref<EditorExportPlugin> &p_exporter); void remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter); + void add_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin); + void remove_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin); + void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin); void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin); diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp index a4d543c567..ecc3b33a15 100644 --- a/editor/editor_plugin_settings.cpp +++ b/editor/editor_plugin_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h index fe14f87cfc..0b70295b9b 100644 --- a/editor/editor_plugin_settings.h +++ b/editor/editor_plugin_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp index d3978749c0..e0baca9299 100644 --- a/editor/editor_profiler.cpp +++ b/editor/editor_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_profiler.h b/editor/editor_profiler.h index d445ad58aa..8fa09f8494 100644 --- a/editor/editor_profiler.h +++ b/editor/editor_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index b992b90758..fdbf5bda9f 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1959,16 +1959,26 @@ void EditorPropertyResource::_file_selected(const String &p_path) { List<PropertyInfo> prop_list; get_edited_object()->get_property_list(&prop_list); - String type; + String property_types; for (List<PropertyInfo>::Element *E = prop_list.front(); E; E = E->next()) { if (E->get().name == get_edited_property() && (E->get().hint & PROPERTY_HINT_RESOURCE_TYPE)) { - type = E->get().hint_string; + property_types = E->get().hint_string; } } + if (!property_types.empty()) { + bool any_type_matches = false; + const Vector<String> split_property_types = property_types.split(","); + for (int i = 0; i < split_property_types.size(); ++i) { + if (res->is_class(split_property_types[i])) { + any_type_matches = true; + break; + } + } - if (!type.empty() && !res->is_class(type)) - EditorNode::get_singleton()->show_warning(vformat(TTR("The selected resource (%s) does not match the type expected for this property (%s)."), res->get_class(), type)); + if (!any_type_matches) + EditorNode::get_singleton()->show_warning(vformat(TTR("The selected resource (%s) does not match any type expected for this property (%s)."), res->get_class(), property_types)); + } emit_signal("property_changed", get_edited_property(), res); update_property(); diff --git a/editor/editor_properties.h b/editor/editor_properties.h index 05716408f3..28964df20c 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index 090c7b2d3d..c4bca69222 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h index 46c9bebf2a..8aea1f8955 100644 --- a/editor/editor_properties_array_dict.h +++ b/editor/editor_properties_array_dict.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index 71e9aced7e..25139b0163 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h index a3417cdf60..055ecc6bbf 100644 --- a/editor/editor_resource_preview.h +++ b/editor/editor_resource_preview.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index ad5cf49f3f..0ba32395ec 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run.h b/editor/editor_run.h index df2324efd7..c27c8a05c8 100644 --- a/editor/editor_run.h +++ b/editor/editor_run.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index caa1d4be62..887a102aa4 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_native.h b/editor/editor_run_native.h index 5bfe600a04..10cca014cf 100644 --- a/editor/editor_run_native.h +++ b/editor/editor_run_native.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_script.cpp b/editor/editor_run_script.cpp index 93d201864e..17ce8a7c7b 100644 --- a/editor/editor_run_script.cpp +++ b/editor/editor_run_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_script.h b/editor/editor_run_script.h index 892d5151a0..e019ca6223 100644 --- a/editor/editor_run_script.h +++ b/editor/editor_run_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_scale.cpp b/editor/editor_scale.cpp index ba1607b408..785e75c332 100644 --- a/editor/editor_scale.cpp +++ b/editor/editor_scale.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_scale.h b/editor/editor_scale.h index 87f64598e3..95a797c9f4 100644 --- a/editor/editor_scale.h +++ b/editor/editor_scale.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index a28d071d77..a2883690da 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sectioned_inspector.h b/editor/editor_sectioned_inspector.h index 30d5cd3038..c32f23890f 100644 --- a/editor/editor_sectioned_inspector.h +++ b/editor/editor_sectioned_inspector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index fbcab3cbb6..9973c7354e 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_settings.h b/editor/editor_settings.h index dabe697f10..1b44c15c54 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index 3d4cf41b80..927ef9ab52 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h index 9d43bd2884..ceff878e7f 100644 --- a/editor/editor_spin_slider.h +++ b/editor/editor_spin_slider.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sub_scene.cpp b/editor/editor_sub_scene.cpp index 7036a0ddaa..6a0a151aa9 100644 --- a/editor/editor_sub_scene.cpp +++ b/editor/editor_sub_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sub_scene.h b/editor/editor_sub_scene.h index 202ba03cea..69efc2be20 100644 --- a/editor/editor_sub_scene.h +++ b/editor/editor_sub_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index eacf2ee1b4..31655fed87 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -994,6 +994,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { graphsbposition->set_draw_center(false); graphsbposition->set_border_color_all(error_color); graphsbposition->set_shadow_color(error_color * Color(1.0, 1.0, 1.0, 0.2)); + Ref<StyleBoxFlat> smgraphsb = make_flat_stylebox(Color(mv, mv, mv, 0.7), gn_margin_side, 24, gn_margin_side, 5); + smgraphsb->set_border_width_all(border_width); + smgraphsb->set_border_color_all(Color(mv2, mv2, mv2, 0.9)); + Ref<StyleBoxFlat> smgraphsbselected = make_flat_stylebox(Color(mv, mv, mv, 0.9), gn_margin_side, 24, gn_margin_side, 5); + smgraphsbselected->set_border_width_all(border_width); + smgraphsbselected->set_border_color_all(Color(accent_color.r, accent_color.g, accent_color.b, 0.9)); + smgraphsbselected->set_shadow_size(8 * EDSCALE); + smgraphsbselected->set_shadow_color(shadow_color); if (use_gn_headers) { graphsb->set_border_width(MARGIN_TOP, 24 * EDSCALE); @@ -1008,6 +1016,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("commentfocus", "GraphNode", graphsbcommentselected); theme->set_stylebox("breakpoint", "GraphNode", graphsbbreakpoint); theme->set_stylebox("position", "GraphNode", graphsbposition); + theme->set_stylebox("state_machine_frame", "GraphNode", smgraphsb); + theme->set_stylebox("state_machine_selectedframe", "GraphNode", smgraphsbselected); Color default_node_color = Color(mv2, mv2, mv2); theme->set_color("title_color", "GraphNode", default_node_color); diff --git a/editor/editor_themes.h b/editor/editor_themes.h index 7d8d3a5308..bd1f260ba6 100644 --- a/editor/editor_themes.h +++ b/editor/editor_themes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index 52611367f6..ce1d545510 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/export_template_manager.h b/editor/export_template_manager.h index bd43fe5dc5..2edd3db6d7 100644 --- a/editor/export_template_manager.h +++ b/editor/export_template_manager.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/file_type_cache.cpp b/editor/file_type_cache.cpp index 0e328247ac..1bcbc45d3b 100644 --- a/editor/file_type_cache.cpp +++ b/editor/file_type_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/file_type_cache.h b/editor/file_type_cache.h index aa2d78f763..87e2e40a02 100644 --- a/editor/file_type_cache.h +++ b/editor/file_type_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp index 306f047860..3b402407df 100644 --- a/editor/fileserver/editor_file_server.cpp +++ b/editor/fileserver/editor_file_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h index 8e32c3c82f..04efb6b09c 100644 --- a/editor/fileserver/editor_file_server.h +++ b/editor/fileserver/editor_file_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 4cc0b67b8d..58af5285b9 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 7692566c0b..1f8ae698a3 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index 6ebe8cfe2c..bae0d196fd 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/find_in_files.h b/editor/find_in_files.h index 9705c4796c..220f8cc136 100644 --- a/editor/find_in_files.h +++ b/editor/find_in_files.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index 7ff3daf3d2..3cf3bbf0f2 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/groups_editor.h b/editor/groups_editor.h index 7705b3b6fb..4ffeea84e7 100644 --- a/editor/groups_editor.h +++ b/editor/groups_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 93c462f747..cd5df14f1b 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h index 5dd3ff58fa..6497cdb110 100644 --- a/editor/import/editor_import_collada.h +++ b/editor/import/editor_import_collada.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp index c1c1183692..e365471733 100644 --- a/editor/import/editor_import_plugin.cpp +++ b/editor/import/editor_import_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -165,5 +165,5 @@ void EditorImportPlugin::_bind_methods() { ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::REAL, "get_priority")); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_import_order")); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "get_option_visibility", PropertyInfo(Variant::STRING, "option"), PropertyInfo(Variant::DICTIONARY, "options"))); - ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "import", PropertyInfo(Variant::STRING, "source_file"), PropertyInfo(Variant::STRING, "save_path"), PropertyInfo(Variant::DICTIONARY, "options"), PropertyInfo(Variant::ARRAY, "r_platform_variants"), PropertyInfo(Variant::ARRAY, "r_gen_files"))); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "import", PropertyInfo(Variant::STRING, "source_file"), PropertyInfo(Variant::STRING, "save_path"), PropertyInfo(Variant::DICTIONARY, "options"), PropertyInfo(Variant::ARRAY, "platform_variants"), PropertyInfo(Variant::ARRAY, "gen_files"))); } diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h index b850c0605b..9e64fdb7c7 100644 --- a/editor/import/editor_import_plugin.h +++ b/editor/import/editor_import_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index b5d646d5d4..654dfc62e0 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -999,6 +999,10 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { print_verbose("glTF: Mesh has targets"); Array targets = p["targets"]; + //ideally BLEND_SHAPE_MODE_RELATIVE since gltf2 stores in displacement + //but it could require a larger refactor? + mesh.mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); + if (j == 0) { Array target_names = extras.has("targetNames") ? (Array)extras["targetNames"] : Array(); for (int k = 0; k < targets.size(); k++) { @@ -1021,10 +1025,34 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { array_copy[Mesh::ARRAY_INDEX] = Variant(); if (t.has("POSITION")) { - array_copy[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, t["POSITION"], true); + PoolVector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true); + PoolVector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX]; + int size = src_varr.size(); + ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR); + { + PoolVector<Vector3>::Write w_varr = varr.write(); + PoolVector<Vector3>::Read r_varr = varr.read(); + PoolVector<Vector3>::Read r_src_varr = src_varr.read(); + for (int l = 0; l < size; l++) { + w_varr[l] = r_varr[l] + r_src_varr[l]; + } + } + array_copy[Mesh::ARRAY_VERTEX] = varr; } if (t.has("NORMAL")) { - array_copy[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, t["NORMAL"], true); + PoolVector<Vector3> narr = _decode_accessor_as_vec3(state, t["NORMAL"], true); + PoolVector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL]; + int size = src_narr.size(); + ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR); + { + PoolVector<Vector3>::Write w_narr = narr.write(); + PoolVector<Vector3>::Read r_narr = narr.read(); + PoolVector<Vector3>::Read r_src_narr = src_narr.read(); + for (int l = 0; l < size; l++) { + w_narr[l] = r_narr[l] + r_src_narr[l]; + } + } + array_copy[Mesh::ARRAY_NORMAL] = narr; } if (t.has("TANGENT")) { PoolVector<Vector3> tangents_v3 = _decode_accessor_as_vec3(state, t["TANGENT"], true); @@ -1043,9 +1071,9 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { for (int l = 0; l < size4 / 4; l++) { - w4[l * 4 + 0] = r3[l].x; - w4[l * 4 + 1] = r3[l].y; - w4[l * 4 + 2] = r3[l].z; + w4[l * 4 + 0] = r3[l].x + r4[l * 4 + 0]; + w4[l * 4 + 1] = r3[l].y + r4[l * 4 + 1]; + w4[l * 4 + 2] = r3[l].z + r4[l * 4 + 2]; w4[l * 4 + 3] = r4[l * 4 + 3]; //copy flip value } } diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h index 721db30112..0dff45abaf 100644 --- a/editor/import/editor_scene_importer_gltf.h +++ b/editor/import/editor_scene_importer_gltf.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp index 917d6d1bcc..431396d584 100644 --- a/editor/import/resource_importer_bitmask.cpp +++ b/editor/import/resource_importer_bitmask.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h index 1b97152099..b0168e2b53 100644 --- a/editor/import/resource_importer_bitmask.h +++ b/editor/import/resource_importer_bitmask.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* resource_importer_bitmask.cpp */ +/* resource_importer_bitmask.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp index e7f9e1afe6..be5ce34c25 100644 --- a/editor/import/resource_importer_csv_translation.cpp +++ b/editor/import/resource_importer_csv_translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h index 370c182f65..3d74731e8c 100644 --- a/editor/import/resource_importer_csv_translation.h +++ b/editor/import/resource_importer_csv_translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp index 923a9a20ec..c3421466f2 100644 --- a/editor/import/resource_importer_image.cpp +++ b/editor/import/resource_importer_image.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_image.h b/editor/import/resource_importer_image.h index d282ac482d..b38d833c5b 100644 --- a/editor/import/resource_importer_image.h +++ b/editor/import/resource_importer_image.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp index afda07c1c2..f43df02916 100644 --- a/editor/import/resource_importer_layered_texture.cpp +++ b/editor/import/resource_importer_layered_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h index a4b83bf56c..599fdf12fa 100644 --- a/editor/import/resource_importer_layered_texture.h +++ b/editor/import/resource_importer_layered_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index c237d2e854..030b54a589 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,6 +45,7 @@ uint32_t EditorOBJImporter::get_import_flags() const { static Error _parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps) { FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); + ERR_EXPLAIN(vformat("Couldn't open MTL file '%s', it may not exist or not be readable.", p_path)); ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); Ref<SpatialMaterial> current; @@ -206,7 +207,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, List<String> *r_missing_deps) { FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); - + ERR_EXPLAIN(vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path)); ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); Ref<ArrayMesh> mesh; @@ -217,11 +218,6 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p bool flip_faces = false; int mesh_flags = p_optimize ? Mesh::ARRAY_COMPRESS_DEFAULT : 0; - //bool flip_faces = p_options["force/flip_faces"]; - //bool force_smooth = p_options["force/smooth_shading"]; - //bool weld_vertices = p_options["force/weld_vertices"]; - //float weld_tolerance = p_options["force/weld_tolerance"]; - Vector<Vector3> vertices; Vector<Vector3> normals; Vector<Vector2> uvs; diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h index 3f6d1104d7..effc56ad95 100644 --- a/editor/import/resource_importer_obj.h +++ b/editor/import/resource_importer_obj.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index c5a5980fc1..f230fa1b8b 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index b81a52ab70..9435b6599a 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index 724203831c..a3bc9d0ec9 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h index b49b29874d..900654c114 100644 --- a/editor/import/resource_importer_texture.h +++ b/editor/import/resource_importer_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index 85ea0d343c..76ab7a7037 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h index a630ff732e..68e677b977 100644 --- a/editor/import/resource_importer_wav.h +++ b/editor/import/resource_importer_wav.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 2e68609a56..e59df7c932 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import_dock.h b/editor/import_dock.h index 632fd39700..bc992b2f7e 100644 --- a/editor/import_dock.h +++ b/editor/import_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index d201087ecf..d711c1717d 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h index 57d2a03295..866b152d2e 100644 --- a/editor/inspector_dock.h +++ b/editor/inspector_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp index 420d8ad3cf..56a04f615d 100644 --- a/editor/multi_node_edit.cpp +++ b/editor/multi_node_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/multi_node_edit.h b/editor/multi_node_edit.h index 614832320e..b9192b206a 100644 --- a/editor/multi_node_edit.h +++ b/editor/multi_node_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp index 83e09b7676..e3fb579667 100644 --- a/editor/node_dock.cpp +++ b/editor/node_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/node_dock.h b/editor/node_dock.h index 4b2a9d14da..1dd988479b 100644 --- a/editor/node_dock.h +++ b/editor/node_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/output_strings.cpp b/editor/output_strings.cpp index e6cadee3e3..24b44f078f 100644 --- a/editor/output_strings.cpp +++ b/editor/output_strings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/output_strings.h b/editor/output_strings.h index 4833f2067e..4fd3f7d836 100644 --- a/editor/output_strings.h +++ b/editor/output_strings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pane_drag.cpp b/editor/pane_drag.cpp index d8c504a85d..67fda8134d 100644 --- a/editor/pane_drag.cpp +++ b/editor/pane_drag.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pane_drag.h b/editor/pane_drag.h index e80664eee7..c9631bb870 100644 --- a/editor/pane_drag.h +++ b/editor/pane_drag.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp index 8e626e7111..1b99059f32 100644 --- a/editor/plugin_config_dialog.cpp +++ b/editor/plugin_config_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugin_config_dialog.h b/editor/plugin_config_dialog.h index 2d321a479d..74febfe408 100644 --- a/editor/plugin_config_dialog.h +++ b/editor/plugin_config_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index dfdf56a2ef..41e2062ab2 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h index 046e8540e7..289c2785b1 100644 --- a/editor/plugins/abstract_polygon_2d_editor.h +++ b/editor/plugins/abstract_polygon_2d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp index cb18832641..9c5783ff7d 100644 --- a/editor/plugins/animation_blend_space_1d_editor.cpp +++ b/editor/plugins/animation_blend_space_1d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h index ca6135406c..ae4db184e4 100644 --- a/editor/plugins/animation_blend_space_1d_editor.h +++ b/editor/plugins/animation_blend_space_1d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index 0b7b4910da..14537a7549 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h index 603fa1cd19..3c128a6ef9 100644 --- a/editor/plugins/animation_blend_space_2d_editor.h +++ b/editor/plugins/animation_blend_space_2d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 2dbf349271..a5b730dffd 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -134,7 +134,6 @@ void AnimationNodeBlendTreeEditor::_update_graph() { node->set_offset(blend_tree->get_node_position(E->get()) * EDSCALE); node->set_title(agnode->get_caption()); - node->set_human_readable_collision_renaming(false); node->set_name(E->get()); int base = 0; diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index e7934ea3a0..6df62c33da 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 445664f8dd..b32b537d3d 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index 55f082aadb..9085c70410 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index ee30294fe7..2a2f3ee635 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -572,8 +572,8 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); - Ref<StyleBox> style = get_stylebox("frame", "GraphNode"); - Ref<StyleBox> style_selected = get_stylebox("selectedframe", "GraphNode"); + Ref<StyleBox> style = get_stylebox("state_machine_frame", "GraphNode"); + Ref<StyleBox> style_selected = get_stylebox("state_machine_selectedframe", "GraphNode"); Ref<Font> font = get_font("title_font", "GraphNode"); Color font_color = get_color("title_color", "GraphNode"); diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h index 964f0e7cb8..1c4c06090a 100644 --- a/editor/plugins/animation_state_machine_editor.h +++ b/editor/plugins/animation_state_machine_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index 387a254c4f..2c1da3c10b 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h index be8848d600..4a7f933bbf 100644 --- a/editor/plugins/animation_tree_editor_plugin.h +++ b/editor/plugins/animation_tree_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_player_editor_plugin.cpp b/editor/plugins/animation_tree_player_editor_plugin.cpp index c79e3a436d..e2a44069d9 100644 --- a/editor/plugins/animation_tree_player_editor_plugin.cpp +++ b/editor/plugins/animation_tree_player_editor_plugin.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* animation_tree_editor_plugin.cpp */ +/* animation_tree_player_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_player_editor_plugin.h b/editor/plugins/animation_tree_player_editor_plugin.h index d1c5f395e4..f4bfe58909 100644 --- a/editor/plugins/animation_tree_player_editor_plugin.h +++ b/editor/plugins/animation_tree_player_editor_plugin.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* animation_tree_editor_plugin.h */ +/* animation_tree_player_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 138b8a491c..a42765df6b 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h index 69a65dd3dc..dd5f3c2077 100644 --- a/editor/plugins/asset_library_editor_plugin.h +++ b/editor/plugins/asset_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp index 06ca5833e2..172096b1a7 100644 --- a/editor/plugins/audio_stream_editor_plugin.cpp +++ b/editor/plugins/audio_stream_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h index 1887874b74..e60bf6a38f 100644 --- a/editor/plugins/audio_stream_editor_plugin.h +++ b/editor/plugins/audio_stream_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp index 40e3bb5be2..d90ff95c1f 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.cpp +++ b/editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/baked_lightmap_editor_plugin.h index 8d3b5b1dd6..ff4b59244f 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.h +++ b/editor/plugins/baked_lightmap_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_editor_plugin.cpp index 3d8b24ccc7..2531d59d1b 100644 --- a/editor/plugins/camera_editor_plugin.cpp +++ b/editor/plugins/camera_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/camera_editor_plugin.h b/editor/plugins/camera_editor_plugin.h index 0340808c9a..eac9acab93 100644 --- a/editor/plugins/camera_editor_plugin.h +++ b/editor/plugins/camera_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 89ef52dcce..ea6c83f49c 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 207e57dbe2..7b6563944e 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp index 672337ba2f..0179adc148 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h index ba691ab76a..e15360d4e5 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.h +++ b/editor/plugins/collision_polygon_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp index 9b31f2e24d..6ab554cb05 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h index 4229808e2f..a699641aba 100644 --- a/editor/plugins/collision_polygon_editor_plugin.h +++ b/editor/plugins/collision_polygon_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 313ba1ee6b..fc572f54e1 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h index fb7b2acb0f..965e6c8827 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.h +++ b/editor/plugins/collision_shape_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_editor_plugin.cpp b/editor/plugins/cpu_particles_editor_plugin.cpp index 8d3ebc5052..7222525dd7 100644 --- a/editor/plugins/cpu_particles_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_editor_plugin.h b/editor/plugins/cpu_particles_editor_plugin.h index 16fb0bab0c..09b0adbe5d 100644 --- a/editor/plugins/cpu_particles_editor_plugin.h +++ b/editor/plugins/cpu_particles_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index ace3012c10..3d76b5da21 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h index fa0b92e353..b034368b6a 100644 --- a/editor/plugins/curve_editor_plugin.h +++ b/editor/plugins/curve_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 7f83865777..8464dfd0aa 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -86,6 +86,7 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 Ref<Image> img; Ref<AtlasTexture> atex = p_from; + Ref<LargeTexture> ltex = p_from; if (atex.is_valid()) { Ref<Texture> tex = atex->get_atlas(); if (!tex.is_valid()) { @@ -93,6 +94,8 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 } Ref<Image> atlas = tex->get_data(); img = atlas->get_rect(atex->get_region()); + } else if (ltex.is_valid()) { + img = ltex->to_image(); } else { Ref<Texture> tex = p_from; img = tex->get_data(); diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h index ed5d2a3ecd..ed2c003a0a 100644 --- a/editor/plugins/editor_preview_plugins.h +++ b/editor/plugins/editor_preview_plugins.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp index 5fc5cad1ef..a6125af1f7 100644 --- a/editor/plugins/gi_probe_editor_plugin.cpp +++ b/editor/plugins/gi_probe_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/gi_probe_editor_plugin.h index 1b3b63f227..c33668ae19 100644 --- a/editor/plugins/gi_probe_editor_plugin.h +++ b/editor/plugins/gi_probe_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp index 442bd52ea7..62a9ce719b 100644 --- a/editor/plugins/gradient_editor_plugin.cpp +++ b/editor/plugins/gradient_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h index 0c878b168f..91790abee8 100644 --- a/editor/plugins/gradient_editor_plugin.h +++ b/editor/plugins/gradient_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp index a32f42cc56..d9861c91e0 100644 --- a/editor/plugins/item_list_editor_plugin.cpp +++ b/editor/plugins/item_list_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h index 3dc3775f83..679235e316 100644 --- a/editor/plugins/item_list_editor_plugin.h +++ b/editor/plugins/item_list_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp index 646883fbda..d8f6259598 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.cpp +++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h index 6117d50e89..633fda7091 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.h +++ b/editor/plugins/light_occluder_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp index ba6452c1d1..368cf719c6 100644 --- a/editor/plugins/line_2d_editor_plugin.cpp +++ b/editor/plugins/line_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h index e2e42c2087..a7a9813cb5 100644 --- a/editor/plugins/line_2d_editor_plugin.h +++ b/editor/plugins/line_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 5e59a73061..ce8cc77802 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index c06d95e700..39935d3e12 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index 73a216e96f..fcf515e3fc 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h index cc20bfcbf3..0275f45be9 100644 --- a/editor/plugins/mesh_editor_plugin.h +++ b/editor/plugins/mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp index 74b6f14c2e..40ec03bc96 100644 --- a/editor/plugins/mesh_instance_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_editor_plugin.h index 30caeae7ec..d82af621df 100644 --- a/editor/plugins/mesh_instance_editor_plugin.h +++ b/editor/plugins/mesh_instance_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index c24c96bdc5..aedac7b45d 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h index be33b5324d..8121ff52bd 100644 --- a/editor/plugins/mesh_library_editor_plugin.h +++ b/editor/plugins/mesh_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp index 45f8e25959..8ff6080443 100644 --- a/editor/plugins/multimesh_editor_plugin.cpp +++ b/editor/plugins/multimesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h index 201e735893..fe87a2b9cb 100644 --- a/editor/plugins/multimesh_editor_plugin.h +++ b/editor/plugins/multimesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp index 0332e15b0e..0d6b649526 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.cpp +++ b/editor/plugins/navigation_polygon_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h index 738aa9fa41..336c28d642 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.h +++ b/editor/plugins/navigation_polygon_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp index ab94258c44..6a674760b7 100644 --- a/editor/plugins/particles_2d_editor_plugin.cpp +++ b/editor/plugins/particles_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/particles_2d_editor_plugin.h index eaa96d84e9..35b874fb25 100644 --- a/editor/plugins/particles_2d_editor_plugin.h +++ b/editor/plugins/particles_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp index f2dfae7a9f..7e35e30a89 100644 --- a/editor/plugins/particles_editor_plugin.cpp +++ b/editor/plugins/particles_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h index 830d30d98f..b1b3e3c1c0 100644 --- a/editor/plugins/particles_editor_plugin.h +++ b/editor/plugins/particles_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp index 3d4816b17b..354475d268 100644 --- a/editor/plugins/path_2d_editor_plugin.cpp +++ b/editor/plugins/path_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h index 34952b473a..4edd17d146 100644 --- a/editor/plugins/path_2d_editor_plugin.h +++ b/editor/plugins/path_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp index df6c40ed02..6efa76ef80 100644 --- a/editor/plugins/path_editor_plugin.cpp +++ b/editor/plugins/path_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -563,7 +563,7 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) { Ref<PathSpatialGizmoPlugin> gizmo_plugin; gizmo_plugin.instance(); - SpatialEditor::get_singleton()->register_gizmo_plugin(gizmo_plugin); + SpatialEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin); sep = memnew(VSeparator); sep->hide(); diff --git a/editor/plugins/path_editor_plugin.h b/editor/plugins/path_editor_plugin.h index c77b2a41cc..ce3d3799d4 100644 --- a/editor/plugins/path_editor_plugin.h +++ b/editor/plugins/path_editor_plugin.h @@ -1,12 +1,12 @@ -/*************************************************************************/ +/*************************************************************************/ /* path_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp index 6341d7f2ef..9ea37aceb9 100644 --- a/editor/plugins/physical_bone_plugin.cpp +++ b/editor/plugins/physical_bone_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_plugin.h index e1f8c9ec47..78c1c331a0 100644 --- a/editor/plugins/physical_bone_plugin.h +++ b/editor/plugins/physical_bone_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 91639a40f9..7879d2ac7f 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h index 935f1cfff0..cc596da735 100644 --- a/editor/plugins/polygon_2d_editor_plugin.h +++ b/editor/plugins/polygon_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index bd4a35c9d8..53300f45ec 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h index 0a8238ce18..346249b1c5 100644 --- a/editor/plugins/resource_preloader_editor_plugin.h +++ b/editor/plugins/resource_preloader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp index b3adf19a64..34ef1ffd3e 100644 --- a/editor/plugins/root_motion_editor_plugin.cpp +++ b/editor/plugins/root_motion_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h index 2b5492350b..e7fd597235 100644 --- a/editor/plugins/root_motion_editor_plugin.h +++ b/editor/plugins/root_motion_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 44f1625d06..9e3a512724 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 4be5345aaa..11f4589f00 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index f6ec217ce0..60dc156782 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index 7a9d531e1c..856e442d82 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index b8d4cf57e3..cc2e65cf6d 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index 46e3dffdd5..46c78c1d33 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp index 08bfebefbd..619d54b202 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.cpp +++ b/editor/plugins/skeleton_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h index 26ab4328b0..d8e2d23257 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.h +++ b/editor/plugins/skeleton_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp index 8b0beefb3e..cd360d4caf 100644 --- a/editor/plugins/skeleton_editor_plugin.cpp +++ b/editor/plugins/skeleton_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_editor_plugin.h b/editor/plugins/skeleton_editor_plugin.h index aac3e06063..33a9128a11 100644 --- a/editor/plugins/skeleton_editor_plugin.h +++ b/editor/plugins/skeleton_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_ik_editor_plugin.cpp b/editor/plugins/skeleton_ik_editor_plugin.cpp index c605548a6b..928171950a 100644 --- a/editor/plugins/skeleton_ik_editor_plugin.cpp +++ b/editor/plugins/skeleton_ik_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_ik_editor_plugin.h b/editor/plugins/skeleton_ik_editor_plugin.h index 3e412305c9..d1ef7c99c5 100644 --- a/editor/plugins/skeleton_ik_editor_plugin.h +++ b/editor/plugins/skeleton_ik_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 4fe278d005..276ca2e451 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -4831,9 +4831,9 @@ struct _GizmoPluginComparator { } }; -void SpatialEditor::_init_gizmos_menu() { - _register_all_gizmos(); +void SpatialEditor::_update_gizmos_menu() { + gizmos_menu->clear(); gizmo_plugins.sort_custom<_GizmoPluginComparator>(); for (int i = 0; i < gizmo_plugins.size(); ++i) { @@ -5137,7 +5137,8 @@ void SpatialEditor::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - _init_gizmos_menu(); + _register_all_gizmos(); + _update_gizmos_menu(); _init_indicators(); } @@ -5273,27 +5274,27 @@ void SpatialEditor::_node_removed(Node *p_node) { } void SpatialEditor::_register_all_gizmos() { - register_gizmo_plugin(Ref<CameraSpatialGizmoPlugin>(memnew(CameraSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<LightSpatialGizmoPlugin>(memnew(LightSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<AudioStreamPlayer3DSpatialGizmoPlugin>(memnew(AudioStreamPlayer3DSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin))); - register_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<SpringArmSpatialGizmoPlugin>(memnew(SpringArmSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<VehicleWheelSpatialGizmoPlugin>(memnew(VehicleWheelSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin))); - register_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin))); - register_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin))); - register_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin))); - register_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin))); - register_gizmo_plugin(Ref<CollisionShapeSpatialGizmoPlugin>(memnew(CollisionShapeSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<CollisionPolygonSpatialGizmoPlugin>(memnew(CollisionPolygonSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<NavigationMeshSpatialGizmoPlugin>(memnew(NavigationMeshSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<JointSpatialGizmoPlugin>(memnew(JointSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<PhysicalBoneSpatialGizmoPlugin>(memnew(PhysicalBoneSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<CameraSpatialGizmoPlugin>(memnew(CameraSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<LightSpatialGizmoPlugin>(memnew(LightSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<AudioStreamPlayer3DSpatialGizmoPlugin>(memnew(AudioStreamPlayer3DSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin))); + add_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<SpringArmSpatialGizmoPlugin>(memnew(SpringArmSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<VehicleWheelSpatialGizmoPlugin>(memnew(VehicleWheelSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin))); + add_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin))); + add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin))); + add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin))); + add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin))); + add_gizmo_plugin(Ref<CollisionShapeSpatialGizmoPlugin>(memnew(CollisionShapeSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<CollisionPolygonSpatialGizmoPlugin>(memnew(CollisionPolygonSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<NavigationMeshSpatialGizmoPlugin>(memnew(NavigationMeshSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<JointSpatialGizmoPlugin>(memnew(JointSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<PhysicalBoneSpatialGizmoPlugin>(memnew(PhysicalBoneSpatialGizmoPlugin))); } void SpatialEditor::_bind_methods() { @@ -5730,8 +5731,15 @@ void SpatialEditorPlugin::snap_cursor_to_plane(const Plane &p_plane) { spatial_editor->snap_cursor_to_plane(p_plane); } -void SpatialEditor::register_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> ref) { - gizmo_plugins.push_back(ref); +void SpatialEditor::add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin) { + gizmo_plugins.push_back(p_plugin); + _update_gizmos_menu(); + SpatialEditor::get_singleton()->update_all_gizmos(); +} + +void SpatialEditor::remove_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin) { + gizmo_plugins.erase(p_plugin); + _update_gizmos_menu(); } SpatialEditorPlugin::SpatialEditorPlugin(EditorNode *p_node) { @@ -5857,11 +5865,11 @@ void EditorSpatialGizmoPlugin::add_material(const String &p_name, Ref<SpatialMat materials[p_name].push_back(p_material); } -Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name, EditorSpatialGizmo *p_gizmo) { +Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo) { ERR_FAIL_COND_V(!materials.has(p_name), Ref<SpatialMaterial>()); ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<SpatialMaterial>()); - if (p_gizmo == NULL) return materials[p_name][0]; + if (p_gizmo.is_null()) return materials[p_name][0]; int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0); @@ -5876,8 +5884,19 @@ Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name return mat; } +String EditorSpatialGizmoPlugin::get_name() const { + if (get_script_instance() && get_script_instance()->has_method("get_name")) { + return get_script_instance()->call("get_name"); + } + return TTR("Name-less gizmo"); +} + Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::get_gizmo(Spatial *p_spatial) { + if (get_script_instance() && get_script_instance()->has_method("get_gizmo")) { + return get_script_instance()->call("get_gizmo", p_spatial); + } + Ref<EditorSpatialGizmo> ref = create_gizmo(p_spatial); if (ref.is_null()) return ref; @@ -5890,22 +5909,109 @@ Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::get_gizmo(Spatial *p_spatial) return ref; } +void EditorSpatialGizmoPlugin::_bind_methods() { +#define GIZMO_REF PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "EditorSpatialGizmo") + + BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"))); + BIND_VMETHOD(MethodInfo(GIZMO_REF, "create_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"))); + + ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorSpatialGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorSpatialGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1))); + ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard"), &EditorSpatialGizmoPlugin::create_handle_material, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_material", "name", "material"), &EditorSpatialGizmoPlugin::add_material); + + ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorSpatialGizmoPlugin::get_material); //, DEFVAL(Ref<EditorSpatialGizmo>())); + + BIND_VMETHOD(MethodInfo(Variant::STRING, "get_name")); + BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_be_hidden")); + BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_selectable_when_hidden")); + + BIND_VMETHOD(MethodInfo("redraw", GIZMO_REF)); + BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", GIZMO_REF, PropertyInfo(Variant::INT, "index"))); + + MethodInfo hvget(Variant::NIL, "get_handle_value", GIZMO_REF, PropertyInfo(Variant::INT, "index")); + hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; + BIND_VMETHOD(hvget); + + BIND_VMETHOD(MethodInfo("set_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::VECTOR2, "point"))); + MethodInfo cm = MethodInfo("commit_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel")); + cm.default_arguments.push_back(false); + BIND_VMETHOD(cm); + + BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_gizmo_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index"))); + +#undef GIZMO_REF +} + bool EditorSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) { + if (get_script_instance() && get_script_instance()->has_method("has_gizmo")) { + return get_script_instance()->call("has_gizmo", p_spatial); + } return false; } Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::create_gizmo(Spatial *p_spatial) { + if (get_script_instance() && get_script_instance()->has_method("create_gizmo")) { + return get_script_instance()->call("create_gizmo", p_spatial); + } + Ref<EditorSpatialGizmo> ref; if (has_gizmo(p_spatial)) ref.instance(); return ref; } bool EditorSpatialGizmoPlugin::can_be_hidden() const { + if (get_script_instance() && get_script_instance()->has_method("can_be_hidden")) { + return get_script_instance()->call("can_be_hidden"); + } return true; } bool EditorSpatialGizmoPlugin::is_selectable_when_hidden() const { + if (get_script_instance() && get_script_instance()->has_method("is_selectable_when_hidden")) { + return get_script_instance()->call("is_selectable_when_hidden"); + } + return false; +} + +void EditorSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { + if (get_script_instance() && get_script_instance()->has_method("redraw")) { + Ref<EditorSpatialGizmo> ref(p_gizmo); + get_script_instance()->call("redraw", ref); + } +} + +String EditorSpatialGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const { + if (get_script_instance() && get_script_instance()->has_method("get_handle_name")) { + return get_script_instance()->call("get_handle_name", p_gizmo, p_idx); + } + return ""; +} + +Variant EditorSpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const { + if (get_script_instance() && get_script_instance()->has_method("get_handle_value")) { + return get_script_instance()->call("get_handle_value", p_gizmo, p_idx); + } + return Variant(); +} + +void EditorSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) { + if (get_script_instance() && get_script_instance()->has_method("set_handle")) { + get_script_instance()->call("set_handle", p_gizmo, p_idx, p_camera, p_point); + } +} + +void EditorSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) { + if (get_script_instance() && get_script_instance()->has_method("commit_handle")) { + get_script_instance()->call("commit_handle", p_gizmo, p_idx, p_restore, p_cancel); + } +} + +bool EditorSpatialGizmoPlugin::is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const { + if (get_script_instance() && get_script_instance()->has_method("is_gizmo_handle_highlighted")) { + return get_script_instance()->call("is_gizmo_handle_highlighted", p_gizmo, p_idx); + } return false; } @@ -5925,4 +6031,9 @@ EditorSpatialGizmoPlugin::EditorSpatialGizmoPlugin() { } EditorSpatialGizmoPlugin::~EditorSpatialGizmoPlugin() { + for (int i = 0; i < current_gizmos.size(); ++i) { + current_gizmos[i]->set_plugin(NULL); + current_gizmos[i]->get_spatial_node()->set_gizmo(NULL); + } + SpatialEditor::get_singleton()->update_all_gizmos(); } diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index c515a4aaf9..87cd089428 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -615,7 +615,7 @@ private: void _instance_scene(); void _init_indicators(); - void _init_gizmos_menu(); + void _update_gizmos_menu(); void _init_grid(); void _finish_indicators(); void _finish_grid(); @@ -710,7 +710,8 @@ public: return viewports[p_idx]; } - void register_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> ref); + void add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin); + void remove_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin); void edit(Spatial *p_spatial); void clear(); @@ -764,6 +765,7 @@ private: HashMap<String, Vector<Ref<SpatialMaterial> > > materials; protected: + static void _bind_methods(); virtual bool has_gizmo(Spatial *p_spatial); virtual Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial); @@ -773,18 +775,18 @@ public: void create_handle_material(const String &p_name, bool p_billboard = false); void add_material(const String &p_name, Ref<SpatialMaterial> p_material); - Ref<SpatialMaterial> get_material(const String &p_name, EditorSpatialGizmo *p_gizmo = NULL); + Ref<SpatialMaterial> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>()); - virtual String get_name() const = 0; + virtual String get_name() const; virtual bool can_be_hidden() const; virtual bool is_selectable_when_hidden() const; - virtual void redraw(EditorSpatialGizmo *p_gizmo) {} - virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const { return ""; } - virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const { return Variant(); } - virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {} - virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) {} - virtual bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const { return false; } + virtual void redraw(EditorSpatialGizmo *p_gizmo); + virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const; + virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const; + virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point); + virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false); + virtual bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const; Ref<EditorSpatialGizmo> get_gizmo(Spatial *p_spatial); void set_state(int p_state); diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp index c574b5e8ba..c1718dd8bf 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h index 238227e4a0..7250e3df59 100644 --- a/editor/plugins/sprite_editor_plugin.h +++ b/editor/plugins/sprite_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 82936d63d2..b712cfc9d3 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index 1f45b10323..3ef4ba290b 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp index f6d98cb4c7..defc0a40ea 100644 --- a/editor/plugins/style_box_editor_plugin.cpp +++ b/editor/plugins/style_box_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h index 6b0d7e57a8..95d21b2c44 100644 --- a/editor/plugins/style_box_editor_plugin.h +++ b/editor/plugins/style_box_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 4a8eae1ba4..fe32c97a64 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* text_editor.cpp */ +/* text_editor.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index 8b1983d891..3c136277df 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp index 140d37fdb5..0482ae86f3 100644 --- a/editor/plugins/texture_editor_plugin.cpp +++ b/editor/plugins/texture_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h index 4ca2bc641e..80ff4d6416 100644 --- a/editor/plugins/texture_editor_plugin.h +++ b/editor/plugins/texture_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index aed3a7d503..6bd0309d17 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index 4f301ea916..e4d7971160 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index acee1a6942..e9b9c03c1e 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h index 625b35e2c1..352988d69e 100644 --- a/editor/plugins/theme_editor_plugin.h +++ b/editor/plugins/theme_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index c9367edec6..a967374eb9 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -517,7 +517,7 @@ void TileMapEditor::_update_palette() { manual_palette->show(); } - if (tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) { + if (sel_tile != TileMap::INVALID_CELL && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) { manual_button->show(); } else { manual_button->hide(); diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index 8356d3af10..b30426eabe 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index e5551d385b..1a687a4009 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -165,6 +165,11 @@ void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_ _import_node(p_scene, p_library); } +void TileSetEditor::_undo_redo_import_scene(Node *p_scene, bool p_merge) { + + _import_scene(p_scene, tileset, p_merge); +} + Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge) { _import_scene(p_base_scene, ml, p_merge); @@ -173,6 +178,7 @@ Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bo void TileSetEditor::_bind_methods() { + ClassDB::bind_method("_undo_redo_import_scene", &TileSetEditor::_undo_redo_import_scene); ClassDB::bind_method("_on_tileset_toolbar_button_pressed", &TileSetEditor::_on_tileset_toolbar_button_pressed); ClassDB::bind_method("_on_textures_added", &TileSetEditor::_on_textures_added); ClassDB::bind_method("_on_tileset_toolbar_confirm", &TileSetEditor::_on_tileset_toolbar_confirm); @@ -190,9 +196,16 @@ void TileSetEditor::_bind_methods() { ClassDB::bind_method("_set_snap_step", &TileSetEditor::_set_snap_step); ClassDB::bind_method("_set_snap_off", &TileSetEditor::_set_snap_off); ClassDB::bind_method("_set_snap_sep", &TileSetEditor::_set_snap_sep); + ClassDB::bind_method("_validate_current_tile_id", &TileSetEditor::_validate_current_tile_id); ClassDB::bind_method("_zoom_in", &TileSetEditor::_zoom_in); ClassDB::bind_method("_zoom_out", &TileSetEditor::_zoom_out); ClassDB::bind_method("_zoom_reset", &TileSetEditor::_zoom_reset); + ClassDB::bind_method("_select_edited_shape_coord", &TileSetEditor::_select_edited_shape_coord); + + ClassDB::bind_method("edit", &TileSetEditor::edit); + ClassDB::bind_method("add_texture", &TileSetEditor::add_texture); + ClassDB::bind_method("remove_texture", &TileSetEditor::remove_texture); + ClassDB::bind_method("update_texture_list_icon", &TileSetEditor::update_texture_list_icon); } void TileSetEditor::_notification(int p_what) { @@ -244,6 +257,7 @@ void TileSetEditor::_notification(int p_what) { TileSetEditor::TileSetEditor(EditorNode *p_editor) { editor = p_editor; + undo_redo = editor->get_undo_redo(); current_tile = -1; VBoxContainer *left_container = memnew(VBoxContainer); @@ -375,19 +389,6 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { tools[SHAPE_DELETE]->connect("pressed", this, "_on_tool_clicked", varray(SHAPE_DELETE)); toolbar->add_child(tools[SHAPE_DELETE]); - separator_grid = memnew(VSeparator); - toolbar->add_child(separator_grid); - tools[SHAPE_KEEP_INSIDE_TILE] = memnew(ToolButton); - tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true); - tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true); - tools[SHAPE_KEEP_INSIDE_TILE]->set_tooltip(TTR("Keep polygon inside region Rect.")); - toolbar->add_child(tools[SHAPE_KEEP_INSIDE_TILE]); - tools[TOOL_GRID_SNAP] = memnew(ToolButton); - tools[TOOL_GRID_SNAP]->set_toggle_mode(true); - tools[TOOL_GRID_SNAP]->set_tooltip(TTR("Enable snap and show grid (configurable via the Inspector).")); - tools[TOOL_GRID_SNAP]->connect("toggled", this, "_on_grid_snap_toggled"); - toolbar->add_child(tools[TOOL_GRID_SNAP]); - spin_priority = memnew(SpinBox); spin_priority->set_min(1); spin_priority->set_max(255); @@ -406,6 +407,19 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { spin_z_index->hide(); toolbar->add_child(spin_z_index); + separator_grid = memnew(VSeparator); + toolbar->add_child(separator_grid); + tools[SHAPE_KEEP_INSIDE_TILE] = memnew(ToolButton); + tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true); + tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true); + tools[SHAPE_KEEP_INSIDE_TILE]->set_tooltip(TTR("Keep polygon inside region Rect.")); + toolbar->add_child(tools[SHAPE_KEEP_INSIDE_TILE]); + tools[TOOL_GRID_SNAP] = memnew(ToolButton); + tools[TOOL_GRID_SNAP]->set_toggle_mode(true); + tools[TOOL_GRID_SNAP]->set_tooltip(TTR("Enable snap and show grid (configurable via the Inspector).")); + tools[TOOL_GRID_SNAP]->connect("toggled", this, "_on_grid_snap_toggled"); + toolbar->add_child(tools[TOOL_GRID_SNAP]); + Control *separator = memnew(Control); separator->set_h_size_flags(SIZE_EXPAND_FILL); toolbar->add_child(separator); @@ -481,7 +495,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { //--------------- helper = memnew(TilesetEditorContext(this)); - tile_names_opacity = 0; + tile_names_visible = false; // config scale max_scale = 10.0f; @@ -502,7 +516,7 @@ void TileSetEditor::_on_tileset_toolbar_button_pressed(int p_index) { } break; case TOOL_TILESET_REMOVE_TEXTURE: { if (get_current_texture().is_valid()) { - cd->set_text(TTR("Remove selected texture and ALL TILES which use it?")); + cd->set_text(TTR("Remove selected texture? This will remove all tiles which use it.")); cd->popup_centered(Size2(300, 60)); } else { err_dialog->set_text(TTR("You haven't selected a texture to remove.")); @@ -511,7 +525,7 @@ void TileSetEditor::_on_tileset_toolbar_button_pressed(int p_index) { } break; case TOOL_TILESET_CREATE_SCENE: { - cd->set_text(TTR("Create from scene?")); + cd->set_text(TTR("Create from scene? This will overwrite all current tiles.")); cd->popup_centered(Size2(300, 60)); } break; case TOOL_TILESET_MERGE_SCENE: { @@ -528,14 +542,18 @@ void TileSetEditor::_on_tileset_toolbar_confirm() { RID current_rid = get_current_texture()->get_rid(); List<int> ids; tileset->get_tile_list(&ids); + + undo_redo->create_action(TTR("Remove Texture")); for (List<int>::Element *E = ids.front(); E; E = E->next()) { if (tileset->tile_get_texture(E->get())->get_rid() == current_rid) { - tileset->remove_tile(E->get()); + undo_redo->add_do_method(tileset.ptr(), "remove_tile", E->get()); + _undo_tile_removal(E->get()); } } - texture_list->remove_item(texture_list->find_metadata(current_rid)); - texture_map.erase(current_rid); - _on_texture_list_selected(-1); + undo_redo->add_do_method(this, "remove_texture", get_current_texture()); + undo_redo->add_undo_method(this, "add_texture", get_current_texture()); + undo_redo->add_undo_method(this, "update_texture_list_icon"); + undo_redo->commit_action(); } break; case TOOL_TILESET_MERGE_SCENE: case TOOL_TILESET_CREATE_SCENE: { @@ -544,9 +562,19 @@ void TileSetEditor::_on_tileset_toolbar_confirm() { Node *scene = en->get_edited_scene(); if (!scene) break; - _import_scene(scene, tileset, option == TOOL_TILESET_MERGE_SCENE); - edit(tileset); + List<int> ids; + tileset->get_tile_list(&ids); + + undo_redo->create_action(TTR(option == TOOL_TILESET_MERGE_SCENE ? "Merge Tileset from Scene" : "Create Tileset from Scene")); + undo_redo->add_do_method(this, "_undo_redo_import_scene", scene, option == TOOL_TILESET_MERGE_SCENE); + undo_redo->add_undo_method(tileset.ptr(), "clear"); + for (List<int>::Element *E = ids.front(); E; E = E->next()) { + _undo_tile_removal(E->get()); + } + undo_redo->add_do_method(this, "edit", tileset); + undo_redo->add_undo_method(this, "edit", tileset); + undo_redo->commit_action(); } break; } } @@ -580,9 +608,7 @@ void TileSetEditor::_on_textures_added(const PoolStringArray &p_paths) { if (texture_map.has(t->get_rid())) { invalid_count++; } else { - texture_list->add_item(t->get_path().get_file()); - texture_map.insert(t->get_rid(), t); - texture_list->set_item_metadata(texture_list->get_item_count() - 1, t->get_rid()); + add_texture(t); } } @@ -631,8 +657,8 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { spin_z_index->hide(); } break; case EDITMODE_COLLISION: - case EDITMODE_NAVIGATION: - case EDITMODE_OCCLUSION: { + case EDITMODE_OCCLUSION: + case EDITMODE_NAVIGATION: { tools[TOOL_SELECT]->show(); separator_bitmask->hide(); @@ -653,7 +679,7 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { spin_priority->hide(); spin_z_index->hide(); - select_coord(edited_shape_coord); + _select_edited_shape_coord(); } break; case EDITMODE_BITMASK: { tools[TOOL_SELECT]->show(); @@ -667,9 +693,7 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { separator_delete->hide(); tools[SHAPE_DELETE]->hide(); - separator_grid->hide(); tools[SHAPE_KEEP_INSIDE_TILE]->hide(); - tools[TOOL_GRID_SNAP]->hide(); tools[TOOL_SELECT]->set_pressed(true); tools[TOOL_SELECT]->set_tooltip(TTR("LMB: Set bit on.\nRMB: Set bit off.\nClick on another Tile to edit it.")); @@ -905,17 +929,16 @@ void TileSetEditor::_on_workspace_draw() { } void TileSetEditor::_on_workspace_process() { - float a = tile_names_opacity; - if (Input::get_singleton()->is_key_pressed(KEY_ALT) || tools[VISIBLE_INFO]->is_pressed()) { - a += get_tree()->get_idle_process_time() * 2; - } else { - a -= get_tree()->get_idle_process_time() * 2; - } - a = CLAMP(a, 0, 1); - if (a != tile_names_opacity) + if (Input::get_singleton()->is_key_pressed(KEY_ALT) || tools[VISIBLE_INFO]->is_pressed()) { + if (!tile_names_visible) { + tile_names_visible = true; + workspace_overlay->update(); + } + } else if (tile_names_visible) { + tile_names_visible = false; workspace_overlay->update(); - tile_names_opacity = a; + } } void TileSetEditor::_on_workspace_overlay_draw() { @@ -927,7 +950,7 @@ void TileSetEditor::_on_workspace_overlay_draw() { const Color COLOR_SINGLE = Color(0.988281, 0.909323, 0.266373); const Color COLOR_ATLAS = Color(0.78653, 0.812835, 0.832031); - if (tile_names_opacity > 0) { + if (tile_names_visible) { RID current_texture_rid = get_current_texture()->get_rid(); List<int> *tiles = new List<int>(); tileset->get_tile_list(tiles); @@ -944,13 +967,12 @@ void TileSetEditor::_on_workspace_overlay_draw() { c = COLOR_AUTOTILE; else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE) c = COLOR_ATLAS; - c.a = tile_names_opacity; String tile_id_name = String::num(t_id, 0) + ": " + tileset->tile_get_name(t_id); Ref<Font> font = get_font("font", "Label"); region.set_size(font->get_string_size(tile_id_name)); workspace_overlay->draw_rect(region, c); region.position.y += region.size.y - 2; - c = Color(0.1, 0.1, 0.1, tile_names_opacity); + c = Color(0.1, 0.1, 0.1); workspace_overlay->draw_string(font, region.position, tile_id_name, c); } } @@ -968,7 +990,6 @@ void TileSetEditor::_on_workspace_overlay_draw() { } } -#define MIN_DISTANCE_SQUARED 6 void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { if (tileset.is_null() || !get_current_texture().is_valid()) @@ -1047,29 +1068,49 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { edited_region.position -= WORKSPACE_MARGIN; if (!edited_region.has_no_area()) { if (get_current_tile() >= 0 && workspace_mode == WORKSPACE_EDIT) { - tileset->tile_set_region(get_current_tile(), edited_region); + undo_redo->create_action(TTR("Set Tile Region")); + undo_redo->add_do_method(tileset.ptr(), "tile_set_region", get_current_tile(), edited_region); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_region", get_current_tile(), tileset->tile_get_region(get_current_tile())); + edited_region = Rect2(); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->add_do_method(workspace_overlay, "update"); + undo_redo->add_undo_method(workspace_overlay, "update"); + undo_redo->commit_action(); } else { int t_id = tileset->get_last_unused_tile_id(); - tileset->create_tile(t_id); - tileset->tile_set_texture(t_id, get_current_texture()); - tileset->tile_set_region(t_id, edited_region); - tileset->tile_set_name(t_id, get_current_texture()->get_path().get_file() + " " + String::num(t_id, 0)); + undo_redo->create_action(TTR("Create Tile")); + undo_redo->add_do_method(tileset.ptr(), "create_tile", t_id); + undo_redo->add_undo_method(tileset.ptr(), "remove_tile", t_id); + undo_redo->add_undo_method(this, "_validate_current_tile_id"); + undo_redo->add_do_method(tileset.ptr(), "tile_set_texture", t_id, get_current_texture()); + undo_redo->add_do_method(tileset.ptr(), "tile_set_region", t_id, edited_region); + undo_redo->add_do_method(tileset.ptr(), "tile_set_name", t_id, get_current_texture()->get_path().get_file() + " " + String::num(t_id, 0)); if (workspace_mode != WORKSPACE_CREATE_SINGLE) { - tileset->autotile_set_size(t_id, snap_step); - tileset->autotile_set_spacing(t_id, snap_separation.x); - tileset->tile_set_tile_mode(t_id, workspace_mode == WORKSPACE_CREATE_AUTOTILE ? TileSet::AUTO_TILE : TileSet::ATLAS_TILE); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_size", t_id, snap_step); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_spacing", t_id, snap_separation.x); + undo_redo->add_do_method(tileset.ptr(), "tile_set_tile_mode", t_id, workspace_mode == WORKSPACE_CREATE_AUTOTILE ? TileSet::AUTO_TILE : TileSet::ATLAS_TILE); } - set_current_tile(t_id); tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true); tool_editmode[EDITMODE_COLLISION]->set_pressed(true); edit_mode = EDITMODE_COLLISION; + edited_region = Rect2(); + + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->add_do_method(workspace_overlay, "update"); + undo_redo->add_undo_method(workspace_overlay, "update"); + undo_redo->commit_action(); + + set_current_tile(t_id); _on_workspace_mode_changed(WORKSPACE_EDIT); } + } else { + edited_region = Rect2(); + workspace->update(); + workspace_overlay->update(); } - edited_region = Rect2(); - workspace->update(); - workspace_overlay->update(); return; } } else if (mm.is_valid()) { @@ -1082,8 +1123,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } } - if (workspace_mode == WORKSPACE_EDIT) { + if (workspace_mode == WORKSPACE_EDIT) { if (get_current_tile() >= 0) { int spacing = tileset->autotile_get_spacing(get_current_tile()); Vector2 size = tileset->autotile_get_size(get_current_tile()); @@ -1092,13 +1133,12 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { if (mb.is_valid()) { if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && current_tile_region.has_point(mb->get_position())) { Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y))); - tileset->autotile_set_icon_coordinate(get_current_tile(), coord); - Rect2 region = tileset->tile_get_region(get_current_tile()); - region.size = size; - coord.x *= (spacing + size.x); - coord.y *= (spacing + size.y); - region.position += coord; - workspace->update(); + undo_redo->create_action(TTR("Set Tile Icon")); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_icon_coordinate", get_current_tile(), coord); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_icon_coordinate", get_current_tile(), tileset->autotile_get_icon_coordinate(get_current_tile())); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } } } break; @@ -1156,14 +1196,22 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } } - uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + + uint16_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + uint16_t new_mask = old_mask; if (erasing) { - mask &= ~bit; + new_mask &= ~bit; } else { - mask |= bit; + new_mask |= bit; + } + if (old_mask != new_mask) { + undo_redo->create_action(TTR("Edit Tile Bitmask")); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, new_mask); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, old_mask); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } - tileset->autotile_set_bitmask(get_current_tile(), coord, mask); - workspace->update(); } } else { if ((erasing && mb->get_button_index() == BUTTON_RIGHT) || (!erasing && mb->get_button_index() == BUTTON_LEFT)) { @@ -1219,14 +1267,22 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } } - uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + + uint16_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + uint16_t new_mask = old_mask; if (erasing) { - mask &= ~bit; + new_mask &= ~bit; } else { - mask |= bit; + new_mask |= bit; + } + if (old_mask != new_mask) { + undo_redo->create_action(TTR("Edit Tile Bitmask")); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, new_mask); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, old_mask); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } - tileset->autotile_set_bitmask(get_current_tile(), coord, mask); - workspace->update(); } } } break; @@ -1241,13 +1297,14 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { shape_anchor.x *= (size.x + spacing); shape_anchor.y *= (size.y + spacing); } + const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius"); shape_anchor += current_tile_region.position; if (tools[TOOL_SELECT]->is_pressed()) { if (mb.is_valid()) { if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { if (edit_mode != EDITMODE_PRIORITY && current_shape.size() > 0) { for (int i = 0; i < current_shape.size(); i++) { - if ((current_shape[i] - mb->get_position()).length_squared() <= MIN_DISTANCE_SQUARED) { + if ((current_shape[i] - mb->get_position()).length_squared() <= grab_threshold) { dragging_point = i; workspace->update(); return; @@ -1258,20 +1315,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y))); if (edited_shape_coord != coord) { edited_shape_coord = coord; - edited_occlusion_shape = tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord); - edited_navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord); - Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile()); - bool found_collision_shape = false; - for (int i = 0; i < sd.size(); i++) { - if (sd[i].autotile_coord == coord) { - edited_collision_shape = sd[i].shape; - found_collision_shape = true; - break; - } - } - if (!found_collision_shape) - edited_collision_shape = Ref<ConvexPolygonShape2D>(NULL); - select_coord(edited_shape_coord); + _select_edited_shape_coord(); } } workspace->update(); @@ -1290,9 +1334,12 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { points.push_back(p - shape_anchor); } - edited_collision_shape->set_points(points); - - workspace->update(); + undo_redo->create_action(TTR("Edit Collision Polygon")); + undo_redo->add_do_method(edited_collision_shape.ptr(), "set_points", points); + undo_redo->add_undo_method(edited_collision_shape.ptr(), "set_points", edited_collision_shape->get_points()); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } } else if (edit_mode == EDITMODE_OCCLUSION) { if (dragging_point >= 0) { @@ -1307,9 +1354,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } w = PoolVector<Vector2>::Write(); - edited_occlusion_shape->set_polygon(polygon); - workspace->update(); + undo_redo->create_action(TTR("Edit Occlusion Polygon")); + undo_redo->add_do_method(edited_occlusion_shape.ptr(), "set_polygon", polygon); + undo_redo->add_undo_method(edited_occlusion_shape.ptr(), "set_polygon", edited_occlusion_shape->get_polygon()); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } } else if (edit_mode == EDITMODE_NAVIGATION) { if (dragging_point >= 0) { @@ -1326,10 +1377,15 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } w = PoolVector<Vector2>::Write(); - edited_navigation_shape->set_vertices(polygon); - edited_navigation_shape->add_polygon(indices); - workspace->update(); + undo_redo->create_action(TTR("Edit Navigation Polygon")); + undo_redo->add_do_method(edited_navigation_shape.ptr(), "set_vertices", polygon); + undo_redo->add_undo_method(edited_navigation_shape.ptr(), "set_vertices", edited_navigation_shape->get_vertices()); + undo_redo->add_do_method(edited_navigation_shape.ptr(), "add_polygon", indices); + undo_redo->add_undo_method(edited_navigation_shape.ptr(), "add_polygon", edited_navigation_shape->get_polygon(0)); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } } } @@ -1340,14 +1396,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } } else if (tools[SHAPE_NEW_POLYGON]->is_pressed()) { - if (mb.is_valid()) { if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { Vector2 pos = mb->get_position(); pos = snap_point(pos); if (creating_shape) { if (current_shape.size() > 0) { - if ((pos - current_shape[0]).length_squared() <= MIN_DISTANCE_SQUARED) { + if ((pos - current_shape[0]).length_squared() <= grab_threshold) { if (current_shape.size() > 2) { close_shape(shape_anchor); workspace->update(); @@ -1358,60 +1413,16 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { current_shape.push_back(pos); workspace->update(); } else { - int t_id = get_current_tile(); - if (t_id >= 0) { - if (edit_mode == EDITMODE_COLLISION) { - Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(t_id); - for (int i = 0; i < sd.size(); i++) { - if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE || sd[i].autotile_coord == edited_shape_coord) { - Ref<ConvexPolygonShape2D> shape = sd[i].shape; - - if (!shape.is_null()) { - sd.remove(i); - tileset->tile_set_shapes(get_current_tile(), sd); - edited_collision_shape = Ref<Shape2D>(); - workspace->update(); - } - break; - } - } - } else if (edit_mode == EDITMODE_OCCLUSION) { - if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) { - Map<Vector2, Ref<OccluderPolygon2D> > map = tileset->autotile_get_light_oclusion_map(t_id); - for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = map.front(); E; E = E->next()) { - if (E->key() == edited_shape_coord) { - tileset->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord); - break; - } - } - } else - tileset->tile_set_light_occluder(t_id, Ref<OccluderPolygon2D>()); - - edited_occlusion_shape = Ref<OccluderPolygon2D>(); - workspace->update(); - } else if (edit_mode == EDITMODE_NAVIGATION) { - if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) { - Map<Vector2, Ref<NavigationPolygon> > map = tileset->autotile_get_navigation_map(t_id); - for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) { - if (E->key() == edited_shape_coord) { - tileset->autotile_set_navigation_polygon(t_id, Ref<NavigationPolygon>(), edited_shape_coord); - break; - } - } - } else - tileset->tile_set_navigation_polygon(t_id, Ref<NavigationPolygon>()); - edited_navigation_shape = Ref<NavigationPolygon>(); - workspace->update(); - } - } - creating_shape = true; current_shape.resize(0); current_shape.push_back(snap_point(pos)); + workspace->update(); } - } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT && current_shape.size() > 2) { + } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { if (creating_shape) { - close_shape(shape_anchor); + creating_shape = false; + _select_edited_shape_coord(); + workspace->update(); } } } else if (mm.is_valid()) { @@ -1431,14 +1442,27 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { if (p_tool == BITMASK_COPY) { bitmask_map_copy = tileset->autotile_get_bitmask_map(get_current_tile()); } else if (p_tool == BITMASK_PASTE) { - tileset->autotile_clear_bitmask_map(get_current_tile()); + undo_redo->create_action(TTR("Paste Tile Bitmask")); + undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile()); + undo_redo->add_undo_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile()); for (Map<Vector2, uint16_t>::Element *E = bitmask_map_copy.front(); E; E = E->next()) { - tileset->autotile_set_bitmask(get_current_tile(), E->key(), E->value()); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value()); } - workspace->update(); + for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value()); + } + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } else if (p_tool == BITMASK_CLEAR) { - tileset->autotile_clear_bitmask_map(get_current_tile()); - workspace->update(); + undo_redo->create_action(TTR("Clear Tile Bitmask")); + undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile()); + for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value()); + } + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } else if (p_tool == SHAPE_DELETE) { if (creating_shape) { creating_shape = false; @@ -1447,11 +1471,17 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { } else { switch (edit_mode) { case EDITMODE_REGION: { - if (workspace_mode == WORKSPACE_EDIT && get_current_tile() >= 0) { - tileset->remove_tile(get_current_tile()); - set_current_tile(-1); - workspace->update(); - workspace_overlay->update(); + int t_id = get_current_tile(); + if (workspace_mode == WORKSPACE_EDIT && t_id >= 0) { + undo_redo->create_action(TTR("Remove Tile")); + undo_redo->add_do_method(tileset.ptr(), "remove_tile", t_id); + _undo_tile_removal(t_id); + undo_redo->add_do_method(this, "_validate_current_tile_id"); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->add_do_method(workspace_overlay, "update"); + undo_redo->add_undo_method(workspace_overlay, "update"); + undo_redo->commit_action(); } tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true); workspace_mode = WORKSPACE_EDIT; @@ -1459,37 +1489,50 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { } break; case EDITMODE_COLLISION: { if (!edited_collision_shape.is_null()) { - Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile()); - int index = -1; + // Necessary to get the version that returns a Array instead of a Vector. + Array sd = tileset->call("tile_get_shapes", get_current_tile()); for (int i = 0; i < sd.size(); i++) { - if (sd[i].shape == edited_collision_shape) { - index = i; + if (sd[i].get("shape") == edited_collision_shape) { + undo_redo->create_action(TTR("Remove Collision Polygon")); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate()); + sd.remove(i); + undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); break; } } - if (index >= 0) { - sd.remove(index); - tileset->tile_set_shapes(get_current_tile(), sd); - edited_collision_shape = Ref<Shape2D>(); - current_shape.resize(0); - workspace->update(); + } + } break; + case EDITMODE_OCCLUSION: { + if (!edited_occlusion_shape.is_null()) { + undo_redo->create_action(TTR("Remove Occlusion Polygon")); + if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) { + undo_redo->add_do_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), Ref<OccluderPolygon2D>()); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), tileset->tile_get_light_occluder(get_current_tile())); + } else { + undo_redo->add_do_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord), edited_shape_coord); } + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } } break; case EDITMODE_NAVIGATION: { if (!edited_navigation_shape.is_null()) { - tileset->autotile_set_navigation_polygon(get_current_tile(), Ref<NavigationPolygon>(), edited_shape_coord); - edited_navigation_shape = Ref<NavigationPolygon>(); - current_shape.resize(0); - workspace->update(); - } - } break; - case EDITMODE_OCCLUSION: { - if (!edited_occlusion_shape.is_null()) { - tileset->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord); - edited_occlusion_shape = Ref<OccluderPolygon2D>(); - current_shape.resize(0); - workspace->update(); + undo_redo->create_action(TTR("Remove Navigation Polygon")); + if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) { + undo_redo->add_do_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), Ref<NavigationPolygon>()); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), tileset->tile_get_navigation_polygon(get_current_tile())); + } else { + undo_redo->add_do_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), Ref<NavigationPolygon>(), edited_shape_coord); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord), edited_shape_coord); + } + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } } break; default: {} @@ -1506,13 +1549,27 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { } void TileSetEditor::_on_priority_changed(float val) { - tileset->autotile_set_subtile_priority(get_current_tile(), edited_shape_coord, (int)val); - workspace->update(); + if ((int)val == tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord)) + return; + + undo_redo->create_action(TTR("Edit Tile Priority")); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_subtile_priority", get_current_tile(), edited_shape_coord, (int)val); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_subtile_priority", get_current_tile(), edited_shape_coord, tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord)); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } void TileSetEditor::_on_z_index_changed(float val) { - tileset->autotile_set_z_index(get_current_tile(), edited_shape_coord, (int)val); - workspace->update(); + if ((int)val == tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord)) + return; + + undo_redo->create_action(TTR("Edit Tile Z Index")); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_z_index", get_current_tile(), edited_shape_coord, (int)val); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_z_index", get_current_tile(), edited_shape_coord, tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord)); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } void TileSetEditor::_on_grid_snap_toggled(bool p_val) { @@ -1538,6 +1595,63 @@ void TileSetEditor::_set_snap_sep(Vector2 p_val) { workspace->update(); } +void TileSetEditor::_validate_current_tile_id() { + if (get_current_tile() >= 0 && !tileset->has_tile(get_current_tile())) + set_current_tile(-1); +} + +void TileSetEditor::_select_edited_shape_coord() { + select_coord(edited_shape_coord); +} + +void TileSetEditor::_undo_tile_removal(int p_id) { + undo_redo->add_undo_method(tileset.ptr(), "create_tile", p_id); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_name", p_id, tileset->tile_get_name(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_normal_map", p_id, tileset->tile_get_normal_map(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_texture_offset", p_id, tileset->tile_get_texture_offset(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_material", p_id, tileset->tile_get_material(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_modulate", p_id, tileset->tile_get_modulate(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_occluder_offset", p_id, tileset->tile_get_occluder_offset(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon_offset", p_id, tileset->tile_get_navigation_polygon_offset(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_shape_offset", p_id, 0, tileset->tile_get_shape_offset(p_id, 0)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_shape_transform", p_id, 0, tileset->tile_get_shape_transform(p_id, 0)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_z_index", p_id, tileset->tile_get_z_index(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_texture", p_id, tileset->tile_get_texture(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_region", p_id, tileset->tile_get_region(p_id)); + // Necessary to get the version that returns a Array instead of a Vector. + undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", p_id, tileset->call("tile_get_shapes", p_id)); + if (tileset->tile_get_tile_mode(p_id) == TileSet::SINGLE_TILE) { + undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", p_id, tileset->tile_get_light_occluder(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", p_id, tileset->tile_get_navigation_polygon(p_id)); + } else { + Map<Vector2, Ref<OccluderPolygon2D> > oclusion_map = tileset->autotile_get_light_oclusion_map(p_id); + for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = oclusion_map.front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", p_id, E->value(), E->key()); + } + Map<Vector2, Ref<NavigationPolygon> > navigation_map = tileset->autotile_get_navigation_map(p_id); + for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = navigation_map.front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", p_id, E->value(), E->key()); + } + Map<Vector2, uint16_t> bitmask_map = tileset->autotile_get_bitmask_map(p_id); + for (Map<Vector2, uint16_t>::Element *E = bitmask_map.front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", p_id, E->key(), E->value()); + } + Map<Vector2, int> priority_map = tileset->autotile_get_priority_map(p_id); + for (Map<Vector2, int>::Element *E = priority_map.front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_subtile_priority", p_id, E->key(), E->value()); + } + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_icon_coordinate", p_id, tileset->autotile_get_icon_coordinate(p_id)); + Map<Vector2, int> z_map = tileset->autotile_get_z_index_map(p_id); + for (Map<Vector2, int>::Element *E = z_map.front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_z_index", p_id, E->key(), E->value()); + } + undo_redo->add_undo_method(tileset.ptr(), "tile_set_tile_mode", p_id, tileset->tile_get_tile_mode(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_size", p_id, tileset->autotile_get_size(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_spacing", p_id, tileset->autotile_get_spacing(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask_mode", p_id, tileset->autotile_get_bitmask_mode(p_id)); + } +} + void TileSetEditor::_zoom_in() { float scale = workspace->get_scale().x; if (scale < max_scale) { @@ -1548,7 +1662,6 @@ void TileSetEditor::_zoom_in() { } } void TileSetEditor::_zoom_out() { - float scale = workspace->get_scale().x; if (scale > min_scale) { scale /= scale_ratio; @@ -1773,7 +1886,7 @@ void TileSetEditor::draw_polygon_shapes() { } Vector<Vector2> polygon; Vector<Color> colors; - if (shape == edited_collision_shape && current_shape.size() > 2) { + if (!creating_shape && shape == edited_collision_shape && current_shape.size() > 2) { for (int j = 0; j < current_shape.size(); j++) { polygon.push_back(current_shape[j]); colors.push_back(c_bg); @@ -1787,11 +1900,14 @@ void TileSetEditor::draw_polygon_shapes() { if (polygon.size() > 2) { workspace->draw_polygon(polygon, colors); } + if (coord == edited_shape_coord || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) { - for (int j = 0; j < shape->get_points().size() - 1; j++) { - workspace->draw_line(shape->get_points()[j] + anchor, shape->get_points()[j + 1] + anchor, c_border, 1, true); + if (!creating_shape) { + for (int j = 0; j < polygon.size() - 1; j++) { + workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + } + workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); } - if (shape == edited_collision_shape) { draw_handles = true; } @@ -1810,16 +1926,25 @@ void TileSetEditor::draw_polygon_shapes() { Vector<Color> colors; Vector2 anchor = WORKSPACE_MARGIN; anchor += tileset->tile_get_region(get_current_tile()).position; - for (int j = 0; j < shape->get_polygon().size(); j++) { - polygon.push_back(shape->get_polygon()[j] + anchor); - colors.push_back(c_bg); + if (!creating_shape && shape == edited_occlusion_shape && current_shape.size() > 2) { + for (int j = 0; j < current_shape.size(); j++) { + polygon.push_back(current_shape[j]); + colors.push_back(c_bg); + } + } else { + for (int j = 0; j < shape->get_polygon().size(); j++) { + polygon.push_back(shape->get_polygon()[j] + anchor); + colors.push_back(c_bg); + } } workspace->draw_polygon(polygon, colors); - for (int j = 0; j < shape->get_polygon().size() - 1; j++) { - workspace->draw_line(shape->get_polygon()[j] + anchor, shape->get_polygon()[j + 1] + anchor, c_border, 1, true); + if (!creating_shape) { + for (int j = 0; j < polygon.size() - 1; j++) { + workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + } + workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); } - workspace->draw_line(shape->get_polygon()[shape->get_polygon().size() - 1] + anchor, shape->get_polygon()[0] + anchor, c_border, 1, true); if (shape == edited_occlusion_shape) { draw_handles = true; } @@ -1848,7 +1973,7 @@ void TileSetEditor::draw_polygon_shapes() { } Vector<Vector2> polygon; Vector<Color> colors; - if (shape == edited_occlusion_shape && current_shape.size() > 2) { + if (!creating_shape && shape == edited_occlusion_shape && current_shape.size() > 2) { for (int j = 0; j < current_shape.size(); j++) { polygon.push_back(current_shape[j]); colors.push_back(c_bg); @@ -1860,11 +1985,14 @@ void TileSetEditor::draw_polygon_shapes() { } } workspace->draw_polygon(polygon, colors); + if (coord == edited_shape_coord) { - for (int j = 0; j < shape->get_polygon().size() - 1; j++) { - workspace->draw_line(shape->get_polygon()[j] + anchor, shape->get_polygon()[j + 1] + anchor, c_border, 1, true); + if (!creating_shape) { + for (int j = 0; j < polygon.size() - 1; j++) { + workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + } + workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); } - workspace->draw_line(shape->get_polygon()[shape->get_polygon().size() - 1] + anchor, shape->get_polygon()[0] + anchor, c_border, 1, true); if (shape == edited_occlusion_shape) { draw_handles = true; } @@ -1885,24 +2013,30 @@ void TileSetEditor::draw_polygon_shapes() { Vector<Color> colors; Vector2 anchor = WORKSPACE_MARGIN; anchor += tileset->tile_get_region(get_current_tile()).position; - PoolVector<Vector2> vertices = shape->get_vertices(); - for (int j = 0; j < shape->get_polygon(0).size(); j++) { - polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor); - colors.push_back(c_bg); + if (!creating_shape && shape == edited_navigation_shape && current_shape.size() > 2) { + for (int j = 0; j < current_shape.size(); j++) { + polygon.push_back(current_shape[j]); + colors.push_back(c_bg); + } + } else { + PoolVector<Vector2> vertices = shape->get_vertices(); + for (int j = 0; j < shape->get_polygon(0).size(); j++) { + polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor); + colors.push_back(c_bg); + } } workspace->draw_polygon(polygon, colors); - if (shape->get_polygon_count() > 0) { - PoolVector<Vector2> vertices = shape->get_vertices(); - for (int j = 0; j < shape->get_polygon(0).size() - 1; j++) { - workspace->draw_line(vertices[shape->get_polygon(0)[j]] + anchor, vertices[shape->get_polygon(0)[j + 1]] + anchor, c_border, 1, true); - } - if (shape == edited_navigation_shape) { - draw_handles = true; + if (!creating_shape) { + for (int j = 0; j < polygon.size() - 1; j++) { + workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); } + workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); + } + if (shape == edited_navigation_shape) { + draw_handles = true; } } - } else { Map<Vector2, Ref<NavigationPolygon> > map = tileset->autotile_get_navigation_map(t_id); for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) { @@ -1927,12 +2061,12 @@ void TileSetEditor::draw_polygon_shapes() { } Vector<Vector2> polygon; Vector<Color> colors; - if (shape == edited_navigation_shape && current_shape.size() > 2) { + if (!creating_shape && shape == edited_navigation_shape && current_shape.size() > 2) { for (int j = 0; j < current_shape.size(); j++) { polygon.push_back(current_shape[j]); colors.push_back(c_bg); } - } else if (shape->get_polygon_count() > 0) { + } else { PoolVector<Vector2> vertices = shape->get_vertices(); for (int j = 0; j < shape->get_polygon(0).size(); j++) { polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor); @@ -1940,15 +2074,16 @@ void TileSetEditor::draw_polygon_shapes() { } } workspace->draw_polygon(polygon, colors); + if (coord == edited_shape_coord) { - if (shape->get_polygon_count() > 0) { - PoolVector<Vector2> vertices = shape->get_vertices(); - for (int j = 0; j < shape->get_polygon(0).size() - 1; j++) { - workspace->draw_line(vertices[shape->get_polygon(0)[j]] + anchor, vertices[shape->get_polygon(0)[j + 1]] + anchor, c_border, 1, true); - } - if (shape == edited_navigation_shape) { - draw_handles = true; + if (!creating_shape) { + for (int j = 0; j < polygon.size() - 1; j++) { + workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); } + workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); + } + if (shape == edited_navigation_shape) { + draw_handles = true; } } } @@ -1957,11 +2092,13 @@ void TileSetEditor::draw_polygon_shapes() { } break; default: {} } + if (creating_shape) { for (int j = 0; j < current_shape.size() - 1; j++) { workspace->draw_line(current_shape[j], current_shape[j + 1], Color(0, 1, 1), 1, true); } workspace->draw_line(current_shape[current_shape.size() - 1], snap_point(workspace->get_local_mouse_position()), Color(0, 1, 1), 1, true); + draw_handles = true; } } @@ -1990,16 +2127,29 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) { shape->set_points(segments); + undo_redo->create_action(TTR("Create Collision Polygon")); + // Necessary to get the version that returns a Array instead of a Vector. + Array sd = tileset->call("tile_get_shapes", get_current_tile()); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate()); + for (int i = 0; i < sd.size(); i++) { + if (sd[i].get("shape") == edited_collision_shape) { + sd.remove(i); + break; + } + } + undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd); if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) - tileset->tile_add_shape(get_current_tile(), shape, Transform2D(), false, edited_shape_coord); + undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), shape, Transform2D(), false, edited_shape_coord); else - tileset->tile_add_shape(get_current_tile(), shape, Transform2D()); - - edited_collision_shape = shape; + undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), shape, Transform2D()); + tools[TOOL_SELECT]->set_pressed(true); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); + } else { + tools[TOOL_SELECT]->set_pressed(true); + workspace->update(); } - - tools[TOOL_SELECT]->set_pressed(true); - workspace->update(); } else if (edit_mode == EDITMODE_OCCLUSION) { Ref<OccluderPolygon2D> shape = memnew(OccluderPolygon2D); @@ -2014,13 +2164,18 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) { w = PoolVector<Vector2>::Write(); shape->set_polygon(polygon); - if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) - tileset->autotile_set_light_occluder(get_current_tile(), shape, edited_shape_coord); - else - tileset->tile_set_light_occluder(get_current_tile(), shape); - edited_occlusion_shape = shape; + undo_redo->create_action(TTR("Create Occlusion Polygon")); + if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) { + undo_redo->add_do_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), shape, edited_shape_coord); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord), edited_shape_coord); + } else { + undo_redo->add_do_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), shape); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), tileset->tile_get_light_occluder(get_current_tile())); + } tools[TOOL_SELECT]->set_pressed(true); - workspace->update(); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } else if (edit_mode == EDITMODE_NAVIGATION) { Ref<NavigationPolygon> shape = memnew(NavigationPolygon); @@ -2038,13 +2193,18 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) { shape->set_vertices(polygon); shape->add_polygon(indices); - if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) - tileset->autotile_set_navigation_polygon(get_current_tile(), shape, edited_shape_coord); - else - tileset->tile_set_navigation_polygon(get_current_tile(), shape); - edited_navigation_shape = shape; + undo_redo->create_action(TTR("Create Navigation Polygon")); + if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) { + undo_redo->add_do_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), shape, edited_shape_coord); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord), edited_shape_coord); + } else { + undo_redo->add_do_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), shape); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), tileset->tile_get_navigation_polygon(get_current_tile())); + } tools[TOOL_SELECT]->set_pressed(true); - workspace->update(); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } tileset->_change_notify(""); } @@ -2089,6 +2249,23 @@ void TileSetEditor::select_coord(const Vector2 &coord) { } } } else { + Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile()); + bool found_collision_shape = false; + for (int i = 0; i < sd.size(); i++) { + if (sd[i].autotile_coord == coord) { + if (edited_collision_shape != sd[i].shape) + edited_collision_shape = sd[i].shape; + found_collision_shape = true; + break; + } + } + if (!found_collision_shape) + edited_collision_shape = Ref<ConvexPolygonShape2D>(NULL); + if (edited_occlusion_shape != tileset->autotile_get_light_occluder(get_current_tile(), coord)) + edited_occlusion_shape = tileset->autotile_get_light_occluder(get_current_tile(), coord); + if (edited_navigation_shape != tileset->autotile_get_navigation_polygon(get_current_tile(), coord)) + edited_navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), coord); + int spacing = tileset->autotile_get_spacing(get_current_tile()); Vector2 size = tileset->autotile_get_size(get_current_tile()); Vector2 shape_anchor = coord; @@ -2159,6 +2336,24 @@ Vector2 TileSetEditor::snap_point(const Vector2 &point) { return p; } +void TileSetEditor::add_texture(Ref<Texture> p_texture) { + texture_list->add_item(p_texture->get_path().get_file()); + texture_map.insert(p_texture->get_rid(), p_texture); + texture_list->set_item_metadata(texture_list->get_item_count() - 1, p_texture->get_rid()); +} + +void TileSetEditor::remove_texture(Ref<Texture> p_texture) { + texture_list->remove_item(texture_list->find_metadata(p_texture->get_rid())); + texture_map.erase(p_texture->get_rid()); + + _validate_current_tile_id(); + + if (!get_current_texture().is_valid()) { + _on_texture_list_selected(-1); + workspace_overlay->update(); + } +} + void TileSetEditor::update_texture_list() { Ref<Texture> selected_texture = get_current_texture(); @@ -2175,9 +2370,7 @@ void TileSetEditor::update_texture_list() { } if (!texture_map.has(tileset->tile_get_texture(E->get())->get_rid())) { - texture_list->add_item(tileset->tile_get_texture(E->get())->get_path().get_file()); - texture_map.insert(tileset->tile_get_texture(E->get())->get_rid(), tileset->tile_get_texture(E->get())); - texture_list->set_item_metadata(texture_list->get_item_count() - 1, tileset->tile_get_texture(E->get())->get_rid()); + add_texture(tileset->tile_get_texture(E->get())); } } for (int i = 0; i < ids_to_remove.size(); i++) { @@ -2191,7 +2384,9 @@ void TileSetEditor::update_texture_list() { } else if (get_current_texture().is_valid()) { _on_texture_list_selected(texture_list->find_metadata(get_current_texture()->get_rid())); } else { + _validate_current_tile_id(); _on_texture_list_selected(-1); + workspace_overlay->update(); } update_texture_list_icon(); helper->_change_notify(""); @@ -2267,7 +2462,7 @@ void TileSetEditor::update_workspace_tile_mode() { if (edit_mode == EDITMODE_ICON) select_coord(tileset->autotile_get_icon_coordinate(get_current_tile())); else - select_coord(edited_shape_coord); + _select_edited_shape_coord(); } else if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) { if (tool_editmode[EDITMODE_PRIORITY]->is_pressed() || tool_editmode[EDITMODE_BITMASK]->is_pressed()) { tool_editmode[EDITMODE_COLLISION]->set_pressed(true); @@ -2276,7 +2471,7 @@ void TileSetEditor::update_workspace_tile_mode() { if (edit_mode == EDITMODE_ICON) select_coord(tileset->autotile_get_icon_coordinate(get_current_tile())); else - select_coord(edited_shape_coord); + _select_edited_shape_coord(); tool_editmode[EDITMODE_BITMASK]->hide(); tool_editmode[EDITMODE_PRIORITY]->hide(); @@ -2292,14 +2487,14 @@ void TileSetEditor::update_edited_region(const Vector2 &end_point) { grid_coord *= (snap_step + snap_separation); grid_coord += snap_offset; edited_region.expand_to(grid_coord); - grid_coord += snap_step + snap_separation; + grid_coord += snap_step; edited_region.expand_to(grid_coord); grid_coord = ((end_point - snap_offset) / (snap_step + snap_separation)).floor(); grid_coord *= (snap_step + snap_separation); grid_coord += snap_offset; edited_region.expand_to(grid_coord); - grid_coord += snap_step + snap_separation; + grid_coord += snap_step; edited_region.expand_to(grid_coord); } else { edited_region.expand_to(end_point); diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index 276e23f9ee..1a6b51cdd3 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -94,6 +94,7 @@ class TileSetEditor : public HSplitContainer { Ref<TileSet> tileset; TilesetEditorContext *helper; EditorNode *editor; + UndoRedo *undo_redo; ConfirmationDialog *cd; AcceptDialog *err_dialog; @@ -107,7 +108,7 @@ class TileSetEditor : public HSplitContainer { bool creating_shape; int dragging_point; - float tile_names_opacity; + bool tile_names_visible; Vector2 region_from; Rect2 edited_region; bool draw_edited_region; @@ -151,10 +152,14 @@ class TileSetEditor : public HSplitContainer { void update_texture_list(); void update_texture_list_icon(); + void add_texture(Ref<Texture> p_texture); + void remove_texture(Ref<Texture> p_texture); + Ref<Texture> get_current_texture(); static void _import_node(Node *p_node, Ref<TileSet> p_library); static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge); + void _undo_redo_import_scene(Node *p_scene, bool p_merge); protected: static void _bind_methods(); @@ -186,6 +191,10 @@ private: void _set_snap_off(Vector2 p_val); void _set_snap_sep(Vector2 p_val); + void _validate_current_tile_id(); + void _select_edited_shape_coord(); + void _undo_tile_removal(int p_id); + void _zoom_in(); void _zoom_out(); void _zoom_reset(); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index aff465728b..becee4d633 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 49a51ede8f..2fb8a85d5b 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp index 4a98aa411d..d2378f33ed 100644 --- a/editor/progress_dialog.cpp +++ b/editor/progress_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/progress_dialog.h b/editor/progress_dialog.h index bf0b3cca1c..d8dfb73357 100644 --- a/editor/progress_dialog.h +++ b/editor/progress_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_export.cpp b/editor/project_export.cpp index f82133e0d3..c0e785d2a1 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -80,7 +80,7 @@ void ProjectExportDialog::popup_export() { _update_presets(); if (presets->get_current() >= 0) { - _edit_preset(presets->get_current()); // triggers rescan for templates if newly installed + _update_current_preset(); // triggers rescan for templates if newly installed } // Restore valid window bounds or pop up at default size. @@ -137,13 +137,18 @@ void ProjectExportDialog::_add_preset(int p_platform) { _edit_preset(EditorExport::get_singleton()->get_export_preset_count() - 1); } +void ProjectExportDialog::_update_current_preset() { + + _edit_preset(presets->get_current()); +} + void ProjectExportDialog::_update_presets() { updating = true; Ref<EditorExportPreset> current; if (presets->get_current() >= 0 && presets->get_current() < presets->get_item_count()) - current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + current = get_current_preset(); int current_idx = -1; presets->clear(); @@ -300,12 +305,33 @@ void ProjectExportDialog::_edit_preset(int p_index) { _update_export_all(); minimum_size_changed(); + int script_export_mode = current->get_script_export_mode(); + script_mode->select(script_export_mode); + + String key = current->get_script_encryption_key(); + if (!updating_script_key) { + script_key->set_text(key); + } + if (script_export_mode == EditorExportPreset::MODE_SCRIPT_ENCRYPTED) { + script_key->set_editable(true); + + bool key_valid = _validate_script_encryption_key(key); + if (key_valid) { + script_key_error->hide(); + } else { + script_key_error->show(); + } + } else { + script_key->set_editable(false); + script_key_error->hide(); + } + updating = false; } void ProjectExportDialog::_update_feature_list() { - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); ERR_FAIL_COND(current.is_null()); Set<String> fset; @@ -342,7 +368,7 @@ void ProjectExportDialog::_custom_features_changed(const String &p_text) { if (updating) return; - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); ERR_FAIL_COND(current.is_null()); current->set_custom_features(p_text); @@ -359,7 +385,7 @@ void ProjectExportDialog::_patch_button_pressed(Object *p_item, int p_column, in patch_index = ti->get_metadata(0); - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); ERR_FAIL_COND(current.is_null()); if (p_id == 0) { @@ -379,7 +405,7 @@ void ProjectExportDialog::_patch_edited() { return; int index = item->get_metadata(0); - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); ERR_FAIL_COND(current.is_null()); Vector<String> patches = current->get_patches(); @@ -397,7 +423,7 @@ void ProjectExportDialog::_patch_edited() { void ProjectExportDialog::_patch_selected(const String &p_path) { - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); ERR_FAIL_COND(current.is_null()); Vector<String> patches = current->get_patches(); @@ -410,25 +436,25 @@ void ProjectExportDialog::_patch_selected(const String &p_path) { current->set_patch(patch_index, ProjectSettings::get_singleton()->get_resource_path().path_to(p_path) + enabled); } - _edit_preset(presets->get_current()); + _update_current_preset(); } void ProjectExportDialog::_patch_deleted() { - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); ERR_FAIL_COND(current.is_null()); Vector<String> patches = current->get_patches(); if (patch_index < patches.size()) { current->remove_patch(patch_index); - _edit_preset(presets->get_current()); + _update_current_preset(); } } void ProjectExportDialog::_update_parameters(const String &p_edited_property) { - _edit_preset(presets->get_current()); + _update_current_preset(); } void ProjectExportDialog::_runnable_pressed() { @@ -436,7 +462,7 @@ void ProjectExportDialog::_runnable_pressed() { if (updating) return; - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); ERR_FAIL_COND(current.is_null()); if (runnable->is_pressed()) { @@ -460,7 +486,7 @@ void ProjectExportDialog::_name_changed(const String &p_string) { if (updating) return; - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); ERR_FAIL_COND(current.is_null()); current->set_name(p_string); @@ -468,34 +494,77 @@ void ProjectExportDialog::_name_changed(const String &p_string) { } void ProjectExportDialog::set_export_path(const String &p_value) { - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); ERR_FAIL_COND(current.is_null()); current->set_export_path(p_value); } String ProjectExportDialog::get_export_path() { - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); ERR_FAIL_COND_V(current.is_null(), String("")); return current->get_export_path(); } +Ref<EditorExportPreset> ProjectExportDialog::get_current_preset() const { + + return EditorExport::get_singleton()->get_export_preset(presets->get_current()); +} + void ProjectExportDialog::_export_path_changed(const StringName &p_property, const Variant &p_value) { if (updating) return; - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); ERR_FAIL_COND(current.is_null()); current->set_export_path(p_value); _update_presets(); } +void ProjectExportDialog::_script_export_mode_changed(int p_mode) { + + if (updating) + return; + + Ref<EditorExportPreset> current = get_current_preset(); + ERR_FAIL_COND(current.is_null()); + + current->set_script_export_mode(p_mode); + + _update_current_preset(); +} + +void ProjectExportDialog::_script_encryption_key_changed(const String &p_key) { + + if (updating) + return; + + Ref<EditorExportPreset> current = get_current_preset(); + ERR_FAIL_COND(current.is_null()); + + current->set_script_encryption_key(p_key); + + updating_script_key = true; + _update_current_preset(); + updating_script_key = false; +} + +bool ProjectExportDialog::_validate_script_encryption_key(const String &p_key) { + + bool is_valid = false; + + if (!p_key.empty() && p_key.is_valid_hex_number(false) && p_key.length() == 64) { + is_valid = true; + } + return is_valid; +} + void ProjectExportDialog::_duplicate_preset() { - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); if (current.is_null()) return; @@ -550,7 +619,7 @@ void ProjectExportDialog::_duplicate_preset() { void ProjectExportDialog::_delete_preset() { - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); if (current.is_null()) return; @@ -688,12 +757,12 @@ void ProjectExportDialog::drop_data_fw(const Point2 &p_point, const Variant &p_d to_pos--; } - Ref<EditorExportPreset> preset = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> preset = get_current_preset(); String patch = preset->get_patch(from_pos); preset->remove_patch(from_pos); preset->add_patch(patch, to_pos); - _edit_preset(presets->get_current()); + _update_current_preset(); } } @@ -702,7 +771,7 @@ void ProjectExportDialog::_export_type_changed(int p_which) { if (updating) return; - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); if (current.is_null()) return; @@ -717,7 +786,7 @@ void ProjectExportDialog::_filter_changed(const String &p_filter) { if (updating) return; - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); if (current.is_null()) return; @@ -731,7 +800,7 @@ void ProjectExportDialog::_fill_resource_tree() { include_label->hide(); include_margin->hide(); - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); if (current.is_null()) return; @@ -793,7 +862,7 @@ void ProjectExportDialog::_tree_changed() { if (updating) return; - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); if (current.is_null()) return; @@ -818,7 +887,7 @@ void ProjectExportDialog::_export_pck_zip() { void ProjectExportDialog::_export_pck_zip_selected(const String &p_path) { - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); ERR_FAIL_COND(current.is_null()); Ref<EditorExportPlatform> platform = current->get_platform(); ERR_FAIL_COND(platform.is_null()); @@ -857,7 +926,7 @@ void ProjectExportDialog::_validate_export_path(const String &p_path) { void ProjectExportDialog::_export_project() { - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); ERR_FAIL_COND(current.is_null()); Ref<EditorExportPlatform> platform = current->get_platform(); ERR_FAIL_COND(platform.is_null()); @@ -895,7 +964,7 @@ void ProjectExportDialog::_export_project_to_path(const String &p_path) { default_filename = p_path.get_file().get_basename(); EditorSettings::get_singleton()->set_project_metadata("export_options", "default_filename", default_filename); - Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + Ref<EditorExportPreset> current = get_current_preset(); ERR_FAIL_COND(current.is_null()); Ref<EditorExportPlatform> platform = current->get_platform(); ERR_FAIL_COND(platform.is_null()); @@ -971,6 +1040,8 @@ void ProjectExportDialog::_bind_methods() { ClassDB::bind_method("_open_export_template_manager", &ProjectExportDialog::_open_export_template_manager); ClassDB::bind_method("_validate_export_path", &ProjectExportDialog::_validate_export_path); ClassDB::bind_method("_export_path_changed", &ProjectExportDialog::_export_path_changed); + ClassDB::bind_method("_script_export_mode_changed", &ProjectExportDialog::_script_export_mode_changed); + ClassDB::bind_method("_script_encryption_key_changed", &ProjectExportDialog::_script_encryption_key_changed); ClassDB::bind_method("_export_project", &ProjectExportDialog::_export_project); ClassDB::bind_method("_export_project_to_path", &ProjectExportDialog::_export_project_to_path); ClassDB::bind_method("_export_all", &ProjectExportDialog::_export_all); @@ -980,6 +1051,7 @@ void ProjectExportDialog::_bind_methods() { ClassDB::bind_method("_tab_changed", &ProjectExportDialog::_tab_changed); ClassDB::bind_method("set_export_path", &ProjectExportDialog::set_export_path); ClassDB::bind_method("get_export_path", &ProjectExportDialog::get_export_path); + ClassDB::bind_method("get_current_preset", &ProjectExportDialog::get_current_preset); ADD_PROPERTY(PropertyInfo(Variant::STRING, "export_path"), "set_export_path", "get_export_path"); } @@ -1127,6 +1199,25 @@ ProjectExportDialog::ProjectExportDialog() { feature_vb->add_margin_child(TTR("Feature List:"), features_panel, true); sections->add_child(feature_vb); + updating_script_key = false; + + VBoxContainer *script_vb = memnew(VBoxContainer); + script_vb->set_name(TTR("Script")); + script_mode = memnew(OptionButton); + script_vb->add_margin_child(TTR("Script Export Mode:"), script_mode); + script_mode->add_item(TTR("Text"), (int)EditorExportPreset::MODE_SCRIPT_TEXT); + script_mode->add_item(TTR("Compiled"), (int)EditorExportPreset::MODE_SCRIPT_COMPILED); + script_mode->add_item(TTR("Encrypted (Provide Key Below)"), (int)EditorExportPreset::MODE_SCRIPT_ENCRYPTED); + script_mode->connect("item_selected", this, "_script_export_mode_changed"); + script_key = memnew(LineEdit); + script_key->connect("text_changed", this, "_script_encryption_key_changed"); + script_key_error = memnew(Label); + script_key_error->set_text("- " + TTR("Invalid Encryption Key (must be 64 characters long)")); + script_key_error->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor")); + script_vb->add_margin_child(TTR("Script Encryption Key (256-bits as hex):"), script_key); + script_vb->add_child(script_key_error); + sections->add_child(script_vb); + sections->connect("tab_changed", this, "_tab_changed"); //disable by default @@ -1135,6 +1226,7 @@ ProjectExportDialog::ProjectExportDialog() { runnable->set_disabled(true); duplicate_preset->set_disabled(true); delete_preset->set_disabled(true); + script_key_error->hide(); sections->hide(); parameters->edit(NULL); diff --git a/editor/project_export.h b/editor/project_export.h index b43dd9a392..d24c51509a 100644 --- a/editor/project_export.h +++ b/editor/project_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -100,6 +100,10 @@ private: LineEdit *custom_features; RichTextLabel *custom_feature_display; + OptionButton *script_mode; + LineEdit *script_key; + Label *script_key_error; + Label *export_error; HBoxContainer *export_templates_error; @@ -119,6 +123,7 @@ private: void _delete_preset_confirm(); void _update_export_all(); + void _update_current_preset(); void _update_presets(); void _export_type_changed(int p_which); @@ -154,6 +159,11 @@ private: void _update_feature_list(); void _custom_features_changed(const String &p_text); + bool updating_script_key; + void _script_export_mode_changed(int p_mode); + void _script_encryption_key_changed(const String &p_key); + bool _validate_script_encryption_key(const String &p_key); + void _tab_changed(int); protected: @@ -166,6 +176,8 @@ public: void set_export_path(const String &p_value); String get_export_path(); + Ref<EditorExportPreset> get_current_preset() const; + ProjectExportDialog(); ~ProjectExportDialog(); }; diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index c92efd401d..b8fb9d4ab0 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1843,7 +1843,7 @@ ProjectManager::ProjectManager() { String cp; cp += 0xA9; - OS::get_singleton()->set_window_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2018 Juan Linietsky, Ariel Manzur & Godot Contributors"); + OS::get_singleton()->set_window_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2019 Juan Linietsky, Ariel Manzur & Godot Contributors"); HBoxContainer *top_hb = memnew(HBoxContainer); vb->add_child(top_hb); diff --git a/editor/project_manager.h b/editor/project_manager.h index 84248090f8..6eb55871e4 100644 --- a/editor/project_manager.h +++ b/editor/project_manager.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index af8d33d3d1..dd31853e73 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index 1344da1de7..d302c0d34b 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 8da75b7b3f..46e2bb18fe 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_editor.h b/editor/property_editor.h index c74103df3d..6a709d348b 100644 --- a/editor/property_editor.h +++ b/editor/property_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index a8c97be936..813e24bd61 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_selector.h b/editor/property_selector.h index f5b34d210e..cc5b1d4884 100644 --- a/editor/property_selector.h +++ b/editor/property_selector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pvrtc_compress.cpp b/editor/pvrtc_compress.cpp index 30e78aa32b..84cd6da3d9 100644 --- a/editor/pvrtc_compress.cpp +++ b/editor/pvrtc_compress.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pvrtc_compress.h b/editor/pvrtc_compress.h index 0396837623..fef6430578 100644 --- a/editor/pvrtc_compress.h +++ b/editor/pvrtc_compress.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp index 8dacc3c142..c197248c35 100644 --- a/editor/quick_open.cpp +++ b/editor/quick_open.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/quick_open.h b/editor/quick_open.h index 5451d5a08c..14d857fa1c 100644 --- a/editor/quick_open.h +++ b/editor/quick_open.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/register_exporters.h b/editor/register_exporters.h index dc0a53a686..b3a2a05f33 100644 --- a/editor/register_exporters.h +++ b/editor/register_exporters.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index 47e1ae0dab..ed1eec95dc 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h index fa558660a4..4e0fab6a9f 100644 --- a/editor/rename_dialog.h +++ b/editor/rename_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/reparent_dialog.cpp b/editor/reparent_dialog.cpp index 3a6864b052..b4c80d4cfb 100644 --- a/editor/reparent_dialog.cpp +++ b/editor/reparent_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/reparent_dialog.h b/editor/reparent_dialog.h index 301dbe8bb5..3df2a5bda7 100644 --- a/editor/reparent_dialog.h +++ b/editor/reparent_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/run_settings_dialog.cpp b/editor/run_settings_dialog.cpp index ea53de7e8c..e957afc1b7 100644 --- a/editor/run_settings_dialog.cpp +++ b/editor/run_settings_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/run_settings_dialog.h b/editor/run_settings_dialog.h index 9fec71a468..d819705290 100644 --- a/editor/run_settings_dialog.h +++ b/editor/run_settings_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index fe438236c9..6c79fad82c 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1615,7 +1615,10 @@ void SceneTreeDock::_delete_confirm() { } void SceneTreeDock::_update_script_button() { - if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) { + if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) { + button_create_script->hide(); + button_clear_script->hide(); + } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) { Node *n = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()[0]; if (n->get_script().is_null()) { button_create_script->show(); @@ -1626,6 +1629,14 @@ void SceneTreeDock::_update_script_button() { } } else { button_create_script->show(); + List<Node *> selection = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list(); + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + Node *n = E->get(); + if (!n->get_script().is_null()) { + button_clear_script->show(); + return; + } + } button_clear_script->hide(); } } diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 3939f4f361..ced3f81e2b 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 657293ea7f..7e4baa1533 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index e575fb986a..9b87c0981d 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index e0c95e3bbc..6a3ed1c5e0 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h index e0bf336b56..15e838d69f 100644 --- a/editor/script_create_dialog.h +++ b/editor/script_create_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 559ab32505..acc735d571 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index cebf6d785e..49651ad9c9 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index a4956bee27..e4d5573a9a 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/settings_config_dialog.h b/editor/settings_config_dialog.h index 37d32e401d..0937766bae 100644 --- a/editor/settings_config_dialog.h +++ b/editor/settings_config_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 881f20cecb..9f3a0e78f6 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h index 371e3bc689..40e137cded 100644 --- a/editor/spatial_editor_gizmos.h +++ b/editor/spatial_editor_gizmos.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/translations/af.po b/editor/translations/af.po index 6bad509c26..54e626a977 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -1,6 +1,6 @@ # Afrikaans translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Ray West <the.raxar@gmail.com>, 2017. # Julius Stopforth <jjstopforth@gmail.com>, 2018. diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 777addc6ae..e07fca089b 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -1,6 +1,6 @@ # Arabic translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Adel <dragonhunter250@gmail.com>, 2018. # athomield <athomield@hotmail.com>, 2017. diff --git a/editor/translations/bg.po b/editor/translations/bg.po index aa770bcea5..3b283c0808 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -1,6 +1,6 @@ # Bulgarian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Bojidar Marinov <bojidar.marinov.bg@gmail.com>, 2016. # Иван Пенев (Адмирал АнимЕ) <aeternus.arcis@gmail.com>, 2016-2017. diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 6ffe50143f..4ebfd5eb41 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -1,6 +1,6 @@ # Bengali translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Abu Md. Maruf Sarker <maruf.webdev@gmail.com>, 2016-2017. diff --git a/editor/translations/ca.po b/editor/translations/ca.po index ac7f336e45..cffeaa730e 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -1,6 +1,6 @@ # Catalan translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # BennyBeat <bennybeat@gmail.com>, 2017. # Javier Ocampos <xavier.ocampos@gmail.com>, 2018. diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 0c90480fbf..6acb6b9122 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -1,6 +1,6 @@ # Czech translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Fadex <vitekpaulik@gmail.com>, 2017. # Jan 'spl!te' Kondelík <j.kondelik@centrum.cz>, 2016, 2018. diff --git a/editor/translations/da.po b/editor/translations/da.po index 94896879a0..fc7a007ab3 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -1,6 +1,6 @@ # Danish translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Dankse Memes <purplelops@gmail.com>, 2018. # David Lamhauge <davidlamhauge@gmail.com>, 2016, 2018. diff --git a/editor/translations/de.po b/editor/translations/de.po index cfe9545db2..fb9767eea8 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -1,6 +1,6 @@ # German translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Alexander Mahr <alex.mahr@gmail.com>, 2016. # Andreas Esau <andreasesau@gmail.com>, 2016. diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index 45c6666a5d..5e2dbc97a4 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -1,6 +1,6 @@ # Swiss High German translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Christian Fisch <christian.fiesel@gmail.com>, 2016. diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 01468c1173..45b2eef7f9 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/editor/translations/el.po b/editor/translations/el.po index f83b35fe97..9f11ba22c9 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -1,6 +1,6 @@ # Greek translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # George Tsiamasiotis <gtsiam@windowslive.com>, 2017-2018. msgid "" diff --git a/editor/translations/es.po b/editor/translations/es.po index 741d58a62c..5f5e942c7b 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -1,6 +1,6 @@ # Spanish translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Addiel Lucena Perez <addiell2017@gmail.com>, 2017. # Aleix Sanchis <aleixsanchis@hotmail.com>, 2017, 2018. diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 93684a56c4..f57ab94b8e 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -1,6 +1,6 @@ # Spanish (Argentina) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Diego López <diegodario21@gmail.com>, 2017. # Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018. diff --git a/editor/translations/extract.py b/editor/translations/extract.py index ebb032fd6f..fd9b1183c4 100755 --- a/editor/translations/extract.py +++ b/editor/translations/extract.py @@ -38,8 +38,8 @@ unique_str = [] unique_loc = {} main_po = """ # LANGUAGE translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 2d8350551a..94714aba06 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -1,6 +1,6 @@ # Persian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # alabd14313 <alabd14313@yahoo.com>, 2016. # Dante Marshal <Marshal.Devilhunter@gmail.com>, 2018. diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 3cd306dcb7..500251454b 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -1,6 +1,6 @@ # Finnish translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # basse <basse@roiske.org>, 2017. # Bastian Salmela <bastian.salmela@gmail.com>, 2017, 2018. diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 7ecd4d48ea..3b7e2ffe68 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -1,6 +1,6 @@ # French translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Antoine Carrier <ac.g392@gmail.com>, 2017-2018. # ARocherVj <a.rocher.vj@gmail.com>, 2017. diff --git a/editor/translations/he.po b/editor/translations/he.po index e23a98390e..040e4dc930 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -1,6 +1,6 @@ # Hebrew translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Daniel <lorddaniel09@gmail.com>, 2018. # Ben Golan <golanben4@gmail.com>, 2017. diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 1902ec7335..178b3acf8b 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -1,6 +1,6 @@ # Hindi translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Abhas Kumar Sinha <abhaskumarsinha@gmail.com>, 2017. # Suryansh5545 <suryanshpathak5545@gmail.com>, 2018. diff --git a/editor/translations/hu.po b/editor/translations/hu.po index fa58298d97..bda072ad43 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -1,6 +1,6 @@ # Hungarian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Árpád Horváth <horvatha4@googlemail.com>, 2018. # Nagy Lajos <neutron9707@gmail.com>, 2017. diff --git a/editor/translations/id.po b/editor/translations/id.po index 2641fa5c42..c93c498b25 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -1,6 +1,6 @@ # Indonesian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016. # Andevid Dynmyn <doyan4forum@gmail.com>, 2016. diff --git a/editor/translations/is.po b/editor/translations/is.po index cc1a74d971..a488bb71e4 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -1,6 +1,6 @@ # Icelandic translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Jóhannes G. Þorsteinsson <johannesg@johannesg.com>, 2017, 2018. # Kaan Gül <qaantum@hotmail.com>, 2018. diff --git a/editor/translations/it.po b/editor/translations/it.po index 2906fabba7..500c2691d8 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -1,6 +1,6 @@ # Italian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Alessio Corridori <alessiocorridori@hotmail.com>, 2018. # Dario Bonfanti <bonfi.96@hotmail.it>, 2016-2017. diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 1a7f3d5bfe..e8a1e43909 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -1,6 +1,6 @@ # Japanese translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # akirakido <achts.y@gmail.com>, 2016-2017, 2018. # D_first <dntk.daisei@gmail.com>, 2017, 2018. diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 980c858552..24cac5481e 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -1,6 +1,6 @@ # Georgian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Giorgi Beriashvili <giorgi.beriashvili@outlook.com>, 2018. # George Dzavashvili <dzavashviligeorge@gmail.com>, 2018. diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 40dd160409..04dbe3e8fb 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -1,6 +1,6 @@ # Korean translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Ch <ccwpc@hanmail.net>, 2017. # paijai 송 (fivejobi) <xotjq237@gmail.com>, 2018. diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 4bb1a5b724..b1cb1abf43 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -1,6 +1,6 @@ # Lithuanian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Ignas Kiela <ignaskiela@super.lt>, 2017. # Kornelijus <kornelijus.github@gmail.com>, 2017, 2018. diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 972bdda952..913dc4075b 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -1,6 +1,6 @@ # Latvian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Gustavs Porietis (pg829-) <porietisgustavs@gmail.com>, 2018. # Martch Zagorski <martchzagorski@gmail.com>, 2018. diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 2a5c1b959f..dd28a337b2 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -1,6 +1,6 @@ # Malayalam translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # christy james <jkuttu@gmail.com>, 2018. msgid "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 1ba233dfb1..3e9cacc04b 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -1,6 +1,6 @@ # Malay translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Sam Vanguard <syafz119@gmail.com>, 2018. # Shaqir Rafiq <moshamoradev@gmail.com>, 2018. diff --git a/editor/translations/nb.po b/editor/translations/nb.po index c26538ce3a..965528c9ca 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -1,6 +1,6 @@ # Norwegian Bokmål translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Allan Nordhøy <epost@anotheragency.no>, 2017-2018. # Anonymous <GentleSaucepan@protonmail.com>, 2017. diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 652fe9231f..2da836a7f6 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -1,6 +1,6 @@ # Dutch translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # aelspire <aelspire@gmail.com>, 2017. # Aram Nap <xyphex.aram@gmail.com>, 2017. diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 80bd81afb3..9ab6a795eb 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -1,6 +1,6 @@ # Polish translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # 8-bit Pixel <dawdejw@gmail.com>, 2016. # Adam Wolanski <adam.wolanski94@gmail.com>, 2017. diff --git a/editor/translations/pr.po b/editor/translations/pr.po index a87270b89a..799402d8fe 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1,6 +1,6 @@ # Pirate translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Calum Knott <calum@calumk.com>, 2017. # Zion Nimchuk <zionnimchuk@gmail.com>, 2016-2017. diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 275f374a74..c6a6cc1194 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -1,6 +1,6 @@ # Portuguese (Brazil) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Allyson Souza <allyson_as@outlook.com>, 2017. # Anderson Araujo <anderson.araujoprog@gmail.com>, 2018. diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index 8e0fcad566..c2f9f83772 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -1,6 +1,6 @@ # Portuguese (Portugal) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # António Sarmento <antonio.luis.sarmento@gmail.com>, 2016. # Carlos Vieira <carlos.vieira@gmail.com>, 2017. diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 12af1a8c2c..dfdf8fbf8f 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -1,6 +1,6 @@ # Romanian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Calin Sopterean <csopterean@gmail.com>, 2018. # Filip <filipanton@tutanota.com>, 2018. diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 1fe2a21656..2a9e1d1ea2 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -1,6 +1,6 @@ # Russian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Аркадий Авас <savvot@gmail.com>, 2018. # Artem Varaksa <aymfst@gmail.com>, 2018. diff --git a/editor/translations/si.po b/editor/translations/si.po index b585fc01f5..3ee240bfb3 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -1,6 +1,6 @@ # Sinhala translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Yohan Sandun <Yohan99ysk@gmail.com>, 2018. msgid "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 1b2a393dd8..e07e5503cf 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -1,6 +1,6 @@ # Slovak translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # J08nY <johnenter@gmail.com>, 2016. # MineGame 159 <minegame459@gmail.com>, 2018. diff --git a/editor/translations/sl.po b/editor/translations/sl.po index a3a4333552..f1b31ffe64 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -1,6 +1,6 @@ # Slovenian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # matevž lapajne <sivar.lapajne@gmail.com>, 2016-2018. # Matjaž Vitas <matjaz.vitas@gmail.com>, 2017-2018. diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 8710bcde0f..1f771365c7 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -1,6 +1,6 @@ # Serbian (cyrillic) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Александар Урошевић <nicecubedude@gmail.com>, 2017. diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 55ad9f2ab9..9652aec269 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -1,6 +1,6 @@ # Serbian (latin) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Milos Ponjavusic <brane@branegames.com>, 2018. # BLu <blmasfon@gmail.com>, 2018. diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 94fe05d272..776eedbd47 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -1,6 +1,6 @@ # Swedish translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # bergmarklund <davemcgroin@gmail.com>, 2017, 2018. # Christoffer Sundbom <christoffer_karlsson@live.se>, 2017. diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 33c2bed0e0..0dd57df593 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -1,6 +1,6 @@ # Tamil translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Senthil Kumar K <logickumar@gmail.com>, 2017. diff --git a/editor/translations/th.po b/editor/translations/th.po index 65042866f6..25631b74f6 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -1,6 +1,6 @@ # Thai translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Kaveeta Vivatchai <goodytong@gmail.com>, 2017. diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 7a39c66bdd..55a1e1bdc1 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -1,6 +1,6 @@ # Turkish translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Aprın Çor Tigin <kabusturk38@gmail.com>, 2016-2017. # Aykut YILDIRIM <aykutyildirim@windowslive.com>, 2018. diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 8171b7e68e..50a1f2e0a6 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -1,6 +1,6 @@ # Ukrainian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Aleksandr <XpycT.TOP@gmail.com>, 2017. # Yuri Chornoivan <yurchor@ukr.net>, 2018. diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 757439de6b..966af6a5a4 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -1,6 +1,6 @@ # Urdu (Pakistan) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Muhammad Ali <ali@codeonion.com>, 2016. diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 40496c80b5..a55ccde9b2 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -1,6 +1,6 @@ # Vietnamese translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # 01lifeleft <01lifeleft@gmail.com>, 2018. # Dlean Jeans <dleanjeans@gmail.com>, 2018. diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 681ab90e27..364b03e85c 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -1,6 +1,6 @@ # Chinese (Simplified) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # 360119124 <360119124@qq.com>, 2018. # 柠檬杀手 <lemonkiller@gmail.com>, 2018. diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 02ac08be3d..b52af6844b 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -1,6 +1,6 @@ # Chinese (Hong Kong) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017. diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 3bf35bb328..e922334add 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -1,6 +1,6 @@ # Chinese (Taiwan) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Allen H <w84miracle@gmail.com>, 2017. # Billy SU <g4691821@gmail.com>, 2018. diff --git a/main/default_controller_mappings.h b/main/default_controller_mappings.h index 6319b875eb..15fc6fa361 100644 --- a/main/default_controller_mappings.h +++ b/main/default_controller_mappings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/input_default.cpp b/main/input_default.cpp index 67301a38f3..18b4649f4d 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1084,7 +1084,7 @@ Array InputDefault::get_connected_joypads() { return ret; } -static const char *_buttons[] = { +static const char *_buttons[JOY_BUTTON_MAX] = { "Face Button Bottom", "Face Button Right", "Face Button Left", @@ -1103,7 +1103,7 @@ static const char *_buttons[] = { "DPAD Right" }; -static const char *_axes[] = { +static const char *_axes[JOY_AXIS_MAX] = { "Left Stick X", "Left Stick Y", "Right Stick X", @@ -1111,7 +1111,9 @@ static const char *_axes[] = { "", "", "L2", - "R2" + "R2", + "", + "" }; String InputDefault::get_joy_button_string(int p_button) { diff --git a/main/input_default.h b/main/input_default.h index b6767669f0..75dd1e67f6 100644 --- a/main/input_default.h +++ b/main/input_default.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/main.cpp b/main/main.cpp index da9c2c3198..e0f9cfb9d9 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -205,8 +205,8 @@ void finalize_physics() { void Main::print_help(const char *p_binary) { print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - https://godotengine.org"); - OS::get_singleton()->print("(c) 2007-2018 Juan Linietsky, Ariel Manzur.\n"); - OS::get_singleton()->print("(c) 2014-2018 Godot Engine contributors.\n"); + OS::get_singleton()->print("(c) 2007-2019 Juan Linietsky, Ariel Manzur.\n"); + OS::get_singleton()->print("(c) 2014-2019 Godot Engine contributors.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary); OS::get_singleton()->print("\n"); @@ -1932,7 +1932,7 @@ bool Main::iteration() { } int target_fps = Engine::get_singleton()->get_target_fps(); - if (target_fps > 0) { + if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) { uint64_t time_step = 1000000L / target_fps; target_ticks += time_step; uint64_t current_ticks = OS::get_singleton()->get_ticks_usec(); diff --git a/main/main.h b/main/main.h index 23a19dddec..01fc259a8a 100644 --- a/main/main.h +++ b/main/main.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/performance.cpp b/main/performance.cpp index aab3a8646f..49a08aa8d1 100644 --- a/main/performance.cpp +++ b/main/performance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/performance.h b/main/performance.h index 41822562c5..850c4c2d52 100644 --- a/main/performance.h +++ b/main/performance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_astar.cpp b/main/tests/test_astar.cpp index 8b48f075bc..d34ff0d95e 100644 --- a/main/tests/test_astar.cpp +++ b/main/tests/test_astar.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_astar.h b/main/tests/test_astar.h index 6458f9efb1..0b3e4d6c9d 100644 --- a/main/tests/test_astar.h +++ b/main/tests/test_astar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_gdscript.cpp b/main/tests/test_gdscript.cpp index 4d2fa2a26d..60f9568fbd 100644 --- a/main/tests/test_gdscript.cpp +++ b/main/tests/test_gdscript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_gdscript.h b/main/tests/test_gdscript.h index 0a052c8db5..6b98f7cc41 100644 --- a/main/tests/test_gdscript.h +++ b/main/tests/test_gdscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_gui.cpp b/main/tests/test_gui.cpp index 271353f1dd..a71b9cdc69 100644 --- a/main/tests/test_gui.cpp +++ b/main/tests/test_gui.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_gui.h b/main/tests/test_gui.h index 25dfa3bc2b..1752818981 100644 --- a/main/tests/test_gui.h +++ b/main/tests/test_gui.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_image.cpp b/main/tests/test_image.cpp index 979e590ab8..ee4f43bae0 100644 --- a/main/tests/test_image.cpp +++ b/main/tests/test_image.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_image.h b/main/tests/test_image.h index 381edf7ef9..b9b3c0cb48 100644 --- a/main/tests/test_image.h +++ b/main/tests/test_image.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_main.cpp b/main/tests/test_main.cpp index a36b619ba0..49f5cc5a18 100644 --- a/main/tests/test_main.cpp +++ b/main/tests/test_main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_main.h b/main/tests/test_main.h index 55ab4daeb8..521284bec8 100644 --- a/main/tests/test_main.h +++ b/main/tests/test_main.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp index a48fdbe4e3..c833bac4ab 100644 --- a/main/tests/test_math.cpp +++ b/main/tests/test_math.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_math.h b/main/tests/test_math.h index 2d0c6c461f..9f1e96358f 100644 --- a/main/tests/test_math.h +++ b/main/tests/test_math.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_oa_hash_map.cpp b/main/tests/test_oa_hash_map.cpp index 984a661aaa..070420e432 100644 --- a/main/tests/test_oa_hash_map.cpp +++ b/main/tests/test_oa_hash_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_oa_hash_map.h b/main/tests/test_oa_hash_map.h index 677021f933..fb43dc325f 100644 --- a/main/tests/test_oa_hash_map.h +++ b/main/tests/test_oa_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_ordered_hash_map.cpp b/main/tests/test_ordered_hash_map.cpp index cad52ceedf..6aef94efe3 100644 --- a/main/tests/test_ordered_hash_map.cpp +++ b/main/tests/test_ordered_hash_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_ordered_hash_map.h b/main/tests/test_ordered_hash_map.h index 6723e70b79..731a36a716 100644 --- a/main/tests/test_ordered_hash_map.h +++ b/main/tests/test_ordered_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_physics.cpp b/main/tests/test_physics.cpp index c869b268b0..84f504a78d 100644 --- a/main/tests/test_physics.cpp +++ b/main/tests/test_physics.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_physics.h b/main/tests/test_physics.h index c260bf9fcc..699e31f492 100644 --- a/main/tests/test_physics.h +++ b/main/tests/test_physics.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_physics_2d.cpp b/main/tests/test_physics_2d.cpp index 8245ee276e..9a2bf0107a 100644 --- a/main/tests/test_physics_2d.cpp +++ b/main/tests/test_physics_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_physics_2d.h b/main/tests/test_physics_2d.h index 52669777c0..3a513f4d6e 100644 --- a/main/tests/test_physics_2d.h +++ b/main/tests/test_physics_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_render.cpp b/main/tests/test_render.cpp index ebf6d363be..826d544f13 100644 --- a/main/tests/test_render.cpp +++ b/main/tests/test_render.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_render.h b/main/tests/test_render.h index 717074021c..3810760b56 100644 --- a/main/tests/test_render.h +++ b/main/tests/test_render.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp index 357143e499..ebaf7fd602 100644 --- a/main/tests/test_shader_lang.cpp +++ b/main/tests/test_shader_lang.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_shader_lang.h b/main/tests/test_shader_lang.h index e99858fdc6..79213aa96f 100644 --- a/main/tests/test_shader_lang.h +++ b/main/tests/test_shader_lang.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_string.cpp b/main/tests/test_string.cpp index 7e19c7bf3e..b4aeb4d215 100644 --- a/main/tests/test_string.cpp +++ b/main/tests/test_string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -942,6 +942,33 @@ bool test_30() { OS::get_singleton()->print("Capitalize %ls: %ls, %s\n", input.c_str(), output.c_str(), success ? "OK" : "FAIL"); return state; +} + +bool test_31() { + bool state = true; + bool success; + + String a = ""; + success = a[0] == 0; + OS::get_singleton()->print("Is 0 String[0]:, %s\n", success ? "OK" : "FAIL"); + if (!success) state = false; + + String b = "Godot"; + success = b[b.size()] == 0; + OS::get_singleton()->print("Is 0 String[size()]:, %s\n", success ? "OK" : "FAIL"); + if (!success) state = false; + + const String c = ""; + success = c[0] == 0; + OS::get_singleton()->print("Is 0 const String[0]:, %s\n", success ? "OK" : "FAIL"); + if (!success) state = false; + + const String d = "Godot"; + success = d[d.size()] == 0; + OS::get_singleton()->print("Is 0 const String[size()]:, %s\n", success ? "OK" : "FAIL"); + if (!success) state = false; + + return state; }; typedef bool (*TestFunc)(void); @@ -978,6 +1005,7 @@ TestFunc test_funcs[] = { test_28, test_29, test_30, + test_31, 0 }; diff --git a/main/tests/test_string.h b/main/tests/test_string.h index e293e96604..a8adb3a890 100644 --- a/main/tests/test_string.h +++ b/main/tests/test_string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/timer_sync.cpp b/main/timer_sync.cpp index 275465914e..5ee834880f 100644 --- a/main/timer_sync.cpp +++ b/main/timer_sync.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/timer_sync.h b/main/timer_sync.h index 75fbe6a9dc..fcce6d7a9a 100644 --- a/main/timer_sync.h +++ b/main/timer_sync.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/misc/dist/ios_xcode/godot_ios/dummy.cpp b/misc/dist/ios_xcode/godot_ios/dummy.cpp index 61de772b44..7b52e926b0 100644 --- a/misc/dist/ios_xcode/godot_ios/dummy.cpp +++ b/misc/dist/ios_xcode/godot_ios/dummy.cpp @@ -1 +1,31 @@ +/*************************************************************************/ +/* dummy.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + $cpp_code diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 43ca4e9d10..e6fd1b9991 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -1,4 +1,4 @@ -.TH GODOT "6" "Februaryot 2018" "godot 3.1" "Games" +.TH GODOT "6" "January 2019" "godot 3.1" "Games" .SH NAME godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor .SH SYNOPSIS diff --git a/misc/dist/linux/org.godotengine.Godot.appdata.xml b/misc/dist/linux/org.godotengine.Godot.appdata.xml index c11317cd35..09d5468d70 100644 --- a/misc/dist/linux/org.godotengine.Godot.appdata.xml +++ b/misc/dist/linux/org.godotengine.Godot.appdata.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8"?> -<!-- Copyright 2017-2018 Rémi Verschelde <akien@godotengine.org> --> +<!-- Copyright 2017-2019 Rémi Verschelde <akien@godotengine.org> --> <component type="desktop"> <id>org.godotengine.Godot</id> <metadata_license>CC0-1.0</metadata_license> diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist index a001fdf9d2..97d769c824 100755 --- a/misc/dist/osx_tools.app/Contents/Info.plist +++ b/misc/dist/osx_tools.app/Contents/Info.plist @@ -9,7 +9,7 @@ <key>CFBundleName</key> <string>Godot</string> <key>CFBundleGetInfoString</key> - <string>(c) 2007-2018 Juan Linietsky, Ariel Manzur.</string> + <string>(c) 2007-2019 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string> <key>CFBundleIconFile</key> <string>Godot.icns</string> <key>CFBundleIdentifier</key> @@ -25,7 +25,7 @@ <key>CFBundleVersion</key> <string>3.0</string> <key>NSHumanReadableCopyright</key> - <string>© 2007-2018 Juan Linietsky, Ariel Manzur.</string> + <string>© 2007-2019 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string> <key>LSMinimumSystemVersion</key> <string>10.9.0</string> <key>LSMinimumSystemVersionByArchitecture</key> diff --git a/misc/scripts/fix_headers.py b/misc/scripts/fix_headers.py index 48b9628b1f..823c9acfde 100644..100755 --- a/misc/scripts/fix_headers.py +++ b/misc/scripts/fix_headers.py @@ -9,8 +9,8 @@ header = """\ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp index 063508a25f..a8172c7f52 100644 --- a/modules/bmp/image_loader_bmp.cpp +++ b/modules/bmp/image_loader_bmp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/image_loader_bmp.h b/modules/bmp/image_loader_bmp.h index e0e50859fc..d6899061d0 100644 --- a/modules/bmp/image_loader_bmp.h +++ b/modules/bmp/image_loader_bmp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/register_types.cpp b/modules/bmp/register_types.cpp index 1f68a03e85..a1e3f386f4 100644 --- a/modules/bmp/register_types.cpp +++ b/modules/bmp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/register_types.h b/modules/bmp/register_types.h index d8755db397..cd2a5c0570 100644 --- a/modules/bmp/register_types.h +++ b/modules/bmp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index a0486443c2..a6872d81d7 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h index 1c5962cfe3..0942212b9e 100644 --- a/modules/bullet/area_bullet.h +++ b/modules/bullet/area_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp index 6cc63d79ce..935d86daa6 100644 --- a/modules/bullet/btRayShape.cpp +++ b/modules/bullet/btRayShape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h index a44c30db4b..7fedb74083 100644 --- a/modules/bullet/btRayShape.h +++ b/modules/bullet/btRayShape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index 7bc731e75e..44ea061f51 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 0cea3f5ba6..1b74cbf3fc 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp index f9b7126173..fc007169c0 100644 --- a/modules/bullet/bullet_types_converter.cpp +++ b/modules/bullet/bullet_types_converter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h index 84321fe837..57c3300b3d 100644 --- a/modules/bullet/bullet_types_converter.h +++ b/modules/bullet/bullet_types_converter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_utilities.h b/modules/bullet/bullet_utilities.h index 553c1d0384..01a11ca63c 100644 --- a/modules/bullet/bullet_utilities.h +++ b/modules/bullet/bullet_utilities.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index 441fa7c8af..91a5ed095a 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h index 4a0c805ce5..2d4e5c4f1a 100644 --- a/modules/bullet/collision_object_bullet.h +++ b/modules/bullet/collision_object_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp index ecacce0bee..d9a82d6179 100644 --- a/modules/bullet/cone_twist_joint_bullet.cpp +++ b/modules/bullet/cone_twist_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h index d6040fd6ec..7450a2e166 100644 --- a/modules/bullet/cone_twist_joint_bullet.h +++ b/modules/bullet/cone_twist_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/constraint_bullet.cpp b/modules/bullet/constraint_bullet.cpp index d15fb8de01..f3f3907ada 100644 --- a/modules/bullet/constraint_bullet.cpp +++ b/modules/bullet/constraint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/constraint_bullet.h b/modules/bullet/constraint_bullet.h index ed3a318cbc..f6ac3e80c2 100644 --- a/modules/bullet/constraint_bullet.h +++ b/modules/bullet/constraint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp index 812dcd2d56..8fed933854 100644 --- a/modules/bullet/generic_6dof_joint_bullet.cpp +++ b/modules/bullet/generic_6dof_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h index 848c3a10cd..478a39f103 100644 --- a/modules/bullet/generic_6dof_joint_bullet.h +++ b/modules/bullet/generic_6dof_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp index 919c3152d7..a77cf4ebd1 100644 --- a/modules/bullet/godot_collision_configuration.cpp +++ b/modules/bullet/godot_collision_configuration.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_configuration.h b/modules/bullet/godot_collision_configuration.h index 11012c5f6d..82fb74f121 100644 --- a/modules/bullet/godot_collision_configuration.h +++ b/modules/bullet/godot_collision_configuration.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp index 1815f2152e..5cb50d685f 100644 --- a/modules/bullet/godot_collision_dispatcher.cpp +++ b/modules/bullet/godot_collision_dispatcher.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_dispatcher.h b/modules/bullet/godot_collision_dispatcher.h index 1faaa68626..d5fb3526fe 100644 --- a/modules/bullet/godot_collision_dispatcher.h +++ b/modules/bullet/godot_collision_dispatcher.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h index 5844ef8bf3..188389b33c 100644 --- a/modules/bullet/godot_motion_state.h +++ b/modules/bullet/godot_motion_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp index 27ee44d1bd..449f625e17 100644 --- a/modules/bullet/godot_ray_world_algorithm.cpp +++ b/modules/bullet/godot_ray_world_algorithm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h index 7383dad2bf..3285d0c962 100644 --- a/modules/bullet/godot_ray_world_algorithm.h +++ b/modules/bullet/godot_ray_world_algorithm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp index 0117bb375f..7babfcc133 100644 --- a/modules/bullet/godot_result_callbacks.cpp +++ b/modules/bullet/godot_result_callbacks.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -304,6 +304,7 @@ btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer()); m_result->shape = cp.m_index1; B_TO_G(cp.getPositionWorldOnB(), m_result->point); + B_TO_G(cp.m_normalWorldOnB, m_result->normal); m_rest_info_bt_point = cp.getPositionWorldOnB(); m_rest_info_collision_object = colObj1Wrap->getCollisionObject(); } else { diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index 73e1fc9627..f292b0a797 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp index 3a4459a581..7b99d3d89f 100644 --- a/modules/bullet/hinge_joint_bullet.cpp +++ b/modules/bullet/hinge_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h index ca87c8dd8c..6555c23848 100644 --- a/modules/bullet/hinge_joint_bullet.h +++ b/modules/bullet/hinge_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/joint_bullet.cpp b/modules/bullet/joint_bullet.cpp index aaeb9f9ce7..a52b05f5c4 100644 --- a/modules/bullet/joint_bullet.cpp +++ b/modules/bullet/joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/joint_bullet.h b/modules/bullet/joint_bullet.h index 4a5333fb85..d2c2796367 100644 --- a/modules/bullet/joint_bullet.h +++ b/modules/bullet/joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp index 183a7e75b9..58b090006a 100644 --- a/modules/bullet/pin_joint_bullet.cpp +++ b/modules/bullet/pin_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/pin_joint_bullet.h b/modules/bullet/pin_joint_bullet.h index 648010bf78..7c0c5be329 100644 --- a/modules/bullet/pin_joint_bullet.h +++ b/modules/bullet/pin_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp index 31e5f6784e..03fb75cc82 100644 --- a/modules/bullet/register_types.cpp +++ b/modules/bullet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/register_types.h b/modules/bullet/register_types.h index 226bcd9402..ebb875eb1f 100644 --- a/modules/bullet/register_types.h +++ b/modules/bullet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h index a9351d7728..91ad8164e6 100644 --- a/modules/bullet/rid_bullet.h +++ b/modules/bullet/rid_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 9dd04100ed..09177205b4 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 0696073d21..784e99ab86 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 2027d8e1eb..1aba31f03d 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -487,7 +487,7 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) { PoolByteArray im_data = l_image->get_data(); - l_heights.resize(l_image->get_width() * l_image->get_width()); + l_heights.resize(l_image->get_width() * l_image->get_height()); PoolRealArray::Write w = l_heights.write(); PoolByteArray::Read r = im_data.read(); diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h index 9a1c8f5bfa..39d0ba7b95 100644 --- a/modules/bullet/shape_bullet.h +++ b/modules/bullet/shape_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_owner_bullet.cpp b/modules/bullet/shape_owner_bullet.cpp index d6ba5d81bc..d504db1844 100644 --- a/modules/bullet/shape_owner_bullet.cpp +++ b/modules/bullet/shape_owner_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_owner_bullet.h b/modules/bullet/shape_owner_bullet.h index 72ddbc482c..02852bc03d 100644 --- a/modules/bullet/shape_owner_bullet.h +++ b/modules/bullet/shape_owner_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp index 9016ec3bf5..45be0578d9 100644 --- a/modules/bullet/slider_joint_bullet.cpp +++ b/modules/bullet/slider_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h index d532906c0d..fa9ea3f782 100644 --- a/modules/bullet/slider_joint_bullet.h +++ b/modules/bullet/slider_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index 94f350210f..88190f8e9e 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h index d04bfca046..5e05c266a8 100644 --- a/modules/bullet/soft_body_bullet.h +++ b/modules/bullet/soft_body_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index fed12cd5ed..ab841e4acf 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index c3d55cbbb1..9f36c63982 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 88f3c0338a..12282b4730 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg.h b/modules/csg/csg.h index 5d6432eca8..ac16575e82 100644 --- a/modules/csg/csg.h +++ b/modules/csg/csg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp index 5864d02615..3044887ef5 100644 --- a/modules/csg/csg_gizmos.cpp +++ b/modules/csg/csg_gizmos.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -356,5 +356,5 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { EditorPluginCSG::EditorPluginCSG(EditorNode *p_editor) { Ref<CSGShapeSpatialGizmoPlugin> gizmo_plugin = Ref<CSGShapeSpatialGizmoPlugin>(memnew(CSGShapeSpatialGizmoPlugin)); - SpatialEditor::get_singleton()->register_gizmo_plugin(gizmo_plugin); + SpatialEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin); } diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h index d65d1f58c1..b208c39938 100644 --- a/modules/csg/csg_gizmos.h +++ b/modules/csg/csg_gizmos.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 80fa2454ec..809fd841c1 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index 28d94bc2f2..df503faf2e 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp index 0dea09808a..33e29ec43e 100644 --- a/modules/csg/register_types.cpp +++ b/modules/csg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/register_types.h b/modules/csg/register_types.h index 49490d31d3..9e112b72f0 100644 --- a/modules/csg/register_types.h +++ b/modules/csg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp index 732b9cf733..0a70ff535f 100644 --- a/modules/cvtt/image_compress_cvtt.cpp +++ b/modules/cvtt/image_compress_cvtt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/image_compress_cvtt.h b/modules/cvtt/image_compress_cvtt.h index fe912ad3bb..a4a9641236 100644 --- a/modules/cvtt/image_compress_cvtt.h +++ b/modules/cvtt/image_compress_cvtt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/register_types.cpp b/modules/cvtt/register_types.cpp index c96fbbf340..40381e75d2 100644 --- a/modules/cvtt/register_types.cpp +++ b/modules/cvtt/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/register_types.h b/modules/cvtt/register_types.h index 73de9728d3..63cf172e63 100644 --- a/modules/cvtt/register_types.h +++ b/modules/cvtt/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/register_types.cpp b/modules/dds/register_types.cpp index 94f0ebfd5f..66ce3ce35d 100644 --- a/modules/dds/register_types.cpp +++ b/modules/dds/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/register_types.h b/modules/dds/register_types.h index c7f7839c24..ae58fc435e 100644 --- a/modules/dds/register_types.h +++ b/modules/dds/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp index 53e9773791..a063942269 100644 --- a/modules/dds/texture_loader_dds.cpp +++ b/modules/dds/texture_loader_dds.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h index abd747f63e..585f2891bf 100644 --- a/modules/dds/texture_loader_dds.h +++ b/modules/dds/texture_loader_dds.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 7b5fd854ff..e53846e269 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h index a2b35f2395..957d0830cb 100644 --- a/modules/enet/networked_multiplayer_enet.h +++ b/modules/enet/networked_multiplayer_enet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp index cde70e8d5c..f2c1451446 100644 --- a/modules/enet/register_types.cpp +++ b/modules/enet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.h b/modules/enet/register_types.h index bcf0893ae4..8d001b8c30 100644 --- a/modules/enet/register_types.h +++ b/modules/enet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/image_etc.cpp b/modules/etc/image_etc.cpp index fbbc765bf2..5410d367db 100644 --- a/modules/etc/image_etc.cpp +++ b/modules/etc/image_etc.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/image_etc.h b/modules/etc/image_etc.h index 371c38176f..724d06545b 100644 --- a/modules/etc/image_etc.h +++ b/modules/etc/image_etc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/register_types.cpp b/modules/etc/register_types.cpp index 301193874d..584a1fcce8 100644 --- a/modules/etc/register_types.cpp +++ b/modules/etc/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/register_types.h b/modules/etc/register_types.h index 4a8513a687..161c37b52f 100644 --- a/modules/etc/register_types.h +++ b/modules/etc/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp index 3041dde876..f302834222 100644 --- a/modules/etc/texture_loader_pkm.cpp +++ b/modules/etc/texture_loader_pkm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/texture_loader_pkm.h b/modules/etc/texture_loader_pkm.h index 8308b84109..860fe8b5df 100644 --- a/modules/etc/texture_loader_pkm.h +++ b/modules/etc/texture_loader_pkm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/register_types.cpp b/modules/freetype/register_types.cpp index bde04b714c..108ecab329 100644 --- a/modules/freetype/register_types.cpp +++ b/modules/freetype/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/register_types.h b/modules/freetype/register_types.h index 0cec0e3951..dae7ad1f40 100644 --- a/modules/freetype/register_types.h +++ b/modules/freetype/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/uwpdef.h b/modules/freetype/uwpdef.h index 3887c3e25c..e4d2d223bb 100644 --- a/modules/freetype/uwpdef.h +++ b/modules/freetype/uwpdef.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp index edc948e086..8657935602 100644 --- a/modules/gdnative/android/android_gdn.cpp +++ b/modules/gdnative/android/android_gdn.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.cpp b/modules/gdnative/arvr/arvr_interface_gdnative.cpp index b525725107..01fbc316cf 100644 --- a/modules/gdnative/arvr/arvr_interface_gdnative.cpp +++ b/modules/gdnative/arvr/arvr_interface_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.h b/modules/gdnative/arvr/arvr_interface_gdnative.h index 26d0cdf9f4..015d0c8a2a 100644 --- a/modules/gdnative/arvr/arvr_interface_gdnative.h +++ b/modules/gdnative/arvr/arvr_interface_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/arvr/register_types.cpp b/modules/gdnative/arvr/register_types.cpp index d792e1b4a4..fbebccb4c1 100644 --- a/modules/gdnative/arvr/register_types.cpp +++ b/modules/gdnative/arvr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/arvr/register_types.h b/modules/gdnative/arvr/register_types.h index 4c651b4f76..8fd2600037 100644 --- a/modules/gdnative/arvr/register_types.h +++ b/modules/gdnative/arvr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index f07fdef488..34325db9fd 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index 528344a814..492dc5beaa 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp index 0597e1cdd6..91537290af 100644 --- a/modules/gdnative/gdnative/aabb.cpp +++ b/modules/gdnative/gdnative/aabb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp index a30cc09bf6..18da9d811e 100644 --- a/modules/gdnative/gdnative/array.cpp +++ b/modules/gdnative/gdnative/array.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp index d88499ade1..4441a03ca1 100644 --- a/modules/gdnative/gdnative/basis.cpp +++ b/modules/gdnative/gdnative/basis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp index 79f0c71b5e..e63129460c 100644 --- a/modules/gdnative/gdnative/color.cpp +++ b/modules/gdnative/gdnative/color.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp index 34cc91129e..a18d221a7c 100644 --- a/modules/gdnative/gdnative/dictionary.cpp +++ b/modules/gdnative/gdnative/dictionary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp index 8f10f116e6..98a4fd880c 100644 --- a/modules/gdnative/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp index cf82940e09..c49899fa25 100644 --- a/modules/gdnative/gdnative/node_path.cpp +++ b/modules/gdnative/gdnative/node_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp index be821edcc3..d7fceb7516 100644 --- a/modules/gdnative/gdnative/plane.cpp +++ b/modules/gdnative/gdnative/plane.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/pool_arrays.cpp b/modules/gdnative/gdnative/pool_arrays.cpp index d55d81b5b6..68e064d829 100644 --- a/modules/gdnative/gdnative/pool_arrays.cpp +++ b/modules/gdnative/gdnative/pool_arrays.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp index 2594759508..169d0134a8 100644 --- a/modules/gdnative/gdnative/quat.cpp +++ b/modules/gdnative/gdnative/quat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp index 5cbc2712c3..04ca92f8dd 100644 --- a/modules/gdnative/gdnative/rect2.cpp +++ b/modules/gdnative/gdnative/rect2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp index 4374738f48..c13a9fdde2 100644 --- a/modules/gdnative/gdnative/rid.cpp +++ b/modules/gdnative/gdnative/rid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index c0c7ab5420..4b8d79305c 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp index b2a86b843c..d2862c5980 100644 --- a/modules/gdnative/gdnative/string_name.cpp +++ b/modules/gdnative/gdnative/string_name.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp index ee6140c7d0..188c4be1ba 100644 --- a/modules/gdnative/gdnative/transform.cpp +++ b/modules/gdnative/gdnative/transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp index fa0e15d9d2..b735f64251 100644 --- a/modules/gdnative/gdnative/transform2d.cpp +++ b/modules/gdnative/gdnative/transform2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp index fd6babfc3a..491abbde9e 100644 --- a/modules/gdnative/gdnative/variant.cpp +++ b/modules/gdnative/gdnative/variant.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index c7902e06ee..8fa29580d6 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp index a7e18fa22b..ef86c6f7e9 100644 --- a/modules/gdnative/gdnative/vector3.cpp +++ b/modules/gdnative/gdnative/vector3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index 6424b66d1e..e2a69b1635 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h index 04d2911d8b..e7d50ba29f 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.h +++ b/modules/gdnative/gdnative_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp index 0aafb95e2e..55bc16fccc 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.cpp +++ b/modules/gdnative/gdnative_library_singleton_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_singleton_editor.h b/modules/gdnative/gdnative_library_singleton_editor.h index d3b5ba3846..cf5ab23501 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.h +++ b/modules/gdnative/gdnative_library_singleton_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h index 832dac9ac3..32e86838be 100644 --- a/modules/gdnative/include/android/godot_android.h +++ b/modules/gdnative/include/android/godot_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/arvr/godot_arvr.h b/modules/gdnative/include/arvr/godot_arvr.h index 63de62b507..0d14f3743f 100644 --- a/modules/gdnative/include/arvr/godot_arvr.h +++ b/modules/gdnative/include/arvr/godot_arvr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h index dca5d4bb14..6b9b342f10 100644 --- a/modules/gdnative/include/gdnative/aabb.h +++ b/modules/gdnative/include/gdnative/aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index 876b8f8e8f..10ef8a73d2 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h index 6128bf3ac3..9f1923c02b 100644 --- a/modules/gdnative/include/gdnative/basis.h +++ b/modules/gdnative/include/gdnative/basis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h index 3007dbc6e3..b7837a0940 100644 --- a/modules/gdnative/include/gdnative/color.h +++ b/modules/gdnative/include/gdnative/color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h index faace818ee..7703742899 100644 --- a/modules/gdnative/include/gdnative/dictionary.h +++ b/modules/gdnative/include/gdnative/dictionary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index 796ced84f4..3c457bf5a7 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h index 48fe5b4d3d..a59833b924 100644 --- a/modules/gdnative/include/gdnative/node_path.h +++ b/modules/gdnative/include/gdnative/node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h index 6c8a6ae1a4..074f127fa8 100644 --- a/modules/gdnative/include/gdnative/plane.h +++ b/modules/gdnative/include/gdnative/plane.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/pool_arrays.h b/modules/gdnative/include/gdnative/pool_arrays.h index 1210039e34..96730ab085 100644 --- a/modules/gdnative/include/gdnative/pool_arrays.h +++ b/modules/gdnative/include/gdnative/pool_arrays.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h index 634f486e66..7239c13a36 100644 --- a/modules/gdnative/include/gdnative/quat.h +++ b/modules/gdnative/include/gdnative/quat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h index 47c15c80bd..7652bf054f 100644 --- a/modules/gdnative/include/gdnative/rect2.h +++ b/modules/gdnative/include/gdnative/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h index 0942334ee5..4a61cb171f 100644 --- a/modules/gdnative/include/gdnative/rid.h +++ b/modules/gdnative/include/gdnative/rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index 2ca9fd9e15..f045ac9d58 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h index 5068a3d8f9..c6465aff03 100644 --- a/modules/gdnative/include/gdnative/string_name.h +++ b/modules/gdnative/include/gdnative/string_name.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h index 880f21c88a..e17a18cb43 100644 --- a/modules/gdnative/include/gdnative/transform.h +++ b/modules/gdnative/include/gdnative/transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h index aed941f139..e53f36a8c3 100644 --- a/modules/gdnative/include/gdnative/transform2d.h +++ b/modules/gdnative/include/gdnative/transform2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h index 5e71aa9f11..17afd905b4 100644 --- a/modules/gdnative/include/gdnative/variant.h +++ b/modules/gdnative/include/gdnative/variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h index af97524dac..9e37b8e0c6 100644 --- a/modules/gdnative/include/gdnative/vector2.h +++ b/modules/gdnative/include/gdnative/vector2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h index e0299a8a30..61f0c6c62e 100644 --- a/modules/gdnative/include/gdnative/vector3.h +++ b/modules/gdnative/include/gdnative/vector3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index ba044117e2..f3b9f7fb31 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h index bfa688592d..89e2771926 100644 --- a/modules/gdnative/include/net/godot_net.h +++ b/modules/gdnative/include/net/godot_net.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index d1671c014e..968f91ae9f 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 8c6dace847..b99c5d31ab 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h index de234b2f0d..73310d1974 100644 --- a/modules/gdnative/nativescript/api_generator.h +++ b/modules/gdnative/nativescript/api_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index c39efe126f..863999d6d4 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index bcaf3f346e..0370060937 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index 67fb54387d..8dd5ba3b9c 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp index 1e0c3d9fd8..c602b80646 100644 --- a/modules/gdnative/nativescript/register_types.cpp +++ b/modules/gdnative/nativescript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/register_types.h b/modules/gdnative/nativescript/register_types.h index 7389010f8e..3d2ce4c431 100644 --- a/modules/gdnative/nativescript/register_types.h +++ b/modules/gdnative/nativescript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp index e2d710b5ad..2466838357 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp +++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h index c8c95b3dd7..7d48dc60d1 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.h +++ b/modules/gdnative/net/multiplayer_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/packet_peer_gdnative.cpp b/modules/gdnative/net/packet_peer_gdnative.cpp index ceae79edc0..9adfd841b2 100644 --- a/modules/gdnative/net/packet_peer_gdnative.cpp +++ b/modules/gdnative/net/packet_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/packet_peer_gdnative.h b/modules/gdnative/net/packet_peer_gdnative.h index 71814177ed..742fa4e7d5 100644 --- a/modules/gdnative/net/packet_peer_gdnative.h +++ b/modules/gdnative/net/packet_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/register_types.cpp b/modules/gdnative/net/register_types.cpp index c3fb4d8008..51448bfcd3 100644 --- a/modules/gdnative/net/register_types.cpp +++ b/modules/gdnative/net/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/register_types.h b/modules/gdnative/net/register_types.h index 9545a2ba8f..4f5b0051b7 100644 --- a/modules/gdnative/net/register_types.h +++ b/modules/gdnative/net/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/stream_peer_gdnative.cpp b/modules/gdnative/net/stream_peer_gdnative.cpp index 4d1f2ec9a5..1b141fa2e6 100644 --- a/modules/gdnative/net/stream_peer_gdnative.cpp +++ b/modules/gdnative/net/stream_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/stream_peer_gdnative.h b/modules/gdnative/net/stream_peer_gdnative.h index 654234e6ab..f39fdbb1d3 100644 --- a/modules/gdnative/net/stream_peer_gdnative.h +++ b/modules/gdnative/net/stream_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index 13026e8e7a..4b5dcc2c11 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 8be6a4ccaa..b279fdad8b 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp index 0cda8859dd..ca1dd66a13 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.cpp +++ b/modules/gdnative/pluginscript/pluginscript_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h index f749e900f5..991be0bf12 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.h +++ b/modules/gdnative/pluginscript/pluginscript_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp index 52d5b2b595..c7ff8518b5 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.cpp +++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h index ee9869be84..69a2ac6bfe 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.h +++ b/modules/gdnative/pluginscript/pluginscript_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 9821cf39e4..3450a032c5 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index 68f26b514c..0a84ccba0d 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp index e677bc9867..b7ab887e11 100644 --- a/modules/gdnative/pluginscript/register_types.cpp +++ b/modules/gdnative/pluginscript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/register_types.h b/modules/gdnative/pluginscript/register_types.h index 76651aa986..3114fb6b7d 100644 --- a/modules/gdnative/pluginscript/register_types.h +++ b/modules/gdnative/pluginscript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index 51f0b9afcc..5833eae274 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/register_types.h b/modules/gdnative/register_types.h index 4549687f55..9e5cab5581 100644 --- a/modules/gdnative/register_types.h +++ b/modules/gdnative/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index e4aee842ba..4f59b06ae6 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h index b8cb4a65e9..9dc10a5d1b 100644 --- a/modules/gdscript/editor/gdscript_highlighter.h +++ b/modules/gdscript/editor/gdscript_highlighter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 538249c8e2..ad6ef3d5a4 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 3e7cb076aa..fc986113c4 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index caa7fbfeca..2b6b66d7b6 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index 55f5e2b48e..8440807a56 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 068e8d2d92..64678c7240 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2442,9 +2442,13 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base context._class = parser.get_completion_class(); context.block = parser.get_completion_block(); context.function = parser.get_completion_function(); - context.base = p_owner; - context.base_path = p_base_path; context.line = parser.get_completion_line(); + + if (!context._class || context._class->owner == NULL) { + context.base = p_owner; + context.base_path = p_base_path; + } + bool is_function = false; switch (parser.get_completion_type()) { diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index cd6c21a629..966c02d4ec 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index 5509edf24a..aab1af1250 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index 2485e6f04a..6c1a796ca0 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_functions.h b/modules/gdscript/gdscript_functions.h index 33d5f27230..fcb8f32e54 100644 --- a/modules/gdscript/gdscript_functions.h +++ b/modules/gdscript/gdscript_functions.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 6ea0dbcb19..b0743af1b4 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 8121fb7f85..63e02ddc6a 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index c37142b3c1..127a00a9f3 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index cc894fb101..abacdf0322 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index 9c4dc0c926..9b55e99282 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -54,20 +54,74 @@ class EditorExportGDScript : public EditorExportPlugin { public: virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features) { - if (!p_path.ends_with(".gd")) + int script_mode = EditorExportPreset::MODE_SCRIPT_COMPILED; + String script_key; + + const Ref<EditorExportPreset> &preset = get_export_preset(); + + if (preset.is_valid()) { + script_mode = preset->get_script_export_mode(); + script_key = preset->get_script_encryption_key().to_lower(); + } + + if (!p_path.ends_with(".gd") || script_mode == EditorExportPreset::MODE_SCRIPT_TEXT) return; Vector<uint8_t> file = FileAccess::get_file_as_array(p_path); if (file.empty()) return; + String txt; txt.parse_utf8((const char *)file.ptr(), file.size()); file = GDScriptTokenizerBuffer::parse_code_string(txt); - if (file.empty()) - return; - - add_file(p_path.get_basename() + ".gdc", file, true); + if (!file.empty()) { + + if (script_mode == EditorExportPreset::MODE_SCRIPT_ENCRYPTED) { + + String tmp_path = EditorSettings::get_singleton()->get_settings_dir().plus_file("tmp/script.gde"); + FileAccess *fa = FileAccess::open(tmp_path, FileAccess::WRITE); + + Vector<uint8_t> key; + key.resize(32); + for (int i = 0; i < 32; i++) { + int v = 0; + if (i * 2 < script_key.length()) { + CharType ct = script_key[i * 2]; + if (ct >= '0' && ct <= '9') + ct = ct - '0'; + else if (ct >= 'a' && ct <= 'f') + ct = 10 + ct - 'a'; + v |= ct << 4; + } + + if (i * 2 + 1 < script_key.length()) { + CharType ct = script_key[i * 2 + 1]; + if (ct >= '0' && ct <= '9') + ct = ct - '0'; + else if (ct >= 'a' && ct <= 'f') + ct = 10 + ct - 'a'; + v |= ct; + } + key.write[i] = v; + } + FileAccessEncrypted *fae = memnew(FileAccessEncrypted); + Error err = fae->open_and_parse(fa, key, FileAccessEncrypted::MODE_WRITE_AES256); + + if (err == OK) { + fae->store_buffer(file.ptr(), file.size()); + } + + memdelete(fae); + + file = FileAccess::get_file_as_array(tmp_path); + add_file(p_path.get_basename() + ".gde", file, true); + + } else { + + add_file(p_path.get_basename() + ".gdc", file, true); + } + } } }; diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h index 2b88a67c7e..0f01a4cdab 100644 --- a/modules/gdscript/register_types.h +++ b/modules/gdscript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 274a2f0249..fe1eac6dc9 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 3d8be5c9c7..f4407099f5 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 126b49832a..12c4a18a64 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 663274f46e..81a21a76ae 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index 030286d651..03db5d323e 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h index 4ff107bec8..5a07ea84d9 100644 --- a/modules/gridmap/register_types.h +++ b/modules/gridmap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp index fc6779ce86..eb424d36f8 100644 --- a/modules/hdr/image_loader_hdr.cpp +++ b/modules/hdr/image_loader_hdr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h index 7175b38cc8..8ebf52def7 100644 --- a/modules/hdr/image_loader_hdr.h +++ b/modules/hdr/image_loader_hdr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/register_types.cpp b/modules/hdr/register_types.cpp index 8688daad69..8a2b6f14d1 100644 --- a/modules/hdr/register_types.cpp +++ b/modules/hdr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/register_types.h b/modules/hdr/register_types.h index e064f5d945..57a9058a89 100644 --- a/modules/hdr/register_types.h +++ b/modules/hdr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp index 24d40111cf..5493223cb0 100644 --- a/modules/jpg/image_loader_jpegd.cpp +++ b/modules/jpg/image_loader_jpegd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h index b5f0637c9b..9a96fe008d 100644 --- a/modules/jpg/image_loader_jpegd.h +++ b/modules/jpg/image_loader_jpegd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/register_types.cpp b/modules/jpg/register_types.cpp index 450ac065f4..1febfdebf5 100644 --- a/modules/jpg/register_types.cpp +++ b/modules/jpg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/register_types.h b/modules/jpg/register_types.h index 6f10c18c12..633160d941 100644 --- a/modules/jpg/register_types.h +++ b/modules/jpg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/register_types.cpp b/modules/mbedtls/register_types.cpp index 8548275eec..121ed5eb02 100755 --- a/modules/mbedtls/register_types.cpp +++ b/modules/mbedtls/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/register_types.h b/modules/mbedtls/register_types.h index 3da0b1f1a0..535dae7999 100755 --- a/modules/mbedtls/register_types.h +++ b/modules/mbedtls/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/stream_peer_mbed_tls.cpp b/modules/mbedtls/stream_peer_mbed_tls.cpp index 5c81f32e9e..973713f500 100755 --- a/modules/mbedtls/stream_peer_mbed_tls.cpp +++ b/modules/mbedtls/stream_peer_mbed_tls.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* stream_peer_openssl.cpp */ +/* stream_peer_mbed_tls.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/stream_peer_mbed_tls.h b/modules/mbedtls/stream_peer_mbed_tls.h index abf87b79cc..3ddbea3ce4 100755 --- a/modules/mbedtls/stream_peer_mbed_tls.h +++ b/modules/mbedtls/stream_peer_mbed_tls.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* stream_peer_openssl.h */ +/* stream_peer_mbed_tls.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index 87e4ddd900..78cc667718 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* mobile_interface.cpp */ +/* mobile_vr_interface.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index 05b6331f94..adc420ea5f 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* mobile_interface.h */ +/* mobile_vr_interface.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp index edddaa87e1..2ff7987cae 100644 --- a/modules/mobile_vr/register_types.cpp +++ b/modules/mobile_vr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/register_types.h b/modules/mobile_vr/register_types.h index 621f8dea80..340a7a4b2a 100644 --- a/modules/mobile_vr/register_types.h +++ b/modules/mobile_vr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/config.py b/modules/mono/config.py index 189699cca8..a81ecfce70 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -142,7 +142,9 @@ def configure(env): copy_file(mono_bin_path, 'bin', mono_dll_name + '.dll') else: - sharedlib_ext = '.dylib' if sys.platform == 'darwin' else '.so' + is_apple = (sys.platform == 'darwin' or "osxcross" in env) + + sharedlib_ext = '.dylib' if is_apple else '.so' mono_root = '' mono_lib_path = '' @@ -154,7 +156,7 @@ def configure(env): if os.getenv('MONO64_PREFIX'): mono_root = os.getenv('MONO64_PREFIX') - if not mono_root and sys.platform == 'darwin': + if not mono_root and is_apple: # Try with some known directories under OSX hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current', '/usr/local/var/homebrew/linked/mono'] for hint_dir in hint_dirs: @@ -190,14 +192,14 @@ def configure(env): if mono_static: mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a') - if sys.platform == 'darwin': + if is_apple: env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file]) else: env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive']) else: env.Append(LIBS=[mono_lib]) - if sys.platform == 'darwin': + if is_apple: env.Append(LIBS=['iconv', 'pthread']) else: env.Append(LIBS=['m', 'rt', 'dl', 'pthread']) diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 943d95bfc9..1cdbb4fe51 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index 695889b2a8..eff2991297 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 166b3e1324..cfd684ebbc 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index 91c474c4f0..8a1c942f6b 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp index 416108603b..4397bb9b6a 100644 --- a/modules/mono/editor/csharp_project.cpp +++ b/modules/mono/editor/csharp_project.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/csharp_project.h b/modules/mono/editor/csharp_project.h index aeeeff50f0..3d5a65f8da 100644 --- a/modules/mono/editor/csharp_project.h +++ b/modules/mono/editor/csharp_project.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/dotnet_solution.cpp b/modules/mono/editor/dotnet_solution.cpp index ab92e2e378..324752cafc 100644 --- a/modules/mono/editor/dotnet_solution.cpp +++ b/modules/mono/editor/dotnet_solution.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/dotnet_solution.h b/modules/mono/editor/dotnet_solution.h index 629605ad18..18933364fa 100644 --- a/modules/mono/editor/dotnet_solution.h +++ b/modules/mono/editor/dotnet_solution.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp index 0f12fc5243..4b32a0bfeb 100644 --- a/modules/mono/editor/godotsharp_builds.cpp +++ b/modules/mono/editor/godotsharp_builds.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h index 7f38b0aa49..2d53583916 100644 --- a/modules/mono/editor/godotsharp_builds.h +++ b/modules/mono/editor/godotsharp_builds.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp index cce86efbf5..cee4405826 100644 --- a/modules/mono/editor/godotsharp_editor.cpp +++ b/modules/mono/editor/godotsharp_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -248,8 +248,19 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int static String vscode_path; if (vscode_path.empty() || !FileAccess::exists(vscode_path)) { + static List<String> vscode_name; + vscode_name.push_back("code"); + vscode_name.push_back("code-oss"); + vscode_name.push_back("vscode"); + vscode_name.push_back("vscode-oss"); + vscode_name.push_back("visual-studio-code"); + vscode_name.push_back("visual-studio-code-oss"); // Try to search it again if it wasn't found last time or if it was removed from its location - vscode_path = path_which("code"); + for (int i = 0; i < vscode_name.size(); i++) { + vscode_path = path_which(vscode_name[i]); + if (!vscode_path.empty() || FileAccess::exists(vscode_path)) + break; + } } List<String> args; diff --git a/modules/mono/editor/godotsharp_editor.h b/modules/mono/editor/godotsharp_editor.h index 9fb0e40132..c9744a9eed 100644 --- a/modules/mono/editor/godotsharp_editor.h +++ b/modules/mono/editor/godotsharp_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp index 34c710320a..85a1785e87 100644 --- a/modules/mono/editor/godotsharp_export.cpp +++ b/modules/mono/editor/godotsharp_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h index 10d4375567..4dc8ea75d5 100644 --- a/modules/mono/editor/godotsharp_export.h +++ b/modules/mono/editor/godotsharp_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp index e89d21d92d..177a95acc7 100644 --- a/modules/mono/editor/mono_bottom_panel.cpp +++ b/modules/mono/editor/mono_bottom_panel.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/mono_bottom_panel.h b/modules/mono/editor/mono_bottom_panel.h index 03240e9a13..d3109592a9 100644 --- a/modules/mono/editor/mono_bottom_panel.h +++ b/modules/mono/editor/mono_bottom_panel.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/mono_build_info.cpp b/modules/mono/editor/mono_build_info.cpp index e4af2aac4f..b386c06435 100644 --- a/modules/mono/editor/mono_build_info.cpp +++ b/modules/mono/editor/mono_build_info.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/mono_build_info.h b/modules/mono/editor/mono_build_info.h index 64ba0f4037..b0ae2ed52e 100644 --- a/modules/mono/editor/mono_build_info.h +++ b/modules/mono/editor/mono_build_info.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/monodevelop_instance.cpp b/modules/mono/editor/monodevelop_instance.cpp index 1d858d80bf..3caa56d1d0 100644 --- a/modules/mono/editor/monodevelop_instance.cpp +++ b/modules/mono/editor/monodevelop_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/monodevelop_instance.h b/modules/mono/editor/monodevelop_instance.h index 29de4a4735..3b3af9607b 100644 --- a/modules/mono/editor/monodevelop_instance.h +++ b/modules/mono/editor/monodevelop_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp index 9042bff74a..1281ed669f 100644 --- a/modules/mono/editor/script_class_parser.cpp +++ b/modules/mono/editor/script_class_parser.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* script_class_parser.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "script_class_parser.h" #include "core/map.h" diff --git a/modules/mono/editor/script_class_parser.h b/modules/mono/editor/script_class_parser.h index 184adebaf2..39003336ac 100644 --- a/modules/mono/editor/script_class_parser.h +++ b/modules/mono/editor/script_class_parser.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* script_class_parser.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef SCRIPT_CLASS_PARSER_H #define SCRIPT_CLASS_PARSER_H diff --git a/modules/mono/glue/Managed/Files/Colors.cs b/modules/mono/glue/Managed/Files/Colors.cs index 942375b0fe..bc2a1a3bd7 100644 --- a/modules/mono/glue/Managed/Files/Colors.cs +++ b/modules/mono/glue/Managed/Files/Colors.cs @@ -8,7 +8,7 @@ namespace Godot // Color names and values are derived from core/color_names.inc internal static readonly Dictionary<string, Color> namedColors = new Dictionary<string, Color> { {"aliceblue", new Color(0.94f, 0.97f, 1.00f)}, - {"antiqueWhite", new Color(0.98f, 0.92f, 0.84f)}, + {"antiquewhite", new Color(0.98f, 0.92f, 0.84f)}, {"aqua", new Color(0.00f, 1.00f, 1.00f)}, {"aquamarine", new Color(0.50f, 1.00f, 0.83f)}, {"azure", new Color(0.94f, 1.00f, 1.00f)}, diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index 58916c5283..88adc3e256 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/base_object_glue.h b/modules/mono/glue/base_object_glue.h index 2d4d66ebb8..e126fac6ca 100644 --- a/modules/mono/glue/base_object_glue.h +++ b/modules/mono/glue/base_object_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index 059e2ff6de..0e5747a014 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/collections_glue.h b/modules/mono/glue/collections_glue.h index b9b1338510..52ca98b7f9 100644 --- a/modules/mono/glue/collections_glue.h +++ b/modules/mono/glue/collections_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp index 9f5bcecdd9..e49ed876e7 100644 --- a/modules/mono/glue/gd_glue.cpp +++ b/modules/mono/glue/gd_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/gd_glue.h b/modules/mono/glue/gd_glue.h index 6f846f221d..00611fef12 100644 --- a/modules/mono/glue/gd_glue.h +++ b/modules/mono/glue/gd_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h index 69c5c6dcdb..b6e8ac6909 100644 --- a/modules/mono/glue/glue_header.h +++ b/modules/mono/glue/glue_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp index 422d73104d..2edc43af8d 100644 --- a/modules/mono/glue/nodepath_glue.cpp +++ b/modules/mono/glue/nodepath_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/nodepath_glue.h b/modules/mono/glue/nodepath_glue.h index 92579399a6..2192444336 100644 --- a/modules/mono/glue/nodepath_glue.h +++ b/modules/mono/glue/nodepath_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp index 6c002b5b9d..6a9810d0d4 100644 --- a/modules/mono/glue/rid_glue.cpp +++ b/modules/mono/glue/rid_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/rid_glue.h b/modules/mono/glue/rid_glue.h index c725a9b5de..4b593e8a95 100644 --- a/modules/mono/glue/rid_glue.h +++ b/modules/mono/glue/rid_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp index e1a2f1affd..a5c72160d7 100644 --- a/modules/mono/glue/string_glue.cpp +++ b/modules/mono/glue/string_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/string_glue.h b/modules/mono/glue/string_glue.h index 8b1553e28b..c9052edd40 100644 --- a/modules/mono/glue/string_glue.h +++ b/modules/mono/glue/string_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h index 5a6a2d1742..0d3b96d789 100644 --- a/modules/mono/godotsharp_defs.h +++ b/modules/mono/godotsharp_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp index d3fb2cb640..3943c0c7d7 100644 --- a/modules/mono/godotsharp_dirs.cpp +++ b/modules/mono/godotsharp_dirs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h index 35b564be30..a038e6486c 100644 --- a/modules/mono/godotsharp_dirs.h +++ b/modules/mono/godotsharp_dirs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp index f695bddfeb..b6c9b5f7dd 100644 --- a/modules/mono/mono_gc_handle.cpp +++ b/modules/mono/mono_gc_handle.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h index e5aa04e2b8..63b61aff18 100644 --- a/modules/mono/mono_gc_handle.h +++ b/modules/mono/mono_gc_handle.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index a80155bd89..a422224fcb 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index fd9551b6de..6a00b287b0 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index 72b0204672..85273bfdb4 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h index 2af40ec901..8f47ee26f8 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.h +++ b/modules/mono/mono_gd/gd_mono_assembly.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp index c55f9160bd..bf2a84c708 100644 --- a/modules/mono/mono_gd/gd_mono_class.cpp +++ b/modules/mono/mono_gd/gd_mono_class.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h index 689001f494..08718ec1a4 100644 --- a/modules/mono/mono_gd/gd_mono_class.h +++ b/modules/mono/mono_gd/gd_mono_class.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_class_member.h b/modules/mono/mono_gd/gd_mono_class_member.h index 008ea0e416..5bd21178ba 100644 --- a/modules/mono/mono_gd/gd_mono_class_member.h +++ b/modules/mono/mono_gd/gd_mono_class_member.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GD_MONO_CLASS_MEMBER_H #define GD_MONO_CLASS_MEMBER_H diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp index f09e93e662..a9d993412e 100644 --- a/modules/mono/mono_gd/gd_mono_field.cpp +++ b/modules/mono/mono_gd/gd_mono_field.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h index a6b368c4d6..319e895ab9 100644 --- a/modules/mono/mono_gd/gd_mono_field.h +++ b/modules/mono/mono_gd/gd_mono_field.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h index 51d0c9b356..23306d11b9 100644 --- a/modules/mono/mono_gd/gd_mono_header.h +++ b/modules/mono/mono_gd/gd_mono_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp index 505c030ca1..0574b0025d 100644 --- a/modules/mono/mono_gd/gd_mono_internals.cpp +++ b/modules/mono/mono_gd/gd_mono_internals.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h index 50cadcedf6..09cb59ee6b 100644 --- a/modules/mono/mono_gd/gd_mono_internals.h +++ b/modules/mono/mono_gd/gd_mono_internals.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp index b7bb2cb2d6..fa4850ca8c 100644 --- a/modules/mono/mono_gd/gd_mono_log.cpp +++ b/modules/mono/mono_gd/gd_mono_log.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h index 3b4ff07b7b..a477e5edee 100644 --- a/modules/mono/mono_gd/gd_mono_log.h +++ b/modules/mono/mono_gd/gd_mono_log.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index b0b2aec667..74395de41c 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 4002f2a225..5e2deea43c 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp index 6ef6e97f5a..071d852ce7 100644 --- a/modules/mono/mono_gd/gd_mono_method.cpp +++ b/modules/mono/mono_gd/gd_mono_method.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h index 6c3ae5fce0..c4a994177e 100644 --- a/modules/mono/mono_gd/gd_mono_method.h +++ b/modules/mono/mono_gd/gd_mono_method.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp index ce66e0c8db..04fd8b8e63 100644 --- a/modules/mono/mono_gd/gd_mono_property.cpp +++ b/modules/mono/mono_gd/gd_mono_property.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gd_mono_property.h" #include "gd_mono_class.h" diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h index b3f1e2114a..934ce68904 100644 --- a/modules/mono/mono_gd/gd_mono_property.h +++ b/modules/mono/mono_gd/gd_mono_property.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GD_MONO_PROPERTY_H #define GD_MONO_PROPERTY_H diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 211987d242..97a00a504d 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h index 170df32991..6febc50a5f 100644 --- a/modules/mono/mono_gd/gd_mono_utils.h +++ b/modules/mono/mono_gd/gd_mono_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp index 9ee7a0b5c4..ba008dffd4 100644 --- a/modules/mono/register_types.cpp +++ b/modules/mono/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h index ab8a7d6463..0601e9a382 100644 --- a/modules/mono/register_types.h +++ b/modules/mono/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp index c6748309f3..5051d83694 100644 --- a/modules/mono/signal_awaiter_utils.cpp +++ b/modules/mono/signal_awaiter_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h index 4ec860537b..098008ded7 100644 --- a/modules/mono/signal_awaiter_utils.h +++ b/modules/mono/signal_awaiter_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h index c801fb2f33..94e1193adf 100644 --- a/modules/mono/utils/macros.h +++ b/modules/mono/utils/macros.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* util_macros.h */ +/* macros.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp index 6bb6efa92a..76b250e038 100644 --- a/modules/mono/utils/mono_reg_utils.cpp +++ b/modules/mono/utils/mono_reg_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h index 26f7e2d3c2..25446a4992 100644 --- a/modules/mono/utils/mono_reg_utils.h +++ b/modules/mono/utils/mono_reg_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/mutex_utils.h b/modules/mono/utils/mutex_utils.h index 07d659b6eb..b8be033cba 100644 --- a/modules/mono/utils/mutex_utils.h +++ b/modules/mono/utils/mutex_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/osx_utils.cpp b/modules/mono/utils/osx_utils.cpp index f520706a0c..5ed982200f 100644 --- a/modules/mono/utils/osx_utils.cpp +++ b/modules/mono/utils/osx_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/osx_utils.h b/modules/mono/utils/osx_utils.h index 68479b4f44..918642f7b2 100644 --- a/modules/mono/utils/osx_utils.h +++ b/modules/mono/utils/osx_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp index e663ee3c4a..80f2324e15 100644 --- a/modules/mono/utils/path_utils.cpp +++ b/modules/mono/utils/path_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/path_utils.h b/modules/mono/utils/path_utils.h index 3c7b36c0d4..69edf4deb7 100644 --- a/modules/mono/utils/path_utils.h +++ b/modules/mono/utils/path_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index 6900866725..c390f8b9c2 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/string_utils.h b/modules/mono/utils/string_utils.h index ee803bd720..61765ccfd8 100644 --- a/modules/mono/utils/string_utils.h +++ b/modules/mono/utils/string_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/thread_local.cpp b/modules/mono/utils/thread_local.cpp index a0e28fca5f..13179bf408 100644 --- a/modules/mono/utils/thread_local.cpp +++ b/modules/mono/utils/thread_local.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/thread_local.h b/modules/mono/utils/thread_local.h index d7d98c47e2..276db8830b 100644 --- a/modules/mono/utils/thread_local.h +++ b/modules/mono/utils/thread_local.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/ogg/register_types.cpp b/modules/ogg/register_types.cpp index dba5dcc6e2..bea88bd654 100644 --- a/modules/ogg/register_types.cpp +++ b/modules/ogg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/ogg/register_types.h b/modules/ogg/register_types.h index e82c90de0b..84e309455e 100644 --- a/modules/ogg/register_types.h +++ b/modules/ogg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index be522a9ab1..b8126ab775 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index 2a4c32d633..d1705f4070 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp index bfc2732ff4..b2d6b5e718 100644 --- a/modules/opensimplex/open_simplex_noise.cpp +++ b/modules/opensimplex/open_simplex_noise.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h index a9bee266e8..ac4c6e361f 100644 --- a/modules/opensimplex/open_simplex_noise.h +++ b/modules/opensimplex/open_simplex_noise.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/register_types.cpp b/modules/opensimplex/register_types.cpp index d1c77da257..e110752109 100644 --- a/modules/opensimplex/register_types.cpp +++ b/modules/opensimplex/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/register_types.h b/modules/opensimplex/register_types.h index 5e71a30ea6..733a4812e0 100644 --- a/modules/opensimplex/register_types.h +++ b/modules/opensimplex/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/audio_stream_opus.cpp b/modules/opus/audio_stream_opus.cpp index 3920b3cd6e..fda82295de 100644 --- a/modules/opus/audio_stream_opus.cpp +++ b/modules/opus/audio_stream_opus.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/audio_stream_opus.h b/modules/opus/audio_stream_opus.h index c962936238..f53bff0288 100644 --- a/modules/opus/audio_stream_opus.h +++ b/modules/opus/audio_stream_opus.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/register_types.cpp b/modules/opus/register_types.cpp index 3367fc1090..be266c8591 100644 --- a/modules/opus/register_types.cpp +++ b/modules/opus/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/register_types.h b/modules/opus/register_types.h index 84335adfc9..611bbf4fd0 100644 --- a/modules/opus/register_types.h +++ b/modules/opus/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/stub/register_types.cpp b/modules/opus/stub/register_types.cpp index fe2bce63ba..e1f6ce7a27 100644 --- a/modules/opus/stub/register_types.cpp +++ b/modules/opus/stub/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/stub/register_types.h b/modules/opus/stub/register_types.h index 84335adfc9..611bbf4fd0 100644 --- a/modules/opus/stub/register_types.h +++ b/modules/opus/stub/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/register_types.cpp b/modules/pvr/register_types.cpp index cf5bdabf3f..c87e631a11 100644 --- a/modules/pvr/register_types.cpp +++ b/modules/pvr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/register_types.h b/modules/pvr/register_types.h index d187ab5334..cafa11791e 100644 --- a/modules/pvr/register_types.h +++ b/modules/pvr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp index e6718eb4a2..d3f2f3c272 100644 --- a/modules/pvr/texture_loader_pvr.cpp +++ b/modules/pvr/texture_loader_pvr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/texture_loader_pvr.h b/modules/pvr/texture_loader_pvr.h index 530b6948f0..2808b4ff03 100644 --- a/modules/pvr/texture_loader_pvr.h +++ b/modules/pvr/texture_loader_pvr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/navigation_mesh_editor_plugin.cpp b/modules/recast/navigation_mesh_editor_plugin.cpp index d121a82d9e..a068f3b0f9 100644 --- a/modules/recast/navigation_mesh_editor_plugin.cpp +++ b/modules/recast/navigation_mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/navigation_mesh_editor_plugin.h b/modules/recast/navigation_mesh_editor_plugin.h index 914d9ab8b9..23d35efc15 100644 --- a/modules/recast/navigation_mesh_editor_plugin.h +++ b/modules/recast/navigation_mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/navigation_mesh_generator.cpp b/modules/recast/navigation_mesh_generator.cpp index c1ce2592a4..29f5e4c363 100644 --- a/modules/recast/navigation_mesh_generator.cpp +++ b/modules/recast/navigation_mesh_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/navigation_mesh_generator.h b/modules/recast/navigation_mesh_generator.h index 2f2f57d721..3adc01ccda 100644 --- a/modules/recast/navigation_mesh_generator.h +++ b/modules/recast/navigation_mesh_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/register_types.cpp b/modules/recast/register_types.cpp index f2f18fc86f..f272cc4236 100644 --- a/modules/recast/register_types.cpp +++ b/modules/recast/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/register_types.h b/modules/recast/register_types.h index aaa32e0cdf..0b64143e97 100644 --- a/modules/recast/register_types.h +++ b/modules/recast/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp index 03ef024587..12091caa5f 100644 --- a/modules/regex/regex.cpp +++ b/modules/regex/regex.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/regex.h b/modules/regex/regex.h index 04ebaf6f9e..b0171f74c0 100644 --- a/modules/regex/regex.h +++ b/modules/regex/regex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.cpp b/modules/regex/register_types.cpp index 73e2c5022d..63687fc0a7 100644 --- a/modules/regex/register_types.cpp +++ b/modules/regex/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.h b/modules/regex/register_types.h index 872e5eece5..ed32322c01 100644 --- a/modules/regex/register_types.h +++ b/modules/regex/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/register_module_types.h b/modules/register_module_types.h index f4163418e8..559d66c927 100644 --- a/modules/register_module_types.h +++ b/modules/register_module_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp index 4161a0f6ae..d89839f06a 100644 --- a/modules/squish/image_compress_squish.cpp +++ b/modules/squish/image_compress_squish.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h index dd53f2787a..3047b73b91 100644 --- a/modules/squish/image_compress_squish.h +++ b/modules/squish/image_compress_squish.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp index 9a5bb47f19..be91fba4ef 100644 --- a/modules/squish/register_types.cpp +++ b/modules/squish/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/register_types.h b/modules/squish/register_types.h index 9dbd69c46b..5933146329 100644 --- a/modules/squish/register_types.h +++ b/modules/squish/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp index 5dbe0b4b00..292ac5e97e 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h index 8b42111847..cbff9d47bb 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/register_types.cpp b/modules/stb_vorbis/register_types.cpp index 514ef4c071..88a1766e47 100644 --- a/modules/stb_vorbis/register_types.cpp +++ b/modules/stb_vorbis/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/register_types.h b/modules/stb_vorbis/register_types.h index 142be0efdf..736c15e3d8 100644 --- a/modules/stb_vorbis/register_types.h +++ b/modules/stb_vorbis/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp index 74f2e68206..6e12bc9bf0 100644 --- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp +++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.h b/modules/stb_vorbis/resource_importer_ogg_vorbis.h index 82a03cd207..ca2d662e61 100644 --- a/modules/stb_vorbis/resource_importer_ogg_vorbis.h +++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp index ccb7d93885..404ca24482 100644 --- a/modules/svg/image_loader_svg.cpp +++ b/modules/svg/image_loader_svg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h index ff361ad800..2116079aef 100644 --- a/modules/svg/image_loader_svg.h +++ b/modules/svg/image_loader_svg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/register_types.cpp b/modules/svg/register_types.cpp index 56426662cd..5707c29f60 100644 --- a/modules/svg/register_types.cpp +++ b/modules/svg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/register_types.h b/modules/svg/register_types.h index 015c586c6b..13eb12d2d1 100644 --- a/modules/svg/register_types.h +++ b/modules/svg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp index 9bc24017fc..419229677b 100644 --- a/modules/tga/image_loader_tga.cpp +++ b/modules/tga/image_loader_tga.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h index 0fe83a54a1..d466ac6e38 100644 --- a/modules/tga/image_loader_tga.h +++ b/modules/tga/image_loader_tga.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/register_types.cpp b/modules/tga/register_types.cpp index ac1b56af16..d21c0a51d0 100644 --- a/modules/tga/register_types.cpp +++ b/modules/tga/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/register_types.h b/modules/tga/register_types.h index 6483f2576e..445a7f3e31 100644 --- a/modules/tga/register_types.h +++ b/modules/tga/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/thekla_unwrap/register_types.cpp b/modules/thekla_unwrap/register_types.cpp index 8e733d1ad2..2c35adfb83 100644 --- a/modules/thekla_unwrap/register_types.cpp +++ b/modules/thekla_unwrap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/thekla_unwrap/register_types.h b/modules/thekla_unwrap/register_types.h index 8a0eab9437..b911eed622 100644 --- a/modules/thekla_unwrap/register_types.h +++ b/modules/thekla_unwrap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/register_types.cpp b/modules/theora/register_types.cpp index 3da721c6a0..894952985e 100644 --- a/modules/theora/register_types.cpp +++ b/modules/theora/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/register_types.h b/modules/theora/register_types.h index 4a81d7743b..e1fd39f679 100644 --- a/modules/theora/register_types.h +++ b/modules/theora/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 2a6bb0783b..31723c5c76 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h index c9629fbf9f..85d73d3c0d 100644 --- a/modules/theora/video_stream_theora.h +++ b/modules/theora/video_stream_theora.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp index 63f0781028..e69d9a0ae3 100644 --- a/modules/tinyexr/image_loader_tinyexr.cpp +++ b/modules/tinyexr/image_loader_tinyexr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -131,7 +131,7 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f Image::Format format; int output_channels = 0; - if (idxA > 0) { + if (idxA != -1) { imgdata.resize(exr_image.width * exr_image.height * 8); //RGBA16 format = Image::FORMAT_RGBAH; @@ -187,7 +187,7 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f const float *b_channel_start = reinterpret_cast<const float *>(tile.images[idxB]); const float *a_channel_start = NULL; - if (idxA > 0) { + if (idxA != -1) { a_channel_start = reinterpret_cast<const float *>(tile.images[idxA]); } @@ -216,7 +216,7 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f *row_w++ = Math::make_half_float(color.g); *row_w++ = Math::make_half_float(color.b); - if (idxA > 0) { + if (idxA != -1) { *row_w++ = Math::make_half_float(*a_channel++); } } diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h index a6ef9000e5..4003fdc802 100644 --- a/modules/tinyexr/image_loader_tinyexr.h +++ b/modules/tinyexr/image_loader_tinyexr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/register_types.cpp b/modules/tinyexr/register_types.cpp index 61217805cf..5473a55687 100644 --- a/modules/tinyexr/register_types.cpp +++ b/modules/tinyexr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/register_types.h b/modules/tinyexr/register_types.h index 70cd0bfbf8..4c830674f8 100644 --- a/modules/tinyexr/register_types.h +++ b/modules/tinyexr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/register_types.cpp b/modules/upnp/register_types.cpp index 13088c94dd..abb73a3605 100644 --- a/modules/upnp/register_types.cpp +++ b/modules/upnp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/register_types.h b/modules/upnp/register_types.h index 2aeb06abc7..3079c26580 100644 --- a/modules/upnp/register_types.h +++ b/modules/upnp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp index 69e054f5c5..05b96d8a30 100644 --- a/modules/upnp/upnp.cpp +++ b/modules/upnp/upnp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp.h b/modules/upnp/upnp.h index 8f0a972c22..b73908724d 100644 --- a/modules/upnp/upnp.h +++ b/modules/upnp/upnp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnpdevice.cpp b/modules/upnp/upnpdevice.cpp index 8f935fbd82..2fb2102df9 100644 --- a/modules/upnp/upnpdevice.cpp +++ b/modules/upnp/upnpdevice.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnpdevice.h b/modules/upnp/upnpdevice.h index e4c5eb691d..20fe5c62fe 100644 --- a/modules/upnp/upnpdevice.h +++ b/modules/upnp/upnpdevice.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index 399ba8ef5d..ac3aec6c14 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -154,7 +154,7 @@ Return the lesser of the two numbers, also known as their minimum. </constant> <constant name="LOGIC_CLAMP" value="46" enum="BuiltinFunc"> - Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to `min(max(input, range_low), range_high)` + Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code]. </constant> <constant name="LOGIC_NEAREST_PO2" value="47" enum="BuiltinFunc"> Return the nearest power of 2 to the input. diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index 6e081817f1..24b96223d7 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h index 27b3bd649a..05b3164b3c 100644 --- a/modules/visual_script/register_types.h +++ b/modules/visual_script/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 5b3b3a6769..0027300e9f 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index cdc9159a73..0768ff61f7 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 60bc54afe4..9f2d1a49c0 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index 3345762b9f..2d8454ddd4 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 080d0643a2..040d61a31e 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 5f707c9e4c..f4b4a6981d 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index 868d22b541..23942fdd2a 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h index 1f41e442c5..3b2e3b9f78 100644 --- a/modules/visual_script/visual_script_expression.h +++ b/modules/visual_script/visual_script_expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp index c3ab949d24..d927b75f89 100644 --- a/modules/visual_script/visual_script_flow_control.cpp +++ b/modules/visual_script/visual_script_flow_control.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h index 40809d488a..a42605a50e 100644 --- a/modules/visual_script/visual_script_flow_control.h +++ b/modules/visual_script/visual_script_flow_control.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index 1913bfd8c7..7dba8fd488 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h index 3b522564d4..7b1e7871b6 100644 --- a/modules/visual_script/visual_script_func_nodes.h +++ b/modules/visual_script/visual_script_func_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 99748af8a1..1b0e41b2de 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index f7ac995816..b3d199fb38 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index e5d12cb495..9dc0e4edfa 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/visual_script_property_selector.h index f974ee3355..1588243bc1 100644 --- a/modules/visual_script/visual_script_property_selector.h +++ b/modules/visual_script/visual_script_property_selector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp index a21fff67fe..962560cc96 100644 --- a/modules/visual_script/visual_script_yield_nodes.cpp +++ b/modules/visual_script/visual_script_yield_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h index 4009240581..851bf6aa74 100644 --- a/modules/visual_script/visual_script_yield_nodes.h +++ b/modules/visual_script/visual_script_yield_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp index 5bc82f267f..692705e411 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/audio_stream_ogg_vorbis.h b/modules/vorbis/audio_stream_ogg_vorbis.h index 7683f38991..fa9d5fe664 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.h +++ b/modules/vorbis/audio_stream_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/register_types.cpp b/modules/vorbis/register_types.cpp index 8219e9e7ba..bc6176a65f 100644 --- a/modules/vorbis/register_types.cpp +++ b/modules/vorbis/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/register_types.h b/modules/vorbis/register_types.h index 3885502da2..0071a2d295 100644 --- a/modules/vorbis/register_types.h +++ b/modules/vorbis/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/stub/register_types.cpp b/modules/vorbis/stub/register_types.cpp index 02ac9518c8..c38967c60e 100644 --- a/modules/vorbis/stub/register_types.cpp +++ b/modules/vorbis/stub/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/stub/register_types.h b/modules/vorbis/stub/register_types.h index 3885502da2..0071a2d295 100644 --- a/modules/vorbis/stub/register_types.h +++ b/modules/vorbis/stub/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/libvpx/SCsub b/modules/webm/libvpx/SCsub index 348de485be..df75dca310 100644 --- a/modules/webm/libvpx/SCsub +++ b/modules/webm/libvpx/SCsub @@ -271,7 +271,7 @@ if env["platform"] == 'uwp': else: import platform is_x11_or_server_arm = ((env["platform"] == 'x11' or env["platform"] == 'server') and (platform.machine().startswith('arm') or platform.machine().startswith('aarch'))) - is_ios_x86 = (env["platform"] == 'iphone' and env["ios_sim"]) + is_ios_x86 = (env["platform"] == 'iphone' and ("arch" in env and env["arch"].startswith('x86'))) is_android_x86 = (env["platform"] == 'android' and env["android_arch"] == 'x86') if is_android_x86: cpu_bits = '32' @@ -350,7 +350,7 @@ if webm_multithread: env_libvpx.add_source_files(env.modules_sources, libvpx_sources_mt) if webm_cpu_x86: - is_clang_or_gcc = ('gcc' in os.path.basename(env["CC"])) or ('clang' in os.path.basename(env["CC"])) or ("OSXCROSS_ROOT" in os.environ) + is_clang_or_gcc = ('gcc' in os.path.basename(env["CC"])) or ('clang' in os.path.basename(env["CC"])) or ("osxcross" in env) env_libvpx_mmx = env_libvpx.Clone() if cpu_bits == '32' and is_clang_or_gcc: diff --git a/modules/webm/register_types.cpp b/modules/webm/register_types.cpp index dfa2dcf21c..1a26f08d38 100644 --- a/modules/webm/register_types.cpp +++ b/modules/webm/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/register_types.h b/modules/webm/register_types.h index 102da2b0f5..10811badaf 100644 --- a/modules/webm/register_types.h +++ b/modules/webm/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp index 675fc97b55..06f9e39dc7 100644 --- a/modules/webm/video_stream_webm.cpp +++ b/modules/webm/video_stream_webm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/video_stream_webm.h b/modules/webm/video_stream_webm.h index 9501f513a0..992095ba4c 100644 --- a/modules/webm/video_stream_webm.h +++ b/modules/webm/video_stream_webm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp index 6734ae90d9..928a0dcbd3 100644 --- a/modules/webp/image_loader_webp.cpp +++ b/modules/webp/image_loader_webp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h index 256c787a16..0c4e54df09 100644 --- a/modules/webp/image_loader_webp.h +++ b/modules/webp/image_loader_webp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/register_types.cpp b/modules/webp/register_types.cpp index 9a2e83c65d..5055fa2034 100644 --- a/modules/webp/register_types.cpp +++ b/modules/webp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/register_types.h b/modules/webp/register_types.h index 711f5be61d..bf76abf653 100644 --- a/modules/webp/register_types.h +++ b/modules/webp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp index 82a577790e..aafae8f1c2 100644 --- a/modules/websocket/emws_client.cpp +++ b/modules/websocket/emws_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifdef JAVASCRIPT_ENABLED #include "emws_client.h" @@ -205,8 +206,8 @@ int EMWSClient::get_max_packet_size() const { } EMWSClient::EMWSClient() { - _in_buf_size = GLOBAL_GET(WSC_IN_BUF); - _in_pkt_size = GLOBAL_GET(WSC_IN_PKT); + _in_buf_size = nearest_shift((int)GLOBAL_GET(WSC_IN_BUF) - 1) + 10; + _in_pkt_size = nearest_shift((int)GLOBAL_GET(WSC_IN_PKT) - 1); _is_connecting = false; _peer = Ref<EMWSPeer>(memnew(EMWSPeer)); /* clang-format off */ diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h index a21090a1a3..9bc29c1913 100644 --- a/modules/websocket/emws_client.h +++ b/modules/websocket/emws_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef EMWSCLIENT_H #define EMWSCLIENT_H diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp index bb97934824..a9f38f1a82 100644 --- a/modules/websocket/emws_peer.cpp +++ b/modules/websocket/emws_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifdef JAVASCRIPT_ENABLED #include "emws_peer.h" diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h index 4beb86d45b..6ceb69a1b7 100644 --- a/modules/websocket/emws_peer.h +++ b/modules/websocket/emws_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef EMWSPEER_H #define EMWSPEER_H diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp index 09f9c1ceec..0eef1c4ba9 100644 --- a/modules/websocket/emws_server.cpp +++ b/modules/websocket/emws_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifdef JAVASCRIPT_ENABLED #include "emws_server.h" diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h index 2dc455c389..bb101cd155 100644 --- a/modules/websocket/emws_server.h +++ b/modules/websocket/emws_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef EMWSSERVER_H #define EMWSSERVER_H diff --git a/modules/websocket/lws_client.cpp b/modules/websocket/lws_client.cpp index fa0bb4cfb2..2fbb46f3e2 100644 --- a/modules/websocket/lws_client.cpp +++ b/modules/websocket/lws_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef JAVASCRIPT_ENABLED #include "lws_client.h" diff --git a/modules/websocket/lws_client.h b/modules/websocket/lws_client.h index fdecb99925..b3a1237550 100644 --- a/modules/websocket/lws_client.h +++ b/modules/websocket/lws_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef LWSCLIENT_H #define LWSCLIENT_H diff --git a/modules/websocket/lws_helper.cpp b/modules/websocket/lws_helper.cpp index b5216615e9..a652779960 100644 --- a/modules/websocket/lws_helper.cpp +++ b/modules/websocket/lws_helper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/lws_helper.h b/modules/websocket/lws_helper.h index def4f5cfd0..265dc4e6ad 100644 --- a/modules/websocket/lws_helper.h +++ b/modules/websocket/lws_helper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef LWS_HELPER_H #define LWS_HELPER_H diff --git a/modules/websocket/lws_peer.cpp b/modules/websocket/lws_peer.cpp index 04e6e7c951..8afcdfe62e 100644 --- a/modules/websocket/lws_peer.cpp +++ b/modules/websocket/lws_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef JAVASCRIPT_ENABLED #include "lws_peer.h" diff --git a/modules/websocket/lws_peer.h b/modules/websocket/lws_peer.h index 3ded3810d1..6771c13094 100644 --- a/modules/websocket/lws_peer.h +++ b/modules/websocket/lws_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef LWSPEER_H #define LWSPEER_H diff --git a/modules/websocket/lws_server.cpp b/modules/websocket/lws_server.cpp index 0e551eb318..fe7da99a9f 100644 --- a/modules/websocket/lws_server.cpp +++ b/modules/websocket/lws_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef JAVASCRIPT_ENABLED #include "lws_server.h" diff --git a/modules/websocket/lws_server.h b/modules/websocket/lws_server.h index c43044f194..5096ee0f88 100644 --- a/modules/websocket/lws_server.h +++ b/modules/websocket/lws_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef LWSSERVER_H #define LWSSERVER_H diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h index a3af7f728a..5794288c2b 100644 --- a/modules/websocket/packet_buffer.h +++ b/modules/websocket/packet_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp index 8946faffa9..ed6cc5638e 100644 --- a/modules/websocket/register_types.cpp +++ b/modules/websocket/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "core/error_macros.h" #include "core/project_settings.h" diff --git a/modules/websocket/register_types.h b/modules/websocket/register_types.h index 89ce93e286..0bcae50d14 100644 --- a/modules/websocket/register_types.h +++ b/modules/websocket/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_websocket_types(); void unregister_websocket_types(); diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp index 6c5018bb79..4ff5404c61 100644 --- a/modules/websocket/websocket_client.cpp +++ b/modules/websocket/websocket_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "websocket_client.h" GDCINULL(WebSocketClient); diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h index 948f128e9f..32db719435 100644 --- a/modules/websocket/websocket_client.h +++ b/modules/websocket/websocket_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef WEBSOCKET_CLIENT_H #define WEBSOCKET_CLIENT_H diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h index 45dd30d0ce..56f278187f 100644 --- a/modules/websocket/websocket_macros.h +++ b/modules/websocket/websocket_macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef WEBSOCKETMACTOS_H #define WEBSOCKETMACTOS_H diff --git a/modules/websocket/websocket_multiplayer.cpp b/modules/websocket/websocket_multiplayer.cpp index 9a95c17e47..7c8cc36fad 100644 --- a/modules/websocket/websocket_multiplayer.cpp +++ b/modules/websocket/websocket_multiplayer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "websocket_multiplayer.h" #include "core/os/os.h" diff --git a/modules/websocket/websocket_multiplayer.h b/modules/websocket/websocket_multiplayer.h index 3cba0011fc..1aecad97a0 100644 --- a/modules/websocket/websocket_multiplayer.h +++ b/modules/websocket/websocket_multiplayer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef WEBSOCKET_MULTIPLAYER_PEER_H #define WEBSOCKET_MULTIPLAYER_PEER_H diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp index 3ecb32ce19..15df1bf85a 100644 --- a/modules/websocket/websocket_peer.cpp +++ b/modules/websocket/websocket_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "websocket_peer.h" GDCINULL(WebSocketPeer); diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h index 4966cdfc72..62c1f3e9a3 100644 --- a/modules/websocket/websocket_peer.h +++ b/modules/websocket/websocket_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef WEBSOCKETPEER_H #define WEBSOCKETPEER_H diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp index c631ed70d5..ef5f6f5c20 100644 --- a/modules/websocket/websocket_server.cpp +++ b/modules/websocket/websocket_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "websocket_server.h" GDCINULL(WebSocketServer); diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h index 156f25897c..3f3e46db5a 100644 --- a/modules/websocket/websocket_server.h +++ b/modules/websocket/websocket_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef WEBSOCKET_H #define WEBSOCKET_H diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp index 57eea4eda6..840dd371ac 100644 --- a/modules/xatlas_unwrap/register_types.cpp +++ b/modules/xatlas_unwrap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/xatlas_unwrap/register_types.h b/modules/xatlas_unwrap/register_types.h index fd8d56fa53..9b57fff63b 100644 --- a/modules/xatlas_unwrap/register_types.h +++ b/modules/xatlas_unwrap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp index b75a4a3869..bcef5b0c85 100644 --- a/platform/android/audio_driver_jandroid.cpp +++ b/platform/android/audio_driver_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_jandroid.h b/platform/android/audio_driver_jandroid.h index 3c51ed746d..a5b49e9077 100644 --- a/platform/android/audio_driver_jandroid.h +++ b/platform/android/audio_driver_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp index 21c61f6ca0..e259380a63 100644 --- a/platform/android/audio_driver_opensl.cpp +++ b/platform/android/audio_driver_opensl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_opensl.h b/platform/android/audio_driver_opensl.h index 39e1315a02..77e16e507a 100644 --- a/platform/android/audio_driver_opensl.h +++ b/platform/android/audio_driver_opensl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp index 679a13217f..af31c758ee 100644 --- a/platform/android/dir_access_jandroid.cpp +++ b/platform/android/dir_access_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h index ea1e11a4f1..1d989dd35e 100644 --- a/platform/android/dir_access_jandroid.h +++ b/platform/android/dir_access_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index bfe737f138..f4a2a1020f 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1121,9 +1121,10 @@ public: r_features->push_back("etc"); else*/ String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name"); - if (driver == "GLES2") { + if (driver == "GLES2" || driver == "GLES3") { r_features->push_back("etc"); - } else { + } + if (driver == "GLES3") { r_features->push_back("etc2"); } diff --git a/platform/android/export/export.h b/platform/android/export/export.h index 9d66626866..42f3e70450 100644 --- a/platform/android/export/export.h +++ b/platform/android/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp index 4c7436a5dc..f8a2c73a1e 100644 --- a/platform/android/file_access_android.cpp +++ b/platform/android/file_access_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h index 1ee8697fa4..f8d46ea5d2 100644 --- a/platform/android/file_access_android.h +++ b/platform/android/file_access_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_jandroid.cpp b/platform/android/file_access_jandroid.cpp index bba45ffc1d..63bc5f69d1 100644 --- a/platform/android/file_access_jandroid.cpp +++ b/platform/android/file_access_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_jandroid.h b/platform/android/file_access_jandroid.h index 98486702ab..304c33ecac 100644 --- a/platform/android/file_access_jandroid.h +++ b/platform/android/file_access_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/Dictionary.java b/platform/android/java/src/org/godotengine/godot/Dictionary.java index de6b4af568..588d9ae646 100644 --- a/platform/android/java/src/org/godotengine/godot/Dictionary.java +++ b/platform/android/java/src/org/godotengine/godot/Dictionary.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java index e3878754a0..8041c5f97e 100644 --- a/platform/android/java/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/src/org/godotengine/godot/Godot.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java b/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java index 4701bac9df..fb7477c09c 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java +++ b/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java b/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java index 3a94354843..91a7b99c36 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java +++ b/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotIO.java b/platform/android/java/src/org/godotengine/godot/GodotIO.java index 75d67831d4..8cee20e435 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/src/org/godotengine/godot/GodotIO.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotLib.java b/platform/android/java/src/org/godotengine/godot/GodotLib.java index 45eb188327..29e7918645 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/src/org/godotengine/godot/GodotLib.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java b/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java index bde4221644..c3d81c5c1d 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java +++ b/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java index da5a8b11e2..ba8e8bd07b 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotView.java +++ b/platform/android/java/src/org/godotengine/godot/GodotView.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java index b2ac2c0d67..44bd462ed0 100644 --- a/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java +++ b/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java index 5d13f17ffb..d6e7ad5b18 100644 --- a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java +++ b/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java b/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java index fe67f42f19..1d42aa4464 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java b/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java index aaf18c74bf..835779ba00 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java b/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java index 715f6e6f93..8a2facbcfb 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java +++ b/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java index b3b27ec1b9..747a4ffd45 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java +++ b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java b/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java index e1d9bcee65..000aaa9456 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java b/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java index fd6fff3fa9..cf750872d5 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java b/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java index 2d1c467235..6701f9396a 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/src/org/godotengine/godot/utils/Crypt.java index f34511137e..4c551d1d21 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/Crypt.java +++ b/platform/android/java/src/org/godotengine/godot/utils/Crypt.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java b/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java index 03a7a71bb1..3806d4bcad 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java +++ b/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java b/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java index e1958390a5..e9c81eb2e5 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java +++ b/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java b/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java index a1d5b26b3c..c5778102f6 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java +++ b/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp index 022ccb7d89..4be1106967 100644 --- a/platform/android/java_class_wrapper.cpp +++ b/platform/android/java_class_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_class_wrapper.h b/platform/android/java_class_wrapper.h index ea3760452f..e9471a1897 100644 --- a/platform/android/java_class_wrapper.h +++ b/platform/android/java_class_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index fb9c0f08ad..885fb185a7 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_glue.h b/platform/android/java_glue.h index dc5b9cca49..e8d0d55bb3 100644 --- a/platform/android/java_glue.h +++ b/platform/android/java_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index afdd108987..2ee0b34c48 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/os_android.h b/platform/android/os_android.h index ad6fe1976a..3c591af4bb 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/platform_config.h b/platform/android/platform_config.h index 299d8563dd..ac58be8444 100644 --- a/platform/android/platform_config.h +++ b/platform/android/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/power_android.cpp b/platform/android/power_android.cpp index 0a6bf9dfcb..40b9d81189 100644 --- a/platform/android/power_android.cpp +++ b/platform/android/power_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/power_android.h b/platform/android/power_android.h index c39764222e..9730c53674 100644 --- a/platform/android/power_android.h +++ b/platform/android/power_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp index 6795315e63..98f6e79dcb 100644 --- a/platform/android/thread_jandroid.cpp +++ b/platform/android/thread_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/thread_jandroid.h b/platform/android/thread_jandroid.h index a57bc47e6d..1e1c00ab39 100644 --- a/platform/android/thread_jandroid.h +++ b/platform/android/thread_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/audio_driver_media_kit.cpp b/platform/haiku/audio_driver_media_kit.cpp index 7e68c01fad..8b7dd08bb7 100644 --- a/platform/haiku/audio_driver_media_kit.cpp +++ b/platform/haiku/audio_driver_media_kit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/audio_driver_media_kit.h b/platform/haiku/audio_driver_media_kit.h index 02fefcf52a..634438fd2a 100644 --- a/platform/haiku/audio_driver_media_kit.h +++ b/platform/haiku/audio_driver_media_kit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/context_gl_haiku.cpp b/platform/haiku/context_gl_haiku.cpp index 41df17d2d1..d73d893603 100644 --- a/platform/haiku/context_gl_haiku.cpp +++ b/platform/haiku/context_gl_haiku.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/context_gl_haiku.h b/platform/haiku/context_gl_haiku.h index 2c20570a8d..6eb67fea70 100644 --- a/platform/haiku/context_gl_haiku.h +++ b/platform/haiku/context_gl_haiku.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/godot_haiku.cpp b/platform/haiku/godot_haiku.cpp index b042d81650..d772632d1c 100644 --- a/platform/haiku/godot_haiku.cpp +++ b/platform/haiku/godot_haiku.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_application.cpp b/platform/haiku/haiku_application.cpp index 4f5e3e42a2..f548904547 100644 --- a/platform/haiku/haiku_application.cpp +++ b/platform/haiku/haiku_application.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_application.h b/platform/haiku/haiku_application.h index a870037985..d808c03863 100644 --- a/platform/haiku/haiku_application.h +++ b/platform/haiku/haiku_application.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_direct_window.cpp b/platform/haiku/haiku_direct_window.cpp index 6b64082250..c0dc1d2eee 100644 --- a/platform/haiku/haiku_direct_window.cpp +++ b/platform/haiku/haiku_direct_window.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_direct_window.h b/platform/haiku/haiku_direct_window.h index eee09191fa..77aa71c9e0 100644 --- a/platform/haiku/haiku_direct_window.h +++ b/platform/haiku/haiku_direct_window.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_gl_view.cpp b/platform/haiku/haiku_gl_view.cpp index a40cbe5765..56db7b1ffb 100644 --- a/platform/haiku/haiku_gl_view.cpp +++ b/platform/haiku/haiku_gl_view.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_gl_view.h b/platform/haiku/haiku_gl_view.h index 6869cb7de7..cc31268c72 100644 --- a/platform/haiku/haiku_gl_view.h +++ b/platform/haiku/haiku_gl_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/key_mapping_haiku.cpp b/platform/haiku/key_mapping_haiku.cpp index ebe8117d5d..486e9a3d17 100644 --- a/platform/haiku/key_mapping_haiku.cpp +++ b/platform/haiku/key_mapping_haiku.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/key_mapping_haiku.h b/platform/haiku/key_mapping_haiku.h index 917151bc4a..a6a50659e0 100644 --- a/platform/haiku/key_mapping_haiku.h +++ b/platform/haiku/key_mapping_haiku.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp index f9f12af817..a5b2e66a22 100644 --- a/platform/haiku/os_haiku.cpp +++ b/platform/haiku/os_haiku.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/os_haiku.h b/platform/haiku/os_haiku.h index e862eb44c3..d7eac10635 100644 --- a/platform/haiku/os_haiku.h +++ b/platform/haiku/os_haiku.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/platform_config.h b/platform/haiku/platform_config.h index b00510f5a1..3ce26136e8 100644 --- a/platform/haiku/platform_config.h +++ b/platform/haiku/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub index debf051eda..d5540fe8db 100644 --- a/platform/iphone/SCsub +++ b/platform/iphone/SCsub @@ -23,7 +23,7 @@ ios_lib = env_ios.add_library('iphone', iphone_lib) def combine_libs(target=None, source=None, env=None): lib_path = target[0].srcnode().abspath - if ("OSXCROSS_IOS" in os.environ): + if "osxcross" in env: libtool = '$IPHONEPATH/usr/bin/${ios_triple}libtool' else: libtool = "$IPHONEPATH/usr/bin/libtool" diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h index c34b5053d6..4c43f10e89 100644 --- a/platform/iphone/app_delegate.h +++ b/platform/iphone/app_delegate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index cc4985eb0c..bb0c11c767 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index 4608770c09..20fb4428dd 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -29,7 +29,6 @@ def get_opts(): BoolVariable('icloud', 'Support for iCloud', True), BoolVariable('ios_exceptions', 'Enable exceptions', False), ('ios_triple', 'Triple for ios toolchain', ''), - BoolVariable('ios_sim', 'Build simulator binary', False), ] @@ -64,10 +63,7 @@ def configure(env): env.Append(LINKFLAGS=['-flto']) ## Architecture - if env["ios_sim"] and not ("arch" in env): - env["arch"] = "x86" - - if env["arch"] == "x86": # i386, simulator + if env["arch"] == "x86": # i386 env["bits"] = "32" elif env["arch"] == "x86_64": env["bits"] = "64" @@ -80,6 +76,10 @@ def configure(env): ## Compiler configuration + # Save this in environment for use by other modules + if "OSXCROSS_IOS" in os.environ: + env["osxcross"] = True + env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH'] compiler_path = '$IPHONEPATH/usr/bin/${ios_triple}' diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index 8a9b254cdc..c178b1eb18 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/export/export.h b/platform/iphone/export/export.h index ea79973290..3da58def33 100644 --- a/platform/iphone/export/export.h +++ b/platform/iphone/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/game_center.h b/platform/iphone/game_center.h index 9a62cccb1a..1a14968f02 100644 --- a/platform/iphone/game_center.h +++ b/platform/iphone/game_center.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm index e210bfb862..97d6f0c71b 100644 --- a/platform/iphone/game_center.mm +++ b/platform/iphone/game_center.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/gl_view.h b/platform/iphone/gl_view.h index 0d101eb696..4fb721f159 100644 --- a/platform/iphone/gl_view.h +++ b/platform/iphone/gl_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index 92fba7224f..6f4d0ddb57 100644 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_iphone.cpp b/platform/iphone/godot_iphone.cpp index f9b9654a8c..db93db5021 100644 --- a/platform/iphone/godot_iphone.cpp +++ b/platform/iphone/godot_iphone.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/icloud.h b/platform/iphone/icloud.h index 52bb1131a0..aa4e1d4582 100644 --- a/platform/iphone/icloud.h +++ b/platform/iphone/icloud.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/icloud.mm b/platform/iphone/icloud.mm index a9748bf562..e32618e8f6 100644 --- a/platform/iphone/icloud.mm +++ b/platform/iphone/icloud.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/in_app_store.h b/platform/iphone/in_app_store.h index 353438676d..7ed699c4f1 100644 --- a/platform/iphone/in_app_store.h +++ b/platform/iphone/in_app_store.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm index 2cdd477ed1..490e84c571 100644 --- a/platform/iphone/in_app_store.mm +++ b/platform/iphone/in_app_store.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/ios.h b/platform/iphone/ios.h index 5e77683949..91c4725b35 100644 --- a/platform/iphone/ios.h +++ b/platform/iphone/ios.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm index 7eb4f495f7..686422ceb2 100644 --- a/platform/iphone/ios.mm +++ b/platform/iphone/ios.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/main.m b/platform/iphone/main.m index 0f0810f28f..e9f009eabe 100644 --- a/platform/iphone/main.m +++ b/platform/iphone/main.m @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp index dd764b7173..16634c3b30 100644 --- a/platform/iphone/os_iphone.cpp +++ b/platform/iphone/os_iphone.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index 64a3c6355a..30d7a1ba41 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h index d9fd61fb6e..1884e03403 100644 --- a/platform/iphone/platform_config.h +++ b/platform/iphone/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/platform_refcount.h b/platform/iphone/platform_refcount.h index 34338d92e7..56fd4e6e81 100644 --- a/platform/iphone/platform_refcount.h +++ b/platform/iphone/platform_refcount.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/power_iphone.cpp b/platform/iphone/power_iphone.cpp index 7f9dadc363..e2631b7822 100644 --- a/platform/iphone/power_iphone.cpp +++ b/platform/iphone/power_iphone.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/power_iphone.h b/platform/iphone/power_iphone.h index 9619064915..eb930b99c5 100644 --- a/platform/iphone/power_iphone.h +++ b/platform/iphone/power_iphone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/sem_iphone.cpp b/platform/iphone/sem_iphone.cpp index ebab9db8fa..05cdb6a2f7 100644 --- a/platform/iphone/sem_iphone.cpp +++ b/platform/iphone/sem_iphone.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/sem_iphone.h b/platform/iphone/sem_iphone.h index 3edc4492eb..134bc723d9 100644 --- a/platform/iphone/sem_iphone.h +++ b/platform/iphone/sem_iphone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h index 31c4f0daf3..fc18661f62 100644 --- a/platform/iphone/view_controller.h +++ b/platform/iphone/view_controller.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm index f75f0fd812..0358abf9e2 100644 --- a/platform/iphone/view_controller.mm +++ b/platform/iphone/view_controller.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp index c7a6d53561..d4dc43d57c 100644 --- a/platform/javascript/api/api.cpp +++ b/platform/javascript/api/api.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/api/api.h b/platform/javascript/api/api.h index 5f22f082e9..52d87528f6 100644 --- a/platform/javascript/api/api.h +++ b/platform/javascript/api/api.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/api/javascript_eval.h b/platform/javascript/api/javascript_eval.h index 49d5309737..49e460fffd 100644 --- a/platform/javascript/api/javascript_eval.h +++ b/platform/javascript/api/javascript_eval.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index a5b627b8dc..fcfc75280d 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h index c8aeb0b446..bf7e2bcce6 100644 --- a/platform/javascript/audio_driver_javascript.h +++ b/platform/javascript/audio_driver_javascript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/dom_keys.inc b/platform/javascript/dom_keys.inc index a30818decc..bf99ea5d42 100644 --- a/platform/javascript/dom_keys.inc +++ b/platform/javascript/dom_keys.inc @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index 7a325e81dd..b3f90b9011 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/export/export.h b/platform/javascript/export/export.h index 2835d0723f..7ebbcd6f00 100644 --- a/platform/javascript/export/export.h +++ b/platform/javascript/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/http_client.h.inc b/platform/javascript/http_client.h.inc index d75d33a33a..d707d623ab 100644 --- a/platform/javascript/http_client.h.inc +++ b/platform/javascript/http_client.h.inc @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp index ccf4f8a11b..b4bab9a999 100644 --- a/platform/javascript/http_client_javascript.cpp +++ b/platform/javascript/http_client_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/http_request.h b/platform/javascript/http_request.h index b5ff46d7fe..4a596057da 100644 --- a/platform/javascript/http_request.h +++ b/platform/javascript/http_request.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/http_request.js b/platform/javascript/http_request.js index ee1c06c623..7acd32d8bf 100644 --- a/platform/javascript/http_request.js +++ b/platform/javascript/http_request.js @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/javascript_eval.cpp b/platform/javascript/javascript_eval.cpp index 9b8174cc71..bb43e2d46b 100644 --- a/platform/javascript/javascript_eval.cpp +++ b/platform/javascript/javascript_eval.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index ec60571402..bdf9dfe18f 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 1a40f6a979..cc3018716d 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -415,12 +415,129 @@ void OS_JavaScript::set_cursor_shape(CursorShape p_shape) { ERR_FAIL_INDEX(p_shape, CURSOR_MAX); + if (get_mouse_mode() == MOUSE_MODE_VISIBLE) { + if (cursors[p_shape] != "") { + Vector<String> url = cursors[p_shape].split("?"); + set_css_cursor(("url(\"" + url[0] + "\") " + url[1] + ", auto").utf8()); + } else { + set_css_cursor(godot2dom_cursor(p_shape)); + } + } + cursor_shape = p_shape; - if (get_mouse_mode() != MOUSE_MODE_HIDDEN) - set_css_cursor(godot2dom_cursor(cursor_shape)); } void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { + + if (p_cursor.is_valid()) { + Ref<Texture> texture = p_cursor; + Ref<AtlasTexture> atlas_texture = p_cursor; + Ref<Image> image; + Size2 texture_size; + Rect2 atlas_rect; + + if (texture.is_valid()) { + image = texture->get_data(); + } + + if (!image.is_valid() && atlas_texture.is_valid()) { + texture = atlas_texture->get_atlas(); + + atlas_rect.size.width = texture->get_width(); + atlas_rect.size.height = texture->get_height(); + atlas_rect.position.x = atlas_texture->get_region().position.x; + atlas_rect.position.y = atlas_texture->get_region().position.y; + + texture_size.width = atlas_texture->get_region().size.x; + texture_size.height = atlas_texture->get_region().size.y; + } else if (image.is_valid()) { + texture_size.width = texture->get_width(); + texture_size.height = texture->get_height(); + } + + ERR_FAIL_COND(!texture.is_valid()); + ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0); + ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256); + ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height); + + image = texture->get_data(); + + ERR_FAIL_COND(!image.is_valid()); + + if (atlas_texture.is_valid()) + image->crop_from_point( + atlas_rect.position.x, + atlas_rect.position.y, + texture_size.width, + texture_size.height); + + if (image->get_format() != Image::FORMAT_RGBA8) { + image->convert(Image::FORMAT_RGBA8); + } + + png_image png_meta; + memset(&png_meta, 0, sizeof png_meta); + png_meta.version = PNG_IMAGE_VERSION; + png_meta.width = texture_size.width; + png_meta.height = texture_size.height; + png_meta.format = PNG_FORMAT_RGBA; + + PoolByteArray png; + size_t len; + PoolByteArray::Read r = image->get_data().read(); + ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL)); + + png.resize(len); + PoolByteArray::Write w = png.write(); + ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL)); + w = PoolByteArray::Write(); + + r = png.read(); + + char *object_url; + /* clang-format off */ + EM_ASM({ + var PNG_PTR = $0; + var PNG_LEN = $1; + var PTR = $2; + + var png = new Blob([HEAPU8.slice(PNG_PTR, PNG_PTR + PNG_LEN)], { type: 'image/png' }); + var url = URL.createObjectURL(png); + var length_bytes = lengthBytesUTF8(url) + 1; + var string_on_wasm_heap = _malloc(length_bytes); + setValue(PTR, string_on_wasm_heap, '*'); + stringToUTF8(url, string_on_wasm_heap, length_bytes); + }, r.ptr(), len, &object_url); + /* clang-format on */ + r = PoolByteArray::Read(); + + String url = String::utf8(object_url) + "?" + itos(p_hotspot.x) + " " + itos(p_hotspot.y); + + /* clang-format off */ + EM_ASM({ _free($0); }, object_url); + /* clang-format on */ + + if (cursors[p_shape] != "") { + /* clang-format off */ + EM_ASM({ + URL.revokeObjectURL(UTF8ToString($0).split('?')[0]); + }, cursors[p_shape].utf8().get_data()); + /* clang-format on */ + cursors[p_shape] = ""; + } + + cursors[p_shape] = url; + + } else if (cursors[p_shape] != "") { + /* clang-format off */ + EM_ASM({ + URL.revokeObjectURL(UTF8ToString($0).split('?')[0]); + }, cursors[p_shape].utf8().get_data()); + /* clang-format on */ + cursors[p_shape] = ""; + } + + set_cursor_shape(cursor_shape); } void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) { @@ -432,7 +549,9 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) { if (p_mode == MOUSE_MODE_VISIBLE) { + // set_css_cursor must be called before set_cursor_shape to make the cursor visible set_css_cursor(godot2dom_cursor(cursor_shape)); + set_cursor_shape(cursor_shape); emscripten_exit_pointerlock(); } else if (p_mode == MOUSE_MODE_HIDDEN) { @@ -446,7 +565,9 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) { ERR_EXPLAIN("MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback"); ERR_FAIL_COND(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED); ERR_FAIL_COND(result != EMSCRIPTEN_RESULT_SUCCESS); + // set_css_cursor must be called before set_cursor_shape to make the cursor visible set_css_cursor(godot2dom_cursor(cursor_shape)); + set_cursor_shape(cursor_shape); } } diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index 45c1a9d32d..64148915a5 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,6 +50,7 @@ class OS_JavaScript : public OS_Unix { InputDefault *input; Ref<InputEventKey> deferred_key_event; CursorShape cursor_shape; + String cursors[CURSOR_MAX]; Point2 touches[32]; Point2i last_click_pos; diff --git a/platform/javascript/platform_config.h b/platform/javascript/platform_config.h index af4cf07393..baba6325b3 100644 --- a/platform/javascript/platform_config.h +++ b/platform/javascript/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/crash_handler_osx.h b/platform/osx/crash_handler_osx.h index 5d93afb22d..dead90ca90 100644 --- a/platform/osx/crash_handler_osx.h +++ b/platform/osx/crash_handler_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm index 490155bb24..6684898085 100644 --- a/platform/osx/crash_handler_osx.mm +++ b/platform/osx/crash_handler_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/detect.py b/platform/osx/detect.py index 051836b66d..6eee8f204f 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -72,7 +72,11 @@ def configure(env): ## Compiler configuration - if "OSXCROSS_ROOT" not in os.environ: # regular native build + # Save this in environment for use by other modules + if "OSXCROSS_ROOT" in os.environ: + env["osxcross"] = True + + if not "osxcross" in env: # regular native build env.Append(CCFLAGS=['-arch', 'x86_64']) env.Append(LINKFLAGS=['-arch', 'x86_64']) if (env["macports_clang"] != 'no'): diff --git a/platform/osx/dir_access_osx.h b/platform/osx/dir_access_osx.h index a9d6d63a8e..e1aa038c61 100644 --- a/platform/osx/dir_access_osx.h +++ b/platform/osx/dir_access_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/dir_access_osx.mm b/platform/osx/dir_access_osx.mm index cf66cab060..ada142005b 100644 --- a/platform/osx/dir_access_osx.mm +++ b/platform/osx/dir_access_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 12a0193521..845ef4e893 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/export/export.h b/platform/osx/export/export.h index 08294fc33c..7e7e697488 100644 --- a/platform/osx/export/export.h +++ b/platform/osx/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/godot_main_osx.mm b/platform/osx/godot_main_osx.mm index 64116fa1e0..79364314aa 100644 --- a/platform/osx/godot_main_osx.mm +++ b/platform/osx/godot_main_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp index 365b39c573..fa124dac11 100644 --- a/platform/osx/joypad_osx.cpp +++ b/platform/osx/joypad_osx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h index addbefc5ad..255a674f09 100644 --- a/platform/osx/joypad_osx.h +++ b/platform/osx/joypad_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index ae2eb6288c..262079fa89 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index dd82e982ed..5880a0e0bd 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h index 1d32d5b5b9..ddb533cb79 100644 --- a/platform/osx/platform_config.h +++ b/platform/osx/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/power_osx.cpp b/platform/osx/power_osx.cpp index 22e279dfa7..a7cf9d831f 100644 --- a/platform/osx/power_osx.cpp +++ b/platform/osx/power_osx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/power_osx.h b/platform/osx/power_osx.h index 9ad51e505b..0f18f9f691 100644 --- a/platform/osx/power_osx.h +++ b/platform/osx/power_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/sem_osx.cpp b/platform/osx/sem_osx.cpp index 9b42abdb8d..4c3bad4379 100644 --- a/platform/osx/sem_osx.cpp +++ b/platform/osx/sem_osx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/sem_osx.h b/platform/osx/sem_osx.h index 0ab82873c6..563bdfdcb1 100644 --- a/platform/osx/sem_osx.h +++ b/platform/osx/sem_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/register_platform_apis.h b/platform/register_platform_apis.h index 1c50eb95e3..10876bacc7 100644 --- a/platform/register_platform_apis.h +++ b/platform/register_platform_apis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/godot_server.cpp b/platform/server/godot_server.cpp index 3e48f0bf7f..91bd96ac31 100644 --- a/platform/server/godot_server.cpp +++ b/platform/server/godot_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp index 5d67e2113f..9b6e7864e1 100644 --- a/platform/server/os_server.cpp +++ b/platform/server/os_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "os_server.h" #include "core/print_string.h" diff --git a/platform/server/os_server.h b/platform/server/os_server.h index b5dc7900e6..7273a690ca 100644 --- a/platform/server/os_server.h +++ b/platform/server/os_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef OS_SERVER_H #define OS_SERVER_H diff --git a/platform/server/platform_config.h b/platform/server/platform_config.h index 26ba8f26c6..bedbff0b80 100644 --- a/platform/server/platform_config.h +++ b/platform/server/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp index b769925849..1b8f9f3f9e 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/app.h b/platform/uwp/app.h index 5f69f2cb0e..d403dace9d 100644 --- a/platform/uwp/app.h +++ b/platform/uwp/app.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index c0ea13e7fb..6f4898c005 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/export/export.h b/platform/uwp/export/export.h index bd759c8647..e4839eeda2 100644 --- a/platform/uwp/export/export.h +++ b/platform/uwp/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/gl_context_egl.cpp b/platform/uwp/gl_context_egl.cpp index 6c60b27f5a..db15be3e06 100644 --- a/platform/uwp/gl_context_egl.cpp +++ b/platform/uwp/gl_context_egl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/gl_context_egl.h b/platform/uwp/gl_context_egl.h index 3c7115cc34..60feed2e24 100644 --- a/platform/uwp/gl_context_egl.h +++ b/platform/uwp/gl_context_egl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp index dcc9f7d3af..0899c7592c 100644 --- a/platform/uwp/joypad_uwp.cpp +++ b/platform/uwp/joypad_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h index 98202cce9e..31fc9bcd11 100644 --- a/platform/uwp/joypad_uwp.h +++ b/platform/uwp/joypad_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 1f81d476ea..ea0193b8ed 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h index 9641b9cde9..491c9bce03 100644 --- a/platform/uwp/os_uwp.h +++ b/platform/uwp/os_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/platform_config.h b/platform/uwp/platform_config.h index 606795479b..311a41454d 100644 --- a/platform/uwp/platform_config.h +++ b/platform/uwp/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/power_uwp.cpp b/platform/uwp/power_uwp.cpp index 4eb48d2dd9..ba1311a1b1 100644 --- a/platform/uwp/power_uwp.cpp +++ b/platform/uwp/power_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/power_uwp.h b/platform/uwp/power_uwp.h index da1cffe8f0..d6623f9340 100644 --- a/platform/uwp/power_uwp.h +++ b/platform/uwp/power_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/thread_uwp.cpp b/platform/uwp/thread_uwp.cpp index c755204ec4..0e4e138aa6 100644 --- a/platform/uwp/thread_uwp.cpp +++ b/platform/uwp/thread_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/thread_uwp.h b/platform/uwp/thread_uwp.h index 16e7efb60b..e29b45a903 100644 --- a/platform/uwp/thread_uwp.h +++ b/platform/uwp/thread_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp index 2d70b00dda..9d267c699f 100644 --- a/platform/windows/context_gl_win.cpp +++ b/platform/windows/context_gl_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/context_gl_win.h b/platform/windows/context_gl_win.h index 5bcdb433b3..3076bbb1e8 100644 --- a/platform/windows/context_gl_win.h +++ b/platform/windows/context_gl_win.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/crash_handler_win.cpp b/platform/windows/crash_handler_win.cpp index 2760e87b8b..1d93c6d8dd 100644 --- a/platform/windows/crash_handler_win.cpp +++ b/platform/windows/crash_handler_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/crash_handler_win.h b/platform/windows/crash_handler_win.h index 95b1468197..016612a00e 100644 --- a/platform/windows/crash_handler_win.h +++ b/platform/windows/crash_handler_win.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/ctxgl_procaddr.cpp b/platform/windows/ctxgl_procaddr.cpp index 434eeea16e..ecff8f7a4d 100644 --- a/platform/windows/ctxgl_procaddr.cpp +++ b/platform/windows/ctxgl_procaddr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/ctxgl_procaddr.h b/platform/windows/ctxgl_procaddr.h index cd229fb8db..cc40804ae6 100644 --- a/platform/windows/ctxgl_procaddr.h +++ b/platform/windows/ctxgl_procaddr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp index dcaae40b10..ca2f71ca18 100644 --- a/platform/windows/export/export.cpp +++ b/platform/windows/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h index 7f62e8955c..e3431797b4 100644 --- a/platform/windows/export/export.h +++ b/platform/windows/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/godot_win.cpp b/platform/windows/godot_win.cpp index 504a9a0380..0f5065d816 100644 --- a/platform/windows/godot_win.cpp +++ b/platform/windows/godot_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/joypad.cpp b/platform/windows/joypad.cpp index 7201714fb8..ba05d2e495 100644 --- a/platform/windows/joypad.cpp +++ b/platform/windows/joypad.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/joypad.h b/platform/windows/joypad.h index 0d14480733..3a6c0cef9f 100644 --- a/platform/windows/joypad.h +++ b/platform/windows/joypad.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/key_mapping_win.cpp b/platform/windows/key_mapping_win.cpp index 80580a63b3..f9b01e5532 100644 --- a/platform/windows/key_mapping_win.cpp +++ b/platform/windows/key_mapping_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/key_mapping_win.h b/platform/windows/key_mapping_win.h index 340f916e1c..e4f8a61d04 100644 --- a/platform/windows/key_mapping_win.h +++ b/platform/windows/key_mapping_win.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h index 78bfadfeae..f12893a8dc 100644 --- a/platform/windows/lang_table.h +++ b/platform/windows/lang_table.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index dff87b2c5d..3b41f1b901 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index e12e465dd3..4936a69120 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index aa020ed470..8a4aab5c36 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/power_windows.cpp b/platform/windows/power_windows.cpp index 5612906251..b96ae51132 100644 --- a/platform/windows/power_windows.cpp +++ b/platform/windows/power_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/power_windows.h b/platform/windows/power_windows.h index 4984b473ca..4d83d75e00 100644 --- a/platform/windows/power_windows.h +++ b/platform/windows/power_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp index 12a4a1ae39..7def419103 100644 --- a/platform/windows/windows_terminal_logger.cpp +++ b/platform/windows/windows_terminal_logger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h index 1cd1941b8a..475e1f25ab 100644 --- a/platform/windows/windows_terminal_logger.h +++ b/platform/windows/windows_terminal_logger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp index 8c1869a1f1..aadf7ee36d 100644 --- a/platform/x11/context_gl_x11.cpp +++ b/platform/x11/context_gl_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/context_gl_x11.h b/platform/x11/context_gl_x11.h index be3083d957..02455ce005 100644 --- a/platform/x11/context_gl_x11.h +++ b/platform/x11/context_gl_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/crash_handler_x11.cpp b/platform/x11/crash_handler_x11.cpp index 79c3d9aece..8737a2b92b 100644 --- a/platform/x11/crash_handler_x11.cpp +++ b/platform/x11/crash_handler_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/crash_handler_x11.h b/platform/x11/crash_handler_x11.h index 49ca0df9a8..6efdd33d9d 100644 --- a/platform/x11/crash_handler_x11.h +++ b/platform/x11/crash_handler_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/export/export.cpp b/platform/x11/export/export.cpp index 904aceaca0..f7d98c1d68 100644 --- a/platform/x11/export/export.cpp +++ b/platform/x11/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/export/export.h b/platform/x11/export/export.h index ac44cef8f7..61b9a77524 100644 --- a/platform/x11/export/export.h +++ b/platform/x11/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/godot_x11.cpp b/platform/x11/godot_x11.cpp index 21148f8e86..79407cd9dc 100644 --- a/platform/x11/godot_x11.cpp +++ b/platform/x11/godot_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/joypad_linux.cpp b/platform/x11/joypad_linux.cpp index aff9a50bd6..907c652ab4 100644 --- a/platform/x11/joypad_linux.cpp +++ b/platform/x11/joypad_linux.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/joypad_linux.h b/platform/x11/joypad_linux.h index 34b240abf1..b5904ce90b 100644 --- a/platform/x11/joypad_linux.h +++ b/platform/x11/joypad_linux.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/key_mapping_x11.cpp b/platform/x11/key_mapping_x11.cpp index 423e2737ee..9b5dfa4793 100644 --- a/platform/x11/key_mapping_x11.cpp +++ b/platform/x11/key_mapping_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/key_mapping_x11.h b/platform/x11/key_mapping_x11.h index 6f05941c19..853fe7954a 100644 --- a/platform/x11/key_mapping_x11.h +++ b/platform/x11/key_mapping_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 34ec8709c4..0db79fa3e9 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -243,7 +243,26 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a // Set DRI_PRIME if not set. This means that Godot should default to a higher-power GPU if it exists. // Note: Due to the final '0' parameter to setenv any existing DRI_PRIME environment variables will not // be overwritten. - setenv("DRI_PRIME", "1", 0); + bool enable_dri_prime = true; + // Check if Nouveau is loaded, we don't want to force dGPU usage with that driver. + if (FileAccess *f = FileAccess::open("/proc/modules", FileAccess::READ)) { + // Match driver name + space + String nouveau_str = "nouveau "; + + while (!f->eof_reached()) { + String line = f->get_line(); + + if (line.begins_with(nouveau_str)) { + enable_dri_prime = false; + break; + } + } + f->close(); + memdelete(f); + } + if (enable_dri_prime) { + setenv("DRI_PRIME", "1", 0); + } ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE; @@ -1885,12 +1904,23 @@ void OS_X11::process_xevents() { // Determine the axis used (called valuators in XInput for some forsaken reason) // Mask is a bitmask indicating which axes are involved. // We are interested in the values of axes 0 and 1. - if (raw_event->valuators.mask_len <= 0 || !XIMaskIsSet(raw_event->valuators.mask, 0) || !XIMaskIsSet(raw_event->valuators.mask, 1)) { + if (raw_event->valuators.mask_len <= 0) { break; } - double rel_x = raw_event->raw_values[0]; - double rel_y = raw_event->raw_values[1]; + const double *values = raw_event->raw_values; + + double rel_x = 0.0; + double rel_y = 0.0; + + if (XIMaskIsSet(raw_event->valuators.mask, 0)) { + rel_x = *values; + values++; + } + + if (XIMaskIsSet(raw_event->valuators.mask, 1)) { + rel_y = *values; + } // https://bugs.freedesktop.org/show_bug.cgi?id=71609 // http://lists.libsdl.org/pipermail/commits-libsdl.org/2015-June/000282.html diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h index 4e73c5beec..cf1619bae2 100644 --- a/platform/x11/os_x11.h +++ b/platform/x11/os_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/platform_config.h b/platform/x11/platform_config.h index f6d7f5a8cd..9e6011ddf7 100644 --- a/platform/x11/platform_config.h +++ b/platform/x11/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/power_x11.cpp b/platform/x11/power_x11.cpp index 4ac331d212..943c2b1383 100644 --- a/platform/x11/power_x11.cpp +++ b/platform/x11/power_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/power_x11.h b/platform/x11/power_x11.h index d0805b6f8a..56fbd602f4 100644 --- a/platform/x11/power_x11.h +++ b/platform/x11/power_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index b11c2c2886..707e95e271 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index 7270ee4d0e..8753f88799 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 4a4aaf3238..63c4758a34 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index cd60b6c1e1..2d1527810e 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index c2af725919..961d2b00ef 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index e68e6eeca5..cc00b59010 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp index e06c30ec6b..4a4bc4410f 100644 --- a/scene/2d/back_buffer_copy.cpp +++ b/scene/2d/back_buffer_copy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h index b1ee12544b..52b0c016cc 100644 --- a/scene/2d/back_buffer_copy.h +++ b/scene/2d/back_buffer_copy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index cc297d742d..aeee301e6e 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -410,6 +410,7 @@ void Camera2D::make_current() { } else { get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this); } + _update_scroll(); } void Camera2D::clear_current() { diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 99571500bf..fc572c6181 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 2534f676ca..3aaed4fb27 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 1a6016e6e1..a02e792cf2 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp index 2f8568ccbf..bd7bb97b03 100644 --- a/scene/2d/canvas_modulate.cpp +++ b/scene/2d/canvas_modulate.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h index 888ed95f6b..101abb4f00 100644 --- a/scene/2d/canvas_modulate.h +++ b/scene/2d/canvas_modulate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 738f7ddf59..554b8dbc3d 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 29a00bd9f9..d796c171bf 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 07bbbd9321..ac99a598d4 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index 412a923292..1e9bcf4646 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index d3e25d541a..1b648372c0 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index ed2c09d53d..8d74da0944 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 93ad99272c..36b900bf82 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index d967c3be26..b1adf62980 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index b9a48e1fdc..5b14b3e8e1 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h index 744994f0a7..a3951eb9d2 100644 --- a/scene/2d/joints_2d.h +++ b/scene/2d/joints_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index e6a5a0b651..240dbe1a89 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 40469cfbc8..b1940f64cd 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index ab15b49985..5334caed67 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h index d59c9100b0..498d65d764 100644 --- a/scene/2d/light_occluder_2d.h +++ b/scene/2d/light_occluder_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 6faf8c2855..105eb82afb 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h index 6918018c12..5bbd38e460 100644 --- a/scene/2d/line_2d.h +++ b/scene/2d/line_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index d5e8a33805..eb09d3c9d3 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -279,6 +279,10 @@ void LineBuilder::build() { } } else { // No intersection: fallback + if (current_joint_mode == Line2D::LINE_JOINT_SHARP) { + // There is no fallback implementation for LINE_JOINT_SHARP so switch to the LINE_JOINT_BEVEL + current_joint_mode = Line2D::LINE_JOINT_BEVEL; + } pos_up1 = corner_pos_up; pos_down1 = corner_pos_down; } diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h index f9d26f12af..2ca28d09c4 100644 --- a/scene/2d/line_builder.h +++ b/scene/2d/line_builder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp index 46777665d8..b382ca7b33 100644 --- a/scene/2d/mesh_instance_2d.cpp +++ b/scene/2d/mesh_instance_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h index c9889c1c03..4d81c8088a 100644 --- a/scene/2d/mesh_instance_2d.h +++ b/scene/2d/mesh_instance_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp index 1b789bab9d..1c0e924433 100644 --- a/scene/2d/navigation2d.cpp +++ b/scene/2d/navigation2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h index 02c46d5de1..fc1762221c 100644 --- a/scene/2d/navigation2d.h +++ b/scene/2d/navigation2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp index 9154929e0b..50618c6baa 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_polygon.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h index d7684c2d94..ebbe67d949 100644 --- a/scene/2d/navigation_polygon.h +++ b/scene/2d/navigation_polygon.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 2d9bbfe657..9a94092840 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index 924a84fb88..c07dc88720 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp index 59cb16fe91..96e13396c5 100644 --- a/scene/2d/parallax_background.cpp +++ b/scene/2d/parallax_background.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h index 31d1c553a2..38d59ac737 100644 --- a/scene/2d/parallax_background.h +++ b/scene/2d/parallax_background.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index 06de723f27..baf5b5967b 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h index b2b98b0ef6..b5db111a38 100644 --- a/scene/2d/parallax_layer.h +++ b/scene/2d/parallax_layer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index 35b7e7da3e..c005c33a19 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h index 6d52f8b28e..a0104b4b16 100644 --- a/scene/2d/particles_2d.h +++ b/scene/2d/particles_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 5eae43b2d5..271e132002 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -261,7 +261,7 @@ void PathFollow2D::_validate_property(PropertyInfo &property) const { if (path && path->get_curve().is_valid()) max = path->get_curve()->get_baked_length(); - property.hint_string = "0," + rtos(max) + ",0.01"; + property.hint_string = "0," + rtos(max) + ",0.01,or_greater"; } } @@ -304,7 +304,7 @@ void PathFollow2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead); ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotate"), "set_rotate", "is_rotating"); diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index 64696442c3..4efad19938 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/path_texture.cpp b/scene/2d/path_texture.cpp index d36a9fb65a..3de2079ebe 100644 --- a/scene/2d/path_texture.cpp +++ b/scene/2d/path_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/path_texture.h b/scene/2d/path_texture.h index 7a347c0653..313aa772c4 100644 --- a/scene/2d/path_texture.h +++ b/scene/2d/path_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index c440512c84..f4bc8ad6b9 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index c7b42add84..89dd1e5341 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index aa6d57a67d..b9f7c4972a 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index 575f71d74a..b4b87358a0 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index 543314eefa..bed6f8a816 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h index bff474cccd..c95315fea3 100644 --- a/scene/2d/position_2d.h +++ b/scene/2d/position_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index f7c18a17df..57dfe5176d 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index a438be87b6..f53f3ff07b 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index f0274e5206..1c38a91877 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h index 3f395f820e..16a5417592 100644 --- a/scene/2d/remote_transform_2d.h +++ b/scene/2d/remote_transform_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp index 44a41328e8..fb1558a404 100644 --- a/scene/2d/screen_button.cpp +++ b/scene/2d/screen_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h index 3e8adc2e5e..fd944ead64 100644 --- a/scene/2d/screen_button.h +++ b/scene/2d/screen_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 1c504d00fc..2a674e64e6 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h index 9d0a061457..cf9877e6f8 100644 --- a/scene/2d/skeleton_2d.h +++ b/scene/2d/skeleton_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index f4e6e2bdbb..ba103a8bf0 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index ab444f89fc..e38db3a299 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 37886861e0..cac59bddff 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 499c79b180..a44098fd77 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index d656ba0f64..1cf037daf2 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index 04084b609a..259368455b 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp index d3997c13c3..d7e523e189 100644 --- a/scene/2d/y_sort.cpp +++ b/scene/2d/y_sort.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/y_sort.h b/scene/2d/y_sort.h index 5ff12aa25a..1bf757720e 100644 --- a/scene/2d/y_sort.h +++ b/scene/2d/y_sort.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index ac77ddb7ce..27bace9529 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/area.h b/scene/3d/area.h index e1ff1079e3..043d651e04 100644 --- a/scene/3d/area.h +++ b/scene/3d/area.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp index 7ea62678da..17b698c1b8 100644 --- a/scene/3d/arvr_nodes.cpp +++ b/scene/3d/arvr_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h index d6690676cc..523bc112c1 100644 --- a/scene/3d/arvr_nodes.h +++ b/scene/3d/arvr_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index afd87deca6..cad7ff47c1 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 14413d0702..881652da64 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index 62589bd67e..d66e6cc83d 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h index 60b62f74eb..bb3f84719a 100644 --- a/scene/3d/baked_lightmap.h +++ b/scene/3d/baked_lightmap.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp index a875b65c22..0233029435 100644 --- a/scene/3d/bone_attachment.cpp +++ b/scene/3d/bone_attachment.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/bone_attachment.h b/scene/3d/bone_attachment.h index 81a225015e..051e2b4c56 100644 --- a/scene/3d/bone_attachment.h +++ b/scene/3d/bone_attachment.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 8ef64e2e80..fd28b876f3 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/camera.h b/scene/3d/camera.h index a35c9d6e7f..a531324a85 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index 99b8ce0567..d8c2042c88 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_object.h b/scene/3d/collision_object.h index f8ef04b78f..90f370b6d4 100644 --- a/scene/3d/collision_object.h +++ b/scene/3d/collision_object.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp index 379dd21c39..db07059b32 100644 --- a/scene/3d/collision_polygon.cpp +++ b/scene/3d/collision_polygon.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h index f1f137c9c5..04c00fc70f 100644 --- a/scene/3d/collision_polygon.h +++ b/scene/3d/collision_polygon.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp index 4fd68fb47d..daee291ba3 100644 --- a/scene/3d/collision_shape.cpp +++ b/scene/3d/collision_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h index 6ca8e80ea1..0c8e383a7f 100644 --- a/scene/3d/collision_shape.h +++ b/scene/3d/collision_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index b07848e02e..0bf5983dd1 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h index 2e83924dfc..b50befe7be 100644 --- a/scene/3d/cpu_particles.h +++ b/scene/3d/cpu_particles.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 6276d02eff..5b08ea7790 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h index af4b646590..87664e06b8 100644 --- a/scene/3d/gi_probe.h +++ b/scene/3d/gi_probe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp index 14a0b0505d..a555106bd8 100644 --- a/scene/3d/immediate_geometry.cpp +++ b/scene/3d/immediate_geometry.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h index f7201b4bba..3467663dff 100644 --- a/scene/3d/immediate_geometry.h +++ b/scene/3d/immediate_geometry.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp index 93832f8e00..d720dd117c 100644 --- a/scene/3d/interpolated_camera.cpp +++ b/scene/3d/interpolated_camera.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/interpolated_camera.h b/scene/3d/interpolated_camera.h index b025112295..97100c9501 100644 --- a/scene/3d/interpolated_camera.h +++ b/scene/3d/interpolated_camera.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 11d61315ba..3b514dab8c 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/light.h b/scene/3d/light.h index b35b397ced..85e0ce3c24 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/listener.cpp b/scene/3d/listener.cpp index 439c1f8c45..85e65e23f2 100644 --- a/scene/3d/listener.cpp +++ b/scene/3d/listener.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/listener.h b/scene/3d/listener.h index 9901f7635c..86451e7d99 100644 --- a/scene/3d/listener.h +++ b/scene/3d/listener.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index cf0317cd58..848889155b 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -138,6 +138,8 @@ void MeshInstance::set_mesh(const Ref<Mesh> &p_mesh) { set_base(RID()); } + update_gizmo(); + _change_notify(); } Ref<Mesh> MeshInstance::get_mesh() const { diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h index 0b5b4b9e7b..022ef15aad 100644 --- a/scene/3d/mesh_instance.h +++ b/scene/3d/mesh_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp index 4cbd1df64a..d744a74859 100644 --- a/scene/3d/multimesh_instance.cpp +++ b/scene/3d/multimesh_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h index 1cd077a0a5..8f41aa8fd2 100644 --- a/scene/3d/multimesh_instance.h +++ b/scene/3d/multimesh_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index 6e7b372647..5a3c8223ff 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h index 8f200997cd..f920d1d7f6 100644 --- a/scene/3d/navigation.h +++ b/scene/3d/navigation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp index 99680b7273..75301af657 100644 --- a/scene/3d/navigation_mesh.cpp +++ b/scene/3d/navigation_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h index 753ad76edc..74531e2423 100644 --- a/scene/3d/navigation_mesh.h +++ b/scene/3d/navigation_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 3fff42aa78..2add50dd5d 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/particles.h b/scene/3d/particles.h index 72241c5c89..42c68010db 100644 --- a/scene/3d/particles.h +++ b/scene/3d/particles.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index b732c3b8b7..4e027f43f6 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -213,7 +213,7 @@ void PathFollow::_validate_property(PropertyInfo &property) const { if (path && path->get_curve().is_valid()) max = path->get_curve()->get_baked_length(); - property.hint_string = "0," + rtos(max) + ",0.01"; + property.hint_string = "0," + rtos(max) + ",0.01,or_greater"; } } @@ -253,7 +253,7 @@ void PathFollow::_bind_methods() { ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop); ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ"), "set_rotation_mode", "get_rotation_mode"); diff --git a/scene/3d/path.h b/scene/3d/path.h index beb37d9714..c514811c62 100644 --- a/scene/3d/path.h +++ b/scene/3d/path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index bcfcf33e57..22da51ac30 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 5474290c07..5570d0c86b 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp index 8fd86c940c..c261ed3aeb 100644 --- a/scene/3d/physics_joint.cpp +++ b/scene/3d/physics_joint.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h index 753795da90..f6df920314 100644 --- a/scene/3d/physics_joint.h +++ b/scene/3d/physics_joint.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp index 137338d79e..f5163dfcdd 100644 --- a/scene/3d/portal.cpp +++ b/scene/3d/portal.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/portal.h b/scene/3d/portal.h index cb3f208072..f053867917 100644 --- a/scene/3d/portal.h +++ b/scene/3d/portal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp index 3ae04f491f..18de105eee 100644 --- a/scene/3d/position_3d.cpp +++ b/scene/3d/position_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h index 2bc69eff9b..21361592d1 100644 --- a/scene/3d/position_3d.h +++ b/scene/3d/position_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp index f56f728d99..12eab2e4e8 100644 --- a/scene/3d/proximity_group.cpp +++ b/scene/3d/proximity_group.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/proximity_group.h b/scene/3d/proximity_group.h index 448f30bf80..bd11e31031 100644 --- a/scene/3d/proximity_group.h +++ b/scene/3d/proximity_group.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index 17f069bbc8..10f92058e0 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h index e95382e1fe..43d55adb98 100644 --- a/scene/3d/ray_cast.h +++ b/scene/3d/ray_cast.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index fe522bbe97..c34771d9f1 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h index 13ae1c81f6..2921a3a881 100644 --- a/scene/3d/reflection_probe.h +++ b/scene/3d/reflection_probe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp index 490fcf24fd..add77e0272 100644 --- a/scene/3d/remote_transform.cpp +++ b/scene/3d/remote_transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/remote_transform.h b/scene/3d/remote_transform.h index 6b788a2d75..b737a4f858 100644 --- a/scene/3d/remote_transform.h +++ b/scene/3d/remote_transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp index 3914d7190e..073fe4f1da 100644 --- a/scene/3d/room_instance.cpp +++ b/scene/3d/room_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h index ff388e606c..9ee140d522 100644 --- a/scene/3d/room_instance.h +++ b/scene/3d/room_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp index 26cbfc0b11..ad9b61e1ff 100644 --- a/scene/3d/scenario_fx.cpp +++ b/scene/3d/scenario_fx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/scenario_fx.h b/scene/3d/scenario_fx.h index 7a8e2b548f..6317dae75d 100644 --- a/scene/3d/scenario_fx.h +++ b/scene/3d/scenario_fx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index db82ef2a5c..0db2250a3a 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index 07abdc1fe7..0f463c9ea7 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp index 835a874323..ac20609c21 100644 --- a/scene/3d/soft_body.cpp +++ b/scene/3d/soft_body.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h index b1e699e839..2516d39552 100644 --- a/scene/3d/soft_body.h +++ b/scene/3d/soft_body.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index dc09392713..d6544c39da 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,7 @@ #include "core/engine.h" #include "core/message_queue.h" +#include "scene/main/scene_tree.h" #include "scene/main/viewport.h" #include "scene/scene_string_names.h" @@ -401,6 +402,8 @@ void Spatial::update_gizmo() { if (!is_inside_world()) return; if (!data.gizmo.is_valid()) + get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this); + if (!data.gizmo.is_valid()) return; if (data.gizmo_dirty) return; diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h index 815ca16bc5..18a4a5b54d 100644 --- a/scene/3d/spatial.h +++ b/scene/3d/spatial.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp index 3850a0c7e6..97517be53b 100644 --- a/scene/3d/spatial_velocity_tracker.cpp +++ b/scene/3d/spatial_velocity_tracker.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_velocity_tracker.h b/scene/3d/spatial_velocity_tracker.h index a8278a4fb5..795f56091f 100644 --- a/scene/3d/spatial_velocity_tracker.h +++ b/scene/3d/spatial_velocity_tracker.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spring_arm.cpp b/scene/3d/spring_arm.cpp index f74784c2f9..f3665d251b 100644 --- a/scene/3d/spring_arm.cpp +++ b/scene/3d/spring_arm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spring_arm.h b/scene/3d/spring_arm.h index e0c3f2992d..35df56f06e 100644 --- a/scene/3d/spring_arm.h +++ b/scene/3d/spring_arm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 7b4c7de029..a3fa2ac98d 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index a4705a8970..0e086ef31e 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index 56a86b6a17..c7f7b14a8f 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h index 68fbf8d873..7e7571df4d 100644 --- a/scene/3d/vehicle_body.h +++ b/scene/3d/vehicle_body.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp index 9a0832b27a..3014432d59 100644 --- a/scene/3d/visibility_notifier.cpp +++ b/scene/3d/visibility_notifier.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h index 2cf685a92c..ff4424300c 100644 --- a/scene/3d/visibility_notifier.h +++ b/scene/3d/visibility_notifier.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 6dc821c3f5..1bbf1b7bc7 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index 784f2a358a..3b6fccf65f 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index 0eccbbc8f9..4b910e4463 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h index 3d55c053f3..295e099d47 100644 --- a/scene/3d/voxel_light_baker.h +++ b/scene/3d/voxel_light_baker.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index 76de39c3e6..360ba84374 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h index a83a813744..dfac88b712 100644 --- a/scene/animation/animation_blend_space_1d.h +++ b/scene/animation/animation_blend_space_1d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 866b85c4c7..8b26044805 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h index 60671f1816..53885d4ad2 100644 --- a/scene/animation/animation_blend_space_2d.h +++ b/scene/animation/animation_blend_space_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 5b413737a9..243da85f27 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index 5adb7fd71a..e207713134 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index 756907c41c..6c67af5777 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h index cf28236376..ac668b7796 100644 --- a/scene/animation/animation_cache.h +++ b/scene/animation/animation_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index f67ef8164a..56faba27cf 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index a88b3eb482..e47b940c35 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index cfc3b2f4ce..1d2001c30d 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index b3bf8b1e22..175072edcf 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 2c8cbbdbd1..706717a8e3 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index cda7f8ae74..4c65b2a92c 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 6adfb94695..e3a21d8b46 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h index 4e4c876e87..12e514f7d5 100644 --- a/scene/animation/animation_tree_player.h +++ b/scene/animation/animation_tree_player.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index 01a10dbc2b..646a39d063 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h index 5198ab21aa..bca265b1f0 100644 --- a/scene/animation/root_motion_view.h +++ b/scene/animation/root_motion_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index 3119e29586..88fb2d5bfc 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h index b9628c479c..228184a2df 100644 --- a/scene/animation/skeleton_ik.h +++ b/scene/animation/skeleton_ik.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 3521782417..6a5d7839f4 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/tween.h b/scene/animation/tween.h index aa47c00717..6fe3bffdbe 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp index 1d9d048fe1..4eae3b04e7 100644 --- a/scene/audio/audio_player.cpp +++ b/scene/audio/audio_player.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h index 591c00ed18..2e9526c335 100644 --- a/scene/audio/audio_player.h +++ b/scene/audio/audio_player.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index dc85c8e641..a6b4d475ba 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 272c07f68a..9a00cc79f2 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index 12b9fe7c03..35e8e984cd 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h index abc228f804..89924f7fcb 100644 --- a/scene/gui/box_container.h +++ b/scene/gui/box_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 621153b6de..b77b57ddd4 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button.h b/scene/gui/button.h index 0b41b14f02..6ba3475e5a 100644 --- a/scene/gui/button.h +++ b/scene/gui/button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp index cf71f89830..7c842999d1 100644 --- a/scene/gui/center_container.cpp +++ b/scene/gui/center_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h index 519e1493ec..9c9f61388c 100644 --- a/scene/gui/center_container.h +++ b/scene/gui/center_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index 0790f87ea7..1d8b74d9db 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h index 8375b46ca0..adfb12e7a1 100644 --- a/scene/gui/check_box.h +++ b/scene/gui/check_box.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index fa9538da28..35e3119473 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h index a11749e3f6..13b0dbc194 100644 --- a/scene/gui/check_button.h +++ b/scene/gui/check_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 523e07087b..b99128e65f 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index e32c830434..b78844839a 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp index 463f3911dc..df9b4e8498 100644 --- a/scene/gui/color_rect.cpp +++ b/scene/gui/color_rect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h index a841008f76..d7f9ef275d 100644 --- a/scene/gui/color_rect.h +++ b/scene/gui/color_rect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index d606629041..2579321773 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -95,6 +95,7 @@ void Container::_sort_children() { void Container::fit_child_in_rect(Control *p_child, const Rect2 &p_rect) { + ERR_FAIL_COND(!p_child); ERR_FAIL_COND(p_child->get_parent() != this); Size2 minsize = p_child->get_combined_minimum_size(); diff --git a/scene/gui/container.h b/scene/gui/container.h index c472162f58..0b014137f4 100644 --- a/scene/gui/container.h +++ b/scene/gui/container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index a580d89439..513befb8f3 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/control.h b/scene/gui/control.h index eb39d9ca0f..0812457bd2 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 50511f6bbd..89f3d509d0 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h index feb080dd06..4b89ac54c5 100644 --- a/scene/gui/dialogs.h +++ b/scene/gui/dialogs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index a869f7cfcd..5599c64daa 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 8bd15080d3..85edac0b12 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index c13964d196..cfbc9d6d18 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h index f6927ad0b7..fd340b3f6c 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/gui/gradient_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index eee3213fe7..94c65b3e64 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +34,10 @@ #include "core/os/keyboard.h" #include "scene/gui/box_container.h" +#ifdef TOOLS_ENABLED +#include "editor/editor_scale.h" +#endif + #define ZOOM_SCALE 1.2 #define MIN_ZOOM (((1 / ZOOM_SCALE) / ZOOM_SCALE) / ZOOM_SCALE) @@ -665,11 +669,15 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector<Color> colors; points.push_back(p_from); colors.push_back(p_color); - _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 8, p_color, p_to_color, lines); + _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 3, p_color, p_to_color, lines); points.push_back(p_to); colors.push_back(p_to_color); +#ifdef TOOLS_ENABLED + p_where->draw_polyline_colors(points, colors, Math::floor(2 * EDSCALE), true); +#else p_where->draw_polyline_colors(points, colors, 2, true); +#endif } void GraphEdit::_connections_layer_draw() { @@ -1277,7 +1285,7 @@ void GraphEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot"))); ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot"))); - ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "p_position"))); + ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "position"))); ADD_SIGNAL(MethodInfo("duplicate_nodes_request")); ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 71165e3dc9..de826bf505 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index b189afd30b..7c879d239c 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h index 20d25a69b0..2179904cc4 100644 --- a/scene/gui/graph_node.h +++ b/scene/gui/graph_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index bb1d1d7695..b37d08de71 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h index 243d06f034..3196046378 100644 --- a/scene/gui/grid_container.h +++ b/scene/gui/grid_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 1669d62082..f5521cccd5 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index acd17986eb..3a7cc65ab4 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index 14e8c34d5f..e3e9368a12 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/label.h b/scene/gui/label.h index d5e0b60773..561c42ef9e 100644 --- a/scene/gui/label.h +++ b/scene/gui/label.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 42d7f1b080..c48a4e9114 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index ddcdeda8c0..3b29780dc0 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index a603487cf1..21527e9bfc 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h index 0821ad9c0d..ffe248ac5e 100644 --- a/scene/gui/link_button.h +++ b/scene/gui/link_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp index 5e1d53fe1d..a087b68d25 100644 --- a/scene/gui/margin_container.cpp +++ b/scene/gui/margin_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h index ea75109248..336b68665f 100644 --- a/scene/gui/margin_container.h +++ b/scene/gui/margin_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index b4cb297900..b67d8c00d6 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h index abc49f4988..794840035e 100644 --- a/scene/gui/menu_button.h +++ b/scene/gui/menu_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp index 802dc0db4f..23e0ea876d 100644 --- a/scene/gui/nine_patch_rect.cpp +++ b/scene/gui/nine_patch_rect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h index b4b4602a7d..ac17e52fc1 100644 --- a/scene/gui/nine_patch_rect.h +++ b/scene/gui/nine_patch_rect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 6b847c6483..98f427cc07 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index d5f866d806..121b4c002d 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp index d3b7b72ee1..c26bd09f50 100644 --- a/scene/gui/panel.cpp +++ b/scene/gui/panel.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel.h b/scene/gui/panel.h index db8b35372e..f8d15e4261 100644 --- a/scene/gui/panel.h +++ b/scene/gui/panel.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp index a778d62659..b1fced87fc 100644 --- a/scene/gui/panel_container.cpp +++ b/scene/gui/panel_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h index 267e2b921f..15661d3e35 100644 --- a/scene/gui/panel_container.h +++ b/scene/gui/panel_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index bfbe62e1c7..c733319cd4 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup.h b/scene/gui/popup.h index 5b1ef7d6ca..7ccefe1d75 100644 --- a/scene/gui/popup.h +++ b/scene/gui/popup.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 82d6e6480e..ac94ac63ec 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index a06a17c9fe..767ff568fe 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index fc5d56237a..e7564bbf73 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h index d091c983b1..6157183e0f 100644 --- a/scene/gui/progress_bar.h +++ b/scene/gui/progress_bar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp index e862743934..c24e62c8cb 100644 --- a/scene/gui/range.cpp +++ b/scene/gui/range.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/range.h b/scene/gui/range.h index 58f15c8aa8..cf0add8c89 100644 --- a/scene/gui/range.h +++ b/scene/gui/range.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp index e96e5afb2a..553e133946 100644 --- a/scene/gui/reference_rect.cpp +++ b/scene/gui/reference_rect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h index 9fad1a06b0..de3ccaeeca 100644 --- a/scene/gui/reference_rect.h +++ b/scene/gui/reference_rect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index db890bf1c8..2e466fd582 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 7c30738e2d..bec2c5ac02 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 0e68476439..2938654ed9 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index cde4120cdb..5ceabfc06b 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 9c22a049b8..f99f5e4d4b 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h index abef80294a..2ab169f4d0 100644 --- a/scene/gui/scroll_container.h +++ b/scene/gui/scroll_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp index cd0b06da81..a717420b9b 100644 --- a/scene/gui/separator.cpp +++ b/scene/gui/separator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/separator.h b/scene/gui/separator.h index 7949c7ca9b..54ad9b5bb5 100644 --- a/scene/gui/separator.h +++ b/scene/gui/separator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp index 6fcf96f611..400fdca082 100644 --- a/scene/gui/shortcut.cpp +++ b/scene/gui/shortcut.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h index 7613a24e43..df0623ed50 100644 --- a/scene/gui/shortcut.h +++ b/scene/gui/shortcut.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index 147c0518ec..eb04b85931 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/slider.h b/scene/gui/slider.h index 4d02348159..d0ab7baecf 100644 --- a/scene/gui/slider.h +++ b/scene/gui/slider.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 4f43bb0581..d21143739c 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index 6425af7158..49dc6d950c 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index c3265d3ed5..e4cb2a06fc 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h index f8b3343aa8..3c1ca09a9f 100644 --- a/scene/gui/split_container.h +++ b/scene/gui/split_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 4c354768fe..b4fe6b0255 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index 8a3c9d2bb2..c110f041d0 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 4fe4271368..ac643c1320 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index a98744b804..7c54f1acf2 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index b1849b7e69..6b75ca32b9 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -549,16 +549,17 @@ void TextEdit::_notification(int p_what) { MessageQueue::get_singleton()->push_call(this, "_cursor_changed_emit"); if (text_changed_dirty) MessageQueue::get_singleton()->push_call(this, "_text_changed_emit"); - update_wrap_at(); + _update_wrap_at(); } break; case NOTIFICATION_RESIZED: { _update_scrollbars(); - update_wrap_at(); + call_deferred("_update_wrap_at"); } break; case NOTIFICATION_THEME_CHANGED: { _update_caches(); + _update_wrap_at(); } break; case MainLoop::NOTIFICATION_WM_FOCUS_IN: { window_has_focus = true; @@ -802,6 +803,7 @@ void TextEdit::_notification(int p_what) { } Point2 cursor_pos; + int cursor_insert_offset_y = 0; // get the highlighted words String highlighted_text = get_selection_text(); @@ -1108,9 +1110,11 @@ void TextEdit::_notification(int p_what) { if (cursor.column == last_wrap_column + j && cursor.line == line && cursor_wrap_index == line_wrap_index) { cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y); + cursor_pos.y += (get_row_height() - cache.font->get_height()) / 2; if (insert_mode) { - cursor_pos.y += (get_row_height() - 3); + cursor_insert_offset_y = (cache.font->get_height() - 3); + cursor_pos.y += cursor_insert_offset_y; } int caret_w = (str[j] == '\t') ? cache.font->get_char_size(' ').width : char_w; @@ -1155,7 +1159,8 @@ void TextEdit::_notification(int p_what) { #else caret_w = (block_caret) ? caret_w : 2; #endif - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, get_row_height())), cache.caret_color); + + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, cache.font->get_height())), cache.caret_color); } } } @@ -1198,9 +1203,11 @@ void TextEdit::_notification(int p_what) { if (cursor.column == last_wrap_column + str.length() && cursor.line == line && cursor_wrap_index == line_wrap_index && (char_ofs + char_margin) >= xmargin_beg) { cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y); + cursor_pos.y += (get_row_height() - cache.font->get_height()) / 2; if (insert_mode) { - cursor_pos.y += (get_row_height() - 3); + cursor_insert_offset_y = cache.font->get_height() - 3; + cursor_pos.y += cursor_insert_offset_y; } if (ime_text.length() > 0) { int ofs = 0; @@ -1245,7 +1252,8 @@ void TextEdit::_notification(int p_what) { #else int caret_w = (block_caret) ? char_w : 2; #endif - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, get_row_height())), cache.caret_color); + + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, cache.font->get_height())), cache.caret_color); } } } @@ -1287,9 +1295,9 @@ void TextEdit::_notification(int p_what) { int th = h + csb->get_minimum_size().y; if (cursor_pos.y + get_row_height() + th > get_size().height) { - completion_rect.position.y = cursor_pos.y - th; + completion_rect.position.y = cursor_pos.y - th - (cache.line_spacing / 2.0f) - cursor_insert_offset_y; } else { - completion_rect.position.y = cursor_pos.y + get_row_height() + csb->get_offset().y; + completion_rect.position.y = cursor_pos.y + cache.font->get_height() + (cache.line_spacing / 2.0f) + csb->get_offset().y - cursor_insert_offset_y; completion_below = true; } @@ -1323,7 +1331,8 @@ void TextEdit::_notification(int p_what) { text_color = color_regions[j].color; } } - draw_string(cache.font, Point2(completion_rect.position.x, completion_rect.position.y + i * get_row_height() + cache.font->get_ascent()), completion_options[l], text_color, completion_rect.size.width); + int yofs = (get_row_height() - cache.font->get_height()) / 2; + draw_string(cache.font, Point2(completion_rect.position.x, completion_rect.position.y + i * get_row_height() + cache.font->get_ascent() + yofs), completion_options[l], text_color, completion_rect.size.width); } if (scrollw) { @@ -3250,7 +3259,6 @@ void TextEdit::_scroll_down(real_t p_delta) { int max_v_scroll = round(v_scroll->get_max() - v_scroll->get_page()); if (target_v_scroll > max_v_scroll) { target_v_scroll = max_v_scroll; - v_scroll->set_value(target_v_scroll); } if (Math::abs(target_v_scroll - v_scroll->get_value()) < 1.0) { v_scroll->set_value(target_v_scroll); @@ -3635,7 +3643,7 @@ int TextEdit::get_total_visible_rows() const { return total_rows; } -void TextEdit::update_wrap_at() { +void TextEdit::_update_wrap_at() { wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - wrap_right_offset; update_cursor_wrap_offset(); @@ -6083,6 +6091,7 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("_click_selection_held"), &TextEdit::_click_selection_held); ClassDB::bind_method(D_METHOD("_toggle_draw_caret"), &TextEdit::_toggle_draw_caret); ClassDB::bind_method(D_METHOD("_v_scroll_input"), &TextEdit::_v_scroll_input); + ClassDB::bind_method(D_METHOD("_update_wrap_at"), &TextEdit::_update_wrap_at); BIND_ENUM_CONSTANT(SEARCH_MATCH_CASE); BIND_ENUM_CONSTANT(SEARCH_WHOLE_WORDS); diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index f069ffc167..95f1fbbee5 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -336,7 +336,7 @@ private: int get_total_visible_rows() const; void update_cursor_wrap_offset(); - void update_wrap_at(); + void _update_wrap_at(); bool line_wraps(int line) const; int times_line_wraps(int line) const; Vector<String> get_wrap_rows_text(int p_line) const; diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 4a8d87902b..95aab95253 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h index d42df390e8..4dc0de5358 100644 --- a/scene/gui/texture_button.h +++ b/scene/gui/texture_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index a37659e521..778d86d546 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h index a11e55234a..008bf5b038 100644 --- a/scene/gui/texture_progress.h +++ b/scene/gui/texture_progress.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp index 4371baf08c..caae48336b 100644 --- a/scene/gui/texture_rect.cpp +++ b/scene/gui/texture_rect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h index b684ac816c..ddd101573b 100644 --- a/scene/gui/texture_rect.h +++ b/scene/gui/texture_rect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tool_button.cpp b/scene/gui/tool_button.cpp index 4220a6b5ce..a81cc34efa 100644 --- a/scene/gui/tool_button.cpp +++ b/scene/gui/tool_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tool_button.h b/scene/gui/tool_button.h index b8be18e560..8f729cd4df 100644 --- a/scene/gui/tool_button.h +++ b/scene/gui/tool_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 479b035f86..8fad49a0d2 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1419,7 +1419,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 while (c) { - if (cache.draw_relationship_lines == 1 && (!hide_root || c->parent != root)) { + if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root)) { int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin); int parent_ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin); Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs; diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 8622184bf8..84eccbf560 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index 812ca0042b..5768f58977 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h index 5c379b5620..62fb7838b6 100644 --- a/scene/gui/video_player.h +++ b/scene/gui/video_player.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/viewport_container.cpp b/scene/gui/viewport_container.cpp index 8e0d1cdd38..3f7a110c1b 100644 --- a/scene/gui/viewport_container.cpp +++ b/scene/gui/viewport_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/viewport_container.h b/scene/gui/viewport_container.h index 60aec25959..b4ecc583ba 100644 --- a/scene/gui/viewport_container.h +++ b/scene/gui/viewport_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 89bc8c1226..2b1991ebb0 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index aae23fbb12..5d67245102 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index a9b7fba9c7..8e96873672 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/http_request.h b/scene/main/http_request.h index de09d2afda..baabda4010 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index 0ee5648de2..71addd6fea 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h index 2158257c93..3d0e879b2b 100644 --- a/scene/main/instance_placeholder.h +++ b/scene/main/instance_placeholder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/node.cpp b/scene/main/node.cpp index ea50e7289d..89b740e9a9 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/node.h b/scene/main/node.h index 78db12dda9..9abe07ac88 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp index dbe7daa604..cb1168b73e 100644 --- a/scene/main/resource_preloader.cpp +++ b/scene/main/resource_preloader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h index 98c7b21f37..3e3be4ac82 100644 --- a/scene/main/resource_preloader.h +++ b/scene/main/resource_preloader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index be4878588e..5acb157279 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index d59cbe05fb..d6ab8c37b2 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 227840531e..2ae950dad5 100755 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/timer.h b/scene/main/timer.h index 2f42252a7e..c492c6b61c 100755 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 7f5dd39302..52738a1114 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/viewport.h b/scene/main/viewport.h index b75ebeeec5..0565fd3d18 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index ae6211a3df..b50b8cfb6d 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h index 9121c015fd..3645f88807 100644 --- a/scene/register_scene_types.h +++ b/scene/register_scene_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 803c85ef34..5c6b0ac91a 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 6eec2c8bc7..b66ae184e9 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index 35132c1195..a89cf108bc 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h index 2c39e0a11e..bd701ddd12 100644 --- a/scene/resources/audio_stream_sample.h +++ b/scene/resources/audio_stream_sample.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp index 587ab73dce..0e2152f244 100644 --- a/scene/resources/bit_mask.cpp +++ b/scene/resources/bit_mask.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -602,7 +602,7 @@ void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit); ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit); - ClassDB::bind_method(D_METHOD("set_bit_rect", "p_rect", "bit"), &BitMap::set_bit_rect); + ClassDB::bind_method(D_METHOD("set_bit_rect", "rect", "bit"), &BitMap::set_bit_rect); ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count); ClassDB::bind_method(D_METHOD("get_size"), &BitMap::get_size); diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h index 04191a7774..4575064260 100644 --- a/scene/resources/bit_mask.h +++ b/scene/resources/bit_mask.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bounds.cpp b/scene/resources/bounds.cpp index b115d92be3..e6fa5b818d 100644 --- a/scene/resources/bounds.cpp +++ b/scene/resources/bounds.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bounds.h b/scene/resources/bounds.h index c86e15ae40..9a1801f23d 100644 --- a/scene/resources/bounds.h +++ b/scene/resources/bounds.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp index e9e01ed98a..d93754076c 100644 --- a/scene/resources/box_shape.cpp +++ b/scene/resources/box_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h index 5ef16b4766..42d54310a8 100644 --- a/scene/resources/box_shape.h +++ b/scene/resources/box_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/canvas.cpp b/scene/resources/canvas.cpp index 8da1da9541..0fc8b22046 100644 --- a/scene/resources/canvas.cpp +++ b/scene/resources/canvas.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/canvas.h b/scene/resources/canvas.h index cd37ea3583..4324b6227c 100644 --- a/scene/resources/canvas.h +++ b/scene/resources/canvas.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index 101970bad8..3f7bf1e0ec 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h index f89d07c5f1..6bca53f783 100644 --- a/scene/resources/capsule_shape.h +++ b/scene/resources/capsule_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 95ab34abb2..fde05bfb7f 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h index 04d663c010..3bedf7618d 100644 --- a/scene/resources/capsule_shape_2d.h +++ b/scene/resources/capsule_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index 1c7bb76b26..76c1440861 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h index 06bb433170..e2624ac8ed 100644 --- a/scene/resources/circle_shape_2d.h +++ b/scene/resources/circle_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/color_ramp.cpp b/scene/resources/color_ramp.cpp index d5e8c17cbc..845a1474a4 100644 --- a/scene/resources/color_ramp.cpp +++ b/scene/resources/color_ramp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/color_ramp.h b/scene/resources/color_ramp.h index 88fa4beb7f..7a96bb429b 100644 --- a/scene/resources/color_ramp.h +++ b/scene/resources/color_ramp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index bc9e2848b3..b192d088d8 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h index 2cc9095abf..1b8ddfc308 100644 --- a/scene/resources/concave_polygon_shape.h +++ b/scene/resources/concave_polygon_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index d4343680ef..51dd91fff5 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h index e8fa7369ac..8e3267dc2a 100644 --- a/scene/resources/concave_polygon_shape_2d.h +++ b/scene/resources/concave_polygon_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index 39488760cd..98d3460ed2 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h index 62567fc031..5c192476d3 100644 --- a/scene/resources/convex_polygon_shape.h +++ b/scene/resources/convex_polygon_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index fc3d3f3334..f275405de2 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h index 69c237a0e6..8625b800ed 100644 --- a/scene/resources/convex_polygon_shape_2d.h +++ b/scene/resources/convex_polygon_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 9188d890f7..e136181136 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 234e3a6779..911a440567 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp index f760462d49..4fd829b349 100644 --- a/scene/resources/cylinder_shape.cpp +++ b/scene/resources/cylinder_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/cylinder_shape.h b/scene/resources/cylinder_shape.h index f510758e91..58a4f5a817 100644 --- a/scene/resources/cylinder_shape.h +++ b/scene/resources/cylinder_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 7d7bf8a750..7ed51a2f8f 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index 8f211af35b..cbf0cc1b79 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 619165dc2a..fce697a0ea 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index 9c41c948bd..df54203080 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp index 8cb2cc4983..3b44f05b94 100644 --- a/scene/resources/dynamic_font_stb.cpp +++ b/scene/resources/dynamic_font_stb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h index c83cc1b01f..4c98487600 100644 --- a/scene/resources/dynamic_font_stb.h +++ b/scene/resources/dynamic_font_stb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 9754ba736e..67757155c5 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 8d6436487b..666112b473 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index b78b3a6ffb..7ecf9a2b16 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/font.h b/scene/resources/font.h index 3c5e650758..6bc8d9b792 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index f6dc60900f..5ffaf41581 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material.h b/scene/resources/material.h index 921f3baeaa..1f7fc267af 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 80191367ce..805d30245a 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index aebba09ef8..2d0aef8ab0 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index 7af9086ab7..7cd765fb5d 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h index f614b80c3b..8f5def72c7 100644 --- a/scene/resources/mesh_data_tool.h +++ b/scene/resources/mesh_data_tool.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index a1d3e0ba1e..c5125d576d 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 3ce0cf9b66..849a0577eb 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index e8e19fdb60..7084c3b4e1 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index ec5a5ca4d5..4e70907399 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 87483a7da4..ea810edf8c 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index e5f22f5e3b..3c05929dea 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 92c185712a..59fde7787e 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 20b505532e..8b3248a9cb 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp index 03b3589727..7d97c279ed 100644 --- a/scene/resources/physics_material.cpp +++ b/scene/resources/physics_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h index bf11bf0ac1..30660e80ac 100644 --- a/scene/resources/physics_material.h +++ b/scene/resources/physics_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp index 4d38ebe090..419ff8f972 100644 --- a/scene/resources/plane_shape.cpp +++ b/scene/resources/plane_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h index c24c9474fb..87c367cfde 100644 --- a/scene/resources/plane_shape.h +++ b/scene/resources/plane_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index bd03930c9e..a45a55a258 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h index 66282458af..59387e9672 100644 --- a/scene/resources/polygon_path_finder.h +++ b/scene/resources/polygon_path_finder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 6dedb74fad..9ef12aa4e6 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index a91aa09ffe..88a26801b7 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index a9dec3e87c..b7925d8a58 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h index f11b2e7c3c..89fc34051c 100644 --- a/scene/resources/ray_shape.h +++ b/scene/resources/ray_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index aeb22f6d0a..ff0743a8dd 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index 2d66d328fd..27305e5918 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp index 9493f8fbe6..103a7ede74 100644 --- a/scene/resources/room.cpp +++ b/scene/resources/room.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/room.h b/scene/resources/room.h index d5ad847516..8990056f46 100644 --- a/scene/resources/room.h +++ b/scene/resources/room.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp index 5ae843f2bd..558810d92a 100644 --- a/scene/resources/scene_format_text.cpp +++ b/scene/resources/scene_format_text.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/scene_format_text.h b/scene/resources/scene_format_text.h index e5ee6ae760..8fedbd0dd6 100644 --- a/scene/resources/scene_format_text.h +++ b/scene/resources/scene_format_text.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index 58027c127d..62c5f9bab3 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h index 700982ac0a..f35707b990 100644 --- a/scene/resources/segment_shape_2d.h +++ b/scene/resources/segment_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 66bf3b4991..89570beb5f 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 6804832fb9..fb493046fc 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index 214e2e8edc..825b7f4c8b 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape.h b/scene/resources/shape.h index 6643f4ee44..de99a967a8 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index 0ca518e5bb..0254945c00 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index fa39daa565..cf6b38ddda 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp index 1a81eea6e5..4ca535658f 100644 --- a/scene/resources/shape_line_2d.cpp +++ b/scene/resources/shape_line_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_line_2d.h b/scene/resources/shape_line_2d.h index 7d31941558..dd3dbe3a43 100644 --- a/scene/resources/shape_line_2d.h +++ b/scene/resources/shape_line_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp index 347bca4400..d9da85310e 100644 --- a/scene/resources/sky_box.cpp +++ b/scene/resources/sky_box.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky_box.h b/scene/resources/sky_box.h index bbb852822d..af10803b36 100644 --- a/scene/resources/sky_box.h +++ b/scene/resources/sky_box.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/space_2d.cpp b/scene/resources/space_2d.cpp index 062f4099db..e6d366c501 100644 --- a/scene/resources/space_2d.cpp +++ b/scene/resources/space_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/space_2d.h b/scene/resources/space_2d.h index 1143ad2bd5..ced7c87406 100644 --- a/scene/resources/space_2d.h +++ b/scene/resources/space_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp index d8ca1cf3f1..492cf3959d 100644 --- a/scene/resources/sphere_shape.cpp +++ b/scene/resources/sphere_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h index 5dd7daabc5..682928e885 100644 --- a/scene/resources/sphere_shape.h +++ b/scene/resources/sphere_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 087990c308..db7153e9ad 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index df3ebe1c36..911a457990 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 842252d5d9..1684cbf15f 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index cc8599e90a..754254150d 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp index 2af24ad2d5..37bdd691b4 100644 --- a/scene/resources/text_file.cpp +++ b/scene/resources/text_file.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h index 3abc769dc6..91bb98a3b1 100644 --- a/scene/resources/text_file.h +++ b/scene/resources/text_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index a378c517ed..d719aa6126 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1087,8 +1087,12 @@ bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const { if (!atlas.is_valid()) return true; - int x = p_x + region.position.x + margin.position.x; - int y = p_y + region.position.y + margin.position.y; + int x = p_x + region.position.x - margin.position.x; + int y = p_y + region.position.y - margin.position.y; + + // margin edge may outside of atlas + if (x < 0 || x >= atlas->get_width()) return false; + if (y < 0 || y >= atlas->get_height()) return false; return atlas->is_pixel_opaque(x, y); } @@ -1205,6 +1209,17 @@ Ref<Texture> LargeTexture::get_piece_texture(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture>()); return pieces[p_idx].texture; } +Ref<Image> LargeTexture::to_image() const { + + Ref<Image> img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8)); + for (int i = 0; i < pieces.size(); i++) { + + Ref<Image> src_img = pieces[i].texture->get_data(); + img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset); + } + + return img; +} void LargeTexture::_bind_methods() { diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 845a075015..2b67ebec62 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -330,6 +330,7 @@ public: int get_piece_count() const; Vector2 get_piece_offset(int p_idx) const; Ref<Texture> get_piece_texture(int p_idx) const; + Ref<Image> to_image() const; virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 3eb652ecd9..786a136040 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/theme.h b/scene/resources/theme.h index ba47c5fb3c..021a2936bd 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 8a24d4bab1..9cb4972a73 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -507,6 +507,13 @@ int TileSet::autotile_get_subtile_priority(int p_id, const Vector2 &p_coord) { return 1; } +const Map<Vector2, int> &TileSet::autotile_get_priority_map(int p_id) const { + + static Map<Vector2, int> dummy; + ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); + return tile_map[p_id].autotile_data.priority_map; +} + void TileSet::autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -524,11 +531,11 @@ int TileSet::autotile_get_z_index(int p_id, const Vector2 &p_coord) { return 0; } -const Map<Vector2, int> &TileSet::autotile_get_priority_map(int p_id) const { +const Map<Vector2, int> &TileSet::autotile_get_z_index_map(int p_id) const { static Map<Vector2, int> dummy; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); - return tile_map[p_id].autotile_data.priority_map; + return tile_map[p_id].autotile_data.z_index_map; } void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag) { @@ -986,8 +993,23 @@ void TileSet::clear() { void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile); + ClassDB::bind_method(D_METHOD("autotile_clear_bitmask_map", "id"), &TileSet::autotile_clear_bitmask_map); + ClassDB::bind_method(D_METHOD("autotile_set_icon_coordinate", "id", "coord"), &TileSet::autotile_set_icon_coordinate); + ClassDB::bind_method(D_METHOD("autotile_get_icon_coordinate", "id"), &TileSet::autotile_get_icon_coordinate); + ClassDB::bind_method(D_METHOD("autotile_set_subtile_priority", "id", "coord", "priority"), &TileSet::autotile_set_subtile_priority); + ClassDB::bind_method(D_METHOD("autotile_get_subtile_priority", "id", "coord"), &TileSet::autotile_get_subtile_priority); + ClassDB::bind_method(D_METHOD("autotile_set_z_index", "id", "coord", "z_index"), &TileSet::autotile_set_z_index); + ClassDB::bind_method(D_METHOD("autotile_get_z_index", "id", "coord"), &TileSet::autotile_get_z_index); + ClassDB::bind_method(D_METHOD("autotile_set_light_occluder", "id", "light_occluder", "coord"), &TileSet::autotile_set_light_occluder); + ClassDB::bind_method(D_METHOD("autotile_get_light_occluder", "id", "coord"), &TileSet::autotile_get_light_occluder); + ClassDB::bind_method(D_METHOD("autotile_set_navigation_polygon", "id", "navigation_polygon", "coord"), &TileSet::autotile_set_navigation_polygon); + ClassDB::bind_method(D_METHOD("autotile_get_navigation_polygon", "id", "coord"), &TileSet::autotile_get_navigation_polygon); + ClassDB::bind_method(D_METHOD("autotile_set_bitmask", "id", "bitmask", "flag"), &TileSet::autotile_set_bitmask); + ClassDB::bind_method(D_METHOD("autotile_get_bitmask", "id", "coord"), &TileSet::autotile_get_bitmask); ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "id", "mode"), &TileSet::autotile_set_bitmask_mode); ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode", "id"), &TileSet::autotile_get_bitmask_mode); + ClassDB::bind_method(D_METHOD("autotile_set_spacing", "id", "spacing"), &TileSet::autotile_set_spacing); + ClassDB::bind_method(D_METHOD("autotile_get_spacing", "id"), &TileSet::autotile_get_spacing); ClassDB::bind_method(D_METHOD("autotile_set_size", "id", "size"), &TileSet::autotile_set_size); ClassDB::bind_method(D_METHOD("autotile_get_size", "id"), &TileSet::autotile_get_size); ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 2ab771b1b0..df162c9210 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -175,6 +175,7 @@ public: void autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index); int autotile_get_z_index(int p_id, const Vector2 &p_coord); + const Map<Vector2, int> &autotile_get_z_index_map(int p_id) const; void autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag); uint16_t autotile_get_bitmask(int p_id, Vector2 p_coord); diff --git a/scene/resources/video_stream.cpp b/scene/resources/video_stream.cpp index 3cd8cbae77..a85db0c592 100644 --- a/scene/resources/video_stream.cpp +++ b/scene/resources/video_stream.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index 0d25d9d687..eb3bf6770f 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 3d247ab7ad..c4be86281c 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 2867daac3a..34b55110d4 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index d011b102a2..427f4f51a7 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 3057f7239a..526a71c8c1 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp index b4588cd87c..0ca5d7eb36 100644 --- a/scene/resources/world.cpp +++ b/scene/resources/world.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world.h b/scene/resources/world.h index 4ba6b13476..05d5ceb411 100644 --- a/scene/resources/world.h +++ b/scene/resources/world.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index dd78d04104..13b45f58dc 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index 88ad392f85..e0c671e1a7 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index e468b3dab4..305e4fc735 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 25e2c5d4a6..103b06dbc1 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/arvr/arvr_interface.cpp b/servers/arvr/arvr_interface.cpp index 29478ee994..3e59daff6c 100644 --- a/servers/arvr/arvr_interface.cpp +++ b/servers/arvr/arvr_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/arvr/arvr_interface.h b/servers/arvr/arvr_interface.h index b26ee6cb1b..6908f3006a 100644 --- a/servers/arvr/arvr_interface.h +++ b/servers/arvr/arvr_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/arvr/arvr_positional_tracker.cpp b/servers/arvr/arvr_positional_tracker.cpp index c12d0bbc15..b96e9596f3 100644 --- a/servers/arvr/arvr_positional_tracker.cpp +++ b/servers/arvr/arvr_positional_tracker.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/arvr/arvr_positional_tracker.h b/servers/arvr/arvr_positional_tracker.h index 69b89f11d3..7cb9486f59 100644 --- a/servers/arvr/arvr_positional_tracker.h +++ b/servers/arvr/arvr_positional_tracker.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp index 55f8ea8f5b..f6a01939da 100644 --- a/servers/arvr_server.cpp +++ b/servers/arvr_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/arvr_server.h b/servers/arvr_server.h index a28b91c225..e7d635a8d9 100644 --- a/servers/arvr_server.h +++ b/servers/arvr_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp index 512ff5da7b..c151326e5e 100644 --- a/servers/audio/audio_driver_dummy.cpp +++ b/servers/audio/audio_driver_dummy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h index ba4f69edf4..1a2839d9cb 100644 --- a/servers/audio/audio_driver_dummy.h +++ b/servers/audio/audio_driver_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_effect.cpp b/servers/audio/audio_effect.cpp index b061dad259..dc73596952 100644 --- a/servers/audio/audio_effect.cpp +++ b/servers/audio/audio_effect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_effect.h b/servers/audio/audio_effect.h index bbabedbc30..1274e06740 100644 --- a/servers/audio/audio_effect.h +++ b/servers/audio/audio_effect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp index 551ca01109..392938a2be 100644 --- a/servers/audio/audio_filter_sw.cpp +++ b/servers/audio/audio_filter_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_filter_sw.h b/servers/audio/audio_filter_sw.h index d137ed8ff9..6b51a1d9ef 100644 --- a/servers/audio/audio_filter_sw.h +++ b/servers/audio/audio_filter_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp index d9b3579812..88f3ed8d15 100644 --- a/servers/audio/audio_rb_resampler.cpp +++ b/servers/audio/audio_rb_resampler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_rb_resampler.h b/servers/audio/audio_rb_resampler.h index b21c480fc4..5b945cd953 100644 --- a/servers/audio/audio_rb_resampler.h +++ b/servers/audio/audio_rb_resampler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp index 21073a1cd1..51b9d5a4a2 100644 --- a/servers/audio/audio_stream.cpp +++ b/servers/audio/audio_stream.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h index f6ed45cc9c..ab4ef5f91b 100644 --- a/servers/audio/audio_stream.h +++ b/servers/audio/audio_stream.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_amplify.cpp b/servers/audio/effects/audio_effect_amplify.cpp index 9c8dfa8cb9..21a09297b2 100644 --- a/servers/audio/effects/audio_effect_amplify.cpp +++ b/servers/audio/effects/audio_effect_amplify.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_amplify.h b/servers/audio/effects/audio_effect_amplify.h index 1096dc04df..b6e2a1d4d8 100644 --- a/servers/audio/effects/audio_effect_amplify.h +++ b/servers/audio/effects/audio_effect_amplify.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp index 3c88d050f6..c2f8b97c1a 100644 --- a/servers/audio/effects/audio_effect_chorus.cpp +++ b/servers/audio/effects/audio_effect_chorus.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_chorus.h b/servers/audio/effects/audio_effect_chorus.h index a4646df7d7..9cad2906ff 100644 --- a/servers/audio/effects/audio_effect_chorus.h +++ b/servers/audio/effects/audio_effect_chorus.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_compressor.cpp b/servers/audio/effects/audio_effect_compressor.cpp index 8c70b51f8d..10f883d16c 100644 --- a/servers/audio/effects/audio_effect_compressor.cpp +++ b/servers/audio/effects/audio_effect_compressor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_compressor.h b/servers/audio/effects/audio_effect_compressor.h index ef11249415..3ea3a58cb2 100644 --- a/servers/audio/effects/audio_effect_compressor.h +++ b/servers/audio/effects/audio_effect_compressor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp index abc10ee096..8d34d46313 100644 --- a/servers/audio/effects/audio_effect_delay.cpp +++ b/servers/audio/effects/audio_effect_delay.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h index f173bd6dfc..131b8714a0 100644 --- a/servers/audio/effects/audio_effect_delay.h +++ b/servers/audio/effects/audio_effect_delay.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_distortion.cpp b/servers/audio/effects/audio_effect_distortion.cpp index 0422083363..37305bd7f4 100644 --- a/servers/audio/effects/audio_effect_distortion.cpp +++ b/servers/audio/effects/audio_effect_distortion.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_distortion.h b/servers/audio/effects/audio_effect_distortion.h index 8d9ff1c03f..2cbffc81a1 100644 --- a/servers/audio/effects/audio_effect_distortion.h +++ b/servers/audio/effects/audio_effect_distortion.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_eq.cpp b/servers/audio/effects/audio_effect_eq.cpp index cf8f7d3e16..150f9db78f 100644 --- a/servers/audio/effects/audio_effect_eq.cpp +++ b/servers/audio/effects/audio_effect_eq.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_eq.h b/servers/audio/effects/audio_effect_eq.h index c45fb753ea..c9735b9073 100644 --- a/servers/audio/effects/audio_effect_eq.h +++ b/servers/audio/effects/audio_effect_eq.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp index 75a43d2d41..dc86d6ffbb 100644 --- a/servers/audio/effects/audio_effect_filter.cpp +++ b/servers/audio/effects/audio_effect_filter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h index e8f12e5efa..fd9a4bcf07 100644 --- a/servers/audio/effects/audio_effect_filter.h +++ b/servers/audio/effects/audio_effect_filter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_limiter.cpp b/servers/audio/effects/audio_effect_limiter.cpp index 77454dc57b..9eaab11106 100644 --- a/servers/audio/effects/audio_effect_limiter.cpp +++ b/servers/audio/effects/audio_effect_limiter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_limiter.h b/servers/audio/effects/audio_effect_limiter.h index 8077d2da23..d629166f42 100644 --- a/servers/audio/effects/audio_effect_limiter.h +++ b/servers/audio/effects/audio_effect_limiter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_panner.cpp b/servers/audio/effects/audio_effect_panner.cpp index 6b6ca405e0..95212fee78 100644 --- a/servers/audio/effects/audio_effect_panner.cpp +++ b/servers/audio/effects/audio_effect_panner.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_panner.h b/servers/audio/effects/audio_effect_panner.h index cdab11c445..4256d05a2f 100644 --- a/servers/audio/effects/audio_effect_panner.h +++ b/servers/audio/effects/audio_effect_panner.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp index 3151111ec8..b8768501e9 100644 --- a/servers/audio/effects/audio_effect_phaser.cpp +++ b/servers/audio/effects/audio_effect_phaser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_phaser.h b/servers/audio/effects/audio_effect_phaser.h index 96ba2b0abf..264e792be5 100644 --- a/servers/audio/effects/audio_effect_phaser.h +++ b/servers/audio/effects/audio_effect_phaser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp index f5ca8f2da4..ca2a88f858 100644 --- a/servers/audio/effects/audio_effect_pitch_shift.cpp +++ b/servers/audio/effects/audio_effect_pitch_shift.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_pitch_shift.h b/servers/audio/effects/audio_effect_pitch_shift.h index 78f92a0261..febc20e9d5 100644 --- a/servers/audio/effects/audio_effect_pitch_shift.h +++ b/servers/audio/effects/audio_effect_pitch_shift.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp index 5a583243ca..2dd71f9452 100644 --- a/servers/audio/effects/audio_effect_record.cpp +++ b/servers/audio/effects/audio_effect_record.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h index c5e4866f17..528c7dbd7c 100644 --- a/servers/audio/effects/audio_effect_record.h +++ b/servers/audio/effects/audio_effect_record.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_reverb.cpp b/servers/audio/effects/audio_effect_reverb.cpp index 162c0a1445..003ac452d2 100644 --- a/servers/audio/effects/audio_effect_reverb.cpp +++ b/servers/audio/effects/audio_effect_reverb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_reverb.h b/servers/audio/effects/audio_effect_reverb.h index 5646fd2238..ed76050f24 100644 --- a/servers/audio/effects/audio_effect_reverb.h +++ b/servers/audio/effects/audio_effect_reverb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_stereo_enhance.cpp b/servers/audio/effects/audio_effect_stereo_enhance.cpp index cf5228f8b6..8945675e07 100644 --- a/servers/audio/effects/audio_effect_stereo_enhance.cpp +++ b/servers/audio/effects/audio_effect_stereo_enhance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_stereo_enhance.h b/servers/audio/effects/audio_effect_stereo_enhance.h index 13dd4ac042..787c351a03 100644 --- a/servers/audio/effects/audio_effect_stereo_enhance.h +++ b/servers/audio/effects/audio_effect_stereo_enhance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/eq.cpp b/servers/audio/effects/eq.cpp index 70ac70a5a8..e8f247d3bc 100644 --- a/servers/audio/effects/eq.cpp +++ b/servers/audio/effects/eq.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/eq.h b/servers/audio/effects/eq.h index c06f1f8bf8..2c407ee60e 100644 --- a/servers/audio/effects/eq.h +++ b/servers/audio/effects/eq.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp index b032c91da2..1f9fa23763 100644 --- a/servers/audio/effects/reverb.cpp +++ b/servers/audio/effects/reverb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/reverb.h b/servers/audio/effects/reverb.h index 03cf197456..6a2e291466 100644 --- a/servers/audio/effects/reverb.h +++ b/servers/audio/effects/reverb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/reverb_sw.cpp b/servers/audio/reverb_sw.cpp index d078da38b4..8adc21b406 100644 --- a/servers/audio/reverb_sw.cpp +++ b/servers/audio/reverb_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/reverb_sw.h b/servers/audio/reverb_sw.h index 01977d1f61..1a2e2e2bb8 100644 --- a/servers/audio/reverb_sw.h +++ b/servers/audio/reverb_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/voice_rb_sw.h b/servers/audio/voice_rb_sw.h index fc02cc1827..0a39c536ae 100644 --- a/servers/audio/voice_rb_sw.h +++ b/servers/audio/voice_rb_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 0073f9e149..3b1734287a 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio_server.h b/servers/audio_server.h index c389e4010f..6bd8093c76 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_pair_sw.cpp b/servers/physics/area_pair_sw.cpp index 5e295edcd1..fed24e0b58 100644 --- a/servers/physics/area_pair_sw.cpp +++ b/servers/physics/area_pair_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_pair_sw.h b/servers/physics/area_pair_sw.h index b66599dd11..48113d0580 100644 --- a/servers/physics/area_pair_sw.h +++ b/servers/physics/area_pair_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp index 8f9d4075b8..9d68869bc2 100644 --- a/servers/physics/area_sw.cpp +++ b/servers/physics/area_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h index 63a4db5d02..9b14055507 100644 --- a/servers/physics/area_sw.h +++ b/servers/physics/area_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp index 357fc05355..dbe4fbd700 100644 --- a/servers/physics/body_pair_sw.cpp +++ b/servers/physics/body_pair_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h index 17ff9d6a88..cd2355d5a1 100644 --- a/servers/physics/body_pair_sw.h +++ b/servers/physics/body_pair_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index 74cb724bb3..23f16c246e 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index 0f7797254e..05c61639de 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp index d55951b39a..13b91f2be9 100644 --- a/servers/physics/broad_phase_basic.cpp +++ b/servers/physics/broad_phase_basic.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h index 500b8544a1..3d63a70074 100644 --- a/servers/physics/broad_phase_basic.h +++ b/servers/physics/broad_phase_basic.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp index 7f43fbdb6a..94bf274f9c 100644 --- a/servers/physics/broad_phase_octree.cpp +++ b/servers/physics/broad_phase_octree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h index c4b8ecb299..f4b5d3f2a7 100644 --- a/servers/physics/broad_phase_octree.h +++ b/servers/physics/broad_phase_octree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_sw.cpp b/servers/physics/broad_phase_sw.cpp index 2a490c3e80..f90520d373 100644 --- a/servers/physics/broad_phase_sw.cpp +++ b/servers/physics/broad_phase_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h index 2db1c1dd06..9ffbd8986b 100644 --- a/servers/physics/broad_phase_sw.h +++ b/servers/physics/broad_phase_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp index 09f72ff39b..085ad4f9ea 100644 --- a/servers/physics/collision_object_sw.cpp +++ b/servers/physics/collision_object_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h index dc482baccb..6e6b66dac2 100644 --- a/servers/physics/collision_object_sw.h +++ b/servers/physics/collision_object_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp index f17f6f7014..fd919343f0 100644 --- a/servers/physics/collision_solver_sat.cpp +++ b/servers/physics/collision_solver_sat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sat.h b/servers/physics/collision_solver_sat.h index 1d83d9889d..1bbe1de9be 100644 --- a/servers/physics/collision_solver_sat.h +++ b/servers/physics/collision_solver_sat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp index 86ef719f6f..0d10dae8cc 100644 --- a/servers/physics/collision_solver_sw.cpp +++ b/servers/physics/collision_solver_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h index cbcb6b850a..0a8a17e5e2 100644 --- a/servers/physics/collision_solver_sw.h +++ b/servers/physics/collision_solver_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/constraint_sw.h b/servers/physics/constraint_sw.h index 41789600f6..e92c2c08fa 100644 --- a/servers/physics/constraint_sw.h +++ b/servers/physics/constraint_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/gjk_epa.cpp b/servers/physics/gjk_epa.cpp index a42b7ed82b..ae512183fd 100644 --- a/servers/physics/gjk_epa.cpp +++ b/servers/physics/gjk_epa.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/gjk_epa.h b/servers/physics/gjk_epa.h index f6d052608e..0b7885c9a5 100644 --- a/servers/physics/gjk_epa.h +++ b/servers/physics/gjk_epa.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/cone_twist_joint_sw.cpp b/servers/physics/joints/cone_twist_joint_sw.cpp index 37fcde4b76..05778ee9b0 100644 --- a/servers/physics/joints/cone_twist_joint_sw.cpp +++ b/servers/physics/joints/cone_twist_joint_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/cone_twist_joint_sw.h b/servers/physics/joints/cone_twist_joint_sw.h index 3213562c3f..62ae310f35 100644 --- a/servers/physics/joints/cone_twist_joint_sw.h +++ b/servers/physics/joints/cone_twist_joint_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp index 3a965ff800..756348f448 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.cpp +++ b/servers/physics/joints/generic_6dof_joint_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/generic_6dof_joint_sw.h b/servers/physics/joints/generic_6dof_joint_sw.h index 035525c9e6..d4a36f1610 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.h +++ b/servers/physics/joints/generic_6dof_joint_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/hinge_joint_sw.cpp b/servers/physics/joints/hinge_joint_sw.cpp index 50de0e871e..e972496b2b 100644 --- a/servers/physics/joints/hinge_joint_sw.cpp +++ b/servers/physics/joints/hinge_joint_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/hinge_joint_sw.h b/servers/physics/joints/hinge_joint_sw.h index cc8af3b370..b94baffc29 100644 --- a/servers/physics/joints/hinge_joint_sw.h +++ b/servers/physics/joints/hinge_joint_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/jacobian_entry_sw.h b/servers/physics/joints/jacobian_entry_sw.h index 4bc1255a9a..a7b437e449 100644 --- a/servers/physics/joints/jacobian_entry_sw.h +++ b/servers/physics/joints/jacobian_entry_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/pin_joint_sw.cpp b/servers/physics/joints/pin_joint_sw.cpp index a094e6c5ae..5d30678fd6 100644 --- a/servers/physics/joints/pin_joint_sw.cpp +++ b/servers/physics/joints/pin_joint_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/pin_joint_sw.h b/servers/physics/joints/pin_joint_sw.h index 7d843f053c..95de733a0a 100644 --- a/servers/physics/joints/pin_joint_sw.h +++ b/servers/physics/joints/pin_joint_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/slider_joint_sw.cpp b/servers/physics/joints/slider_joint_sw.cpp index 30700d45f1..61894f7dc9 100644 --- a/servers/physics/joints/slider_joint_sw.cpp +++ b/servers/physics/joints/slider_joint_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/slider_joint_sw.h b/servers/physics/joints/slider_joint_sw.h index 4df632d75f..813eaae097 100644 --- a/servers/physics/joints/slider_joint_sw.h +++ b/servers/physics/joints/slider_joint_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h index af27b1c25b..d79fb0750a 100644 --- a/servers/physics/joints_sw.h +++ b/servers/physics/joints_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index fddb531a4f..2975ae9453 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index c361d00fcc..5d0ba3628e 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index e7fc821c2c..fdc5eccc5a 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h index 073d19e317..6af1224b38 100644 --- a/servers/physics/shape_sw.h +++ b/servers/physics/shape_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index 3b5344f020..1087cd2483 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h index d550b374e3..ae6f349e51 100644 --- a/servers/physics/space_sw.h +++ b/servers/physics/space_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/step_sw.cpp b/servers/physics/step_sw.cpp index 5238f24b20..4082956747 100644 --- a/servers/physics/step_sw.cpp +++ b/servers/physics/step_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/step_sw.h b/servers/physics/step_sw.h index 25e9fedf79..c291190fe4 100644 --- a/servers/physics/step_sw.h +++ b/servers/physics/step_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp index 037c92bac6..9ec1eacd29 100644 --- a/servers/physics_2d/area_2d_sw.cpp +++ b/servers/physics_2d/area_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h index 90e30f68bc..371ad94c22 100644 --- a/servers/physics_2d/area_2d_sw.h +++ b/servers/physics_2d/area_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp index cdd35cf657..7401dbfa89 100644 --- a/servers/physics_2d/area_pair_2d_sw.cpp +++ b/servers/physics_2d/area_pair_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h index 243b99a79c..6972bcd0f5 100644 --- a/servers/physics_2d/area_pair_2d_sw.h +++ b/servers/physics_2d/area_pair_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index 475c9ba977..60bcb2e28e 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 97dff69a20..8c64dc9230 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index 93a05b74ef..ccdaf0b508 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h index e54a32fb46..a5c07aac05 100644 --- a/servers/physics_2d/body_pair_2d_sw.h +++ b/servers/physics_2d/body_pair_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp index 067d86f474..6a9c9f783c 100644 --- a/servers/physics_2d/broad_phase_2d_basic.cpp +++ b/servers/physics_2d/broad_phase_2d_basic.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_basic.h index da5dc38b8e..595c5d411a 100644 --- a/servers/physics_2d/broad_phase_2d_basic.h +++ b/servers/physics_2d/broad_phase_2d_basic.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp index 95195c8fff..1bbb50c974 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp +++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h index 0ecb915a7b..61fe5dbcf6 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.h +++ b/servers/physics_2d/broad_phase_2d_hash_grid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_sw.cpp b/servers/physics_2d/broad_phase_2d_sw.cpp index 6e3dce000f..20250c5113 100644 --- a/servers/physics_2d/broad_phase_2d_sw.cpp +++ b/servers/physics_2d/broad_phase_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h index 5b512dac76..1ba8e24cff 100644 --- a/servers/physics_2d/broad_phase_2d_sw.h +++ b/servers/physics_2d/broad_phase_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index 2f5b484040..4fbc0769ba 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 2bf8cba572..6946217dbd 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index 0f32f2ec85..d6c3fff421 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h index ba35c63fbc..ecf09151e5 100644 --- a/servers/physics_2d/collision_solver_2d_sat.h +++ b/servers/physics_2d/collision_solver_2d_sat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp index b03a193d97..e49961c048 100644 --- a/servers/physics_2d/collision_solver_2d_sw.cpp +++ b/servers/physics_2d/collision_solver_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h index 6faa166115..0c5ac5245c 100644 --- a/servers/physics_2d/collision_solver_2d_sw.h +++ b/servers/physics_2d/collision_solver_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h index c1954935d3..582b92ad46 100644 --- a/servers/physics_2d/constraint_2d_sw.h +++ b/servers/physics_2d/constraint_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp index 517dce0043..5c2242c4c5 100644 --- a/servers/physics_2d/joints_2d_sw.cpp +++ b/servers/physics_2d/joints_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h index e2002eef0d..981d80328b 100644 --- a/servers/physics_2d/joints_2d_sw.h +++ b/servers/physics_2d/joints_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index 45310ec4b3..daea013d35 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1079,6 +1079,7 @@ Physics2DDirectBodyState *Physics2DServerSW::body_get_direct_state(RID p_body) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, NULL); + ERR_FAIL_COND_V(!body->get_space(), NULL); if (body->get_space()->is_locked()) { diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index 4f33873219..da402ee16e 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp index 3ded4b717a..71c00c0abf 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp +++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h index e736854077..467d301ad5 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.h +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 94b0a0a0c7..558700f400 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h index d937301f3c..632032cc23 100644 --- a/servers/physics_2d/shape_2d_sw.h +++ b/servers/physics_2d/shape_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 720742c198..3d8005cd4d 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index bf4ea12eb5..64f8c9e156 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp index e4e1b03623..6c23160cb7 100644 --- a/servers/physics_2d/step_2d_sw.cpp +++ b/servers/physics_2d/step_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h index 4aa669d3a7..23385f6950 100644 --- a/servers/physics_2d/step_2d_sw.h +++ b/servers/physics_2d/step_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index 2ed8a4c478..99f539ea86 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 32e1dd1a08..86375b8e9e 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index 888e16e0c3..967e74d322 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_server.h b/servers/physics_server.h index 9fb5e958c3..4ba096a994 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 7deeec676b..0c43000186 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/register_server_types.h b/servers/register_server_types.h index 0af41ae424..f42a5e7afc 100644 --- a/servers/register_server_types.h +++ b/servers/register_server_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h index 843773e5b1..f0ab256374 100644 --- a/servers/server_wrap_mt_common.h +++ b/servers/server_wrap_mt_common.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp index 6c04d1de63..5e02238e85 100644 --- a/servers/visual/rasterizer.cpp +++ b/servers/visual/rasterizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 2c0feffebb..773c1d1ad9 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 1acec7ccaf..c2dae7c2d5 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -525,7 +525,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { bool exponent_found = false; bool hexa_found = false; bool sign_found = false; - bool minus_exponent_found = false; bool float_suffix_found = false; String str; @@ -557,8 +556,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { if (sign_found) return _make_token(TK_ERROR, "Invalid numeric constant"); sign_found = true; - if (GETCHAR(i) == '-') - minus_exponent_found = true; } else break; @@ -571,7 +568,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { if (hexa_found) { //hex integers eg."0xFF" or "0x12AB", etc - NOT supported yet return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant - Not supported"); - } else if (period_found || float_suffix_found) { + } else if (period_found || exponent_found || float_suffix_found) { //floats if (period_found) { if (float_suffix_found) { @@ -614,7 +611,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { char_idx += str.length(); Token tk; - if (period_found || minus_exponent_found || float_suffix_found) + if (period_found || exponent_found || float_suffix_found) tk.type = TK_REAL_CONSTANT; else tk.type = TK_INT_CONSTANT; diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index 2d1851928e..b908f9539b 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index b5e03b4826..7a42bc475e 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -60,6 +60,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TANGENT"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_VEC3; + shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["POSITION"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV2"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; diff --git a/servers/visual/shader_types.h b/servers/visual/shader_types.h index e195b6ea20..149c9b5e1f 100644 --- a/servers/visual/shader_types.h +++ b/servers/visual/shader_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 26fb3cc493..4ca3cd0fb4 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h index 4b7422b15a..7d788cbe14 100644 --- a/servers/visual/visual_server_canvas.h +++ b/servers/visual/visual_server_canvas.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_global.cpp b/servers/visual/visual_server_global.cpp index 61a8951f75..2d6d489759 100644 --- a/servers/visual/visual_server_global.cpp +++ b/servers/visual/visual_server_global.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_global.h b/servers/visual/visual_server_global.h index b4888dfd50..b510307e81 100644 --- a/servers/visual/visual_server_global.h +++ b/servers/visual/visual_server_global.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_light_baker.cpp b/servers/visual/visual_server_light_baker.cpp index ed87e84a03..5626a72283 100644 --- a/servers/visual/visual_server_light_baker.cpp +++ b/servers/visual/visual_server_light_baker.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_light_baker.h b/servers/visual/visual_server_light_baker.h index 77472d0994..6e1148d622 100644 --- a/servers/visual/visual_server_light_baker.h +++ b/servers/visual/visual_server_light_baker.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 677c323216..7be3bc562d 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 2d5e974657..e6434189f9 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 1deca7bc66..53e8d6a030 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h index 38c5258116..539855bdc4 100644 --- a/servers/visual/visual_server_scene.h +++ b/servers/visual/visual_server_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index 571b71db85..92b17eae47 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h index 66baa48458..4e3015c020 100644 --- a/servers/visual/visual_server_viewport.h +++ b/servers/visual/visual_server_viewport.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp index f59d8af9cb..79e4d8cbba 100644 --- a/servers/visual/visual_server_wrap_mt.cpp +++ b/servers/visual/visual_server_wrap_mt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 87542b03d9..a6f0bd9d16 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index a92e4efcd6..2ff2eac5af 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1924,7 +1924,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("scenario_create"), &VisualServer::scenario_create); ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &VisualServer::scenario_set_debug); ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &VisualServer::scenario_set_environment); - ClassDB::bind_method(D_METHOD("scenario_set_reflection_atlas_size", "scenario", "p_size", "subdiv"), &VisualServer::scenario_set_reflection_atlas_size); + ClassDB::bind_method(D_METHOD("scenario_set_reflection_atlas_size", "scenario", "size", "subdiv"), &VisualServer::scenario_set_reflection_atlas_size); ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &VisualServer::scenario_set_fallback_environment); #ifndef _3D_DISABLED diff --git a/servers/visual_server.h b/servers/visual_server.h index 7314c801ef..96a5d19efd 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/thirdparty/README.md b/thirdparty/README.md index 5e42436f32..84e56db86e 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -534,12 +534,10 @@ Files extracted from upstream source: ## zstd - Upstream: https://github.com/facebook/zstd -- Version: 1.3.4 +- Version: 1.3.8 - License: BSD-3-Clause Files extracted from upstream source: - lib/{common/,compress/,decompress/,zstd.h} - LICENSE - -- Applied the patch in `thirdparty/zstd/1314.diff` (PR 1314 upstream, already merged). Needed to build on UWP ARM. Can be removed when a new version is released with the patch. diff --git a/thirdparty/enet/enet/godot.h b/thirdparty/enet/enet/godot.h index 7e2be12b22..9230af428b 100644 --- a/thirdparty/enet/enet/godot.h +++ b/thirdparty/enet/enet/godot.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/thirdparty/enet/godot.cpp b/thirdparty/enet/godot.cpp index 73a09f9b1d..2e1519b7b2 100644 --- a/thirdparty/enet/godot.cpp +++ b/thirdparty/enet/godot.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/thirdparty/mbedtls/include/mbedtls/config.h b/thirdparty/mbedtls/include/mbedtls/config.h index 70820be56f..6daa8d103b 100644 --- a/thirdparty/mbedtls/include/mbedtls/config.h +++ b/thirdparty/mbedtls/include/mbedtls/config.h @@ -2389,20 +2389,6 @@ #define MBEDTLS_OID_C /** - * \def MBEDTLS_PADLOCK_C - * - * Enable VIA Padlock support on x86. - * - * Module: library/padlock.c - * Caller: library/aes.c - * - * Requires: MBEDTLS_HAVE_ASM - * - * This modules adds support for the VIA PadLock on x86. - */ -#define MBEDTLS_PADLOCK_C - -/** * \def MBEDTLS_PEM_PARSE_C * * Enable PEM decoding / parsing. diff --git a/thirdparty/zstd/1314.diff b/thirdparty/zstd/1314.diff deleted file mode 100644 index c9f4efadbf..0000000000 --- a/thirdparty/zstd/1314.diff +++ /dev/null @@ -1,13 +0,0 @@ -diff --git a/common/cpu.h b/common/cpu.h -index 88e0ebf44..eeb428ad5 100644 ---- a/common/cpu.h -+++ b/common/cpu.h -@@ -36,7 +36,7 @@ MEM_STATIC ZSTD_cpuid_t ZSTD_cpuid(void) { - U32 f1d = 0; - U32 f7b = 0; - U32 f7c = 0; --#ifdef _MSC_VER -+#if defined(_MSC_VER) && (defined(_M_X64) || defined(_M_IX86)) - int reg[4]; - __cpuid((int*)reg, 0); - { diff --git a/thirdparty/zstd/common/bitstream.h b/thirdparty/zstd/common/bitstream.h index f7f389fe0f..d955bd677b 100644 --- a/thirdparty/zstd/common/bitstream.h +++ b/thirdparty/zstd/common/bitstream.h @@ -1,8 +1,7 @@ /* ****************************************************************** bitstream Part of FSE library - header file (to include) - Copyright (C) 2013-2017, Yann Collet. + Copyright (C) 2013-present, Yann Collet. BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) @@ -49,21 +48,10 @@ extern "C" { * Dependencies ******************************************/ #include "mem.h" /* unaligned access routines */ +#include "debug.h" /* assert(), DEBUGLOG(), RAWLOG() */ #include "error_private.h" /* error codes and messages */ -/*-************************************* -* Debug -***************************************/ -#if defined(BIT_DEBUG) && (BIT_DEBUG>=1) -# include <assert.h> -#else -# ifndef assert -# define assert(condition) ((void)0) -# endif -#endif - - /*========================================= * Target specific =========================================*/ @@ -83,8 +71,7 @@ extern "C" { * A critical property of these streams is that they encode and decode in **reverse** direction. * So the first bit sequence you add will be the last to be read, like a LIFO stack. */ -typedef struct -{ +typedef struct { size_t bitContainer; unsigned bitPos; char* startPtr; @@ -118,8 +105,7 @@ MEM_STATIC size_t BIT_closeCStream(BIT_CStream_t* bitC); /*-******************************************** * bitStream decoding API (read backward) **********************************************/ -typedef struct -{ +typedef struct { size_t bitContainer; unsigned bitsConsumed; const char* ptr; @@ -236,7 +222,8 @@ MEM_STATIC void BIT_addBits(BIT_CStream_t* bitC, } /*! BIT_addBitsFast() : - * works only if `value` is _clean_, meaning all high bits above nbBits are 0 */ + * works only if `value` is _clean_, + * meaning all high bits above nbBits are 0 */ MEM_STATIC void BIT_addBitsFast(BIT_CStream_t* bitC, size_t value, unsigned nbBits) { @@ -352,17 +339,10 @@ MEM_STATIC size_t BIT_getUpperBits(size_t bitContainer, U32 const start) MEM_STATIC size_t BIT_getMiddleBits(size_t bitContainer, U32 const start, U32 const nbBits) { -#if defined(__BMI__) && defined(__GNUC__) && __GNUC__*1000+__GNUC_MINOR__ >= 4008 /* experimental */ -# if defined(__x86_64__) - if (sizeof(bitContainer)==8) - return _bextr_u64(bitContainer, start, nbBits); - else -# endif - return _bextr_u32(bitContainer, start, nbBits); -#else + U32 const regMask = sizeof(bitContainer)*8 - 1; + /* if start > regMask, bitstream is corrupted, and result is undefined */ assert(nbBits < BIT_MASK_SIZE); - return (bitContainer >> start) & BIT_mask[nbBits]; -#endif + return (bitContainer >> (start & regMask)) & BIT_mask[nbBits]; } MEM_STATIC size_t BIT_getLowerBits(size_t bitContainer, U32 const nbBits) @@ -379,9 +359,13 @@ MEM_STATIC size_t BIT_getLowerBits(size_t bitContainer, U32 const nbBits) * @return : value extracted */ MEM_STATIC size_t BIT_lookBits(const BIT_DStream_t* bitD, U32 nbBits) { -#if defined(__BMI__) && defined(__GNUC__) /* experimental; fails if bitD->bitsConsumed + nbBits > sizeof(bitD->bitContainer)*8 */ + /* arbitrate between double-shift and shift+mask */ +#if 1 + /* if bitD->bitsConsumed + nbBits > sizeof(bitD->bitContainer)*8, + * bitstream is likely corrupted, and result is undefined */ return BIT_getMiddleBits(bitD->bitContainer, (sizeof(bitD->bitContainer)*8) - bitD->bitsConsumed - nbBits, nbBits); #else + /* this code path is slower on my os-x laptop */ U32 const regMask = sizeof(bitD->bitContainer)*8 - 1; return ((bitD->bitContainer << (bitD->bitsConsumed & regMask)) >> 1) >> ((regMask-nbBits) & regMask); #endif @@ -405,7 +389,7 @@ MEM_STATIC void BIT_skipBits(BIT_DStream_t* bitD, U32 nbBits) * Read (consume) next n bits from local register and update. * Pay attention to not read more than nbBits contained into local register. * @return : extracted value. */ -MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, U32 nbBits) +MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, unsigned nbBits) { size_t const value = BIT_lookBits(bitD, nbBits); BIT_skipBits(bitD, nbBits); @@ -414,7 +398,7 @@ MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, U32 nbBits) /*! BIT_readBitsFast() : * unsafe version; only works only if nbBits >= 1 */ -MEM_STATIC size_t BIT_readBitsFast(BIT_DStream_t* bitD, U32 nbBits) +MEM_STATIC size_t BIT_readBitsFast(BIT_DStream_t* bitD, unsigned nbBits) { size_t const value = BIT_lookBitsFast(bitD, nbBits); assert(nbBits >= 1); diff --git a/thirdparty/zstd/common/compiler.h b/thirdparty/zstd/common/compiler.h index e90a3bcde3..7f561282ca 100644 --- a/thirdparty/zstd/common/compiler.h +++ b/thirdparty/zstd/common/compiler.h @@ -15,6 +15,8 @@ * Compiler specifics *********************************************************/ /* force inlining */ + +#if !defined(ZSTD_NO_INLINE) #if defined (__GNUC__) || defined(__cplusplus) || defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L /* C99 */ # define INLINE_KEYWORD inline #else @@ -29,6 +31,13 @@ # define FORCE_INLINE_ATTR #endif +#else + +#define INLINE_KEYWORD +#define FORCE_INLINE_ATTR + +#endif + /** * FORCE_INLINE_TEMPLATE is used to define C "templates", which take constant * parameters. They must be inlined for the compiler to elimininate the constant @@ -77,9 +86,9 @@ * Enabled for clang & gcc >=4.8 on x86 when BMI2 isn't enabled by default. */ #ifndef DYNAMIC_BMI2 - #if (defined(__clang__) && __has_attribute(__target__)) \ + #if ((defined(__clang__) && __has_attribute(__target__)) \ || (defined(__GNUC__) \ - && (__GNUC__ >= 5 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) \ + && (__GNUC__ >= 5 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)))) \ && (defined(__x86_64__) || defined(_M_X86)) \ && !defined(__BMI2__) # define DYNAMIC_BMI2 1 @@ -88,15 +97,35 @@ #endif #endif -/* prefetch */ -#if defined(_MSC_VER) && (defined(_M_X64) || defined(_M_I86)) /* _mm_prefetch() is not defined outside of x86/x64 */ -# include <mmintrin.h> /* https://msdn.microsoft.com/fr-fr/library/84szxsww(v=vs.90).aspx */ -# define PREFETCH(ptr) _mm_prefetch((const char*)ptr, _MM_HINT_T0) -#elif defined(__GNUC__) -# define PREFETCH(ptr) __builtin_prefetch(ptr, 0, 0) +/* prefetch + * can be disabled, by declaring NO_PREFETCH build macro */ +#if defined(NO_PREFETCH) +# define PREFETCH_L1(ptr) (void)(ptr) /* disabled */ +# define PREFETCH_L2(ptr) (void)(ptr) /* disabled */ #else -# define PREFETCH(ptr) /* disabled */ -#endif +# if defined(_MSC_VER) && (defined(_M_X64) || defined(_M_I86)) /* _mm_prefetch() is not defined outside of x86/x64 */ +# include <mmintrin.h> /* https://msdn.microsoft.com/fr-fr/library/84szxsww(v=vs.90).aspx */ +# define PREFETCH_L1(ptr) _mm_prefetch((const char*)(ptr), _MM_HINT_T0) +# define PREFETCH_L2(ptr) _mm_prefetch((const char*)(ptr), _MM_HINT_T1) +# elif defined(__GNUC__) && ( (__GNUC__ >= 4) || ( (__GNUC__ == 3) && (__GNUC_MINOR__ >= 1) ) ) +# define PREFETCH_L1(ptr) __builtin_prefetch((ptr), 0 /* rw==read */, 3 /* locality */) +# define PREFETCH_L2(ptr) __builtin_prefetch((ptr), 0 /* rw==read */, 2 /* locality */) +# else +# define PREFETCH_L1(ptr) (void)(ptr) /* disabled */ +# define PREFETCH_L2(ptr) (void)(ptr) /* disabled */ +# endif +#endif /* NO_PREFETCH */ + +#define CACHELINE_SIZE 64 + +#define PREFETCH_AREA(p, s) { \ + const char* const _ptr = (const char*)(p); \ + size_t const _size = (size_t)(s); \ + size_t _pos; \ + for (_pos=0; _pos<_size; _pos+=CACHELINE_SIZE) { \ + PREFETCH_L2(_ptr + _pos); \ + } \ +} /* disable warnings */ #ifdef _MSC_VER /* Visual Studio */ diff --git a/thirdparty/zstd/common/cpu.h b/thirdparty/zstd/common/cpu.h index a109520a33..5f0923fc92 100644 --- a/thirdparty/zstd/common/cpu.h +++ b/thirdparty/zstd/common/cpu.h @@ -72,14 +72,13 @@ MEM_STATIC ZSTD_cpuid_t ZSTD_cpuid(void) { "cpuid\n\t" "popl %%ebx\n\t" : "=a"(f1a), "=c"(f1c), "=d"(f1d) - : "a"(1) - :); + : "a"(1)); } if (n >= 7) { __asm__( "pushl %%ebx\n\t" "cpuid\n\t" - "movl %%ebx, %%eax\n\r" + "movl %%ebx, %%eax\n\t" "popl %%ebx" : "=a"(f7b), "=c"(f7c) : "a"(7), "c"(0) diff --git a/thirdparty/zstd/common/debug.c b/thirdparty/zstd/common/debug.c new file mode 100644 index 0000000000..3ebdd1cb15 --- /dev/null +++ b/thirdparty/zstd/common/debug.c @@ -0,0 +1,44 @@ +/* ****************************************************************** + debug + Part of FSE library + Copyright (C) 2013-present, Yann Collet. + + BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are + met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following disclaimer + in the documentation and/or other materials provided with the + distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + You can contact the author at : + - Source repository : https://github.com/Cyan4973/FiniteStateEntropy +****************************************************************** */ + + +/* + * This module only hosts one global variable + * which can be used to dynamically influence the verbosity of traces, + * such as DEBUGLOG and RAWLOG + */ + +#include "debug.h" + +int g_debuglevel = DEBUGLEVEL; diff --git a/thirdparty/zstd/common/debug.h b/thirdparty/zstd/common/debug.h new file mode 100644 index 0000000000..b4fc89d497 --- /dev/null +++ b/thirdparty/zstd/common/debug.h @@ -0,0 +1,134 @@ +/* ****************************************************************** + debug + Part of FSE library + Copyright (C) 2013-present, Yann Collet. + + BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are + met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following disclaimer + in the documentation and/or other materials provided with the + distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + You can contact the author at : + - Source repository : https://github.com/Cyan4973/FiniteStateEntropy +****************************************************************** */ + + +/* + * The purpose of this header is to enable debug functions. + * They regroup assert(), DEBUGLOG() and RAWLOG() for run-time, + * and DEBUG_STATIC_ASSERT() for compile-time. + * + * By default, DEBUGLEVEL==0, which means run-time debug is disabled. + * + * Level 1 enables assert() only. + * Starting level 2, traces can be generated and pushed to stderr. + * The higher the level, the more verbose the traces. + * + * It's possible to dynamically adjust level using variable g_debug_level, + * which is only declared if DEBUGLEVEL>=2, + * and is a global variable, not multi-thread protected (use with care) + */ + +#ifndef DEBUG_H_12987983217 +#define DEBUG_H_12987983217 + +#if defined (__cplusplus) +extern "C" { +#endif + + +/* static assert is triggered at compile time, leaving no runtime artefact. + * static assert only works with compile-time constants. + * Also, this variant can only be used inside a function. */ +#define DEBUG_STATIC_ASSERT(c) (void)sizeof(char[(c) ? 1 : -1]) + + +/* DEBUGLEVEL is expected to be defined externally, + * typically through compiler command line. + * Value must be a number. */ +#ifndef DEBUGLEVEL +# define DEBUGLEVEL 0 +#endif + + +/* DEBUGFILE can be defined externally, + * typically through compiler command line. + * note : currently useless. + * Value must be stderr or stdout */ +#ifndef DEBUGFILE +# define DEBUGFILE stderr +#endif + + +/* recommended values for DEBUGLEVEL : + * 0 : release mode, no debug, all run-time checks disabled + * 1 : enables assert() only, no display + * 2 : reserved, for currently active debug path + * 3 : events once per object lifetime (CCtx, CDict, etc.) + * 4 : events once per frame + * 5 : events once per block + * 6 : events once per sequence (verbose) + * 7+: events at every position (*very* verbose) + * + * It's generally inconvenient to output traces > 5. + * In which case, it's possible to selectively trigger high verbosity levels + * by modifying g_debug_level. + */ + +#if (DEBUGLEVEL>=1) +# include <assert.h> +#else +# ifndef assert /* assert may be already defined, due to prior #include <assert.h> */ +# define assert(condition) ((void)0) /* disable assert (default) */ +# endif +#endif + +#if (DEBUGLEVEL>=2) +# include <stdio.h> +extern int g_debuglevel; /* the variable is only declared, + it actually lives in debug.c, + and is shared by the whole process. + It's not thread-safe. + It's useful when enabling very verbose levels + on selective conditions (such as position in src) */ + +# define RAWLOG(l, ...) { \ + if (l<=g_debuglevel) { \ + fprintf(stderr, __VA_ARGS__); \ + } } +# define DEBUGLOG(l, ...) { \ + if (l<=g_debuglevel) { \ + fprintf(stderr, __FILE__ ": " __VA_ARGS__); \ + fprintf(stderr, " \n"); \ + } } +#else +# define RAWLOG(l, ...) {} /* disabled */ +# define DEBUGLOG(l, ...) {} /* disabled */ +#endif + + +#if defined (__cplusplus) +} +#endif + +#endif /* DEBUG_H_12987983217 */ diff --git a/thirdparty/zstd/common/entropy_common.c b/thirdparty/zstd/common/entropy_common.c index b37a082fee..b12944e1de 100644 --- a/thirdparty/zstd/common/entropy_common.c +++ b/thirdparty/zstd/common/entropy_common.c @@ -72,7 +72,21 @@ size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* t unsigned charnum = 0; int previous0 = 0; - if (hbSize < 4) return ERROR(srcSize_wrong); + if (hbSize < 4) { + /* This function only works when hbSize >= 4 */ + char buffer[4]; + memset(buffer, 0, sizeof(buffer)); + memcpy(buffer, headerBuffer, hbSize); + { size_t const countSize = FSE_readNCount(normalizedCounter, maxSVPtr, tableLogPtr, + buffer, sizeof(buffer)); + if (FSE_isError(countSize)) return countSize; + if (countSize > hbSize) return ERROR(corruption_detected); + return countSize; + } } + assert(hbSize >= 4); + + /* init */ + memset(normalizedCounter, 0, (*maxSVPtr+1) * sizeof(normalizedCounter[0])); /* all symbols not present in NCount have a frequency of 0 */ bitStream = MEM_readLE32(ip); nbBits = (bitStream & 0xF) + FSE_MIN_TABLELOG; /* extract tableLog */ if (nbBits > FSE_TABLELOG_ABSOLUTE_MAX) return ERROR(tableLog_tooLarge); @@ -105,6 +119,7 @@ size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* t if (n0 > *maxSVPtr) return ERROR(maxSymbolValue_tooSmall); while (charnum < n0) normalizedCounter[charnum++] = 0; if ((ip <= iend-7) || (ip + (bitCount>>3) <= iend-4)) { + assert((bitCount >> 3) <= 3); /* For first condition to work */ ip += bitCount>>3; bitCount &= 7; bitStream = MEM_readLE32(ip) >> bitCount; diff --git a/thirdparty/zstd/common/error_private.c b/thirdparty/zstd/common/error_private.c index d004ee636c..7c1bb67a23 100644 --- a/thirdparty/zstd/common/error_private.c +++ b/thirdparty/zstd/common/error_private.c @@ -14,6 +14,10 @@ const char* ERR_getErrorString(ERR_enum code) { +#ifdef ZSTD_STRIP_ERROR_STRINGS + (void)code; + return "Error strings stripped"; +#else static const char* const notErrorCode = "Unspecified error code"; switch( code ) { @@ -39,10 +43,12 @@ const char* ERR_getErrorString(ERR_enum code) case PREFIX(dictionaryCreation_failed): return "Cannot create Dictionary from provided samples"; case PREFIX(dstSize_tooSmall): return "Destination buffer is too small"; case PREFIX(srcSize_wrong): return "Src size is incorrect"; + case PREFIX(dstBuffer_null): return "Operation on NULL destination buffer"; /* following error codes are not stable and may be removed or changed in a future version */ case PREFIX(frameIndex_tooLarge): return "Frame index is too large"; case PREFIX(seekableIO): return "An I/O error occurred when reading/seeking"; case PREFIX(maxCode): default: return notErrorCode; } +#endif } diff --git a/thirdparty/zstd/common/fse.h b/thirdparty/zstd/common/fse.h index 6a1d272be5..f72c519b25 100644 --- a/thirdparty/zstd/common/fse.h +++ b/thirdparty/zstd/common/fse.h @@ -72,6 +72,7 @@ extern "C" { #define FSE_VERSION_NUMBER (FSE_VERSION_MAJOR *100*100 + FSE_VERSION_MINOR *100 + FSE_VERSION_RELEASE) FSE_PUBLIC_API unsigned FSE_versionNumber(void); /**< library version number; to be used when checking dll version */ + /*-**************************************** * FSE simple functions ******************************************/ @@ -129,7 +130,7 @@ FSE_PUBLIC_API size_t FSE_compress2 (void* dst, size_t dstSize, const void* src, ******************************************/ /*! FSE_compress() does the following: -1. count symbol occurrence from source[] into table count[] +1. count symbol occurrence from source[] into table count[] (see hist.h) 2. normalize counters so that sum(count[]) == Power_of_2 (2^tableLog) 3. save normalized counters to memory buffer using writeNCount() 4. build encoding table 'CTable' from normalized counters @@ -147,15 +148,6 @@ or to save and provide normalized distribution using external method. /* *** COMPRESSION *** */ -/*! FSE_count(): - Provides the precise count of each byte within a table 'count'. - 'count' is a table of unsigned int, of minimum size (*maxSymbolValuePtr+1). - *maxSymbolValuePtr will be updated if detected smaller than initial value. - @return : the count of the most frequent symbol (which is not identified). - if return == srcSize, there is only one symbol. - Can also return an error code, which can be tested with FSE_isError(). */ -FSE_PUBLIC_API size_t FSE_count(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize); - /*! FSE_optimalTableLog(): dynamically downsize 'tableLog' when conditions are met. It saves CPU time, by using smaller tables, while preserving or even improving compression ratio. @@ -167,7 +159,8 @@ FSE_PUBLIC_API unsigned FSE_optimalTableLog(unsigned maxTableLog, size_t srcSize 'normalizedCounter' is a table of short, of minimum size (maxSymbolValue+1). @return : tableLog, or an errorCode, which can be tested using FSE_isError() */ -FSE_PUBLIC_API size_t FSE_normalizeCount(short* normalizedCounter, unsigned tableLog, const unsigned* count, size_t srcSize, unsigned maxSymbolValue); +FSE_PUBLIC_API size_t FSE_normalizeCount(short* normalizedCounter, unsigned tableLog, + const unsigned* count, size_t srcSize, unsigned maxSymbolValue); /*! FSE_NCountWriteBound(): Provides the maximum possible size of an FSE normalized table, given 'maxSymbolValue' and 'tableLog'. @@ -178,8 +171,9 @@ FSE_PUBLIC_API size_t FSE_NCountWriteBound(unsigned maxSymbolValue, unsigned tab Compactly save 'normalizedCounter' into 'buffer'. @return : size of the compressed table, or an errorCode, which can be tested using FSE_isError(). */ -FSE_PUBLIC_API size_t FSE_writeNCount (void* buffer, size_t bufferSize, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog); - +FSE_PUBLIC_API size_t FSE_writeNCount (void* buffer, size_t bufferSize, + const short* normalizedCounter, + unsigned maxSymbolValue, unsigned tableLog); /*! Constructor and Destructor of FSE_CTable. Note that FSE_CTable size depends on 'tableLog' and 'maxSymbolValue' */ @@ -250,7 +244,9 @@ If there is an error, the function will return an ErrorCode (which can be tested @return : size read from 'rBuffer', or an errorCode, which can be tested using FSE_isError(). maxSymbolValuePtr[0] and tableLogPtr[0] will also be updated with their respective values */ -FSE_PUBLIC_API size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSymbolValuePtr, unsigned* tableLogPtr, const void* rBuffer, size_t rBuffSize); +FSE_PUBLIC_API size_t FSE_readNCount (short* normalizedCounter, + unsigned* maxSymbolValuePtr, unsigned* tableLogPtr, + const void* rBuffer, size_t rBuffSize); /*! Constructor and Destructor of FSE_DTable. Note that its size depends on 'tableLog' */ @@ -325,33 +321,8 @@ If there is an error, the function will return an error code, which can be teste /* ***************************************** -* FSE advanced API -*******************************************/ -/* FSE_count_wksp() : - * Same as FSE_count(), but using an externally provided scratch buffer. - * `workSpace` size must be table of >= `1024` unsigned - */ -size_t FSE_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr, - const void* source, size_t sourceSize, unsigned* workSpace); - -/** FSE_countFast() : - * same as FSE_count(), but blindly trusts that all byte values within src are <= *maxSymbolValuePtr - */ -size_t FSE_countFast(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize); - -/* FSE_countFast_wksp() : - * Same as FSE_countFast(), but using an externally provided scratch buffer. - * `workSpace` must be a table of minimum `1024` unsigned - */ -size_t FSE_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize, unsigned* workSpace); - -/*! FSE_count_simple() : - * Same as FSE_countFast(), but does not use any additional memory (not even on stack). - * This function is unsafe, and will segfault if any value within `src` is `> *maxSymbolValuePtr` (presuming it's also the size of `count`). -*/ -size_t FSE_count_simple(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize); - - + * FSE advanced API + ***************************************** */ unsigned FSE_optimalTableLog_internal(unsigned maxTableLog, size_t srcSize, unsigned maxSymbolValue, unsigned minus); /**< same as FSE_optimalTableLog(), which used `minus==2` */ @@ -541,7 +512,7 @@ MEM_STATIC void FSE_initCState(FSE_CState_t* statePtr, const FSE_CTable* ct) const U32 tableLog = MEM_read16(ptr); statePtr->value = (ptrdiff_t)1<<tableLog; statePtr->stateTable = u16ptr+2; - statePtr->symbolTT = ((const U32*)ct + 1 + (tableLog ? (1<<(tableLog-1)) : 1)); + statePtr->symbolTT = ct + 1 + (tableLog ? (1<<(tableLog-1)) : 1); statePtr->stateLog = tableLog; } @@ -560,7 +531,7 @@ MEM_STATIC void FSE_initCState2(FSE_CState_t* statePtr, const FSE_CTable* ct, U3 } } -MEM_STATIC void FSE_encodeSymbol(BIT_CStream_t* bitC, FSE_CState_t* statePtr, U32 symbol) +MEM_STATIC void FSE_encodeSymbol(BIT_CStream_t* bitC, FSE_CState_t* statePtr, unsigned symbol) { FSE_symbolCompressionTransform const symbolTT = ((const FSE_symbolCompressionTransform*)(statePtr->symbolTT))[symbol]; const U16* const stateTable = (const U16*)(statePtr->stateTable); @@ -576,6 +547,39 @@ MEM_STATIC void FSE_flushCState(BIT_CStream_t* bitC, const FSE_CState_t* statePt } +/* FSE_getMaxNbBits() : + * Approximate maximum cost of a symbol, in bits. + * Fractional get rounded up (i.e : a symbol with a normalized frequency of 3 gives the same result as a frequency of 2) + * note 1 : assume symbolValue is valid (<= maxSymbolValue) + * note 2 : if freq[symbolValue]==0, @return a fake cost of tableLog+1 bits */ +MEM_STATIC U32 FSE_getMaxNbBits(const void* symbolTTPtr, U32 symbolValue) +{ + const FSE_symbolCompressionTransform* symbolTT = (const FSE_symbolCompressionTransform*) symbolTTPtr; + return (symbolTT[symbolValue].deltaNbBits + ((1<<16)-1)) >> 16; +} + +/* FSE_bitCost() : + * Approximate symbol cost, as fractional value, using fixed-point format (accuracyLog fractional bits) + * note 1 : assume symbolValue is valid (<= maxSymbolValue) + * note 2 : if freq[symbolValue]==0, @return a fake cost of tableLog+1 bits */ +MEM_STATIC U32 FSE_bitCost(const void* symbolTTPtr, U32 tableLog, U32 symbolValue, U32 accuracyLog) +{ + const FSE_symbolCompressionTransform* symbolTT = (const FSE_symbolCompressionTransform*) symbolTTPtr; + U32 const minNbBits = symbolTT[symbolValue].deltaNbBits >> 16; + U32 const threshold = (minNbBits+1) << 16; + assert(tableLog < 16); + assert(accuracyLog < 31-tableLog); /* ensure enough room for renormalization double shift */ + { U32 const tableSize = 1 << tableLog; + U32 const deltaFromThreshold = threshold - (symbolTT[symbolValue].deltaNbBits + tableSize); + U32 const normalizedDeltaFromThreshold = (deltaFromThreshold << accuracyLog) >> tableLog; /* linear interpolation (very approximate) */ + U32 const bitMultiplier = 1 << accuracyLog; + assert(symbolTT[symbolValue].deltaNbBits + tableSize <= threshold); + assert(normalizedDeltaFromThreshold <= bitMultiplier); + return (minNbBits+1)*bitMultiplier - normalizedDeltaFromThreshold; + } +} + + /* ====== Decompression ====== */ typedef struct { diff --git a/thirdparty/zstd/common/fse_decompress.c b/thirdparty/zstd/common/fse_decompress.c index 4c66c3b774..72bbead5be 100644 --- a/thirdparty/zstd/common/fse_decompress.c +++ b/thirdparty/zstd/common/fse_decompress.c @@ -49,7 +49,7 @@ * Error Management ****************************************************************/ #define FSE_isError ERR_isError -#define FSE_STATIC_ASSERT(c) { enum { FSE_static_assert = 1/(int)(!!(c)) }; } /* use only *after* variable declarations */ +#define FSE_STATIC_ASSERT(c) DEBUG_STATIC_ASSERT(c) /* use only *after* variable declarations */ /* check and forward error code */ #define CHECK_F(f) { size_t const e = f; if (FSE_isError(e)) return e; } diff --git a/thirdparty/zstd/common/huf.h b/thirdparty/zstd/common/huf.h index b4645b4e51..6b572c448d 100644 --- a/thirdparty/zstd/common/huf.h +++ b/thirdparty/zstd/common/huf.h @@ -1,7 +1,7 @@ /* ****************************************************************** - Huffman coder, part of New Generation Entropy library - header file - Copyright (C) 2013-2016, Yann Collet. + huff0 huffman codec, + part of Finite State Entropy library + Copyright (C) 2013-present, Yann Collet. BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) @@ -163,25 +163,29 @@ HUF_PUBLIC_API size_t HUF_compress4X_wksp (void* dst, size_t dstCapacity, /* static allocation of HUF's DTable */ typedef U32 HUF_DTable; #define HUF_DTABLE_SIZE(maxTableLog) (1 + (1<<(maxTableLog))) -#define HUF_CREATE_STATIC_DTABLEX2(DTable, maxTableLog) \ +#define HUF_CREATE_STATIC_DTABLEX1(DTable, maxTableLog) \ HUF_DTable DTable[HUF_DTABLE_SIZE((maxTableLog)-1)] = { ((U32)((maxTableLog)-1) * 0x01000001) } -#define HUF_CREATE_STATIC_DTABLEX4(DTable, maxTableLog) \ +#define HUF_CREATE_STATIC_DTABLEX2(DTable, maxTableLog) \ HUF_DTable DTable[HUF_DTABLE_SIZE(maxTableLog)] = { ((U32)(maxTableLog) * 0x01000001) } /* **************************************** * Advanced decompression functions ******************************************/ -size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */ -size_t HUF_decompress4X4 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */ +size_t HUF_decompress4X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */ +#ifndef HUF_FORCE_DECOMPRESS_X1 +size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */ +#endif size_t HUF_decompress4X_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< decodes RLE and uncompressed */ size_t HUF_decompress4X_hufOnly(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< considers RLE and uncompressed as errors */ size_t HUF_decompress4X_hufOnly_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< considers RLE and uncompressed as errors */ -size_t HUF_decompress4X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */ -size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< single-symbol decoder */ -size_t HUF_decompress4X4_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */ -size_t HUF_decompress4X4_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< double-symbols decoder */ +size_t HUF_decompress4X1_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */ +size_t HUF_decompress4X1_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< single-symbol decoder */ +#ifndef HUF_FORCE_DECOMPRESS_X1 +size_t HUF_decompress4X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */ +size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< double-symbols decoder */ +#endif /* **************************************** @@ -208,7 +212,7 @@ size_t HUF_compress4X_usingCTable(void* dst, size_t dstSize, const void* src, si typedef enum { HUF_repeat_none, /**< Cannot use the previous table */ HUF_repeat_check, /**< Can use the previous table but it must be checked. Note : The previous table must have been constructed by HUF_compress{1, 4}X_repeat */ - HUF_repeat_valid /**< Can use the previous table and it is asumed to be valid */ + HUF_repeat_valid /**< Can use the previous table and it is assumed to be valid */ } HUF_repeat; /** HUF_compress4X_repeat() : * Same as HUF_compress4X_wksp(), but considers using hufTable if *repeat != HUF_repeat_none. @@ -227,7 +231,9 @@ size_t HUF_compress4X_repeat(void* dst, size_t dstSize, */ #define HUF_CTABLE_WORKSPACE_SIZE_U32 (2*HUF_SYMBOLVALUE_MAX +1 +1) #define HUF_CTABLE_WORKSPACE_SIZE (HUF_CTABLE_WORKSPACE_SIZE_U32 * sizeof(unsigned)) -size_t HUF_buildCTable_wksp (HUF_CElt* tree, const U32* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize); +size_t HUF_buildCTable_wksp (HUF_CElt* tree, + const unsigned* count, U32 maxSymbolValue, U32 maxNbBits, + void* workSpace, size_t wkspSize); /*! HUF_readStats() : * Read compact Huffman tree, saved by HUF_writeCTable(). @@ -242,10 +248,15 @@ size_t HUF_readStats(BYTE* huffWeight, size_t hwSize, * Loading a CTable saved with HUF_writeCTable() */ size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize); +/** HUF_getNbBits() : + * Read nbBits from CTable symbolTable, for symbol `symbolValue` presumed <= HUF_SYMBOLVALUE_MAX + * Note 1 : is not inlined, as HUF_CElt definition is private + * Note 2 : const void* used, so that it can provide a statically allocated table as argument (which uses type U32) */ +U32 HUF_getNbBits(const void* symbolTable, U32 symbolValue); /* * HUF_decompress() does the following: - * 1. select the decompression algorithm (X2, X4) based on pre-computed heuristics + * 1. select the decompression algorithm (X1, X2) based on pre-computed heuristics * 2. build Huffman table from save, using HUF_readDTableX?() * 3. decode 1 or 4 segments in parallel using HUF_decompress?X?_usingDTable() */ @@ -253,13 +264,13 @@ size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void /** HUF_selectDecoder() : * Tells which decoder is likely to decode faster, * based on a set of pre-computed metrics. - * @return : 0==HUF_decompress4X2, 1==HUF_decompress4X4 . + * @return : 0==HUF_decompress4X1, 1==HUF_decompress4X2 . * Assumption : 0 < dstSize <= 128 KB */ U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize); /** * The minimum workspace size for the `workSpace` used in - * HUF_readDTableX2_wksp() and HUF_readDTableX4_wksp(). + * HUF_readDTableX1_wksp() and HUF_readDTableX2_wksp(). * * The space used depends on HUF_TABLELOG_MAX, ranging from ~1500 bytes when * HUF_TABLE_LOG_MAX=12 to ~1850 bytes when HUF_TABLE_LOG_MAX=15. @@ -270,14 +281,22 @@ U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize); #define HUF_DECOMPRESS_WORKSPACE_SIZE (2 << 10) #define HUF_DECOMPRESS_WORKSPACE_SIZE_U32 (HUF_DECOMPRESS_WORKSPACE_SIZE / sizeof(U32)) +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_readDTableX1 (HUF_DTable* DTable, const void* src, size_t srcSize); +size_t HUF_readDTableX1_wksp (HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize); +#endif +#ifndef HUF_FORCE_DECOMPRESS_X1 size_t HUF_readDTableX2 (HUF_DTable* DTable, const void* src, size_t srcSize); size_t HUF_readDTableX2_wksp (HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize); -size_t HUF_readDTableX4 (HUF_DTable* DTable, const void* src, size_t srcSize); -size_t HUF_readDTableX4_wksp (HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize); +#endif size_t HUF_decompress4X_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_decompress4X1_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); +#endif +#ifndef HUF_FORCE_DECOMPRESS_X1 size_t HUF_decompress4X2_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); -size_t HUF_decompress4X4_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); +#endif /* ====================== */ @@ -298,25 +317,37 @@ size_t HUF_compress1X_repeat(void* dst, size_t dstSize, void* workSpace, size_t wkspSize, /**< `workSpace` must be aligned on 4-bytes boundaries, `wkspSize` must be >= HUF_WORKSPACE_SIZE */ HUF_CElt* hufTable, HUF_repeat* repeat, int preferRepeat, int bmi2); -size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /* single-symbol decoder */ -size_t HUF_decompress1X4 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /* double-symbol decoder */ +size_t HUF_decompress1X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /* single-symbol decoder */ +#ifndef HUF_FORCE_DECOMPRESS_X1 +size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /* double-symbol decoder */ +#endif size_t HUF_decompress1X_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); size_t HUF_decompress1X_DCtx_wksp (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); -size_t HUF_decompress1X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */ -size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< single-symbol decoder */ -size_t HUF_decompress1X4_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */ -size_t HUF_decompress1X4_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< double-symbols decoder */ +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_decompress1X1_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */ +size_t HUF_decompress1X1_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< single-symbol decoder */ +#endif +#ifndef HUF_FORCE_DECOMPRESS_X1 +size_t HUF_decompress1X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */ +size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< double-symbols decoder */ +#endif size_t HUF_decompress1X_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); /**< automatic selection of sing or double symbol decoder, based on DTable */ +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_decompress1X1_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); +#endif +#ifndef HUF_FORCE_DECOMPRESS_X1 size_t HUF_decompress1X2_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); -size_t HUF_decompress1X4_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); +#endif /* BMI2 variants. * If the CPU has BMI2 support, pass bmi2=1, otherwise pass bmi2=0. */ size_t HUF_decompress1X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2); -size_t HUF_decompress1X2_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2); +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_decompress1X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2); +#endif size_t HUF_decompress4X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2); size_t HUF_decompress4X_hufOnly_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2); diff --git a/thirdparty/zstd/common/mem.h b/thirdparty/zstd/common/mem.h index 47d2300177..5da248756f 100644 --- a/thirdparty/zstd/common/mem.h +++ b/thirdparty/zstd/common/mem.h @@ -39,6 +39,10 @@ extern "C" { # define MEM_STATIC static /* this version may generate warnings for unused static functions; disable the relevant warning */ #endif +#ifndef __has_builtin +# define __has_builtin(x) 0 /* compat. with non-clang compilers */ +#endif + /* code only tested on 32 and 64 bits systems */ #define MEM_STATIC_ASSERT(c) { enum { MEM_static_assert = 1/(int)(!!(c)) }; } MEM_STATIC void MEM_check(void) { MEM_STATIC_ASSERT((sizeof(size_t)==4) || (sizeof(size_t)==8)); } @@ -57,11 +61,23 @@ MEM_STATIC void MEM_check(void) { MEM_STATIC_ASSERT((sizeof(size_t)==4) || (size typedef uint64_t U64; typedef int64_t S64; #else +# include <limits.h> +#if CHAR_BIT != 8 +# error "this implementation requires char to be exactly 8-bit type" +#endif typedef unsigned char BYTE; +#if USHRT_MAX != 65535 +# error "this implementation requires short to be exactly 16-bit type" +#endif typedef unsigned short U16; typedef signed short S16; +#if UINT_MAX != 4294967295 +# error "this implementation requires int to be exactly 32-bit type" +#endif typedef unsigned int U32; typedef signed int S32; +/* note : there are no limits defined for long long type in C90. + * limits exist in C99, however, in such case, <stdint.h> is preferred */ typedef unsigned long long U64; typedef signed long long S64; #endif @@ -186,7 +202,8 @@ MEM_STATIC U32 MEM_swap32(U32 in) { #if defined(_MSC_VER) /* Visual Studio */ return _byteswap_ulong(in); -#elif defined (__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 403) +#elif (defined (__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 403)) \ + || (defined(__clang__) && __has_builtin(__builtin_bswap32)) return __builtin_bswap32(in); #else return ((in << 24) & 0xff000000 ) | @@ -200,7 +217,8 @@ MEM_STATIC U64 MEM_swap64(U64 in) { #if defined(_MSC_VER) /* Visual Studio */ return _byteswap_uint64(in); -#elif defined (__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 403) +#elif (defined (__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 403)) \ + || (defined(__clang__) && __has_builtin(__builtin_bswap64)) return __builtin_bswap64(in); #else return ((in << 56) & 0xff00000000000000ULL) | diff --git a/thirdparty/zstd/common/pool.c b/thirdparty/zstd/common/pool.c index 773488b072..7a82945432 100644 --- a/thirdparty/zstd/common/pool.c +++ b/thirdparty/zstd/common/pool.c @@ -10,9 +10,10 @@ /* ====== Dependencies ======= */ -#include <stddef.h> /* size_t */ -#include "pool.h" +#include <stddef.h> /* size_t */ +#include "debug.h" /* assert */ #include "zstd_internal.h" /* ZSTD_malloc, ZSTD_free */ +#include "pool.h" /* ====== Compiler specifics ====== */ #if defined(_MSC_VER) @@ -33,8 +34,9 @@ typedef struct POOL_job_s { struct POOL_ctx_s { ZSTD_customMem customMem; /* Keep track of the threads */ - ZSTD_pthread_t *threads; - size_t numThreads; + ZSTD_pthread_t* threads; + size_t threadCapacity; + size_t threadLimit; /* The queue is a circular buffer */ POOL_job *queue; @@ -58,10 +60,10 @@ struct POOL_ctx_s { }; /* POOL_thread() : - Work thread for the thread pool. - Waits for jobs and executes them. - @returns : NULL on failure else non-null. -*/ + * Work thread for the thread pool. + * Waits for jobs and executes them. + * @returns : NULL on failure else non-null. + */ static void* POOL_thread(void* opaque) { POOL_ctx* const ctx = (POOL_ctx*)opaque; if (!ctx) { return NULL; } @@ -69,50 +71,55 @@ static void* POOL_thread(void* opaque) { /* Lock the mutex and wait for a non-empty queue or until shutdown */ ZSTD_pthread_mutex_lock(&ctx->queueMutex); - while (ctx->queueEmpty && !ctx->shutdown) { + while ( ctx->queueEmpty + || (ctx->numThreadsBusy >= ctx->threadLimit) ) { + if (ctx->shutdown) { + /* even if !queueEmpty, (possible if numThreadsBusy >= threadLimit), + * a few threads will be shutdown while !queueEmpty, + * but enough threads will remain active to finish the queue */ + ZSTD_pthread_mutex_unlock(&ctx->queueMutex); + return opaque; + } ZSTD_pthread_cond_wait(&ctx->queuePopCond, &ctx->queueMutex); } - /* empty => shutting down: so stop */ - if (ctx->queueEmpty) { - ZSTD_pthread_mutex_unlock(&ctx->queueMutex); - return opaque; - } /* Pop a job off the queue */ { POOL_job const job = ctx->queue[ctx->queueHead]; ctx->queueHead = (ctx->queueHead + 1) % ctx->queueSize; ctx->numThreadsBusy++; ctx->queueEmpty = ctx->queueHead == ctx->queueTail; /* Unlock the mutex, signal a pusher, and run the job */ - ZSTD_pthread_mutex_unlock(&ctx->queueMutex); ZSTD_pthread_cond_signal(&ctx->queuePushCond); + ZSTD_pthread_mutex_unlock(&ctx->queueMutex); job.function(job.opaque); /* If the intended queue size was 0, signal after finishing job */ + ZSTD_pthread_mutex_lock(&ctx->queueMutex); + ctx->numThreadsBusy--; if (ctx->queueSize == 1) { - ZSTD_pthread_mutex_lock(&ctx->queueMutex); - ctx->numThreadsBusy--; - ZSTD_pthread_mutex_unlock(&ctx->queueMutex); ZSTD_pthread_cond_signal(&ctx->queuePushCond); - } } + } + ZSTD_pthread_mutex_unlock(&ctx->queueMutex); + } } /* for (;;) */ - /* Unreachable */ + assert(0); /* Unreachable */ } POOL_ctx* POOL_create(size_t numThreads, size_t queueSize) { return POOL_create_advanced(numThreads, queueSize, ZSTD_defaultCMem); } -POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customMem customMem) { +POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, + ZSTD_customMem customMem) { POOL_ctx* ctx; - /* Check the parameters */ + /* Check parameters */ if (!numThreads) { return NULL; } /* Allocate the context and zero initialize */ ctx = (POOL_ctx*)ZSTD_calloc(sizeof(POOL_ctx), customMem); if (!ctx) { return NULL; } /* Initialize the job queue. - * It needs one extra space since one space is wasted to differentiate empty - * and full queues. + * It needs one extra space since one space is wasted to differentiate + * empty and full queues. */ ctx->queueSize = queueSize + 1; ctx->queue = (POOL_job*)ZSTD_malloc(ctx->queueSize * sizeof(POOL_job), customMem); @@ -126,7 +133,7 @@ POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customM ctx->shutdown = 0; /* Allocate space for the thread handles */ ctx->threads = (ZSTD_pthread_t*)ZSTD_malloc(numThreads * sizeof(ZSTD_pthread_t), customMem); - ctx->numThreads = 0; + ctx->threadCapacity = 0; ctx->customMem = customMem; /* Check for errors */ if (!ctx->threads || !ctx->queue) { POOL_free(ctx); return NULL; } @@ -134,11 +141,12 @@ POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customM { size_t i; for (i = 0; i < numThreads; ++i) { if (ZSTD_pthread_create(&ctx->threads[i], NULL, &POOL_thread, ctx)) { - ctx->numThreads = i; + ctx->threadCapacity = i; POOL_free(ctx); return NULL; } } - ctx->numThreads = numThreads; + ctx->threadCapacity = numThreads; + ctx->threadLimit = numThreads; } return ctx; } @@ -156,8 +164,8 @@ static void POOL_join(POOL_ctx* ctx) { ZSTD_pthread_cond_broadcast(&ctx->queuePopCond); /* Join all of the threads */ { size_t i; - for (i = 0; i < ctx->numThreads; ++i) { - ZSTD_pthread_join(ctx->threads[i], NULL); + for (i = 0; i < ctx->threadCapacity; ++i) { + ZSTD_pthread_join(ctx->threads[i], NULL); /* note : could fail */ } } } @@ -172,24 +180,68 @@ void POOL_free(POOL_ctx *ctx) { ZSTD_free(ctx, ctx->customMem); } + + size_t POOL_sizeof(POOL_ctx *ctx) { if (ctx==NULL) return 0; /* supports sizeof NULL */ return sizeof(*ctx) + ctx->queueSize * sizeof(POOL_job) - + ctx->numThreads * sizeof(ZSTD_pthread_t); + + ctx->threadCapacity * sizeof(ZSTD_pthread_t); +} + + +/* @return : 0 on success, 1 on error */ +static int POOL_resize_internal(POOL_ctx* ctx, size_t numThreads) +{ + if (numThreads <= ctx->threadCapacity) { + if (!numThreads) return 1; + ctx->threadLimit = numThreads; + return 0; + } + /* numThreads > threadCapacity */ + { ZSTD_pthread_t* const threadPool = (ZSTD_pthread_t*)ZSTD_malloc(numThreads * sizeof(ZSTD_pthread_t), ctx->customMem); + if (!threadPool) return 1; + /* replace existing thread pool */ + memcpy(threadPool, ctx->threads, ctx->threadCapacity * sizeof(*threadPool)); + ZSTD_free(ctx->threads, ctx->customMem); + ctx->threads = threadPool; + /* Initialize additional threads */ + { size_t threadId; + for (threadId = ctx->threadCapacity; threadId < numThreads; ++threadId) { + if (ZSTD_pthread_create(&threadPool[threadId], NULL, &POOL_thread, ctx)) { + ctx->threadCapacity = threadId; + return 1; + } } + } } + /* successfully expanded */ + ctx->threadCapacity = numThreads; + ctx->threadLimit = numThreads; + return 0; +} + +/* @return : 0 on success, 1 on error */ +int POOL_resize(POOL_ctx* ctx, size_t numThreads) +{ + int result; + if (ctx==NULL) return 1; + ZSTD_pthread_mutex_lock(&ctx->queueMutex); + result = POOL_resize_internal(ctx, numThreads); + ZSTD_pthread_cond_broadcast(&ctx->queuePopCond); + ZSTD_pthread_mutex_unlock(&ctx->queueMutex); + return result; } /** * Returns 1 if the queue is full and 0 otherwise. * - * If the queueSize is 1 (the pool was created with an intended queueSize of 0), - * then a queue is empty if there is a thread free and no job is waiting. + * When queueSize is 1 (pool was created with an intended queueSize of 0), + * then a queue is empty if there is a thread free _and_ no job is waiting. */ static int isQueueFull(POOL_ctx const* ctx) { if (ctx->queueSize > 1) { return ctx->queueHead == ((ctx->queueTail + 1) % ctx->queueSize); } else { - return ctx->numThreadsBusy == ctx->numThreads || + return (ctx->numThreadsBusy == ctx->threadLimit) || !ctx->queueEmpty; } } @@ -263,6 +315,11 @@ void POOL_free(POOL_ctx* ctx) { (void)ctx; } +int POOL_resize(POOL_ctx* ctx, size_t numThreads) { + (void)ctx; (void)numThreads; + return 0; +} + void POOL_add(POOL_ctx* ctx, POOL_function function, void* opaque) { (void)ctx; function(opaque); diff --git a/thirdparty/zstd/common/pool.h b/thirdparty/zstd/common/pool.h index a57e9b4fab..458d37f13c 100644 --- a/thirdparty/zstd/common/pool.h +++ b/thirdparty/zstd/common/pool.h @@ -30,40 +30,50 @@ typedef struct POOL_ctx_s POOL_ctx; */ POOL_ctx* POOL_create(size_t numThreads, size_t queueSize); -POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customMem customMem); +POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, + ZSTD_customMem customMem); /*! POOL_free() : - Free a thread pool returned by POOL_create(). -*/ + * Free a thread pool returned by POOL_create(). + */ void POOL_free(POOL_ctx* ctx); +/*! POOL_resize() : + * Expands or shrinks pool's number of threads. + * This is more efficient than releasing + creating a new context, + * since it tries to preserve and re-use existing threads. + * `numThreads` must be at least 1. + * @return : 0 when resize was successful, + * !0 (typically 1) if there is an error. + * note : only numThreads can be resized, queueSize remains unchanged. + */ +int POOL_resize(POOL_ctx* ctx, size_t numThreads); + /*! POOL_sizeof() : - return memory usage of pool returned by POOL_create(). -*/ + * @return threadpool memory usage + * note : compatible with NULL (returns 0 in this case) + */ size_t POOL_sizeof(POOL_ctx* ctx); /*! POOL_function : - The function type that can be added to a thread pool. -*/ + * The function type that can be added to a thread pool. + */ typedef void (*POOL_function)(void*); -/*! POOL_add_function : - The function type for a generic thread pool add function. -*/ -typedef void (*POOL_add_function)(void*, POOL_function, void*); /*! POOL_add() : - Add the job `function(opaque)` to the thread pool. `ctx` must be valid. - Possibly blocks until there is room in the queue. - Note : The function may be executed asynchronously, so `opaque` must live until the function has been completed. -*/ + * Add the job `function(opaque)` to the thread pool. `ctx` must be valid. + * Possibly blocks until there is room in the queue. + * Note : The function may be executed asynchronously, + * therefore, `opaque` must live until function has been completed. + */ void POOL_add(POOL_ctx* ctx, POOL_function function, void* opaque); /*! POOL_tryAdd() : - Add the job `function(opaque)` to the thread pool if a worker is available. - return immediately otherwise. - @return : 1 if successful, 0 if not. -*/ + * Add the job `function(opaque)` to thread pool _if_ a worker is available. + * Returns immediately even if not (does not block). + * @return : 1 if successful, 0 if not. + */ int POOL_tryAdd(POOL_ctx* ctx, POOL_function function, void* opaque); diff --git a/thirdparty/zstd/common/xxhash.c b/thirdparty/zstd/common/xxhash.c index 9d9c0e963c..532b816192 100644 --- a/thirdparty/zstd/common/xxhash.c +++ b/thirdparty/zstd/common/xxhash.c @@ -98,6 +98,7 @@ /* Modify the local functions below should you wish to use some other memory routines */ /* for malloc(), free() */ #include <stdlib.h> +#include <stddef.h> /* size_t */ static void* XXH_malloc(size_t s) { return malloc(s); } static void XXH_free (void* p) { free(p); } /* for memcpy() */ diff --git a/thirdparty/zstd/common/zstd_common.c b/thirdparty/zstd/common/zstd_common.c index bccc948892..667f4a27fc 100644 --- a/thirdparty/zstd/common/zstd_common.c +++ b/thirdparty/zstd/common/zstd_common.c @@ -30,8 +30,10 @@ const char* ZSTD_versionString(void) { return ZSTD_VERSION_STRING; } /*-**************************************** * ZSTD Error Management ******************************************/ +#undef ZSTD_isError /* defined within zstd_internal.h */ /*! ZSTD_isError() : - * tells if a return value is an error code */ + * tells if a return value is an error code + * symbol is required for external callers */ unsigned ZSTD_isError(size_t code) { return ERR_isError(code); } /*! ZSTD_getErrorName() : @@ -46,11 +48,6 @@ ZSTD_ErrorCode ZSTD_getErrorCode(size_t code) { return ERR_getErrorCode(code); } * provides error code string from enum */ const char* ZSTD_getErrorString(ZSTD_ErrorCode code) { return ERR_getErrorString(code); } -/*! g_debuglog_enable : - * turn on/off debug traces (global switch) */ -#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG >= 2) -int g_debuglog_enable = 1; -#endif /*=************************************************************** diff --git a/thirdparty/zstd/common/zstd_errors.h b/thirdparty/zstd/common/zstd_errors.h index 57533f2869..92a3433896 100644 --- a/thirdparty/zstd/common/zstd_errors.h +++ b/thirdparty/zstd/common/zstd_errors.h @@ -72,6 +72,7 @@ typedef enum { ZSTD_error_workSpace_tooSmall= 66, ZSTD_error_dstSize_tooSmall = 70, ZSTD_error_srcSize_wrong = 72, + ZSTD_error_dstBuffer_null = 74, /* following error codes are __NOT STABLE__, they can be removed or changed in future versions */ ZSTD_error_frameIndex_tooLarge = 100, ZSTD_error_seekableIO = 102, diff --git a/thirdparty/zstd/common/zstd_internal.h b/thirdparty/zstd/common/zstd_internal.h index 65c08a8257..edeb74b9c3 100644 --- a/thirdparty/zstd/common/zstd_internal.h +++ b/thirdparty/zstd/common/zstd_internal.h @@ -21,6 +21,7 @@ ***************************************/ #include "compiler.h" #include "mem.h" +#include "debug.h" /* assert, DEBUGLOG, RAWLOG, g_debuglevel */ #include "error_private.h" #define ZSTD_STATIC_LINKING_ONLY #include "zstd.h" @@ -38,43 +39,11 @@ extern "C" { #endif - -/*-************************************* -* Debug -***************************************/ -#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG>=1) -# include <assert.h> -#else -# ifndef assert -# define assert(condition) ((void)0) -# endif -#endif - -#define ZSTD_STATIC_ASSERT(c) { enum { ZSTD_static_assert = 1/(int)(!!(c)) }; } - -#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG>=2) -# include <stdio.h> -extern int g_debuglog_enable; -/* recommended values for ZSTD_DEBUG display levels : - * 1 : no display, enables assert() only - * 2 : reserved for currently active debug path - * 3 : events once per object lifetime (CCtx, CDict, etc.) - * 4 : events once per frame - * 5 : events once per block - * 6 : events once per sequence (*very* verbose) */ -# define RAWLOG(l, ...) { \ - if ((g_debuglog_enable) & (l<=ZSTD_DEBUG)) { \ - fprintf(stderr, __VA_ARGS__); \ - } } -# define DEBUGLOG(l, ...) { \ - if ((g_debuglog_enable) & (l<=ZSTD_DEBUG)) { \ - fprintf(stderr, __FILE__ ": " __VA_ARGS__); \ - fprintf(stderr, " \n"); \ - } } -#else -# define RAWLOG(l, ...) {} /* disabled */ -# define DEBUGLOG(l, ...) {} /* disabled */ -#endif +/* ---- static assert (debug) --- */ +#define ZSTD_STATIC_ASSERT(c) DEBUG_STATIC_ASSERT(c) +#define ZSTD_isError ERR_isError /* for inlining */ +#define FSE_isError ERR_isError +#define HUF_isError ERR_isError /*-************************************* @@ -109,12 +78,10 @@ static const U32 repStartValue[ZSTD_REP_NUM] = { 1, 4, 8 }; #define BIT0 1 #define ZSTD_WINDOWLOG_ABSOLUTEMIN 10 -#define ZSTD_WINDOWLOG_DEFAULTMAX 27 /* Default maximum allowed window log */ static const size_t ZSTD_fcs_fieldSize[4] = { 0, 2, 4, 8 }; static const size_t ZSTD_did_fieldSize[4] = { 0, 1, 2, 4 }; -#define ZSTD_FRAMEIDSIZE 4 -static const size_t ZSTD_frameIdSize = ZSTD_FRAMEIDSIZE; /* magic number size */ +#define ZSTD_FRAMEIDSIZE 4 /* magic number size */ #define ZSTD_BLOCKHEADERSIZE 3 /* C standard doesn't allow `static const` variable to be init using another `static const` variable */ static const size_t ZSTD_blockHeaderSize = ZSTD_BLOCKHEADERSIZE; @@ -227,6 +194,8 @@ typedef struct { BYTE* llCode; BYTE* mlCode; BYTE* ofCode; + size_t maxNbSeq; + size_t maxNbLit; U32 longLengthID; /* 0 == no longLength; 1 == Lit.longLength; 2 == Match.longLength; */ U32 longLengthPos; } seqStore_t; @@ -275,7 +244,7 @@ typedef struct { blockType_e blockType; U32 lastBlock; U32 origSize; -} blockProperties_t; +} blockProperties_t; /* declared here for decompress and fullbench */ /*! ZSTD_getcBlockSize() : * Provides the size of compressed block from block header `src` */ @@ -283,6 +252,13 @@ typedef struct { size_t ZSTD_getcBlockSize(const void* src, size_t srcSize, blockProperties_t* bpPtr); +/*! ZSTD_decodeSeqHeaders() : + * decode sequence header from src */ +/* Used by: decompress, fullbench (does not get its definition from here) */ +size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, + const void* src, size_t srcSize); + + #if defined (__cplusplus) } #endif diff --git a/thirdparty/zstd/compress/fse_compress.c b/thirdparty/zstd/compress/fse_compress.c index cb8f1fa323..60f357bbd2 100644 --- a/thirdparty/zstd/compress/fse_compress.c +++ b/thirdparty/zstd/compress/fse_compress.c @@ -1,6 +1,6 @@ /* ****************************************************************** FSE : Finite State Entropy encoder - Copyright (C) 2013-2015, Yann Collet. + Copyright (C) 2013-present, Yann Collet. BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) @@ -37,9 +37,11 @@ ****************************************************************/ #include <stdlib.h> /* malloc, free, qsort */ #include <string.h> /* memcpy, memset */ -#include <stdio.h> /* printf (debug) */ -#include "bitstream.h" #include "compiler.h" +#include "mem.h" /* U32, U16, etc. */ +#include "debug.h" /* assert, DEBUGLOG */ +#include "hist.h" /* HIST_count_wksp */ +#include "bitstream.h" #define FSE_STATIC_LINKING_ONLY #include "fse.h" #include "error_private.h" @@ -49,7 +51,6 @@ * Error Management ****************************************************************/ #define FSE_isError ERR_isError -#define FSE_STATIC_ASSERT(c) { enum { FSE_static_assert = 1/(int)(!!(c)) }; } /* use only *after* variable declarations */ /* ************************************************************** @@ -82,7 +83,9 @@ * wkspSize should be sized to handle worst case situation, which is `1<<max_tableLog * sizeof(FSE_FUNCTION_TYPE)` * workSpace must also be properly aligned with FSE_FUNCTION_TYPE requirements */ -size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, void* workSpace, size_t wkspSize) +size_t FSE_buildCTable_wksp(FSE_CTable* ct, + const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, + void* workSpace, size_t wkspSize) { U32 const tableSize = 1 << tableLog; U32 const tableMask = tableSize - 1; @@ -100,14 +103,19 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsi if (((size_t)1 << tableLog) * sizeof(FSE_FUNCTION_TYPE) > wkspSize) return ERROR(tableLog_tooLarge); tableU16[-2] = (U16) tableLog; tableU16[-1] = (U16) maxSymbolValue; + assert(tableLog < 16); /* required for threshold strategy to work */ /* For explanations on how to distribute symbol values over the table : - * http://fastcompression.blogspot.fr/2014/02/fse-distributing-symbol-values.html */ + * http://fastcompression.blogspot.fr/2014/02/fse-distributing-symbol-values.html */ + + #ifdef __clang_analyzer__ + memset(tableSymbol, 0, sizeof(*tableSymbol) * tableSize); /* useless initialization, just to keep scan-build happy */ + #endif /* symbol start positions */ { U32 u; cumul[0] = 0; - for (u=1; u<=maxSymbolValue+1; u++) { + for (u=1; u <= maxSymbolValue+1; u++) { if (normalizedCounter[u-1]==-1) { /* Low proba symbol */ cumul[u] = cumul[u-1] + 1; tableSymbol[highThreshold--] = (FSE_FUNCTION_TYPE)(u-1); @@ -122,13 +130,15 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsi U32 symbol; for (symbol=0; symbol<=maxSymbolValue; symbol++) { int nbOccurences; - for (nbOccurences=0; nbOccurences<normalizedCounter[symbol]; nbOccurences++) { + int const freq = normalizedCounter[symbol]; + for (nbOccurences=0; nbOccurences<freq; nbOccurences++) { tableSymbol[position] = (FSE_FUNCTION_TYPE)symbol; position = (position + step) & tableMask; - while (position > highThreshold) position = (position + step) & tableMask; /* Low proba area */ + while (position > highThreshold) + position = (position + step) & tableMask; /* Low proba area */ } } - if (position!=0) return ERROR(GENERIC); /* Must have gone through all positions */ + assert(position==0); /* Must have initialized all positions */ } /* Build table */ @@ -143,7 +153,10 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsi for (s=0; s<=maxSymbolValue; s++) { switch (normalizedCounter[s]) { - case 0: break; + case 0: + /* filling nonetheless, for compatibility with FSE_getMaxNbBits() */ + symbolTT[s].deltaNbBits = ((tableLog+1) << 16) - (1<<tableLog); + break; case -1: case 1: @@ -160,6 +173,18 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsi total += normalizedCounter[s]; } } } } +#if 0 /* debug : symbol costs */ + DEBUGLOG(5, "\n --- table statistics : "); + { U32 symbol; + for (symbol=0; symbol<=maxSymbolValue; symbol++) { + DEBUGLOG(5, "%3u: w=%3i, maxBits=%u, fracBits=%.2f", + symbol, normalizedCounter[symbol], + FSE_getMaxNbBits(symbolTT, symbol), + (double)FSE_bitCost(symbolTT, tableLog, symbol, 8) / 256); + } + } +#endif + return 0; } @@ -174,8 +199,9 @@ size_t FSE_buildCTable(FSE_CTable* ct, const short* normalizedCounter, unsigned #ifndef FSE_COMMONDEFS_ONLY + /*-************************************************************** -* FSE NCount encoding-decoding +* FSE NCount encoding ****************************************************************/ size_t FSE_NCountWriteBound(unsigned maxSymbolValue, unsigned tableLog) { @@ -183,9 +209,10 @@ size_t FSE_NCountWriteBound(unsigned maxSymbolValue, unsigned tableLog) return maxSymbolValue ? maxHeaderSize : FSE_NCOUNTBOUND; /* maxSymbolValue==0 ? use default */ } -static size_t FSE_writeNCount_generic (void* header, size_t headerBufferSize, - const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, - unsigned writeIsSafe) +static size_t +FSE_writeNCount_generic (void* header, size_t headerBufferSize, + const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, + unsigned writeIsSafe) { BYTE* const ostart = (BYTE*) header; BYTE* out = ostart; @@ -194,13 +221,12 @@ static size_t FSE_writeNCount_generic (void* header, size_t headerBufferSize, const int tableSize = 1 << tableLog; int remaining; int threshold; - U32 bitStream; - int bitCount; - unsigned charnum = 0; - int previous0 = 0; + U32 bitStream = 0; + int bitCount = 0; + unsigned symbol = 0; + unsigned const alphabetSize = maxSymbolValue + 1; + int previousIs0 = 0; - bitStream = 0; - bitCount = 0; /* Table Size */ bitStream += (tableLog-FSE_MIN_TABLELOG) << bitCount; bitCount += 4; @@ -210,48 +236,53 @@ static size_t FSE_writeNCount_generic (void* header, size_t headerBufferSize, threshold = tableSize; nbBits = tableLog+1; - while (remaining>1) { /* stops at 1 */ - if (previous0) { - unsigned start = charnum; - while (!normalizedCounter[charnum]) charnum++; - while (charnum >= start+24) { + while ((symbol < alphabetSize) && (remaining>1)) { /* stops at 1 */ + if (previousIs0) { + unsigned start = symbol; + while ((symbol < alphabetSize) && !normalizedCounter[symbol]) symbol++; + if (symbol == alphabetSize) break; /* incorrect distribution */ + while (symbol >= start+24) { start+=24; bitStream += 0xFFFFU << bitCount; - if ((!writeIsSafe) && (out > oend-2)) return ERROR(dstSize_tooSmall); /* Buffer overflow */ + if ((!writeIsSafe) && (out > oend-2)) + return ERROR(dstSize_tooSmall); /* Buffer overflow */ out[0] = (BYTE) bitStream; out[1] = (BYTE)(bitStream>>8); out+=2; bitStream>>=16; } - while (charnum >= start+3) { + while (symbol >= start+3) { start+=3; bitStream += 3 << bitCount; bitCount += 2; } - bitStream += (charnum-start) << bitCount; + bitStream += (symbol-start) << bitCount; bitCount += 2; if (bitCount>16) { - if ((!writeIsSafe) && (out > oend - 2)) return ERROR(dstSize_tooSmall); /* Buffer overflow */ + if ((!writeIsSafe) && (out > oend - 2)) + return ERROR(dstSize_tooSmall); /* Buffer overflow */ out[0] = (BYTE)bitStream; out[1] = (BYTE)(bitStream>>8); out += 2; bitStream >>= 16; bitCount -= 16; } } - { int count = normalizedCounter[charnum++]; - int const max = (2*threshold-1)-remaining; + { int count = normalizedCounter[symbol++]; + int const max = (2*threshold-1) - remaining; remaining -= count < 0 ? -count : count; count++; /* +1 for extra accuracy */ - if (count>=threshold) count += max; /* [0..max[ [max..threshold[ (...) [threshold+max 2*threshold[ */ + if (count>=threshold) + count += max; /* [0..max[ [max..threshold[ (...) [threshold+max 2*threshold[ */ bitStream += count << bitCount; bitCount += nbBits; bitCount -= (count<max); - previous0 = (count==1); + previousIs0 = (count==1); if (remaining<1) return ERROR(GENERIC); while (remaining<threshold) { nbBits--; threshold>>=1; } } if (bitCount>16) { - if ((!writeIsSafe) && (out > oend - 2)) return ERROR(dstSize_tooSmall); /* Buffer overflow */ + if ((!writeIsSafe) && (out > oend - 2)) + return ERROR(dstSize_tooSmall); /* Buffer overflow */ out[0] = (BYTE)bitStream; out[1] = (BYTE)(bitStream>>8); out += 2; @@ -259,19 +290,23 @@ static size_t FSE_writeNCount_generic (void* header, size_t headerBufferSize, bitCount -= 16; } } + if (remaining != 1) + return ERROR(GENERIC); /* incorrect normalized distribution */ + assert(symbol <= alphabetSize); + /* flush remaining bitStream */ - if ((!writeIsSafe) && (out > oend - 2)) return ERROR(dstSize_tooSmall); /* Buffer overflow */ + if ((!writeIsSafe) && (out > oend - 2)) + return ERROR(dstSize_tooSmall); /* Buffer overflow */ out[0] = (BYTE)bitStream; out[1] = (BYTE)(bitStream>>8); out+= (bitCount+7) /8; - if (charnum > maxSymbolValue + 1) return ERROR(GENERIC); - return (out-ostart); } -size_t FSE_writeNCount (void* buffer, size_t bufferSize, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog) +size_t FSE_writeNCount (void* buffer, size_t bufferSize, + const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog) { if (tableLog > FSE_MAX_TABLELOG) return ERROR(tableLog_tooLarge); /* Unsupported */ if (tableLog < FSE_MIN_TABLELOG) return ERROR(GENERIC); /* Unsupported */ @@ -279,179 +314,13 @@ size_t FSE_writeNCount (void* buffer, size_t bufferSize, const short* normalized if (bufferSize < FSE_NCountWriteBound(maxSymbolValue, tableLog)) return FSE_writeNCount_generic(buffer, bufferSize, normalizedCounter, maxSymbolValue, tableLog, 0); - return FSE_writeNCount_generic(buffer, bufferSize, normalizedCounter, maxSymbolValue, tableLog, 1); -} - - - -/*-************************************************************** -* Counting histogram -****************************************************************/ -/*! FSE_count_simple - This function counts byte values within `src`, and store the histogram into table `count`. - It doesn't use any additional memory. - But this function is unsafe : it doesn't check that all values within `src` can fit into `count`. - For this reason, prefer using a table `count` with 256 elements. - @return : count of most numerous element. -*/ -size_t FSE_count_simple(unsigned* count, unsigned* maxSymbolValuePtr, - const void* src, size_t srcSize) -{ - const BYTE* ip = (const BYTE*)src; - const BYTE* const end = ip + srcSize; - unsigned maxSymbolValue = *maxSymbolValuePtr; - unsigned max=0; - - memset(count, 0, (maxSymbolValue+1)*sizeof(*count)); - if (srcSize==0) { *maxSymbolValuePtr = 0; return 0; } - - while (ip<end) { - assert(*ip <= maxSymbolValue); - count[*ip++]++; - } - - while (!count[maxSymbolValue]) maxSymbolValue--; - *maxSymbolValuePtr = maxSymbolValue; - - { U32 s; for (s=0; s<=maxSymbolValue; s++) if (count[s] > max) max = count[s]; } - - return (size_t)max; -} - - -/* FSE_count_parallel_wksp() : - * Same as FSE_count_parallel(), but using an externally provided scratch buffer. - * `workSpace` size must be a minimum of `1024 * sizeof(unsigned)`. - * @return : largest histogram frequency, or an error code (notably when histogram would be larger than *maxSymbolValuePtr). */ -static size_t FSE_count_parallel_wksp( - unsigned* count, unsigned* maxSymbolValuePtr, - const void* source, size_t sourceSize, - unsigned checkMax, unsigned* const workSpace) -{ - const BYTE* ip = (const BYTE*)source; - const BYTE* const iend = ip+sourceSize; - unsigned maxSymbolValue = *maxSymbolValuePtr; - unsigned max=0; - U32* const Counting1 = workSpace; - U32* const Counting2 = Counting1 + 256; - U32* const Counting3 = Counting2 + 256; - U32* const Counting4 = Counting3 + 256; - - memset(workSpace, 0, 4*256*sizeof(unsigned)); - - /* safety checks */ - if (!sourceSize) { - memset(count, 0, maxSymbolValue + 1); - *maxSymbolValuePtr = 0; - return 0; - } - if (!maxSymbolValue) maxSymbolValue = 255; /* 0 == default */ - - /* by stripes of 16 bytes */ - { U32 cached = MEM_read32(ip); ip += 4; - while (ip < iend-15) { - U32 c = cached; cached = MEM_read32(ip); ip += 4; - Counting1[(BYTE) c ]++; - Counting2[(BYTE)(c>>8) ]++; - Counting3[(BYTE)(c>>16)]++; - Counting4[ c>>24 ]++; - c = cached; cached = MEM_read32(ip); ip += 4; - Counting1[(BYTE) c ]++; - Counting2[(BYTE)(c>>8) ]++; - Counting3[(BYTE)(c>>16)]++; - Counting4[ c>>24 ]++; - c = cached; cached = MEM_read32(ip); ip += 4; - Counting1[(BYTE) c ]++; - Counting2[(BYTE)(c>>8) ]++; - Counting3[(BYTE)(c>>16)]++; - Counting4[ c>>24 ]++; - c = cached; cached = MEM_read32(ip); ip += 4; - Counting1[(BYTE) c ]++; - Counting2[(BYTE)(c>>8) ]++; - Counting3[(BYTE)(c>>16)]++; - Counting4[ c>>24 ]++; - } - ip-=4; - } - - /* finish last symbols */ - while (ip<iend) Counting1[*ip++]++; - - if (checkMax) { /* verify stats will fit into destination table */ - U32 s; for (s=255; s>maxSymbolValue; s--) { - Counting1[s] += Counting2[s] + Counting3[s] + Counting4[s]; - if (Counting1[s]) return ERROR(maxSymbolValue_tooSmall); - } } - - { U32 s; - if (maxSymbolValue > 255) maxSymbolValue = 255; - for (s=0; s<=maxSymbolValue; s++) { - count[s] = Counting1[s] + Counting2[s] + Counting3[s] + Counting4[s]; - if (count[s] > max) max = count[s]; - } } - - while (!count[maxSymbolValue]) maxSymbolValue--; - *maxSymbolValuePtr = maxSymbolValue; - return (size_t)max; -} - -/* FSE_countFast_wksp() : - * Same as FSE_countFast(), but using an externally provided scratch buffer. - * `workSpace` size must be table of >= `1024` unsigned */ -size_t FSE_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr, - const void* source, size_t sourceSize, - unsigned* workSpace) -{ - if (sourceSize < 1500) /* heuristic threshold */ - return FSE_count_simple(count, maxSymbolValuePtr, source, sourceSize); - return FSE_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, 0, workSpace); -} - -/* fast variant (unsafe : won't check if src contains values beyond count[] limit) */ -size_t FSE_countFast(unsigned* count, unsigned* maxSymbolValuePtr, - const void* source, size_t sourceSize) -{ - unsigned tmpCounters[1024]; - return FSE_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, tmpCounters); -} - -/* FSE_count_wksp() : - * Same as FSE_count(), but using an externally provided scratch buffer. - * `workSpace` size must be table of >= `1024` unsigned */ -size_t FSE_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr, - const void* source, size_t sourceSize, unsigned* workSpace) -{ - if (*maxSymbolValuePtr < 255) - return FSE_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, 1, workSpace); - *maxSymbolValuePtr = 255; - return FSE_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, workSpace); -} - -size_t FSE_count(unsigned* count, unsigned* maxSymbolValuePtr, - const void* src, size_t srcSize) -{ - unsigned tmpCounters[1024]; - return FSE_count_wksp(count, maxSymbolValuePtr, src, srcSize, tmpCounters); + return FSE_writeNCount_generic(buffer, bufferSize, normalizedCounter, maxSymbolValue, tableLog, 1 /* write in buffer is safe */); } - /*-************************************************************** * FSE Compression Code ****************************************************************/ -/*! FSE_sizeof_CTable() : - FSE_CTable is a variable size structure which contains : - `U16 tableLog;` - `U16 maxSymbolValue;` - `U16 nextStateNumber[1 << tableLog];` // This size is variable - `FSE_symbolCompressionTransform symbolTT[maxSymbolValue+1];` // This size is variable -Allocation is manual (C standard does not support variable-size structures). -*/ -size_t FSE_sizeof_CTable (unsigned maxSymbolValue, unsigned tableLog) -{ - if (tableLog > FSE_MAX_TABLELOG) return ERROR(tableLog_tooLarge); - return FSE_CTABLE_SIZE_U32 (tableLog, maxSymbolValue) * sizeof(U32); -} FSE_CTable* FSE_createCTable (unsigned maxSymbolValue, unsigned tableLog) { @@ -466,7 +335,7 @@ void FSE_freeCTable (FSE_CTable* ct) { free(ct); } /* provides the minimum logSize to safely represent a distribution */ static unsigned FSE_minTableLog(size_t srcSize, unsigned maxSymbolValue) { - U32 minBitsSrc = BIT_highbit32((U32)(srcSize - 1)) + 1; + U32 minBitsSrc = BIT_highbit32((U32)(srcSize)) + 1; U32 minBitsSymbols = BIT_highbit32(maxSymbolValue) + 2; U32 minBits = minBitsSrc < minBitsSymbols ? minBitsSrc : minBitsSymbols; assert(srcSize > 1); /* Not supported, RLE should be used instead */ @@ -529,6 +398,9 @@ static size_t FSE_normalizeM2(short* norm, U32 tableLog, const unsigned* count, } ToDistribute = (1 << tableLog) - distributed; + if (ToDistribute == 0) + return 0; + if ((total / ToDistribute) > lowOne) { /* risk of rounding to zero */ lowOne = (U32)((total * 3) / (ToDistribute * 2)); @@ -629,11 +501,11 @@ size_t FSE_normalizeCount (short* normalizedCounter, unsigned tableLog, U32 s; U32 nTotal = 0; for (s=0; s<=maxSymbolValue; s++) - printf("%3i: %4i \n", s, normalizedCounter[s]); + RAWLOG(2, "%3i: %4i \n", s, normalizedCounter[s]); for (s=0; s<=maxSymbolValue; s++) nTotal += abs(normalizedCounter[s]); if (nTotal != (1U<<tableLog)) - printf("Warning !!! Total == %u != %u !!!", nTotal, 1U<<tableLog); + RAWLOG(2, "Warning !!! Total == %u != %u !!!", nTotal, 1U<<tableLog); getchar(); } #endif @@ -786,7 +658,7 @@ size_t FSE_compress_wksp (void* dst, size_t dstSize, const void* src, size_t src BYTE* op = ostart; BYTE* const oend = ostart + dstSize; - U32 count[FSE_MAX_SYMBOL_VALUE+1]; + unsigned count[FSE_MAX_SYMBOL_VALUE+1]; S16 norm[FSE_MAX_SYMBOL_VALUE+1]; FSE_CTable* CTable = (FSE_CTable*)workSpace; size_t const CTableSize = FSE_CTABLE_SIZE_U32(tableLog, maxSymbolValue); @@ -800,7 +672,7 @@ size_t FSE_compress_wksp (void* dst, size_t dstSize, const void* src, size_t src if (!tableLog) tableLog = FSE_DEFAULT_TABLELOG; /* Scan input and build symbol stats */ - { CHECK_V_F(maxCount, FSE_count_wksp(count, &maxSymbolValue, src, srcSize, (unsigned*)scratchBuffer) ); + { CHECK_V_F(maxCount, HIST_count_wksp(count, &maxSymbolValue, src, srcSize, scratchBuffer, scratchBufferSize) ); if (maxCount == srcSize) return 1; /* only a single symbol in src : rle */ if (maxCount == 1) return 0; /* each symbol present maximum once => not compressible */ if (maxCount < (srcSize >> 7)) return 0; /* Heuristic : not compressible enough */ @@ -835,7 +707,7 @@ typedef struct { size_t FSE_compress2 (void* dst, size_t dstCapacity, const void* src, size_t srcSize, unsigned maxSymbolValue, unsigned tableLog) { fseWkspMax_t scratchBuffer; - FSE_STATIC_ASSERT(sizeof(scratchBuffer) >= FSE_WKSP_SIZE_U32(FSE_MAX_TABLELOG, FSE_MAX_SYMBOL_VALUE)); /* compilation failures here means scratchBuffer is not large enough */ + DEBUG_STATIC_ASSERT(sizeof(scratchBuffer) >= FSE_WKSP_SIZE_U32(FSE_MAX_TABLELOG, FSE_MAX_SYMBOL_VALUE)); /* compilation failures here means scratchBuffer is not large enough */ if (tableLog > FSE_MAX_TABLELOG) return ERROR(tableLog_tooLarge); return FSE_compress_wksp(dst, dstCapacity, src, srcSize, maxSymbolValue, tableLog, &scratchBuffer, sizeof(scratchBuffer)); } diff --git a/thirdparty/zstd/compress/hist.c b/thirdparty/zstd/compress/hist.c new file mode 100644 index 0000000000..45b7babc1e --- /dev/null +++ b/thirdparty/zstd/compress/hist.c @@ -0,0 +1,203 @@ +/* ****************************************************************** + hist : Histogram functions + part of Finite State Entropy project + Copyright (C) 2013-present, Yann Collet. + + BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are + met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following disclaimer + in the documentation and/or other materials provided with the + distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + You can contact the author at : + - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy + - Public forum : https://groups.google.com/forum/#!forum/lz4c +****************************************************************** */ + +/* --- dependencies --- */ +#include "mem.h" /* U32, BYTE, etc. */ +#include "debug.h" /* assert, DEBUGLOG */ +#include "error_private.h" /* ERROR */ +#include "hist.h" + + +/* --- Error management --- */ +unsigned HIST_isError(size_t code) { return ERR_isError(code); } + +/*-************************************************************** + * Histogram functions + ****************************************************************/ +unsigned HIST_count_simple(unsigned* count, unsigned* maxSymbolValuePtr, + const void* src, size_t srcSize) +{ + const BYTE* ip = (const BYTE*)src; + const BYTE* const end = ip + srcSize; + unsigned maxSymbolValue = *maxSymbolValuePtr; + unsigned largestCount=0; + + memset(count, 0, (maxSymbolValue+1) * sizeof(*count)); + if (srcSize==0) { *maxSymbolValuePtr = 0; return 0; } + + while (ip<end) { + assert(*ip <= maxSymbolValue); + count[*ip++]++; + } + + while (!count[maxSymbolValue]) maxSymbolValue--; + *maxSymbolValuePtr = maxSymbolValue; + + { U32 s; + for (s=0; s<=maxSymbolValue; s++) + if (count[s] > largestCount) largestCount = count[s]; + } + + return largestCount; +} + +typedef enum { trustInput, checkMaxSymbolValue } HIST_checkInput_e; + +/* HIST_count_parallel_wksp() : + * store histogram into 4 intermediate tables, recombined at the end. + * this design makes better use of OoO cpus, + * and is noticeably faster when some values are heavily repeated. + * But it needs some additional workspace for intermediate tables. + * `workSpace` size must be a table of size >= HIST_WKSP_SIZE_U32. + * @return : largest histogram frequency, + * or an error code (notably when histogram would be larger than *maxSymbolValuePtr). */ +static size_t HIST_count_parallel_wksp( + unsigned* count, unsigned* maxSymbolValuePtr, + const void* source, size_t sourceSize, + HIST_checkInput_e check, + U32* const workSpace) +{ + const BYTE* ip = (const BYTE*)source; + const BYTE* const iend = ip+sourceSize; + unsigned maxSymbolValue = *maxSymbolValuePtr; + unsigned max=0; + U32* const Counting1 = workSpace; + U32* const Counting2 = Counting1 + 256; + U32* const Counting3 = Counting2 + 256; + U32* const Counting4 = Counting3 + 256; + + memset(workSpace, 0, 4*256*sizeof(unsigned)); + + /* safety checks */ + if (!sourceSize) { + memset(count, 0, maxSymbolValue + 1); + *maxSymbolValuePtr = 0; + return 0; + } + if (!maxSymbolValue) maxSymbolValue = 255; /* 0 == default */ + + /* by stripes of 16 bytes */ + { U32 cached = MEM_read32(ip); ip += 4; + while (ip < iend-15) { + U32 c = cached; cached = MEM_read32(ip); ip += 4; + Counting1[(BYTE) c ]++; + Counting2[(BYTE)(c>>8) ]++; + Counting3[(BYTE)(c>>16)]++; + Counting4[ c>>24 ]++; + c = cached; cached = MEM_read32(ip); ip += 4; + Counting1[(BYTE) c ]++; + Counting2[(BYTE)(c>>8) ]++; + Counting3[(BYTE)(c>>16)]++; + Counting4[ c>>24 ]++; + c = cached; cached = MEM_read32(ip); ip += 4; + Counting1[(BYTE) c ]++; + Counting2[(BYTE)(c>>8) ]++; + Counting3[(BYTE)(c>>16)]++; + Counting4[ c>>24 ]++; + c = cached; cached = MEM_read32(ip); ip += 4; + Counting1[(BYTE) c ]++; + Counting2[(BYTE)(c>>8) ]++; + Counting3[(BYTE)(c>>16)]++; + Counting4[ c>>24 ]++; + } + ip-=4; + } + + /* finish last symbols */ + while (ip<iend) Counting1[*ip++]++; + + if (check) { /* verify stats will fit into destination table */ + U32 s; for (s=255; s>maxSymbolValue; s--) { + Counting1[s] += Counting2[s] + Counting3[s] + Counting4[s]; + if (Counting1[s]) return ERROR(maxSymbolValue_tooSmall); + } } + + { U32 s; + if (maxSymbolValue > 255) maxSymbolValue = 255; + for (s=0; s<=maxSymbolValue; s++) { + count[s] = Counting1[s] + Counting2[s] + Counting3[s] + Counting4[s]; + if (count[s] > max) max = count[s]; + } } + + while (!count[maxSymbolValue]) maxSymbolValue--; + *maxSymbolValuePtr = maxSymbolValue; + return (size_t)max; +} + +/* HIST_countFast_wksp() : + * Same as HIST_countFast(), but using an externally provided scratch buffer. + * `workSpace` is a writable buffer which must be 4-bytes aligned, + * `workSpaceSize` must be >= HIST_WKSP_SIZE + */ +size_t HIST_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr, + const void* source, size_t sourceSize, + void* workSpace, size_t workSpaceSize) +{ + if (sourceSize < 1500) /* heuristic threshold */ + return HIST_count_simple(count, maxSymbolValuePtr, source, sourceSize); + if ((size_t)workSpace & 3) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */ + if (workSpaceSize < HIST_WKSP_SIZE) return ERROR(workSpace_tooSmall); + return HIST_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, trustInput, (U32*)workSpace); +} + +/* fast variant (unsafe : won't check if src contains values beyond count[] limit) */ +size_t HIST_countFast(unsigned* count, unsigned* maxSymbolValuePtr, + const void* source, size_t sourceSize) +{ + unsigned tmpCounters[HIST_WKSP_SIZE_U32]; + return HIST_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, tmpCounters, sizeof(tmpCounters)); +} + +/* HIST_count_wksp() : + * Same as HIST_count(), but using an externally provided scratch buffer. + * `workSpace` size must be table of >= HIST_WKSP_SIZE_U32 unsigned */ +size_t HIST_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr, + const void* source, size_t sourceSize, + void* workSpace, size_t workSpaceSize) +{ + if ((size_t)workSpace & 3) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */ + if (workSpaceSize < HIST_WKSP_SIZE) return ERROR(workSpace_tooSmall); + if (*maxSymbolValuePtr < 255) + return HIST_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, checkMaxSymbolValue, (U32*)workSpace); + *maxSymbolValuePtr = 255; + return HIST_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, workSpace, workSpaceSize); +} + +size_t HIST_count(unsigned* count, unsigned* maxSymbolValuePtr, + const void* src, size_t srcSize) +{ + unsigned tmpCounters[HIST_WKSP_SIZE_U32]; + return HIST_count_wksp(count, maxSymbolValuePtr, src, srcSize, tmpCounters, sizeof(tmpCounters)); +} diff --git a/thirdparty/zstd/compress/hist.h b/thirdparty/zstd/compress/hist.h new file mode 100644 index 0000000000..8b389358dc --- /dev/null +++ b/thirdparty/zstd/compress/hist.h @@ -0,0 +1,95 @@ +/* ****************************************************************** + hist : Histogram functions + part of Finite State Entropy project + Copyright (C) 2013-present, Yann Collet. + + BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are + met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following disclaimer + in the documentation and/or other materials provided with the + distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + You can contact the author at : + - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy + - Public forum : https://groups.google.com/forum/#!forum/lz4c +****************************************************************** */ + +/* --- dependencies --- */ +#include <stddef.h> /* size_t */ + + +/* --- simple histogram functions --- */ + +/*! HIST_count(): + * Provides the precise count of each byte within a table 'count'. + * 'count' is a table of unsigned int, of minimum size (*maxSymbolValuePtr+1). + * Updates *maxSymbolValuePtr with actual largest symbol value detected. + * @return : count of the most frequent symbol (which isn't identified). + * or an error code, which can be tested using HIST_isError(). + * note : if return == srcSize, there is only one symbol. + */ +size_t HIST_count(unsigned* count, unsigned* maxSymbolValuePtr, + const void* src, size_t srcSize); + +unsigned HIST_isError(size_t code); /**< tells if a return value is an error code */ + + +/* --- advanced histogram functions --- */ + +#define HIST_WKSP_SIZE_U32 1024 +#define HIST_WKSP_SIZE (HIST_WKSP_SIZE_U32 * sizeof(unsigned)) +/** HIST_count_wksp() : + * Same as HIST_count(), but using an externally provided scratch buffer. + * Benefit is this function will use very little stack space. + * `workSpace` is a writable buffer which must be 4-bytes aligned, + * `workSpaceSize` must be >= HIST_WKSP_SIZE + */ +size_t HIST_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr, + const void* src, size_t srcSize, + void* workSpace, size_t workSpaceSize); + +/** HIST_countFast() : + * same as HIST_count(), but blindly trusts that all byte values within src are <= *maxSymbolValuePtr. + * This function is unsafe, and will segfault if any value within `src` is `> *maxSymbolValuePtr` + */ +size_t HIST_countFast(unsigned* count, unsigned* maxSymbolValuePtr, + const void* src, size_t srcSize); + +/** HIST_countFast_wksp() : + * Same as HIST_countFast(), but using an externally provided scratch buffer. + * `workSpace` is a writable buffer which must be 4-bytes aligned, + * `workSpaceSize` must be >= HIST_WKSP_SIZE + */ +size_t HIST_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr, + const void* src, size_t srcSize, + void* workSpace, size_t workSpaceSize); + +/*! HIST_count_simple() : + * Same as HIST_countFast(), this function is unsafe, + * and will segfault if any value within `src` is `> *maxSymbolValuePtr`. + * It is also a bit slower for large inputs. + * However, it does not need any additional memory (not even on stack). + * @return : count of the most frequent symbol. + * Note this function doesn't produce any error (i.e. it must succeed). + */ +unsigned HIST_count_simple(unsigned* count, unsigned* maxSymbolValuePtr, + const void* src, size_t srcSize); diff --git a/thirdparty/zstd/compress/huf_compress.c b/thirdparty/zstd/compress/huf_compress.c index 83230b415f..f074f1e0a9 100644 --- a/thirdparty/zstd/compress/huf_compress.c +++ b/thirdparty/zstd/compress/huf_compress.c @@ -45,8 +45,9 @@ ****************************************************************/ #include <string.h> /* memcpy, memset */ #include <stdio.h> /* printf (debug) */ -#include "bitstream.h" #include "compiler.h" +#include "bitstream.h" +#include "hist.h" #define FSE_STATIC_LINKING_ONLY /* FSE_optimalTableLog_internal */ #include "fse.h" /* header compression */ #define HUF_STATIC_LINKING_ONLY @@ -58,7 +59,7 @@ * Error Management ****************************************************************/ #define HUF_isError ERR_isError -#define HUF_STATIC_ASSERT(c) { enum { HUF_static_assert = 1/(int)(!!(c)) }; } /* use only *after* variable declarations */ +#define HUF_STATIC_ASSERT(c) DEBUG_STATIC_ASSERT(c) /* use only *after* variable declarations */ #define CHECK_V_F(e, f) size_t const e = f; if (ERR_isError(e)) return e #define CHECK_F(f) { CHECK_V_F(_var_err__, f); } @@ -81,28 +82,28 @@ unsigned HUF_optimalTableLog(unsigned maxTableLog, size_t srcSize, unsigned maxS * Note : all elements within weightTable are supposed to be <= HUF_TABLELOG_MAX. */ #define MAX_FSE_TABLELOG_FOR_HUFF_HEADER 6 -size_t HUF_compressWeights (void* dst, size_t dstSize, const void* weightTable, size_t wtSize) +static size_t HUF_compressWeights (void* dst, size_t dstSize, const void* weightTable, size_t wtSize) { BYTE* const ostart = (BYTE*) dst; BYTE* op = ostart; BYTE* const oend = ostart + dstSize; - U32 maxSymbolValue = HUF_TABLELOG_MAX; + unsigned maxSymbolValue = HUF_TABLELOG_MAX; U32 tableLog = MAX_FSE_TABLELOG_FOR_HUFF_HEADER; FSE_CTable CTable[FSE_CTABLE_SIZE_U32(MAX_FSE_TABLELOG_FOR_HUFF_HEADER, HUF_TABLELOG_MAX)]; BYTE scratchBuffer[1<<MAX_FSE_TABLELOG_FOR_HUFF_HEADER]; - U32 count[HUF_TABLELOG_MAX+1]; + unsigned count[HUF_TABLELOG_MAX+1]; S16 norm[HUF_TABLELOG_MAX+1]; /* init conditions */ if (wtSize <= 1) return 0; /* Not compressible */ /* Scan input and build symbol stats */ - { CHECK_V_F(maxCount, FSE_count_simple(count, &maxSymbolValue, weightTable, wtSize) ); + { unsigned const maxCount = HIST_count_simple(count, &maxSymbolValue, weightTable, wtSize); /* never fails */ if (maxCount == wtSize) return 1; /* only a single symbol in src : rle */ - if (maxCount == 1) return 0; /* each symbol present maximum once => not compressible */ + if (maxCount == 1) return 0; /* each symbol present maximum once => not compressible */ } tableLog = FSE_optimalTableLog(tableLog, wtSize, maxSymbolValue); @@ -133,7 +134,7 @@ struct HUF_CElt_s { `CTable` : Huffman tree to save, using huf representation. @return : size of saved CTable */ size_t HUF_writeCTable (void* dst, size_t maxDstSize, - const HUF_CElt* CTable, U32 maxSymbolValue, U32 huffLog) + const HUF_CElt* CTable, unsigned maxSymbolValue, unsigned huffLog) { BYTE bitsToWeight[HUF_TABLELOG_MAX + 1]; /* precomputed conversion table */ BYTE huffWeight[HUF_SYMBOLVALUE_MAX]; @@ -168,7 +169,7 @@ size_t HUF_writeCTable (void* dst, size_t maxDstSize, } -size_t HUF_readCTable (HUF_CElt* CTable, U32* maxSymbolValuePtr, const void* src, size_t srcSize) +size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize) { BYTE huffWeight[HUF_SYMBOLVALUE_MAX + 1]; /* init not required, even though some static analyzer may complain */ U32 rankVal[HUF_TABLELOG_ABSOLUTEMAX + 1]; /* large enough for values from 0 to 16 */ @@ -216,6 +217,13 @@ size_t HUF_readCTable (HUF_CElt* CTable, U32* maxSymbolValuePtr, const void* src return readSize; } +U32 HUF_getNbBits(const void* symbolTable, U32 symbolValue) +{ + const HUF_CElt* table = (const HUF_CElt*)symbolTable; + assert(symbolValue <= HUF_SYMBOLVALUE_MAX); + return table[symbolValue].nbBits; +} + typedef struct nodeElt_s { U32 count; @@ -307,7 +315,7 @@ typedef struct { U32 current; } rankPos; -static void HUF_sort(nodeElt* huffNode, const U32* count, U32 maxSymbolValue) +static void HUF_sort(nodeElt* huffNode, const unsigned* count, U32 maxSymbolValue) { rankPos rank[32]; U32 n; @@ -339,7 +347,7 @@ static void HUF_sort(nodeElt* huffNode, const U32* count, U32 maxSymbolValue) */ #define STARTNODE (HUF_SYMBOLVALUE_MAX+1) typedef nodeElt huffNodeTable[HUF_CTABLE_WORKSPACE_SIZE_U32]; -size_t HUF_buildCTable_wksp (HUF_CElt* tree, const U32* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize) +size_t HUF_buildCTable_wksp (HUF_CElt* tree, const unsigned* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize) { nodeElt* const huffNode0 = (nodeElt*)workSpace; nodeElt* const huffNode = huffNode0+1; @@ -413,7 +421,7 @@ size_t HUF_buildCTable_wksp (HUF_CElt* tree, const U32* count, U32 maxSymbolValu * @return : maxNbBits * Note : count is used before tree is written, so they can safely overlap */ -size_t HUF_buildCTable (HUF_CElt* tree, const U32* count, U32 maxSymbolValue, U32 maxNbBits) +size_t HUF_buildCTable (HUF_CElt* tree, const unsigned* count, unsigned maxSymbolValue, unsigned maxNbBits) { huffNodeTable nodeTable; return HUF_buildCTable_wksp(tree, count, maxSymbolValue, maxNbBits, nodeTable, sizeof(nodeTable)); @@ -602,13 +610,14 @@ size_t HUF_compress4X_usingCTable(void* dst, size_t dstSize, const void* src, si return HUF_compress4X_usingCTable_internal(dst, dstSize, src, srcSize, CTable, /* bmi2 */ 0); } +typedef enum { HUF_singleStream, HUF_fourStreams } HUF_nbStreams_e; static size_t HUF_compressCTable_internal( BYTE* const ostart, BYTE* op, BYTE* const oend, const void* src, size_t srcSize, - unsigned singleStream, const HUF_CElt* CTable, const int bmi2) + HUF_nbStreams_e nbStreams, const HUF_CElt* CTable, const int bmi2) { - size_t const cSize = singleStream ? + size_t const cSize = (nbStreams==HUF_singleStream) ? HUF_compress1X_usingCTable_internal(op, oend - op, src, srcSize, CTable, bmi2) : HUF_compress4X_usingCTable_internal(op, oend - op, src, srcSize, CTable, bmi2); if (HUF_isError(cSize)) { return cSize; } @@ -620,21 +629,21 @@ static size_t HUF_compressCTable_internal( } typedef struct { - U32 count[HUF_SYMBOLVALUE_MAX + 1]; + unsigned count[HUF_SYMBOLVALUE_MAX + 1]; HUF_CElt CTable[HUF_SYMBOLVALUE_MAX + 1]; huffNodeTable nodeTable; } HUF_compress_tables_t; /* HUF_compress_internal() : * `workSpace` must a table of at least HUF_WORKSPACE_SIZE_U32 unsigned */ -static size_t HUF_compress_internal ( - void* dst, size_t dstSize, - const void* src, size_t srcSize, - unsigned maxSymbolValue, unsigned huffLog, - unsigned singleStream, - void* workSpace, size_t wkspSize, - HUF_CElt* oldHufTable, HUF_repeat* repeat, int preferRepeat, - const int bmi2) +static size_t +HUF_compress_internal (void* dst, size_t dstSize, + const void* src, size_t srcSize, + unsigned maxSymbolValue, unsigned huffLog, + HUF_nbStreams_e nbStreams, + void* workSpace, size_t wkspSize, + HUF_CElt* oldHufTable, HUF_repeat* repeat, int preferRepeat, + const int bmi2) { HUF_compress_tables_t* const table = (HUF_compress_tables_t*)workSpace; BYTE* const ostart = (BYTE*)dst; @@ -643,7 +652,7 @@ static size_t HUF_compress_internal ( /* checks & inits */ if (((size_t)workSpace & 3) != 0) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */ - if (wkspSize < sizeof(*table)) return ERROR(workSpace_tooSmall); + if (wkspSize < HUF_WORKSPACE_SIZE) return ERROR(workSpace_tooSmall); if (!srcSize) return 0; /* Uncompressed */ if (!dstSize) return 0; /* cannot fit anything within dst budget */ if (srcSize > HUF_BLOCKSIZE_MAX) return ERROR(srcSize_wrong); /* current block size limit */ @@ -656,13 +665,13 @@ static size_t HUF_compress_internal ( if (preferRepeat && repeat && *repeat == HUF_repeat_valid) { return HUF_compressCTable_internal(ostart, op, oend, src, srcSize, - singleStream, oldHufTable, bmi2); + nbStreams, oldHufTable, bmi2); } /* Scan input and build symbol stats */ - { CHECK_V_F(largest, FSE_count_wksp (table->count, &maxSymbolValue, (const BYTE*)src, srcSize, table->count) ); + { CHECK_V_F(largest, HIST_count_wksp (table->count, &maxSymbolValue, (const BYTE*)src, srcSize, workSpace, wkspSize) ); if (largest == srcSize) { *ostart = ((const BYTE*)src)[0]; return 1; } /* single symbol, rle */ - if (largest <= (srcSize >> 7)+1) return 0; /* heuristic : probably not compressible enough */ + if (largest <= (srcSize >> 7)+4) return 0; /* heuristic : probably not compressible enough */ } /* Check validity of previous table */ @@ -675,14 +684,15 @@ static size_t HUF_compress_internal ( if (preferRepeat && repeat && *repeat != HUF_repeat_none) { return HUF_compressCTable_internal(ostart, op, oend, src, srcSize, - singleStream, oldHufTable, bmi2); + nbStreams, oldHufTable, bmi2); } /* Build Huffman Tree */ huffLog = HUF_optimalTableLog(huffLog, srcSize, maxSymbolValue); - { CHECK_V_F(maxBits, HUF_buildCTable_wksp(table->CTable, table->count, - maxSymbolValue, huffLog, - table->nodeTable, sizeof(table->nodeTable)) ); + { size_t const maxBits = HUF_buildCTable_wksp(table->CTable, table->count, + maxSymbolValue, huffLog, + table->nodeTable, sizeof(table->nodeTable)); + CHECK_F(maxBits); huffLog = (U32)maxBits; /* Zero unused symbols in CTable, so we can check it for validity */ memset(table->CTable + (maxSymbolValue + 1), 0, @@ -698,7 +708,7 @@ static size_t HUF_compress_internal ( if (oldSize <= hSize + newSize || hSize + 12 >= srcSize) { return HUF_compressCTable_internal(ostart, op, oend, src, srcSize, - singleStream, oldHufTable, bmi2); + nbStreams, oldHufTable, bmi2); } } /* Use the new huffman table */ @@ -710,7 +720,7 @@ static size_t HUF_compress_internal ( } return HUF_compressCTable_internal(ostart, op, oend, src, srcSize, - singleStream, table->CTable, bmi2); + nbStreams, table->CTable, bmi2); } @@ -720,7 +730,7 @@ size_t HUF_compress1X_wksp (void* dst, size_t dstSize, void* workSpace, size_t wkspSize) { return HUF_compress_internal(dst, dstSize, src, srcSize, - maxSymbolValue, huffLog, 1 /*single stream*/, + maxSymbolValue, huffLog, HUF_singleStream, workSpace, wkspSize, NULL, NULL, 0, 0 /*bmi2*/); } @@ -732,7 +742,7 @@ size_t HUF_compress1X_repeat (void* dst, size_t dstSize, HUF_CElt* hufTable, HUF_repeat* repeat, int preferRepeat, int bmi2) { return HUF_compress_internal(dst, dstSize, src, srcSize, - maxSymbolValue, huffLog, 1 /*single stream*/, + maxSymbolValue, huffLog, HUF_singleStream, workSpace, wkspSize, hufTable, repeat, preferRepeat, bmi2); } @@ -754,7 +764,7 @@ size_t HUF_compress4X_wksp (void* dst, size_t dstSize, void* workSpace, size_t wkspSize) { return HUF_compress_internal(dst, dstSize, src, srcSize, - maxSymbolValue, huffLog, 0 /*4 streams*/, + maxSymbolValue, huffLog, HUF_fourStreams, workSpace, wkspSize, NULL, NULL, 0, 0 /*bmi2*/); } @@ -769,7 +779,7 @@ size_t HUF_compress4X_repeat (void* dst, size_t dstSize, HUF_CElt* hufTable, HUF_repeat* repeat, int preferRepeat, int bmi2) { return HUF_compress_internal(dst, dstSize, src, srcSize, - maxSymbolValue, huffLog, 0 /* 4 streams */, + maxSymbolValue, huffLog, HUF_fourStreams, workSpace, wkspSize, hufTable, repeat, preferRepeat, bmi2); } diff --git a/thirdparty/zstd/compress/zstd_compress.c b/thirdparty/zstd/compress/zstd_compress.c index 2aa26da4cd..c2c9d3bc55 100644 --- a/thirdparty/zstd/compress/zstd_compress.c +++ b/thirdparty/zstd/compress/zstd_compress.c @@ -8,21 +8,14 @@ * You may select, at your option, one of the above-listed licenses. */ - -/*-************************************* -* Tuning parameters -***************************************/ -#ifndef ZSTD_CLEVEL_DEFAULT -# define ZSTD_CLEVEL_DEFAULT 3 -#endif - - /*-************************************* * Dependencies ***************************************/ +#include <limits.h> /* INT_MAX */ #include <string.h> /* memset */ #include "cpu.h" #include "mem.h" +#include "hist.h" /* HIST_countFast_wksp */ #define FSE_STATIC_LINKING_ONLY /* FSE_encodeSymbol */ #include "fse.h" #define HUF_STATIC_LINKING_ONLY @@ -54,7 +47,6 @@ struct ZSTD_CDict_s { size_t workspaceSize; ZSTD_matchState_t matchState; ZSTD_compressedBlockState_t cBlockState; - ZSTD_compressionParameters cParams; ZSTD_customMem customMem; U32 dictID; }; /* typedef'd to ZSTD_CDict within "zstd.h" */ @@ -64,17 +56,26 @@ ZSTD_CCtx* ZSTD_createCCtx(void) return ZSTD_createCCtx_advanced(ZSTD_defaultCMem); } +static void ZSTD_initCCtx(ZSTD_CCtx* cctx, ZSTD_customMem memManager) +{ + assert(cctx != NULL); + memset(cctx, 0, sizeof(*cctx)); + cctx->customMem = memManager; + cctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid()); + { size_t const err = ZSTD_CCtx_reset(cctx, ZSTD_reset_parameters); + assert(!ZSTD_isError(err)); + (void)err; + } +} + ZSTD_CCtx* ZSTD_createCCtx_advanced(ZSTD_customMem customMem) { ZSTD_STATIC_ASSERT(zcss_init==0); ZSTD_STATIC_ASSERT(ZSTD_CONTENTSIZE_UNKNOWN==(0ULL - 1)); if (!customMem.customAlloc ^ !customMem.customFree) return NULL; - { ZSTD_CCtx* const cctx = (ZSTD_CCtx*)ZSTD_calloc(sizeof(ZSTD_CCtx), customMem); + { ZSTD_CCtx* const cctx = (ZSTD_CCtx*)ZSTD_malloc(sizeof(ZSTD_CCtx), customMem); if (!cctx) return NULL; - cctx->customMem = customMem; - cctx->requestedParams.compressionLevel = ZSTD_CLEVEL_DEFAULT; - cctx->requestedParams.fParams.contentSizeFlag = 1; - cctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid()); + ZSTD_initCCtx(cctx, customMem); return cctx; } } @@ -102,17 +103,24 @@ ZSTD_CCtx* ZSTD_initStaticCCtx(void *workspace, size_t workspaceSize) return cctx; } -size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx) +static void ZSTD_freeCCtxContent(ZSTD_CCtx* cctx) { - if (cctx==NULL) return 0; /* support free on NULL */ - if (cctx->staticSize) return ERROR(memory_allocation); /* not compatible with static CCtx */ + assert(cctx != NULL); + assert(cctx->staticSize == 0); ZSTD_free(cctx->workSpace, cctx->customMem); cctx->workSpace = NULL; ZSTD_freeCDict(cctx->cdictLocal); cctx->cdictLocal = NULL; #ifdef ZSTD_MULTITHREAD ZSTDMT_freeCCtx(cctx->mtctx); cctx->mtctx = NULL; #endif +} + +size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx) +{ + if (cctx==NULL) return 0; /* support free on NULL */ + if (cctx->staticSize) return ERROR(memory_allocation); /* not compatible with static CCtx */ + ZSTD_freeCCtxContent(cctx); ZSTD_free(cctx, cctx->customMem); - return 0; /* reserved as a potential error code in the future */ + return 0; } @@ -121,7 +129,7 @@ static size_t ZSTD_sizeof_mtctx(const ZSTD_CCtx* cctx) #ifdef ZSTD_MULTITHREAD return ZSTDMT_sizeof_CCtx(cctx->mtctx); #else - (void) cctx; + (void)cctx; return 0; #endif } @@ -143,21 +151,6 @@ size_t ZSTD_sizeof_CStream(const ZSTD_CStream* zcs) /* private API call, for dictBuilder only */ const seqStore_t* ZSTD_getSeqStore(const ZSTD_CCtx* ctx) { return &(ctx->seqStore); } -ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams( - const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize) -{ - ZSTD_compressionParameters cParams = ZSTD_getCParams(CCtxParams->compressionLevel, srcSizeHint, dictSize); - if (CCtxParams->ldmParams.enableLdm) cParams.windowLog = ZSTD_LDM_DEFAULT_WINDOW_LOG; - if (CCtxParams->cParams.windowLog) cParams.windowLog = CCtxParams->cParams.windowLog; - if (CCtxParams->cParams.hashLog) cParams.hashLog = CCtxParams->cParams.hashLog; - if (CCtxParams->cParams.chainLog) cParams.chainLog = CCtxParams->cParams.chainLog; - if (CCtxParams->cParams.searchLog) cParams.searchLog = CCtxParams->cParams.searchLog; - if (CCtxParams->cParams.searchLength) cParams.searchLength = CCtxParams->cParams.searchLength; - if (CCtxParams->cParams.targetLength) cParams.targetLength = CCtxParams->cParams.targetLength; - if (CCtxParams->cParams.strategy) cParams.strategy = CCtxParams->cParams.strategy; - return cParams; -} - static ZSTD_CCtx_params ZSTD_makeCCtxParamsFromCParams( ZSTD_compressionParameters cParams) { @@ -234,9 +227,160 @@ static ZSTD_CCtx_params ZSTD_assignParamsToCCtxParams( return ret; } -#define CLAMPCHECK(val,min,max) { \ - if (((val)<(min)) | ((val)>(max))) { \ - return ERROR(parameter_outOfBound); \ +ZSTD_bounds ZSTD_cParam_getBounds(ZSTD_cParameter param) +{ + ZSTD_bounds bounds = { 0, 0, 0 }; + + switch(param) + { + case ZSTD_c_compressionLevel: + bounds.lowerBound = ZSTD_minCLevel(); + bounds.upperBound = ZSTD_maxCLevel(); + return bounds; + + case ZSTD_c_windowLog: + bounds.lowerBound = ZSTD_WINDOWLOG_MIN; + bounds.upperBound = ZSTD_WINDOWLOG_MAX; + return bounds; + + case ZSTD_c_hashLog: + bounds.lowerBound = ZSTD_HASHLOG_MIN; + bounds.upperBound = ZSTD_HASHLOG_MAX; + return bounds; + + case ZSTD_c_chainLog: + bounds.lowerBound = ZSTD_CHAINLOG_MIN; + bounds.upperBound = ZSTD_CHAINLOG_MAX; + return bounds; + + case ZSTD_c_searchLog: + bounds.lowerBound = ZSTD_SEARCHLOG_MIN; + bounds.upperBound = ZSTD_SEARCHLOG_MAX; + return bounds; + + case ZSTD_c_minMatch: + bounds.lowerBound = ZSTD_MINMATCH_MIN; + bounds.upperBound = ZSTD_MINMATCH_MAX; + return bounds; + + case ZSTD_c_targetLength: + bounds.lowerBound = ZSTD_TARGETLENGTH_MIN; + bounds.upperBound = ZSTD_TARGETLENGTH_MAX; + return bounds; + + case ZSTD_c_strategy: + bounds.lowerBound = ZSTD_STRATEGY_MIN; + bounds.upperBound = ZSTD_STRATEGY_MAX; + return bounds; + + case ZSTD_c_contentSizeFlag: + bounds.lowerBound = 0; + bounds.upperBound = 1; + return bounds; + + case ZSTD_c_checksumFlag: + bounds.lowerBound = 0; + bounds.upperBound = 1; + return bounds; + + case ZSTD_c_dictIDFlag: + bounds.lowerBound = 0; + bounds.upperBound = 1; + return bounds; + + case ZSTD_c_nbWorkers: + bounds.lowerBound = 0; +#ifdef ZSTD_MULTITHREAD + bounds.upperBound = ZSTDMT_NBWORKERS_MAX; +#else + bounds.upperBound = 0; +#endif + return bounds; + + case ZSTD_c_jobSize: + bounds.lowerBound = 0; +#ifdef ZSTD_MULTITHREAD + bounds.upperBound = ZSTDMT_JOBSIZE_MAX; +#else + bounds.upperBound = 0; +#endif + return bounds; + + case ZSTD_c_overlapLog: + bounds.lowerBound = ZSTD_OVERLAPLOG_MIN; + bounds.upperBound = ZSTD_OVERLAPLOG_MAX; + return bounds; + + case ZSTD_c_enableLongDistanceMatching: + bounds.lowerBound = 0; + bounds.upperBound = 1; + return bounds; + + case ZSTD_c_ldmHashLog: + bounds.lowerBound = ZSTD_LDM_HASHLOG_MIN; + bounds.upperBound = ZSTD_LDM_HASHLOG_MAX; + return bounds; + + case ZSTD_c_ldmMinMatch: + bounds.lowerBound = ZSTD_LDM_MINMATCH_MIN; + bounds.upperBound = ZSTD_LDM_MINMATCH_MAX; + return bounds; + + case ZSTD_c_ldmBucketSizeLog: + bounds.lowerBound = ZSTD_LDM_BUCKETSIZELOG_MIN; + bounds.upperBound = ZSTD_LDM_BUCKETSIZELOG_MAX; + return bounds; + + case ZSTD_c_ldmHashRateLog: + bounds.lowerBound = ZSTD_LDM_HASHRATELOG_MIN; + bounds.upperBound = ZSTD_LDM_HASHRATELOG_MAX; + return bounds; + + /* experimental parameters */ + case ZSTD_c_rsyncable: + bounds.lowerBound = 0; + bounds.upperBound = 1; + return bounds; + + case ZSTD_c_forceMaxWindow : + bounds.lowerBound = 0; + bounds.upperBound = 1; + return bounds; + + case ZSTD_c_format: + ZSTD_STATIC_ASSERT(ZSTD_f_zstd1 < ZSTD_f_zstd1_magicless); + bounds.lowerBound = ZSTD_f_zstd1; + bounds.upperBound = ZSTD_f_zstd1_magicless; /* note : how to ensure at compile time that this is the highest value enum ? */ + return bounds; + + case ZSTD_c_forceAttachDict: + ZSTD_STATIC_ASSERT(ZSTD_dictDefaultAttach < ZSTD_dictForceCopy); + bounds.lowerBound = ZSTD_dictDefaultAttach; + bounds.upperBound = ZSTD_dictForceCopy; /* note : how to ensure at compile time that this is the highest value enum ? */ + return bounds; + + default: + { ZSTD_bounds const boundError = { ERROR(parameter_unsupported), 0, 0 }; + return boundError; + } + } +} + +/* ZSTD_cParam_withinBounds: + * @return 1 if value is within cParam bounds, + * 0 otherwise */ +static int ZSTD_cParam_withinBounds(ZSTD_cParameter cParam, int value) +{ + ZSTD_bounds const bounds = ZSTD_cParam_getBounds(cParam); + if (ZSTD_isError(bounds.error)) return 0; + if (value < bounds.lowerBound) return 0; + if (value > bounds.upperBound) return 0; + return 1; +} + +#define BOUNDCHECK(cParam, val) { \ + if (!ZSTD_cParam_withinBounds(cParam,val)) { \ + return ERROR(parameter_outOfBound); \ } } @@ -244,38 +388,39 @@ static int ZSTD_isUpdateAuthorized(ZSTD_cParameter param) { switch(param) { - case ZSTD_p_compressionLevel: - case ZSTD_p_hashLog: - case ZSTD_p_chainLog: - case ZSTD_p_searchLog: - case ZSTD_p_minMatch: - case ZSTD_p_targetLength: - case ZSTD_p_compressionStrategy: - case ZSTD_p_compressLiterals: + case ZSTD_c_compressionLevel: + case ZSTD_c_hashLog: + case ZSTD_c_chainLog: + case ZSTD_c_searchLog: + case ZSTD_c_minMatch: + case ZSTD_c_targetLength: + case ZSTD_c_strategy: return 1; - case ZSTD_p_format: - case ZSTD_p_windowLog: - case ZSTD_p_contentSizeFlag: - case ZSTD_p_checksumFlag: - case ZSTD_p_dictIDFlag: - case ZSTD_p_forceMaxWindow : - case ZSTD_p_nbWorkers: - case ZSTD_p_jobSize: - case ZSTD_p_overlapSizeLog: - case ZSTD_p_enableLongDistanceMatching: - case ZSTD_p_ldmHashLog: - case ZSTD_p_ldmMinMatch: - case ZSTD_p_ldmBucketSizeLog: - case ZSTD_p_ldmHashEveryLog: + case ZSTD_c_format: + case ZSTD_c_windowLog: + case ZSTD_c_contentSizeFlag: + case ZSTD_c_checksumFlag: + case ZSTD_c_dictIDFlag: + case ZSTD_c_forceMaxWindow : + case ZSTD_c_nbWorkers: + case ZSTD_c_jobSize: + case ZSTD_c_overlapLog: + case ZSTD_c_rsyncable: + case ZSTD_c_enableLongDistanceMatching: + case ZSTD_c_ldmHashLog: + case ZSTD_c_ldmMinMatch: + case ZSTD_c_ldmBucketSizeLog: + case ZSTD_c_ldmHashRateLog: + case ZSTD_c_forceAttachDict: default: return 0; } } -size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, unsigned value) +size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int value) { - DEBUGLOG(4, "ZSTD_CCtx_setParameter (%u, %u)", (U32)param, value); + DEBUGLOG(4, "ZSTD_CCtx_setParameter (%i, %i)", (int)param, value); if (cctx->streamStage != zcss_init) { if (ZSTD_isUpdateAuthorized(param)) { cctx->cParamsChanged = 1; @@ -285,49 +430,52 @@ size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, unsigned v switch(param) { - case ZSTD_p_format : + case ZSTD_c_format : return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); - case ZSTD_p_compressionLevel: + case ZSTD_c_compressionLevel: if (cctx->cdict) return ERROR(stage_wrong); return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); - case ZSTD_p_windowLog: - case ZSTD_p_hashLog: - case ZSTD_p_chainLog: - case ZSTD_p_searchLog: - case ZSTD_p_minMatch: - case ZSTD_p_targetLength: - case ZSTD_p_compressionStrategy: + case ZSTD_c_windowLog: + case ZSTD_c_hashLog: + case ZSTD_c_chainLog: + case ZSTD_c_searchLog: + case ZSTD_c_minMatch: + case ZSTD_c_targetLength: + case ZSTD_c_strategy: if (cctx->cdict) return ERROR(stage_wrong); return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); - case ZSTD_p_compressLiterals: - case ZSTD_p_contentSizeFlag: - case ZSTD_p_checksumFlag: - case ZSTD_p_dictIDFlag: + case ZSTD_c_contentSizeFlag: + case ZSTD_c_checksumFlag: + case ZSTD_c_dictIDFlag: return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); - case ZSTD_p_forceMaxWindow : /* Force back-references to remain < windowSize, + case ZSTD_c_forceMaxWindow : /* Force back-references to remain < windowSize, * even when referencing into Dictionary content. * default : 0 when using a CDict, 1 when using a Prefix */ return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); - case ZSTD_p_nbWorkers: - if ((value>0) && cctx->staticSize) { + case ZSTD_c_forceAttachDict: + return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); + + case ZSTD_c_nbWorkers: + if ((value!=0) && cctx->staticSize) { return ERROR(parameter_unsupported); /* MT not compatible with static alloc */ } return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); - case ZSTD_p_jobSize: - case ZSTD_p_overlapSizeLog: + case ZSTD_c_jobSize: + case ZSTD_c_overlapLog: + case ZSTD_c_rsyncable: return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); - case ZSTD_p_enableLongDistanceMatching: - case ZSTD_p_ldmHashLog: - case ZSTD_p_ldmMinMatch: - case ZSTD_p_ldmBucketSizeLog: - case ZSTD_p_ldmHashEveryLog: + case ZSTD_c_enableLongDistanceMatching: + case ZSTD_c_ldmHashLog: + case ZSTD_c_ldmMinMatch: + case ZSTD_c_ldmBucketSizeLog: + case ZSTD_c_ldmHashRateLog: if (cctx->cdict) return ERROR(stage_wrong); return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); @@ -335,148 +483,257 @@ size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, unsigned v } } -size_t ZSTD_CCtxParam_setParameter( - ZSTD_CCtx_params* CCtxParams, ZSTD_cParameter param, unsigned value) +size_t ZSTD_CCtxParam_setParameter(ZSTD_CCtx_params* CCtxParams, + ZSTD_cParameter param, int value) { - DEBUGLOG(4, "ZSTD_CCtxParam_setParameter (%u, %u)", (U32)param, value); + DEBUGLOG(4, "ZSTD_CCtxParam_setParameter (%i, %i)", (int)param, value); switch(param) { - case ZSTD_p_format : - if (value > (unsigned)ZSTD_f_zstd1_magicless) - return ERROR(parameter_unsupported); + case ZSTD_c_format : + BOUNDCHECK(ZSTD_c_format, value); CCtxParams->format = (ZSTD_format_e)value; return (size_t)CCtxParams->format; - case ZSTD_p_compressionLevel : { - int cLevel = (int)value; /* cast expected to restore negative sign */ + case ZSTD_c_compressionLevel : { + int cLevel = value; if (cLevel > ZSTD_maxCLevel()) cLevel = ZSTD_maxCLevel(); + if (cLevel < ZSTD_minCLevel()) cLevel = ZSTD_minCLevel(); if (cLevel) { /* 0 : does not change current level */ - CCtxParams->disableLiteralCompression = (cLevel<0); /* negative levels disable huffman */ CCtxParams->compressionLevel = cLevel; } if (CCtxParams->compressionLevel >= 0) return CCtxParams->compressionLevel; return 0; /* return type (size_t) cannot represent negative values */ } - case ZSTD_p_windowLog : - if (value>0) /* 0 => use default */ - CLAMPCHECK(value, ZSTD_WINDOWLOG_MIN, ZSTD_WINDOWLOG_MAX); + case ZSTD_c_windowLog : + if (value!=0) /* 0 => use default */ + BOUNDCHECK(ZSTD_c_windowLog, value); CCtxParams->cParams.windowLog = value; return CCtxParams->cParams.windowLog; - case ZSTD_p_hashLog : - if (value>0) /* 0 => use default */ - CLAMPCHECK(value, ZSTD_HASHLOG_MIN, ZSTD_HASHLOG_MAX); + case ZSTD_c_hashLog : + if (value!=0) /* 0 => use default */ + BOUNDCHECK(ZSTD_c_hashLog, value); CCtxParams->cParams.hashLog = value; return CCtxParams->cParams.hashLog; - case ZSTD_p_chainLog : - if (value>0) /* 0 => use default */ - CLAMPCHECK(value, ZSTD_CHAINLOG_MIN, ZSTD_CHAINLOG_MAX); + case ZSTD_c_chainLog : + if (value!=0) /* 0 => use default */ + BOUNDCHECK(ZSTD_c_chainLog, value); CCtxParams->cParams.chainLog = value; return CCtxParams->cParams.chainLog; - case ZSTD_p_searchLog : - if (value>0) /* 0 => use default */ - CLAMPCHECK(value, ZSTD_SEARCHLOG_MIN, ZSTD_SEARCHLOG_MAX); + case ZSTD_c_searchLog : + if (value!=0) /* 0 => use default */ + BOUNDCHECK(ZSTD_c_searchLog, value); CCtxParams->cParams.searchLog = value; return value; - case ZSTD_p_minMatch : - if (value>0) /* 0 => use default */ - CLAMPCHECK(value, ZSTD_SEARCHLENGTH_MIN, ZSTD_SEARCHLENGTH_MAX); - CCtxParams->cParams.searchLength = value; - return CCtxParams->cParams.searchLength; + case ZSTD_c_minMatch : + if (value!=0) /* 0 => use default */ + BOUNDCHECK(ZSTD_c_minMatch, value); + CCtxParams->cParams.minMatch = value; + return CCtxParams->cParams.minMatch; - case ZSTD_p_targetLength : - /* all values are valid. 0 => use default */ + case ZSTD_c_targetLength : + BOUNDCHECK(ZSTD_c_targetLength, value); CCtxParams->cParams.targetLength = value; return CCtxParams->cParams.targetLength; - case ZSTD_p_compressionStrategy : - if (value>0) /* 0 => use default */ - CLAMPCHECK(value, (unsigned)ZSTD_fast, (unsigned)ZSTD_btultra); + case ZSTD_c_strategy : + if (value!=0) /* 0 => use default */ + BOUNDCHECK(ZSTD_c_strategy, value); CCtxParams->cParams.strategy = (ZSTD_strategy)value; return (size_t)CCtxParams->cParams.strategy; - case ZSTD_p_compressLiterals: - CCtxParams->disableLiteralCompression = !value; - return !CCtxParams->disableLiteralCompression; - - case ZSTD_p_contentSizeFlag : + case ZSTD_c_contentSizeFlag : /* Content size written in frame header _when known_ (default:1) */ - DEBUGLOG(4, "set content size flag = %u", (value>0)); - CCtxParams->fParams.contentSizeFlag = value > 0; + DEBUGLOG(4, "set content size flag = %u", (value!=0)); + CCtxParams->fParams.contentSizeFlag = value != 0; return CCtxParams->fParams.contentSizeFlag; - case ZSTD_p_checksumFlag : + case ZSTD_c_checksumFlag : /* A 32-bits content checksum will be calculated and written at end of frame (default:0) */ - CCtxParams->fParams.checksumFlag = value > 0; + CCtxParams->fParams.checksumFlag = value != 0; return CCtxParams->fParams.checksumFlag; - case ZSTD_p_dictIDFlag : /* When applicable, dictionary's dictID is provided in frame header (default:1) */ - DEBUGLOG(4, "set dictIDFlag = %u", (value>0)); + case ZSTD_c_dictIDFlag : /* When applicable, dictionary's dictID is provided in frame header (default:1) */ + DEBUGLOG(4, "set dictIDFlag = %u", (value!=0)); CCtxParams->fParams.noDictIDFlag = !value; return !CCtxParams->fParams.noDictIDFlag; - case ZSTD_p_forceMaxWindow : - CCtxParams->forceWindow = (value > 0); + case ZSTD_c_forceMaxWindow : + CCtxParams->forceWindow = (value != 0); return CCtxParams->forceWindow; - case ZSTD_p_nbWorkers : + case ZSTD_c_forceAttachDict : { + const ZSTD_dictAttachPref_e pref = (ZSTD_dictAttachPref_e)value; + BOUNDCHECK(ZSTD_c_forceAttachDict, pref); + CCtxParams->attachDictPref = pref; + return CCtxParams->attachDictPref; + } + + case ZSTD_c_nbWorkers : #ifndef ZSTD_MULTITHREAD - if (value>0) return ERROR(parameter_unsupported); + if (value!=0) return ERROR(parameter_unsupported); return 0; #else return ZSTDMT_CCtxParam_setNbWorkers(CCtxParams, value); #endif - case ZSTD_p_jobSize : + case ZSTD_c_jobSize : #ifndef ZSTD_MULTITHREAD return ERROR(parameter_unsupported); #else return ZSTDMT_CCtxParam_setMTCtxParameter(CCtxParams, ZSTDMT_p_jobSize, value); #endif - case ZSTD_p_overlapSizeLog : + case ZSTD_c_overlapLog : #ifndef ZSTD_MULTITHREAD return ERROR(parameter_unsupported); #else - return ZSTDMT_CCtxParam_setMTCtxParameter(CCtxParams, ZSTDMT_p_overlapSectionLog, value); + return ZSTDMT_CCtxParam_setMTCtxParameter(CCtxParams, ZSTDMT_p_overlapLog, value); #endif - case ZSTD_p_enableLongDistanceMatching : - CCtxParams->ldmParams.enableLdm = (value>0); + case ZSTD_c_rsyncable : +#ifndef ZSTD_MULTITHREAD + return ERROR(parameter_unsupported); +#else + return ZSTDMT_CCtxParam_setMTCtxParameter(CCtxParams, ZSTDMT_p_rsyncable, value); +#endif + + case ZSTD_c_enableLongDistanceMatching : + CCtxParams->ldmParams.enableLdm = (value!=0); return CCtxParams->ldmParams.enableLdm; - case ZSTD_p_ldmHashLog : - if (value>0) /* 0 ==> auto */ - CLAMPCHECK(value, ZSTD_HASHLOG_MIN, ZSTD_HASHLOG_MAX); + case ZSTD_c_ldmHashLog : + if (value!=0) /* 0 ==> auto */ + BOUNDCHECK(ZSTD_c_ldmHashLog, value); CCtxParams->ldmParams.hashLog = value; return CCtxParams->ldmParams.hashLog; - case ZSTD_p_ldmMinMatch : - if (value>0) /* 0 ==> default */ - CLAMPCHECK(value, ZSTD_LDM_MINMATCH_MIN, ZSTD_LDM_MINMATCH_MAX); + case ZSTD_c_ldmMinMatch : + if (value!=0) /* 0 ==> default */ + BOUNDCHECK(ZSTD_c_ldmMinMatch, value); CCtxParams->ldmParams.minMatchLength = value; return CCtxParams->ldmParams.minMatchLength; - case ZSTD_p_ldmBucketSizeLog : - if (value > ZSTD_LDM_BUCKETSIZELOG_MAX) - return ERROR(parameter_outOfBound); + case ZSTD_c_ldmBucketSizeLog : + if (value!=0) /* 0 ==> default */ + BOUNDCHECK(ZSTD_c_ldmBucketSizeLog, value); CCtxParams->ldmParams.bucketSizeLog = value; return CCtxParams->ldmParams.bucketSizeLog; - case ZSTD_p_ldmHashEveryLog : + case ZSTD_c_ldmHashRateLog : if (value > ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN) return ERROR(parameter_outOfBound); - CCtxParams->ldmParams.hashEveryLog = value; - return CCtxParams->ldmParams.hashEveryLog; + CCtxParams->ldmParams.hashRateLog = value; + return CCtxParams->ldmParams.hashRateLog; default: return ERROR(parameter_unsupported); } } +size_t ZSTD_CCtx_getParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int* value) +{ + return ZSTD_CCtxParam_getParameter(&cctx->requestedParams, param, value); +} + +size_t ZSTD_CCtxParam_getParameter( + ZSTD_CCtx_params* CCtxParams, ZSTD_cParameter param, int* value) +{ + switch(param) + { + case ZSTD_c_format : + *value = CCtxParams->format; + break; + case ZSTD_c_compressionLevel : + *value = CCtxParams->compressionLevel; + break; + case ZSTD_c_windowLog : + *value = CCtxParams->cParams.windowLog; + break; + case ZSTD_c_hashLog : + *value = CCtxParams->cParams.hashLog; + break; + case ZSTD_c_chainLog : + *value = CCtxParams->cParams.chainLog; + break; + case ZSTD_c_searchLog : + *value = CCtxParams->cParams.searchLog; + break; + case ZSTD_c_minMatch : + *value = CCtxParams->cParams.minMatch; + break; + case ZSTD_c_targetLength : + *value = CCtxParams->cParams.targetLength; + break; + case ZSTD_c_strategy : + *value = (unsigned)CCtxParams->cParams.strategy; + break; + case ZSTD_c_contentSizeFlag : + *value = CCtxParams->fParams.contentSizeFlag; + break; + case ZSTD_c_checksumFlag : + *value = CCtxParams->fParams.checksumFlag; + break; + case ZSTD_c_dictIDFlag : + *value = !CCtxParams->fParams.noDictIDFlag; + break; + case ZSTD_c_forceMaxWindow : + *value = CCtxParams->forceWindow; + break; + case ZSTD_c_forceAttachDict : + *value = CCtxParams->attachDictPref; + break; + case ZSTD_c_nbWorkers : +#ifndef ZSTD_MULTITHREAD + assert(CCtxParams->nbWorkers == 0); +#endif + *value = CCtxParams->nbWorkers; + break; + case ZSTD_c_jobSize : +#ifndef ZSTD_MULTITHREAD + return ERROR(parameter_unsupported); +#else + assert(CCtxParams->jobSize <= INT_MAX); + *value = (int)CCtxParams->jobSize; + break; +#endif + case ZSTD_c_overlapLog : +#ifndef ZSTD_MULTITHREAD + return ERROR(parameter_unsupported); +#else + *value = CCtxParams->overlapLog; + break; +#endif + case ZSTD_c_rsyncable : +#ifndef ZSTD_MULTITHREAD + return ERROR(parameter_unsupported); +#else + *value = CCtxParams->rsyncable; + break; +#endif + case ZSTD_c_enableLongDistanceMatching : + *value = CCtxParams->ldmParams.enableLdm; + break; + case ZSTD_c_ldmHashLog : + *value = CCtxParams->ldmParams.hashLog; + break; + case ZSTD_c_ldmMinMatch : + *value = CCtxParams->ldmParams.minMatchLength; + break; + case ZSTD_c_ldmBucketSizeLog : + *value = CCtxParams->ldmParams.bucketSizeLog; + break; + case ZSTD_c_ldmHashRateLog : + *value = CCtxParams->ldmParams.hashRateLog; + break; + default: return ERROR(parameter_unsupported); + } + return 0; +} + /** ZSTD_CCtx_setParametersUsingCCtxParams() : * just applies `params` into `cctx` * no action is performed, parameters are merely stored. @@ -487,6 +744,7 @@ size_t ZSTD_CCtxParam_setParameter( size_t ZSTD_CCtx_setParametersUsingCCtxParams( ZSTD_CCtx* cctx, const ZSTD_CCtx_params* params) { + DEBUGLOG(4, "ZSTD_CCtx_setParametersUsingCCtxParams"); if (cctx->streamStage != zcss_init) return ERROR(stage_wrong); if (cctx->cdict) return ERROR(stage_wrong); @@ -565,53 +823,59 @@ size_t ZSTD_CCtx_refPrefix_advanced( return 0; } -static void ZSTD_startNewCompression(ZSTD_CCtx* cctx) -{ - cctx->streamStage = zcss_init; - cctx->pledgedSrcSizePlusOne = 0; -} - /*! ZSTD_CCtx_reset() : * Also dumps dictionary */ -void ZSTD_CCtx_reset(ZSTD_CCtx* cctx) +size_t ZSTD_CCtx_reset(ZSTD_CCtx* cctx, ZSTD_ResetDirective reset) { - ZSTD_startNewCompression(cctx); - cctx->cdict = NULL; + if ( (reset == ZSTD_reset_session_only) + || (reset == ZSTD_reset_session_and_parameters) ) { + cctx->streamStage = zcss_init; + cctx->pledgedSrcSizePlusOne = 0; + } + if ( (reset == ZSTD_reset_parameters) + || (reset == ZSTD_reset_session_and_parameters) ) { + if (cctx->streamStage != zcss_init) return ERROR(stage_wrong); + cctx->cdict = NULL; + return ZSTD_CCtxParams_reset(&cctx->requestedParams); + } + return 0; } + /** ZSTD_checkCParams() : control CParam values remain within authorized range. @return : 0, or an error code if one value is beyond authorized range */ size_t ZSTD_checkCParams(ZSTD_compressionParameters cParams) { - CLAMPCHECK(cParams.windowLog, ZSTD_WINDOWLOG_MIN, ZSTD_WINDOWLOG_MAX); - CLAMPCHECK(cParams.chainLog, ZSTD_CHAINLOG_MIN, ZSTD_CHAINLOG_MAX); - CLAMPCHECK(cParams.hashLog, ZSTD_HASHLOG_MIN, ZSTD_HASHLOG_MAX); - CLAMPCHECK(cParams.searchLog, ZSTD_SEARCHLOG_MIN, ZSTD_SEARCHLOG_MAX); - CLAMPCHECK(cParams.searchLength, ZSTD_SEARCHLENGTH_MIN, ZSTD_SEARCHLENGTH_MAX); - if ((U32)(cParams.targetLength) < ZSTD_TARGETLENGTH_MIN) - return ERROR(parameter_unsupported); - if ((U32)(cParams.strategy) > (U32)ZSTD_btultra) - return ERROR(parameter_unsupported); + BOUNDCHECK(ZSTD_c_windowLog, cParams.windowLog); + BOUNDCHECK(ZSTD_c_chainLog, cParams.chainLog); + BOUNDCHECK(ZSTD_c_hashLog, cParams.hashLog); + BOUNDCHECK(ZSTD_c_searchLog, cParams.searchLog); + BOUNDCHECK(ZSTD_c_minMatch, cParams.minMatch); + BOUNDCHECK(ZSTD_c_targetLength,cParams.targetLength); + BOUNDCHECK(ZSTD_c_strategy, cParams.strategy); return 0; } /** ZSTD_clampCParams() : * make CParam values within valid range. * @return : valid CParams */ -static ZSTD_compressionParameters ZSTD_clampCParams(ZSTD_compressionParameters cParams) -{ -# define CLAMP(val,min,max) { \ - if (val<min) val=min; \ - else if (val>max) val=max; \ - } - CLAMP(cParams.windowLog, ZSTD_WINDOWLOG_MIN, ZSTD_WINDOWLOG_MAX); - CLAMP(cParams.chainLog, ZSTD_CHAINLOG_MIN, ZSTD_CHAINLOG_MAX); - CLAMP(cParams.hashLog, ZSTD_HASHLOG_MIN, ZSTD_HASHLOG_MAX); - CLAMP(cParams.searchLog, ZSTD_SEARCHLOG_MIN, ZSTD_SEARCHLOG_MAX); - CLAMP(cParams.searchLength, ZSTD_SEARCHLENGTH_MIN, ZSTD_SEARCHLENGTH_MAX); - if ((U32)(cParams.targetLength) < ZSTD_TARGETLENGTH_MIN) cParams.targetLength = ZSTD_TARGETLENGTH_MIN; - if ((U32)(cParams.strategy) > (U32)ZSTD_btultra) cParams.strategy = ZSTD_btultra; +static ZSTD_compressionParameters +ZSTD_clampCParams(ZSTD_compressionParameters cParams) +{ +# define CLAMP_TYPE(cParam, val, type) { \ + ZSTD_bounds const bounds = ZSTD_cParam_getBounds(cParam); \ + if ((int)val<bounds.lowerBound) val=(type)bounds.lowerBound; \ + else if ((int)val>bounds.upperBound) val=(type)bounds.upperBound; \ + } +# define CLAMP(cParam, val) CLAMP_TYPE(cParam, val, int) + CLAMP(ZSTD_c_windowLog, cParams.windowLog); + CLAMP(ZSTD_c_chainLog, cParams.chainLog); + CLAMP(ZSTD_c_hashLog, cParams.hashLog); + CLAMP(ZSTD_c_searchLog, cParams.searchLog); + CLAMP(ZSTD_c_minMatch, cParams.minMatch); + CLAMP(ZSTD_c_targetLength,cParams.targetLength); + CLAMP_TYPE(ZSTD_c_strategy,cParams.strategy, ZSTD_strategy); return cParams; } @@ -627,8 +891,11 @@ static U32 ZSTD_cycleLog(U32 hashLog, ZSTD_strategy strat) optimize `cPar` for a given input (`srcSize` and `dictSize`). mostly downsizing to reduce memory consumption and initialization latency. Both `srcSize` and `dictSize` are optional (use 0 if unknown). - Note : cPar is considered validated at this stage. Use ZSTD_checkCParams() to ensure that condition. */ -ZSTD_compressionParameters ZSTD_adjustCParams_internal(ZSTD_compressionParameters cPar, unsigned long long srcSize, size_t dictSize) + Note : cPar is assumed validated. Use ZSTD_checkCParams() to ensure this condition. */ +static ZSTD_compressionParameters +ZSTD_adjustCParams_internal(ZSTD_compressionParameters cPar, + unsigned long long srcSize, + size_t dictSize) { static const U64 minSrcSize = 513; /* (1<<9) + 1 */ static const U64 maxWindowResize = 1ULL << (ZSTD_WINDOWLOG_MAX-1); @@ -648,7 +915,7 @@ ZSTD_compressionParameters ZSTD_adjustCParams_internal(ZSTD_compressionParameter ZSTD_highbit32(tSize-1) + 1; if (cPar.windowLog > srcLog) cPar.windowLog = srcLog; } - if (cPar.hashLog > cPar.windowLog) cPar.hashLog = cPar.windowLog; + if (cPar.hashLog > cPar.windowLog+1) cPar.hashLog = cPar.windowLog+1; { U32 const cycleLog = ZSTD_cycleLog(cPar.chainLog, cPar.strategy); if (cycleLog > cPar.windowLog) cPar.chainLog -= (cycleLog - cPar.windowLog); @@ -660,23 +927,43 @@ ZSTD_compressionParameters ZSTD_adjustCParams_internal(ZSTD_compressionParameter return cPar; } -ZSTD_compressionParameters ZSTD_adjustCParams(ZSTD_compressionParameters cPar, unsigned long long srcSize, size_t dictSize) +ZSTD_compressionParameters +ZSTD_adjustCParams(ZSTD_compressionParameters cPar, + unsigned long long srcSize, + size_t dictSize) { cPar = ZSTD_clampCParams(cPar); return ZSTD_adjustCParams_internal(cPar, srcSize, dictSize); } -static size_t ZSTD_sizeof_matchState(ZSTD_compressionParameters const* cParams, const U32 forCCtx) +ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams( + const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize) +{ + ZSTD_compressionParameters cParams = ZSTD_getCParams(CCtxParams->compressionLevel, srcSizeHint, dictSize); + if (CCtxParams->ldmParams.enableLdm) cParams.windowLog = ZSTD_LDM_DEFAULT_WINDOW_LOG; + if (CCtxParams->cParams.windowLog) cParams.windowLog = CCtxParams->cParams.windowLog; + if (CCtxParams->cParams.hashLog) cParams.hashLog = CCtxParams->cParams.hashLog; + if (CCtxParams->cParams.chainLog) cParams.chainLog = CCtxParams->cParams.chainLog; + if (CCtxParams->cParams.searchLog) cParams.searchLog = CCtxParams->cParams.searchLog; + if (CCtxParams->cParams.minMatch) cParams.minMatch = CCtxParams->cParams.minMatch; + if (CCtxParams->cParams.targetLength) cParams.targetLength = CCtxParams->cParams.targetLength; + if (CCtxParams->cParams.strategy) cParams.strategy = CCtxParams->cParams.strategy; + assert(!ZSTD_checkCParams(cParams)); + return ZSTD_adjustCParams_internal(cParams, srcSizeHint, dictSize); +} + +static size_t +ZSTD_sizeof_matchState(const ZSTD_compressionParameters* const cParams, + const U32 forCCtx) { size_t const chainSize = (cParams->strategy == ZSTD_fast) ? 0 : ((size_t)1 << cParams->chainLog); size_t const hSize = ((size_t)1) << cParams->hashLog; - U32 const hashLog3 = (forCCtx && cParams->searchLength==3) ? MIN(ZSTD_HASHLOG3_MAX, cParams->windowLog) : 0; + U32 const hashLog3 = (forCCtx && cParams->minMatch==3) ? MIN(ZSTD_HASHLOG3_MAX, cParams->windowLog) : 0; size_t const h3Size = ((size_t)1) << hashLog3; size_t const tableSpace = (chainSize + hSize + h3Size) * sizeof(U32); size_t const optPotentialSpace = ((MaxML+1) + (MaxLL+1) + (MaxOff+1) + (1<<Litbits)) * sizeof(U32) + (ZSTD_OPT_NUM+1) * (sizeof(ZSTD_match_t)+sizeof(ZSTD_optimal_t)); - size_t const optSpace = (forCCtx && ((cParams->strategy == ZSTD_btopt) || - (cParams->strategy == ZSTD_btultra))) + size_t const optSpace = (forCCtx && (cParams->strategy >= ZSTD_btopt)) ? optPotentialSpace : 0; DEBUGLOG(4, "chainSize: %u - hSize: %u - h3Size: %u", @@ -691,9 +978,9 @@ size_t ZSTD_estimateCCtxSize_usingCCtxParams(const ZSTD_CCtx_params* params) { ZSTD_compressionParameters const cParams = ZSTD_getCParamsFromCCtxParams(params, 0, 0); size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, (size_t)1 << cParams.windowLog); - U32 const divider = (cParams.searchLength==3) ? 3 : 4; + U32 const divider = (cParams.minMatch==3) ? 3 : 4; size_t const maxNbSeq = blockSize / divider; - size_t const tokenSpace = blockSize + 11*maxNbSeq; + size_t const tokenSpace = WILDCOPY_OVERLENGTH + blockSize + 11*maxNbSeq; size_t const entropySpace = HUF_WORKSPACE_SIZE; size_t const blockStateSpace = 2 * sizeof(ZSTD_compressedBlockState_t); size_t const matchStateSize = ZSTD_sizeof_matchState(&cParams, /* forCCtx */ 1); @@ -726,7 +1013,7 @@ size_t ZSTD_estimateCCtxSize(int compressionLevel) { int level; size_t memBudget = 0; - for (level=1; level<=compressionLevel; level++) { + for (level=MIN(compressionLevel, 1); level<=compressionLevel; level++) { size_t const newMB = ZSTD_estimateCCtxSize_internal(level); if (newMB > memBudget) memBudget = newMB; } @@ -752,15 +1039,17 @@ size_t ZSTD_estimateCStreamSize_usingCParams(ZSTD_compressionParameters cParams) return ZSTD_estimateCStreamSize_usingCCtxParams(¶ms); } -static size_t ZSTD_estimateCStreamSize_internal(int compressionLevel) { +static size_t ZSTD_estimateCStreamSize_internal(int compressionLevel) +{ ZSTD_compressionParameters const cParams = ZSTD_getCParams(compressionLevel, 0, 0); return ZSTD_estimateCStreamSize_usingCParams(cParams); } -size_t ZSTD_estimateCStreamSize(int compressionLevel) { +size_t ZSTD_estimateCStreamSize(int compressionLevel) +{ int level; size_t memBudget = 0; - for (level=1; level<=compressionLevel; level++) { + for (level=MIN(compressionLevel, 1); level<=compressionLevel; level++) { size_t const newMB = ZSTD_estimateCStreamSize_internal(level); if (newMB > memBudget) memBudget = newMB; } @@ -786,9 +1075,27 @@ ZSTD_frameProgression ZSTD_getFrameProgression(const ZSTD_CCtx* cctx) fp.ingested = cctx->consumedSrcSize + buffered; fp.consumed = cctx->consumedSrcSize; fp.produced = cctx->producedCSize; + fp.flushed = cctx->producedCSize; /* simplified; some data might still be left within streaming output buffer */ + fp.currentJobID = 0; + fp.nbActiveWorkers = 0; return fp; } } +/*! ZSTD_toFlushNow() + * Only useful for multithreading scenarios currently (nbWorkers >= 1). + */ +size_t ZSTD_toFlushNow(ZSTD_CCtx* cctx) +{ +#ifdef ZSTD_MULTITHREAD + if (cctx->appliedParams.nbWorkers > 0) { + return ZSTDMT_toFlushNow(cctx->mtctx); + } +#endif + (void)cctx; + return 0; /* over-simplification; could also check if context is currently running in streaming mode, and in which case, report how many bytes are left to be flushed within output buffer */ +} + + static U32 ZSTD_equivalentCParams(ZSTD_compressionParameters cParams1, ZSTD_compressionParameters cParams2) @@ -796,7 +1103,21 @@ static U32 ZSTD_equivalentCParams(ZSTD_compressionParameters cParams1, return (cParams1.hashLog == cParams2.hashLog) & (cParams1.chainLog == cParams2.chainLog) & (cParams1.strategy == cParams2.strategy) /* opt parser space */ - & ((cParams1.searchLength==3) == (cParams2.searchLength==3)); /* hashlog3 space */ + & ((cParams1.minMatch==3) == (cParams2.minMatch==3)); /* hashlog3 space */ +} + +static void ZSTD_assertEqualCParams(ZSTD_compressionParameters cParams1, + ZSTD_compressionParameters cParams2) +{ + (void)cParams1; + (void)cParams2; + assert(cParams1.windowLog == cParams2.windowLog); + assert(cParams1.chainLog == cParams2.chainLog); + assert(cParams1.hashLog == cParams2.hashLog); + assert(cParams1.searchLog == cParams2.searchLog); + assert(cParams1.minMatch == cParams2.minMatch); + assert(cParams1.targetLength == cParams2.targetLength); + assert(cParams1.strategy == cParams2.strategy); } /** The parameters are equivalent if ldm is not enabled in both sets or @@ -809,7 +1130,7 @@ static U32 ZSTD_equivalentLdmParams(ldmParams_t ldmParams1, ldmParams1.hashLog == ldmParams2.hashLog && ldmParams1.bucketSizeLog == ldmParams2.bucketSizeLog && ldmParams1.minMatchLength == ldmParams2.minMatchLength && - ldmParams1.hashEveryLog == ldmParams2.hashEveryLog); + ldmParams1.hashRateLog == ldmParams2.hashRateLog); } typedef enum { ZSTDb_not_buffered, ZSTDb_buffered } ZSTD_buffered_policy_e; @@ -817,33 +1138,51 @@ typedef enum { ZSTDb_not_buffered, ZSTDb_buffered } ZSTD_buffered_policy_e; /* ZSTD_sufficientBuff() : * check internal buffers exist for streaming if buffPol == ZSTDb_buffered . * Note : they are assumed to be correctly sized if ZSTD_equivalentCParams()==1 */ -static U32 ZSTD_sufficientBuff(size_t bufferSize1, size_t blockSize1, +static U32 ZSTD_sufficientBuff(size_t bufferSize1, size_t maxNbSeq1, + size_t maxNbLit1, ZSTD_buffered_policy_e buffPol2, ZSTD_compressionParameters cParams2, U64 pledgedSrcSize) { size_t const windowSize2 = MAX(1, (size_t)MIN(((U64)1 << cParams2.windowLog), pledgedSrcSize)); size_t const blockSize2 = MIN(ZSTD_BLOCKSIZE_MAX, windowSize2); + size_t const maxNbSeq2 = blockSize2 / ((cParams2.minMatch == 3) ? 3 : 4); + size_t const maxNbLit2 = blockSize2; size_t const neededBufferSize2 = (buffPol2==ZSTDb_buffered) ? windowSize2 + blockSize2 : 0; - DEBUGLOG(4, "ZSTD_sufficientBuff: is windowSize2=%u <= wlog1=%u", - (U32)windowSize2, cParams2.windowLog); - DEBUGLOG(4, "ZSTD_sufficientBuff: is blockSize2=%u <= blockSize1=%u", - (U32)blockSize2, (U32)blockSize1); - return (blockSize2 <= blockSize1) /* seqStore space depends on blockSize */ + DEBUGLOG(4, "ZSTD_sufficientBuff: is neededBufferSize2=%u <= bufferSize1=%u", + (U32)neededBufferSize2, (U32)bufferSize1); + DEBUGLOG(4, "ZSTD_sufficientBuff: is maxNbSeq2=%u <= maxNbSeq1=%u", + (U32)maxNbSeq2, (U32)maxNbSeq1); + DEBUGLOG(4, "ZSTD_sufficientBuff: is maxNbLit2=%u <= maxNbLit1=%u", + (U32)maxNbLit2, (U32)maxNbLit1); + return (maxNbLit2 <= maxNbLit1) + & (maxNbSeq2 <= maxNbSeq1) & (neededBufferSize2 <= bufferSize1); } /** Equivalence for resetCCtx purposes */ static U32 ZSTD_equivalentParams(ZSTD_CCtx_params params1, ZSTD_CCtx_params params2, - size_t buffSize1, size_t blockSize1, + size_t buffSize1, + size_t maxNbSeq1, size_t maxNbLit1, ZSTD_buffered_policy_e buffPol2, U64 pledgedSrcSize) { DEBUGLOG(4, "ZSTD_equivalentParams: pledgedSrcSize=%u", (U32)pledgedSrcSize); - return ZSTD_equivalentCParams(params1.cParams, params2.cParams) && - ZSTD_equivalentLdmParams(params1.ldmParams, params2.ldmParams) && - ZSTD_sufficientBuff(buffSize1, blockSize1, buffPol2, params2.cParams, pledgedSrcSize); + if (!ZSTD_equivalentCParams(params1.cParams, params2.cParams)) { + DEBUGLOG(4, "ZSTD_equivalentCParams() == 0"); + return 0; + } + if (!ZSTD_equivalentLdmParams(params1.ldmParams, params2.ldmParams)) { + DEBUGLOG(4, "ZSTD_equivalentLdmParams() == 0"); + return 0; + } + if (!ZSTD_sufficientBuff(buffSize1, maxNbSeq1, maxNbLit1, buffPol2, + params2.cParams, pledgedSrcSize)) { + DEBUGLOG(4, "ZSTD_sufficientBuff() == 0"); + return 0; + } + return 1; } static void ZSTD_reset_compressedBlockState(ZSTD_compressedBlockState_t* bs) @@ -851,10 +1190,10 @@ static void ZSTD_reset_compressedBlockState(ZSTD_compressedBlockState_t* bs) int i; for (i = 0; i < ZSTD_REP_NUM; ++i) bs->rep[i] = repStartValue[i]; - bs->entropy.hufCTable_repeatMode = HUF_repeat_none; - bs->entropy.offcode_repeatMode = FSE_repeat_none; - bs->entropy.matchlength_repeatMode = FSE_repeat_none; - bs->entropy.litlength_repeatMode = FSE_repeat_none; + bs->entropy.huf.repeatMode = HUF_repeat_none; + bs->entropy.fse.offcode_repeatMode = FSE_repeat_none; + bs->entropy.fse.matchlength_repeatMode = FSE_repeat_none; + bs->entropy.fse.litlength_repeatMode = FSE_repeat_none; } /*! ZSTD_invalidateMatchState() @@ -865,9 +1204,11 @@ static void ZSTD_invalidateMatchState(ZSTD_matchState_t* ms) { ZSTD_window_clear(&ms->window); - ms->nextToUpdate = ms->window.dictLimit + 1; + ms->nextToUpdate = ms->window.dictLimit; + ms->nextToUpdate3 = ms->window.dictLimit; ms->loadedDictEnd = 0; ms->opt.litLengthSum = 0; /* force reset of btopt stats */ + ms->dictMatchState = NULL; } /*! ZSTD_continueCCtx() : @@ -880,6 +1221,7 @@ static size_t ZSTD_continueCCtx(ZSTD_CCtx* cctx, ZSTD_CCtx_params params, U64 pl cctx->blockSize = blockSize; /* previous block size could be different even for same windowLog, due to pledgedSrcSize */ cctx->appliedParams = params; + cctx->blockState.matchState.cParams = params.cParams; cctx->pledgedSrcSizePlusOne = pledgedSrcSize+1; cctx->consumedSrcSize = 0; cctx->producedCSize = 0; @@ -900,11 +1242,15 @@ static size_t ZSTD_continueCCtx(ZSTD_CCtx* cctx, ZSTD_CCtx_params params, U64 pl typedef enum { ZSTDcrp_continue, ZSTDcrp_noMemset } ZSTD_compResetPolicy_e; -static void* ZSTD_reset_matchState(ZSTD_matchState_t* ms, void* ptr, ZSTD_compressionParameters const* cParams, ZSTD_compResetPolicy_e const crp, U32 const forCCtx) +static void* +ZSTD_reset_matchState(ZSTD_matchState_t* ms, + void* ptr, + const ZSTD_compressionParameters* cParams, + ZSTD_compResetPolicy_e const crp, U32 const forCCtx) { size_t const chainSize = (cParams->strategy == ZSTD_fast) ? 0 : ((size_t)1 << cParams->chainLog); size_t const hSize = ((size_t)1) << cParams->hashLog; - U32 const hashLog3 = (forCCtx && cParams->searchLength==3) ? MIN(ZSTD_HASHLOG3_MAX, cParams->windowLog) : 0; + U32 const hashLog3 = (forCCtx && cParams->minMatch==3) ? MIN(ZSTD_HASHLOG3_MAX, cParams->windowLog) : 0; size_t const h3Size = ((size_t)1) << hashLog3; size_t const tableSpace = (chainSize + hSize + h3Size) * sizeof(U32); @@ -912,12 +1258,15 @@ static void* ZSTD_reset_matchState(ZSTD_matchState_t* ms, void* ptr, ZSTD_compre ms->hashLog3 = hashLog3; memset(&ms->window, 0, sizeof(ms->window)); + ms->window.dictLimit = 1; /* start from 1, so that 1st position is valid */ + ms->window.lowLimit = 1; /* it ensures first and later CCtx usages compress the same */ + ms->window.nextSrc = ms->window.base + 1; /* see issue #1241 */ ZSTD_invalidateMatchState(ms); /* opt parser space */ - if (forCCtx && ((cParams->strategy == ZSTD_btopt) | (cParams->strategy == ZSTD_btultra))) { + if (forCCtx && (cParams->strategy >= ZSTD_btopt)) { DEBUGLOG(4, "reserving optimal parser space"); - ms->opt.litFreq = (U32*)ptr; + ms->opt.litFreq = (unsigned*)ptr; ms->opt.litLengthFreq = ms->opt.litFreq + (1<<Litbits); ms->opt.matchLengthFreq = ms->opt.litLengthFreq + (MaxLL+1); ms->opt.offCodeFreq = ms->opt.matchLengthFreq + (MaxML+1); @@ -937,14 +1286,24 @@ static void* ZSTD_reset_matchState(ZSTD_matchState_t* ms, void* ptr, ZSTD_compre ms->hashTable3 = ms->chainTable + chainSize; ptr = ms->hashTable3 + h3Size; + ms->cParams = *cParams; + assert(((size_t)ptr & 3) == 0); return ptr; } +#define ZSTD_WORKSPACETOOLARGE_FACTOR 3 /* define "workspace is too large" as this number of times larger than needed */ +#define ZSTD_WORKSPACETOOLARGE_MAXDURATION 128 /* when workspace is continuously too large + * during at least this number of times, + * context's memory usage is considered wasteful, + * because it's sized to handle a worst case scenario which rarely happens. + * In which case, resize it down to free some memory */ + /*! ZSTD_resetCCtx_internal() : note : `params` are assumed fully validated at this stage */ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, - ZSTD_CCtx_params params, U64 pledgedSrcSize, + ZSTD_CCtx_params params, + U64 pledgedSrcSize, ZSTD_compResetPolicy_e const crp, ZSTD_buffered_policy_e const zbuff) { @@ -954,34 +1313,35 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, if (crp == ZSTDcrp_continue) { if (ZSTD_equivalentParams(zc->appliedParams, params, - zc->inBuffSize, zc->blockSize, - zbuff, pledgedSrcSize)) { - DEBUGLOG(4, "ZSTD_equivalentParams()==1 -> continue mode (wLog1=%u, blockSize1=%u)", - zc->appliedParams.cParams.windowLog, (U32)zc->blockSize); - return ZSTD_continueCCtx(zc, params, pledgedSrcSize); + zc->inBuffSize, + zc->seqStore.maxNbSeq, zc->seqStore.maxNbLit, + zbuff, pledgedSrcSize)) { + DEBUGLOG(4, "ZSTD_equivalentParams()==1 -> continue mode (wLog1=%u, blockSize1=%zu)", + zc->appliedParams.cParams.windowLog, zc->blockSize); + zc->workSpaceOversizedDuration += (zc->workSpaceOversizedDuration > 0); /* if it was too large, it still is */ + if (zc->workSpaceOversizedDuration <= ZSTD_WORKSPACETOOLARGE_MAXDURATION) + return ZSTD_continueCCtx(zc, params, pledgedSrcSize); } } DEBUGLOG(4, "ZSTD_equivalentParams()==0 -> reset CCtx"); if (params.ldmParams.enableLdm) { /* Adjust long distance matching parameters */ - params.ldmParams.windowLog = params.cParams.windowLog; ZSTD_ldm_adjustParameters(¶ms.ldmParams, ¶ms.cParams); assert(params.ldmParams.hashLog >= params.ldmParams.bucketSizeLog); - assert(params.ldmParams.hashEveryLog < 32); - zc->ldmState.hashPower = - ZSTD_ldm_getHashPower(params.ldmParams.minMatchLength); + assert(params.ldmParams.hashRateLog < 32); + zc->ldmState.hashPower = ZSTD_rollingHash_primePower(params.ldmParams.minMatchLength); } { size_t const windowSize = MAX(1, (size_t)MIN(((U64)1 << params.cParams.windowLog), pledgedSrcSize)); size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, windowSize); - U32 const divider = (params.cParams.searchLength==3) ? 3 : 4; + U32 const divider = (params.cParams.minMatch==3) ? 3 : 4; size_t const maxNbSeq = blockSize / divider; - size_t const tokenSpace = blockSize + 11*maxNbSeq; + size_t const tokenSpace = WILDCOPY_OVERLENGTH + blockSize + 11*maxNbSeq; size_t const buffOutSize = (zbuff==ZSTDb_buffered) ? ZSTD_compressBound(blockSize)+1 : 0; size_t const buffInSize = (zbuff==ZSTDb_buffered) ? windowSize + blockSize : 0; size_t const matchStateSize = ZSTD_sizeof_matchState(¶ms.cParams, /* forCCtx */ 1); size_t const maxNbLdmSeq = ZSTD_ldm_getMaxNbSeq(params.ldmParams, blockSize); - void* ptr; + void* ptr; /* used to partition workSpace */ /* Check if workSpace is large enough, alloc a new one if needed */ { size_t const entropySpace = HUF_WORKSPACE_SIZE; @@ -993,14 +1353,20 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, size_t const neededSpace = entropySpace + blockStateSpace + ldmSpace + ldmSeqSpace + matchStateSize + tokenSpace + bufferSpace; - DEBUGLOG(4, "Need %uKB workspace, including %uKB for match state, and %uKB for buffers", - (U32)(neededSpace>>10), (U32)(matchStateSize>>10), (U32)(bufferSpace>>10)); - DEBUGLOG(4, "windowSize: %u - blockSize: %u", (U32)windowSize, (U32)blockSize); - - if (zc->workSpaceSize < neededSpace) { /* too small : resize */ - DEBUGLOG(4, "Need to update workSpaceSize from %uK to %uK", - (unsigned)(zc->workSpaceSize>>10), - (unsigned)(neededSpace>>10)); + + int const workSpaceTooSmall = zc->workSpaceSize < neededSpace; + int const workSpaceTooLarge = zc->workSpaceSize > ZSTD_WORKSPACETOOLARGE_FACTOR * neededSpace; + int const workSpaceWasteful = workSpaceTooLarge && (zc->workSpaceOversizedDuration > ZSTD_WORKSPACETOOLARGE_MAXDURATION); + zc->workSpaceOversizedDuration = workSpaceTooLarge ? zc->workSpaceOversizedDuration+1 : 0; + + DEBUGLOG(4, "Need %zuKB workspace, including %zuKB for match state, and %zuKB for buffers", + neededSpace>>10, matchStateSize>>10, bufferSpace>>10); + DEBUGLOG(4, "windowSize: %zu - blockSize: %zu", windowSize, blockSize); + + if (workSpaceTooSmall || workSpaceWasteful) { + DEBUGLOG(4, "Need to resize workSpaceSize from %zuKB to %zuKB", + zc->workSpaceSize >> 10, + neededSpace >> 10); /* static cctx : no resize, error out */ if (zc->staticSize) return ERROR(memory_allocation); @@ -1009,9 +1375,11 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, zc->workSpace = ZSTD_malloc(neededSpace, zc->customMem); if (zc->workSpace == NULL) return ERROR(memory_allocation); zc->workSpaceSize = neededSpace; - ptr = zc->workSpace; + zc->workSpaceOversizedDuration = 0; - /* Statically sized space. entropyWorkspace never moves (but prev/next block swap places) */ + /* Statically sized space. + * entropyWorkspace never moves, + * though prev/next block swap places */ assert(((size_t)zc->workSpace & 3) == 0); /* ensure correct alignment */ assert(zc->workSpaceSize >= 2 * sizeof(ZSTD_compressedBlockState_t)); zc->blockState.prevCBlock = (ZSTD_compressedBlockState_t*)zc->workSpace; @@ -1022,13 +1390,14 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, /* init params */ zc->appliedParams = params; + zc->blockState.matchState.cParams = params.cParams; zc->pledgedSrcSizePlusOne = pledgedSrcSize+1; zc->consumedSrcSize = 0; zc->producedCSize = 0; if (pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN) zc->appliedParams.fParams.contentSizeFlag = 0; DEBUGLOG(4, "pledged content size : %u ; flag : %u", - (U32)pledgedSrcSize, zc->appliedParams.fParams.contentSizeFlag); + (unsigned)pledgedSrcSize, zc->appliedParams.fParams.contentSizeFlag); zc->blockSize = blockSize; XXH64_reset(&zc->xxhState, 0); @@ -1058,13 +1427,18 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, ptr = ZSTD_reset_matchState(&zc->blockState.matchState, ptr, ¶ms.cParams, crp, /* forCCtx */ 1); /* sequences storage */ + zc->seqStore.maxNbSeq = maxNbSeq; zc->seqStore.sequencesStart = (seqDef*)ptr; ptr = zc->seqStore.sequencesStart + maxNbSeq; zc->seqStore.llCode = (BYTE*) ptr; zc->seqStore.mlCode = zc->seqStore.llCode + maxNbSeq; zc->seqStore.ofCode = zc->seqStore.mlCode + maxNbSeq; zc->seqStore.litStart = zc->seqStore.ofCode + maxNbSeq; - ptr = zc->seqStore.litStart + blockSize; + /* ZSTD_wildcopy() is used to copy into the literals buffer, + * so we have to oversize the buffer by WILDCOPY_OVERLENGTH bytes. + */ + zc->seqStore.maxNbLit = blockSize; + ptr = zc->seqStore.litStart + blockSize + WILDCOPY_OVERLENGTH; /* ldm bucketOffsets table */ if (params.ldmParams.enableLdm) { @@ -1098,28 +1472,111 @@ void ZSTD_invalidateRepCodes(ZSTD_CCtx* cctx) { assert(!ZSTD_window_hasExtDict(cctx->blockState.matchState.window)); } -static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx, +/* These are the approximate sizes for each strategy past which copying the + * dictionary tables into the working context is faster than using them + * in-place. + */ +static const size_t attachDictSizeCutoffs[ZSTD_STRATEGY_MAX+1] = { + 8 KB, /* unused */ + 8 KB, /* ZSTD_fast */ + 16 KB, /* ZSTD_dfast */ + 32 KB, /* ZSTD_greedy */ + 32 KB, /* ZSTD_lazy */ + 32 KB, /* ZSTD_lazy2 */ + 32 KB, /* ZSTD_btlazy2 */ + 32 KB, /* ZSTD_btopt */ + 8 KB, /* ZSTD_btultra */ + 8 KB /* ZSTD_btultra2 */ +}; + +static int ZSTD_shouldAttachDict(const ZSTD_CDict* cdict, + ZSTD_CCtx_params params, + U64 pledgedSrcSize) +{ + size_t cutoff = attachDictSizeCutoffs[cdict->matchState.cParams.strategy]; + return ( pledgedSrcSize <= cutoff + || pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN + || params.attachDictPref == ZSTD_dictForceAttach ) + && params.attachDictPref != ZSTD_dictForceCopy + && !params.forceWindow; /* dictMatchState isn't correctly + * handled in _enforceMaxDist */ +} + +static size_t ZSTD_resetCCtx_byAttachingCDict( + ZSTD_CCtx* cctx, + const ZSTD_CDict* cdict, + ZSTD_CCtx_params params, + U64 pledgedSrcSize, + ZSTD_buffered_policy_e zbuff) +{ + { + const ZSTD_compressionParameters *cdict_cParams = &cdict->matchState.cParams; + unsigned const windowLog = params.cParams.windowLog; + assert(windowLog != 0); + /* Resize working context table params for input only, since the dict + * has its own tables. */ + params.cParams = ZSTD_adjustCParams_internal(*cdict_cParams, pledgedSrcSize, 0); + params.cParams.windowLog = windowLog; + ZSTD_resetCCtx_internal(cctx, params, pledgedSrcSize, + ZSTDcrp_continue, zbuff); + assert(cctx->appliedParams.cParams.strategy == cdict_cParams->strategy); + } + + { + const U32 cdictEnd = (U32)( cdict->matchState.window.nextSrc + - cdict->matchState.window.base); + const U32 cdictLen = cdictEnd - cdict->matchState.window.dictLimit; + if (cdictLen == 0) { + /* don't even attach dictionaries with no contents */ + DEBUGLOG(4, "skipping attaching empty dictionary"); + } else { + DEBUGLOG(4, "attaching dictionary into context"); + cctx->blockState.matchState.dictMatchState = &cdict->matchState; + + /* prep working match state so dict matches never have negative indices + * when they are translated to the working context's index space. */ + if (cctx->blockState.matchState.window.dictLimit < cdictEnd) { + cctx->blockState.matchState.window.nextSrc = + cctx->blockState.matchState.window.base + cdictEnd; + ZSTD_window_clear(&cctx->blockState.matchState.window); + } + cctx->blockState.matchState.loadedDictEnd = cctx->blockState.matchState.window.dictLimit; + } + } + + cctx->dictID = cdict->dictID; + + /* copy block state */ + memcpy(cctx->blockState.prevCBlock, &cdict->cBlockState, sizeof(cdict->cBlockState)); + + return 0; +} + +static size_t ZSTD_resetCCtx_byCopyingCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict, - unsigned windowLog, - ZSTD_frameParameters fParams, + ZSTD_CCtx_params params, U64 pledgedSrcSize, ZSTD_buffered_policy_e zbuff) { - { ZSTD_CCtx_params params = cctx->requestedParams; + const ZSTD_compressionParameters *cdict_cParams = &cdict->matchState.cParams; + + DEBUGLOG(4, "copying dictionary into context"); + + { unsigned const windowLog = params.cParams.windowLog; + assert(windowLog != 0); /* Copy only compression parameters related to tables. */ - params.cParams = cdict->cParams; - if (windowLog) params.cParams.windowLog = windowLog; - params.fParams = fParams; + params.cParams = *cdict_cParams; + params.cParams.windowLog = windowLog; ZSTD_resetCCtx_internal(cctx, params, pledgedSrcSize, ZSTDcrp_noMemset, zbuff); - assert(cctx->appliedParams.cParams.strategy == cdict->cParams.strategy); - assert(cctx->appliedParams.cParams.hashLog == cdict->cParams.hashLog); - assert(cctx->appliedParams.cParams.chainLog == cdict->cParams.chainLog); + assert(cctx->appliedParams.cParams.strategy == cdict_cParams->strategy); + assert(cctx->appliedParams.cParams.hashLog == cdict_cParams->hashLog); + assert(cctx->appliedParams.cParams.chainLog == cdict_cParams->chainLog); } /* copy tables */ - { size_t const chainSize = (cdict->cParams.strategy == ZSTD_fast) ? 0 : ((size_t)1 << cdict->cParams.chainLog); - size_t const hSize = (size_t)1 << cdict->cParams.hashLog; + { size_t const chainSize = (cdict_cParams->strategy == ZSTD_fast) ? 0 : ((size_t)1 << cdict_cParams->chainLog); + size_t const hSize = (size_t)1 << cdict_cParams->hashLog; size_t const tableSpace = (chainSize + hSize) * sizeof(U32); assert((U32*)cctx->blockState.matchState.chainTable == (U32*)cctx->blockState.matchState.hashTable + hSize); /* chainTable must follow hashTable */ assert((U32*)cctx->blockState.matchState.hashTable3 == (U32*)cctx->blockState.matchState.chainTable + chainSize); @@ -1127,6 +1584,7 @@ static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx, assert((U32*)cdict->matchState.hashTable3 == (U32*)cdict->matchState.chainTable + chainSize); memcpy(cctx->blockState.matchState.hashTable, cdict->matchState.hashTable, tableSpace); /* presumes all tables follow each other */ } + /* Zero the hashTable3, since the cdict never fills it */ { size_t const h3Size = (size_t)1 << cctx->blockState.matchState.hashLog3; assert(cdict->matchState.hashLog3 == 0); @@ -1134,14 +1592,14 @@ static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx, } /* copy dictionary offsets */ - { - ZSTD_matchState_t const* srcMatchState = &cdict->matchState; + { ZSTD_matchState_t const* srcMatchState = &cdict->matchState; ZSTD_matchState_t* dstMatchState = &cctx->blockState.matchState; dstMatchState->window = srcMatchState->window; dstMatchState->nextToUpdate = srcMatchState->nextToUpdate; dstMatchState->nextToUpdate3= srcMatchState->nextToUpdate3; dstMatchState->loadedDictEnd= srcMatchState->loadedDictEnd; } + cctx->dictID = cdict->dictID; /* copy block state */ @@ -1150,6 +1608,28 @@ static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx, return 0; } +/* We have a choice between copying the dictionary context into the working + * context, or referencing the dictionary context from the working context + * in-place. We decide here which strategy to use. */ +static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx, + const ZSTD_CDict* cdict, + ZSTD_CCtx_params params, + U64 pledgedSrcSize, + ZSTD_buffered_policy_e zbuff) +{ + + DEBUGLOG(4, "ZSTD_resetCCtx_usingCDict (pledgedSrcSize=%u)", + (unsigned)pledgedSrcSize); + + if (ZSTD_shouldAttachDict(cdict, params, pledgedSrcSize)) { + return ZSTD_resetCCtx_byAttachingCDict( + cctx, cdict, params, pledgedSrcSize, zbuff); + } else { + return ZSTD_resetCCtx_byCopyingCDict( + cctx, cdict, params, pledgedSrcSize, zbuff); + } +} + /*! ZSTD_copyCCtx_internal() : * Duplicate an existing context `srcCCtx` into another one `dstCCtx`. * Only works during stage ZSTDcs_init (i.e. after creation, but before first call to ZSTD_compressContinue()). @@ -1192,7 +1672,7 @@ static size_t ZSTD_copyCCtx_internal(ZSTD_CCtx* dstCCtx, /* copy dictionary offsets */ { - ZSTD_matchState_t const* srcMatchState = &srcCCtx->blockState.matchState; + const ZSTD_matchState_t* srcMatchState = &srcCCtx->blockState.matchState; ZSTD_matchState_t* dstMatchState = &dstCCtx->blockState.matchState; dstMatchState->window = srcMatchState->window; dstMatchState->nextToUpdate = srcMatchState->nextToUpdate; @@ -1294,15 +1774,15 @@ static void ZSTD_reduceIndex (ZSTD_CCtx* zc, const U32 reducerValue) /* See doc/zstd_compression_format.md for detailed format description */ -size_t ZSTD_noCompressBlock (void* dst, size_t dstCapacity, const void* src, size_t srcSize) +static size_t ZSTD_noCompressBlock (void* dst, size_t dstCapacity, const void* src, size_t srcSize, U32 lastBlock) { + U32 const cBlockHeader24 = lastBlock + (((U32)bt_raw)<<1) + (U32)(srcSize << 3); if (srcSize + ZSTD_blockHeaderSize > dstCapacity) return ERROR(dstSize_tooSmall); + MEM_writeLE24(dst, cBlockHeader24); memcpy((BYTE*)dst + ZSTD_blockHeaderSize, src, srcSize); - MEM_writeLE24(dst, (U32)(srcSize << 2) + (U32)bt_raw); - return ZSTD_blockHeaderSize+srcSize; + return ZSTD_blockHeaderSize + srcSize; } - static size_t ZSTD_noCompressLiterals (void* dst, size_t dstCapacity, const void* src, size_t srcSize) { BYTE* const ostart = (BYTE* const)dst; @@ -1356,16 +1836,27 @@ static size_t ZSTD_compressRleLiteralsBlock (void* dst, size_t dstCapacity, cons } -static size_t ZSTD_minGain(size_t srcSize) { return (srcSize >> 6) + 2; } +/* ZSTD_minGain() : + * minimum compression required + * to generate a compress block or a compressed literals section. + * note : use same formula for both situations */ +static size_t ZSTD_minGain(size_t srcSize, ZSTD_strategy strat) +{ + U32 const minlog = (strat>=ZSTD_btultra) ? (U32)(strat) - 1 : 6; + ZSTD_STATIC_ASSERT(ZSTD_btultra == 8); + assert(ZSTD_cParam_withinBounds(ZSTD_c_strategy, strat)); + return (srcSize >> minlog) + 2; +} -static size_t ZSTD_compressLiterals (ZSTD_entropyCTables_t const* prevEntropy, - ZSTD_entropyCTables_t* nextEntropy, +static size_t ZSTD_compressLiterals (ZSTD_hufCTables_t const* prevHuf, + ZSTD_hufCTables_t* nextHuf, ZSTD_strategy strategy, int disableLiteralCompression, void* dst, size_t dstCapacity, const void* src, size_t srcSize, - U32* workspace, const int bmi2) + void* workspace, size_t wkspSize, + const int bmi2) { - size_t const minGain = ZSTD_minGain(srcSize); + size_t const minGain = ZSTD_minGain(srcSize, strategy); size_t const lhSize = 3 + (srcSize >= 1 KB) + (srcSize >= 16 KB); BYTE* const ostart = (BYTE*)dst; U32 singleStream = srcSize < 256; @@ -1376,27 +1867,25 @@ static size_t ZSTD_compressLiterals (ZSTD_entropyCTables_t const* prevEntropy, disableLiteralCompression); /* Prepare nextEntropy assuming reusing the existing table */ - nextEntropy->hufCTable_repeatMode = prevEntropy->hufCTable_repeatMode; - memcpy(nextEntropy->hufCTable, prevEntropy->hufCTable, - sizeof(prevEntropy->hufCTable)); + memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); if (disableLiteralCompression) return ZSTD_noCompressLiterals(dst, dstCapacity, src, srcSize); /* small ? don't even attempt compression (speed opt) */ # define COMPRESS_LITERALS_SIZE_MIN 63 - { size_t const minLitSize = (prevEntropy->hufCTable_repeatMode == HUF_repeat_valid) ? 6 : COMPRESS_LITERALS_SIZE_MIN; + { size_t const minLitSize = (prevHuf->repeatMode == HUF_repeat_valid) ? 6 : COMPRESS_LITERALS_SIZE_MIN; if (srcSize <= minLitSize) return ZSTD_noCompressLiterals(dst, dstCapacity, src, srcSize); } if (dstCapacity < lhSize+1) return ERROR(dstSize_tooSmall); /* not enough space for compression */ - { HUF_repeat repeat = prevEntropy->hufCTable_repeatMode; + { HUF_repeat repeat = prevHuf->repeatMode; int const preferRepeat = strategy < ZSTD_lazy ? srcSize <= 1024 : 0; if (repeat == HUF_repeat_valid && lhSize == 3) singleStream = 1; cLitSize = singleStream ? HUF_compress1X_repeat(ostart+lhSize, dstCapacity-lhSize, src, srcSize, 255, 11, - workspace, HUF_WORKSPACE_SIZE, (HUF_CElt*)nextEntropy->hufCTable, &repeat, preferRepeat, bmi2) + workspace, wkspSize, (HUF_CElt*)nextHuf->CTable, &repeat, preferRepeat, bmi2) : HUF_compress4X_repeat(ostart+lhSize, dstCapacity-lhSize, src, srcSize, 255, 11, - workspace, HUF_WORKSPACE_SIZE, (HUF_CElt*)nextEntropy->hufCTable, &repeat, preferRepeat, bmi2); + workspace, wkspSize, (HUF_CElt*)nextHuf->CTable, &repeat, preferRepeat, bmi2); if (repeat != HUF_repeat_none) { /* reused the existing table */ hType = set_repeat; @@ -1404,17 +1893,17 @@ static size_t ZSTD_compressLiterals (ZSTD_entropyCTables_t const* prevEntropy, } if ((cLitSize==0) | (cLitSize >= srcSize - minGain) | ERR_isError(cLitSize)) { - memcpy(nextEntropy->hufCTable, prevEntropy->hufCTable, sizeof(prevEntropy->hufCTable)); + memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); return ZSTD_noCompressLiterals(dst, dstCapacity, src, srcSize); } if (cLitSize==1) { - memcpy(nextEntropy->hufCTable, prevEntropy->hufCTable, sizeof(prevEntropy->hufCTable)); + memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); return ZSTD_compressRleLiteralsBlock(dst, dstCapacity, src, srcSize); } if (hType == set_compressed) { /* using a newly constructed table */ - nextEntropy->hufCTable_repeatMode = HUF_repeat_check; + nextHuf->repeatMode = HUF_repeat_check; } /* Build header */ @@ -1451,6 +1940,7 @@ void ZSTD_seqToCodes(const seqStore_t* seqStorePtr) BYTE* const mlCodeTable = seqStorePtr->mlCode; U32 const nbSeq = (U32)(seqStorePtr->sequences - seqStorePtr->sequencesStart); U32 u; + assert(nbSeq <= seqStorePtr->maxNbSeq); for (u=0; u<nbSeq; u++) { U32 const llv = sequences[u].litLength; U32 const mlv = sequences[u].matchLength; @@ -1464,66 +1954,241 @@ void ZSTD_seqToCodes(const seqStore_t* seqStorePtr) mlCodeTable[seqStorePtr->longLengthPos] = MaxML; } + +/** + * -log2(x / 256) lookup table for x in [0, 256). + * If x == 0: Return 0 + * Else: Return floor(-log2(x / 256) * 256) + */ +static unsigned const kInverseProbabiltyLog256[256] = { + 0, 2048, 1792, 1642, 1536, 1453, 1386, 1329, 1280, 1236, 1197, 1162, + 1130, 1100, 1073, 1047, 1024, 1001, 980, 960, 941, 923, 906, 889, + 874, 859, 844, 830, 817, 804, 791, 779, 768, 756, 745, 734, + 724, 714, 704, 694, 685, 676, 667, 658, 650, 642, 633, 626, + 618, 610, 603, 595, 588, 581, 574, 567, 561, 554, 548, 542, + 535, 529, 523, 517, 512, 506, 500, 495, 489, 484, 478, 473, + 468, 463, 458, 453, 448, 443, 438, 434, 429, 424, 420, 415, + 411, 407, 402, 398, 394, 390, 386, 382, 377, 373, 370, 366, + 362, 358, 354, 350, 347, 343, 339, 336, 332, 329, 325, 322, + 318, 315, 311, 308, 305, 302, 298, 295, 292, 289, 286, 282, + 279, 276, 273, 270, 267, 264, 261, 258, 256, 253, 250, 247, + 244, 241, 239, 236, 233, 230, 228, 225, 222, 220, 217, 215, + 212, 209, 207, 204, 202, 199, 197, 194, 192, 190, 187, 185, + 182, 180, 178, 175, 173, 171, 168, 166, 164, 162, 159, 157, + 155, 153, 151, 149, 146, 144, 142, 140, 138, 136, 134, 132, + 130, 128, 126, 123, 121, 119, 117, 115, 114, 112, 110, 108, + 106, 104, 102, 100, 98, 96, 94, 93, 91, 89, 87, 85, + 83, 82, 80, 78, 76, 74, 73, 71, 69, 67, 66, 64, + 62, 61, 59, 57, 55, 54, 52, 50, 49, 47, 46, 44, + 42, 41, 39, 37, 36, 34, 33, 31, 30, 28, 26, 25, + 23, 22, 20, 19, 17, 16, 14, 13, 11, 10, 8, 7, + 5, 4, 2, 1, +}; + + +/** + * Returns the cost in bits of encoding the distribution described by count + * using the entropy bound. + */ +static size_t ZSTD_entropyCost(unsigned const* count, unsigned const max, size_t const total) +{ + unsigned cost = 0; + unsigned s; + for (s = 0; s <= max; ++s) { + unsigned norm = (unsigned)((256 * count[s]) / total); + if (count[s] != 0 && norm == 0) + norm = 1; + assert(count[s] < total); + cost += count[s] * kInverseProbabiltyLog256[norm]; + } + return cost >> 8; +} + + +/** + * Returns the cost in bits of encoding the distribution in count using the + * table described by norm. The max symbol support by norm is assumed >= max. + * norm must be valid for every symbol with non-zero probability in count. + */ +static size_t ZSTD_crossEntropyCost(short const* norm, unsigned accuracyLog, + unsigned const* count, unsigned const max) +{ + unsigned const shift = 8 - accuracyLog; + size_t cost = 0; + unsigned s; + assert(accuracyLog <= 8); + for (s = 0; s <= max; ++s) { + unsigned const normAcc = norm[s] != -1 ? norm[s] : 1; + unsigned const norm256 = normAcc << shift; + assert(norm256 > 0); + assert(norm256 < 256); + cost += count[s] * kInverseProbabiltyLog256[norm256]; + } + return cost >> 8; +} + + +static unsigned ZSTD_getFSEMaxSymbolValue(FSE_CTable const* ctable) { + void const* ptr = ctable; + U16 const* u16ptr = (U16 const*)ptr; + U32 const maxSymbolValue = MEM_read16(u16ptr + 1); + return maxSymbolValue; +} + + +/** + * Returns the cost in bits of encoding the distribution in count using ctable. + * Returns an error if ctable cannot represent all the symbols in count. + */ +static size_t ZSTD_fseBitCost( + FSE_CTable const* ctable, + unsigned const* count, + unsigned const max) +{ + unsigned const kAccuracyLog = 8; + size_t cost = 0; + unsigned s; + FSE_CState_t cstate; + FSE_initCState(&cstate, ctable); + if (ZSTD_getFSEMaxSymbolValue(ctable) < max) { + DEBUGLOG(5, "Repeat FSE_CTable has maxSymbolValue %u < %u", + ZSTD_getFSEMaxSymbolValue(ctable), max); + return ERROR(GENERIC); + } + for (s = 0; s <= max; ++s) { + unsigned const tableLog = cstate.stateLog; + unsigned const badCost = (tableLog + 1) << kAccuracyLog; + unsigned const bitCost = FSE_bitCost(cstate.symbolTT, tableLog, s, kAccuracyLog); + if (count[s] == 0) + continue; + if (bitCost >= badCost) { + DEBUGLOG(5, "Repeat FSE_CTable has Prob[%u] == 0", s); + return ERROR(GENERIC); + } + cost += count[s] * bitCost; + } + return cost >> kAccuracyLog; +} + +/** + * Returns the cost in bytes of encoding the normalized count header. + * Returns an error if any of the helper functions return an error. + */ +static size_t ZSTD_NCountCost(unsigned const* count, unsigned const max, + size_t const nbSeq, unsigned const FSELog) +{ + BYTE wksp[FSE_NCOUNTBOUND]; + S16 norm[MaxSeq + 1]; + const U32 tableLog = FSE_optimalTableLog(FSELog, nbSeq, max); + CHECK_F(FSE_normalizeCount(norm, tableLog, count, nbSeq, max)); + return FSE_writeNCount(wksp, sizeof(wksp), norm, max, tableLog); +} + + typedef enum { ZSTD_defaultDisallowed = 0, ZSTD_defaultAllowed = 1 } ZSTD_defaultPolicy_e; -MEM_STATIC -symbolEncodingType_e ZSTD_selectEncodingType( - FSE_repeat* repeatMode, size_t const mostFrequent, size_t nbSeq, - U32 defaultNormLog, ZSTD_defaultPolicy_e const isDefaultAllowed) +MEM_STATIC symbolEncodingType_e +ZSTD_selectEncodingType( + FSE_repeat* repeatMode, unsigned const* count, unsigned const max, + size_t const mostFrequent, size_t nbSeq, unsigned const FSELog, + FSE_CTable const* prevCTable, + short const* defaultNorm, U32 defaultNormLog, + ZSTD_defaultPolicy_e const isDefaultAllowed, + ZSTD_strategy const strategy) { -#define MIN_SEQ_FOR_DYNAMIC_FSE 64 -#define MAX_SEQ_FOR_STATIC_FSE 1000 ZSTD_STATIC_ASSERT(ZSTD_defaultDisallowed == 0 && ZSTD_defaultAllowed != 0); - if ((mostFrequent == nbSeq) && (!isDefaultAllowed || nbSeq > 2)) { + if (mostFrequent == nbSeq) { + *repeatMode = FSE_repeat_none; + if (isDefaultAllowed && nbSeq <= 2) { + /* Prefer set_basic over set_rle when there are 2 or less symbols, + * since RLE uses 1 byte, but set_basic uses 5-6 bits per symbol. + * If basic encoding isn't possible, always choose RLE. + */ + DEBUGLOG(5, "Selected set_basic"); + return set_basic; + } DEBUGLOG(5, "Selected set_rle"); - /* Prefer set_basic over set_rle when there are 2 or less symbols, - * since RLE uses 1 byte, but set_basic uses 5-6 bits per symbol. - * If basic encoding isn't possible, always choose RLE. - */ - *repeatMode = FSE_repeat_check; return set_rle; } - if ( isDefaultAllowed - && (*repeatMode == FSE_repeat_valid) && (nbSeq < MAX_SEQ_FOR_STATIC_FSE)) { - DEBUGLOG(5, "Selected set_repeat"); - return set_repeat; - } - if ( isDefaultAllowed - && ((nbSeq < MIN_SEQ_FOR_DYNAMIC_FSE) || (mostFrequent < (nbSeq >> (defaultNormLog-1)))) ) { - DEBUGLOG(5, "Selected set_basic"); - /* The format allows default tables to be repeated, but it isn't useful. - * When using simple heuristics to select encoding type, we don't want - * to confuse these tables with dictionaries. When running more careful - * analysis, we don't need to waste time checking both repeating tables - * and default tables. - */ - *repeatMode = FSE_repeat_none; - return set_basic; + if (strategy < ZSTD_lazy) { + if (isDefaultAllowed) { + size_t const staticFse_nbSeq_max = 1000; + size_t const mult = 10 - strategy; + size_t const baseLog = 3; + size_t const dynamicFse_nbSeq_min = (((size_t)1 << defaultNormLog) * mult) >> baseLog; /* 28-36 for offset, 56-72 for lengths */ + assert(defaultNormLog >= 5 && defaultNormLog <= 6); /* xx_DEFAULTNORMLOG */ + assert(mult <= 9 && mult >= 7); + if ( (*repeatMode == FSE_repeat_valid) + && (nbSeq < staticFse_nbSeq_max) ) { + DEBUGLOG(5, "Selected set_repeat"); + return set_repeat; + } + if ( (nbSeq < dynamicFse_nbSeq_min) + || (mostFrequent < (nbSeq >> (defaultNormLog-1))) ) { + DEBUGLOG(5, "Selected set_basic"); + /* The format allows default tables to be repeated, but it isn't useful. + * When using simple heuristics to select encoding type, we don't want + * to confuse these tables with dictionaries. When running more careful + * analysis, we don't need to waste time checking both repeating tables + * and default tables. + */ + *repeatMode = FSE_repeat_none; + return set_basic; + } + } + } else { + size_t const basicCost = isDefaultAllowed ? ZSTD_crossEntropyCost(defaultNorm, defaultNormLog, count, max) : ERROR(GENERIC); + size_t const repeatCost = *repeatMode != FSE_repeat_none ? ZSTD_fseBitCost(prevCTable, count, max) : ERROR(GENERIC); + size_t const NCountCost = ZSTD_NCountCost(count, max, nbSeq, FSELog); + size_t const compressedCost = (NCountCost << 3) + ZSTD_entropyCost(count, max, nbSeq); + + if (isDefaultAllowed) { + assert(!ZSTD_isError(basicCost)); + assert(!(*repeatMode == FSE_repeat_valid && ZSTD_isError(repeatCost))); + } + assert(!ZSTD_isError(NCountCost)); + assert(compressedCost < ERROR(maxCode)); + DEBUGLOG(5, "Estimated bit costs: basic=%u\trepeat=%u\tcompressed=%u", + (unsigned)basicCost, (unsigned)repeatCost, (unsigned)compressedCost); + if (basicCost <= repeatCost && basicCost <= compressedCost) { + DEBUGLOG(5, "Selected set_basic"); + assert(isDefaultAllowed); + *repeatMode = FSE_repeat_none; + return set_basic; + } + if (repeatCost <= compressedCost) { + DEBUGLOG(5, "Selected set_repeat"); + assert(!ZSTD_isError(repeatCost)); + return set_repeat; + } + assert(compressedCost < basicCost && compressedCost < repeatCost); } DEBUGLOG(5, "Selected set_compressed"); *repeatMode = FSE_repeat_check; return set_compressed; } -MEM_STATIC -size_t ZSTD_buildCTable(void* dst, size_t dstCapacity, - FSE_CTable* nextCTable, U32 FSELog, symbolEncodingType_e type, - U32* count, U32 max, - BYTE const* codeTable, size_t nbSeq, - S16 const* defaultNorm, U32 defaultNormLog, U32 defaultMax, - FSE_CTable const* prevCTable, size_t prevCTableSize, - void* workspace, size_t workspaceSize) +MEM_STATIC size_t +ZSTD_buildCTable(void* dst, size_t dstCapacity, + FSE_CTable* nextCTable, U32 FSELog, symbolEncodingType_e type, + unsigned* count, U32 max, + const BYTE* codeTable, size_t nbSeq, + const S16* defaultNorm, U32 defaultNormLog, U32 defaultMax, + const FSE_CTable* prevCTable, size_t prevCTableSize, + void* workspace, size_t workspaceSize) { BYTE* op = (BYTE*)dst; - BYTE const* const oend = op + dstCapacity; + const BYTE* const oend = op + dstCapacity; + DEBUGLOG(6, "ZSTD_buildCTable (dstCapacity=%u)", (unsigned)dstCapacity); switch (type) { case set_rle: - *op = codeTable[0]; CHECK_F(FSE_buildCTable_rle(nextCTable, (BYTE)max)); + if (dstCapacity==0) return ERROR(dstSize_tooSmall); + *op = codeTable[0]; return 1; case set_repeat: memcpy(nextCTable, prevCTable, prevCTableSize); @@ -1565,6 +2230,9 @@ ZSTD_encodeSequences_body( FSE_CState_t stateLitLength; CHECK_E(BIT_initCStream(&blockStream, dst, dstCapacity), dstSize_tooSmall); /* not enough space remaining */ + DEBUGLOG(6, "available space for bitstream : %i (dstCapacity=%u)", + (int)(blockStream.endPtr - blockStream.startPtr), + (unsigned)dstCapacity); /* first symbols */ FSE_initCState2(&stateMatchLength, CTable_MatchLength, mlCodeTable[nbSeq-1]); @@ -1597,9 +2265,9 @@ ZSTD_encodeSequences_body( U32 const ofBits = ofCode; U32 const mlBits = ML_bits[mlCode]; DEBUGLOG(6, "encoding: litlen:%2u - matchlen:%2u - offCode:%7u", - sequences[n].litLength, - sequences[n].matchLength + MINMATCH, - sequences[n].offset); + (unsigned)sequences[n].litLength, + (unsigned)sequences[n].matchLength + MINMATCH, + (unsigned)sequences[n].offset); /* 32b*/ /* 64b*/ /* (7)*/ /* (7)*/ FSE_encodeSymbol(&blockStream, &stateOffsetBits, ofCode); /* 15 */ /* 15 */ @@ -1624,6 +2292,7 @@ ZSTD_encodeSequences_body( BIT_addBits(&blockStream, sequences[n].offset, ofBits); /* 31 */ } BIT_flushBits(&blockStream); /* (7)*/ + DEBUGLOG(7, "remaining space : %i", (int)(blockStream.endPtr - blockStream.ptr)); } } DEBUGLOG(6, "ZSTD_encodeSequences: flushing ML state with %u bits", stateMatchLength.stateLog); @@ -1674,13 +2343,14 @@ ZSTD_encodeSequences_bmi2( #endif -size_t ZSTD_encodeSequences( +static size_t ZSTD_encodeSequences( void* dst, size_t dstCapacity, FSE_CTable const* CTable_MatchLength, BYTE const* mlCodeTable, FSE_CTable const* CTable_OffsetBits, BYTE const* ofCodeTable, FSE_CTable const* CTable_LitLength, BYTE const* llCodeTable, seqDef const* sequences, size_t nbSeq, int longOffsets, int bmi2) { + DEBUGLOG(5, "ZSTD_encodeSequences: dstCapacity = %u", (unsigned)dstCapacity); #if DYNAMIC_BMI2 if (bmi2) { return ZSTD_encodeSequences_bmi2(dst, dstCapacity, @@ -1698,18 +2368,23 @@ size_t ZSTD_encodeSequences( sequences, nbSeq, longOffsets); } -MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, - ZSTD_entropyCTables_t const* prevEntropy, - ZSTD_entropyCTables_t* nextEntropy, - ZSTD_CCtx_params const* cctxParams, - void* dst, size_t dstCapacity, U32* workspace, - const int bmi2) +/* ZSTD_compressSequences_internal(): + * actually compresses both literals and sequences */ +MEM_STATIC size_t +ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, + const ZSTD_entropyCTables_t* prevEntropy, + ZSTD_entropyCTables_t* nextEntropy, + const ZSTD_CCtx_params* cctxParams, + void* dst, size_t dstCapacity, + void* workspace, size_t wkspSize, + const int bmi2) { const int longOffsets = cctxParams->cParams.windowLog > STREAM_ACCUMULATOR_MIN; - U32 count[MaxSeq+1]; - FSE_CTable* CTable_LitLength = nextEntropy->litlengthCTable; - FSE_CTable* CTable_OffsetBits = nextEntropy->offcodeCTable; - FSE_CTable* CTable_MatchLength = nextEntropy->matchlengthCTable; + ZSTD_strategy const strategy = cctxParams->cParams.strategy; + unsigned count[MaxSeq+1]; + FSE_CTable* CTable_LitLength = nextEntropy->fse.litlengthCTable; + FSE_CTable* CTable_OffsetBits = nextEntropy->fse.offcodeCTable; + FSE_CTable* CTable_MatchLength = nextEntropy->fse.matchlengthCTable; U32 LLtype, Offtype, MLtype; /* compressed, raw or rle */ const seqDef* const sequences = seqStorePtr->sequencesStart; const BYTE* const ofCodeTable = seqStorePtr->ofCode; @@ -1720,18 +2395,22 @@ MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, BYTE* op = ostart; size_t const nbSeq = seqStorePtr->sequences - seqStorePtr->sequencesStart; BYTE* seqHead; + BYTE* lastNCount = NULL; ZSTD_STATIC_ASSERT(HUF_WORKSPACE_SIZE >= (1<<MAX(MLFSELog,LLFSELog))); + DEBUGLOG(5, "ZSTD_compressSequences_internal"); /* Compress literals */ { const BYTE* const literals = seqStorePtr->litStart; size_t const litSize = seqStorePtr->lit - literals; + int const disableLiteralCompression = (cctxParams->cParams.strategy == ZSTD_fast) && (cctxParams->cParams.targetLength > 0); size_t const cSize = ZSTD_compressLiterals( - prevEntropy, nextEntropy, - cctxParams->cParams.strategy, cctxParams->disableLiteralCompression, + &prevEntropy->huf, &nextEntropy->huf, + cctxParams->cParams.strategy, disableLiteralCompression, op, dstCapacity, literals, litSize, - workspace, bmi2); + workspace, wkspSize, + bmi2); if (ZSTD_isError(cSize)) return cSize; assert(cSize <= dstCapacity); @@ -1747,13 +2426,9 @@ MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, else op[0]=0xFF, MEM_writeLE16(op+1, (U16)(nbSeq - LONGNBSEQ)), op+=3; if (nbSeq==0) { - memcpy(nextEntropy->litlengthCTable, prevEntropy->litlengthCTable, sizeof(prevEntropy->litlengthCTable)); - nextEntropy->litlength_repeatMode = prevEntropy->litlength_repeatMode; - memcpy(nextEntropy->offcodeCTable, prevEntropy->offcodeCTable, sizeof(prevEntropy->offcodeCTable)); - nextEntropy->offcode_repeatMode = prevEntropy->offcode_repeatMode; - memcpy(nextEntropy->matchlengthCTable, prevEntropy->matchlengthCTable, sizeof(prevEntropy->matchlengthCTable)); - nextEntropy->matchlength_repeatMode = prevEntropy->matchlength_repeatMode; - return op - ostart; + /* Copy the old tables over as if we repeated them */ + memcpy(&nextEntropy->fse, &prevEntropy->fse, sizeof(prevEntropy->fse)); + return op - ostart; } /* seqHead : flags for FSE encoding type */ @@ -1762,44 +2437,66 @@ MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, /* convert length/distances into codes */ ZSTD_seqToCodes(seqStorePtr); /* build CTable for Literal Lengths */ - { U32 max = MaxLL; - size_t const mostFrequent = FSE_countFast_wksp(count, &max, llCodeTable, nbSeq, workspace); + { unsigned max = MaxLL; + size_t const mostFrequent = HIST_countFast_wksp(count, &max, llCodeTable, nbSeq, workspace, wkspSize); /* can't fail */ DEBUGLOG(5, "Building LL table"); - nextEntropy->litlength_repeatMode = prevEntropy->litlength_repeatMode; - LLtype = ZSTD_selectEncodingType(&nextEntropy->litlength_repeatMode, mostFrequent, nbSeq, LL_defaultNormLog, ZSTD_defaultAllowed); + nextEntropy->fse.litlength_repeatMode = prevEntropy->fse.litlength_repeatMode; + LLtype = ZSTD_selectEncodingType(&nextEntropy->fse.litlength_repeatMode, + count, max, mostFrequent, nbSeq, + LLFSELog, prevEntropy->fse.litlengthCTable, + LL_defaultNorm, LL_defaultNormLog, + ZSTD_defaultAllowed, strategy); + assert(set_basic < set_compressed && set_rle < set_compressed); + assert(!(LLtype < set_compressed && nextEntropy->fse.litlength_repeatMode != FSE_repeat_none)); /* We don't copy tables */ { size_t const countSize = ZSTD_buildCTable(op, oend - op, CTable_LitLength, LLFSELog, (symbolEncodingType_e)LLtype, - count, max, llCodeTable, nbSeq, LL_defaultNorm, LL_defaultNormLog, MaxLL, - prevEntropy->litlengthCTable, sizeof(prevEntropy->litlengthCTable), - workspace, HUF_WORKSPACE_SIZE); + count, max, llCodeTable, nbSeq, LL_defaultNorm, LL_defaultNormLog, MaxLL, + prevEntropy->fse.litlengthCTable, sizeof(prevEntropy->fse.litlengthCTable), + workspace, wkspSize); if (ZSTD_isError(countSize)) return countSize; + if (LLtype == set_compressed) + lastNCount = op; op += countSize; } } /* build CTable for Offsets */ - { U32 max = MaxOff; - size_t const mostFrequent = FSE_countFast_wksp(count, &max, ofCodeTable, nbSeq, workspace); + { unsigned max = MaxOff; + size_t const mostFrequent = HIST_countFast_wksp(count, &max, ofCodeTable, nbSeq, workspace, wkspSize); /* can't fail */ /* We can only use the basic table if max <= DefaultMaxOff, otherwise the offsets are too large */ ZSTD_defaultPolicy_e const defaultPolicy = (max <= DefaultMaxOff) ? ZSTD_defaultAllowed : ZSTD_defaultDisallowed; DEBUGLOG(5, "Building OF table"); - nextEntropy->offcode_repeatMode = prevEntropy->offcode_repeatMode; - Offtype = ZSTD_selectEncodingType(&nextEntropy->offcode_repeatMode, mostFrequent, nbSeq, OF_defaultNormLog, defaultPolicy); + nextEntropy->fse.offcode_repeatMode = prevEntropy->fse.offcode_repeatMode; + Offtype = ZSTD_selectEncodingType(&nextEntropy->fse.offcode_repeatMode, + count, max, mostFrequent, nbSeq, + OffFSELog, prevEntropy->fse.offcodeCTable, + OF_defaultNorm, OF_defaultNormLog, + defaultPolicy, strategy); + assert(!(Offtype < set_compressed && nextEntropy->fse.offcode_repeatMode != FSE_repeat_none)); /* We don't copy tables */ { size_t const countSize = ZSTD_buildCTable(op, oend - op, CTable_OffsetBits, OffFSELog, (symbolEncodingType_e)Offtype, - count, max, ofCodeTable, nbSeq, OF_defaultNorm, OF_defaultNormLog, DefaultMaxOff, - prevEntropy->offcodeCTable, sizeof(prevEntropy->offcodeCTable), - workspace, HUF_WORKSPACE_SIZE); + count, max, ofCodeTable, nbSeq, OF_defaultNorm, OF_defaultNormLog, DefaultMaxOff, + prevEntropy->fse.offcodeCTable, sizeof(prevEntropy->fse.offcodeCTable), + workspace, wkspSize); if (ZSTD_isError(countSize)) return countSize; + if (Offtype == set_compressed) + lastNCount = op; op += countSize; } } /* build CTable for MatchLengths */ - { U32 max = MaxML; - size_t const mostFrequent = FSE_countFast_wksp(count, &max, mlCodeTable, nbSeq, workspace); - DEBUGLOG(5, "Building ML table"); - nextEntropy->matchlength_repeatMode = prevEntropy->matchlength_repeatMode; - MLtype = ZSTD_selectEncodingType(&nextEntropy->matchlength_repeatMode, mostFrequent, nbSeq, ML_defaultNormLog, ZSTD_defaultAllowed); + { unsigned max = MaxML; + size_t const mostFrequent = HIST_countFast_wksp(count, &max, mlCodeTable, nbSeq, workspace, wkspSize); /* can't fail */ + DEBUGLOG(5, "Building ML table (remaining space : %i)", (int)(oend-op)); + nextEntropy->fse.matchlength_repeatMode = prevEntropy->fse.matchlength_repeatMode; + MLtype = ZSTD_selectEncodingType(&nextEntropy->fse.matchlength_repeatMode, + count, max, mostFrequent, nbSeq, + MLFSELog, prevEntropy->fse.matchlengthCTable, + ML_defaultNorm, ML_defaultNormLog, + ZSTD_defaultAllowed, strategy); + assert(!(MLtype < set_compressed && nextEntropy->fse.matchlength_repeatMode != FSE_repeat_none)); /* We don't copy tables */ { size_t const countSize = ZSTD_buildCTable(op, oend - op, CTable_MatchLength, MLFSELog, (symbolEncodingType_e)MLtype, - count, max, mlCodeTable, nbSeq, ML_defaultNorm, ML_defaultNormLog, MaxML, - prevEntropy->matchlengthCTable, sizeof(prevEntropy->matchlengthCTable), - workspace, HUF_WORKSPACE_SIZE); + count, max, mlCodeTable, nbSeq, ML_defaultNorm, ML_defaultNormLog, MaxML, + prevEntropy->fse.matchlengthCTable, sizeof(prevEntropy->fse.matchlengthCTable), + workspace, wkspSize); if (ZSTD_isError(countSize)) return countSize; + if (MLtype == set_compressed) + lastNCount = op; op += countSize; } } @@ -1814,21 +2511,42 @@ MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, longOffsets, bmi2); if (ZSTD_isError(bitstreamSize)) return bitstreamSize; op += bitstreamSize; + /* zstd versions <= 1.3.4 mistakenly report corruption when + * FSE_readNCount() recieves a buffer < 4 bytes. + * Fixed by https://github.com/facebook/zstd/pull/1146. + * This can happen when the last set_compressed table present is 2 + * bytes and the bitstream is only one byte. + * In this exceedingly rare case, we will simply emit an uncompressed + * block, since it isn't worth optimizing. + */ + if (lastNCount && (op - lastNCount) < 4) { + /* NCountSize >= 2 && bitstreamSize > 0 ==> lastCountSize == 3 */ + assert(op - lastNCount == 3); + DEBUGLOG(5, "Avoiding bug in zstd decoder in versions <= 1.3.4 by " + "emitting an uncompressed block."); + return 0; + } } + DEBUGLOG(5, "compressed block size : %u", (unsigned)(op - ostart)); return op - ostart; } -MEM_STATIC size_t ZSTD_compressSequences(seqStore_t* seqStorePtr, - ZSTD_entropyCTables_t const* prevEntropy, - ZSTD_entropyCTables_t* nextEntropy, - ZSTD_CCtx_params const* cctxParams, - void* dst, size_t dstCapacity, - size_t srcSize, U32* workspace, int bmi2) +MEM_STATIC size_t +ZSTD_compressSequences(seqStore_t* seqStorePtr, + const ZSTD_entropyCTables_t* prevEntropy, + ZSTD_entropyCTables_t* nextEntropy, + const ZSTD_CCtx_params* cctxParams, + void* dst, size_t dstCapacity, + size_t srcSize, + void* workspace, size_t wkspSize, + int bmi2) { size_t const cSize = ZSTD_compressSequences_internal( - seqStorePtr, prevEntropy, nextEntropy, cctxParams, dst, dstCapacity, - workspace, bmi2); + seqStorePtr, prevEntropy, nextEntropy, cctxParams, + dst, dstCapacity, + workspace, wkspSize, bmi2); + if (cSize == 0) return 0; /* When srcSize <= dstCapacity, there is enough space to write a raw uncompressed block. * Since we ran out of space, block must be not compressible, so fall back to raw uncompressed block. */ @@ -1837,40 +2555,57 @@ MEM_STATIC size_t ZSTD_compressSequences(seqStore_t* seqStorePtr, if (ZSTD_isError(cSize)) return cSize; /* Check compressibility */ - { size_t const maxCSize = srcSize - ZSTD_minGain(srcSize); /* note : fixed formula, maybe should depend on compression level, or strategy */ + { size_t const maxCSize = srcSize - ZSTD_minGain(srcSize, cctxParams->cParams.strategy); if (cSize >= maxCSize) return 0; /* block not compressed */ } - /* We check that dictionaries have offset codes available for the first - * block. After the first block, the offcode table might not have large - * enough codes to represent the offsets in the data. - */ - if (nextEntropy->offcode_repeatMode == FSE_repeat_valid) - nextEntropy->offcode_repeatMode = FSE_repeat_check; - return cSize; } /* ZSTD_selectBlockCompressor() : * Not static, but internal use only (used by long distance matcher) * assumption : strat is a valid strategy */ -ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, int extDict) +ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, ZSTD_dictMode_e dictMode) { - static const ZSTD_blockCompressor blockCompressor[2][(unsigned)ZSTD_btultra+1] = { + static const ZSTD_blockCompressor blockCompressor[3][ZSTD_STRATEGY_MAX+1] = { { ZSTD_compressBlock_fast /* default for 0 */, - ZSTD_compressBlock_fast, ZSTD_compressBlock_doubleFast, ZSTD_compressBlock_greedy, - ZSTD_compressBlock_lazy, ZSTD_compressBlock_lazy2, ZSTD_compressBlock_btlazy2, - ZSTD_compressBlock_btopt, ZSTD_compressBlock_btultra }, + ZSTD_compressBlock_fast, + ZSTD_compressBlock_doubleFast, + ZSTD_compressBlock_greedy, + ZSTD_compressBlock_lazy, + ZSTD_compressBlock_lazy2, + ZSTD_compressBlock_btlazy2, + ZSTD_compressBlock_btopt, + ZSTD_compressBlock_btultra, + ZSTD_compressBlock_btultra2 }, { ZSTD_compressBlock_fast_extDict /* default for 0 */, - ZSTD_compressBlock_fast_extDict, ZSTD_compressBlock_doubleFast_extDict, ZSTD_compressBlock_greedy_extDict, - ZSTD_compressBlock_lazy_extDict,ZSTD_compressBlock_lazy2_extDict, ZSTD_compressBlock_btlazy2_extDict, - ZSTD_compressBlock_btopt_extDict, ZSTD_compressBlock_btultra_extDict } + ZSTD_compressBlock_fast_extDict, + ZSTD_compressBlock_doubleFast_extDict, + ZSTD_compressBlock_greedy_extDict, + ZSTD_compressBlock_lazy_extDict, + ZSTD_compressBlock_lazy2_extDict, + ZSTD_compressBlock_btlazy2_extDict, + ZSTD_compressBlock_btopt_extDict, + ZSTD_compressBlock_btultra_extDict, + ZSTD_compressBlock_btultra_extDict }, + { ZSTD_compressBlock_fast_dictMatchState /* default for 0 */, + ZSTD_compressBlock_fast_dictMatchState, + ZSTD_compressBlock_doubleFast_dictMatchState, + ZSTD_compressBlock_greedy_dictMatchState, + ZSTD_compressBlock_lazy_dictMatchState, + ZSTD_compressBlock_lazy2_dictMatchState, + ZSTD_compressBlock_btlazy2_dictMatchState, + ZSTD_compressBlock_btopt_dictMatchState, + ZSTD_compressBlock_btultra_dictMatchState, + ZSTD_compressBlock_btultra_dictMatchState } }; + ZSTD_blockCompressor selectedCompressor; ZSTD_STATIC_ASSERT((unsigned)ZSTD_fast == 1); - assert((U32)strat >= (U32)ZSTD_fast); - assert((U32)strat <= (U32)ZSTD_btultra); - return blockCompressor[extDict!=0][(U32)strat]; + assert(ZSTD_cParam_withinBounds(ZSTD_c_strategy, strat)); + selectedCompressor = blockCompressor[(int)dictMode][(int)strat]; + assert(selectedCompressor != NULL); + return selectedCompressor; } static void ZSTD_storeLastLiterals(seqStore_t* seqStorePtr, @@ -1880,7 +2615,7 @@ static void ZSTD_storeLastLiterals(seqStore_t* seqStorePtr, seqStorePtr->lit += lastLLSize; } -static void ZSTD_resetSeqStore(seqStore_t* ssPtr) +void ZSTD_resetSeqStore(seqStore_t* ssPtr) { ssPtr->lit = ssPtr->litStart; ssPtr->sequences = ssPtr->sequencesStart; @@ -1892,24 +2627,38 @@ static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc, const void* src, size_t srcSize) { ZSTD_matchState_t* const ms = &zc->blockState.matchState; + size_t cSize; DEBUGLOG(5, "ZSTD_compressBlock_internal (dstCapacity=%u, dictLimit=%u, nextToUpdate=%u)", - (U32)dstCapacity, ms->window.dictLimit, ms->nextToUpdate); + (unsigned)dstCapacity, (unsigned)ms->window.dictLimit, (unsigned)ms->nextToUpdate); + assert(srcSize <= ZSTD_BLOCKSIZE_MAX); + + /* Assert that we have correctly flushed the ctx params into the ms's copy */ + ZSTD_assertEqualCParams(zc->appliedParams.cParams, ms->cParams); + if (srcSize < MIN_CBLOCK_SIZE+ZSTD_blockHeaderSize+1) { - ZSTD_ldm_skipSequences(&zc->externSeqStore, srcSize, zc->appliedParams.cParams.searchLength); - return 0; /* don't even attempt compression below a certain srcSize */ + ZSTD_ldm_skipSequences(&zc->externSeqStore, srcSize, zc->appliedParams.cParams.minMatch); + cSize = 0; + goto out; /* don't even attempt compression below a certain srcSize */ } ZSTD_resetSeqStore(&(zc->seqStore)); + ms->opt.symbolCosts = &zc->blockState.prevCBlock->entropy; /* required for optimal parser to read stats from dictionary */ + + /* a gap between an attached dict and the current window is not safe, + * they must remain adjacent, + * and when that stops being the case, the dict must be unset */ + assert(ms->dictMatchState == NULL || ms->loadedDictEnd == ms->window.dictLimit); /* limited update after a very long match */ { const BYTE* const base = ms->window.base; const BYTE* const istart = (const BYTE*)src; const U32 current = (U32)(istart-base); + if (sizeof(ptrdiff_t)==8) assert(istart - base < (ptrdiff_t)(U32)(-1)); /* ensure no overflow */ if (current > ms->nextToUpdate + 384) ms->nextToUpdate = current - MIN(192, (U32)(current - ms->nextToUpdate - 384)); } /* select and store sequences */ - { U32 const extDict = ZSTD_window_hasExtDict(ms->window); + { ZSTD_dictMode_e const dictMode = ZSTD_matchState_dictMode(ms); size_t lastLLSize; { int i; for (i = 0; i < ZSTD_REP_NUM; ++i) @@ -1922,8 +2671,7 @@ static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc, ZSTD_ldm_blockCompress(&zc->externSeqStore, ms, &zc->seqStore, zc->blockState.nextCBlock->rep, - &zc->appliedParams.cParams, - src, srcSize, extDict); + src, srcSize); assert(zc->externSeqStore.pos <= zc->externSeqStore.size); } else if (zc->appliedParams.ldmParams.enableLdm) { rawSeqStore_t ldmSeqStore = {NULL, 0, 0, 0}; @@ -1939,31 +2687,40 @@ static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc, ZSTD_ldm_blockCompress(&ldmSeqStore, ms, &zc->seqStore, zc->blockState.nextCBlock->rep, - &zc->appliedParams.cParams, - src, srcSize, extDict); + src, srcSize); assert(ldmSeqStore.pos == ldmSeqStore.size); } else { /* not long range mode */ - ZSTD_blockCompressor const blockCompressor = ZSTD_selectBlockCompressor(zc->appliedParams.cParams.strategy, extDict); - lastLLSize = blockCompressor(ms, &zc->seqStore, zc->blockState.nextCBlock->rep, &zc->appliedParams.cParams, src, srcSize); + ZSTD_blockCompressor const blockCompressor = ZSTD_selectBlockCompressor(zc->appliedParams.cParams.strategy, dictMode); + lastLLSize = blockCompressor(ms, &zc->seqStore, zc->blockState.nextCBlock->rep, src, srcSize); } { const BYTE* const lastLiterals = (const BYTE*)src + srcSize - lastLLSize; ZSTD_storeLastLiterals(&zc->seqStore, lastLiterals, lastLLSize); } } /* encode sequences and literals */ - { size_t const cSize = ZSTD_compressSequences(&zc->seqStore, - &zc->blockState.prevCBlock->entropy, &zc->blockState.nextCBlock->entropy, - &zc->appliedParams, - dst, dstCapacity, - srcSize, zc->entropyWorkspace, zc->bmi2); - if (ZSTD_isError(cSize) || cSize == 0) return cSize; - /* confirm repcodes and entropy tables */ - { ZSTD_compressedBlockState_t* const tmp = zc->blockState.prevCBlock; - zc->blockState.prevCBlock = zc->blockState.nextCBlock; - zc->blockState.nextCBlock = tmp; - } - return cSize; + cSize = ZSTD_compressSequences(&zc->seqStore, + &zc->blockState.prevCBlock->entropy, &zc->blockState.nextCBlock->entropy, + &zc->appliedParams, + dst, dstCapacity, + srcSize, + zc->entropyWorkspace, HUF_WORKSPACE_SIZE /* statically allocated in resetCCtx */, + zc->bmi2); + +out: + if (!ZSTD_isError(cSize) && cSize != 0) { + /* confirm repcodes and entropy tables when emitting a compressed block */ + ZSTD_compressedBlockState_t* const tmp = zc->blockState.prevCBlock; + zc->blockState.prevCBlock = zc->blockState.nextCBlock; + zc->blockState.nextCBlock = tmp; } + /* We check that dictionaries have offset codes available for the first + * block. After the first block, the offcode table might not have large + * enough codes to represent the offsets in the data. + */ + if (zc->blockState.prevCBlock->entropy.fse.offcode_repeatMode == FSE_repeat_valid) + zc->blockState.prevCBlock->entropy.fse.offcode_repeatMode = FSE_repeat_check; + + return cSize; } @@ -1987,7 +2744,7 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx, U32 const maxDist = (U32)1 << cctx->appliedParams.cParams.windowLog; assert(cctx->appliedParams.cParams.windowLog <= 31); - DEBUGLOG(5, "ZSTD_compress_frameChunk (blockSize=%u)", (U32)blockSize); + DEBUGLOG(5, "ZSTD_compress_frameChunk (blockSize=%u)", (unsigned)blockSize); if (cctx->appliedParams.fParams.checksumFlag && srcSize) XXH64_update(&cctx->xxhState, src, srcSize); @@ -2005,13 +2762,13 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx, ZSTD_STATIC_ASSERT(ZSTD_CHAINLOG_MAX <= 30); ZSTD_STATIC_ASSERT(ZSTD_WINDOWLOG_MAX_32 <= 30); ZSTD_STATIC_ASSERT(ZSTD_WINDOWLOG_MAX <= 31); - ZSTD_reduceIndex(cctx, correction); if (ms->nextToUpdate < correction) ms->nextToUpdate = 0; else ms->nextToUpdate -= correction; ms->loadedDictEnd = 0; + ms->dictMatchState = NULL; } - ZSTD_window_enforceMaxDist(&ms->window, ip + blockSize, maxDist, &ms->loadedDictEnd); + ZSTD_window_enforceMaxDist(&ms->window, ip + blockSize, maxDist, &ms->loadedDictEnd, &ms->dictMatchState); if (ms->nextToUpdate < ms->window.lowLimit) ms->nextToUpdate = ms->window.lowLimit; { size_t cSize = ZSTD_compressBlock_internal(cctx, @@ -2020,11 +2777,8 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx, if (ZSTD_isError(cSize)) return cSize; if (cSize == 0) { /* block is not compressible */ - U32 const cBlockHeader24 = lastBlock + (((U32)bt_raw)<<1) + (U32)(blockSize << 3); - if (blockSize + ZSTD_blockHeaderSize > dstCapacity) return ERROR(dstSize_tooSmall); - MEM_writeLE32(op, cBlockHeader24); /* 4th byte will be overwritten */ - memcpy(op + ZSTD_blockHeaderSize, ip, blockSize); - cSize = ZSTD_blockHeaderSize + blockSize; + cSize = ZSTD_noCompressBlock(op, dstCapacity, ip, blockSize, lastBlock); + if (ZSTD_isError(cSize)) return cSize; } else { U32 const cBlockHeader24 = lastBlock + (((U32)bt_compressed)<<1) + (U32)(cSize << 3); MEM_writeLE24(op, cBlockHeader24); @@ -2038,7 +2792,7 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx, assert(dstCapacity >= cSize); dstCapacity -= cSize; DEBUGLOG(5, "ZSTD_compress_frameChunk: adding a block of size %u", - (U32)cSize); + (unsigned)cSize); } } if (lastFrameChunk && (op>ostart)) cctx->stage = ZSTDcs_ending; @@ -2060,9 +2814,10 @@ static size_t ZSTD_writeFrameHeader(void* dst, size_t dstCapacity, BYTE const frameHeaderDecriptionByte = (BYTE)(dictIDSizeCode + (checksumFlag<<2) + (singleSegment<<5) + (fcsCode<<6) ); size_t pos=0; - if (dstCapacity < ZSTD_frameHeaderSize_max) return ERROR(dstSize_tooSmall); + assert(!(params.fParams.contentSizeFlag && pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN)); + if (dstCapacity < ZSTD_FRAMEHEADERSIZE_MAX) return ERROR(dstSize_tooSmall); DEBUGLOG(4, "ZSTD_writeFrameHeader : dictIDFlag : %u ; dictID : %u ; dictIDSizeCode : %u", - !params.fParams.noDictIDFlag, dictID, dictIDSizeCode); + !params.fParams.noDictIDFlag, (unsigned)dictID, (unsigned)dictIDSizeCode); if (params.format == ZSTD_f_zstd1) { MEM_writeLE32(dst, ZSTD_MAGICNUMBER); @@ -2122,11 +2877,11 @@ static size_t ZSTD_compressContinue_internal (ZSTD_CCtx* cctx, const void* src, size_t srcSize, U32 frame, U32 lastFrameChunk) { - ZSTD_matchState_t* ms = &cctx->blockState.matchState; + ZSTD_matchState_t* const ms = &cctx->blockState.matchState; size_t fhSize = 0; DEBUGLOG(5, "ZSTD_compressContinue_internal, stage: %u, srcSize: %u", - cctx->stage, (U32)srcSize); + cctx->stage, (unsigned)srcSize); if (cctx->stage==ZSTDcs_created) return ERROR(stage_wrong); /* missing init (ZSTD_compressBegin) */ if (frame && (cctx->stage==ZSTDcs_init)) { @@ -2143,20 +2898,39 @@ static size_t ZSTD_compressContinue_internal (ZSTD_CCtx* cctx, if (!ZSTD_window_update(&ms->window, src, srcSize)) { ms->nextToUpdate = ms->window.dictLimit; } - if (cctx->appliedParams.ldmParams.enableLdm) + if (cctx->appliedParams.ldmParams.enableLdm) { ZSTD_window_update(&cctx->ldmState.window, src, srcSize); + } + + if (!frame) { + /* overflow check and correction for block mode */ + if (ZSTD_window_needOverflowCorrection(ms->window, (const char*)src + srcSize)) { + U32 const cycleLog = ZSTD_cycleLog(cctx->appliedParams.cParams.chainLog, cctx->appliedParams.cParams.strategy); + U32 const correction = ZSTD_window_correctOverflow(&ms->window, cycleLog, 1 << cctx->appliedParams.cParams.windowLog, src); + ZSTD_STATIC_ASSERT(ZSTD_CHAINLOG_MAX <= 30); + ZSTD_STATIC_ASSERT(ZSTD_WINDOWLOG_MAX_32 <= 30); + ZSTD_STATIC_ASSERT(ZSTD_WINDOWLOG_MAX <= 31); + ZSTD_reduceIndex(cctx, correction); + if (ms->nextToUpdate < correction) ms->nextToUpdate = 0; + else ms->nextToUpdate -= correction; + ms->loadedDictEnd = 0; + ms->dictMatchState = NULL; + } + } - DEBUGLOG(5, "ZSTD_compressContinue_internal (blockSize=%u)", (U32)cctx->blockSize); + DEBUGLOG(5, "ZSTD_compressContinue_internal (blockSize=%u)", (unsigned)cctx->blockSize); { size_t const cSize = frame ? ZSTD_compress_frameChunk (cctx, dst, dstCapacity, src, srcSize, lastFrameChunk) : ZSTD_compressBlock_internal (cctx, dst, dstCapacity, src, srcSize); if (ZSTD_isError(cSize)) return cSize; cctx->consumedSrcSize += srcSize; cctx->producedCSize += (cSize + fhSize); - if (cctx->appliedParams.fParams.contentSizeFlag) { /* control src size */ + assert(!(cctx->appliedParams.fParams.contentSizeFlag && cctx->pledgedSrcSizePlusOne == 0)); + if (cctx->pledgedSrcSizePlusOne != 0) { /* control src size */ + ZSTD_STATIC_ASSERT(ZSTD_CONTENTSIZE_UNKNOWN == (unsigned long long)-1); if (cctx->consumedSrcSize+1 > cctx->pledgedSrcSizePlusOne) { DEBUGLOG(4, "error : pledgedSrcSize = %u, while realSrcSize >= %u", - (U32)cctx->pledgedSrcSizePlusOne-1, (U32)cctx->consumedSrcSize); + (unsigned)cctx->pledgedSrcSizePlusOne-1, (unsigned)cctx->consumedSrcSize); return ERROR(srcSize_wrong); } } @@ -2168,7 +2942,7 @@ size_t ZSTD_compressContinue (ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize) { - DEBUGLOG(5, "ZSTD_compressContinue (srcSize=%u)", (U32)srcSize); + DEBUGLOG(5, "ZSTD_compressContinue (srcSize=%u)", (unsigned)srcSize); return ZSTD_compressContinue_internal(cctx, dst, dstCapacity, src, srcSize, 1 /* frame mode */, 0 /* last chunk */); } @@ -2184,44 +2958,51 @@ size_t ZSTD_compressBlock(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const { size_t const blockSizeMax = ZSTD_getBlockSize(cctx); if (srcSize > blockSizeMax) return ERROR(srcSize_wrong); + return ZSTD_compressContinue_internal(cctx, dst, dstCapacity, src, srcSize, 0 /* frame mode */, 0 /* last chunk */); } /*! ZSTD_loadDictionaryContent() : * @return : 0, or an error code */ -static size_t ZSTD_loadDictionaryContent(ZSTD_matchState_t* ms, ZSTD_CCtx_params const* params, const void* src, size_t srcSize) +static size_t ZSTD_loadDictionaryContent(ZSTD_matchState_t* ms, + ZSTD_CCtx_params const* params, + const void* src, size_t srcSize, + ZSTD_dictTableLoadMethod_e dtlm) { const BYTE* const ip = (const BYTE*) src; const BYTE* const iend = ip + srcSize; - ZSTD_compressionParameters const* cParams = ¶ms->cParams; ZSTD_window_update(&ms->window, src, srcSize); ms->loadedDictEnd = params->forceWindow ? 0 : (U32)(iend - ms->window.base); + /* Assert that we the ms params match the params we're being given */ + ZSTD_assertEqualCParams(params->cParams, ms->cParams); + if (srcSize <= HASH_READ_SIZE) return 0; switch(params->cParams.strategy) { case ZSTD_fast: - ZSTD_fillHashTable(ms, cParams, iend); + ZSTD_fillHashTable(ms, iend, dtlm); break; case ZSTD_dfast: - ZSTD_fillDoubleHashTable(ms, cParams, iend); + ZSTD_fillDoubleHashTable(ms, iend, dtlm); break; case ZSTD_greedy: case ZSTD_lazy: case ZSTD_lazy2: if (srcSize >= HASH_READ_SIZE) - ZSTD_insertAndFindFirstIndex(ms, cParams, iend-HASH_READ_SIZE); + ZSTD_insertAndFindFirstIndex(ms, iend-HASH_READ_SIZE); break; case ZSTD_btlazy2: /* we want the dictionary table fully sorted */ case ZSTD_btopt: case ZSTD_btultra: + case ZSTD_btultra2: if (srcSize >= HASH_READ_SIZE) - ZSTD_updateTree(ms, cParams, iend-HASH_READ_SIZE, iend); + ZSTD_updateTree(ms, iend-HASH_READ_SIZE, iend); break; default: @@ -2256,7 +3037,12 @@ static size_t ZSTD_checkDictNCount(short* normalizedCounter, unsigned dictMaxSym * assumptions : magic number supposed already checked * dictSize supposed > 8 */ -static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matchState_t* ms, ZSTD_CCtx_params const* params, const void* dict, size_t dictSize, void* workspace) +static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, + ZSTD_matchState_t* ms, + ZSTD_CCtx_params const* params, + const void* dict, size_t dictSize, + ZSTD_dictTableLoadMethod_e dtlm, + void* workspace) { const BYTE* dictPtr = (const BYTE*)dict; const BYTE* const dictEnd = dictPtr + dictSize; @@ -2265,13 +3051,15 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc size_t dictID; ZSTD_STATIC_ASSERT(HUF_WORKSPACE_SIZE >= (1<<MAX(MLFSELog,LLFSELog))); + assert(dictSize > 8); + assert(MEM_readLE32(dictPtr) == ZSTD_MAGIC_DICTIONARY); dictPtr += 4; /* skip magic number */ dictID = params->fParams.noDictIDFlag ? 0 : MEM_readLE32(dictPtr); dictPtr += 4; { unsigned maxSymbolValue = 255; - size_t const hufHeaderSize = HUF_readCTable((HUF_CElt*)bs->entropy.hufCTable, &maxSymbolValue, dictPtr, dictEnd-dictPtr); + size_t const hufHeaderSize = HUF_readCTable((HUF_CElt*)bs->entropy.huf.CTable, &maxSymbolValue, dictPtr, dictEnd-dictPtr); if (HUF_isError(hufHeaderSize)) return ERROR(dictionary_corrupted); if (maxSymbolValue < 255) return ERROR(dictionary_corrupted); dictPtr += hufHeaderSize; @@ -2282,7 +3070,10 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc if (FSE_isError(offcodeHeaderSize)) return ERROR(dictionary_corrupted); if (offcodeLog > OffFSELog) return ERROR(dictionary_corrupted); /* Defer checking offcodeMaxValue because we need to know the size of the dictionary content */ - CHECK_E( FSE_buildCTable_wksp(bs->entropy.offcodeCTable, offcodeNCount, offcodeMaxValue, offcodeLog, workspace, HUF_WORKSPACE_SIZE), + /* fill all offset symbols to avoid garbage at end of table */ + CHECK_E( FSE_buildCTable_wksp(bs->entropy.fse.offcodeCTable, + offcodeNCount, MaxOff, offcodeLog, + workspace, HUF_WORKSPACE_SIZE), dictionary_corrupted); dictPtr += offcodeHeaderSize; } @@ -2294,7 +3085,9 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc if (matchlengthLog > MLFSELog) return ERROR(dictionary_corrupted); /* Every match length code must have non-zero probability */ CHECK_F( ZSTD_checkDictNCount(matchlengthNCount, matchlengthMaxValue, MaxML)); - CHECK_E( FSE_buildCTable_wksp(bs->entropy.matchlengthCTable, matchlengthNCount, matchlengthMaxValue, matchlengthLog, workspace, HUF_WORKSPACE_SIZE), + CHECK_E( FSE_buildCTable_wksp(bs->entropy.fse.matchlengthCTable, + matchlengthNCount, matchlengthMaxValue, matchlengthLog, + workspace, HUF_WORKSPACE_SIZE), dictionary_corrupted); dictPtr += matchlengthHeaderSize; } @@ -2306,7 +3099,9 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc if (litlengthLog > LLFSELog) return ERROR(dictionary_corrupted); /* Every literal length code must have non-zero probability */ CHECK_F( ZSTD_checkDictNCount(litlengthNCount, litlengthMaxValue, MaxLL)); - CHECK_E( FSE_buildCTable_wksp(bs->entropy.litlengthCTable, litlengthNCount, litlengthMaxValue, litlengthLog, workspace, HUF_WORKSPACE_SIZE), + CHECK_E( FSE_buildCTable_wksp(bs->entropy.fse.litlengthCTable, + litlengthNCount, litlengthMaxValue, litlengthLog, + workspace, HUF_WORKSPACE_SIZE), dictionary_corrupted); dictPtr += litlengthHeaderSize; } @@ -2332,22 +3127,25 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc if (bs->rep[u] > dictContentSize) return ERROR(dictionary_corrupted); } } - bs->entropy.hufCTable_repeatMode = HUF_repeat_valid; - bs->entropy.offcode_repeatMode = FSE_repeat_valid; - bs->entropy.matchlength_repeatMode = FSE_repeat_valid; - bs->entropy.litlength_repeatMode = FSE_repeat_valid; - CHECK_F(ZSTD_loadDictionaryContent(ms, params, dictPtr, dictContentSize)); + bs->entropy.huf.repeatMode = HUF_repeat_valid; + bs->entropy.fse.offcode_repeatMode = FSE_repeat_valid; + bs->entropy.fse.matchlength_repeatMode = FSE_repeat_valid; + bs->entropy.fse.litlength_repeatMode = FSE_repeat_valid; + CHECK_F(ZSTD_loadDictionaryContent(ms, params, dictPtr, dictContentSize, dtlm)); return dictID; } } /** ZSTD_compress_insertDictionary() : * @return : dictID, or an error code */ -static size_t ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matchState_t* ms, - ZSTD_CCtx_params const* params, - const void* dict, size_t dictSize, - ZSTD_dictContentType_e dictContentType, - void* workspace) +static size_t +ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, + ZSTD_matchState_t* ms, + const ZSTD_CCtx_params* params, + const void* dict, size_t dictSize, + ZSTD_dictContentType_e dictContentType, + ZSTD_dictTableLoadMethod_e dtlm, + void* workspace) { DEBUGLOG(4, "ZSTD_compress_insertDictionary (dictSize=%u)", (U32)dictSize); if ((dict==NULL) || (dictSize<=8)) return 0; @@ -2356,12 +3154,12 @@ static size_t ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, ZS /* dict restricted modes */ if (dictContentType == ZSTD_dct_rawContent) - return ZSTD_loadDictionaryContent(ms, params, dict, dictSize); + return ZSTD_loadDictionaryContent(ms, params, dict, dictSize, dtlm); if (MEM_readLE32(dict) != ZSTD_MAGIC_DICTIONARY) { if (dictContentType == ZSTD_dct_auto) { DEBUGLOG(4, "raw content dictionary detected"); - return ZSTD_loadDictionaryContent(ms, params, dict, dictSize); + return ZSTD_loadDictionaryContent(ms, params, dict, dictSize, dtlm); } if (dictContentType == ZSTD_dct_fullDict) return ERROR(dictionary_wrong); @@ -2369,17 +3167,18 @@ static size_t ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, ZS } /* dict as full zstd dictionary */ - return ZSTD_loadZstdDictionary(bs, ms, params, dict, dictSize, workspace); + return ZSTD_loadZstdDictionary(bs, ms, params, dict, dictSize, dtlm, workspace); } /*! ZSTD_compressBegin_internal() : * @return : 0, or an error code */ -size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx, - const void* dict, size_t dictSize, - ZSTD_dictContentType_e dictContentType, - const ZSTD_CDict* cdict, - ZSTD_CCtx_params params, U64 pledgedSrcSize, - ZSTD_buffered_policy_e zbuff) +static size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx, + const void* dict, size_t dictSize, + ZSTD_dictContentType_e dictContentType, + ZSTD_dictTableLoadMethod_e dtlm, + const ZSTD_CDict* cdict, + ZSTD_CCtx_params params, U64 pledgedSrcSize, + ZSTD_buffered_policy_e zbuff) { DEBUGLOG(4, "ZSTD_compressBegin_internal: wlog=%u", params.cParams.windowLog); /* params are supposed to be fully validated at this point */ @@ -2387,9 +3186,7 @@ size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx, assert(!((dict) && (cdict))); /* either dict or cdict, not both */ if (cdict && cdict->dictContentSize>0) { - cctx->requestedParams = params; - return ZSTD_resetCCtx_usingCDict(cctx, cdict, params.cParams.windowLog, - params.fParams, pledgedSrcSize, zbuff); + return ZSTD_resetCCtx_usingCDict(cctx, cdict, params, pledgedSrcSize, zbuff); } CHECK_F( ZSTD_resetCCtx_internal(cctx, params, pledgedSrcSize, @@ -2397,7 +3194,7 @@ size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx, { size_t const dictID = ZSTD_compress_insertDictionary( cctx->blockState.prevCBlock, &cctx->blockState.matchState, - ¶ms, dict, dictSize, dictContentType, cctx->entropyWorkspace); + ¶ms, dict, dictSize, dictContentType, dtlm, cctx->entropyWorkspace); if (ZSTD_isError(dictID)) return dictID; assert(dictID <= (size_t)(U32)-1); cctx->dictID = (U32)dictID; @@ -2408,6 +3205,7 @@ size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx, size_t ZSTD_compressBegin_advanced_internal(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, ZSTD_dictContentType_e dictContentType, + ZSTD_dictTableLoadMethod_e dtlm, const ZSTD_CDict* cdict, ZSTD_CCtx_params params, unsigned long long pledgedSrcSize) @@ -2416,7 +3214,7 @@ size_t ZSTD_compressBegin_advanced_internal(ZSTD_CCtx* cctx, /* compression parameters verification and optimization */ CHECK_F( ZSTD_checkCParams(params.cParams) ); return ZSTD_compressBegin_internal(cctx, - dict, dictSize, dictContentType, + dict, dictSize, dictContentType, dtlm, cdict, params, pledgedSrcSize, ZSTDb_not_buffered); @@ -2431,7 +3229,7 @@ size_t ZSTD_compressBegin_advanced(ZSTD_CCtx* cctx, ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(cctx->requestedParams, params); return ZSTD_compressBegin_advanced_internal(cctx, - dict, dictSize, ZSTD_dct_auto, + dict, dictSize, ZSTD_dct_auto, ZSTD_dtlm_fast, NULL /*cdict*/, cctxParams, pledgedSrcSize); } @@ -2441,8 +3239,8 @@ size_t ZSTD_compressBegin_usingDict(ZSTD_CCtx* cctx, const void* dict, size_t di ZSTD_parameters const params = ZSTD_getParams(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize); ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(cctx->requestedParams, params); - DEBUGLOG(4, "ZSTD_compressBegin_usingDict (dictSize=%u)", (U32)dictSize); - return ZSTD_compressBegin_internal(cctx, dict, dictSize, ZSTD_dct_auto, NULL, + DEBUGLOG(4, "ZSTD_compressBegin_usingDict (dictSize=%u)", (unsigned)dictSize); + return ZSTD_compressBegin_internal(cctx, dict, dictSize, ZSTD_dct_auto, ZSTD_dtlm_fast, NULL, cctxParams, ZSTD_CONTENTSIZE_UNKNOWN, ZSTDb_not_buffered); } @@ -2485,7 +3283,7 @@ static size_t ZSTD_writeEpilogue(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity) if (cctx->appliedParams.fParams.checksumFlag) { U32 const checksum = (U32) XXH64_digest(&cctx->xxhState); if (dstCapacity<4) return ERROR(dstSize_tooSmall); - DEBUGLOG(4, "ZSTD_writeEpilogue: write checksum : %08X", checksum); + DEBUGLOG(4, "ZSTD_writeEpilogue: write checksum : %08X", (unsigned)checksum); MEM_writeLE32(op, checksum); op += 4; } @@ -2505,11 +3303,13 @@ size_t ZSTD_compressEnd (ZSTD_CCtx* cctx, if (ZSTD_isError(cSize)) return cSize; endResult = ZSTD_writeEpilogue(cctx, (char*)dst + cSize, dstCapacity-cSize); if (ZSTD_isError(endResult)) return endResult; - if (cctx->appliedParams.fParams.contentSizeFlag) { /* control src size */ + assert(!(cctx->appliedParams.fParams.contentSizeFlag && cctx->pledgedSrcSizePlusOne == 0)); + if (cctx->pledgedSrcSizePlusOne != 0) { /* control src size */ + ZSTD_STATIC_ASSERT(ZSTD_CONTENTSIZE_UNKNOWN == (unsigned long long)-1); DEBUGLOG(4, "end of frame : controlling src size"); if (cctx->pledgedSrcSizePlusOne != cctx->consumedSrcSize+1) { DEBUGLOG(4, "error : pledgedSrcSize = %u, while realSrcSize = %u", - (U32)cctx->pledgedSrcSizePlusOne-1, (U32)cctx->consumedSrcSize); + (unsigned)cctx->pledgedSrcSizePlusOne-1, (unsigned)cctx->consumedSrcSize); return ERROR(srcSize_wrong); } } return cSize + endResult; @@ -2517,22 +3317,22 @@ size_t ZSTD_compressEnd (ZSTD_CCtx* cctx, static size_t ZSTD_compress_internal (ZSTD_CCtx* cctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - const void* dict,size_t dictSize, - ZSTD_parameters params) + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + const void* dict,size_t dictSize, + ZSTD_parameters params) { ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(cctx->requestedParams, params); DEBUGLOG(4, "ZSTD_compress_internal"); return ZSTD_compress_advanced_internal(cctx, - dst, dstCapacity, - src, srcSize, - dict, dictSize, - cctxParams); + dst, dstCapacity, + src, srcSize, + dict, dictSize, + cctxParams); } -size_t ZSTD_compress_advanced (ZSTD_CCtx* ctx, +size_t ZSTD_compress_advanced (ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, const void* dict,size_t dictSize, @@ -2540,7 +3340,11 @@ size_t ZSTD_compress_advanced (ZSTD_CCtx* ctx, { DEBUGLOG(4, "ZSTD_compress_advanced"); CHECK_F(ZSTD_checkCParams(params.cParams)); - return ZSTD_compress_internal(ctx, dst, dstCapacity, src, srcSize, dict, dictSize, params); + return ZSTD_compress_internal(cctx, + dst, dstCapacity, + src, srcSize, + dict, dictSize, + params); } /* Internal */ @@ -2551,37 +3355,44 @@ size_t ZSTD_compress_advanced_internal( const void* dict,size_t dictSize, ZSTD_CCtx_params params) { - DEBUGLOG(4, "ZSTD_compress_advanced_internal (srcSize:%u)", - (U32)srcSize); - CHECK_F( ZSTD_compressBegin_internal(cctx, dict, dictSize, ZSTD_dct_auto, NULL, - params, srcSize, ZSTDb_not_buffered) ); + DEBUGLOG(4, "ZSTD_compress_advanced_internal (srcSize:%u)", (unsigned)srcSize); + CHECK_F( ZSTD_compressBegin_internal(cctx, + dict, dictSize, ZSTD_dct_auto, ZSTD_dtlm_fast, NULL, + params, srcSize, ZSTDb_not_buffered) ); return ZSTD_compressEnd(cctx, dst, dstCapacity, src, srcSize); } -size_t ZSTD_compress_usingDict(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, - const void* dict, size_t dictSize, int compressionLevel) +size_t ZSTD_compress_usingDict(ZSTD_CCtx* cctx, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + const void* dict, size_t dictSize, + int compressionLevel) { - ZSTD_parameters const params = ZSTD_getParams(compressionLevel, srcSize ? srcSize : 1, dict ? dictSize : 0); + ZSTD_parameters const params = ZSTD_getParams(compressionLevel, srcSize + (!srcSize), dict ? dictSize : 0); ZSTD_CCtx_params cctxParams = ZSTD_assignParamsToCCtxParams(cctx->requestedParams, params); assert(params.fParams.contentSizeFlag == 1); - ZSTD_CCtxParam_setParameter(&cctxParams, ZSTD_p_compressLiterals, compressionLevel>=0); return ZSTD_compress_advanced_internal(cctx, dst, dstCapacity, src, srcSize, dict, dictSize, cctxParams); } -size_t ZSTD_compressCCtx (ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, int compressionLevel) +size_t ZSTD_compressCCtx(ZSTD_CCtx* cctx, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + int compressionLevel) { - DEBUGLOG(4, "ZSTD_compressCCtx (srcSize=%u)", (U32)srcSize); + DEBUGLOG(4, "ZSTD_compressCCtx (srcSize=%u)", (unsigned)srcSize); + assert(cctx != NULL); return ZSTD_compress_usingDict(cctx, dst, dstCapacity, src, srcSize, NULL, 0, compressionLevel); } -size_t ZSTD_compress(void* dst, size_t dstCapacity, const void* src, size_t srcSize, int compressionLevel) +size_t ZSTD_compress(void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + int compressionLevel) { size_t result; ZSTD_CCtx ctxBody; - memset(&ctxBody, 0, sizeof(ctxBody)); - ctxBody.customMem = ZSTD_defaultCMem; + ZSTD_initCCtx(&ctxBody, ZSTD_defaultCMem); result = ZSTD_compressCCtx(&ctxBody, dst, dstCapacity, src, srcSize, compressionLevel); - ZSTD_free(ctxBody.workSpace, ZSTD_defaultCMem); /* can't free ctxBody itself, as it's on stack; free only heap content */ + ZSTD_freeCCtxContent(&ctxBody); /* can't free ctxBody itself, as it's on stack; free only heap content */ return result; } @@ -2594,7 +3405,7 @@ size_t ZSTD_estimateCDictSize_advanced( size_t dictSize, ZSTD_compressionParameters cParams, ZSTD_dictLoadMethod_e dictLoadMethod) { - DEBUGLOG(5, "sizeof(ZSTD_CDict) : %u", (U32)sizeof(ZSTD_CDict)); + DEBUGLOG(5, "sizeof(ZSTD_CDict) : %u", (unsigned)sizeof(ZSTD_CDict)); return sizeof(ZSTD_CDict) + HUF_WORKSPACE_SIZE + ZSTD_sizeof_matchState(&cParams, /* forCCtx */ 0) + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize); } @@ -2608,7 +3419,7 @@ size_t ZSTD_estimateCDictSize(size_t dictSize, int compressionLevel) size_t ZSTD_sizeof_CDict(const ZSTD_CDict* cdict) { if (cdict==NULL) return 0; /* support sizeof on NULL */ - DEBUGLOG(5, "sizeof(*cdict) : %u", (U32)sizeof(*cdict)); + DEBUGLOG(5, "sizeof(*cdict) : %u", (unsigned)sizeof(*cdict)); return cdict->workspaceSize + (cdict->dictBuffer ? cdict->dictContentSize : 0) + sizeof(*cdict); } @@ -2619,9 +3430,9 @@ static size_t ZSTD_initCDict_internal( ZSTD_dictContentType_e dictContentType, ZSTD_compressionParameters cParams) { - DEBUGLOG(3, "ZSTD_initCDict_internal, dictContentType %u", (U32)dictContentType); + DEBUGLOG(3, "ZSTD_initCDict_internal (dictContentType:%u)", (unsigned)dictContentType); assert(!ZSTD_checkCParams(cParams)); - cdict->cParams = cParams; + cdict->matchState.cParams = cParams; if ((dictLoadMethod == ZSTD_dlm_byRef) || (!dictBuffer) || (!dictSize)) { cdict->dictBuffer = NULL; cdict->dictContent = dictBuffer; @@ -2654,7 +3465,7 @@ static size_t ZSTD_initCDict_internal( { size_t const dictID = ZSTD_compress_insertDictionary( &cdict->cBlockState, &cdict->matchState, ¶ms, cdict->dictContent, cdict->dictContentSize, - dictContentType, cdict->workspace); + dictContentType, ZSTD_dtlm_full, cdict->workspace); if (ZSTD_isError(dictID)) return dictID; assert(dictID <= (size_t)(U32)-1); cdict->dictID = (U32)dictID; @@ -2669,7 +3480,7 @@ ZSTD_CDict* ZSTD_createCDict_advanced(const void* dictBuffer, size_t dictSize, ZSTD_dictContentType_e dictContentType, ZSTD_compressionParameters cParams, ZSTD_customMem customMem) { - DEBUGLOG(3, "ZSTD_createCDict_advanced, mode %u", (U32)dictContentType); + DEBUGLOG(3, "ZSTD_createCDict_advanced, mode %u", (unsigned)dictContentType); if (!customMem.customAlloc ^ !customMem.customFree) return NULL; { ZSTD_CDict* const cdict = (ZSTD_CDict*)ZSTD_malloc(sizeof(ZSTD_CDict), customMem); @@ -2750,7 +3561,7 @@ const ZSTD_CDict* ZSTD_initStaticCDict( void* ptr; if ((size_t)workspace & 7) return NULL; /* 8-aligned */ DEBUGLOG(4, "(workspaceSize < neededSize) : (%u < %u) => %u", - (U32)workspaceSize, (U32)neededSize, (U32)(workspaceSize < neededSize)); + (unsigned)workspaceSize, (unsigned)neededSize, (unsigned)(workspaceSize < neededSize)); if (workspaceSize < neededSize) return NULL; if (dictLoadMethod == ZSTD_dlm_byCopy) { @@ -2775,7 +3586,7 @@ const ZSTD_CDict* ZSTD_initStaticCDict( ZSTD_compressionParameters ZSTD_getCParamsFromCDict(const ZSTD_CDict* cdict) { assert(cdict != NULL); - return cdict->cParams; + return cdict->matchState.cParams; } /* ZSTD_compressBegin_usingCDict_advanced() : @@ -2799,7 +3610,7 @@ size_t ZSTD_compressBegin_usingCDict_advanced( } params.fParams = fParams; return ZSTD_compressBegin_internal(cctx, - NULL, 0, ZSTD_dct_auto, + NULL, 0, ZSTD_dct_auto, ZSTD_dtlm_fast, cdict, params, pledgedSrcSize, ZSTDb_not_buffered); @@ -2813,7 +3624,7 @@ size_t ZSTD_compressBegin_usingCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict) { ZSTD_frameParameters const fParams = { 0 /*content*/, 0 /*checksum*/, 0 /*noDictID*/ }; DEBUGLOG(4, "ZSTD_compressBegin_usingCDict : dictIDFlag == %u", !fParams.noDictIDFlag); - return ZSTD_compressBegin_usingCDict_advanced(cctx, cdict, fParams, 0); + return ZSTD_compressBegin_usingCDict_advanced(cctx, cdict, fParams, ZSTD_CONTENTSIZE_UNKNOWN); } size_t ZSTD_compress_usingCDict_advanced(ZSTD_CCtx* cctx, @@ -2880,16 +3691,17 @@ size_t ZSTD_CStreamOutSize(void) static size_t ZSTD_resetCStream_internal(ZSTD_CStream* cctx, const void* const dict, size_t const dictSize, ZSTD_dictContentType_e const dictContentType, const ZSTD_CDict* const cdict, - ZSTD_CCtx_params const params, unsigned long long const pledgedSrcSize) + ZSTD_CCtx_params params, unsigned long long const pledgedSrcSize) { - DEBUGLOG(4, "ZSTD_resetCStream_internal (disableLiteralCompression=%i)", - params.disableLiteralCompression); + DEBUGLOG(4, "ZSTD_resetCStream_internal"); + /* Finalize the compression parameters */ + params.cParams = ZSTD_getCParamsFromCCtxParams(¶ms, pledgedSrcSize, dictSize); /* params are supposed to be fully validated at this point */ assert(!ZSTD_isError(ZSTD_checkCParams(params.cParams))); assert(!((dict) && (cdict))); /* either dict or cdict, not both */ CHECK_F( ZSTD_compressBegin_internal(cctx, - dict, dictSize, dictContentType, + dict, dictSize, dictContentType, ZSTD_dtlm_fast, cdict, params, pledgedSrcSize, ZSTDb_buffered) ); @@ -2909,10 +3721,9 @@ static size_t ZSTD_resetCStream_internal(ZSTD_CStream* cctx, size_t ZSTD_resetCStream(ZSTD_CStream* zcs, unsigned long long pledgedSrcSize) { ZSTD_CCtx_params params = zcs->requestedParams; - DEBUGLOG(4, "ZSTD_resetCStream: pledgedSrcSize = %u", (U32)pledgedSrcSize); + DEBUGLOG(4, "ZSTD_resetCStream: pledgedSrcSize = %u", (unsigned)pledgedSrcSize); if (pledgedSrcSize==0) pledgedSrcSize = ZSTD_CONTENTSIZE_UNKNOWN; params.fParams.contentSizeFlag = 1; - params.cParams = ZSTD_getCParamsFromCCtxParams(¶ms, pledgedSrcSize, 0); return ZSTD_resetCStream_internal(zcs, NULL, 0, ZSTD_dct_auto, zcs->cdict, params, pledgedSrcSize); } @@ -2925,11 +3736,12 @@ size_t ZSTD_initCStream_internal(ZSTD_CStream* zcs, ZSTD_CCtx_params params, unsigned long long pledgedSrcSize) { DEBUGLOG(4, "ZSTD_initCStream_internal"); + params.cParams = ZSTD_getCParamsFromCCtxParams(¶ms, pledgedSrcSize, dictSize); assert(!ZSTD_isError(ZSTD_checkCParams(params.cParams))); assert(!((dict) && (cdict))); /* either dict or cdict, not both */ if (dict && dictSize >= 8) { - DEBUGLOG(4, "loading dictionary of size %u", (U32)dictSize); + DEBUGLOG(4, "loading dictionary of size %u", (unsigned)dictSize); if (zcs->staticSize) { /* static CCtx : never uses malloc */ /* incompatible with internal cdict creation */ return ERROR(memory_allocation); @@ -2988,28 +3800,24 @@ size_t ZSTD_initCStream_advanced(ZSTD_CStream* zcs, ZSTD_parameters params, unsigned long long pledgedSrcSize) { DEBUGLOG(4, "ZSTD_initCStream_advanced: pledgedSrcSize=%u, flag=%u", - (U32)pledgedSrcSize, params.fParams.contentSizeFlag); + (unsigned)pledgedSrcSize, params.fParams.contentSizeFlag); CHECK_F( ZSTD_checkCParams(params.cParams) ); if ((pledgedSrcSize==0) && (params.fParams.contentSizeFlag==0)) pledgedSrcSize = ZSTD_CONTENTSIZE_UNKNOWN; /* for compatibility with older programs relying on this behavior. Users should now specify ZSTD_CONTENTSIZE_UNKNOWN. This line will be removed in the future. */ - { ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(zcs->requestedParams, params); - return ZSTD_initCStream_internal(zcs, dict, dictSize, NULL /*cdict*/, cctxParams, pledgedSrcSize); - } + zcs->requestedParams = ZSTD_assignParamsToCCtxParams(zcs->requestedParams, params); + return ZSTD_initCStream_internal(zcs, dict, dictSize, NULL /*cdict*/, zcs->requestedParams, pledgedSrcSize); } size_t ZSTD_initCStream_usingDict(ZSTD_CStream* zcs, const void* dict, size_t dictSize, int compressionLevel) { - ZSTD_parameters const params = ZSTD_getParams(compressionLevel, 0, dictSize); - ZSTD_CCtx_params const cctxParams = - ZSTD_assignParamsToCCtxParams(zcs->requestedParams, params); - return ZSTD_initCStream_internal(zcs, dict, dictSize, NULL, cctxParams, ZSTD_CONTENTSIZE_UNKNOWN); + ZSTD_CCtxParams_init(&zcs->requestedParams, compressionLevel); + return ZSTD_initCStream_internal(zcs, dict, dictSize, NULL, zcs->requestedParams, ZSTD_CONTENTSIZE_UNKNOWN); } size_t ZSTD_initCStream_srcSize(ZSTD_CStream* zcs, int compressionLevel, unsigned long long pss) { U64 const pledgedSrcSize = (pss==0) ? ZSTD_CONTENTSIZE_UNKNOWN : pss; /* temporary : 0 interpreted as "unknown" during transition period. Users willing to specify "unknown" **must** use ZSTD_CONTENTSIZE_UNKNOWN. `0` will be interpreted as "empty" in the future */ - ZSTD_parameters const params = ZSTD_getParams(compressionLevel, pledgedSrcSize, 0); - ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(zcs->requestedParams, params); - return ZSTD_initCStream_internal(zcs, NULL, 0, NULL, cctxParams, pledgedSrcSize); + ZSTD_CCtxParams_init(&zcs->requestedParams, compressionLevel); + return ZSTD_initCStream_internal(zcs, NULL, 0, NULL, zcs->requestedParams, pledgedSrcSize); } size_t ZSTD_initCStream(ZSTD_CStream* zcs, int compressionLevel) @@ -3020,8 +3828,15 @@ size_t ZSTD_initCStream(ZSTD_CStream* zcs, int compressionLevel) /*====== Compression ======*/ -MEM_STATIC size_t ZSTD_limitCopy(void* dst, size_t dstCapacity, - const void* src, size_t srcSize) +static size_t ZSTD_nextInputSizeHint(const ZSTD_CCtx* cctx) +{ + size_t hintInSize = cctx->inBuffTarget - cctx->inBuffPos; + if (hintInSize==0) hintInSize = cctx->blockSize; + return hintInSize; +} + +static size_t ZSTD_limitCopy(void* dst, size_t dstCapacity, + const void* src, size_t srcSize) { size_t const length = MIN(dstCapacity, srcSize); if (length) memcpy(dst, src, length); @@ -3029,7 +3844,7 @@ MEM_STATIC size_t ZSTD_limitCopy(void* dst, size_t dstCapacity, } /** ZSTD_compressStream_generic(): - * internal function for all *compressStream*() variants and *compress_generic() + * internal function for all *compressStream*() variants * non-static, because can be called from zstdmt_compress.c * @return : hint size for next input */ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, @@ -3046,7 +3861,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, U32 someMoreWork = 1; /* check expectations */ - DEBUGLOG(5, "ZSTD_compressStream_generic, flush=%u", (U32)flushMode); + DEBUGLOG(5, "ZSTD_compressStream_generic, flush=%u", (unsigned)flushMode); assert(zcs->inBuff != NULL); assert(zcs->inBuffSize > 0); assert(zcs->outBuff != NULL); @@ -3068,12 +3883,12 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, /* shortcut to compression pass directly into output buffer */ size_t const cSize = ZSTD_compressEnd(zcs, op, oend-op, ip, iend-ip); - DEBUGLOG(4, "ZSTD_compressEnd : %u", (U32)cSize); + DEBUGLOG(4, "ZSTD_compressEnd : cSize=%u", (unsigned)cSize); if (ZSTD_isError(cSize)) return cSize; ip = iend; op += cSize; zcs->frameEnded = 1; - ZSTD_startNewCompression(zcs); + ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); someMoreWork = 0; break; } /* complete loading into inBuffer */ @@ -3117,7 +3932,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, if (zcs->inBuffTarget > zcs->inBuffSize) zcs->inBuffPos = 0, zcs->inBuffTarget = zcs->blockSize; DEBUGLOG(5, "inBuffTarget:%u / inBuffSize:%u", - (U32)zcs->inBuffTarget, (U32)zcs->inBuffSize); + (unsigned)zcs->inBuffTarget, (unsigned)zcs->inBuffSize); if (!lastBlock) assert(zcs->inBuffTarget <= zcs->inBuffSize); zcs->inToCompress = zcs->inBuffPos; @@ -3126,7 +3941,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, if (zcs->frameEnded) { DEBUGLOG(5, "Frame completed directly in outBuffer"); someMoreWork = 0; - ZSTD_startNewCompression(zcs); + ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); } break; } @@ -3141,7 +3956,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, size_t const flushed = ZSTD_limitCopy(op, oend-op, zcs->outBuff + zcs->outBuffFlushedSize, toFlush); DEBUGLOG(5, "toFlush: %u into %u ==> flushed: %u", - (U32)toFlush, (U32)(oend-op), (U32)flushed); + (unsigned)toFlush, (unsigned)(oend-op), (unsigned)flushed); op += flushed; zcs->outBuffFlushedSize += flushed; if (toFlush!=flushed) { @@ -3154,7 +3969,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, if (zcs->frameEnded) { DEBUGLOG(5, "Frame completed on flush"); someMoreWork = 0; - ZSTD_startNewCompression(zcs); + ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); break; } zcs->streamStage = zcss_load; @@ -3169,28 +3984,34 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, input->pos = ip - istart; output->pos = op - ostart; if (zcs->frameEnded) return 0; - { size_t hintInSize = zcs->inBuffTarget - zcs->inBuffPos; - if (hintInSize==0) hintInSize = zcs->blockSize; - return hintInSize; + return ZSTD_nextInputSizeHint(zcs); +} + +static size_t ZSTD_nextInputSizeHint_MTorST(const ZSTD_CCtx* cctx) +{ +#ifdef ZSTD_MULTITHREAD + if (cctx->appliedParams.nbWorkers >= 1) { + assert(cctx->mtctx != NULL); + return ZSTDMT_nextInputSizeHint(cctx->mtctx); } +#endif + return ZSTD_nextInputSizeHint(cctx); + } size_t ZSTD_compressStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output, ZSTD_inBuffer* input) { - /* check conditions */ - if (output->pos > output->size) return ERROR(GENERIC); - if (input->pos > input->size) return ERROR(GENERIC); - - return ZSTD_compressStream_generic(zcs, output, input, ZSTD_e_continue); + CHECK_F( ZSTD_compressStream2(zcs, output, input, ZSTD_e_continue) ); + return ZSTD_nextInputSizeHint_MTorST(zcs); } -size_t ZSTD_compress_generic (ZSTD_CCtx* cctx, - ZSTD_outBuffer* output, - ZSTD_inBuffer* input, - ZSTD_EndDirective endOp) +size_t ZSTD_compressStream2( ZSTD_CCtx* cctx, + ZSTD_outBuffer* output, + ZSTD_inBuffer* input, + ZSTD_EndDirective endOp) { - DEBUGLOG(5, "ZSTD_compress_generic, endOp=%u ", (U32)endOp); + DEBUGLOG(5, "ZSTD_compressStream2, endOp=%u ", (unsigned)endOp); /* check conditions */ if (output->pos > output->size) return ERROR(GENERIC); if (input->pos > input->size) return ERROR(GENERIC); @@ -3200,26 +4021,23 @@ size_t ZSTD_compress_generic (ZSTD_CCtx* cctx, if (cctx->streamStage == zcss_init) { ZSTD_CCtx_params params = cctx->requestedParams; ZSTD_prefixDict const prefixDict = cctx->prefixDict; - memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); /* single usage */ - assert(prefixDict.dict==NULL || cctx->cdict==NULL); /* only one can be set */ - DEBUGLOG(4, "ZSTD_compress_generic : transparent init stage"); + memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); /* single usage */ + assert(prefixDict.dict==NULL || cctx->cdict==NULL); /* only one can be set */ + DEBUGLOG(4, "ZSTD_compressStream2 : transparent init stage"); if (endOp == ZSTD_e_end) cctx->pledgedSrcSizePlusOne = input->size + 1; /* auto-fix pledgedSrcSize */ params.cParams = ZSTD_getCParamsFromCCtxParams( &cctx->requestedParams, cctx->pledgedSrcSizePlusOne-1, 0 /*dictSize*/); + #ifdef ZSTD_MULTITHREAD if ((cctx->pledgedSrcSizePlusOne-1) <= ZSTDMT_JOBSIZE_MIN) { params.nbWorkers = 0; /* do not invoke multi-threading when src size is too small */ } if (params.nbWorkers > 0) { /* mt context creation */ - if (cctx->mtctx == NULL || (params.nbWorkers != ZSTDMT_getNbWorkers(cctx->mtctx))) { - DEBUGLOG(4, "ZSTD_compress_generic: creating new mtctx for nbWorkers=%u", + if (cctx->mtctx == NULL) { + DEBUGLOG(4, "ZSTD_compressStream2: creating new mtctx for nbWorkers=%u", params.nbWorkers); - if (cctx->mtctx != NULL) - DEBUGLOG(4, "ZSTD_compress_generic: previous nbWorkers was %u", - ZSTDMT_getNbWorkers(cctx->mtctx)); - ZSTDMT_freeCCtx(cctx->mtctx); cctx->mtctx = ZSTDMT_createCCtx_advanced(params.nbWorkers, cctx->customMem); if (cctx->mtctx == NULL) return ERROR(memory_allocation); } @@ -3240,6 +4058,7 @@ size_t ZSTD_compress_generic (ZSTD_CCtx* cctx, assert(cctx->streamStage == zcss_load); assert(cctx->appliedParams.nbWorkers == 0); } } + /* end of transparent initialization stage */ /* compression stage */ #ifdef ZSTD_MULTITHREAD @@ -3251,17 +4070,18 @@ size_t ZSTD_compress_generic (ZSTD_CCtx* cctx, { size_t const flushMin = ZSTDMT_compressStream_generic(cctx->mtctx, output, input, endOp); if ( ZSTD_isError(flushMin) || (endOp == ZSTD_e_end && flushMin == 0) ) { /* compression completed */ - ZSTD_startNewCompression(cctx); + ZSTD_CCtx_reset(cctx, ZSTD_reset_session_only); } + DEBUGLOG(5, "completed ZSTD_compressStream2 delegating to ZSTDMT_compressStream_generic"); return flushMin; } } #endif CHECK_F( ZSTD_compressStream_generic(cctx, output, input, endOp) ); - DEBUGLOG(5, "completed ZSTD_compress_generic"); + DEBUGLOG(5, "completed ZSTD_compressStream2"); return cctx->outBuffContentSize - cctx->outBuffFlushedSize; /* remaining to flush */ } -size_t ZSTD_compress_generic_simpleArgs ( +size_t ZSTD_compressStream2_simpleArgs ( ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, size_t* dstPos, const void* src, size_t srcSize, size_t* srcPos, @@ -3269,13 +4089,33 @@ size_t ZSTD_compress_generic_simpleArgs ( { ZSTD_outBuffer output = { dst, dstCapacity, *dstPos }; ZSTD_inBuffer input = { src, srcSize, *srcPos }; - /* ZSTD_compress_generic() will check validity of dstPos and srcPos */ - size_t const cErr = ZSTD_compress_generic(cctx, &output, &input, endOp); + /* ZSTD_compressStream2() will check validity of dstPos and srcPos */ + size_t const cErr = ZSTD_compressStream2(cctx, &output, &input, endOp); *dstPos = output.pos; *srcPos = input.pos; return cErr; } +size_t ZSTD_compress2(ZSTD_CCtx* cctx, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize) +{ + ZSTD_CCtx_reset(cctx, ZSTD_reset_session_only); + { size_t oPos = 0; + size_t iPos = 0; + size_t const result = ZSTD_compressStream2_simpleArgs(cctx, + dst, dstCapacity, &oPos, + src, srcSize, &iPos, + ZSTD_e_end); + if (ZSTD_isError(result)) return result; + if (result != 0) { /* compression not completed, due to lack of output space */ + assert(oPos == dstCapacity); + return ERROR(dstSize_tooSmall); + } + assert(iPos == srcSize); /* all input is expected consumed */ + return oPos; + } +} /*====== Finalize ======*/ @@ -3284,21 +4124,21 @@ size_t ZSTD_compress_generic_simpleArgs ( size_t ZSTD_flushStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output) { ZSTD_inBuffer input = { NULL, 0, 0 }; - if (output->pos > output->size) return ERROR(GENERIC); - CHECK_F( ZSTD_compressStream_generic(zcs, output, &input, ZSTD_e_flush) ); - return zcs->outBuffContentSize - zcs->outBuffFlushedSize; /* remaining to flush */ + return ZSTD_compressStream2(zcs, output, &input, ZSTD_e_flush); } size_t ZSTD_endStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output) { ZSTD_inBuffer input = { NULL, 0, 0 }; - if (output->pos > output->size) return ERROR(GENERIC); - CHECK_F( ZSTD_compressStream_generic(zcs, output, &input, ZSTD_e_end) ); + size_t const remainingToFlush = ZSTD_compressStream2(zcs, output, &input, ZSTD_e_end); + CHECK_F( remainingToFlush ); + if (zcs->appliedParams.nbWorkers > 0) return remainingToFlush; /* minimal estimation */ + /* single thread mode : attempt to calculate remaining to flush more precisely */ { size_t const lastBlockSize = zcs->frameEnded ? 0 : ZSTD_BLOCKHEADERSIZE; size_t const checksumSize = zcs->frameEnded ? 0 : zcs->appliedParams.fParams.checksumFlag * 4; - size_t const toFlush = zcs->outBuffContentSize - zcs->outBuffFlushedSize + lastBlockSize + checksumSize; - DEBUGLOG(4, "ZSTD_endStream : remaining to flush : %u", (U32)toFlush); + size_t const toFlush = remainingToFlush + lastBlockSize + checksumSize; + DEBUGLOG(4, "ZSTD_endStream : remaining to flush : %u", (unsigned)toFlush); return toFlush; } } @@ -3308,111 +4148,112 @@ size_t ZSTD_endStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output) #define ZSTD_MAX_CLEVEL 22 int ZSTD_maxCLevel(void) { return ZSTD_MAX_CLEVEL; } +int ZSTD_minCLevel(void) { return (int)-ZSTD_TARGETLENGTH_MAX; } static const ZSTD_compressionParameters ZSTD_defaultCParameters[4][ZSTD_MAX_CLEVEL+1] = { { /* "default" - guarantees a monotonically increasing memory budget */ /* W, C, H, S, L, TL, strat */ { 19, 12, 13, 1, 6, 1, ZSTD_fast }, /* base for negative levels */ - { 19, 13, 14, 1, 7, 1, ZSTD_fast }, /* level 1 */ - { 19, 15, 16, 1, 6, 1, ZSTD_fast }, /* level 2 */ - { 20, 16, 17, 1, 5, 8, ZSTD_dfast }, /* level 3 */ - { 20, 17, 18, 1, 5, 8, ZSTD_dfast }, /* level 4 */ - { 20, 17, 18, 2, 5, 16, ZSTD_greedy }, /* level 5 */ - { 21, 17, 19, 2, 5, 16, ZSTD_lazy }, /* level 6 */ - { 21, 18, 19, 3, 5, 16, ZSTD_lazy }, /* level 7 */ - { 21, 18, 20, 3, 5, 16, ZSTD_lazy2 }, /* level 8 */ - { 21, 19, 20, 3, 5, 16, ZSTD_lazy2 }, /* level 9 */ - { 21, 19, 21, 4, 5, 16, ZSTD_lazy2 }, /* level 10 */ - { 22, 20, 22, 4, 5, 16, ZSTD_lazy2 }, /* level 11 */ - { 22, 20, 22, 5, 5, 16, ZSTD_lazy2 }, /* level 12 */ - { 22, 21, 22, 4, 5, 32, ZSTD_btlazy2 }, /* level 13 */ - { 22, 21, 22, 5, 5, 32, ZSTD_btlazy2 }, /* level 14 */ - { 22, 22, 22, 6, 5, 32, ZSTD_btlazy2 }, /* level 15 */ - { 22, 21, 22, 4, 5, 48, ZSTD_btopt }, /* level 16 */ - { 23, 22, 22, 4, 4, 48, ZSTD_btopt }, /* level 17 */ - { 23, 22, 22, 5, 3, 64, ZSTD_btopt }, /* level 18 */ - { 23, 23, 22, 7, 3,128, ZSTD_btopt }, /* level 19 */ - { 25, 25, 23, 7, 3,128, ZSTD_btultra }, /* level 20 */ - { 26, 26, 24, 7, 3,256, ZSTD_btultra }, /* level 21 */ - { 27, 27, 25, 9, 3,512, ZSTD_btultra }, /* level 22 */ + { 19, 13, 14, 1, 7, 0, ZSTD_fast }, /* level 1 */ + { 20, 15, 16, 1, 6, 0, ZSTD_fast }, /* level 2 */ + { 21, 16, 17, 1, 5, 1, ZSTD_dfast }, /* level 3 */ + { 21, 18, 18, 1, 5, 1, ZSTD_dfast }, /* level 4 */ + { 21, 18, 19, 2, 5, 2, ZSTD_greedy }, /* level 5 */ + { 21, 19, 19, 3, 5, 4, ZSTD_greedy }, /* level 6 */ + { 21, 19, 19, 3, 5, 8, ZSTD_lazy }, /* level 7 */ + { 21, 19, 19, 3, 5, 16, ZSTD_lazy2 }, /* level 8 */ + { 21, 19, 20, 4, 5, 16, ZSTD_lazy2 }, /* level 9 */ + { 22, 20, 21, 4, 5, 16, ZSTD_lazy2 }, /* level 10 */ + { 22, 21, 22, 4, 5, 16, ZSTD_lazy2 }, /* level 11 */ + { 22, 21, 22, 5, 5, 16, ZSTD_lazy2 }, /* level 12 */ + { 22, 21, 22, 5, 5, 32, ZSTD_btlazy2 }, /* level 13 */ + { 22, 22, 23, 5, 5, 32, ZSTD_btlazy2 }, /* level 14 */ + { 22, 23, 23, 6, 5, 32, ZSTD_btlazy2 }, /* level 15 */ + { 22, 22, 22, 5, 5, 48, ZSTD_btopt }, /* level 16 */ + { 23, 23, 22, 5, 4, 64, ZSTD_btopt }, /* level 17 */ + { 23, 23, 22, 6, 3, 64, ZSTD_btultra }, /* level 18 */ + { 23, 24, 22, 7, 3,256, ZSTD_btultra2}, /* level 19 */ + { 25, 25, 23, 7, 3,256, ZSTD_btultra2}, /* level 20 */ + { 26, 26, 24, 7, 3,512, ZSTD_btultra2}, /* level 21 */ + { 27, 27, 25, 9, 3,999, ZSTD_btultra2}, /* level 22 */ }, { /* for srcSize <= 256 KB */ /* W, C, H, S, L, T, strat */ { 18, 12, 13, 1, 5, 1, ZSTD_fast }, /* base for negative levels */ - { 18, 13, 14, 1, 6, 1, ZSTD_fast }, /* level 1 */ - { 18, 14, 13, 1, 5, 8, ZSTD_dfast }, /* level 2 */ - { 18, 16, 15, 1, 5, 8, ZSTD_dfast }, /* level 3 */ - { 18, 15, 17, 1, 5, 8, ZSTD_greedy }, /* level 4.*/ - { 18, 16, 17, 4, 5, 8, ZSTD_greedy }, /* level 5.*/ - { 18, 16, 17, 3, 5, 8, ZSTD_lazy }, /* level 6.*/ - { 18, 17, 17, 4, 4, 8, ZSTD_lazy }, /* level 7 */ - { 18, 17, 17, 4, 4, 8, ZSTD_lazy2 }, /* level 8 */ - { 18, 17, 17, 5, 4, 8, ZSTD_lazy2 }, /* level 9 */ - { 18, 17, 17, 6, 4, 8, ZSTD_lazy2 }, /* level 10 */ - { 18, 18, 17, 6, 4, 8, ZSTD_lazy2 }, /* level 11.*/ - { 18, 18, 17, 5, 4, 8, ZSTD_btlazy2 }, /* level 12.*/ - { 18, 19, 17, 7, 4, 8, ZSTD_btlazy2 }, /* level 13 */ - { 18, 18, 18, 4, 4, 16, ZSTD_btopt }, /* level 14.*/ - { 18, 18, 18, 4, 3, 16, ZSTD_btopt }, /* level 15.*/ - { 18, 19, 18, 6, 3, 32, ZSTD_btopt }, /* level 16.*/ - { 18, 19, 18, 8, 3, 64, ZSTD_btopt }, /* level 17.*/ - { 18, 19, 18, 9, 3,128, ZSTD_btopt }, /* level 18.*/ - { 18, 19, 18, 10, 3,256, ZSTD_btopt }, /* level 19.*/ - { 18, 19, 18, 11, 3,512, ZSTD_btultra }, /* level 20.*/ - { 18, 19, 18, 12, 3,512, ZSTD_btultra }, /* level 21.*/ - { 18, 19, 18, 13, 3,512, ZSTD_btultra }, /* level 22.*/ + { 18, 13, 14, 1, 6, 0, ZSTD_fast }, /* level 1 */ + { 18, 14, 14, 1, 5, 1, ZSTD_dfast }, /* level 2 */ + { 18, 16, 16, 1, 4, 1, ZSTD_dfast }, /* level 3 */ + { 18, 16, 17, 2, 5, 2, ZSTD_greedy }, /* level 4.*/ + { 18, 18, 18, 3, 5, 2, ZSTD_greedy }, /* level 5.*/ + { 18, 18, 19, 3, 5, 4, ZSTD_lazy }, /* level 6.*/ + { 18, 18, 19, 4, 4, 4, ZSTD_lazy }, /* level 7 */ + { 18, 18, 19, 4, 4, 8, ZSTD_lazy2 }, /* level 8 */ + { 18, 18, 19, 5, 4, 8, ZSTD_lazy2 }, /* level 9 */ + { 18, 18, 19, 6, 4, 8, ZSTD_lazy2 }, /* level 10 */ + { 18, 18, 19, 5, 4, 12, ZSTD_btlazy2 }, /* level 11.*/ + { 18, 19, 19, 7, 4, 12, ZSTD_btlazy2 }, /* level 12.*/ + { 18, 18, 19, 4, 4, 16, ZSTD_btopt }, /* level 13 */ + { 18, 18, 19, 4, 3, 32, ZSTD_btopt }, /* level 14.*/ + { 18, 18, 19, 6, 3,128, ZSTD_btopt }, /* level 15.*/ + { 18, 19, 19, 6, 3,128, ZSTD_btultra }, /* level 16.*/ + { 18, 19, 19, 8, 3,256, ZSTD_btultra }, /* level 17.*/ + { 18, 19, 19, 6, 3,128, ZSTD_btultra2}, /* level 18.*/ + { 18, 19, 19, 8, 3,256, ZSTD_btultra2}, /* level 19.*/ + { 18, 19, 19, 10, 3,512, ZSTD_btultra2}, /* level 20.*/ + { 18, 19, 19, 12, 3,512, ZSTD_btultra2}, /* level 21.*/ + { 18, 19, 19, 13, 3,999, ZSTD_btultra2}, /* level 22.*/ }, { /* for srcSize <= 128 KB */ /* W, C, H, S, L, T, strat */ - { 17, 12, 12, 1, 5, 1, ZSTD_fast }, /* level 0 - not used */ - { 17, 12, 13, 1, 6, 1, ZSTD_fast }, /* level 1 */ - { 17, 13, 16, 1, 5, 1, ZSTD_fast }, /* level 2 */ - { 17, 16, 16, 2, 5, 8, ZSTD_dfast }, /* level 3 */ - { 17, 13, 15, 3, 4, 8, ZSTD_greedy }, /* level 4 */ - { 17, 15, 17, 4, 4, 8, ZSTD_greedy }, /* level 5 */ - { 17, 16, 17, 3, 4, 8, ZSTD_lazy }, /* level 6 */ - { 17, 15, 17, 4, 4, 8, ZSTD_lazy2 }, /* level 7 */ + { 17, 12, 12, 1, 5, 1, ZSTD_fast }, /* base for negative levels */ + { 17, 12, 13, 1, 6, 0, ZSTD_fast }, /* level 1 */ + { 17, 13, 15, 1, 5, 0, ZSTD_fast }, /* level 2 */ + { 17, 15, 16, 2, 5, 1, ZSTD_dfast }, /* level 3 */ + { 17, 17, 17, 2, 4, 1, ZSTD_dfast }, /* level 4 */ + { 17, 16, 17, 3, 4, 2, ZSTD_greedy }, /* level 5 */ + { 17, 17, 17, 3, 4, 4, ZSTD_lazy }, /* level 6 */ + { 17, 17, 17, 3, 4, 8, ZSTD_lazy2 }, /* level 7 */ { 17, 17, 17, 4, 4, 8, ZSTD_lazy2 }, /* level 8 */ { 17, 17, 17, 5, 4, 8, ZSTD_lazy2 }, /* level 9 */ { 17, 17, 17, 6, 4, 8, ZSTD_lazy2 }, /* level 10 */ - { 17, 17, 17, 7, 4, 8, ZSTD_lazy2 }, /* level 11 */ - { 17, 17, 17, 8, 4, 8, ZSTD_lazy2 }, /* level 12 */ - { 17, 18, 17, 6, 4, 8, ZSTD_btlazy2 }, /* level 13.*/ - { 17, 17, 17, 7, 3, 8, ZSTD_btopt }, /* level 14.*/ - { 17, 17, 17, 7, 3, 16, ZSTD_btopt }, /* level 15.*/ - { 17, 18, 17, 7, 3, 32, ZSTD_btopt }, /* level 16.*/ - { 17, 18, 17, 7, 3, 64, ZSTD_btopt }, /* level 17.*/ - { 17, 18, 17, 7, 3,256, ZSTD_btopt }, /* level 18.*/ - { 17, 18, 17, 8, 3,256, ZSTD_btopt }, /* level 19.*/ - { 17, 18, 17, 9, 3,256, ZSTD_btultra }, /* level 20.*/ - { 17, 18, 17, 10, 3,256, ZSTD_btultra }, /* level 21.*/ - { 17, 18, 17, 11, 3,512, ZSTD_btultra }, /* level 22.*/ + { 17, 17, 17, 5, 4, 8, ZSTD_btlazy2 }, /* level 11 */ + { 17, 18, 17, 7, 4, 12, ZSTD_btlazy2 }, /* level 12 */ + { 17, 18, 17, 3, 4, 12, ZSTD_btopt }, /* level 13.*/ + { 17, 18, 17, 4, 3, 32, ZSTD_btopt }, /* level 14.*/ + { 17, 18, 17, 6, 3,256, ZSTD_btopt }, /* level 15.*/ + { 17, 18, 17, 6, 3,128, ZSTD_btultra }, /* level 16.*/ + { 17, 18, 17, 8, 3,256, ZSTD_btultra }, /* level 17.*/ + { 17, 18, 17, 10, 3,512, ZSTD_btultra }, /* level 18.*/ + { 17, 18, 17, 5, 3,256, ZSTD_btultra2}, /* level 19.*/ + { 17, 18, 17, 7, 3,512, ZSTD_btultra2}, /* level 20.*/ + { 17, 18, 17, 9, 3,512, ZSTD_btultra2}, /* level 21.*/ + { 17, 18, 17, 11, 3,999, ZSTD_btultra2}, /* level 22.*/ }, { /* for srcSize <= 16 KB */ /* W, C, H, S, L, T, strat */ { 14, 12, 13, 1, 5, 1, ZSTD_fast }, /* base for negative levels */ - { 14, 14, 14, 1, 6, 1, ZSTD_fast }, /* level 1 */ - { 14, 14, 14, 1, 4, 1, ZSTD_fast }, /* level 2 */ - { 14, 14, 14, 1, 4, 6, ZSTD_dfast }, /* level 3.*/ - { 14, 14, 14, 4, 4, 6, ZSTD_greedy }, /* level 4.*/ - { 14, 14, 14, 3, 4, 6, ZSTD_lazy }, /* level 5.*/ - { 14, 14, 14, 4, 4, 6, ZSTD_lazy2 }, /* level 6 */ - { 14, 14, 14, 5, 4, 6, ZSTD_lazy2 }, /* level 7 */ - { 14, 14, 14, 6, 4, 6, ZSTD_lazy2 }, /* level 8.*/ - { 14, 15, 14, 6, 4, 6, ZSTD_btlazy2 }, /* level 9.*/ - { 14, 15, 14, 3, 3, 6, ZSTD_btopt }, /* level 10.*/ - { 14, 15, 14, 6, 3, 8, ZSTD_btopt }, /* level 11.*/ - { 14, 15, 14, 6, 3, 16, ZSTD_btopt }, /* level 12.*/ - { 14, 15, 14, 6, 3, 24, ZSTD_btopt }, /* level 13.*/ - { 14, 15, 15, 6, 3, 48, ZSTD_btopt }, /* level 14.*/ - { 14, 15, 15, 6, 3, 64, ZSTD_btopt }, /* level 15.*/ - { 14, 15, 15, 6, 3, 96, ZSTD_btopt }, /* level 16.*/ - { 14, 15, 15, 6, 3,128, ZSTD_btopt }, /* level 17.*/ - { 14, 15, 15, 6, 3,256, ZSTD_btopt }, /* level 18.*/ - { 14, 15, 15, 7, 3,256, ZSTD_btopt }, /* level 19.*/ - { 14, 15, 15, 8, 3,256, ZSTD_btultra }, /* level 20.*/ - { 14, 15, 15, 9, 3,256, ZSTD_btultra }, /* level 21.*/ - { 14, 15, 15, 10, 3,256, ZSTD_btultra }, /* level 22.*/ + { 14, 14, 15, 1, 5, 0, ZSTD_fast }, /* level 1 */ + { 14, 14, 15, 1, 4, 0, ZSTD_fast }, /* level 2 */ + { 14, 14, 15, 2, 4, 1, ZSTD_dfast }, /* level 3 */ + { 14, 14, 14, 4, 4, 2, ZSTD_greedy }, /* level 4 */ + { 14, 14, 14, 3, 4, 4, ZSTD_lazy }, /* level 5.*/ + { 14, 14, 14, 4, 4, 8, ZSTD_lazy2 }, /* level 6 */ + { 14, 14, 14, 6, 4, 8, ZSTD_lazy2 }, /* level 7 */ + { 14, 14, 14, 8, 4, 8, ZSTD_lazy2 }, /* level 8.*/ + { 14, 15, 14, 5, 4, 8, ZSTD_btlazy2 }, /* level 9.*/ + { 14, 15, 14, 9, 4, 8, ZSTD_btlazy2 }, /* level 10.*/ + { 14, 15, 14, 3, 4, 12, ZSTD_btopt }, /* level 11.*/ + { 14, 15, 14, 4, 3, 24, ZSTD_btopt }, /* level 12.*/ + { 14, 15, 14, 5, 3, 32, ZSTD_btultra }, /* level 13.*/ + { 14, 15, 15, 6, 3, 64, ZSTD_btultra }, /* level 14.*/ + { 14, 15, 15, 7, 3,256, ZSTD_btultra }, /* level 15.*/ + { 14, 15, 15, 5, 3, 48, ZSTD_btultra2}, /* level 16.*/ + { 14, 15, 15, 6, 3,128, ZSTD_btultra2}, /* level 17.*/ + { 14, 15, 15, 7, 3,256, ZSTD_btultra2}, /* level 18.*/ + { 14, 15, 15, 8, 3,256, ZSTD_btultra2}, /* level 19.*/ + { 14, 15, 15, 8, 3,512, ZSTD_btultra2}, /* level 20.*/ + { 14, 15, 15, 9, 3,512, ZSTD_btultra2}, /* level 21.*/ + { 14, 15, 15, 10, 3,999, ZSTD_btultra2}, /* level 22.*/ }, }; @@ -3431,8 +4272,8 @@ ZSTD_compressionParameters ZSTD_getCParams(int compressionLevel, unsigned long l if (compressionLevel > ZSTD_MAX_CLEVEL) row = ZSTD_MAX_CLEVEL; { ZSTD_compressionParameters cp = ZSTD_defaultCParameters[tableID][row]; if (compressionLevel < 0) cp.targetLength = (unsigned)(-compressionLevel); /* acceleration factor */ - return ZSTD_adjustCParams_internal(cp, srcSizeHint, dictSize); } - + return ZSTD_adjustCParams_internal(cp, srcSizeHint, dictSize); + } } /*! ZSTD_getParams() : diff --git a/thirdparty/zstd/compress/zstd_compress_internal.h b/thirdparty/zstd/compress/zstd_compress_internal.h index 81f12ca6df..29bca59859 100644 --- a/thirdparty/zstd/compress/zstd_compress_internal.h +++ b/thirdparty/zstd/compress/zstd_compress_internal.h @@ -27,6 +27,7 @@ extern "C" { #endif + /*-************************************* * Constants ***************************************/ @@ -37,7 +38,8 @@ extern "C" { It's not a big deal though : candidate will just be sorted again. Additionnally, candidate position 1 will be lost. But candidate 1 cannot hide a large tree of candidates, so it's a minimal loss. - The benefit is that ZSTD_DUBT_UNSORTED_MARK cannot be misdhandled after table re-use with a different strategy */ + The benefit is that ZSTD_DUBT_UNSORTED_MARK cannot be misdhandled after table re-use with a different strategy + Constant required by ZSTD_compressBlock_btlazy2() and ZSTD_reduceTable_internal() */ /*-************************************* @@ -53,14 +55,22 @@ typedef struct ZSTD_prefixDict_s { } ZSTD_prefixDict; typedef struct { - U32 hufCTable[HUF_CTABLE_SIZE_U32(255)]; + U32 CTable[HUF_CTABLE_SIZE_U32(255)]; + HUF_repeat repeatMode; +} ZSTD_hufCTables_t; + +typedef struct { FSE_CTable offcodeCTable[FSE_CTABLE_SIZE_U32(OffFSELog, MaxOff)]; FSE_CTable matchlengthCTable[FSE_CTABLE_SIZE_U32(MLFSELog, MaxML)]; FSE_CTable litlengthCTable[FSE_CTABLE_SIZE_U32(LLFSELog, MaxLL)]; - HUF_repeat hufCTable_repeatMode; FSE_repeat offcode_repeatMode; FSE_repeat matchlength_repeatMode; FSE_repeat litlength_repeatMode; +} ZSTD_fseCTables_t; + +typedef struct { + ZSTD_hufCTables_t huf; + ZSTD_fseCTables_t fse; } ZSTD_entropyCTables_t; typedef struct { @@ -76,26 +86,27 @@ typedef struct { U32 rep[ZSTD_REP_NUM]; } ZSTD_optimal_t; +typedef enum { zop_dynamic=0, zop_predef } ZSTD_OptPrice_e; + typedef struct { /* All tables are allocated inside cctx->workspace by ZSTD_resetCCtx_internal() */ - U32* litFreq; /* table of literals statistics, of size 256 */ - U32* litLengthFreq; /* table of litLength statistics, of size (MaxLL+1) */ - U32* matchLengthFreq; /* table of matchLength statistics, of size (MaxML+1) */ - U32* offCodeFreq; /* table of offCode statistics, of size (MaxOff+1) */ - ZSTD_match_t* matchTable; /* list of found matches, of size ZSTD_OPT_NUM+1 */ - ZSTD_optimal_t* priceTable; /* All positions tracked by optimal parser, of size ZSTD_OPT_NUM+1 */ + unsigned* litFreq; /* table of literals statistics, of size 256 */ + unsigned* litLengthFreq; /* table of litLength statistics, of size (MaxLL+1) */ + unsigned* matchLengthFreq; /* table of matchLength statistics, of size (MaxML+1) */ + unsigned* offCodeFreq; /* table of offCode statistics, of size (MaxOff+1) */ + ZSTD_match_t* matchTable; /* list of found matches, of size ZSTD_OPT_NUM+1 */ + ZSTD_optimal_t* priceTable; /* All positions tracked by optimal parser, of size ZSTD_OPT_NUM+1 */ U32 litSum; /* nb of literals */ U32 litLengthSum; /* nb of litLength codes */ U32 matchLengthSum; /* nb of matchLength codes */ U32 offCodeSum; /* nb of offset codes */ - /* begin updated by ZSTD_setLog2Prices */ - U32 log2litSum; /* pow2 to compare log2(litfreq) to */ - U32 log2litLengthSum; /* pow2 to compare log2(llfreq) to */ - U32 log2matchLengthSum; /* pow2 to compare log2(mlfreq) to */ - U32 log2offCodeSum; /* pow2 to compare log2(offreq) to */ - /* end : updated by ZSTD_setLog2Prices */ - U32 staticPrices; /* prices follow a pre-defined cost structure, statistics are irrelevant */ + U32 litSumBasePrice; /* to compare to log2(litfreq) */ + U32 litLengthSumBasePrice; /* to compare to log2(llfreq) */ + U32 matchLengthSumBasePrice;/* to compare to log2(mlfreq) */ + U32 offCodeSumBasePrice; /* to compare to log2(offreq) */ + ZSTD_OptPrice_e priceType; /* prices can be determined dynamically, or follow a pre-defined cost structure */ + const ZSTD_entropyCTables_t* symbolCosts; /* pre-calculated dictionary statistics */ } optState_t; typedef struct { @@ -111,17 +122,20 @@ typedef struct { U32 lowLimit; /* below that point, no more data */ } ZSTD_window_t; -typedef struct { - ZSTD_window_t window; /* State for window round buffer management */ - U32 loadedDictEnd; /* index of end of dictionary */ - U32 nextToUpdate; /* index from which to continue table update */ - U32 nextToUpdate3; /* index from which to continue table update */ - U32 hashLog3; /* dispatch table : larger == faster, more memory */ +typedef struct ZSTD_matchState_t ZSTD_matchState_t; +struct ZSTD_matchState_t { + ZSTD_window_t window; /* State for window round buffer management */ + U32 loadedDictEnd; /* index of end of dictionary */ + U32 nextToUpdate; /* index from which to continue table update */ + U32 nextToUpdate3; /* index from which to continue table update */ + U32 hashLog3; /* dispatch table : larger == faster, more memory */ U32* hashTable; U32* hashTable3; U32* chainTable; optState_t opt; /* optimal parser state */ -} ZSTD_matchState_t; + const ZSTD_matchState_t * dictMatchState; + ZSTD_compressionParameters cParams; +}; typedef struct { ZSTD_compressedBlockState_t* prevCBlock; @@ -147,7 +161,7 @@ typedef struct { U32 hashLog; /* Log size of hashTable */ U32 bucketSizeLog; /* Log bucket size for collision resolution, at most 8 */ U32 minMatchLength; /* Minimum match length */ - U32 hashEveryLog; /* Log number of entries to skip */ + U32 hashRateLog; /* Log number of entries to skip */ U32 windowLog; /* Window log for the LDM */ } ldmParams_t; @@ -161,7 +175,7 @@ typedef struct { rawSeq* seq; /* The start of the sequences */ size_t pos; /* The position where reading stopped. <= size. */ size_t size; /* The number of sequences. <= capacity. */ - size_t capacity; /* The capacity of the `seq` pointer */ + size_t capacity; /* The capacity starting from `seq` pointer */ } rawSeqStore_t; struct ZSTD_CCtx_params_s { @@ -170,14 +184,16 @@ struct ZSTD_CCtx_params_s { ZSTD_frameParameters fParams; int compressionLevel; - int disableLiteralCompression; int forceWindow; /* force back-references to respect limit of * 1<<wLog, even for dictionary */ + ZSTD_dictAttachPref_e attachDictPref; + /* Multithreading: used to pass parameters to mtctx */ - unsigned nbWorkers; - unsigned jobSize; - unsigned overlapSizeLog; + int nbWorkers; + size_t jobSize; + int overlapLog; + int rsyncable; /* Long distance matching parameters */ ldmParams_t ldmParams; @@ -193,6 +209,8 @@ struct ZSTD_CCtx_s { ZSTD_CCtx_params requestedParams; ZSTD_CCtx_params appliedParams; U32 dictID; + + int workSpaceOversizedDuration; void* workSpace; size_t workSpaceSize; size_t blockSize; @@ -235,11 +253,15 @@ struct ZSTD_CCtx_s { #endif }; +typedef enum { ZSTD_dtlm_fast, ZSTD_dtlm_full } ZSTD_dictTableLoadMethod_e; + +typedef enum { ZSTD_noDict = 0, ZSTD_extDict = 1, ZSTD_dictMatchState = 2 } ZSTD_dictMode_e; + typedef size_t (*ZSTD_blockCompressor) ( ZSTD_matchState_t* bs, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); -ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, int extDict); + void const* src, size_t srcSize); +ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, ZSTD_dictMode_e dictMode); MEM_STATIC U32 ZSTD_LLcode(U32 litLength) @@ -280,16 +302,18 @@ MEM_STATIC U32 ZSTD_MLcode(U32 mlBase) */ MEM_STATIC void ZSTD_storeSeq(seqStore_t* seqStorePtr, size_t litLength, const void* literals, U32 offsetCode, size_t mlBase) { -#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG >= 6) +#if defined(DEBUGLEVEL) && (DEBUGLEVEL >= 6) static const BYTE* g_start = NULL; if (g_start==NULL) g_start = (const BYTE*)literals; /* note : index only works for compression within a single segment */ { U32 const pos = (U32)((const BYTE*)literals - g_start); - DEBUGLOG(6, "Cpos%7u :%3u literals, match%3u bytes at dist.code%7u", + DEBUGLOG(6, "Cpos%7u :%3u literals, match%4u bytes at offCode%7u", pos, (U32)litLength, (U32)mlBase+MINMATCH, (U32)offsetCode); } #endif + assert((size_t)(seqStorePtr->sequences - seqStorePtr->sequencesStart) < seqStorePtr->maxNbSeq); /* copy Literals */ - assert(seqStorePtr->lit + litLength <= seqStorePtr->litStart + 128 KB); + assert(seqStorePtr->maxNbLit <= 128 KB); + assert(seqStorePtr->lit + litLength <= seqStorePtr->litStart + seqStorePtr->maxNbLit); ZSTD_wildcopy(seqStorePtr->lit, literals, litLength); seqStorePtr->lit += litLength; @@ -420,6 +444,11 @@ ZSTD_count_2segments(const BYTE* ip, const BYTE* match, const BYTE* const vEnd = MIN( ip + (mEnd - match), iEnd); size_t const matchLength = ZSTD_count(ip, match, vEnd); if (match + matchLength != mEnd) return matchLength; + DEBUGLOG(7, "ZSTD_count_2segments: found a 2-parts match (current length==%zu)", matchLength); + DEBUGLOG(7, "distance from match beginning to end dictionary = %zi", mEnd - match); + DEBUGLOG(7, "distance from current pos to end buffer = %zi", iEnd - ip); + DEBUGLOG(7, "next byte : ip==%02X, istart==%02X", ip[matchLength], *iStart); + DEBUGLOG(7, "final match length = %zu", matchLength + ZSTD_count(ip+matchLength, iStart, iEnd)); return matchLength + ZSTD_count(ip+matchLength, iStart, iEnd); } @@ -464,6 +493,64 @@ MEM_STATIC size_t ZSTD_hashPtr(const void* p, U32 hBits, U32 mls) } } +/** ZSTD_ipow() : + * Return base^exponent. + */ +static U64 ZSTD_ipow(U64 base, U64 exponent) +{ + U64 power = 1; + while (exponent) { + if (exponent & 1) power *= base; + exponent >>= 1; + base *= base; + } + return power; +} + +#define ZSTD_ROLL_HASH_CHAR_OFFSET 10 + +/** ZSTD_rollingHash_append() : + * Add the buffer to the hash value. + */ +static U64 ZSTD_rollingHash_append(U64 hash, void const* buf, size_t size) +{ + BYTE const* istart = (BYTE const*)buf; + size_t pos; + for (pos = 0; pos < size; ++pos) { + hash *= prime8bytes; + hash += istart[pos] + ZSTD_ROLL_HASH_CHAR_OFFSET; + } + return hash; +} + +/** ZSTD_rollingHash_compute() : + * Compute the rolling hash value of the buffer. + */ +MEM_STATIC U64 ZSTD_rollingHash_compute(void const* buf, size_t size) +{ + return ZSTD_rollingHash_append(0, buf, size); +} + +/** ZSTD_rollingHash_primePower() : + * Compute the primePower to be passed to ZSTD_rollingHash_rotate() for a hash + * over a window of length bytes. + */ +MEM_STATIC U64 ZSTD_rollingHash_primePower(U32 length) +{ + return ZSTD_ipow(prime8bytes, length - 1); +} + +/** ZSTD_rollingHash_rotate() : + * Rotate the rolling hash by one byte. + */ +MEM_STATIC U64 ZSTD_rollingHash_rotate(U64 hash, BYTE toRemove, BYTE toAdd, U64 primePower) +{ + hash -= (toRemove + ZSTD_ROLL_HASH_CHAR_OFFSET) * primePower; + hash *= prime8bytes; + hash += toAdd + ZSTD_ROLL_HASH_CHAR_OFFSET; + return hash; +} + /*-************************************* * Round buffer management ***************************************/ @@ -497,6 +584,20 @@ MEM_STATIC U32 ZSTD_window_hasExtDict(ZSTD_window_t const window) } /** + * ZSTD_matchState_dictMode(): + * Inspects the provided matchState and figures out what dictMode should be + * passed to the compressor. + */ +MEM_STATIC ZSTD_dictMode_e ZSTD_matchState_dictMode(const ZSTD_matchState_t *ms) +{ + return ZSTD_window_hasExtDict(ms->window) ? + ZSTD_extDict : + ms->dictMatchState != NULL ? + ZSTD_dictMatchState : + ZSTD_noDict; +} + +/** * ZSTD_window_needOverflowCorrection(): * Returns non-zero if the indices are getting too large and need overflow * protection. @@ -563,31 +664,44 @@ MEM_STATIC U32 ZSTD_window_correctOverflow(ZSTD_window_t* window, U32 cycleLog, * ZSTD_window_enforceMaxDist(): * Updates lowLimit so that: * (srcEnd - base) - lowLimit == maxDist + loadedDictEnd + * * This allows a simple check that index >= lowLimit to see if index is valid. * This must be called before a block compression call, with srcEnd as the block * source end. + * * If loadedDictEndPtr is not NULL, we set it to zero once we update lowLimit. * This is because dictionaries are allowed to be referenced as long as the last * byte of the dictionary is in the window, but once they are out of range, * they cannot be referenced. If loadedDictEndPtr is NULL, we use * loadedDictEnd == 0. + * + * In normal dict mode, the dict is between lowLimit and dictLimit. In + * dictMatchState mode, lowLimit and dictLimit are the same, and the dictionary + * is below them. forceWindow and dictMatchState are therefore incompatible. */ -MEM_STATIC void ZSTD_window_enforceMaxDist(ZSTD_window_t* window, - void const* srcEnd, U32 maxDist, - U32* loadedDictEndPtr) +MEM_STATIC void +ZSTD_window_enforceMaxDist(ZSTD_window_t* window, + void const* srcEnd, + U32 maxDist, + U32* loadedDictEndPtr, + const ZSTD_matchState_t** dictMatchStatePtr) { - U32 const current = (U32)((BYTE const*)srcEnd - window->base); - U32 loadedDictEnd = loadedDictEndPtr != NULL ? *loadedDictEndPtr : 0; - if (current > maxDist + loadedDictEnd) { - U32 const newLowLimit = current - maxDist; + U32 const blockEndIdx = (U32)((BYTE const*)srcEnd - window->base); + U32 loadedDictEnd = (loadedDictEndPtr != NULL) ? *loadedDictEndPtr : 0; + DEBUGLOG(5, "ZSTD_window_enforceMaxDist: blockEndIdx=%u, maxDist=%u", + (unsigned)blockEndIdx, (unsigned)maxDist); + if (blockEndIdx > maxDist + loadedDictEnd) { + U32 const newLowLimit = blockEndIdx - maxDist; if (window->lowLimit < newLowLimit) window->lowLimit = newLowLimit; if (window->dictLimit < window->lowLimit) { - DEBUGLOG(5, "Update dictLimit from %u to %u", window->dictLimit, - window->lowLimit); + DEBUGLOG(5, "Update dictLimit to match lowLimit, from %u to %u", + (unsigned)window->dictLimit, (unsigned)window->lowLimit); window->dictLimit = window->lowLimit; } if (loadedDictEndPtr) *loadedDictEndPtr = 0; + if (dictMatchStatePtr) + *dictMatchStatePtr = NULL; } } @@ -603,12 +717,12 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window, { BYTE const* const ip = (BYTE const*)src; U32 contiguous = 1; + DEBUGLOG(5, "ZSTD_window_update"); /* Check if blocks follow each other */ if (src != window->nextSrc) { /* not contiguous */ size_t const distanceFromBase = (size_t)(window->nextSrc - window->base); - DEBUGLOG(5, "Non contiguous blocks, new segment starts at %u", - window->dictLimit); + DEBUGLOG(5, "Non contiguous blocks, new segment starts at %u", window->dictLimit); window->lowLimit = window->dictLimit; assert(distanceFromBase == (size_t)(U32)distanceFromBase); /* should never overflow */ window->dictLimit = (U32)distanceFromBase; @@ -625,10 +739,44 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window, ptrdiff_t const highInputIdx = (ip + srcSize) - window->dictBase; U32 const lowLimitMax = (highInputIdx > (ptrdiff_t)window->dictLimit) ? window->dictLimit : (U32)highInputIdx; window->lowLimit = lowLimitMax; + DEBUGLOG(5, "Overlapping extDict and input : new lowLimit = %u", window->lowLimit); } return contiguous; } + +/* debug functions */ +#if (DEBUGLEVEL>=2) + +MEM_STATIC double ZSTD_fWeight(U32 rawStat) +{ + U32 const fp_accuracy = 8; + U32 const fp_multiplier = (1 << fp_accuracy); + U32 const newStat = rawStat + 1; + U32 const hb = ZSTD_highbit32(newStat); + U32 const BWeight = hb * fp_multiplier; + U32 const FWeight = (newStat << fp_accuracy) >> hb; + U32 const weight = BWeight + FWeight; + assert(hb + fp_accuracy < 31); + return (double)weight / fp_multiplier; +} + +/* display a table content, + * listing each element, its frequency, and its predicted bit cost */ +MEM_STATIC void ZSTD_debugTable(const U32* table, U32 max) +{ + unsigned u, sum; + for (u=0, sum=0; u<=max; u++) sum += table[u]; + DEBUGLOG(2, "total nb elts: %u", sum); + for (u=0; u<=max; u++) { + DEBUGLOG(2, "%2u: %5u (%.2f)", + u, table[u], ZSTD_fWeight(sum) - ZSTD_fWeight(table[u]) ); + } +} + +#endif + + #if defined (__cplusplus) } #endif @@ -640,7 +788,7 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window, * ============================================================== */ /* ZSTD_getCParamsFromCCtxParams() : - * cParams are built depending on compressionLevel, src size hints, + * cParams are built depending on compressionLevel, src size hints, * LDM and manually set compression parameters. */ ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams( @@ -656,6 +804,8 @@ size_t ZSTD_initCStream_internal(ZSTD_CStream* zcs, const ZSTD_CDict* cdict, ZSTD_CCtx_params params, unsigned long long pledgedSrcSize); +void ZSTD_resetSeqStore(seqStore_t* ssPtr); + /*! ZSTD_compressStream_generic() : * Private use only. To be called from zstdmt_compress.c in single-thread mode. */ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, @@ -672,6 +822,7 @@ ZSTD_compressionParameters ZSTD_getCParamsFromCDict(const ZSTD_CDict* cdict); size_t ZSTD_compressBegin_advanced_internal(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, ZSTD_dictContentType_e dictContentType, + ZSTD_dictTableLoadMethod_e dtlm, const ZSTD_CDict* cdict, ZSTD_CCtx_params params, unsigned long long pledgedSrcSize); diff --git a/thirdparty/zstd/compress/zstd_double_fast.c b/thirdparty/zstd/compress/zstd_double_fast.c index 86e6b39621..47faf6d641 100644 --- a/thirdparty/zstd/compress/zstd_double_fast.c +++ b/thirdparty/zstd/compress/zstd_double_fast.c @@ -13,12 +13,12 @@ void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms, - ZSTD_compressionParameters const* cParams, - void const* end) + void const* end, ZSTD_dictTableLoadMethod_e dtlm) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32* const hashLarge = ms->hashTable; U32 const hBitsL = cParams->hashLog; - U32 const mls = cParams->searchLength; + U32 const mls = cParams->minMatch; U32* const hashSmall = ms->chainTable; U32 const hBitsS = cParams->chainLog; const BYTE* const base = ms->window.base; @@ -40,6 +40,9 @@ void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms, hashSmall[smHash] = current + i; if (i == 0 || hashLarge[lgHash] == 0) hashLarge[lgHash] = current + i; + /* Only load extra positions for ZSTD_dtlm_full */ + if (dtlm == ZSTD_dtlm_fast) + break; } } } @@ -48,9 +51,10 @@ void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms, FORCE_INLINE_TEMPLATE size_t ZSTD_compressBlock_doubleFast_generic( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize, - U32 const mls /* template */) + void const* src, size_t srcSize, + U32 const mls /* template */, ZSTD_dictMode_e const dictMode) { + ZSTD_compressionParameters const* cParams = &ms->cParams; U32* const hashLong = ms->hashTable; const U32 hBitsL = cParams->hashLog; U32* const hashSmall = ms->chainTable; @@ -59,70 +63,188 @@ size_t ZSTD_compressBlock_doubleFast_generic( const BYTE* const istart = (const BYTE*)src; const BYTE* ip = istart; const BYTE* anchor = istart; - const U32 lowestIndex = ms->window.dictLimit; - const BYTE* const lowest = base + lowestIndex; + const U32 prefixLowestIndex = ms->window.dictLimit; + const BYTE* const prefixLowest = base + prefixLowestIndex; const BYTE* const iend = istart + srcSize; const BYTE* const ilimit = iend - HASH_READ_SIZE; U32 offset_1=rep[0], offset_2=rep[1]; U32 offsetSaved = 0; + const ZSTD_matchState_t* const dms = ms->dictMatchState; + const ZSTD_compressionParameters* const dictCParams = + dictMode == ZSTD_dictMatchState ? + &dms->cParams : NULL; + const U32* const dictHashLong = dictMode == ZSTD_dictMatchState ? + dms->hashTable : NULL; + const U32* const dictHashSmall = dictMode == ZSTD_dictMatchState ? + dms->chainTable : NULL; + const U32 dictStartIndex = dictMode == ZSTD_dictMatchState ? + dms->window.dictLimit : 0; + const BYTE* const dictBase = dictMode == ZSTD_dictMatchState ? + dms->window.base : NULL; + const BYTE* const dictStart = dictMode == ZSTD_dictMatchState ? + dictBase + dictStartIndex : NULL; + const BYTE* const dictEnd = dictMode == ZSTD_dictMatchState ? + dms->window.nextSrc : NULL; + const U32 dictIndexDelta = dictMode == ZSTD_dictMatchState ? + prefixLowestIndex - (U32)(dictEnd - dictBase) : + 0; + const U32 dictHBitsL = dictMode == ZSTD_dictMatchState ? + dictCParams->hashLog : hBitsL; + const U32 dictHBitsS = dictMode == ZSTD_dictMatchState ? + dictCParams->chainLog : hBitsS; + const U32 dictAndPrefixLength = (U32)(ip - prefixLowest + dictEnd - dictStart); + + assert(dictMode == ZSTD_noDict || dictMode == ZSTD_dictMatchState); + /* init */ - ip += (ip==lowest); - { U32 const maxRep = (U32)(ip-lowest); + ip += (dictAndPrefixLength == 0); + if (dictMode == ZSTD_noDict) { + U32 const maxRep = (U32)(ip - prefixLowest); if (offset_2 > maxRep) offsetSaved = offset_2, offset_2 = 0; if (offset_1 > maxRep) offsetSaved = offset_1, offset_1 = 0; } + if (dictMode == ZSTD_dictMatchState) { + /* dictMatchState repCode checks don't currently handle repCode == 0 + * disabling. */ + assert(offset_1 <= dictAndPrefixLength); + assert(offset_2 <= dictAndPrefixLength); + } /* Main Search Loop */ while (ip < ilimit) { /* < instead of <=, because repcode check at (ip+1) */ size_t mLength; + U32 offset; size_t const h2 = ZSTD_hashPtr(ip, hBitsL, 8); size_t const h = ZSTD_hashPtr(ip, hBitsS, mls); + size_t const dictHL = ZSTD_hashPtr(ip, dictHBitsL, 8); + size_t const dictHS = ZSTD_hashPtr(ip, dictHBitsS, mls); U32 const current = (U32)(ip-base); U32 const matchIndexL = hashLong[h2]; - U32 const matchIndexS = hashSmall[h]; + U32 matchIndexS = hashSmall[h]; const BYTE* matchLong = base + matchIndexL; const BYTE* match = base + matchIndexS; + const U32 repIndex = current + 1 - offset_1; + const BYTE* repMatch = (dictMode == ZSTD_dictMatchState + && repIndex < prefixLowestIndex) ? + dictBase + (repIndex - dictIndexDelta) : + base + repIndex; hashLong[h2] = hashSmall[h] = current; /* update hash tables */ - assert(offset_1 <= current); /* supposed guaranteed by construction */ - if ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1))) { - /* favor repcode */ + /* check dictMatchState repcode */ + if (dictMode == ZSTD_dictMatchState + && ((U32)((prefixLowestIndex-1) - repIndex) >= 3 /* intentional underflow */) + && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) { + const BYTE* repMatchEnd = repIndex < prefixLowestIndex ? dictEnd : iend; + mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixLowest) + 4; + ip++; + ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH); + goto _match_stored; + } + + /* check noDict repcode */ + if ( dictMode == ZSTD_noDict + && ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1)))) { mLength = ZSTD_count(ip+1+4, ip+1+4-offset_1, iend) + 4; ip++; ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH); - } else { - U32 offset; - if ( (matchIndexL > lowestIndex) && (MEM_read64(matchLong) == MEM_read64(ip)) ) { + goto _match_stored; + } + + if (matchIndexL > prefixLowestIndex) { + /* check prefix long match */ + if (MEM_read64(matchLong) == MEM_read64(ip)) { mLength = ZSTD_count(ip+8, matchLong+8, iend) + 8; offset = (U32)(ip-matchLong); - while (((ip>anchor) & (matchLong>lowest)) && (ip[-1] == matchLong[-1])) { ip--; matchLong--; mLength++; } /* catch up */ - } else if ( (matchIndexS > lowestIndex) && (MEM_read32(match) == MEM_read32(ip)) ) { - size_t const hl3 = ZSTD_hashPtr(ip+1, hBitsL, 8); - U32 const matchIndexL3 = hashLong[hl3]; - const BYTE* matchL3 = base + matchIndexL3; - hashLong[hl3] = current + 1; - if ( (matchIndexL3 > lowestIndex) && (MEM_read64(matchL3) == MEM_read64(ip+1)) ) { + while (((ip>anchor) & (matchLong>prefixLowest)) && (ip[-1] == matchLong[-1])) { ip--; matchLong--; mLength++; } /* catch up */ + goto _match_found; + } + } else if (dictMode == ZSTD_dictMatchState) { + /* check dictMatchState long match */ + U32 const dictMatchIndexL = dictHashLong[dictHL]; + const BYTE* dictMatchL = dictBase + dictMatchIndexL; + assert(dictMatchL < dictEnd); + + if (dictMatchL > dictStart && MEM_read64(dictMatchL) == MEM_read64(ip)) { + mLength = ZSTD_count_2segments(ip+8, dictMatchL+8, iend, dictEnd, prefixLowest) + 8; + offset = (U32)(current - dictMatchIndexL - dictIndexDelta); + while (((ip>anchor) & (dictMatchL>dictStart)) && (ip[-1] == dictMatchL[-1])) { ip--; dictMatchL--; mLength++; } /* catch up */ + goto _match_found; + } + } + + if (matchIndexS > prefixLowestIndex) { + /* check prefix short match */ + if (MEM_read32(match) == MEM_read32(ip)) { + goto _search_next_long; + } + } else if (dictMode == ZSTD_dictMatchState) { + /* check dictMatchState short match */ + U32 const dictMatchIndexS = dictHashSmall[dictHS]; + match = dictBase + dictMatchIndexS; + matchIndexS = dictMatchIndexS + dictIndexDelta; + + if (match > dictStart && MEM_read32(match) == MEM_read32(ip)) { + goto _search_next_long; + } + } + + ip += ((ip-anchor) >> kSearchStrength) + 1; + continue; + +_search_next_long: + + { + size_t const hl3 = ZSTD_hashPtr(ip+1, hBitsL, 8); + size_t const dictHLNext = ZSTD_hashPtr(ip+1, dictHBitsL, 8); + U32 const matchIndexL3 = hashLong[hl3]; + const BYTE* matchL3 = base + matchIndexL3; + hashLong[hl3] = current + 1; + + /* check prefix long +1 match */ + if (matchIndexL3 > prefixLowestIndex) { + if (MEM_read64(matchL3) == MEM_read64(ip+1)) { mLength = ZSTD_count(ip+9, matchL3+8, iend) + 8; ip++; offset = (U32)(ip-matchL3); - while (((ip>anchor) & (matchL3>lowest)) && (ip[-1] == matchL3[-1])) { ip--; matchL3--; mLength++; } /* catch up */ - } else { - mLength = ZSTD_count(ip+4, match+4, iend) + 4; - offset = (U32)(ip-match); - while (((ip>anchor) & (match>lowest)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ + while (((ip>anchor) & (matchL3>prefixLowest)) && (ip[-1] == matchL3[-1])) { ip--; matchL3--; mLength++; } /* catch up */ + goto _match_found; + } + } else if (dictMode == ZSTD_dictMatchState) { + /* check dict long +1 match */ + U32 const dictMatchIndexL3 = dictHashLong[dictHLNext]; + const BYTE* dictMatchL3 = dictBase + dictMatchIndexL3; + assert(dictMatchL3 < dictEnd); + if (dictMatchL3 > dictStart && MEM_read64(dictMatchL3) == MEM_read64(ip+1)) { + mLength = ZSTD_count_2segments(ip+1+8, dictMatchL3+8, iend, dictEnd, prefixLowest) + 8; + ip++; + offset = (U32)(current + 1 - dictMatchIndexL3 - dictIndexDelta); + while (((ip>anchor) & (dictMatchL3>dictStart)) && (ip[-1] == dictMatchL3[-1])) { ip--; dictMatchL3--; mLength++; } /* catch up */ + goto _match_found; } - } else { - ip += ((ip-anchor) >> kSearchStrength) + 1; - continue; } + } - offset_2 = offset_1; - offset_1 = offset; - - ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH); + /* if no long +1 match, explore the short match we found */ + if (dictMode == ZSTD_dictMatchState && matchIndexS < prefixLowestIndex) { + mLength = ZSTD_count_2segments(ip+4, match+4, iend, dictEnd, prefixLowest) + 4; + offset = (U32)(current - matchIndexS); + while (((ip>anchor) & (match>dictStart)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ + } else { + mLength = ZSTD_count(ip+4, match+4, iend) + 4; + offset = (U32)(ip - match); + while (((ip>anchor) & (match>prefixLowest)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ } + /* fall-through */ + +_match_found: + offset_2 = offset_1; + offset_1 = offset; + + ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH); + +_match_stored: /* match found */ ip += mLength; anchor = ip; @@ -135,19 +257,44 @@ size_t ZSTD_compressBlock_doubleFast_generic( hashSmall[ZSTD_hashPtr(ip-2, hBitsS, mls)] = (U32)(ip-2-base); /* check immediate repcode */ - while ( (ip <= ilimit) - && ( (offset_2>0) - & (MEM_read32(ip) == MEM_read32(ip - offset_2)) )) { - /* store sequence */ - size_t const rLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4; - { U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; } /* swap offset_2 <=> offset_1 */ - hashSmall[ZSTD_hashPtr(ip, hBitsS, mls)] = (U32)(ip-base); - hashLong[ZSTD_hashPtr(ip, hBitsL, 8)] = (U32)(ip-base); - ZSTD_storeSeq(seqStore, 0, anchor, 0, rLength-MINMATCH); - ip += rLength; - anchor = ip; - continue; /* faster when present ... (?) */ - } } } + if (dictMode == ZSTD_dictMatchState) { + while (ip <= ilimit) { + U32 const current2 = (U32)(ip-base); + U32 const repIndex2 = current2 - offset_2; + const BYTE* repMatch2 = dictMode == ZSTD_dictMatchState + && repIndex2 < prefixLowestIndex ? + dictBase - dictIndexDelta + repIndex2 : + base + repIndex2; + if ( ((U32)((prefixLowestIndex-1) - (U32)repIndex2) >= 3 /* intentional overflow */) + && (MEM_read32(repMatch2) == MEM_read32(ip)) ) { + const BYTE* const repEnd2 = repIndex2 < prefixLowestIndex ? dictEnd : iend; + size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, prefixLowest) + 4; + U32 tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */ + ZSTD_storeSeq(seqStore, 0, anchor, 0, repLength2-MINMATCH); + hashSmall[ZSTD_hashPtr(ip, hBitsS, mls)] = current2; + hashLong[ZSTD_hashPtr(ip, hBitsL, 8)] = current2; + ip += repLength2; + anchor = ip; + continue; + } + break; + } + } + + if (dictMode == ZSTD_noDict) { + while ( (ip <= ilimit) + && ( (offset_2>0) + & (MEM_read32(ip) == MEM_read32(ip - offset_2)) )) { + /* store sequence */ + size_t const rLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4; + U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; /* swap offset_2 <=> offset_1 */ + hashSmall[ZSTD_hashPtr(ip, hBitsS, mls)] = (U32)(ip-base); + hashLong[ZSTD_hashPtr(ip, hBitsL, 8)] = (U32)(ip-base); + ZSTD_storeSeq(seqStore, 0, anchor, 0, rLength-MINMATCH); + ip += rLength; + anchor = ip; + continue; /* faster when present ... (?) */ + } } } } /* save reps for next block */ rep[0] = offset_1 ? offset_1 : offsetSaved; @@ -160,102 +307,126 @@ size_t ZSTD_compressBlock_doubleFast_generic( size_t ZSTD_compressBlock_doubleFast( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) +{ + const U32 mls = ms->cParams.minMatch; + switch(mls) + { + default: /* includes case 3 */ + case 4 : + return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 4, ZSTD_noDict); + case 5 : + return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 5, ZSTD_noDict); + case 6 : + return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 6, ZSTD_noDict); + case 7 : + return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 7, ZSTD_noDict); + } +} + + +size_t ZSTD_compressBlock_doubleFast_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) { - const U32 mls = cParams->searchLength; + const U32 mls = ms->cParams.minMatch; switch(mls) { default: /* includes case 3 */ case 4 : - return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, cParams, src, srcSize, 4); + return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 4, ZSTD_dictMatchState); case 5 : - return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, cParams, src, srcSize, 5); + return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 5, ZSTD_dictMatchState); case 6 : - return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, cParams, src, srcSize, 6); + return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 6, ZSTD_dictMatchState); case 7 : - return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, cParams, src, srcSize, 7); + return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 7, ZSTD_dictMatchState); } } static size_t ZSTD_compressBlock_doubleFast_extDict_generic( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize, + void const* src, size_t srcSize, U32 const mls /* template */) { + ZSTD_compressionParameters const* cParams = &ms->cParams; U32* const hashLong = ms->hashTable; U32 const hBitsL = cParams->hashLog; U32* const hashSmall = ms->chainTable; U32 const hBitsS = cParams->chainLog; - const BYTE* const base = ms->window.base; - const BYTE* const dictBase = ms->window.dictBase; const BYTE* const istart = (const BYTE*)src; const BYTE* ip = istart; const BYTE* anchor = istart; - const U32 lowestIndex = ms->window.lowLimit; - const BYTE* const dictStart = dictBase + lowestIndex; - const U32 dictLimit = ms->window.dictLimit; - const BYTE* const lowPrefixPtr = base + dictLimit; - const BYTE* const dictEnd = dictBase + dictLimit; const BYTE* const iend = istart + srcSize; const BYTE* const ilimit = iend - 8; + const U32 prefixStartIndex = ms->window.dictLimit; + const BYTE* const base = ms->window.base; + const BYTE* const prefixStart = base + prefixStartIndex; + const U32 dictStartIndex = ms->window.lowLimit; + const BYTE* const dictBase = ms->window.dictBase; + const BYTE* const dictStart = dictBase + dictStartIndex; + const BYTE* const dictEnd = dictBase + prefixStartIndex; U32 offset_1=rep[0], offset_2=rep[1]; + DEBUGLOG(5, "ZSTD_compressBlock_doubleFast_extDict_generic (srcSize=%zu)", srcSize); + /* Search Loop */ while (ip < ilimit) { /* < instead of <=, because (ip+1) */ const size_t hSmall = ZSTD_hashPtr(ip, hBitsS, mls); const U32 matchIndex = hashSmall[hSmall]; - const BYTE* matchBase = matchIndex < dictLimit ? dictBase : base; + const BYTE* const matchBase = matchIndex < prefixStartIndex ? dictBase : base; const BYTE* match = matchBase + matchIndex; const size_t hLong = ZSTD_hashPtr(ip, hBitsL, 8); const U32 matchLongIndex = hashLong[hLong]; - const BYTE* matchLongBase = matchLongIndex < dictLimit ? dictBase : base; + const BYTE* const matchLongBase = matchLongIndex < prefixStartIndex ? dictBase : base; const BYTE* matchLong = matchLongBase + matchLongIndex; const U32 current = (U32)(ip-base); const U32 repIndex = current + 1 - offset_1; /* offset_1 expected <= current +1 */ - const BYTE* repBase = repIndex < dictLimit ? dictBase : base; - const BYTE* repMatch = repBase + repIndex; + const BYTE* const repBase = repIndex < prefixStartIndex ? dictBase : base; + const BYTE* const repMatch = repBase + repIndex; size_t mLength; hashSmall[hSmall] = hashLong[hLong] = current; /* update hash table */ - if ( (((U32)((dictLimit-1) - repIndex) >= 3) /* intentional underflow */ & (repIndex > lowestIndex)) - && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) { - const BYTE* repMatchEnd = repIndex < dictLimit ? dictEnd : iend; - mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, lowPrefixPtr) + 4; + if ((((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow : ensure repIndex doesn't overlap dict + prefix */ + & (repIndex > dictStartIndex)) + && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) { + const BYTE* repMatchEnd = repIndex < prefixStartIndex ? dictEnd : iend; + mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixStart) + 4; ip++; ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH); } else { - if ((matchLongIndex > lowestIndex) && (MEM_read64(matchLong) == MEM_read64(ip))) { - const BYTE* matchEnd = matchLongIndex < dictLimit ? dictEnd : iend; - const BYTE* lowMatchPtr = matchLongIndex < dictLimit ? dictStart : lowPrefixPtr; + if ((matchLongIndex > dictStartIndex) && (MEM_read64(matchLong) == MEM_read64(ip))) { + const BYTE* const matchEnd = matchLongIndex < prefixStartIndex ? dictEnd : iend; + const BYTE* const lowMatchPtr = matchLongIndex < prefixStartIndex ? dictStart : prefixStart; U32 offset; - mLength = ZSTD_count_2segments(ip+8, matchLong+8, iend, matchEnd, lowPrefixPtr) + 8; + mLength = ZSTD_count_2segments(ip+8, matchLong+8, iend, matchEnd, prefixStart) + 8; offset = current - matchLongIndex; while (((ip>anchor) & (matchLong>lowMatchPtr)) && (ip[-1] == matchLong[-1])) { ip--; matchLong--; mLength++; } /* catch up */ offset_2 = offset_1; offset_1 = offset; ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH); - } else if ((matchIndex > lowestIndex) && (MEM_read32(match) == MEM_read32(ip))) { + } else if ((matchIndex > dictStartIndex) && (MEM_read32(match) == MEM_read32(ip))) { size_t const h3 = ZSTD_hashPtr(ip+1, hBitsL, 8); U32 const matchIndex3 = hashLong[h3]; - const BYTE* const match3Base = matchIndex3 < dictLimit ? dictBase : base; + const BYTE* const match3Base = matchIndex3 < prefixStartIndex ? dictBase : base; const BYTE* match3 = match3Base + matchIndex3; U32 offset; hashLong[h3] = current + 1; - if ( (matchIndex3 > lowestIndex) && (MEM_read64(match3) == MEM_read64(ip+1)) ) { - const BYTE* matchEnd = matchIndex3 < dictLimit ? dictEnd : iend; - const BYTE* lowMatchPtr = matchIndex3 < dictLimit ? dictStart : lowPrefixPtr; - mLength = ZSTD_count_2segments(ip+9, match3+8, iend, matchEnd, lowPrefixPtr) + 8; + if ( (matchIndex3 > dictStartIndex) && (MEM_read64(match3) == MEM_read64(ip+1)) ) { + const BYTE* const matchEnd = matchIndex3 < prefixStartIndex ? dictEnd : iend; + const BYTE* const lowMatchPtr = matchIndex3 < prefixStartIndex ? dictStart : prefixStart; + mLength = ZSTD_count_2segments(ip+9, match3+8, iend, matchEnd, prefixStart) + 8; ip++; offset = current+1 - matchIndex3; while (((ip>anchor) & (match3>lowMatchPtr)) && (ip[-1] == match3[-1])) { ip--; match3--; mLength++; } /* catch up */ } else { - const BYTE* matchEnd = matchIndex < dictLimit ? dictEnd : iend; - const BYTE* lowMatchPtr = matchIndex < dictLimit ? dictStart : lowPrefixPtr; - mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, lowPrefixPtr) + 4; + const BYTE* const matchEnd = matchIndex < prefixStartIndex ? dictEnd : iend; + const BYTE* const lowMatchPtr = matchIndex < prefixStartIndex ? dictStart : prefixStart; + mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, prefixStart) + 4; offset = current - matchIndex; while (((ip>anchor) & (match>lowMatchPtr)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ } @@ -282,12 +453,13 @@ static size_t ZSTD_compressBlock_doubleFast_extDict_generic( while (ip <= ilimit) { U32 const current2 = (U32)(ip-base); U32 const repIndex2 = current2 - offset_2; - const BYTE* repMatch2 = repIndex2 < dictLimit ? dictBase + repIndex2 : base + repIndex2; - if ( (((U32)((dictLimit-1) - repIndex2) >= 3) & (repIndex2 > lowestIndex)) /* intentional overflow */ - && (MEM_read32(repMatch2) == MEM_read32(ip)) ) { - const BYTE* const repEnd2 = repIndex2 < dictLimit ? dictEnd : iend; - size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, lowPrefixPtr) + 4; - U32 tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */ + const BYTE* repMatch2 = repIndex2 < prefixStartIndex ? dictBase + repIndex2 : base + repIndex2; + if ( (((U32)((prefixStartIndex-1) - repIndex2) >= 3) /* intentional overflow : ensure repIndex2 doesn't overlap dict + prefix */ + & (repIndex2 > dictStartIndex)) + && (MEM_read32(repMatch2) == MEM_read32(ip)) ) { + const BYTE* const repEnd2 = repIndex2 < prefixStartIndex ? dictEnd : iend; + size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, prefixStart) + 4; + U32 const tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */ ZSTD_storeSeq(seqStore, 0, anchor, 0, repLength2-MINMATCH); hashSmall[ZSTD_hashPtr(ip, hBitsS, mls)] = current2; hashLong[ZSTD_hashPtr(ip, hBitsL, 8)] = current2; @@ -309,19 +481,19 @@ static size_t ZSTD_compressBlock_doubleFast_extDict_generic( size_t ZSTD_compressBlock_doubleFast_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - U32 const mls = cParams->searchLength; + U32 const mls = ms->cParams.minMatch; switch(mls) { default: /* includes case 3 */ case 4 : - return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 4); + return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, src, srcSize, 4); case 5 : - return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 5); + return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, src, srcSize, 5); case 6 : - return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 6); + return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, src, srcSize, 6); case 7 : - return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 7); + return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, src, srcSize, 7); } } diff --git a/thirdparty/zstd/compress/zstd_double_fast.h b/thirdparty/zstd/compress/zstd_double_fast.h index 6d80b2774c..4fa31acfc0 100644 --- a/thirdparty/zstd/compress/zstd_double_fast.h +++ b/thirdparty/zstd/compress/zstd_double_fast.h @@ -19,14 +19,16 @@ extern "C" { #include "zstd_compress_internal.h" /* ZSTD_CCtx, size_t */ void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms, - ZSTD_compressionParameters const* cParams, - void const* end); + void const* end, ZSTD_dictTableLoadMethod_e dtlm); size_t ZSTD_compressBlock_doubleFast( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_doubleFast_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); size_t ZSTD_compressBlock_doubleFast_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); #if defined (__cplusplus) diff --git a/thirdparty/zstd/compress/zstd_fast.c b/thirdparty/zstd/compress/zstd_fast.c index df4d28b340..40ba0f73e6 100644 --- a/thirdparty/zstd/compress/zstd_fast.c +++ b/thirdparty/zstd/compress/zstd_fast.c @@ -13,12 +13,12 @@ void ZSTD_fillHashTable(ZSTD_matchState_t* ms, - ZSTD_compressionParameters const* cParams, - void const* end) + void const* end, ZSTD_dictTableLoadMethod_e dtlm) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32* const hashTable = ms->hashTable; U32 const hBits = cParams->hashLog; - U32 const mls = cParams->searchLength; + U32 const mls = cParams->minMatch; const BYTE* const base = ms->window.base; const BYTE* ip = base + ms->nextToUpdate; const BYTE* const iend = ((const BYTE*)end) - HASH_READ_SIZE; @@ -27,41 +27,83 @@ void ZSTD_fillHashTable(ZSTD_matchState_t* ms, /* Always insert every fastHashFillStep position into the hash table. * Insert the other positions if their hash entry is empty. */ - for (; ip + fastHashFillStep - 1 <= iend; ip += fastHashFillStep) { + for ( ; ip + fastHashFillStep < iend + 2; ip += fastHashFillStep) { U32 const current = (U32)(ip - base); - U32 i; - for (i = 0; i < fastHashFillStep; ++i) { - size_t const hash = ZSTD_hashPtr(ip + i, hBits, mls); - if (i == 0 || hashTable[hash] == 0) - hashTable[hash] = current + i; - } - } + size_t const hash0 = ZSTD_hashPtr(ip, hBits, mls); + hashTable[hash0] = current; + if (dtlm == ZSTD_dtlm_fast) continue; + /* Only load extra positions for ZSTD_dtlm_full */ + { U32 p; + for (p = 1; p < fastHashFillStep; ++p) { + size_t const hash = ZSTD_hashPtr(ip + p, hBits, mls); + if (hashTable[hash] == 0) { /* not yet filled */ + hashTable[hash] = current + p; + } } } } } FORCE_INLINE_TEMPLATE size_t ZSTD_compressBlock_fast_generic( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], void const* src, size_t srcSize, - U32 const hlog, U32 const stepSize, U32 const mls) + U32 const mls, ZSTD_dictMode_e const dictMode) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32* const hashTable = ms->hashTable; + U32 const hlog = cParams->hashLog; + /* support stepSize of 0 */ + U32 const stepSize = cParams->targetLength + !(cParams->targetLength); const BYTE* const base = ms->window.base; const BYTE* const istart = (const BYTE*)src; const BYTE* ip = istart; const BYTE* anchor = istart; - const U32 lowestIndex = ms->window.dictLimit; - const BYTE* const lowest = base + lowestIndex; + const U32 prefixStartIndex = ms->window.dictLimit; + const BYTE* const prefixStart = base + prefixStartIndex; const BYTE* const iend = istart + srcSize; const BYTE* const ilimit = iend - HASH_READ_SIZE; U32 offset_1=rep[0], offset_2=rep[1]; U32 offsetSaved = 0; + const ZSTD_matchState_t* const dms = ms->dictMatchState; + const ZSTD_compressionParameters* const dictCParams = + dictMode == ZSTD_dictMatchState ? + &dms->cParams : NULL; + const U32* const dictHashTable = dictMode == ZSTD_dictMatchState ? + dms->hashTable : NULL; + const U32 dictStartIndex = dictMode == ZSTD_dictMatchState ? + dms->window.dictLimit : 0; + const BYTE* const dictBase = dictMode == ZSTD_dictMatchState ? + dms->window.base : NULL; + const BYTE* const dictStart = dictMode == ZSTD_dictMatchState ? + dictBase + dictStartIndex : NULL; + const BYTE* const dictEnd = dictMode == ZSTD_dictMatchState ? + dms->window.nextSrc : NULL; + const U32 dictIndexDelta = dictMode == ZSTD_dictMatchState ? + prefixStartIndex - (U32)(dictEnd - dictBase) : + 0; + const U32 dictAndPrefixLength = (U32)(ip - prefixStart + dictEnd - dictStart); + const U32 dictHLog = dictMode == ZSTD_dictMatchState ? + dictCParams->hashLog : hlog; + + assert(dictMode == ZSTD_noDict || dictMode == ZSTD_dictMatchState); + + /* otherwise, we would get index underflow when translating a dict index + * into a local index */ + assert(dictMode != ZSTD_dictMatchState + || prefixStartIndex >= (U32)(dictEnd - dictBase)); + /* init */ - ip += (ip==lowest); - { U32 const maxRep = (U32)(ip-lowest); + ip += (dictAndPrefixLength == 0); + if (dictMode == ZSTD_noDict) { + U32 const maxRep = (U32)(ip - prefixStart); if (offset_2 > maxRep) offsetSaved = offset_2, offset_2 = 0; if (offset_1 > maxRep) offsetSaved = offset_1, offset_1 = 0; } + if (dictMode == ZSTD_dictMatchState) { + /* dictMatchState repCode checks don't currently handle repCode == 0 + * disabling. */ + assert(offset_1 <= dictAndPrefixLength); + assert(offset_2 <= dictAndPrefixLength); + } /* Main Search Loop */ while (ip < ilimit) { /* < instead of <=, because repcode check at (ip+1) */ @@ -70,26 +112,67 @@ size_t ZSTD_compressBlock_fast_generic( U32 const current = (U32)(ip-base); U32 const matchIndex = hashTable[h]; const BYTE* match = base + matchIndex; + const U32 repIndex = current + 1 - offset_1; + const BYTE* repMatch = (dictMode == ZSTD_dictMatchState + && repIndex < prefixStartIndex) ? + dictBase + (repIndex - dictIndexDelta) : + base + repIndex; hashTable[h] = current; /* update hash table */ - if ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1))) { + if ( (dictMode == ZSTD_dictMatchState) + && ((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow : ensure repIndex isn't overlapping dict + prefix */ + && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) { + const BYTE* const repMatchEnd = repIndex < prefixStartIndex ? dictEnd : iend; + mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixStart) + 4; + ip++; + ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH); + } else if ( dictMode == ZSTD_noDict + && ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1)))) { mLength = ZSTD_count(ip+1+4, ip+1+4-offset_1, iend) + 4; ip++; ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH); - } else { - if ( (matchIndex <= lowestIndex) - || (MEM_read32(match) != MEM_read32(ip)) ) { + } else if ( (matchIndex <= prefixStartIndex) ) { + if (dictMode == ZSTD_dictMatchState) { + size_t const dictHash = ZSTD_hashPtr(ip, dictHLog, mls); + U32 const dictMatchIndex = dictHashTable[dictHash]; + const BYTE* dictMatch = dictBase + dictMatchIndex; + if (dictMatchIndex <= dictStartIndex || + MEM_read32(dictMatch) != MEM_read32(ip)) { + assert(stepSize >= 1); + ip += ((ip-anchor) >> kSearchStrength) + stepSize; + continue; + } else { + /* found a dict match */ + U32 const offset = (U32)(current-dictMatchIndex-dictIndexDelta); + mLength = ZSTD_count_2segments(ip+4, dictMatch+4, iend, dictEnd, prefixStart) + 4; + while (((ip>anchor) & (dictMatch>dictStart)) + && (ip[-1] == dictMatch[-1])) { + ip--; dictMatch--; mLength++; + } /* catch up */ + offset_2 = offset_1; + offset_1 = offset; + ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH); + } + } else { assert(stepSize >= 1); ip += ((ip-anchor) >> kSearchStrength) + stepSize; continue; } + } else if (MEM_read32(match) != MEM_read32(ip)) { + /* it's not a match, and we're not going to check the dictionary */ + assert(stepSize >= 1); + ip += ((ip-anchor) >> kSearchStrength) + stepSize; + continue; + } else { + /* found a regular match */ + U32 const offset = (U32)(ip-match); mLength = ZSTD_count(ip+4, match+4, iend) + 4; - { U32 const offset = (U32)(ip-match); - while (((ip>anchor) & (match>lowest)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ - offset_2 = offset_1; - offset_1 = offset; - ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH); - } } + while (((ip>anchor) & (match>prefixStart)) + && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ + offset_2 = offset_1; + offset_1 = offset; + ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH); + } /* match found */ ip += mLength; @@ -97,21 +180,46 @@ size_t ZSTD_compressBlock_fast_generic( if (ip <= ilimit) { /* Fill Table */ + assert(base+current+2 > istart); /* check base overflow */ hashTable[ZSTD_hashPtr(base+current+2, hlog, mls)] = current+2; /* here because current+2 could be > iend-8 */ hashTable[ZSTD_hashPtr(ip-2, hlog, mls)] = (U32)(ip-2-base); + /* check immediate repcode */ - while ( (ip <= ilimit) - && ( (offset_2>0) - & (MEM_read32(ip) == MEM_read32(ip - offset_2)) )) { - /* store sequence */ - size_t const rLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4; - { U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; } /* swap offset_2 <=> offset_1 */ - hashTable[ZSTD_hashPtr(ip, hlog, mls)] = (U32)(ip-base); - ZSTD_storeSeq(seqStore, 0, anchor, 0, rLength-MINMATCH); - ip += rLength; - anchor = ip; - continue; /* faster when present ... (?) */ - } } } + if (dictMode == ZSTD_dictMatchState) { + while (ip <= ilimit) { + U32 const current2 = (U32)(ip-base); + U32 const repIndex2 = current2 - offset_2; + const BYTE* repMatch2 = repIndex2 < prefixStartIndex ? + dictBase - dictIndexDelta + repIndex2 : + base + repIndex2; + if ( ((U32)((prefixStartIndex-1) - (U32)repIndex2) >= 3 /* intentional overflow */) + && (MEM_read32(repMatch2) == MEM_read32(ip)) ) { + const BYTE* const repEnd2 = repIndex2 < prefixStartIndex ? dictEnd : iend; + size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, prefixStart) + 4; + U32 tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */ + ZSTD_storeSeq(seqStore, 0, anchor, 0, repLength2-MINMATCH); + hashTable[ZSTD_hashPtr(ip, hlog, mls)] = current2; + ip += repLength2; + anchor = ip; + continue; + } + break; + } + } + + if (dictMode == ZSTD_noDict) { + while ( (ip <= ilimit) + && ( (offset_2>0) + & (MEM_read32(ip) == MEM_read32(ip - offset_2)) )) { + /* store sequence */ + size_t const rLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4; + U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; /* swap offset_2 <=> offset_1 */ + hashTable[ZSTD_hashPtr(ip, hlog, mls)] = (U32)(ip-base); + ZSTD_storeSeq(seqStore, 0, anchor, 0, rLength-MINMATCH); + ip += rLength; + anchor = ip; + continue; /* faster when present ... (?) */ + } } } } /* save reps for next block */ rep[0] = offset_1 ? offset_1 : offsetSaved; @@ -124,42 +232,66 @@ size_t ZSTD_compressBlock_fast_generic( size_t ZSTD_compressBlock_fast( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - U32 const hlog = cParams->hashLog; - U32 const mls = cParams->searchLength; - U32 const stepSize = cParams->targetLength; + ZSTD_compressionParameters const* cParams = &ms->cParams; + U32 const mls = cParams->minMatch; + assert(ms->dictMatchState == NULL); + switch(mls) + { + default: /* includes case 3 */ + case 4 : + return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 4, ZSTD_noDict); + case 5 : + return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 5, ZSTD_noDict); + case 6 : + return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 6, ZSTD_noDict); + case 7 : + return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 7, ZSTD_noDict); + } +} + +size_t ZSTD_compressBlock_fast_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) +{ + ZSTD_compressionParameters const* cParams = &ms->cParams; + U32 const mls = cParams->minMatch; + assert(ms->dictMatchState != NULL); switch(mls) { default: /* includes case 3 */ case 4 : - return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 4); + return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 4, ZSTD_dictMatchState); case 5 : - return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 5); + return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 5, ZSTD_dictMatchState); case 6 : - return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 6); + return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 6, ZSTD_dictMatchState); case 7 : - return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 7); + return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 7, ZSTD_dictMatchState); } } static size_t ZSTD_compressBlock_fast_extDict_generic( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - void const* src, size_t srcSize, - U32 const hlog, U32 const stepSize, U32 const mls) + void const* src, size_t srcSize, U32 const mls) { - U32* hashTable = ms->hashTable; + const ZSTD_compressionParameters* const cParams = &ms->cParams; + U32* const hashTable = ms->hashTable; + U32 const hlog = cParams->hashLog; + /* support stepSize of 0 */ + U32 const stepSize = cParams->targetLength + !(cParams->targetLength); const BYTE* const base = ms->window.base; const BYTE* const dictBase = ms->window.dictBase; const BYTE* const istart = (const BYTE*)src; const BYTE* ip = istart; const BYTE* anchor = istart; - const U32 lowestIndex = ms->window.lowLimit; - const BYTE* const dictStart = dictBase + lowestIndex; - const U32 dictLimit = ms->window.dictLimit; - const BYTE* const lowPrefixPtr = base + dictLimit; - const BYTE* const dictEnd = dictBase + dictLimit; + const U32 dictStartIndex = ms->window.lowLimit; + const BYTE* const dictStart = dictBase + dictStartIndex; + const U32 prefixStartIndex = ms->window.dictLimit; + const BYTE* const prefixStart = base + prefixStartIndex; + const BYTE* const dictEnd = dictBase + prefixStartIndex; const BYTE* const iend = istart + srcSize; const BYTE* const ilimit = iend - 8; U32 offset_1=rep[0], offset_2=rep[1]; @@ -167,33 +299,34 @@ static size_t ZSTD_compressBlock_fast_extDict_generic( /* Search Loop */ while (ip < ilimit) { /* < instead of <=, because (ip+1) */ const size_t h = ZSTD_hashPtr(ip, hlog, mls); - const U32 matchIndex = hashTable[h]; - const BYTE* matchBase = matchIndex < dictLimit ? dictBase : base; - const BYTE* match = matchBase + matchIndex; - const U32 current = (U32)(ip-base); - const U32 repIndex = current + 1 - offset_1; /* offset_1 expected <= current +1 */ - const BYTE* repBase = repIndex < dictLimit ? dictBase : base; - const BYTE* repMatch = repBase + repIndex; + const U32 matchIndex = hashTable[h]; + const BYTE* const matchBase = matchIndex < prefixStartIndex ? dictBase : base; + const BYTE* match = matchBase + matchIndex; + const U32 current = (U32)(ip-base); + const U32 repIndex = current + 1 - offset_1; + const BYTE* const repBase = repIndex < prefixStartIndex ? dictBase : base; + const BYTE* const repMatch = repBase + repIndex; size_t mLength; hashTable[h] = current; /* update hash table */ + assert(offset_1 <= current +1); /* check repIndex */ - if ( (((U32)((dictLimit-1) - repIndex) >= 3) /* intentional underflow */ & (repIndex > lowestIndex)) + if ( (((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow */ & (repIndex > dictStartIndex)) && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) { - const BYTE* repMatchEnd = repIndex < dictLimit ? dictEnd : iend; - mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, lowPrefixPtr) + 4; + const BYTE* repMatchEnd = repIndex < prefixStartIndex ? dictEnd : iend; + mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixStart) + 4; ip++; ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH); } else { - if ( (matchIndex < lowestIndex) || + if ( (matchIndex < dictStartIndex) || (MEM_read32(match) != MEM_read32(ip)) ) { assert(stepSize >= 1); ip += ((ip-anchor) >> kSearchStrength) + stepSize; continue; } - { const BYTE* matchEnd = matchIndex < dictLimit ? dictEnd : iend; - const BYTE* lowMatchPtr = matchIndex < dictLimit ? dictStart : lowPrefixPtr; + { const BYTE* matchEnd = matchIndex < prefixStartIndex ? dictEnd : iend; + const BYTE* lowMatchPtr = matchIndex < prefixStartIndex ? dictStart : prefixStart; U32 offset; - mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, lowPrefixPtr) + 4; + mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, prefixStart) + 4; while (((ip>anchor) & (match>lowMatchPtr)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ offset = current - matchIndex; offset_2 = offset_1; @@ -213,11 +346,11 @@ static size_t ZSTD_compressBlock_fast_extDict_generic( while (ip <= ilimit) { U32 const current2 = (U32)(ip-base); U32 const repIndex2 = current2 - offset_2; - const BYTE* repMatch2 = repIndex2 < dictLimit ? dictBase + repIndex2 : base + repIndex2; - if ( (((U32)((dictLimit-1) - repIndex2) >= 3) & (repIndex2 > lowestIndex)) /* intentional overflow */ + const BYTE* repMatch2 = repIndex2 < prefixStartIndex ? dictBase + repIndex2 : base + repIndex2; + if ( (((U32)((prefixStartIndex-1) - repIndex2) >= 3) & (repIndex2 > dictStartIndex)) /* intentional overflow */ && (MEM_read32(repMatch2) == MEM_read32(ip)) ) { - const BYTE* const repEnd2 = repIndex2 < dictLimit ? dictEnd : iend; - size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, lowPrefixPtr) + 4; + const BYTE* const repEnd2 = repIndex2 < prefixStartIndex ? dictEnd : iend; + size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, prefixStart) + 4; U32 tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */ ZSTD_storeSeq(seqStore, 0, anchor, 0, repLength2-MINMATCH); hashTable[ZSTD_hashPtr(ip, hlog, mls)] = current2; @@ -239,21 +372,20 @@ static size_t ZSTD_compressBlock_fast_extDict_generic( size_t ZSTD_compressBlock_fast_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - U32 const hlog = cParams->hashLog; - U32 const mls = cParams->searchLength; - U32 const stepSize = cParams->targetLength; + ZSTD_compressionParameters const* cParams = &ms->cParams; + U32 const mls = cParams->minMatch; switch(mls) { default: /* includes case 3 */ case 4 : - return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 4); + return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, 4); case 5 : - return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 5); + return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, 5); case 6 : - return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 6); + return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, 6); case 7 : - return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 7); + return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, 7); } } diff --git a/thirdparty/zstd/compress/zstd_fast.h b/thirdparty/zstd/compress/zstd_fast.h index f0438ad5b4..b74a88c57c 100644 --- a/thirdparty/zstd/compress/zstd_fast.h +++ b/thirdparty/zstd/compress/zstd_fast.h @@ -19,14 +19,16 @@ extern "C" { #include "zstd_compress_internal.h" void ZSTD_fillHashTable(ZSTD_matchState_t* ms, - ZSTD_compressionParameters const* cParams, - void const* end); + void const* end, ZSTD_dictTableLoadMethod_e dtlm); size_t ZSTD_compressBlock_fast( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_fast_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); size_t ZSTD_compressBlock_fast_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); #if defined (__cplusplus) } diff --git a/thirdparty/zstd/compress/zstd_lazy.c b/thirdparty/zstd/compress/zstd_lazy.c index 9f158123f0..53f998a437 100644 --- a/thirdparty/zstd/compress/zstd_lazy.c +++ b/thirdparty/zstd/compress/zstd_lazy.c @@ -16,11 +16,12 @@ * Binary Tree search ***************************************/ -void ZSTD_updateDUBT( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, +static void +ZSTD_updateDUBT(ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* iend, U32 mls) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32* const hashTable = ms->hashTable; U32 const hashLog = cParams->hashLog; @@ -59,14 +60,16 @@ void ZSTD_updateDUBT( * sort one already inserted but unsorted position * assumption : current >= btlow == (current - btmask) * doesn't fail */ -static void ZSTD_insertDUBT1( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, +static void +ZSTD_insertDUBT1(ZSTD_matchState_t* ms, U32 current, const BYTE* inputEnd, - U32 nbCompares, U32 btLow, int extDict) + U32 nbCompares, U32 btLow, + const ZSTD_dictMode_e dictMode) { - U32* const bt = ms->chainTable; - U32 const btLog = cParams->chainLog - 1; - U32 const btMask = (1 << btLog) - 1; + const ZSTD_compressionParameters* const cParams = &ms->cParams; + U32* const bt = ms->chainTable; + U32 const btLog = cParams->chainLog - 1; + U32 const btMask = (1 << btLog) - 1; size_t commonLengthSmaller=0, commonLengthLarger=0; const BYTE* const base = ms->window.base; const BYTE* const dictBase = ms->window.dictBase; @@ -78,7 +81,7 @@ static void ZSTD_insertDUBT1( const BYTE* match; U32* smallerPtr = bt + 2*(current&btMask); U32* largerPtr = smallerPtr + 1; - U32 matchIndex = *smallerPtr; + U32 matchIndex = *smallerPtr; /* this candidate is unsorted : next sorted candidate is reached through *smallerPtr, while *largerPtr contains previous unsorted candidate (which is already saved and can be overwritten) */ U32 dummy32; /* to be nullified at the end */ U32 const windowLow = ms->window.lowLimit; @@ -91,11 +94,16 @@ static void ZSTD_insertDUBT1( U32* const nextPtr = bt + 2*(matchIndex & btMask); size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ assert(matchIndex < current); + /* note : all candidates are now supposed sorted, + * but it's still possible to have nextPtr[1] == ZSTD_DUBT_UNSORTED_MARK + * when a real index has the same value as ZSTD_DUBT_UNSORTED_MARK */ - if ( (!extDict) + if ( (dictMode != ZSTD_extDict) || (matchIndex+matchLength >= dictLimit) /* both in current segment*/ || (current < dictLimit) /* both in extDict */) { - const BYTE* const mBase = !extDict || ((matchIndex+matchLength) >= dictLimit) ? base : dictBase; + const BYTE* const mBase = ( (dictMode != ZSTD_extDict) + || (matchIndex+matchLength >= dictLimit)) ? + base : dictBase; assert( (matchIndex+matchLength >= dictLimit) /* might be wrong if extDict is incorrectly set to 0 */ || (current < dictLimit) ); match = mBase + matchIndex; @@ -104,7 +112,7 @@ static void ZSTD_insertDUBT1( match = dictBase + matchIndex; matchLength += ZSTD_count_2segments(ip+matchLength, match+matchLength, iend, dictEnd, prefixStart); if (matchIndex+matchLength >= dictLimit) - match = base + matchIndex; /* to prepare for next usage of match[matchLength] */ + match = base + matchIndex; /* preparation for next read of match[matchLength] */ } DEBUGLOG(8, "ZSTD_insertDUBT1: comparing %u with %u : found %u common bytes ", @@ -138,13 +146,92 @@ static void ZSTD_insertDUBT1( } -static size_t ZSTD_DUBT_findBestMatch ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* const ip, const BYTE* const iend, - size_t* offsetPtr, - U32 const mls, - U32 const extDict) +static size_t +ZSTD_DUBT_findBetterDictMatch ( + ZSTD_matchState_t* ms, + const BYTE* const ip, const BYTE* const iend, + size_t* offsetPtr, + size_t bestLength, + U32 nbCompares, + U32 const mls, + const ZSTD_dictMode_e dictMode) +{ + const ZSTD_matchState_t * const dms = ms->dictMatchState; + const ZSTD_compressionParameters* const dmsCParams = &dms->cParams; + const U32 * const dictHashTable = dms->hashTable; + U32 const hashLog = dmsCParams->hashLog; + size_t const h = ZSTD_hashPtr(ip, hashLog, mls); + U32 dictMatchIndex = dictHashTable[h]; + + const BYTE* const base = ms->window.base; + const BYTE* const prefixStart = base + ms->window.dictLimit; + U32 const current = (U32)(ip-base); + const BYTE* const dictBase = dms->window.base; + const BYTE* const dictEnd = dms->window.nextSrc; + U32 const dictHighLimit = (U32)(dms->window.nextSrc - dms->window.base); + U32 const dictLowLimit = dms->window.lowLimit; + U32 const dictIndexDelta = ms->window.lowLimit - dictHighLimit; + + U32* const dictBt = dms->chainTable; + U32 const btLog = dmsCParams->chainLog - 1; + U32 const btMask = (1 << btLog) - 1; + U32 const btLow = (btMask >= dictHighLimit - dictLowLimit) ? dictLowLimit : dictHighLimit - btMask; + + size_t commonLengthSmaller=0, commonLengthLarger=0; + + (void)dictMode; + assert(dictMode == ZSTD_dictMatchState); + + while (nbCompares-- && (dictMatchIndex > dictLowLimit)) { + U32* const nextPtr = dictBt + 2*(dictMatchIndex & btMask); + size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ + const BYTE* match = dictBase + dictMatchIndex; + matchLength += ZSTD_count_2segments(ip+matchLength, match+matchLength, iend, dictEnd, prefixStart); + if (dictMatchIndex+matchLength >= dictHighLimit) + match = base + dictMatchIndex + dictIndexDelta; /* to prepare for next usage of match[matchLength] */ + + if (matchLength > bestLength) { + U32 matchIndex = dictMatchIndex + dictIndexDelta; + if ( (4*(int)(matchLength-bestLength)) > (int)(ZSTD_highbit32(current-matchIndex+1) - ZSTD_highbit32((U32)offsetPtr[0]+1)) ) { + DEBUGLOG(9, "ZSTD_DUBT_findBetterDictMatch(%u) : found better match length %u -> %u and offsetCode %u -> %u (dictMatchIndex %u, matchIndex %u)", + current, (U32)bestLength, (U32)matchLength, (U32)*offsetPtr, ZSTD_REP_MOVE + current - matchIndex, dictMatchIndex, matchIndex); + bestLength = matchLength, *offsetPtr = ZSTD_REP_MOVE + current - matchIndex; + } + if (ip+matchLength == iend) { /* reached end of input : ip[matchLength] is not valid, no way to know if it's larger or smaller than match */ + break; /* drop, to guarantee consistency (miss a little bit of compression) */ + } + } + + if (match[matchLength] < ip[matchLength]) { + if (dictMatchIndex <= btLow) { break; } /* beyond tree size, stop the search */ + commonLengthSmaller = matchLength; /* all smaller will now have at least this guaranteed common length */ + dictMatchIndex = nextPtr[1]; /* new matchIndex larger than previous (closer to current) */ + } else { + /* match is larger than current */ + if (dictMatchIndex <= btLow) { break; } /* beyond tree size, stop the search */ + commonLengthLarger = matchLength; + dictMatchIndex = nextPtr[0]; + } + } + + if (bestLength >= MINMATCH) { + U32 const mIndex = current - ((U32)*offsetPtr - ZSTD_REP_MOVE); (void)mIndex; + DEBUGLOG(8, "ZSTD_DUBT_findBetterDictMatch(%u) : found match of length %u and offsetCode %u (pos %u)", + current, (U32)bestLength, (U32)*offsetPtr, mIndex); + } + return bestLength; + +} + + +static size_t +ZSTD_DUBT_findBestMatch(ZSTD_matchState_t* ms, + const BYTE* const ip, const BYTE* const iend, + size_t* offsetPtr, + U32 const mls, + const ZSTD_dictMode_e dictMode) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32* const hashTable = ms->hashTable; U32 const hashLog = cParams->hashLog; size_t const h = ZSTD_hashPtr(ip, hashLog, mls); @@ -175,7 +262,7 @@ static size_t ZSTD_DUBT_findBestMatch ( && (nbCandidates > 1) ) { DEBUGLOG(8, "ZSTD_DUBT_findBestMatch: candidate %u is unsorted", matchIndex); - *unsortedMark = previousCandidate; + *unsortedMark = previousCandidate; /* the unsortedMark becomes a reversed chain, to move up back to original position */ previousCandidate = matchIndex; matchIndex = *nextCandidate; nextCandidate = bt + 2*(matchIndex&btMask); @@ -183,11 +270,13 @@ static size_t ZSTD_DUBT_findBestMatch ( nbCandidates --; } + /* nullify last candidate if it's still unsorted + * simplification, detrimental to compression ratio, beneficial for speed */ if ( (matchIndex > unsortLimit) && (*unsortedMark==ZSTD_DUBT_UNSORTED_MARK) ) { DEBUGLOG(7, "ZSTD_DUBT_findBestMatch: nullify last unsorted candidate %u", matchIndex); - *nextCandidate = *unsortedMark = 0; /* nullify next candidate if it's still unsorted (note : simplification, detrimental to compression ratio, beneficial for speed) */ + *nextCandidate = *unsortedMark = 0; } /* batch sort stacked candidates */ @@ -195,21 +284,21 @@ static size_t ZSTD_DUBT_findBestMatch ( while (matchIndex) { /* will end on matchIndex == 0 */ U32* const nextCandidateIdxPtr = bt + 2*(matchIndex&btMask) + 1; U32 const nextCandidateIdx = *nextCandidateIdxPtr; - ZSTD_insertDUBT1(ms, cParams, matchIndex, iend, - nbCandidates, unsortLimit, extDict); + ZSTD_insertDUBT1(ms, matchIndex, iend, + nbCandidates, unsortLimit, dictMode); matchIndex = nextCandidateIdx; nbCandidates++; } /* find longest match */ - { size_t commonLengthSmaller=0, commonLengthLarger=0; + { size_t commonLengthSmaller = 0, commonLengthLarger = 0; const BYTE* const dictBase = ms->window.dictBase; const U32 dictLimit = ms->window.dictLimit; const BYTE* const dictEnd = dictBase + dictLimit; const BYTE* const prefixStart = base + dictLimit; U32* smallerPtr = bt + 2*(current&btMask); U32* largerPtr = bt + 2*(current&btMask) + 1; - U32 matchEndIdx = current+8+1; + U32 matchEndIdx = current + 8 + 1; U32 dummy32; /* to be nullified at the end */ size_t bestLength = 0; @@ -221,7 +310,7 @@ static size_t ZSTD_DUBT_findBestMatch ( size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ const BYTE* match; - if ((!extDict) || (matchIndex+matchLength >= dictLimit)) { + if ((dictMode != ZSTD_extDict) || (matchIndex+matchLength >= dictLimit)) { match = base + matchIndex; matchLength += ZSTD_count(ip+matchLength, match+matchLength, iend); } else { @@ -237,6 +326,11 @@ static size_t ZSTD_DUBT_findBestMatch ( if ( (4*(int)(matchLength-bestLength)) > (int)(ZSTD_highbit32(current-matchIndex+1) - ZSTD_highbit32((U32)offsetPtr[0]+1)) ) bestLength = matchLength, *offsetPtr = ZSTD_REP_MOVE + current - matchIndex; if (ip+matchLength == iend) { /* equal : no way to know if inf or sup */ + if (dictMode == ZSTD_dictMatchState) { + nbCompares = 0; /* in addition to avoiding checking any + * further in this loop, make sure we + * skip checking in the dictionary. */ + } break; /* drop, to guarantee consistency (miss a little bit of compression) */ } } @@ -259,6 +353,13 @@ static size_t ZSTD_DUBT_findBestMatch ( *smallerPtr = *largerPtr = 0; + if (dictMode == ZSTD_dictMatchState && nbCompares) { + bestLength = ZSTD_DUBT_findBetterDictMatch( + ms, ip, iend, + offsetPtr, bestLength, nbCompares, + mls, dictMode); + } + assert(matchEndIdx > current+8); /* ensure nextToUpdate is increased */ ms->nextToUpdate = matchEndIdx - 8; /* skip repetitive patterns */ if (bestLength >= MINMATCH) { @@ -272,61 +373,64 @@ static size_t ZSTD_DUBT_findBestMatch ( /** ZSTD_BtFindBestMatch() : Tree updater, providing best match */ -static size_t ZSTD_BtFindBestMatch ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* const ip, const BYTE* const iLimit, - size_t* offsetPtr, - const U32 mls /* template */) +FORCE_INLINE_TEMPLATE size_t +ZSTD_BtFindBestMatch( ZSTD_matchState_t* ms, + const BYTE* const ip, const BYTE* const iLimit, + size_t* offsetPtr, + const U32 mls /* template */, + const ZSTD_dictMode_e dictMode) { DEBUGLOG(7, "ZSTD_BtFindBestMatch"); if (ip < ms->window.base + ms->nextToUpdate) return 0; /* skipped area */ - ZSTD_updateDUBT(ms, cParams, ip, iLimit, mls); - return ZSTD_DUBT_findBestMatch(ms, cParams, ip, iLimit, offsetPtr, mls, 0); + ZSTD_updateDUBT(ms, ip, iLimit, mls); + return ZSTD_DUBT_findBestMatch(ms, ip, iLimit, offsetPtr, mls, dictMode); } -static size_t ZSTD_BtFindBestMatch_selectMLS ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* ip, const BYTE* const iLimit, - size_t* offsetPtr) +static size_t +ZSTD_BtFindBestMatch_selectMLS ( ZSTD_matchState_t* ms, + const BYTE* ip, const BYTE* const iLimit, + size_t* offsetPtr) { - switch(cParams->searchLength) + switch(ms->cParams.minMatch) { default : /* includes case 3 */ - case 4 : return ZSTD_BtFindBestMatch(ms, cParams, ip, iLimit, offsetPtr, 4); - case 5 : return ZSTD_BtFindBestMatch(ms, cParams, ip, iLimit, offsetPtr, 5); + case 4 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 4, ZSTD_noDict); + case 5 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 5, ZSTD_noDict); case 7 : - case 6 : return ZSTD_BtFindBestMatch(ms, cParams, ip, iLimit, offsetPtr, 6); + case 6 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 6, ZSTD_noDict); } } -/** Tree updater, providing best match */ -static size_t ZSTD_BtFindBestMatch_extDict ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* const ip, const BYTE* const iLimit, - size_t* offsetPtr, - const U32 mls) +static size_t ZSTD_BtFindBestMatch_dictMatchState_selectMLS ( + ZSTD_matchState_t* ms, + const BYTE* ip, const BYTE* const iLimit, + size_t* offsetPtr) { - DEBUGLOG(7, "ZSTD_BtFindBestMatch_extDict"); - if (ip < ms->window.base + ms->nextToUpdate) return 0; /* skipped area */ - ZSTD_updateDUBT(ms, cParams, ip, iLimit, mls); - return ZSTD_DUBT_findBestMatch(ms, cParams, ip, iLimit, offsetPtr, mls, 1); + switch(ms->cParams.minMatch) + { + default : /* includes case 3 */ + case 4 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 4, ZSTD_dictMatchState); + case 5 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 5, ZSTD_dictMatchState); + case 7 : + case 6 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 6, ZSTD_dictMatchState); + } } -static size_t ZSTD_BtFindBestMatch_selectMLS_extDict ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, +static size_t ZSTD_BtFindBestMatch_extDict_selectMLS ( + ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* const iLimit, size_t* offsetPtr) { - switch(cParams->searchLength) + switch(ms->cParams.minMatch) { default : /* includes case 3 */ - case 4 : return ZSTD_BtFindBestMatch_extDict(ms, cParams, ip, iLimit, offsetPtr, 4); - case 5 : return ZSTD_BtFindBestMatch_extDict(ms, cParams, ip, iLimit, offsetPtr, 5); + case 4 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 4, ZSTD_extDict); + case 5 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 5, ZSTD_extDict); case 7 : - case 6 : return ZSTD_BtFindBestMatch_extDict(ms, cParams, ip, iLimit, offsetPtr, 6); + case 6 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 6, ZSTD_extDict); } } @@ -335,12 +439,13 @@ static size_t ZSTD_BtFindBestMatch_selectMLS_extDict ( /* ********************************* * Hash Chain ***********************************/ -#define NEXT_IN_CHAIN(d, mask) chainTable[(d) & mask] +#define NEXT_IN_CHAIN(d, mask) chainTable[(d) & (mask)] /* Update chains up to ip (excluded) Assumption : always within prefix (i.e. not within extDict) */ static U32 ZSTD_insertAndFindFirstIndex_internal( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, + ZSTD_matchState_t* ms, + const ZSTD_compressionParameters* const cParams, const BYTE* ip, U32 const mls) { U32* const hashTable = ms->hashTable; @@ -362,22 +467,21 @@ static U32 ZSTD_insertAndFindFirstIndex_internal( return hashTable[ZSTD_hashPtr(ip, hashLog, mls)]; } -U32 ZSTD_insertAndFindFirstIndex( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* ip) -{ - return ZSTD_insertAndFindFirstIndex_internal(ms, cParams, ip, cParams->searchLength); +U32 ZSTD_insertAndFindFirstIndex(ZSTD_matchState_t* ms, const BYTE* ip) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; + return ZSTD_insertAndFindFirstIndex_internal(ms, cParams, ip, ms->cParams.minMatch); } /* inlining is important to hardwire a hot branch (template emulation) */ FORCE_INLINE_TEMPLATE size_t ZSTD_HcFindBestMatch_generic ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, + ZSTD_matchState_t* ms, const BYTE* const ip, const BYTE* const iLimit, size_t* offsetPtr, - const U32 mls, const U32 extDict) + const U32 mls, const ZSTD_dictMode_e dictMode) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32* const chainTable = ms->chainTable; const U32 chainSize = (1 << cParams->chainLog); const U32 chainMask = chainSize-1; @@ -397,8 +501,9 @@ size_t ZSTD_HcFindBestMatch_generic ( for ( ; (matchIndex>lowLimit) & (nbAttempts>0) ; nbAttempts--) { size_t currentMl=0; - if ((!extDict) || matchIndex >= dictLimit) { + if ((dictMode != ZSTD_extDict) || matchIndex >= dictLimit) { const BYTE* const match = base + matchIndex; + assert(matchIndex >= dictLimit); /* ensures this is true if dictMode != ZSTD_extDict */ if (match[ml] == ip[ml]) /* potentially better */ currentMl = ZSTD_count(ip, match, iLimit); } else { @@ -419,38 +524,87 @@ size_t ZSTD_HcFindBestMatch_generic ( matchIndex = NEXT_IN_CHAIN(matchIndex, chainMask); } + if (dictMode == ZSTD_dictMatchState) { + const ZSTD_matchState_t* const dms = ms->dictMatchState; + const U32* const dmsChainTable = dms->chainTable; + const U32 dmsChainSize = (1 << dms->cParams.chainLog); + const U32 dmsChainMask = dmsChainSize - 1; + const U32 dmsLowestIndex = dms->window.dictLimit; + const BYTE* const dmsBase = dms->window.base; + const BYTE* const dmsEnd = dms->window.nextSrc; + const U32 dmsSize = (U32)(dmsEnd - dmsBase); + const U32 dmsIndexDelta = dictLimit - dmsSize; + const U32 dmsMinChain = dmsSize > dmsChainSize ? dmsSize - dmsChainSize : 0; + + matchIndex = dms->hashTable[ZSTD_hashPtr(ip, dms->cParams.hashLog, mls)]; + + for ( ; (matchIndex>dmsLowestIndex) & (nbAttempts>0) ; nbAttempts--) { + size_t currentMl=0; + const BYTE* const match = dmsBase + matchIndex; + assert(match+4 <= dmsEnd); + if (MEM_read32(match) == MEM_read32(ip)) /* assumption : matchIndex <= dictLimit-4 (by table construction) */ + currentMl = ZSTD_count_2segments(ip+4, match+4, iLimit, dmsEnd, prefixStart) + 4; + + /* save best solution */ + if (currentMl > ml) { + ml = currentMl; + *offsetPtr = current - (matchIndex + dmsIndexDelta) + ZSTD_REP_MOVE; + if (ip+currentMl == iLimit) break; /* best possible, avoids read overflow on next attempt */ + } + + if (matchIndex <= dmsMinChain) break; + matchIndex = dmsChainTable[matchIndex & dmsChainMask]; + } + } + return ml; } FORCE_INLINE_TEMPLATE size_t ZSTD_HcFindBestMatch_selectMLS ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, + ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* const iLimit, size_t* offsetPtr) { - switch(cParams->searchLength) + switch(ms->cParams.minMatch) { default : /* includes case 3 */ - case 4 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 4, 0); - case 5 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 5, 0); + case 4 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 4, ZSTD_noDict); + case 5 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 5, ZSTD_noDict); case 7 : - case 6 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 6, 0); + case 6 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 6, ZSTD_noDict); + } +} + + +static size_t ZSTD_HcFindBestMatch_dictMatchState_selectMLS ( + ZSTD_matchState_t* ms, + const BYTE* ip, const BYTE* const iLimit, + size_t* offsetPtr) +{ + switch(ms->cParams.minMatch) + { + default : /* includes case 3 */ + case 4 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 4, ZSTD_dictMatchState); + case 5 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 5, ZSTD_dictMatchState); + case 7 : + case 6 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 6, ZSTD_dictMatchState); } } FORCE_INLINE_TEMPLATE size_t ZSTD_HcFindBestMatch_extDict_selectMLS ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, + ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* const iLimit, - size_t* const offsetPtr) + size_t* offsetPtr) { - switch(cParams->searchLength) + switch(ms->cParams.minMatch) { default : /* includes case 3 */ - case 4 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 4, 1); - case 5 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 5, 1); + case 4 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 4, ZSTD_extDict); + case 5 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 5, ZSTD_extDict); case 7 : - case 6 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 6, 1); + case 6 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 6, ZSTD_extDict); } } @@ -462,30 +616,55 @@ FORCE_INLINE_TEMPLATE size_t ZSTD_compressBlock_lazy_generic( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, const void* src, size_t srcSize, - const U32 searchMethod, const U32 depth) + const U32 searchMethod, const U32 depth, + ZSTD_dictMode_e const dictMode) { const BYTE* const istart = (const BYTE*)src; const BYTE* ip = istart; const BYTE* anchor = istart; const BYTE* const iend = istart + srcSize; const BYTE* const ilimit = iend - 8; - const BYTE* const base = ms->window.base + ms->window.dictLimit; + const BYTE* const base = ms->window.base; + const U32 prefixLowestIndex = ms->window.dictLimit; + const BYTE* const prefixLowest = base + prefixLowestIndex; typedef size_t (*searchMax_f)( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, + ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* iLimit, size_t* offsetPtr); - searchMax_f const searchMax = searchMethod ? ZSTD_BtFindBestMatch_selectMLS : ZSTD_HcFindBestMatch_selectMLS; + searchMax_f const searchMax = dictMode == ZSTD_dictMatchState ? + (searchMethod ? ZSTD_BtFindBestMatch_dictMatchState_selectMLS : ZSTD_HcFindBestMatch_dictMatchState_selectMLS) : + (searchMethod ? ZSTD_BtFindBestMatch_selectMLS : ZSTD_HcFindBestMatch_selectMLS); U32 offset_1 = rep[0], offset_2 = rep[1], savedOffset=0; + const ZSTD_matchState_t* const dms = ms->dictMatchState; + const U32 dictLowestIndex = dictMode == ZSTD_dictMatchState ? + dms->window.dictLimit : 0; + const BYTE* const dictBase = dictMode == ZSTD_dictMatchState ? + dms->window.base : NULL; + const BYTE* const dictLowest = dictMode == ZSTD_dictMatchState ? + dictBase + dictLowestIndex : NULL; + const BYTE* const dictEnd = dictMode == ZSTD_dictMatchState ? + dms->window.nextSrc : NULL; + const U32 dictIndexDelta = dictMode == ZSTD_dictMatchState ? + prefixLowestIndex - (U32)(dictEnd - dictBase) : + 0; + const U32 dictAndPrefixLength = (U32)(ip - prefixLowest + dictEnd - dictLowest); + /* init */ - ip += (ip==base); + ip += (dictAndPrefixLength == 0); ms->nextToUpdate3 = ms->nextToUpdate; - { U32 const maxRep = (U32)(ip-base); + if (dictMode == ZSTD_noDict) { + U32 const maxRep = (U32)(ip - prefixLowest); if (offset_2 > maxRep) savedOffset = offset_2, offset_2 = 0; if (offset_1 > maxRep) savedOffset = offset_1, offset_1 = 0; } + if (dictMode == ZSTD_dictMatchState) { + /* dictMatchState repCode checks don't currently handle repCode == 0 + * disabling. */ + assert(offset_1 <= dictAndPrefixLength); + assert(offset_2 <= dictAndPrefixLength); + } /* Match Loop */ while (ip < ilimit) { @@ -494,15 +673,28 @@ size_t ZSTD_compressBlock_lazy_generic( const BYTE* start=ip+1; /* check repCode */ - if ((offset_1>0) & (MEM_read32(ip+1) == MEM_read32(ip+1 - offset_1))) { - /* repcode : we take it */ + if (dictMode == ZSTD_dictMatchState) { + const U32 repIndex = (U32)(ip - base) + 1 - offset_1; + const BYTE* repMatch = (dictMode == ZSTD_dictMatchState + && repIndex < prefixLowestIndex) ? + dictBase + (repIndex - dictIndexDelta) : + base + repIndex; + if (((U32)((prefixLowestIndex-1) - repIndex) >= 3 /* intentional underflow */) + && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) { + const BYTE* repMatchEnd = repIndex < prefixLowestIndex ? dictEnd : iend; + matchLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixLowest) + 4; + if (depth==0) goto _storeSequence; + } + } + if ( dictMode == ZSTD_noDict + && ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1)))) { matchLength = ZSTD_count(ip+1+4, ip+1+4-offset_1, iend) + 4; if (depth==0) goto _storeSequence; } /* first search (depth 0) */ - { size_t offsetFound = 99999999; - size_t const ml2 = searchMax(ms, cParams, ip, iend, &offsetFound); + { size_t offsetFound = 999999999; + size_t const ml2 = searchMax(ms, ip, iend, &offsetFound); if (ml2 > matchLength) matchLength = ml2, start = ip, offset=offsetFound; } @@ -516,15 +708,31 @@ size_t ZSTD_compressBlock_lazy_generic( if (depth>=1) while (ip<ilimit) { ip ++; - if ((offset) && ((offset_1>0) & (MEM_read32(ip) == MEM_read32(ip - offset_1)))) { + if ( (dictMode == ZSTD_noDict) + && (offset) && ((offset_1>0) & (MEM_read32(ip) == MEM_read32(ip - offset_1)))) { size_t const mlRep = ZSTD_count(ip+4, ip+4-offset_1, iend) + 4; int const gain2 = (int)(mlRep * 3); int const gain1 = (int)(matchLength*3 - ZSTD_highbit32((U32)offset+1) + 1); if ((mlRep >= 4) && (gain2 > gain1)) matchLength = mlRep, offset = 0, start = ip; } - { size_t offset2=99999999; - size_t const ml2 = searchMax(ms, cParams, ip, iend, &offset2); + if (dictMode == ZSTD_dictMatchState) { + const U32 repIndex = (U32)(ip - base) - offset_1; + const BYTE* repMatch = repIndex < prefixLowestIndex ? + dictBase + (repIndex - dictIndexDelta) : + base + repIndex; + if (((U32)((prefixLowestIndex-1) - repIndex) >= 3 /* intentional underflow */) + && (MEM_read32(repMatch) == MEM_read32(ip)) ) { + const BYTE* repMatchEnd = repIndex < prefixLowestIndex ? dictEnd : iend; + size_t const mlRep = ZSTD_count_2segments(ip+4, repMatch+4, iend, repMatchEnd, prefixLowest) + 4; + int const gain2 = (int)(mlRep * 3); + int const gain1 = (int)(matchLength*3 - ZSTD_highbit32((U32)offset+1) + 1); + if ((mlRep >= 4) && (gain2 > gain1)) + matchLength = mlRep, offset = 0, start = ip; + } + } + { size_t offset2=999999999; + size_t const ml2 = searchMax(ms, ip, iend, &offset2); int const gain2 = (int)(ml2*4 - ZSTD_highbit32((U32)offset2+1)); /* raw approx */ int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 4); if ((ml2 >= 4) && (gain2 > gain1)) { @@ -535,15 +743,31 @@ size_t ZSTD_compressBlock_lazy_generic( /* let's find an even better one */ if ((depth==2) && (ip<ilimit)) { ip ++; - if ((offset) && ((offset_1>0) & (MEM_read32(ip) == MEM_read32(ip - offset_1)))) { - size_t const ml2 = ZSTD_count(ip+4, ip+4-offset_1, iend) + 4; - int const gain2 = (int)(ml2 * 4); + if ( (dictMode == ZSTD_noDict) + && (offset) && ((offset_1>0) & (MEM_read32(ip) == MEM_read32(ip - offset_1)))) { + size_t const mlRep = ZSTD_count(ip+4, ip+4-offset_1, iend) + 4; + int const gain2 = (int)(mlRep * 4); int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 1); - if ((ml2 >= 4) && (gain2 > gain1)) - matchLength = ml2, offset = 0, start = ip; + if ((mlRep >= 4) && (gain2 > gain1)) + matchLength = mlRep, offset = 0, start = ip; } - { size_t offset2=99999999; - size_t const ml2 = searchMax(ms, cParams, ip, iend, &offset2); + if (dictMode == ZSTD_dictMatchState) { + const U32 repIndex = (U32)(ip - base) - offset_1; + const BYTE* repMatch = repIndex < prefixLowestIndex ? + dictBase + (repIndex - dictIndexDelta) : + base + repIndex; + if (((U32)((prefixLowestIndex-1) - repIndex) >= 3 /* intentional underflow */) + && (MEM_read32(repMatch) == MEM_read32(ip)) ) { + const BYTE* repMatchEnd = repIndex < prefixLowestIndex ? dictEnd : iend; + size_t const mlRep = ZSTD_count_2segments(ip+4, repMatch+4, iend, repMatchEnd, prefixLowest) + 4; + int const gain2 = (int)(mlRep * 4); + int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 1); + if ((mlRep >= 4) && (gain2 > gain1)) + matchLength = mlRep, offset = 0, start = ip; + } + } + { size_t offset2=999999999; + size_t const ml2 = searchMax(ms, ip, iend, &offset2); int const gain2 = (int)(ml2*4 - ZSTD_highbit32((U32)offset2+1)); /* raw approx */ int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 7); if ((ml2 >= 4) && (gain2 > gain1)) { @@ -560,9 +784,17 @@ size_t ZSTD_compressBlock_lazy_generic( */ /* catch up */ if (offset) { - while ( ((start > anchor) & (start - (offset-ZSTD_REP_MOVE) > base)) - && (start[-1] == (start-(offset-ZSTD_REP_MOVE))[-1]) ) /* only search for offset within prefix */ - { start--; matchLength++; } + if (dictMode == ZSTD_noDict) { + while ( ((start > anchor) & (start - (offset-ZSTD_REP_MOVE) > prefixLowest)) + && (start[-1] == (start-(offset-ZSTD_REP_MOVE))[-1]) ) /* only search for offset within prefix */ + { start--; matchLength++; } + } + if (dictMode == ZSTD_dictMatchState) { + U32 const matchIndex = (U32)((start-base) - (offset - ZSTD_REP_MOVE)); + const BYTE* match = (matchIndex < prefixLowestIndex) ? dictBase + matchIndex - dictIndexDelta : base + matchIndex; + const BYTE* const mStart = (matchIndex < prefixLowestIndex) ? dictLowest : prefixLowest; + while ((start>anchor) && (match>mStart) && (start[-1] == match[-1])) { start--; match--; matchLength++; } /* catch up */ + } offset_2 = offset_1; offset_1 = (U32)(offset - ZSTD_REP_MOVE); } /* store sequence */ @@ -573,16 +805,39 @@ _storeSequence: } /* check immediate repcode */ - while ( ((ip <= ilimit) & (offset_2>0)) - && (MEM_read32(ip) == MEM_read32(ip - offset_2)) ) { - /* store sequence */ - matchLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4; - offset = offset_2; offset_2 = offset_1; offset_1 = (U32)offset; /* swap repcodes */ - ZSTD_storeSeq(seqStore, 0, anchor, 0, matchLength-MINMATCH); - ip += matchLength; - anchor = ip; - continue; /* faster when present ... (?) */ - } } + if (dictMode == ZSTD_dictMatchState) { + while (ip <= ilimit) { + U32 const current2 = (U32)(ip-base); + U32 const repIndex = current2 - offset_2; + const BYTE* repMatch = dictMode == ZSTD_dictMatchState + && repIndex < prefixLowestIndex ? + dictBase - dictIndexDelta + repIndex : + base + repIndex; + if ( ((U32)((prefixLowestIndex-1) - (U32)repIndex) >= 3 /* intentional overflow */) + && (MEM_read32(repMatch) == MEM_read32(ip)) ) { + const BYTE* const repEnd2 = repIndex < prefixLowestIndex ? dictEnd : iend; + matchLength = ZSTD_count_2segments(ip+4, repMatch+4, iend, repEnd2, prefixLowest) + 4; + offset = offset_2; offset_2 = offset_1; offset_1 = (U32)offset; /* swap offset_2 <=> offset_1 */ + ZSTD_storeSeq(seqStore, 0, anchor, 0, matchLength-MINMATCH); + ip += matchLength; + anchor = ip; + continue; + } + break; + } + } + + if (dictMode == ZSTD_noDict) { + while ( ((ip <= ilimit) & (offset_2>0)) + && (MEM_read32(ip) == MEM_read32(ip - offset_2)) ) { + /* store sequence */ + matchLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4; + offset = offset_2; offset_2 = offset_1; offset_1 = (U32)offset; /* swap repcodes */ + ZSTD_storeSeq(seqStore, 0, anchor, 0, matchLength-MINMATCH); + ip += matchLength; + anchor = ip; + continue; /* faster when present ... (?) */ + } } } /* Save reps for next block */ rep[0] = offset_1 ? offset_1 : savedOffset; @@ -595,30 +850,58 @@ _storeSequence: size_t ZSTD_compressBlock_btlazy2( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, cParams, src, srcSize, 1, 2); + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 1, 2, ZSTD_noDict); } size_t ZSTD_compressBlock_lazy2( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 2); + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 2, ZSTD_noDict); } size_t ZSTD_compressBlock_lazy( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 1); + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 1, ZSTD_noDict); } size_t ZSTD_compressBlock_greedy( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) +{ + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 0, ZSTD_noDict); +} + +size_t ZSTD_compressBlock_btlazy2_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) +{ + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 1, 2, ZSTD_dictMatchState); +} + +size_t ZSTD_compressBlock_lazy2_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) +{ + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 2, ZSTD_dictMatchState); +} + +size_t ZSTD_compressBlock_lazy_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) +{ + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 1, ZSTD_dictMatchState); +} + +size_t ZSTD_compressBlock_greedy_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) { - return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 0); + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 0, ZSTD_dictMatchState); } @@ -626,7 +909,6 @@ FORCE_INLINE_TEMPLATE size_t ZSTD_compressBlock_lazy_extDict_generic( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, const void* src, size_t srcSize, const U32 searchMethod, const U32 depth) { @@ -644,9 +926,9 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( const BYTE* const dictStart = dictBase + lowestIndex; typedef size_t (*searchMax_f)( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, + ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* iLimit, size_t* offsetPtr); - searchMax_f searchMax = searchMethod ? ZSTD_BtFindBestMatch_selectMLS_extDict : ZSTD_HcFindBestMatch_extDict_selectMLS; + searchMax_f searchMax = searchMethod ? ZSTD_BtFindBestMatch_extDict_selectMLS : ZSTD_HcFindBestMatch_extDict_selectMLS; U32 offset_1 = rep[0], offset_2 = rep[1]; @@ -674,8 +956,8 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( } } /* first search (depth 0) */ - { size_t offsetFound = 99999999; - size_t const ml2 = searchMax(ms, cParams, ip, iend, &offsetFound); + { size_t offsetFound = 999999999; + size_t const ml2 = searchMax(ms, ip, iend, &offsetFound); if (ml2 > matchLength) matchLength = ml2, start = ip, offset=offsetFound; } @@ -707,8 +989,8 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( } } /* search match, depth 1 */ - { size_t offset2=99999999; - size_t const ml2 = searchMax(ms, cParams, ip, iend, &offset2); + { size_t offset2=999999999; + size_t const ml2 = searchMax(ms, ip, iend, &offset2); int const gain2 = (int)(ml2*4 - ZSTD_highbit32((U32)offset2+1)); /* raw approx */ int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 4); if ((ml2 >= 4) && (gain2 > gain1)) { @@ -737,8 +1019,8 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( } } /* search match, depth 2 */ - { size_t offset2=99999999; - size_t const ml2 = searchMax(ms, cParams, ip, iend, &offset2); + { size_t offset2=999999999; + size_t const ml2 = searchMax(ms, ip, iend, &offset2); int const gain2 = (int)(ml2*4 - ZSTD_highbit32((U32)offset2+1)); /* raw approx */ int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 7); if ((ml2 >= 4) && (gain2 > gain1)) { @@ -794,31 +1076,31 @@ _storeSequence: size_t ZSTD_compressBlock_greedy_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 0); + return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, src, srcSize, 0, 0); } size_t ZSTD_compressBlock_lazy_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 1); + return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, src, srcSize, 0, 1); } size_t ZSTD_compressBlock_lazy2_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 2); + return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, src, srcSize, 0, 2); } size_t ZSTD_compressBlock_btlazy2_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 1, 2); + return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, src, srcSize, 1, 2); } diff --git a/thirdparty/zstd/compress/zstd_lazy.h b/thirdparty/zstd/compress/zstd_lazy.h index bda064f199..ef85a6df9c 100644 --- a/thirdparty/zstd/compress/zstd_lazy.h +++ b/thirdparty/zstd/compress/zstd_lazy.h @@ -17,37 +17,48 @@ extern "C" { #include "zstd_compress_internal.h" -U32 ZSTD_insertAndFindFirstIndex( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* ip); +U32 ZSTD_insertAndFindFirstIndex(ZSTD_matchState_t* ms, const BYTE* ip); void ZSTD_preserveUnsortedMark (U32* const table, U32 const size, U32 const reducerValue); /*! used in ZSTD_reduceIndex(). pre-emptively increase value of ZSTD_DUBT_UNSORTED_MARK */ size_t ZSTD_compressBlock_btlazy2( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); size_t ZSTD_compressBlock_lazy2( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); size_t ZSTD_compressBlock_lazy( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); size_t ZSTD_compressBlock_greedy( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); + +size_t ZSTD_compressBlock_btlazy2_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_lazy2_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_lazy_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_greedy_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); size_t ZSTD_compressBlock_greedy_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); size_t ZSTD_compressBlock_lazy_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); size_t ZSTD_compressBlock_lazy2_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); size_t ZSTD_compressBlock_btlazy2_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); #if defined (__cplusplus) } diff --git a/thirdparty/zstd/compress/zstd_ldm.c b/thirdparty/zstd/compress/zstd_ldm.c index bffd8a3dfa..58eb2ffe4d 100644 --- a/thirdparty/zstd/compress/zstd_ldm.c +++ b/thirdparty/zstd/compress/zstd_ldm.c @@ -9,6 +9,7 @@ #include "zstd_ldm.h" +#include "debug.h" #include "zstd_fast.h" /* ZSTD_fillHashTable() */ #include "zstd_double_fast.h" /* ZSTD_fillDoubleHashTable() */ @@ -20,7 +21,7 @@ void ZSTD_ldm_adjustParameters(ldmParams_t* params, ZSTD_compressionParameters const* cParams) { - U32 const windowLog = cParams->windowLog; + params->windowLog = cParams->windowLog; ZSTD_STATIC_ASSERT(LDM_BUCKET_SIZE_LOG <= ZSTD_LDM_BUCKETSIZELOG_MAX); DEBUGLOG(4, "ZSTD_ldm_adjustParameters"); if (!params->bucketSizeLog) params->bucketSizeLog = LDM_BUCKET_SIZE_LOG; @@ -33,12 +34,13 @@ void ZSTD_ldm_adjustParameters(ldmParams_t* params, params->minMatchLength = minMatch; } if (params->hashLog == 0) { - params->hashLog = MAX(ZSTD_HASHLOG_MIN, windowLog - LDM_HASH_RLOG); + params->hashLog = MAX(ZSTD_HASHLOG_MIN, params->windowLog - LDM_HASH_RLOG); assert(params->hashLog <= ZSTD_HASHLOG_MAX); } - if (params->hashEveryLog == 0) { - params->hashEveryLog = - windowLog < params->hashLog ? 0 : windowLog - params->hashLog; + if (params->hashRateLog == 0) { + params->hashRateLog = params->windowLog < params->hashLog + ? 0 + : params->windowLog - params->hashLog; } params->bucketSizeLog = MIN(params->bucketSizeLog, params->hashLog); } @@ -117,20 +119,20 @@ static void ZSTD_ldm_insertEntry(ldmState_t* ldmState, * * Gets the small hash, checksum, and tag from the rollingHash. * - * If the tag matches (1 << ldmParams.hashEveryLog)-1, then + * If the tag matches (1 << ldmParams.hashRateLog)-1, then * creates an ldmEntry from the offset, and inserts it into the hash table. * * hBits is the length of the small hash, which is the most significant hBits * of rollingHash. The checksum is the next 32 most significant bits, followed - * by ldmParams.hashEveryLog bits that make up the tag. */ + * by ldmParams.hashRateLog bits that make up the tag. */ static void ZSTD_ldm_makeEntryAndInsertByTag(ldmState_t* ldmState, U64 const rollingHash, U32 const hBits, U32 const offset, ldmParams_t const ldmParams) { - U32 const tag = ZSTD_ldm_getTag(rollingHash, hBits, ldmParams.hashEveryLog); - U32 const tagMask = ((U32)1 << ldmParams.hashEveryLog) - 1; + U32 const tag = ZSTD_ldm_getTag(rollingHash, hBits, ldmParams.hashRateLog); + U32 const tagMask = ((U32)1 << ldmParams.hashRateLog) - 1; if (tag == tagMask) { U32 const hash = ZSTD_ldm_getSmallHash(rollingHash, hBits); U32 const checksum = ZSTD_ldm_getChecksum(rollingHash, hBits); @@ -141,56 +143,6 @@ static void ZSTD_ldm_makeEntryAndInsertByTag(ldmState_t* ldmState, } } -/** ZSTD_ldm_getRollingHash() : - * Get a 64-bit hash using the first len bytes from buf. - * - * Giving bytes s = s_1, s_2, ... s_k, the hash is defined to be - * H(s) = s_1*(a^(k-1)) + s_2*(a^(k-2)) + ... + s_k*(a^0) - * - * where the constant a is defined to be prime8bytes. - * - * The implementation adds an offset to each byte, so - * H(s) = (s_1 + HASH_CHAR_OFFSET)*(a^(k-1)) + ... */ -static U64 ZSTD_ldm_getRollingHash(const BYTE* buf, U32 len) -{ - U64 ret = 0; - U32 i; - for (i = 0; i < len; i++) { - ret *= prime8bytes; - ret += buf[i] + LDM_HASH_CHAR_OFFSET; - } - return ret; -} - -/** ZSTD_ldm_ipow() : - * Return base^exp. */ -static U64 ZSTD_ldm_ipow(U64 base, U64 exp) -{ - U64 ret = 1; - while (exp) { - if (exp & 1) { ret *= base; } - exp >>= 1; - base *= base; - } - return ret; -} - -U64 ZSTD_ldm_getHashPower(U32 minMatchLength) { - DEBUGLOG(4, "ZSTD_ldm_getHashPower: mml=%u", minMatchLength); - assert(minMatchLength >= ZSTD_LDM_MINMATCH_MIN); - return ZSTD_ldm_ipow(prime8bytes, minMatchLength - 1); -} - -/** ZSTD_ldm_updateHash() : - * Updates hash by removing toRemove and adding toAdd. */ -static U64 ZSTD_ldm_updateHash(U64 hash, BYTE toRemove, BYTE toAdd, U64 hashPower) -{ - hash -= ((toRemove + LDM_HASH_CHAR_OFFSET) * hashPower); - hash *= prime8bytes; - hash += toAdd + LDM_HASH_CHAR_OFFSET; - return hash; -} - /** ZSTD_ldm_countBackwardsMatch() : * Returns the number of bytes that match backwards before pIn and pMatch. * @@ -216,21 +168,18 @@ static size_t ZSTD_ldm_countBackwardsMatch( * The tables for the other strategies are filled within their * block compressors. */ static size_t ZSTD_ldm_fillFastTables(ZSTD_matchState_t* ms, - ZSTD_compressionParameters const* cParams, void const* end) { const BYTE* const iend = (const BYTE*)end; - switch(cParams->strategy) + switch(ms->cParams.strategy) { case ZSTD_fast: - ZSTD_fillHashTable(ms, cParams, iend); - ms->nextToUpdate = (U32)(iend - ms->window.base); + ZSTD_fillHashTable(ms, iend, ZSTD_dtlm_fast); break; case ZSTD_dfast: - ZSTD_fillDoubleHashTable(ms, cParams, iend); - ms->nextToUpdate = (U32)(iend - ms->window.base); + ZSTD_fillDoubleHashTable(ms, iend, ZSTD_dtlm_fast); break; case ZSTD_greedy: @@ -239,6 +188,7 @@ static size_t ZSTD_ldm_fillFastTables(ZSTD_matchState_t* ms, case ZSTD_btlazy2: case ZSTD_btopt: case ZSTD_btultra: + case ZSTD_btultra2: break; default: assert(0); /* not possible : not a valid strategy id */ @@ -262,9 +212,9 @@ static U64 ZSTD_ldm_fillLdmHashTable(ldmState_t* state, const BYTE* cur = lastHashed + 1; while (cur < iend) { - rollingHash = ZSTD_ldm_updateHash(rollingHash, cur[-1], - cur[ldmParams.minMatchLength-1], - state->hashPower); + rollingHash = ZSTD_rollingHash_rotate(rollingHash, cur[-1], + cur[ldmParams.minMatchLength-1], + state->hashPower); ZSTD_ldm_makeEntryAndInsertByTag(state, rollingHash, hBits, (U32)(cur - base), ldmParams); @@ -298,8 +248,8 @@ static size_t ZSTD_ldm_generateSequences_internal( U64 const hashPower = ldmState->hashPower; U32 const hBits = params->hashLog - params->bucketSizeLog; U32 const ldmBucketSize = 1U << params->bucketSizeLog; - U32 const hashEveryLog = params->hashEveryLog; - U32 const ldmTagMask = (1U << params->hashEveryLog) - 1; + U32 const hashRateLog = params->hashRateLog; + U32 const ldmTagMask = (1U << params->hashRateLog) - 1; /* Prefix and extDict parameters */ U32 const dictLimit = ldmState->window.dictLimit; U32 const lowestIndex = extDict ? ldmState->window.lowLimit : dictLimit; @@ -325,16 +275,16 @@ static size_t ZSTD_ldm_generateSequences_internal( size_t forwardMatchLength = 0, backwardMatchLength = 0; ldmEntry_t* bestEntry = NULL; if (ip != istart) { - rollingHash = ZSTD_ldm_updateHash(rollingHash, lastHashed[0], - lastHashed[minMatchLength], - hashPower); + rollingHash = ZSTD_rollingHash_rotate(rollingHash, lastHashed[0], + lastHashed[minMatchLength], + hashPower); } else { - rollingHash = ZSTD_ldm_getRollingHash(ip, minMatchLength); + rollingHash = ZSTD_rollingHash_compute(ip, minMatchLength); } lastHashed = ip; /* Do not insert and do not look for a match */ - if (ZSTD_ldm_getTag(rollingHash, hBits, hashEveryLog) != ldmTagMask) { + if (ZSTD_ldm_getTag(rollingHash, hBits, hashRateLog) != ldmTagMask) { ip++; continue; } @@ -508,7 +458,7 @@ size_t ZSTD_ldm_generateSequences( * * Try invalidation after the sequence generation and test the * the offset against maxDist directly. */ - ZSTD_window_enforceMaxDist(&ldmState->window, chunkEnd, maxDist, NULL); + ZSTD_window_enforceMaxDist(&ldmState->window, chunkEnd, maxDist, NULL, NULL); /* 3. Generate the sequences for the chunk, and get newLeftoverSize. */ newLeftoverSize = ZSTD_ldm_generateSequences_internal( ldmState, sequences, params, chunkStart, chunkSize); @@ -591,19 +541,19 @@ static rawSeq maybeSplitSequence(rawSeqStore_t* rawSeqStore, size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore, ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize, - int const extDict) + void const* src, size_t srcSize) { - unsigned const minMatch = cParams->searchLength; + const ZSTD_compressionParameters* const cParams = &ms->cParams; + unsigned const minMatch = cParams->minMatch; ZSTD_blockCompressor const blockCompressor = - ZSTD_selectBlockCompressor(cParams->strategy, extDict); - BYTE const* const base = ms->window.base; + ZSTD_selectBlockCompressor(cParams->strategy, ZSTD_matchState_dictMode(ms)); /* Input bounds */ BYTE const* const istart = (BYTE const*)src; BYTE const* const iend = istart + srcSize; /* Input positions */ BYTE const* ip = istart; + DEBUGLOG(5, "ZSTD_ldm_blockCompress: srcSize=%zu", srcSize); assert(rawSeqStore->pos <= rawSeqStore->size); assert(rawSeqStore->size <= rawSeqStore->capacity); /* Loop through each sequence and apply the block compressor to the lits */ @@ -621,14 +571,13 @@ size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore, /* Fill tables for block compressor */ ZSTD_ldm_limitTableUpdate(ms, ip); - ZSTD_ldm_fillFastTables(ms, cParams, ip); + ZSTD_ldm_fillFastTables(ms, ip); /* Run the block compressor */ + DEBUGLOG(5, "calling block compressor on segment of size %u", sequence.litLength); { size_t const newLitLength = - blockCompressor(ms, seqStore, rep, cParams, ip, - sequence.litLength); + blockCompressor(ms, seqStore, rep, ip, sequence.litLength); ip += sequence.litLength; - ms->nextToUpdate = (U32)(ip - base); /* Update the repcodes */ for (i = ZSTD_REP_NUM - 1; i > 0; i--) rep[i] = rep[i-1]; @@ -642,12 +591,7 @@ size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore, } /* Fill the tables for the block compressor */ ZSTD_ldm_limitTableUpdate(ms, ip); - ZSTD_ldm_fillFastTables(ms, cParams, ip); + ZSTD_ldm_fillFastTables(ms, ip); /* Compress the last literals */ - { - size_t const lastLiterals = blockCompressor(ms, seqStore, rep, cParams, - ip, iend - ip); - ms->nextToUpdate = (U32)(iend - base); - return lastLiterals; - } + return blockCompressor(ms, seqStore, rep, ip, iend - ip); } diff --git a/thirdparty/zstd/compress/zstd_ldm.h b/thirdparty/zstd/compress/zstd_ldm.h index 0c3789ff13..a47846128b 100644 --- a/thirdparty/zstd/compress/zstd_ldm.h +++ b/thirdparty/zstd/compress/zstd_ldm.h @@ -21,7 +21,7 @@ extern "C" { * Long distance matching ***************************************/ -#define ZSTD_LDM_DEFAULT_WINDOW_LOG ZSTD_WINDOWLOG_DEFAULTMAX +#define ZSTD_LDM_DEFAULT_WINDOW_LOG ZSTD_WINDOWLOG_LIMIT_DEFAULT /** * ZSTD_ldm_generateSequences(): @@ -61,9 +61,7 @@ size_t ZSTD_ldm_generateSequences( */ size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore, ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, - void const* src, size_t srcSize, - int const extDict); + void const* src, size_t srcSize); /** * ZSTD_ldm_skipSequences(): @@ -88,12 +86,8 @@ size_t ZSTD_ldm_getTableSize(ldmParams_t params); */ size_t ZSTD_ldm_getMaxNbSeq(ldmParams_t params, size_t maxChunkSize); -/** ZSTD_ldm_getTableSize() : - * Return prime8bytes^(minMatchLength-1) */ -U64 ZSTD_ldm_getHashPower(U32 minMatchLength); - /** ZSTD_ldm_adjustParameters() : - * If the params->hashEveryLog is not set, set it to its default value based on + * If the params->hashRateLog is not set, set it to its default value based on * windowLog and params->hashLog. * * Ensures that params->bucketSizeLog is <= params->hashLog (setting it to diff --git a/thirdparty/zstd/compress/zstd_opt.c b/thirdparty/zstd/compress/zstd_opt.c index f63f0c5852..44de6e97fd 100644 --- a/thirdparty/zstd/compress/zstd_opt.c +++ b/thirdparty/zstd/compress/zstd_opt.c @@ -9,139 +9,245 @@ */ #include "zstd_compress_internal.h" +#include "hist.h" #include "zstd_opt.h" -#define ZSTD_LITFREQ_ADD 2 /* scaling factor for litFreq, so that frequencies adapt faster to new stats. Also used for matchSum (?) */ +#define ZSTD_LITFREQ_ADD 2 /* scaling factor for litFreq, so that frequencies adapt faster to new stats */ #define ZSTD_FREQ_DIV 4 /* log factor when using previous stats to init next stats */ #define ZSTD_MAX_PRICE (1<<30) +#define ZSTD_PREDEF_THRESHOLD 1024 /* if srcSize < ZSTD_PREDEF_THRESHOLD, symbols' cost is assumed static, directly determined by pre-defined distributions */ + /*-************************************* * Price functions for optimal parser ***************************************/ -static void ZSTD_setLog2Prices(optState_t* optPtr) + +#if 0 /* approximation at bit level */ +# define BITCOST_ACCURACY 0 +# define BITCOST_MULTIPLIER (1 << BITCOST_ACCURACY) +# define WEIGHT(stat) ((void)opt, ZSTD_bitWeight(stat)) +#elif 0 /* fractional bit accuracy */ +# define BITCOST_ACCURACY 8 +# define BITCOST_MULTIPLIER (1 << BITCOST_ACCURACY) +# define WEIGHT(stat,opt) ((void)opt, ZSTD_fracWeight(stat)) +#else /* opt==approx, ultra==accurate */ +# define BITCOST_ACCURACY 8 +# define BITCOST_MULTIPLIER (1 << BITCOST_ACCURACY) +# define WEIGHT(stat,opt) (opt ? ZSTD_fracWeight(stat) : ZSTD_bitWeight(stat)) +#endif + +MEM_STATIC U32 ZSTD_bitWeight(U32 stat) { - optPtr->log2litSum = ZSTD_highbit32(optPtr->litSum+1); - optPtr->log2litLengthSum = ZSTD_highbit32(optPtr->litLengthSum+1); - optPtr->log2matchLengthSum = ZSTD_highbit32(optPtr->matchLengthSum+1); - optPtr->log2offCodeSum = ZSTD_highbit32(optPtr->offCodeSum+1); + return (ZSTD_highbit32(stat+1) * BITCOST_MULTIPLIER); } +MEM_STATIC U32 ZSTD_fracWeight(U32 rawStat) +{ + U32 const stat = rawStat + 1; + U32 const hb = ZSTD_highbit32(stat); + U32 const BWeight = hb * BITCOST_MULTIPLIER; + U32 const FWeight = (stat << BITCOST_ACCURACY) >> hb; + U32 const weight = BWeight + FWeight; + assert(hb + BITCOST_ACCURACY < 31); + return weight; +} -static void ZSTD_rescaleFreqs(optState_t* const optPtr, - const BYTE* const src, size_t const srcSize) +#if (DEBUGLEVEL>=2) +/* debugging function, + * @return price in bytes as fractional value + * for debug messages only */ +MEM_STATIC double ZSTD_fCost(U32 price) { - optPtr->staticPrices = 0; + return (double)price / (BITCOST_MULTIPLIER*8); +} +#endif - if (optPtr->litLengthSum == 0) { /* first init */ - unsigned u; - if (srcSize <= 1024) optPtr->staticPrices = 1; +static void ZSTD_setBasePrices(optState_t* optPtr, int optLevel) +{ + optPtr->litSumBasePrice = WEIGHT(optPtr->litSum, optLevel); + optPtr->litLengthSumBasePrice = WEIGHT(optPtr->litLengthSum, optLevel); + optPtr->matchLengthSumBasePrice = WEIGHT(optPtr->matchLengthSum, optLevel); + optPtr->offCodeSumBasePrice = WEIGHT(optPtr->offCodeSum, optLevel); +} - assert(optPtr->litFreq!=NULL); - for (u=0; u<=MaxLit; u++) - optPtr->litFreq[u] = 0; - for (u=0; u<srcSize; u++) - optPtr->litFreq[src[u]]++; - optPtr->litSum = 0; - for (u=0; u<=MaxLit; u++) { - optPtr->litFreq[u] = 1 + (optPtr->litFreq[u] >> ZSTD_FREQ_DIV); - optPtr->litSum += optPtr->litFreq[u]; - } - for (u=0; u<=MaxLL; u++) - optPtr->litLengthFreq[u] = 1; - optPtr->litLengthSum = MaxLL+1; - for (u=0; u<=MaxML; u++) - optPtr->matchLengthFreq[u] = 1; - optPtr->matchLengthSum = MaxML+1; - for (u=0; u<=MaxOff; u++) - optPtr->offCodeFreq[u] = 1; - optPtr->offCodeSum = (MaxOff+1); - - } else { - unsigned u; - - optPtr->litSum = 0; - for (u=0; u<=MaxLit; u++) { - optPtr->litFreq[u] = 1 + (optPtr->litFreq[u] >> (ZSTD_FREQ_DIV+1)); - optPtr->litSum += optPtr->litFreq[u]; - } - optPtr->litLengthSum = 0; - for (u=0; u<=MaxLL; u++) { - optPtr->litLengthFreq[u] = 1 + (optPtr->litLengthFreq[u]>>(ZSTD_FREQ_DIV+1)); - optPtr->litLengthSum += optPtr->litLengthFreq[u]; - } - optPtr->matchLengthSum = 0; - for (u=0; u<=MaxML; u++) { - optPtr->matchLengthFreq[u] = 1 + (optPtr->matchLengthFreq[u]>>ZSTD_FREQ_DIV); - optPtr->matchLengthSum += optPtr->matchLengthFreq[u]; +/* ZSTD_downscaleStat() : + * reduce all elements in table by a factor 2^(ZSTD_FREQ_DIV+malus) + * return the resulting sum of elements */ +static U32 ZSTD_downscaleStat(unsigned* table, U32 lastEltIndex, int malus) +{ + U32 s, sum=0; + DEBUGLOG(5, "ZSTD_downscaleStat (nbElts=%u)", (unsigned)lastEltIndex+1); + assert(ZSTD_FREQ_DIV+malus > 0 && ZSTD_FREQ_DIV+malus < 31); + for (s=0; s<lastEltIndex+1; s++) { + table[s] = 1 + (table[s] >> (ZSTD_FREQ_DIV+malus)); + sum += table[s]; + } + return sum; +} + +/* ZSTD_rescaleFreqs() : + * if first block (detected by optPtr->litLengthSum == 0) : init statistics + * take hints from dictionary if there is one + * or init from zero, using src for literals stats, or flat 1 for match symbols + * otherwise downscale existing stats, to be used as seed for next block. + */ +static void +ZSTD_rescaleFreqs(optState_t* const optPtr, + const BYTE* const src, size_t const srcSize, + int const optLevel) +{ + DEBUGLOG(5, "ZSTD_rescaleFreqs (srcSize=%u)", (unsigned)srcSize); + optPtr->priceType = zop_dynamic; + + if (optPtr->litLengthSum == 0) { /* first block : init */ + if (srcSize <= ZSTD_PREDEF_THRESHOLD) { /* heuristic */ + DEBUGLOG(5, "(srcSize <= ZSTD_PREDEF_THRESHOLD) => zop_predef"); + optPtr->priceType = zop_predef; } - optPtr->offCodeSum = 0; - for (u=0; u<=MaxOff; u++) { - optPtr->offCodeFreq[u] = 1 + (optPtr->offCodeFreq[u]>>ZSTD_FREQ_DIV); - optPtr->offCodeSum += optPtr->offCodeFreq[u]; + + assert(optPtr->symbolCosts != NULL); + if (optPtr->symbolCosts->huf.repeatMode == HUF_repeat_valid) { + /* huffman table presumed generated by dictionary */ + optPtr->priceType = zop_dynamic; + + assert(optPtr->litFreq != NULL); + optPtr->litSum = 0; + { unsigned lit; + for (lit=0; lit<=MaxLit; lit++) { + U32 const scaleLog = 11; /* scale to 2K */ + U32 const bitCost = HUF_getNbBits(optPtr->symbolCosts->huf.CTable, lit); + assert(bitCost <= scaleLog); + optPtr->litFreq[lit] = bitCost ? 1 << (scaleLog-bitCost) : 1 /*minimum to calculate cost*/; + optPtr->litSum += optPtr->litFreq[lit]; + } } + + { unsigned ll; + FSE_CState_t llstate; + FSE_initCState(&llstate, optPtr->symbolCosts->fse.litlengthCTable); + optPtr->litLengthSum = 0; + for (ll=0; ll<=MaxLL; ll++) { + U32 const scaleLog = 10; /* scale to 1K */ + U32 const bitCost = FSE_getMaxNbBits(llstate.symbolTT, ll); + assert(bitCost < scaleLog); + optPtr->litLengthFreq[ll] = bitCost ? 1 << (scaleLog-bitCost) : 1 /*minimum to calculate cost*/; + optPtr->litLengthSum += optPtr->litLengthFreq[ll]; + } } + + { unsigned ml; + FSE_CState_t mlstate; + FSE_initCState(&mlstate, optPtr->symbolCosts->fse.matchlengthCTable); + optPtr->matchLengthSum = 0; + for (ml=0; ml<=MaxML; ml++) { + U32 const scaleLog = 10; + U32 const bitCost = FSE_getMaxNbBits(mlstate.symbolTT, ml); + assert(bitCost < scaleLog); + optPtr->matchLengthFreq[ml] = bitCost ? 1 << (scaleLog-bitCost) : 1 /*minimum to calculate cost*/; + optPtr->matchLengthSum += optPtr->matchLengthFreq[ml]; + } } + + { unsigned of; + FSE_CState_t ofstate; + FSE_initCState(&ofstate, optPtr->symbolCosts->fse.offcodeCTable); + optPtr->offCodeSum = 0; + for (of=0; of<=MaxOff; of++) { + U32 const scaleLog = 10; + U32 const bitCost = FSE_getMaxNbBits(ofstate.symbolTT, of); + assert(bitCost < scaleLog); + optPtr->offCodeFreq[of] = bitCost ? 1 << (scaleLog-bitCost) : 1 /*minimum to calculate cost*/; + optPtr->offCodeSum += optPtr->offCodeFreq[of]; + } } + + } else { /* not a dictionary */ + + assert(optPtr->litFreq != NULL); + { unsigned lit = MaxLit; + HIST_count_simple(optPtr->litFreq, &lit, src, srcSize); /* use raw first block to init statistics */ + } + optPtr->litSum = ZSTD_downscaleStat(optPtr->litFreq, MaxLit, 1); + + { unsigned ll; + for (ll=0; ll<=MaxLL; ll++) + optPtr->litLengthFreq[ll] = 1; + } + optPtr->litLengthSum = MaxLL+1; + + { unsigned ml; + for (ml=0; ml<=MaxML; ml++) + optPtr->matchLengthFreq[ml] = 1; + } + optPtr->matchLengthSum = MaxML+1; + + { unsigned of; + for (of=0; of<=MaxOff; of++) + optPtr->offCodeFreq[of] = 1; + } + optPtr->offCodeSum = MaxOff+1; + } + + } else { /* new block : re-use previous statistics, scaled down */ + + optPtr->litSum = ZSTD_downscaleStat(optPtr->litFreq, MaxLit, 1); + optPtr->litLengthSum = ZSTD_downscaleStat(optPtr->litLengthFreq, MaxLL, 0); + optPtr->matchLengthSum = ZSTD_downscaleStat(optPtr->matchLengthFreq, MaxML, 0); + optPtr->offCodeSum = ZSTD_downscaleStat(optPtr->offCodeFreq, MaxOff, 0); } - ZSTD_setLog2Prices(optPtr); + ZSTD_setBasePrices(optPtr, optLevel); } - /* ZSTD_rawLiteralsCost() : - * cost of literals (only) in given segment (which length can be null) - * does not include cost of literalLength symbol */ + * price of literals (only) in specified segment (which length can be 0). + * does not include price of literalLength symbol */ static U32 ZSTD_rawLiteralsCost(const BYTE* const literals, U32 const litLength, - const optState_t* const optPtr) + const optState_t* const optPtr, + int optLevel) { - if (optPtr->staticPrices) return (litLength*6); /* 6 bit per literal - no statistic used */ if (litLength == 0) return 0; - - /* literals */ - { U32 u; - U32 cost = litLength * optPtr->log2litSum; - for (u=0; u < litLength; u++) - cost -= ZSTD_highbit32(optPtr->litFreq[literals[u]]+1); - return cost; + if (optPtr->priceType == zop_predef) + return (litLength*6) * BITCOST_MULTIPLIER; /* 6 bit per literal - no statistic used */ + + /* dynamic statistics */ + { U32 price = litLength * optPtr->litSumBasePrice; + U32 u; + for (u=0; u < litLength; u++) { + assert(WEIGHT(optPtr->litFreq[literals[u]], optLevel) <= optPtr->litSumBasePrice); /* literal cost should never be negative */ + price -= WEIGHT(optPtr->litFreq[literals[u]], optLevel); + } + return price; } } /* ZSTD_litLengthPrice() : * cost of literalLength symbol */ -static U32 ZSTD_litLengthPrice(U32 const litLength, const optState_t* const optPtr) +static U32 ZSTD_litLengthPrice(U32 const litLength, const optState_t* const optPtr, int optLevel) { - if (optPtr->staticPrices) return ZSTD_highbit32((U32)litLength+1); + if (optPtr->priceType == zop_predef) return WEIGHT(litLength, optLevel); - /* literal Length */ + /* dynamic statistics */ { U32 const llCode = ZSTD_LLcode(litLength); - U32 const price = LL_bits[llCode] + optPtr->log2litLengthSum - ZSTD_highbit32(optPtr->litLengthFreq[llCode]+1); - return price; + return (LL_bits[llCode] * BITCOST_MULTIPLIER) + + optPtr->litLengthSumBasePrice + - WEIGHT(optPtr->litLengthFreq[llCode], optLevel); } } -/* ZSTD_litLengthPrice() : - * cost of the literal part of a sequence, - * including literals themselves, and literalLength symbol */ -static U32 ZSTD_fullLiteralsCost(const BYTE* const literals, U32 const litLength, - const optState_t* const optPtr) -{ - return ZSTD_rawLiteralsCost(literals, litLength, optPtr) - + ZSTD_litLengthPrice(litLength, optPtr); -} - /* ZSTD_litLengthContribution() : * @return ( cost(litlength) - cost(0) ) * this value can then be added to rawLiteralsCost() * to provide a cost which is directly comparable to a match ending at same position */ -static int ZSTD_litLengthContribution(U32 const litLength, const optState_t* const optPtr) +static int ZSTD_litLengthContribution(U32 const litLength, const optState_t* const optPtr, int optLevel) { - if (optPtr->staticPrices) return ZSTD_highbit32(litLength+1); + if (optPtr->priceType >= zop_predef) return WEIGHT(litLength, optLevel); - /* literal Length */ + /* dynamic statistics */ { U32 const llCode = ZSTD_LLcode(litLength); - int const contribution = LL_bits[llCode] - + ZSTD_highbit32(optPtr->litLengthFreq[0]+1) - - ZSTD_highbit32(optPtr->litLengthFreq[llCode]+1); + int const contribution = (LL_bits[llCode] * BITCOST_MULTIPLIER) + + WEIGHT(optPtr->litLengthFreq[0], optLevel) /* note: log2litLengthSum cancel out */ + - WEIGHT(optPtr->litLengthFreq[llCode], optLevel); #if 1 return contribution; #else @@ -155,10 +261,11 @@ static int ZSTD_litLengthContribution(U32 const litLength, const optState_t* con * which can be compared to the ending cost of a match * should a new match start at this position */ static int ZSTD_literalsContribution(const BYTE* const literals, U32 const litLength, - const optState_t* const optPtr) + const optState_t* const optPtr, + int optLevel) { - int const contribution = ZSTD_rawLiteralsCost(literals, litLength, optPtr) - + ZSTD_litLengthContribution(litLength, optPtr); + int const contribution = ZSTD_rawLiteralsCost(literals, litLength, optPtr, optLevel) + + ZSTD_litLengthContribution(litLength, optPtr, optLevel); return contribution; } @@ -166,31 +273,38 @@ static int ZSTD_literalsContribution(const BYTE* const literals, U32 const litLe * Provides the cost of the match part (offset + matchLength) of a sequence * Must be combined with ZSTD_fullLiteralsCost() to get the full cost of a sequence. * optLevel: when <2, favors small offset for decompression speed (improved cache efficiency) */ -FORCE_INLINE_TEMPLATE U32 ZSTD_getMatchPrice( - U32 const offset, U32 const matchLength, - const optState_t* const optPtr, - int const optLevel) +FORCE_INLINE_TEMPLATE U32 +ZSTD_getMatchPrice(U32 const offset, + U32 const matchLength, + const optState_t* const optPtr, + int const optLevel) { U32 price; U32 const offCode = ZSTD_highbit32(offset+1); U32 const mlBase = matchLength - MINMATCH; assert(matchLength >= MINMATCH); - if (optPtr->staticPrices) /* fixed scheme, do not use statistics */ - return ZSTD_highbit32((U32)mlBase+1) + 16 + offCode; + if (optPtr->priceType == zop_predef) /* fixed scheme, do not use statistics */ + return WEIGHT(mlBase, optLevel) + ((16 + offCode) * BITCOST_MULTIPLIER); - price = offCode + optPtr->log2offCodeSum - ZSTD_highbit32(optPtr->offCodeFreq[offCode]+1); - if ((optLevel<2) /*static*/ && offCode >= 20) price += (offCode-19)*2; /* handicap for long distance offsets, favor decompression speed */ + /* dynamic statistics */ + price = (offCode * BITCOST_MULTIPLIER) + (optPtr->offCodeSumBasePrice - WEIGHT(optPtr->offCodeFreq[offCode], optLevel)); + if ((optLevel<2) /*static*/ && offCode >= 20) + price += (offCode-19)*2 * BITCOST_MULTIPLIER; /* handicap for long distance offsets, favor decompression speed */ /* match Length */ { U32 const mlCode = ZSTD_MLcode(mlBase); - price += ML_bits[mlCode] + optPtr->log2matchLengthSum - ZSTD_highbit32(optPtr->matchLengthFreq[mlCode]+1); + price += (ML_bits[mlCode] * BITCOST_MULTIPLIER) + (optPtr->matchLengthSumBasePrice - WEIGHT(optPtr->matchLengthFreq[mlCode], optLevel)); } + price += BITCOST_MULTIPLIER / 5; /* heuristic : make matches a bit more costly to favor less sequences -> faster decompression speed */ + DEBUGLOG(8, "ZSTD_getMatchPrice(ml:%u) = %u", matchLength, price); return price; } +/* ZSTD_updateStats() : + * assumption : literals + litLengtn <= iend */ static void ZSTD_updateStats(optState_t* const optPtr, U32 litLength, const BYTE* literals, U32 offsetCode, U32 matchLength) @@ -269,10 +383,11 @@ static U32 ZSTD_insertAndFindFirstIndexHash3 (ZSTD_matchState_t* ms, const BYTE* * ip : assumed <= iend-8 . * @return : nb of positions added */ static U32 ZSTD_insertBt1( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, + ZSTD_matchState_t* ms, const BYTE* const ip, const BYTE* const iend, - U32 const mls, U32 const extDict) + U32 const mls, const int extDict) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32* const hashTable = ms->hashTable; U32 const hashLog = cParams->hashLog; size_t const h = ZSTD_hashPtr(ip, hashLog, mls); @@ -308,7 +423,8 @@ static U32 ZSTD_insertBt1( assert(ip <= iend-8); /* required for h calculation */ hashTable[h] = current; /* Update Hash Table */ - while (nbCompares-- && (matchIndex > windowLow)) { + assert(windowLow > 0); + while (nbCompares-- && (matchIndex >= windowLow)) { U32* const nextPtr = bt + 2*(matchIndex & btMask); size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ assert(matchIndex < current); @@ -334,8 +450,8 @@ static U32 ZSTD_insertBt1( } #endif - if ((!extDict) || (matchIndex+matchLength >= dictLimit)) { - assert(matchIndex+matchLength >= dictLimit); /* might be wrong if extDict is incorrectly set to 0 */ + if (!extDict || (matchIndex+matchLength >= dictLimit)) { + assert(matchIndex+matchLength >= dictLimit); /* might be wrong if actually extDict */ match = base + matchIndex; matchLength += ZSTD_count(ip+matchLength, match+matchLength, iend); } else { @@ -379,35 +495,36 @@ static U32 ZSTD_insertBt1( FORCE_INLINE_TEMPLATE void ZSTD_updateTree_internal( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, + ZSTD_matchState_t* ms, const BYTE* const ip, const BYTE* const iend, - const U32 mls, const U32 extDict) + const U32 mls, const ZSTD_dictMode_e dictMode) { const BYTE* const base = ms->window.base; U32 const target = (U32)(ip - base); U32 idx = ms->nextToUpdate; - DEBUGLOG(7, "ZSTD_updateTree_internal, from %u to %u (extDict:%u)", - idx, target, extDict); + DEBUGLOG(6, "ZSTD_updateTree_internal, from %u to %u (dictMode:%u)", + idx, target, dictMode); while(idx < target) - idx += ZSTD_insertBt1(ms, cParams, base+idx, iend, mls, extDict); + idx += ZSTD_insertBt1(ms, base+idx, iend, mls, dictMode == ZSTD_extDict); ms->nextToUpdate = target; } -void ZSTD_updateTree( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* ip, const BYTE* iend) -{ - ZSTD_updateTree_internal(ms, cParams, ip, iend, cParams->searchLength, 0 /*extDict*/); +void ZSTD_updateTree(ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* iend) { + ZSTD_updateTree_internal(ms, ip, iend, ms->cParams.minMatch, ZSTD_noDict); } FORCE_INLINE_TEMPLATE U32 ZSTD_insertBtAndGetAllMatches ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* const ip, const BYTE* const iLimit, int const extDict, - U32 rep[ZSTD_REP_NUM], U32 const ll0, - ZSTD_match_t* matches, const U32 lengthToBeat, U32 const mls /* template */) + ZSTD_matchState_t* ms, + const BYTE* const ip, const BYTE* const iLimit, const ZSTD_dictMode_e dictMode, + U32 rep[ZSTD_REP_NUM], + U32 const ll0, /* tells if associated literal length is 0 or not. This value must be 0 or 1 */ + ZSTD_match_t* matches, + const U32 lengthToBeat, + U32 const mls /* template */) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32 const sufficient_len = MIN(cParams->targetLength, ZSTD_OPT_NUM -1); const BYTE* const base = ms->window.base; U32 const current = (U32)(ip-base); @@ -426,6 +543,7 @@ U32 ZSTD_insertBtAndGetAllMatches ( const BYTE* const prefixStart = base + dictLimit; U32 const btLow = btMask >= current ? 0 : current - btMask; U32 const windowLow = ms->window.lowLimit; + U32 const matchLow = windowLow ? windowLow : 1; U32* smallerPtr = bt + 2*(current&btMask); U32* largerPtr = bt + 2*(current&btMask) + 1; U32 matchEndIdx = current+8+1; /* farthest referenced position of any match => detects repetitive patterns */ @@ -433,10 +551,24 @@ U32 ZSTD_insertBtAndGetAllMatches ( U32 mnum = 0; U32 nbCompares = 1U << cParams->searchLog; + const ZSTD_matchState_t* dms = dictMode == ZSTD_dictMatchState ? ms->dictMatchState : NULL; + const ZSTD_compressionParameters* const dmsCParams = + dictMode == ZSTD_dictMatchState ? &dms->cParams : NULL; + const BYTE* const dmsBase = dictMode == ZSTD_dictMatchState ? dms->window.base : NULL; + const BYTE* const dmsEnd = dictMode == ZSTD_dictMatchState ? dms->window.nextSrc : NULL; + U32 const dmsHighLimit = dictMode == ZSTD_dictMatchState ? (U32)(dmsEnd - dmsBase) : 0; + U32 const dmsLowLimit = dictMode == ZSTD_dictMatchState ? dms->window.lowLimit : 0; + U32 const dmsIndexDelta = dictMode == ZSTD_dictMatchState ? windowLow - dmsHighLimit : 0; + U32 const dmsHashLog = dictMode == ZSTD_dictMatchState ? dmsCParams->hashLog : hashLog; + U32 const dmsBtLog = dictMode == ZSTD_dictMatchState ? dmsCParams->chainLog - 1 : btLog; + U32 const dmsBtMask = dictMode == ZSTD_dictMatchState ? (1U << dmsBtLog) - 1 : 0; + U32 const dmsBtLow = dictMode == ZSTD_dictMatchState && dmsBtMask < dmsHighLimit - dmsLowLimit ? dmsHighLimit - dmsBtMask : dmsLowLimit; + size_t bestLength = lengthToBeat-1; - DEBUGLOG(7, "ZSTD_insertBtAndGetAllMatches"); + DEBUGLOG(8, "ZSTD_insertBtAndGetAllMatches: current=%u", current); /* check repCode */ + assert(ll0 <= 1); /* necessarily 1 or 0 */ { U32 const lastR = ZSTD_REP_NUM + ll0; U32 repCode; for (repCode = ll0; repCode < lastR; repCode++) { @@ -449,18 +581,26 @@ U32 ZSTD_insertBtAndGetAllMatches ( repLen = (U32)ZSTD_count(ip+minMatch, ip+minMatch-repOffset, iLimit) + minMatch; } } else { /* repIndex < dictLimit || repIndex >= current */ - const BYTE* const repMatch = dictBase + repIndex; + const BYTE* const repMatch = dictMode == ZSTD_dictMatchState ? + dmsBase + repIndex - dmsIndexDelta : + dictBase + repIndex; assert(current >= windowLow); - if ( extDict /* this case only valid in extDict mode */ + if ( dictMode == ZSTD_extDict && ( ((repOffset-1) /*intentional overflow*/ < current - windowLow) /* equivalent to `current > repIndex >= windowLow` */ & (((U32)((dictLimit-1) - repIndex) >= 3) ) /* intentional overflow : do not test positions overlapping 2 memory segments */) && (ZSTD_readMINMATCH(ip, minMatch) == ZSTD_readMINMATCH(repMatch, minMatch)) ) { repLen = (U32)ZSTD_count_2segments(ip+minMatch, repMatch+minMatch, iLimit, dictEnd, prefixStart) + minMatch; + } + if (dictMode == ZSTD_dictMatchState + && ( ((repOffset-1) /*intentional overflow*/ < current - (dmsLowLimit + dmsIndexDelta)) /* equivalent to `current > repIndex >= dmsLowLimit` */ + & ((U32)((dictLimit-1) - repIndex) >= 3) ) /* intentional overflow : do not test positions overlapping 2 memory segments */ + && (ZSTD_readMINMATCH(ip, minMatch) == ZSTD_readMINMATCH(repMatch, minMatch)) ) { + repLen = (U32)ZSTD_count_2segments(ip+minMatch, repMatch+minMatch, iLimit, dmsEnd, prefixStart) + minMatch; } } /* save longer solution */ if (repLen > bestLength) { - DEBUGLOG(8, "found rep-match %u of length %u", - repCode - ll0, (U32)repLen); + DEBUGLOG(8, "found repCode %u (ll0:%u, offset:%u) of length %u", + repCode, ll0, repOffset, repLen); bestLength = repLen; matches[mnum].off = repCode - ll0; matches[mnum].len = (U32)repLen; @@ -473,10 +613,10 @@ U32 ZSTD_insertBtAndGetAllMatches ( /* HC3 match finder */ if ((mls == 3) /*static*/ && (bestLength < mls)) { U32 const matchIndex3 = ZSTD_insertAndFindFirstIndexHash3(ms, ip); - if ((matchIndex3 > windowLow) + if ((matchIndex3 >= matchLow) & (current - matchIndex3 < (1<<18)) /*heuristic : longer distance likely too expensive*/ ) { size_t mlen; - if ((!extDict) /*static*/ || (matchIndex3 >= dictLimit)) { + if ((dictMode == ZSTD_noDict) /*static*/ || (dictMode == ZSTD_dictMatchState) /*static*/ || (matchIndex3 >= dictLimit)) { const BYTE* const match = base + matchIndex3; mlen = ZSTD_count(ip, match, iLimit); } else { @@ -498,17 +638,21 @@ U32 ZSTD_insertBtAndGetAllMatches ( (ip+mlen == iLimit) ) { /* best possible length */ ms->nextToUpdate = current+1; /* skip insertion */ return 1; - } } } } + } + } + } + /* no dictMatchState lookup: dicts don't have a populated HC3 table */ + } hashTable[h] = current; /* Update Hash Table */ - while (nbCompares-- && (matchIndex > windowLow)) { + while (nbCompares-- && (matchIndex >= matchLow)) { U32* const nextPtr = bt + 2*(matchIndex & btMask); size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ const BYTE* match; assert(current > matchIndex); - if ((!extDict) || (matchIndex+matchLength >= dictLimit)) { + if ((dictMode == ZSTD_noDict) || (dictMode == ZSTD_dictMatchState) || (matchIndex+matchLength >= dictLimit)) { assert(matchIndex+matchLength >= dictLimit); /* ensure the condition is correct when !extDict */ match = base + matchIndex; matchLength += ZSTD_count(ip+matchLength, match+matchLength, iLimit); @@ -520,8 +664,8 @@ U32 ZSTD_insertBtAndGetAllMatches ( } if (matchLength > bestLength) { - DEBUGLOG(8, "found match of length %u at distance %u", - (U32)matchLength, current - matchIndex); + DEBUGLOG(8, "found match of length %u at distance %u (offCode=%u)", + (U32)matchLength, current - matchIndex, current - matchIndex + ZSTD_REP_MOVE); assert(matchEndIdx > matchIndex); if (matchLength > matchEndIdx - matchIndex) matchEndIdx = matchIndex + (U32)matchLength; @@ -529,9 +673,10 @@ U32 ZSTD_insertBtAndGetAllMatches ( matches[mnum].off = (current - matchIndex) + ZSTD_REP_MOVE; matches[mnum].len = (U32)matchLength; mnum++; - if (matchLength > ZSTD_OPT_NUM) break; - if (ip+matchLength == iLimit) { /* equal : no way to know if inf or sup */ - break; /* drop, to preserve bt consistency (miss a little bit of compression) */ + if ( (matchLength > ZSTD_OPT_NUM) + | (ip+matchLength == iLimit) /* equal : no way to know if inf or sup */) { + if (dictMode == ZSTD_dictMatchState) nbCompares = 0; /* break should also skip searching dms */ + break; /* drop, to preserve bt consistency (miss a little bit of compression) */ } } @@ -552,6 +697,47 @@ U32 ZSTD_insertBtAndGetAllMatches ( *smallerPtr = *largerPtr = 0; + if (dictMode == ZSTD_dictMatchState && nbCompares) { + size_t const dmsH = ZSTD_hashPtr(ip, dmsHashLog, mls); + U32 dictMatchIndex = dms->hashTable[dmsH]; + const U32* const dmsBt = dms->chainTable; + commonLengthSmaller = commonLengthLarger = 0; + while (nbCompares-- && (dictMatchIndex > dmsLowLimit)) { + const U32* const nextPtr = dmsBt + 2*(dictMatchIndex & dmsBtMask); + size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ + const BYTE* match = dmsBase + dictMatchIndex; + matchLength += ZSTD_count_2segments(ip+matchLength, match+matchLength, iLimit, dmsEnd, prefixStart); + if (dictMatchIndex+matchLength >= dmsHighLimit) + match = base + dictMatchIndex + dmsIndexDelta; /* to prepare for next usage of match[matchLength] */ + + if (matchLength > bestLength) { + matchIndex = dictMatchIndex + dmsIndexDelta; + DEBUGLOG(8, "found dms match of length %u at distance %u (offCode=%u)", + (U32)matchLength, current - matchIndex, current - matchIndex + ZSTD_REP_MOVE); + if (matchLength > matchEndIdx - matchIndex) + matchEndIdx = matchIndex + (U32)matchLength; + bestLength = matchLength; + matches[mnum].off = (current - matchIndex) + ZSTD_REP_MOVE; + matches[mnum].len = (U32)matchLength; + mnum++; + if ( (matchLength > ZSTD_OPT_NUM) + | (ip+matchLength == iLimit) /* equal : no way to know if inf or sup */) { + break; /* drop, to guarantee consistency (miss a little bit of compression) */ + } + } + + if (dictMatchIndex <= dmsBtLow) { break; } /* beyond tree size, stop the search */ + if (match[matchLength] < ip[matchLength]) { + commonLengthSmaller = matchLength; /* all smaller will now have at least this guaranteed common length */ + dictMatchIndex = nextPtr[1]; /* new matchIndex larger than previous (closer to current) */ + } else { + /* match is larger than current */ + commonLengthLarger = matchLength; + dictMatchIndex = nextPtr[0]; + } + } + } + assert(matchEndIdx > current+8); ms->nextToUpdate = matchEndIdx - 8; /* skip repetitive patterns */ return mnum; @@ -559,23 +745,24 @@ U32 ZSTD_insertBtAndGetAllMatches ( FORCE_INLINE_TEMPLATE U32 ZSTD_BtGetAllMatches ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* ip, const BYTE* const iHighLimit, int const extDict, + ZSTD_matchState_t* ms, + const BYTE* ip, const BYTE* const iHighLimit, const ZSTD_dictMode_e dictMode, U32 rep[ZSTD_REP_NUM], U32 const ll0, ZSTD_match_t* matches, U32 const lengthToBeat) { - U32 const matchLengthSearch = cParams->searchLength; - DEBUGLOG(7, "ZSTD_BtGetAllMatches"); + const ZSTD_compressionParameters* const cParams = &ms->cParams; + U32 const matchLengthSearch = cParams->minMatch; + DEBUGLOG(8, "ZSTD_BtGetAllMatches"); if (ip < ms->window.base + ms->nextToUpdate) return 0; /* skipped area */ - ZSTD_updateTree_internal(ms, cParams, ip, iHighLimit, matchLengthSearch, extDict); + ZSTD_updateTree_internal(ms, ip, iHighLimit, matchLengthSearch, dictMode); switch(matchLengthSearch) { - case 3 : return ZSTD_insertBtAndGetAllMatches(ms, cParams, ip, iHighLimit, extDict, rep, ll0, matches, lengthToBeat, 3); + case 3 : return ZSTD_insertBtAndGetAllMatches(ms, ip, iHighLimit, dictMode, rep, ll0, matches, lengthToBeat, 3); default : - case 4 : return ZSTD_insertBtAndGetAllMatches(ms, cParams, ip, iHighLimit, extDict, rep, ll0, matches, lengthToBeat, 4); - case 5 : return ZSTD_insertBtAndGetAllMatches(ms, cParams, ip, iHighLimit, extDict, rep, ll0, matches, lengthToBeat, 5); + case 4 : return ZSTD_insertBtAndGetAllMatches(ms, ip, iHighLimit, dictMode, rep, ll0, matches, lengthToBeat, 4); + case 5 : return ZSTD_insertBtAndGetAllMatches(ms, ip, iHighLimit, dictMode, rep, ll0, matches, lengthToBeat, 5); case 7 : - case 6 : return ZSTD_insertBtAndGetAllMatches(ms, cParams, ip, iHighLimit, extDict, rep, ll0, matches, lengthToBeat, 6); + case 6 : return ZSTD_insertBtAndGetAllMatches(ms, ip, iHighLimit, dictMode, rep, ll0, matches, lengthToBeat, 6); } } @@ -587,7 +774,7 @@ typedef struct repcodes_s { U32 rep[3]; } repcodes_t; -repcodes_t ZSTD_updateRep(U32 const rep[3], U32 const offset, U32 const ll0) +static repcodes_t ZSTD_updateRep(U32 const rep[3], U32 const offset, U32 const ll0) { repcodes_t newReps; if (offset >= ZSTD_REP_NUM) { /* full offset */ @@ -609,65 +796,35 @@ repcodes_t ZSTD_updateRep(U32 const rep[3], U32 const offset, U32 const ll0) } -typedef struct { - const BYTE* anchor; - U32 litlen; - U32 rawLitCost; -} cachedLiteralPrice_t; - -static U32 ZSTD_rawLiteralsCost_cached( - cachedLiteralPrice_t* const cachedLitPrice, - const BYTE* const anchor, U32 const litlen, - const optState_t* const optStatePtr) +static U32 ZSTD_totalLen(ZSTD_optimal_t sol) { - U32 startCost; - U32 remainingLength; - const BYTE* startPosition; - - if (anchor == cachedLitPrice->anchor) { - startCost = cachedLitPrice->rawLitCost; - startPosition = anchor + cachedLitPrice->litlen; - assert(litlen >= cachedLitPrice->litlen); - remainingLength = litlen - cachedLitPrice->litlen; - } else { - startCost = 0; - startPosition = anchor; - remainingLength = litlen; - } - - { U32 const rawLitCost = startCost + ZSTD_rawLiteralsCost(startPosition, remainingLength, optStatePtr); - cachedLitPrice->anchor = anchor; - cachedLitPrice->litlen = litlen; - cachedLitPrice->rawLitCost = rawLitCost; - return rawLitCost; - } + return sol.litlen + sol.mlen; } -static U32 ZSTD_fullLiteralsCost_cached( - cachedLiteralPrice_t* const cachedLitPrice, - const BYTE* const anchor, U32 const litlen, - const optState_t* const optStatePtr) -{ - return ZSTD_rawLiteralsCost_cached(cachedLitPrice, anchor, litlen, optStatePtr) - + ZSTD_litLengthPrice(litlen, optStatePtr); -} +#if 0 /* debug */ -static int ZSTD_literalsContribution_cached( - cachedLiteralPrice_t* const cachedLitPrice, - const BYTE* const anchor, U32 const litlen, - const optState_t* const optStatePtr) +static void +listStats(const U32* table, int lastEltID) { - int const contribution = ZSTD_rawLiteralsCost_cached(cachedLitPrice, anchor, litlen, optStatePtr) - + ZSTD_litLengthContribution(litlen, optStatePtr); - return contribution; + int const nbElts = lastEltID + 1; + int enb; + for (enb=0; enb < nbElts; enb++) { + (void)table; + //RAWLOG(2, "%3i:%3i, ", enb, table[enb]); + RAWLOG(2, "%4i,", table[enb]); + } + RAWLOG(2, " \n"); } -FORCE_INLINE_TEMPLATE -size_t ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,seqStore_t* seqStore, - U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, - const void* src, size_t srcSize, - const int optLevel, const int extDict) +#endif + +FORCE_INLINE_TEMPLATE size_t +ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, + seqStore_t* seqStore, + U32 rep[ZSTD_REP_NUM], + const void* src, size_t srcSize, + const int optLevel, + const ZSTD_dictMode_e dictMode) { optState_t* const optStatePtr = &ms->opt; const BYTE* const istart = (const BYTE*)src; @@ -677,72 +834,77 @@ size_t ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,seqStore_t* seqStore const BYTE* const ilimit = iend - 8; const BYTE* const base = ms->window.base; const BYTE* const prefixStart = base + ms->window.dictLimit; + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32 const sufficient_len = MIN(cParams->targetLength, ZSTD_OPT_NUM -1); - U32 const minMatch = (cParams->searchLength == 3) ? 3 : 4; + U32 const minMatch = (cParams->minMatch == 3) ? 3 : 4; ZSTD_optimal_t* const opt = optStatePtr->priceTable; ZSTD_match_t* const matches = optStatePtr->matchTable; - cachedLiteralPrice_t cachedLitPrice; + ZSTD_optimal_t lastSequence; /* init */ - DEBUGLOG(5, "ZSTD_compressBlock_opt_generic"); + DEBUGLOG(5, "ZSTD_compressBlock_opt_generic: current=%u, prefix=%u, nextToUpdate=%u", + (U32)(ip - base), ms->window.dictLimit, ms->nextToUpdate); + assert(optLevel <= 2); ms->nextToUpdate3 = ms->nextToUpdate; - ZSTD_rescaleFreqs(optStatePtr, (const BYTE*)src, srcSize); + ZSTD_rescaleFreqs(optStatePtr, (const BYTE*)src, srcSize, optLevel); ip += (ip==prefixStart); - memset(&cachedLitPrice, 0, sizeof(cachedLitPrice)); /* Match Loop */ while (ip < ilimit) { U32 cur, last_pos = 0; - U32 best_mlen, best_off; /* find first match */ { U32 const litlen = (U32)(ip - anchor); U32 const ll0 = !litlen; - U32 const nbMatches = ZSTD_BtGetAllMatches(ms, cParams, ip, iend, extDict, rep, ll0, matches, minMatch); + U32 const nbMatches = ZSTD_BtGetAllMatches(ms, ip, iend, dictMode, rep, ll0, matches, minMatch); if (!nbMatches) { ip++; continue; } /* initialize opt[0] */ { U32 i ; for (i=0; i<ZSTD_REP_NUM; i++) opt[0].rep[i] = rep[i]; } - opt[0].mlen = 1; + opt[0].mlen = 0; /* means is_a_literal */ opt[0].litlen = litlen; + opt[0].price = ZSTD_literalsContribution(anchor, litlen, optStatePtr, optLevel); /* large match -> immediate encoding */ { U32 const maxML = matches[nbMatches-1].len; - DEBUGLOG(7, "found %u matches of maxLength=%u and offset=%u at cPos=%u => start new serie", - nbMatches, maxML, matches[nbMatches-1].off, (U32)(ip-prefixStart)); + U32 const maxOffset = matches[nbMatches-1].off; + DEBUGLOG(6, "found %u matches of maxLength=%u and maxOffCode=%u at cPos=%u => start new serie", + nbMatches, maxML, maxOffset, (U32)(ip-prefixStart)); if (maxML > sufficient_len) { - best_mlen = maxML; - best_off = matches[nbMatches-1].off; - DEBUGLOG(7, "large match (%u>%u), immediate encoding", - best_mlen, sufficient_len); + lastSequence.litlen = litlen; + lastSequence.mlen = maxML; + lastSequence.off = maxOffset; + DEBUGLOG(6, "large match (%u>%u), immediate encoding", + maxML, sufficient_len); cur = 0; - last_pos = 1; + last_pos = ZSTD_totalLen(lastSequence); goto _shortestPath; } } /* set prices for first matches starting position == 0 */ - { U32 const literalsPrice = ZSTD_fullLiteralsCost_cached(&cachedLitPrice, anchor, litlen, optStatePtr); + { U32 const literalsPrice = opt[0].price + ZSTD_litLengthPrice(0, optStatePtr, optLevel); U32 pos; U32 matchNb; - for (pos = 0; pos < minMatch; pos++) { - opt[pos].mlen = 1; - opt[pos].price = ZSTD_MAX_PRICE; + for (pos = 1; pos < minMatch; pos++) { + opt[pos].price = ZSTD_MAX_PRICE; /* mlen, litlen and price will be fixed during forward scanning */ } for (matchNb = 0; matchNb < nbMatches; matchNb++) { U32 const offset = matches[matchNb].off; U32 const end = matches[matchNb].len; repcodes_t const repHistory = ZSTD_updateRep(rep, offset, ll0); for ( ; pos <= end ; pos++ ) { - U32 const matchPrice = literalsPrice + ZSTD_getMatchPrice(offset, pos, optStatePtr, optLevel); - DEBUGLOG(7, "rPos:%u => set initial price : %u", - pos, matchPrice); + U32 const matchPrice = ZSTD_getMatchPrice(offset, pos, optStatePtr, optLevel); + U32 const sequencePrice = literalsPrice + matchPrice; + DEBUGLOG(7, "rPos:%u => set initial price : %.2f", + pos, ZSTD_fCost(sequencePrice)); opt[pos].mlen = pos; opt[pos].off = offset; opt[pos].litlen = litlen; - opt[pos].price = matchPrice; + opt[pos].price = sequencePrice; + ZSTD_STATIC_ASSERT(sizeof(opt[pos].rep) == sizeof(repHistory)); memcpy(opt[pos].rep, &repHistory, sizeof(repHistory)); } } last_pos = pos-1; @@ -753,55 +915,67 @@ size_t ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,seqStore_t* seqStore for (cur = 1; cur <= last_pos; cur++) { const BYTE* const inr = ip + cur; assert(cur < ZSTD_OPT_NUM); + DEBUGLOG(7, "cPos:%zi==rPos:%u", inr-istart, cur) /* Fix current position with one literal if cheaper */ - { U32 const litlen = (opt[cur-1].mlen == 1) ? opt[cur-1].litlen + 1 : 1; - int price; /* note : contribution can be negative */ - if (cur > litlen) { - price = opt[cur - litlen].price + ZSTD_literalsContribution(inr-litlen, litlen, optStatePtr); - } else { - price = ZSTD_literalsContribution_cached(&cachedLitPrice, anchor, litlen, optStatePtr); - } + { U32 const litlen = (opt[cur-1].mlen == 0) ? opt[cur-1].litlen + 1 : 1; + int const price = opt[cur-1].price + + ZSTD_rawLiteralsCost(ip+cur-1, 1, optStatePtr, optLevel) + + ZSTD_litLengthPrice(litlen, optStatePtr, optLevel) + - ZSTD_litLengthPrice(litlen-1, optStatePtr, optLevel); assert(price < 1000000000); /* overflow check */ if (price <= opt[cur].price) { - DEBUGLOG(7, "rPos:%u : better price (%u<%u) using literal", - cur, price, opt[cur].price); - opt[cur].mlen = 1; + DEBUGLOG(7, "cPos:%zi==rPos:%u : better price (%.2f<=%.2f) using literal (ll==%u) (hist:%u,%u,%u)", + inr-istart, cur, ZSTD_fCost(price), ZSTD_fCost(opt[cur].price), litlen, + opt[cur-1].rep[0], opt[cur-1].rep[1], opt[cur-1].rep[2]); + opt[cur].mlen = 0; opt[cur].off = 0; opt[cur].litlen = litlen; opt[cur].price = price; memcpy(opt[cur].rep, opt[cur-1].rep, sizeof(opt[cur].rep)); - } } + } else { + DEBUGLOG(7, "cPos:%zi==rPos:%u : literal would cost more (%.2f>%.2f) (hist:%u,%u,%u)", + inr-istart, cur, ZSTD_fCost(price), ZSTD_fCost(opt[cur].price), + opt[cur].rep[0], opt[cur].rep[1], opt[cur].rep[2]); + } + } /* last match must start at a minimum distance of 8 from oend */ if (inr > ilimit) continue; if (cur == last_pos) break; - if ( (optLevel==0) /*static*/ - && (opt[cur+1].price <= opt[cur].price) ) + if ( (optLevel==0) /*static_test*/ + && (opt[cur+1].price <= opt[cur].price + (BITCOST_MULTIPLIER/2)) ) { + DEBUGLOG(7, "move to next rPos:%u : price is <=", cur+1); continue; /* skip unpromising positions; about ~+6% speed, -0.01 ratio */ + } - { U32 const ll0 = (opt[cur].mlen != 1); - U32 const litlen = (opt[cur].mlen == 1) ? opt[cur].litlen : 0; - U32 const previousPrice = (cur > litlen) ? opt[cur-litlen].price : 0; - U32 const basePrice = previousPrice + ZSTD_fullLiteralsCost(inr-litlen, litlen, optStatePtr); - U32 const nbMatches = ZSTD_BtGetAllMatches(ms, cParams, inr, iend, extDict, opt[cur].rep, ll0, matches, minMatch); + { U32 const ll0 = (opt[cur].mlen != 0); + U32 const litlen = (opt[cur].mlen == 0) ? opt[cur].litlen : 0; + U32 const previousPrice = opt[cur].price; + U32 const basePrice = previousPrice + ZSTD_litLengthPrice(0, optStatePtr, optLevel); + U32 const nbMatches = ZSTD_BtGetAllMatches(ms, inr, iend, dictMode, opt[cur].rep, ll0, matches, minMatch); U32 matchNb; - if (!nbMatches) continue; + if (!nbMatches) { + DEBUGLOG(7, "rPos:%u : no match found", cur); + continue; + } { U32 const maxML = matches[nbMatches-1].len; - DEBUGLOG(7, "rPos:%u, found %u matches, of maxLength=%u", - cur, nbMatches, maxML); + DEBUGLOG(7, "cPos:%zi==rPos:%u, found %u matches, of maxLength=%u", + inr-istart, cur, nbMatches, maxML); if ( (maxML > sufficient_len) - | (cur + maxML >= ZSTD_OPT_NUM) ) { - best_mlen = maxML; - best_off = matches[nbMatches-1].off; - last_pos = cur + 1; + || (cur + maxML >= ZSTD_OPT_NUM) ) { + lastSequence.mlen = maxML; + lastSequence.off = matches[nbMatches-1].off; + lastSequence.litlen = litlen; + cur -= (opt[cur].mlen==0) ? opt[cur].litlen : 0; /* last sequence is actually only literals, fix cur to last match - note : may underflow, in which case, it's first sequence, and it's okay */ + last_pos = cur + ZSTD_totalLen(lastSequence); + if (cur > ZSTD_OPT_NUM) cur = 0; /* underflow => first match */ goto _shortestPath; - } - } + } } /* set prices using matches found at position == cur */ for (matchNb = 0; matchNb < nbMatches; matchNb++) { @@ -811,81 +985,97 @@ size_t ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,seqStore_t* seqStore U32 const startML = (matchNb>0) ? matches[matchNb-1].len+1 : minMatch; U32 mlen; - DEBUGLOG(7, "testing match %u => offCode=%u, mlen=%u, llen=%u", + DEBUGLOG(7, "testing match %u => offCode=%4u, mlen=%2u, llen=%2u", matchNb, matches[matchNb].off, lastML, litlen); - for (mlen = lastML; mlen >= startML; mlen--) { + for (mlen = lastML; mlen >= startML; mlen--) { /* scan downward */ U32 const pos = cur + mlen; int const price = basePrice + ZSTD_getMatchPrice(offset, mlen, optStatePtr, optLevel); if ((pos > last_pos) || (price < opt[pos].price)) { - DEBUGLOG(7, "rPos:%u => new better price (%u<%u)", - pos, price, opt[pos].price); - while (last_pos < pos) { opt[last_pos+1].price = ZSTD_MAX_PRICE; last_pos++; } + DEBUGLOG(7, "rPos:%u (ml=%2u) => new better price (%.2f<%.2f)", + pos, mlen, ZSTD_fCost(price), ZSTD_fCost(opt[pos].price)); + while (last_pos < pos) { opt[last_pos+1].price = ZSTD_MAX_PRICE; last_pos++; } /* fill empty positions */ opt[pos].mlen = mlen; opt[pos].off = offset; opt[pos].litlen = litlen; opt[pos].price = price; + ZSTD_STATIC_ASSERT(sizeof(opt[pos].rep) == sizeof(repHistory)); memcpy(opt[pos].rep, &repHistory, sizeof(repHistory)); } else { - if (optLevel==0) break; /* gets ~+10% speed for about -0.01 ratio loss */ + DEBUGLOG(7, "rPos:%u (ml=%2u) => new price is worse (%.2f>=%.2f)", + pos, mlen, ZSTD_fCost(price), ZSTD_fCost(opt[pos].price)); + if (optLevel==0) break; /* early update abort; gets ~+10% speed for about -0.01 ratio loss */ } } } } } /* for (cur = 1; cur <= last_pos; cur++) */ - best_mlen = opt[last_pos].mlen; - best_off = opt[last_pos].off; - cur = last_pos - best_mlen; + lastSequence = opt[last_pos]; + cur = last_pos > ZSTD_totalLen(lastSequence) ? last_pos - ZSTD_totalLen(lastSequence) : 0; /* single sequence, and it starts before `ip` */ + assert(cur < ZSTD_OPT_NUM); /* control overflow*/ _shortestPath: /* cur, last_pos, best_mlen, best_off have to be set */ - assert(opt[0].mlen == 1); - - /* reverse traversal */ - DEBUGLOG(7, "start reverse traversal (last_pos:%u, cur:%u)", - last_pos, cur); - { U32 selectedMatchLength = best_mlen; - U32 selectedOffset = best_off; - U32 pos = cur; - while (1) { - U32 const mlen = opt[pos].mlen; - U32 const off = opt[pos].off; - opt[pos].mlen = selectedMatchLength; - opt[pos].off = selectedOffset; - selectedMatchLength = mlen; - selectedOffset = off; - if (mlen > pos) break; - pos -= mlen; - } } - - /* save sequences */ - { U32 pos; - for (pos=0; pos < last_pos; ) { - U32 const llen = (U32)(ip - anchor); - U32 const mlen = opt[pos].mlen; - U32 const offset = opt[pos].off; - if (mlen == 1) { ip++; pos++; continue; } /* literal position => move on */ - pos += mlen; ip += mlen; - - /* repcodes update : like ZSTD_updateRep(), but update in place */ - if (offset >= ZSTD_REP_NUM) { /* full offset */ - rep[2] = rep[1]; - rep[1] = rep[0]; - rep[0] = offset - ZSTD_REP_MOVE; - } else { /* repcode */ - U32 const repCode = offset + (llen==0); - if (repCode) { /* note : if repCode==0, no change */ - U32 const currentOffset = (repCode==ZSTD_REP_NUM) ? (rep[0] - 1) : rep[repCode]; - if (repCode >= 2) rep[2] = rep[1]; - rep[1] = rep[0]; - rep[0] = currentOffset; + assert(opt[0].mlen == 0); + + { U32 const storeEnd = cur + 1; + U32 storeStart = storeEnd; + U32 seqPos = cur; + + DEBUGLOG(6, "start reverse traversal (last_pos:%u, cur:%u)", + last_pos, cur); (void)last_pos; + assert(storeEnd < ZSTD_OPT_NUM); + DEBUGLOG(6, "last sequence copied into pos=%u (llen=%u,mlen=%u,ofc=%u)", + storeEnd, lastSequence.litlen, lastSequence.mlen, lastSequence.off); + opt[storeEnd] = lastSequence; + while (seqPos > 0) { + U32 const backDist = ZSTD_totalLen(opt[seqPos]); + storeStart--; + DEBUGLOG(6, "sequence from rPos=%u copied into pos=%u (llen=%u,mlen=%u,ofc=%u)", + seqPos, storeStart, opt[seqPos].litlen, opt[seqPos].mlen, opt[seqPos].off); + opt[storeStart] = opt[seqPos]; + seqPos = (seqPos > backDist) ? seqPos - backDist : 0; + } + + /* save sequences */ + DEBUGLOG(6, "sending selected sequences into seqStore") + { U32 storePos; + for (storePos=storeStart; storePos <= storeEnd; storePos++) { + U32 const llen = opt[storePos].litlen; + U32 const mlen = opt[storePos].mlen; + U32 const offCode = opt[storePos].off; + U32 const advance = llen + mlen; + DEBUGLOG(6, "considering seq starting at %zi, llen=%u, mlen=%u", + anchor - istart, (unsigned)llen, (unsigned)mlen); + + if (mlen==0) { /* only literals => must be last "sequence", actually starting a new stream of sequences */ + assert(storePos == storeEnd); /* must be last sequence */ + ip = anchor + llen; /* last "sequence" is a bunch of literals => don't progress anchor */ + continue; /* will finish */ } - } - ZSTD_updateStats(optStatePtr, llen, anchor, offset, mlen); - ZSTD_storeSeq(seqStore, llen, anchor, offset, mlen-MINMATCH); - anchor = ip; - } } - ZSTD_setLog2Prices(optStatePtr); + /* repcodes update : like ZSTD_updateRep(), but update in place */ + if (offCode >= ZSTD_REP_NUM) { /* full offset */ + rep[2] = rep[1]; + rep[1] = rep[0]; + rep[0] = offCode - ZSTD_REP_MOVE; + } else { /* repcode */ + U32 const repCode = offCode + (llen==0); + if (repCode) { /* note : if repCode==0, no change */ + U32 const currentOffset = (repCode==ZSTD_REP_NUM) ? (rep[0] - 1) : rep[repCode]; + if (repCode >= 2) rep[2] = rep[1]; + rep[1] = rep[0]; + rep[0] = currentOffset; + } } + + assert(anchor + llen <= iend); + ZSTD_updateStats(optStatePtr, llen, anchor, offCode, mlen); + ZSTD_storeSeq(seqStore, llen, anchor, offCode, mlen-MINMATCH); + anchor += advance; + ip = anchor; + } } + ZSTD_setBasePrices(optStatePtr, optLevel); + } + } /* while (ip < ilimit) */ /* Return the last literals size */ @@ -895,29 +1085,133 @@ _shortestPath: /* cur, last_pos, best_mlen, best_off have to be set */ size_t ZSTD_compressBlock_btopt( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + const void* src, size_t srcSize) { DEBUGLOG(5, "ZSTD_compressBlock_btopt"); - return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, cParams, src, srcSize, 0 /*optLevel*/, 0 /*extDict*/); + return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 0 /*optLevel*/, ZSTD_noDict); +} + + +/* used in 2-pass strategy */ +static U32 ZSTD_upscaleStat(unsigned* table, U32 lastEltIndex, int bonus) +{ + U32 s, sum=0; + assert(ZSTD_FREQ_DIV+bonus >= 0); + for (s=0; s<lastEltIndex+1; s++) { + table[s] <<= ZSTD_FREQ_DIV+bonus; + table[s]--; + sum += table[s]; + } + return sum; +} + +/* used in 2-pass strategy */ +MEM_STATIC void ZSTD_upscaleStats(optState_t* optPtr) +{ + optPtr->litSum = ZSTD_upscaleStat(optPtr->litFreq, MaxLit, 0); + optPtr->litLengthSum = ZSTD_upscaleStat(optPtr->litLengthFreq, MaxLL, 0); + optPtr->matchLengthSum = ZSTD_upscaleStat(optPtr->matchLengthFreq, MaxML, 0); + optPtr->offCodeSum = ZSTD_upscaleStat(optPtr->offCodeFreq, MaxOff, 0); +} + +/* ZSTD_initStats_ultra(): + * make a first compression pass, just to seed stats with more accurate starting values. + * only works on first block, with no dictionary and no ldm. + * this function cannot error, hence its constract must be respected. + */ +static void +ZSTD_initStats_ultra(ZSTD_matchState_t* ms, + seqStore_t* seqStore, + U32 rep[ZSTD_REP_NUM], + const void* src, size_t srcSize) +{ + U32 tmpRep[ZSTD_REP_NUM]; /* updated rep codes will sink here */ + memcpy(tmpRep, rep, sizeof(tmpRep)); + + DEBUGLOG(4, "ZSTD_initStats_ultra (srcSize=%zu)", srcSize); + assert(ms->opt.litLengthSum == 0); /* first block */ + assert(seqStore->sequences == seqStore->sequencesStart); /* no ldm */ + assert(ms->window.dictLimit == ms->window.lowLimit); /* no dictionary */ + assert(ms->window.dictLimit - ms->nextToUpdate <= 1); /* no prefix (note: intentional overflow, defined as 2-complement) */ + + ZSTD_compressBlock_opt_generic(ms, seqStore, tmpRep, src, srcSize, 2 /*optLevel*/, ZSTD_noDict); /* generate stats into ms->opt*/ + + /* invalidate first scan from history */ + ZSTD_resetSeqStore(seqStore); + ms->window.base -= srcSize; + ms->window.dictLimit += (U32)srcSize; + ms->window.lowLimit = ms->window.dictLimit; + ms->nextToUpdate = ms->window.dictLimit; + ms->nextToUpdate3 = ms->window.dictLimit; + + /* re-inforce weight of collected statistics */ + ZSTD_upscaleStats(&ms->opt); } size_t ZSTD_compressBlock_btultra( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + const void* src, size_t srcSize) +{ + DEBUGLOG(5, "ZSTD_compressBlock_btultra (srcSize=%zu)", srcSize); + return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 2 /*optLevel*/, ZSTD_noDict); +} + +size_t ZSTD_compressBlock_btultra2( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + const void* src, size_t srcSize) +{ + U32 const current = (U32)((const BYTE*)src - ms->window.base); + DEBUGLOG(5, "ZSTD_compressBlock_btultra2 (srcSize=%zu)", srcSize); + + /* 2-pass strategy: + * this strategy makes a first pass over first block to collect statistics + * and seed next round's statistics with it. + * After 1st pass, function forgets everything, and starts a new block. + * Consequently, this can only work if no data has been previously loaded in tables, + * aka, no dictionary, no prefix, no ldm preprocessing. + * The compression ratio gain is generally small (~0.5% on first block), + * the cost is 2x cpu time on first block. */ + assert(srcSize <= ZSTD_BLOCKSIZE_MAX); + if ( (ms->opt.litLengthSum==0) /* first block */ + && (seqStore->sequences == seqStore->sequencesStart) /* no ldm */ + && (ms->window.dictLimit == ms->window.lowLimit) /* no dictionary */ + && (current == ms->window.dictLimit) /* start of frame, nothing already loaded nor skipped */ + && (srcSize > ZSTD_PREDEF_THRESHOLD) + ) { + ZSTD_initStats_ultra(ms, seqStore, rep, src, srcSize); + } + + return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 2 /*optLevel*/, ZSTD_noDict); +} + +size_t ZSTD_compressBlock_btopt_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + const void* src, size_t srcSize) +{ + return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 0 /*optLevel*/, ZSTD_dictMatchState); +} + +size_t ZSTD_compressBlock_btultra_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + const void* src, size_t srcSize) { - return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, cParams, src, srcSize, 2 /*optLevel*/, 0 /*extDict*/); + return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 2 /*optLevel*/, ZSTD_dictMatchState); } size_t ZSTD_compressBlock_btopt_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + const void* src, size_t srcSize) { - return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, cParams, src, srcSize, 0 /*optLevel*/, 1 /*extDict*/); + return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 0 /*optLevel*/, ZSTD_extDict); } size_t ZSTD_compressBlock_btultra_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + const void* src, size_t srcSize) { - return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, cParams, src, srcSize, 2 /*optLevel*/, 1 /*extDict*/); + return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 2 /*optLevel*/, ZSTD_extDict); } + +/* note : no btultra2 variant for extDict nor dictMatchState, + * because btultra2 is not meant to work with dictionaries + * and is only specific for the first block (no prefix) */ diff --git a/thirdparty/zstd/compress/zstd_opt.h b/thirdparty/zstd/compress/zstd_opt.h index b8dc389f31..094f747665 100644 --- a/thirdparty/zstd/compress/zstd_opt.h +++ b/thirdparty/zstd/compress/zstd_opt.h @@ -17,23 +17,37 @@ extern "C" { #include "zstd_compress_internal.h" -void ZSTD_updateTree( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* ip, const BYTE* iend); /* used in ZSTD_loadDictionaryContent() */ +/* used in ZSTD_loadDictionaryContent() */ +void ZSTD_updateTree(ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* iend); size_t ZSTD_compressBlock_btopt( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); size_t ZSTD_compressBlock_btultra( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_btultra2( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); + + +size_t ZSTD_compressBlock_btopt_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_btultra_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); size_t ZSTD_compressBlock_btopt_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); size_t ZSTD_compressBlock_btultra_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); + + /* note : no btultra2 variant for extDict nor dictMatchState, + * because btultra2 is not meant to work with dictionaries + * and is only specific for the first block (no prefix) */ #if defined (__cplusplus) } diff --git a/thirdparty/zstd/compress/zstdmt_compress.c b/thirdparty/zstd/compress/zstdmt_compress.c index c7a205d8c7..2cbd6ffade 100644 --- a/thirdparty/zstd/compress/zstdmt_compress.c +++ b/thirdparty/zstd/compress/zstdmt_compress.c @@ -9,21 +9,19 @@ */ -/* ====== Tuning parameters ====== */ -#define ZSTDMT_NBWORKERS_MAX 200 -#define ZSTDMT_JOBSIZE_MAX (MEM_32bits() ? (512 MB) : (2 GB)) /* note : limited by `jobSize` type, which is `unsigned` */ -#define ZSTDMT_OVERLAPLOG_DEFAULT 6 - - /* ====== Compiler specifics ====== */ #if defined(_MSC_VER) # pragma warning(disable : 4204) /* disable: C4204: non-constant aggregate initializer */ #endif +/* ====== Constants ====== */ +#define ZSTDMT_OVERLAPLOG_DEFAULT 0 + + /* ====== Dependencies ====== */ #include <string.h> /* memcpy, memset */ -#include <limits.h> /* INT_MAX */ +#include <limits.h> /* INT_MAX, UINT_MAX */ #include "pool.h" /* threadpool */ #include "threading.h" /* mutex */ #include "zstd_compress_internal.h" /* MIN, ERROR, ZSTD_*, ZSTD_highbit32 */ @@ -37,18 +35,19 @@ #define ZSTD_RESIZE_SEQPOOL 0 /* ====== Debug ====== */ -#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG>=2) +#if defined(DEBUGLEVEL) && (DEBUGLEVEL>=2) \ + && !defined(_MSC_VER) \ + && !defined(__MINGW32__) # include <stdio.h> # include <unistd.h> # include <sys/times.h> -# define DEBUGLOGRAW(l, ...) if (l<=ZSTD_DEBUG) { fprintf(stderr, __VA_ARGS__); } # define DEBUG_PRINTHEX(l,p,n) { \ unsigned debug_u; \ for (debug_u=0; debug_u<(n); debug_u++) \ - DEBUGLOGRAW(l, "%02X ", ((const unsigned char*)(p))[debug_u]); \ - DEBUGLOGRAW(l, " \n"); \ + RAWLOG(l, "%02X ", ((const unsigned char*)(p))[debug_u]); \ + RAWLOG(l, " \n"); \ } static unsigned long long GetCurrentClockTimeMicroseconds(void) @@ -56,13 +55,13 @@ static unsigned long long GetCurrentClockTimeMicroseconds(void) static clock_t _ticksPerSecond = 0; if (_ticksPerSecond <= 0) _ticksPerSecond = sysconf(_SC_CLK_TCK); - { struct tms junk; clock_t newTicks = (clock_t) times(&junk); - return ((((unsigned long long)newTicks)*(1000000))/_ticksPerSecond); } -} + { struct tms junk; clock_t newTicks = (clock_t) times(&junk); + return ((((unsigned long long)newTicks)*(1000000))/_ticksPerSecond); +} } #define MUTEX_WAIT_TIME_DLEVEL 6 #define ZSTD_PTHREAD_MUTEX_LOCK(mutex) { \ - if (ZSTD_DEBUG >= MUTEX_WAIT_TIME_DLEVEL) { \ + if (DEBUGLEVEL >= MUTEX_WAIT_TIME_DLEVEL) { \ unsigned long long const beforeTime = GetCurrentClockTimeMicroseconds(); \ ZSTD_pthread_mutex_lock(mutex); \ { unsigned long long const afterTime = GetCurrentClockTimeMicroseconds(); \ @@ -160,6 +159,25 @@ static void ZSTDMT_setBufferSize(ZSTDMT_bufferPool* const bufPool, size_t const ZSTD_pthread_mutex_unlock(&bufPool->poolMutex); } + +static ZSTDMT_bufferPool* ZSTDMT_expandBufferPool(ZSTDMT_bufferPool* srcBufPool, U32 nbWorkers) +{ + unsigned const maxNbBuffers = 2*nbWorkers + 3; + if (srcBufPool==NULL) return NULL; + if (srcBufPool->totalBuffers >= maxNbBuffers) /* good enough */ + return srcBufPool; + /* need a larger buffer pool */ + { ZSTD_customMem const cMem = srcBufPool->cMem; + size_t const bSize = srcBufPool->bufferSize; /* forward parameters */ + ZSTDMT_bufferPool* newBufPool; + ZSTDMT_freeBufferPool(srcBufPool); + newBufPool = ZSTDMT_createBufferPool(nbWorkers, cMem); + if (newBufPool==NULL) return newBufPool; + ZSTDMT_setBufferSize(newBufPool, bSize); + return newBufPool; + } +} + /** ZSTDMT_getBuffer() : * assumption : bufPool must be valid * @return : a buffer, with start pointer and size @@ -229,8 +247,8 @@ static buffer_t ZSTDMT_resizeBuffer(ZSTDMT_bufferPool* bufPool, buffer_t buffer) /* store buffer for later re-use, up to pool capacity */ static void ZSTDMT_releaseBuffer(ZSTDMT_bufferPool* bufPool, buffer_t buf) { - if (buf.start == NULL) return; /* compatible with release on NULL */ DEBUGLOG(5, "ZSTDMT_releaseBuffer"); + if (buf.start == NULL) return; /* compatible with release on NULL */ ZSTD_pthread_mutex_lock(&bufPool->poolMutex); if (bufPool->nbBuffers < bufPool->totalBuffers) { bufPool->bTable[bufPool->nbBuffers++] = buf; /* stored for later use */ @@ -300,7 +318,8 @@ static void ZSTDMT_setNbSeq(ZSTDMT_seqPool* const seqPool, size_t const nbSeq) static ZSTDMT_seqPool* ZSTDMT_createSeqPool(unsigned nbWorkers, ZSTD_customMem cMem) { - ZSTDMT_seqPool* seqPool = ZSTDMT_createBufferPool(nbWorkers, cMem); + ZSTDMT_seqPool* const seqPool = ZSTDMT_createBufferPool(nbWorkers, cMem); + if (seqPool == NULL) return NULL; ZSTDMT_setNbSeq(seqPool, 0); return seqPool; } @@ -310,6 +329,10 @@ static void ZSTDMT_freeSeqPool(ZSTDMT_seqPool* seqPool) ZSTDMT_freeBufferPool(seqPool); } +static ZSTDMT_seqPool* ZSTDMT_expandSeqPool(ZSTDMT_seqPool* pool, U32 nbWorkers) +{ + return ZSTDMT_expandBufferPool(pool, nbWorkers); +} /* ===== CCtx Pool ===== */ @@ -317,8 +340,8 @@ static void ZSTDMT_freeSeqPool(ZSTDMT_seqPool* seqPool) typedef struct { ZSTD_pthread_mutex_t poolMutex; - unsigned totalCCtx; - unsigned availCCtx; + int totalCCtx; + int availCCtx; ZSTD_customMem cMem; ZSTD_CCtx* cctx[1]; /* variable size */ } ZSTDMT_CCtxPool; @@ -326,16 +349,16 @@ typedef struct { /* note : all CCtx borrowed from the pool should be released back to the pool _before_ freeing the pool */ static void ZSTDMT_freeCCtxPool(ZSTDMT_CCtxPool* pool) { - unsigned u; - for (u=0; u<pool->totalCCtx; u++) - ZSTD_freeCCtx(pool->cctx[u]); /* note : compatible with free on NULL */ + int cid; + for (cid=0; cid<pool->totalCCtx; cid++) + ZSTD_freeCCtx(pool->cctx[cid]); /* note : compatible with free on NULL */ ZSTD_pthread_mutex_destroy(&pool->poolMutex); ZSTD_free(pool, pool->cMem); } /* ZSTDMT_createCCtxPool() : * implies nbWorkers >= 1 , checked by caller ZSTDMT_createCCtx() */ -static ZSTDMT_CCtxPool* ZSTDMT_createCCtxPool(unsigned nbWorkers, +static ZSTDMT_CCtxPool* ZSTDMT_createCCtxPool(int nbWorkers, ZSTD_customMem cMem) { ZSTDMT_CCtxPool* const cctxPool = (ZSTDMT_CCtxPool*) ZSTD_calloc( @@ -355,6 +378,18 @@ static ZSTDMT_CCtxPool* ZSTDMT_createCCtxPool(unsigned nbWorkers, return cctxPool; } +static ZSTDMT_CCtxPool* ZSTDMT_expandCCtxPool(ZSTDMT_CCtxPool* srcPool, + int nbWorkers) +{ + if (srcPool==NULL) return NULL; + if (nbWorkers <= srcPool->totalCCtx) return srcPool; /* good enough */ + /* need a larger cctx pool */ + { ZSTD_customMem const cMem = srcPool->cMem; + ZSTDMT_freeCCtxPool(srcPool); + return ZSTDMT_createCCtxPool(nbWorkers, cMem); + } +} + /* only works during initialization phase, not during compression */ static size_t ZSTDMT_sizeof_CCtxPool(ZSTDMT_CCtxPool* cctxPool) { @@ -425,17 +460,16 @@ typedef struct { ZSTD_window_t ldmWindow; /* A thread-safe copy of ldmState.window */ } serialState_t; -static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool* seqPool, ZSTD_CCtx_params params) +static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool* seqPool, ZSTD_CCtx_params params, size_t jobSize) { /* Adjust parameters */ if (params.ldmParams.enableLdm) { DEBUGLOG(4, "LDM window size = %u KB", (1U << params.cParams.windowLog) >> 10); - params.ldmParams.windowLog = params.cParams.windowLog; ZSTD_ldm_adjustParameters(¶ms.ldmParams, ¶ms.cParams); assert(params.ldmParams.hashLog >= params.ldmParams.bucketSizeLog); - assert(params.ldmParams.hashEveryLog < 32); + assert(params.ldmParams.hashRateLog < 32); serialState->ldmState.hashPower = - ZSTD_ldm_getHashPower(params.ldmParams.minMatchLength); + ZSTD_rollingHash_primePower(params.ldmParams.minMatchLength); } else { memset(¶ms.ldmParams, 0, sizeof(params.ldmParams)); } @@ -453,7 +487,7 @@ static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool* serialState->params.ldmParams.hashLog - serialState->params.ldmParams.bucketSizeLog; /* Size the seq pool tables */ - ZSTDMT_setNbSeq(seqPool, ZSTD_ldm_getMaxNbSeq(params.ldmParams, params.jobSize)); + ZSTDMT_setNbSeq(seqPool, ZSTD_ldm_getMaxNbSeq(params.ldmParams, jobSize)); /* Reset the window */ ZSTD_window_clear(&serialState->ldmState.window); serialState->ldmWindow = serialState->ldmState.window; @@ -473,6 +507,7 @@ static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool* memset(serialState->ldmState.bucketOffsets, 0, bucketSize); } serialState->params = params; + serialState->params.jobSize = (U32)jobSize; return 0; } @@ -505,6 +540,7 @@ static void ZSTDMT_serialState_update(serialState_t* serialState, /* Wait for our turn */ ZSTD_PTHREAD_MUTEX_LOCK(&serialState->mutex); while (serialState->nextJobID < jobID) { + DEBUGLOG(5, "wait for serialState->cond"); ZSTD_pthread_cond_wait(&serialState->cond, &serialState->mutex); } /* A future job may error and skip our job */ @@ -514,6 +550,7 @@ static void ZSTDMT_serialState_update(serialState_t* serialState, size_t error; assert(seqStore.seq != NULL && seqStore.pos == 0 && seqStore.size == 0 && seqStore.capacity > 0); + assert(src.size <= serialState->params.jobSize); ZSTD_window_update(&serialState->ldmState.window, src.start, src.size); error = ZSTD_ldm_generateSequences( &serialState->ldmState, &seqStore, @@ -593,14 +630,32 @@ typedef struct { unsigned frameChecksumNeeded; /* used only by mtctx */ } ZSTDMT_jobDescription; +#define JOB_ERROR(e) { \ + ZSTD_PTHREAD_MUTEX_LOCK(&job->job_mutex); \ + job->cSize = e; \ + ZSTD_pthread_mutex_unlock(&job->job_mutex); \ + goto _endJob; \ +} + /* ZSTDMT_compressionJob() is a POOL_function type */ -void ZSTDMT_compressionJob(void* jobDescription) +static void ZSTDMT_compressionJob(void* jobDescription) { ZSTDMT_jobDescription* const job = (ZSTDMT_jobDescription*)jobDescription; ZSTD_CCtx_params jobParams = job->params; /* do not modify job->params ! copy it, modify the copy */ ZSTD_CCtx* const cctx = ZSTDMT_getCCtx(job->cctxPool); rawSeqStore_t rawSeqStore = ZSTDMT_getSeq(job->seqPool); buffer_t dstBuff = job->dstBuff; + size_t lastCBlockSize = 0; + + /* ressources */ + if (cctx==NULL) JOB_ERROR(ERROR(memory_allocation)); + if (dstBuff.start == NULL) { /* streaming job : doesn't provide a dstBuffer */ + dstBuff = ZSTDMT_getBuffer(job->bufPool); + if (dstBuff.start==NULL) JOB_ERROR(ERROR(memory_allocation)); + job->dstBuff = dstBuff; /* this value can be read in ZSTDMT_flush, when it copies the whole job */ + } + if (jobParams.ldmParams.enableLdm && rawSeqStore.seq == NULL) + JOB_ERROR(ERROR(memory_allocation)); /* Don't compute the checksum for chunks, since we compute it externally, * but write it in the header. @@ -609,47 +664,31 @@ void ZSTDMT_compressionJob(void* jobDescription) /* Don't run LDM for the chunks, since we handle it externally */ jobParams.ldmParams.enableLdm = 0; - /* ressources */ - if (cctx==NULL) { - job->cSize = ERROR(memory_allocation); - goto _endJob; - } - if (dstBuff.start == NULL) { /* streaming job : doesn't provide a dstBuffer */ - dstBuff = ZSTDMT_getBuffer(job->bufPool); - if (dstBuff.start==NULL) { - job->cSize = ERROR(memory_allocation); - goto _endJob; - } - job->dstBuff = dstBuff; /* this value can be read in ZSTDMT_flush, when it copies the whole job */ - } /* init */ if (job->cdict) { - size_t const initError = ZSTD_compressBegin_advanced_internal(cctx, NULL, 0, ZSTD_dct_auto, job->cdict, jobParams, job->fullFrameSize); + size_t const initError = ZSTD_compressBegin_advanced_internal(cctx, NULL, 0, ZSTD_dct_auto, ZSTD_dtlm_fast, job->cdict, jobParams, job->fullFrameSize); assert(job->firstJob); /* only allowed for first job */ - if (ZSTD_isError(initError)) { job->cSize = initError; goto _endJob; } + if (ZSTD_isError(initError)) JOB_ERROR(initError); } else { /* srcStart points at reloaded section */ U64 const pledgedSrcSize = job->firstJob ? job->fullFrameSize : job->src.size; - { size_t const forceWindowError = ZSTD_CCtxParam_setParameter(&jobParams, ZSTD_p_forceMaxWindow, !job->firstJob); - if (ZSTD_isError(forceWindowError)) { - job->cSize = forceWindowError; - goto _endJob; - } } + { size_t const forceWindowError = ZSTD_CCtxParam_setParameter(&jobParams, ZSTD_c_forceMaxWindow, !job->firstJob); + if (ZSTD_isError(forceWindowError)) JOB_ERROR(forceWindowError); + } { size_t const initError = ZSTD_compressBegin_advanced_internal(cctx, job->prefix.start, job->prefix.size, ZSTD_dct_rawContent, /* load dictionary in "content-only" mode (no header analysis) */ + ZSTD_dtlm_fast, NULL, /*cdict*/ jobParams, pledgedSrcSize); - if (ZSTD_isError(initError)) { - job->cSize = initError; - goto _endJob; - } } } + if (ZSTD_isError(initError)) JOB_ERROR(initError); + } } /* Perform serial step as early as possible, but after CCtx initialization */ ZSTDMT_serialState_update(job->serial, cctx, rawSeqStore, job->src, job->jobID); if (!job->firstJob) { /* flush and overwrite frame header when it's not first job */ size_t const hSize = ZSTD_compressContinue(cctx, dstBuff.start, dstBuff.capacity, job->src.start, 0); - if (ZSTD_isError(hSize)) { job->cSize = hSize; /* save error code */ goto _endJob; } + if (ZSTD_isError(hSize)) JOB_ERROR(hSize); DEBUGLOG(5, "ZSTDMT_compressionJob: flush and overwrite %u bytes of frame header (not first job)", (U32)hSize); ZSTD_invalidateRepCodes(cctx); } @@ -667,7 +706,7 @@ void ZSTDMT_compressionJob(void* jobDescription) assert(job->cSize == 0); for (chunkNb = 1; chunkNb < nbChunks; chunkNb++) { size_t const cSize = ZSTD_compressContinue(cctx, op, oend-op, ip, chunkSize); - if (ZSTD_isError(cSize)) { job->cSize = cSize; goto _endJob; } + if (ZSTD_isError(cSize)) JOB_ERROR(cSize); ip += chunkSize; op += cSize; assert(op < oend); /* stats */ @@ -680,18 +719,16 @@ void ZSTDMT_compressionJob(void* jobDescription) ZSTD_pthread_mutex_unlock(&job->job_mutex); } /* last block */ - assert(chunkSize > 0); assert((chunkSize & (chunkSize - 1)) == 0); /* chunkSize must be power of 2 for mask==(chunkSize-1) to work */ + assert(chunkSize > 0); + assert((chunkSize & (chunkSize - 1)) == 0); /* chunkSize must be power of 2 for mask==(chunkSize-1) to work */ if ((nbChunks > 0) | job->lastJob /*must output a "last block" flag*/ ) { size_t const lastBlockSize1 = job->src.size & (chunkSize-1); size_t const lastBlockSize = ((lastBlockSize1==0) & (job->src.size>=chunkSize)) ? chunkSize : lastBlockSize1; size_t const cSize = (job->lastJob) ? ZSTD_compressEnd (cctx, op, oend-op, ip, lastBlockSize) : ZSTD_compressContinue(cctx, op, oend-op, ip, lastBlockSize); - if (ZSTD_isError(cSize)) { job->cSize = cSize; goto _endJob; } - /* stats */ - ZSTD_PTHREAD_MUTEX_LOCK(&job->job_mutex); - job->cSize += cSize; - ZSTD_pthread_mutex_unlock(&job->job_mutex); + if (ZSTD_isError(cSize)) JOB_ERROR(cSize); + lastCBlockSize = cSize; } } _endJob: @@ -704,7 +741,9 @@ _endJob: ZSTDMT_releaseCCtx(job->cctxPool, cctx); /* report */ ZSTD_PTHREAD_MUTEX_LOCK(&job->job_mutex); - job->consumed = job->src.size; + if (ZSTD_isError(job->cSize)) assert(lastCBlockSize == 0); + job->cSize += lastCBlockSize; + job->consumed = job->src.size; /* when job->consumed == job->src.size , compression job is presumed completed */ ZSTD_pthread_cond_signal(&job->job_cond); ZSTD_pthread_mutex_unlock(&job->job_mutex); } @@ -736,6 +775,14 @@ typedef struct { static const roundBuff_t kNullRoundBuff = {NULL, 0, 0}; +#define RSYNC_LENGTH 32 + +typedef struct { + U64 hash; + U64 hitMask; + U64 primePower; +} rsyncState_t; + struct ZSTDMT_CCtx_s { POOL_ctx* factory; ZSTDMT_jobDescription* jobs; @@ -745,10 +792,11 @@ struct ZSTDMT_CCtx_s { ZSTD_CCtx_params params; size_t targetSectionSize; size_t targetPrefixSize; - roundBuff_t roundBuff; + int jobReady; /* 1 => one job is already prepared, but pool has shortage of workers. Don't create a new job. */ inBuff_t inBuff; - int jobReady; /* 1 => one job is already prepared, but pool has shortage of workers. Don't create another one. */ + roundBuff_t roundBuff; serialState_t serial; + rsyncState_t rsync; unsigned singleBlockingThread; unsigned jobIDMask; unsigned doneJobID; @@ -798,13 +846,27 @@ static ZSTDMT_jobDescription* ZSTDMT_createJobsTable(U32* nbJobsPtr, ZSTD_custom return jobTable; } +static size_t ZSTDMT_expandJobsTable (ZSTDMT_CCtx* mtctx, U32 nbWorkers) { + U32 nbJobs = nbWorkers + 2; + if (nbJobs > mtctx->jobIDMask+1) { /* need more job capacity */ + ZSTDMT_freeJobsTable(mtctx->jobs, mtctx->jobIDMask+1, mtctx->cMem); + mtctx->jobIDMask = 0; + mtctx->jobs = ZSTDMT_createJobsTable(&nbJobs, mtctx->cMem); + if (mtctx->jobs==NULL) return ERROR(memory_allocation); + assert((nbJobs != 0) && ((nbJobs & (nbJobs - 1)) == 0)); /* ensure nbJobs is a power of 2 */ + mtctx->jobIDMask = nbJobs - 1; + } + return 0; +} + + /* ZSTDMT_CCtxParam_setNbWorkers(): * Internal use only */ size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorkers) { if (nbWorkers > ZSTDMT_NBWORKERS_MAX) nbWorkers = ZSTDMT_NBWORKERS_MAX; params->nbWorkers = nbWorkers; - params->overlapSizeLog = ZSTDMT_OVERLAPLOG_DEFAULT; + params->overlapLog = ZSTDMT_OVERLAPLOG_DEFAULT; params->jobSize = 0; return nbWorkers; } @@ -875,7 +937,7 @@ static void ZSTDMT_waitForAllJobsCompleted(ZSTDMT_CCtx* mtctx) unsigned const jobID = mtctx->doneJobID & mtctx->jobIDMask; ZSTD_PTHREAD_MUTEX_LOCK(&mtctx->jobs[jobID].job_mutex); while (mtctx->jobs[jobID].consumed < mtctx->jobs[jobID].src.size) { - DEBUGLOG(5, "waiting for jobCompleted signal from job %u", mtctx->doneJobID); /* we want to block when waiting for data to flush */ + DEBUGLOG(4, "waiting for jobCompleted signal from job %u", mtctx->doneJobID); /* we want to block when waiting for data to flush */ ZSTD_pthread_cond_wait(&mtctx->jobs[jobID].job_cond, &mtctx->jobs[jobID].job_mutex); } ZSTD_pthread_mutex_unlock(&mtctx->jobs[jobID].job_mutex); @@ -914,40 +976,64 @@ size_t ZSTDMT_sizeof_CCtx(ZSTDMT_CCtx* mtctx) } /* Internal only */ -size_t ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params, - ZSTDMT_parameter parameter, unsigned value) { +size_t +ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params, + ZSTDMT_parameter parameter, + int value) +{ DEBUGLOG(4, "ZSTDMT_CCtxParam_setMTCtxParameter"); switch(parameter) { case ZSTDMT_p_jobSize : - DEBUGLOG(4, "ZSTDMT_CCtxParam_setMTCtxParameter : set jobSize to %u", value); - if ( (value > 0) /* value==0 => automatic job size */ - & (value < ZSTDMT_JOBSIZE_MIN) ) + DEBUGLOG(4, "ZSTDMT_CCtxParam_setMTCtxParameter : set jobSize to %i", value); + if ( value != 0 /* default */ + && value < ZSTDMT_JOBSIZE_MIN) value = ZSTDMT_JOBSIZE_MIN; + assert(value >= 0); + if (value > ZSTDMT_JOBSIZE_MAX) value = ZSTDMT_JOBSIZE_MAX; params->jobSize = value; return value; - case ZSTDMT_p_overlapSectionLog : - if (value > 9) value = 9; - DEBUGLOG(4, "ZSTDMT_p_overlapSectionLog : %u", value); - params->overlapSizeLog = (value >= 9) ? 9 : value; + + case ZSTDMT_p_overlapLog : + DEBUGLOG(4, "ZSTDMT_p_overlapLog : %i", value); + if (value < ZSTD_OVERLAPLOG_MIN) value = ZSTD_OVERLAPLOG_MIN; + if (value > ZSTD_OVERLAPLOG_MAX) value = ZSTD_OVERLAPLOG_MAX; + params->overlapLog = value; + return value; + + case ZSTDMT_p_rsyncable : + value = (value != 0); + params->rsyncable = value; return value; + default : return ERROR(parameter_unsupported); } } -size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, unsigned value) +size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int value) { DEBUGLOG(4, "ZSTDMT_setMTCtxParameter"); - switch(parameter) - { - case ZSTDMT_p_jobSize : - return ZSTDMT_CCtxParam_setMTCtxParameter(&mtctx->params, parameter, value); - case ZSTDMT_p_overlapSectionLog : - return ZSTDMT_CCtxParam_setMTCtxParameter(&mtctx->params, parameter, value); - default : + return ZSTDMT_CCtxParam_setMTCtxParameter(&mtctx->params, parameter, value); +} + +size_t ZSTDMT_getMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int* value) +{ + switch (parameter) { + case ZSTDMT_p_jobSize: + assert(mtctx->params.jobSize <= INT_MAX); + *value = (int)(mtctx->params.jobSize); + break; + case ZSTDMT_p_overlapLog: + *value = mtctx->params.overlapLog; + break; + case ZSTDMT_p_rsyncable: + *value = mtctx->params.rsyncable; + break; + default: return ERROR(parameter_unsupported); } + return 0; } /* Sets parameters relevant to the compression job, @@ -960,13 +1046,30 @@ static ZSTD_CCtx_params ZSTDMT_initJobCCtxParams(ZSTD_CCtx_params const params) jobParams.cParams = params.cParams; jobParams.fParams = params.fParams; jobParams.compressionLevel = params.compressionLevel; - jobParams.disableLiteralCompression = params.disableLiteralCompression; return jobParams; } + +/* ZSTDMT_resize() : + * @return : error code if fails, 0 on success */ +static size_t ZSTDMT_resize(ZSTDMT_CCtx* mtctx, unsigned nbWorkers) +{ + if (POOL_resize(mtctx->factory, nbWorkers)) return ERROR(memory_allocation); + CHECK_F( ZSTDMT_expandJobsTable(mtctx, nbWorkers) ); + mtctx->bufPool = ZSTDMT_expandBufferPool(mtctx->bufPool, nbWorkers); + if (mtctx->bufPool == NULL) return ERROR(memory_allocation); + mtctx->cctxPool = ZSTDMT_expandCCtxPool(mtctx->cctxPool, nbWorkers); + if (mtctx->cctxPool == NULL) return ERROR(memory_allocation); + mtctx->seqPool = ZSTDMT_expandSeqPool(mtctx->seqPool, nbWorkers); + if (mtctx->seqPool == NULL) return ERROR(memory_allocation); + ZSTDMT_CCtxParam_setNbWorkers(&mtctx->params, nbWorkers); + return 0; +} + + /*! ZSTDMT_updateCParams_whileCompressing() : - * Updates only a selected set of compression parameters, to remain compatible with current frame. + * Updates a selected set of compression parameters, remaining compatible with currently active frame. * New parameters will be applied to next compression job. */ void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_params* cctxParams) { @@ -981,38 +1084,36 @@ void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_p } } -/* ZSTDMT_getNbWorkers(): - * @return nb threads currently active in mtctx. - * mtctx must be valid */ -unsigned ZSTDMT_getNbWorkers(const ZSTDMT_CCtx* mtctx) -{ - assert(mtctx != NULL); - return mtctx->params.nbWorkers; -} - /* ZSTDMT_getFrameProgression(): * tells how much data has been consumed (input) and produced (output) for current frame. * able to count progression inside worker threads. - * Note : mutex will be acquired during statistics collection. */ + * Note : mutex will be acquired during statistics collection inside workers. */ ZSTD_frameProgression ZSTDMT_getFrameProgression(ZSTDMT_CCtx* mtctx) { ZSTD_frameProgression fps; - DEBUGLOG(6, "ZSTDMT_getFrameProgression"); - fps.consumed = mtctx->consumed; - fps.produced = mtctx->produced; + DEBUGLOG(5, "ZSTDMT_getFrameProgression"); fps.ingested = mtctx->consumed + mtctx->inBuff.filled; + fps.consumed = mtctx->consumed; + fps.produced = fps.flushed = mtctx->produced; + fps.currentJobID = mtctx->nextJobID; + fps.nbActiveWorkers = 0; { unsigned jobNb; unsigned lastJobNb = mtctx->nextJobID + mtctx->jobReady; assert(mtctx->jobReady <= 1); DEBUGLOG(6, "ZSTDMT_getFrameProgression: jobs: from %u to <%u (jobReady:%u)", mtctx->doneJobID, lastJobNb, mtctx->jobReady) for (jobNb = mtctx->doneJobID ; jobNb < lastJobNb ; jobNb++) { unsigned const wJobID = jobNb & mtctx->jobIDMask; - ZSTD_pthread_mutex_lock(&mtctx->jobs[wJobID].job_mutex); - { size_t const cResult = mtctx->jobs[wJobID].cSize; + ZSTDMT_jobDescription* jobPtr = &mtctx->jobs[wJobID]; + ZSTD_pthread_mutex_lock(&jobPtr->job_mutex); + { size_t const cResult = jobPtr->cSize; size_t const produced = ZSTD_isError(cResult) ? 0 : cResult; - fps.consumed += mtctx->jobs[wJobID].consumed; - fps.ingested += mtctx->jobs[wJobID].src.size; + size_t const flushed = ZSTD_isError(cResult) ? 0 : jobPtr->dstFlushed; + assert(flushed <= produced); + fps.ingested += jobPtr->src.size; + fps.consumed += jobPtr->consumed; fps.produced += produced; + fps.flushed += flushed; + fps.nbActiveWorkers += (jobPtr->consumed < jobPtr->src.size); } ZSTD_pthread_mutex_unlock(&mtctx->jobs[wJobID].job_mutex); } @@ -1021,26 +1122,98 @@ ZSTD_frameProgression ZSTDMT_getFrameProgression(ZSTDMT_CCtx* mtctx) } +size_t ZSTDMT_toFlushNow(ZSTDMT_CCtx* mtctx) +{ + size_t toFlush; + unsigned const jobID = mtctx->doneJobID; + assert(jobID <= mtctx->nextJobID); + if (jobID == mtctx->nextJobID) return 0; /* no active job => nothing to flush */ + + /* look into oldest non-fully-flushed job */ + { unsigned const wJobID = jobID & mtctx->jobIDMask; + ZSTDMT_jobDescription* const jobPtr = &mtctx->jobs[wJobID]; + ZSTD_pthread_mutex_lock(&jobPtr->job_mutex); + { size_t const cResult = jobPtr->cSize; + size_t const produced = ZSTD_isError(cResult) ? 0 : cResult; + size_t const flushed = ZSTD_isError(cResult) ? 0 : jobPtr->dstFlushed; + assert(flushed <= produced); + toFlush = produced - flushed; + if (toFlush==0 && (jobPtr->consumed >= jobPtr->src.size)) { + /* doneJobID is not-fully-flushed, but toFlush==0 : doneJobID should be compressing some more data */ + assert(jobPtr->consumed < jobPtr->src.size); + } + } + ZSTD_pthread_mutex_unlock(&mtctx->jobs[wJobID].job_mutex); + } + + return toFlush; +} + + /* ------------------------------------------ */ /* ===== Multi-threaded compression ===== */ /* ------------------------------------------ */ -static size_t ZSTDMT_computeTargetJobLog(ZSTD_CCtx_params const params) +static unsigned ZSTDMT_computeTargetJobLog(ZSTD_CCtx_params const params) { if (params.ldmParams.enableLdm) + /* In Long Range Mode, the windowLog is typically oversized. + * In which case, it's preferable to determine the jobSize + * based on chainLog instead. */ return MAX(21, params.cParams.chainLog + 4); return MAX(20, params.cParams.windowLog + 2); } -static size_t ZSTDMT_computeOverlapLog(ZSTD_CCtx_params const params) +static int ZSTDMT_overlapLog_default(ZSTD_strategy strat) { - unsigned const overlapRLog = (params.overlapSizeLog>9) ? 0 : 9-params.overlapSizeLog; - if (params.ldmParams.enableLdm) - return (MIN(params.cParams.windowLog, ZSTDMT_computeTargetJobLog(params) - 2) - overlapRLog); - return overlapRLog >= 9 ? 0 : (params.cParams.windowLog - overlapRLog); + switch(strat) + { + case ZSTD_btultra2: + return 9; + case ZSTD_btultra: + case ZSTD_btopt: + return 8; + case ZSTD_btlazy2: + case ZSTD_lazy2: + return 7; + case ZSTD_lazy: + case ZSTD_greedy: + case ZSTD_dfast: + case ZSTD_fast: + default:; + } + return 6; +} + +static int ZSTDMT_overlapLog(int ovlog, ZSTD_strategy strat) +{ + assert(0 <= ovlog && ovlog <= 9); + if (ovlog == 0) return ZSTDMT_overlapLog_default(strat); + return ovlog; +} + +static size_t ZSTDMT_computeOverlapSize(ZSTD_CCtx_params const params) +{ + int const overlapRLog = 9 - ZSTDMT_overlapLog(params.overlapLog, params.cParams.strategy); + int ovLog = (overlapRLog >= 8) ? 0 : (params.cParams.windowLog - overlapRLog); + assert(0 <= overlapRLog && overlapRLog <= 8); + if (params.ldmParams.enableLdm) { + /* In Long Range Mode, the windowLog is typically oversized. + * In which case, it's preferable to determine the jobSize + * based on chainLog instead. + * Then, ovLog becomes a fraction of the jobSize, rather than windowSize */ + ovLog = MIN(params.cParams.windowLog, ZSTDMT_computeTargetJobLog(params) - 2) + - overlapRLog; + } + assert(0 <= ovLog && ovLog <= 30); + DEBUGLOG(4, "overlapLog : %i", params.overlapLog); + DEBUGLOG(4, "overlap size : %i", 1 << ovLog); + return (ovLog==0) ? 0 : (size_t)1 << ovLog; } -static unsigned ZSTDMT_computeNbJobs(ZSTD_CCtx_params params, size_t srcSize, unsigned nbWorkers) { +static unsigned +ZSTDMT_computeNbJobs(ZSTD_CCtx_params params, size_t srcSize, unsigned nbWorkers) +{ assert(nbWorkers>0); { size_t const jobSizeTarget = (size_t)1 << ZSTDMT_computeTargetJobLog(params); size_t const jobMaxSize = jobSizeTarget << 2; @@ -1063,7 +1236,7 @@ static size_t ZSTDMT_compress_advanced_internal( ZSTD_CCtx_params params) { ZSTD_CCtx_params const jobParams = ZSTDMT_initJobCCtxParams(params); - size_t const overlapSize = (size_t)1 << ZSTDMT_computeOverlapLog(params); + size_t const overlapSize = ZSTDMT_computeOverlapSize(params); unsigned const nbJobs = ZSTDMT_computeNbJobs(params, srcSize, params.nbWorkers); size_t const proposedJobSize = (srcSize + (nbJobs-1)) / nbJobs; size_t const avgJobSize = (((proposedJobSize-1) & 0x1FFFF) < 0x7FFF) ? proposedJobSize + 0xFFFF : proposedJobSize; /* avoid too small last block */ @@ -1087,18 +1260,10 @@ static size_t ZSTDMT_compress_advanced_internal( assert(avgJobSize >= 256 KB); /* condition for ZSTD_compressBound(A) + ZSTD_compressBound(B) <= ZSTD_compressBound(A+B), required to compress directly into Dst (no additional buffer) */ ZSTDMT_setBufferSize(mtctx->bufPool, ZSTD_compressBound(avgJobSize) ); - if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params)) + if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params, avgJobSize)) return ERROR(memory_allocation); - if (nbJobs > mtctx->jobIDMask+1) { /* enlarge job table */ - U32 jobsTableSize = nbJobs; - ZSTDMT_freeJobsTable(mtctx->jobs, mtctx->jobIDMask+1, mtctx->cMem); - mtctx->jobIDMask = 0; - mtctx->jobs = ZSTDMT_createJobsTable(&jobsTableSize, mtctx->cMem); - if (mtctx->jobs==NULL) return ERROR(memory_allocation); - assert((jobsTableSize != 0) && ((jobsTableSize & (jobsTableSize - 1)) == 0)); /* ensure jobsTableSize is a power of 2 */ - mtctx->jobIDMask = jobsTableSize - 1; - } + CHECK_F( ZSTDMT_expandJobsTable(mtctx, nbJobs) ); /* only expands if necessary */ { unsigned u; for (u=0; u<nbJobs; u++) { @@ -1182,16 +1347,17 @@ static size_t ZSTDMT_compress_advanced_internal( } size_t ZSTDMT_compress_advanced(ZSTDMT_CCtx* mtctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - const ZSTD_CDict* cdict, - ZSTD_parameters params, - unsigned overlapLog) + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + const ZSTD_CDict* cdict, + ZSTD_parameters params, + int overlapLog) { ZSTD_CCtx_params cctxParams = mtctx->params; cctxParams.cParams = params.cParams; cctxParams.fParams = params.fParams; - cctxParams.overlapSizeLog = overlapLog; + assert(ZSTD_OVERLAPLOG_MIN <= overlapLog && overlapLog <= ZSTD_OVERLAPLOG_MAX); + cctxParams.overlapLog = overlapLog; return ZSTDMT_compress_advanced_internal(mtctx, dst, dstCapacity, src, srcSize, @@ -1204,8 +1370,8 @@ size_t ZSTDMT_compressCCtx(ZSTDMT_CCtx* mtctx, const void* src, size_t srcSize, int compressionLevel) { - U32 const overlapLog = (compressionLevel >= ZSTD_maxCLevel()) ? 9 : ZSTDMT_OVERLAPLOG_DEFAULT; ZSTD_parameters params = ZSTD_getParams(compressionLevel, srcSize, 0); + int const overlapLog = ZSTDMT_overlapLog_default(params.cParams.strategy); params.fParams.contentSizeFlag = 1; return ZSTDMT_compress_advanced(mtctx, dst, dstCapacity, src, srcSize, NULL, params, overlapLog); } @@ -1221,18 +1387,19 @@ size_t ZSTDMT_initCStream_internal( const ZSTD_CDict* cdict, ZSTD_CCtx_params params, unsigned long long pledgedSrcSize) { - DEBUGLOG(4, "ZSTDMT_initCStream_internal (pledgedSrcSize=%u, nbWorkers=%u, cctxPool=%u, disableLiteralCompression=%i)", - (U32)pledgedSrcSize, params.nbWorkers, mtctx->cctxPool->totalCCtx, params.disableLiteralCompression); - /* params are supposed to be fully validated at this point */ + DEBUGLOG(4, "ZSTDMT_initCStream_internal (pledgedSrcSize=%u, nbWorkers=%u, cctxPool=%u)", + (U32)pledgedSrcSize, params.nbWorkers, mtctx->cctxPool->totalCCtx); + + /* params supposed partially fully validated at this point */ assert(!ZSTD_isError(ZSTD_checkCParams(params.cParams))); assert(!((dict) && (cdict))); /* either dict or cdict, not both */ - assert(mtctx->cctxPool->totalCCtx == params.nbWorkers); /* init */ - if (params.jobSize == 0) { - params.jobSize = 1U << ZSTDMT_computeTargetJobLog(params); - } - if (params.jobSize > ZSTDMT_JOBSIZE_MAX) params.jobSize = ZSTDMT_JOBSIZE_MAX; + if (params.nbWorkers != mtctx->params.nbWorkers) + CHECK_F( ZSTDMT_resize(mtctx, params.nbWorkers) ); + + if (params.jobSize != 0 && params.jobSize < ZSTDMT_JOBSIZE_MIN) params.jobSize = ZSTDMT_JOBSIZE_MIN; + if (params.jobSize > (size_t)ZSTDMT_JOBSIZE_MAX) params.jobSize = ZSTDMT_JOBSIZE_MAX; mtctx->singleBlockingThread = (pledgedSrcSize <= ZSTDMT_JOBSIZE_MIN); /* do not trigger multi-threading when srcSize is too small */ if (mtctx->singleBlockingThread) { @@ -1267,12 +1434,24 @@ size_t ZSTDMT_initCStream_internal( mtctx->cdict = cdict; } - mtctx->targetPrefixSize = (size_t)1 << ZSTDMT_computeOverlapLog(params); - DEBUGLOG(4, "overlapLog=%u => %u KB", params.overlapSizeLog, (U32)(mtctx->targetPrefixSize>>10)); + mtctx->targetPrefixSize = ZSTDMT_computeOverlapSize(params); + DEBUGLOG(4, "overlapLog=%i => %u KB", params.overlapLog, (U32)(mtctx->targetPrefixSize>>10)); mtctx->targetSectionSize = params.jobSize; - if (mtctx->targetSectionSize < ZSTDMT_JOBSIZE_MIN) mtctx->targetSectionSize = ZSTDMT_JOBSIZE_MIN; + if (mtctx->targetSectionSize == 0) { + mtctx->targetSectionSize = 1ULL << ZSTDMT_computeTargetJobLog(params); + } + if (params.rsyncable) { + /* Aim for the targetsectionSize as the average job size. */ + U32 const jobSizeMB = (U32)(mtctx->targetSectionSize >> 20); + U32 const rsyncBits = ZSTD_highbit32(jobSizeMB) + 20; + assert(jobSizeMB >= 1); + DEBUGLOG(4, "rsyncLog = %u", rsyncBits); + mtctx->rsync.hash = 0; + mtctx->rsync.hitMask = (1ULL << rsyncBits) - 1; + mtctx->rsync.primePower = ZSTD_rollingHash_primePower(RSYNC_LENGTH); + } if (mtctx->targetSectionSize < mtctx->targetPrefixSize) mtctx->targetSectionSize = mtctx->targetPrefixSize; /* job size must be >= overlap size */ - DEBUGLOG(4, "Job Size : %u KB (note : set to %u)", (U32)(mtctx->targetSectionSize>>10), params.jobSize); + DEBUGLOG(4, "Job Size : %u KB (note : set to %u)", (U32)(mtctx->targetSectionSize>>10), (U32)params.jobSize); DEBUGLOG(4, "inBuff Size : %u KB", (U32)(mtctx->targetSectionSize>>10)); ZSTDMT_setBufferSize(mtctx->bufPool, ZSTD_compressBound(mtctx->targetSectionSize)); { @@ -1312,7 +1491,7 @@ size_t ZSTDMT_initCStream_internal( mtctx->allJobsCompleted = 0; mtctx->consumed = 0; mtctx->produced = 0; - if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params)) + if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params, mtctx->targetSectionSize)) return ERROR(memory_allocation); return 0; } @@ -1420,7 +1599,7 @@ static size_t ZSTDMT_createCompressionJob(ZSTDMT_CCtx* mtctx, size_t srcSize, ZS mtctx->jobs[jobID].jobID = mtctx->nextJobID; mtctx->jobs[jobID].firstJob = (mtctx->nextJobID==0); mtctx->jobs[jobID].lastJob = endFrame; - mtctx->jobs[jobID].frameChecksumNeeded = endFrame && (mtctx->nextJobID>0) && mtctx->params.fParams.checksumFlag; + mtctx->jobs[jobID].frameChecksumNeeded = mtctx->params.fParams.checksumFlag && endFrame && (mtctx->nextJobID>0); mtctx->jobs[jobID].dstFlushed = 0; /* Update the round buffer pos and clear the input buffer to be reset */ @@ -1468,6 +1647,8 @@ static size_t ZSTDMT_createCompressionJob(ZSTDMT_CCtx* mtctx, size_t srcSize, ZS /*! ZSTDMT_flushProduced() : + * flush whatever data has been produced but not yet flushed in current job. + * move to next job if current one is fully flushed. * `output` : `pos` will be updated with amount of data flushed . * `blockToFlush` : if >0, the function will block and wait if there is no data available to flush . * @return : amount of data remaining within internal buffer, 0 if no more, 1 if unknown but > 0, or an error code */ @@ -1496,7 +1677,7 @@ static size_t ZSTDMT_flushProduced(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, u /* try to flush something */ { size_t cSize = mtctx->jobs[wJobID].cSize; /* shared */ size_t const srcConsumed = mtctx->jobs[wJobID].consumed; /* shared */ - size_t const srcSize = mtctx->jobs[wJobID].src.size; /* read-only, could be done after mutex lock, but no-declaration-after-statement */ + size_t const srcSize = mtctx->jobs[wJobID].src.size; /* read-only, could be done after mutex lock, but no-declaration-after-statement */ ZSTD_pthread_mutex_unlock(&mtctx->jobs[wJobID].job_mutex); if (ZSTD_isError(cSize)) { DEBUGLOG(5, "ZSTDMT_flushProduced: job %u : compression error detected : %s", @@ -1516,6 +1697,7 @@ static size_t ZSTDMT_flushProduced(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, u mtctx->jobs[wJobID].cSize += 4; /* can write this shared value, as worker is no longer active */ mtctx->jobs[wJobID].frameChecksumNeeded = 0; } + if (cSize > 0) { /* compression is ongoing or completed */ size_t const toFlush = MIN(cSize - mtctx->jobs[wJobID].dstFlushed, output->size - output->pos); DEBUGLOG(5, "ZSTDMT_flushProduced: Flushing %u bytes from job %u (completion:%u/%u, generated:%u)", @@ -1529,11 +1711,12 @@ static size_t ZSTDMT_flushProduced(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, u output->pos += toFlush; mtctx->jobs[wJobID].dstFlushed += toFlush; /* can write : this value is only used by mtctx */ - if ( (srcConsumed == srcSize) /* job completed */ + if ( (srcConsumed == srcSize) /* job is completed */ && (mtctx->jobs[wJobID].dstFlushed == cSize) ) { /* output buffer fully flushed => free this job position */ DEBUGLOG(5, "Job %u completed (%u bytes), moving to next one", mtctx->doneJobID, (U32)mtctx->jobs[wJobID].dstFlushed); ZSTDMT_releaseBuffer(mtctx->bufPool, mtctx->jobs[wJobID].dstBuff); + DEBUGLOG(5, "dstBuffer released"); mtctx->jobs[wJobID].dstBuff = g_nullBuffer; mtctx->jobs[wJobID].cSize = 0; /* ensure this job slot is considered "not started" in future check */ mtctx->consumed += srcSize; @@ -1610,6 +1793,7 @@ static int ZSTDMT_doesOverlapWindow(buffer_t buffer, ZSTD_window_t window) range_t extDict; range_t prefix; + DEBUGLOG(5, "ZSTDMT_doesOverlapWindow"); extDict.start = window.dictBase + window.lowLimit; extDict.size = window.dictLimit - window.lowLimit; @@ -1630,12 +1814,13 @@ static void ZSTDMT_waitForLdmComplete(ZSTDMT_CCtx* mtctx, buffer_t buffer) { if (mtctx->params.ldmParams.enableLdm) { ZSTD_pthread_mutex_t* mutex = &mtctx->serial.ldmWindowMutex; + DEBUGLOG(5, "ZSTDMT_waitForLdmComplete"); DEBUGLOG(5, "source [0x%zx, 0x%zx)", (size_t)buffer.start, (size_t)buffer.start + buffer.capacity); ZSTD_PTHREAD_MUTEX_LOCK(mutex); while (ZSTDMT_doesOverlapWindow(buffer, mtctx->serial.ldmWindow)) { - DEBUGLOG(6, "Waiting for LDM to finish..."); + DEBUGLOG(5, "Waiting for LDM to finish..."); ZSTD_pthread_cond_wait(&mtctx->serial.ldmWindowCond, mutex); } DEBUGLOG(6, "Done waiting for LDM to finish"); @@ -1655,6 +1840,7 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx) size_t const target = mtctx->targetSectionSize; buffer_t buffer; + DEBUGLOG(5, "ZSTDMT_tryGetInputRange"); assert(mtctx->inBuff.buffer.start == NULL); assert(mtctx->roundBuff.capacity >= target); @@ -1668,7 +1854,7 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx) buffer.start = start; buffer.capacity = prefixSize; if (ZSTDMT_isOverlapped(buffer, inUse)) { - DEBUGLOG(6, "Waiting for buffer..."); + DEBUGLOG(5, "Waiting for buffer..."); return 0; } ZSTDMT_waitForLdmComplete(mtctx, buffer); @@ -1680,7 +1866,7 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx) buffer.capacity = target; if (ZSTDMT_isOverlapped(buffer, inUse)) { - DEBUGLOG(6, "Waiting for buffer..."); + DEBUGLOG(5, "Waiting for buffer..."); return 0; } assert(!ZSTDMT_isOverlapped(buffer, mtctx->inBuff.prefix)); @@ -1701,6 +1887,89 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx) return 1; } +typedef struct { + size_t toLoad; /* The number of bytes to load from the input. */ + int flush; /* Boolean declaring if we must flush because we found a synchronization point. */ +} syncPoint_t; + +/** + * Searches through the input for a synchronization point. If one is found, we + * will instruct the caller to flush, and return the number of bytes to load. + * Otherwise, we will load as many bytes as possible and instruct the caller + * to continue as normal. + */ +static syncPoint_t +findSynchronizationPoint(ZSTDMT_CCtx const* mtctx, ZSTD_inBuffer const input) +{ + BYTE const* const istart = (BYTE const*)input.src + input.pos; + U64 const primePower = mtctx->rsync.primePower; + U64 const hitMask = mtctx->rsync.hitMask; + + syncPoint_t syncPoint; + U64 hash; + BYTE const* prev; + size_t pos; + + syncPoint.toLoad = MIN(input.size - input.pos, mtctx->targetSectionSize - mtctx->inBuff.filled); + syncPoint.flush = 0; + if (!mtctx->params.rsyncable) + /* Rsync is disabled. */ + return syncPoint; + if (mtctx->inBuff.filled + syncPoint.toLoad < RSYNC_LENGTH) + /* Not enough to compute the hash. + * We will miss any synchronization points in this RSYNC_LENGTH byte + * window. However, since it depends only in the internal buffers, if the + * state is already synchronized, we will remain synchronized. + * Additionally, the probability that we miss a synchronization point is + * low: RSYNC_LENGTH / targetSectionSize. + */ + return syncPoint; + /* Initialize the loop variables. */ + if (mtctx->inBuff.filled >= RSYNC_LENGTH) { + /* We have enough bytes buffered to initialize the hash. + * Start scanning at the beginning of the input. + */ + pos = 0; + prev = (BYTE const*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled - RSYNC_LENGTH; + hash = ZSTD_rollingHash_compute(prev, RSYNC_LENGTH); + } else { + /* We don't have enough bytes buffered to initialize the hash, but + * we know we have at least RSYNC_LENGTH bytes total. + * Start scanning after the first RSYNC_LENGTH bytes less the bytes + * already buffered. + */ + pos = RSYNC_LENGTH - mtctx->inBuff.filled; + prev = (BYTE const*)mtctx->inBuff.buffer.start - pos; + hash = ZSTD_rollingHash_compute(mtctx->inBuff.buffer.start, mtctx->inBuff.filled); + hash = ZSTD_rollingHash_append(hash, istart, pos); + } + /* Starting with the hash of the previous RSYNC_LENGTH bytes, roll + * through the input. If we hit a synchronization point, then cut the + * job off, and tell the compressor to flush the job. Otherwise, load + * all the bytes and continue as normal. + * If we go too long without a synchronization point (targetSectionSize) + * then a block will be emitted anyways, but this is okay, since if we + * are already synchronized we will remain synchronized. + */ + for (; pos < syncPoint.toLoad; ++pos) { + BYTE const toRemove = pos < RSYNC_LENGTH ? prev[pos] : istart[pos - RSYNC_LENGTH]; + /* if (pos >= RSYNC_LENGTH) assert(ZSTD_rollingHash_compute(istart + pos - RSYNC_LENGTH, RSYNC_LENGTH) == hash); */ + hash = ZSTD_rollingHash_rotate(hash, toRemove, istart[pos], primePower); + if ((hash & hitMask) == hitMask) { + syncPoint.toLoad = pos + 1; + syncPoint.flush = 1; + break; + } + } + return syncPoint; +} + +size_t ZSTDMT_nextInputSizeHint(const ZSTDMT_CCtx* mtctx) +{ + size_t hintInSize = mtctx->targetSectionSize - mtctx->inBuff.filled; + if (hintInSize==0) hintInSize = mtctx->targetSectionSize; + return hintInSize; +} /** ZSTDMT_compressStream_generic() : * internal use only - exposed to be invoked from zstd_compress.c @@ -1727,7 +1996,8 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, } /* single-pass shortcut (note : synchronous-mode) */ - if ( (mtctx->nextJobID == 0) /* just started */ + if ( (!mtctx->params.rsyncable) /* rsyncable mode is disabled */ + && (mtctx->nextJobID == 0) /* just started */ && (mtctx->inBuff.filled == 0) /* nothing buffered */ && (!mtctx->jobReady) /* no job already created */ && (endOp == ZSTD_e_end) /* end order */ @@ -1753,18 +2023,23 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, /* It is only possible for this operation to fail if there are * still compression jobs ongoing. */ + DEBUGLOG(5, "ZSTDMT_tryGetInputRange failed"); assert(mtctx->doneJobID != mtctx->nextJobID); - } + } else + DEBUGLOG(5, "ZSTDMT_tryGetInputRange completed successfully : mtctx->inBuff.buffer.start = %p", mtctx->inBuff.buffer.start); } if (mtctx->inBuff.buffer.start != NULL) { - size_t const toLoad = MIN(input->size - input->pos, mtctx->targetSectionSize - mtctx->inBuff.filled); + syncPoint_t const syncPoint = findSynchronizationPoint(mtctx, *input); + if (syncPoint.flush && endOp == ZSTD_e_continue) { + endOp = ZSTD_e_flush; + } assert(mtctx->inBuff.buffer.capacity >= mtctx->targetSectionSize); DEBUGLOG(5, "ZSTDMT_compressStream_generic: adding %u bytes on top of %u to buffer of size %u", - (U32)toLoad, (U32)mtctx->inBuff.filled, (U32)mtctx->targetSectionSize); - memcpy((char*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled, (const char*)input->src + input->pos, toLoad); - input->pos += toLoad; - mtctx->inBuff.filled += toLoad; - forwardInputProgress = toLoad>0; + (U32)syncPoint.toLoad, (U32)mtctx->inBuff.filled, (U32)mtctx->targetSectionSize); + memcpy((char*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled, (const char*)input->src + input->pos, syncPoint.toLoad); + input->pos += syncPoint.toLoad; + mtctx->inBuff.filled += syncPoint.toLoad; + forwardInputProgress = syncPoint.toLoad>0; } if ((input->pos < input->size) && (endOp == ZSTD_e_end)) endOp = ZSTD_e_flush; /* can't end now : not all input consumed */ @@ -1782,6 +2057,7 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, /* check for potential compressed data ready to be flushed */ { size_t const remainingToFlush = ZSTDMT_flushProduced(mtctx, output, !forwardInputProgress, endOp); /* block if there was no forward input progress */ if (input->pos < input->size) return MAX(remainingToFlush, 1); /* input not consumed : do not end flush yet */ + DEBUGLOG(5, "end of ZSTDMT_compressStream_generic: remainingToFlush = %u", (U32)remainingToFlush); return remainingToFlush; } } diff --git a/thirdparty/zstd/compress/zstdmt_compress.h b/thirdparty/zstd/compress/zstdmt_compress.h index f79e3b4418..ee771681fa 100644 --- a/thirdparty/zstd/compress/zstdmt_compress.h +++ b/thirdparty/zstd/compress/zstdmt_compress.h @@ -28,6 +28,16 @@ #include "zstd.h" /* ZSTD_inBuffer, ZSTD_outBuffer, ZSTDLIB_API */ +/* === Constants === */ +#ifndef ZSTDMT_NBWORKERS_MAX +# define ZSTDMT_NBWORKERS_MAX 200 +#endif +#ifndef ZSTDMT_JOBSIZE_MIN +# define ZSTDMT_JOBSIZE_MIN (1 MB) +#endif +#define ZSTDMT_JOBSIZE_MAX (MEM_32bits() ? (512 MB) : (1024 MB)) + + /* === Memory management === */ typedef struct ZSTDMT_CCtx_s ZSTDMT_CCtx; ZSTDLIB_API ZSTDMT_CCtx* ZSTDMT_createCCtx(unsigned nbWorkers); @@ -52,6 +62,7 @@ ZSTDLIB_API size_t ZSTDMT_compressCCtx(ZSTDMT_CCtx* mtctx, ZSTDLIB_API size_t ZSTDMT_initCStream(ZSTDMT_CCtx* mtctx, int compressionLevel); ZSTDLIB_API size_t ZSTDMT_resetCStream(ZSTDMT_CCtx* mtctx, unsigned long long pledgedSrcSize); /**< if srcSize is not known at reset time, use ZSTD_CONTENTSIZE_UNKNOWN. Note: for compatibility with older programs, 0 means the same as ZSTD_CONTENTSIZE_UNKNOWN, but it will change in the future to mean "empty" */ +ZSTDLIB_API size_t ZSTDMT_nextInputSizeHint(const ZSTDMT_CCtx* mtctx); ZSTDLIB_API size_t ZSTDMT_compressStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, ZSTD_inBuffer* input); ZSTDLIB_API size_t ZSTDMT_flushStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output); /**< @return : 0 == all flushed; >0 : still some data to be flushed; or an error code (ZSTD_isError()) */ @@ -60,16 +71,12 @@ ZSTDLIB_API size_t ZSTDMT_endStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output); /* === Advanced functions and parameters === */ -#ifndef ZSTDMT_JOBSIZE_MIN -# define ZSTDMT_JOBSIZE_MIN (1U << 20) /* 1 MB - Minimum size of each compression job */ -#endif - ZSTDLIB_API size_t ZSTDMT_compress_advanced(ZSTDMT_CCtx* mtctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, const ZSTD_CDict* cdict, ZSTD_parameters params, - unsigned overlapLog); + int overlapLog); ZSTDLIB_API size_t ZSTDMT_initCStream_advanced(ZSTDMT_CCtx* mtctx, const void* dict, size_t dictSize, /* dict can be released after init, a local copy is preserved within zcs */ @@ -84,8 +91,9 @@ ZSTDLIB_API size_t ZSTDMT_initCStream_usingCDict(ZSTDMT_CCtx* mtctx, /* ZSTDMT_parameter : * List of parameters that can be set using ZSTDMT_setMTCtxParameter() */ typedef enum { - ZSTDMT_p_jobSize, /* Each job is compressed in parallel. By default, this value is dynamically determined depending on compression parameters. Can be set explicitly here. */ - ZSTDMT_p_overlapSectionLog /* Each job may reload a part of previous job to enhance compressionr ratio; 0 == no overlap, 6(default) == use 1/8th of window, >=9 == use full window. This is a "sticky" parameter : its value will be re-used on next compression job */ + ZSTDMT_p_jobSize, /* Each job is compressed in parallel. By default, this value is dynamically determined depending on compression parameters. Can be set explicitly here. */ + ZSTDMT_p_overlapLog, /* Each job may reload a part of previous job to enhance compressionr ratio; 0 == no overlap, 6(default) == use 1/8th of window, >=9 == use full window. This is a "sticky" parameter : its value will be re-used on next compression job */ + ZSTDMT_p_rsyncable /* Enables rsyncable mode. */ } ZSTDMT_parameter; /* ZSTDMT_setMTCtxParameter() : @@ -93,7 +101,12 @@ typedef enum { * The function must be called typically after ZSTD_createCCtx() but __before ZSTDMT_init*() !__ * Parameters not explicitly reset by ZSTDMT_init*() remain the same in consecutive compression sessions. * @return : 0, or an error code (which can be tested using ZSTD_isError()) */ -ZSTDLIB_API size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, unsigned value); +ZSTDLIB_API size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int value); + +/* ZSTDMT_getMTCtxParameter() : + * Query the ZSTDMT_CCtx for a parameter value. + * @return : 0, or an error code (which can be tested using ZSTD_isError()) */ +ZSTDLIB_API size_t ZSTDMT_getMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int* value); /*! ZSTDMT_compressStream_generic() : @@ -114,11 +127,21 @@ ZSTDLIB_API size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, * === Not exposed in libzstd. Never invoke directly === * ======================================================== */ -size_t ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params, ZSTDMT_parameter parameter, unsigned value); - -/* ZSTDMT_CCtxParam_setNbWorkers() - * Set nbWorkers, and clamp it. - * Also reset jobSize and overlapLog */ + /*! ZSTDMT_toFlushNow() + * Tell how many bytes are ready to be flushed immediately. + * Probe the oldest active job (not yet entirely flushed) and check its output buffer. + * If return 0, it means there is no active job, + * or, it means oldest job is still active, but everything produced has been flushed so far, + * therefore flushing is limited by speed of oldest job. */ +size_t ZSTDMT_toFlushNow(ZSTDMT_CCtx* mtctx); + +/*! ZSTDMT_CCtxParam_setMTCtxParameter() + * like ZSTDMT_setMTCtxParameter(), but into a ZSTD_CCtx_Params */ +size_t ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params, ZSTDMT_parameter parameter, int value); + +/*! ZSTDMT_CCtxParam_setNbWorkers() + * Set nbWorkers, and clamp it. + * Also reset jobSize and overlapLog */ size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorkers); /*! ZSTDMT_updateCParams_whileCompressing() : @@ -126,14 +149,9 @@ size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorker * New parameters will be applied to next compression job. */ void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_params* cctxParams); -/* ZSTDMT_getNbWorkers(): - * @return nb threads currently active in mtctx. - * mtctx must be valid */ -unsigned ZSTDMT_getNbWorkers(const ZSTDMT_CCtx* mtctx); - -/* ZSTDMT_getFrameProgression(): - * tells how much data has been consumed (input) and produced (output) for current frame. - * able to count progression inside worker threads. +/*! ZSTDMT_getFrameProgression(): + * tells how much data has been consumed (input) and produced (output) for current frame. + * able to count progression inside worker threads. */ ZSTD_frameProgression ZSTDMT_getFrameProgression(ZSTDMT_CCtx* mtctx); diff --git a/thirdparty/zstd/decompress/huf_decompress.c b/thirdparty/zstd/decompress/huf_decompress.c index 73f5c46c06..3f8bd29732 100644 --- a/thirdparty/zstd/decompress/huf_decompress.c +++ b/thirdparty/zstd/decompress/huf_decompress.c @@ -1,6 +1,7 @@ /* ****************************************************************** - Huffman decoder, part of New Generation Entropy library - Copyright (C) 2013-2016, Yann Collet. + huff0 huffman decoder, + part of Finite State Entropy library + Copyright (C) 2013-present, Yann Collet. BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) @@ -29,26 +30,37 @@ You can contact the author at : - FSE+HUF source repository : https://github.com/Cyan4973/FiniteStateEntropy - - Public forum : https://groups.google.com/forum/#!forum/lz4c ****************************************************************** */ /* ************************************************************** * Dependencies ****************************************************************/ #include <string.h> /* memcpy, memset */ -#include "bitstream.h" /* BIT_* */ #include "compiler.h" -#include "fse.h" /* header compression */ +#include "bitstream.h" /* BIT_* */ +#include "fse.h" /* to compress headers */ #define HUF_STATIC_LINKING_ONLY #include "huf.h" #include "error_private.h" +/* ************************************************************** +* Macros +****************************************************************/ + +/* These two optional macros force the use one way or another of the two + * Huffman decompression implementations. You can't force in both directions + * at the same time. + */ +#if defined(HUF_FORCE_DECOMPRESS_X1) && \ + defined(HUF_FORCE_DECOMPRESS_X2) +#error "Cannot force the use of the X1 and X2 decoders at the same time!" +#endif + /* ************************************************************** * Error Management ****************************************************************/ #define HUF_isError ERR_isError -#define HUF_STATIC_ASSERT(c) { enum { HUF_static_assert = 1/(int)(!!(c)) }; } /* use only *after* variable declarations */ #define CHECK_F(f) { size_t const err_ = (f); if (HUF_isError(err_)) return err_; } @@ -59,6 +71,51 @@ #define HUF_ALIGN_MASK(x, mask) (((x) + (mask)) & ~(mask)) +/* ************************************************************** +* BMI2 Variant Wrappers +****************************************************************/ +#if DYNAMIC_BMI2 + +#define HUF_DGEN(fn) \ + \ + static size_t fn##_default( \ + void* dst, size_t dstSize, \ + const void* cSrc, size_t cSrcSize, \ + const HUF_DTable* DTable) \ + { \ + return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \ + } \ + \ + static TARGET_ATTRIBUTE("bmi2") size_t fn##_bmi2( \ + void* dst, size_t dstSize, \ + const void* cSrc, size_t cSrcSize, \ + const HUF_DTable* DTable) \ + { \ + return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \ + } \ + \ + static size_t fn(void* dst, size_t dstSize, void const* cSrc, \ + size_t cSrcSize, HUF_DTable const* DTable, int bmi2) \ + { \ + if (bmi2) { \ + return fn##_bmi2(dst, dstSize, cSrc, cSrcSize, DTable); \ + } \ + return fn##_default(dst, dstSize, cSrc, cSrcSize, DTable); \ + } + +#else + +#define HUF_DGEN(fn) \ + static size_t fn(void* dst, size_t dstSize, void const* cSrc, \ + size_t cSrcSize, HUF_DTable const* DTable, int bmi2) \ + { \ + (void)bmi2; \ + return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \ + } + +#endif + + /*-***************************/ /* generic DTableDesc */ /*-***************************/ @@ -72,18 +129,20 @@ static DTableDesc HUF_getDTableDesc(const HUF_DTable* table) } +#ifndef HUF_FORCE_DECOMPRESS_X2 + /*-***************************/ /* single-symbol decoding */ /*-***************************/ -typedef struct { BYTE byte; BYTE nbBits; } HUF_DEltX2; /* single-symbol decoding */ +typedef struct { BYTE byte; BYTE nbBits; } HUF_DEltX1; /* single-symbol decoding */ -size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize) +size_t HUF_readDTableX1_wksp(HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize) { U32 tableLog = 0; U32 nbSymbols = 0; size_t iSize; void* const dtPtr = DTable + 1; - HUF_DEltX2* const dt = (HUF_DEltX2*)dtPtr; + HUF_DEltX1* const dt = (HUF_DEltX1*)dtPtr; U32* rankVal; BYTE* huffWeight; @@ -96,7 +155,7 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, const void* src, size_t srcSize if ((spaceUsed32 << 2) > wkspSize) return ERROR(tableLog_tooLarge); - HUF_STATIC_ASSERT(sizeof(DTableDesc) == sizeof(HUF_DTable)); + DEBUG_STATIC_ASSERT(sizeof(DTableDesc) == sizeof(HUF_DTable)); /* memset(huffWeight, 0, sizeof(huffWeight)); */ /* is not necessary, even though some analyzer complain ... */ iSize = HUF_readStats(huffWeight, HUF_SYMBOLVALUE_MAX + 1, rankVal, &nbSymbols, &tableLog, src, srcSize); @@ -124,7 +183,7 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, const void* src, size_t srcSize U32 const w = huffWeight[n]; U32 const length = (1 << w) >> 1; U32 u; - HUF_DEltX2 D; + HUF_DEltX1 D; D.byte = (BYTE)n; D.nbBits = (BYTE)(tableLog + 1 - w); for (u = rankVal[w]; u < rankVal[w] + length; u++) dt[u] = D; @@ -134,17 +193,15 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, const void* src, size_t srcSize return iSize; } -size_t HUF_readDTableX2(HUF_DTable* DTable, const void* src, size_t srcSize) +size_t HUF_readDTableX1(HUF_DTable* DTable, const void* src, size_t srcSize) { U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_readDTableX2_wksp(DTable, src, srcSize, + return HUF_readDTableX1_wksp(DTable, src, srcSize, workSpace, sizeof(workSpace)); } -typedef struct { U16 sequence; BYTE nbBits; BYTE length; } HUF_DEltX4; /* double-symbols decoding */ - FORCE_INLINE_TEMPLATE BYTE -HUF_decodeSymbolX2(BIT_DStream_t* Dstream, const HUF_DEltX2* dt, const U32 dtLog) +HUF_decodeSymbolX1(BIT_DStream_t* Dstream, const HUF_DEltX1* dt, const U32 dtLog) { size_t const val = BIT_lookBitsFast(Dstream, dtLog); /* note : dtLog >= 1 */ BYTE const c = dt[val].byte; @@ -152,44 +209,44 @@ HUF_decodeSymbolX2(BIT_DStream_t* Dstream, const HUF_DEltX2* dt, const U32 dtLog return c; } -#define HUF_DECODE_SYMBOLX2_0(ptr, DStreamPtr) \ - *ptr++ = HUF_decodeSymbolX2(DStreamPtr, dt, dtLog) +#define HUF_DECODE_SYMBOLX1_0(ptr, DStreamPtr) \ + *ptr++ = HUF_decodeSymbolX1(DStreamPtr, dt, dtLog) -#define HUF_DECODE_SYMBOLX2_1(ptr, DStreamPtr) \ +#define HUF_DECODE_SYMBOLX1_1(ptr, DStreamPtr) \ if (MEM_64bits() || (HUF_TABLELOG_MAX<=12)) \ - HUF_DECODE_SYMBOLX2_0(ptr, DStreamPtr) + HUF_DECODE_SYMBOLX1_0(ptr, DStreamPtr) -#define HUF_DECODE_SYMBOLX2_2(ptr, DStreamPtr) \ +#define HUF_DECODE_SYMBOLX1_2(ptr, DStreamPtr) \ if (MEM_64bits()) \ - HUF_DECODE_SYMBOLX2_0(ptr, DStreamPtr) + HUF_DECODE_SYMBOLX1_0(ptr, DStreamPtr) HINT_INLINE size_t -HUF_decodeStreamX2(BYTE* p, BIT_DStream_t* const bitDPtr, BYTE* const pEnd, const HUF_DEltX2* const dt, const U32 dtLog) +HUF_decodeStreamX1(BYTE* p, BIT_DStream_t* const bitDPtr, BYTE* const pEnd, const HUF_DEltX1* const dt, const U32 dtLog) { BYTE* const pStart = p; /* up to 4 symbols at a time */ while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p < pEnd-3)) { - HUF_DECODE_SYMBOLX2_2(p, bitDPtr); - HUF_DECODE_SYMBOLX2_1(p, bitDPtr); - HUF_DECODE_SYMBOLX2_2(p, bitDPtr); - HUF_DECODE_SYMBOLX2_0(p, bitDPtr); + HUF_DECODE_SYMBOLX1_2(p, bitDPtr); + HUF_DECODE_SYMBOLX1_1(p, bitDPtr); + HUF_DECODE_SYMBOLX1_2(p, bitDPtr); + HUF_DECODE_SYMBOLX1_0(p, bitDPtr); } /* [0-3] symbols remaining */ if (MEM_32bits()) while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p < pEnd)) - HUF_DECODE_SYMBOLX2_0(p, bitDPtr); + HUF_DECODE_SYMBOLX1_0(p, bitDPtr); /* no more data to retrieve from bitstream, no need to reload */ while (p < pEnd) - HUF_DECODE_SYMBOLX2_0(p, bitDPtr); + HUF_DECODE_SYMBOLX1_0(p, bitDPtr); return pEnd-pStart; } FORCE_INLINE_TEMPLATE size_t -HUF_decompress1X2_usingDTable_internal_body( +HUF_decompress1X1_usingDTable_internal_body( void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable) @@ -197,14 +254,14 @@ HUF_decompress1X2_usingDTable_internal_body( BYTE* op = (BYTE*)dst; BYTE* const oend = op + dstSize; const void* dtPtr = DTable + 1; - const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr; + const HUF_DEltX1* const dt = (const HUF_DEltX1*)dtPtr; BIT_DStream_t bitD; DTableDesc const dtd = HUF_getDTableDesc(DTable); U32 const dtLog = dtd.tableLog; CHECK_F( BIT_initDStream(&bitD, cSrc, cSrcSize) ); - HUF_decodeStreamX2(op, &bitD, oend, dt, dtLog); + HUF_decodeStreamX1(op, &bitD, oend, dt, dtLog); if (!BIT_endOfDStream(&bitD)) return ERROR(corruption_detected); @@ -212,7 +269,7 @@ HUF_decompress1X2_usingDTable_internal_body( } FORCE_INLINE_TEMPLATE size_t -HUF_decompress4X2_usingDTable_internal_body( +HUF_decompress4X1_usingDTable_internal_body( void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable) @@ -224,7 +281,7 @@ HUF_decompress4X2_usingDTable_internal_body( BYTE* const ostart = (BYTE*) dst; BYTE* const oend = ostart + dstSize; const void* const dtPtr = DTable + 1; - const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr; + const HUF_DEltX1* const dt = (const HUF_DEltX1*)dtPtr; /* Init */ BIT_DStream_t bitD1; @@ -260,22 +317,22 @@ HUF_decompress4X2_usingDTable_internal_body( /* up to 16 symbols per loop (4 symbols per stream) in 64-bit mode */ endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4); while ( (endSignal==BIT_DStream_unfinished) && (op4<(oend-3)) ) { - HUF_DECODE_SYMBOLX2_2(op1, &bitD1); - HUF_DECODE_SYMBOLX2_2(op2, &bitD2); - HUF_DECODE_SYMBOLX2_2(op3, &bitD3); - HUF_DECODE_SYMBOLX2_2(op4, &bitD4); - HUF_DECODE_SYMBOLX2_1(op1, &bitD1); - HUF_DECODE_SYMBOLX2_1(op2, &bitD2); - HUF_DECODE_SYMBOLX2_1(op3, &bitD3); - HUF_DECODE_SYMBOLX2_1(op4, &bitD4); - HUF_DECODE_SYMBOLX2_2(op1, &bitD1); - HUF_DECODE_SYMBOLX2_2(op2, &bitD2); - HUF_DECODE_SYMBOLX2_2(op3, &bitD3); - HUF_DECODE_SYMBOLX2_2(op4, &bitD4); - HUF_DECODE_SYMBOLX2_0(op1, &bitD1); - HUF_DECODE_SYMBOLX2_0(op2, &bitD2); - HUF_DECODE_SYMBOLX2_0(op3, &bitD3); - HUF_DECODE_SYMBOLX2_0(op4, &bitD4); + HUF_DECODE_SYMBOLX1_2(op1, &bitD1); + HUF_DECODE_SYMBOLX1_2(op2, &bitD2); + HUF_DECODE_SYMBOLX1_2(op3, &bitD3); + HUF_DECODE_SYMBOLX1_2(op4, &bitD4); + HUF_DECODE_SYMBOLX1_1(op1, &bitD1); + HUF_DECODE_SYMBOLX1_1(op2, &bitD2); + HUF_DECODE_SYMBOLX1_1(op3, &bitD3); + HUF_DECODE_SYMBOLX1_1(op4, &bitD4); + HUF_DECODE_SYMBOLX1_2(op1, &bitD1); + HUF_DECODE_SYMBOLX1_2(op2, &bitD2); + HUF_DECODE_SYMBOLX1_2(op3, &bitD3); + HUF_DECODE_SYMBOLX1_2(op4, &bitD4); + HUF_DECODE_SYMBOLX1_0(op1, &bitD1); + HUF_DECODE_SYMBOLX1_0(op2, &bitD2); + HUF_DECODE_SYMBOLX1_0(op3, &bitD3); + HUF_DECODE_SYMBOLX1_0(op4, &bitD4); BIT_reloadDStream(&bitD1); BIT_reloadDStream(&bitD2); BIT_reloadDStream(&bitD3); @@ -291,191 +348,10 @@ HUF_decompress4X2_usingDTable_internal_body( /* note : op4 supposed already verified within main loop */ /* finish bitStreams one by one */ - HUF_decodeStreamX2(op1, &bitD1, opStart2, dt, dtLog); - HUF_decodeStreamX2(op2, &bitD2, opStart3, dt, dtLog); - HUF_decodeStreamX2(op3, &bitD3, opStart4, dt, dtLog); - HUF_decodeStreamX2(op4, &bitD4, oend, dt, dtLog); - - /* check */ - { U32 const endCheck = BIT_endOfDStream(&bitD1) & BIT_endOfDStream(&bitD2) & BIT_endOfDStream(&bitD3) & BIT_endOfDStream(&bitD4); - if (!endCheck) return ERROR(corruption_detected); } - - /* decoded size */ - return dstSize; - } -} - - -FORCE_INLINE_TEMPLATE U32 -HUF_decodeSymbolX4(void* op, BIT_DStream_t* DStream, const HUF_DEltX4* dt, const U32 dtLog) -{ - size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */ - memcpy(op, dt+val, 2); - BIT_skipBits(DStream, dt[val].nbBits); - return dt[val].length; -} - -FORCE_INLINE_TEMPLATE U32 -HUF_decodeLastSymbolX4(void* op, BIT_DStream_t* DStream, const HUF_DEltX4* dt, const U32 dtLog) -{ - size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */ - memcpy(op, dt+val, 1); - if (dt[val].length==1) BIT_skipBits(DStream, dt[val].nbBits); - else { - if (DStream->bitsConsumed < (sizeof(DStream->bitContainer)*8)) { - BIT_skipBits(DStream, dt[val].nbBits); - if (DStream->bitsConsumed > (sizeof(DStream->bitContainer)*8)) - /* ugly hack; works only because it's the last symbol. Note : can't easily extract nbBits from just this symbol */ - DStream->bitsConsumed = (sizeof(DStream->bitContainer)*8); - } } - return 1; -} - -#define HUF_DECODE_SYMBOLX4_0(ptr, DStreamPtr) \ - ptr += HUF_decodeSymbolX4(ptr, DStreamPtr, dt, dtLog) - -#define HUF_DECODE_SYMBOLX4_1(ptr, DStreamPtr) \ - if (MEM_64bits() || (HUF_TABLELOG_MAX<=12)) \ - ptr += HUF_decodeSymbolX4(ptr, DStreamPtr, dt, dtLog) - -#define HUF_DECODE_SYMBOLX4_2(ptr, DStreamPtr) \ - if (MEM_64bits()) \ - ptr += HUF_decodeSymbolX4(ptr, DStreamPtr, dt, dtLog) - -HINT_INLINE size_t -HUF_decodeStreamX4(BYTE* p, BIT_DStream_t* bitDPtr, BYTE* const pEnd, - const HUF_DEltX4* const dt, const U32 dtLog) -{ - BYTE* const pStart = p; - - /* up to 8 symbols at a time */ - while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p < pEnd-(sizeof(bitDPtr->bitContainer)-1))) { - HUF_DECODE_SYMBOLX4_2(p, bitDPtr); - HUF_DECODE_SYMBOLX4_1(p, bitDPtr); - HUF_DECODE_SYMBOLX4_2(p, bitDPtr); - HUF_DECODE_SYMBOLX4_0(p, bitDPtr); - } - - /* closer to end : up to 2 symbols at a time */ - while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p <= pEnd-2)) - HUF_DECODE_SYMBOLX4_0(p, bitDPtr); - - while (p <= pEnd-2) - HUF_DECODE_SYMBOLX4_0(p, bitDPtr); /* no need to reload : reached the end of DStream */ - - if (p < pEnd) - p += HUF_decodeLastSymbolX4(p, bitDPtr, dt, dtLog); - - return p-pStart; -} - -FORCE_INLINE_TEMPLATE size_t -HUF_decompress1X4_usingDTable_internal_body( - void* dst, size_t dstSize, - const void* cSrc, size_t cSrcSize, - const HUF_DTable* DTable) -{ - BIT_DStream_t bitD; - - /* Init */ - CHECK_F( BIT_initDStream(&bitD, cSrc, cSrcSize) ); - - /* decode */ - { BYTE* const ostart = (BYTE*) dst; - BYTE* const oend = ostart + dstSize; - const void* const dtPtr = DTable+1; /* force compiler to not use strict-aliasing */ - const HUF_DEltX4* const dt = (const HUF_DEltX4*)dtPtr; - DTableDesc const dtd = HUF_getDTableDesc(DTable); - HUF_decodeStreamX4(ostart, &bitD, oend, dt, dtd.tableLog); - } - - /* check */ - if (!BIT_endOfDStream(&bitD)) return ERROR(corruption_detected); - - /* decoded size */ - return dstSize; -} - - -FORCE_INLINE_TEMPLATE size_t -HUF_decompress4X4_usingDTable_internal_body( - void* dst, size_t dstSize, - const void* cSrc, size_t cSrcSize, - const HUF_DTable* DTable) -{ - if (cSrcSize < 10) return ERROR(corruption_detected); /* strict minimum : jump table + 1 byte per stream */ - - { const BYTE* const istart = (const BYTE*) cSrc; - BYTE* const ostart = (BYTE*) dst; - BYTE* const oend = ostart + dstSize; - const void* const dtPtr = DTable+1; - const HUF_DEltX4* const dt = (const HUF_DEltX4*)dtPtr; - - /* Init */ - BIT_DStream_t bitD1; - BIT_DStream_t bitD2; - BIT_DStream_t bitD3; - BIT_DStream_t bitD4; - size_t const length1 = MEM_readLE16(istart); - size_t const length2 = MEM_readLE16(istart+2); - size_t const length3 = MEM_readLE16(istart+4); - size_t const length4 = cSrcSize - (length1 + length2 + length3 + 6); - const BYTE* const istart1 = istart + 6; /* jumpTable */ - const BYTE* const istart2 = istart1 + length1; - const BYTE* const istart3 = istart2 + length2; - const BYTE* const istart4 = istart3 + length3; - size_t const segmentSize = (dstSize+3) / 4; - BYTE* const opStart2 = ostart + segmentSize; - BYTE* const opStart3 = opStart2 + segmentSize; - BYTE* const opStart4 = opStart3 + segmentSize; - BYTE* op1 = ostart; - BYTE* op2 = opStart2; - BYTE* op3 = opStart3; - BYTE* op4 = opStart4; - U32 endSignal; - DTableDesc const dtd = HUF_getDTableDesc(DTable); - U32 const dtLog = dtd.tableLog; - - if (length4 > cSrcSize) return ERROR(corruption_detected); /* overflow */ - CHECK_F( BIT_initDStream(&bitD1, istart1, length1) ); - CHECK_F( BIT_initDStream(&bitD2, istart2, length2) ); - CHECK_F( BIT_initDStream(&bitD3, istart3, length3) ); - CHECK_F( BIT_initDStream(&bitD4, istart4, length4) ); - - /* 16-32 symbols per loop (4-8 symbols per stream) */ - endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4); - for ( ; (endSignal==BIT_DStream_unfinished) & (op4<(oend-(sizeof(bitD4.bitContainer)-1))) ; ) { - HUF_DECODE_SYMBOLX4_2(op1, &bitD1); - HUF_DECODE_SYMBOLX4_2(op2, &bitD2); - HUF_DECODE_SYMBOLX4_2(op3, &bitD3); - HUF_DECODE_SYMBOLX4_2(op4, &bitD4); - HUF_DECODE_SYMBOLX4_1(op1, &bitD1); - HUF_DECODE_SYMBOLX4_1(op2, &bitD2); - HUF_DECODE_SYMBOLX4_1(op3, &bitD3); - HUF_DECODE_SYMBOLX4_1(op4, &bitD4); - HUF_DECODE_SYMBOLX4_2(op1, &bitD1); - HUF_DECODE_SYMBOLX4_2(op2, &bitD2); - HUF_DECODE_SYMBOLX4_2(op3, &bitD3); - HUF_DECODE_SYMBOLX4_2(op4, &bitD4); - HUF_DECODE_SYMBOLX4_0(op1, &bitD1); - HUF_DECODE_SYMBOLX4_0(op2, &bitD2); - HUF_DECODE_SYMBOLX4_0(op3, &bitD3); - HUF_DECODE_SYMBOLX4_0(op4, &bitD4); - - endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4); - } - - /* check corruption */ - if (op1 > opStart2) return ERROR(corruption_detected); - if (op2 > opStart3) return ERROR(corruption_detected); - if (op3 > opStart4) return ERROR(corruption_detected); - /* note : op4 already verified within main loop */ - - /* finish bitStreams one by one */ - HUF_decodeStreamX4(op1, &bitD1, opStart2, dt, dtLog); - HUF_decodeStreamX4(op2, &bitD2, opStart3, dt, dtLog); - HUF_decodeStreamX4(op3, &bitD3, opStart4, dt, dtLog); - HUF_decodeStreamX4(op4, &bitD4, oend, dt, dtLog); + HUF_decodeStreamX1(op1, &bitD1, opStart2, dt, dtLog); + HUF_decodeStreamX1(op2, &bitD2, opStart3, dt, dtLog); + HUF_decodeStreamX1(op3, &bitD3, opStart4, dt, dtLog); + HUF_decodeStreamX1(op4, &bitD4, oend, dt, dtLog); /* check */ { U32 const endCheck = BIT_endOfDStream(&bitD1) & BIT_endOfDStream(&bitD2) & BIT_endOfDStream(&bitD3) & BIT_endOfDStream(&bitD4); @@ -491,153 +367,119 @@ typedef size_t (*HUF_decompress_usingDTable_t)(void *dst, size_t dstSize, const void *cSrc, size_t cSrcSize, const HUF_DTable *DTable); -#if DYNAMIC_BMI2 - -#define X(fn) \ - \ - static size_t fn##_default( \ - void* dst, size_t dstSize, \ - const void* cSrc, size_t cSrcSize, \ - const HUF_DTable* DTable) \ - { \ - return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \ - } \ - \ - static TARGET_ATTRIBUTE("bmi2") size_t fn##_bmi2( \ - void* dst, size_t dstSize, \ - const void* cSrc, size_t cSrcSize, \ - const HUF_DTable* DTable) \ - { \ - return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \ - } \ - \ - static size_t fn(void* dst, size_t dstSize, void const* cSrc, \ - size_t cSrcSize, HUF_DTable const* DTable, int bmi2) \ - { \ - if (bmi2) { \ - return fn##_bmi2(dst, dstSize, cSrc, cSrcSize, DTable); \ - } \ - return fn##_default(dst, dstSize, cSrc, cSrcSize, DTable); \ - } - -#else - -#define X(fn) \ - static size_t fn(void* dst, size_t dstSize, void const* cSrc, \ - size_t cSrcSize, HUF_DTable const* DTable, int bmi2) \ - { \ - (void)bmi2; \ - return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \ - } - -#endif -X(HUF_decompress1X2_usingDTable_internal) -X(HUF_decompress4X2_usingDTable_internal) -X(HUF_decompress1X4_usingDTable_internal) -X(HUF_decompress4X4_usingDTable_internal) +HUF_DGEN(HUF_decompress1X1_usingDTable_internal) +HUF_DGEN(HUF_decompress4X1_usingDTable_internal) -#undef X -size_t HUF_decompress1X2_usingDTable( +size_t HUF_decompress1X1_usingDTable( void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable) { DTableDesc dtd = HUF_getDTableDesc(DTable); if (dtd.tableType != 0) return ERROR(GENERIC); - return HUF_decompress1X2_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); + return HUF_decompress1X1_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); } -size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize, +size_t HUF_decompress1X1_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize) { const BYTE* ip = (const BYTE*) cSrc; - size_t const hSize = HUF_readDTableX2_wksp(DCtx, cSrc, cSrcSize, workSpace, wkspSize); + size_t const hSize = HUF_readDTableX1_wksp(DCtx, cSrc, cSrcSize, workSpace, wkspSize); if (HUF_isError(hSize)) return hSize; if (hSize >= cSrcSize) return ERROR(srcSize_wrong); ip += hSize; cSrcSize -= hSize; - return HUF_decompress1X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, DCtx, /* bmi2 */ 0); + return HUF_decompress1X1_usingDTable_internal(dst, dstSize, ip, cSrcSize, DCtx, /* bmi2 */ 0); } -size_t HUF_decompress1X2_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize, +size_t HUF_decompress1X1_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress1X2_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize, + return HUF_decompress1X1_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize, workSpace, sizeof(workSpace)); } -size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +size_t HUF_decompress1X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { - HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX); - return HUF_decompress1X2_DCtx (DTable, dst, dstSize, cSrc, cSrcSize); + HUF_CREATE_STATIC_DTABLEX1(DTable, HUF_TABLELOG_MAX); + return HUF_decompress1X1_DCtx (DTable, dst, dstSize, cSrc, cSrcSize); } -size_t HUF_decompress4X2_usingDTable( +size_t HUF_decompress4X1_usingDTable( void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable) { DTableDesc dtd = HUF_getDTableDesc(DTable); if (dtd.tableType != 0) return ERROR(GENERIC); - return HUF_decompress4X2_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); + return HUF_decompress4X1_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); } -static size_t HUF_decompress4X2_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, +static size_t HUF_decompress4X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2) { const BYTE* ip = (const BYTE*) cSrc; - size_t const hSize = HUF_readDTableX2_wksp (dctx, cSrc, cSrcSize, + size_t const hSize = HUF_readDTableX1_wksp (dctx, cSrc, cSrcSize, workSpace, wkspSize); if (HUF_isError(hSize)) return hSize; if (hSize >= cSrcSize) return ERROR(srcSize_wrong); ip += hSize; cSrcSize -= hSize; - return HUF_decompress4X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2); + return HUF_decompress4X1_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2); } -size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, +size_t HUF_decompress4X1_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize) { - return HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, 0); + return HUF_decompress4X1_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, 0); } -size_t HUF_decompress4X2_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +size_t HUF_decompress4X1_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, + return HUF_decompress4X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, sizeof(workSpace)); } -size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +size_t HUF_decompress4X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { - HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX); - return HUF_decompress4X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); + HUF_CREATE_STATIC_DTABLEX1(DTable, HUF_TABLELOG_MAX); + return HUF_decompress4X1_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); } +#endif /* HUF_FORCE_DECOMPRESS_X2 */ + + +#ifndef HUF_FORCE_DECOMPRESS_X1 /* *************************/ /* double-symbols decoding */ /* *************************/ + +typedef struct { U16 sequence; BYTE nbBits; BYTE length; } HUF_DEltX2; /* double-symbols decoding */ typedef struct { BYTE symbol; BYTE weight; } sortedSymbol_t; +typedef U32 rankValCol_t[HUF_TABLELOG_MAX + 1]; +typedef rankValCol_t rankVal_t[HUF_TABLELOG_MAX]; -/* HUF_fillDTableX4Level2() : + +/* HUF_fillDTableX2Level2() : * `rankValOrigin` must be a table of at least (HUF_TABLELOG_MAX + 1) U32 */ -static void HUF_fillDTableX4Level2(HUF_DEltX4* DTable, U32 sizeLog, const U32 consumed, +static void HUF_fillDTableX2Level2(HUF_DEltX2* DTable, U32 sizeLog, const U32 consumed, const U32* rankValOrigin, const int minWeight, const sortedSymbol_t* sortedSymbols, const U32 sortedListSize, U32 nbBitsBaseline, U16 baseSeq) { - HUF_DEltX4 DElt; + HUF_DEltX2 DElt; U32 rankVal[HUF_TABLELOG_MAX + 1]; /* get pre-calculated rankVal */ @@ -672,10 +514,8 @@ static void HUF_fillDTableX4Level2(HUF_DEltX4* DTable, U32 sizeLog, const U32 co } } } -typedef U32 rankValCol_t[HUF_TABLELOG_MAX + 1]; -typedef rankValCol_t rankVal_t[HUF_TABLELOG_MAX]; -static void HUF_fillDTableX4(HUF_DEltX4* DTable, const U32 targetLog, +static void HUF_fillDTableX2(HUF_DEltX2* DTable, const U32 targetLog, const sortedSymbol_t* sortedList, const U32 sortedListSize, const U32* rankStart, rankVal_t rankValOrigin, const U32 maxWeight, const U32 nbBitsBaseline) @@ -700,12 +540,12 @@ static void HUF_fillDTableX4(HUF_DEltX4* DTable, const U32 targetLog, int minWeight = nbBits + scaleLog; if (minWeight < 1) minWeight = 1; sortedRank = rankStart[minWeight]; - HUF_fillDTableX4Level2(DTable+start, targetLog-nbBits, nbBits, + HUF_fillDTableX2Level2(DTable+start, targetLog-nbBits, nbBits, rankValOrigin[nbBits], minWeight, sortedList+sortedRank, sortedListSize-sortedRank, nbBitsBaseline, symbol); } else { - HUF_DEltX4 DElt; + HUF_DEltX2 DElt; MEM_writeLE16(&(DElt.sequence), symbol); DElt.nbBits = (BYTE)(nbBits); DElt.length = 1; @@ -717,16 +557,16 @@ static void HUF_fillDTableX4(HUF_DEltX4* DTable, const U32 targetLog, } } -size_t HUF_readDTableX4_wksp(HUF_DTable* DTable, const void* src, - size_t srcSize, void* workSpace, - size_t wkspSize) +size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, + const void* src, size_t srcSize, + void* workSpace, size_t wkspSize) { U32 tableLog, maxW, sizeOfSort, nbSymbols; DTableDesc dtd = HUF_getDTableDesc(DTable); U32 const maxTableLog = dtd.maxTableLog; size_t iSize; void* dtPtr = DTable+1; /* force compiler to avoid strict-aliasing */ - HUF_DEltX4* const dt = (HUF_DEltX4*)dtPtr; + HUF_DEltX2* const dt = (HUF_DEltX2*)dtPtr; U32 *rankStart; rankValCol_t* rankVal; @@ -752,7 +592,7 @@ size_t HUF_readDTableX4_wksp(HUF_DTable* DTable, const void* src, rankStart = rankStart0 + 1; memset(rankStats, 0, sizeof(U32) * (2 * HUF_TABLELOG_MAX + 2 + 1)); - HUF_STATIC_ASSERT(sizeof(HUF_DEltX4) == sizeof(HUF_DTable)); /* if compiler fails here, assertion is wrong */ + DEBUG_STATIC_ASSERT(sizeof(HUF_DEltX2) == sizeof(HUF_DTable)); /* if compiler fails here, assertion is wrong */ if (maxTableLog > HUF_TABLELOG_MAX) return ERROR(tableLog_tooLarge); /* memset(weightList, 0, sizeof(weightList)); */ /* is not necessary, even though some analyzer complain ... */ @@ -806,7 +646,7 @@ size_t HUF_readDTableX4_wksp(HUF_DTable* DTable, const void* src, rankValPtr[w] = rankVal0[w] >> consumed; } } } } - HUF_fillDTableX4(dt, maxTableLog, + HUF_fillDTableX2(dt, maxTableLog, sortedSymbol, sizeOfSort, rankStart0, rankVal, maxW, tableLog+1); @@ -817,112 +657,308 @@ size_t HUF_readDTableX4_wksp(HUF_DTable* DTable, const void* src, return iSize; } -size_t HUF_readDTableX4(HUF_DTable* DTable, const void* src, size_t srcSize) +size_t HUF_readDTableX2(HUF_DTable* DTable, const void* src, size_t srcSize) { U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_readDTableX4_wksp(DTable, src, srcSize, + return HUF_readDTableX2_wksp(DTable, src, srcSize, workSpace, sizeof(workSpace)); } -size_t HUF_decompress1X4_usingDTable( + +FORCE_INLINE_TEMPLATE U32 +HUF_decodeSymbolX2(void* op, BIT_DStream_t* DStream, const HUF_DEltX2* dt, const U32 dtLog) +{ + size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */ + memcpy(op, dt+val, 2); + BIT_skipBits(DStream, dt[val].nbBits); + return dt[val].length; +} + +FORCE_INLINE_TEMPLATE U32 +HUF_decodeLastSymbolX2(void* op, BIT_DStream_t* DStream, const HUF_DEltX2* dt, const U32 dtLog) +{ + size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */ + memcpy(op, dt+val, 1); + if (dt[val].length==1) BIT_skipBits(DStream, dt[val].nbBits); + else { + if (DStream->bitsConsumed < (sizeof(DStream->bitContainer)*8)) { + BIT_skipBits(DStream, dt[val].nbBits); + if (DStream->bitsConsumed > (sizeof(DStream->bitContainer)*8)) + /* ugly hack; works only because it's the last symbol. Note : can't easily extract nbBits from just this symbol */ + DStream->bitsConsumed = (sizeof(DStream->bitContainer)*8); + } } + return 1; +} + +#define HUF_DECODE_SYMBOLX2_0(ptr, DStreamPtr) \ + ptr += HUF_decodeSymbolX2(ptr, DStreamPtr, dt, dtLog) + +#define HUF_DECODE_SYMBOLX2_1(ptr, DStreamPtr) \ + if (MEM_64bits() || (HUF_TABLELOG_MAX<=12)) \ + ptr += HUF_decodeSymbolX2(ptr, DStreamPtr, dt, dtLog) + +#define HUF_DECODE_SYMBOLX2_2(ptr, DStreamPtr) \ + if (MEM_64bits()) \ + ptr += HUF_decodeSymbolX2(ptr, DStreamPtr, dt, dtLog) + +HINT_INLINE size_t +HUF_decodeStreamX2(BYTE* p, BIT_DStream_t* bitDPtr, BYTE* const pEnd, + const HUF_DEltX2* const dt, const U32 dtLog) +{ + BYTE* const pStart = p; + + /* up to 8 symbols at a time */ + while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p < pEnd-(sizeof(bitDPtr->bitContainer)-1))) { + HUF_DECODE_SYMBOLX2_2(p, bitDPtr); + HUF_DECODE_SYMBOLX2_1(p, bitDPtr); + HUF_DECODE_SYMBOLX2_2(p, bitDPtr); + HUF_DECODE_SYMBOLX2_0(p, bitDPtr); + } + + /* closer to end : up to 2 symbols at a time */ + while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p <= pEnd-2)) + HUF_DECODE_SYMBOLX2_0(p, bitDPtr); + + while (p <= pEnd-2) + HUF_DECODE_SYMBOLX2_0(p, bitDPtr); /* no need to reload : reached the end of DStream */ + + if (p < pEnd) + p += HUF_decodeLastSymbolX2(p, bitDPtr, dt, dtLog); + + return p-pStart; +} + +FORCE_INLINE_TEMPLATE size_t +HUF_decompress1X2_usingDTable_internal_body( + void* dst, size_t dstSize, + const void* cSrc, size_t cSrcSize, + const HUF_DTable* DTable) +{ + BIT_DStream_t bitD; + + /* Init */ + CHECK_F( BIT_initDStream(&bitD, cSrc, cSrcSize) ); + + /* decode */ + { BYTE* const ostart = (BYTE*) dst; + BYTE* const oend = ostart + dstSize; + const void* const dtPtr = DTable+1; /* force compiler to not use strict-aliasing */ + const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr; + DTableDesc const dtd = HUF_getDTableDesc(DTable); + HUF_decodeStreamX2(ostart, &bitD, oend, dt, dtd.tableLog); + } + + /* check */ + if (!BIT_endOfDStream(&bitD)) return ERROR(corruption_detected); + + /* decoded size */ + return dstSize; +} + + +FORCE_INLINE_TEMPLATE size_t +HUF_decompress4X2_usingDTable_internal_body( + void* dst, size_t dstSize, + const void* cSrc, size_t cSrcSize, + const HUF_DTable* DTable) +{ + if (cSrcSize < 10) return ERROR(corruption_detected); /* strict minimum : jump table + 1 byte per stream */ + + { const BYTE* const istart = (const BYTE*) cSrc; + BYTE* const ostart = (BYTE*) dst; + BYTE* const oend = ostart + dstSize; + const void* const dtPtr = DTable+1; + const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr; + + /* Init */ + BIT_DStream_t bitD1; + BIT_DStream_t bitD2; + BIT_DStream_t bitD3; + BIT_DStream_t bitD4; + size_t const length1 = MEM_readLE16(istart); + size_t const length2 = MEM_readLE16(istart+2); + size_t const length3 = MEM_readLE16(istart+4); + size_t const length4 = cSrcSize - (length1 + length2 + length3 + 6); + const BYTE* const istart1 = istart + 6; /* jumpTable */ + const BYTE* const istart2 = istart1 + length1; + const BYTE* const istart3 = istart2 + length2; + const BYTE* const istart4 = istart3 + length3; + size_t const segmentSize = (dstSize+3) / 4; + BYTE* const opStart2 = ostart + segmentSize; + BYTE* const opStart3 = opStart2 + segmentSize; + BYTE* const opStart4 = opStart3 + segmentSize; + BYTE* op1 = ostart; + BYTE* op2 = opStart2; + BYTE* op3 = opStart3; + BYTE* op4 = opStart4; + U32 endSignal; + DTableDesc const dtd = HUF_getDTableDesc(DTable); + U32 const dtLog = dtd.tableLog; + + if (length4 > cSrcSize) return ERROR(corruption_detected); /* overflow */ + CHECK_F( BIT_initDStream(&bitD1, istart1, length1) ); + CHECK_F( BIT_initDStream(&bitD2, istart2, length2) ); + CHECK_F( BIT_initDStream(&bitD3, istart3, length3) ); + CHECK_F( BIT_initDStream(&bitD4, istart4, length4) ); + + /* 16-32 symbols per loop (4-8 symbols per stream) */ + endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4); + for ( ; (endSignal==BIT_DStream_unfinished) & (op4<(oend-(sizeof(bitD4.bitContainer)-1))) ; ) { + HUF_DECODE_SYMBOLX2_2(op1, &bitD1); + HUF_DECODE_SYMBOLX2_2(op2, &bitD2); + HUF_DECODE_SYMBOLX2_2(op3, &bitD3); + HUF_DECODE_SYMBOLX2_2(op4, &bitD4); + HUF_DECODE_SYMBOLX2_1(op1, &bitD1); + HUF_DECODE_SYMBOLX2_1(op2, &bitD2); + HUF_DECODE_SYMBOLX2_1(op3, &bitD3); + HUF_DECODE_SYMBOLX2_1(op4, &bitD4); + HUF_DECODE_SYMBOLX2_2(op1, &bitD1); + HUF_DECODE_SYMBOLX2_2(op2, &bitD2); + HUF_DECODE_SYMBOLX2_2(op3, &bitD3); + HUF_DECODE_SYMBOLX2_2(op4, &bitD4); + HUF_DECODE_SYMBOLX2_0(op1, &bitD1); + HUF_DECODE_SYMBOLX2_0(op2, &bitD2); + HUF_DECODE_SYMBOLX2_0(op3, &bitD3); + HUF_DECODE_SYMBOLX2_0(op4, &bitD4); + + endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4); + } + + /* check corruption */ + if (op1 > opStart2) return ERROR(corruption_detected); + if (op2 > opStart3) return ERROR(corruption_detected); + if (op3 > opStart4) return ERROR(corruption_detected); + /* note : op4 already verified within main loop */ + + /* finish bitStreams one by one */ + HUF_decodeStreamX2(op1, &bitD1, opStart2, dt, dtLog); + HUF_decodeStreamX2(op2, &bitD2, opStart3, dt, dtLog); + HUF_decodeStreamX2(op3, &bitD3, opStart4, dt, dtLog); + HUF_decodeStreamX2(op4, &bitD4, oend, dt, dtLog); + + /* check */ + { U32 const endCheck = BIT_endOfDStream(&bitD1) & BIT_endOfDStream(&bitD2) & BIT_endOfDStream(&bitD3) & BIT_endOfDStream(&bitD4); + if (!endCheck) return ERROR(corruption_detected); } + + /* decoded size */ + return dstSize; + } +} + +HUF_DGEN(HUF_decompress1X2_usingDTable_internal) +HUF_DGEN(HUF_decompress4X2_usingDTable_internal) + +size_t HUF_decompress1X2_usingDTable( void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable) { DTableDesc dtd = HUF_getDTableDesc(DTable); if (dtd.tableType != 1) return ERROR(GENERIC); - return HUF_decompress1X4_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); + return HUF_decompress1X2_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); } -size_t HUF_decompress1X4_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize, +size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize) { const BYTE* ip = (const BYTE*) cSrc; - size_t const hSize = HUF_readDTableX4_wksp(DCtx, cSrc, cSrcSize, + size_t const hSize = HUF_readDTableX2_wksp(DCtx, cSrc, cSrcSize, workSpace, wkspSize); if (HUF_isError(hSize)) return hSize; if (hSize >= cSrcSize) return ERROR(srcSize_wrong); ip += hSize; cSrcSize -= hSize; - return HUF_decompress1X4_usingDTable_internal(dst, dstSize, ip, cSrcSize, DCtx, /* bmi2 */ 0); + return HUF_decompress1X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, DCtx, /* bmi2 */ 0); } -size_t HUF_decompress1X4_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize, +size_t HUF_decompress1X2_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress1X4_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize, + return HUF_decompress1X2_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize, workSpace, sizeof(workSpace)); } -size_t HUF_decompress1X4 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { - HUF_CREATE_STATIC_DTABLEX4(DTable, HUF_TABLELOG_MAX); - return HUF_decompress1X4_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); + HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX); + return HUF_decompress1X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); } -size_t HUF_decompress4X4_usingDTable( +size_t HUF_decompress4X2_usingDTable( void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable) { DTableDesc dtd = HUF_getDTableDesc(DTable); if (dtd.tableType != 1) return ERROR(GENERIC); - return HUF_decompress4X4_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); + return HUF_decompress4X2_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); } -static size_t HUF_decompress4X4_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, +static size_t HUF_decompress4X2_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2) { const BYTE* ip = (const BYTE*) cSrc; - size_t hSize = HUF_readDTableX4_wksp(dctx, cSrc, cSrcSize, + size_t hSize = HUF_readDTableX2_wksp(dctx, cSrc, cSrcSize, workSpace, wkspSize); if (HUF_isError(hSize)) return hSize; if (hSize >= cSrcSize) return ERROR(srcSize_wrong); ip += hSize; cSrcSize -= hSize; - return HUF_decompress4X4_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2); + return HUF_decompress4X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2); } -size_t HUF_decompress4X4_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, +size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize) { - return HUF_decompress4X4_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, /* bmi2 */ 0); + return HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, /* bmi2 */ 0); } -size_t HUF_decompress4X4_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, +size_t HUF_decompress4X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress4X4_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, + return HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, sizeof(workSpace)); } -size_t HUF_decompress4X4 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { - HUF_CREATE_STATIC_DTABLEX4(DTable, HUF_TABLELOG_MAX); - return HUF_decompress4X4_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); + HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX); + return HUF_decompress4X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); } +#endif /* HUF_FORCE_DECOMPRESS_X1 */ -/* ********************************/ -/* Generic decompression selector */ -/* ********************************/ + +/* ***********************************/ +/* Universal decompression selectors */ +/* ***********************************/ size_t HUF_decompress1X_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable) { DTableDesc const dtd = HUF_getDTableDesc(DTable); - return dtd.tableType ? HUF_decompress1X4_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0) : - HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)dtd; + assert(dtd.tableType == 0); + return HUF_decompress1X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)dtd; + assert(dtd.tableType == 1); + return HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); +#else + return dtd.tableType ? HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0) : + HUF_decompress1X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); +#endif } size_t HUF_decompress4X_usingDTable(void* dst, size_t maxDstSize, @@ -930,11 +966,22 @@ size_t HUF_decompress4X_usingDTable(void* dst, size_t maxDstSize, const HUF_DTable* DTable) { DTableDesc const dtd = HUF_getDTableDesc(DTable); - return dtd.tableType ? HUF_decompress4X4_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0) : - HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)dtd; + assert(dtd.tableType == 0); + return HUF_decompress4X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)dtd; + assert(dtd.tableType == 1); + return HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); +#else + return dtd.tableType ? HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0) : + HUF_decompress4X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); +#endif } +#if !defined(HUF_FORCE_DECOMPRESS_X1) && !defined(HUF_FORCE_DECOMPRESS_X2) typedef struct { U32 tableTime; U32 decode256Time; } algo_time_t; static const algo_time_t algoTime[16 /* Quantization */][3 /* single, double, quad */] = { @@ -956,16 +1003,26 @@ static const algo_time_t algoTime[16 /* Quantization */][3 /* single, double, qu {{1455,128}, {2422,124}, {4174,124}}, /* Q ==14 : 87-93% */ {{ 722,128}, {1891,145}, {1936,146}}, /* Q ==15 : 93-99% */ }; +#endif /** HUF_selectDecoder() : * Tells which decoder is likely to decode faster, * based on a set of pre-computed metrics. - * @return : 0==HUF_decompress4X2, 1==HUF_decompress4X4 . + * @return : 0==HUF_decompress4X1, 1==HUF_decompress4X2 . * Assumption : 0 < dstSize <= 128 KB */ U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize) { assert(dstSize > 0); - assert(dstSize <= 128 KB); + assert(dstSize <= 128*1024); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)dstSize; + (void)cSrcSize; + return 0; +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)dstSize; + (void)cSrcSize; + return 1; +#else /* decoder timing evaluation */ { U32 const Q = (cSrcSize >= dstSize) ? 15 : (U32)(cSrcSize * 16 / dstSize); /* Q < 16 */ U32 const D256 = (U32)(dstSize >> 8); @@ -973,14 +1030,18 @@ U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize) U32 DTime1 = algoTime[Q][1].tableTime + (algoTime[Q][1].decode256Time * D256); DTime1 += DTime1 >> 3; /* advantage to algorithm using less memory, to reduce cache eviction */ return DTime1 < DTime0; -} } + } +#endif +} typedef size_t (*decompressionAlgo)(void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); size_t HUF_decompress (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { - static const decompressionAlgo decompress[2] = { HUF_decompress4X2, HUF_decompress4X4 }; +#if !defined(HUF_FORCE_DECOMPRESS_X1) && !defined(HUF_FORCE_DECOMPRESS_X2) + static const decompressionAlgo decompress[2] = { HUF_decompress4X1, HUF_decompress4X2 }; +#endif /* validation checks */ if (dstSize == 0) return ERROR(dstSize_tooSmall); @@ -989,7 +1050,17 @@ size_t HUF_decompress (void* dst, size_t dstSize, const void* cSrc, size_t cSrcS if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)algoNb; + assert(algoNb == 0); + return HUF_decompress4X1(dst, dstSize, cSrc, cSrcSize); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)algoNb; + assert(algoNb == 1); + return HUF_decompress4X2(dst, dstSize, cSrc, cSrcSize); +#else return decompress[algoNb](dst, dstSize, cSrc, cSrcSize); +#endif } } @@ -1002,8 +1073,18 @@ size_t HUF_decompress4X_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); - return algoNb ? HUF_decompress4X4_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) : - HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) ; +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)algoNb; + assert(algoNb == 0); + return HUF_decompress4X1_DCtx(dctx, dst, dstSize, cSrc, cSrcSize); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)algoNb; + assert(algoNb == 1); + return HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize); +#else + return algoNb ? HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) : + HUF_decompress4X1_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) ; +#endif } } @@ -1025,8 +1106,19 @@ size_t HUF_decompress4X_hufOnly_wksp(HUF_DTable* dctx, void* dst, if (cSrcSize == 0) return ERROR(corruption_detected); { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); - return algoNb ? HUF_decompress4X4_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize): - HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)algoNb; + assert(algoNb == 0); + return HUF_decompress4X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)algoNb; + assert(algoNb == 1); + return HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize); +#else + return algoNb ? HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, + cSrcSize, workSpace, wkspSize): + HUF_decompress4X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize); +#endif } } @@ -1041,10 +1133,22 @@ size_t HUF_decompress1X_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); - return algoNb ? HUF_decompress1X4_DCtx_wksp(dctx, dst, dstSize, cSrc, +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)algoNb; + assert(algoNb == 0); + return HUF_decompress1X1_DCtx_wksp(dctx, dst, dstSize, cSrc, + cSrcSize, workSpace, wkspSize); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)algoNb; + assert(algoNb == 1); + return HUF_decompress1X2_DCtx_wksp(dctx, dst, dstSize, cSrc, + cSrcSize, workSpace, wkspSize); +#else + return algoNb ? HUF_decompress1X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize): - HUF_decompress1X2_DCtx_wksp(dctx, dst, dstSize, cSrc, + HUF_decompress1X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize); +#endif } } @@ -1060,27 +1164,49 @@ size_t HUF_decompress1X_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, size_t HUF_decompress1X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2) { DTableDesc const dtd = HUF_getDTableDesc(DTable); - return dtd.tableType ? HUF_decompress1X4_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2) : - HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)dtd; + assert(dtd.tableType == 0); + return HUF_decompress1X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)dtd; + assert(dtd.tableType == 1); + return HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2); +#else + return dtd.tableType ? HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2) : + HUF_decompress1X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2); +#endif } -size_t HUF_decompress1X2_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2) +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_decompress1X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2) { const BYTE* ip = (const BYTE*) cSrc; - size_t const hSize = HUF_readDTableX2_wksp(dctx, cSrc, cSrcSize, workSpace, wkspSize); + size_t const hSize = HUF_readDTableX1_wksp(dctx, cSrc, cSrcSize, workSpace, wkspSize); if (HUF_isError(hSize)) return hSize; if (hSize >= cSrcSize) return ERROR(srcSize_wrong); ip += hSize; cSrcSize -= hSize; - return HUF_decompress1X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2); + return HUF_decompress1X1_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2); } +#endif size_t HUF_decompress4X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2) { DTableDesc const dtd = HUF_getDTableDesc(DTable); - return dtd.tableType ? HUF_decompress4X4_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2) : - HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)dtd; + assert(dtd.tableType == 0); + return HUF_decompress4X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)dtd; + assert(dtd.tableType == 1); + return HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2); +#else + return dtd.tableType ? HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2) : + HUF_decompress4X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2); +#endif } size_t HUF_decompress4X_hufOnly_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2) @@ -1090,7 +1216,17 @@ size_t HUF_decompress4X_hufOnly_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t ds if (cSrcSize == 0) return ERROR(corruption_detected); { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); - return algoNb ? HUF_decompress4X4_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2) : - HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)algoNb; + assert(algoNb == 0); + return HUF_decompress4X1_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)algoNb; + assert(algoNb == 1); + return HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2); +#else + return algoNb ? HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2) : + HUF_decompress4X1_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2); +#endif } } diff --git a/thirdparty/zstd/decompress/zstd_ddict.c b/thirdparty/zstd/decompress/zstd_ddict.c new file mode 100644 index 0000000000..2ad0440684 --- /dev/null +++ b/thirdparty/zstd/decompress/zstd_ddict.c @@ -0,0 +1,240 @@ +/* + * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. + */ + +/* zstd_ddict.c : + * concentrates all logic that needs to know the internals of ZSTD_DDict object */ + +/*-******************************************************* +* Dependencies +*********************************************************/ +#include <string.h> /* memcpy, memmove, memset */ +#include "cpu.h" /* bmi2 */ +#include "mem.h" /* low level memory routines */ +#define FSE_STATIC_LINKING_ONLY +#include "fse.h" +#define HUF_STATIC_LINKING_ONLY +#include "huf.h" +#include "zstd_decompress_internal.h" +#include "zstd_ddict.h" + +#if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT>=1) +# include "zstd_legacy.h" +#endif + + + +/*-******************************************************* +* Types +*********************************************************/ +struct ZSTD_DDict_s { + void* dictBuffer; + const void* dictContent; + size_t dictSize; + ZSTD_entropyDTables_t entropy; + U32 dictID; + U32 entropyPresent; + ZSTD_customMem cMem; +}; /* typedef'd to ZSTD_DDict within "zstd.h" */ + +const void* ZSTD_DDict_dictContent(const ZSTD_DDict* ddict) +{ + assert(ddict != NULL); + return ddict->dictContent; +} + +size_t ZSTD_DDict_dictSize(const ZSTD_DDict* ddict) +{ + assert(ddict != NULL); + return ddict->dictSize; +} + +void ZSTD_copyDDictParameters(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict) +{ + DEBUGLOG(4, "ZSTD_copyDDictParameters"); + assert(dctx != NULL); + assert(ddict != NULL); + dctx->dictID = ddict->dictID; + dctx->prefixStart = ddict->dictContent; + dctx->virtualStart = ddict->dictContent; + dctx->dictEnd = (const BYTE*)ddict->dictContent + ddict->dictSize; + dctx->previousDstEnd = dctx->dictEnd; + if (ddict->entropyPresent) { + dctx->litEntropy = 1; + dctx->fseEntropy = 1; + dctx->LLTptr = ddict->entropy.LLTable; + dctx->MLTptr = ddict->entropy.MLTable; + dctx->OFTptr = ddict->entropy.OFTable; + dctx->HUFptr = ddict->entropy.hufTable; + dctx->entropy.rep[0] = ddict->entropy.rep[0]; + dctx->entropy.rep[1] = ddict->entropy.rep[1]; + dctx->entropy.rep[2] = ddict->entropy.rep[2]; + } else { + dctx->litEntropy = 0; + dctx->fseEntropy = 0; + } +} + + +static size_t +ZSTD_loadEntropy_intoDDict(ZSTD_DDict* ddict, + ZSTD_dictContentType_e dictContentType) +{ + ddict->dictID = 0; + ddict->entropyPresent = 0; + if (dictContentType == ZSTD_dct_rawContent) return 0; + + if (ddict->dictSize < 8) { + if (dictContentType == ZSTD_dct_fullDict) + return ERROR(dictionary_corrupted); /* only accept specified dictionaries */ + return 0; /* pure content mode */ + } + { U32 const magic = MEM_readLE32(ddict->dictContent); + if (magic != ZSTD_MAGIC_DICTIONARY) { + if (dictContentType == ZSTD_dct_fullDict) + return ERROR(dictionary_corrupted); /* only accept specified dictionaries */ + return 0; /* pure content mode */ + } + } + ddict->dictID = MEM_readLE32((const char*)ddict->dictContent + ZSTD_FRAMEIDSIZE); + + /* load entropy tables */ + CHECK_E( ZSTD_loadDEntropy(&ddict->entropy, + ddict->dictContent, ddict->dictSize), + dictionary_corrupted ); + ddict->entropyPresent = 1; + return 0; +} + + +static size_t ZSTD_initDDict_internal(ZSTD_DDict* ddict, + const void* dict, size_t dictSize, + ZSTD_dictLoadMethod_e dictLoadMethod, + ZSTD_dictContentType_e dictContentType) +{ + if ((dictLoadMethod == ZSTD_dlm_byRef) || (!dict) || (!dictSize)) { + ddict->dictBuffer = NULL; + ddict->dictContent = dict; + if (!dict) dictSize = 0; + } else { + void* const internalBuffer = ZSTD_malloc(dictSize, ddict->cMem); + ddict->dictBuffer = internalBuffer; + ddict->dictContent = internalBuffer; + if (!internalBuffer) return ERROR(memory_allocation); + memcpy(internalBuffer, dict, dictSize); + } + ddict->dictSize = dictSize; + ddict->entropy.hufTable[0] = (HUF_DTable)((HufLog)*0x1000001); /* cover both little and big endian */ + + /* parse dictionary content */ + CHECK_F( ZSTD_loadEntropy_intoDDict(ddict, dictContentType) ); + + return 0; +} + +ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictSize, + ZSTD_dictLoadMethod_e dictLoadMethod, + ZSTD_dictContentType_e dictContentType, + ZSTD_customMem customMem) +{ + if (!customMem.customAlloc ^ !customMem.customFree) return NULL; + + { ZSTD_DDict* const ddict = (ZSTD_DDict*) ZSTD_malloc(sizeof(ZSTD_DDict), customMem); + if (ddict == NULL) return NULL; + ddict->cMem = customMem; + { size_t const initResult = ZSTD_initDDict_internal(ddict, + dict, dictSize, + dictLoadMethod, dictContentType); + if (ZSTD_isError(initResult)) { + ZSTD_freeDDict(ddict); + return NULL; + } } + return ddict; + } +} + +/*! ZSTD_createDDict() : +* Create a digested dictionary, to start decompression without startup delay. +* `dict` content is copied inside DDict. +* Consequently, `dict` can be released after `ZSTD_DDict` creation */ +ZSTD_DDict* ZSTD_createDDict(const void* dict, size_t dictSize) +{ + ZSTD_customMem const allocator = { NULL, NULL, NULL }; + return ZSTD_createDDict_advanced(dict, dictSize, ZSTD_dlm_byCopy, ZSTD_dct_auto, allocator); +} + +/*! ZSTD_createDDict_byReference() : + * Create a digested dictionary, to start decompression without startup delay. + * Dictionary content is simply referenced, it will be accessed during decompression. + * Warning : dictBuffer must outlive DDict (DDict must be freed before dictBuffer) */ +ZSTD_DDict* ZSTD_createDDict_byReference(const void* dictBuffer, size_t dictSize) +{ + ZSTD_customMem const allocator = { NULL, NULL, NULL }; + return ZSTD_createDDict_advanced(dictBuffer, dictSize, ZSTD_dlm_byRef, ZSTD_dct_auto, allocator); +} + + +const ZSTD_DDict* ZSTD_initStaticDDict( + void* sBuffer, size_t sBufferSize, + const void* dict, size_t dictSize, + ZSTD_dictLoadMethod_e dictLoadMethod, + ZSTD_dictContentType_e dictContentType) +{ + size_t const neededSpace = sizeof(ZSTD_DDict) + + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize); + ZSTD_DDict* const ddict = (ZSTD_DDict*)sBuffer; + assert(sBuffer != NULL); + assert(dict != NULL); + if ((size_t)sBuffer & 7) return NULL; /* 8-aligned */ + if (sBufferSize < neededSpace) return NULL; + if (dictLoadMethod == ZSTD_dlm_byCopy) { + memcpy(ddict+1, dict, dictSize); /* local copy */ + dict = ddict+1; + } + if (ZSTD_isError( ZSTD_initDDict_internal(ddict, + dict, dictSize, + ZSTD_dlm_byRef, dictContentType) )) + return NULL; + return ddict; +} + + +size_t ZSTD_freeDDict(ZSTD_DDict* ddict) +{ + if (ddict==NULL) return 0; /* support free on NULL */ + { ZSTD_customMem const cMem = ddict->cMem; + ZSTD_free(ddict->dictBuffer, cMem); + ZSTD_free(ddict, cMem); + return 0; + } +} + +/*! ZSTD_estimateDDictSize() : + * Estimate amount of memory that will be needed to create a dictionary for decompression. + * Note : dictionary created by reference using ZSTD_dlm_byRef are smaller */ +size_t ZSTD_estimateDDictSize(size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod) +{ + return sizeof(ZSTD_DDict) + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize); +} + +size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict) +{ + if (ddict==NULL) return 0; /* support sizeof on NULL */ + return sizeof(*ddict) + (ddict->dictBuffer ? ddict->dictSize : 0) ; +} + +/*! ZSTD_getDictID_fromDDict() : + * Provides the dictID of the dictionary loaded into `ddict`. + * If @return == 0, the dictionary is not conformant to Zstandard specification, or empty. + * Non-conformant dictionaries can still be loaded, but as content-only dictionaries. */ +unsigned ZSTD_getDictID_fromDDict(const ZSTD_DDict* ddict) +{ + if (ddict==NULL) return 0; + return ZSTD_getDictID_fromDict(ddict->dictContent, ddict->dictSize); +} diff --git a/thirdparty/zstd/decompress/zstd_ddict.h b/thirdparty/zstd/decompress/zstd_ddict.h new file mode 100644 index 0000000000..0479d11bb0 --- /dev/null +++ b/thirdparty/zstd/decompress/zstd_ddict.h @@ -0,0 +1,44 @@ +/* + * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. + */ + + +#ifndef ZSTD_DDICT_H +#define ZSTD_DDICT_H + +/*-******************************************************* + * Dependencies + *********************************************************/ +#include <stddef.h> /* size_t */ +#include "zstd.h" /* ZSTD_DDict, and several public functions */ + + +/*-******************************************************* + * Interface + *********************************************************/ + +/* note: several prototypes are already published in `zstd.h` : + * ZSTD_createDDict() + * ZSTD_createDDict_byReference() + * ZSTD_createDDict_advanced() + * ZSTD_freeDDict() + * ZSTD_initStaticDDict() + * ZSTD_sizeof_DDict() + * ZSTD_estimateDDictSize() + * ZSTD_getDictID_fromDict() + */ + +const void* ZSTD_DDict_dictContent(const ZSTD_DDict* ddict); +size_t ZSTD_DDict_dictSize(const ZSTD_DDict* ddict); + +void ZSTD_copyDDictParameters(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict); + + + +#endif /* ZSTD_DDICT_H */ diff --git a/thirdparty/zstd/decompress/zstd_decompress.c b/thirdparty/zstd/decompress/zstd_decompress.c index 3ec6a1cb32..feef1ef67a 100644 --- a/thirdparty/zstd/decompress/zstd_decompress.c +++ b/thirdparty/zstd/decompress/zstd_decompress.c @@ -37,7 +37,18 @@ * It's possible to set a different limit using ZSTD_DCtx_setMaxWindowSize(). */ #ifndef ZSTD_MAXWINDOWSIZE_DEFAULT -# define ZSTD_MAXWINDOWSIZE_DEFAULT (((U32)1 << ZSTD_WINDOWLOG_DEFAULTMAX) + 1) +# define ZSTD_MAXWINDOWSIZE_DEFAULT (((U32)1 << ZSTD_WINDOWLOG_LIMIT_DEFAULT) + 1) +#endif + +/*! + * NO_FORWARD_PROGRESS_MAX : + * maximum allowed nb of calls to ZSTD_decompressStream() + * without any forward progress + * (defined as: no byte read from input, and no byte flushed to output) + * before triggering an error. + */ +#ifndef ZSTD_NO_FORWARD_PROGRESS_MAX +# define ZSTD_NO_FORWARD_PROGRESS_MAX 16 #endif @@ -45,120 +56,25 @@ * Dependencies *********************************************************/ #include <string.h> /* memcpy, memmove, memset */ -#include "cpu.h" +#include "cpu.h" /* bmi2 */ #include "mem.h" /* low level memory routines */ #define FSE_STATIC_LINKING_ONLY #include "fse.h" #define HUF_STATIC_LINKING_ONLY #include "huf.h" -#include "zstd_internal.h" +#include "zstd_internal.h" /* blockProperties_t */ +#include "zstd_decompress_internal.h" /* ZSTD_DCtx */ +#include "zstd_ddict.h" /* ZSTD_DDictDictContent */ +#include "zstd_decompress_block.h" /* ZSTD_decompressBlock_internal */ #if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT>=1) # include "zstd_legacy.h" #endif -/*-************************************* -* Errors -***************************************/ -#define ZSTD_isError ERR_isError /* for inlining */ -#define FSE_isError ERR_isError -#define HUF_isError ERR_isError - - -/*_******************************************************* -* Memory operations -**********************************************************/ -static void ZSTD_copy4(void* dst, const void* src) { memcpy(dst, src, 4); } - - /*-************************************************************* * Context management ***************************************************************/ -typedef enum { ZSTDds_getFrameHeaderSize, ZSTDds_decodeFrameHeader, - ZSTDds_decodeBlockHeader, ZSTDds_decompressBlock, - ZSTDds_decompressLastBlock, ZSTDds_checkChecksum, - ZSTDds_decodeSkippableHeader, ZSTDds_skipFrame } ZSTD_dStage; - -typedef enum { zdss_init=0, zdss_loadHeader, - zdss_read, zdss_load, zdss_flush } ZSTD_dStreamStage; - - -typedef struct { - U32 fastMode; - U32 tableLog; -} ZSTD_seqSymbol_header; - -typedef struct { - U16 nextState; - BYTE nbAdditionalBits; - BYTE nbBits; - U32 baseValue; -} ZSTD_seqSymbol; - -#define SEQSYMBOL_TABLE_SIZE(log) (1 + (1 << (log))) - -typedef struct { - ZSTD_seqSymbol LLTable[SEQSYMBOL_TABLE_SIZE(LLFSELog)]; - ZSTD_seqSymbol OFTable[SEQSYMBOL_TABLE_SIZE(OffFSELog)]; - ZSTD_seqSymbol MLTable[SEQSYMBOL_TABLE_SIZE(MLFSELog)]; - HUF_DTable hufTable[HUF_DTABLE_SIZE(HufLog)]; /* can accommodate HUF_decompress4X */ - U32 workspace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - U32 rep[ZSTD_REP_NUM]; -} ZSTD_entropyDTables_t; - -struct ZSTD_DCtx_s -{ - const ZSTD_seqSymbol* LLTptr; - const ZSTD_seqSymbol* MLTptr; - const ZSTD_seqSymbol* OFTptr; - const HUF_DTable* HUFptr; - ZSTD_entropyDTables_t entropy; - const void* previousDstEnd; /* detect continuity */ - const void* base; /* start of current segment */ - const void* vBase; /* virtual start of previous segment if it was just before current one */ - const void* dictEnd; /* end of previous segment */ - size_t expected; - ZSTD_frameHeader fParams; - U64 decodedSize; - blockType_e bType; /* used in ZSTD_decompressContinue(), store blockType between block header decoding and block decompression stages */ - ZSTD_dStage stage; - U32 litEntropy; - U32 fseEntropy; - XXH64_state_t xxhState; - size_t headerSize; - U32 dictID; - ZSTD_format_e format; - const BYTE* litPtr; - ZSTD_customMem customMem; - size_t litSize; - size_t rleSize; - size_t staticSize; - int bmi2; /* == 1 if the CPU supports BMI2 and 0 otherwise. CPU support is determined dynamically once per context lifetime. */ - - /* streaming */ - ZSTD_DDict* ddictLocal; - const ZSTD_DDict* ddict; - ZSTD_dStreamStage streamStage; - char* inBuff; - size_t inBuffSize; - size_t inPos; - size_t maxWindowSize; - char* outBuff; - size_t outBuffSize; - size_t outStart; - size_t outEnd; - size_t lhSize; - void* legacyContext; - U32 previousLegacyVersion; - U32 legacyVersion; - U32 hostageByte; - - /* workspace */ - BYTE litBuffer[ZSTD_BLOCKSIZE_MAX + WILDCOPY_OVERLENGTH]; - BYTE headerBuffer[ZSTD_FRAMEHEADERSIZE_MAX]; -}; /* typedef'd to ZSTD_DCtx within "zstd.h" */ - size_t ZSTD_sizeof_DCtx (const ZSTD_DCtx* dctx) { if (dctx==NULL) return 0; /* support sizeof NULL */ @@ -173,8 +89,8 @@ size_t ZSTD_estimateDCtxSize(void) { return sizeof(ZSTD_DCtx); } static size_t ZSTD_startingInputLength(ZSTD_format_e format) { size_t const startingInputLength = (format==ZSTD_f_zstd1_magicless) ? - ZSTD_frameHeaderSize_prefix - ZSTD_frameIdSize : - ZSTD_frameHeaderSize_prefix; + ZSTD_FRAMEHEADERSIZE_PREFIX - ZSTD_FRAMEIDSIZE : + ZSTD_FRAMEHEADERSIZE_PREFIX; ZSTD_STATIC_ASSERT(ZSTD_FRAMEHEADERSIZE_PREFIX >= ZSTD_FRAMEIDSIZE); /* only supports formats ZSTD_f_zstd1 and ZSTD_f_zstd1_magicless */ assert( (format == ZSTD_f_zstd1) || (format == ZSTD_f_zstd1_magicless) ); @@ -188,10 +104,15 @@ static void ZSTD_initDCtx_internal(ZSTD_DCtx* dctx) dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT; dctx->ddict = NULL; dctx->ddictLocal = NULL; + dctx->dictEnd = NULL; + dctx->ddictIsCold = 0; dctx->inBuff = NULL; dctx->inBuffSize = 0; dctx->outBuffSize = 0; dctx->streamStage = zdss_init; + dctx->legacyContext = NULL; + dctx->previousLegacyVersion = 0; + dctx->noForwardProgress = 0; dctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid()); } @@ -215,8 +136,6 @@ ZSTD_DCtx* ZSTD_createDCtx_advanced(ZSTD_customMem customMem) { ZSTD_DCtx* const dctx = (ZSTD_DCtx*)ZSTD_malloc(sizeof(*dctx), customMem); if (!dctx) return NULL; dctx->customMem = customMem; - dctx->legacyContext = NULL; - dctx->previousLegacyVersion = 0; ZSTD_initDCtx_internal(dctx); return dctx; } @@ -265,10 +184,10 @@ void ZSTD_copyDCtx(ZSTD_DCtx* dstDCtx, const ZSTD_DCtx* srcDCtx) * Note 3 : Skippable Frame Identifiers are considered valid. */ unsigned ZSTD_isFrame(const void* buffer, size_t size) { - if (size < ZSTD_frameIdSize) return 0; + if (size < ZSTD_FRAMEIDSIZE) return 0; { U32 const magic = MEM_readLE32(buffer); if (magic == ZSTD_MAGICNUMBER) return 1; - if ((magic & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) return 1; + if ((magic & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) return 1; } #if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT >= 1) if (ZSTD_isLegacy(buffer, size)) return 1; @@ -298,34 +217,37 @@ static size_t ZSTD_frameHeaderSize_internal(const void* src, size_t srcSize, ZST /** ZSTD_frameHeaderSize() : * srcSize must be >= ZSTD_frameHeaderSize_prefix. - * @return : size of the Frame Header */ + * @return : size of the Frame Header, + * or an error code (if srcSize is too small) */ size_t ZSTD_frameHeaderSize(const void* src, size_t srcSize) { return ZSTD_frameHeaderSize_internal(src, srcSize, ZSTD_f_zstd1); } -/** ZSTD_getFrameHeader_internal() : +/** ZSTD_getFrameHeader_advanced() : * decode Frame Header, or require larger `srcSize`. * note : only works for formats ZSTD_f_zstd1 and ZSTD_f_zstd1_magicless * @return : 0, `zfhPtr` is correctly filled, * >0, `srcSize` is too small, value is wanted `srcSize` amount, * or an error code, which can be tested using ZSTD_isError() */ -static size_t ZSTD_getFrameHeader_internal(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize, ZSTD_format_e format) +size_t ZSTD_getFrameHeader_advanced(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize, ZSTD_format_e format) { const BYTE* ip = (const BYTE*)src; size_t const minInputSize = ZSTD_startingInputLength(format); + memset(zfhPtr, 0, sizeof(*zfhPtr)); /* not strictly necessary, but static analyzer do not understand that zfhPtr is only going to be read only if return value is zero, since they are 2 different signals */ if (srcSize < minInputSize) return minInputSize; + if (src==NULL) return ERROR(GENERIC); /* invalid parameter */ if ( (format != ZSTD_f_zstd1_magicless) && (MEM_readLE32(src) != ZSTD_MAGICNUMBER) ) { - if ((MEM_readLE32(src) & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) { + if ((MEM_readLE32(src) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */ - if (srcSize < ZSTD_skippableHeaderSize) - return ZSTD_skippableHeaderSize; /* magic number + frame length */ + if (srcSize < ZSTD_SKIPPABLEHEADERSIZE) + return ZSTD_SKIPPABLEHEADERSIZE; /* magic number + frame length */ memset(zfhPtr, 0, sizeof(*zfhPtr)); - zfhPtr->frameContentSize = MEM_readLE32((const char *)src + ZSTD_frameIdSize); + zfhPtr->frameContentSize = MEM_readLE32((const char *)src + ZSTD_FRAMEIDSIZE); zfhPtr->frameType = ZSTD_skippableFrame; return 0; } @@ -394,7 +316,7 @@ static size_t ZSTD_getFrameHeader_internal(ZSTD_frameHeader* zfhPtr, const void* * or an error code, which can be tested using ZSTD_isError() */ size_t ZSTD_getFrameHeader(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize) { - return ZSTD_getFrameHeader_internal(zfhPtr, src, srcSize, ZSTD_f_zstd1); + return ZSTD_getFrameHeader_advanced(zfhPtr, src, srcSize, ZSTD_f_zstd1); } @@ -421,6 +343,21 @@ unsigned long long ZSTD_getFrameContentSize(const void *src, size_t srcSize) } } } +static size_t readSkippableFrameSize(void const* src, size_t srcSize) +{ + size_t const skippableHeaderSize = ZSTD_SKIPPABLEHEADERSIZE; + U32 sizeU32; + + if (srcSize < ZSTD_SKIPPABLEHEADERSIZE) + return ERROR(srcSize_wrong); + + sizeU32 = MEM_readLE32((BYTE const*)src + ZSTD_FRAMEIDSIZE); + if ((U32)(sizeU32 + ZSTD_SKIPPABLEHEADERSIZE) < sizeU32) + return ERROR(frameParameter_unsupported); + + return skippableHeaderSize + sizeU32; +} + /** ZSTD_findDecompressedSize() : * compatible with legacy mode * `srcSize` must be the exact length of some number of ZSTD compressed and/or @@ -430,15 +367,13 @@ unsigned long long ZSTD_findDecompressedSize(const void* src, size_t srcSize) { unsigned long long totalDstSize = 0; - while (srcSize >= ZSTD_frameHeaderSize_prefix) { + while (srcSize >= ZSTD_FRAMEHEADERSIZE_PREFIX) { U32 const magicNumber = MEM_readLE32(src); - if ((magicNumber & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) { - size_t skippableSize; - if (srcSize < ZSTD_skippableHeaderSize) - return ERROR(srcSize_wrong); - skippableSize = MEM_readLE32((const BYTE *)src + ZSTD_frameIdSize) - + ZSTD_skippableHeaderSize; + if ((magicNumber & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { + size_t const skippableSize = readSkippableFrameSize(src, srcSize); + if (ZSTD_isError(skippableSize)) + return skippableSize; if (srcSize < skippableSize) { return ZSTD_CONTENTSIZE_ERROR; } @@ -471,9 +406,9 @@ unsigned long long ZSTD_findDecompressedSize(const void* src, size_t srcSize) } /** ZSTD_getDecompressedSize() : -* compatible with legacy mode -* @return : decompressed size if known, 0 otherwise - note : 0 can mean any of the following : + * compatible with legacy mode + * @return : decompressed size if known, 0 otherwise + note : 0 can mean any of the following : - frame content is empty - decompressed size field is not present in frame header - frame header unknown / not supported @@ -487,11 +422,11 @@ unsigned long long ZSTD_getDecompressedSize(const void* src, size_t srcSize) /** ZSTD_decodeFrameHeader() : -* `headerSize` must be the size provided by ZSTD_frameHeaderSize(). -* @return : 0 if success, or an error code, which can be tested using ZSTD_isError() */ + * `headerSize` must be the size provided by ZSTD_frameHeaderSize(). + * @return : 0 if success, or an error code, which can be tested using ZSTD_isError() */ static size_t ZSTD_decodeFrameHeader(ZSTD_DCtx* dctx, const void* src, size_t headerSize) { - size_t const result = ZSTD_getFrameHeader_internal(&(dctx->fParams), src, headerSize, dctx->format); + size_t const result = ZSTD_getFrameHeader_advanced(&(dctx->fParams), src, headerSize, dctx->format); if (ZSTD_isError(result)) return result; /* invalid header */ if (result>0) return ERROR(srcSize_wrong); /* headerSize too small */ if (dctx->fParams.dictID && (dctx->dictID != dctx->fParams.dictID)) @@ -501,1241 +436,6 @@ static size_t ZSTD_decodeFrameHeader(ZSTD_DCtx* dctx, const void* src, size_t he } -/*-************************************************************* - * Block decoding - ***************************************************************/ - -/*! ZSTD_getcBlockSize() : -* Provides the size of compressed block from block header `src` */ -size_t ZSTD_getcBlockSize(const void* src, size_t srcSize, - blockProperties_t* bpPtr) -{ - if (srcSize < ZSTD_blockHeaderSize) return ERROR(srcSize_wrong); - { U32 const cBlockHeader = MEM_readLE24(src); - U32 const cSize = cBlockHeader >> 3; - bpPtr->lastBlock = cBlockHeader & 1; - bpPtr->blockType = (blockType_e)((cBlockHeader >> 1) & 3); - bpPtr->origSize = cSize; /* only useful for RLE */ - if (bpPtr->blockType == bt_rle) return 1; - if (bpPtr->blockType == bt_reserved) return ERROR(corruption_detected); - return cSize; - } -} - - -static size_t ZSTD_copyRawBlock(void* dst, size_t dstCapacity, - const void* src, size_t srcSize) -{ - if (srcSize > dstCapacity) return ERROR(dstSize_tooSmall); - memcpy(dst, src, srcSize); - return srcSize; -} - - -static size_t ZSTD_setRleBlock(void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - size_t regenSize) -{ - if (srcSize != 1) return ERROR(srcSize_wrong); - if (regenSize > dstCapacity) return ERROR(dstSize_tooSmall); - memset(dst, *(const BYTE*)src, regenSize); - return regenSize; -} - -/*! ZSTD_decodeLiteralsBlock() : - * @return : nb of bytes read from src (< srcSize ) - * note : symbol not declared but exposed for fullbench */ -size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, - const void* src, size_t srcSize) /* note : srcSize < BLOCKSIZE */ -{ - if (srcSize < MIN_CBLOCK_SIZE) return ERROR(corruption_detected); - - { const BYTE* const istart = (const BYTE*) src; - symbolEncodingType_e const litEncType = (symbolEncodingType_e)(istart[0] & 3); - - switch(litEncType) - { - case set_repeat: - if (dctx->litEntropy==0) return ERROR(dictionary_corrupted); - /* fall-through */ - case set_compressed: - if (srcSize < 5) return ERROR(corruption_detected); /* srcSize >= MIN_CBLOCK_SIZE == 3; here we need up to 5 for case 3 */ - { size_t lhSize, litSize, litCSize; - U32 singleStream=0; - U32 const lhlCode = (istart[0] >> 2) & 3; - U32 const lhc = MEM_readLE32(istart); - switch(lhlCode) - { - case 0: case 1: default: /* note : default is impossible, since lhlCode into [0..3] */ - /* 2 - 2 - 10 - 10 */ - singleStream = !lhlCode; - lhSize = 3; - litSize = (lhc >> 4) & 0x3FF; - litCSize = (lhc >> 14) & 0x3FF; - break; - case 2: - /* 2 - 2 - 14 - 14 */ - lhSize = 4; - litSize = (lhc >> 4) & 0x3FFF; - litCSize = lhc >> 18; - break; - case 3: - /* 2 - 2 - 18 - 18 */ - lhSize = 5; - litSize = (lhc >> 4) & 0x3FFFF; - litCSize = (lhc >> 22) + (istart[4] << 10); - break; - } - if (litSize > ZSTD_BLOCKSIZE_MAX) return ERROR(corruption_detected); - if (litCSize + lhSize > srcSize) return ERROR(corruption_detected); - - if (HUF_isError((litEncType==set_repeat) ? - ( singleStream ? - HUF_decompress1X_usingDTable_bmi2(dctx->litBuffer, litSize, istart+lhSize, litCSize, dctx->HUFptr, dctx->bmi2) : - HUF_decompress4X_usingDTable_bmi2(dctx->litBuffer, litSize, istart+lhSize, litCSize, dctx->HUFptr, dctx->bmi2) ) : - ( singleStream ? - HUF_decompress1X2_DCtx_wksp_bmi2(dctx->entropy.hufTable, dctx->litBuffer, litSize, istart+lhSize, litCSize, - dctx->entropy.workspace, sizeof(dctx->entropy.workspace), dctx->bmi2) : - HUF_decompress4X_hufOnly_wksp_bmi2(dctx->entropy.hufTable, dctx->litBuffer, litSize, istart+lhSize, litCSize, - dctx->entropy.workspace, sizeof(dctx->entropy.workspace), dctx->bmi2)))) - return ERROR(corruption_detected); - - dctx->litPtr = dctx->litBuffer; - dctx->litSize = litSize; - dctx->litEntropy = 1; - if (litEncType==set_compressed) dctx->HUFptr = dctx->entropy.hufTable; - memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH); - return litCSize + lhSize; - } - - case set_basic: - { size_t litSize, lhSize; - U32 const lhlCode = ((istart[0]) >> 2) & 3; - switch(lhlCode) - { - case 0: case 2: default: /* note : default is impossible, since lhlCode into [0..3] */ - lhSize = 1; - litSize = istart[0] >> 3; - break; - case 1: - lhSize = 2; - litSize = MEM_readLE16(istart) >> 4; - break; - case 3: - lhSize = 3; - litSize = MEM_readLE24(istart) >> 4; - break; - } - - if (lhSize+litSize+WILDCOPY_OVERLENGTH > srcSize) { /* risk reading beyond src buffer with wildcopy */ - if (litSize+lhSize > srcSize) return ERROR(corruption_detected); - memcpy(dctx->litBuffer, istart+lhSize, litSize); - dctx->litPtr = dctx->litBuffer; - dctx->litSize = litSize; - memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH); - return lhSize+litSize; - } - /* direct reference into compressed stream */ - dctx->litPtr = istart+lhSize; - dctx->litSize = litSize; - return lhSize+litSize; - } - - case set_rle: - { U32 const lhlCode = ((istart[0]) >> 2) & 3; - size_t litSize, lhSize; - switch(lhlCode) - { - case 0: case 2: default: /* note : default is impossible, since lhlCode into [0..3] */ - lhSize = 1; - litSize = istart[0] >> 3; - break; - case 1: - lhSize = 2; - litSize = MEM_readLE16(istart) >> 4; - break; - case 3: - lhSize = 3; - litSize = MEM_readLE24(istart) >> 4; - if (srcSize<4) return ERROR(corruption_detected); /* srcSize >= MIN_CBLOCK_SIZE == 3; here we need lhSize+1 = 4 */ - break; - } - if (litSize > ZSTD_BLOCKSIZE_MAX) return ERROR(corruption_detected); - memset(dctx->litBuffer, istart[lhSize], litSize + WILDCOPY_OVERLENGTH); - dctx->litPtr = dctx->litBuffer; - dctx->litSize = litSize; - return lhSize+1; - } - default: - return ERROR(corruption_detected); /* impossible */ - } - } -} - -/* Default FSE distribution tables. - * These are pre-calculated FSE decoding tables using default distributions as defined in specification : - * https://github.com/facebook/zstd/blob/master/doc/zstd_compression_format.md#default-distributions - * They were generated programmatically with following method : - * - start from default distributions, present in /lib/common/zstd_internal.h - * - generate tables normally, using ZSTD_buildFSETable() - * - printout the content of tables - * - pretify output, report below, test with fuzzer to ensure it's correct */ - -/* Default FSE distribution table for Literal Lengths */ -static const ZSTD_seqSymbol LL_defaultDTable[(1<<LL_DEFAULTNORMLOG)+1] = { - { 1, 1, 1, LL_DEFAULTNORMLOG}, /* header : fastMode, tableLog */ - /* nextState, nbAddBits, nbBits, baseVal */ - { 0, 0, 4, 0}, { 16, 0, 4, 0}, - { 32, 0, 5, 1}, { 0, 0, 5, 3}, - { 0, 0, 5, 4}, { 0, 0, 5, 6}, - { 0, 0, 5, 7}, { 0, 0, 5, 9}, - { 0, 0, 5, 10}, { 0, 0, 5, 12}, - { 0, 0, 6, 14}, { 0, 1, 5, 16}, - { 0, 1, 5, 20}, { 0, 1, 5, 22}, - { 0, 2, 5, 28}, { 0, 3, 5, 32}, - { 0, 4, 5, 48}, { 32, 6, 5, 64}, - { 0, 7, 5, 128}, { 0, 8, 6, 256}, - { 0, 10, 6, 1024}, { 0, 12, 6, 4096}, - { 32, 0, 4, 0}, { 0, 0, 4, 1}, - { 0, 0, 5, 2}, { 32, 0, 5, 4}, - { 0, 0, 5, 5}, { 32, 0, 5, 7}, - { 0, 0, 5, 8}, { 32, 0, 5, 10}, - { 0, 0, 5, 11}, { 0, 0, 6, 13}, - { 32, 1, 5, 16}, { 0, 1, 5, 18}, - { 32, 1, 5, 22}, { 0, 2, 5, 24}, - { 32, 3, 5, 32}, { 0, 3, 5, 40}, - { 0, 6, 4, 64}, { 16, 6, 4, 64}, - { 32, 7, 5, 128}, { 0, 9, 6, 512}, - { 0, 11, 6, 2048}, { 48, 0, 4, 0}, - { 16, 0, 4, 1}, { 32, 0, 5, 2}, - { 32, 0, 5, 3}, { 32, 0, 5, 5}, - { 32, 0, 5, 6}, { 32, 0, 5, 8}, - { 32, 0, 5, 9}, { 32, 0, 5, 11}, - { 32, 0, 5, 12}, { 0, 0, 6, 15}, - { 32, 1, 5, 18}, { 32, 1, 5, 20}, - { 32, 2, 5, 24}, { 32, 2, 5, 28}, - { 32, 3, 5, 40}, { 32, 4, 5, 48}, - { 0, 16, 6,65536}, { 0, 15, 6,32768}, - { 0, 14, 6,16384}, { 0, 13, 6, 8192}, -}; /* LL_defaultDTable */ - -/* Default FSE distribution table for Offset Codes */ -static const ZSTD_seqSymbol OF_defaultDTable[(1<<OF_DEFAULTNORMLOG)+1] = { - { 1, 1, 1, OF_DEFAULTNORMLOG}, /* header : fastMode, tableLog */ - /* nextState, nbAddBits, nbBits, baseVal */ - { 0, 0, 5, 0}, { 0, 6, 4, 61}, - { 0, 9, 5, 509}, { 0, 15, 5,32765}, - { 0, 21, 5,2097149}, { 0, 3, 5, 5}, - { 0, 7, 4, 125}, { 0, 12, 5, 4093}, - { 0, 18, 5,262141}, { 0, 23, 5,8388605}, - { 0, 5, 5, 29}, { 0, 8, 4, 253}, - { 0, 14, 5,16381}, { 0, 20, 5,1048573}, - { 0, 2, 5, 1}, { 16, 7, 4, 125}, - { 0, 11, 5, 2045}, { 0, 17, 5,131069}, - { 0, 22, 5,4194301}, { 0, 4, 5, 13}, - { 16, 8, 4, 253}, { 0, 13, 5, 8189}, - { 0, 19, 5,524285}, { 0, 1, 5, 1}, - { 16, 6, 4, 61}, { 0, 10, 5, 1021}, - { 0, 16, 5,65533}, { 0, 28, 5,268435453}, - { 0, 27, 5,134217725}, { 0, 26, 5,67108861}, - { 0, 25, 5,33554429}, { 0, 24, 5,16777213}, -}; /* OF_defaultDTable */ - - -/* Default FSE distribution table for Match Lengths */ -static const ZSTD_seqSymbol ML_defaultDTable[(1<<ML_DEFAULTNORMLOG)+1] = { - { 1, 1, 1, ML_DEFAULTNORMLOG}, /* header : fastMode, tableLog */ - /* nextState, nbAddBits, nbBits, baseVal */ - { 0, 0, 6, 3}, { 0, 0, 4, 4}, - { 32, 0, 5, 5}, { 0, 0, 5, 6}, - { 0, 0, 5, 8}, { 0, 0, 5, 9}, - { 0, 0, 5, 11}, { 0, 0, 6, 13}, - { 0, 0, 6, 16}, { 0, 0, 6, 19}, - { 0, 0, 6, 22}, { 0, 0, 6, 25}, - { 0, 0, 6, 28}, { 0, 0, 6, 31}, - { 0, 0, 6, 34}, { 0, 1, 6, 37}, - { 0, 1, 6, 41}, { 0, 2, 6, 47}, - { 0, 3, 6, 59}, { 0, 4, 6, 83}, - { 0, 7, 6, 131}, { 0, 9, 6, 515}, - { 16, 0, 4, 4}, { 0, 0, 4, 5}, - { 32, 0, 5, 6}, { 0, 0, 5, 7}, - { 32, 0, 5, 9}, { 0, 0, 5, 10}, - { 0, 0, 6, 12}, { 0, 0, 6, 15}, - { 0, 0, 6, 18}, { 0, 0, 6, 21}, - { 0, 0, 6, 24}, { 0, 0, 6, 27}, - { 0, 0, 6, 30}, { 0, 0, 6, 33}, - { 0, 1, 6, 35}, { 0, 1, 6, 39}, - { 0, 2, 6, 43}, { 0, 3, 6, 51}, - { 0, 4, 6, 67}, { 0, 5, 6, 99}, - { 0, 8, 6, 259}, { 32, 0, 4, 4}, - { 48, 0, 4, 4}, { 16, 0, 4, 5}, - { 32, 0, 5, 7}, { 32, 0, 5, 8}, - { 32, 0, 5, 10}, { 32, 0, 5, 11}, - { 0, 0, 6, 14}, { 0, 0, 6, 17}, - { 0, 0, 6, 20}, { 0, 0, 6, 23}, - { 0, 0, 6, 26}, { 0, 0, 6, 29}, - { 0, 0, 6, 32}, { 0, 16, 6,65539}, - { 0, 15, 6,32771}, { 0, 14, 6,16387}, - { 0, 13, 6, 8195}, { 0, 12, 6, 4099}, - { 0, 11, 6, 2051}, { 0, 10, 6, 1027}, -}; /* ML_defaultDTable */ - - -static void ZSTD_buildSeqTable_rle(ZSTD_seqSymbol* dt, U32 baseValue, U32 nbAddBits) -{ - void* ptr = dt; - ZSTD_seqSymbol_header* const DTableH = (ZSTD_seqSymbol_header*)ptr; - ZSTD_seqSymbol* const cell = dt + 1; - - DTableH->tableLog = 0; - DTableH->fastMode = 0; - - cell->nbBits = 0; - cell->nextState = 0; - assert(nbAddBits < 255); - cell->nbAdditionalBits = (BYTE)nbAddBits; - cell->baseValue = baseValue; -} - - -/* ZSTD_buildFSETable() : - * generate FSE decoding table for one symbol (ll, ml or off) */ -static void -ZSTD_buildFSETable(ZSTD_seqSymbol* dt, - const short* normalizedCounter, unsigned maxSymbolValue, - const U32* baseValue, const U32* nbAdditionalBits, - unsigned tableLog) -{ - ZSTD_seqSymbol* const tableDecode = dt+1; - U16 symbolNext[MaxSeq+1]; - - U32 const maxSV1 = maxSymbolValue + 1; - U32 const tableSize = 1 << tableLog; - U32 highThreshold = tableSize-1; - - /* Sanity Checks */ - assert(maxSymbolValue <= MaxSeq); - assert(tableLog <= MaxFSELog); - - /* Init, lay down lowprob symbols */ - { ZSTD_seqSymbol_header DTableH; - DTableH.tableLog = tableLog; - DTableH.fastMode = 1; - { S16 const largeLimit= (S16)(1 << (tableLog-1)); - U32 s; - for (s=0; s<maxSV1; s++) { - if (normalizedCounter[s]==-1) { - tableDecode[highThreshold--].baseValue = s; - symbolNext[s] = 1; - } else { - if (normalizedCounter[s] >= largeLimit) DTableH.fastMode=0; - symbolNext[s] = normalizedCounter[s]; - } } } - memcpy(dt, &DTableH, sizeof(DTableH)); - } - - /* Spread symbols */ - { U32 const tableMask = tableSize-1; - U32 const step = FSE_TABLESTEP(tableSize); - U32 s, position = 0; - for (s=0; s<maxSV1; s++) { - int i; - for (i=0; i<normalizedCounter[s]; i++) { - tableDecode[position].baseValue = s; - position = (position + step) & tableMask; - while (position > highThreshold) position = (position + step) & tableMask; /* lowprob area */ - } } - assert(position == 0); /* position must reach all cells once, otherwise normalizedCounter is incorrect */ - } - - /* Build Decoding table */ - { U32 u; - for (u=0; u<tableSize; u++) { - U32 const symbol = tableDecode[u].baseValue; - U32 const nextState = symbolNext[symbol]++; - tableDecode[u].nbBits = (BYTE) (tableLog - BIT_highbit32(nextState) ); - tableDecode[u].nextState = (U16) ( (nextState << tableDecode[u].nbBits) - tableSize); - assert(nbAdditionalBits[symbol] < 255); - tableDecode[u].nbAdditionalBits = (BYTE)nbAdditionalBits[symbol]; - tableDecode[u].baseValue = baseValue[symbol]; - } } -} - - -/*! ZSTD_buildSeqTable() : - * @return : nb bytes read from src, - * or an error code if it fails */ -static size_t ZSTD_buildSeqTable(ZSTD_seqSymbol* DTableSpace, const ZSTD_seqSymbol** DTablePtr, - symbolEncodingType_e type, U32 max, U32 maxLog, - const void* src, size_t srcSize, - const U32* baseValue, const U32* nbAdditionalBits, - const ZSTD_seqSymbol* defaultTable, U32 flagRepeatTable) -{ - switch(type) - { - case set_rle : - if (!srcSize) return ERROR(srcSize_wrong); - if ( (*(const BYTE*)src) > max) return ERROR(corruption_detected); - { U32 const symbol = *(const BYTE*)src; - U32 const baseline = baseValue[symbol]; - U32 const nbBits = nbAdditionalBits[symbol]; - ZSTD_buildSeqTable_rle(DTableSpace, baseline, nbBits); - } - *DTablePtr = DTableSpace; - return 1; - case set_basic : - *DTablePtr = defaultTable; - return 0; - case set_repeat: - if (!flagRepeatTable) return ERROR(corruption_detected); - return 0; - case set_compressed : - { U32 tableLog; - S16 norm[MaxSeq+1]; - size_t const headerSize = FSE_readNCount(norm, &max, &tableLog, src, srcSize); - if (FSE_isError(headerSize)) return ERROR(corruption_detected); - if (tableLog > maxLog) return ERROR(corruption_detected); - ZSTD_buildFSETable(DTableSpace, norm, max, baseValue, nbAdditionalBits, tableLog); - *DTablePtr = DTableSpace; - return headerSize; - } - default : /* impossible */ - assert(0); - return ERROR(GENERIC); - } -} - -static const U32 LL_base[MaxLL+1] = { - 0, 1, 2, 3, 4, 5, 6, 7, - 8, 9, 10, 11, 12, 13, 14, 15, - 16, 18, 20, 22, 24, 28, 32, 40, - 48, 64, 0x80, 0x100, 0x200, 0x400, 0x800, 0x1000, - 0x2000, 0x4000, 0x8000, 0x10000 }; - -static const U32 OF_base[MaxOff+1] = { - 0, 1, 1, 5, 0xD, 0x1D, 0x3D, 0x7D, - 0xFD, 0x1FD, 0x3FD, 0x7FD, 0xFFD, 0x1FFD, 0x3FFD, 0x7FFD, - 0xFFFD, 0x1FFFD, 0x3FFFD, 0x7FFFD, 0xFFFFD, 0x1FFFFD, 0x3FFFFD, 0x7FFFFD, - 0xFFFFFD, 0x1FFFFFD, 0x3FFFFFD, 0x7FFFFFD, 0xFFFFFFD, 0x1FFFFFFD, 0x3FFFFFFD, 0x7FFFFFFD }; - -static const U32 OF_bits[MaxOff+1] = { - 0, 1, 2, 3, 4, 5, 6, 7, - 8, 9, 10, 11, 12, 13, 14, 15, - 16, 17, 18, 19, 20, 21, 22, 23, - 24, 25, 26, 27, 28, 29, 30, 31 }; - -static const U32 ML_base[MaxML+1] = { - 3, 4, 5, 6, 7, 8, 9, 10, - 11, 12, 13, 14, 15, 16, 17, 18, - 19, 20, 21, 22, 23, 24, 25, 26, - 27, 28, 29, 30, 31, 32, 33, 34, - 35, 37, 39, 41, 43, 47, 51, 59, - 67, 83, 99, 0x83, 0x103, 0x203, 0x403, 0x803, - 0x1003, 0x2003, 0x4003, 0x8003, 0x10003 }; - - -size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, - const void* src, size_t srcSize) -{ - const BYTE* const istart = (const BYTE* const)src; - const BYTE* const iend = istart + srcSize; - const BYTE* ip = istart; - DEBUGLOG(5, "ZSTD_decodeSeqHeaders"); - - /* check */ - if (srcSize < MIN_SEQUENCES_SIZE) return ERROR(srcSize_wrong); - - /* SeqHead */ - { int nbSeq = *ip++; - if (!nbSeq) { *nbSeqPtr=0; return 1; } - if (nbSeq > 0x7F) { - if (nbSeq == 0xFF) { - if (ip+2 > iend) return ERROR(srcSize_wrong); - nbSeq = MEM_readLE16(ip) + LONGNBSEQ, ip+=2; - } else { - if (ip >= iend) return ERROR(srcSize_wrong); - nbSeq = ((nbSeq-0x80)<<8) + *ip++; - } - } - *nbSeqPtr = nbSeq; - } - - /* FSE table descriptors */ - if (ip+4 > iend) return ERROR(srcSize_wrong); /* minimum possible size */ - { symbolEncodingType_e const LLtype = (symbolEncodingType_e)(*ip >> 6); - symbolEncodingType_e const OFtype = (symbolEncodingType_e)((*ip >> 4) & 3); - symbolEncodingType_e const MLtype = (symbolEncodingType_e)((*ip >> 2) & 3); - ip++; - - /* Build DTables */ - { size_t const llhSize = ZSTD_buildSeqTable(dctx->entropy.LLTable, &dctx->LLTptr, - LLtype, MaxLL, LLFSELog, - ip, iend-ip, - LL_base, LL_bits, - LL_defaultDTable, dctx->fseEntropy); - if (ZSTD_isError(llhSize)) return ERROR(corruption_detected); - ip += llhSize; - } - - { size_t const ofhSize = ZSTD_buildSeqTable(dctx->entropy.OFTable, &dctx->OFTptr, - OFtype, MaxOff, OffFSELog, - ip, iend-ip, - OF_base, OF_bits, - OF_defaultDTable, dctx->fseEntropy); - if (ZSTD_isError(ofhSize)) return ERROR(corruption_detected); - ip += ofhSize; - } - - { size_t const mlhSize = ZSTD_buildSeqTable(dctx->entropy.MLTable, &dctx->MLTptr, - MLtype, MaxML, MLFSELog, - ip, iend-ip, - ML_base, ML_bits, - ML_defaultDTable, dctx->fseEntropy); - if (ZSTD_isError(mlhSize)) return ERROR(corruption_detected); - ip += mlhSize; - } - } - - return ip-istart; -} - - -typedef struct { - size_t litLength; - size_t matchLength; - size_t offset; - const BYTE* match; -} seq_t; - -typedef struct { - size_t state; - const ZSTD_seqSymbol* table; -} ZSTD_fseState; - -typedef struct { - BIT_DStream_t DStream; - ZSTD_fseState stateLL; - ZSTD_fseState stateOffb; - ZSTD_fseState stateML; - size_t prevOffset[ZSTD_REP_NUM]; - const BYTE* prefixStart; - const BYTE* dictEnd; - size_t pos; -} seqState_t; - - -FORCE_NOINLINE -size_t ZSTD_execSequenceLast7(BYTE* op, - BYTE* const oend, seq_t sequence, - const BYTE** litPtr, const BYTE* const litLimit, - const BYTE* const base, const BYTE* const vBase, const BYTE* const dictEnd) -{ - BYTE* const oLitEnd = op + sequence.litLength; - size_t const sequenceLength = sequence.litLength + sequence.matchLength; - BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */ - BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH; - const BYTE* const iLitEnd = *litPtr + sequence.litLength; - const BYTE* match = oLitEnd - sequence.offset; - - /* check */ - if (oMatchEnd>oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */ - if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */ - if (oLitEnd <= oend_w) return ERROR(GENERIC); /* Precondition */ - - /* copy literals */ - if (op < oend_w) { - ZSTD_wildcopy(op, *litPtr, oend_w - op); - *litPtr += oend_w - op; - op = oend_w; - } - while (op < oLitEnd) *op++ = *(*litPtr)++; - - /* copy Match */ - if (sequence.offset > (size_t)(oLitEnd - base)) { - /* offset beyond prefix */ - if (sequence.offset > (size_t)(oLitEnd - vBase)) return ERROR(corruption_detected); - match = dictEnd - (base-match); - if (match + sequence.matchLength <= dictEnd) { - memmove(oLitEnd, match, sequence.matchLength); - return sequenceLength; - } - /* span extDict & currentPrefixSegment */ - { size_t const length1 = dictEnd - match; - memmove(oLitEnd, match, length1); - op = oLitEnd + length1; - sequence.matchLength -= length1; - match = base; - } } - while (op < oMatchEnd) *op++ = *match++; - return sequenceLength; -} - - -HINT_INLINE -size_t ZSTD_execSequence(BYTE* op, - BYTE* const oend, seq_t sequence, - const BYTE** litPtr, const BYTE* const litLimit, - const BYTE* const base, const BYTE* const vBase, const BYTE* const dictEnd) -{ - BYTE* const oLitEnd = op + sequence.litLength; - size_t const sequenceLength = sequence.litLength + sequence.matchLength; - BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */ - BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH; - const BYTE* const iLitEnd = *litPtr + sequence.litLength; - const BYTE* match = oLitEnd - sequence.offset; - - /* check */ - if (oMatchEnd>oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */ - if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */ - if (oLitEnd>oend_w) return ZSTD_execSequenceLast7(op, oend, sequence, litPtr, litLimit, base, vBase, dictEnd); - - /* copy Literals */ - ZSTD_copy8(op, *litPtr); - if (sequence.litLength > 8) - ZSTD_wildcopy(op+8, (*litPtr)+8, sequence.litLength - 8); /* note : since oLitEnd <= oend-WILDCOPY_OVERLENGTH, no risk of overwrite beyond oend */ - op = oLitEnd; - *litPtr = iLitEnd; /* update for next sequence */ - - /* copy Match */ - if (sequence.offset > (size_t)(oLitEnd - base)) { - /* offset beyond prefix -> go into extDict */ - if (sequence.offset > (size_t)(oLitEnd - vBase)) - return ERROR(corruption_detected); - match = dictEnd + (match - base); - if (match + sequence.matchLength <= dictEnd) { - memmove(oLitEnd, match, sequence.matchLength); - return sequenceLength; - } - /* span extDict & currentPrefixSegment */ - { size_t const length1 = dictEnd - match; - memmove(oLitEnd, match, length1); - op = oLitEnd + length1; - sequence.matchLength -= length1; - match = base; - if (op > oend_w || sequence.matchLength < MINMATCH) { - U32 i; - for (i = 0; i < sequence.matchLength; ++i) op[i] = match[i]; - return sequenceLength; - } - } } - /* Requirement: op <= oend_w && sequence.matchLength >= MINMATCH */ - - /* match within prefix */ - if (sequence.offset < 8) { - /* close range match, overlap */ - static const U32 dec32table[] = { 0, 1, 2, 1, 4, 4, 4, 4 }; /* added */ - static const int dec64table[] = { 8, 8, 8, 7, 8, 9,10,11 }; /* subtracted */ - int const sub2 = dec64table[sequence.offset]; - op[0] = match[0]; - op[1] = match[1]; - op[2] = match[2]; - op[3] = match[3]; - match += dec32table[sequence.offset]; - ZSTD_copy4(op+4, match); - match -= sub2; - } else { - ZSTD_copy8(op, match); - } - op += 8; match += 8; - - if (oMatchEnd > oend-(16-MINMATCH)) { - if (op < oend_w) { - ZSTD_wildcopy(op, match, oend_w - op); - match += oend_w - op; - op = oend_w; - } - while (op < oMatchEnd) *op++ = *match++; - } else { - ZSTD_wildcopy(op, match, (ptrdiff_t)sequence.matchLength-8); /* works even if matchLength < 8 */ - } - return sequenceLength; -} - - -HINT_INLINE -size_t ZSTD_execSequenceLong(BYTE* op, - BYTE* const oend, seq_t sequence, - const BYTE** litPtr, const BYTE* const litLimit, - const BYTE* const prefixStart, const BYTE* const dictStart, const BYTE* const dictEnd) -{ - BYTE* const oLitEnd = op + sequence.litLength; - size_t const sequenceLength = sequence.litLength + sequence.matchLength; - BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */ - BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH; - const BYTE* const iLitEnd = *litPtr + sequence.litLength; - const BYTE* match = sequence.match; - - /* check */ - if (oMatchEnd > oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */ - if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */ - if (oLitEnd > oend_w) return ZSTD_execSequenceLast7(op, oend, sequence, litPtr, litLimit, prefixStart, dictStart, dictEnd); - - /* copy Literals */ - ZSTD_copy8(op, *litPtr); /* note : op <= oLitEnd <= oend_w == oend - 8 */ - if (sequence.litLength > 8) - ZSTD_wildcopy(op+8, (*litPtr)+8, sequence.litLength - 8); /* note : since oLitEnd <= oend-WILDCOPY_OVERLENGTH, no risk of overwrite beyond oend */ - op = oLitEnd; - *litPtr = iLitEnd; /* update for next sequence */ - - /* copy Match */ - if (sequence.offset > (size_t)(oLitEnd - prefixStart)) { - /* offset beyond prefix */ - if (sequence.offset > (size_t)(oLitEnd - dictStart)) return ERROR(corruption_detected); - if (match + sequence.matchLength <= dictEnd) { - memmove(oLitEnd, match, sequence.matchLength); - return sequenceLength; - } - /* span extDict & currentPrefixSegment */ - { size_t const length1 = dictEnd - match; - memmove(oLitEnd, match, length1); - op = oLitEnd + length1; - sequence.matchLength -= length1; - match = prefixStart; - if (op > oend_w || sequence.matchLength < MINMATCH) { - U32 i; - for (i = 0; i < sequence.matchLength; ++i) op[i] = match[i]; - return sequenceLength; - } - } } - assert(op <= oend_w); - assert(sequence.matchLength >= MINMATCH); - - /* match within prefix */ - if (sequence.offset < 8) { - /* close range match, overlap */ - static const U32 dec32table[] = { 0, 1, 2, 1, 4, 4, 4, 4 }; /* added */ - static const int dec64table[] = { 8, 8, 8, 7, 8, 9,10,11 }; /* subtracted */ - int const sub2 = dec64table[sequence.offset]; - op[0] = match[0]; - op[1] = match[1]; - op[2] = match[2]; - op[3] = match[3]; - match += dec32table[sequence.offset]; - ZSTD_copy4(op+4, match); - match -= sub2; - } else { - ZSTD_copy8(op, match); - } - op += 8; match += 8; - - if (oMatchEnd > oend-(16-MINMATCH)) { - if (op < oend_w) { - ZSTD_wildcopy(op, match, oend_w - op); - match += oend_w - op; - op = oend_w; - } - while (op < oMatchEnd) *op++ = *match++; - } else { - ZSTD_wildcopy(op, match, (ptrdiff_t)sequence.matchLength-8); /* works even if matchLength < 8 */ - } - return sequenceLength; -} - -static void -ZSTD_initFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD, const ZSTD_seqSymbol* dt) -{ - const void* ptr = dt; - const ZSTD_seqSymbol_header* const DTableH = (const ZSTD_seqSymbol_header*)ptr; - DStatePtr->state = BIT_readBits(bitD, DTableH->tableLog); - DEBUGLOG(6, "ZSTD_initFseState : val=%u using %u bits", - (U32)DStatePtr->state, DTableH->tableLog); - BIT_reloadDStream(bitD); - DStatePtr->table = dt + 1; -} - -FORCE_INLINE_TEMPLATE void -ZSTD_updateFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD) -{ - ZSTD_seqSymbol const DInfo = DStatePtr->table[DStatePtr->state]; - U32 const nbBits = DInfo.nbBits; - size_t const lowBits = BIT_readBits(bitD, nbBits); - DStatePtr->state = DInfo.nextState + lowBits; -} - -/* We need to add at most (ZSTD_WINDOWLOG_MAX_32 - 1) bits to read the maximum - * offset bits. But we can only read at most (STREAM_ACCUMULATOR_MIN_32 - 1) - * bits before reloading. This value is the maximum number of bytes we read - * after reloading when we are decoding long offets. - */ -#define LONG_OFFSETS_MAX_EXTRA_BITS_32 \ - (ZSTD_WINDOWLOG_MAX_32 > STREAM_ACCUMULATOR_MIN_32 \ - ? ZSTD_WINDOWLOG_MAX_32 - STREAM_ACCUMULATOR_MIN_32 \ - : 0) - -typedef enum { ZSTD_lo_isRegularOffset, ZSTD_lo_isLongOffset=1 } ZSTD_longOffset_e; - -FORCE_INLINE_TEMPLATE seq_t -ZSTD_decodeSequence(seqState_t* seqState, const ZSTD_longOffset_e longOffsets) -{ - seq_t seq; - U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits; - U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits; - U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits; - U32 const totalBits = llBits+mlBits+ofBits; - U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue; - U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue; - U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue; - - /* sequence */ - { size_t offset; - if (!ofBits) - offset = 0; - else { - ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1); - ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5); - assert(ofBits <= MaxOff); - if (MEM_32bits() && longOffsets && (ofBits >= STREAM_ACCUMULATOR_MIN_32)) { - U32 const extraBits = ofBits - MIN(ofBits, 32 - seqState->DStream.bitsConsumed); - offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits); - BIT_reloadDStream(&seqState->DStream); - if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits); - assert(extraBits <= LONG_OFFSETS_MAX_EXTRA_BITS_32); /* to avoid another reload */ - } else { - offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits/*>0*/); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */ - if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); - } - } - - if (ofBits <= 1) { - offset += (llBase==0); - if (offset) { - size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset]; - temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */ - if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1]; - seqState->prevOffset[1] = seqState->prevOffset[0]; - seqState->prevOffset[0] = offset = temp; - } else { /* offset == 0 */ - offset = seqState->prevOffset[0]; - } - } else { - seqState->prevOffset[2] = seqState->prevOffset[1]; - seqState->prevOffset[1] = seqState->prevOffset[0]; - seqState->prevOffset[0] = offset; - } - seq.offset = offset; - } - - seq.matchLength = mlBase - + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits/*>0*/) : 0); /* <= 16 bits */ - if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32)) - BIT_reloadDStream(&seqState->DStream); - if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog))) - BIT_reloadDStream(&seqState->DStream); - /* Ensure there are enough bits to read the rest of data in 64-bit mode. */ - ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64); - - seq.litLength = llBase - + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits/*>0*/) : 0); /* <= 16 bits */ - if (MEM_32bits()) - BIT_reloadDStream(&seqState->DStream); - - DEBUGLOG(6, "seq: litL=%u, matchL=%u, offset=%u", - (U32)seq.litLength, (U32)seq.matchLength, (U32)seq.offset); - - /* ANS state update */ - ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */ - ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */ - if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */ - ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */ - - return seq; -} - -FORCE_INLINE_TEMPLATE size_t -ZSTD_decompressSequences_body( ZSTD_DCtx* dctx, - void* dst, size_t maxDstSize, - const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) -{ - const BYTE* ip = (const BYTE*)seqStart; - const BYTE* const iend = ip + seqSize; - BYTE* const ostart = (BYTE* const)dst; - BYTE* const oend = ostart + maxDstSize; - BYTE* op = ostart; - const BYTE* litPtr = dctx->litPtr; - const BYTE* const litEnd = litPtr + dctx->litSize; - const BYTE* const base = (const BYTE*) (dctx->base); - const BYTE* const vBase = (const BYTE*) (dctx->vBase); - const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd); - DEBUGLOG(5, "ZSTD_decompressSequences"); - - /* Regen sequences */ - if (nbSeq) { - seqState_t seqState; - dctx->fseEntropy = 1; - { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; } - CHECK_E(BIT_initDStream(&seqState.DStream, ip, iend-ip), corruption_detected); - ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr); - ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr); - ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr); - - for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && nbSeq ; ) { - nbSeq--; - { seq_t const sequence = ZSTD_decodeSequence(&seqState, isLongOffset); - size_t const oneSeqSize = ZSTD_execSequence(op, oend, sequence, &litPtr, litEnd, base, vBase, dictEnd); - DEBUGLOG(6, "regenerated sequence size : %u", (U32)oneSeqSize); - if (ZSTD_isError(oneSeqSize)) return oneSeqSize; - op += oneSeqSize; - } } - - /* check if reached exact end */ - DEBUGLOG(5, "ZSTD_decompressSequences: after decode loop, remaining nbSeq : %i", nbSeq); - if (nbSeq) return ERROR(corruption_detected); - /* save reps for next block */ - { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); } - } - - /* last literal segment */ - { size_t const lastLLSize = litEnd - litPtr; - if (lastLLSize > (size_t)(oend-op)) return ERROR(dstSize_tooSmall); - memcpy(op, litPtr, lastLLSize); - op += lastLLSize; - } - - return op-ostart; -} - -static size_t -ZSTD_decompressSequences_default(ZSTD_DCtx* dctx, - void* dst, size_t maxDstSize, - const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) -{ - return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); -} - - - -FORCE_INLINE_TEMPLATE seq_t -ZSTD_decodeSequenceLong(seqState_t* seqState, ZSTD_longOffset_e const longOffsets) -{ - seq_t seq; - U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits; - U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits; - U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits; - U32 const totalBits = llBits+mlBits+ofBits; - U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue; - U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue; - U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue; - - /* sequence */ - { size_t offset; - if (!ofBits) - offset = 0; - else { - ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1); - ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5); - assert(ofBits <= MaxOff); - if (MEM_32bits() && longOffsets) { - U32 const extraBits = ofBits - MIN(ofBits, STREAM_ACCUMULATOR_MIN_32-1); - offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits); - if (MEM_32bits() || extraBits) BIT_reloadDStream(&seqState->DStream); - if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits); - } else { - offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */ - if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); - } - } - - if (ofBits <= 1) { - offset += (llBase==0); - if (offset) { - size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset]; - temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */ - if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1]; - seqState->prevOffset[1] = seqState->prevOffset[0]; - seqState->prevOffset[0] = offset = temp; - } else { - offset = seqState->prevOffset[0]; - } - } else { - seqState->prevOffset[2] = seqState->prevOffset[1]; - seqState->prevOffset[1] = seqState->prevOffset[0]; - seqState->prevOffset[0] = offset; - } - seq.offset = offset; - } - - seq.matchLength = mlBase + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits) : 0); /* <= 16 bits */ - if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32)) - BIT_reloadDStream(&seqState->DStream); - if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog))) - BIT_reloadDStream(&seqState->DStream); - /* Verify that there is enough bits to read the rest of the data in 64-bit mode. */ - ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64); - - seq.litLength = llBase + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits) : 0); /* <= 16 bits */ - if (MEM_32bits()) - BIT_reloadDStream(&seqState->DStream); - - { size_t const pos = seqState->pos + seq.litLength; - const BYTE* const matchBase = (seq.offset > pos) ? seqState->dictEnd : seqState->prefixStart; - seq.match = matchBase + pos - seq.offset; /* note : this operation can overflow when seq.offset is really too large, which can only happen when input is corrupted. - * No consequence though : no memory access will occur, overly large offset will be detected in ZSTD_execSequenceLong() */ - seqState->pos = pos + seq.matchLength; - } - - /* ANS state update */ - ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */ - ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */ - if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */ - ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */ - - return seq; -} - -FORCE_INLINE_TEMPLATE size_t -ZSTD_decompressSequencesLong_body( - ZSTD_DCtx* dctx, - void* dst, size_t maxDstSize, - const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) -{ - const BYTE* ip = (const BYTE*)seqStart; - const BYTE* const iend = ip + seqSize; - BYTE* const ostart = (BYTE* const)dst; - BYTE* const oend = ostart + maxDstSize; - BYTE* op = ostart; - const BYTE* litPtr = dctx->litPtr; - const BYTE* const litEnd = litPtr + dctx->litSize; - const BYTE* const prefixStart = (const BYTE*) (dctx->base); - const BYTE* const dictStart = (const BYTE*) (dctx->vBase); - const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd); - - /* Regen sequences */ - if (nbSeq) { -#define STORED_SEQS 4 -#define STOSEQ_MASK (STORED_SEQS-1) -#define ADVANCED_SEQS 4 - seq_t sequences[STORED_SEQS]; - int const seqAdvance = MIN(nbSeq, ADVANCED_SEQS); - seqState_t seqState; - int seqNb; - dctx->fseEntropy = 1; - { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; } - seqState.prefixStart = prefixStart; - seqState.pos = (size_t)(op-prefixStart); - seqState.dictEnd = dictEnd; - CHECK_E(BIT_initDStream(&seqState.DStream, ip, iend-ip), corruption_detected); - ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr); - ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr); - ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr); - - /* prepare in advance */ - for (seqNb=0; (BIT_reloadDStream(&seqState.DStream) <= BIT_DStream_completed) && (seqNb<seqAdvance); seqNb++) { - sequences[seqNb] = ZSTD_decodeSequenceLong(&seqState, isLongOffset); - } - if (seqNb<seqAdvance) return ERROR(corruption_detected); - - /* decode and decompress */ - for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && (seqNb<nbSeq) ; seqNb++) { - seq_t const sequence = ZSTD_decodeSequenceLong(&seqState, isLongOffset); - size_t const oneSeqSize = ZSTD_execSequenceLong(op, oend, sequences[(seqNb-ADVANCED_SEQS) & STOSEQ_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd); - if (ZSTD_isError(oneSeqSize)) return oneSeqSize; - PREFETCH(sequence.match); /* note : it's safe to invoke PREFETCH() on any memory address, including invalid ones */ - sequences[seqNb&STOSEQ_MASK] = sequence; - op += oneSeqSize; - } - if (seqNb<nbSeq) return ERROR(corruption_detected); - - /* finish queue */ - seqNb -= seqAdvance; - for ( ; seqNb<nbSeq ; seqNb++) { - size_t const oneSeqSize = ZSTD_execSequenceLong(op, oend, sequences[seqNb&STOSEQ_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd); - if (ZSTD_isError(oneSeqSize)) return oneSeqSize; - op += oneSeqSize; - } - - /* save reps for next block */ - { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); } -#undef STORED_SEQS -#undef STOSEQ_MASK -#undef ADVANCED_SEQS - } - - /* last literal segment */ - { size_t const lastLLSize = litEnd - litPtr; - if (lastLLSize > (size_t)(oend-op)) return ERROR(dstSize_tooSmall); - memcpy(op, litPtr, lastLLSize); - op += lastLLSize; - } - - return op-ostart; -} - -static size_t -ZSTD_decompressSequencesLong_default(ZSTD_DCtx* dctx, - void* dst, size_t maxDstSize, - const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) -{ - return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); -} - - - -#if DYNAMIC_BMI2 - -static TARGET_ATTRIBUTE("bmi2") size_t -ZSTD_decompressSequences_bmi2(ZSTD_DCtx* dctx, - void* dst, size_t maxDstSize, - const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) -{ - return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); -} - -static TARGET_ATTRIBUTE("bmi2") size_t -ZSTD_decompressSequencesLong_bmi2(ZSTD_DCtx* dctx, - void* dst, size_t maxDstSize, - const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) -{ - return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); -} - -#endif - -typedef size_t (*ZSTD_decompressSequences_t)( - ZSTD_DCtx *dctx, void *dst, size_t maxDstSize, - const void *seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset); - -static size_t ZSTD_decompressSequences(ZSTD_DCtx* dctx, void* dst, size_t maxDstSize, - const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) -{ - DEBUGLOG(5, "ZSTD_decompressSequences"); -#if DYNAMIC_BMI2 - if (dctx->bmi2) { - return ZSTD_decompressSequences_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); - } -#endif - return ZSTD_decompressSequences_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); -} - -static size_t ZSTD_decompressSequencesLong(ZSTD_DCtx* dctx, - void* dst, size_t maxDstSize, - const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) -{ - DEBUGLOG(5, "ZSTD_decompressSequencesLong"); -#if DYNAMIC_BMI2 - if (dctx->bmi2) { - return ZSTD_decompressSequencesLong_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); - } -#endif - return ZSTD_decompressSequencesLong_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); -} - -/* ZSTD_getLongOffsetsShare() : - * condition : offTable must be valid - * @return : "share" of long offsets (arbitrarily defined as > (1<<23)) - * compared to maximum possible of (1<<OffFSELog) */ -static unsigned -ZSTD_getLongOffsetsShare(const ZSTD_seqSymbol* offTable) -{ - const void* ptr = offTable; - U32 const tableLog = ((const ZSTD_seqSymbol_header*)ptr)[0].tableLog; - const ZSTD_seqSymbol* table = offTable + 1; - U32 const max = 1 << tableLog; - U32 u, total = 0; - DEBUGLOG(5, "ZSTD_getLongOffsetsShare: (tableLog=%u)", tableLog); - - assert(max <= (1 << OffFSELog)); /* max not too large */ - for (u=0; u<max; u++) { - if (table[u].nbAdditionalBits > 22) total += 1; - } - - assert(tableLog <= OffFSELog); - total <<= (OffFSELog - tableLog); /* scale to OffFSELog */ - - return total; -} - - -static size_t ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, const int frame) -{ /* blockType == blockCompressed */ - const BYTE* ip = (const BYTE*)src; - /* isLongOffset must be true if there are long offsets. - * Offsets are long if they are larger than 2^STREAM_ACCUMULATOR_MIN. - * We don't expect that to be the case in 64-bit mode. - * In block mode, window size is not known, so we have to be conservative. (note: but it could be evaluated from current-lowLimit) - */ - ZSTD_longOffset_e const isLongOffset = (ZSTD_longOffset_e)(MEM_32bits() && (!frame || dctx->fParams.windowSize > (1ULL << STREAM_ACCUMULATOR_MIN))); - DEBUGLOG(5, "ZSTD_decompressBlock_internal (size : %u)", (U32)srcSize); - - if (srcSize >= ZSTD_BLOCKSIZE_MAX) return ERROR(srcSize_wrong); - - /* Decode literals section */ - { size_t const litCSize = ZSTD_decodeLiteralsBlock(dctx, src, srcSize); - DEBUGLOG(5, "ZSTD_decodeLiteralsBlock : %u", (U32)litCSize); - if (ZSTD_isError(litCSize)) return litCSize; - ip += litCSize; - srcSize -= litCSize; - } - - /* Build Decoding Tables */ - { int nbSeq; - size_t const seqHSize = ZSTD_decodeSeqHeaders(dctx, &nbSeq, ip, srcSize); - if (ZSTD_isError(seqHSize)) return seqHSize; - ip += seqHSize; - srcSize -= seqHSize; - - if ( (!frame || dctx->fParams.windowSize > (1<<24)) - && (nbSeq>0) ) { /* could probably use a larger nbSeq limit */ - U32 const shareLongOffsets = ZSTD_getLongOffsetsShare(dctx->OFTptr); - U32 const minShare = MEM_64bits() ? 7 : 20; /* heuristic values, correspond to 2.73% and 7.81% */ - if (shareLongOffsets >= minShare) - return ZSTD_decompressSequencesLong(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset); - } - - return ZSTD_decompressSequences(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset); - } -} - - -static void ZSTD_checkContinuity(ZSTD_DCtx* dctx, const void* dst) -{ - if (dst != dctx->previousDstEnd) { /* not contiguous */ - dctx->dictEnd = dctx->previousDstEnd; - dctx->vBase = (const char*)dst - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->base)); - dctx->base = dst; - dctx->previousDstEnd = dst; - } -} - -size_t ZSTD_decompressBlock(ZSTD_DCtx* dctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize) -{ - size_t dSize; - ZSTD_checkContinuity(dctx, dst); - dSize = ZSTD_decompressBlock_internal(dctx, dst, dstCapacity, src, srcSize, /* frame */ 0); - dctx->previousDstEnd = (char*)dst + dSize; - return dSize; -} - - -/** ZSTD_insertBlock() : - insert `src` block into `dctx` history. Useful to track uncompressed blocks. */ -ZSTDLIB_API size_t ZSTD_insertBlock(ZSTD_DCtx* dctx, const void* blockStart, size_t blockSize) -{ - ZSTD_checkContinuity(dctx, blockStart); - dctx->previousDstEnd = (const char*)blockStart + blockSize; - return blockSize; -} - - -static size_t ZSTD_generateNxBytes(void* dst, size_t dstCapacity, BYTE byte, size_t length) -{ - if (length > dstCapacity) return ERROR(dstSize_tooSmall); - memset(dst, byte, length); - return length; -} - /** ZSTD_findFrameCompressedSize() : * compatible with legacy mode * `src` must point to the start of a ZSTD frame, ZSTD legacy frame, or skippable frame @@ -1747,9 +447,9 @@ size_t ZSTD_findFrameCompressedSize(const void *src, size_t srcSize) if (ZSTD_isLegacy(src, srcSize)) return ZSTD_findFrameCompressedSizeLegacy(src, srcSize); #endif - if ( (srcSize >= ZSTD_skippableHeaderSize) - && (MEM_readLE32(src) & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START ) { - return ZSTD_skippableHeaderSize + MEM_readLE32((const BYTE*)src + ZSTD_frameIdSize); + if ( (srcSize >= ZSTD_SKIPPABLEHEADERSIZE) + && (MEM_readLE32(src) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START ) { + return readSkippableFrameSize(src, srcSize); } else { const BYTE* ip = (const BYTE*)src; const BYTE* const ipstart = ip; @@ -1783,15 +483,70 @@ size_t ZSTD_findFrameCompressedSize(const void *src, size_t srcSize) if (zfh.checksumFlag) { /* Final frame content checksum */ if (remainingSize < 4) return ERROR(srcSize_wrong); ip += 4; - remainingSize -= 4; } return ip - ipstart; } } + + +/*-************************************************************* + * Frame decoding + ***************************************************************/ + + +void ZSTD_checkContinuity(ZSTD_DCtx* dctx, const void* dst) +{ + if (dst != dctx->previousDstEnd) { /* not contiguous */ + dctx->dictEnd = dctx->previousDstEnd; + dctx->virtualStart = (const char*)dst - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->prefixStart)); + dctx->prefixStart = dst; + dctx->previousDstEnd = dst; + } +} + +/** ZSTD_insertBlock() : + insert `src` block into `dctx` history. Useful to track uncompressed blocks. */ +size_t ZSTD_insertBlock(ZSTD_DCtx* dctx, const void* blockStart, size_t blockSize) +{ + ZSTD_checkContinuity(dctx, blockStart); + dctx->previousDstEnd = (const char*)blockStart + blockSize; + return blockSize; +} + + +static size_t ZSTD_copyRawBlock(void* dst, size_t dstCapacity, + const void* src, size_t srcSize) +{ + DEBUGLOG(5, "ZSTD_copyRawBlock"); + if (dst == NULL) { + if (srcSize == 0) return 0; + return ERROR(dstBuffer_null); + } + if (srcSize > dstCapacity) return ERROR(dstSize_tooSmall); + memcpy(dst, src, srcSize); + return srcSize; +} + +static size_t ZSTD_setRleBlock(void* dst, size_t dstCapacity, + BYTE b, + size_t regenSize) +{ + if (dst == NULL) { + if (regenSize == 0) return 0; + return ERROR(dstBuffer_null); + } + if (regenSize > dstCapacity) return ERROR(dstSize_tooSmall); + memset(dst, b, regenSize); + return regenSize; +} + + /*! ZSTD_decompressFrame() : -* @dctx must be properly initialized */ + * @dctx must be properly initialized + * will update *srcPtr and *srcSizePtr, + * to make *srcPtr progress by one frame. */ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, const void** srcPtr, size_t *srcSizePtr) @@ -1800,31 +555,33 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, BYTE* const ostart = (BYTE* const)dst; BYTE* const oend = ostart + dstCapacity; BYTE* op = ostart; - size_t remainingSize = *srcSizePtr; + size_t remainingSrcSize = *srcSizePtr; + + DEBUGLOG(4, "ZSTD_decompressFrame (srcSize:%i)", (int)*srcSizePtr); /* check */ - if (remainingSize < ZSTD_frameHeaderSize_min+ZSTD_blockHeaderSize) + if (remainingSrcSize < ZSTD_FRAMEHEADERSIZE_MIN+ZSTD_blockHeaderSize) return ERROR(srcSize_wrong); /* Frame Header */ - { size_t const frameHeaderSize = ZSTD_frameHeaderSize(ip, ZSTD_frameHeaderSize_prefix); + { size_t const frameHeaderSize = ZSTD_frameHeaderSize(ip, ZSTD_FRAMEHEADERSIZE_PREFIX); if (ZSTD_isError(frameHeaderSize)) return frameHeaderSize; - if (remainingSize < frameHeaderSize+ZSTD_blockHeaderSize) + if (remainingSrcSize < frameHeaderSize+ZSTD_blockHeaderSize) return ERROR(srcSize_wrong); CHECK_F( ZSTD_decodeFrameHeader(dctx, ip, frameHeaderSize) ); - ip += frameHeaderSize; remainingSize -= frameHeaderSize; + ip += frameHeaderSize; remainingSrcSize -= frameHeaderSize; } /* Loop on each block */ while (1) { size_t decodedSize; blockProperties_t blockProperties; - size_t const cBlockSize = ZSTD_getcBlockSize(ip, remainingSize, &blockProperties); + size_t const cBlockSize = ZSTD_getcBlockSize(ip, remainingSrcSize, &blockProperties); if (ZSTD_isError(cBlockSize)) return cBlockSize; ip += ZSTD_blockHeaderSize; - remainingSize -= ZSTD_blockHeaderSize; - if (cBlockSize > remainingSize) return ERROR(srcSize_wrong); + remainingSrcSize -= ZSTD_blockHeaderSize; + if (cBlockSize > remainingSrcSize) return ERROR(srcSize_wrong); switch(blockProperties.blockType) { @@ -1835,7 +592,7 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, decodedSize = ZSTD_copyRawBlock(op, oend-op, ip, cBlockSize); break; case bt_rle : - decodedSize = ZSTD_generateNxBytes(op, oend-op, *ip, blockProperties.origSize); + decodedSize = ZSTD_setRleBlock(op, oend-op, *ip, blockProperties.origSize); break; case bt_reserved : default: @@ -1847,7 +604,7 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, XXH64_update(&dctx->xxhState, op, decodedSize); op += decodedSize; ip += cBlockSize; - remainingSize -= cBlockSize; + remainingSrcSize -= cBlockSize; if (blockProperties.lastBlock) break; } @@ -1858,22 +615,19 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, if (dctx->fParams.checksumFlag) { /* Frame content checksum verification */ U32 const checkCalc = (U32)XXH64_digest(&dctx->xxhState); U32 checkRead; - if (remainingSize<4) return ERROR(checksum_wrong); + if (remainingSrcSize<4) return ERROR(checksum_wrong); checkRead = MEM_readLE32(ip); if (checkRead != checkCalc) return ERROR(checksum_wrong); ip += 4; - remainingSize -= 4; + remainingSrcSize -= 4; } /* Allow caller to get size read */ *srcPtr = ip; - *srcSizePtr = remainingSize; + *srcSizePtr = remainingSrcSize; return op-ostart; } -static const void* ZSTD_DDictDictContent(const ZSTD_DDict* ddict); -static size_t ZSTD_DDictDictSize(const ZSTD_DDict* ddict); - static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, @@ -1881,15 +635,17 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict) { void* const dststart = dst; + int moreThan1Frame = 0; + + DEBUGLOG(5, "ZSTD_decompressMultiFrame"); assert(dict==NULL || ddict==NULL); /* either dict or ddict set, not both */ if (ddict) { - dict = ZSTD_DDictDictContent(ddict); - dictSize = ZSTD_DDictDictSize(ddict); + dict = ZSTD_DDict_dictContent(ddict); + dictSize = ZSTD_DDict_dictSize(ddict); } - while (srcSize >= ZSTD_frameHeaderSize_prefix) { - U32 magicNumber; + while (srcSize >= ZSTD_FRAMEHEADERSIZE_PREFIX) { #if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT >= 1) if (ZSTD_isLegacy(src, srcSize)) { @@ -1900,7 +656,9 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, if (dctx->staticSize) return ERROR(memory_allocation); decodedSize = ZSTD_decompressLegacy(dst, dstCapacity, src, frameSize, dict, dictSize); + if (ZSTD_isError(decodedSize)) return decodedSize; + assert(decodedSize <=- dstCapacity); dst = (BYTE*)dst + decodedSize; dstCapacity -= decodedSize; @@ -1911,24 +669,19 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, } #endif - magicNumber = MEM_readLE32(src); - DEBUGLOG(4, "reading magic number %08X (expecting %08X)", - (U32)magicNumber, (U32)ZSTD_MAGICNUMBER); - if (magicNumber != ZSTD_MAGICNUMBER) { - if ((magicNumber & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) { - size_t skippableSize; - if (srcSize < ZSTD_skippableHeaderSize) - return ERROR(srcSize_wrong); - skippableSize = MEM_readLE32((const BYTE*)src + ZSTD_frameIdSize) - + ZSTD_skippableHeaderSize; + { U32 const magicNumber = MEM_readLE32(src); + DEBUGLOG(4, "reading magic number %08X (expecting %08X)", + (unsigned)magicNumber, ZSTD_MAGICNUMBER); + if ((magicNumber & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { + size_t const skippableSize = readSkippableFrameSize(src, srcSize); + if (ZSTD_isError(skippableSize)) + return skippableSize; if (srcSize < skippableSize) return ERROR(srcSize_wrong); src = (const BYTE *)src + skippableSize; srcSize -= skippableSize; continue; - } - return ERROR(prefix_unknown); - } + } } if (ddict) { /* we were called from ZSTD_decompress_usingDDict */ @@ -1942,11 +695,25 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, { const size_t res = ZSTD_decompressFrame(dctx, dst, dstCapacity, &src, &srcSize); + if ( (ZSTD_getErrorCode(res) == ZSTD_error_prefix_unknown) + && (moreThan1Frame==1) ) { + /* at least one frame successfully completed, + * but following bytes are garbage : + * it's more likely to be a srcSize error, + * specifying more bytes than compressed size of frame(s). + * This error message replaces ERROR(prefix_unknown), + * which would be confusing, as the first header is actually correct. + * Note that one could be unlucky, it might be a corruption error instead, + * happening right at the place where we expect zstd magic bytes. + * But this is _much_ less likely than a srcSize field error. */ + return ERROR(srcSize_wrong); + } if (ZSTD_isError(res)) return res; - /* no need to bound check, ZSTD_decompressFrame already has */ + assert(res <= dstCapacity); dst = (BYTE*)dst + res; dstCapacity -= res; } + moreThan1Frame = 1; } /* while (srcSize >= ZSTD_frameHeaderSize_prefix) */ if (srcSize) return ERROR(srcSize_wrong); /* input not entirely consumed */ @@ -1980,6 +747,7 @@ size_t ZSTD_decompress(void* dst, size_t dstCapacity, const void* src, size_t sr return regenSize; #else /* stack mode */ ZSTD_DCtx dctx; + ZSTD_initDCtx_internal(&dctx); return ZSTD_decompressDCtx(&dctx, dst, dstCapacity, src, srcSize); #endif } @@ -2021,9 +789,10 @@ static int ZSTD_isSkipFrame(ZSTD_DCtx* dctx) { return dctx->stage == ZSTDds_skip * or an error code, which can be tested using ZSTD_isError() */ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize) { - DEBUGLOG(5, "ZSTD_decompressContinue (srcSize:%u)", (U32)srcSize); + DEBUGLOG(5, "ZSTD_decompressContinue (srcSize:%u)", (unsigned)srcSize); /* Sanity check */ - if (srcSize != dctx->expected) return ERROR(srcSize_wrong); /* not allowed */ + if (srcSize != dctx->expected) + return ERROR(srcSize_wrong); /* not allowed */ if (dstCapacity) ZSTD_checkContinuity(dctx, dst); switch (dctx->stage) @@ -2031,10 +800,10 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c case ZSTDds_getFrameHeaderSize : assert(src != NULL); if (dctx->format == ZSTD_f_zstd1) { /* allows header */ - assert(srcSize >= ZSTD_frameIdSize); /* to read skippable magic number */ - if ((MEM_readLE32(src) & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */ + assert(srcSize >= ZSTD_FRAMEIDSIZE); /* to read skippable magic number */ + if ((MEM_readLE32(src) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */ memcpy(dctx->headerBuffer, src, srcSize); - dctx->expected = ZSTD_skippableHeaderSize - srcSize; /* remaining to load to get full skippable frame header */ + dctx->expected = ZSTD_SKIPPABLEHEADERSIZE - srcSize; /* remaining to load to get full skippable frame header */ dctx->stage = ZSTDds_decodeSkippableHeader; return 0; } } @@ -2094,19 +863,19 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c rSize = ZSTD_copyRawBlock(dst, dstCapacity, src, srcSize); break; case bt_rle : - rSize = ZSTD_setRleBlock(dst, dstCapacity, src, srcSize, dctx->rleSize); + rSize = ZSTD_setRleBlock(dst, dstCapacity, *(const BYTE*)src, dctx->rleSize); break; case bt_reserved : /* should never happen */ default: return ERROR(corruption_detected); } if (ZSTD_isError(rSize)) return rSize; - DEBUGLOG(5, "ZSTD_decompressContinue: decoded size from block : %u", (U32)rSize); + DEBUGLOG(5, "ZSTD_decompressContinue: decoded size from block : %u", (unsigned)rSize); dctx->decodedSize += rSize; if (dctx->fParams.checksumFlag) XXH64_update(&dctx->xxhState, dst, rSize); if (dctx->stage == ZSTDds_decompressLastBlock) { /* end of frame */ - DEBUGLOG(4, "ZSTD_decompressContinue: decoded size from frame : %u", (U32)dctx->decodedSize); + DEBUGLOG(4, "ZSTD_decompressContinue: decoded size from frame : %u", (unsigned)dctx->decodedSize); if (dctx->fParams.frameContentSize != ZSTD_CONTENTSIZE_UNKNOWN) { if (dctx->decodedSize != dctx->fParams.frameContentSize) { return ERROR(corruption_detected); @@ -2130,7 +899,7 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c assert(srcSize == 4); /* guaranteed by dctx->expected */ { U32 const h32 = (U32)XXH64_digest(&dctx->xxhState); U32 const check32 = MEM_readLE32(src); - DEBUGLOG(4, "ZSTD_decompressContinue: checksum : calculated %08X :: %08X read", h32, check32); + DEBUGLOG(4, "ZSTD_decompressContinue: checksum : calculated %08X :: %08X read", (unsigned)h32, (unsigned)check32); if (check32 != h32) return ERROR(checksum_wrong); dctx->expected = 0; dctx->stage = ZSTDds_getFrameHeaderSize; @@ -2139,9 +908,9 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c case ZSTDds_decodeSkippableHeader: assert(src != NULL); - assert(srcSize <= ZSTD_skippableHeaderSize); - memcpy(dctx->headerBuffer + (ZSTD_skippableHeaderSize - srcSize), src, srcSize); /* complete skippable header */ - dctx->expected = MEM_readLE32(dctx->headerBuffer + ZSTD_frameIdSize); /* note : dctx->expected can grow seriously large, beyond local buffer size */ + assert(srcSize <= ZSTD_SKIPPABLEHEADERSIZE); + memcpy(dctx->headerBuffer + (ZSTD_SKIPPABLEHEADERSIZE - srcSize), src, srcSize); /* complete skippable header */ + dctx->expected = MEM_readLE32(dctx->headerBuffer + ZSTD_FRAMEIDSIZE); /* note : dctx->expected can grow seriously large, beyond local buffer size */ dctx->stage = ZSTDds_skipFrame; return 0; @@ -2151,7 +920,8 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c return 0; default: - return ERROR(GENERIC); /* impossible */ + assert(0); /* impossible */ + return ERROR(GENERIC); /* some compiler require default to do something */ } } @@ -2159,38 +929,52 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c static size_t ZSTD_refDictContent(ZSTD_DCtx* dctx, const void* dict, size_t dictSize) { dctx->dictEnd = dctx->previousDstEnd; - dctx->vBase = (const char*)dict - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->base)); - dctx->base = dict; + dctx->virtualStart = (const char*)dict - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->prefixStart)); + dctx->prefixStart = dict; dctx->previousDstEnd = (const char*)dict + dictSize; return 0; } -/* ZSTD_loadEntropy() : - * dict : must point at beginning of a valid zstd dictionary +/*! ZSTD_loadDEntropy() : + * dict : must point at beginning of a valid zstd dictionary. * @return : size of entropy tables read */ -static size_t ZSTD_loadEntropy(ZSTD_entropyDTables_t* entropy, const void* const dict, size_t const dictSize) +size_t +ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy, + const void* const dict, size_t const dictSize) { const BYTE* dictPtr = (const BYTE*)dict; const BYTE* const dictEnd = dictPtr + dictSize; if (dictSize <= 8) return ERROR(dictionary_corrupted); + assert(MEM_readLE32(dict) == ZSTD_MAGIC_DICTIONARY); /* dict must be valid */ dictPtr += 8; /* skip header = magic + dictID */ - - { size_t const hSize = HUF_readDTableX4_wksp( - entropy->hufTable, dictPtr, dictEnd - dictPtr, - entropy->workspace, sizeof(entropy->workspace)); + ZSTD_STATIC_ASSERT(offsetof(ZSTD_entropyDTables_t, OFTable) == offsetof(ZSTD_entropyDTables_t, LLTable) + sizeof(entropy->LLTable)); + ZSTD_STATIC_ASSERT(offsetof(ZSTD_entropyDTables_t, MLTable) == offsetof(ZSTD_entropyDTables_t, OFTable) + sizeof(entropy->OFTable)); + ZSTD_STATIC_ASSERT(sizeof(entropy->LLTable) + sizeof(entropy->OFTable) + sizeof(entropy->MLTable) >= HUF_DECOMPRESS_WORKSPACE_SIZE); + { void* const workspace = &entropy->LLTable; /* use fse tables as temporary workspace; implies fse tables are grouped together */ + size_t const workspaceSize = sizeof(entropy->LLTable) + sizeof(entropy->OFTable) + sizeof(entropy->MLTable); +#ifdef HUF_FORCE_DECOMPRESS_X1 + /* in minimal huffman, we always use X1 variants */ + size_t const hSize = HUF_readDTableX1_wksp(entropy->hufTable, + dictPtr, dictEnd - dictPtr, + workspace, workspaceSize); +#else + size_t const hSize = HUF_readDTableX2_wksp(entropy->hufTable, + dictPtr, dictEnd - dictPtr, + workspace, workspaceSize); +#endif if (HUF_isError(hSize)) return ERROR(dictionary_corrupted); dictPtr += hSize; } { short offcodeNCount[MaxOff+1]; - U32 offcodeMaxValue = MaxOff, offcodeLog; + unsigned offcodeMaxValue = MaxOff, offcodeLog; size_t const offcodeHeaderSize = FSE_readNCount(offcodeNCount, &offcodeMaxValue, &offcodeLog, dictPtr, dictEnd-dictPtr); if (FSE_isError(offcodeHeaderSize)) return ERROR(dictionary_corrupted); if (offcodeMaxValue > MaxOff) return ERROR(dictionary_corrupted); if (offcodeLog > OffFSELog) return ERROR(dictionary_corrupted); - ZSTD_buildFSETable(entropy->OFTable, + ZSTD_buildFSETable( entropy->OFTable, offcodeNCount, offcodeMaxValue, OF_base, OF_bits, offcodeLog); @@ -2203,7 +987,7 @@ static size_t ZSTD_loadEntropy(ZSTD_entropyDTables_t* entropy, const void* const if (FSE_isError(matchlengthHeaderSize)) return ERROR(dictionary_corrupted); if (matchlengthMaxValue > MaxML) return ERROR(dictionary_corrupted); if (matchlengthLog > MLFSELog) return ERROR(dictionary_corrupted); - ZSTD_buildFSETable(entropy->MLTable, + ZSTD_buildFSETable( entropy->MLTable, matchlengthNCount, matchlengthMaxValue, ML_base, ML_bits, matchlengthLog); @@ -2216,7 +1000,7 @@ static size_t ZSTD_loadEntropy(ZSTD_entropyDTables_t* entropy, const void* const if (FSE_isError(litlengthHeaderSize)) return ERROR(dictionary_corrupted); if (litlengthMaxValue > MaxLL) return ERROR(dictionary_corrupted); if (litlengthLog > LLFSELog) return ERROR(dictionary_corrupted); - ZSTD_buildFSETable(entropy->LLTable, + ZSTD_buildFSETable( entropy->LLTable, litlengthNCount, litlengthMaxValue, LL_base, LL_bits, litlengthLog); @@ -2242,10 +1026,10 @@ static size_t ZSTD_decompress_insertDictionary(ZSTD_DCtx* dctx, const void* dict if (magic != ZSTD_MAGIC_DICTIONARY) { return ZSTD_refDictContent(dctx, dict, dictSize); /* pure content mode */ } } - dctx->dictID = MEM_readLE32((const char*)dict + ZSTD_frameIdSize); + dctx->dictID = MEM_readLE32((const char*)dict + ZSTD_FRAMEIDSIZE); /* load entropy tables */ - { size_t const eSize = ZSTD_loadEntropy(&dctx->entropy, dict, dictSize); + { size_t const eSize = ZSTD_loadDEntropy(&dctx->entropy, dict, dictSize); if (ZSTD_isError(eSize)) return ERROR(dictionary_corrupted); dict = (const char*)dict + eSize; dictSize -= eSize; @@ -2256,7 +1040,6 @@ static size_t ZSTD_decompress_insertDictionary(ZSTD_DCtx* dctx, const void* dict return ZSTD_refDictContent(dctx, dict, dictSize); } -/* Note : this function cannot fail */ size_t ZSTD_decompressBegin(ZSTD_DCtx* dctx) { assert(dctx != NULL); @@ -2264,8 +1047,8 @@ size_t ZSTD_decompressBegin(ZSTD_DCtx* dctx) dctx->stage = ZSTDds_getFrameHeaderSize; dctx->decodedSize = 0; dctx->previousDstEnd = NULL; - dctx->base = NULL; - dctx->vBase = NULL; + dctx->prefixStart = NULL; + dctx->virtualStart = NULL; dctx->dictEnd = NULL; dctx->entropy.hufTable[0] = (HUF_DTable)((HufLog)*0x1000001); /* cover both little and big endian */ dctx->litEntropy = dctx->fseEntropy = 0; @@ -2290,192 +1073,25 @@ size_t ZSTD_decompressBegin_usingDict(ZSTD_DCtx* dctx, const void* dict, size_t /* ====== ZSTD_DDict ====== */ -struct ZSTD_DDict_s { - void* dictBuffer; - const void* dictContent; - size_t dictSize; - ZSTD_entropyDTables_t entropy; - U32 dictID; - U32 entropyPresent; - ZSTD_customMem cMem; -}; /* typedef'd to ZSTD_DDict within "zstd.h" */ - -static const void* ZSTD_DDictDictContent(const ZSTD_DDict* ddict) -{ - return ddict->dictContent; -} - -static size_t ZSTD_DDictDictSize(const ZSTD_DDict* ddict) -{ - return ddict->dictSize; -} - -size_t ZSTD_decompressBegin_usingDDict(ZSTD_DCtx* dstDCtx, const ZSTD_DDict* ddict) -{ - CHECK_F( ZSTD_decompressBegin(dstDCtx) ); - if (ddict) { /* support begin on NULL */ - dstDCtx->dictID = ddict->dictID; - dstDCtx->base = ddict->dictContent; - dstDCtx->vBase = ddict->dictContent; - dstDCtx->dictEnd = (const BYTE*)ddict->dictContent + ddict->dictSize; - dstDCtx->previousDstEnd = dstDCtx->dictEnd; - if (ddict->entropyPresent) { - dstDCtx->litEntropy = 1; - dstDCtx->fseEntropy = 1; - dstDCtx->LLTptr = ddict->entropy.LLTable; - dstDCtx->MLTptr = ddict->entropy.MLTable; - dstDCtx->OFTptr = ddict->entropy.OFTable; - dstDCtx->HUFptr = ddict->entropy.hufTable; - dstDCtx->entropy.rep[0] = ddict->entropy.rep[0]; - dstDCtx->entropy.rep[1] = ddict->entropy.rep[1]; - dstDCtx->entropy.rep[2] = ddict->entropy.rep[2]; - } else { - dstDCtx->litEntropy = 0; - dstDCtx->fseEntropy = 0; - } - } - return 0; -} - -static size_t ZSTD_loadEntropy_inDDict(ZSTD_DDict* ddict, ZSTD_dictContentType_e dictContentType) +size_t ZSTD_decompressBegin_usingDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict) { - ddict->dictID = 0; - ddict->entropyPresent = 0; - if (dictContentType == ZSTD_dct_rawContent) return 0; - - if (ddict->dictSize < 8) { - if (dictContentType == ZSTD_dct_fullDict) - return ERROR(dictionary_corrupted); /* only accept specified dictionaries */ - return 0; /* pure content mode */ + DEBUGLOG(4, "ZSTD_decompressBegin_usingDDict"); + assert(dctx != NULL); + if (ddict) { + const char* const dictStart = (const char*)ZSTD_DDict_dictContent(ddict); + size_t const dictSize = ZSTD_DDict_dictSize(ddict); + const void* const dictEnd = dictStart + dictSize; + dctx->ddictIsCold = (dctx->dictEnd != dictEnd); + DEBUGLOG(4, "DDict is %s", + dctx->ddictIsCold ? "~cold~" : "hot!"); } - { U32 const magic = MEM_readLE32(ddict->dictContent); - if (magic != ZSTD_MAGIC_DICTIONARY) { - if (dictContentType == ZSTD_dct_fullDict) - return ERROR(dictionary_corrupted); /* only accept specified dictionaries */ - return 0; /* pure content mode */ - } + CHECK_F( ZSTD_decompressBegin(dctx) ); + if (ddict) { /* NULL ddict is equivalent to no dictionary */ + ZSTD_copyDDictParameters(dctx, ddict); } - ddict->dictID = MEM_readLE32((const char*)ddict->dictContent + ZSTD_frameIdSize); - - /* load entropy tables */ - CHECK_E( ZSTD_loadEntropy(&ddict->entropy, ddict->dictContent, ddict->dictSize), dictionary_corrupted ); - ddict->entropyPresent = 1; return 0; } - -static size_t ZSTD_initDDict_internal(ZSTD_DDict* ddict, - const void* dict, size_t dictSize, - ZSTD_dictLoadMethod_e dictLoadMethod, - ZSTD_dictContentType_e dictContentType) -{ - if ((dictLoadMethod == ZSTD_dlm_byRef) || (!dict) || (!dictSize)) { - ddict->dictBuffer = NULL; - ddict->dictContent = dict; - } else { - void* const internalBuffer = ZSTD_malloc(dictSize, ddict->cMem); - ddict->dictBuffer = internalBuffer; - ddict->dictContent = internalBuffer; - if (!internalBuffer) return ERROR(memory_allocation); - memcpy(internalBuffer, dict, dictSize); - } - ddict->dictSize = dictSize; - ddict->entropy.hufTable[0] = (HUF_DTable)((HufLog)*0x1000001); /* cover both little and big endian */ - - /* parse dictionary content */ - CHECK_F( ZSTD_loadEntropy_inDDict(ddict, dictContentType) ); - - return 0; -} - -ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictSize, - ZSTD_dictLoadMethod_e dictLoadMethod, - ZSTD_dictContentType_e dictContentType, - ZSTD_customMem customMem) -{ - if (!customMem.customAlloc ^ !customMem.customFree) return NULL; - - { ZSTD_DDict* const ddict = (ZSTD_DDict*) ZSTD_malloc(sizeof(ZSTD_DDict), customMem); - if (!ddict) return NULL; - ddict->cMem = customMem; - - if (ZSTD_isError( ZSTD_initDDict_internal(ddict, dict, dictSize, dictLoadMethod, dictContentType) )) { - ZSTD_freeDDict(ddict); - return NULL; - } - - return ddict; - } -} - -/*! ZSTD_createDDict() : -* Create a digested dictionary, to start decompression without startup delay. -* `dict` content is copied inside DDict. -* Consequently, `dict` can be released after `ZSTD_DDict` creation */ -ZSTD_DDict* ZSTD_createDDict(const void* dict, size_t dictSize) -{ - ZSTD_customMem const allocator = { NULL, NULL, NULL }; - return ZSTD_createDDict_advanced(dict, dictSize, ZSTD_dlm_byCopy, ZSTD_dct_auto, allocator); -} - -/*! ZSTD_createDDict_byReference() : - * Create a digested dictionary, to start decompression without startup delay. - * Dictionary content is simply referenced, it will be accessed during decompression. - * Warning : dictBuffer must outlive DDict (DDict must be freed before dictBuffer) */ -ZSTD_DDict* ZSTD_createDDict_byReference(const void* dictBuffer, size_t dictSize) -{ - ZSTD_customMem const allocator = { NULL, NULL, NULL }; - return ZSTD_createDDict_advanced(dictBuffer, dictSize, ZSTD_dlm_byRef, ZSTD_dct_auto, allocator); -} - - -const ZSTD_DDict* ZSTD_initStaticDDict( - void* workspace, size_t workspaceSize, - const void* dict, size_t dictSize, - ZSTD_dictLoadMethod_e dictLoadMethod, - ZSTD_dictContentType_e dictContentType) -{ - size_t const neededSpace = - sizeof(ZSTD_DDict) + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize); - ZSTD_DDict* const ddict = (ZSTD_DDict*)workspace; - assert(workspace != NULL); - assert(dict != NULL); - if ((size_t)workspace & 7) return NULL; /* 8-aligned */ - if (workspaceSize < neededSpace) return NULL; - if (dictLoadMethod == ZSTD_dlm_byCopy) { - memcpy(ddict+1, dict, dictSize); /* local copy */ - dict = ddict+1; - } - if (ZSTD_isError( ZSTD_initDDict_internal(ddict, dict, dictSize, ZSTD_dlm_byRef, dictContentType) )) - return NULL; - return ddict; -} - - -size_t ZSTD_freeDDict(ZSTD_DDict* ddict) -{ - if (ddict==NULL) return 0; /* support free on NULL */ - { ZSTD_customMem const cMem = ddict->cMem; - ZSTD_free(ddict->dictBuffer, cMem); - ZSTD_free(ddict, cMem); - return 0; - } -} - -/*! ZSTD_estimateDDictSize() : - * Estimate amount of memory that will be needed to create a dictionary for decompression. - * Note : dictionary created by reference using ZSTD_dlm_byRef are smaller */ -size_t ZSTD_estimateDDictSize(size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod) -{ - return sizeof(ZSTD_DDict) + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize); -} - -size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict) -{ - if (ddict==NULL) return 0; /* support sizeof on NULL */ - return sizeof(*ddict) + (ddict->dictBuffer ? ddict->dictSize : 0) ; -} - /*! ZSTD_getDictID_fromDict() : * Provides the dictID stored within dictionary. * if @return == 0, the dictionary is not conformant with Zstandard specification. @@ -2484,17 +1100,7 @@ unsigned ZSTD_getDictID_fromDict(const void* dict, size_t dictSize) { if (dictSize < 8) return 0; if (MEM_readLE32(dict) != ZSTD_MAGIC_DICTIONARY) return 0; - return MEM_readLE32((const char*)dict + ZSTD_frameIdSize); -} - -/*! ZSTD_getDictID_fromDDict() : - * Provides the dictID of the dictionary loaded into `ddict`. - * If @return == 0, the dictionary is not conformant to Zstandard specification, or empty. - * Non-conformant dictionaries can still be loaded, but as content-only dictionaries. */ -unsigned ZSTD_getDictID_fromDDict(const ZSTD_DDict* ddict) -{ - if (ddict==NULL) return 0; - return ZSTD_getDictID_fromDict(ddict->dictContent, ddict->dictSize); + return MEM_readLE32((const char*)dict + ZSTD_FRAMEIDSIZE); } /*! ZSTD_getDictID_fromFrame() : @@ -2560,12 +1166,15 @@ size_t ZSTD_freeDStream(ZSTD_DStream* zds) } -/* *** Initialization *** */ +/* *** Initialization *** */ size_t ZSTD_DStreamInSize(void) { return ZSTD_BLOCKSIZE_MAX + ZSTD_blockHeaderSize; } size_t ZSTD_DStreamOutSize(void) { return ZSTD_BLOCKSIZE_MAX; } -size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType) +size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx, + const void* dict, size_t dictSize, + ZSTD_dictLoadMethod_e dictLoadMethod, + ZSTD_dictContentType_e dictContentType) { if (dctx->streamStage != zdss_init) return ERROR(stage_wrong); ZSTD_freeDDict(dctx->ddictLocal); @@ -2601,14 +1210,15 @@ size_t ZSTD_DCtx_refPrefix(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSiz /* ZSTD_initDStream_usingDict() : - * return : expected size, aka ZSTD_frameHeaderSize_prefix. + * return : expected size, aka ZSTD_FRAMEHEADERSIZE_PREFIX. * this function cannot fail */ size_t ZSTD_initDStream_usingDict(ZSTD_DStream* zds, const void* dict, size_t dictSize) { DEBUGLOG(4, "ZSTD_initDStream_usingDict"); zds->streamStage = zdss_init; + zds->noForwardProgress = 0; CHECK_F( ZSTD_DCtx_loadDictionary(zds, dict, dictSize) ); - return ZSTD_frameHeaderSize_prefix; + return ZSTD_FRAMEHEADERSIZE_PREFIX; } /* note : this variant can't fail */ @@ -2618,13 +1228,6 @@ size_t ZSTD_initDStream(ZSTD_DStream* zds) return ZSTD_initDStream_usingDict(zds, NULL, 0); } -size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict) -{ - if (dctx->streamStage != zdss_init) return ERROR(stage_wrong); - dctx->ddict = ddict; - return 0; -} - /* ZSTD_initDStream_usingDDict() : * ddict will just be referenced, and must outlive decompression session * this function cannot fail */ @@ -2636,7 +1239,7 @@ size_t ZSTD_initDStream_usingDDict(ZSTD_DStream* dctx, const ZSTD_DDict* ddict) } /* ZSTD_resetDStream() : - * return : expected size, aka ZSTD_frameHeaderSize_prefix. + * return : expected size, aka ZSTD_FRAMEHEADERSIZE_PREFIX. * this function cannot fail */ size_t ZSTD_resetDStream(ZSTD_DStream* dctx) { @@ -2645,36 +1248,103 @@ size_t ZSTD_resetDStream(ZSTD_DStream* dctx) dctx->lhSize = dctx->inPos = dctx->outStart = dctx->outEnd = 0; dctx->legacyVersion = 0; dctx->hostageByte = 0; - return ZSTD_frameHeaderSize_prefix; + return ZSTD_FRAMEHEADERSIZE_PREFIX; } -size_t ZSTD_setDStreamParameter(ZSTD_DStream* dctx, - ZSTD_DStreamParameter_e paramType, unsigned paramValue) + +size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict) { if (dctx->streamStage != zdss_init) return ERROR(stage_wrong); - switch(paramType) - { - default : return ERROR(parameter_unsupported); - case DStream_p_maxWindowSize : - DEBUGLOG(4, "setting maxWindowSize = %u KB", paramValue >> 10); - dctx->maxWindowSize = paramValue ? paramValue : (U32)(-1); - break; - } + dctx->ddict = ddict; return 0; } +/* ZSTD_DCtx_setMaxWindowSize() : + * note : no direct equivalence in ZSTD_DCtx_setParameter, + * since this version sets windowSize, and the other sets windowLog */ size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize) { + ZSTD_bounds const bounds = ZSTD_dParam_getBounds(ZSTD_d_windowLogMax); + size_t const min = (size_t)1 << bounds.lowerBound; + size_t const max = (size_t)1 << bounds.upperBound; if (dctx->streamStage != zdss_init) return ERROR(stage_wrong); + if (maxWindowSize < min) return ERROR(parameter_outOfBound); + if (maxWindowSize > max) return ERROR(parameter_outOfBound); dctx->maxWindowSize = maxWindowSize; return 0; } size_t ZSTD_DCtx_setFormat(ZSTD_DCtx* dctx, ZSTD_format_e format) { - DEBUGLOG(4, "ZSTD_DCtx_setFormat : %u", (unsigned)format); + return ZSTD_DCtx_setParameter(dctx, ZSTD_d_format, format); +} + +ZSTD_bounds ZSTD_dParam_getBounds(ZSTD_dParameter dParam) +{ + ZSTD_bounds bounds = { 0, 0, 0 }; + switch(dParam) { + case ZSTD_d_windowLogMax: + bounds.lowerBound = ZSTD_WINDOWLOG_ABSOLUTEMIN; + bounds.upperBound = ZSTD_WINDOWLOG_MAX; + return bounds; + case ZSTD_d_format: + bounds.lowerBound = (int)ZSTD_f_zstd1; + bounds.upperBound = (int)ZSTD_f_zstd1_magicless; + ZSTD_STATIC_ASSERT(ZSTD_f_zstd1 < ZSTD_f_zstd1_magicless); + return bounds; + default:; + } + bounds.error = ERROR(parameter_unsupported); + return bounds; +} + +/* ZSTD_dParam_withinBounds: + * @return 1 if value is within dParam bounds, + * 0 otherwise */ +static int ZSTD_dParam_withinBounds(ZSTD_dParameter dParam, int value) +{ + ZSTD_bounds const bounds = ZSTD_dParam_getBounds(dParam); + if (ZSTD_isError(bounds.error)) return 0; + if (value < bounds.lowerBound) return 0; + if (value > bounds.upperBound) return 0; + return 1; +} + +#define CHECK_DBOUNDS(p,v) { \ + if (!ZSTD_dParam_withinBounds(p, v)) \ + return ERROR(parameter_outOfBound); \ +} + +size_t ZSTD_DCtx_setParameter(ZSTD_DCtx* dctx, ZSTD_dParameter dParam, int value) +{ if (dctx->streamStage != zdss_init) return ERROR(stage_wrong); - dctx->format = format; + switch(dParam) { + case ZSTD_d_windowLogMax: + CHECK_DBOUNDS(ZSTD_d_windowLogMax, value); + dctx->maxWindowSize = ((size_t)1) << value; + return 0; + case ZSTD_d_format: + CHECK_DBOUNDS(ZSTD_d_format, value); + dctx->format = (ZSTD_format_e)value; + return 0; + default:; + } + return ERROR(parameter_unsupported); +} + +size_t ZSTD_DCtx_reset(ZSTD_DCtx* dctx, ZSTD_ResetDirective reset) +{ + if ( (reset == ZSTD_reset_session_only) + || (reset == ZSTD_reset_session_and_parameters) ) { + (void)ZSTD_initDStream(dctx); + } + if ( (reset == ZSTD_reset_parameters) + || (reset == ZSTD_reset_session_and_parameters) ) { + if (dctx->streamStage != zdss_init) + return ERROR(stage_wrong); + dctx->format = ZSTD_f_zstd1; + dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT; + } return 0; } @@ -2704,7 +1374,7 @@ size_t ZSTD_estimateDStreamSize(size_t windowSize) size_t ZSTD_estimateDStreamSize_fromFrame(const void* src, size_t srcSize) { - U32 const windowSizeMax = 1U << ZSTD_WINDOWLOG_MAX; /* note : should be user-selectable */ + U32 const windowSizeMax = 1U << ZSTD_WINDOWLOG_MAX; /* note : should be user-selectable, but requires an additional parameter (or a dctx) */ ZSTD_frameHeader zfh; size_t const err = ZSTD_getFrameHeader(&zfh, src, srcSize); if (ZSTD_isError(err)) return err; @@ -2767,14 +1437,14 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB return hint; } } #endif - { size_t const hSize = ZSTD_getFrameHeader_internal(&zds->fParams, zds->headerBuffer, zds->lhSize, zds->format); + { size_t const hSize = ZSTD_getFrameHeader_advanced(&zds->fParams, zds->headerBuffer, zds->lhSize, zds->format); DEBUGLOG(5, "header size : %u", (U32)hSize); if (ZSTD_isError(hSize)) { #if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT>=1) U32 const legacyVersion = ZSTD_isLegacy(istart, iend-istart); if (legacyVersion) { - const void* const dict = zds->ddict ? zds->ddict->dictContent : NULL; - size_t const dictSize = zds->ddict ? zds->ddict->dictSize : 0; + const void* const dict = zds->ddict ? ZSTD_DDict_dictContent(zds->ddict) : NULL; + size_t const dictSize = zds->ddict ? ZSTD_DDict_dictSize(zds->ddict) : 0; DEBUGLOG(5, "ZSTD_decompressStream: detected legacy version v0.%u", legacyVersion); /* legacy support is incompatible with static dctx */ if (zds->staticSize) return ERROR(memory_allocation); @@ -2799,7 +1469,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB zds->lhSize += remainingInput; } input->pos = input->size; - return (MAX(ZSTD_frameHeaderSize_min, hSize) - zds->lhSize) + ZSTD_blockHeaderSize; /* remaining header bytes + next block header */ + return (MAX(ZSTD_FRAMEHEADERSIZE_MIN, hSize) - zds->lhSize) + ZSTD_blockHeaderSize; /* remaining header bytes + next block header */ } assert(ip != NULL); memcpy(zds->headerBuffer + zds->lhSize, ip, toLoad); zds->lhSize = hSize; ip += toLoad; @@ -2827,8 +1497,8 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB DEBUGLOG(4, "Consume header"); CHECK_F(ZSTD_decompressBegin_usingDDict(zds, zds->ddict)); - if ((MEM_readLE32(zds->headerBuffer) & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */ - zds->expected = MEM_readLE32(zds->headerBuffer + ZSTD_frameIdSize); + if ((MEM_readLE32(zds->headerBuffer) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */ + zds->expected = MEM_readLE32(zds->headerBuffer + ZSTD_FRAMEIDSIZE); zds->stage = ZSTDds_skipFrame; } else { CHECK_F(ZSTD_decodeFrameHeader(zds, zds->headerBuffer, zds->lhSize)); @@ -2943,12 +1613,24 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB someMoreWork = 0; break; - default: return ERROR(GENERIC); /* impossible */ + default: + assert(0); /* impossible */ + return ERROR(GENERIC); /* some compiler require default to do something */ } } /* result */ - input->pos += (size_t)(ip-istart); - output->pos += (size_t)(op-ostart); + input->pos = (size_t)(ip - (const char*)(input->src)); + output->pos = (size_t)(op - (char*)(output->dst)); + if ((ip==istart) && (op==ostart)) { /* no forward progress */ + zds->noForwardProgress ++; + if (zds->noForwardProgress >= ZSTD_NO_FORWARD_PROGRESS_MAX) { + if (op==oend) return ERROR(dstSize_tooSmall); + if (ip==iend) return ERROR(srcSize_wrong); + assert(0); + } + } else { + zds->noForwardProgress = 0; + } { size_t nextSrcSizeHint = ZSTD_nextSrcSizeToDecompress(zds); if (!nextSrcSizeHint) { /* frame fully decoded */ if (zds->outEnd == zds->outStart) { /* output fully flushed */ @@ -2975,13 +1657,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB } } - -size_t ZSTD_decompress_generic(ZSTD_DCtx* dctx, ZSTD_outBuffer* output, ZSTD_inBuffer* input) -{ - return ZSTD_decompressStream(dctx, output, input); -} - -size_t ZSTD_decompress_generic_simpleArgs ( +size_t ZSTD_decompressStream_simpleArgs ( ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, size_t* dstPos, const void* src, size_t srcSize, size_t* srcPos) @@ -2989,15 +1665,8 @@ size_t ZSTD_decompress_generic_simpleArgs ( ZSTD_outBuffer output = { dst, dstCapacity, *dstPos }; ZSTD_inBuffer input = { src, srcSize, *srcPos }; /* ZSTD_compress_generic() will check validity of dstPos and srcPos */ - size_t const cErr = ZSTD_decompress_generic(dctx, &output, &input); + size_t const cErr = ZSTD_decompressStream(dctx, &output, &input); *dstPos = output.pos; *srcPos = input.pos; return cErr; } - -void ZSTD_DCtx_reset(ZSTD_DCtx* dctx) -{ - (void)ZSTD_initDStream(dctx); - dctx->format = ZSTD_f_zstd1; - dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT; -} diff --git a/thirdparty/zstd/decompress/zstd_decompress_block.c b/thirdparty/zstd/decompress/zstd_decompress_block.c new file mode 100644 index 0000000000..32baad9fbb --- /dev/null +++ b/thirdparty/zstd/decompress/zstd_decompress_block.c @@ -0,0 +1,1307 @@ +/* + * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. + */ + +/* zstd_decompress_block : + * this module takes care of decompressing _compressed_ block */ + +/*-******************************************************* +* Dependencies +*********************************************************/ +#include <string.h> /* memcpy, memmove, memset */ +#include "compiler.h" /* prefetch */ +#include "cpu.h" /* bmi2 */ +#include "mem.h" /* low level memory routines */ +#define FSE_STATIC_LINKING_ONLY +#include "fse.h" +#define HUF_STATIC_LINKING_ONLY +#include "huf.h" +#include "zstd_internal.h" +#include "zstd_decompress_internal.h" /* ZSTD_DCtx */ +#include "zstd_ddict.h" /* ZSTD_DDictDictContent */ +#include "zstd_decompress_block.h" + +/*_******************************************************* +* Macros +**********************************************************/ + +/* These two optional macros force the use one way or another of the two + * ZSTD_decompressSequences implementations. You can't force in both directions + * at the same time. + */ +#if defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \ + defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG) +#error "Cannot force the use of the short and the long ZSTD_decompressSequences variants!" +#endif + + +/*_******************************************************* +* Memory operations +**********************************************************/ +static void ZSTD_copy4(void* dst, const void* src) { memcpy(dst, src, 4); } + + +/*-************************************************************* + * Block decoding + ***************************************************************/ + +/*! ZSTD_getcBlockSize() : + * Provides the size of compressed block from block header `src` */ +size_t ZSTD_getcBlockSize(const void* src, size_t srcSize, + blockProperties_t* bpPtr) +{ + if (srcSize < ZSTD_blockHeaderSize) return ERROR(srcSize_wrong); + { U32 const cBlockHeader = MEM_readLE24(src); + U32 const cSize = cBlockHeader >> 3; + bpPtr->lastBlock = cBlockHeader & 1; + bpPtr->blockType = (blockType_e)((cBlockHeader >> 1) & 3); + bpPtr->origSize = cSize; /* only useful for RLE */ + if (bpPtr->blockType == bt_rle) return 1; + if (bpPtr->blockType == bt_reserved) return ERROR(corruption_detected); + return cSize; + } +} + + +/* Hidden declaration for fullbench */ +size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, + const void* src, size_t srcSize); +/*! ZSTD_decodeLiteralsBlock() : + * @return : nb of bytes read from src (< srcSize ) + * note : symbol not declared but exposed for fullbench */ +size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, + const void* src, size_t srcSize) /* note : srcSize < BLOCKSIZE */ +{ + if (srcSize < MIN_CBLOCK_SIZE) return ERROR(corruption_detected); + + { const BYTE* const istart = (const BYTE*) src; + symbolEncodingType_e const litEncType = (symbolEncodingType_e)(istart[0] & 3); + + switch(litEncType) + { + case set_repeat: + if (dctx->litEntropy==0) return ERROR(dictionary_corrupted); + /* fall-through */ + + case set_compressed: + if (srcSize < 5) return ERROR(corruption_detected); /* srcSize >= MIN_CBLOCK_SIZE == 3; here we need up to 5 for case 3 */ + { size_t lhSize, litSize, litCSize; + U32 singleStream=0; + U32 const lhlCode = (istart[0] >> 2) & 3; + U32 const lhc = MEM_readLE32(istart); + size_t hufSuccess; + switch(lhlCode) + { + case 0: case 1: default: /* note : default is impossible, since lhlCode into [0..3] */ + /* 2 - 2 - 10 - 10 */ + singleStream = !lhlCode; + lhSize = 3; + litSize = (lhc >> 4) & 0x3FF; + litCSize = (lhc >> 14) & 0x3FF; + break; + case 2: + /* 2 - 2 - 14 - 14 */ + lhSize = 4; + litSize = (lhc >> 4) & 0x3FFF; + litCSize = lhc >> 18; + break; + case 3: + /* 2 - 2 - 18 - 18 */ + lhSize = 5; + litSize = (lhc >> 4) & 0x3FFFF; + litCSize = (lhc >> 22) + (istart[4] << 10); + break; + } + if (litSize > ZSTD_BLOCKSIZE_MAX) return ERROR(corruption_detected); + if (litCSize + lhSize > srcSize) return ERROR(corruption_detected); + + /* prefetch huffman table if cold */ + if (dctx->ddictIsCold && (litSize > 768 /* heuristic */)) { + PREFETCH_AREA(dctx->HUFptr, sizeof(dctx->entropy.hufTable)); + } + + if (litEncType==set_repeat) { + if (singleStream) { + hufSuccess = HUF_decompress1X_usingDTable_bmi2( + dctx->litBuffer, litSize, istart+lhSize, litCSize, + dctx->HUFptr, dctx->bmi2); + } else { + hufSuccess = HUF_decompress4X_usingDTable_bmi2( + dctx->litBuffer, litSize, istart+lhSize, litCSize, + dctx->HUFptr, dctx->bmi2); + } + } else { + if (singleStream) { +#if defined(HUF_FORCE_DECOMPRESS_X2) + hufSuccess = HUF_decompress1X_DCtx_wksp( + dctx->entropy.hufTable, dctx->litBuffer, litSize, + istart+lhSize, litCSize, dctx->workspace, + sizeof(dctx->workspace)); +#else + hufSuccess = HUF_decompress1X1_DCtx_wksp_bmi2( + dctx->entropy.hufTable, dctx->litBuffer, litSize, + istart+lhSize, litCSize, dctx->workspace, + sizeof(dctx->workspace), dctx->bmi2); +#endif + } else { + hufSuccess = HUF_decompress4X_hufOnly_wksp_bmi2( + dctx->entropy.hufTable, dctx->litBuffer, litSize, + istart+lhSize, litCSize, dctx->workspace, + sizeof(dctx->workspace), dctx->bmi2); + } + } + + if (HUF_isError(hufSuccess)) return ERROR(corruption_detected); + + dctx->litPtr = dctx->litBuffer; + dctx->litSize = litSize; + dctx->litEntropy = 1; + if (litEncType==set_compressed) dctx->HUFptr = dctx->entropy.hufTable; + memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH); + return litCSize + lhSize; + } + + case set_basic: + { size_t litSize, lhSize; + U32 const lhlCode = ((istart[0]) >> 2) & 3; + switch(lhlCode) + { + case 0: case 2: default: /* note : default is impossible, since lhlCode into [0..3] */ + lhSize = 1; + litSize = istart[0] >> 3; + break; + case 1: + lhSize = 2; + litSize = MEM_readLE16(istart) >> 4; + break; + case 3: + lhSize = 3; + litSize = MEM_readLE24(istart) >> 4; + break; + } + + if (lhSize+litSize+WILDCOPY_OVERLENGTH > srcSize) { /* risk reading beyond src buffer with wildcopy */ + if (litSize+lhSize > srcSize) return ERROR(corruption_detected); + memcpy(dctx->litBuffer, istart+lhSize, litSize); + dctx->litPtr = dctx->litBuffer; + dctx->litSize = litSize; + memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH); + return lhSize+litSize; + } + /* direct reference into compressed stream */ + dctx->litPtr = istart+lhSize; + dctx->litSize = litSize; + return lhSize+litSize; + } + + case set_rle: + { U32 const lhlCode = ((istart[0]) >> 2) & 3; + size_t litSize, lhSize; + switch(lhlCode) + { + case 0: case 2: default: /* note : default is impossible, since lhlCode into [0..3] */ + lhSize = 1; + litSize = istart[0] >> 3; + break; + case 1: + lhSize = 2; + litSize = MEM_readLE16(istart) >> 4; + break; + case 3: + lhSize = 3; + litSize = MEM_readLE24(istart) >> 4; + if (srcSize<4) return ERROR(corruption_detected); /* srcSize >= MIN_CBLOCK_SIZE == 3; here we need lhSize+1 = 4 */ + break; + } + if (litSize > ZSTD_BLOCKSIZE_MAX) return ERROR(corruption_detected); + memset(dctx->litBuffer, istart[lhSize], litSize + WILDCOPY_OVERLENGTH); + dctx->litPtr = dctx->litBuffer; + dctx->litSize = litSize; + return lhSize+1; + } + default: + return ERROR(corruption_detected); /* impossible */ + } + } +} + +/* Default FSE distribution tables. + * These are pre-calculated FSE decoding tables using default distributions as defined in specification : + * https://github.com/facebook/zstd/blob/master/doc/zstd_compression_format.md#default-distributions + * They were generated programmatically with following method : + * - start from default distributions, present in /lib/common/zstd_internal.h + * - generate tables normally, using ZSTD_buildFSETable() + * - printout the content of tables + * - pretify output, report below, test with fuzzer to ensure it's correct */ + +/* Default FSE distribution table for Literal Lengths */ +static const ZSTD_seqSymbol LL_defaultDTable[(1<<LL_DEFAULTNORMLOG)+1] = { + { 1, 1, 1, LL_DEFAULTNORMLOG}, /* header : fastMode, tableLog */ + /* nextState, nbAddBits, nbBits, baseVal */ + { 0, 0, 4, 0}, { 16, 0, 4, 0}, + { 32, 0, 5, 1}, { 0, 0, 5, 3}, + { 0, 0, 5, 4}, { 0, 0, 5, 6}, + { 0, 0, 5, 7}, { 0, 0, 5, 9}, + { 0, 0, 5, 10}, { 0, 0, 5, 12}, + { 0, 0, 6, 14}, { 0, 1, 5, 16}, + { 0, 1, 5, 20}, { 0, 1, 5, 22}, + { 0, 2, 5, 28}, { 0, 3, 5, 32}, + { 0, 4, 5, 48}, { 32, 6, 5, 64}, + { 0, 7, 5, 128}, { 0, 8, 6, 256}, + { 0, 10, 6, 1024}, { 0, 12, 6, 4096}, + { 32, 0, 4, 0}, { 0, 0, 4, 1}, + { 0, 0, 5, 2}, { 32, 0, 5, 4}, + { 0, 0, 5, 5}, { 32, 0, 5, 7}, + { 0, 0, 5, 8}, { 32, 0, 5, 10}, + { 0, 0, 5, 11}, { 0, 0, 6, 13}, + { 32, 1, 5, 16}, { 0, 1, 5, 18}, + { 32, 1, 5, 22}, { 0, 2, 5, 24}, + { 32, 3, 5, 32}, { 0, 3, 5, 40}, + { 0, 6, 4, 64}, { 16, 6, 4, 64}, + { 32, 7, 5, 128}, { 0, 9, 6, 512}, + { 0, 11, 6, 2048}, { 48, 0, 4, 0}, + { 16, 0, 4, 1}, { 32, 0, 5, 2}, + { 32, 0, 5, 3}, { 32, 0, 5, 5}, + { 32, 0, 5, 6}, { 32, 0, 5, 8}, + { 32, 0, 5, 9}, { 32, 0, 5, 11}, + { 32, 0, 5, 12}, { 0, 0, 6, 15}, + { 32, 1, 5, 18}, { 32, 1, 5, 20}, + { 32, 2, 5, 24}, { 32, 2, 5, 28}, + { 32, 3, 5, 40}, { 32, 4, 5, 48}, + { 0, 16, 6,65536}, { 0, 15, 6,32768}, + { 0, 14, 6,16384}, { 0, 13, 6, 8192}, +}; /* LL_defaultDTable */ + +/* Default FSE distribution table for Offset Codes */ +static const ZSTD_seqSymbol OF_defaultDTable[(1<<OF_DEFAULTNORMLOG)+1] = { + { 1, 1, 1, OF_DEFAULTNORMLOG}, /* header : fastMode, tableLog */ + /* nextState, nbAddBits, nbBits, baseVal */ + { 0, 0, 5, 0}, { 0, 6, 4, 61}, + { 0, 9, 5, 509}, { 0, 15, 5,32765}, + { 0, 21, 5,2097149}, { 0, 3, 5, 5}, + { 0, 7, 4, 125}, { 0, 12, 5, 4093}, + { 0, 18, 5,262141}, { 0, 23, 5,8388605}, + { 0, 5, 5, 29}, { 0, 8, 4, 253}, + { 0, 14, 5,16381}, { 0, 20, 5,1048573}, + { 0, 2, 5, 1}, { 16, 7, 4, 125}, + { 0, 11, 5, 2045}, { 0, 17, 5,131069}, + { 0, 22, 5,4194301}, { 0, 4, 5, 13}, + { 16, 8, 4, 253}, { 0, 13, 5, 8189}, + { 0, 19, 5,524285}, { 0, 1, 5, 1}, + { 16, 6, 4, 61}, { 0, 10, 5, 1021}, + { 0, 16, 5,65533}, { 0, 28, 5,268435453}, + { 0, 27, 5,134217725}, { 0, 26, 5,67108861}, + { 0, 25, 5,33554429}, { 0, 24, 5,16777213}, +}; /* OF_defaultDTable */ + + +/* Default FSE distribution table for Match Lengths */ +static const ZSTD_seqSymbol ML_defaultDTable[(1<<ML_DEFAULTNORMLOG)+1] = { + { 1, 1, 1, ML_DEFAULTNORMLOG}, /* header : fastMode, tableLog */ + /* nextState, nbAddBits, nbBits, baseVal */ + { 0, 0, 6, 3}, { 0, 0, 4, 4}, + { 32, 0, 5, 5}, { 0, 0, 5, 6}, + { 0, 0, 5, 8}, { 0, 0, 5, 9}, + { 0, 0, 5, 11}, { 0, 0, 6, 13}, + { 0, 0, 6, 16}, { 0, 0, 6, 19}, + { 0, 0, 6, 22}, { 0, 0, 6, 25}, + { 0, 0, 6, 28}, { 0, 0, 6, 31}, + { 0, 0, 6, 34}, { 0, 1, 6, 37}, + { 0, 1, 6, 41}, { 0, 2, 6, 47}, + { 0, 3, 6, 59}, { 0, 4, 6, 83}, + { 0, 7, 6, 131}, { 0, 9, 6, 515}, + { 16, 0, 4, 4}, { 0, 0, 4, 5}, + { 32, 0, 5, 6}, { 0, 0, 5, 7}, + { 32, 0, 5, 9}, { 0, 0, 5, 10}, + { 0, 0, 6, 12}, { 0, 0, 6, 15}, + { 0, 0, 6, 18}, { 0, 0, 6, 21}, + { 0, 0, 6, 24}, { 0, 0, 6, 27}, + { 0, 0, 6, 30}, { 0, 0, 6, 33}, + { 0, 1, 6, 35}, { 0, 1, 6, 39}, + { 0, 2, 6, 43}, { 0, 3, 6, 51}, + { 0, 4, 6, 67}, { 0, 5, 6, 99}, + { 0, 8, 6, 259}, { 32, 0, 4, 4}, + { 48, 0, 4, 4}, { 16, 0, 4, 5}, + { 32, 0, 5, 7}, { 32, 0, 5, 8}, + { 32, 0, 5, 10}, { 32, 0, 5, 11}, + { 0, 0, 6, 14}, { 0, 0, 6, 17}, + { 0, 0, 6, 20}, { 0, 0, 6, 23}, + { 0, 0, 6, 26}, { 0, 0, 6, 29}, + { 0, 0, 6, 32}, { 0, 16, 6,65539}, + { 0, 15, 6,32771}, { 0, 14, 6,16387}, + { 0, 13, 6, 8195}, { 0, 12, 6, 4099}, + { 0, 11, 6, 2051}, { 0, 10, 6, 1027}, +}; /* ML_defaultDTable */ + + +static void ZSTD_buildSeqTable_rle(ZSTD_seqSymbol* dt, U32 baseValue, U32 nbAddBits) +{ + void* ptr = dt; + ZSTD_seqSymbol_header* const DTableH = (ZSTD_seqSymbol_header*)ptr; + ZSTD_seqSymbol* const cell = dt + 1; + + DTableH->tableLog = 0; + DTableH->fastMode = 0; + + cell->nbBits = 0; + cell->nextState = 0; + assert(nbAddBits < 255); + cell->nbAdditionalBits = (BYTE)nbAddBits; + cell->baseValue = baseValue; +} + + +/* ZSTD_buildFSETable() : + * generate FSE decoding table for one symbol (ll, ml or off) + * cannot fail if input is valid => + * all inputs are presumed validated at this stage */ +void +ZSTD_buildFSETable(ZSTD_seqSymbol* dt, + const short* normalizedCounter, unsigned maxSymbolValue, + const U32* baseValue, const U32* nbAdditionalBits, + unsigned tableLog) +{ + ZSTD_seqSymbol* const tableDecode = dt+1; + U16 symbolNext[MaxSeq+1]; + + U32 const maxSV1 = maxSymbolValue + 1; + U32 const tableSize = 1 << tableLog; + U32 highThreshold = tableSize-1; + + /* Sanity Checks */ + assert(maxSymbolValue <= MaxSeq); + assert(tableLog <= MaxFSELog); + + /* Init, lay down lowprob symbols */ + { ZSTD_seqSymbol_header DTableH; + DTableH.tableLog = tableLog; + DTableH.fastMode = 1; + { S16 const largeLimit= (S16)(1 << (tableLog-1)); + U32 s; + for (s=0; s<maxSV1; s++) { + if (normalizedCounter[s]==-1) { + tableDecode[highThreshold--].baseValue = s; + symbolNext[s] = 1; + } else { + if (normalizedCounter[s] >= largeLimit) DTableH.fastMode=0; + symbolNext[s] = normalizedCounter[s]; + } } } + memcpy(dt, &DTableH, sizeof(DTableH)); + } + + /* Spread symbols */ + { U32 const tableMask = tableSize-1; + U32 const step = FSE_TABLESTEP(tableSize); + U32 s, position = 0; + for (s=0; s<maxSV1; s++) { + int i; + for (i=0; i<normalizedCounter[s]; i++) { + tableDecode[position].baseValue = s; + position = (position + step) & tableMask; + while (position > highThreshold) position = (position + step) & tableMask; /* lowprob area */ + } } + assert(position == 0); /* position must reach all cells once, otherwise normalizedCounter is incorrect */ + } + + /* Build Decoding table */ + { U32 u; + for (u=0; u<tableSize; u++) { + U32 const symbol = tableDecode[u].baseValue; + U32 const nextState = symbolNext[symbol]++; + tableDecode[u].nbBits = (BYTE) (tableLog - BIT_highbit32(nextState) ); + tableDecode[u].nextState = (U16) ( (nextState << tableDecode[u].nbBits) - tableSize); + assert(nbAdditionalBits[symbol] < 255); + tableDecode[u].nbAdditionalBits = (BYTE)nbAdditionalBits[symbol]; + tableDecode[u].baseValue = baseValue[symbol]; + } } +} + + +/*! ZSTD_buildSeqTable() : + * @return : nb bytes read from src, + * or an error code if it fails */ +static size_t ZSTD_buildSeqTable(ZSTD_seqSymbol* DTableSpace, const ZSTD_seqSymbol** DTablePtr, + symbolEncodingType_e type, unsigned max, U32 maxLog, + const void* src, size_t srcSize, + const U32* baseValue, const U32* nbAdditionalBits, + const ZSTD_seqSymbol* defaultTable, U32 flagRepeatTable, + int ddictIsCold, int nbSeq) +{ + switch(type) + { + case set_rle : + if (!srcSize) return ERROR(srcSize_wrong); + if ( (*(const BYTE*)src) > max) return ERROR(corruption_detected); + { U32 const symbol = *(const BYTE*)src; + U32 const baseline = baseValue[symbol]; + U32 const nbBits = nbAdditionalBits[symbol]; + ZSTD_buildSeqTable_rle(DTableSpace, baseline, nbBits); + } + *DTablePtr = DTableSpace; + return 1; + case set_basic : + *DTablePtr = defaultTable; + return 0; + case set_repeat: + if (!flagRepeatTable) return ERROR(corruption_detected); + /* prefetch FSE table if used */ + if (ddictIsCold && (nbSeq > 24 /* heuristic */)) { + const void* const pStart = *DTablePtr; + size_t const pSize = sizeof(ZSTD_seqSymbol) * (SEQSYMBOL_TABLE_SIZE(maxLog)); + PREFETCH_AREA(pStart, pSize); + } + return 0; + case set_compressed : + { unsigned tableLog; + S16 norm[MaxSeq+1]; + size_t const headerSize = FSE_readNCount(norm, &max, &tableLog, src, srcSize); + if (FSE_isError(headerSize)) return ERROR(corruption_detected); + if (tableLog > maxLog) return ERROR(corruption_detected); + ZSTD_buildFSETable(DTableSpace, norm, max, baseValue, nbAdditionalBits, tableLog); + *DTablePtr = DTableSpace; + return headerSize; + } + default : /* impossible */ + assert(0); + return ERROR(GENERIC); + } +} + +size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, + const void* src, size_t srcSize) +{ + const BYTE* const istart = (const BYTE* const)src; + const BYTE* const iend = istart + srcSize; + const BYTE* ip = istart; + int nbSeq; + DEBUGLOG(5, "ZSTD_decodeSeqHeaders"); + + /* check */ + if (srcSize < MIN_SEQUENCES_SIZE) return ERROR(srcSize_wrong); + + /* SeqHead */ + nbSeq = *ip++; + if (!nbSeq) { + *nbSeqPtr=0; + if (srcSize != 1) return ERROR(srcSize_wrong); + return 1; + } + if (nbSeq > 0x7F) { + if (nbSeq == 0xFF) { + if (ip+2 > iend) return ERROR(srcSize_wrong); + nbSeq = MEM_readLE16(ip) + LONGNBSEQ, ip+=2; + } else { + if (ip >= iend) return ERROR(srcSize_wrong); + nbSeq = ((nbSeq-0x80)<<8) + *ip++; + } + } + *nbSeqPtr = nbSeq; + + /* FSE table descriptors */ + if (ip+4 > iend) return ERROR(srcSize_wrong); /* minimum possible size */ + { symbolEncodingType_e const LLtype = (symbolEncodingType_e)(*ip >> 6); + symbolEncodingType_e const OFtype = (symbolEncodingType_e)((*ip >> 4) & 3); + symbolEncodingType_e const MLtype = (symbolEncodingType_e)((*ip >> 2) & 3); + ip++; + + /* Build DTables */ + { size_t const llhSize = ZSTD_buildSeqTable(dctx->entropy.LLTable, &dctx->LLTptr, + LLtype, MaxLL, LLFSELog, + ip, iend-ip, + LL_base, LL_bits, + LL_defaultDTable, dctx->fseEntropy, + dctx->ddictIsCold, nbSeq); + if (ZSTD_isError(llhSize)) return ERROR(corruption_detected); + ip += llhSize; + } + + { size_t const ofhSize = ZSTD_buildSeqTable(dctx->entropy.OFTable, &dctx->OFTptr, + OFtype, MaxOff, OffFSELog, + ip, iend-ip, + OF_base, OF_bits, + OF_defaultDTable, dctx->fseEntropy, + dctx->ddictIsCold, nbSeq); + if (ZSTD_isError(ofhSize)) return ERROR(corruption_detected); + ip += ofhSize; + } + + { size_t const mlhSize = ZSTD_buildSeqTable(dctx->entropy.MLTable, &dctx->MLTptr, + MLtype, MaxML, MLFSELog, + ip, iend-ip, + ML_base, ML_bits, + ML_defaultDTable, dctx->fseEntropy, + dctx->ddictIsCold, nbSeq); + if (ZSTD_isError(mlhSize)) return ERROR(corruption_detected); + ip += mlhSize; + } + } + + return ip-istart; +} + + +typedef struct { + size_t litLength; + size_t matchLength; + size_t offset; + const BYTE* match; +} seq_t; + +typedef struct { + size_t state; + const ZSTD_seqSymbol* table; +} ZSTD_fseState; + +typedef struct { + BIT_DStream_t DStream; + ZSTD_fseState stateLL; + ZSTD_fseState stateOffb; + ZSTD_fseState stateML; + size_t prevOffset[ZSTD_REP_NUM]; + const BYTE* prefixStart; + const BYTE* dictEnd; + size_t pos; +} seqState_t; + + +/* ZSTD_execSequenceLast7(): + * exceptional case : decompress a match starting within last 7 bytes of output buffer. + * requires more careful checks, to ensure there is no overflow. + * performance does not matter though. + * note : this case is supposed to be never generated "naturally" by reference encoder, + * since in most cases it needs at least 8 bytes to look for a match. + * but it's allowed by the specification. */ +FORCE_NOINLINE +size_t ZSTD_execSequenceLast7(BYTE* op, + BYTE* const oend, seq_t sequence, + const BYTE** litPtr, const BYTE* const litLimit, + const BYTE* const base, const BYTE* const vBase, const BYTE* const dictEnd) +{ + BYTE* const oLitEnd = op + sequence.litLength; + size_t const sequenceLength = sequence.litLength + sequence.matchLength; + BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */ + const BYTE* const iLitEnd = *litPtr + sequence.litLength; + const BYTE* match = oLitEnd - sequence.offset; + + /* check */ + if (oMatchEnd>oend) return ERROR(dstSize_tooSmall); /* last match must fit within dstBuffer */ + if (iLitEnd > litLimit) return ERROR(corruption_detected); /* try to read beyond literal buffer */ + + /* copy literals */ + while (op < oLitEnd) *op++ = *(*litPtr)++; + + /* copy Match */ + if (sequence.offset > (size_t)(oLitEnd - base)) { + /* offset beyond prefix */ + if (sequence.offset > (size_t)(oLitEnd - vBase)) return ERROR(corruption_detected); + match = dictEnd - (base-match); + if (match + sequence.matchLength <= dictEnd) { + memmove(oLitEnd, match, sequence.matchLength); + return sequenceLength; + } + /* span extDict & currentPrefixSegment */ + { size_t const length1 = dictEnd - match; + memmove(oLitEnd, match, length1); + op = oLitEnd + length1; + sequence.matchLength -= length1; + match = base; + } } + while (op < oMatchEnd) *op++ = *match++; + return sequenceLength; +} + + +HINT_INLINE +size_t ZSTD_execSequence(BYTE* op, + BYTE* const oend, seq_t sequence, + const BYTE** litPtr, const BYTE* const litLimit, + const BYTE* const prefixStart, const BYTE* const virtualStart, const BYTE* const dictEnd) +{ + BYTE* const oLitEnd = op + sequence.litLength; + size_t const sequenceLength = sequence.litLength + sequence.matchLength; + BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */ + BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH; + const BYTE* const iLitEnd = *litPtr + sequence.litLength; + const BYTE* match = oLitEnd - sequence.offset; + + /* check */ + if (oMatchEnd>oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */ + if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */ + if (oLitEnd>oend_w) return ZSTD_execSequenceLast7(op, oend, sequence, litPtr, litLimit, prefixStart, virtualStart, dictEnd); + + /* copy Literals */ + ZSTD_copy8(op, *litPtr); + if (sequence.litLength > 8) + ZSTD_wildcopy(op+8, (*litPtr)+8, sequence.litLength - 8); /* note : since oLitEnd <= oend-WILDCOPY_OVERLENGTH, no risk of overwrite beyond oend */ + op = oLitEnd; + *litPtr = iLitEnd; /* update for next sequence */ + + /* copy Match */ + if (sequence.offset > (size_t)(oLitEnd - prefixStart)) { + /* offset beyond prefix -> go into extDict */ + if (sequence.offset > (size_t)(oLitEnd - virtualStart)) + return ERROR(corruption_detected); + match = dictEnd + (match - prefixStart); + if (match + sequence.matchLength <= dictEnd) { + memmove(oLitEnd, match, sequence.matchLength); + return sequenceLength; + } + /* span extDict & currentPrefixSegment */ + { size_t const length1 = dictEnd - match; + memmove(oLitEnd, match, length1); + op = oLitEnd + length1; + sequence.matchLength -= length1; + match = prefixStart; + if (op > oend_w || sequence.matchLength < MINMATCH) { + U32 i; + for (i = 0; i < sequence.matchLength; ++i) op[i] = match[i]; + return sequenceLength; + } + } } + /* Requirement: op <= oend_w && sequence.matchLength >= MINMATCH */ + + /* match within prefix */ + if (sequence.offset < 8) { + /* close range match, overlap */ + static const U32 dec32table[] = { 0, 1, 2, 1, 4, 4, 4, 4 }; /* added */ + static const int dec64table[] = { 8, 8, 8, 7, 8, 9,10,11 }; /* subtracted */ + int const sub2 = dec64table[sequence.offset]; + op[0] = match[0]; + op[1] = match[1]; + op[2] = match[2]; + op[3] = match[3]; + match += dec32table[sequence.offset]; + ZSTD_copy4(op+4, match); + match -= sub2; + } else { + ZSTD_copy8(op, match); + } + op += 8; match += 8; + + if (oMatchEnd > oend-(16-MINMATCH)) { + if (op < oend_w) { + ZSTD_wildcopy(op, match, oend_w - op); + match += oend_w - op; + op = oend_w; + } + while (op < oMatchEnd) *op++ = *match++; + } else { + ZSTD_wildcopy(op, match, (ptrdiff_t)sequence.matchLength-8); /* works even if matchLength < 8 */ + } + return sequenceLength; +} + + +HINT_INLINE +size_t ZSTD_execSequenceLong(BYTE* op, + BYTE* const oend, seq_t sequence, + const BYTE** litPtr, const BYTE* const litLimit, + const BYTE* const prefixStart, const BYTE* const dictStart, const BYTE* const dictEnd) +{ + BYTE* const oLitEnd = op + sequence.litLength; + size_t const sequenceLength = sequence.litLength + sequence.matchLength; + BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */ + BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH; + const BYTE* const iLitEnd = *litPtr + sequence.litLength; + const BYTE* match = sequence.match; + + /* check */ + if (oMatchEnd > oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */ + if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */ + if (oLitEnd > oend_w) return ZSTD_execSequenceLast7(op, oend, sequence, litPtr, litLimit, prefixStart, dictStart, dictEnd); + + /* copy Literals */ + ZSTD_copy8(op, *litPtr); /* note : op <= oLitEnd <= oend_w == oend - 8 */ + if (sequence.litLength > 8) + ZSTD_wildcopy(op+8, (*litPtr)+8, sequence.litLength - 8); /* note : since oLitEnd <= oend-WILDCOPY_OVERLENGTH, no risk of overwrite beyond oend */ + op = oLitEnd; + *litPtr = iLitEnd; /* update for next sequence */ + + /* copy Match */ + if (sequence.offset > (size_t)(oLitEnd - prefixStart)) { + /* offset beyond prefix */ + if (sequence.offset > (size_t)(oLitEnd - dictStart)) return ERROR(corruption_detected); + if (match + sequence.matchLength <= dictEnd) { + memmove(oLitEnd, match, sequence.matchLength); + return sequenceLength; + } + /* span extDict & currentPrefixSegment */ + { size_t const length1 = dictEnd - match; + memmove(oLitEnd, match, length1); + op = oLitEnd + length1; + sequence.matchLength -= length1; + match = prefixStart; + if (op > oend_w || sequence.matchLength < MINMATCH) { + U32 i; + for (i = 0; i < sequence.matchLength; ++i) op[i] = match[i]; + return sequenceLength; + } + } } + assert(op <= oend_w); + assert(sequence.matchLength >= MINMATCH); + + /* match within prefix */ + if (sequence.offset < 8) { + /* close range match, overlap */ + static const U32 dec32table[] = { 0, 1, 2, 1, 4, 4, 4, 4 }; /* added */ + static const int dec64table[] = { 8, 8, 8, 7, 8, 9,10,11 }; /* subtracted */ + int const sub2 = dec64table[sequence.offset]; + op[0] = match[0]; + op[1] = match[1]; + op[2] = match[2]; + op[3] = match[3]; + match += dec32table[sequence.offset]; + ZSTD_copy4(op+4, match); + match -= sub2; + } else { + ZSTD_copy8(op, match); + } + op += 8; match += 8; + + if (oMatchEnd > oend-(16-MINMATCH)) { + if (op < oend_w) { + ZSTD_wildcopy(op, match, oend_w - op); + match += oend_w - op; + op = oend_w; + } + while (op < oMatchEnd) *op++ = *match++; + } else { + ZSTD_wildcopy(op, match, (ptrdiff_t)sequence.matchLength-8); /* works even if matchLength < 8 */ + } + return sequenceLength; +} + +static void +ZSTD_initFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD, const ZSTD_seqSymbol* dt) +{ + const void* ptr = dt; + const ZSTD_seqSymbol_header* const DTableH = (const ZSTD_seqSymbol_header*)ptr; + DStatePtr->state = BIT_readBits(bitD, DTableH->tableLog); + DEBUGLOG(6, "ZSTD_initFseState : val=%u using %u bits", + (U32)DStatePtr->state, DTableH->tableLog); + BIT_reloadDStream(bitD); + DStatePtr->table = dt + 1; +} + +FORCE_INLINE_TEMPLATE void +ZSTD_updateFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD) +{ + ZSTD_seqSymbol const DInfo = DStatePtr->table[DStatePtr->state]; + U32 const nbBits = DInfo.nbBits; + size_t const lowBits = BIT_readBits(bitD, nbBits); + DStatePtr->state = DInfo.nextState + lowBits; +} + +/* We need to add at most (ZSTD_WINDOWLOG_MAX_32 - 1) bits to read the maximum + * offset bits. But we can only read at most (STREAM_ACCUMULATOR_MIN_32 - 1) + * bits before reloading. This value is the maximum number of bytes we read + * after reloading when we are decoding long offets. + */ +#define LONG_OFFSETS_MAX_EXTRA_BITS_32 \ + (ZSTD_WINDOWLOG_MAX_32 > STREAM_ACCUMULATOR_MIN_32 \ + ? ZSTD_WINDOWLOG_MAX_32 - STREAM_ACCUMULATOR_MIN_32 \ + : 0) + +typedef enum { ZSTD_lo_isRegularOffset, ZSTD_lo_isLongOffset=1 } ZSTD_longOffset_e; + +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG +FORCE_INLINE_TEMPLATE seq_t +ZSTD_decodeSequence(seqState_t* seqState, const ZSTD_longOffset_e longOffsets) +{ + seq_t seq; + U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits; + U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits; + U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits; + U32 const totalBits = llBits+mlBits+ofBits; + U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue; + U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue; + U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue; + + /* sequence */ + { size_t offset; + if (!ofBits) + offset = 0; + else { + ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1); + ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5); + assert(ofBits <= MaxOff); + if (MEM_32bits() && longOffsets && (ofBits >= STREAM_ACCUMULATOR_MIN_32)) { + U32 const extraBits = ofBits - MIN(ofBits, 32 - seqState->DStream.bitsConsumed); + offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits); + BIT_reloadDStream(&seqState->DStream); + if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits); + assert(extraBits <= LONG_OFFSETS_MAX_EXTRA_BITS_32); /* to avoid another reload */ + } else { + offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits/*>0*/); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */ + if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); + } + } + + if (ofBits <= 1) { + offset += (llBase==0); + if (offset) { + size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset]; + temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */ + if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1]; + seqState->prevOffset[1] = seqState->prevOffset[0]; + seqState->prevOffset[0] = offset = temp; + } else { /* offset == 0 */ + offset = seqState->prevOffset[0]; + } + } else { + seqState->prevOffset[2] = seqState->prevOffset[1]; + seqState->prevOffset[1] = seqState->prevOffset[0]; + seqState->prevOffset[0] = offset; + } + seq.offset = offset; + } + + seq.matchLength = mlBase + + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits/*>0*/) : 0); /* <= 16 bits */ + if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32)) + BIT_reloadDStream(&seqState->DStream); + if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog))) + BIT_reloadDStream(&seqState->DStream); + /* Ensure there are enough bits to read the rest of data in 64-bit mode. */ + ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64); + + seq.litLength = llBase + + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits/*>0*/) : 0); /* <= 16 bits */ + if (MEM_32bits()) + BIT_reloadDStream(&seqState->DStream); + + DEBUGLOG(6, "seq: litL=%u, matchL=%u, offset=%u", + (U32)seq.litLength, (U32)seq.matchLength, (U32)seq.offset); + + /* ANS state update */ + ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */ + ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */ + if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */ + ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */ + + return seq; +} + +FORCE_INLINE_TEMPLATE size_t +ZSTD_decompressSequences_body( ZSTD_DCtx* dctx, + void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset) +{ + const BYTE* ip = (const BYTE*)seqStart; + const BYTE* const iend = ip + seqSize; + BYTE* const ostart = (BYTE* const)dst; + BYTE* const oend = ostart + maxDstSize; + BYTE* op = ostart; + const BYTE* litPtr = dctx->litPtr; + const BYTE* const litEnd = litPtr + dctx->litSize; + const BYTE* const prefixStart = (const BYTE*) (dctx->prefixStart); + const BYTE* const vBase = (const BYTE*) (dctx->virtualStart); + const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd); + DEBUGLOG(5, "ZSTD_decompressSequences_body"); + + /* Regen sequences */ + if (nbSeq) { + seqState_t seqState; + dctx->fseEntropy = 1; + { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; } + CHECK_E(BIT_initDStream(&seqState.DStream, ip, iend-ip), corruption_detected); + ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr); + ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr); + ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr); + + for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && nbSeq ; ) { + nbSeq--; + { seq_t const sequence = ZSTD_decodeSequence(&seqState, isLongOffset); + size_t const oneSeqSize = ZSTD_execSequence(op, oend, sequence, &litPtr, litEnd, prefixStart, vBase, dictEnd); + DEBUGLOG(6, "regenerated sequence size : %u", (U32)oneSeqSize); + if (ZSTD_isError(oneSeqSize)) return oneSeqSize; + op += oneSeqSize; + } } + + /* check if reached exact end */ + DEBUGLOG(5, "ZSTD_decompressSequences_body: after decode loop, remaining nbSeq : %i", nbSeq); + if (nbSeq) return ERROR(corruption_detected); + /* save reps for next block */ + { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); } + } + + /* last literal segment */ + { size_t const lastLLSize = litEnd - litPtr; + if (lastLLSize > (size_t)(oend-op)) return ERROR(dstSize_tooSmall); + memcpy(op, litPtr, lastLLSize); + op += lastLLSize; + } + + return op-ostart; +} + +static size_t +ZSTD_decompressSequences_default(ZSTD_DCtx* dctx, + void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset) +{ + return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); +} +#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG */ + + + +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT +FORCE_INLINE_TEMPLATE seq_t +ZSTD_decodeSequenceLong(seqState_t* seqState, ZSTD_longOffset_e const longOffsets) +{ + seq_t seq; + U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits; + U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits; + U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits; + U32 const totalBits = llBits+mlBits+ofBits; + U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue; + U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue; + U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue; + + /* sequence */ + { size_t offset; + if (!ofBits) + offset = 0; + else { + ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1); + ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5); + assert(ofBits <= MaxOff); + if (MEM_32bits() && longOffsets) { + U32 const extraBits = ofBits - MIN(ofBits, STREAM_ACCUMULATOR_MIN_32-1); + offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits); + if (MEM_32bits() || extraBits) BIT_reloadDStream(&seqState->DStream); + if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits); + } else { + offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */ + if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); + } + } + + if (ofBits <= 1) { + offset += (llBase==0); + if (offset) { + size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset]; + temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */ + if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1]; + seqState->prevOffset[1] = seqState->prevOffset[0]; + seqState->prevOffset[0] = offset = temp; + } else { + offset = seqState->prevOffset[0]; + } + } else { + seqState->prevOffset[2] = seqState->prevOffset[1]; + seqState->prevOffset[1] = seqState->prevOffset[0]; + seqState->prevOffset[0] = offset; + } + seq.offset = offset; + } + + seq.matchLength = mlBase + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits) : 0); /* <= 16 bits */ + if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32)) + BIT_reloadDStream(&seqState->DStream); + if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog))) + BIT_reloadDStream(&seqState->DStream); + /* Verify that there is enough bits to read the rest of the data in 64-bit mode. */ + ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64); + + seq.litLength = llBase + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits) : 0); /* <= 16 bits */ + if (MEM_32bits()) + BIT_reloadDStream(&seqState->DStream); + + { size_t const pos = seqState->pos + seq.litLength; + const BYTE* const matchBase = (seq.offset > pos) ? seqState->dictEnd : seqState->prefixStart; + seq.match = matchBase + pos - seq.offset; /* note : this operation can overflow when seq.offset is really too large, which can only happen when input is corrupted. + * No consequence though : no memory access will occur, overly large offset will be detected in ZSTD_execSequenceLong() */ + seqState->pos = pos + seq.matchLength; + } + + /* ANS state update */ + ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */ + ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */ + if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */ + ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */ + + return seq; +} + +FORCE_INLINE_TEMPLATE size_t +ZSTD_decompressSequencesLong_body( + ZSTD_DCtx* dctx, + void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset) +{ + const BYTE* ip = (const BYTE*)seqStart; + const BYTE* const iend = ip + seqSize; + BYTE* const ostart = (BYTE* const)dst; + BYTE* const oend = ostart + maxDstSize; + BYTE* op = ostart; + const BYTE* litPtr = dctx->litPtr; + const BYTE* const litEnd = litPtr + dctx->litSize; + const BYTE* const prefixStart = (const BYTE*) (dctx->prefixStart); + const BYTE* const dictStart = (const BYTE*) (dctx->virtualStart); + const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd); + + /* Regen sequences */ + if (nbSeq) { +#define STORED_SEQS 4 +#define STORED_SEQS_MASK (STORED_SEQS-1) +#define ADVANCED_SEQS 4 + seq_t sequences[STORED_SEQS]; + int const seqAdvance = MIN(nbSeq, ADVANCED_SEQS); + seqState_t seqState; + int seqNb; + dctx->fseEntropy = 1; + { int i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; } + seqState.prefixStart = prefixStart; + seqState.pos = (size_t)(op-prefixStart); + seqState.dictEnd = dictEnd; + assert(iend >= ip); + CHECK_E(BIT_initDStream(&seqState.DStream, ip, iend-ip), corruption_detected); + ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr); + ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr); + ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr); + + /* prepare in advance */ + for (seqNb=0; (BIT_reloadDStream(&seqState.DStream) <= BIT_DStream_completed) && (seqNb<seqAdvance); seqNb++) { + sequences[seqNb] = ZSTD_decodeSequenceLong(&seqState, isLongOffset); + PREFETCH_L1(sequences[seqNb].match); PREFETCH_L1(sequences[seqNb].match + sequences[seqNb].matchLength - 1); /* note : it's safe to invoke PREFETCH() on any memory address, including invalid ones */ + } + if (seqNb<seqAdvance) return ERROR(corruption_detected); + + /* decode and decompress */ + for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && (seqNb<nbSeq) ; seqNb++) { + seq_t const sequence = ZSTD_decodeSequenceLong(&seqState, isLongOffset); + size_t const oneSeqSize = ZSTD_execSequenceLong(op, oend, sequences[(seqNb-ADVANCED_SEQS) & STORED_SEQS_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd); + if (ZSTD_isError(oneSeqSize)) return oneSeqSize; + PREFETCH_L1(sequence.match); PREFETCH_L1(sequence.match + sequence.matchLength - 1); /* note : it's safe to invoke PREFETCH() on any memory address, including invalid ones */ + sequences[seqNb & STORED_SEQS_MASK] = sequence; + op += oneSeqSize; + } + if (seqNb<nbSeq) return ERROR(corruption_detected); + + /* finish queue */ + seqNb -= seqAdvance; + for ( ; seqNb<nbSeq ; seqNb++) { + size_t const oneSeqSize = ZSTD_execSequenceLong(op, oend, sequences[seqNb&STORED_SEQS_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd); + if (ZSTD_isError(oneSeqSize)) return oneSeqSize; + op += oneSeqSize; + } + + /* save reps for next block */ + { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); } + } + + /* last literal segment */ + { size_t const lastLLSize = litEnd - litPtr; + if (lastLLSize > (size_t)(oend-op)) return ERROR(dstSize_tooSmall); + memcpy(op, litPtr, lastLLSize); + op += lastLLSize; + } + + return op-ostart; +} + +static size_t +ZSTD_decompressSequencesLong_default(ZSTD_DCtx* dctx, + void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset) +{ + return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); +} +#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT */ + + + +#if DYNAMIC_BMI2 + +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG +static TARGET_ATTRIBUTE("bmi2") size_t +ZSTD_decompressSequences_bmi2(ZSTD_DCtx* dctx, + void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset) +{ + return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); +} +#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG */ + +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT +static TARGET_ATTRIBUTE("bmi2") size_t +ZSTD_decompressSequencesLong_bmi2(ZSTD_DCtx* dctx, + void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset) +{ + return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); +} +#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT */ + +#endif /* DYNAMIC_BMI2 */ + +typedef size_t (*ZSTD_decompressSequences_t)( + ZSTD_DCtx* dctx, + void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset); + +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG +static size_t +ZSTD_decompressSequences(ZSTD_DCtx* dctx, void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset) +{ + DEBUGLOG(5, "ZSTD_decompressSequences"); +#if DYNAMIC_BMI2 + if (dctx->bmi2) { + return ZSTD_decompressSequences_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); + } +#endif + return ZSTD_decompressSequences_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); +} +#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG */ + + +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT +/* ZSTD_decompressSequencesLong() : + * decompression function triggered when a minimum share of offsets is considered "long", + * aka out of cache. + * note : "long" definition seems overloaded here, sometimes meaning "wider than bitstream register", and sometimes mearning "farther than memory cache distance". + * This function will try to mitigate main memory latency through the use of prefetching */ +static size_t +ZSTD_decompressSequencesLong(ZSTD_DCtx* dctx, + void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset) +{ + DEBUGLOG(5, "ZSTD_decompressSequencesLong"); +#if DYNAMIC_BMI2 + if (dctx->bmi2) { + return ZSTD_decompressSequencesLong_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); + } +#endif + return ZSTD_decompressSequencesLong_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); +} +#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT */ + + + +#if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \ + !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG) +/* ZSTD_getLongOffsetsShare() : + * condition : offTable must be valid + * @return : "share" of long offsets (arbitrarily defined as > (1<<23)) + * compared to maximum possible of (1<<OffFSELog) */ +static unsigned +ZSTD_getLongOffsetsShare(const ZSTD_seqSymbol* offTable) +{ + const void* ptr = offTable; + U32 const tableLog = ((const ZSTD_seqSymbol_header*)ptr)[0].tableLog; + const ZSTD_seqSymbol* table = offTable + 1; + U32 const max = 1 << tableLog; + U32 u, total = 0; + DEBUGLOG(5, "ZSTD_getLongOffsetsShare: (tableLog=%u)", tableLog); + + assert(max <= (1 << OffFSELog)); /* max not too large */ + for (u=0; u<max; u++) { + if (table[u].nbAdditionalBits > 22) total += 1; + } + + assert(tableLog <= OffFSELog); + total <<= (OffFSELog - tableLog); /* scale to OffFSELog */ + + return total; +} +#endif + + +size_t +ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, const int frame) +{ /* blockType == blockCompressed */ + const BYTE* ip = (const BYTE*)src; + /* isLongOffset must be true if there are long offsets. + * Offsets are long if they are larger than 2^STREAM_ACCUMULATOR_MIN. + * We don't expect that to be the case in 64-bit mode. + * In block mode, window size is not known, so we have to be conservative. + * (note: but it could be evaluated from current-lowLimit) + */ + ZSTD_longOffset_e const isLongOffset = (ZSTD_longOffset_e)(MEM_32bits() && (!frame || (dctx->fParams.windowSize > (1ULL << STREAM_ACCUMULATOR_MIN)))); + DEBUGLOG(5, "ZSTD_decompressBlock_internal (size : %u)", (U32)srcSize); + + if (srcSize >= ZSTD_BLOCKSIZE_MAX) return ERROR(srcSize_wrong); + + /* Decode literals section */ + { size_t const litCSize = ZSTD_decodeLiteralsBlock(dctx, src, srcSize); + DEBUGLOG(5, "ZSTD_decodeLiteralsBlock : %u", (U32)litCSize); + if (ZSTD_isError(litCSize)) return litCSize; + ip += litCSize; + srcSize -= litCSize; + } + + /* Build Decoding Tables */ + { + /* These macros control at build-time which decompressor implementation + * we use. If neither is defined, we do some inspection and dispatch at + * runtime. + */ +#if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \ + !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG) + int usePrefetchDecoder = dctx->ddictIsCold; +#endif + int nbSeq; + size_t const seqHSize = ZSTD_decodeSeqHeaders(dctx, &nbSeq, ip, srcSize); + if (ZSTD_isError(seqHSize)) return seqHSize; + ip += seqHSize; + srcSize -= seqHSize; + +#if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \ + !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG) + if ( !usePrefetchDecoder + && (!frame || (dctx->fParams.windowSize > (1<<24))) + && (nbSeq>ADVANCED_SEQS) ) { /* could probably use a larger nbSeq limit */ + U32 const shareLongOffsets = ZSTD_getLongOffsetsShare(dctx->OFTptr); + U32 const minShare = MEM_64bits() ? 7 : 20; /* heuristic values, correspond to 2.73% and 7.81% */ + usePrefetchDecoder = (shareLongOffsets >= minShare); + } +#endif + + dctx->ddictIsCold = 0; + +#if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \ + !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG) + if (usePrefetchDecoder) +#endif +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT + return ZSTD_decompressSequencesLong(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset); +#endif + +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG + /* else */ + return ZSTD_decompressSequences(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset); +#endif + } +} + + +size_t ZSTD_decompressBlock(ZSTD_DCtx* dctx, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize) +{ + size_t dSize; + ZSTD_checkContinuity(dctx, dst); + dSize = ZSTD_decompressBlock_internal(dctx, dst, dstCapacity, src, srcSize, /* frame */ 0); + dctx->previousDstEnd = (char*)dst + dSize; + return dSize; +} diff --git a/thirdparty/zstd/decompress/zstd_decompress_block.h b/thirdparty/zstd/decompress/zstd_decompress_block.h new file mode 100644 index 0000000000..7e92960410 --- /dev/null +++ b/thirdparty/zstd/decompress/zstd_decompress_block.h @@ -0,0 +1,59 @@ +/* + * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. + */ + + +#ifndef ZSTD_DEC_BLOCK_H +#define ZSTD_DEC_BLOCK_H + +/*-******************************************************* + * Dependencies + *********************************************************/ +#include <stddef.h> /* size_t */ +#include "zstd.h" /* DCtx, and some public functions */ +#include "zstd_internal.h" /* blockProperties_t, and some public functions */ +#include "zstd_decompress_internal.h" /* ZSTD_seqSymbol */ + + +/* === Prototypes === */ + +/* note: prototypes already published within `zstd.h` : + * ZSTD_decompressBlock() + */ + +/* note: prototypes already published within `zstd_internal.h` : + * ZSTD_getcBlockSize() + * ZSTD_decodeSeqHeaders() + */ + + +/* ZSTD_decompressBlock_internal() : + * decompress block, starting at `src`, + * into destination buffer `dst`. + * @return : decompressed block size, + * or an error code (which can be tested using ZSTD_isError()) + */ +size_t ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, const int frame); + +/* ZSTD_buildFSETable() : + * generate FSE decoding table for one symbol (ll, ml or off) + * this function must be called with valid parameters only + * (dt is large enough, normalizedCounter distribution total is a power of 2, max is within range, etc.) + * in which case it cannot fail. + * Internal use only. + */ +void ZSTD_buildFSETable(ZSTD_seqSymbol* dt, + const short* normalizedCounter, unsigned maxSymbolValue, + const U32* baseValue, const U32* nbAdditionalBits, + unsigned tableLog); + + +#endif /* ZSTD_DEC_BLOCK_H */ diff --git a/thirdparty/zstd/decompress/zstd_decompress_internal.h b/thirdparty/zstd/decompress/zstd_decompress_internal.h new file mode 100644 index 0000000000..abd0030519 --- /dev/null +++ b/thirdparty/zstd/decompress/zstd_decompress_internal.h @@ -0,0 +1,168 @@ +/* + * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. + */ + + +/* zstd_decompress_internal: + * objects and definitions shared within lib/decompress modules */ + + #ifndef ZSTD_DECOMPRESS_INTERNAL_H + #define ZSTD_DECOMPRESS_INTERNAL_H + + +/*-******************************************************* + * Dependencies + *********************************************************/ +#include "mem.h" /* BYTE, U16, U32 */ +#include "zstd_internal.h" /* ZSTD_seqSymbol */ + + + +/*-******************************************************* + * Constants + *********************************************************/ +static const U32 LL_base[MaxLL+1] = { + 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9, 10, 11, 12, 13, 14, 15, + 16, 18, 20, 22, 24, 28, 32, 40, + 48, 64, 0x80, 0x100, 0x200, 0x400, 0x800, 0x1000, + 0x2000, 0x4000, 0x8000, 0x10000 }; + +static const U32 OF_base[MaxOff+1] = { + 0, 1, 1, 5, 0xD, 0x1D, 0x3D, 0x7D, + 0xFD, 0x1FD, 0x3FD, 0x7FD, 0xFFD, 0x1FFD, 0x3FFD, 0x7FFD, + 0xFFFD, 0x1FFFD, 0x3FFFD, 0x7FFFD, 0xFFFFD, 0x1FFFFD, 0x3FFFFD, 0x7FFFFD, + 0xFFFFFD, 0x1FFFFFD, 0x3FFFFFD, 0x7FFFFFD, 0xFFFFFFD, 0x1FFFFFFD, 0x3FFFFFFD, 0x7FFFFFFD }; + +static const U32 OF_bits[MaxOff+1] = { + 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9, 10, 11, 12, 13, 14, 15, + 16, 17, 18, 19, 20, 21, 22, 23, + 24, 25, 26, 27, 28, 29, 30, 31 }; + +static const U32 ML_base[MaxML+1] = { + 3, 4, 5, 6, 7, 8, 9, 10, + 11, 12, 13, 14, 15, 16, 17, 18, + 19, 20, 21, 22, 23, 24, 25, 26, + 27, 28, 29, 30, 31, 32, 33, 34, + 35, 37, 39, 41, 43, 47, 51, 59, + 67, 83, 99, 0x83, 0x103, 0x203, 0x403, 0x803, + 0x1003, 0x2003, 0x4003, 0x8003, 0x10003 }; + + +/*-******************************************************* + * Decompression types + *********************************************************/ + typedef struct { + U32 fastMode; + U32 tableLog; + } ZSTD_seqSymbol_header; + + typedef struct { + U16 nextState; + BYTE nbAdditionalBits; + BYTE nbBits; + U32 baseValue; + } ZSTD_seqSymbol; + + #define SEQSYMBOL_TABLE_SIZE(log) (1 + (1 << (log))) + +typedef struct { + ZSTD_seqSymbol LLTable[SEQSYMBOL_TABLE_SIZE(LLFSELog)]; /* Note : Space reserved for FSE Tables */ + ZSTD_seqSymbol OFTable[SEQSYMBOL_TABLE_SIZE(OffFSELog)]; /* is also used as temporary workspace while building hufTable during DDict creation */ + ZSTD_seqSymbol MLTable[SEQSYMBOL_TABLE_SIZE(MLFSELog)]; /* and therefore must be at least HUF_DECOMPRESS_WORKSPACE_SIZE large */ + HUF_DTable hufTable[HUF_DTABLE_SIZE(HufLog)]; /* can accommodate HUF_decompress4X */ + U32 rep[ZSTD_REP_NUM]; +} ZSTD_entropyDTables_t; + +typedef enum { ZSTDds_getFrameHeaderSize, ZSTDds_decodeFrameHeader, + ZSTDds_decodeBlockHeader, ZSTDds_decompressBlock, + ZSTDds_decompressLastBlock, ZSTDds_checkChecksum, + ZSTDds_decodeSkippableHeader, ZSTDds_skipFrame } ZSTD_dStage; + +typedef enum { zdss_init=0, zdss_loadHeader, + zdss_read, zdss_load, zdss_flush } ZSTD_dStreamStage; + +struct ZSTD_DCtx_s +{ + const ZSTD_seqSymbol* LLTptr; + const ZSTD_seqSymbol* MLTptr; + const ZSTD_seqSymbol* OFTptr; + const HUF_DTable* HUFptr; + ZSTD_entropyDTables_t entropy; + U32 workspace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; /* space needed when building huffman tables */ + const void* previousDstEnd; /* detect continuity */ + const void* prefixStart; /* start of current segment */ + const void* virtualStart; /* virtual start of previous segment if it was just before current one */ + const void* dictEnd; /* end of previous segment */ + size_t expected; + ZSTD_frameHeader fParams; + U64 decodedSize; + blockType_e bType; /* used in ZSTD_decompressContinue(), store blockType between block header decoding and block decompression stages */ + ZSTD_dStage stage; + U32 litEntropy; + U32 fseEntropy; + XXH64_state_t xxhState; + size_t headerSize; + ZSTD_format_e format; + const BYTE* litPtr; + ZSTD_customMem customMem; + size_t litSize; + size_t rleSize; + size_t staticSize; + int bmi2; /* == 1 if the CPU supports BMI2 and 0 otherwise. CPU support is determined dynamically once per context lifetime. */ + + /* dictionary */ + ZSTD_DDict* ddictLocal; + const ZSTD_DDict* ddict; /* set by ZSTD_initDStream_usingDDict(), or ZSTD_DCtx_refDDict() */ + U32 dictID; + int ddictIsCold; /* if == 1 : dictionary is "new" for working context, and presumed "cold" (not in cpu cache) */ + + /* streaming */ + ZSTD_dStreamStage streamStage; + char* inBuff; + size_t inBuffSize; + size_t inPos; + size_t maxWindowSize; + char* outBuff; + size_t outBuffSize; + size_t outStart; + size_t outEnd; + size_t lhSize; + void* legacyContext; + U32 previousLegacyVersion; + U32 legacyVersion; + U32 hostageByte; + int noForwardProgress; + + /* workspace */ + BYTE litBuffer[ZSTD_BLOCKSIZE_MAX + WILDCOPY_OVERLENGTH]; + BYTE headerBuffer[ZSTD_FRAMEHEADERSIZE_MAX]; +}; /* typedef'd to ZSTD_DCtx within "zstd.h" */ + + +/*-******************************************************* + * Shared internal functions + *********************************************************/ + +/*! ZSTD_loadDEntropy() : + * dict : must point at beginning of a valid zstd dictionary. + * @return : size of entropy tables read */ +size_t ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy, + const void* const dict, size_t const dictSize); + +/*! ZSTD_checkContinuity() : + * check if next `dst` follows previous position, where decompression ended. + * If yes, do nothing (continue on current segment). + * If not, classify previous segment as "external dictionary", and start a new segment. + * This function cannot fail. */ +void ZSTD_checkContinuity(ZSTD_DCtx* dctx, const void* dst); + + +#endif /* ZSTD_DECOMPRESS_INTERNAL_H */ diff --git a/thirdparty/zstd/zstd.h b/thirdparty/zstd/zstd.h index 6405da602e..b18fc8a44b 100644 --- a/thirdparty/zstd/zstd.h +++ b/thirdparty/zstd/zstd.h @@ -35,41 +35,59 @@ extern "C" { #endif -/******************************************************************************************************* +/******************************************************************************* Introduction - zstd, short for Zstandard, is a fast lossless compression algorithm, - targeting real-time compression scenarios at zlib-level and better compression ratios. - The zstd compression library provides in-memory compression and decompression functions. - The library supports compression levels from 1 up to ZSTD_maxCLevel() which is currently 22. - Levels >= 20, labeled `--ultra`, should be used with caution, as they require more memory. + zstd, short for Zstandard, is a fast lossless compression algorithm, targeting + real-time compression scenarios at zlib-level and better compression ratios. + The zstd compression library provides in-memory compression and decompression + functions. + + The library supports regular compression levels from 1 up to ZSTD_maxCLevel(), + which is currently 22. Levels >= 20, labeled `--ultra`, should be used with + caution, as they require more memory. The library also offers negative + compression levels, which extend the range of speed vs. ratio preferences. + The lower the level, the faster the speed (at the cost of compression). + Compression can be done in: - a single step (described as Simple API) - a single step, reusing a context (described as Explicit context) - unbounded multiple steps (described as Streaming compression) - The compression ratio achievable on small data can be highly improved using a dictionary in: + + The compression ratio achievable on small data can be highly improved using + a dictionary. Dictionary compression can be performed in: - a single step (described as Simple dictionary API) - - a single step, reusing a dictionary (described as Bulk-processing dictionary API) + - a single step, reusing a dictionary (described as Bulk-processing + dictionary API) - Advanced experimental functions can be accessed using #define ZSTD_STATIC_LINKING_ONLY before including zstd.h. - Advanced experimental APIs shall never be used with a dynamic library. - They are not "stable", their definition may change in the future. Only static linking is allowed. -*********************************************************************************************************/ + Advanced experimental functions can be accessed using + `#define ZSTD_STATIC_LINKING_ONLY` before including zstd.h. + + Advanced experimental APIs should never be used with a dynamically-linked + library. They are not "stable"; their definitions or signatures may change in + the future. Only static linking is allowed. +*******************************************************************************/ /*------ Version ------*/ #define ZSTD_VERSION_MAJOR 1 #define ZSTD_VERSION_MINOR 3 -#define ZSTD_VERSION_RELEASE 4 +#define ZSTD_VERSION_RELEASE 8 #define ZSTD_VERSION_NUMBER (ZSTD_VERSION_MAJOR *100*100 + ZSTD_VERSION_MINOR *100 + ZSTD_VERSION_RELEASE) -ZSTDLIB_API unsigned ZSTD_versionNumber(void); /**< useful to check dll version */ +ZSTDLIB_API unsigned ZSTD_versionNumber(void); /**< to check runtime library version */ #define ZSTD_LIB_VERSION ZSTD_VERSION_MAJOR.ZSTD_VERSION_MINOR.ZSTD_VERSION_RELEASE #define ZSTD_QUOTE(str) #str #define ZSTD_EXPAND_AND_QUOTE(str) ZSTD_QUOTE(str) #define ZSTD_VERSION_STRING ZSTD_EXPAND_AND_QUOTE(ZSTD_LIB_VERSION) -ZSTDLIB_API const char* ZSTD_versionString(void); /* added in v1.3.0 */ +ZSTDLIB_API const char* ZSTD_versionString(void); /* requires v1.3.0+ */ +/*************************************** +* Default constant +***************************************/ +#ifndef ZSTD_CLEVEL_DEFAULT +# define ZSTD_CLEVEL_DEFAULT 3 +#endif /*************************************** * Simple API @@ -92,11 +110,11 @@ ZSTDLIB_API size_t ZSTD_compress( void* dst, size_t dstCapacity, ZSTDLIB_API size_t ZSTD_decompress( void* dst, size_t dstCapacity, const void* src, size_t compressedSize); -/*! ZSTD_getFrameContentSize() : added in v1.3.0 +/*! ZSTD_getFrameContentSize() : requires v1.3.0+ * `src` should point to the start of a ZSTD encoded frame. * `srcSize` must be at least as large as the frame header. * hint : any size >= `ZSTD_frameHeaderSize_max` is large enough. - * @return : - decompressed size of the frame in `src`, if known + * @return : - decompressed size of `src` frame content, if known * - ZSTD_CONTENTSIZE_UNKNOWN if the size cannot be determined * - ZSTD_CONTENTSIZE_ERROR if an error occurred (e.g. invalid magic number, srcSize too small) * note 1 : a 0 return value means the frame is valid but "empty". @@ -106,7 +124,8 @@ ZSTDLIB_API size_t ZSTD_decompress( void* dst, size_t dstCapacity, * Optionally, application can rely on some implicit limit, * as ZSTD_decompress() only needs an upper bound of decompressed size. * (For example, data could be necessarily cut into blocks <= 16 KB). - * note 3 : decompressed size is always present when compression is done with ZSTD_compress() + * note 3 : decompressed size is always present when compression is completed using single-pass functions, + * such as ZSTD_compress(), ZSTD_compressCCtx() ZSTD_compress_usingDict() or ZSTD_compress_usingCDict(). * note 4 : decompressed size can be very large (64-bits value), * potentially larger than what local system can handle as a single memory segment. * In which case, it's necessary to use streaming mode to decompress data. @@ -123,8 +142,7 @@ ZSTDLIB_API unsigned long long ZSTD_getFrameContentSize(const void *src, size_t * Both functions work the same way, but ZSTD_getDecompressedSize() blends * "empty", "unknown" and "error" results to the same return value (0), * while ZSTD_getFrameContentSize() gives them separate return values. - * `src` is the start of a zstd compressed frame. - * @return : content size to be decompressed, as a 64-bits value _if known and not empty_, 0 otherwise. */ + * @return : decompressed size of `src` frame content _if known and not empty_, 0 otherwise. */ ZSTDLIB_API unsigned long long ZSTD_getDecompressedSize(const void* src, size_t srcSize); @@ -149,8 +167,10 @@ ZSTDLIB_API ZSTD_CCtx* ZSTD_createCCtx(void); ZSTDLIB_API size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx); /*! ZSTD_compressCCtx() : - * Same as ZSTD_compress(), requires an allocated ZSTD_CCtx (see ZSTD_createCCtx()). */ -ZSTDLIB_API size_t ZSTD_compressCCtx(ZSTD_CCtx* ctx, + * Same as ZSTD_compress(), using an explicit ZSTD_CCtx + * The function will compress at requested compression level, + * ignoring any other parameter */ +ZSTDLIB_API size_t ZSTD_compressCCtx(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, int compressionLevel); @@ -166,8 +186,11 @@ ZSTDLIB_API ZSTD_DCtx* ZSTD_createDCtx(void); ZSTDLIB_API size_t ZSTD_freeDCtx(ZSTD_DCtx* dctx); /*! ZSTD_decompressDCtx() : - * Same as ZSTD_decompress(), requires an allocated ZSTD_DCtx (see ZSTD_createDCtx()) */ -ZSTDLIB_API size_t ZSTD_decompressDCtx(ZSTD_DCtx* ctx, + * Same as ZSTD_decompress(), + * requires an allocated ZSTD_DCtx. + * Compatible with sticky parameters. + */ +ZSTDLIB_API size_t ZSTD_decompressDCtx(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize); @@ -176,9 +199,12 @@ ZSTDLIB_API size_t ZSTD_decompressDCtx(ZSTD_DCtx* ctx, * Simple dictionary API ***************************/ /*! ZSTD_compress_usingDict() : - * Compression using a predefined Dictionary (see dictBuilder/zdict.h). + * Compression at an explicit compression level using a Dictionary. + * A dictionary can be any arbitrary data segment (also called a prefix), + * or a buffer with specified information (see dictBuilder/zdict.h). * Note : This function loads the dictionary, resulting in significant startup delay. - * Note : When `dict == NULL || dictSize < 8` no dictionary is used. */ + * It's intended for a dictionary used only once. + * Note 2 : When `dict == NULL || dictSize < 8` no dictionary is used. */ ZSTDLIB_API size_t ZSTD_compress_usingDict(ZSTD_CCtx* ctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, @@ -186,9 +212,10 @@ ZSTDLIB_API size_t ZSTD_compress_usingDict(ZSTD_CCtx* ctx, int compressionLevel); /*! ZSTD_decompress_usingDict() : - * Decompression using a predefined Dictionary (see dictBuilder/zdict.h). + * Decompression using a known Dictionary. * Dictionary must be identical to the one used during compression. * Note : This function loads the dictionary, resulting in significant startup delay. + * It's intended for a dictionary used only once. * Note : When `dict == NULL || dictSize < 8` no dictionary is used. */ ZSTDLIB_API size_t ZSTD_decompress_usingDict(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, @@ -196,16 +223,18 @@ ZSTDLIB_API size_t ZSTD_decompress_usingDict(ZSTD_DCtx* dctx, const void* dict,size_t dictSize); -/********************************** +/*********************************** * Bulk processing dictionary API - *********************************/ + **********************************/ typedef struct ZSTD_CDict_s ZSTD_CDict; /*! ZSTD_createCDict() : - * When compressing multiple messages / blocks with the same dictionary, it's recommended to load it just once. - * ZSTD_createCDict() will create a digested dictionary, ready to start future compression operations without startup delay. + * When compressing multiple messages / blocks using the same dictionary, it's recommended to load it only once. + * ZSTD_createCDict() will create a digested dictionary, ready to start future compression operations without startup cost. * ZSTD_CDict can be created once and shared by multiple threads concurrently, since its usage is read-only. - * `dictBuffer` can be released after ZSTD_CDict creation, since its content is copied within CDict */ + * `dictBuffer` can be released after ZSTD_CDict creation, because its content is copied within CDict. + * Consider experimental function `ZSTD_createCDict_byReference()` if you prefer to not duplicate `dictBuffer` content. + * Note : A ZSTD_CDict can be created from an empty dictBuffer, but it is inefficient when used to compress small data. */ ZSTDLIB_API ZSTD_CDict* ZSTD_createCDict(const void* dictBuffer, size_t dictSize, int compressionLevel); @@ -215,9 +244,9 @@ ZSTDLIB_API size_t ZSTD_freeCDict(ZSTD_CDict* CDict); /*! ZSTD_compress_usingCDict() : * Compression using a digested Dictionary. - * Faster startup than ZSTD_compress_usingDict(), recommended when same dictionary is used multiple times. - * Note that compression level is decided during dictionary creation. - * Frame parameters are hardcoded (dictID=yes, contentSize=yes, checksum=no) */ + * Recommended when same dictionary is used multiple times. + * Note : compression level is _decided at dictionary creation time_, + * and frame parameters are hardcoded (dictID=yes, contentSize=yes, checksum=no) */ ZSTDLIB_API size_t ZSTD_compress_usingCDict(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, @@ -228,7 +257,7 @@ typedef struct ZSTD_DDict_s ZSTD_DDict; /*! ZSTD_createDDict() : * Create a digested dictionary, ready to start decompression operation without startup delay. - * dictBuffer can be released after DDict creation, as its content is copied inside DDict */ + * dictBuffer can be released after DDict creation, as its content is copied inside DDict. */ ZSTDLIB_API ZSTD_DDict* ZSTD_createDDict(const void* dictBuffer, size_t dictSize); /*! ZSTD_freeDDict() : @@ -237,7 +266,7 @@ ZSTDLIB_API size_t ZSTD_freeDDict(ZSTD_DDict* ddict); /*! ZSTD_decompress_usingDDict() : * Decompression using a digested Dictionary. - * Faster startup than ZSTD_decompress_usingDict(), recommended when same dictionary is used multiple times. */ + * Recommended when same dictionary is used multiple times. */ ZSTDLIB_API size_t ZSTD_decompress_usingDDict(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, @@ -268,43 +297,51 @@ typedef struct ZSTD_outBuffer_s { * A ZSTD_CStream object is required to track streaming operation. * Use ZSTD_createCStream() and ZSTD_freeCStream() to create/release resources. * ZSTD_CStream objects can be reused multiple times on consecutive compression operations. -* It is recommended to re-use ZSTD_CStream in situations where many streaming operations will be achieved consecutively, -* since it will play nicer with system's memory, by re-using already allocated memory. -* Use one separate ZSTD_CStream per thread for parallel execution. +* It is recommended to re-use ZSTD_CStream since it will play nicer with system's memory, by re-using already allocated memory. * -* Start a new compression by initializing ZSTD_CStream. -* Use ZSTD_initCStream() to start a new compression operation. -* Use ZSTD_initCStream_usingDict() or ZSTD_initCStream_usingCDict() for a compression which requires a dictionary (experimental section) +* For parallel execution, use one separate ZSTD_CStream per thread. * -* Use ZSTD_compressStream() repetitively to consume input stream. -* The function will automatically update both `pos` fields. -* Note that it may not consume the entire input, in which case `pos < size`, -* and it's up to the caller to present again remaining data. -* @return : a size hint, preferred nb of bytes to use as input for next function call -* or an error code, which can be tested using ZSTD_isError(). -* Note 1 : it's just a hint, to help latency a little, any other value will work fine. -* Note 2 : size hint is guaranteed to be <= ZSTD_CStreamInSize() +* note : since v1.3.0, ZSTD_CStream and ZSTD_CCtx are the same thing. * -* At any moment, it's possible to flush whatever data remains within internal buffer, using ZSTD_flushStream(). -* `output->pos` will be updated. -* Note that some content might still be left within internal buffer if `output->size` is too small. -* @return : nb of bytes still present within internal buffer (0 if it's empty) +* Parameters are sticky : when starting a new compression on the same context, +* it will re-use the same sticky parameters as previous compression session. +* When in doubt, it's recommended to fully initialize the context before usage. +* Use ZSTD_initCStream() to set the parameter to a selected compression level. +* Use advanced API (ZSTD_CCtx_setParameter(), etc.) to set more specific parameters. +* +* Use ZSTD_compressStream() as many times as necessary to consume input stream. +* The function will automatically update both `pos` fields within `input` and `output`. +* Note that the function may not consume the entire input, +* for example, because the output buffer is already full, +* in which case `input.pos < input.size`. +* The caller must check if input has been entirely consumed. +* If not, the caller must make some room to receive more compressed data, +* and then present again remaining input data. +* @return : a size hint, preferred nb of bytes to use as input for next function call +* or an error code, which can be tested using ZSTD_isError(). +* Note 1 : it's just a hint, to help latency a little, any value will work fine. +* Note 2 : size hint is guaranteed to be <= ZSTD_CStreamInSize() +* +* At any moment, it's possible to flush whatever data might remain stuck within internal buffer, +* using ZSTD_flushStream(). `output->pos` will be updated. +* Note that, if `output->size` is too small, a single invocation of ZSTD_flushStream() might not be enough (return code > 0). +* In which case, make some room to receive more compressed data, and call again ZSTD_flushStream(). +* @return : 0 if internal buffers are entirely flushed, +* >0 if some data still present within internal buffer (the value is minimal estimation of remaining size), * or an error code, which can be tested using ZSTD_isError(). * * ZSTD_endStream() instructs to finish a frame. * It will perform a flush and write frame epilogue. * The epilogue is required for decoders to consider a frame completed. -* ZSTD_endStream() may not be able to flush full data if `output->size` is too small. -* In which case, call again ZSTD_endStream() to complete the flush. +* flush() operation is the same, and follows same rules as ZSTD_flushStream(). * @return : 0 if frame fully completed and fully flushed, - or >0 if some data is still present within internal buffer - (value is minimum size estimation for remaining data to flush, but it could be more) +* >0 if some data still present within internal buffer (the value is minimal estimation of remaining size), * or an error code, which can be tested using ZSTD_isError(). * * *******************************************************************/ typedef ZSTD_CCtx ZSTD_CStream; /**< CCtx and CStream are now effectively same object (>= v1.3.0) */ - /* Continue to distinguish them for compatibility with versions <= v1.2.0 */ + /* Continue to distinguish them for compatibility with older versions <= v1.2.0 */ /*===== ZSTD_CStream management functions =====*/ ZSTDLIB_API ZSTD_CStream* ZSTD_createCStream(void); ZSTDLIB_API size_t ZSTD_freeCStream(ZSTD_CStream* zcs); @@ -327,23 +364,28 @@ ZSTDLIB_API size_t ZSTD_CStreamOutSize(void); /**< recommended size for output * Use ZSTD_createDStream() and ZSTD_freeDStream() to create/release resources. * ZSTD_DStream objects can be re-used multiple times. * -* Use ZSTD_initDStream() to start a new decompression operation, -* or ZSTD_initDStream_usingDict() if decompression requires a dictionary. -* @return : recommended first input size +* Use ZSTD_initDStream() to start a new decompression operation. +* @return : recommended first input size +* Alternatively, use advanced API to set specific properties. * * Use ZSTD_decompressStream() repetitively to consume your input. * The function will update both `pos` fields. * If `input.pos < input.size`, some input has not been consumed. * It's up to the caller to present again remaining data. +* The function tries to flush all data decoded immediately, respecting output buffer size. * If `output.pos < output.size`, decoder has flushed everything it could. -* @return : 0 when a frame is completely decoded and fully flushed, -* an error code, which can be tested using ZSTD_isError(), -* any other value > 0, which means there is still some decoding to do to complete current frame. -* The return value is a suggested next input size (a hint to improve latency) that will never load more than the current frame. +* But if `output.pos == output.size`, there might be some data left within internal buffers., +* In which case, call ZSTD_decompressStream() again to flush whatever remains in the buffer. +* Note : with no additional input provided, amount of data flushed is necessarily <= ZSTD_BLOCKSIZE_MAX. +* @return : 0 when a frame is completely decoded and fully flushed, +* or an error code, which can be tested using ZSTD_isError(), +* or any other value > 0, which means there is still some decoding or flushing to do to complete current frame : +* the return value is a suggested next input size (just a hint for better latency) +* that will never request more than the remaining frame size. * *******************************************************************************/ typedef ZSTD_DCtx ZSTD_DStream; /**< DCtx and DStream are now effectively same object (>= v1.3.0) */ - /* For compatibility with versions <= v1.2.0, continue to consider them separated. */ + /* For compatibility with versions <= v1.2.0, prefer differentiating them. */ /*===== ZSTD_DStream management functions =====*/ ZSTDLIB_API ZSTD_DStream* ZSTD_createDStream(void); ZSTDLIB_API size_t ZSTD_freeDStream(ZSTD_DStream* zds); @@ -359,69 +401,603 @@ ZSTDLIB_API size_t ZSTD_DStreamOutSize(void); /*!< recommended size for output + /**************************************************************************************** - * START OF ADVANCED AND EXPERIMENTAL FUNCTIONS - * The definitions in this section are considered experimental. - * They should never be used with a dynamic library, as prototypes may change in the future. + * ADVANCED AND EXPERIMENTAL FUNCTIONS + **************************************************************************************** + * The definitions in the following section are considered experimental. * They are provided for advanced scenarios. + * They should never be used with a dynamic library, as prototypes may change in the future. * Use them only in association with static linking. * ***************************************************************************************/ #if defined(ZSTD_STATIC_LINKING_ONLY) && !defined(ZSTD_H_ZSTD_STATIC_LINKING_ONLY) #define ZSTD_H_ZSTD_STATIC_LINKING_ONLY -/* --- Constants ---*/ -#define ZSTD_MAGICNUMBER 0xFD2FB528 /* >= v0.8.0 */ -#define ZSTD_MAGIC_SKIPPABLE_START 0x184D2A50U -#define ZSTD_MAGIC_DICTIONARY 0xEC30A437 /* >= v0.7.0 */ - -#define ZSTD_WINDOWLOG_MAX_32 30 -#define ZSTD_WINDOWLOG_MAX_64 31 -#define ZSTD_WINDOWLOG_MAX ((unsigned)(sizeof(size_t) == 4 ? ZSTD_WINDOWLOG_MAX_32 : ZSTD_WINDOWLOG_MAX_64)) -#define ZSTD_WINDOWLOG_MIN 10 -#define ZSTD_HASHLOG_MAX ((ZSTD_WINDOWLOG_MAX < 30) ? ZSTD_WINDOWLOG_MAX : 30) -#define ZSTD_HASHLOG_MIN 6 -#define ZSTD_CHAINLOG_MAX_32 29 -#define ZSTD_CHAINLOG_MAX_64 30 -#define ZSTD_CHAINLOG_MAX ((unsigned)(sizeof(size_t) == 4 ? ZSTD_CHAINLOG_MAX_32 : ZSTD_CHAINLOG_MAX_64)) -#define ZSTD_CHAINLOG_MIN ZSTD_HASHLOG_MIN -#define ZSTD_HASHLOG3_MAX 17 -#define ZSTD_SEARCHLOG_MAX (ZSTD_WINDOWLOG_MAX-1) -#define ZSTD_SEARCHLOG_MIN 1 -#define ZSTD_SEARCHLENGTH_MAX 7 /* only for ZSTD_fast, other strategies are limited to 6 */ -#define ZSTD_SEARCHLENGTH_MIN 3 /* only for ZSTD_btopt, other strategies are limited to 4 */ -#define ZSTD_TARGETLENGTH_MIN 1 /* only used by btopt, btultra and btfast */ -#define ZSTD_LDM_MINMATCH_MIN 4 -#define ZSTD_LDM_MINMATCH_MAX 4096 -#define ZSTD_LDM_BUCKETSIZELOG_MAX 8 - -#define ZSTD_FRAMEHEADERSIZE_PREFIX 5 /* minimum input size to know frame header size */ -#define ZSTD_FRAMEHEADERSIZE_MIN 6 -#define ZSTD_FRAMEHEADERSIZE_MAX 18 /* for static allocation */ -static const size_t ZSTD_frameHeaderSize_prefix = ZSTD_FRAMEHEADERSIZE_PREFIX; -static const size_t ZSTD_frameHeaderSize_min = ZSTD_FRAMEHEADERSIZE_MIN; -static const size_t ZSTD_frameHeaderSize_max = ZSTD_FRAMEHEADERSIZE_MAX; -static const size_t ZSTD_skippableHeaderSize = 8; /* magic number + skippable frame length */ +/**************************************************************************************** + * Candidate API for promotion to stable status + **************************************************************************************** + * The following symbols and constants form the "staging area" : + * they are considered to join "stable API" by v1.4.0. + * The proposal is written so that it can be made stable "as is", + * though it's still possible to suggest improvements. + * Staging is in fact last chance for changes, + * the API is locked once reaching "stable" status. + * ***************************************************************************************/ + + +/* === Constants === */ + +/* all magic numbers are supposed read/written to/from files/memory using little-endian convention */ +#define ZSTD_MAGICNUMBER 0xFD2FB528 /* valid since v0.8.0 */ +#define ZSTD_MAGIC_DICTIONARY 0xEC30A437 /* valid since v0.7.0 */ +#define ZSTD_MAGIC_SKIPPABLE_START 0x184D2A50 /* all 16 values, from 0x184D2A50 to 0x184D2A5F, signal the beginning of a skippable frame */ +#define ZSTD_MAGIC_SKIPPABLE_MASK 0xFFFFFFF0 + +#define ZSTD_BLOCKSIZELOG_MAX 17 +#define ZSTD_BLOCKSIZE_MAX (1<<ZSTD_BLOCKSIZELOG_MAX) + + +/* === query limits === */ + +ZSTDLIB_API int ZSTD_minCLevel(void); /*!< minimum negative compression level allowed */ + + +/* === frame size === */ + +/*! ZSTD_findFrameCompressedSize() : + * `src` should point to the start of a ZSTD frame or skippable frame. + * `srcSize` must be >= first frame size + * @return : the compressed size of the first frame starting at `src`, + * suitable to pass as `srcSize` to `ZSTD_decompress` or similar, + * or an error code if input is invalid */ +ZSTDLIB_API size_t ZSTD_findFrameCompressedSize(const void* src, size_t srcSize); + + +/* === Memory management === */ + +/*! ZSTD_sizeof_*() : + * These functions give the _current_ memory usage of selected object. + * Note that object memory usage can evolve (increase or decrease) over time. */ +ZSTDLIB_API size_t ZSTD_sizeof_CCtx(const ZSTD_CCtx* cctx); +ZSTDLIB_API size_t ZSTD_sizeof_DCtx(const ZSTD_DCtx* dctx); +ZSTDLIB_API size_t ZSTD_sizeof_CStream(const ZSTD_CStream* zcs); +ZSTDLIB_API size_t ZSTD_sizeof_DStream(const ZSTD_DStream* zds); +ZSTDLIB_API size_t ZSTD_sizeof_CDict(const ZSTD_CDict* cdict); +ZSTDLIB_API size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict); + + +/*************************************** +* Advanced compression API +***************************************/ + +/* API design : + * Parameters are pushed one by one into an existing context, + * using ZSTD_CCtx_set*() functions. + * Pushed parameters are sticky : they are valid for next compressed frame, and any subsequent frame. + * "sticky" parameters are applicable to `ZSTD_compress2()` and `ZSTD_compressStream*()` ! + * They do not apply to "simple" one-shot variants such as ZSTD_compressCCtx() + * + * It's possible to reset all parameters to "default" using ZSTD_CCtx_reset(). + * + * This API supercedes all other "advanced" API entry points in the experimental section. + * In the future, we expect to remove from experimental API entry points which are redundant with this API. + */ + + +/* Compression strategies, listed from fastest to strongest */ +typedef enum { ZSTD_fast=1, + ZSTD_dfast=2, + ZSTD_greedy=3, + ZSTD_lazy=4, + ZSTD_lazy2=5, + ZSTD_btlazy2=6, + ZSTD_btopt=7, + ZSTD_btultra=8, + ZSTD_btultra2=9 + /* note : new strategies _might_ be added in the future. + Only the order (from fast to strong) is guaranteed */ +} ZSTD_strategy; + + +typedef enum { + + /* compression parameters */ + ZSTD_c_compressionLevel=100, /* Update all compression parameters according to pre-defined cLevel table + * Default level is ZSTD_CLEVEL_DEFAULT==3. + * Special: value 0 means default, which is controlled by ZSTD_CLEVEL_DEFAULT. + * Note 1 : it's possible to pass a negative compression level. + * Note 2 : setting a level sets all default values of other compression parameters */ + ZSTD_c_windowLog=101, /* Maximum allowed back-reference distance, expressed as power of 2. + * Must be clamped between ZSTD_WINDOWLOG_MIN and ZSTD_WINDOWLOG_MAX. + * Special: value 0 means "use default windowLog". + * Note: Using a windowLog greater than ZSTD_WINDOWLOG_LIMIT_DEFAULT + * requires explicitly allowing such window size at decompression stage if using streaming. */ + ZSTD_c_hashLog=102, /* Size of the initial probe table, as a power of 2. + * Resulting memory usage is (1 << (hashLog+2)). + * Must be clamped between ZSTD_HASHLOG_MIN and ZSTD_HASHLOG_MAX. + * Larger tables improve compression ratio of strategies <= dFast, + * and improve speed of strategies > dFast. + * Special: value 0 means "use default hashLog". */ + ZSTD_c_chainLog=103, /* Size of the multi-probe search table, as a power of 2. + * Resulting memory usage is (1 << (chainLog+2)). + * Must be clamped between ZSTD_CHAINLOG_MIN and ZSTD_CHAINLOG_MAX. + * Larger tables result in better and slower compression. + * This parameter is useless when using "fast" strategy. + * It's still useful when using "dfast" strategy, + * in which case it defines a secondary probe table. + * Special: value 0 means "use default chainLog". */ + ZSTD_c_searchLog=104, /* Number of search attempts, as a power of 2. + * More attempts result in better and slower compression. + * This parameter is useless when using "fast" and "dFast" strategies. + * Special: value 0 means "use default searchLog". */ + ZSTD_c_minMatch=105, /* Minimum size of searched matches. + * Note that Zstandard can still find matches of smaller size, + * it just tweaks its search algorithm to look for this size and larger. + * Larger values increase compression and decompression speed, but decrease ratio. + * Must be clamped between ZSTD_MINMATCH_MIN and ZSTD_MINMATCH_MAX. + * Note that currently, for all strategies < btopt, effective minimum is 4. + * , for all strategies > fast, effective maximum is 6. + * Special: value 0 means "use default minMatchLength". */ + ZSTD_c_targetLength=106, /* Impact of this field depends on strategy. + * For strategies btopt, btultra & btultra2: + * Length of Match considered "good enough" to stop search. + * Larger values make compression stronger, and slower. + * For strategy fast: + * Distance between match sampling. + * Larger values make compression faster, and weaker. + * Special: value 0 means "use default targetLength". */ + ZSTD_c_strategy=107, /* See ZSTD_strategy enum definition. + * The higher the value of selected strategy, the more complex it is, + * resulting in stronger and slower compression. + * Special: value 0 means "use default strategy". */ + + /* LDM mode parameters */ + ZSTD_c_enableLongDistanceMatching=160, /* Enable long distance matching. + * This parameter is designed to improve compression ratio + * for large inputs, by finding large matches at long distance. + * It increases memory usage and window size. + * Note: enabling this parameter increases default ZSTD_c_windowLog to 128 MB + * except when expressly set to a different value. */ + ZSTD_c_ldmHashLog=161, /* Size of the table for long distance matching, as a power of 2. + * Larger values increase memory usage and compression ratio, + * but decrease compression speed. + * Must be clamped between ZSTD_HASHLOG_MIN and ZSTD_HASHLOG_MAX + * default: windowlog - 7. + * Special: value 0 means "automatically determine hashlog". */ + ZSTD_c_ldmMinMatch=162, /* Minimum match size for long distance matcher. + * Larger/too small values usually decrease compression ratio. + * Must be clamped between ZSTD_LDM_MINMATCH_MIN and ZSTD_LDM_MINMATCH_MAX. + * Special: value 0 means "use default value" (default: 64). */ + ZSTD_c_ldmBucketSizeLog=163, /* Log size of each bucket in the LDM hash table for collision resolution. + * Larger values improve collision resolution but decrease compression speed. + * The maximum value is ZSTD_LDM_BUCKETSIZELOG_MAX. + * Special: value 0 means "use default value" (default: 3). */ + ZSTD_c_ldmHashRateLog=164, /* Frequency of inserting/looking up entries into the LDM hash table. + * Must be clamped between 0 and (ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN). + * Default is MAX(0, (windowLog - ldmHashLog)), optimizing hash table usage. + * Larger values improve compression speed. + * Deviating far from default value will likely result in a compression ratio decrease. + * Special: value 0 means "automatically determine hashRateLog". */ + + /* frame parameters */ + ZSTD_c_contentSizeFlag=200, /* Content size will be written into frame header _whenever known_ (default:1) + * Content size must be known at the beginning of compression. + * This is automatically the case when using ZSTD_compress2(), + * For streaming variants, content size must be provided with ZSTD_CCtx_setPledgedSrcSize() */ + ZSTD_c_checksumFlag=201, /* A 32-bits checksum of content is written at end of frame (default:0) */ + ZSTD_c_dictIDFlag=202, /* When applicable, dictionary's ID is written into frame header (default:1) */ + + /* multi-threading parameters */ + /* These parameters are only useful if multi-threading is enabled (compiled with build macro ZSTD_MULTITHREAD). + * They return an error otherwise. */ + ZSTD_c_nbWorkers=400, /* Select how many threads will be spawned to compress in parallel. + * When nbWorkers >= 1, triggers asynchronous mode when used with ZSTD_compressStream*() : + * ZSTD_compressStream*() consumes input and flush output if possible, but immediately gives back control to caller, + * while compression work is performed in parallel, within worker threads. + * (note : a strong exception to this rule is when first invocation of ZSTD_compressStream2() sets ZSTD_e_end : + * in which case, ZSTD_compressStream2() delegates to ZSTD_compress2(), which is always a blocking call). + * More workers improve speed, but also increase memory usage. + * Default value is `0`, aka "single-threaded mode" : no worker is spawned, compression is performed inside Caller's thread, all invocations are blocking */ + ZSTD_c_jobSize=401, /* Size of a compression job. This value is enforced only when nbWorkers >= 1. + * Each compression job is completed in parallel, so this value can indirectly impact the nb of active threads. + * 0 means default, which is dynamically determined based on compression parameters. + * Job size must be a minimum of overlap size, or 1 MB, whichever is largest. + * The minimum size is automatically and transparently enforced */ + ZSTD_c_overlapLog=402, /* Control the overlap size, as a fraction of window size. + * The overlap size is an amount of data reloaded from previous job at the beginning of a new job. + * It helps preserve compression ratio, while each job is compressed in parallel. + * This value is enforced only when nbWorkers >= 1. + * Larger values increase compression ratio, but decrease speed. + * Possible values range from 0 to 9 : + * - 0 means "default" : value will be determined by the library, depending on strategy + * - 1 means "no overlap" + * - 9 means "full overlap", using a full window size. + * Each intermediate rank increases/decreases load size by a factor 2 : + * 9: full window; 8: w/2; 7: w/4; 6: w/8; 5:w/16; 4: w/32; 3:w/64; 2:w/128; 1:no overlap; 0:default + * default value varies between 6 and 9, depending on strategy */ + + /* note : additional experimental parameters are also available + * within the experimental section of the API. + * At the time of this writing, they include : + * ZSTD_c_rsyncable + * ZSTD_c_format + * ZSTD_c_forceMaxWindow + * ZSTD_c_forceAttachDict + * Because they are not stable, it's necessary to define ZSTD_STATIC_LINKING_ONLY to access them. + * note : never ever use experimentalParam? names directly; + * also, the enums values themselves are unstable and can still change. + */ + ZSTD_c_experimentalParam1=500, + ZSTD_c_experimentalParam2=10, + ZSTD_c_experimentalParam3=1000, + ZSTD_c_experimentalParam4=1001 +} ZSTD_cParameter; + + +typedef struct { + size_t error; + int lowerBound; + int upperBound; +} ZSTD_bounds; + +/*! ZSTD_cParam_getBounds() : + * All parameters must belong to an interval with lower and upper bounds, + * otherwise they will either trigger an error or be automatically clamped. + * @return : a structure, ZSTD_bounds, which contains + * - an error status field, which must be tested using ZSTD_isError() + * - lower and upper bounds, both inclusive + */ +ZSTDLIB_API ZSTD_bounds ZSTD_cParam_getBounds(ZSTD_cParameter cParam); + +/*! ZSTD_CCtx_setParameter() : + * Set one compression parameter, selected by enum ZSTD_cParameter. + * All parameters have valid bounds. Bounds can be queried using ZSTD_cParam_getBounds(). + * Providing a value beyond bound will either clamp it, or trigger an error (depending on parameter). + * Setting a parameter is generally only possible during frame initialization (before starting compression). + * Exception : when using multi-threading mode (nbWorkers >= 1), + * the following parameters can be updated _during_ compression (within same frame): + * => compressionLevel, hashLog, chainLog, searchLog, minMatch, targetLength and strategy. + * new parameters will be active for next job only (after a flush()). + * @return : an error code (which can be tested using ZSTD_isError()). + */ +ZSTDLIB_API size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int value); + +/*! ZSTD_CCtx_setPledgedSrcSize() : + * Total input data size to be compressed as a single frame. + * Value will be written in frame header, unless if explicitly forbidden using ZSTD_c_contentSizeFlag. + * This value will also be controlled at end of frame, and trigger an error if not respected. + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + * Note 1 : pledgedSrcSize==0 actually means zero, aka an empty frame. + * In order to mean "unknown content size", pass constant ZSTD_CONTENTSIZE_UNKNOWN. + * ZSTD_CONTENTSIZE_UNKNOWN is default value for any new frame. + * Note 2 : pledgedSrcSize is only valid once, for the next frame. + * It's discarded at the end of the frame, and replaced by ZSTD_CONTENTSIZE_UNKNOWN. + * Note 3 : Whenever all input data is provided and consumed in a single round, + * for example with ZSTD_compress2(), + * or invoking immediately ZSTD_compressStream2(,,,ZSTD_e_end), + * this value is automatically overriden by srcSize instead. + */ +ZSTDLIB_API size_t ZSTD_CCtx_setPledgedSrcSize(ZSTD_CCtx* cctx, unsigned long long pledgedSrcSize); + +/*! ZSTD_CCtx_loadDictionary() : + * Create an internal CDict from `dict` buffer. + * Decompression will have to use same dictionary. + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + * Special: Loading a NULL (or 0-size) dictionary invalidates previous dictionary, + * meaning "return to no-dictionary mode". + * Note 1 : Dictionary is sticky, it will be used for all future compressed frames. + * To return to "no-dictionary" situation, load a NULL dictionary (or reset parameters). + * Note 2 : Loading a dictionary involves building tables. + * It's also a CPU consuming operation, with non-negligible impact on latency. + * Tables are dependent on compression parameters, and for this reason, + * compression parameters can no longer be changed after loading a dictionary. + * Note 3 :`dict` content will be copied internally. + * Use experimental ZSTD_CCtx_loadDictionary_byReference() to reference content instead. + * In such a case, dictionary buffer must outlive its users. + * Note 4 : Use ZSTD_CCtx_loadDictionary_advanced() + * to precisely select how dictionary content must be interpreted. */ +ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary(ZSTD_CCtx* cctx, const void* dict, size_t dictSize); + +/*! ZSTD_CCtx_refCDict() : + * Reference a prepared dictionary, to be used for all next compressed frames. + * Note that compression parameters are enforced from within CDict, + * and supercede any compression parameter previously set within CCtx. + * The dictionary will remain valid for future compressed frames using same CCtx. + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + * Special : Referencing a NULL CDict means "return to no-dictionary mode". + * Note 1 : Currently, only one dictionary can be managed. + * Referencing a new dictionary effectively "discards" any previous one. + * Note 2 : CDict is just referenced, its lifetime must outlive its usage within CCtx. */ +ZSTDLIB_API size_t ZSTD_CCtx_refCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict); + +/*! ZSTD_CCtx_refPrefix() : + * Reference a prefix (single-usage dictionary) for next compressed frame. + * A prefix is **only used once**. Tables are discarded at end of frame (ZSTD_e_end). + * Decompression will need same prefix to properly regenerate data. + * Compressing with a prefix is similar in outcome as performing a diff and compressing it, + * but performs much faster, especially during decompression (compression speed is tunable with compression level). + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + * Special: Adding any prefix (including NULL) invalidates any previous prefix or dictionary + * Note 1 : Prefix buffer is referenced. It **must** outlive compression. + * Its content must remain unmodified during compression. + * Note 2 : If the intention is to diff some large src data blob with some prior version of itself, + * ensure that the window size is large enough to contain the entire source. + * See ZSTD_c_windowLog. + * Note 3 : Referencing a prefix involves building tables, which are dependent on compression parameters. + * It's a CPU consuming operation, with non-negligible impact on latency. + * If there is a need to use the same prefix multiple times, consider loadDictionary instead. + * Note 4 : By default, the prefix is interpreted as raw content (ZSTD_dm_rawContent). + * Use experimental ZSTD_CCtx_refPrefix_advanced() to alter dictionary interpretation. */ +ZSTDLIB_API size_t ZSTD_CCtx_refPrefix(ZSTD_CCtx* cctx, + const void* prefix, size_t prefixSize); + + +typedef enum { + ZSTD_reset_session_only = 1, + ZSTD_reset_parameters = 2, + ZSTD_reset_session_and_parameters = 3 +} ZSTD_ResetDirective; + +/*! ZSTD_CCtx_reset() : + * There are 2 different things that can be reset, independently or jointly : + * - The session : will stop compressing current frame, and make CCtx ready to start a new one. + * Useful after an error, or to interrupt any ongoing compression. + * Any internal data not yet flushed is cancelled. + * Compression parameters and dictionary remain unchanged. + * They will be used to compress next frame. + * Resetting session never fails. + * - The parameters : changes all parameters back to "default". + * This removes any reference to any dictionary too. + * Parameters can only be changed between 2 sessions (i.e. no compression is currently ongoing) + * otherwise the reset fails, and function returns an error value (which can be tested using ZSTD_isError()) + * - Both : similar to resetting the session, followed by resetting parameters. + */ +ZSTDLIB_API size_t ZSTD_CCtx_reset(ZSTD_CCtx* cctx, ZSTD_ResetDirective reset); + + + +/*! ZSTD_compress2() : + * Behave the same as ZSTD_compressCCtx(), but compression parameters are set using the advanced API. + * ZSTD_compress2() always starts a new frame. + * Should cctx hold data from a previously unfinished frame, everything about it is forgotten. + * - Compression parameters are pushed into CCtx before starting compression, using ZSTD_CCtx_set*() + * - The function is always blocking, returns when compression is completed. + * Hint : compression runs faster if `dstCapacity` >= `ZSTD_compressBound(srcSize)`. + * @return : compressed size written into `dst` (<= `dstCapacity), + * or an error code if it fails (which can be tested using ZSTD_isError()). + */ +ZSTDLIB_API size_t ZSTD_compress2( ZSTD_CCtx* cctx, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize); + +typedef enum { + ZSTD_e_continue=0, /* collect more data, encoder decides when to output compressed result, for optimal compression ratio */ + ZSTD_e_flush=1, /* flush any data provided so far, + * it creates (at least) one new block, that can be decoded immediately on reception; + * frame will continue: any future data can still reference previously compressed data, improving compression. */ + ZSTD_e_end=2 /* flush any remaining data _and_ close current frame. + * note that frame is only closed after compressed data is fully flushed (return value == 0). + * After that point, any additional data starts a new frame. + * note : each frame is independent (does not reference any content from previous frame). */ +} ZSTD_EndDirective; + +/*! ZSTD_compressStream2() : + * Behaves about the same as ZSTD_compressStream, with additional control on end directive. + * - Compression parameters are pushed into CCtx before starting compression, using ZSTD_CCtx_set*() + * - Compression parameters cannot be changed once compression is started (save a list of exceptions in multi-threading mode) + * - outpot->pos must be <= dstCapacity, input->pos must be <= srcSize + * - outpot->pos and input->pos will be updated. They are guaranteed to remain below their respective limit. + * - When nbWorkers==0 (default), function is blocking : it completes its job before returning to caller. + * - When nbWorkers>=1, function is non-blocking : it just acquires a copy of input, and distributes jobs to internal worker threads, flush whatever is available, + * and then immediately returns, just indicating that there is some data remaining to be flushed. + * The function nonetheless guarantees forward progress : it will return only after it reads or write at least 1+ byte. + * - Exception : if the first call requests a ZSTD_e_end directive and provides enough dstCapacity, the function delegates to ZSTD_compress2() which is always blocking. + * - @return provides a minimum amount of data remaining to be flushed from internal buffers + * or an error code, which can be tested using ZSTD_isError(). + * if @return != 0, flush is not fully completed, there is still some data left within internal buffers. + * This is useful for ZSTD_e_flush, since in this case more flushes are necessary to empty all buffers. + * For ZSTD_e_end, @return == 0 when internal buffers are fully flushed and frame is completed. + * - after a ZSTD_e_end directive, if internal buffer is not fully flushed (@return != 0), + * only ZSTD_e_end or ZSTD_e_flush operations are allowed. + * Before starting a new compression job, or changing compression parameters, + * it is required to fully flush internal buffers. + */ +ZSTDLIB_API size_t ZSTD_compressStream2( ZSTD_CCtx* cctx, + ZSTD_outBuffer* output, + ZSTD_inBuffer* input, + ZSTD_EndDirective endOp); + + + +/* ============================== */ +/* Advanced decompression API */ +/* ============================== */ + +/* The advanced API pushes parameters one by one into an existing DCtx context. + * Parameters are sticky, and remain valid for all following frames + * using the same DCtx context. + * It's possible to reset parameters to default values using ZSTD_DCtx_reset(). + * Note : This API is compatible with existing ZSTD_decompressDCtx() and ZSTD_decompressStream(). + * Therefore, no new decompression function is necessary. + */ -/*--- Advanced types ---*/ -typedef enum { ZSTD_fast=1, ZSTD_dfast, ZSTD_greedy, ZSTD_lazy, ZSTD_lazy2, - ZSTD_btlazy2, ZSTD_btopt, ZSTD_btultra } ZSTD_strategy; /* from faster to stronger */ + +typedef enum { + + ZSTD_d_windowLogMax=100, /* Select a size limit (in power of 2) beyond which + * the streaming API will refuse to allocate memory buffer + * in order to protect the host from unreasonable memory requirements. + * This parameter is only useful in streaming mode, since no internal buffer is allocated in single-pass mode. + * By default, a decompression context accepts window sizes <= (1 << ZSTD_WINDOWLOG_LIMIT_DEFAULT) */ + + /* note : additional experimental parameters are also available + * within the experimental section of the API. + * At the time of this writing, they include : + * ZSTD_c_format + * Because they are not stable, it's necessary to define ZSTD_STATIC_LINKING_ONLY to access them. + * note : never ever use experimentalParam? names directly + */ + ZSTD_d_experimentalParam1=1000 + +} ZSTD_dParameter; + + +/*! ZSTD_dParam_getBounds() : + * All parameters must belong to an interval with lower and upper bounds, + * otherwise they will either trigger an error or be automatically clamped. + * @return : a structure, ZSTD_bounds, which contains + * - an error status field, which must be tested using ZSTD_isError() + * - both lower and upper bounds, inclusive + */ +ZSTDLIB_API ZSTD_bounds ZSTD_dParam_getBounds(ZSTD_dParameter dParam); + +/*! ZSTD_DCtx_setParameter() : + * Set one compression parameter, selected by enum ZSTD_dParameter. + * All parameters have valid bounds. Bounds can be queried using ZSTD_dParam_getBounds(). + * Providing a value beyond bound will either clamp it, or trigger an error (depending on parameter). + * Setting a parameter is only possible during frame initialization (before starting decompression). + * @return : 0, or an error code (which can be tested using ZSTD_isError()). + */ +ZSTDLIB_API size_t ZSTD_DCtx_setParameter(ZSTD_DCtx* dctx, ZSTD_dParameter param, int value); + + +/*! ZSTD_DCtx_loadDictionary() : + * Create an internal DDict from dict buffer, + * to be used to decompress next frames. + * The dictionary remains valid for all future frames, until explicitly invalidated. + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + * Special : Adding a NULL (or 0-size) dictionary invalidates any previous dictionary, + * meaning "return to no-dictionary mode". + * Note 1 : Loading a dictionary involves building tables, + * which has a non-negligible impact on CPU usage and latency. + * It's recommended to "load once, use many times", to amortize the cost + * Note 2 :`dict` content will be copied internally, so `dict` can be released after loading. + * Use ZSTD_DCtx_loadDictionary_byReference() to reference dictionary content instead. + * Note 3 : Use ZSTD_DCtx_loadDictionary_advanced() to take control of + * how dictionary content is loaded and interpreted. + */ +ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary(ZSTD_DCtx* dctx, const void* dict, size_t dictSize); + +/*! ZSTD_DCtx_refDDict() : + * Reference a prepared dictionary, to be used to decompress next frames. + * The dictionary remains active for decompression of future frames using same DCtx. + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + * Note 1 : Currently, only one dictionary can be managed. + * Referencing a new dictionary effectively "discards" any previous one. + * Special: referencing a NULL DDict means "return to no-dictionary mode". + * Note 2 : DDict is just referenced, its lifetime must outlive its usage from DCtx. + */ +ZSTDLIB_API size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict); + +/*! ZSTD_DCtx_refPrefix() : + * Reference a prefix (single-usage dictionary) to decompress next frame. + * This is the reverse operation of ZSTD_CCtx_refPrefix(), + * and must use the same prefix as the one used during compression. + * Prefix is **only used once**. Reference is discarded at end of frame. + * End of frame is reached when ZSTD_decompressStream() returns 0. + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + * Note 1 : Adding any prefix (including NULL) invalidates any previously set prefix or dictionary + * Note 2 : Prefix buffer is referenced. It **must** outlive decompression. + * Prefix buffer must remain unmodified up to the end of frame, + * reached when ZSTD_decompressStream() returns 0. + * Note 3 : By default, the prefix is treated as raw content (ZSTD_dm_rawContent). + * Use ZSTD_CCtx_refPrefix_advanced() to alter dictMode (Experimental section) + * Note 4 : Referencing a raw content prefix has almost no cpu nor memory cost. + * A full dictionary is more costly, as it requires building tables. + */ +ZSTDLIB_API size_t ZSTD_DCtx_refPrefix(ZSTD_DCtx* dctx, + const void* prefix, size_t prefixSize); + +/*! ZSTD_DCtx_reset() : + * Return a DCtx to clean state. + * Session and parameters can be reset jointly or separately. + * Parameters can only be reset when no active frame is being decompressed. + * @return : 0, or an error code, which can be tested with ZSTD_isError() + */ +ZSTDLIB_API size_t ZSTD_DCtx_reset(ZSTD_DCtx* dctx, ZSTD_ResetDirective reset); + + + +/**************************************************************************************** + * experimental API (static linking only) + **************************************************************************************** + * The following symbols and constants + * are not planned to join "stable API" status in the near future. + * They can still change in future versions. + * Some of them are planned to remain in the static_only section indefinitely. + * Some of them might be removed in the future (especially when redundant with existing stable functions) + * ***************************************************************************************/ + +#define ZSTD_FRAMEHEADERSIZE_PREFIX 5 /* minimum input size required to query frame header size */ +#define ZSTD_FRAMEHEADERSIZE_MIN 6 +#define ZSTD_FRAMEHEADERSIZE_MAX 18 /* can be useful for static allocation */ +#define ZSTD_SKIPPABLEHEADERSIZE 8 + +/* compression parameter bounds */ +#define ZSTD_WINDOWLOG_MAX_32 30 +#define ZSTD_WINDOWLOG_MAX_64 31 +#define ZSTD_WINDOWLOG_MAX ((int)(sizeof(size_t) == 4 ? ZSTD_WINDOWLOG_MAX_32 : ZSTD_WINDOWLOG_MAX_64)) +#define ZSTD_WINDOWLOG_MIN 10 +#define ZSTD_HASHLOG_MAX ((ZSTD_WINDOWLOG_MAX < 30) ? ZSTD_WINDOWLOG_MAX : 30) +#define ZSTD_HASHLOG_MIN 6 +#define ZSTD_CHAINLOG_MAX_32 29 +#define ZSTD_CHAINLOG_MAX_64 30 +#define ZSTD_CHAINLOG_MAX ((int)(sizeof(size_t) == 4 ? ZSTD_CHAINLOG_MAX_32 : ZSTD_CHAINLOG_MAX_64)) +#define ZSTD_CHAINLOG_MIN ZSTD_HASHLOG_MIN +#define ZSTD_SEARCHLOG_MAX (ZSTD_WINDOWLOG_MAX-1) +#define ZSTD_SEARCHLOG_MIN 1 +#define ZSTD_MINMATCH_MAX 7 /* only for ZSTD_fast, other strategies are limited to 6 */ +#define ZSTD_MINMATCH_MIN 3 /* only for ZSTD_btopt+, faster strategies are limited to 4 */ +#define ZSTD_TARGETLENGTH_MAX ZSTD_BLOCKSIZE_MAX +#define ZSTD_TARGETLENGTH_MIN 0 /* note : comparing this constant to an unsigned results in a tautological test */ +#define ZSTD_STRATEGY_MIN ZSTD_fast +#define ZSTD_STRATEGY_MAX ZSTD_btultra2 + + +#define ZSTD_OVERLAPLOG_MIN 0 +#define ZSTD_OVERLAPLOG_MAX 9 + +#define ZSTD_WINDOWLOG_LIMIT_DEFAULT 27 /* by default, the streaming decoder will refuse any frame + * requiring larger than (1<<ZSTD_WINDOWLOG_LIMIT_DEFAULT) window size, + * to preserve host's memory from unreasonable requirements. + * This limit can be overriden using ZSTD_DCtx_setParameter(,ZSTD_d_windowLogMax,). + * The limit does not apply for one-pass decoders (such as ZSTD_decompress()), since no additional memory is allocated */ + + +/* LDM parameter bounds */ +#define ZSTD_LDM_HASHLOG_MIN ZSTD_HASHLOG_MIN +#define ZSTD_LDM_HASHLOG_MAX ZSTD_HASHLOG_MAX +#define ZSTD_LDM_MINMATCH_MIN 4 +#define ZSTD_LDM_MINMATCH_MAX 4096 +#define ZSTD_LDM_BUCKETSIZELOG_MIN 1 +#define ZSTD_LDM_BUCKETSIZELOG_MAX 8 +#define ZSTD_LDM_HASHRATELOG_MIN 0 +#define ZSTD_LDM_HASHRATELOG_MAX (ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN) + +/* internal */ +#define ZSTD_HASHLOG3_MAX 17 + + +/* --- Advanced types --- */ + +typedef struct ZSTD_CCtx_params_s ZSTD_CCtx_params; typedef struct { - unsigned windowLog; /**< largest match distance : larger == more compression, more memory needed during decompression */ - unsigned chainLog; /**< fully searched segment : larger == more compression, slower, more memory (useless for fast) */ - unsigned hashLog; /**< dispatch table : larger == faster, more memory */ - unsigned searchLog; /**< nb of searches : larger == more compression, slower */ - unsigned searchLength; /**< match length searched : larger == faster decompression, sometimes less compression */ - unsigned targetLength; /**< acceptable match size for optimal parser (only) : larger == more compression, slower */ - ZSTD_strategy strategy; + unsigned windowLog; /**< largest match distance : larger == more compression, more memory needed during decompression */ + unsigned chainLog; /**< fully searched segment : larger == more compression, slower, more memory (useless for fast) */ + unsigned hashLog; /**< dispatch table : larger == faster, more memory */ + unsigned searchLog; /**< nb of searches : larger == more compression, slower */ + unsigned minMatch; /**< match length searched : larger == faster decompression, sometimes less compression */ + unsigned targetLength; /**< acceptable match size for optimal parser (only) : larger == more compression, slower */ + ZSTD_strategy strategy; /**< see ZSTD_strategy definition above */ } ZSTD_compressionParameters; typedef struct { - unsigned contentSizeFlag; /**< 1: content size will be in frame header (when known) */ - unsigned checksumFlag; /**< 1: generate a 32-bits checksum at end of frame, for error detection */ - unsigned noDictIDFlag; /**< 1: no dictID will be saved into frame header (if dictionary compression) */ + int contentSizeFlag; /**< 1: content size will be in frame header (when known) */ + int checksumFlag; /**< 1: generate a 32-bits checksum using XXH64 algorithm at end of frame, for error detection */ + int noDictIDFlag; /**< 1: no dictID will be saved into frame header (dictID is only useful for dictionary compression) */ } ZSTD_frameParameters; typedef struct { @@ -429,33 +1005,70 @@ typedef struct { ZSTD_frameParameters fParams; } ZSTD_parameters; -typedef struct ZSTD_CCtx_params_s ZSTD_CCtx_params; - typedef enum { - ZSTD_dct_auto=0, /* dictionary is "full" when starting with ZSTD_MAGIC_DICTIONARY, otherwise it is "rawContent" */ - ZSTD_dct_rawContent, /* ensures dictionary is always loaded as rawContent, even if it starts with ZSTD_MAGIC_DICTIONARY */ - ZSTD_dct_fullDict /* refuses to load a dictionary if it does not respect Zstandard's specification */ + ZSTD_dct_auto = 0, /* dictionary is "full" when starting with ZSTD_MAGIC_DICTIONARY, otherwise it is "rawContent" */ + ZSTD_dct_rawContent = 1, /* ensures dictionary is always loaded as rawContent, even if it starts with ZSTD_MAGIC_DICTIONARY */ + ZSTD_dct_fullDict = 2 /* refuses to load a dictionary if it does not respect Zstandard's specification, starting with ZSTD_MAGIC_DICTIONARY */ } ZSTD_dictContentType_e; typedef enum { - ZSTD_dlm_byCopy = 0, /**< Copy dictionary content internally */ - ZSTD_dlm_byRef, /**< Reference dictionary content -- the dictionary buffer must outlive its users. */ + ZSTD_dlm_byCopy = 0, /**< Copy dictionary content internally */ + ZSTD_dlm_byRef = 1, /**< Reference dictionary content -- the dictionary buffer must outlive its users. */ } ZSTD_dictLoadMethod_e; +typedef enum { + /* Opened question : should we have a format ZSTD_f_auto ? + * Today, it would mean exactly the same as ZSTD_f_zstd1. + * But, in the future, should several formats become supported, + * on the compression side, it would mean "default format". + * On the decompression side, it would mean "automatic format detection", + * so that ZSTD_f_zstd1 would mean "accept *only* zstd frames". + * Since meaning is a little different, another option could be to define different enums for compression and decompression. + * This question could be kept for later, when there are actually multiple formats to support, + * but there is also the question of pinning enum values, and pinning value `0` is especially important */ + ZSTD_f_zstd1 = 0, /* zstd frame format, specified in zstd_compression_format.md (default) */ + ZSTD_f_zstd1_magicless = 1, /* Variant of zstd frame format, without initial 4-bytes magic number. + * Useful to save 4 bytes per generated frame. + * Decoder cannot recognise automatically this format, requiring this instruction. */ +} ZSTD_format_e; + +typedef enum { + /* Note: this enum and the behavior it controls are effectively internal + * implementation details of the compressor. They are expected to continue + * to evolve and should be considered only in the context of extremely + * advanced performance tuning. + * + * Zstd currently supports the use of a CDict in two ways: + * + * - The contents of the CDict can be copied into the working context. This + * means that the compression can search both the dictionary and input + * while operating on a single set of internal tables. This makes + * the compression faster per-byte of input. However, the initial copy of + * the CDict's tables incurs a fixed cost at the beginning of the + * compression. For small compressions (< 8 KB), that copy can dominate + * the cost of the compression. + * + * - The CDict's tables can be used in-place. In this model, compression is + * slower per input byte, because the compressor has to search two sets of + * tables. However, this model incurs no start-up cost (as long as the + * working context's tables can be reused). For small inputs, this can be + * faster than copying the CDict's tables. + * + * Zstd has a simple internal heuristic that selects which strategy to use + * at the beginning of a compression. However, if experimentation shows that + * Zstd is making poor choices, it is possible to override that choice with + * this enum. + */ + ZSTD_dictDefaultAttach = 0, /* Use the default heuristic. */ + ZSTD_dictForceAttach = 1, /* Never copy the dictionary. */ + ZSTD_dictForceCopy = 2, /* Always copy the dictionary. */ +} ZSTD_dictAttachPref_e; /*************************************** * Frame size functions ***************************************/ -/*! ZSTD_findFrameCompressedSize() : - * `src` should point to the start of a ZSTD encoded frame or skippable frame - * `srcSize` must be >= first frame size - * @return : the compressed size of the first frame starting at `src`, - * suitable to pass to `ZSTD_decompress` or similar, - * or an error code if input is invalid */ -ZSTDLIB_API size_t ZSTD_findFrameCompressedSize(const void* src, size_t srcSize); - /*! ZSTD_findDecompressedSize() : * `src` should point the start of a series of ZSTD encoded and/or skippable frames * `srcSize` must be the _exact_ size of this series @@ -480,9 +1093,9 @@ ZSTDLIB_API size_t ZSTD_findFrameCompressedSize(const void* src, size_t srcSize) ZSTDLIB_API unsigned long long ZSTD_findDecompressedSize(const void* src, size_t srcSize); /*! ZSTD_frameHeaderSize() : -* `src` should point to the start of a ZSTD frame -* `srcSize` must be >= ZSTD_frameHeaderSize_prefix. -* @return : size of the Frame Header */ + * srcSize must be >= ZSTD_FRAMEHEADERSIZE_PREFIX. + * @return : size of the Frame Header, + * or an error code (if srcSize is too small) */ ZSTDLIB_API size_t ZSTD_frameHeaderSize(const void* src, size_t srcSize); @@ -490,16 +1103,6 @@ ZSTDLIB_API size_t ZSTD_frameHeaderSize(const void* src, size_t srcSize); * Memory management ***************************************/ -/*! ZSTD_sizeof_*() : - * These functions give the current memory usage of selected object. - * Object memory usage can evolve when re-used. */ -ZSTDLIB_API size_t ZSTD_sizeof_CCtx(const ZSTD_CCtx* cctx); -ZSTDLIB_API size_t ZSTD_sizeof_DCtx(const ZSTD_DCtx* dctx); -ZSTDLIB_API size_t ZSTD_sizeof_CStream(const ZSTD_CStream* zcs); -ZSTDLIB_API size_t ZSTD_sizeof_DStream(const ZSTD_DStream* zds); -ZSTDLIB_API size_t ZSTD_sizeof_CDict(const ZSTD_CDict* cdict); -ZSTDLIB_API size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict); - /*! ZSTD_estimate*() : * These functions make it possible to estimate memory usage * of a future {D,C}Ctx, before its creation. @@ -507,7 +1110,7 @@ ZSTDLIB_API size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict); * It will also consider src size to be arbitrarily "large", which is worst case. * If srcSize is known to always be small, ZSTD_estimateCCtxSize_usingCParams() can provide a tighter estimation. * ZSTD_estimateCCtxSize_usingCParams() can be used in tandem with ZSTD_getCParams() to create cParams from compressionLevel. - * ZSTD_estimateCCtxSize_usingCCtxParams() can be used in tandem with ZSTD_CCtxParam_setParameter(). Only single-threaded compression is supported. This function will return an error code if ZSTD_p_nbWorkers is >= 1. + * ZSTD_estimateCCtxSize_usingCCtxParams() can be used in tandem with ZSTD_CCtxParam_setParameter(). Only single-threaded compression is supported. This function will return an error code if ZSTD_c_nbWorkers is >= 1. * Note : CCtx size estimation is only correct for single-threaded compression. */ ZSTDLIB_API size_t ZSTD_estimateCCtxSize(int compressionLevel); ZSTDLIB_API size_t ZSTD_estimateCCtxSize_usingCParams(ZSTD_compressionParameters cParams); @@ -519,7 +1122,7 @@ ZSTDLIB_API size_t ZSTD_estimateDCtxSize(void); * It will also consider src size to be arbitrarily "large", which is worst case. * If srcSize is known to always be small, ZSTD_estimateCStreamSize_usingCParams() can provide a tighter estimation. * ZSTD_estimateCStreamSize_usingCParams() can be used in tandem with ZSTD_getCParams() to create cParams from compressionLevel. - * ZSTD_estimateCStreamSize_usingCCtxParams() can be used in tandem with ZSTD_CCtxParam_setParameter(). Only single-threaded compression is supported. This function will return an error code if ZSTD_p_nbWorkers is >= 1. + * ZSTD_estimateCStreamSize_usingCCtxParams() can be used in tandem with ZSTD_CCtxParam_setParameter(). Only single-threaded compression is supported. This function will return an error code if ZSTD_c_nbWorkers is >= 1. * Note : CStream size estimation is only correct for single-threaded compression. * ZSTD_DStream memory budget depends on window Size. * This information can be passed manually, using ZSTD_estimateDStreamSize, @@ -582,6 +1185,7 @@ ZSTDLIB_API const ZSTD_DDict* ZSTD_initStaticDDict( ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType); + /*! Custom memory allocation : * These prototypes make it possible to pass your own allocation/free functions. * ZSTD_customMem is provided at creation time, using ZSTD_create*_advanced() variants listed below. @@ -616,8 +1220,9 @@ ZSTDLIB_API ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictS /*! ZSTD_createCDict_byReference() : * Create a digested dictionary for compression - * Dictionary content is simply referenced, and therefore stays in dictBuffer. - * It is important that dictBuffer outlives CDict, it must remain read accessible throughout the lifetime of CDict */ + * Dictionary content is just referenced, not duplicated. + * As a consequence, `dictBuffer` **must** outlive CDict, + * and its content must remain unmodified throughout the lifetime of CDict. */ ZSTDLIB_API ZSTD_CDict* ZSTD_createCDict_byReference(const void* dictBuffer, size_t dictSize, int compressionLevel); /*! ZSTD_getCParams() : @@ -640,22 +1245,161 @@ ZSTDLIB_API size_t ZSTD_checkCParams(ZSTD_compressionParameters params); ZSTDLIB_API ZSTD_compressionParameters ZSTD_adjustCParams(ZSTD_compressionParameters cPar, unsigned long long srcSize, size_t dictSize); /*! ZSTD_compress_advanced() : -* Same as ZSTD_compress_usingDict(), with fine-tune control over each compression parameter */ -ZSTDLIB_API size_t ZSTD_compress_advanced (ZSTD_CCtx* cctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - const void* dict,size_t dictSize, - ZSTD_parameters params); + * Same as ZSTD_compress_usingDict(), with fine-tune control over compression parameters (by structure) */ +ZSTDLIB_API size_t ZSTD_compress_advanced(ZSTD_CCtx* cctx, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + const void* dict,size_t dictSize, + ZSTD_parameters params); /*! ZSTD_compress_usingCDict_advanced() : -* Same as ZSTD_compress_usingCDict(), with fine-tune control over frame parameters */ + * Same as ZSTD_compress_usingCDict(), with fine-tune control over frame parameters */ ZSTDLIB_API size_t ZSTD_compress_usingCDict_advanced(ZSTD_CCtx* cctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - const ZSTD_CDict* cdict, ZSTD_frameParameters fParams); + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + const ZSTD_CDict* cdict, + ZSTD_frameParameters fParams); + + +/*! ZSTD_CCtx_loadDictionary_byReference() : + * Same as ZSTD_CCtx_loadDictionary(), but dictionary content is referenced, instead of being copied into CCtx. + * It saves some memory, but also requires that `dict` outlives its usage within `cctx` */ +ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary_byReference(ZSTD_CCtx* cctx, const void* dict, size_t dictSize); + +/*! ZSTD_CCtx_loadDictionary_advanced() : + * Same as ZSTD_CCtx_loadDictionary(), but gives finer control over + * how to load the dictionary (by copy ? by reference ?) + * and how to interpret it (automatic ? force raw mode ? full mode only ?) */ +ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary_advanced(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType); + +/*! ZSTD_CCtx_refPrefix_advanced() : + * Same as ZSTD_CCtx_refPrefix(), but gives finer control over + * how to interpret prefix content (automatic ? force raw mode (default) ? full mode only ?) */ +ZSTDLIB_API size_t ZSTD_CCtx_refPrefix_advanced(ZSTD_CCtx* cctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType); + +/* === experimental parameters === */ +/* these parameters can be used with ZSTD_setParameter() + * they are not guaranteed to remain supported in the future */ + + /* Enables rsyncable mode, + * which makes compressed files more rsync friendly + * by adding periodic synchronization points to the compressed data. + * The target average block size is ZSTD_c_jobSize / 2. + * It's possible to modify the job size to increase or decrease + * the granularity of the synchronization point. + * Once the jobSize is smaller than the window size, + * it will result in compression ratio degradation. + * NOTE 1: rsyncable mode only works when multithreading is enabled. + * NOTE 2: rsyncable performs poorly in combination with long range mode, + * since it will decrease the effectiveness of synchronization points, + * though mileage may vary. + * NOTE 3: Rsyncable mode limits maximum compression speed to ~400 MB/s. + * If the selected compression level is already running significantly slower, + * the overall speed won't be significantly impacted. + */ + #define ZSTD_c_rsyncable ZSTD_c_experimentalParam1 + +/* Select a compression format. + * The value must be of type ZSTD_format_e. + * See ZSTD_format_e enum definition for details */ +#define ZSTD_c_format ZSTD_c_experimentalParam2 + +/* Force back-reference distances to remain < windowSize, + * even when referencing into Dictionary content (default:0) */ +#define ZSTD_c_forceMaxWindow ZSTD_c_experimentalParam3 + +/* Controls whether the contents of a CDict + * are used in place, or copied into the working context. + * Accepts values from the ZSTD_dictAttachPref_e enum. + * See the comments on that enum for an explanation of the feature. */ +#define ZSTD_c_forceAttachDict ZSTD_c_experimentalParam4 + +/*! ZSTD_CCtx_getParameter() : + * Get the requested compression parameter value, selected by enum ZSTD_cParameter, + * and store it into int* value. + * @return : 0, or an error code (which can be tested with ZSTD_isError()). + */ +ZSTDLIB_API size_t ZSTD_CCtx_getParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int* value); + + +/*! ZSTD_CCtx_params : + * Quick howto : + * - ZSTD_createCCtxParams() : Create a ZSTD_CCtx_params structure + * - ZSTD_CCtxParam_setParameter() : Push parameters one by one into + * an existing ZSTD_CCtx_params structure. + * This is similar to + * ZSTD_CCtx_setParameter(). + * - ZSTD_CCtx_setParametersUsingCCtxParams() : Apply parameters to + * an existing CCtx. + * These parameters will be applied to + * all subsequent frames. + * - ZSTD_compressStream2() : Do compression using the CCtx. + * - ZSTD_freeCCtxParams() : Free the memory. + * + * This can be used with ZSTD_estimateCCtxSize_advanced_usingCCtxParams() + * for static allocation of CCtx for single-threaded compression. + */ +ZSTDLIB_API ZSTD_CCtx_params* ZSTD_createCCtxParams(void); +ZSTDLIB_API size_t ZSTD_freeCCtxParams(ZSTD_CCtx_params* params); + +/*! ZSTD_CCtxParams_reset() : + * Reset params to default values. + */ +ZSTDLIB_API size_t ZSTD_CCtxParams_reset(ZSTD_CCtx_params* params); + +/*! ZSTD_CCtxParams_init() : + * Initializes the compression parameters of cctxParams according to + * compression level. All other parameters are reset to their default values. + */ +ZSTDLIB_API size_t ZSTD_CCtxParams_init(ZSTD_CCtx_params* cctxParams, int compressionLevel); + +/*! ZSTD_CCtxParams_init_advanced() : + * Initializes the compression and frame parameters of cctxParams according to + * params. All other parameters are reset to their default values. + */ +ZSTDLIB_API size_t ZSTD_CCtxParams_init_advanced(ZSTD_CCtx_params* cctxParams, ZSTD_parameters params); + +/*! ZSTD_CCtxParam_setParameter() : + * Similar to ZSTD_CCtx_setParameter. + * Set one compression parameter, selected by enum ZSTD_cParameter. + * Parameters must be applied to a ZSTD_CCtx using ZSTD_CCtx_setParametersUsingCCtxParams(). + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + */ +ZSTDLIB_API size_t ZSTD_CCtxParam_setParameter(ZSTD_CCtx_params* params, ZSTD_cParameter param, int value); + +/*! ZSTD_CCtxParam_getParameter() : + * Similar to ZSTD_CCtx_getParameter. + * Get the requested value of one compression parameter, selected by enum ZSTD_cParameter. + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + */ +ZSTDLIB_API size_t ZSTD_CCtxParam_getParameter(ZSTD_CCtx_params* params, ZSTD_cParameter param, int* value); + +/*! ZSTD_CCtx_setParametersUsingCCtxParams() : + * Apply a set of ZSTD_CCtx_params to the compression context. + * This can be done even after compression is started, + * if nbWorkers==0, this will have no impact until a new compression is started. + * if nbWorkers>=1, new parameters will be picked up at next job, + * with a few restrictions (windowLog, pledgedSrcSize, nbWorkers, jobSize, and overlapLog are not updated). + */ +ZSTDLIB_API size_t ZSTD_CCtx_setParametersUsingCCtxParams( + ZSTD_CCtx* cctx, const ZSTD_CCtx_params* params); + +/*! ZSTD_compressStream2_simpleArgs() : + * Same as ZSTD_compressStream2(), + * but using only integral types as arguments. + * This variant might be helpful for binders from dynamic languages + * which have troubles handling structures containing memory pointers. + */ +ZSTDLIB_API size_t ZSTD_compressStream2_simpleArgs ( + ZSTD_CCtx* cctx, + void* dst, size_t dstCapacity, size_t* dstPos, + const void* src, size_t srcSize, size_t* srcPos, + ZSTD_EndDirective endOp); -/*--- Advanced decompression functions ---*/ +/*************************************** +* Advanced decompression functions +***************************************/ /*! ZSTD_isFrame() : * Tells if the content of `buffer` starts with a valid Frame Identifier. @@ -696,9 +1440,64 @@ ZSTDLIB_API unsigned ZSTD_getDictID_fromDDict(const ZSTD_DDict* ddict); * When identifying the exact failure cause, it's possible to use ZSTD_getFrameHeader(), which will provide a more precise error code. */ ZSTDLIB_API unsigned ZSTD_getDictID_fromFrame(const void* src, size_t srcSize); +/*! ZSTD_DCtx_loadDictionary_byReference() : + * Same as ZSTD_DCtx_loadDictionary(), + * but references `dict` content instead of copying it into `dctx`. + * This saves memory if `dict` remains around., + * However, it's imperative that `dict` remains accessible (and unmodified) while being used, so it must outlive decompression. */ +ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary_byReference(ZSTD_DCtx* dctx, const void* dict, size_t dictSize); + +/*! ZSTD_DCtx_loadDictionary_advanced() : + * Same as ZSTD_DCtx_loadDictionary(), + * but gives direct control over + * how to load the dictionary (by copy ? by reference ?) + * and how to interpret it (automatic ? force raw mode ? full mode only ?). */ +ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType); + +/*! ZSTD_DCtx_refPrefix_advanced() : + * Same as ZSTD_DCtx_refPrefix(), but gives finer control over + * how to interpret prefix content (automatic ? force raw mode (default) ? full mode only ?) */ +ZSTDLIB_API size_t ZSTD_DCtx_refPrefix_advanced(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType); + +/*! ZSTD_DCtx_setMaxWindowSize() : + * Refuses allocating internal buffers for frames requiring a window size larger than provided limit. + * This protects a decoder context from reserving too much memory for itself (potential attack scenario). + * This parameter is only useful in streaming mode, since no internal buffer is allocated in single-pass mode. + * By default, a decompression context accepts all window sizes <= (1 << ZSTD_WINDOWLOG_LIMIT_DEFAULT) + * @return : 0, or an error code (which can be tested using ZSTD_isError()). + */ +ZSTDLIB_API size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize); + +/* ZSTD_d_format + * experimental parameter, + * allowing selection between ZSTD_format_e input compression formats + */ +#define ZSTD_d_format ZSTD_d_experimentalParam1 + +/*! ZSTD_DCtx_setFormat() : + * Instruct the decoder context about what kind of data to decode next. + * This instruction is mandatory to decode data without a fully-formed header, + * such ZSTD_f_zstd1_magicless for example. + * @return : 0, or an error code (which can be tested using ZSTD_isError()). */ +ZSTDLIB_API size_t ZSTD_DCtx_setFormat(ZSTD_DCtx* dctx, ZSTD_format_e format); + +/*! ZSTD_decompressStream_simpleArgs() : + * Same as ZSTD_decompressStream(), + * but using only integral types as arguments. + * This can be helpful for binders from dynamic languages + * which have troubles handling structures containing memory pointers. + */ +ZSTDLIB_API size_t ZSTD_decompressStream_simpleArgs ( + ZSTD_DCtx* dctx, + void* dst, size_t dstCapacity, size_t* dstPos, + const void* src, size_t srcSize, size_t* srcPos); + /******************************************************************** * Advanced streaming functions +* Warning : most of these functions are now redundant with the Advanced API. +* Once Advanced API reaches "stable" status, +* redundant functions will be deprecated, and then at some point removed. ********************************************************************/ /*===== Advanced Streaming compression functions =====*/ @@ -710,36 +1509,52 @@ ZSTDLIB_API size_t ZSTD_initCStream_usingCDict(ZSTD_CStream* zcs, const ZSTD_CDi ZSTDLIB_API size_t ZSTD_initCStream_usingCDict_advanced(ZSTD_CStream* zcs, const ZSTD_CDict* cdict, ZSTD_frameParameters fParams, unsigned long long pledgedSrcSize); /**< same as ZSTD_initCStream_usingCDict(), with control over frame parameters. pledgedSrcSize must be correct. If srcSize is not known at init time, use value ZSTD_CONTENTSIZE_UNKNOWN. */ /*! ZSTD_resetCStream() : - * start a new compression job, using same parameters from previous job. - * This is typically useful to skip dictionary loading stage, since it will re-use it in-place.. + * start a new frame, using same parameters from previous frame. + * This is typically useful to skip dictionary loading stage, since it will re-use it in-place. * Note that zcs must be init at least once before using ZSTD_resetCStream(). * If pledgedSrcSize is not known at reset time, use macro ZSTD_CONTENTSIZE_UNKNOWN. * If pledgedSrcSize > 0, its value must be correct, as it will be written in header, and controlled at the end. * For the time being, pledgedSrcSize==0 is interpreted as "srcSize unknown" for compatibility with older programs, * but it will change to mean "empty" in future version, so use macro ZSTD_CONTENTSIZE_UNKNOWN instead. - * @return : 0, or an error code (which can be tested using ZSTD_isError()) */ + * @return : 0, or an error code (which can be tested using ZSTD_isError()) + */ ZSTDLIB_API size_t ZSTD_resetCStream(ZSTD_CStream* zcs, unsigned long long pledgedSrcSize); typedef struct { - unsigned long long ingested; - unsigned long long consumed; - unsigned long long produced; + unsigned long long ingested; /* nb input bytes read and buffered */ + unsigned long long consumed; /* nb input bytes actually compressed */ + unsigned long long produced; /* nb of compressed bytes generated and buffered */ + unsigned long long flushed; /* nb of compressed bytes flushed : not provided; can be tracked from caller side */ + unsigned currentJobID; /* MT only : latest started job nb */ + unsigned nbActiveWorkers; /* MT only : nb of workers actively compressing at probe time */ } ZSTD_frameProgression; -/* ZSTD_getFrameProgression(): +/* ZSTD_getFrameProgression() : * tells how much data has been ingested (read from input) * consumed (input actually compressed) and produced (output) for current frame. - * Therefore, (ingested - consumed) is amount of input data buffered internally, not yet compressed. - * Can report progression inside worker threads (multi-threading and non-blocking mode). + * Note : (ingested - consumed) is amount of input data buffered internally, not yet compressed. + * Aggregates progression inside active worker threads. */ -ZSTD_frameProgression ZSTD_getFrameProgression(const ZSTD_CCtx* cctx); - +ZSTDLIB_API ZSTD_frameProgression ZSTD_getFrameProgression(const ZSTD_CCtx* cctx); + +/*! ZSTD_toFlushNow() : + * Tell how many bytes are ready to be flushed immediately. + * Useful for multithreading scenarios (nbWorkers >= 1). + * Probe the oldest active job, defined as oldest job not yet entirely flushed, + * and check its output buffer. + * @return : amount of data stored in oldest job and ready to be flushed immediately. + * if @return == 0, it means either : + * + there is no active job (could be checked with ZSTD_frameProgression()), or + * + oldest job is still actively compressing data, + * but everything it has produced has also been flushed so far, + * therefore flush speed is limited by production speed of oldest job + * irrespective of the speed of concurrent (and newer) jobs. + */ +ZSTDLIB_API size_t ZSTD_toFlushNow(ZSTD_CCtx* cctx); /*===== Advanced Streaming decompression functions =====*/ -typedef enum { DStream_p_maxWindowSize } ZSTD_DStreamParameter_e; -ZSTDLIB_API size_t ZSTD_setDStreamParameter(ZSTD_DStream* zds, ZSTD_DStreamParameter_e paramType, unsigned paramValue); /* obsolete : this API will be removed in a future version */ ZSTDLIB_API size_t ZSTD_initDStream_usingDict(ZSTD_DStream* zds, const void* dict, size_t dictSize); /**< note: no dictionary will be used if dict == NULL or dictSize < 8 */ ZSTDLIB_API size_t ZSTD_initDStream_usingDDict(ZSTD_DStream* zds, const ZSTD_DDict* ddict); /**< note : ddict is referenced, it must outlive decompression session */ ZSTDLIB_API size_t ZSTD_resetDStream(ZSTD_DStream* zds); /**< re-use decompression parameters from previous init; saves dictionary loading */ @@ -880,7 +1695,17 @@ typedef struct { unsigned dictID; unsigned checksumFlag; } ZSTD_frameHeader; + +/** ZSTD_getFrameHeader() : + * decode Frame Header, or requires larger `srcSize`. + * @return : 0, `zfhPtr` is correctly filled, + * >0, `srcSize` is too small, value is wanted `srcSize` amount, + * or an error code, which can be tested using ZSTD_isError() */ ZSTDLIB_API size_t ZSTD_getFrameHeader(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize); /**< doesn't consume input */ +/*! ZSTD_getFrameHeader_advanced() : + * same as ZSTD_getFrameHeader(), + * with added capability to select a format (like ZSTD_f_zstd1_magicless) */ +ZSTDLIB_API size_t ZSTD_getFrameHeader_advanced(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize, ZSTD_format_e format); ZSTDLIB_API size_t ZSTD_decodingBufferSize_min(unsigned long long windowSize, unsigned long long frameContentSize); /**< when frame content size is not known, pass in frameContentSize == ZSTD_CONTENTSIZE_UNKNOWN */ ZSTDLIB_API size_t ZSTD_decompressBegin(ZSTD_DCtx* dctx); @@ -897,462 +1722,6 @@ ZSTDLIB_API ZSTD_nextInputType_e ZSTD_nextInputType(ZSTD_DCtx* dctx); -/* ============================================ */ -/** New advanced API (experimental) */ -/* ============================================ */ - -/* notes on API design : - * In this proposal, parameters are pushed one by one into an existing context, - * and then applied on all subsequent compression jobs. - * When no parameter is ever provided, CCtx is created with compression level ZSTD_CLEVEL_DEFAULT. - * - * This API is intended to replace all others advanced / experimental API entry points. - * But it stands a reasonable chance to become "stable", after a reasonable testing period. - */ - -/* note on naming convention : - * Initially, the API favored names like ZSTD_setCCtxParameter() . - * In this proposal, convention is changed towards ZSTD_CCtx_setParameter() . - * The main driver is that it identifies more clearly the target object type. - * It feels clearer when considering multiple targets : - * ZSTD_CDict_setParameter() (rather than ZSTD_setCDictParameter()) - * ZSTD_CCtxParams_setParameter() (rather than ZSTD_setCCtxParamsParameter() ) - * etc... - */ - -/* note on enum design : - * All enum will be pinned to explicit values before reaching "stable API" status */ - -typedef enum { - /* Opened question : should we have a format ZSTD_f_auto ? - * Today, it would mean exactly the same as ZSTD_f_zstd1. - * But, in the future, should several formats become supported, - * on the compression side, it would mean "default format". - * On the decompression side, it would mean "automatic format detection", - * so that ZSTD_f_zstd1 would mean "accept *only* zstd frames". - * Since meaning is a little different, another option could be to define different enums for compression and decompression. - * This question could be kept for later, when there are actually multiple formats to support, - * but there is also the question of pinning enum values, and pinning value `0` is especially important */ - ZSTD_f_zstd1 = 0, /* zstd frame format, specified in zstd_compression_format.md (default) */ - ZSTD_f_zstd1_magicless, /* Variant of zstd frame format, without initial 4-bytes magic number. - * Useful to save 4 bytes per generated frame. - * Decoder cannot recognise automatically this format, requiring instructions. */ -} ZSTD_format_e; - -typedef enum { - /* compression format */ - ZSTD_p_format = 10, /* See ZSTD_format_e enum definition. - * Cast selected format as unsigned for ZSTD_CCtx_setParameter() compatibility. */ - - /* compression parameters */ - ZSTD_p_compressionLevel=100, /* Update all compression parameters according to pre-defined cLevel table - * Default level is ZSTD_CLEVEL_DEFAULT==3. - * Special: value 0 means "do not change cLevel". - * Note 1 : it's possible to pass a negative compression level by casting it to unsigned type. - * Note 2 : setting a level sets all default values of other compression parameters. - * Note 3 : setting compressionLevel automatically updates ZSTD_p_compressLiterals. */ - ZSTD_p_windowLog, /* Maximum allowed back-reference distance, expressed as power of 2. - * Must be clamped between ZSTD_WINDOWLOG_MIN and ZSTD_WINDOWLOG_MAX. - * Special: value 0 means "use default windowLog". - * Note: Using a window size greater than ZSTD_MAXWINDOWSIZE_DEFAULT (default: 2^27) - * requires explicitly allowing such window size during decompression stage. */ - ZSTD_p_hashLog, /* Size of the probe table, as a power of 2. - * Resulting table size is (1 << (hashLog+2)). - * Must be clamped between ZSTD_HASHLOG_MIN and ZSTD_HASHLOG_MAX. - * Larger tables improve compression ratio of strategies <= dFast, - * and improve speed of strategies > dFast. - * Special: value 0 means "use default hashLog". */ - ZSTD_p_chainLog, /* Size of the full-search table, as a power of 2. - * Resulting table size is (1 << (chainLog+2)). - * Larger tables result in better and slower compression. - * This parameter is useless when using "fast" strategy. - * Special: value 0 means "use default chainLog". */ - ZSTD_p_searchLog, /* Number of search attempts, as a power of 2. - * More attempts result in better and slower compression. - * This parameter is useless when using "fast" and "dFast" strategies. - * Special: value 0 means "use default searchLog". */ - ZSTD_p_minMatch, /* Minimum size of searched matches (note : repCode matches can be smaller). - * Larger values make faster compression and decompression, but decrease ratio. - * Must be clamped between ZSTD_SEARCHLENGTH_MIN and ZSTD_SEARCHLENGTH_MAX. - * Note that currently, for all strategies < btopt, effective minimum is 4. - * , for all strategies > fast, effective maximum is 6. - * Special: value 0 means "use default minMatchLength". */ - ZSTD_p_targetLength, /* Impact of this field depends on strategy. - * For strategies btopt & btultra: - * Length of Match considered "good enough" to stop search. - * Larger values make compression stronger, and slower. - * For strategy fast: - * Distance between match sampling. - * Larger values make compression faster, and weaker. - * Special: value 0 means "use default targetLength". */ - ZSTD_p_compressionStrategy, /* See ZSTD_strategy enum definition. - * Cast selected strategy as unsigned for ZSTD_CCtx_setParameter() compatibility. - * The higher the value of selected strategy, the more complex it is, - * resulting in stronger and slower compression. - * Special: value 0 means "use default strategy". */ - - ZSTD_p_enableLongDistanceMatching=160, /* Enable long distance matching. - * This parameter is designed to improve compression ratio - * for large inputs, by finding large matches at long distance. - * It increases memory usage and window size. - * Note: enabling this parameter increases ZSTD_p_windowLog to 128 MB - * except when expressly set to a different value. */ - ZSTD_p_ldmHashLog, /* Size of the table for long distance matching, as a power of 2. - * Larger values increase memory usage and compression ratio, - * but decrease compression speed. - * Must be clamped between ZSTD_HASHLOG_MIN and ZSTD_HASHLOG_MAX - * default: windowlog - 7. - * Special: value 0 means "automatically determine hashlog". */ - ZSTD_p_ldmMinMatch, /* Minimum match size for long distance matcher. - * Larger/too small values usually decrease compression ratio. - * Must be clamped between ZSTD_LDM_MINMATCH_MIN and ZSTD_LDM_MINMATCH_MAX. - * Special: value 0 means "use default value" (default: 64). */ - ZSTD_p_ldmBucketSizeLog, /* Log size of each bucket in the LDM hash table for collision resolution. - * Larger values improve collision resolution but decrease compression speed. - * The maximum value is ZSTD_LDM_BUCKETSIZELOG_MAX . - * Special: value 0 means "use default value" (default: 3). */ - ZSTD_p_ldmHashEveryLog, /* Frequency of inserting/looking up entries in the LDM hash table. - * Must be clamped between 0 and (ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN). - * Default is MAX(0, (windowLog - ldmHashLog)), optimizing hash table usage. - * Larger values improve compression speed. - * Deviating far from default value will likely result in a compression ratio decrease. - * Special: value 0 means "automatically determine hashEveryLog". */ - - /* frame parameters */ - ZSTD_p_contentSizeFlag=200, /* Content size will be written into frame header _whenever known_ (default:1) - * Content size must be known at the beginning of compression, - * it is provided using ZSTD_CCtx_setPledgedSrcSize() */ - ZSTD_p_checksumFlag, /* A 32-bits checksum of content is written at end of frame (default:0) */ - ZSTD_p_dictIDFlag, /* When applicable, dictionary's ID is written into frame header (default:1) */ - - /* multi-threading parameters */ - /* These parameters are only useful if multi-threading is enabled (ZSTD_MULTITHREAD). - * They return an error otherwise. */ - ZSTD_p_nbWorkers=400, /* Select how many threads will be spawned to compress in parallel. - * When nbWorkers >= 1, triggers asynchronous mode : - * ZSTD_compress_generic() consumes some input, flush some output if possible, and immediately gives back control to caller, - * while compression work is performed in parallel, within worker threads. - * (note : a strong exception to this rule is when first invocation sets ZSTD_e_end : it becomes a blocking call). - * More workers improve speed, but also increase memory usage. - * Default value is `0`, aka "single-threaded mode" : no worker is spawned, compression is performed inside Caller's thread, all invocations are blocking */ - ZSTD_p_jobSize, /* Size of a compression job. This value is enforced only in non-blocking mode. - * Each compression job is completed in parallel, so this value indirectly controls the nb of active threads. - * 0 means default, which is dynamically determined based on compression parameters. - * Job size must be a minimum of overlapSize, or 1 MB, whichever is largest. - * The minimum size is automatically and transparently enforced */ - ZSTD_p_overlapSizeLog, /* Size of previous input reloaded at the beginning of each job. - * 0 => no overlap, 6(default) => use 1/8th of windowSize, >=9 => use full windowSize */ - - /* =================================================================== */ - /* experimental parameters - no stability guaranteed */ - /* =================================================================== */ - - ZSTD_p_compressLiterals=1000, /* control huffman compression of literals (enabled) by default. - * disabling it improves speed and decreases compression ratio by a large amount. - * note : this setting is automatically updated when changing compression level. - * positive compression levels set ZSTD_p_compressLiterals to 1. - * negative compression levels set ZSTD_p_compressLiterals to 0. */ - - ZSTD_p_forceMaxWindow=1100, /* Force back-reference distances to remain < windowSize, - * even when referencing into Dictionary content (default:0) */ - -} ZSTD_cParameter; - - -/*! ZSTD_CCtx_setParameter() : - * Set one compression parameter, selected by enum ZSTD_cParameter. - * Setting a parameter is generally only possible during frame initialization (before starting compression), - * except for a few exceptions which can be updated during compression: compressionLevel, hashLog, chainLog, searchLog, minMatch, targetLength and strategy. - * Note : when `value` is an enum, cast it to unsigned for proper type checking. - * @result : informational value (typically, value being set clamped correctly), - * or an error code (which can be tested with ZSTD_isError()). */ -ZSTDLIB_API size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, unsigned value); - -/*! ZSTD_CCtx_setPledgedSrcSize() : - * Total input data size to be compressed as a single frame. - * This value will be controlled at the end, and result in error if not respected. - * @result : 0, or an error code (which can be tested with ZSTD_isError()). - * Note 1 : 0 means zero, empty. - * In order to mean "unknown content size", pass constant ZSTD_CONTENTSIZE_UNKNOWN. - * ZSTD_CONTENTSIZE_UNKNOWN is default value for any new compression job. - * Note 2 : If all data is provided and consumed in a single round, - * this value is overriden by srcSize instead. */ -ZSTDLIB_API size_t ZSTD_CCtx_setPledgedSrcSize(ZSTD_CCtx* cctx, unsigned long long pledgedSrcSize); - -/*! ZSTD_CCtx_loadDictionary() : - * Create an internal CDict from `dict` buffer. - * Decompression will have to use same dictionary. - * @result : 0, or an error code (which can be tested with ZSTD_isError()). - * Special: Adding a NULL (or 0-size) dictionary invalidates previous dictionary, - * meaning "return to no-dictionary mode". - * Note 1 : Dictionary will be used for all future compression jobs. - * To return to "no-dictionary" situation, load a NULL dictionary - * Note 2 : Loading a dictionary involves building tables, which are dependent on compression parameters. - * For this reason, compression parameters cannot be changed anymore after loading a dictionary. - * It's also a CPU consuming operation, with non-negligible impact on latency. - * Note 3 :`dict` content will be copied internally. - * Use ZSTD_CCtx_loadDictionary_byReference() to reference dictionary content instead. - * In such a case, dictionary buffer must outlive its users. - * Note 4 : Use ZSTD_CCtx_loadDictionary_advanced() - * to precisely select how dictionary content must be interpreted. */ -ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary(ZSTD_CCtx* cctx, const void* dict, size_t dictSize); -ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary_byReference(ZSTD_CCtx* cctx, const void* dict, size_t dictSize); -ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary_advanced(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType); - - -/*! ZSTD_CCtx_refCDict() : - * Reference a prepared dictionary, to be used for all next compression jobs. - * Note that compression parameters are enforced from within CDict, - * and supercede any compression parameter previously set within CCtx. - * The dictionary will remain valid for future compression jobs using same CCtx. - * @result : 0, or an error code (which can be tested with ZSTD_isError()). - * Special : adding a NULL CDict means "return to no-dictionary mode". - * Note 1 : Currently, only one dictionary can be managed. - * Adding a new dictionary effectively "discards" any previous one. - * Note 2 : CDict is just referenced, its lifetime must outlive CCtx. */ -ZSTDLIB_API size_t ZSTD_CCtx_refCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict); - -/*! ZSTD_CCtx_refPrefix() : - * Reference a prefix (single-usage dictionary) for next compression job. - * Decompression need same prefix to properly regenerate data. - * Prefix is **only used once**. Tables are discarded at end of compression job. - * Subsequent compression jobs will be done without prefix (if none is explicitly referenced). - * If there is a need to use same prefix multiple times, consider embedding it into a ZSTD_CDict instead. - * @result : 0, or an error code (which can be tested with ZSTD_isError()). - * Special: Adding any prefix (including NULL) invalidates any previous prefix or dictionary - * Note 1 : Prefix buffer is referenced. It must outlive compression job. - * Note 2 : Referencing a prefix involves building tables, which are dependent on compression parameters. - * It's a CPU consuming operation, with non-negligible impact on latency. - * Note 3 : By default, the prefix is treated as raw content (ZSTD_dm_rawContent). - * Use ZSTD_CCtx_refPrefix_advanced() to alter dictMode. */ -ZSTDLIB_API size_t ZSTD_CCtx_refPrefix(ZSTD_CCtx* cctx, const void* prefix, size_t prefixSize); -ZSTDLIB_API size_t ZSTD_CCtx_refPrefix_advanced(ZSTD_CCtx* cctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType); - -/*! ZSTD_CCtx_reset() : - * Return a CCtx to clean state. - * Useful after an error, or to interrupt an ongoing compression job and start a new one. - * Any internal data not yet flushed is cancelled. - * Dictionary (if any) is dropped. - * All parameters are back to default values. - * It's possible to modify compression parameters after a reset. - */ -ZSTDLIB_API void ZSTD_CCtx_reset(ZSTD_CCtx* cctx); - - - -typedef enum { - ZSTD_e_continue=0, /* collect more data, encoder decides when to output compressed result, for optimal conditions */ - ZSTD_e_flush, /* flush any data provided so far - frame will continue, future data can still reference previous data for better compression */ - ZSTD_e_end /* flush any remaining data and close current frame. Any additional data starts a new frame. */ -} ZSTD_EndDirective; - -/*! ZSTD_compress_generic() : - * Behave about the same as ZSTD_compressStream. To note : - * - Compression parameters are pushed into CCtx before starting compression, using ZSTD_CCtx_setParameter() - * - Compression parameters cannot be changed once compression is started. - * - outpot->pos must be <= dstCapacity, input->pos must be <= srcSize - * - outpot->pos and input->pos will be updated. They are guaranteed to remain below their respective limit. - * - In single-thread mode (default), function is blocking : it completed its job before returning to caller. - * - In multi-thread mode, function is non-blocking : it just acquires a copy of input, and distribute job to internal worker threads, - * and then immediately returns, just indicating that there is some data remaining to be flushed. - * The function nonetheless guarantees forward progress : it will return only after it reads or write at least 1+ byte. - * - Exception : in multi-threading mode, if the first call requests a ZSTD_e_end directive, it is blocking : it will complete compression before giving back control to caller. - * - @return provides a minimum amount of data remaining to be flushed from internal buffers - * or an error code, which can be tested using ZSTD_isError(). - * if @return != 0, flush is not fully completed, there is still some data left within internal buffers. - * This is useful for ZSTD_e_flush, since in this case more flushes are necessary to empty all buffers. - * For ZSTD_e_end, @return == 0 when internal buffers are fully flushed and frame is completed. - * - after a ZSTD_e_end directive, if internal buffer is not fully flushed (@return != 0), - * only ZSTD_e_end or ZSTD_e_flush operations are allowed. - * Before starting a new compression job, or changing compression parameters, - * it is required to fully flush internal buffers. - */ -ZSTDLIB_API size_t ZSTD_compress_generic (ZSTD_CCtx* cctx, - ZSTD_outBuffer* output, - ZSTD_inBuffer* input, - ZSTD_EndDirective endOp); - - -/*! ZSTD_compress_generic_simpleArgs() : - * Same as ZSTD_compress_generic(), - * but using only integral types as arguments. - * Argument list is larger than ZSTD_{in,out}Buffer, - * but can be helpful for binders from dynamic languages - * which have troubles handling structures containing memory pointers. - */ -ZSTDLIB_API size_t ZSTD_compress_generic_simpleArgs ( - ZSTD_CCtx* cctx, - void* dst, size_t dstCapacity, size_t* dstPos, - const void* src, size_t srcSize, size_t* srcPos, - ZSTD_EndDirective endOp); - - -/*! ZSTD_CCtx_params : - * Quick howto : - * - ZSTD_createCCtxParams() : Create a ZSTD_CCtx_params structure - * - ZSTD_CCtxParam_setParameter() : Push parameters one by one into - * an existing ZSTD_CCtx_params structure. - * This is similar to - * ZSTD_CCtx_setParameter(). - * - ZSTD_CCtx_setParametersUsingCCtxParams() : Apply parameters to - * an existing CCtx. - * These parameters will be applied to - * all subsequent compression jobs. - * - ZSTD_compress_generic() : Do compression using the CCtx. - * - ZSTD_freeCCtxParams() : Free the memory. - * - * This can be used with ZSTD_estimateCCtxSize_advanced_usingCCtxParams() - * for static allocation for single-threaded compression. - */ -ZSTDLIB_API ZSTD_CCtx_params* ZSTD_createCCtxParams(void); -ZSTDLIB_API size_t ZSTD_freeCCtxParams(ZSTD_CCtx_params* params); - - -/*! ZSTD_CCtxParams_reset() : - * Reset params to default values. - */ -ZSTDLIB_API size_t ZSTD_CCtxParams_reset(ZSTD_CCtx_params* params); - -/*! ZSTD_CCtxParams_init() : - * Initializes the compression parameters of cctxParams according to - * compression level. All other parameters are reset to their default values. - */ -ZSTDLIB_API size_t ZSTD_CCtxParams_init(ZSTD_CCtx_params* cctxParams, int compressionLevel); - -/*! ZSTD_CCtxParams_init_advanced() : - * Initializes the compression and frame parameters of cctxParams according to - * params. All other parameters are reset to their default values. - */ -ZSTDLIB_API size_t ZSTD_CCtxParams_init_advanced(ZSTD_CCtx_params* cctxParams, ZSTD_parameters params); - - -/*! ZSTD_CCtxParam_setParameter() : - * Similar to ZSTD_CCtx_setParameter. - * Set one compression parameter, selected by enum ZSTD_cParameter. - * Parameters must be applied to a ZSTD_CCtx using ZSTD_CCtx_setParametersUsingCCtxParams(). - * Note : when `value` is an enum, cast it to unsigned for proper type checking. - * @result : 0, or an error code (which can be tested with ZSTD_isError()). - */ -ZSTDLIB_API size_t ZSTD_CCtxParam_setParameter(ZSTD_CCtx_params* params, ZSTD_cParameter param, unsigned value); - -/*! ZSTD_CCtx_setParametersUsingCCtxParams() : - * Apply a set of ZSTD_CCtx_params to the compression context. - * This can be done even after compression is started, - * if nbWorkers==0, this will have no impact until a new compression is started. - * if nbWorkers>=1, new parameters will be picked up at next job, - * with a few restrictions (windowLog, pledgedSrcSize, nbWorkers, jobSize, and overlapLog are not updated). - */ -ZSTDLIB_API size_t ZSTD_CCtx_setParametersUsingCCtxParams( - ZSTD_CCtx* cctx, const ZSTD_CCtx_params* params); - - -/*=== Advanced parameters for decompression API ===*/ - -/* The following parameters must be set after creating a ZSTD_DCtx* (or ZSTD_DStream*) object, - * but before starting decompression of a frame. - */ - -/*! ZSTD_DCtx_loadDictionary() : - * Create an internal DDict from dict buffer, - * to be used to decompress next frames. - * @result : 0, or an error code (which can be tested with ZSTD_isError()). - * Special : Adding a NULL (or 0-size) dictionary invalidates any previous dictionary, - * meaning "return to no-dictionary mode". - * Note 1 : `dict` content will be copied internally. - * Use ZSTD_DCtx_loadDictionary_byReference() - * to reference dictionary content instead. - * In which case, the dictionary buffer must outlive its users. - * Note 2 : Loading a dictionary involves building tables, - * which has a non-negligible impact on CPU usage and latency. - * Note 3 : Use ZSTD_DCtx_loadDictionary_advanced() to select - * how dictionary content will be interpreted and loaded. - */ -ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary(ZSTD_DCtx* dctx, const void* dict, size_t dictSize); -ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary_byReference(ZSTD_DCtx* dctx, const void* dict, size_t dictSize); -ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType); - - -/*! ZSTD_DCtx_refDDict() : - * Reference a prepared dictionary, to be used to decompress next frames. - * The dictionary remains active for decompression of future frames using same DCtx. - * @result : 0, or an error code (which can be tested with ZSTD_isError()). - * Note 1 : Currently, only one dictionary can be managed. - * Referencing a new dictionary effectively "discards" any previous one. - * Special : adding a NULL DDict means "return to no-dictionary mode". - * Note 2 : DDict is just referenced, its lifetime must outlive its usage from DCtx. - */ -ZSTDLIB_API size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict); - - -/*! ZSTD_DCtx_refPrefix() : - * Reference a prefix (single-usage dictionary) for next compression job. - * Prefix is **only used once**. It must be explicitly referenced before each frame. - * If there is a need to use same prefix multiple times, consider embedding it into a ZSTD_DDict instead. - * @result : 0, or an error code (which can be tested with ZSTD_isError()). - * Note 1 : Adding any prefix (including NULL) invalidates any previously set prefix or dictionary - * Note 2 : Prefix buffer is referenced. It must outlive compression job. - * Note 3 : By default, the prefix is treated as raw content (ZSTD_dm_rawContent). - * Use ZSTD_CCtx_refPrefix_advanced() to alter dictMode. - * Note 4 : Referencing a raw content prefix has almost no cpu nor memory cost. - */ -ZSTDLIB_API size_t ZSTD_DCtx_refPrefix(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSize); -ZSTDLIB_API size_t ZSTD_DCtx_refPrefix_advanced(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType); - - -/*! ZSTD_DCtx_setMaxWindowSize() : - * Refuses allocating internal buffers for frames requiring a window size larger than provided limit. - * This is useful to prevent a decoder context from reserving too much memory for itself (potential attack scenario). - * This parameter is only useful in streaming mode, since no internal buffer is allocated in direct mode. - * By default, a decompression context accepts all window sizes <= (1 << ZSTD_WINDOWLOG_MAX) - * @return : 0, or an error code (which can be tested using ZSTD_isError()). - */ -ZSTDLIB_API size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize); - - -/*! ZSTD_DCtx_setFormat() : - * Instruct the decoder context about what kind of data to decode next. - * This instruction is mandatory to decode data without a fully-formed header, - * such ZSTD_f_zstd1_magicless for example. - * @return : 0, or an error code (which can be tested using ZSTD_isError()). - */ -ZSTDLIB_API size_t ZSTD_DCtx_setFormat(ZSTD_DCtx* dctx, ZSTD_format_e format); - - -/*! ZSTD_decompress_generic() : - * Behave the same as ZSTD_decompressStream. - * Decompression parameters cannot be changed once decompression is started. - * @return : an error code, which can be tested using ZSTD_isError() - * if >0, a hint, nb of expected input bytes for next invocation. - * `0` means : a frame has just been fully decoded and flushed. - */ -ZSTDLIB_API size_t ZSTD_decompress_generic(ZSTD_DCtx* dctx, - ZSTD_outBuffer* output, - ZSTD_inBuffer* input); - - -/*! ZSTD_decompress_generic_simpleArgs() : - * Same as ZSTD_decompress_generic(), - * but using only integral types as arguments. - * Argument list is larger than ZSTD_{in,out}Buffer, - * but can be helpful for binders from dynamic languages - * which have troubles handling structures containing memory pointers. - */ -ZSTDLIB_API size_t ZSTD_decompress_generic_simpleArgs ( - ZSTD_DCtx* dctx, - void* dst, size_t dstCapacity, size_t* dstPos, - const void* src, size_t srcSize, size_t* srcPos); - - -/*! ZSTD_DCtx_reset() : - * Return a DCtx to clean state. - * If a decompression was ongoing, any internal data not yet flushed is cancelled. - * All parameters are back to default values, including sticky ones. - * Dictionary (if any) is dropped. - * Parameters can be modified again after a reset. - */ -ZSTDLIB_API void ZSTD_DCtx_reset(ZSTD_DCtx* dctx); - - /* ============================ */ /** Block level API */ @@ -1372,10 +1741,10 @@ ZSTDLIB_API void ZSTD_DCtx_reset(ZSTD_DCtx* dctx); + copyCCtx() and copyDCtx() can be used too - Block size is limited, it must be <= ZSTD_getBlockSize() <= ZSTD_BLOCKSIZE_MAX == 128 KB + If input is larger than a block size, it's necessary to split input data into multiple blocks - + For inputs larger than a single block size, consider using the regular ZSTD_compress() instead. + + For inputs larger than a single block, really consider using regular ZSTD_compress() instead. Frame metadata is not that costly, and quickly becomes negligible as source size grows larger. - When a block is considered not compressible enough, ZSTD_compressBlock() result will be zero. - In which case, nothing is produced into `dst`. + In which case, nothing is produced into `dst` ! + User must test for such outcome and deal directly with uncompressed data + ZSTD_decompressBlock() doesn't accept uncompressed data as input !!! + In case of multiple successive blocks, should some of them be uncompressed, @@ -1383,8 +1752,6 @@ ZSTDLIB_API void ZSTD_DCtx_reset(ZSTD_DCtx* dctx); Use ZSTD_insertBlock() for such a case. */ -#define ZSTD_BLOCKSIZELOG_MAX 17 -#define ZSTD_BLOCKSIZE_MAX (1<<ZSTD_BLOCKSIZELOG_MAX) /* define, for static allocation */ /*===== Raw zstd block functions =====*/ ZSTDLIB_API size_t ZSTD_getBlockSize (const ZSTD_CCtx* cctx); ZSTDLIB_API size_t ZSTD_compressBlock (ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize); |